红警规则文件Rules.ini的一些修改
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红色警戒,相信多数男生都玩过、、我是红色警戒粉丝,毕竟它伴随我的初中、高中、大学、、、
文章后面有代码你可以直接复制RulesMD.ini。
我们这次是以红色警戒2 之尤里复仇为主,好久没玩了,但有一次玩尤里复仇黄金之街(2-6)输得太惨了,所以开始耍无赖了,修改规则文件吧。
规则文件可做在战役,以及遭遇战中可使用,但如果你要联机打,请把RulesMD.ini文件修改为其他名称。
要用的工具:
1.红警2个性化编辑器(我用的是冷晓辉红警2个性化编辑器,方便查看武器代码)
2.baidu下红警2 武器代码大全就行了。
我们这次修改的目标,我喜欢用美国,所以修改的建造物的拥有者就是美国了。
建筑物栏:
BuildCat=Power
1. 开始就能建造市民医院,没有建造要求,可让全地图兵种自动回血,每次加血2点。
(建
造0,卖20000没钱了,可以建造一个卖)
2.开始就能建心灵感应器,没有建造要求,可查看敌人要攻击的位置。
防御栏
BuildCat=Combat
1.开始就能建造间埃菲尔铁塔,没有建造要求,可识别间谍并攻击,可用三星宙斯盾MedusaE防空,可自动回血。
(敌人铁幕下会攻击它)
2.开始就能建造间谍卫星,没有建造要求。
(自带2000电量)
3.开始就能建天气控制机,没有建造要求。
(1秒冷却,但不可连放)
4开始就能建超时空传送仪,没有建造要求。
(1秒冷却)
5.开始就能建心灵控制器,没有建造要求。
(1秒冷却,尤里的武器,就是一bug,)
6.开始就能建基因突变器,没有建造要求。
(1秒冷却)
7.开始就能建核弹发射井,没有建造要求。
(1秒冷却)
兵种栏
Category=Soldier
1.新增一个兵种,主武器为狙击抢,副武器为宙斯盾防空,快速移动,不被尤里控制,不可让坦克碾压,可安装C4(炸建筑物与轮船那叫一个爽呀)
车辆栏
Category=AFV
1.新增一个车辆,主武器为埃菲尔铁塔用的Eiffebolt,副武器为三星宙斯盾的MedusaE防空,防空的bug!可以在陆地、水中行走、快速移动,可装载人员10人,可发现潜艇。
打开冷晓辉红警2个性化编辑器----配制文件----新建尤里复仇的配制文件保存到建尤里复仇游戏目录,文件名为RulesMD.ini不可修改!-读入数据。
然后就修改吧。
一,修改建筑物栏
找到上面说的,市民医院,建筑成本0 消耗电力0 (正数为消耗、负数提供)拥有此建筑的国家点美国,仅谁拥有选Americans 点保存。
不过你发现进入游戏,那个科技医院,竟然没有!
用记事本打开RulesMD.ini 找到[CAHOSP] 在里面加入一行BuildCat=Power 即可,位置随意,但别加入下一个单位里了,修改Unsellable=yes 为Unsellable=no,还有TechLevel=-1 ;修改为1.-1与11是好像无法建造的. 找到InfantryGainSelfHeal=1 这是每次回血的点数,自己写。
然后加入下面的内容
Soylent=20000 ;卖掉为20000
LeaveRubble=no ;建筑被毁后无垃圾残留、一般放语句最后
好了、这样回游戏,看看效果。
心灵感应器也是如此修改,仅谁拥有选Americans,清除建造前提点保存
心灵感应器的代码在冷晓辉红警2个性化编辑器中有错误,用它修改是尤里的船坞,
用记事本找开RulesMD.ini,查找[NAPSIS] 找到Prerequisite=Y ACNST,PROC修改为Prerequisite=
删除建造前提。
在此建筑语句,发现它用的是SuperWeapon=PsychicRevealSpecial,就是能感知黑幕以下的地图。
在RulesMD.ini找到[PsychicRevealSpecial] 找到RechargeTime=4 修改为RechargeTime=.1
二,修改防御栏
1.用打开冷晓辉红警2个性化编辑器打开RulesMD.ini然后找到埃菲尔铁塔,拥有此建筑的国家点美国,仅谁拥有选Americans ,主要武器Eiffebolt,副武器MedusaE,科技等级1,点保存,我们用词本打开RulesMD.ini查找[CAPARS01],加入BuildCat=Combat。
BuildCat=Combat ;防御栏
SelfHealing=yes ;自动回血
DetectDisguise=yes ;单位拥有反间碟的能力
DetectDisguiseRange=99 ;发现伪装敌人的距离
LeaveRubble=no ;建筑被毁后无垃圾残留、一般放语句最后
2. 用打开冷晓辉红警2个性化编辑器打开RulesMD.ini然后到间谍卫星,拥有此建筑的国家点美国,仅谁拥有选Americans,清除前提,允许敌人建造此建筑物一定要取消!消耗电力为1000 。
(正数为提供电力)红圈部分都写为.1 保存数据。
不过、你进入游戏后,会发现心灵控制器与基因突变器的冷却时间没娈。
这时需要用记事本打开查找基因突变器的武器[GeneticConverterSpecial] 查找RechargeTime=5 修改为RechargeTime=.1 ,,查找心灵控制器的武器[PsychicDominatorSpecial] 查找RechargeTime=10修改为RechargeTime=.1。
二,修改兵种栏
用打开冷晓辉红警2个性化编辑器打开RulesMD.ini,读入数据,修改兵种和坦克车辆--新增兵种车辆-- 名称输入Soldier (随意英文)-创建步兵---下一步---外观选PRES=总统--这角色蛮帅的、、移动方式标准加水陆两栖下一步、OK、、、OK、、拥有此建筑的国家点美国,仅谁拥有选Americans、、生产成本10、生命3000、、移动速度9 、视野99、、大小3、、主要武器病毒狙擊手VirusgunE狙击枪副武器尤里改的SuperMindControl 死亡武器、就不要了吧、、点自动回复生命,VirusgunE狙击枪修改器里没有、、我们点保存这个兵种的修改、用记事本修改。
用记事本找开RulesMD.ini,查找[Soldier] 找到Image= 修改为Image=PRES ;图标为总统,这样就不能发生,造出来兵种却看不到的情况了、、
再加入以下内容
Category=Soldier ;类别=战士
Primary=VirusgunE ; 病毒狙击手狙击枪
Secondary=MedusaE ; 宙斯盾
Crushable=no ;不可碾压
ImmuneToPsionics=yes ;精神免疫
四,修改车辆栏
1. 用打开冷晓辉红警2个性化编辑器打开RulesMD.ini,修改兵种和坦克车辆--新增兵种车辆--名称输入car --创建车船--下一步--外观选择STANG=小轿车、这个外观不错,,哈哈移动方式标准加水陆两栖、下一步、OK、、、OK、、拥有此建筑的国家点美国,仅谁拥有选Americans、、生产成本100(太少了、图标转两圈了、才出一个兵)、生命2000、、移动速度20 、视野99、、装载乘客10、、大小6、、清除前提--
主武器为埃菲尔铁塔用的Eiffebolt,副武器为三星宙斯盾的MedusaE防空,自动恢复生命,保存这个兵种的修改.
进入游戏后,你发现、那辆车是悬浮的、而且不能下水、、速度慢、、
用记事本找开RulesMD.ini,查找到[CAR]用以下代码替换整个[CAR],因为用它的代码,车辆老是悬浮,想不明白。
[CAR]
