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Powering UpAt the end of each turn, you have a chance to power up by searching your deck and discard pile for Aces (supers). You may discard:✦ A pair for ...1 Ace ✦3-of-a-kind for ... 2 Aces ✦4-of-a-kind for ...3 Aces Hitting with chains (straights) in a comboduring combat also lets you search for Aces during the Power-up phase, no extra discards required.✦ 3 normal attacks in a row ... 1 Ace ✦ 4 normal attacks in a row ... 2 Aces ✦ 5 normal attacks in a row ... 3 Aces ✦ 6 normals (Valerie only) ... 4 AcesExtra CostsSome moves let you discard extra cards to pump up your damage. These extra cards do count as part of your combo, but they don’t cost extra combo points. Some Ace moves have mandatory costs that require you to discard extra Aces as soon as you reveal an Ace in combat.CombatDuring combat, you and your opponent each play a card face down, then reveal them simultaneously. Most cards have a di fferent move at each end, and the end toward your opponent is your choice that turn.What Beats What?✦Attacks beat throws then let you combo.✦Throws beat blocks and dodges then usually let you combo.✦Blocks stop attacks and Jokers. When you block an attack or Joker, draw a card. As long as you don’t lose combat, return your block card to your hand.✦Dodges avoid attacks and Jokers and let you retaliate with a single attack or throw (any attack or throw you do becomesan Ender).✦Jokers beat attacks and throws and let you search your deck for up to two Aces.Speed (tie-breaker)Between two attacks or two throws, the faster speed wins(lower speed stat is faster). If both attacks have the samespeed, they both hit and deal damage, but no further combosor damage pumps are allowed. If two throws have the samespeed, neither throw hits; discard them both.CombosWhen you hit with an attack or throw, you can play a combo.Each move lists its combo points and a character can only do acombo as big as his Combo Limit each turn .KnockdownsMoves with this icon knock down if you do not follow up with a combo afterwards. When you are knocked down, next combat you cannot dodge and you can behit by mixup normals (can’t block odd numbered normal attacks (#s 2 - 10) with even numbered blocks, and vice versa).Q U IC K S TA RT R U LE S✦Re mo ve yo ur Ch ara cte r C ard from yo urde ck an d s et it a sid e f or ref ere nc e.✦Sh u ffle y ou r d eck , th en dr aw 7 card s.✦Pla y a ca rd fac e d ow n w ith yo urde sire dmo ve on th e e dg e o f th e c ard to ward theop po ne nt (he do es the sa me ). W hen b othcar ds ar e d ow n, rev ea l th em .✦Se e w ho wi ns the pa pe r (att ack ), roc k(thr ow ), s cis sor s (blo ck /do dg e ) e xch an ge .✦If y ou lan d a n a tta ck orthr ow , yo u c anco mb o m ore ca rds un til yo u r ea ch your ch ara cte r’s Co mb o L im it o r d o a n End er.✦If y ou lo se co mb at, yo u c an pl aya J ok er orblu ff ca rd fac e d ow n, the n r ev ea l anddis car d i t a fte r th e o pp on en t finis hes h isco mb o. C ard s p lay ed wh ile yo ur Joker isfac e d ow n w on ’t d am ag e y ou .✦Aft er co mb at, yo u c an Po we r-u p byret rie vin g A ces if y ou pl aye d a str aight ordis car d a pa ir o r th ree or fo ur-of-a-kind .✦Sta rt t he ne xt tur n a nd fro m no w ondra w on e c ard at th e s tar t o f e ac h turn .Combo Rules ✦An Ender makes your combo end immediately.✦ A Starter can only start a combo.✦After a Linker , you can combo any normalattack or any Linker or Ender. A Linker can beused at any point in a combo.✦Can’t Combo cards cannot precede or followany other attacks or throws.✦You can chain combo normal attacks inincreasing sequential order (e.g.: 2,3,4,5; face cards and Aces aren’t normal attacks.)Rewind Time (avoid combos)If you lose combat and further hits are possible, youcan play a card face down, then the opponentcontinues his combo. When he’s finished, you reveal and discard your face-down card.If it was a Joker, you don’t take damage from any cards the opponent played while your Joker was face down, and you draw 2 cards. If it was a non-Joker, it was just a blu ff that has no e ffect. Playing a non-Joker this way can trick the opponent into stopping his combo early.Special AbilitiesEach character has an innate ability on his character card. Each deck also has two or three other special abilities with four copies each. Special abilities are in a brown-bordered box in the middle of those cards.Initiative and TimingOccasionally you and your opponent might want to play abilities at the same time. The player who started the turn with the lower life total has initiative for the turn and has the first chance to play abilities at each step. If your life totals are tied as the turn starts, play rock, paper, scissors to determine who has initiative that turn.Abilities resolve immediately when they are played unless they are countered. Play as many abilities as you want in a row, then your opponent gets a chance to play his. Go back and forth this way until you both pass, then you must go to the next step.Countering AbilitiesA few abilities can “counter.” Play the counter after the opponent plays any activation costs, then prevent and undo the entire ability (including costs), as if it never happened. Your opponent discards the ability card if he played it from his hand.IntroductionYomi: Fighting Card Game is a simple competitive card game that simulates a battle between two characters. Each deck represents one character and doubles as a regular deck of playing cards.Your deck has 56 cards: 52 poker cards with markings to play Yomi, 2 Jokers, 1 character card, and 1 rules card. The 2 - 10 cards are attacks, blocks, dodges, and throws. Face cards are special moves, while Aces are super moves. Most cards have a di fferent move along the top and bottom edges.“Yomi” is Japanese for “reading,” as in reading the mind of the opponent. The Yomi card game is designed to distill the high-levelmind games from fighting game tournaments into a simple card game that, itself, stands up to serious tournament play.Yomi teaches you to pay attention to small clues that indicate how people think and act. Developing your Yomi skills might give you an edge in other games and even in other areas of life.Object of the Game The object of the game is to reduce the opponent’s hit points to zero through winning combats and performing combos.Fighting Card GameTur n S tru ctu re(simu ltane ous f or bo th pl ayers )Draw Pha se (skip on first tu rn)✦Draw a car dCom bat P hase✦Play a fac e-do wn c ard✦Reve al co mbat card s sim ultan eous ly ✦Dete rmin e com bat w inner✦Lose r can play face -dow n Jok er to avoid mor e dam age, or a b lu ff card , or di scard his c omb at ca rd to sign ify he’s s kippi ng th is ste p✦Winn er pla ys co mbo s if ap plica ble ✦Reve al, di scard Joke r/blu ff card ✦Disca rd re main ing c omb at ca rds a t end o f com bat Powe r-up Phas e✦Disca rd pa irs, 3-of-a-kinds , or 4-of-a -kinds to se arch for A ces.✦Searc h for mor e Ace s if yo u hit with a cha in co mbo this turn.To learn more about Yomi, visit Something on this page...If you successfully attack or throw , you can continue to combo until you do an Ender or use all your combo points for the turn.When you block an attack or Joker, draw a card. Return the block card to your hand at the end of combat unless you were thrown or hit by mixup normals after a knockdown.When you dodge an attack or Joker, you may hit back with any single attack or throw . (It becomes an Ender.)If you end your combo with a knockdown move, the opponent can’t dodge and can be hit by mixup normals next turn.Mixup normals: you can’t block an odd-numbered normal attack (#2-10) with an even-numbered block, and vice versa.Q ui c kr ef e r e n c eYomi RulesFAQv22.1Sirlin GamesBlocking1) How does blockingwork?A: Blocking lets you build up morecards. When you block, you only discardyour block card if the opponent throws. If he attacks, blocks, dodges, or plays a Joker, then you return your block card to your hand at the end of combat. Also, you draw an extra card if he attacked or played a Joker in combat.2) Is block damage considered a “hit” by the rules?A: No. If you attack and the opponent blocks, even if he takes block damage (the number in the blue shield) he did not get “hit” but he did “block an attack” and take “block damage.”Dodging3) How does dodging work?A: Dodging an attack or Joker lets you hit back with one move. Unlike a block, when you dodge you always discard your dodge card at the end of combat. If the opponent attacked or played a Joker in combat, you can play any attack or throw from your hand. It doesn’t matter if that attack or throw is a Starter, Linker, Ender, or Can’t Combo; no matter which combo type the move says it is, it