我的世界0 14 0机械嗜血him皮肤下载

合集下载

Kommander 软件使用手册说明书

Kommander 软件使用手册说明书

Kommander软件使用手册V4.9适用于:T0、T1、T3、F1、F2服务热线:400-159-0808官方网址:目录1.简介 (1)1.1.概述 (1)1.2.软件运行环境 (1)1.3.产品线差异表 (2)2.软件安装与卸载 (3)3.Kommander界面介绍 (6)3.1.菜单栏 (6)3.1.1.文件菜单 (6)3.1.2.画布菜单 (7)3.1.3.多联机菜单 (7)3.1.4.资源菜单 (8)3.1.5.窗口菜单 (8)3.1.6.设置菜单 (8)3.1.7.锁屏 (9)3.1.8.帮助 (10)3.2.媒体资源库 (10)3.2.1.媒体资源管理 (11)3.2.2.小工具 (11)3.2.3.播放列表 (12)3.2.4.特效库 (13)3.3.播控区 (13)3.3.1.屏幕管理 (14)3.3.2.画布编辑 (15)3.3.3.播放状态 (15)3.3.4.黑屏 (16)3.3.5.画布上素材设置 (16)3.4.参数设置栏 (17)3.4.1.层级调整 (17)3.4.4.文件透明通道 (18)3.4.5.启用Y/C伸张 (18)3.4.6.裁剪 (18)3.4.7.效果设置 (18)3.4.8.时间裁剪 (19)3.4.9.蒙层 (19)3.4.10.抠像 (19)3.4.11.声道映射 (20)3.5.播放进度 (20)3.6.播放预案区 (21)3.6.1.预案分组 (21)3.6.2.预案 (21)3.6.3.主KV (22)3.7.输出区 (23)3.8.更新 (24)3.9.时间码 (24)3.10.音频列表 (25)4.工程编辑流程 (26)4.1.切换电脑显示模式 (26)4.2.运行软件 (26)4.3.新建工程 (26)4.4.添加素材 (27)4.5.进行屏幕管理配置 (27)4.5.1.添加显示口 (28)4.5.2.新建和编辑屏 (28)4.6.画布编辑和输出 (28)5.素材支持 (29)5.1.本地媒体 (29)5.2.播放列表 (30)5.3.字幕 (30)5.4.Office文件 (31)5.7.截屏 (32)5.8.网站 (33)5.9.小工具 (34)5.9.1.字幕 (34)5.9.2.数字时钟 (34)5.9.3.模拟时钟 (34)5.9.4.表格 (34)5.9.5.正计时 (34)5.9.6.倒计时 (35)5.9.7.天气 (35)5.9.8.抽奖 (35)5.9.9.幻彩字 (36)5.9.10.箱体图 (37)5.10.NDI采集 (38)5.11.序列帧 (39)5.12.添加spout (39)6.其他功能 (40)6.1.软件系统设置 (40)6.2.工程打包 (41)6.3.在线更新软件 (42)6.4.图片优化 (42)6.5.自动保存与恢复 (43)6.6.预编布局与实时布局的使用 (43)6.7.云控 (43)6.8.定时任务 (43)6.9.NDI发送 (44)6.10.多联机 (44)6.11.声光电一体化支持 (45)6.12.直播推流-rtmp.....................................................错误!未定义书签。

我的世界redbone下载教程

我的世界redbone下载教程

我的世界redbone下载教程我的世界Redbone下载教程简介Redbone 是一个非常流行的Minecraft模组,为玩家提供了更多的游戏内容和功能。

本教程将帮助你下载并安装Redbone模组。

步骤一:下载适用版本的Minecraft启动器1.访问 [Minecraft 官方网站](2.下载适用于你的操作系统的Minecraft启动器。

步骤二:启动Minecraft游戏1.安装并启动下载的Minecraft启动器。

2.输入你的Minecraft账号信息,点击“登录”按钮进入游戏。

步骤三:下载并安装Forge1.打开[Forge 官方网站](2.在网站上选择适用于你的Minecraft版本的Forge版本进行下载。

3.在下载后的文件上双击打开安装程序。

4.选择你安装Minecraft的文件夹作为Forge的安装目录,点击“Install Client”按钮进行安装。

步骤四:下载Redbone模组1.打开 [Redbone 模组的下载页面](2.在页面中找到并点击适用于你的Minecraft版本的模组文件。

3.在弹出的页面中点击“Download”按钮开始下载模组。

步骤五:安装Redbone模组1.在计算机上找到你的Minecraft安装目录。

一般情况下,它位于:–Windows: %appdata%/.minecraft–macOS: /Users/你的用户名/Library/ApplicationSupport/minecraft–Linux: /home/你的用户名/.minecraft2.在Minecraft安装目录中找到名为“mods”的文件夹。

如果没有该文件夹,则手动创建一个。

3.将下载的Redbone模组文件复制到“mods”文件夹中。

步骤六:运行Minecraft并验证安装1.启动Minecraft游戏。

2.在主菜单中选择“Mods”选项。

3.确保Redbone模组已经显示在Mods列表中,并选中它。

用skinMePatcher安装minecraft皮肤教程

用skinMePatcher安装minecraft皮肤教程
哦哈哟~欢迎来到Homen的skinme安装教程! >3< 那么我们就开始吧! 在看的过程中可以随时按esc退出噢
点击继续 ↓
教程>3<
亲们在群共享下载了我上传的东东 却不会用 很烦恼对吧~ 那我现在就来做教程吧~>3<
点我继续→
首先!
• 下载了上面的那个东东不要安装在客 户端里,而是要安装在其他地方。比 如桌面或者各种盘(我的是F盘) • •

点我继续→
• 之后就是选版本啦~囧囧群是1.6.2的那就选 择1.6.2吧 别选错噢>3<
• 然后就点安装吧! • 点我继续→
• 记得看提示噢~确定版本无误并关闭游戏后就可 以点“是”了噢~
• 恭喜~\(≧▽≦)/~ • • 点我重头看起→开它(废话),出现这个界面
• •
点我继续→
恩。。这个是流程>3<
• 点击这个↓
• 出现这个↓
点我继续→
• 点击想安装的客户端(我用本服客户端做 例子吧~)
• ↑出现这个画面和文件夹 • 点开→ • 找到并点开→
点我继续↓
• • • •
恩恩 接下来找到并打开→ 找到→ 下一步:双击它! 然后会出来一个这个→

施耐德MC用户手册及通讯协议

施耐德MC用户手册及通讯协议

MC18 MC08 .................................................. 5 MC09 ................................................................ 6
! ...................................................... 7
MC
0000 0005 0006 0007 0008 64648 64649 64651 MC18 0100
!"#$%&'()*
!" RS485 Modbus ( 1-247), !HMI RS485 !"# (1 or 2), !HMI RS485 !"# (none even odd) , !HMI RS485 !"#$(1200, 2400, 4800, 9600, 19200bps), !HMI !" (MC18 = 18 , MC08 = 08 , MC09 = 09 in ASCII), ! (0: , 1: init, 2: , 3: , 4: ), , ! MC18 00: 01: 02: 03: 04: 05: 1 2 3 4 5 6 ! (I1 I16) on/off on/off on/off on/off on/off on/off on/off ,
7 on/off 8 on/off 9 on/off 10 on/off 11 on/off 12 on/off 13 on/off 14 on/off 15 on/off 16 on/off !(I17 I18) on/off 17 on/off 18 on/off !(I1 I8) on/off on/off on/off on/off on/off on/off on/off on/off on/off !(Q1 Q8) on/off on/off on/off on/off on/off on/off on/off on/off on/off !"#$( :0 !"#$( :0 !"#$( :0 !"#$( :0 !"#$( :0 !"#$( :0 !"#$( :0 ,

我的世界皮肤大全

我的世界皮肤大全

我的世界皮肤大全
首先,我们来看一些经典的角色皮肤。

在《我的世界》中,有许多经典的角色
皮肤,比如史蒂夫、艾莉克斯等。

这些皮肤设计简洁、清晰,是许多玩家的首选。

另外,还有一些游戏或电影中的角色皮肤,比如超级马里奥、皮卡丘等,这些角色皮肤也是许多玩家喜爱的选择。

其次,我们可以看一些动物、植物等自然元素的皮肤。

在《我的世界》中,除
了角色皮肤外,还有许多以动物、植物等自然元素为设计灵感的皮肤。

比如猫、狗、熊等动物皮肤,以及花朵、树叶等植物皮肤,这些皮肤设计新颖、可爱,适合喜欢自然元素的玩家选择。

再者,我们还可以看一些游戏、电影、动漫等文化元素的皮肤。

在《我的世界》中,有许多以游戏、电影、动漫等文化元素为设计灵感的皮肤。

比如《守望先锋》、《漫威英雄》、《火影忍者》等的角色皮肤,这些皮肤设计独特、个性,适合喜欢追逐潮流的玩家选择。

最后,我们还可以看一些抽象、艺术等创意元素的皮肤。

在《我的世界》中,
还有许多抽象、艺术等创意元素的皮肤。

比如几何图案、涂鸦风格等皮肤,这些皮肤设计独特、前卫,适合喜欢追求个性的玩家选择。

总的来说,《我的世界》中的皮肤种类繁多,无论是经典的角色皮肤,还是动物、植物等自然元素的皮肤,亦或是游戏、电影、动漫等文化元素的皮肤,又或者是抽象、艺术等创意元素的皮肤,都能够满足玩家的不同需求。

希望通过本文整理的《我的世界皮肤大全》,能够帮助大家找到心仪的皮肤,让游戏角色更加个性化、独特化。

Inspur KDB_v1.0_SP1_Installation Guide_v2.1.4_cn

Inspur KDB_v1.0_SP1_Installation Guide_v2.1.4_cn
Restricted Rights Legend AllInspur K-DB®documents areprotected bycopyright laws and theProtection Act of Computer Programs, and international convention. Inspur K-DB® documents are made available under the terms of the K-DB License Agreement andmayonlybeused or copiedinaccordance withthetermsof thisagreement. Nopartofthis document may be transmitted, copied, deployed, or reproduced in any form or by any means, electronic, mechanical, or optical, without the prior written consent of Inspur Information Co., Ltd. 本软件(Inspur K-DB®) 使用说明书内容受版权、计算机程序保护法及国际条约的保护。说明书内容只在与 Inspur K-DB®签署许可协议下才可以使用和复制。事先若未经 Inspur 公司书面同意,不得对本文件及其中部分内容以任何 形式,例如影印、记 录、信息保存与搜索系统 的任何电子媒介形式或可 读形式进行传送、复制 、发布或修改编制 等行为。
Open Source Software Notice This product includes open source software developed and/or licensed by "OpenSSL," "RSA Data Security, Inc.," "Apache Foundation," "Jean-loup Gailly and Mark Adler," and "Paul Heieh's hash". Information about the afore mentioned and the related open source software can be found in the "${INSTALL_PATH}/license/oss_licenses" directory. 本产品里包含着由“OpenSSL”、“RSA Data Security, Inc.”、“Apache Foundation”、 “Jean-loup Gailly 和 Mark Adler” 以及“Paul Heieh's hash”所开发或者许可的开放源码和软件。有关详细信息,请参看产品目录“${INSTALL_PATH}/li cense/oss_licenses”里的说明内容。