UIName=Name:car
Name=Automobile
Category=AFV
Primary=EiffelBolt
Secondary=MedusaE
Strength=2000
Category=Transport
Armor=light
DeployTime=.022
TechLevel=1
Sight=99
PipScale=Passengers
Speed=20
CrateGoodie=no
Owner=Americans
AllowedToStartInMultiplayer=no
Cost=500
Soylent=100
Points=20
ROT=5
Crusher=yes
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 V oiceSelect=GISelect
V oiceMove=GIMove
V oiceAttack=GIAttackCommand
V oiceFeedback=GIFear
DieSound=GIDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Amphibious
SpeedType=Amphibious
Category=Transport
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
V oiceSpecialAttack=GIMove
Image=
Passengers=10
SelfHealing=yes
Explodes=no
C4=no
Occupier=no
Deployer=no
DeployerFire=no
CanDisguise=no
PermaDisguise=no
好了、、就写到这吧、、看效果、刚打开基地车、就能建造这么多、、、
瞬间冷却呀、、有木有、、、、
如要你嫌费事、、就复制下面代码保存为RulesMD.ini 也行,上面也有附件可下载。
-----------------------------------复制以下--------------------------------------------
;红色警戒2尤里的复仇配置文件
;本文件由《红色警戒2个性化编辑器》生成
;晓辉工作室冷晓辉
;E-MAIL:lengxh123@
[General]
UIName=Name:General
Name=Red Alert 2 Yuri's Revenge -- Official Rules of Engagement
VeteranRatio=3.0
VeteranCombat=1.1
VeteranSpeed=1.2
VeteranSight=0.0
VeteranArmor=1.5
VeteranROF=0.6
VeteranCap=2 InitialVeteran=no RefundPercent=50% ReloadRate=.3 RepairPercent=15% RepairRate=.016 RepairStep=8 URepairRate=.016 IRepairRate=.001 IRepairStep=20 TiberiumHeal=.010 SelfHealInfantryFrames=50 SelfHealInfantryAmount=20 SelfHealUnitFrames=75 SelfHealUnitAmount=5
BuildSpeed=.7 BuildupTime=.06 GrowthRate=5 TiberiumGrows=yes TiberiumSpreads=yes SeparateAircraft=yes SurvivorRate=.4 AlliedSurvivorDivisor=500 SovietSurvivorDivisor=250 ThirdSurvivorDivisor=750 PlacementDelay=.05 WeedCapacity=56
CurleyShuffle=yes BaseBias=2 BaseDefenseDelay=.25 CloseEnough=2.25 DamageDelay=1 GameSpeedBias=1.6
Stray=2.0
RelaxedStray=3.0 CloakDelay=.02 SuspendDelay=2 SuspendPriority=1
FlightLevel=1500 ParachuteMaxFallRate=-3 NoParachuteMaxFallRate=-100 GuardModeStray=2.0
MissileSpeedVar=.25
MissileROTVar=.25 MissileSafetyAltitude=750
TeamDelays=2000,2500,3500
AIHateDelays=30,50,70 AIAlternateProductionCreditCutoff=1000
NodAIBuildsWalls=no
AIBuildsWalls=no
MultiplayerAICM=400,0,0 AIVirtualPurifiers=4,2,0 AISlaveMinerNumber=4,3,2 HarvestersPerRefinery=2,2,1 AIExtraRefineries=2,1,0 HealScanRadius=10
FillEarliestTeamProbability=100,100,100
MinimumAIDefensiveTeams=1,1,1 MaximumAIDefensiveTeams=2,2,2 TotalAITeamCap=30,30,30 UseMinDefenseRule=yes DissolveUnfilledTeamDelay=5000
LargeVisceroid=VISC_LRG SmallVisceroid=VISC_SML
AIIonCannonConYardValue=100,100,100 AIIonCannonWarFactoryValue=100,100,100 AIIonCannonPowerValue=60,100,100 AIIonCannonTechCenterValue=100,100,100 AIIonCannonEngineerV alue=1,1,1 AIIonCannonThiefValue=1,1,1 AIIonCannonHarvesterValue=1,1,1 AIIonCannonMCVValue=1,1,1 AIIonCannonAPCValue=1,1,1 AIIonCannonBaseDefenseV alue=35,35,35
LightningDeferment=250 LightningDamage=250 LightningStormDuration=180 LightningWarhead=IonWH LightningHitDelay=10 LightningScatterDelay=5 LightningCellSpread=10 LightningSeparation=3
IonStorms=no
ForceShieldRadius=4 ForceShieldDuration=500 ForceShieldBlackoutDuration=1000 ForceShieldPlayFadeSoundTime=75
MutateExplosion=yes