becomes an Ender if you play it after a dodge. You can choose to play an Ace move that costs multiple Ace cards if you like. You can also pump your move up (additional discards for additional damage) if the move normally allows this.4) If I play a dodge accidentally when knocked down or when Midori’s innate ability says I can’t, what happens? A: You discard your dodge card and any attack, throw, or Joker your opponent played will hit you.Chain Combos5) How do chain combos work?A: A chain is a series of normal attacks (not face cards or Aces) that are in increasing, sequential order. For example, a combo of 3,4,5, Jack contains a chain combo (the 3,4,5 part). Each card’s help text reminds you which cards you can combo after it. If your combo contains a chain combo of at least 3 hits (in increasing, sequential order) then you can search your deck or discard pile for an Ace during the Powerup phase. If it contains a 4-hit chain, you can search for 2 Aces; a 5-hit chain lets you search for 3 Aces; a 6-hit chain (only possible with Valerie) lets you search for all 4 Aces.Jokers6) When can I use the Rewind Time ability on Jokers to avoid damage?A: The actual rules of Rewind Time are: “When you lose combat and further combat damage is possible, you may play a card from your hand face down. After the opponent finishes his combo, reveal and discard your card. If you revealed a Joker, moves your opponent played while it was face down don't damage you. If you prevented any damage this way, draw 2 cards.”“Further combat damage is possible” means you can play your face-down card if you lose to a dodge, or an attack or throw that’s a Starter, Linker, or normal attack. You cannot play the face-down card if you lose to a block, or to a non-pumpable Ender or Can’t Combo move. If you lose to a move that’s pumpable (it allows extra discards for optional damage), you can play a face-down card even if the move was an Ender or Can’t Combo move.7) If my opponent uses a Rewind Time Joker to prevent some damage from my combo, does it cancel other effects that happened during my combo also?A: No. Jokers only prevent damage from combos, not other effects that happen along the way such as chain combos earning you the right to search for Aces, knockdowns, etc.8) Do Jokers count as wild cards for purposes of pairs or straights?A: No. Jokers never count as wild cards in Yomi.9) What if both players play a Joker as their face-down combat move?A: The Jokers hit each other and each player gets the effect of searching for 2 Aces from his deck or discard pile.10) Can I discard two Jokers or two Aces to get an Ace during the Powerup Phase?A: Yes you can, but it’s unusual that you’d want to. Knockdowns11) How do knockdowns work?A: To knock the opponent down, end your combo with a knockdown move (a move that has the knockdown symbol). Most throws can knock down, so let’s say Grave throws his opponent. Grave can now choose to continue his combo with more attacks (he won’t get the knockdown in this case), or he can stop so that the throw ends his combo (he does knock down the opponent in this case).When you knock down the opponent, next combat (next turn), his defenses are weakened. He can’t dodge at all (if he tries, the dodge does nothing and he discards it). Also, he can’t block your odd numbered normal attacks with an even numbered block, and vice versa. For example, if he tries to block your 3 attack with a 10 block, he gets hit. He discards the block card and doesn’t draw a card from blocking. Playing No-card12) Can I choose to play no card at all during combat? A: Yes, though it’s almost always a very bad choice. Announce “no-card” if you don’t want to play a card during combat. If the opponent already played a face down combat card, he can return it to his hand and make a new choice. (This is necessary because otherwise you would always want to stall and make the opponent play first in case you wanted to play no-card.)No-card loses to all other options. Attacks, throws, and Jokers hit you; dodges allow the opponent to hit you with a single attack; and blocks let the opponent draw a card (and return the block card to his hand).If you play no-card, you can still play abilities after combat, and you can still play Rewind Time Jokers to cancel the damage of the opponent’s combo, if you like.13) What if I play an Ace move that requires me to immediately reveal more Aces, but I don’t have any more Aces in my hand?A: This is an illegal play. In a casual game, your opponent might be nice enough to let you take back your move and you can start that turn’s combat over again. In a serious match, you reveal your hand to show that you don’t have enoughAces. If your hand DOES have enough Aces, you must play the Ace move you used in combat. If you hand does NOT have enough Aces, your penalty is that you discard the Ace you played in combat, then you must play no-card. The opponent can then re-choose his combat move and hit you with anything he wants.14) What if I run out of cards in my deck?A: This question really doesn’t matter because it’s not going to happen. If it does, no special rule is needed. Keep playing as usual without drawing. If you run out of cards in hand too, simply play your only legal move each turn--no-card--and you will almost certainly lose. If both players run out of cards in deck and in hand, an event more unlikely than a meteor destroying the Earth during your match, then the winner is the player with the highest life total (or a draw if the totals are equal).Miscellaneous15) Can I play abilities that trigger “after the draw phase” on the first turn?A: No. There is no draw phase on the first turn, and you can’t play any abilities that trigger after the draw phase on the first turn.16) Can I play multiple copies of an ability in a row? A: Yes if each copy comes from a different card. For example, if you have three of Valerie’s Burst of Speed ability cards in your hand, you could play all three of them in a row to get the effect three times. (Similarly, you could play one, let the opponent play an ability, then play your other two.)17) When I search for Aces during the Powerup Phase, can I choose to get fewer Aces than I’m entitled to?A: If there are Aces in your discard pile, you must “find” them. If you are searching for a number of Aces greater than the number in your discard pile, you do not have to “find” the extra ones. To save time, if you would search your deck for “zero Aces,” don’t actually look through it or shuffle it.Combo ExamplesHere are examples of valid and invalid combos using Grave’s deck:[3 attack] [4 attack] [5 attack][3 attack] [5 attack] [6 attack][4 attack] [4 attack] [5 attack] [6 attack]These are invalid combos because normal attacks can only be comboedtogether in direct ascending order.(Note: Valerie's character ability lets her ignore this rule.)[8 throw] [2 attack] [3 attack][8 throw] [2 attack] [3 attack] [4 attack][7 throw] [A True-Spark Arc][7 throw] [AAA True Power of Storms]Both of these invalid combos exceed Grave's total combo point limit. Each invalid combo listed needs 5 combo points but Grave’s combo point limit is 4. (For reference: Grave’s throw costs 2 combo points, his normal attacks cost 1 combo point, True-Spark Arc costs 2 combo points, and True Power of Storms costs 3 combo points.)[6 attack] [Dragonheart][Dragonheart] [6 attack]This is an invalid combo because the Dragonheart is an Ender. Playing an Ender ends a combo even if you have combo points left.[9 throw] [4 attack] [5 attack][4 attack] [5 attack] [9 throw]This is an invalid combo because the throw is a Starter. A Starter can only be the first move of a combo. (You need to play it as your face-down combat card.)[2 attack] [Whirlwind] [6 attack]This is a valid combo. Whirlwind is a Linker, so it can connect other valid combo parts as long as you have the combo points.