我的世界基岩版吸血鬼模组文件

我的世界基岩版吸血鬼模组文件

我的世界基岩版吸血鬼模组文件
【原创实用版】
目录
1.介绍我的世界基岩版吸血鬼模组文件
2.说明模组的主要功能和特点
3.探讨吸血鬼模组对我的世界游戏的影响
4.提供安装和使用建议
正文
【1】介绍我的世界基岩版吸血鬼模组文件
我的世界基岩版吸血鬼模组文件是一个可以增加游戏中吸血鬼元素
的模组。

它可以为玩家带来全新的游戏体验,让玩家在游戏中扮演吸血鬼,体验吸血鬼的生活。

【2】说明模组的主要功能和特点
该模组的主要功能包括:
- 创建吸血鬼角色:玩家可以创建自己的吸血鬼角色,并且可以选择不同的吸血鬼氏族。

- 独特的吸血鬼技能:吸血鬼角色拥有独特的技能,例如飞行、隐身和快速攻击等。

- 吸血鬼生活:吸血鬼角色需要吸食人类或动物的血液来维持生命,同时也需要避免阳光的照射。

- 独特的吸血鬼社会:游戏中的吸血鬼角色会组成自己的社会,玩家可以加入这些社会并参与各种活动。

【3】探讨吸血鬼模组对我的世界游戏的影响
吸血鬼模组的加入,无疑为玩家提供了更多的游戏玩法和选择。

玩家
可以选择成为吸血鬼,体验不同的游戏人生。

同时,模组也为我的世界游戏增加了新的元素和挑战,使得游戏更加有趣和丰富。

【4】提供安装和使用建议
安装吸血鬼模组文件非常简单,只需要下载文件并按照提示进行安装即可。

在使用过程中,建议玩家先熟悉模组的各种功能和操作,这样才能更好地享受游戏。

同时,玩家也需要注意游戏中的吸血鬼角色需要避免阳光的照射,否则会受到伤害。

我的世界5d皮肤拆包教程

我的世界5d皮肤拆包教程

我的世界5d皮肤拆包教程在我的世界(My World)这款游戏中,皮肤扮演着重要角色,它能让游戏角色焕然一新,更具个性。

近日,一款名为5D皮肤的拆包教程引起了玩家们的关注。

接下来,本文将为您详细介绍My World 5D皮肤拆包教程,帮助您轻松掌握皮肤制作技巧。

一、背景和意义5D皮肤拆包教程指的是通过特定工具,将My World游戏中的皮肤文件进行解压缩,从而获得原始的皮肤素材。

这些素材可以用于自定义游戏角色,或进一步加工创作出全新的皮肤。

掌握这一技能,将让玩家在游戏中拥有更为丰富的皮肤选择,彰显个性。

二、详细步骤拆包教程1.准备工具和素材:首先,您需要下载一款适用于Windows或Mac系统的文件解压缩工具,如WinRAR或7-Zip。

同时,确保您已安装My World游戏,并准备好想要拆包的皮肤文件。

2.找到皮肤文件:登录My World游戏,进入游戏目录。

皮肤文件通常位于“/assets”文件夹下,文件名以“textures”结尾。

找到您想要拆包的皮肤文件,备用。

3.拆包皮肤文件:打开解压缩工具,点击“添加文件”,选择皮肤文件。

然后选择一个合适的存储位置,点击“解压缩”按钮。

等待解压缩过程完成。

4.查看拆包结果:解压缩完成后,您将获得一个包含皮肤素材的文件夹。

打开该文件夹,您可以找到未经压缩的皮肤图片以及其他相关资源。

5.进一步创作:您可以使用这些原始素材,通过图像处理软件(如Photoshop)进行修改、创作,打造出独一无二的皮肤。

三、拆包过程中可能遇到的问题及解决方法1.皮肤文件无法添加:请确保您选择的皮肤文件格式正确,通常为.zip 或.7z。

若仍无法添加,尝试更新解压缩工具或更换其他工具。

2.解包后文件丢失:在解压缩过程中,请确保选择一个安全、不易误删的存储位置。

如遇丢失,可尝试在回收站或垃圾箱中找回。

3.游戏内皮肤无法应用:请确保您正确安装了皮肤,并使用正确的皮肤文件。

如有问题,可尝试重启游戏或重新安装皮肤。

mchim的刷新机制

mchim的刷新机制

mchim的刷新机制1. 介绍在计算机领域中,刷新机制是一个重要的概念。

mchim作为一种刷新机制的应用程序,具有独特的特性和功能。

本文将深入探讨mchim的刷新机制,包括其定义、实现原理、应用场景及其优缺点等方面。

2. 定义mchim是一种用于数据刷新的机制,其目的是在数据发生变化时,将变化的部分更新到相应的位置,以实现数据的同步更新。

通过使用mchim的刷新机制,我们可以确保数据的准确性和实时性。

3. 实现原理mchim的刷新机制通过以下几个步骤实现数据的刷新:3.1 数据监测mchim首先会监测数据的变化情况。

它会记录数据的当前状态,并定时检测是否有数据发生变化。

3.2 变化部分的标记当数据发生变化时,mchim会标记变化的部分。

这可以通过比较数据的当前状态和之前的状态来实现。

标记的方式可以是记录数据的变化量,或者记录变化的位置。

3.3 刷新数据一旦变化部分被标记,mchim会根据标记信息,将变化的部分更新到相应的位置。

这可以通过替换、合并或添加数据的方式实现。

mchim会确保刷新过程的准确性和高效性。

3.4 刷新的通知当数据被成功地刷新后,mchim会发送一个刷新的通知。

这可以是一个事件、信号或者回调函数,用于通知相关的组件或模块数据的变化。

4. 应用场景mchim的刷新机制在许多应用场景中都有广泛的应用。

以下是一些常见的应用场景:4.1 网络数据同步在网络应用中,经常需要进行数据的同步操作。

mchim的刷新机制可以用来监测网络数据的变化,将变化的部分更新到本地,并通知用户数据的最新状态。

4.2 图形界面更新在图形界面应用中,用户的操作可能导致数据的变化。

mchim的刷新机制可以用来监测界面数据的变化,并同步更新界面的显示,以保持界面的实时性。

4.3 数据库更新当数据库中的数据发生变化时,需要将变化的部分更新到相应的位置。

mchim的刷新机制可以用来监测数据库的变化,并将变化的数据更新到内存或其他缓存中,以提高数据库的响应速度。

mxguns模组下载教程

mxguns模组下载教程

mxguns模组下载教程摘要:1.MXGuns 模组简介2.下载MXGuns 模组的步骤3.安装与使用MXGuns 模组的方法4.常见问题与解决方案正文:【MXGuns 模组简介】MXGuns 模组是一款非常受欢迎的Minecraft(我的世界)游戏模组,它为玩家提供了各种各样的枪械、武器和弹药。

通过使用MXGuns 模组,玩家可以在游戏中体验到现实世界中的枪械,为游戏增加更多的趣味性和挑战性。

【下载MXGuns 模组的步骤】1.首先,玩家需要前往MXGuns 模组的官方网站或其他可靠的下载站点,以获取最新版本的模组下载链接。

2.接着,点击下载链接,将模组文件下载到本地电脑。

3.下载完成后,找到Minecraft 游戏的安装目录,将下载的模组文件复制到该目录下的“mods”文件夹中。

【安装与使用MXGuns 模组的方法】1.确保已经安装了最新版本的Minecraft 游戏,并启动游戏。

2.在游戏界面中,点击左上角的“菜单”按钮,选择“选项”。

3.在“选项”窗口中,点击“模组”,然后点击“启用模组”。

4.在“模组”列表中,找到MXGuns 模组,点击“加载”,然后关闭“选项”窗口。

5.此时,玩家可以重新启动游戏,MXGuns 模组已经成功安装并加载。

【常见问题与解决方案】1.问题:安装MXGuns 模组后,游戏中没有出现新的枪械。

解决方案:请确保已经正确安装了模组,并重新启动游戏。

如果问题依然存在,请尝试卸载并重新安装模组。

2.问题:游戏中的枪械无法正常使用。

解决方案:请检查游戏内的物品栏,确保玩家已经获得了相应的枪械。

同时,请确保已经正确安装并加载了MXGuns 模组。

3.问题:模组出现兼容性问题,导致游戏崩溃。

解决方案:请尝试更新Minecraft 游戏版本或MXGuns 模组版本,以解决兼容性问题。

我的世界所有ID指令大全 [1.19最新基岩版]

我的世界所有ID指令大全 [1.19最新基岩版]

