Adobe Flash Professional CS5 使用手册说明书

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Flash Professional CS5
Adobe Flash Professional CS5 on
Demand, Portable Documents
Table of Contents
Contents
Introduction
1 Getting Started with Flash CS5
Preparing to Install Flash
Installing Flash
Starting Flash
Viewing the Flash Window
Creating a Project Plan
Building a Flash Project
Creating a New Document
Creating a New Document from a Template
Opening an Existing Document
Changing Document Properties
Working with Document Windows
Saving a Document
Saving a Document in Different Formats
Getting Help While You Work
Getting Online Updates and Support
Finishing Up
2 Working Within the Flash Environment
Examining the Flash Window
Using the Timeline
Table of Contents
Working with Layers
Viewing Layers
Organizing Layers
Changing Layer Properties
Using Guide Layers
Working with Frames
Working with Scenes
Using the Edit Bar
Using the Main Toolbar
Resizing Panels
Using the Tools Panel
Working with Panels
Docking and Undocking Panels
Grouping and Ungrouping Panels
Creating a Workspace
Creating Keyboard Shortcuts
Setting General Preferences
Setting Text Preferences
Setting Clipboard Preferences
Setting Warning Preferences
Working with Page Setup in Macintosh
Working with Page Setup in Windows
Printing a Document in Macintosh
Printing a Document in Windows
3 Creating Graphics
Working with Object Drawing
Drawing with the Line Tool
Table of Contents
Drawing with the Pencil Tool
Drawing Shapes with the Rectangle and Oval Tools Using the Polystar Tool
Understanding Selections
Selecting Strokes with the Selection Tool Selecting Strokes and Fills with the Selection Tool Making Selections with the Lasso Tool
Zooming In and Out with the Magnifying Glass Moving Around with the Hand Tool
Displaying Rulers
Using Grids and Guides
Modifying Grid and Guide Settings
Using Snap Align
Changing Stroke and Fill Colors
Creating Custom Colors
Adding Colors Using the Kuler Panel
Editing Strokes with the Ink Bottle
Editing Fills with the Paint Bucket
Editing Strokes and Fills with the Eyedropper Creating Gradients
Using the Fill Lock
Using Paint Brush Modes
Using the Spray Brush Tool
Using the Deco Tool
Drawing with the Pen Tool
Drawing Curves with the Pen Tool
Modifying Shapes with the Selection Tool
Table of Contents
Modifying Shapes with the Subselection Tool
Using the Free Transform Tool
Using Transform Options for Shapes
Transforming Gradient Fills
Moving and Rotating Objects in 3D Space
Changing the Perspective Angle in 3D Space
Adjusting the Vanishing Point in 3D Space
Cutting and Pasting Graphics Between Layers
Working with Graphics on Different Layers
Distributing Graphics to Layers
Changing Drawing Settings
4 Working with Groups, Symbols, and Instances
Creating Groups
Arranging Multiple Groups
Opening the Library Panel
Working with the Library Panel
Creating Symbols
Editing in Symbol Mode
Creating Instances
Changing Symbol and Instance Type
Swapping Symbol Instances
Using Graphic Symbols
Using Button Symbols
Enabling and Disabling Buttons
Creating Invisible Buttons
Using Movie Clip Symbols
Breaking Symbols Apart
Table of Contents
Modifying Instance Properties
Modifying Instance Color Styles and Blends
Using Advanced Color Options
Using 9-Slice Scaling on a Movie Clip Symbol
Setting Highlight Color Preferences
5 Working with Text
Creating Classic Static Text
Creating TLF Text
Linking Text Together
Changing Font Type, Style, Size, and Color
Modifying Tracking and Kerning
Changing Text Alignment
Creating Text Columns
Changing Text Direction
Changing Text Orientation
Changing Advanced Text Options
Using Break Apart to Modify Characters
Using Anti-Alias Text
Using Font Mapping
Setting Device Fonts Versus Embedded Fonts
Creating Dynamic Text and Input Text
Checking Spelling
Using Find and Replace
Using Cascading Style Sheets with HTML
6 Importing Graphics
Understanding Vector and Bitmap Graphics
Examining Import File Formats
Table of Contents
Setting Illustrator Import Preferences
Setting Photoshop Import Preferences
Importing Photoshop and Illustrator Files
Importing Bitmaps
Importing Fireworks PNG Files
Importing Multiple Files
Copying Images from Other Programs
Editing Bitmaps in an Outside Editor
Setting Bitmap Compression
Using Break Apart to Create Fill Patterns
Modifying a Bitmap Fill
Editing a Bitmap with the Magic Wand
Using Trace Bitmap to Create Vector Shapes
7 Creating Frame-by-Frame Animation
Understanding Frame-by-Frame Animation
Creating Keyframes
Converting Frames to Keyframes
Using Frame-Based Versus Span-Based Selection Clearing Keyframes Versus Removing Frames
Editing Keyframes
Creating a Simple Frame-by-Frame Animation
Playing an Animation
Using Onion Skinning
Modifying Onion Skin Markers
Editing Multiple Frames
8 Animating with Motion Tweening
Understanding Motion Tweening
Table of Contents
Applying Motion Tween Presets
Creating a Motion Tween
Adjusting Motion Tween Properties
Editing Motion Tween Properties with the Motion Editor Adding Color Effects and Filters
Working with Property Keyframes
Editing the Path of a Motion Tween
Copying Motion as ActionScript
9 Animating with Classic Tweening
Working with Classic Tweening
Understanding Frame and Instance Properties
Creating a Classic Tween
Adjusting Classic Tween Properties
Copying and Pasting a Tween