[Whirlwind]+[another Whirlwind as a pump] [5 attack] [Lightning Cloud]This is another valid combo. Cards discarded to pump the damage of another card do not count towards your spent combo points.Character-Specific QuestionsGrave1) When I use Martial Mastery, do Ihave to discard one of the two cards Ijust drew, or can I discard any card inmy hand?A: You can discard any card in your hand;it does not have to be one of the twocards you just drew.2) How does the timing of Grave’s character ability work? A: When you block an attack, first draw a card from blocking, then you may reveal a card for his character ability (not the card you blocked with though, return that to your hand at the end of combat). Next turn, if you play the card you revealed in combat, you can search for a Queen as soon as your combat card is revealed. This happens at the same time you pay mandatory costs for Aces, which is before the winner of the combat is determined.3) Can Setsuki use Smoke Bomb to counter Grave’s character ability?A: She can Smoke Bomb as you activate your ability when you reveal a card to cancel the effect of your ability. But if she does not Smoke Bomb at this point and you reveal a card, then play that card in combat next turn, she cannot use Smoke Bomb at that point. It’s too late because you can only counter an ability as it’s activated, not later.Jaina1) Can I return cards to my hand withBurning Vigor that I discarded topump up my attacks?A: Yes. Optional discards to pump up yourQueens, Kings, and Aces can be returnedto your hand with Burning Vigor.2) If I attack but do not hit myopponent, can I still return my attack card (or two cards in the case of my Ace’s “Letter J”) to my hand with Burning Vigor?A: Yes.3) Can I return Unstable Power to my hand using Burning Vigor?A: No, not if you played it as an ability card. Burning Vigor only lets you return cards that were part of your combo, not ability cards. You could return Unstable Power or Smoldering Embers to your hand if you discarded them to pump the damage of your Queen though.4) Can I dodge or throw, then play attacks and return them to my hand with Burning Vigor?A: No. This ability does not trigger unless ATTACK was your Rock/Paper/Scissors choice in combat.6) Does a Joker (Rewind Time) somehow prevent me from activating Burning Vigor?A: No.7) If I play Unstable Power to rotate my Ace into the “Letter J” super, do I still have to pay the mandatory cost of discarding an additional Ace?A: No, mandatory costs are paid when combat cards are revealed, before any abilities can be played (or as soon as you play an Ace from your hand if you play it later in a combo). As long as mandatory costs are paid when your combat card is revealed, rotating it does not change the mandatory cost. This also means that if you reveal the “Letter J” super and pay the extra Ace, then rotate it with Unstable Power, that you paid the extra Ace for no real benefit.8) If I use Unstable Power to rotate my combat card and I hit the opponent, can I still pay optional costs to pump up my attack?A: Yes, you may pay optional costs as you normally would. 9) If I use Unstable Power to rotate my dodge to become an attack, can I activate Burning Vigor this turn?A: Yes. Burning Vigor triggers “if you attacked this turn.” This means it triggers if the combat action you locked-in for purposes of resolving combat was an attack. Conversely, if you reveal an attack as your combat action, but then an effect (such as Unstable Power) changes your combat action to something else (like a dodge), then you dodged this turn, and you did not attack. Burning Vigor would not trigger in that case.10) If I have multiple copies of Burning Embers in my discard pile, do they all trigger if the opponent dodges? A: Yes.11) What if someone counters Unstable Power or Burning Vigor?A: You get back the 10 life cost of Unstable Power when it’s countered because all costs are rewound as if they never happened. Only Setsuki can counter Burning Vigor, and the legal time to counter it is when you announce which cards you would return to your hand. Countering once prevents all activations of Burning Vigor that turn.Midori1) What happens if I am in DragonForm and my opponent tries to dodgemy attack?A: He gets hit and discards his dodge card.2) Does playing a dodge, block, orJoker (Gold Burst) end Dragon Form?A: No. Only playing a non-Dragon throw ora non-Dragon attack as your combat card, or getting thrown will end Dragon Form.3) Can Grave, Setsuki, and Argagarg use their counters to stop my Dragon Form?A: Yes, if they counter it right away as you play your Dragon Form card. Counters only work against abilities as they are played though, so they cannot counter your Dragon Form once it’s active.Setsuki1) Are there some character abilitiesthat Smoke Bomb cannot counter?A: Yes. Smoke Bomb cannot counterValerie’s or Midori’s character abilities(those abilities say that on the cards).2) What happens and what doesn’thappen when I counter an ability withSmoke Bomb?A: When you counter an ability, prevent and undo all of its costs and effects, as if it never happened. Your opponent discards the ability card if he played it from his hand. You play this after they pay any costs to activate, but then the opponent gets his costs refunded when you counter.Rook1) How does the Joker (Rewind Time)interact with Rock Armor?A: After you activate Rock Armor, you canplay your face-down Joker or bluff card,then the opponent finishes his combo.Then he can play his face-down Joker orbluff card, then you finish your combo.2) Can the opponent use a Joker (Rewind Time) to avoid the damage from my Stone Wall or Entangling Vines?A: No. Rewind Time Jokers can’t prevent damage from abilities.3) What if I block an attack with Stone Wall or Entangling Vines, but it gets countered by Smoke Bomb, Crash and Flow, or Mental Toughness?A: Ignore the ability box and your card becomes a normal block. You do draw a card from blocking and return the block card to your hand in this case.4) Does Entangling Vines count as a throw?A: No. You do discard a throw card to activate it, but it counts as an ability, not as a throw, so it wouldn’t end Midori’s Dragon Form, for example.5) How does it work when Setsuki counters Rock Armor with Smoke Bomb?A: She must counter it just after you discard two cards of the same suit to activate it. Smoke Bomb then prevents your Rock Armor from triggering this turn, but you do return to your hand the two cards you used to activate Rock Armor. DeGrey1) Can I activate Point, Counterpointmultiple times in one turn?A: No. If Point, Counterpoint were anability card you played from your hand,you could play multiple copies of it, but it’snot. It’s an ability that’s part of the cardyou reveal in combat, and you can onlyreveal one card in combat so you can onlytrigger this ability one time per combat.2) Can I play multiple copies of Troublesome Rhetoric on the same turn?A: Yes. When you do this, you can name different options, or the same option, whatever you want. For example, you could play three copies of Troublesome Rhetoric on the same turn and name “block” all three times. If the opponent blocks that turn, you’ll gain 36 life.Valerie1) When I use Agile Hands to combonormal attacks in non-sequentialorder, can I still search for Acesduring the Power-up Phase?A: Yes, even out-of-order normal attackscount as a chain combo for Valerie. Forexample, if you attacked with a 4,6,2,2combo, you could search for two Acesduring the Power-up Phase.2) If I use multiple Burst of Speeds, what happens when I get to speed 0.0?A: You cannot gain any speed past 0.0. If your attack speed is 2.2, for example, and you discard two Burst of Speeds, the first one makes your attack 0.2 and the second makes your attack 0.0.3) Do I get to draw multiple cards with Unbounded Creativity if I play the Ace as Masterpiece?A: No, you only draw one card for the entire Ace move, even though Masterpiece costs two Aces to play.4) Do I get to draw a card from Unbounded Creativity if the opponent does a Rewind Time Joker against my Ace combo?A: Yes. Jokers only prevent the damage done by combos, not other effects that happen along the way in a combo. Geiger1) How does Time Stop work?A: The Time Stop ability triggers when youdeal block damage with a Time Spiral(either a Jack, Queen, or the Time SpiralHurricane half of an Ace). After theopponent takes block damage, theopponent has a chance to play a face-down Joker or bluff card, then you havethe option of playing a throw card from your hand. If you do, the opponent doesn’t draw a card from blocking and he discards his block card at the end of combat.This throw begins your combo, as if you played it as your combat action this turn. The throw uses combo points as usual, and the combo you do is subject to Rewind Time Jokers as usual. The Time Spiral you played to activate Time Stop does not use up combo points this turn because it’s not considered part of your combo.2) When Temporal Distortion makes my Time Spirals cost zero combo points, can I play them even if my combo has already used all four of my combo points? A: Yes. Even if you’ve used all your combo points this turn, you can still play attacks that cost zero combo points as long as you haven’t done an Ender. (An Ender always ends your combo, regardless of how many combo points you have left.)3) If I use Temporal Distortion, can I dodge an attack then hit back with lots of Time Spirals?A: No. Even though your Time Spirals become Linkers, the usual rules for dodge still apply. After you dodge an attack or Joker, any attack or throw you do in response still becomes an Ender.Lum1) When does Roll the Dice trigger?A: When you damage the opponent withan attack during combat. This includesdodging, then hitting with an attack, andit also includes block damage when anopponent blocks your face cards or Aceattack. It does not trigger from your Ace’sBlackjack ability though (that’s an abilityon a dodge, not an attack).2) Can Roll the Dice trigger more than one time per combat?A: No.3) If I use Roll the Dice and get a 4-10, what does it mean when it says I get to return any face cards I played this turn if I attacked?A: If you damage the opponent with an attack in combat, you can return to your hand any face cards you used as part of your combo, even face cards you used to pump an attack.。
