ReadmeX
readme sdfwer234ds
Copyright 2006, 2007, 2008 ADVANCED MICRO DEVICES, INC. All Rights Reserved.AMD is granting you permission to use this software (the “Materials”) pursuant to the terms and conditions of your Software License Agreement with AMD. This header does NOT give you permission to use the Materials or any rights under AMD’s上档次vsdcsnd any product of the foregoing, may be subject to restrictions on use, release, transfer, importation, exportation and/or re-exportation under the laws and regulations of the United States or other countries ("Applicable Laws"), which include but are not limited to U.S. export control laws such as the Export Administration Regulations and national security controls as defined thereunder, as well as State Department controls under the U.S. Munitions List. You further agree that the Materials, its source code, any accompanying media, material or information, and any product of the foregoing, will not be used, released, transferred, imported, exported and/or re-exported in any manner prohibited under Applicable Laws, including U.S. export control laws regarding specifically designated persons, countries and nationals of countries subject to national security controls as provided in License Exception TSR of the Export Administration Regulations and any successor regulations.AMD Dual-Core OptimizerRelease Notes For 霜冻束带requires system reboot. (Clean installsonly, upgrades from 1.1.1 still requires reboot.)Version 1.1.1* AMD Dual-Core Optimizer’s driver has been WHQL tested and signedby Microsoft Corporation.Version 1.1.0* 4x4 “Gaming Mode” added.Version 1.0.0* This is the initial release.---Usage Notes---* Run setup.exe for a full uninstall/install.* On 4x4 Systems, right click on the AMD logo system tray icon and select “Gaming Mode”in order to turn “Gaming Mod e” on/off.---Known Issues---* Using AMD Dual-Core Optimizer while running on ATI Radeon Xpress on-board graphics will cause system to lock up while running HCT stress test. The problem has been identified as an ATI graphics driver issue, and an updated version of the ATI graphics driver will be available sometime in the future to remedy this problem.* Reports of Blue Screen crash when used with MS Hotfix from KB Article 896256. * Going into “Gaming Mode” in Windows Vista will create a “cmd” window briefly.---System Requirements---* Microprocessor: AMD Athlon™ 64 X2 Dual-Core ProcessorsThis software installs and operates under the following operating systems * Microsoft® Windows® XP* Microsoft Windows Server 2003* Microsoft Windows VistaOperating systems NOT supported are:* Microsoft® Windows® NT 4.0* Microsoft Windows 98 Gold* Microsoft Windows 98* Microsoft Windows 95 OSR2* Microsoft Windows 3.x* Microsoft Windows Millennium* Microsoft Windows 98 Second Edition* Microsoft® Windows® 2000---The following languages are supported ---* All。
光盘使用说明readme
声 卡:Soundblaster 兼容声卡
音 箱
2.运行环境
中文 Windows 2000/XP
光盘中所有图片与素材仅供读者练习使用,未经作者书面允许,请勿用于任何商业用途。
__________________________________________________________________
光盘内容及其使用
__________________________________________________________________
目录内容及使用方法:
光域网 搜集了常用的光域网文件
材质库 书中部分实例使用的材质库文件
多媒体 书中部分实例的多媒体教学
__________________________________________________________________
需单独看的文件的打开方法:
(1)图片文件(如 .tif,.jpg,.tga,.psd 等)通过图形图像软件打开
系统需求:
1. 硬件要求
CPU :Intel Pentium(英特尔-奔腾) 1G以上
内 存:256M(SD或DDR)内存
硬盘空间:21---40G的硬盘,可用空间2G以上
显 示 器:17英寸,分辨率设为1152X864或1280X960, 刷新设为85Hz(赫兹)
显 卡:32M(SD或DDR)以上显存的显卡
如有问题请联系作者:
(如 Photoshop、Acdsee32 等软件)。
(2) 场景文件或项目文件(.MAX),在 3DS MAX 中打开。
(3)声音电影及视频剪辑文件用 Windows 的媒体播放器或其更新版本、或
readme后缀
readme后缀
(原创版)
目录
1.文本概述
2.文本内容
3.文本格式
正文
一、文本概述
readme 后缀是一种常见的文本格式,通常用于说明软件、程序或项目的相关信息。
它可以为用户提供关于文件内容的简要概述,帮助用户了解其用途、功能以及使用方法。
readme 后缀的文本通常以.txt 格式保存,位于软件、程序或项目的根目录下。
二、文本内容
1.项目名称:文本开头应包含项目名称,以便用户快速了解文件所涉及的项目。
2.项目简介:简要介绍项目的背景、目的和功能,让用户对项目有一个大致的了解。
3.安装和使用说明:详细说明项目的安装过程、使用方法以及注意事项,方便用户正确地使用项目。
4.配置和选项:列举项目中所支持的配置选项和参数,让用户可以根据需要进行自定义设置。
5.示例和教程:提供项目的示例和教程,帮助用户更好地理解项目的使用方法和功能。
6.授权和许可证:说明项目的授权方式和许可证,告知用户合法使用
项目的相关信息。
7.贡献和反馈:提供项目的贡献方式和反馈渠道,鼓励用户为项目作出贡献或提出改进意见。
8.版权和致谢:列出项目的版权信息和致谢名单,表示对参与项目的人员和组织的感谢。
三、文本格式
readme 后缀的文本应采用清晰、简洁的格式,方便用户快速浏览和理解。
通常采用 markdown 语法进行编写,以实现列表、链接、代码块等排版效果。
总之,readme 后缀是一种重要的文本格式,它有助于用户了解软件、程序或项目的相关信息,从而更好地使用这些资源。
Readme(安装参考方法二)
8.打开License Server Administrator,启动服务。
FEATURE ArcView3 ARCGIS 10.0 01-jan-0000 2048 ADBC8EF1F28B9DC18F96 \
vendor_info=TXDH42L7EY6Z4X4JE221 ck=174
FEATURE ArcView31 ARCGIS 10.0 01-jan-0000 2048 FDCC4EB18017443D6297 \
vendor_info=H2T570H3D291F1TGH254 ck=55
FEATURE ArcReader ARCGIS 10.0 01-jan-0000 2048 0D9CBE710E5695C37E6E \
vendor_info=758Y1G82MC96F90LD184 ck=78
4.如果你只想授权几个功能就选择相应的功能按添加,每添加一个就增加一个功能的授权(按移除可以移除上一个授权,按清除可清除所有已添加的授权),如果你想授权所有功能,按所有即可。
5生成了许可文件内容后,全选框内的文字复制这些内容,新建一个文本文档,粘贴这些文字,另存文件为service.txt。
6.也可将下面上下------------之间内容copy至service.txt,就不用注册机了,这个是长久注册的,要修改“此处为计算机名”内容为你的计算机名
THREADX操作系统各模块详解第一部分
THREADX深入学习简介最近在做THREADX移植项目,所以在开始学习THREADX操作系统。
想把自己学到的东西总结一下。
学习操作系统时,按照领导的意思把操作系统进行模块划分。
通过查找资料将操作系统划分为任务调度模块、任务管理模块、任务间同步和通信模块、内存管理模块、中断管理模块、时钟管理模块。
下面将分别对各个模块进行分析和研究。
我将深入介绍各个模块的工作原理,通过此文档能对操作系统的工作原理有深入的了解。
首先得我的分析是针对MIPS、ARM、251内核进行分析。
我移植的平台是16位的251平台。
个人认为移植一个操作系统,首先对操作系统的内核调度原理必须十分清楚,然后对你的移植平台架构、指令集也要十分清楚,比如说下面几个方面:1、子程序调用时PC值是怎么被保存得(MPIS,将子程序的返回值存放在了RA寄存器中,251是PC自动入栈(ECALL指令)退出时使用ERET等指令,ARM是在LR寄存器中要计算相应减去的数值)。
2、中断发生时(251PC自动入栈但顺序和子程序调用压入顺序不一样,中断返回使用RETI指令。
MIPS,PC是被存入了EPC寄存器中,使用eret指令。
ARM,LR中数值的计算,赋值给PC即可)2.任务调度操作系统的核心模块就是内核调度。
首先要弄清楚其调度原理。
带着下面几个问题去思考。
1、任务入口函数第一次是怎么被执行的。
2、任务是怎么被切换的。
3、任务是怎么被抢占的。
以上几个问题是任务调度的核心。
带着这几个问题去看内核源码发现任务调度使用的方法就是任务栈和系统栈,内核利用入栈和出栈完成对任务的调度和切换。
而任务被调度起来是依靠timer驱动来工作。
基于此分析可以得出内核调度重点是以下几个方面:1、明白任务栈的构建方式,即任务创建时初始化任务堆栈时保存的数据。
这些数据要根据具体的硬件平台去实现,这个栈的初始化就是解决上面的第一个问题的。
因为在内核调度时,任务第一次被执行是出此栈来执行对应的入口函数的。
README_CHS
软件)。
- 一旦您安装了Sharpdesk图象处理,在没有首先卸载Sharpdesk
之前 请不要安装Eastman Imaging Professional软件包。Eastman
软件包和Sharpdesk图象处理使用共同的注册表入口并且将Eastman
页数。
- 如果在安装Sharpdesk后再安装Corel Wordperfect 9.0,那么
Sharpdesk Desktop不能提供下列文件。
Powerpoint
Lotus Word Perfect
Corel Word Perfect
- 如果首先执行了图像处理操作稍后执行了ICT或OCR操作那么输出
发现并修理故障
- 如果在整合程序或图象处理程序中缩略图出现全黑,请更新显卡驱
动程序
- 如果Word中没有出现该字体,用其它字体替换
- 有关代理服务器和网络扫描工具的特别指导
- 当删除Sharp扫描仪上的一种配置时,知道前面板的更新
- 通过邮件发SDF文件时避免PDF问题
- 避免在打开或锁定的文件中出现拖放问题
Sharpdesk和网络扫描工具需要适当的配置才能正确工作,以下是最
低系统配置。Sharpdesk需要足够的内存去处理大约50页正文。增加
存储器提高容量(页处理)和加快Sharpdesk的执行。
- 硬盘空间
系统最低配置至少需要500MB用来存储Sharpdesk和网络扫描工具
的程序
建议用户不要试图这样做。如果确实需要,请先卸载最新版本的
Sharpdesk然后再安装以前的版本。
github readme语法
github readme语法摘要:1.GitHub Readme简介2.Readme文件的基本结构3.如何编写一个优秀的Readme文件4.阅读和编写Readme的最佳实践5.结论正文:【1.GitHub Readme简介】GitHub是一个基于Web的版本控制系统,为广大开发者提供了便捷的代码托管服务。
在GitHub上,每个仓库都有一个Readme文件,它像是仓库的简介,向使用者介绍项目的背景、功能、用途等信息。
Readme文件对于项目的成功推广和传播至关重要,它能帮助用户更快地了解项目,提高项目的可见性。
【2.Readme文件的基本结构】一个典型的Readme文件包括以下几个部分:1.标题:简要描述项目名称和功能。
2.简介:介绍项目的背景、目标和适用场景。
3.功能列表:罗列项目的主要功能和特点。
4.安装和使用说明:指导用户如何获取、安装和运行项目。
5.贡献说明:鼓励用户参与项目,说明如何提交问题、建议和代码。
6.授权说明:阐述项目的授权方式和使用条款。
7.版权声明:声明版权所有和使用限制。
【3.如何编写一个优秀的Readme文件】1.简洁明了:避免冗长的描述,用简练的语言表达清晰。
2.重点突出:将项目的核心价值和优势凸显出来,吸引用户关注。
3.规范格式:遵循Readme文件的通用结构,便于阅读和理解。
4.适度详细:针对不同层次的用户,提供适量的详细信息。
5.示例代码:提供实例代码,让用户快速了解项目的实际应用。
【4.阅读和编写Readme的最佳实践】1.养成阅读Readme文件的习惯:在获取和参与项目时,先阅读Readme 文件,了解项目基本情况。
2.及时更新Readme文件:随着项目的发展,及时更新Readme文件,反映项目的最新状态。
3.善用Markdown语法:Markdown是一种轻量级的标记语言,能简化文本的排版和格式化,提高Readme文件的易读性。