PrismType=ATESLA PrismSupportModifier=150% PrismSupportMax=8 PrismSupportDelay=45 PrismSupportDuration=15 PrismSupportHeight=420
V3RocketPauseFrames=0
V3RocketTiltFrames=60
V3RocketPitchInitial=0.21 V3RocketPitchFinal=0.5
V3RocketTurnRate=0.05
V3RocketRaiseRate=1
V3RocketAcceleration=0.4 V3RocketAltitude=768
V3RocketDamage=200
V3RocketEliteDamage=400 V3RocketBodyLength=256 V3RocketLazyCurve=yes
V3RocketType=V3ROCKET
DMislPauseFrames=20 DMislTiltFrames=60 DMislPitchInitial=0 DMislPitchFinal=0.5 DMislTurnRate=0.08 DMislRaiseRate=1 DMislAcceleration=0.8 DMislAltitude=768 DMislDamage=300 DMislEliteDamage=600 DMislBodyLength=128 DMislLazyCurve=no DMislType=DMISL
CMislPauseFrames=20 CMislTiltFrames=100 CMislPitchInitial=1 CMislPitchFinal=1.0 CMislTurnRate=0.10 CMislRaiseRate=1 CMislAcceleration=1.0 CMislAltitude=768 CMislDamage=200 CMislEliteDamage=250 CMislBodyLength=128 CMislLazyCurve=no
CMislType=CMISL
ParadropRadius=1024
FogOfWar=no Visceroids=no Meteorites=no CrewEscape=50% CameraRange=9 FineDiffControl=no
Pilot=E1
AlliedCrew=E1 SovietCrew=E2 ThirdCrew=INIT Technician=CTECH Engineer=ENGINEER PParatrooper=E1
ChronoDelay=60 ChronoReinfDelay=180 ChronoDistanceFactor=48 ChronoTrigger=yes ChronoMinimumDelay=16
ChronoRangeMinimum=0
AmerParaDropInf=E1 AmerParaDropNum=8
AllyParaDropInf=E1
AllyParaDropNum=6
SovParaDropInf=E2
SovParaDropNum=9
YuriParaDropInf=INIT
YuriParaDropNum=6
AnimToInfantry=BRUTE
SecretInfantry=SNIPE,TERROR,DESO,YURI SecretUnits=TNKD,TTNK,DTRUCK
SecretBuildings=GTGCAN
AlliedDisguise=E1
SovietDisguise=E2
ThirdDisguise=INIT
SpyPowerBlackout=1000
SpyMoneyStealPercent=.5
AttackCursorOnDisguise=yes
DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04 InfantryBlinkDisguiseTime=20
MaximumCheerRate=300
AISafeDistance=20 AIMinorSuperReadyPercent=.7 HarvesterTooFarDistance=5 ChronoHarvTooFarDistance=50 AlliedBaseDefenseCounts=25,20,6 SovietBaseDefenseCounts=25,22,6 ThirdBaseDefenseCounts=25,22,6 AIPickWallDefensePercent=50,25,10 AIRestrictReplaceTime=400 ThreatPerOccupant=10 ApproachTargetResetMultiplier=1.5 CampaignMoneyDeltaEasy=0 CampaignMoneyDeltaHard=0 GuardAreaTargetingDelay=36 NormalTargetingDelay=27 AINavalYardAdjacency=20 DisabledDisguiseDetectionPercent=15,5,2 AIAutoDeployFrameDelay=15,25,100 MaximumBuildingPlacementFailures=3
TiberiumShortScan=6 TiberiumLongScan=48 SlaveMinerShortScan=8 SlaveMinerSlaveScan=14 SlaveMinerLongScan=48 SlaveMinerScanCorrection=3 SlaveMinerKickFrameDelay=150
AISuperDefenseProbability=90,50,10 AISuperDefenseFrames=50 AISuperDefenseDistance=12
AICaptureNormal=75,5,5,15 AICaptureWounded=15,40,40,5 AICaptureLowPower=15,5,75,5 AICaptureLowMoney=15,75,5,5
AICaptureLowMoneyMark=2000 AICaptureWoundedMark=.25
PurifierBonus=.25
DropPodWeapon=Vulcan2 DropPodHeight=2000 DropPodSpeed=75 DropPodAngle=0.79
HoverHeight=120 HoverDampen=40%
HoverBob=.04
HoverBoost=150% HoverAcceleration=.02 HoverBrake=.03
BalloonHoverHeight=1000 BalloonHoverDampen=20% BalloonHoverBob=1.2 BalloonHoverBoost=150% BalloonHoverAcceleration=.04 BalloonHoverBrake=.03
TunnelSpeed=1
MultipleFactory=0.8 MinLowPowerProductionSpeed=.5 MaxLowPowerProductionSpeed=.8 LowPowerPenaltyModifier=1
GDIGateOne=GADUMY
GDIGateTwo=GADUMY
WallTower=GADUMY