VOS3000操作手册
VOS3000操作手册版权所有侵权必究目录第一章手册使用指南 (1)第二章功能操作指南 (2)1 系统登录 (3)2 费率管理 (4)2.1 费率组管理 (4)2.2 费率组费率管理 (6)3 套餐管理 (9)3.1 套餐组管理 (9)3.2 套餐赠送时长管理 (10)3.3 套餐时段费率管理 (11)4 账户管理 (12)4.1 普通账户 (12)4.2 账户缴费 (15)4.3 代理账户 (16)4.4 账户的计费 (17)4.5 账户权限管理 (18)4.6 账户号码段限制 (20)5 呼叫跟踪 (21)6 业务管理 (22)6.1 网关业务 (22)6.2 话机业务 (53)6.3 当前通话 (71)6.4 通话性能 (73)6.5 呼叫分析 (74)6.6 注册分析 (75)6.7 域名管理 (76)6.8 软交换管理 (77)7 语音管理 (80)7.1 语音业务 (80)7.2 语音文件 (83)7.3 内置语音 (85)7.5 语言管理 (87)7.6 IVR管理 (88)8 数据查询 (90)8.1 历史话单 (90)8.2 缴费记录 (92)8.3 话费查询 (93)8.4 卡类查询 (99)8.5 结算查询 (101)9 数据报表 (104)9.1 话费报表 (105)9.2 卡类报表 (111)9.3 结算报表 (113)9.4 报表管理 (116)10 话单分析 (117)10.1 接通分析 (117)10.2 中断分析 (118)10.3 地区分析 (119)10.4 呼叫分布 (120)10.5 历史性能 (121)10.6 网关性能 (122)10.7 时段接通分析 (123)10.8 网关地区分析 (124)11 卡类管理 (127)11.1 电话卡 (127)11.2 在用电话卡 (129)11.3 绑定号码 (130)12 系统管理 (131)12.1 用户管理 (131)12.2 系统日志 (133)12.3 系统参数 (134)12.4 系统信息 (135)12.6 在线用户 (137)13 号码管理 (138)13.1 号段查询 (138)13.2 手机地区 (139)13.3 城市号码 (140)13.4 地区信息 (141)13.5 号码变换 (142)13.6 主叫名单 (143)13.7 被叫名单 (144)第三章操作补充说明 (145)1 过滤条件 (145)2 快捷方式 (146)3 颜色说明 (147)4 改写规则说明 (148)5 参数说明 (149)5.1 软交换管理参数说明 (149)5.2 IVR管理参数说明 (156)5.3 系统参数 (158)6 通话终止原因 (160)6.1 服务器原因 (160)6.2 VoIP设备产生原因 (162)第四章服务器维护 (167)1 服务启动 (167)2 服务关闭 (167)3 服务重新启动 (167)第五章产品安装 (168)第六章系统需求 (169)第一章手册使用指南本手册适用于昆石网络技术有限公司VOS3000虚拟运营支撑系统客户端,本部分内容,有助于您更好的理解本手册的组织方式手册各操作环节均有实际图示供用户参考,用户可参照样例,实现各类功能,手册章节主要内容如下●第一章:功能操作指南,详细介绍VOS3000虚拟运营支撑系统各模块功能●第二章:操作补充说明,对功能操作的补充●第三章:服务器维护,简单介绍服务的启动重启和关闭。
laderdes桌游规则
laderdes桌游规则(原创版)目录derdes 桌游简介derdes 桌游规则概述derdes 桌游规则详细解析derdes 桌游规则的实际应用5.总结正文【derdes 桌游简介】Laderdes 是一款策略性的桌游,适合 3-6 人进行对局。
游戏中,每个玩家都需要通过出牌、抢地盘、合并地区等方式,将自己的势力范围扩大,最终统一整个地图。
Laderdes 不仅考验玩家的策略思考能力,还需要一定的运气成分。
因此,深受玩家们的喜爱。
【derdes 桌游规则概述】Laderdes 的规则相对简单,却充满了策略性。
游戏开始时,每个玩家会分到一定的地区牌和领袖牌。
然后,通过出牌、抢地盘、合并地区等方式,将自己的势力范围扩大。
游戏中,每个地区都有特定的分数,玩家需要根据自己的策略,去争夺这些地区,以获得更多的分数。
【derdes 桌游规则详细解析】Laderdes 的游戏规则主要分为以下几个部分:(1)出牌阶段:在游戏开始时,每个玩家会有一定的手牌。
这些手牌包括地区牌和领袖牌。
玩家需要在每一轮中,选择合适的牌进行出牌。
出牌的目的,通常是为了争夺地区,或者阻止其他玩家争夺地区。
(2)抢地盘:当一个地区牌被出牌后,其他玩家可以进行抢地盘。
抢地盘的方式是,玩家需要出一张与该地区牌相同颜色的领袖牌。
如果一个玩家出了一张颜色相同的领袖牌,那么他可以夺取该地区牌,并将其加入自己的势力范围。
(3)合并地区:当一个玩家的势力范围足够大时,他可以选择合并地区。
合并地区需要出一张合并地区牌。
合并地区后,该玩家的势力范围将得到扩大,并且会获得额外的分数。
【derdes 桌游规则的实际应用】在实际游戏中,Laderdes 的规则可以帮助玩家更好地理解游戏,并制定出相应的策略。
例如,玩家可以通过合理出牌,争夺更多的地区;或者通过合并地区,扩大自己的势力范围,从而获得更多的分数。
【5.总结】总的来说,Laderdes 是一款策略性非常强的桌游。
Riot 做了三年的《英雄联盟》的桌游,终于要推出了
Riot 做了三年的《英雄联盟》的桌游,终于要推出了在《最终幻想 7》和《黑暗之魂 3》推出桌游之后,《英雄联盟》的桌游也要来了。
这款名为 Mechs vs Minions 是桌游是 Riot 官方推出的第一部《英雄联盟》桌面游戏。
将近三年前,Riot 中的一个小小的研发团队就开始做这款游戏了。
拥有 1200 款桌游收藏品的制作人 Chris Cantrell 带领着其他的六名员工负责了整个游戏的设计开发。
在这部实体桌游里,玩家将扮演 Mechs,也就是机甲兵团,来对抗小兵军团(Minions)。
玩家可以挑选的是四个《英雄联盟》的英雄角色:飞机也就是英雄投弹手库奇、小炮麦林炮手崔丝塔娜、炸弹人吉格斯和大头大发明家黑默丁格。
他们各自具有不同的技能。
这也是游戏能支持的玩家上限:一局游戏可供 2~4 名玩家游戏。
游戏中配备有 10 种不同的场景版图,按照各自的规则说明书,每块场景版上都会有不同的地形场景和怪物分布。
玩家通过抽取命令卡,来移动自己所选角色的人物棋子进行行动。
命令卡将被放在命令槽中生效,你需要依次执行命令。
命令卡有四种不同的属性,同种属性的命令卡可以叠加,并发挥更大的威力。
而当你执行完你的回合又不小心和敌军的小兵面对面的话,你必须从伤害卡中抽取一张写有指令的卡以代表你受到伤害,比如,有些伤害会造成你命令卡的失效;有的时候,你还会因此走进地图上的死胡同。
目前,Riot 官方对这款游戏的介绍还比较少,一个卡通风格的短视频详细讲述了命令卡的使用规则。
至于其他如何抽卡以及游戏中的其他丰富的元素,目前 Riot 还没有泄露,或许一切要等到游戏于 10 月 13 日发售之后才能一探究竟。
从目前有限的资料介绍来看,这款游戏的上手难度不大,配合着规则说明,应该很轻松就能进行。
这个游戏盒子中包括每名角色的人物手办棋子和 100 个小兵棋子,即使不玩,拿来当手办收藏或许也是个不错的选择。
不过,这部游戏售价 75 美元,不算便宜,而且要在 Riot 的官方商店才能买到。
桌游规则集合
桌游1.《富饶之城》游戏目的:玩家们是城市的首脑人物,各自为名利而去开发城市。
市内各个地区由『地区卡』表示,当有玩家放置他城市中的第 8 个地区时,这轮结束后游戏便会结束。
游戏配件1. 65 张『地区卡』2. 35 枚金币3. 18 张『角色卡』4. 1 张『皇冠卡』地区卡:每个地区都有一种颜色代表它的种类每个地区都需要一定的金币数目作为建筑费用。
每个紫色地区都能够为拥有者提供一种特殊能力,详情在『游戏规则摘要』卡上列出。
角色卡:游戏中总共有 8 个角色:1. 刺客2. 盗贼3. 魔法师4. 国王5. 主教6. 商人7. 建筑师8. 领主游戏准备:在游戏开始时,拿走 10 张扩展角色卡(数字下有星号)。
把剩下的角色卡和地区卡分别洗混,分成两堆。
每位玩家会获发 4 张地区卡,2 枚金币。
随机选择一个玩家做起始玩家,他可以获得皇冠卡。
随机的方法可以是让每位玩家抽一张地区卡,卡上显示建筑费用最高的玩家获得皇冠。
游戏玩法:选择角色将 8 张角色卡反转并且洗混。
在每一个回合中,都会有一些角色卡放在一旁不用,有些可以打开显示出来,有些则不可以打开。
总之,面向下方的卡一定是等于玩家数目加 1。
玩家数目放在一旁面向上的卡放在一旁面向下的卡3* 2** 14 2** 15 1** 16 0 17* 0 1* 请参考游戏规则最后有关 3 个与 7 个玩家的特别规则。
** 国王卡一定不可以是『放在一旁面向上的卡』。
如果在抽『放在一旁面向上的卡』时抽到皇帝卡,它会实时被另一张角色卡取代位置。
不过,皇帝卡却有可能出现在『放在一旁面向下的卡』中。
有皇冠卡的玩家拿起余下的角色卡 (张数 = 玩家人数 + 1),选择一张并面向下放在自己面前。
接着,这名玩家要将余下的角色卡 (张数 = 玩家人数) 传送给左手边的玩家。
拿到角色卡的玩家选一张,再向左传,如此类推。
所以,最后一名玩家有两张卡可供选择。
当他选择完毕,就要将余下的那张角色卡面向下放在桌子上。
克莱默大宅经典谋杀游戏说明书
HOW TO PLAYGAMEGUIDE2–6PLAYERS• Give each player a CLUE Sheet and pen (not included). Shh! Always keep your CLUE Sheet secret!• Without letting anyone see, each player must secretly cross off the Black CLUE cards they have been dealt and any leftover cards that are faceup on the table. Your cards are not in the Envelope so are not involved in the murder!• Throughout the game you will get to see other players’ cards one at a time. Every time you see one, cross it off your CLUE sheet. It’s not in the Envelope so it’s not involved in the murder.4• Shuffle the rest of the Black CLUE cards together.• Deal them all out facedown to each player so you all have an equal number of cards. Shh! Everyone must keep their cards secret!• If the cards don’t divide exactly between players, place the two or three leftover cards faceup at the side of the board.3• Shuffle the Red Bonus cards and place them at the side of the board for bonus moves while you play. • Or, if you want to play original CLUE, return them to the box.5• Sort all the Black CLUE cards into Weapon, Suspect and Room decks. • Shuffle each deck separately and place them facedown on the table.• Without looking, take the top card from each deck and put them into the Yellow Murder Envelope. These are the suspect, weapon and room involved in the murder!• Place the Murder Envelope at the side of the board.2The Case FileThis evening Samuel Black was found murdered in his mansion! Detectives found six suspects and six weapons in the mansion’s nine rooms, but couldn’t solve the case. So, now it’s up to you to solve the murder!To win the game you must find out three things about the murder:1. Who did it?2. With what weapon?3. And where?Courtyard Game Room Study Dining Room Garage Living Room Kitchen Bedroom BathroomWhere? Take a peek at the Rooms.One of these rooms is the scene of the crime. You must find out which.NOW YOU’VE READ THE CASE FILE , choose one player to set up the game by following the steps on the opposite page.BEFORE YOU START , read the case file out loud to all players.NOW YOU’RE ALMOST READY TO START, just go to the next page to find out how to play.• Place all six weapon tokensand all six character tokens in the center of the board (even if there are less than six players).• Each choose a character from the suspect list to play as. You will use your character’s matching color token to move around the mansion.1seTUPEach player gets a number of cards. Keep your cards secret! They are not involved in the murder.These three cards are involved in the murder. To win, you must find out what they are!Who? Meet the Suspects.Plum White Scarlet Green Mustard PeacockOne of these six suspects is the murderer. You must find out who.WhaT? Check out the Weapons.Rope Dagger Wrench Pistol Candlestick Lead PipeOne of these is the murder weapon. You must find out which.• Roll the dice and move your character token that number of spaces around the board. (Or, if your token was moved by another player since your last turn, you can choose to stay where you are and ask a question without moving.)• You can move vertically and horizontally, forward and back through the Corridor, but not diagonally.• Always try to enter a room (at the start, any room will do). You don’t need an exact roll to enter a room; if your roll would’ve taken you beyond the room, just finish your move early and stop in the room.• Everyone rolls the dice. Highest roller goes first, play then continues left.Solve the murder! To win you must be the first player to find out which suspect, weapon and room cards are in the Murder Envelope.1. Decide who goes first2. On your turn, roll, move and enter a room You are Mustard . You roll ten and move from the Game Room to the Bedroom as shown.• If you entered a room, you must stop and ask a CLUE question about one suspect, one weapon and the room you’ve just entered.• For example, if you’d just entered the Garage, you could ask: “Was it Scarlet, with the Rope in the Garage?”Hint! Try to ask about suspects, weapons and rooms you haven’t crossed off your CLUE Sheet.