【5.结论】GitHub Readme文件是项目的重要组成部分,它能帮助用户快速了解项目、参与项目和推广项目。
防病毒软件使用说明-ReadMe
Business Edition商业版本,可在Server服务器操作系统上安装。
ID更新时间:2009-4-19 15:58:20
病毒库最新版本:v4019 (20090418)
用户名(UserName): EAV-10692471
密 码(PassWord): sccm37xaen
用户名(UserName): EAV-10505647
密 码(PassWord): wxanevbv6m
用户名(UserName): EAV-13839895
密 码(PassWord): 8e6umab855
用户名(UserName): EAV-12562078
密 码(PassWord): xmcraw8w73
用户名(UserName): EAV-11673707
密 码(PassWord): n2rufnuhjt
Version: ESS, EAV, 2.*
用户名(UserName): EAV-14548568
密 码(PassWord): e48f4xd64m
Version: EAV, 2.*
- 内置防火墙和反垃圾邮件模块;
- 增强用户界面视觉效果;
- 针对普通用户和高级用户的2种操作模式;
- 增强的自动清除能力;
- 真正的增量更新;
- 导入导出各项设置。
中文汉化版本安装方法:
安装方法:开机时按 F8 进入安全模式安装汉化补丁,否则无法替换文件。
2.24根据会员们反馈的BUG进行了多处修正,再此谢谢你们!
2.25修正“电子邮件客户端防护”设置处按钮失效的BUG
2.26修正一些模板混乱和一些汉化语句
超玄翻译管理器版本9.3.1 Readme说明书
Hyperion® Translation ManagerRelease 9.3.1ReadmeReadme FileThis file contains the following sections:Purpose (1)What is Translation Manager 9.3.1? (1)Compatible Software (2)Supported International Operating Systems (2)Installation Updates (2)Upgrading (2)Supported Upgrade Paths (2)Hyperion License Compliance (3)Configuration (3)Known Installation Issue (3)Other Known Issues (3)Tips and Troubleshooting (4)PurposeThe purpose of this document is to outline the known issues and general considerations for this release of Hyperion® Translation Manager. You should review all of the information in this document before you begin using this release of Translation Manager.Top What is Translation Manager 9.3.1?Translation Manager is a Web-based data mapping application that enables users to build and maintain data mapping rules quickly and easily outside the Hyperion® Application Linkintegration design environment. These rules are then utilized at integration runtime through the use of Translation Adapter.Translation Manager provides functionality to minimize the time needed to develop, manage, and maintain the data mapping rules that are required to integrate a variety of external data sources with Hyperion’s Business Performance Management suite of applications.TopCompatible SoftwareThis release of Translation Manager is compatible with the following software releases:•Translation Adapter 9.2.2•Application Link 9.2 and 7.0•Hyperion® Shared Services 9.3.1Top Supported International Operating SystemsThis release of Translation Manager is certified on the following international operatingsystems:French Windows NT4.0 SP5+, Windows 2003,Windows 2000, Windows XPJapanese Windows NT4.0 SP5+, Windows 2003,Windows 2000, Windows XPTop Installation UpdatesUpgradingIf you upgrade any Hyperion product to release 9.3.1, you must also upgrade Hyperion Shared Services to release 9.3.1.Supported Upgrade PathsIf you are upgrading from a previous release of Hyperion products, note the following supported upgrade paths:•9.2.0.3 to 9.3.1Note: Upgrading from 9.2 releases prior to 9.2.0.3 will be supported in an upcomingservice pack.•9.3.0.x to 9.3.1If you are using a release prior to 9.2.0.3, you must first upgrade to one of the versions noted above, and then upgrade to 9.3.1. See the product installation guides for the products you are using for upgrade procedures.Hyperion License ComplianceHyperion no longer ships or requires Hyperion® License Server™ (or standalone license files)for use with Hyperion products.To ensure compliance with your license agreement, Hyperion recommends that you implementan auditing process. In addition, during product configuration with Hyperion Configuration Utility, you activate only the features you purchased. After you configure each product, youmust open the registry.properties file—in <Hyperion_Home>\common\config on the server on which you ran Hyperion Configuration Utility—to review and edit the product options. You must complete this step to ensure you comply with your license agreement and to activate features you are licensed to use. For more information, see “Hyperion License Compliance” in Hyperion Installation Start Here.ConfigurationConfiguration of Translation Manager has been standardized by means of Hyperion®Configuration Utility. This utility enables the configuration of multiple Hyperion products at the same time. User provisioning is done through the Shared Services User Management Console.Note: On UNIX platforms,it is recommended that all Hyperion applications be installed withthe same user name. All Hyperion products install common third-party and internal components under HYPERION_HOME. Installing them under the same user account ensures that installers have the permissions required to modify the HYPERION_HOME location on UNIX platforms.Please refer to these documents:•Hyperion Installation Start Here for system requirements information•The Hyperion Shared Services Installation Guide for Shared Services installation and configuration instructions.•The Hyperion User Management Guide for instructions on provisioning users.Top Known Installation IssueTranslation Manager 9.3.1 cannot be auto-deployed to WebSphere ND. If WebSphere isinstalled with the Network Deployment option, the auto-deployment process for Translation Manager does not run correctly. For installation in such an environment, use the manualdeployment option to create the necessary Web archive or Enterprise archive, depending on the application, and use the WebSphere application deployment tool to deploy the application to the required instance.Top Other Known Issues•When managing Shared Services models and naming applications, you cannot use the forward slash (/), backslash (\), or double quotation (“) characters. All other alphanumeric and special characters can be used in application names.•Using Hyperion Configuration Utility to redeploy an existing Web application to WebLogic8.1.x does not work properly. A workaround is to first undeploy the Web application usingthe application server admin console, and then use Hyperion Configuration Utility to deploy the Web application fresh.•Translation Manager stores the password for database connectivity in theHtmDB.properties file in encrypted form. Ensure this file is secure and is not universallyaccessible or readable.•Microsoft SQL Server databases with hyphens ( - ) in their names are not supported.•On UNIX platforms, the configuration tool script (configtool.sh) throws an error that the .hyperion.host name file does not exist or is not readable. This happens only if the host name has repeating characters (for example, the "ll" in scplng2-install or the "pp" inguppy). The workaround for this issue is to remove the following statement from theconfigtool.sh script before running it:| tr -s '[A-Z]' '[a-z]'•When you export a rules table, the file download dialog box displays a corrupted default file name if the file name contains non-Latin characters. You can type a new export file name to override the default.•Translation Manager does not provide supplemental progress feedback for long-running processes such as data import, data export, and translation table validation. The defaultbrowser (Internet Explorer 6) status bar progress indicator is the only sign that a long-running process is active.