我的世界基岩版所有ID大全方块ID (2)物品ID (17)实体ID (37)药水ID (43)附魔ID (44)迷雾ID (45)结构ID (47)生物群系ID (48)实体事件ID (50)实体家族ID (58)动画ID (62)动画控制器ID (73)粒子ID (77)声音ID (81)游戏规则ID (107)物品栏位ID (108)战利品表ID (109)伤害来源ID (113)基岩版指令大全 (114)方块ID"acacia_button": "金合欢木按钮","acacia_door": "金合欢木门","acacia_fence_gate": "金合欢木栅栏门", "acacia_pressure_plate": "金合欢木压力板", "acacia_stairs": "金合欢木楼梯","acacia_standing_sign": "金合欢木告示牌", "acacia_trapdoor": "金合欢木活板门", "acacia_wall_sign": "墙上的金合欢木告示牌", "activator_rail": "激活铁轨","air": "空气","allow": "允许方块","amethyst_block": "紫水晶块","amethyst_cluster": "紫水晶簇","ancient_debris": "远古残骸","andesite_stairs": "安山岩楼梯", "anvil": "铁砧","azalea": "杜鹃花丛","azalea_leaves": "杜鹃树叶","azalea_leaves_flowered": "盛开的杜鹃树叶", "bamboo": "竹子","bamboo_sapling": "竹笋","barrel": "木桶","barrier": "屏障","basalt": "玄武岩","beacon": "信标","bed": "床","bedrock": "基岩","bee_nest": "蜂巢","beehive": "蜂箱","beetroot": "甜菜根","bell": "钟","big_dripleaf": "大型垂滴叶","birch_button": "白桦木按钮","birch_door": "白桦木门","birch_fence_gate": "白桦木栅栏门", "birch_pressure_plate": "白桦木压力板", "birch_stairs": "白桦木楼梯","birch_standing_sign": "白桦木告示牌", "birch_trapdoor": "白桦木活板门","birch_wall_sign": "墙上的白桦木告示牌","black_candle": "黑色蜡烛","black_candle_cake": "插上黑色蜡烛的蛋糕", "black_glazed_terracotta": "黑色带釉陶瓦", "blackstone": "黑石","blackstone_double_slab": "双层黑石台阶", "blackstone_slab": "黑石台阶","blackstone_stairs": "黑石楼梯","blackstone_wall": "黑石墙","blast_furnace": "高炉","blue_candle": "蓝色蜡烛","blue_candle_cake": "插上蓝色蜡烛的蛋糕", "blue_glazed_terracotta": "蓝色带釉陶瓦", "blue_ice": "蓝冰","bone_block": "骨块","bookshelf": "书架","border_block": "边界","brewing_stand": "酿造台","brick_block": "红砖块","brick_stairs": "红砖楼梯","brown_candle": "棕色蜡烛","brown_candle_cake": "插上棕色蜡烛的蛋糕", "brown_glazed_terracotta": "棕色带釉陶瓦", "brown_mushroom": "棕色蘑菇","brown_mushroom_block": "棕色蘑菇方块", "bubble_column": "气泡柱","budding_amethyst": "紫水晶母岩", "cactus": "仙人掌","cake": "蛋糕","calcite": "方解石","campfire": "营火","candle": "蜡烛","candle_cake": "插上蜡烛的蛋糕", "carpet": "地毯","carrots": "胡萝卜","cartography_table": "制图台","carved_pumpkin": "雕刻过的南瓜", "cauldron": "炼药锅","cave_vines": "洞穴藤蔓","cave_vines_body_with_berries": "洞穴藤蔓植株", "cave_vines_head_with_berries": "洞穴藤蔓植株", "chain": "锁链","chain_command_block": "连锁型命令方块", "chest": "箱子","chiseled_deepslate": "錾制深板岩","chiseled_nether_bricks": "錾制下界砖块","chiseled_polished_blackstone": "錾制磨制黑石","chorus_flower": "紫颂花","chorus_plant": "紫颂植株","clay": "黏土块","coal_block": "煤炭块","coal_ore": "煤矿石","cobbled_deepslate": "深板岩圆石","cobbled_deepslate_double_slab": "双层深板岩圆石台阶","cobbled_deepslate_slab": "深板岩圆石台阶","cobbled_deepslate_stairs": "深板岩圆石楼梯","cobbled_deepslate_wall": "深板岩圆石墙","cobblestone": "圆石","cobblestone_wall": "圆石墙/苔石墙/花岗岩墙/闪长岩墙/安山岩墙/砂岩墙/红砖墙/石砖墙/苔石砖墙/末地石砖墙/下界砖墙/海晶石墙/红砂岩墙/红色下界砖墙","cocoa": "可可果","command_block": "命令方块","composter": "堆肥桶","concrete": "混凝土","concrete_powder": "混凝土粉末","conduit": "潮涌核心","copper_block": "铜块","copper_ore": "铜矿石","coral": "珊瑚","coral_block": "珊瑚块","coral_fan": "珊瑚扇","coral_fan_dead": "失活的珊瑚扇","coral_fan_hang": "墙上的珊瑚扇","coral_fan_hang2": "墙上的珊瑚扇","coral_fan_hang3": "墙上的珊瑚扇","cracked_deepslate_bricks": "裂纹深板岩砖","cracked_deepslate_tiles": "裂纹深板岩瓦","cracked_nether_bricks": "裂纹下界砖块","cracked_polished_blackstone_bricks": "裂纹磨制黑石砖","crafting_table": "工作台","crimson_button": "绯红木按钮","crimson_door": "绯红木门","crimson_double_slab": "双绯红木台阶","crimson_fence": "绯红木栅栏","crimson_fence_gate": "绯红木栅栏门","crimson_fungus": "绯红菌","crimson_hyphae": "绯红菌核","crimson_nylium": "绯红菌岩","crimson_planks": "绯红木板","crimson_pressure_plate": "绯红木压力板", "crimson_roots": "绯红菌索","crimson_slab": "绯红木台阶","crimson_stairs": "绯红木楼梯","crimson_standing_sign": "绯红木告示牌", "crimson_stem": "绯红菌柄","crimson_trapdoor": "绯红木活板门","crimson_wall_sign": "墙上的绯红木告示牌", "crying_obsidian": "哭泣的黑曜石","cut_copper": "切制铜块","cut_copper_slab": "切制铜台阶","cut_copper_stairs": "切制铜楼梯","cyan_candle": "青色蜡烛","cyan_candle_cake": "插上青色蜡烛的蛋糕", "cyan_glazed_terracotta": "青色带釉陶瓦","dark_oak_button": "深色橡木按钮","dark_oak_door": "深色橡木门","dark_oak_fence_gate": "深色橡木栅栏门","dark_oak_pressure_plate": "深色橡木压力板", "dark_oak_stairs": "深色橡木楼梯","dark_oak_trapdoor": "深色橡木活板门","dark_prismarine_stairs": "暗海晶石楼梯", "darkoak_standing_sign": "深色橡木告示牌", "darkoak_wall_sign": "墙上的深色橡木告示牌", "daylight_detector": "阳光探测器","daylight_detector_inverted": "反向阳光探测器", "deadbush": "枯萎的灌木","deepslate": "深板岩","deepslate_brick_double_slab": "双层深板岩砖台阶", "deepslate_brick_slab": "深板岩砖台阶", "deepslate_brick_stairs": "深板岩砖楼梯", "deepslate_brick_wall": "深板岩砖墙", "deepslate_bricks": "深板岩砖","deepslate_coal_ore": "深层煤矿石","deepslate_copper_ore": "深层铜矿石", "deepslate_diamond_ore": "深层钻石矿石", "deepslate_emerald_ore": "深层绿宝石矿石", "deepslate_gold_ore": "深层金矿石","deepslate_iron_ore": "深层铁矿石","deepslate_lapis_ore": "深层青金石矿石", "deepslate_redstone_ore": "深层红石矿石", "deepslate_tile_double_slab": "双层深板岩瓦台阶", "deepslate_tile_slab": "深板岩瓦台阶", "deepslate_tile_stairs": "深板岩瓦楼梯","deepslate_tile_wall": "深板岩瓦墙","deepslate_tiles": "深板岩瓦","deny": "拒绝方块","detector_rail": "探测铁轨","diamond_block": "钻石块","diamond_ore": "钻石矿石","diorite_stairs": "闪长岩楼梯","dirt": "泥土/砂土","dirt_with_roots": "缠根泥土","dispenser": "发射器","double_cut_copper_slab": "双切制铜台阶","double_plant": "向日葵/丁香/高草丛/大型蕨/玫瑰丛/牡丹","double_stone_block_slab": "双层平滑石头台阶/双层砂岩台阶/双层石化橡木台阶/双层圆石台阶/双层红砖台阶/双层石砖台阶/双层石英台阶/双层下界砖台阶", "double_stone_block_slab2": "双层红砂岩台阶/双层紫珀台阶/双层海晶石台阶/双层暗海晶石台阶/双层海晶石砖台阶/双层苔石台阶/双层平滑砂岩台阶/双层红色下界砖台阶","double_stone_block_slab3": "双层末地石砖台阶/双层平滑红砂岩台阶/双层磨制安山岩台阶/双层安山岩台阶/双层闪长岩台阶/双层磨制闪长岩台阶/双层花岗岩台阶/双层磨制花岗岩台阶","double_stone_block_slab4": "双层苔石砖台阶/双层平滑石英台阶/双层石头台阶/双层切制砂岩台阶/双层切制红砂岩台阶","double_wooden_slab": "双层橡木台阶/双层云杉木台阶/双层白桦木台阶/双层丛林木台阶/双层金合欢木台阶/双层深色橡木台阶","dragon_egg": "龙蛋","dried_kelp_block": "干海带块","dripstone_block": "滴水石块","dropper": "投掷器","emerald_block": "绿宝石块","emerald_ore": "绿宝石矿石","enchanting_table": "附魔台","end_brick_stairs": "末地石砖楼梯","end_bricks": "末地石砖","end_portal": "末地传送门","end_portal_frame": "末地传送门框架","end_rod": "末地烛","end_stone": "末地石","ender_chest": "末影箱","exposed_copper": "斑驳的铜块","exposed_cut_copper": "斑驳的切制铜块","exposed_cut_copper_slab": "斑驳的切制铜台阶","exposed_cut_copper_stairs": "斑驳的切制铜楼梯","exposed_double_cut_copper_slab": "斑驳的双切制铜台阶","farmland": "耕地","fence": "橡木栅栏/云杉木栅栏/白桦木栅栏/丛林木栅栏/金合欢木栅栏/深色橡木栅栏","fence_gate": "橡木栅栏门","fire": "火","fletching_table": "制箭台","flower_pot": "花盆","flowering_azalea": "盛开的杜鹃花丛","flowing_lava": "流动熔岩","flowing_water": "流动水","frame": "物品展示框","frog_spawn": "青蛙卵","frosted_ice": "霜冰","furnace": "熔炉","gilded_blackstone": "镶金黑石","glass": "玻璃","glass_pane": "玻璃板","glow_frame": "荧光物品展示框","glow_lichen": "发光地衣","glowstone": "荧石","gold_block": "金块","gold_ore": "金矿石","golden_rail": "动力铁轨","granite_stairs": "花岗岩楼梯","grass": "草","grass_path": "草径","gravel": "沙砾","gray_candle": "灰色蜡烛","gray_candle_cake": "插上灰色蜡烛的蛋糕","gray_glazed_terracotta": "灰色带釉陶瓦","green_candle": "绿色蜡烛","green_candle_cake": "插上绿色蜡烛的蛋糕","green_glazed_terracotta": "绿色带釉陶瓦","grindstone": "砂轮","hanging_roots": "垂根","hardened_clay": "陶瓦","hay_block": "干草块","heavy_weighted_pressure_plate": "重质测重压力板","honey_block": "蜂蜜块","honeycomb_block": "蜜脾块","hopper": "漏斗","ice": "冰","infested_deepslate": "被虫蚀的深板岩","iron_bars": "铁栏杆","iron_block": "铁块","iron_door": "铁门","iron_ore": "铁矿石","iron_trapdoor": "铁活板门","jukebox": "唱片机","jungle_button": "丛林木按钮","jungle_door": "丛林木门","jungle_fence_gate": "丛林木栅栏门","jungle_pressure_plate": "丛林木压力板","jungle_stairs": "丛林木楼梯","jungle_standing_sign": "丛林木告示牌","jungle_trapdoor": "丛林木活板门","jungle_wall_sign": "墙上的丛林木告示牌", "kelp": "海带","ladder": "梯子","lantern": "灯笼","lapis_block": "青金石块","lapis_ore": "青金石矿石","large_amethyst_bud": "大型紫晶芽","lava": "熔岩","lava_cauldron": "装有熔岩的炼药锅", "leaves": "橡树树叶/云杉树叶/白桦树叶/丛林树叶", "leaves2": "金合欢树叶/深色橡树树叶", "lectern": "讲台","lever": "拉杆","light_block": "光源方块","light_blue_candle": "淡蓝色蜡烛","light_blue_candle_cake": "插上淡蓝色蜡烛的蛋糕", "light_blue_glazed_terracotta": "淡蓝色带釉陶瓦", "light_gray_candle": "淡灰色蜡烛","light_gray_candle_cake": "插上淡灰色蜡烛的蛋糕", "light_weighted_pressure_plate": "轻质测重压力板", "lightning_rod": "避雷针","lime_candle": "黄绿色蜡烛","lime_candle_cake": "插上黄绿色蜡烛的蛋糕", "lime_glazed_terracotta": "黄绿色带釉陶瓦","lit_blast_furnace": "燃烧中的高炉","lit_deepslate_redstone_ore": "点亮的深层红石矿石", "lit_furnace": "燃烧中的熔炉","lit_pumpkin": "南瓜灯","lit_redstone_lamp": "点亮的红石灯","lit_redstone_ore": "点亮的红石矿石","lit_smoker": "燃烧中的烟熏炉","lodestone": "磁石","log": "橡木原木/云杉原木/白桦原木/丛林原木","log2": "金合欢原木/深色橡木原木","loom": "织布机","magenta_candle": "品红色蜡烛","magenta_candle_cake": "插上品红色蜡烛的蛋糕","magenta_glazed_terracotta": "品红色带釉陶瓦","magma": "岩浆块","mangrove_button": "红树木按钮","mangrove_door": "红树木门","mangrove_double_slab": "双红树木台阶","mangrove_fence": "红树木栅栏","mangrove_fence_gate": "红树木栅栏门","mangrove_leaves": "红树树叶","mangrove_log": "红树原木","mangrove_planks": "红树木板","mangrove_pressure_plate": "红树木压力板","mangrove_propagule": "红树胎生苗","mangrove_roots": "红树根","mangrove_slab": "红树木台阶","mangrove_stairs": "红树木楼梯","mangrove_standing_sign": "红树木告示牌","mangrove_trapdoor": "红树木活板门","mangrove_wall_sign": "墙上的红树木告示牌","mangrove_wood": "红树木","medium_amethyst_bud": "中型紫晶芽","melon_block": "西瓜","melon_stem": "西瓜茎","mob_spawner": "刷怪笼","monster_egg": "被虫蚀的石头/被虫蚀的圆石/被虫蚀的石砖/被虫蚀的苔石砖/被虫蚀的裂纹石砖/被虫蚀的錾制石砖","moss_block": "苔藓块","moss_carpet": "苔藓地毯","mossy_cobblestone": "苔石","mossy_cobblestone_stairs": "苔石楼梯","mossy_stone_brick_stairs": "苔石砖楼梯","mud": "泥巴","mud_brick_double_slab": "双层泥砖台阶","mud_brick_slab": "泥砖台阶","mud_brick_stairs": "泥砖楼梯","mud_brick_wall": "泥砖墙","mud_bricks": "泥砖","muddy_mangrove_roots": "沾泥的红树根","mycelium": "菌丝","nether_brick": "下界砖","nether_brick_fence": "下界砖栅栏","nether_brick_stairs": "下界砖楼梯","nether_gold_ore": "下界金矿石","nether_sprouts": "下界苗","nether_wart": "下界疣","nether_wart_block": "下界疣块","netherite_block": "下界合金块","netherrack": "下界岩","normal_stone_stairs": "石头楼梯","noteblock": "音符盒","oak_stairs": "橡木楼梯","observer": "侦测器","obsidian": "黑曜石","ochre_froglight": "赭黄蛙明灯","orange_candle": "橙色蜡烛","orange_candle_cake": "插上橙色蜡烛的蛋糕","orange_glazed_terracotta": "橙色带釉陶瓦","oxidized_copper": "氧化的铜块","oxidized_cut_copper": "氧化的切制铜块","oxidized_cut_copper_slab": "氧化的切制铜台阶","oxidized_cut_copper_stairs": "氧化的切制铜楼梯","oxidized_double_cut_copper_slab": "氧化的双切制铜台阶","packed_ice": "浮冰","packed_mud": "泥坯","pearlescent_froglight": "珠光蛙明灯","pink_candle": "粉红色蜡烛","pink_candle_cake": "插上粉红色蜡烛的蛋糕","pink_glazed_terracotta": "粉红色带釉陶瓦","piston": "活塞","piston_arm_collision": "活塞头","planks": "橡木木板/云杉木板/白桦木板/丛林木板/金合欢木板/深色橡木木板","podzol": "灰化土","pointed_dripstone": "滴水石锥","polished_andesite_stairs": "磨制安山岩楼梯","polished_basalt": "磨制玄武岩","polished_blackstone": "磨制黑石","polished_blackstone_brick_double_slab": "双层磨制黑石砖台阶","polished_blackstone_brick_slab": "磨制黑石砖台阶","polished_blackstone_brick_stairs": "磨制黑石砖楼梯","polished_blackstone_brick_wall": "磨制黑石砖墙","polished_blackstone_bricks": "磨制黑石砖","polished_blackstone_button": "磨制黑石按钮","polished_blackstone_double_slab": "双层磨制黑石台阶","polished_blackstone_pressure_plate": "磨制黑石压力板","polished_blackstone_slab": "磨制黑石台阶","polished_blackstone_stairs": "磨制黑石楼梯","polished_blackstone_wall": "磨制黑石墙","polished_deepslate": "磨制深板岩","polished_deepslate_double_slab": "双层磨制深板岩台阶","polished_deepslate_slab": "磨制深板岩台阶","polished_deepslate_stairs": "磨制深板岩楼梯","polished_deepslate_wall": "磨制深板岩墙","polished_diorite_stairs": "磨制闪长岩楼梯","polished_granite_stairs": "磨制花岗岩楼梯","portal": "下界传送门","potatoes": "马铃薯","powder_snow": "细雪","powered_comparator": "激活的红石比较器","powered_repeater": "激活的红石中继器","prismarine": "海晶石/暗海晶石/海晶石砖","prismarine_bricks_stairs": "海晶石砖楼梯","prismarine_stairs": "海晶石楼梯","pumpkin": "南瓜","pumpkin_stem": "南瓜茎","purple_candle": "紫色蜡烛","purple_candle_cake": "插上紫色蜡烛的蛋糕","purple_glazed_terracotta": "紫色带釉陶瓦","purpur_block": "紫珀块/錾制紫珀块/紫珀柱/平滑紫珀块","purpur_stairs": "紫珀楼梯","quartz_block": "石英块/錾制石英块/石英柱/平滑石英块","quartz_bricks": "石英砖","quartz_ore": "下界石英矿石","quartz_stairs": "石英楼梯","rail": "铁轨","raw_copper_block": "粗铜块","raw_gold_block": "粗金块","raw_iron_block": "粗铁块","red_candle": "红色蜡烛","red_candle_cake": "插上红色蜡烛的蛋糕","red_flower": "虞美人/兰花/绒球葱/蓝花美耳草/红色郁金香/橙色郁金香/白色郁金香/粉红色郁金香/滨菊/矢车菊/铃兰","red_glazed_terracotta": "红色带釉陶瓦","red_mushroom": "红色蘑菇","red_mushroom_block": "红色蘑菇方块","red_nether_brick": "红色下界砖块","red_nether_brick_stairs": "红色下界砖楼梯","red_sandstone": "红砂岩/錾制红砂岩/切制红砂岩/平滑红砂岩","red_sandstone_stairs": "红砂岩楼梯","redstone_block": "红石块","redstone_lamp": "红石灯","redstone_ore": "红石矿石","redstone_torch": "红石火把","redstone_wire": "红石线","reeds": "甘蔗","reinforced_deepslate": "强化深板岩","repeating_command_block": "循环型命令方块","respawn_anchor": "重生锚","sand": "沙子/红沙","sandstone": "砂岩/錾制砂岩/切制砂岩/平滑砂岩","sandstone_stairs": "砂岩楼梯","sapling": "橡树树苗/云杉树苗/白桦树苗/丛林树苗/金合欢树苗/深色橡树树苗","scaffolding": "脚手架","sculk": "幽匿块","sculk_catalyst": "幽匿催发体","sculk_sensor": "幽匿感测体","sculk_shrieker": "幽匿尖啸体","sculk_vein": "幽匿脉络","sea_lantern": "海晶灯","sea_pickle": "海泡菜","seagrass": "海草","shroomlight": "菌光体","shulker_box": "潜影盒","silver_glazed_terracotta": "淡灰色带釉陶瓦","skull": "生物头颅","slime": "黏液块","small_amethyst_bud": "小型紫晶芽","small_dripleaf_block": "小型垂滴叶","smithing_table": "锻造台","smoker": "烟熏炉","smooth_basalt": "平滑玄武岩","smooth_quartz_stairs": "平滑石英楼梯","smooth_red_sandstone_stairs": "平滑红砂岩楼梯","smooth_sandstone_stairs": "平滑砂岩楼梯","smooth_stone": "平滑石头","snow": "雪块","snow_layer": "顶层雪","soul_campfire": "灵魂营火","soul_fire": "灵魂火","soul_lantern": "灵魂灯笼","soul_sand": "灵魂沙","soul_soil": "灵魂土","soul_torch": "灵魂火把","sponge": "海绵/湿海绵","spore_blossom": "孢子花","spruce_button": "云杉木按钮","spruce_door": "云杉木门","spruce_fence_gate": "云杉木栅栏门","spruce_pressure_plate": "云杉木压力板","spruce_stairs": "云杉木楼梯","spruce_standing_sign": "云杉木告示牌","spruce_trapdoor": "云杉木活板门","spruce_wall_sign": "墙上的云杉木告示牌","stained_glass": "染色玻璃","stained_glass_pane": "染色玻璃板","stained_hardened_clay": "染色陶瓦","standing_banner": "旗帜","standing_sign": "橡木告示牌","sticky_piston": "黏性活塞","sticky_piston_arm_collision": "黏性活塞头","stone": "石头/花岗岩/磨制花岗岩/闪长岩/磨制闪长岩/安山岩/磨制安山岩","stone_block_slab": "平滑石头台阶/砂岩台阶/石化橡木台阶/圆石台阶/红砖台阶/石砖台阶/石英台阶/下界砖台阶","stone_block_slab2": "红砂岩台阶/紫珀台阶/海晶石台阶/暗海晶石台阶/海晶石砖台阶/苔石台阶/平滑砂岩台阶/红色下界砖台阶","stone_block_slab3": "末地石砖台阶/平滑红砂岩台阶/磨制安山岩台阶/安山岩台阶/闪长岩台阶/磨制闪长岩台阶/花岗岩台阶/磨制花岗岩台阶","stone_block_slab4": "苔石砖台阶/平滑石英台阶/石头台阶/切制砂岩台阶/切制红砂岩台阶","stone_brick_stairs": "石砖楼梯","stone_button": "石头按钮","stone_pressure_plate": "石头压力板","stone_stairs": "石头楼梯","stonebrick": "石砖/苔石砖/裂纹石砖/錾制石砖","stonecutter_block": "切石机","stripped_acacia_log": "去皮金合欢原木","stripped_birch_log": "去皮白桦原木","stripped_crimson_hyphae": "去皮绯红菌核","stripped_crimson_stem": "去皮绯红菌柄","stripped_dark_oak_log": "去皮深色橡木原木","stripped_jungle_log": "去皮丛林原木","stripped_mangrove_log": "去皮红树原木","stripped_mangrove_wood": "去皮红树木","stripped_oak_log": "去皮橡木原木","stripped_spruce_log": "去皮云杉原木","stripped_warped_hyphae": "去皮诡异菌核","stripped_warped_stem": "去皮诡异菌柄", "structure_block": "结构方块", "structure_void": "结构空位","sweet_berry_bush": "甜浆果丛", "tallgrass": "蕨/草","target": "标靶","tinted_glass": "遮光玻璃","tnt": "TNT","torch": "火把","trapdoor": "活板门","trapped_chest": "陷阱箱","trip_wire": "绊线","tripwire_hook": "绊线钩","tuff": "凝灰岩","turtle_egg": "海龟蛋","twisting_vines": "缠怨藤","undyed_shulker_box": "潜影盒", "unknown": "数据更新方块","unlit_redstone_torch": "熄灭的红石火把", "unpowered_comparator": "红石比较器", "unpowered_repeater": "红石中继器", "verdant_froglight": "青翠蛙明灯", "vine": "藤蔓","wall_banner": "墙上的旗帜","wall_sign": "墙上的橡木告示牌", "warped_button": "诡异木按钮", "warped_door": "诡异木门","warped_double_slab": "双诡异木台阶", "warped_fence": "诡异木栅栏","warped_fence_gate": "诡异木栅栏门", "warped_fungus": "诡异菌","warped_hyphae": "诡异菌核","warped_nylium": "诡异菌岩","warped_planks": "诡异木板","warped_pressure_plate": "诡异木压力板", "warped_roots": "诡异菌索","warped_slab": "诡异木台阶","warped_stairs": "诡异木楼梯","warped_standing_sign": "诡异木告示牌", "warped_stem": "诡异菌柄","warped_trapdoor": "诡异木活板门", "warped_wall_sign": "墙上的诡异木告示牌", "warped_wart_block": "诡异疣块", "water": "水",。