• Bring the suspect’s character token and weapon token you’re asking about into the room with you.• T he player on your left must be the first to try to answer your question. If they have any of the cards you asked about they must show one of them to you secretly. They should never show you more than one card!• I f they don’t have any of the cards you asked about, they just say “I cannot answer” and the question passes left to the next player and so on until you have been shown one card.• Cross off the card you have been shown on your CLUE Sheet. It’s not in the Envelope, so it’s not involved in the murder!• Leave the character and weapon token you movedwhere they are. If the character token you moved belongs to another player, they can ask a question on their next turn without moving.• Now your turn is over. No matter who answered your question, the player on your left goes next.3. Then ask a CLUE question and get an answer What if no-one can show me a card?4. Finally, end your turn by marking off your CLUE sheet DON’T WORRY! CLUE is really easy to play! But, if you haven’t played for a while, read the Game Basics below out loud to all players.You are Peacock . You bring Scarlet and the Rope into the Garage with you and ask your question:“Was it Scarlet with the Rope in the Garage ?”Once you’ve crossed off everybody’s cards on your CLUE Sheet, YOU’RE READY TO SOLVE THE MURDER! Turn over to find out how to win.hoW To WiNhoW To PlaYThe Game BasiCs• If your roll is too low, you must stay in the Corridor this turn. Or aim to land on a Red Bonus space instead!• You don’t need an exact roll to stop on the Bonus space.When you land there, pick up the top Red Bonus card and follow the instructions.• Once you’ve used the card, place it on the discard pile. If you’re not using the Red Bonus cards (or don’t want one), just move your token towards the next room you want to enter.First put on a poker face! As long as you weren’t bluffing by asking about one of your own cards, you’ve figured out which cards are in the Envelope.Another player shows you a card. It is Scarlet. You cross Scarlet off your CLUE sheet.Make an accusation Were you right?Once you’ve asked enough questions to eliminate all but three of the cards on your CLUE Sheet (one suspect, one weapon and one room), you’re ready to solve the murder!Yes, I got all threecards rIght!You win! Congratulations, you’ve solved the murder! Reveal the cards in the Envelope to everyone.No, I got somethINg wroNg!Oops! You’ve made a mistake and are outof the game. Secretly return the cards to theEnvelope – don’t tell the other players whichones you got wrong!• K eep your cards hidden and keep answering other players’ questions.• D o not ask any further questions or make any further accusations.You must get to the space in the center of the board beforeyou can make an accusation. Once you get there, read your accusation out loud: “I accuse Green, with the Lead Pipe in the Dining Room!” Then, without letting anyone else see, check the cards in the Envelope.I a cc us e gr ee n,wi th t he le ad p ip e in t he di ni ng r oo m!hoW To WiNWhat if everybody guesses incorrectly?• If everyone makes an incorrect accusation, the murder remains unsolved. Take the cards out of the Envelope and take a look at which suspect got away with it!• If you’re in a room that has a Joining Door or Secret Passage to another room, you can move into the other room at the start of your turn without rolling the dice.• You cannot pass through one room and into another or into the Corridor on a single turn; you must stop and ask a question whenever you enter a room.Moving through Joining Doors and Secret Passages.If yo u wa nt to baffl e op pon ents , blu ff by aski ng a bou t som e of your own cards.W a s i t P e a c o c k i n t h e B e d r o o m wi t h t h e D a gg e r ? Asking about your own cardssNeakY moves To makesNeakY qUesTioNs To askSecret Passage You move from the Dining Room into the Kitchen and stop. On your next turn you can move through the Secret Passage to the Garage .For 2-players or teams, add the following rules to your game. If you’re playing in teams, keep younger players involved by grouping them with older players.Everything else is exactly the same as classic CLUE!2. T he second major difference in 2-player/Team CLUE is what you do when nobody answers your question. (See page 4 for classic rules on asking).A sk questions as normal. The other player/team must always try to answer.B ut, if player/team cannot answer, you must secretly look at one of the four cards at the side of the board. Once you’ve crossed it off your CLUE Sheet, return the card to exactly the same spot at the side of the board.E very time the other team/player cannot answer one of your questions, secretly look at a different one of the four cards at the side of the board. (You’ll have toremember the places of the ones you’ve already seen!)1. T he first major difference between 2-player/Team CLUE and classic CLUE is the setup. (See page 2 for classic setup). F ollow steps 1 and 2 of setup as usual. I n step 3, shuffle the rest of the Black CLUE cards together as usual. But then, before you deal them to the players/teams, take the top four black CLUE cards from the deck and place them facedown in a row at the side of the board.F ollow step 4 of setup as usual.B ut ignore step 5: you can never use the Red Bonus cards in a 2-player or Team game.2-PlaYer or Team rUlesYou will still have to read the full instructions to play CLUE this way!38712®7673871200© 2011 Hasbro, Pawtucket, RI 02862. USA . All rights reserved.Hasbro Australia Ltd., Level 2, 37-41 Oxford Street, Epping NSW 2121, Australia. Tel: 1300 138 697. Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany Highway, Auckland, New Zealand. Tel: 0508 828 200.TM & ® denote U.S. Trademarks.HASBRO CANADA, LONGUEUIL, QC, CANADA J4G 1G2.USA and Canada: Hasbro Games, Consumer Affairs Dept., P .O. Box 200, Pawtucket, RI 02862 USA. ☎ 888-836-7025.38712。
英雄联盟大精华最贵要多少金币?
英雄联盟大精华最贵要多少金币?
英雄联盟最贵大精华多少金币?
英雄联盟是一款非常受欢迎的游戏,其中精华是游戏中非常重要的物品之一。
精华可以用来合成较为高级的装备,提升游戏角色的属性和能力。
而大精华则是一种较为稀有的商品,能够带来更高的装备属性加成。
在英雄联盟中最贵的大精华到底要多少金币呢?
需要了解的是,英雄联盟中的价格是不固定的。
虽然游戏中有一些参考价值,但实际上价格会因为市场供需、玩家行为等各种原因而发生波动。
因此,在回答这个问题时,需要参考多个资料,并综合考虑不同因素。
我们可以通过查看英雄联盟商店中精华和大精华的售价来获取一些信息。
根据目前(2021年11月)商店中显示的信息,最贵的大精华售价为8100点RP(Riot Point)。
而点RP则是通过真实货币购买后获得,在游戏中用于购买各种道具和物品。
这只是商店中标准价格,并不代表实际交易价格。
在实际游戏中,玩家们可以通过
交易和购买获得所需的精华和大精华。
价格则会因为供需、稀有度、装备属性等因素而发生变化。
有些稀有的大精华甚至可以卖到10000金币以上。
英雄联盟最贵的大精华价格并不是一个固定的数字,而是会随着市场变化而不断波动。
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Riot卡牌游戏《LOL:至高权力》遭黑客曝光
怎么盗qq号教程http://www.670.hk
相关阅读: http://www.670.hk/a/heikeruanjiarill从头拿回了他的推特账号,并且删除了这名黑客独霸他的推特所进行 的留言,但证明几乎有人从前控制了他的账号。MarcMerrill对于黑客所说到《豪杰同盟 :至高权力》这款游戏仅暗示,这些图象是旧的且是检验检验著作,且今朝没有任何游 戏要释出的主意。他在推特上暗示,他们永久在检验检验各色各样的新主意,许多检验 检验性著作或许永久也不会发布
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相关阅读: http://www.670.hk/a/heikeruanjian/1248.html
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Riot卡牌游戏《LOL:至高权力》遭 黑客曝光
怎么盗qq号教程http://www.670.hk 相关阅读: http://www.670.hk/a/heikeruanjian/1248.html
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《豪杰同盟》研制商Riot公司总裁暨合作创办人MarcMerrill的推特(Twitter)账号遭黑 客侵略,成效黑客从中暴光了Riot公司现已完结但还没有发布的《豪杰同盟:至高权力 (暂译,LeagueofLegends:Supremacy)》的回忆。该名黑客撒播宣扬,Riot公司潜匿 了现已完结的卡牌游戏《豪杰同盟:至高权力》,他在取得MarcMerrill推特的控制权往 后,还独霸这个推特暗示,"这是款自力的游戏",而他存在处事器与客户端的法度典范 ,并且公开了卡牌游戏的相干卡牌样板、图示的画面。他一起暴光了《豪杰同盟:至高 权力》的登入画面,后来黑客撒播宣扬要把账号还给蓝本的主人。《豪杰同盟:至高权 力》这个称号真实早在一年前就被Riot所注册,并且遭到各界正视,那时被外界感受多 是《豪杰同盟》游戏的某个新模式,此时能够则是指这款新作
AESOP_Fables