•Some of the rule syntax reserved characters do not migrate properly when the TMMigrate utility is run. As a result, the rule is not saved properly during a rule import into Translation Manager. Please review the migrated rule file before importing it into Translation Manager, and use the correct escape character for any reserved characters. See the HyperionTranslation Manager User’s Guide for a list of reserved characters and the correct escapecharacter.•On HP-UX systems, when the Hyperion Home Migration Utility is used to copy Hyperion Home components to a new location, the migration utility sometimes does not removecomponents from the old location.•On UNIX platforms, Application Server Deployment or Web Server Configuration tasks may fail if the temporary folder (as defined by the TEMP environment variable) contains *-build.xml files created by another user. Ensure that *-build.xml files do not exist in the temporary folder before running Hyperion Configuration Utility.•If you are using Windows Server 2003 Service Pack 1 with Hyperion products, your system may experience an abnormal shutdown. To prevent this, install the update from Microsoft by going to: /kb/923996/Top Tips and Troubleshooting•The Translation Manager repository database user name, password, and database name must be created in English.•Translation Manager does not support repository database access through native Windows NT user authentication. A native database username must be created foraccess to the Translation Manager repository, and it must be in English.•Imported translation tables are not automatically saved. When you import a translation table, a reminder is displayed in the page information area, and you are given theopportunity to save the imported information.•The maximum length of a member list folder name is 80 characters. Member list folder names longer than approximately 20 characters are truncated, and scrolling is required.•Translation rule reserved characters (*,?, \, and so on) must be typed using the English (single-byte) representation of the characters. For instance, Japanese platforms support both single-byte and double-byte representations of these characters, but TranslationManager does not recognize double-byte representations during the validation ortranslation process.•The search capability on the Edit Rule page shares the same wildcard rule syntax as any translation rule. When you search by wildcard, escape all reserved characters with a “\”notation. For example, to search for all range rules beginning with “500~” use thefollowing syntax: 500\~*•Translation Manager information and error log messages are output to the default application server console. Tomcat 5.0.28 console log information is not saved to diskand is only available in the foreground console window. Because this information may be required to debug installation, configuration, or login issues, Hyperion recommends that you run the Tomcat application server as a foreground process during the installationvalidation process. After the installation and access to the system is confirmed, you can configure Tomcat to run as a Windows NT/2000 service.•Translation tables are locked whenever a user edits or validates a rule table. These locks prevent two users from editing the same table and the translation adapter from using a table if it is being edited. Table locks are removed in the following events:•Whenever you leave the edit, design, import, or validate pages using an application menu or buttonNote: The lock is not removed if you use the browser’s Back button.•Whenever you log off Translation Manager•If you close the browser during a table edit session, after your Translation Manager Web application session times outTo ensure that all table locks are properly released, Hyperion recommends that youalways use the Logoff link to end a Translation Manager session.•The Translation Manager Web application session timeout length is controlled and maintained by your application server. To alter the timeout parameter for Tomcat, JRun, WebLogic, and WebSphere, please use the respective administrative consoles for those products.•Application Server Java Virtual Machine (JVM) heap size settings can also impact rule table save performance. Hyperion recommends an application server JVM heap size of 128MB for optimum performance.You can change heap size using the application server-specific procedures described in the following table:Tomcat 5.0.28 Modify the file for your operating system:•Windows$HYPERION_HOME\deployments\Tomcat5\bin\setCustomParamsHTMServer.bat•UNIX$HYPERION_HOME/deployments/Tomcat5/bin/setCustomParamsHTMServer.shChange the JAVA_OPTS entry:set JAVA_OPTS=-server -Xms128m -Xmx128mWebLogic 8.1.6 or 9.1 Modify the file in your WebLogic deployment folder for your WebLogic version and operating system:•WebLogic 8.1.6o Windows$HYPERION_HOME\TranslationManager\9.3\AppServer\InstalledApps\WebLogic\8.1\HTMServerDomain\startHTMServerDomain.cmd o UNIX$HYPERION_HOME/TranslationManager/9.3/AppServer/InstalledApps/WebLogic/8.1/HTMServerDomain/startHTMServerDomain.sh •WebLogic 9.1o Windows$HYPERION_HOME\deployments\Weblogic91\bin\setCustomParamsHTMServer.ba to UNIX$HYPERION_HOME/deployments/Weblogic91/bin/setCustomParamsHTMServer.shChange the set MEM_ARGS entry:set MEM_ARGS=–Xms128m –Xmx128mWebSphere 6.1 Use the WebSphere admin console, Application Server ->HTMServer -> Process Definition -> Java Virtual Machine;change Initial Heap Size and Maximum Heap Size to 128m.You can use the following internal table save test results as a guideline:•Hardware: 1 500mHz CPU, 486MB RAM•Software: BEA WebLogic 8.1 Application Server, 128MB Heap Size•Rule Table: 1 Input and 1 Output fields (each 20 characters in length)1,000 0:035,000 0:1510,000 0:3250,000 2:33100,000 5:18Tables that contain more input or output fields take longer to save.TopAccessing Hyperion Product DocumentationThe most recent version of each Hyperion product guide is available for download from theDocumentation area of the Oracle Technical Network (OTN) Web site(/technology/index.html).Documentation is also available from the Oracle E-Delivery Web site(/EPD/WelcomePage/get_form). Please note that individualproduct guides are available for download on the Oracle Technical Network (OTN) Web siteonly.TopCopyright © 1999, 2007 Oracle and / or its affiliates. All rights reserved.。
readmem用法
readmem用法
readme是一种文件,通常包含有关软件或项目的信息和说明。
它可以包含项目的描述、安装和使用指南、配置说明、常见问题解答等信息。
使用readme可以帮助用户更好地理解和使用软件或项目,降低用户使用软件或项目的难度和学习成本。
readme有许多常见的用途,例如:
1. 介绍项目或软件的功能、特点和优势;
2. 提供安装和使用指南,包括如何使用软件或项目的各个功能;
3. 说明配置与环境要求;
4. 给出常见问题解答,帮助用户更快地解决问题;
5. 提供联系方式,方便用户反馈问题或提供反馈。
要使用readme,只需在项目或软件的根目录下创建一个名为readme的文件,然后在其中编写相关信息和说明即可。
建议使用Markdown等格式进行编写,使文档更易于阅读和理解。
总的来说,readme是一个非常重要的文件,它可以帮助用户更好地了解和使用软件或项目,提高用户的使用体验和满意度。
- 1 -。
hbuilder中的readme
hbuilder中的readme
欢迎使用 HBuilder!
HBuilder 是一款强大的跨平台开发工具,适用于开发移动应用程序和网页。
它具备完整的开发环境,包括代码编辑器、调试工具、自动化构建、模拟器等功能,使开发过程更加高效。
HBuilder 支持多种编程语言,如 HTML、CSS、JavaScript、Vue.js 等,能够满足不同项目的开发需求。
开发者可以在 HBuilder 中快速创建项目模板、编写和调试代码,并且可轻松进行项目打包和发布。
除此之外,HBuilder 还提供了丰富的插件和扩展,方便开发者进一步扩展和定制开发环境,提升开发效率。
同时,HBuilder 具备友好的界面和简洁的操作,无论是初学者还是高级开发者都可以轻松上手。
总之,HBuilder 是一款功能全面、易于使用的开发工具,帮助开发者创建高质量的移动应用程序和网页。
无论您是个人开发者还是团队合作,HBuilder 都是您的不二选择!