Native Instruments MASCHINE MIKRO MK3用户手册说明书

Native Instruments MASCHINE MIKRO MK3用户手册说明书

The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu-ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru-ments GmbH.ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH.All other product and company names are trademarks™ or registered® trademarks of their re-spective holders. Use of them does not imply any affiliation with or endorsement by them.Document authored by: David Gover and Nico Sidi.Software version: 2.8 (02/2019)Hardware version: MASCHINE MIKRO MK3Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.NATIVE INSTRUMENTS GmbH Schlesische Str. 29-30D-10997 Berlin Germanywww.native-instruments.de NATIVE INSTRUMENTS North America, Inc. 6725 Sunset Boulevard5th FloorLos Angeles, CA 90028USANATIVE INSTRUMENTS K.K.YO Building 3FJingumae 6-7-15, Shibuya-ku, Tokyo 150-0001Japanwww.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp StreetLondon EC2A 4NUUKNATIVE INSTRUMENTS FRANCE SARL 113 Rue Saint-Maur75011 ParisFrance SHENZHEN NATIVE INSTRUMENTS COMPANY Limited 5F, Shenzhen Zimao Center111 Taizi Road, Nanshan District, Shenzhen, GuangdongChina© NATIVE INSTRUMENTS GmbH, 2019. All rights reserved.Table of Contents1Welcome to MASCHINE (23)1.1MASCHINE Documentation (24)1.2Document Conventions (25)1.3New Features in MASCHINE 2.8 (26)1.4New Features in MASCHINE 2.7.10 (28)1.5New Features in MASCHINE 2.7.8 (29)1.6New Features in MASCHINE 2.7.7 (29)1.7New Features in MASCHINE 2.7.4 (31)1.8New Features in MASCHINE 2.7.3 (33)2Quick Reference (35)2.1MASCHINE Project Overview (35)2.1.1Sound Content (35)2.1.2Arrangement (37)2.2MASCHINE Hardware Overview (40)2.2.1MASCHINE MIKRO Hardware Overview (40)2.2.1.1Browser Section (41)2.2.1.2Edit Section (42)2.2.1.3Performance Section (43)2.2.1.4Transport Section (45)2.2.1.5Pad Section (46)2.2.1.6Rear Panel (50)2.3MASCHINE Software Overview (51)2.3.1Header (52)2.3.2Browser (54)2.3.3Arranger (56)2.3.4Control Area (59)2.3.5Pattern Editor (60)3Basic Concepts (62)3.1Important Names and Concepts (62)3.2Adjusting the MASCHINE User Interface (65)3.2.1Adjusting the Size of the Interface (65)3.2.2Switching between Ideas View and Song View (66)3.2.3Showing/Hiding the Browser (67)3.2.4Showing/Hiding the Control Lane (67)3.3Common Operations (68)3.3.1Adjusting Volume, Swing, and Tempo (68)3.3.2Undo/Redo (71)3.3.3Focusing on a Group or a Sound (73)3.3.4Switching Between the Master, Group, and Sound Level (77)3.3.5Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area.773.3.6Navigating the Software Using the Controller (82)3.3.7Using Two or More Hardware Controllers (82)3.3.8Loading a Recent Project from the Controller (84)3.4Native Kontrol Standard (85)3.5Stand-Alone and Plug-in Mode (86)3.5.1Differences between Stand-Alone and Plug-in Mode (86)3.5.2Switching Instances (88)3.6Preferences (88)3.6.1Preferences – General Page (89)3.6.2Preferences – Audio Page (93)3.6.3Preferences – MIDI Page (95)3.6.4Preferences – Default Page (97)3.6.5Preferences – Library Page (101)3.6.6Preferences – Plug-ins Page (109)3.6.7Preferences – Hardware Page (114)3.6.8Preferences – Colors Page (114)3.7Integrating MASCHINE into a MIDI Setup (117)3.7.1Connecting External MIDI Equipment (117)3.7.2Sync to External MIDI Clock (117)3.7.3Send MIDI Clock (118)3.7.4Using MIDI Mode (119)3.8Syncing MASCHINE using Ableton Link (120)3.8.1Connecting to a Network (121)3.8.2Joining and Leaving a Link Session (121)4Browser (123)4.1Browser Basics (123)4.1.1The MASCHINE Library (123)4.1.2Browsing the Library vs. Browsing Your Hard Disks (124)4.2Searching and Loading Files from the Library (125)4.2.1Overview of the Library Pane (125)4.2.2Selecting or Loading a Product and Selecting a Bank from the Browser (128)4.2.3Selecting a Product Category, a Product, a Bank, and a Sub-Bank (133)4.2.3.1Selecting a Product Category, a Product, a Bank, and a Sub-Bank on theController (137)4.2.4Selecting a File Type (137)4.2.5Choosing Between Factory and User Content (138)4.2.6Selecting Type and Character Tags (138)4.2.7Performing a Text Search (142)4.2.8Loading a File from the Result List (143)4.3Additional Browsing Tools (148)4.3.1Loading the Selected Files Automatically (148)4.3.2Auditioning Instrument Presets (149)4.3.3Auditioning Samples (150)4.3.4Loading Groups with Patterns (150)4.3.5Loading Groups with Routing (151)4.3.6Displaying File Information (151)4.4Using Favorites in the Browser (152)4.5Editing the Files’ Tags and Properties (155)4.5.1Attribute Editor Basics (155)4.5.2The Bank Page (157)4.5.3The Types and Characters Pages (157)4.5.4The Properties Page (160)4.6Loading and Importing Files from Your File System (161)4.6.1Overview of the FILES Pane (161)4.6.2Using Favorites (163)4.6.3Using the Location Bar (164)4.6.4Navigating to Recent Locations (165)4.6.5Using the Result List (166)4.6.6Importing Files to the MASCHINE Library (169)4.7Locating Missing Samples (171)4.8Using Quick Browse (173)5Managing Sounds, Groups, and Your Project (175)5.1Overview of the Sounds, Groups, and Master (175)5.1.1The Sound, Group, and Master Channels (176)5.1.2Similarities and Differences in Handling Sounds and Groups (177)5.1.3Selecting Multiple Sounds or Groups (178)5.2Managing Sounds (181)5.2.1Loading Sounds (183)5.2.2Pre-listening to Sounds (184)5.2.3Renaming Sound Slots (185)5.2.4Changing the Sound’s Color (186)5.2.5Saving Sounds (187)5.2.6Copying and Pasting Sounds (189)5.2.7Moving Sounds (192)5.2.8Resetting Sound Slots (193)5.3Managing Groups (194)5.3.1Creating Groups (196)5.3.2Loading Groups (197)5.3.3Renaming Groups (198)5.3.4Changing the Group’s Color (199)5.3.5Saving Groups (200)5.3.6Copying and Pasting Groups (202)5.3.7Reordering Groups (206)5.3.8Deleting Groups (207)5.4Exporting MASCHINE Objects and Audio (208)5.4.1Saving a Group with its Samples (208)5.4.2Saving a Project with its Samples (210)5.4.3Exporting Audio (212)5.5Importing Third-Party File Formats (218)5.5.1Loading REX Files into Sound Slots (218)5.5.2Importing MPC Programs to Groups (219)6Playing on the Controller (223)6.1Adjusting the Pads (223)6.1.1The Pad View in the Software (223)6.1.2Choosing a Pad Input Mode (225)6.1.3Adjusting the Base Key (226)6.2Adjusting the Key, Choke, and Link Parameters for Multiple Sounds (227)6.3Playing Tools (229)6.3.1Mute and Solo (229)6.3.2Choke All Notes (233)6.3.3Groove (233)6.3.4Level, Tempo, Tune, and Groove Shortcuts on Your Controller (235)6.3.5Tap Tempo (235)6.4Performance Features (236)6.4.1Overview of the Perform Features (236)6.4.2Selecting a Scale and Creating Chords (239)6.4.3Scale and Chord Parameters (240)6.4.4Creating Arpeggios and Repeated Notes (253)6.4.5Swing on Note Repeat / Arp Output (257)6.5Using Lock Snapshots (257)6.5.1Creating a Lock Snapshot (257)7Working with Plug-ins (259)7.1Plug-in Overview (259)7.1.1Plug-in Basics (259)7.1.2First Plug-in Slot of Sounds: Choosing the Sound’s Role (263)7.1.3Loading, Removing, and Replacing a Plug-in (264)7.1.4Adjusting the Plug-in Parameters (270)7.1.5Bypassing Plug-in Slots (270)7.1.6Using Side-Chain (272)7.1.7Moving Plug-ins (272)7.1.8Alternative: the Plug-in Strip (273)7.1.9Saving and Recalling Plug-in Presets (273)7.1.9.1Saving Plug-in Presets (274)7.1.9.2Recalling Plug-in Presets (275)7.1.9.3Removing a Default Plug-in Preset (276)7.2The Sampler Plug-in (277)7.2.1Page 1: Voice Settings / Engine (279)7.2.2Page 2: Pitch / Envelope (281)7.2.3Page 3: FX / Filter (283)7.2.4Page 4: Modulation (285)7.2.5Page 5: LFO (286)7.2.6Page 6: Velocity / Modwheel (288)7.3Using Native Instruments and External Plug-ins (289)7.3.1Opening/Closing Plug-in Windows (289)7.3.2Using the VST/AU Plug-in Parameters (292)7.3.3Setting Up Your Own Parameter Pages (293)7.3.4Using VST/AU Plug-in Presets (298)7.3.5Multiple-Output Plug-ins and Multitimbral Plug-ins (300)8Using the Audio Plug-in (302)8.1Loading a Loop into the Audio Plug-in (306)8.2Editing Audio in the Audio Plug-in (307)8.3Using Loop Mode (308)8.4Using Gate Mode (310)9Using the Drumsynths (312)9.1Drumsynths – General Handling (313)9.1.1Engines: Many Different Drums per Drumsynth (313)9.1.2Common Parameter Organization (313)9.1.3Shared Parameters (316)9.1.4Various Velocity Responses (316)9.1.5Pitch Range, Tuning, and MIDI Notes (316)9.2The Kicks (317)9.2.1Kick – Sub (319)9.2.2Kick – Tronic (321)9.2.3Kick – Dusty (324)9.2.4Kick – Grit (325)9.2.5Kick – Rasper (328)9.2.6Kick – Snappy (329)9.2.7Kick – Bold (331)9.2.8Kick – Maple (333)9.2.9Kick – Push (334)9.3The Snares (336)9.3.1Snare – Volt (338)9.3.2Snare – Bit (340)9.3.3Snare – Pow (342)9.3.4Snare – Sharp (343)9.3.5Snare – Airy (345)9.3.6Snare – Vintage (347)9.3.7Snare – Chrome (349)9.3.8Snare – Iron (351)9.3.9Snare – Clap (353)9.3.10Snare – Breaker (355)9.4The Hi-hats (357)9.4.1Hi-hat – Silver (358)9.4.2Hi-hat – Circuit (360)9.4.3Hi-hat – Memory (362)9.4.4Hi-hat – Hybrid (364)9.4.5Creating a Pattern with Closed and Open Hi-hats (366)9.5The Toms (367)9.5.1Tom – Tronic (369)9.5.2Tom – Fractal (371)9.5.3Tom – Floor (375)9.5.4Tom – High (377)9.6The Percussions (378)9.6.1Percussion – Fractal (380)9.6.2Percussion – Kettle (383)9.6.3Percussion – Shaker (385)9.7The Cymbals (389)9.7.1Cymbal – Crash (391)9.7.2Cymbal – Ride (393)10Using the Bass Synth (396)10.1Bass Synth – General Handling (397)10.1.1Parameter Organization (397)10.1.2Bass Synth Parameters (399)11Working with Patterns (401)11.1Pattern Basics (401)11.1.1Pattern Editor Overview (402)11.1.2Navigating the Event Area (404)11.1.3Following the Playback Position in the Pattern (406)11.1.4Jumping to Another Playback Position in the Pattern (407)11.1.5Group View and Keyboard View (408)11.1.6Adjusting the Arrange Grid and the Pattern Length (410)11.1.7Adjusting the Step Grid and the Nudge Grid (413)11.2Recording Patterns in Real Time (416)11.2.1Recording Your Patterns Live (417)11.2.2Using the Metronome (419)11.2.3Recording with Count-in (420)11.3Recording Patterns with the Step Sequencer (422)11.3.1Step Mode Basics (422)11.3.2Editing Events in Step Mode (424)11.4Editing Events (425)11.4.1Editing Events with the Mouse: an Overview (425)11.4.2Creating Events/Notes (428)11.4.3Selecting Events/Notes (429)11.4.4Editing Selected Events/Notes (431)11.4.5Deleting Events/Notes (434)11.4.6Cut, Copy, and Paste Events/Notes (436)11.4.7Quantizing Events/Notes (439)11.4.8Quantization While Playing (441)11.4.9Doubling a Pattern (442)11.4.10Adding Variation to Patterns (442)11.5Recording and Editing Modulation (443)11.5.1Which Parameters Are Modulatable? (444)11.5.2Recording Modulation (446)11.5.3Creating and Editing Modulation in the Control Lane (447)11.6Creating MIDI Tracks from Scratch in MASCHINE (452)11.7Managing Patterns (454)11.7.1The Pattern Manager and Pattern Mode (455)11.7.2Selecting Patterns and Pattern Banks (456)11.7.3Creating Patterns (459)11.7.4Deleting Patterns (460)11.7.5Creating and Deleting Pattern Banks (461)11.7.6Naming Patterns (463)11.7.7Changing the Pattern’s Color (465)11.7.8Duplicating, Copying, and Pasting Patterns (466)11.7.9Moving Patterns (469)11.8Importing/Exporting Audio and MIDI to/from Patterns (470)11.8.1Exporting Audio from Patterns (470)11.8.2Exporting MIDI from Patterns (472)11.8.3Importing MIDI to Patterns (474)12Audio Routing, Remote Control, and Macro Controls (483)12.1Audio Routing in MASCHINE (484)12.1.1Sending External Audio to Sounds (485)12.1.2Configuring the Main Output of Sounds and Groups (489)12.1.3Setting Up Auxiliary Outputs for Sounds and Groups (494)12.1.4Configuring the Master and Cue Outputs of MASCHINE (497)12.1.5Mono Audio Inputs (502)12.1.5.1Configuring External Inputs for Sounds in Mix View (503)12.2Using MIDI Control and Host Automation (506)12.2.1Triggering Sounds via MIDI Notes (507)12.2.2Triggering Scenes via MIDI (513)12.2.3Controlling Parameters via MIDI and Host Automation (514)12.2.4Selecting VST/AU Plug-in Presets via MIDI Program Change (522)12.2.5Sending MIDI from Sounds (523)12.3Creating Custom Sets of Parameters with the Macro Controls (527)12.3.1Macro Control Overview (527)12.3.2Assigning Macro Controls Using the Software (528)13Controlling Your Mix (535)13.1Mix View Basics (535)13.1.1Switching between Arrange View and Mix View (535)13.1.2Mix View Elements (536)13.2The Mixer (537)13.2.1Displaying Groups vs. Displaying Sounds (539)13.2.2Adjusting the Mixer Layout (541)13.2.3Selecting Channel Strips (542)13.2.4Managing Your Channels in the Mixer (543)13.2.5Adjusting Settings in the Channel Strips (545)13.2.6Using the Cue Bus (549)13.3The Plug-in Chain (551)13.4The Plug-in Strip (552)13.4.1The Plug-in Header (554)13.4.2Panels for Drumsynths and Internal Effects (556)13.4.3Panel for the Sampler (557)13.4.4Custom Panels for Native Instruments Plug-ins (560)13.4.5Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) (564)14Using Effects (567)14.1Applying Effects to a Sound, a Group or the Master (567)14.1.1Adding an Effect (567)14.1.2Other Operations on Effects (574)14.1.3Using the Side-Chain Input (575)14.2Applying Effects to External Audio (578)14.2.1Step 1: Configure MASCHINE Audio Inputs (578)14.2.2Step 2: Set up a Sound to Receive the External Input (579)14.2.3Step 3: Load an Effect to Process an Input (579)14.3Creating a Send Effect (580)14.3.1Step 1: Set Up a Sound or Group as Send Effect (581)14.3.2Step 2: Route Audio to the Send Effect (583)14.3.3 A Few Notes on Send Effects (583)14.4Creating Multi-Effects (584)15Effect Reference (587)15.1Dynamics (588)15.1.1Compressor (588)15.1.2Gate (591)15.1.3Transient Master (594)15.1.4Limiter (596)15.1.5Maximizer (600)15.2Filtering Effects (603)15.2.1EQ (603)15.2.2Filter (605)15.2.3Cabinet (609)15.3Modulation Effects (611)15.3.1Chorus (611)15.3.2Flanger (612)15.3.3FM (613)15.3.4Freq Shifter (615)15.3.5Phaser (616)15.4Spatial and Reverb Effects (617)15.4.1Ice (617)15.4.2Metaverb (619)15.4.3Reflex (620)15.4.4Reverb (Legacy) (621)15.4.5Reverb (623)15.4.5.1Reverb Room (623)15.4.5.2Reverb Hall (626)15.4.5.3Plate Reverb (629)15.5Delays (630)15.5.1Beat Delay (630)15.5.2Grain Delay (632)15.5.3Grain Stretch (634)15.5.4Resochord (636)15.6Distortion Effects (638)15.6.1Distortion (638)15.6.2Lofi (640)15.6.3Saturator (641)15.7Perform FX (645)15.7.1Filter (646)15.7.2Flanger (648)15.7.3Burst Echo (650)15.7.4Reso Echo (653)15.7.5Ring (656)15.7.6Stutter (658)15.7.7Tremolo (661)15.7.8Scratcher (664)16Working with the Arranger (667)16.1Arranger Basics (667)16.1.1Navigating Song View (670)16.1.2Following the Playback Position in Your Project (672)16.1.3Performing with Scenes and Sections using the Pads (673)16.2Using Ideas View (677)16.2.1Scene Overview (677)16.2.2Creating Scenes (679)16.2.3Assigning and Removing Patterns (679)16.2.4Selecting Scenes (682)16.2.5Deleting Scenes (684)16.2.6Creating and Deleting Scene Banks (685)16.2.7Clearing Scenes (685)16.2.8Duplicating Scenes (685)16.2.9Reordering Scenes (687)16.2.10Making Scenes Unique (688)16.2.11Appending Scenes to Arrangement (689)16.2.12Naming Scenes (689)16.2.13Changing the Color of a Scene (690)16.3Using Song View (692)16.3.1Section Management Overview (692)16.3.2Creating Sections (694)16.3.3Assigning a Scene to a Section (695)16.3.4Selecting Sections and Section Banks (696)16.3.5Reorganizing Sections (700)16.3.6Adjusting the Length of a Section (702)16.3.6.1Adjusting the Length of a Section Using the Software (703)16.3.6.2Adjusting the Length of a Section Using the Controller (705)16.3.7Clearing a Pattern in Song View (705)16.3.8Duplicating Sections (705)16.3.8.1Making Sections Unique (707)16.3.9Removing Sections (707)16.3.10Renaming Scenes (708)16.3.11Clearing Sections (710)16.3.12Creating and Deleting Section Banks (710)16.3.13Working with Patterns in Song view (710)16.3.13.1Creating a Pattern in Song View (711)16.3.13.2Selecting a Pattern in Song View (711)16.3.13.3Clearing a Pattern in Song View (711)16.3.13.4Renaming a Pattern in Song View (711)16.3.13.5Coloring a Pattern in Song View (712)16.3.13.6Removing a Pattern in Song View (712)16.3.13.7Duplicating a Pattern in Song View (712)16.3.14Enabling Auto Length (713)16.3.15Looping (714)16.3.15.1Setting the Loop Range in the Software (714)16.3.15.2Activating or Deactivating a Loop Using the Controller (715)16.4Playing with Sections (715)16.4.1Jumping to another Playback Position in Your Project (716)16.5Triggering Sections or Scenes via MIDI (717)16.6The Arrange Grid (719)16.7Quick Grid (720)17Sampling and Sample Mapping (722)17.1Opening the Sample Editor (722)17.2Recording Audio (724)17.2.1Opening the Record Page (724)17.2.2Selecting the Source and the Recording Mode (725)17.2.3Arming, Starting, and Stopping the Recording (729)17.2.5Checking Your Recordings (731)17.2.6Location and Name of Your Recorded Samples (734)17.3Editing a Sample (735)17.3.1Using the Edit Page (735)17.3.2Audio Editing Functions (739)17.4Slicing a Sample (743)17.4.1Opening the Slice Page (743)17.4.2Adjusting the Slicing Settings (744)17.4.3Manually Adjusting Your Slices (746)17.4.4Applying the Slicing (750)17.5Mapping Samples to Zones (754)17.5.1Opening the Zone Page (754)17.5.2Zone Page Overview (755)17.5.3Selecting and Managing Zones in the Zone List (756)17.5.4Selecting and Editing Zones in the Map View (761)17.5.5Editing Zones in the Sample View (765)17.5.6Adjusting the Zone Settings (767)17.5.7Adding Samples to the Sample Map (770)18Appendix: Tips for Playing Live (772)18.1Preparations (772)18.1.1Focus on the Hardware (772)18.1.2Customize the Pads of the Hardware (772)18.1.3Check Your CPU Power Before Playing (772)18.1.4Name and Color Your Groups, Patterns, Sounds and Scenes (773)18.1.5Consider Using a Limiter on Your Master (773)18.1.6Hook Up Your Other Gear and Sync It with MIDI Clock (773)18.1.7Improvise (773)18.2Basic Techniques (773)18.2.1Use Mute and Solo (773)18.2.2Create Variations of Your Drum Patterns in the Step Sequencer (774)18.2.3Use Note Repeat (774)18.2.4Set Up Your Own Multi-effect Groups and Automate Them (774)18.3Special Tricks (774)18.3.1Changing Pattern Length for Variation (774)18.3.2Using Loops to Cycle Through Samples (775)18.3.3Load Long Audio Files and Play with the Start Point (775)19Troubleshooting (776)19.1Knowledge Base (776)19.2Technical Support (776)19.3Registration Support (777)19.4User Forum (777)20Glossary (778)Index (786)1Welcome to MASCHINEThank you for buying MASCHINE!MASCHINE is a groove production studio that implements the familiar working style of classi-cal groove boxes along with the advantages of a computer based system. MASCHINE is ideal for making music live, as well as in the studio. It’s the hands-on aspect of a dedicated instru-ment, the MASCHINE hardware controller, united with the advanced editing features of the MASCHINE software.Creating beats is often not very intuitive with a computer, but using the MASCHINE hardware controller to do it makes it easy and fun. You can tap in freely with the pads or use Note Re-peat to jam along. Alternatively, build your beats using the step sequencer just as in classic drum machines.Patterns can be intuitively combined and rearranged on the fly to form larger ideas. You can try out several different versions of a song without ever having to stop the music.Since you can integrate it into any sequencer that supports VST, AU, or AAX plug-ins, you can reap the benefits in almost any software setup, or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily.However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.What’s more, MASCHINE provides lots of options for manipulating your sounds via internal ef-fects and other sound-shaping possibilities. You can also control external MIDI hardware and 3rd-party software with the MASCHINE hardware controller, while customizing the functions of the pads, knobs and buttons according to your needs utilizing the included Controller Editor application. We hope you enjoy this fantastic instrument as much as we do. Now let’s get go-ing!—The MASCHINE team at Native Instruments.MASCHINE Documentation1.1MASCHINE DocumentationNative Instruments provide many information sources regarding MASCHINE. The main docu-ments should be read in the following sequence:1.MASCHINE MIKRO Quick Start Guide: This animated online guide provides a practical ap-proach to help you learn the basic of MASCHINE MIKRO. The guide is available from theNative Instruments website: https:///maschine-mikro-quick-start/2.MASCHINE Manual (this document): The MASCHINE Manual provides you with a compre-hensive description of all MASCHINE software and hardware features.Additional documentation sources provide you with details on more specific topics:►Online Support Videos: You can find a number of support videos on The Official Native In-struments Support Channel under the following URL: https:///NIsupport-EN. We recommend that you follow along with these instructions while the respective ap-plication is running on your computer.Other Online Resources:If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help:▪Knowledge Base▪User Forum▪Technical Support▪Registration SupportYou will find more information on these subjects in the chapter Troubleshooting.Document Conventions1.2Document ConventionsThis section introduces you to the signage and text highlighting used in this manual. This man-ual uses particular formatting to point out special facts and to warn you of potential issues.The icons introducing these notes let you see what kind of information is to be expected:This document uses particular formatting to point out special facts and to warn you of poten-tial issues. The icons introducing the following notes let you see what kind of information canbe expected:Furthermore, the following formatting is used:▪Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software andpaths to locations on your hard disk or other storage devices is printed in italics.▪Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in thesoftware is printed in blue. Whenever you see this formatting applied, you will find thesame text appearing somewhere on the screen.▪Text appearing on the displays of the controller is printed in light grey. Whenever you seethis formatting applied, you will find the same text on a controller display.▪Text appearing on labels of the hardware controller is printed in orange. Whenever you seethis formatting applied, you will find the same text on the controller.▪Important names and concepts are printed in bold.▪References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,“Press [Shift] + [Enter]”).►Single instructions are introduced by this play button type arrow.→Results of actions are introduced by this smaller arrow.Naming ConventionThroughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer.The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA-SCHINE software and hardware. These terms have the same meaning.Button Combinations and Shortcuts on Your ControllerMost instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:“Press SHIFT + PLAY”means:1.Press and hold SHIFT.2.While holding SHIFT, press PLAY and release it.3.Release SHIFT.1.3New Features in MASCHINE2.8The following new features have been added to MASCHINE: Integration▪Browse on , create your own collections of loops and one-shots and send them directly to the MASCHINE browser.Improvements to the Browser▪Samples are now cataloged in separate Loops and One-shots tabs in the Browser.▪Previews of loops selected in the Browser will be played in sync with the current project.When a loop is selected with Prehear turned on, it will begin playing immediately in-sync with the project if transport is running. If a loop preview starts part-way through the loop, the loop will play once more for its full length to ensure you get to hear the entire loop once in context with your project.▪Filters and product selections will be remembered when switching between content types and Factory/User Libraries in the Browser.▪Browser content synchronization between multiple running instances. When running multi-ple instances of MASCHINE, either as Standalone and/or as a plug-in, updates to the Li-brary will be synced across the instances. For example, if you delete a sample from your User Library in one instance, the sample will no longer be present in the other instances.Similarly, if you save a preset in one instance, that preset will then be available in the oth-er instances, too.▪Edits made to samples in the Factory Libraries will be saved to the Standard User Directo-ry.For more information on these new features, refer to the following chapter ↑4, Browser. Improvements to the MASCHINE MIKRO MK3 Controller▪You can now set sample Start and End points using the controller. For more information refer to ↑17.3.1, Using the Edit Page.Improved Support for A-Series Keyboards▪When Browsing with A-Series keyboards, you can now jump quickly to the results list by holding SHIFT and pushing right on the 4D Encoder.▪When Browsing with A-Series keyboards, you can fast scroll through the Browser results list by holding SHIFT and twisting the 4D Encoder.▪Mute and Solo Sounds and Groups from A-Series keyboards. Sounds are muted in TRACK mode while Groups are muted in IDEAS.。