Changing the Length of a Tween
Changing the Frame Rate
Reversing Frames
Adding and Removing Keyframes from a Classic Tween Scaling and Rotating a Classic Tween
Adding Color Effects to a Classic Tween
Creating a Classic Motion Guide Layer
Animating Along a Classic Motion Guide
Orienting Objects to a Classic Motion Path
Easing In and Out of a Classic Tween
10 Animating with Shape Tweening
Using Shape Tweening
Creating a Shape Tween Form
Table of Contents
Adding and Removing Keyframes from a Shape Tween Changing Shape Positions with Shape Tweening
Changing Shape Position and Form Simultaneously
Adjusting Shape Tween Properties
Changing Shape Tweening Color and Alpha Options
Using Shape Hints
Creating Animation Using ActionScript
Using Inverse Kinematics
Adding Bones to an Armature
Editing Armatures and Bones
Binding Bones
11 Creating Masks
Understanding Masks
Creating a Mask Layer
Drawing a Mask
Activating a Mask
Editing a Mask
Removing a Mask
Adding Layers to a Mask
Animating a Mask Layer
12 Working with Sounds
Importing Audio
Using Audio on the Timeline
Loading a Sound from a Shared Library
Using Audio with ActionScript
Loading a Streaming MP3 File
Syncing Sounds to the Timeline
Adding Effects and Looping Sounds
Publishing Documents Containing Audio
Editing Sounds
Editing Sounds Using Soundbooth
13 Working with Video
Using the Video Import Wizard
Working with Video on the Stage
Working with Video on the Timeline
Using Movie Clips with Video Files
Adding Cue Points to a Video
Using Video with ActionScript
Controlling Video Through Movie Clips
Using the FLV Playback Component
Working with the Video Encoder
Working with Alpha Channel Masks
Exporting as a QuickTime Video
Exporting as a FLV File
14 Using Basic ActionScripts
Viewing the Actions Panel
Setting ActionScript Preferences
Understanding Properties and Methods
Applying Properties and Methods to an Object Using Dot Syntax
Understanding Data Types
Using Functions
Using Conditional Statements
Attaching a Mouse Event to a Button
Working with Frame Events
Working with Clip Events
Attaching a Clip Event to a Movie Clip
Working with Loops
Using For Loops
Working with ActionScript Behaviors
15 Working with ActionScript 3.0
Using Object-Oriented Programming
Enabling Flash to Execute Solutions Faster with AVM 2.0 Using ActionScript 3.0
Changing ActionScript 3.0 Settings
Inserting Code with Code Hints
Inserting and Creating Code Snippets
Developing Solutions Built with the DOM3 Event Model Working with Classes
Working with Objects and Classes
Using Namespaces in your Projects
Controlling Data
Manipulating XML with E4X
Using Regular Expressions
Controlling Text
Drawing with the Shape Class
16 Developing iPhone Applications
Becoming an Apple Certified Developer
Registering an iPhone and Other Apple Testing Devices Creating App ID's
Creating a Developers Provisioning Profiles
Creating and Publishing an iPhone App
Controlling the Accelerometer
Saving Images to the Camera Roll
Understanding the Limits of Flash
Identifying Devices to Deploy an Ad Hoc App Creating an Ad Hoc Distribution Profile
Packaging an Ad Hoc App
Packaging an App for the iTunes App Store
Using iTunes Connect to Publish an App
Using Screen Orientation in an App
Using Geolocation in an App
Using Multitouch in an App
17 Debugging a Movie
Debugging Concepts
Debugging with the ActionScript Editor
Using the Movie Explorer
Debugging for ActionScript 3.0
Resolving Compiler Errors
Debugging for ActionScript 2.0
Viewing Variables
Adding Variables to the Watch List
Viewing Properties
Setting Breakpoints
Stepping Through Code
Debugging Manually
18 Adding and Modifying Components
Understanding Basic Components
Using the Component Inspector
Adding a Text Input
Adding a Combo Text Box
Adding a Check Box
Adding a Radio Button
Adding a Text Area
Adding a Button
Adding a List
Adding a Label
Adding a Data Grid
Using a Local Data Provider
Adding a Loader
Adding a Numeric Stepper
Adding a Progress Bar
Adding a Scroll Pane
Creating Bindings
Modifying Bindings
Modifying Schema
Modifying Component Attributes
Using Components to Build a Form 19 Automating Your Work
Examining the History Panel
Using the History Panel
Working with Object-Level Undo Mode Undoing and Redoing Steps
Replaying Steps
Saving Steps and Using Commands
Copying Steps Between Documents
20 Publishing a Movie
Publishing Considerations
Modifying Publish Settings
Specifying Flash Options
Specifying Adobe AIR Options
Inserting File Information
Specifying HTML Options
Specifying GIF Options
Specifying PNG Options
Specifying JPEG Options
Creating a Windows or Macintosh Projector
Creating a Publishing Profile
Editing Profile Properties
Exporting and Importing a Profile
Duplicating a Profile
Previewing a Movie
Testing a Movie
Using the Bandwidth Profiler
Exporting a Movie to Different Formats
Printing from the Flash Player
21 Working with Projects and Other Programs
Working with Adobe Flash Builder
Exchanging Content with Adobe FXG
Creating an Adobe AIR Application
Creating Content for a Mobile Device
Mapping MIDI Sounds on a Mobile Device
Creating and Managing a Project
Managing Project Files
Testing a Project
Sending a Document Using E-mail Exploring CS Live Services
Sharing My Screen
Use Adobe Extension Manager New Features
Adobe Certified Expert
Index。

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