谢谢您选择 HBuilder!我们期待为您提供优秀的开发体验!。
MINITAB16版README(简体中文PDF格式)
Minitab® 16 Statistical Software内容第 1 部分. Minitab 16 简介第 2 部分. Minitab 16.2 中的新功能第 3 部分. Minitab 16.1.1 中已解决的问题第 4 部分. Minitab 16.2 中已解决的问题第 5 部分. Minitab 16.2.1 中已解决的问题第 6 部分. 已知问题和解决方法=====================================================================第 1 部分. Minitab 16 简介=====================================================================欢迎使用 Minitab 16!这个最新版本包括多个新功能和增强功能,其中包括新增的“协助”功能。
Minitab 16 具有与之前版本相同的用户友好界面,因此用户可以便捷地过渡到 Minitab 16。
新功能包括:∙协助–对于需要分析数据的任何用户(包括绿带用户及统计学初学者)而言,使用这个新菜单可以更便捷地使用和访问 Minitab。
使用“协助”的交互式界面可快速查找合适的工具并分析数据。
“协助”还提供结果的解释,使您可以自信地展示您的发现。
∙广义回归–轻松指定交互作用项和多项式项,计算回归系数的置信区间等。
∙非线性回归–对变量之间的非线性关系建模。
∙正交回归–对包含误差的预测变量执行回归。
∙裂区设计–创建和分析包含难以改变因子的试验设计。
∙允差区间–计算总体的给定比率的允许误差限。
∙量具 R&R 研究(扩展)–包括其他因子、平衡或不平衡的分析研究,指定因子是固定还是随机等。
∙功效和样本数量–使用 7 个新工具计算功效和样本数量。
∙教程–访问最常用工具的 45 个新教程。
∙增强的性能–更快速地导入数据集、打开项目文件并运行分析。
程序员readme工具
程序员readme工具程序员的Readme工具是指用来创建和管理项目的Readme文件的工具。
Readme文件通常是项目的第一个文件,用于向其他开发人员和用户介绍项目的功能、用法、安装方法等信息。
有许多工具可以帮助程序员创建和维护Readme文件,下面我将从多个角度介绍一些常见的Readme工具。
1. Markdown编辑器,许多程序员使用Markdown语法来编写Readme文件,因为Markdown简单易懂,而且最终呈现效果美观。
常见的Markdown编辑器包括Typora、Visual Studio Code、Atom 等,它们都提供了实时预览功能,方便用户编写和查看Readme文件。
2. Readme模板,有许多开源项目提供了Readme模板,程序员可以根据项目的需求选择合适的模板进行修改。
比较流行的Readme模板包括Standard Readme、Awesome Readme等,它们提供了一些通用的结构和内容,帮助程序员快速编写规范的Readme文件。
3. Readme生成器,一些在线工具或命令行工具可以帮助程序员生成Readme文件,用户只需要回答一些问题或填写一些信息,工具就会自动生成Readme文件。
比如,GitHub提供了一个名为"Generate a README"的功能,可以快速生成包含基本信息的Readme文件。
4. 版本控制工具,版本控制工具如Git和GitHub也可以被视为Readme工具的一部分,因为它们可以用来管理和展示Readme文件的历史版本。
通过版本控制工具,程序员可以轻松地查看以往的Readme文件,比较不同版本之间的差异,以及恢复到先前的Readme 版本。
总的来说,程序员的Readme工具包括Markdown编辑器、Readme模板、Readme生成器和版本控制工具,它们可以帮助程序员更轻松地创建和管理项目的Readme文件,提高项目的可读性和易用性。
README
Cakewalk Pro Audio 6.0for Windows 95README.RTFCopyright 1991-1997 by Twelve Tone Systems, Inc. All rights reserved.Cakewalk is a registered trademark of Twelve Tone Systems, Inc.Cakewalk Pro Audio and Cakewalk Music Software are trademarks of Twelve Tone Systems, Inc.This file contains information on Cakewalk Pro Audio that became available after the printed documentation went to press. If you enlarge the document window to its maximum size, this document will be easier to read. To do so, click the Maximize button in the top-right corner of the window. You can also open the Control menu in the top-left corner of the window (pressALT+SPACEBAR), and then choose the Maximize command.To move through the document, press PAGE UP and PAGE DOWN, or click the arrows at the top and bottom of the scroll bar along the right side of the window.To print the document, choose the Print command from the File menu.ContentsGeneral information (4)Press F1 for context-sensitive Help (4)Web (4)Newsgroups (4)Beginners (4)General (4)Audio (4)Coffeehouse (4)Driver Included with Cakewalk Pro Audio (4)Roland MPU-401 and compatibles (4)Additions and corrections to the 6.0 documentation (6)Working with linked clips (6)Selecting linked clips (6)Linked clips and StudioWare view (6)Piano Roll view enhancements (6)Selecting notes of a single pitch (6)Moving and copying Controller events (7)Staff view enhancements (7)Percussion notation ―ghost stroke‖ support (7)Inserting measures (7)An important note about ActiveMovie (7)Exporting audio events as Wave files (8)Real-time effects and processor speed (8)Track volume and audio event velocities (9)StudioWare Tutorial correction (9)StudioWare enhancements (9)StudioWare view and audio tracks (9)Widget Properties Channel field (10)Closing a StudioWare view (10)Advanced Panel programming (10)Widget bitmaps (10)Copying widgets (11)Widget groups and group ranges (11)Grouping widgets in Use mode (12)Faders templates and StudioWare Panels (12)Window layouts enhancements (12)Adding and loading layouts (12)Replacing, renaming, and deleting layouts (12)Window layouts options (13)Layout and StudioWare default directories (13)Other notes (13)Stretch Audio and tempo changes (13)Audio Event Properties Material field (14)Full MMC Auto Punch (16)Chord dialog Import button (16)Panic strength (16)MIDI activity monitor (16)Hardware-specific information (18)MIDI Time Piece tips and tricks (18)MIDI output port restriction (18)System Exclusive tips (18)MOTU starting template (18)Connecting two MTPs (18)Using the sync input port (18)General information about GPFs (General Protection Faults) (18)HP Deskjet printers (19)HP 500, 600, and 800 (19)HP 870C, 660C, 680C, and 690C (19)HP 820Cse and 850C (19)Canon BJC printers (19)Other printers (19)Gravis UltraSound (19)WARNING: SCSI hard drives (20)The purpose of the VxD (20)The potential problem with SCSI cards (20)Removing a VxD .386 file (20)Sample files (21)StudioWare View Layouts (.CakewalkStudioWare) and Template Files (.TPL) (21)DNA Grooves (.GRV) (21)Work files (.WRK) (21)Template files (.TPL) (21)Bundle files (.BUN) (21)CAL files (.CAL) (22)Playlist files (.PLY) and Set files (.SET) (22)TECHniques on-screen tutorials (22)CD Audio tracks! (22)Instrument definitions (23)Upgrading from an earlier version (23)Roland SR-JV80 Series expansion boards (23)Other notes (25)Virtual Piano (25)Lyrics view, CAL view, and special keys (25)Dump Request Macros (25)Mail support (25)Acknowledgments (27)StudioWare Panels (27)Instrument definitions (27)Dump Request Macros (28)General informationPress F1 for context-sensitive HelpRemember that you may press the F1 function key at any time to get help related to what you're doing in Cakewalk Pro Audio.WebPlease visit us on the World Wide Web at NewsgroupsThe Cakewalk newsgroups are discussion forums that let you trade tips, advice, and success stories with other Cakewalk users. Here are four Cakewalk newsgroups in which you can participate:Beginnersnews:///cakewalk.beginnersThe cakewalk.beginners group is for users new to Cakewalk, MIDI, and digital audio.Generalnews:///cakewalk.generalThe cakewalk.general group is for general Cakewalk and MIDI issues.Audionews:///cakewalk.audioThe cakewalk.audio group focuses on issues related to digital audio.Coffeehousenews:///cakewalk.coffeehouseThe cakewalk.coffeehouse group is for chatting and brainstorming with the Cakewalk community, from exploring music composition techniques to trading secrets for mastering projects at home like a pro.If you’re using a dedicated newsreader like Free Agent or Microsoft Internet News, just point the application toward the server . If you need help accessing any news server, including Cakewalk's, please consult the documentation for your newsreader program or the customer support for your online service or Internet Service Provider.Driver Included with Cakewalk Pro AudioMost drivers you will use are either included with Windows 95 or provided by the manufacturer of the MIDI interface or sound card. However, we have included our driver on the Cakewalk Pro Audio diskette.IMPORTANT! If you have a SCSI hard drive controller, be sure to thoroughly read the "WARNING: SCSI Hard Drives" section of this README!Roland MPU-401 and compatiblesWindows 95 includes a driver for MPU-401 compatible MIDI interfaces, but you may want to use our driver instead. The Cakewalk driver can be opened for output by more than one program at the same time, so that you don't have to quit one MIDI program before starting another.Important: Be sure to Remove the Microsoft driver before you Add ours. If both drivers are installed, you will experience problems.Please see the Cakewalk Pro Audio User’s Guide for instructions on adding or removing drivers using the Drivers icon of the Windows Control Panel. Insert the Cakewalk Pro Audio disk in the drive when prompted.Additions and corrections to the 6.0 documentationWe added or refined some features in Cakewalk Pro Audio 6.0 after the manual went to press. Read this section thoroughly for information about these changes. Other corrections and clarifications to the manual are also found below.Working with linked clipsSelecting linked clipsWhile in Track view, you can select all of the clips (if any) that are linked to a clip. To do this, right-click on any linked clip in the Track view Clips pane and choose Select all Siblings. Linked clips and StudioWare viewWhen you take snapshots and record widget movements in StudioWare view, Cakewalk inserts the events (such as volume Controller messages) into clips. If the clips are linked, you will get multiple instances of the events, which may be what you want. However, if you want to avoid this, set up a fresh extra track (with the same port/channel as the track containing the linked clips) and record the widget events in that extra track.See the "Track View" chapter in the User’s Guide for more information on clip linking. See the "StudioWare View" chapter to learn more about recording widget movements.Piano Roll view enhancementsSelecting notes of a single pitchIn Cakewalk 5.0, you could drag notes in Piano Roll view by double-clicking on the piano keysor note names at the left of the view. This has changed somewhat to give you