Shipyard=GAYARD,NAY ARD,Y AY ARD NodGateOne=GADUMY NodGateTwo=GADUMY NodRegularPower=NAPOWR NodAdvancedPower=NANRCT GDIPowerPlant=GAPOWR ThirdPowerPlant=YAPOWR
RepairBay=GADEPT,NADEPT,CAOUTP BaseUnit=AMCV,SMCV,PCV
HarvesterUnit=HARV,CMIN PadAircraft=ORCA,BEAG
TreeStrength=200
WindDirection=1
TrackedUphill=1.0
TrackedDownhill=1.2
WheeledUphill=1.0 WheeledDownhill=1.2 LeptonsPerSightIncrease=2000 LeptonsPerFireIncrease=2000 AttackingAircraftSightRange=2 BlendedFog=yes CliffBackImpassability=2 IceCrackingWeight=50.0 IceBreakingWeight=50.0 ShipSinkingWeight=3.0 CloakingStages=9 TiberiumTransmogrify=40 TreeFlammability=0.0
CraterLevel=1
BridgeV oxelMax=3 WallBuildSpeedCoefficient=3.0 AllowShroudedSubteranneanMoves=true AircraftFogReveal=6 MaximumQueuedObjects=29 MaxWaypointPathLength=15
ChargeToDrainRatio=.333 DamageToFirestormDamageCoefficient=.1
VeinholeGrowthRate=300 VeinholeShrinkRate=100 MaxVeinholeGrowth=2000
VeinDamage=0
VeinholeTypeClass=VEINTREE
AITriggerSuccessWeightDelta=20 AITriggerFailureWeightDelta=-50 AITriggerTrackRecordCoefficient=1
SpotlightSpeed=.015 SpotlightMovementRadius=2000 SpotlightLocationRadius=1000 SpotlightAcceleration=.0025
SpotlightAngle=.5 RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6
RadarEventVisibilityDurations=200,200,200,200,200,200 RadarEventDurations=400,400,400,400,400,400 FlashFrameTime=7
RadarCombatFlashTime=49
RadarEventMinRadius=8
RadarEventSpeed=1.2
RadarEventRotationSpeed=.05
RadarEventColorSpeed=.1
RevealTriggerRadius=9
ExplosiveV oxelDebris=GASTANK,PIECE
TireV oxelDebris=TIRE
ScrapVoxelDebris=PIECE
OKBuildingSmokeSystem=SmokeStackSys DamagedBuildingSmokeSystem=SmallSmokeSys DamagedUnitSmokeSystem=VSSmokeSys DebrisSmokeSystem=VSSmokeSys
PrerequisitePower=GAPOWR,NAPOWR,NANRCT,Y APOWR PrerequisiteFactory=GAWEAP,NAWEAP,Y AWEAP PrerequisiteBarracks=NAHAND,GAPILE,YABRCK PrerequisiteRadar=GAAIRC,NARADR,AMRADR,NAPSIS PrerequisiteTech=GA TECH,NA TECH,Y ATECH PrerequisiteProc=GAREFN,NAREFN,YAREFN PrerequisiteProcAlternate=SMIN
HunterSeekerDetonateProximity=150 HunterSeekerDescendProximity=700 HunterSeekerAscentSpeed=40 HunterSeekerDescentSpeed=50 HunterSeekerEmergeSpeed=6
MyEffectivenessCoefficientDefault=200 TargetEffectivenessCoefficientDefault=-200 TargetSpecialThreatCoefficientDefault=200 TargetStrengthCoefficientDefault=-200 TargetDistanceCoefficientDefault=-10
DumbMyEffectivenessCoefficient=200
DumbTargetEffectivenessCoefficient=200
DumbTargetSpecialThreatCoefficient=200
DumbTargetStrengthCoefficient=200
DumbTargetDistanceCoefficient=-1
EnemyHouseThreatBonus=400
DamageFireTypes=FIRE01,FIRE02,FIRE03
OreTwinkle=TWNK1
BarrelExplode=EXPLOLRG
BarrelDebris=GASTANK,PIECE
BarrelParticle=SmallGreySSys
NukeTakeOff=NUKETO
Wake=W AKE1
DropPod=DROPPOD,DROPPOD2
DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7 LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRI S5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070
IonBlast=RING1
IonBeam=IONBEAM
WeatherConClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3
WeatherConBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3
WeatherConBoltExplosion=EXPLOLB
DominatorWarhead=DominatorWH
DominatorDamage=1000
DominatorCaptureRange=1
DominatorFirstAnim=PDFXCLD
DominatorSecondAnim=PDFXLOC
DominatorFireAtPercentage=20
ChronoPlacement=CHRONOAR
ChronoBeam=CHRONOBM