我的世界0 12 2鲜血领主弗拉基米尔皮

我的世界0 12 2鲜血领主弗拉基米尔皮

我的世界0.12.2鲜血领主弗拉基米尔皮肤下载本次小编为大家带来我的世界手机版0.12.2鲜血领主弗拉基米尔皮肤下载,希望大家能够喜欢这个我的世界0.12.2鲜血领主弗拉基米尔皮肤。

我的世界鲜血领主弗拉基米尔皮肤:下载地址
游戏内截图:
我的世界手机版皮肤简易替换教程:
一、首先将皮肤下载到你的手机中,记住存放的目录。

皮肤一般都是png格式的图片。

二、安装方块启动器(安卓版)。

全版本方块启动器网盘下载地址:点击查看
三、打开启动器,运行启动器,点击下方的扳手标志,在点击Options后点击启动器设置这个选项。

四、选择合适的皮肤即可。

以上就是搞趣网小编为诸位玩家带来的我的世界0.12.2鲜血领主弗拉基米尔皮肤下载,希望大家喜欢。

小编推荐:
下载更多我的世界攻略,敬请关注搞趣网我的世界专区。

我的世界初号级皮肤模板大全

我的世界初号级皮肤模板大全

我的世界初號級皮肤模板大全在我的世界中,皮肤扮演着至关重要的角色,它能让玩家在游戏中展现出独特的个性。

今天,我们就来为大家介绍一款极具创意的皮肤模板——初号级皮肤模板大全。

这款模板不仅包含多种类型,而且每一种都具有鲜明的特点,让你的游戏角色更加出彩。

一、我的世界皮肤模板简介初号级皮肤模板大全是一款拥有海量皮肤资源的模板,它为广大玩家提供了丰富的选择。

无论是怪物、动物、人物,还是混搭类皮肤,初号级皮肤模板都能满足你的需求。

这些皮肤模板不仅具有高度的创意性,而且可读性强,实用性高。

二、初号级皮肤模板分类与特点1.怪物类怪物类皮肤模板极具恐怖与神秘感,为玩家在游戏中营造出紧张刺激的氛围。

例如,僵尸、骷髅、爬行者等恐怖角色,都能在这款模板中找到相应的皮肤。

2.动物类动物类皮肤模板则显得更为可爱和亲切,玩家可以将自己装扮成各种可爱的动物,如小猫、小狗、小兔等,增加游戏的趣味性。

3.人物类人物类皮肤模板以真实感和生动性为特点,玩家可以选择各种性别、年龄、职业的人物皮肤,让自己在游戏中更加贴近现实。

4.混搭类混搭类皮肤模板是将多种元素进行巧妙融合,形成独具一格的皮肤。

例如,将动物与人物、怪物与现实场景等元素进行搭配,展现出独特的视觉效果。

三、如何使用初号级皮肤模板使用初号级皮肤模板非常简单。

首先,玩家需要在我的世界游戏中选择“皮肤”选项,然后挑选自己喜欢的初号级皮肤模板进行更换。

此外,玩家还可以根据自己的喜好,对皮肤进行个性化调整,使之更加符合自己的审美。

四、创作个性化皮肤的技巧与建议1.了解自己的需求:在选择皮肤时,首先要明确自己的喜好,挑选出符合自己气质的皮肤。

2.注意搭配:皮肤搭配是展现个性的重要手段。

合理搭配颜色、图案和元素,可以让你的皮肤更加出彩。

3.参考教程:网络上有很多关于皮肤创作的教程,玩家可以学习这些教程,提高自己的皮肤制作水平。

4.创意发挥:在创作皮肤时,不妨大胆尝试,将各种元素进行混搭和创新,打造出独一无二的皮肤。

我的世界1.7.10极地重生迫降 极限魔改科技整合包

我的世界1.7.10极地重生迫降 极限魔改科技整合包

我的世界1.7.10极地重生迫降极限魔改科技整合包本整合最初的灵感来源于crashing loading,以魔改为主,通过大量的魔改配方从而到达控制玩家开展线以及增强造价的效果,各种科技mod带来的科学体验,快来下载吧!中文名称:极地重生polar rebirth适用版本:1.7.10整合包下载地址:s://pan.baidu./s/1dFNurNr☆整合包特色☆——大量模组及魔改配合各种科技mod带来的科学体验,不同的魔改组合不同的开展线路——独特的剧情化设定任务文字介绍严格依照剧情而制——精良的HQM任务系统设定100+的任务数量,当然以后还会更多——大量配方的魔改从你最熟悉不过的工作台,再到及为复杂的机器装配,配方合成的全新组合带给你不一样的体验感受——地图的独特处理方法飞船,遗迹,天气,再到生物,当然以后会有更多的大型遗迹出现更多的新特性介绍——普通的地球生物或许没有方法在这里生存下来蜘蛛、女巫,或许他们并不存在于这个星球上——怪物们已经不耐烦了鲜红色的天空象征着这一切——科学的环境气候夜长昼短——植物已经难以生存失去了树干庇护的树苗将迅速枯萎——能量潜藏在这个世界的每一个角落或许他们还有我们所不知道的利用价值更多精彩内容,请自行在游戏中体验☆包含模组☆AcademyCraft[超能力者]AppleCore[苹果核心]Applied-energistics-2[应用能源]Avaritia[无尽贪婪]BadMobs[生物黑]BiblioCraft[展示架]Buildcraft-core[建筑](energy、factory、silicon)Buildcraft-pat[建筑强化]Carpenter's Blocks[木匠方块]Chisel2[凿子]CodeChickenCore[鸡骨头核心]CoFHCore[COFH核心]CoFHLib[COFH图书馆]CookieCore[曲奇核心]DragonAPI[Dragon核心]Ender IO[末影接口]Endercore[末影核心]Ender tech[末影科技]EnderZoo[末影生物]Ex-Astris[星辉生万物]Ex-Nihilo[无中生有]Extrautilities[更多实用物品] Fastcraft[快速工艺]Forestry[林业]HQM-The Journey[HQM任务系统] HungerOverhaul[饥饿改革] IguanaTinkerTweaks[匠魂强化] Industrialcraft[工业时代2实验] InputFix[中文输入补丁] Inventorytweaks[R键整理] Ironchest[铁箱子]JABBA[更好的桶]LambdaLib[Lambda图书馆] Mantle[地幔核心] MatterOverdrive[超能物质] MineTweaker3MineTweaker RecipeMaker MobOptions[怪物选项] ModTweaker2MoreFuel[更多燃料]NEIaddons[NEI插件] NEIIntegration[NEI插件]NotEnoughItems[NEI本体]OptiFine[高清修复]Pam's HarvestCraft[潘马斯农] RandomThings[随意作品]RedstoneArsenal[红石兵工厂] RefinedRelocation[精准重定位] RestrictedPortals[维度锁定]RotaryCraft [旋转工艺]Ruins[遗迹]SnowsDeeper[更深的雪]SpecialMobs[特殊怪物]SpiceOfLife[生活调味料]TConstruct[匠魂本体]ThermalDynamics[热力管道] ThermalExpansion[热力膨胀] ThermalFoundation[热力根底]Time-speed[时间调整]TooMuchRain[雨天调整]TSteelworks[匠魂炼钢厂]UnicodeFontFixer[字体修复]Waila[NEI高亮插件]启动器HMCL游戏内mod示数77个,所以说不必有心理压力☆截图欣赏☆你或许需要一台能够帮你解决所有事情的机器后期的工业生活,当然,这将是一个漫长的过程引用于FTB整合☆考前须知☆1、请务必使用JAVA8启动游戏,forge版本必须要1614(客户端已有)2、请时刻保持良好心态进展游戏3、如果发现整合包存在的BUG,请务必反应(PS:反应之前请先认定你所要反应的BUG是常见的BUG还是偶然发生的BUG,常见B UG即在特定情况下产生的BUG,偶然性BUG即偶尔发生的问题,通常为自身配置问题,反应BUG仅仅认定常见BUG)4、请务必使用地图存档进展游戏BUG内容——修改某些按键会引发崩溃(具体哪些按键会引发崩溃暂时不知道,解决方法就是修改或是删除minecraft文件夹里的options)——刚进入游戏时木匠方块和展示架可能会出错(将导致木匠方块模型和展示架上的物品无法显示,不算严重,但如果不了解,飞船资源的任务可能会懵逼)——有时没有方法二次进入存档(无法解决,但问题并不严重,重启游戏即可)。