more editing power. In version 6.0, you can use the keys or note names (at the left of the view) to select all note events that have the same pitch or MIDI note.This new method is more flexible, because you can select all notes of a single pitch (or several pitches) first, then move or edit the notes. For example, you can click on C4 to select all notes of that pitch, then drag the notes to different pitches or times. You can also apply editing commands to just the selected note events.To select and move notes of a single pitch:1.Click on the Selection tool (the arrow-shaped tool at the upper left of the Piano Roll view) toenter Select mode.2.Click once on the piano key or note name in the keyboard pane at the left of the Piano Rollview. This selects all notes of that pitch in the track; you’ll see them highlighted in the note pane. To select notes having several pitches, hold the mouse button and drag up or down to select the pitches you want.3.Click once on any of the selected notes in the note pane.4.While still holding the mouse button, drag the notes to the location you want, and release themouse button.You can use Shift+Click to add notes to the selection, and Ctrl+Click to toggle between adding to or removing from the selection.Moving and copying Controller eventsThis section corrects information on page 180 in the User’s Guide.You cannot drag-move or drag-copy selected Controller events in the Controllers pane of the Piano Roll view. To move or copy Controller events with drag and drop, you must first select them by clicking and dragging in the time ruler. This is called a "deep selection," because you have selected all of the track’s events in that time span, including note events and Controller events. Now you can move or copy the notes, and the Controllers will be moved or copied too. You can also copy, move, and delete Controller events without affecting other data. First select the desired Controller events in the Controllers pane, then use the Edit menu’s Cut, Copy, Paste, or Delete commands. The Ctrl+X, Ctrl+C, and Ctrl+V keyboard shortcuts also work, as well as the Delete key.Staff view enhancementsPercussion notation “ghost stroke” supportIn percussion notation, parentheses around a note mean that it is a "ghost stroke," played very lightly and barely heard. Cakewalk currently supports this by displaying parentheses around any percussion note event with velocity less than 32, a fixed, arbitrary threshold. You can adjust the Vel+ of the track vs. the velocities of the individual notes to effectively move this threshold without changing the way the note sounds.Inserting measuresThe User's Guide mentions an "Insert Measures" command. It is mistaken. If you want to open up measures of silence in a song, you can use any one of the following methods:∙Select the events and use the Cut and Paste editing commands (or the Ctrl+X and Ctrl+V keyboard shortcuts for these commands.)-or-∙Split the clips where you want the empty measure. Select the clips, right-click on them, and choose the Split command (see the User’s Guide for steps on using Split.) Next, turn Snap to Grid on, and set the Snap to Grid value to Whole note. Then drag the newly-split events over by one or more measures.-or-∙In some cases, you can use the Edit | Slide command for inserting measures. Keep in mind though that the Slide command won't move tempo and meter/key changes.An important note about ActiveMovieMicrosoft has changed the name of their ActiveMovie technology, a plug-in format that Cakewalk Pro Audio uses for audio effects. As of March 31, 1997, the official name of this technology is DirectX.The Cakewalk 6.0 User’s Guide describes an "ActiveMovie" menu that appears on the Edit | Audio submenu, and in the Audio view’s Inspector menu. You access the DirectX plug-ins through this menu, or through the Edit | Audio | ActiveMovie submenu.Audio plug-ins that use the ActiveMovie/DirectX format work as described in the User’s Guide. See the ―Audio Editing Commands‖ and ―Effects View‖ chapters for details.Exporting audio events as Wave filesYou can use the File | Utilities | Export Audio to Wave command to export audio events as a stereo .WAV file. However, Export Audio to Wave is not intended as a general-purpose "mixdown" function; it won’t always recreate exactly what Cakewalk plays. Your exported Wave files may sound slightly different from the audio you hear when playing back your sequence, in two ways:1.Any Controller 7 (volume) and Controller 10 (pan) events that appear in audio tracks will beleft out of the exported audio. All audio volume will be computed solely on the basis of the track Volume, Pan, and Vel+ properties, plus each event's velocity.2.The newly-exported files will not include any real-time effects added in the Effects view.Real-time effects are added "on-the-fly" during playback, just like effects that you might add during mixdown using outboard effects processors. Therefore, the real-time effects are never stored permanently as audio. This lets you use the same audio events in different songs, with different effects each time.If you want to create .WAV mixdowns of your audio tracks, here’s one method (you need afull-duplex sound card, preferably with digital I/O): Arm a fresh pair of audio tracks for recording. Route the output of the sound card to the input. Next, start playback/recording in Cakewalk; this re-records the final output mix into the fresh pair of tracks. Finally, select only those two tracks, and choose Export Audio to Wave.If you don’t have a full-duplex sound card, try this instead: Copy the audio you want to export to one or more unused "scratch" tracks and use the effects commands in the Edit | Audio submenu on the copied audio. (Be sure not to use linked clips in these scratch tracks!) For more about these commands, see the "Audio Editing Commands" chapter in the User’s Guide. When you’re done exporting waves, you can just delete or archive these scratch tracks.Tip:If you’ve worked hard at tweaking your effects parameters for playback, and you want to apply the same settings to the copied audio, be sure to take advantage of Cakewalk Pro Audio’s Presets feature. Presets let you easily save and recall your Cakewalk effects settings for use at any time, even in different song files. You can read more about Presets in the "Navigation" chapter in the User’s Guide.Real-time effects and processor speedTo properly use real-time effects in Effects view, you need a computer with a Pentium 100 MHz or faster processor. Even with such a powerful CPU, there is a limit on the number of effects you can use simultaneously. Furthermore, different types of effects are "more expensive" in terms of how much CPU they consume. For example, Reverb is relatively expensive, whereas the 2-band EQ effect is relatively inexpensive.A good strategy is to use an expensive effect like Reverb in an Effects Loop. That way, you can have se veral audio tracks share one effect. You can then individually adjust each track’s send and return levels.Finally, no matter how slow your CPU is, you can always use any effect by applying it to the audio as an off-line edit command. See the "Audio Editing Commands" chapter in the User’s Guide for more information on these commands.Track volume and audio event velocitiesIf you try using an older version of Cakewalk to play files created in Cakewalk 6.0, you may notice that audio tracks play back at a different volume. This is because Cakewalk 6.0 uses a different technique for mapping track volumes and event velocities to audio volumes (in dB.) Note, however, that 6.0 will always play back older files at the proper volume. StudioWare Tutorial correctionStep 4 under "Create new Widget Properties" (on page 115 of the User's Guide) is wrong. The step should read:4. Choose "Pitch Wheel" in the Primary Action Kind field. Then type "Track2Pitch" in theAmount field.StudioWare enhancementsStudioWare view and audio tracksWhen you select one or more tracks playing on audio ports and choose View | New | Panel, the Panel is different than it is for a MIDI track. You get an Arm button and send and return level controls for Effects Loop 1. This makes it easier to work with real-time audio effects that you have set up in that Effects Loop in the Effects view.Arm buttonAudio tracks have an Arm button instead of the Chorus knob supplied for MIDI tracks. This kind of button will be familiar to anyone who uses multitrack recording gear — the button lets you arm (record enable) or disarm (record disable) the track. Having an Arm button is especially useful for audio tracks, as opposed to MIDI tracks, because you often need to arm multiple audio tracks at once.Note that on a generic Windows sound card, you can only arm two tracks at a time, because there are only two input channels available. If you try to arm a third track, Cakewalk will automatically disarm some other track. Odd-numbered tracks are always armed for the left