ChronoBlast=CHRONOFD
ChronoBlastDest=CHRONOTG
WarpIn=WARPIN
WarpOut=W ARPOUT
WarpAway=WARPAW AY IronCurtainInvokeAnim=IRONBLST ForceShieldInvokeAnim=FORCSHLD WeaponNullifyAnim=IRONFX ChronoSparkle1=CHRONOSK InfantryExplode=S_BANG34 FlamingInfantry=FLAMEGUY InfantryHeadPop=YURIDIE InfantryNuked=NUKEDIE
InfantryVirus=VIRUSD
InfantryBrute=BRUTDIE InfantryMutate=GENDEA TH
Behind=BEHIND
MoveFlash=RING
Parachute=PARACH
BombParachute=PARABOMB DropZoneAnim=BEACON EMPulseSparkles=EMP_FX01
[JumpjetControls]
TurnRate=4
Speed=14
Climb=5
CruiseHeight=500
Acceleration=2
WobblesPerSecond=.15 WobbleDeviation=40
[SpecialWeapons]
NukeWarhead=Nuke
NukeDown=NukeDown
NukeProjectile=NukeUp EMPulseWarhead=EMPuls EMPulseProjectile=PulsPr MutateWarhead=Mutate MutateExplosionWarhead=MutateExplosion
[AudioVisual]
DetailMinFrameRateNormal=15 DetailMinFrameRateMovie=20 DetailBufferZoneWidth=5
LineTrailColorOverride=0,0,0
ChronoBeamColor=128,200,255 MagnaBeamColor=255,200,255 OreTwinkleChance=30
CreateInfantrySound=
CreateUnitSound=
CreateAircraftSound=
SpySatActivationSound= SpyUplinkOn SpySatDeactivationSound= SpyUplinkOff
UpgradeVeteranSound=UpgradeVeteran UpgradeEliteSound=UpgradeElite BaseUnderAttackSound=BaseUnderAttackSiren BuildingGarrisonedSound=BuildingGarrisoned BuildingRepairedSound=BuildingRepaired CheerSound=Cheer
PlaceBeaconSound=BeaconPlaced
DirectRockingCoefficient=1.5
FallBackCoefficient=0.1
LaserTargetColor=4
IronCurtainColor=0
BerserkColor=4
ForceShieldColor=6
StartPlanningModeSound=PlanningModeStart EndPlanningModeSound=PlanningModeEnd AddPlanningModeCommandSound=PlanningModeAdd ExecutePlanSound=
CratePromoteSound=CratePromoted CrateMoneySound=CrateMoney
CrateRevealSound=CrateReveal CrateFireSound=CrateFirePower CrateArmourSound=CrateArmor CrateSpeedSound=CrateSpeed CrateUnitSound=CrateFreeUnit
GUIMainButtonSound=MenuClick GUIBuildSound=MenuClick GUITabSound=MenuTab GUIOpenSound=MenuACBOpen GUICloseSound=MenuACBClose GUIMoveOutSound=MenuSlideOut GUIMoveInSound=MenuSlideIn GUIComboOpenSound=MenuACBOpen GUIComboCloseSound=MenuACBClose GUICheckboxSound=MenuClick
ScoreAnimSound=ScoreEmblemSoundLoop
SinkingSound=GenLargeWaterDie ImpactWaterSound=ExplosionWaterLarge ImpactLandSound= BombTickingSound=CrazyIvanBombTick ChronoInSound=ChronoMinerTeleport ChronoOutSound=ChronoMinerTeleport BombAttachSound=CrazyIvanAttack YuriMindControlSound=YuriMindControl
PoseDir=2
DeployDir=2 WaypointAnimationSpeed=10
DigSound=NukeSiren
GateUp=Dummy
GateDown=Dummy
ShroudGrow=no
ScrollMultiplier=.07
ShakeScreen=400
CloakSound=NavalUnitEmerge
SellSound=SellBuilding
GameClosed=GameClosed
IncomingMessage=MessageText
MessageCharTyped=TextBleep
SystemError=GenericBeep
OptionsChanged=OptionsChanged
GameForming=NewGame
PlayerJoined=PlayerJoined
Construction=Dummy
CreditTicks=CreditUp,CreditDown
BuildingDieSound=BuildingGenericDie
BuildingSlam=PlaceBuilding
RadarOn=RadarOn
RadarOff=RadarOff
MovieOn=MovieOn
MovieOff=MovieOff
ScoldSound=MenuScold
TeslaCharge=TeslaCoilPowerUp
TeslaZap=
BuildingDamageSound=BuildingDamaged
ChuteSound=ParachuteDrop
GenericClick=MenuClick
GenericBeep=GenericBeep
BuildingDrop=PlaceBuilding
StopSound=CommandBar
GuardSound=CommandBar
ScatterSound=CommandBar
DeploySound=