我的世界0.14.0鸡骑士哪里有?小僵尸变身攻略

我的世界0.14.0鸡骑士哪里有?小僵尸变身攻略

大神TV手机录屏全民手游直播社区
我的世界0.14.0鸡骑士哪里有?小僵尸变身攻略
大家都知道我的世界0.14.0新增小僵尸和他的变种鸡骑士,那么小僵尸是怎么变成鸡骑士得?下面随小编一起来看看吧。

在之前的版本中,想要遇到一只小僵尸骑士,这个概率是非常非常低的。

但是由于小僵尸骑士看上去更加萌动可爱,大家都喜欢调戏它,在0.14.0版本中,小僵尸变成骑士的概率大大提升。

目前,小僵尸变成骑士的概率已经提升至15%,相比之前的版本高出了不少。

但是如果你想要让小僵尸变成骑士,还需要满足以下条件:
1、在小僵尸变成骑士之前,周围必须拥有以下生物:鸡、豹猫、狼、僵尸、牛、羊、猪、蜘蛛,而且都必须是成年生物。

2、一定要在它想攻击玩家之前,周围有上述生物才可以变成骑士。

如果在普通情况下,小僵尸基本上没什么可能变成骑士。

满足了以上两个条件,如果刚好触发了小僵尸骑士的出现,就赶紧合影留念吧。

它们打起人来手下也是不留情的,一定要小心。

我的世界国际版吸血鬼模组文件

我的世界国际版吸血鬼模组文件

我的世界国际版吸血鬼模组文件摘要:I.引言- 介绍《我的世界》国际版- 引入吸血鬼模组II.吸血鬼模组的概述- 吸血鬼模组的背景- 吸血鬼模组的特点- 吸血鬼模组的功能III.吸血鬼模组的安装与使用- 安装吸血鬼模组- 使用吸血鬼模组IV.吸血鬼模组的常见问题与解答- 安装与使用过程中遇到的问题- 解决方案V.总结- 回顾吸血鬼模组的主要特点- 对吸血鬼模组的评价正文:【引言】《我的世界》(Minecraft)是一款备受欢迎的沙盒游戏,其国际版在全球范围内拥有大量的玩家。

为了让玩家们体验到更多丰富的内容,《我的世界》推出了许多模组,其中就包括今天要介绍的吸血鬼模组。

【吸血鬼模组的概述】吸血鬼模组(Vampire Mod)以吸血鬼为主题,为玩家带来了独特的游戏体验。

在这个模组中,玩家可以扮演吸血鬼,拥有各种吸血鬼的特异功能,如夜视、飞行、隐身等。

此外,吸血鬼模组还包含了丰富的任务和剧情,让玩家在游戏过程中不断探索、成长。

【吸血鬼模组的安装与使用】要在《我的世界》国际版中安装吸血鬼模组,首先需要确保游戏版本与模组匹配。

然后,通过模组管理器(如CurseForge)下载并安装吸血鬼模组。

在游戏中,玩家可以通过按下特定的快捷键来激活或取消吸血鬼模组的功能。

【吸血鬼模组的常见问题与解答】在安装和使用吸血鬼模组的过程中,可能会遇到一些问题。

例如,游戏出现崩溃、卡顿等情况。

针对这些问题,玩家可以尝试更新游戏和模组版本,或者在模组设置中调整参数。

此外,还可以在游戏论坛或社区寻求其他玩家的帮助。

【总结】总的来说,吸血鬼模组为《我的世界》国际版带来了有趣的吸血鬼元素和丰富的游戏内容。

无论是吸血鬼题材的爱好者,还是喜欢尝试新奇模组的玩家,都不妨一试这个模组。

我的世界

我的世界
1.开始-运行-输入%appdata%/.minecraft(官方启动器与SP启动器如此。MCLauncher则与启动器在同一目录下)
2.双击bin文件夹
3.找到minecraft.jar右击用winrar之类的打开它。
4.右击找到“打开压缩包”而不是解压它
5.解压mod文件后把文件里所有的.class和文件拖进jar里
宠物小精灵——OfficialPokembs
更多的骷髅——MoreSkeletonsMod
更聪明的狗——DoggyTalents
这只是另外一个更多的生物——AtmosMobs
矿石怪物——oremosters
另一个更多的人类——Mo’HumansMod
幻想精灵——ImagineMaster
手推车MOD——MinecraftCartMod
热气球——HotAirBalloon
滑翔翼——ParachuteMod
更多矿车——Steve’sCartsMod
船舶mod——ShipsBoatsmod
综合 [测试用无危害的TNT——TestTNTMod
家具MOD——Furnituremod
另一个家具MOD——Decorativesmod
装饰帝的福音:雕刻MOD——Sculpture
装饰帝的另一个福音——LittleBolcks
镜子MOD——Mirrors
生物标本——StuffedAnimals
生物头颅标本MOD——MobBlockMod
目前游戏分为创造(classic版)与生存(Alpha版,Beta版)两个模式,创造模式版本中虽然可以无限制的创造,但是目前仅只有付费购买的生存模式版本还有在持续更新中。在创造模式的世界中没有敌人侵略,也没有Boss可以推倒,更无需担心诸如火山爆发任何或者土石流等天灾,玩家可以无限制的使用任何砖块等来建构自己的世界。 至于生存模式就丰富许多,虽然在游戏中能够运用的资源不像是创造模式那样无限使用,而是需要透过不同的方式来获得(开采、种植植物、攻击动物…等),砖块携带量也有上限限制。玩家必须运用这些方块来建造建筑、打造器械来抵御怪物的袭击,保护自己。至于有些砖块甚至还可以制作成小船、箱子、采矿车或者是轨道等各种道具。 生存模式中玩家将会有一格格的血条,从高处摔落、怪物袭击都会损血,也可以吃下某些道具来恢复,不过一但死亡,身上的所有东西都将掉落在死亡地点,玩家则传回游戏入口,这时候就得趁物品还没消失之前,狂奔回去拾取了。虽然游戏中的天空高度与地表深度都有限制,但是地表的宽度则是无边界的平面,若以目前的技术而言,《MineCraft》的世界足足可达地球表面积的八倍大。编辑本段游戏说明 玩法:游戏给了你一片广阔的土地,这里没有敌人也没有BOSS,你能做的事情只有两件,那就是创造和破坏。你可以花上几分钟建起一个小茅屋,也可以用上数天来建造一个属于你自己的壮丽的城堡。使用破坏工具,你甚至还能在地下打凿出一个宏伟的地下宫殿。当你的杰作完成之后,你可以邀请朋友们来到你的世界参观。先来看看我的吧:),怎么样,被我的城堡震撼了吧?哈哈,其实我是根据别人的地图改造的,只是茶那个字就花了我半天的工夫呢。所以说,要创造一个杰作,不要期待在一天两天就能完成啊。 操作:WASD-移动空格-跳跃R-瞬间转移到重生点G-添加一个住民Y-反转鼠标F-调整渲染距离(调整雾的浓度)回车-设置新的重生点ESC-释放鼠标并打开游戏菜单键盘上方的1~9-切换建筑方块的类型鼠标左键-添加或者移除一个方块鼠标右键-在添加模式和移除模式之间切换鼠标滑轮-切换建筑方块的类型鼠标中键-拷贝建筑方块的类型
  1. 1、下载文档前请自行甄别文档内容的完整性,平台不提供额外的编辑、内容补充、找答案等附加服务。
  2. 2、"仅部分预览"的文档,不可在线预览部分如存在完整性等问题,可反馈申请退款(可完整预览的文档不适用该条件!)。
  3. 3、如文档侵犯您的权益,请联系客服反馈,我们会尽快为您处理(人工客服工作时间:9:00-18:30)。

我的世界0.14.0机械嗜血him皮肤下载本次小编为大家带来我的世界手机版0.14.0机械嗜血him皮肤下载,希望大家能够喜欢这个我的世界0.14.0机械嗜血him皮肤。

我的世界机械嗜血him皮肤:下载地址
游戏内截图:
我的世界手机版皮肤简易替换教程:
一、首先将皮肤下载到你的手机中,记住存放的目录。

皮肤一般都是png格式的图片。

二、安装方块启动器(安卓版)。

全版本方块启动器网盘下载地址:点击查看
三、打开启动器,运行启动器,点击下方的扳手标志,在点击Options后点击启动器设置这个选项。

四、选择合适的皮肤即可。

以上就是搞趣网小编为诸位玩家带来的我的世界0.14.0机械嗜血him皮肤下载,希望大家喜欢。

小编推荐:
下载更多我的世界攻略,敬请关注搞趣网我的世界专区。

相关文档
最新文档