channel, andeven-numbered tracks are armed for the right channel.Send knobPanels for audio tracks also have a Send knob instead of the Reverb knob supplied for MIDI tracks. The Send knob is assigned to Controller 91, channel 1 (i.e., the send level out to Effects Loop 1.) So if you’ve put effects in Effects Loop 1 in the Effects view, the Send knob is a quick and easy way to control the send level.Return clusterAny Panel containing at least one audio track has an extra "Return" cluster. The Return cluster controls the volume and pan of the return level coming in from Effects Loop 1. In other words, the Return cluster’s Pan knob has been assigned to Controller 93, channel 1, and its Volume fader has been assigned to Controller 92, channel 1. Just as with send levels, these controls make it easy to control and automate effects return levels.Widget Properties Channel fieldThere is a "Channel" property in the Design mode Widget Properties dialog. This field appears when you select an Action Kind that sends events via MIDI. The Channel field selects the MIDI channel on which the widget will send its events. You can choose 1-16, a simple alias, a calculated expression, or a formula.Closing a StudioWare viewIf you have changed a StudioWare Panel in Design mode, and you try to close the StudioWare view without saving it first, you will see a warning. Click Cancel and click the Save button to save the Panel, or click OK to discard the Panel.If you save a workfile, any open Panels will be saved as part of the workfile. Note that if you want the Panels to be open when you reload the song file, you must check "When Opening a File, Load its Layout" under View | Layouts.You can save a Panel at any time by clicking the StudioWare view’s Save button. This will let you use the View | Layouts command to open the Panel and use it with any workfile. Advanced Panel programmingThe text at the bottom of page 299 reads: "A complete description of the expression syntax is beyond the scope of this manual, but some samples follow:" The samples were omitted; they are shown below:Formula:Example:x = y Alias x is assigned the value of alias y whenever the value of alias ychanges.x = y + 2 * z Alias x is assigned the value of alias y plus 2 times the value of alias zwhenever either y or z changes.x = (y + 2) * z Alias x is assigned the value of alias y plus 2, then multiplied by thevalue of alias z whenever either y or z changes.x = y | z Alias x is assigned the value of alias y bitwise ORed with the value ofalias z whenever either y or z changes. If y==0xF0 and z==0x0F, then xis set to 0xFF.Widget bitmapsHorizontal and vertical slider bitmapsYou may notice that horizontal sliders use the same "thumb" as the vertical sliders. You can change this by entering Design mode, right-clicking on the slider, and choosing Foreground Bitmap. Click "None" in the dialog box that appears. This will change the slider’s thumb so that it better fits the horizontal slider.To go back to the thumb for a vertical slider, enter Design mode, right-click on the slider, and choose Foreground Bitmap. Then click Default, and the slider will return to its original look.Suppressing the display of all widget bitmapsYou can force Cakewalk to hide all widget bitmaps while in Use mode (except those in Image widgets) for faster screen updates. To do this, type the following line in the [WinCake]section of the WINCAKE.INI file:[WinCake]PanelsShowWidgetBitmaps=0To let widgets show their bitmaps again, change the entry to:[WinCake]PanelsShowWidgetBitmaps=1You can also change these options within Cakewalk by using Settings | Initialization File. You must then restart Cakewalk for the settings to take effect.Note: Bitmaps are always displayed in Design mode, so that you can edit them.Copying widgetsThere is an error on page 283 in the User’s Guide. Using Shift+Drag will not copy a widget. To copy a widget, select it and hold down the Ctrl key while you drag a copy to a new location. Then release the mouse button.Widget groups and group rangesThe User’s Guide describes widget groups on page 293; we would like to clarify this section.∙You set min and max values in Design mode Widget Properties. Min and max values are what the widget will send at its start and end positions, respectively. (For example, when a knob is rotated all the way counter-clockwise, it’s at its start position; when rotated all the way clockwise, it’s at its end position.) The min and max values also define the highest and lowest values that a widget can send or receive.∙You set up group ranges in Use mode, to control things like submixes and crossfades. A group range defines how a widget will move relative to other widgets in the same group.There isn’t any field for entering these ranges; you just hold the Shift key and drag eachgrouped widget to a new position. When you release the Shift key and move the widgets, you’ll see that they move according to how you arranged them.Note that the min and max values discussed on pages 294 and 295 (under "Group Examples") refer to group ranges, and not the values that you define in Widget Properties. This may seem confusing, but just try grouping some widgets and setting their group ranges using theexamples on those pages. Doing this should help you see how group ranges affect grouped widgets.In short: First you set the min and max values in the Design mode Widget Properties dialog. Then you group some widgets. Finally, you set up group ranges that tell the grouped widgets how to move within their min and max values.Grouping widgets in Use modeYou can group and ungroup widgets while in Use mode. Hold down the Ctrl key and click on widgets to add them to a group. Hold Ctrl and click on any grouped widget to remove it from the group.Faders templates and StudioWare PanelsAs you may have noticed, Cakewalk StudioWare is similar to the Faders view from Cakewalk 5.0. StudioWare goes far beyond the Faders view, which was mostly limited to Controller number changes. StudioWare gives you even greater control over products like the Yamaha ProMix 01 and the Roland VS-880, and lets you send more kinds of data, including Sysx and MCI commands. Though you cannot directly convert any old Faders templates into StudioWare Panels, we are offering new StudioWare versions of the Faders view templates we used to supply.If you want to quickly call up a set of controls for mixing your song, select one or more tracks and choose the View | New | Panel command. This automatically creates a default Panel similar to the old Faders view, with one fader group for each selected track.See the "Sample Files" section of this document for a list of StudioWare Panels included with Cakewalk Pro Audio 6.0.Window layouts enhancementsWe’ve improved Cakewalk’s window layouts feature so that you can better control how Cakewalk Pro Audio looks each time you start it.Choosing View | Layouts opens the Window Layouts dialog box. Window layouts consist of currently open windows, their positions, and the tracks (if any) that each window shows. You can save this window layout any time you want, and load it into files of your choice later. Every time you save a Cakewalk .WRK file, its current layout is saved too. You can automatically reset Cakewalk’s window arrangement to this saved state when loading a file, if you want. Your songs can all use the same layout, or use different ones —it’s entirely up to you.When you save a StudioWare Panel, it will also appear as a layout in this dialog box.Adding and loading layoutsTo add a new layout, just arrange your windows as desired. Choose View | Layouts, and click Add. Type a name for the layout, then click OK. The Window Layouts list will grow each time you add a new layout. Whenever you want to apply one of your layouts to a view, highlight the layout you want in the list, and click Load.Replacing, renaming, and deleting layoutsIf you change an open layout that already exists, and you want to replace the original layout, just choose View | Layouts and highlight its name in the list. Click Add, then click OK without changing its name. You will be asked if you want to replace it, and you can click Yes.To rename a layout, highlight it and click Rename. Type in a new name and click OK.To delete a layout, highl ight it and click Delete. You can’t undo this, so be sure that you re ally want to delete the layout.Window layouts optionsYou have two options for using layouts with songs. The first is "Close Old Windows Before Loading New Ones." Checking this means that Cakewalk will close all windows that a newly loaded layout doesn't use. If you leave it unchecked, open windows will stay open when you load a new song.The second option only applies to layouts saved in workfiles and templates. Check "When Opening a File, Load its Layout" if you want Cakewalk to reset the windows and views to each file's saved layout whenever you open a file.Layout and StudioWare default directoriesBy default, Cakewalk looks for