StormSound=WeatherIntro
LightningSounds=WeatherStrike ShellButtonSlideSound=
V oiceIFVRepair= IFVMove
SlavesFreeSound= SlaveWorkerLiberated SlaveMinerDeploySound= SlaveMinerDeploy SlaveMinerUndeploySound= SlaveMinerDeploy BunkerWallsUpSound= TankBunkerUp BunkerWallsDownSound= TankBunkerDown RepairBridgeSound= BridgeRepaired PsychicDominatorActivateSound=PsychicDominatorActivate GeneticMutatorActivateSound=GeneticMutatorActivate PsychicRevealActivateSound=PsychicRevealActivate
MasterMindOverloadDeathSound= MasterMindOverloadVoice MindClearedSound= MindCleared EnterGrinderSound= GrinderGrinding LeaveGrinderSound=
EnterBioReactorSound= BioReactorEnter LeaveBioReactorSound= BioReactorEnter
ActivateSound=
DeactivateSound=
AirstrikeAbortSound=MIGMissionAborted AirstrikeAttackVoice=MIGMove
SpyPlaneCamera=SpyPlaneSnapshot SpyPlaneCameraFrames=16
DiskLaserChargeUp= FloatingDiscChargeUp LetsDoTheTimeWarpOutAgain = ChronoScreenSound LetsDoTheTimeWarpInAgain = ChronoScreenSoundAgain
Smoke=xxxx
EliteFlashTimer=150
AllyReveal=yes
ConditionRed=25%
ConditionYellow=50%
DropZoneRadius=4
EnemyHealth=yes
Gravity=6
IdleActionFrequency=.15
MessageDelay=.6
MovieTime=.06
NamedCivilians=no
SavourDelay=.1
ShroudRate=4
FogRate=.01
IceGrowthRate=1.5
IceSolidifyFrameTime=1000
IceCrackSounds=
AmbientChangeRate=.2
AmbientChangeStep=.2
SpeakDelay=2
TimerWarning=2
ExtraUnitLight=.2
ExtraInfantryLight=.2
ExtraAircraftLight=.2
LocalRadarColor=0,255,0
[CrateRules]
CrateMaximum=255
CrateMinimum=1
CrateRadius=3.0
CrateRegen=3
SilverCrate=HealBase
SoloCrateMoney=5000
UnitCrateType=none
WoodCrate=Money
WaterCrate=Money
HealCrateSound=HealCrate
WoodCrateImg=CRA TE
CrateImg=CRATE
WaterCrateImg=WCRATE
FreeMCV=yes
[CombatDamage]
AmmoCrateDamage=200 IonCannonDamage=751
HarvesterImmune=no
DestroyableBridges=yes
TiberiumExplosive=no
Scorches=BURN01,BURN02,BURN03,BURN04 Scorches1=BURN05,BURN06,BURN07 Scorches2=BURN08,BURN09,BURN10 Scorches3=BURN11,BURN12,BURN13 Scorches4=BURN14,BURN15,BURN16 TiberiumExplosionDamage = 0 TiberiumStrength = -1
Craters=CR1,CR2,CR3,CR4,CR5,CR6 AtomDamage=1000
BallisticScatter=1.0
BridgeStrength=1500
C4Delay=.03
C4Warhead=Super
V3Warhead=V3WH
DMislWarhead=DMISLWH
V3EliteWarhead=V3EWH DMislEliteWarhead=DMISLEWH CMislWarhead=CMISLWH CMislEliteWarhead=CMISLEWH CrushWarhead=Crush
IvanWarhead=IvanWH
IvanDamage=450
IvanTimedDelay=450 CanDetonateTimeBomb=no CanDetonateDeathBomb=no IvanIconFlickerRate=8
OccupyDamageMultiplier=1.2 OccupyROFMultiplier=1.2 OccupyWeaponRange=5
BunkerDamageMultiplier=1.3 BunkerROFMultiplier=1.3 BunkerWeaponRangeBonus=2
OverloadCount=3,6,10,50 OverloadDamage=0,50,100,500 OverloadFrames=30,60,60,60 ControlledAnimationType=MINDANIM PermaControlledAnimationType=MINDANIMR MindControlAttackLineFrames=20
DrainMoneyFrameDelay=30
DrainMoneyAmount=30
DrainAnimationType=DISKRAY
FallingDamageMultiplier=1.0 CurrentStrengthDamage=yes
OpenToppedRangeBonus=2 OpenToppedDamageMultiplier=1.2 OpenToppedWarpDistance=7
DeathWeapon=DefaultDeathWeapon IronCurtainDuration=750
FirestormWarhead=FirestormWH IonCannonWarhead=IonCannonWH VeinholeWarhead=V einholeWH PsychicRevealRadius=15