Aesop's Fables Translated by George Fyler TownsendAesop's Fables (1)Translated by George Fyler Townsend (1)Preface (7)The Wolf and the Lamb (11)The Bat and the Weasels (11)The Ass and the Grasshopper (12)The Lion and the Mouse (12)The Charcoal−Burner and the Fuller (12)The Father and His Sons (12)The Boy Hunting Locusts (12)The Cock and the Jewel (12)The Kingdom of the Lion (13)The Wolf and the Crane (13)The Fisherman Piping (13)Hercules and the Wagoner (13)The Ants and the Grasshopper (13)The Traveler and His Dog (13)The Dog and the Shadow (14)The Mole and His Mother (14)The Herdsman and the Lost Bull (14)The Hare and the Tortoise (14)The Pomegranate, Apple−Tree, and Bramble (14)The Farmer and the Stork (15)The Farmer and the Snake (15)The Fawn and His Mother (15)The Bear and the Fox (15)The Swallow and the Crow (15)The Mountain in Labor (15)The Ass, the Fox, and the Lion (16)The Tortoise and the Eagle (16)The Flies and the Honey−Pot (16)The Man and the Lion (16)The Farmer and the Cranes (16)The Dog in the Manger (17)The Fox and the Goat (17)The Bear and the Two Travelers (17)The Oxen and the Axle−Trees (17)The Thirsty Pigeon (18)The Raven and the Swan (18)The Goat and the Goatherd (18)The Miser (18)The Sick Lion (18)The Horse and Groom (19)The Ass and the Lapdog (19)The Lioness (19)The Boasting Traveler (19)The Cat and the Cock (19)The Boy and the Filberts (20)The Lion in Love (20)The Laborer and the Snake (20)The Wolf in Sheep's Clothing (20)The Ass and the Mule (21)The Frogs Asking for a King (21)The Boys and the Frogs (21)The Sick Stag (21)The Salt Merchant and His Ass (21)The Oxen and the Butchers (22)The Lion, the Mouse, and the Fox (22)The Vain Jackdaw (22)The Goatherd and the Wild Goats (22)The Mischievous Dog (23)The Fox Who Had Lost His Tail (23)The Boy and the Nettles (23)The Man and His Two Sweethearts (23)The Astronomer (23)The Wolves and the Sheep (24)The Old Woman and the Physician (24)The Fighting Cocks and the Eagle (24)The Charger and the Miller (24)The Fox and the Monkey (24)The Horse and His Rider (25)The Belly and the Members (25)The Vine and the Goat (25)Jupiter and the Monkey (25)The Widow and Her Little Maidens (25)The Shepherd's Boy and the Wolf (25)The Cat and the Birds (26)The Kid and the Wolf (26)The Ox and the Frog (26)The Shepherd and the Wolf (26)The Father and His Two Daughters (26)The Farmer and His Sons (27)The Crab and Its Mother (27)The Heifer and the Ox (27)The Swallow, the Serpent, and the Court of Justice (27)The Thief and His Mother (27)The Old Man and Death (27)The Fir−Tree and the Bramble (28)The Mouse, the Frog, and the Hawk (28)The Man Bitten by a Dog (28)The Two Pots (28)The Wolf and the Sheep (28)The Aethiop (29)The Fisherman and His Nets (29)The Old Woman and the Wine−Jar (29)The Fox and the Crow (29)The Two Dogs (30)The Stag in the Ox−Stall (30)The Hawk, the Kite, and the Pigeons (30)The Widow and the Sheep (30)The Wild Ass and the Lion (31)The Eagle and the Arrow (31)The Sick Kite (31)The Lion and the Dolphin (31)The Lion and the Boar (31)The One−Eyed Doe (32)The Shepherd and the Sea (32)The Ass, the Cock, and the Lion (32)The Mice and the Weasels (32)The Mice in Council (32)The Wolf and the Housedog (33)The Rivers and the Sea (33)The Playful Ass (33)The Three Tradesmen (33)The Master and His Dogs (33)The Wolf and the Shepherds (33)The Dolphins, the Whales, and the Sprat (34)The Ass Carrying the Image (34)The Two Travelers and the Axe (34)The Old Lion (34)The Old Hound (34)The Bee and Jupiter (34)The Milk−Woman and Her Pail (35)The Seaside Travelers (35)The Brazier and His Dog (35)The Ass and His Shadow (35)The Ass and His Masters (36)The Oak and the Reeds (36)The Fisherman and the Little Fish (36)The Hunter and the Woodman (36)The Wild Boar and the Fox (36)The Lion in a Farmyard (37)Mercury and the Sculptor (37)The Swan and the Goose (37)The Swollen Fox (37)The Fox and the Woodcutter (37)The Birdcatcher, the Partridge, and the Cock (38)The Monkey and the Fishermen (38)The Flea and the Wrestler (38)The Two Frogs (38)The Cat and the Mice (38)The Doe and the Lion (39)The Farmer and the Fox (39)The Seagull and the Kite (39)The Philosopher, the Ants, and Mercury (39)The Mouse and the Bull (39)The Lion and the Hare (40)The Peasant and the Eagle (40)The Image of Mercury and the Carpenter (40)The Bull and the Goat (40)The Dancing Monkeys (40)The Monkeys and Their Mother (41)The Oaks and Jupiter (41)The Hare and the Hound (41)The Traveler and Fortune (41)The Bald Knight (41)The Shepherd and the Dog (41)The Lamp (42)The Lion, the Fox, and the Ass (42)The Bull, the Lioness, and the Wild−Boar Hunter (42)The Oak and the Woodcutters (42)The Hen and the Golden Eggs (42)The Ass and the Frogs (42)The Crow and the Raven (43)The Trees and the Axe (43)The Crab and the Fox (43)The Woman and Her Hen (43)The Ass and the Old Shepherd (43)The Kites and the Swans (44)The Wolves and the Sheepdogs (44)The Hares and the Foxes (44)The Bowman and Lion (44)The Camel (44)The Wasp and the Snake (44)The Dog and the Hare (45)The Bull and the Calf (45)The Stag, the Wolf, and the Sheep (45)The Peacock and the Crane (45)The Fox and the Hedgehog (45)The Eagle, the Cat, and the Wild Sow (46)The Thief and the Innkeeper (46)The Mule (46)The Hart and the Vine (46)The Serpent and the Eagle (47)The Crow and the Pitcher (47)The Two Frogs (47)The Wolf and the Fox (47)The Walnut−Tree (47)The Monkey and the Dolphin (48)The Jackdaw and the Doves (48)The Horse and the Stag (48)The Kid and the Wolf (48)The Prophet (48)The Fox and the Monkey (49)The Thief and the Housedog (49)The Man, the Horse, the Ox, and the Dog (49)The Apes and the Two Travelers (49)The Wolf and the Shepherd (50)The Hares and the Lions (50)The Lark and Her Young Ones (50)The Fox and the Lion (50)The Weasel and the Mice (50)The Boy Bathing (51)The Ass and the Wolf (51)The Seller of Images (51)The Fox and the Grapes (51)The Man and His Wife (51)The Peacock and Juno (52)The Hawk and the Nightingale (52)The Dog, the Cock, and the Fox (52)The Wolf and the Goat (52)The Lion and the Bull (52)The Goat and the Ass (53)The Town Mouse and the Country Mouse (53)The Wolf, the Fox, and the Ape (53)The Fly and the Draught−Mule (53)The Fishermen (53)The Lion and the Three Bulls (54)The Fowler and the Viper (54)The Horse and the Ass (54)The Fox and the Mask (54)The Geese and the Cranes (54)The Blind Man and the Whelp (54)The Dogs and the Fox (55)The Cobbler Turned Doctor (55)The Wolf and the Horse (55)The Brother and the Sister (55)The Wasps, the Partridges, and the Farmer (55)The Crow and Mercury (56)The North Wind and the Sun (56)The Two Men Who Were Enemies (56)The Gamecocks and the Partridge (56)The Quack Frog (56)The Lion, the Wolf, and the Fox (57)The Dog's House (57)The Birds, the Beasts, and the Bat (57)The Spendthrift and the Swallow (57)The Fox and the Lion (57)The Owl and the Birds (58)The Trumpeter Taken Prisoner (58)The Ass in the Lion's Skin (58)The Sparrow and the Hare (58)The Flea and the Ox (58)The Goods and the Ills (58)The Dove and the Crow (59)Mercury and the Workmen (59)The Eagle and the Jackdaw (59)The Fox and the Crane (59)Jupiter, Neptune, Minerva, and Momus (60)The Eagle and the Fox (60)The Man and the Satyr (60)The Ass and His Purchaser (60)The Two Bags (61)The Stag at the Pool (61)The Jackdaw and the Fox (61)The Lark Burying Her Father (61)The Gnat and the Bull (61)The Bitch and Her Whelps (61)The Dogs and the Hides (62)The Shepherd and the Sheep (62)The Grasshopper and the Owl (62)The Monkey and the Camel (62)The Peasant and the Apple−Tree (62)The Two Soldiers and the Robber (63)The Trees Under the Protection of the Gods (63)The Mother and the Wolf (63)The Ass and the Horse (63)Truth and the Traveler (63)The Cat and Venus (65)The She−Goats and Their Beards (65)The Camel and the Arab (66)The Miller, His Son, and Their Ass (66)The Crow and the Sheep (66)The Fox and the Bramble (66)The Wolf and the Lion (66)The Dog and the Oyster (67)The Ant and the Dove (67)The Partridge and the Fowler (67)The Flea and the Man (67)The Thieves and the Cock (67)The Dog and the Cook (67)The Travelers and the Plane−Tree (68)The Lion, Jupiter, and the Elephant (68)The Lamb and the Wolf (68)The Rich Man and the Tanner (69)The Shipwrecked Man and the Sea (69)The Mules and the Robbers (69)The Viper and the File (69)The Lion and the Shepherd (69)The Camel and Jupiter (69)The Panther and the Shepherds (70)The Ass and the Charger (70)The Eagle and His Captor (70)The Bald Man and the Fly (70)The Olive−Tree and the Fig−Tree (70)The Eagle and the Kite (71)The Ass and His Driver (71)The Thrush and the Fowler (71)The Rose and the Amaranth (71)The Frogs' Complaint Against the Sun (71)LIFE OF AESOP (71)Aesop's FablesTranslated by George Fyler Townsend This page copyright © 2001 Blackmask Online.