layouts and StudioWare Panels in your workfile directory. If you want to choose where you store your layouts and Panels, and still access them through View | Layouts, you can specify the directories where Cakewalk will look for these files. You do this by typing LayoutFileDir and StudioWareFileDir options and path names in the [WinCake]section of the WINCAKE.INI file. Here is an example:[WinCake]StudioWareFileDir=c:\PanelsLayoutFileDir=c:\LayoutsYou can also change these options within Cakewalk by using Settings | Initialization File. You must then restart Cakewalk for the settings to take effect.Once you’ve done this, choose View | Layouts, and you will see all the Layouts and StudioWare files that are stored in the directories you specified.See "Appendix D" in the User’s Guide for more about changing the Wincake.INI file.Other notesWindow layouts are saved in your default Cakewalk directory, and havea .CakewalkWindowLayout extension. StudioWare Panel layouts are also saved in this directory, and have the .CakewalkStudioWare extension.Tip: If you want Cakewalk to use a certain layout when you create a new file, you can arrange windows in an empty file, and save the file as a template; give the template a name like "New" or "General MIDI Authoring." (Be sure to make a backup copy of Cakewalk’s Normal.tpl file first, just to be safe.) Now when you open a new file using your template, and you’ve checked "When Opening a File, Load its Layout," Cakewalk will arrange the screen the way you like. For more information on templates, see Appendix F in the User’s Guide.Stretch Audio and tempo changesThe User's Guide mentions a "Stretch Audio" option at the bottom of page 398. Note that you can turn the option on and off by checking or unchecking the Stretch Audio checkbox in the Tempo dialog box.If the Stretch Audio option is on, Cakewalk will shrink or stretch all audio in the song to conform to tempo changes. This is good if you want to change the tempo, and the audio is already lined up with measure boundaries. Let's say you've recorded vocals into a song. Click on the Tempo window in the Control bar, check the Stretch Audio option, and click OK. Now when you insert。
RedX初级工具介绍
描述
使用Redx工具开发了一个在线教育平台,提供在线 课程、学习资源、考试等功能。
Redx工具应用
用于管理用户学习进度、课程资源更新、在线考试等 功能。
Redx工具在游戏开发中的应用
在此添加您的文本17字
案例一:策略游戏
在此添加您的文本16字
案例二:角色扮演游戏
在此添加您的文本16字
描述:使用Redx工具开发了一款策略游戏,玩家需要建 立基地、训练军队、与其他玩家进行战斗。
加入社区
03
加入Redx工具的社区或论坛,与其他用户交流经验,获取帮助
和建议。
05
Redx工具与其他工具的比较
Redx工具与类似工具的比较
Redx与React
Redx是React的一个辅助库,用于管理应用的状态,而React则是一个用于构建用户界面的 JavaScript库。Redx通过提供一种集中式的方式来管理应用的状态,简化了React应用的状态管理。
不足
由于Redx是基于Redux的,因此它继承了Redux的一些限制,如对于异步操作的处理不够直观,以及在处理复杂 状态逻辑时可能较为繁琐。
如何选择适合自己的编程工具
根据项目需求选择
根据项目的规模、复杂度和需求来选择合适的工具。对于小型项目,简单的状态管理可 能就足够了;对于大型项目,可能需要更强大的状态管理解决方案。
Redx工具应用
用于管理用户认证、权限控制、 动态分页等功能。
使用Redx工具完成的项目案例
案例二
描述
使用Redx工具构建了一个在线购物平台,用户可以 在平台上浏览商品、添加购物车、下单支付等。
在线购物平台
Redx工具应用
用于管理商品分类、库存、订单处理等功能 。
labelmx使用方法
labelmx使用方法
LabelMeX (LabelMX) 是一个用于图像标注的开源工具,它可以帮助用户快速高效地为图像数据创建标签。
以下是关于LabelMeX的使用方法:
1. 安装和启动,首先,你需要从LabelMeX的官方网站或GitHub页面下载并安装该工具。
安装完成后,你可以启动LabelMeX 并开始使用。
2. 导入图像数据,在LabelMeX中,你可以通过导入图像数据来开始标注过程。
你可以单击“导入”按钮或者使用快捷键来导入你想要标注的图像。
3. 创建标签,一旦图像被导入,你可以开始创建标签。
你可以选择不同的标注工具,如矩形框、多边形等,根据你的需求在图像上创建标签。
4. 标注对象,使用选择的标注工具,在图像上框选或者绘制出需要标注的对象,并为其添加相应的标签信息。
5. 保存标注结果,完成标注后,记得保存标注结果,以便后续的数据处理和分析。
LabelMeX通常支持多种标注结果的保存格式,如JSON、XML等。
6. 导出标注数据,除了保存标注结果,你还可以将标注数据导出为其他格式,以便于在不同的应用场景下使用。
7. 高级功能,LabelMeX还提供了一些高级功能,例如标签的分类管理、图像的筛选和排序等,这些功能可以帮助你更好地管理和处理大规模的图像数据。
总的来说,LabelMeX是一个功能强大且易于使用的图像标注工具,它可以帮助用户快速高效地进行图像标注工作。
希望以上介绍能够帮助你更好地了解LabelMeX的使用方法。
SIMCA-Q Embedded Readme and Installation Guide
SIMCA-QEmbedded solutionSIMCA-Q Readme and Installation Guide12 May 2023 Thank you for your interest in SIMCA®-Q 18.This guide describes how to install and get started with SIMCA-Q on a PC running Windows. There is also a Linux build that comes with its own instructions; however, the main topics here also covers Linux.In general, the high-level steps to get started are:1.Install SIMCA-Q2.Activating the licensee SIMCA-Q from your appMore informationGeneral information about SIMCA-Q can be found at SIMCA®-Q Embedded Multivariate Data Analytics Software | Sartorius.The SIMCA-Q 18 knowledge base article contains the latest updates and system requirements. Requirements• A license to use SIMCA-Q.• A PC to install the software on. SIMCA-Q is supported on all Windows versions supported by Microsoft.• A 64-bit computer is recommended, but there is also a 32-bit version of SIMCA-Q available.•SIMCA projects files created in SIMCA 16 – 18.InstallationAs an Administrator, run the SIMCA-Q_18_x64_Setup.exe to start the installation wizard. This will install the necessary files on your PC so that you can use it.Accept the end user license agreement and click Next.Make sure Activate SIMCA-Q is selected and click Install.Then finish the installation by following the instructions on-screen and close the installation wizard when it has completed.LicensingTo run SIMCA-Q 18, a license for it is required. The license specifies available features and may have an expiry date. A license for a previous version does not work.There are two ways SIMCA-Q can be licensed:•Using an Activation ID (either over the internet or using an offline procedure), similarly to how licensing for SIMCA works. The same Activation ID can allow one or more activations. This is howyou can license SIMCA-Q for testing or development, but it is not the way you license the product for the end-users of your app.•Using a $SQ license file with an embedded OEM password. To integrate SIMCA-Q with your app, you– the OEM integrator - typically bundle your app with SIMCA-Q and a license file. The app unlocksSIMCA-Q by calling a function SetOEMPassword with the password specified in the license. Without this password SIMCA-Q cannot be used. Also see Deploying SIMCA-Q with your app to . Activating the license with an Activation IDThis section shows how to activate a license using an Activation ID.Start the Activate SIMCA-Q app that was installed with SIMCA-Q. You find it in Windows Start.Provide the activation ID you received from Sartorius and click Next. With internet access, the license is then activated and locked to your PC.If you don’t have internet access on the computer the activation will fail, and you must follow a manual activation procedure using a different computer where you have internet access. Instructions for this are given on-screen and in the Manual Product Activation.pdf linked to in the dialog (the pdf is in the SIMCA-Q program files folder).License locationsThe license is by default located in the folder %programdata%\Umetrics\SIMCA-Q\18.0.A SIMCA-Q license file has the extension $SQ. Note that if you have licensed using an Activation ID, then you don’t have a license file, but the license information is still stored i n the above location.The license file need not be in the above folder: use the function SetLicensePath to specify the location of your license.SIMCA-Q searches for the license in multiple locations: first the path specified by SetLicensePath, then the ex ecutable’s location, then the SIMCA-Q.dll location and finally the above programdata folder.Use SIMCA-Q from your appOnce SIMCA-Q has been installed and licensed you can use it from the code in your app.COM or C interfaceFirst decide whether to use the COM interface or the C interface.What to select depends on your experience and what is easiest in your application. COM works well with C# and C works well from C++. Both interfaces have the same API, but the C function names start with SQ_ and the first parameter is always a pointer to the object to perform the action on. For example the COM function project.GetModel(1) corresponds to the C function SQ_GetModel(projectHandle, 1).Code snippet to get startedThis block of code shows the top-level steps that are used to initialize SIMCA-Q:SIMCAQ simcaq = new SIMCAQ();// unlock the functionality of SIMCA-Q:simcaq.SetOEMPassword(“monkey123”); // the OEM password specified in youragreement (.$SQ license file). Omit this step if no password is usedProject project = simcaq.OpenProject(projectPath, nullptr);Then continue to use the project you obtained to call other functions in SIMCA-Q.Learn more about the APILearn more on how to use SIMCA-Q API in:•the PDF files Interface Description, User Guide, Quick Tutorial•the CHM help files with detailed technical information for the C and COM interfaces in the SIMCA-Q program folder)•the sample projects, and their readme files included in the CodingSamples.zip fileThe docs are included in the SIMCA-Q.zip file and in the SIMCA-Q program folder (C:\ProgramFiles\Umetrics\SIMCA-Q by default).Advanced topicsDeploying SIMCA-Q with your app to end-usersTo deploy SIMCA-Q with your app you can do something like this:•Include the SIMCA-Q DLL and other files in the SIMCA-Q folder with the installation of your application.•Include your SIMCA-Q $SQ license file, and make sure it is placed in the location where SIMCA-Q can find it (learn more below).