DefaultFirestormExplosionSystem=FirestormSparkSys DefaultLargeGreySmokeSystem=BigGreySmokeSys DefaultSmallGreySmokeSystem=SmallGreySSys DefaultSparkSystem=SparkSys DefaultLargeRedSmokeSystem=BigGreySmokeSys DefaultSmallRedSmokeSystem=SmallGreySSys DefaultDebrisSmokeSystem=SmallGreySSys DefaultFireStreamSystem=FireStreamSys DefaultTestParticleSystem=TestSmokeSys DefaultRepairParticleSystem=WeldingSys
Crush=1.8
ExpSpread=.7
FireSupress=1
FlameDamage=Fire
FlameDamage2=Fire2
HomingScatter=2.0
MaxDamage=10000
MinDamage=1
PlayerAutoCrush=no
PlayerReturnFire=no
PlayerScatter=no
SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1 TreeTargeting=no
TurboBoost=1.5
Incoming=10
CollapseChance=100
BerzerkAllowed=no
// PCG
[Radiation]
RadDurationMultiple=1
RadApplicationDelay=16
RadLevelMax=500
RadLevelDelay=90
RadLightDelay=90
RadLevelFactor=0.2
RadLightFactor=0.1
RadTintFactor=1.0
RadColor=0,255,0
RadSiteWarhead=RadSite
// PCG
[ElevationModel]
ElevationIncrement=4 ElevationIncrementBonus=2
ElevationBonusCap=2
// PCG
[WallModel]
AlliedWallTransparency=no WallPenetratorThreshold=50%
[Countries]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=Y uriCountry
10=GDI
11=Nod
12=Neutral
13=Special
[Sides]
GDI=British,French,Germans,Americans,Alliance Nod=Russians,Africans,Confederation,Arabs ThirdSide=YuriCountry
Civilian=Neutral Mutant=Special
[InfantryTypes] 1=E1
2=E2
3=SHK
4=ENGINEER 5=JUMPJET
6=GHOST
7=YURI
8=IV AN
9=DESO
10=DOG
11=CIV1
12=CIV2
13=CIV3
14=CTECH
15=WEEDGUY 16=CLEG
17=SPY
18=CCOMAND 19=PTROOP
20=CIV AN
21=YURIPR
22=SNIPE
23=COW
24=ALL
25=TANY
26=FLAKT
27=TERROR
28=SENGINEER 29=ADOG
30=VLADIMIR 31=PENTGEN 32=PRES
33=SSRV
34=CIV A
36=CIVC
37=CIVBBP
38=CIVBFM
39=CIVBF
40=CIVBTM
41=CIVSFM
42=CIVSF
43=CIVSTM
44=POLARB
45=JOSH
46=YENGINEER 47=GGI
48=INIT
49=BORIS
50=BRUTE
51=VIRUS
52=CLNT
53=ARND
54=STLN
55=CAML
56=EINS
57=MUMY
58=RMNV
59=LUNR
60=DNOA
61=DNOB
62=SLA V
63=WWLF
64=YDOG
65=YADOG
66=soldier
[VehicleTypes]
1=AMCV
2=HARV
3=APOC
4=HTNK
5=SAPC
6=CAR
8=WINI
9=PICK
10=MTNK
11=HORV
12=TRUCKA
13=TRUCKB
14=CARRIER 15=V3
16=ZEP
17=DRON
18=HTK
19=DEST
20=SUB
21=AEGIS
22=LCRF
23=DRED
24=SHAD
25=SQD
26=DLPH
27=SMCV
28=TNKD
30=HOWI
32=TTNK
33=HIND
34=LTNK
35=CMON
36=CMIN
37=SREF
38=XCOMET 39=HYD
40=MGTK
41=FV
42=DeathDummy 43=VLAD
44=DTRUCK
45=PROPA
46=CONA
47=COP
48=EUROC
49=LIMO
50=STANG
52=SUVW
53=TAXI
54=PTRUCK 55=CRUISE 56=TUG
57=CDEST
58=YHVR
59=PCV
60=SMIN
61=SMON
62=YCAB
63=YTNK
64=BFRT
65=TELE
66=CAOS
67=DDBX
68=BCAB
69=BSUB
70=SCHP
73=JEEP
74=MIND
75=DISK
76=UTNK
77=ROBO
78=YDUM
79=SCHD
80=DOL Y
81=CBLC
82=FTRK
83=AMBU
84=CIVP
29=car
[AircraftTypes] 1=APACHE
2=ORCA
3=HORNET
4=V3ROCKET
5=ASW
6=DMISL
7=PDPLANE
8=BEAG
9=CARGOPLANE 10=BPLN
11=SPYP
12=CMISL
[BuildingTypes]
1=GAPOWR
2=GAREFN
3=GACNST
4=GAPILE
5=GASAND
6=GADEPT
7=GA TECH
8=GAWEAP
9=CALAB
10=NAPOWR
11=NATECH
12=NAHAND
13=GAW ALL
14=NARADR
15=NAWEAP
16=NAREFN
17=NAW ALL
18=CAHSE07
19=NAPSIS
20=CASYDN01 21=NALASR
22=NASAM
23=CASYDN02 24=GAYARD
25=NAIRON
26=NACNST
27=NADEPT
28=GACSPH
29=GADUMY
30=GAWEAT
31=CABHUT
32=GALITE
33=REDLAMP
34=GRENLAMP 35=BLUELAMP 36=YELWLAMP 37=PURPLAMP 38=INORANLAMP 39=INGRNLMP 40=INREDLMP
41=INBLULMP
42=CITY01
43=CITY02
44=CITY03
45=CITY04
46=CITY05
47=CITY06
48=CAHOSP
49=INGALITE
50=INYELWLAMP 51=INPURPLAMP 52=NEGLAMP
53=NEGRED
54=TESLA
55=NAMISL
56=ATESLA
57=CAMACH
58=TSTLAMP
59=CASYDN03