•PrefaceThe Wolf and the Lamb••The Bat and the Weasels•The Ass and the Grasshopper•The Lion and the Mouse•The Charcoal−Burner and the Fuller•The Father and His Sons•The Boy Hunting Locusts•The Cock and the Jewel•The Kingdom of the Lion•The Wolf and the Crane•The Fisherman Piping•Hercules and the Wagoner•The Ants and the Grasshopper•The Traveler and His Dog•The Dog and the ShadowThe Mole and His Mother••The Herdsman and the Lost Bull•The Hare and the Tortoise•The Pomegranate, Apple−Tree, and Bramble•The Farmer and the Stork•The Farmer and the Snake•The Fawn and His Mother•The Bear and the Fox•The Swallow and the Crow•The Mountain in Labor•The Ass, the Fox, and the Lion•The Tortoise and the Eagle•The Flies and the Honey−Pot•The Man and the Lion•The Farmer and the Cranes•The Dog in the Manger•The Fox and the Goat•The Bear and the Two Travelers•The Oxen and the Axle−Trees•The Thirsty Pigeon•The Raven and the SwanThe Goat and the Goatherd••The Miser•Aesop's Fables The Ass and the Lapdog••The Lioness•The Boasting TravelerThe Cat and the Cock•The Piglet, the Sheep, and the Goat•The Boy and the Filberts•The Lion in Love•The Laborer and the Snake•The Wolf in Sheep's Clothing••The Ass and the MuleThe Frogs Asking for a King•The Boys and the Frogs•The Sick Stag•The Salt Merchant and His Ass•The Oxen and the Butchers••The Lion, the Mouse, and the FoxThe Vain Jackdaw•The Goatherd and the Wild Goats••The Mischievous DogThe Fox Who Had Lost His Tail•The Boy and the Nettles••The Man and His Two SweetheartsThe Astronomer•The Wolves and the Sheep••The Old Woman and the PhysicianThe Fighting Cocks and the Eagle••The Charger and the Miller•The Fox and the MonkeyThe Horse and His Rider•The Belly and the Members•The Vine and the Goat•Jupiter and the Monkey•The Widow and Her Little Maidens•The Shepherd's Boy and the Wolf••The Cat and the BirdsThe Kid and the Wolf•The Ox and the Frog•The Shepherd and the Wolf•The Father and His Two Daughters•The Farmer and His Sons••The Crab and Its MotherThe Heifer and the Ox•The Swallow, the Serpent, and the Court of Justice••The Thief and His MotherThe Old Man and Death•The Fir−Tree and the Bramble••The Mouse, the Frog, and the HawkThe Man Bitten by a Dog•The Two Pots••The Fisherman and His Nets••The Huntsman and the Fisherman•The Old Woman and the Wine−Jar•The Fox and the Crow•The Two Dogs•The Stag in the Ox−StallThe Hawk, the Kite, and the Pigeons••The Widow and the Sheep•The Wild Ass and the LionThe Eagle and the Arrow••The Sick Kite•The Lion and the Dolphin•The Lion and the Boar•The One−Eyed Doe•The Shepherd and the SeaThe Ass, the Cock, and the Lion••The Mice and the Weasels•The Mice in Council•The Wolf and the Housedog•The Rivers and the Sea•The Playful Ass•The Three Tradesmen•The Master and His Dogs•The Wolf and the Shepherds•The Dolphins, the Whales, and the Sprat •The Ass Carrying the Image•The Two Travelers and the Axe•The Old LionThe Old Hound••The Bee and Jupiter•The Milk−Woman and Her Pail•The Seaside Travelers•The Brazier and His Dog•The Ass and His Shadow•The Ass and His Masters•The Oak and the ReedsThe Fisherman and the Little Fish••The Hunter and the WoodmanThe Wild Boar and the Fox••The Lion in a Farmyard•Mercury and the SculptorThe Swan and the Goose••The Swollen Fox•The Fox and the Woodcutter•The Birdcatcher, the Partridge, and the Cock •The Monkey and the Fishermen•The Flea and the Wrestler•The Two Frogs•The Cat and the Mice•The Lion, the Bear, and the FoxThe Farmer and the Fox••The Seagull and the Kite•The Philosopher, the Ants, and Mercury•The Mouse and the Bull•The Lion and the Hare•The Peasant and the EagleThe Image of Mercury and the Carpenter••The Bull and the Goat•The Dancing MonkeysThe Monkeys and Their Mother••The Oaks and Jupiter•The Hare and the Hound•The Traveler and Fortune•The Bald Knight•The Shepherd and the DogThe Lamp••The Lion, the Fox, and the Ass•The Bull, the Lioness, and the Wild−Boar Hunter •The Oak and the Woodcutters•The Hen and the Golden Eggs•The Ass and the Frogs•The Crow and the Raven•The Trees and the Axe•The Crab and the Fox•The Woman and Her Hen•The Ass and the Old Shepherd•The Kites and the Swans•The Wolves and the SheepdogsThe Hares and the Foxes••The Bowman and Lion•The Camel•The Wasp and the Snake•The Dog and the Hare•The Bull and the Calf•The Stag, the Wolf, and the Sheep•The Peacock and the CraneThe Fox and the Hedgehog••The Eagle, the Cat, and the Wild SowThe Thief and the Innkeeper••The Mule•The Hart and the VineThe Serpent and the Eagle••The Crow and the Pitcher•The Two Frogs•The Wolf and the Fox•The Walnut−Tree•The Gnat and the Lion•The Monkey and the Dolphin•The Jackdaw and the Doves•The Horse and the StagThe Prophet••The Fox and the Monkey•The Thief and the Housedog•The Man, the Horse, the Ox, and the Dog •The Apes and the Two Travelers•The Wolf and the ShepherdThe Hares and the Lions••The Lark and Her Young Ones•The Fox and the LionThe Weasel and the Mice••The Boy Bathing•The Ass and the Wolf•The Seller of Images•The Fox and the Grapes•The Man and His WifeThe Peacock and Juno••The Hawk and the Nightingale•The Dog, the Cock, and the Fox•The Wolf and the Goat•The Lion and the Bull•The Goat and the Ass•The Town Mouse and the Country Mouse •The Wolf, the Fox, and the Ape•The Fly and the Draught−Mule•The Fishermen•The Lion and the Three Bulls•The Fowler and the Viper•The Horse and the AssThe Fox and the Mask••The Geese and the Cranes•The Blind Man and the Whelp•The Dogs and the Fox•The Cobbler Turned Doctor•The Wolf and the Horse•The Brother and the Sister•The Wasps, the Partridges, and the Farmer The Crow and Mercury••The North Wind and the SunThe Two Men Who Were Enemies••The Gamecocks and the Partridge•The Quack FrogThe Lion, the Wolf, and the Fox••The Dog's House•The Wolf and the Lion•The Birds, the Beasts, and the Bat•The Spendthrift and the Swallow•The Fox and the Lion•The Owl and the Birds•The Trumpeter Taken Prisoner•The Ass in the Lion's SkinThe Flea and the Ox••The Goods and the Ills•The Dove and the Crow•Mercury and the Workmen•The Eagle and the Jackdaw•The Fox and the CraneJupiter, Neptune, Minerva, and Momus ••The Eagle and the Fox•The Man and the SatyrThe Ass and His Purchaser••The Two Bags•The Stag at the Pool•The Jackdaw and the Fox•The Lark Burying Her Father•The Gnat and the BullThe Bitch and Her Whelps••The Dogs and the Hides•The Shepherd and the Sheep•The Grasshopper and the Owl•The Monkey and the Camel•The Peasant and the Apple−Tree•The Two Soldiers and the Robber•The Trees Under the Protection of the Gods •The Mother and the Wolf•The Ass and the Horse•Truth and the Traveler•The Cat and Venus•The She−Goats and Their BeardsThe Camel and the Arab••The Miller, His Son, and Their Ass•The Crow and the Sheep•The Fox and the Bramble•The Wolf and the Lion•The Dog and the Oyster•The Ant and the Dove•The Partridge and the FowlerThe Flea and the Man••The Thieves and the CockThe Dog and the Cook••The Travelers and the Plane−Tree•The Hares and the FrogsThe Lion, Jupiter, and the Elephant••The Lamb and the Wolf•The Rich Man and the Tanner•The Shipwrecked Man and the Sea•The Mules and the Robbers•The Viper and the File•The Lion and the Shepherd•The Camel and Jupiter•The Panther and the Shepherds•The Eagle and His Captor•The Bald Man and the Fly•The Olive−Tree and the Fig−Tree•The Eagle and the KiteThe Ass and His Driver••The Thrush and the Fowler•The Rose and the AmaranthThe Frogs' Complaint Against the Sun••LIFE OF AESOPPrefaceTHE TALE, the Parable, and the Fable are all common and popular modes of conveying instruction. Each is distinguished by its own special characteristics. The Tale consists simply in the narration of a story either founded on facts, or created solely by the imagination, and not necessarily associated with the teaching of any moral lesson. The Parable is the designed use of language purposely intended to convey a hidden and secret meaning other than that contained in the words themselves; and which may or may not bear a special reference to the hearer, or reader. The Fable partly agrees with, and partly differs from both of these. It will contain, like the Tale, a short but real narrative; it will seek, like the Parable, to convey a hidden meaning, and that not so much by the use of language, as by the skilful introduction of fictitious characters; and yet unlike to either Tale or Parable, it will ever keep in view, as its high prerogative, and inseparable attribute, the great purpose of instruction, and will necessarily seek to inculcate some moral maxim, social duty, or political truth. The true Fable, if it rise to its high requirements, ever aims at one great end and purpose representation of human motive, and the improvement of human conduct, and yet it so conceals its design under the disguise of fictitious characters, by clothing with speech the animals of the field, the birds of the air, the trees of the wood, or the beasts of the forest, that the reader shall receive advice without perceivingthe presence of the adviser. Thus the superiority of the counsellor, which often renders counsel unpalatable, is kept out of view, and the lesson comes with the greater acceptance when the reader is led, unconsciously to himself, to have his sympathies enlisted in behalf of what is pure, honorable, and praiseworthy, and to havehis indignation excited against what is low, ignoble, and unworthy. The true fabulist, therefore, discharges a most important function. He is neither a narrator, nor an allegorist. He is a great teacher, a corrector of morals, a censor of vice, and a commender of virtue. In this consists the superiority of the Fable over the Tale or the Parable. The fabulist is to create a laugh, but yet, under a merry guise, to convey instruction. Phaedrus, the great imitator of Aesop, plainly indicates this double purpose to be the true office of the writer of fables.Duplex libelli dos est: quod risum movet,Et quod prudenti vitam consilio monet.The continual observance of this twofold