•Make sure the Latest supported Visual C++ Redistributable downloads is installed on the PC. This is installed automatically when you install SIMCA-Q but typically you don’t want your customers to run that setup program.Using the SIMCA-Q COM interfaceBefore using the COM Interfaces in the Q-products, SIMCA-Q.dll must be registered in Windows. This is done by the installation program, but if the DLL file is moved it needs to be re-registered.To register, start the command prompt as an administrator and type:regsvr32 “PATH\SIMCA-Q.dll”where PATH is the full path to the SIMCA-Q.dll.Activating on the command line instead of manual activationIf you don’t want to perform the above manual procedure to activate the license, you can use command line parameters to ActivateSIMCAQ.exe to automate this.Option Parameter/AK Activation ID on the formXXXX-XXXX-XXXX-XXXX- XXXX-XXXX-XXXX-XXXX/L Path to a log file that is useful for troubleshooting. The fileshould not exist when you run the command. For example:c:\temp\log.txt/silent No parameter. Automatically downloads a license file withoutGUI. The activation ID is required using /AK./host No parameter. The host ID needed for manual activation iswritten to the log file.On success the application returns 0, otherwise an error code is returned, and the error is written to the log file. If not in silent mode, the errors are displayed as messages.Value Meaning0 Success1 The license is invalid for this version of SIMCA-Q2 Could not call SIMCA-Q3 License could not be saved4 Failed to write log file5 No activation key (silent mode)SupportSee /umetrics-support.。
readme中的table
readme中的table在README文件中,表格是一种常见的方式来组织和展示信息。
表格可以用于列出项目的特性、配置选项、版本历史、数据对比等。
下面是一个关于表格的全面回答。
表格是一种由行和列组成的矩阵结构,用于以结构化的方式呈现和比较数据。
它通常由表头和表体组成。
表头列出了每一列的标题,而表体则包含了具体的数据。
在编写README文件时,表格可以用于提供项目的概览信息、配置选项的说明、API文档、版本历史等。
使用表格可以使信息更加清晰、易于阅读和比较。
创建一个表格需要注意以下几点:1. 表头,表头应该清晰地描述每一列的内容。
可以使用粗体、斜体或其他格式来突出显示表头。
2. 表格边框,可以使用竖线(|)和短横线(-)来绘制表格边框,以增加可读性。
表格边框可以使表格更加整齐和易于理解。
3. 对齐方式,可以根据需要选择每一列的对齐方式,如左对齐、右对齐或居中对齐。
对齐方式应该根据内容的性质和可读性进行选择。
4. 数据填充,在表体中填充具体的数据时,要确保每一行的数据与对应的表头相对应。
数据应该准确、清晰,并且符合表头的描述。
5. 表格宽度,可以根据内容的长度和可视化效果来调整表格的宽度。
可以使用等宽字体或调整列宽度来使表格更加美观。
6. 行距和列间距,适当的行距和列间距可以增加表格的可读性。
行与行之间、列与列之间的间距应该适中,不要过于拥挤或过于稀疏。
7. 表格标题,如果需要,可以在表格上方添加一个标题,用于概括表格的内容或提供额外的说明。
总之,表格是一种有效的方式来组织和展示信息。
在编写README文件时,合理使用表格可以使信息更加清晰、易于阅读和比较。
请根据具体的需求和内容合理地使用表格,并确保表格的格式正确、内容准确、易于理解。
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Microsoft Age of Empires III: The WarChiefsReadmeX FileSeptember 2006Welcome to Microsoft®Age of Empires® III: The WarChiefs!This file contains information to help you install Age of Empires III: The WarChiefs. It also includes late-breaking information not included in the manual or in-game Help. CONTENTSA. Installing Age of Empires III: The WarChiefsB. Starting Age of Empires III: The WarChiefsC. Getting HelpD. What's on the Disc?E. Playing on ESO with Age of Empires III: The WarChiefsF. Shortcut KeysG. Manual CorrectionsH. Quick Reference Card CorrectionsI. Gameplay TroubleshootingJ. Other Trouble shootingK. Age of Empires III: The WarChiefs InformationA. Installing Age of Empires III: The WarChiefsTo install Age of Empires III: The WarChiefs, you must have Age of Empires III installed and you must have administrator rights on your computer and your computer must be running Microsoft Windows® X P.To install Age of Empires III: The WarChiefs∙ Insert the Age of Empires III: The WarChiefs disc into the disc drive. If AutoPlay is enabled, the installation menu will appear; click Install, and then follow the on-screenprompts.—or—∙ If AutoPlay is disabled, on the Start menu, click My Computer. In the My Computer window, double-click the disc drive icon, and then double-click Setup.exe. On the Setup screen, click Install, and then follow the on-screen prompts.B. Starting Age of Empires III: The WarChiefsYou must have the Age of Empires III: The WarChiefs disc in your disc drive to play.To start Age of Empires III:The WarChiefs∙ Insert the Age of Empires III: The WarChiefs disc into the disc drive. On the Start menu, point to Programs, point to Microsoft Games, point to Age of Empire s III: TheWarChiefs, and then click Age of Empire s III: The WarChiefs.You can skip the opening cinematics by pressing ENTER, SPACEBAR, or ESC.C. Getting HelpYou can find information about Age of Empires III: The WarChiefs in the game manual, the in-game Help, and in PDF files.To display in-game Help∙Place your pointer over any button or interface item in the game to view rollover Help or tooltips. You can also right-click any unit portrait or improvement icon in the game to view detailed Help.PDF files of the game manual and civilization quick reference card reside in the Docs folder on the Age of Empires III: The WarChiefs CD. To view the PDF files, you must have Adobe®Reader® installed. You can download Adobe Reader at <http:>.D. What's on the Disc?The Age of Empires III: The WarChiefs disc contains some additional information that you may find interesting or useful.To access the information on the game disc∙On the Start menu, click My Computer. In the My Computer window, double-click the disc drive icon, and then double-click the Docs folder.E. Playing on ESO with Age of Empires III: The WarChiefsYou must use your existing ESO account from Age of Empires III to log into ESO. If you have never created an account on ESO you may do so by clicking on the New Account button at the ESO Login screen.F. Shortcut KeysThe following keys can be very helpful during gameplay.BACKSPACE—Toggles StealthZ+Right Click—Attack MoveG. Manual CorrectionsThe Mini Map no longer includes a Find Explorer button. You can still locate your explorer by pressing the slash ( / ) key.Trading Posts can not be built after the Trade Monopoly timer has started if your team initiated the timer. The opposing team can still build Trading Posts.While updating your cards from the Home Cities Cards screen the Close button will take you back to the Home Cities screen. You must return to the Home Cities screen to launch into a game. H. Quick Reference Card Corrections∙Strong War Hut / Mighty War Hut can be researched in the 3rd and 4th Age∙Coatlicue Worship can be researched from the House in the 2nd Age∙Cinteotl Worship can be researched from the Farm in the 3rd Age∙Plantations can be built in the 3rd Age∙Raiding Party / War Party can be researched in the 2nd Age from the Town Center∙Founder dance from the Fire Pit spawns Travois∙Harvest Ceremony can be researched in the 2nd Age from the Farm∙Gun Trade researched from the Sioux Plantation increases the attack of Wakina Rifles and Rifle Riders∙Cipactli Worship researched from the Aztec Dock spawns Tlaloc Canoes∙Flaming Arrows produced from the Dock are available to the Sioux only∙Fishing Boats trained from the Dock are counted as units∙Battle Anger dance from the Fire Pit provides the War Chief with greatly increased damage against artillery∙Founder chosen from the Fire Pit is an Iroquois-only danceI. Gameplay Troubleshooting∙Attempting to install Age of Empires III: The WarChiefs without Age of Empires III installed—This will produce the following error message “age3x.exe - Unable To Locate Component - This application has failed to start because RockallDLL.dll was not found.Reinstalling the appli cation may fix this problem.” You will need to reinstall Age of Empires III in order to install Age of Empires III: The WarChiefs.∙Dance Icons—If you have the Show Player Score UI option turned on, whenever any Native player’s villagers are doing a military dance such as the War Dance at the Fire Pit, a small icon representing the dance will appear to the left of that player’s score.J. Other TroubleshootingThere are no changes to DirectX®, Editor, CD-ROM drive, Audio, or Performance Troubleshooting in Age of Empires III: The WarChiefs. Please check the Age of Empires IIIReadme for further assistance.MatroxA Matrox Parhelia 128MB or a Matrox Millennium P750 using driver 6.13.0001.1691,reference drivers 6.13.0001.1873, and 6.13.0001.1914 may not correctly show bumpmapping which appears as snow or solid grey textures in the game world. Also with theParhelia 128MB the mouse pointer blinks and displays a black border when you place the pointer over opposing units for attack. It is recommended that you update to the latest version of these drivers which may fix the problem.K. Age of Empires III: The WarChiefs InformationFor more information about Age of Empires III: The WarChiefs, visit our Web site at: /.© & p 2006 Microsoft Corporation. All rights reserved.Microsoft, Age of E mpires, DirectX, E nsemble Studios, the Microsoft Game Studios logo, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.Adobe and Reader are either registered trademarks or trademarks of Adobe S ystems Incorporated in the United States and/or other countries.Other product and company names mentioned herein may be the trademarks of their respective owners.。