60=AMMOCRAT 61=GAGREEN
62=NAYARD
63=GASPYSAT
64=GAGAP
65=GTGCAN
66=NANRCT
67=GAPILL
68=NAFLAK
69=CAOUTP
70=CA THOSP 71=CAAIRP
72=CAOILD
73=NACLON 74=GAOREP
75=CACITY01 76=CACITY02 77=CACITY03 78=CACITY04 79=CANEWY01 80=CANEWY04 81=CANEWY05 82=CASWST01 83=CA TECH01 84=CA TEXS01 85=CA TEXS02 86=CAW ASH01 87=CAFARM01 88=CAFARM02 89=CALIT01E 90=CALIT01N 91=CALIT01S 92=CALIT01W 93=CAMISC01 94=CAMISC02 95=CAMISC03 96=CAMISC04 97=CAPOL01E 98=CAPOL01N 99=CAPOL01S 100=CAPOL01W 101=CASIN01E 102=CASIN01N 103=CASIN01S 104=CASIN01W 105=CAPARS01 106=GAAIRC 107=CAFRMA 108=CAFRMB
110=CAW ASH04 111=CAW ASH03 112=CAW ASH07 113=CAW ASH11 114=CAWSH12 115=CAW ASH14 116=CAW ASH09 117=CAW ASH10 118=CAW ASH13 119=CAARMY01 120=CAUSFGL 121=CAW ASH08 122=CALIT03E 123=CALIT03N 124=CALIT03S 125=CALIT03W 126=CALIT02L 127=CALIT02R 128=CAHSE01 129=CAWT01 130=CATS01 131=CABARN02 132=CAW A2A 133=CAW A2B 134=CAW A2C 135=CAW A2D 136=AMRADR 137=CAPRS03 138=CAGARD01 139=CARUS01 140=CAMIAM01 141=CATRAN01 142=CAMIAM02 143=CANWY05 144=MAY AN 145=CAEUR1 146=CAEUR2 147=CAEUR04 148=CAMEX01 149=CARUS02A 150=CARUS02B 151=CARUS02C 152=CARUS02D
154=CARUS02F 155=CANEWY06 156=CANEWY07 157=CANEWY08 158=CAPARS02 159=CAPARS08 160=CAPARS09 161=CARUS03 162=CANEWY10 163=CANEWY11 164=CANEWY12 165=CANEWY13 166=CANEWY14 167=CANEWY15 168=CANEWY16 169=CANEWY17 170=CANEWY18 171=CAPARS04 172=CAPARS05 173=CAPARS06 174=CAPARS07 175=CAW ASH15 176=CAPARS10 177=CAPARS13 178=CAPARS14 179=CAGAS01 180=CAPARS11 181=CAPARS12 182=CAFARM06 183=CAMIAM04 184=NAPSYB 185=NAPSYA 186=CAIND01 187=CACOLO01 188=CANWY09 189=CANWY22 190=CANWY23 191=CANWY24 192=CANWY25 193=CANWY26 194=CATEXS03 195=CATEXS04 196=CATEXS05
198=CACHIG04 199=CAMIAM03 200=CARUS07 201=CATEXS06 202=CATEXS07 203=CATEXS08 204=CACHIG01 205=CACHIG02 206=CACHIG03 207=CAW ASH16 208=CAW ASH17 209=CACHIG05 210=CAW ASH19 211=CARUS08 212=CARUS09 213=CARUS10 214=CARUS11 215=CANEWY20 216=CANEWY21 217=CARUS04 218=CARUS05 219=CARUS06 220=CAMSC01 221=CAMSC02 222=CAMSC03 223=CAMSC04 224=CAMSC05 225=CAMSC06 226=CAMSC07 227=CAW ASH18 228=CAEURO05 229=CAPARK01 230=CAPARK02 231=CAPARK03 232=CAHSE02 233=CAHSE03 234=CAHSE04 235=CASTRT01 236=CASTRT02 237=CASTL01 238=CASTL02 239=CASTL03 240=CASTL04
241=NAPSYA
242=CAHSE05
243=CAHSE06
244=CAMIAM05 245=CAMIAM06 246=CAMIAM07 247=CAFNCB
248=CAFNCW
249=CAMEX02
250=CAMEX03
251=CAMEX04
252=CAMEX05
254=CACHIG06
255=CAMSC08
256=CAMSC09
257=CAARMY02 258=CAARMY03 259=CAARMY04 260=TEMMORLAMP 261=TEMDAYLAMP 262=TEMDUSLAMP 263=TEMNITLAMP 264=SNOMORLAMP 265=SNODAYLAMP 266=SNODUSLAMP 267=SNONITLAMP 268=CAKRMW
269=CARUFGL
270=CAFRFGL
271=CATRAN02
272=CACUFGL
274=CASKFGL
275=CALBFGL
276=CAMIAM08 277=CAMISC05
278=CAMISC06
279=CASTL05A
280=CASTL05B
281=CASTL05C
282=CASTL05D
283=CASTL05E
284=CASTL05F
286=CASTL05H 287=CAMSC10 288=CAGEFGL 289=CAUKFGL 290=CAW ASH06 291=CAMSC11 292=CAMSC12 293=CAMSC13 294=CAPOFGL 295=CAMSC12A 296=CAMOV01 297=CAMOV02 298=CABUNK01 299=CABUNK02 300=CAFNCP 301=CASTRT03 302=CASTRT04 303=CASTRT05
305=YACNST 306=YAPOWR 307=YABRCK 308=YAWEAP 309=YAYARD 310=YADEPT 311=YATECH 312=GAFWLL 313=YAGGUN 314=YAPSYT 315=NAINDP 316=YAGRND 317=YAGNTC 318=CASLAB 319=CATIME 320=YAPPET 321=CALOND04 322=CALOND05 323=CALOND06 324=CAMOON01 325=CATRAN03 326=CAEAST01 327=CAEGYP01。