aim creates the charm, and accounts for the universal favor, of the fables of Aesop. "The fable," says Professor K. O. Mueller, "originated in Greece in an intentional travestieof human affairs. The 'ainos,' as its name denotes, is an admonition, or rather a reproof veiled, either from fear of an excess of frankness, or from a love of fun and jest, beneath the fiction of an occurrence happening among beasts; and wherever we have any ancient and authentic account of the Aesopian fables, we find it to be the same." lThe construction of a fable involves a minute attention to (1) the narration itself; (2) the deduction of the moral; and (3) a careful maintenance of the individual characteristics of the fictitious personages introduced into it. The narration should relate to one simple action, consistent with itself, and neither be overladen with aand so intimately interwoven with, and so necessarily dependent on, the narration, that every reader should be compelled to give to it the same undeniable interpretation. The introduction of the animals or fictitious characters should be marked with an unexceptionable care and attention to their natural attributes, and to the qualities attributed to them by universal popular consent. The Fox should be always cunning, the Hare timid, the Lion bold, the Wolf cruel, the Bull strong, the Horse proud, and the Ass patient. Many of these fables are characterized by the strictest observance of these rules. They are occupied with one short narrative, from which the moral naturally flows, and with which it is intimately associated. "'Tis the simple manner," says Dodsley, 2 "in which the morals of Aesop are interwoven with his fables that distinguishes him, and gives him the preference over all other mythologists. His 'Mountain delivered of a Mouse,' produces the moral of his fable in ridicule of pompous pretenders; and his Crow, when she drops her cheese, lets fall, as it were by accident, the strongest admonition against the power of flattery. There is no need of a separate sentence to explain it; no possibility of impressing it deeper, by that load we too often see of accumulated reflections." 3 An equal amount of praise is due for the consistency with which the characters of the animals, fictitiously introduced, are marked. While they are made to depict the motives and passions of men, they retain, in an eminent degree, their own special features of craft or counsel, of cowardice or courage, of generosity or rapacity.These terms of praise, it must be confessed, cannot be bestowed on all the fables in this collection. Many of them lack that unity of design, that close connection of the moral with the narrative, that wise choice in the introduction of the animals, which constitute the charm and excellency of true Aesopian fable. This inferiority of some to others is sufficiently accounted for in the history of the origin and descent of these fables. The great bulk of them are not the immediate work of Aesop. Many are obtained from ancient authors prior to the time in which he lived. Thus, the fable of the "Hawk and the Nightingale" is related by Hesiod; 4 the "Eagle wounded by an Arrow, winged with its own Feathers," by Aeschylus; 5 the "Fox avenging his wrongs on the Eagle," by Archilochus. 6 Many of them again are of later origin, and are to be traced to the monks of the middle ages: and yet this collection, though thus made up of fables both earlier and later than the era of Aesop, rightfully bears his name, because he composed so large a number (all framed in the same mould, and conformed to the same fashion, and stamped with the same lineaments, image, and superscription) as to secure to himself the right to be considered the father of Greek fables, and the founder of this class of writing, which has ever since borne his name, and has secured for him, through all succeeding ages, the position of the first of moralists.7The fables were in the first instance only narrated by Aesop, and for a long time were handed down by the uncertain channel of oral tradition. Socrates is mentioned by Plato 8 as having employed his time while in prison, awaiting the return of the sacred ship from Delphos which was to be the signal of his death, in turning some of these fables into verse, but he thus versified only such as he remembered. Demetrius Phalereus, a philosopher at Athens about 300 B.C., is said to have made the first collection of these fables. Phaedrus, a slave by birth or by subsequent misfortunes, and admitted by Augustus to the honors of a freedman, imitated many of these fables in Latin iambics about the commencement of the Christian era. Aphthonius, a rhetorician of Antioch, A.D. 315, wrote a treatise on, and converted into Latin prose, some of these fables. This translation is the more worthy of notice, as it illustrates a custom of common use, both in these and in later times. The rhetoricians and philosophers were accustomed to give the Fables of Aesop as an exercise to their scholars, not only inviting them to discuss the moral of the tale, but also to practice and to perfect themselves thereby in style and rules of grammar, by making for themselves new and various versions of the fables. Ausonius, 9 the friend of the Emperor Valentinian, and the latest poet of eminence in the Western Empire, has handed down some of these fables in verse, which Julianus Titianus, a contemporary writer of no great name, translated into prose. Avienus, also a contemporary of Ausonius, put some of these fables into Latin elegiacs, which are given by Nevelet (in a book we shall refer to hereafter), and are occasionally incorporated with the editions of Phaedrus.。
ange vierge 规则
ange vierge 规则Ange Vierge规则是一款集合了卡片收集、战斗和策略的日本桌上游戏。
该游戏由Bushiroad公司开发和发行,在2016年推出,迅速受到了玩家们的喜爱。
在Ange Vierge规则中,玩家将扮演一个主人公,拥有一支由五位少女组成的队伍。
这五位少女代表了不同的元素力量,分别是火焰、水、风、地和闪电。
每位少女都有自己独特的技能和能力,玩家需要合理地搭配和运用这些技能来战胜敌人。
游戏的目标是通过对战和收集卡片来收集能量,并在对战中击败敌人。
玩家可以通过选择合适的战略和使用卡片来实施攻击或防守。
卡片可以通过购买、交换或者通过游戏中的任务和挑战来获得。
每张卡片都有不同的属性和效果,玩家需要根据自己的策略来选择最合适的卡片。
在Ange Vierge规则中,玩家可以选择不同的游戏模式,包括单人模式和多人模式。
在单人模式中,玩家可以与游戏自带的AI对战,通过完成任务来获得奖励。
在多人模式中,玩家可以与其他玩家进行对战,通过比拼策略和技能来决出胜负。
除了对战和收集卡片,Ange Vierge规则还包含了一些其他的游戏元素。
玩家可以在游戏中解锁新的角色和关卡,提升自己的等级和技能。
玩家还可以参加游戏中的活动和竞赛,与其他玩家一起争夺排名和奖励。
总的来说,Ange Vierge规则是一款富有策略性和挑战性的桌上游戏。
玩家需要运用自己的智慧和技巧来制定最佳的战略,并收集和使用卡片来实现胜利。
无论是单人模式还是多人模式,Ange Vierge 规则都能带给玩家们无尽的乐趣和挑战。
相信通过不断的练习和探索,玩家们一定能成为真正的Ange Vierge大师。
ORIGINAL白金全攻略
ORIGINAL白金全攻略!★前言★*由于在无意间触发了远古大陆英雄坛的时空转换装置,你被传送到东方的一片神秘大陆,以后的故事就在这片大陆上展开。
因为时空转换扭曲的强大力场以及时空碎片的掺杂揉合,这个故事发生的地点时间都无法考证。
大概可能在中原偏西的位置,时间估计在一千年前,肯定是冷兵器时代,因为各种火器还都没有出现。
由于时空扭曲,在这个虚拟世界中的地点名称和出现的人物都是跨越了时间概念的,玩家不必去考证也无法考证他们的真实性。
★游戏简介★*白金英雄坛说这个游戏目前适用在NC2600/NC2000A/NC2000C/GP160上,这个游戏是GMUD英雄坛说的加强版,这游戏的最大特点是有着巨大的地图,更完美的剧情,更漂亮的人物造形,更多的门派,更炫的功夫.文曲星上最酷的图形MUD---白金英雄坛。
游戏开始时玩家的年龄都被设定为十四岁,可以根据喜好设定性别和属性,然后你就出现在这片大陆的中心位置--平安镇上。
虽然是虚拟世界,可依然延续了真实世界的基本元素,在这里你的年龄会逐渐增长,会口渴也会饿肚子,也需要金钱来过生活。
这里的NPC (非玩家控制人物)都在貌似平静中生活着,你的出现会不会改变他们的生活呢?可能只有你才知道。
不同于传统意义上的RPG,在这个虚拟世界里没强制有贯穿始终的故事主线,你可以完全按照个人喜好决定你在这里的人生。
你可以勤练武功,惩奸除恶,也可以杀人越货自甘堕落;或者什么都不做,只是四处闲逛,消磨时间。
一切都由你自己把握。
当然,自此身在江湖,多学点武功自然不是坏事。
另外还有江湖人士放出消息,这片大陆的统治者金远见王朝将派出赏善罚恶使者,招开武林大会,能在这个大会上扬名立万那也是人生幸事。
★基本操作★(YL)一.F4是主菜单键,按下F4显示主菜单,共有四项功能:1.查看可以查看玩家的状态与属性2.物品显示身上携带的物品,按回车可以使用或装备此物品,装备上的物品前会出现一个对钩。
没有装备属性的物品不能装备。
the binding of isaack开始简介中文 -回复
the binding of isaack开始简介中文-回复"the binding of isaack开始简介中文""The Binding of Isaac"(以后简称TBOI)是一款由独立开发者Edmund McMillen和Florian Himsl共同开发的像素风格动作冒险游戏。
该游戏最初于2011年9月发布,并在不久后的2014年11月推出了最终版本。
TBOI是一款非常受欢迎且备受赞誉的游戏,玩家通过控制主角阿萨克(Isaac),探索一个被怪异恶魔和恶心怪物充斥的迷宫,其中充满了随机生成的关卡和道具。
阿萨克是一个可怜的小男孩,他住在一个极端宗教家庭中。
在他的母亲接到一个来自上帝的命令,要求她牺牲阿萨克的时候,阿萨克勇敢地逃离自己的家,并进入了一座充满恶魔和邪恶力量的地下世界。
玩家的目标是帮助阿萨克在这个可怕的世界中生存下来,并击败各种怪物和魔鬼boss,最终达到游戏的终局。
TBOI的游戏机制非常简单和直观。
玩家通过控制阿萨克在各个房间中移动和战斗,每一关都有一个特定的目标,可以是击败所有敌人、找到特定的物品或者到达指定的目的地。
玩家可以通过捡起各种特殊的道具来增强阿萨克的能力,这些道具会在游戏中得到,有时候也会购买。
道具的效果非常多样化,可以增加阿萨克的生命值、攻击力或者提供其他特殊的能力。
然而,有些道具也可能有负面效果,需要玩家谨慎选择和权衡。
TBOI的关卡是随机生成的,意味着每一次玩都会有全新的体验。
这给游戏增加了极高的回放价值,玩家可以一次又一次地探索新的地下洞穴、展开新的战斗和发现新的奖励。
此外,游戏还有许多特殊的挑战模式和隐藏内容,这些都为玩家提供了更多的游戏挑战和乐趣。
TBOI的象素风格图形和扭曲的艺术风格充满了恐怖和令人不安的氛围,配以引人入胜的音乐和音效,使得玩家完全沉浸在这个奇特而独特的世界中。
游戏的故事情节也富有深度,通过道具和剧情的逐渐展开,玩家可以了解到阿萨克的成长和内心世界的变化。
laderdes桌游规则
laderdes桌游规则摘要:derdes 桌游简介derdes 桌游规则概述derdes 桌游具体规则3.1 准备阶段3.2 游戏阶段3.3 结束阶段derdes 桌游的策略与技巧derdes 桌游的优点与不足正文:【laderdes 桌游简介】laderdes 桌游是一款经典的策略性桌游,起源于德国,适合3-6 人进行对局。
游戏以中世纪为背景,玩家需要通过战略布局、资源争夺、联盟与对抗等方式,争夺城邦的控制权,最终统一欧洲。
这款游戏的设计巧妙,规则简单易懂,但策略却十分丰富,深受玩家喜爱。
【laderdes 桌游规则概述】laderdes 桌游的基本规则可以分为三个阶段:准备阶段、游戏阶段和结束阶段。
在准备阶段,玩家需要按照规则设定游戏版图、领地、城市、军队等元素。
游戏阶段是游戏的核心部分,玩家需要轮流行动,通过战略布局、资源争夺、联盟与对抗等方式,争夺城邦的控制权。
结束阶段则是游戏结束,计算得分,决定胜负。
【laderdes 桌游具体规则】【3.1 准备阶段】在准备阶段,首先需要将游戏版图摆放在桌面上,然后按照规则将各个领地、城市、军队等元素摆放在版图上。
每个玩家会得到一个玩家板,上面有各种资源和建筑。
【3.2 游戏阶段】游戏阶段是游戏的核心部分,玩家需要轮流行动。
每个玩家在自己的回合内,可以选择进行建筑、征兵、移动军队、攻击敌人等行动。
游戏中的资源和军队数量都是有限的,玩家需要在游戏中合理分配和运用资源。
【3.3 结束阶段】当某一个玩家成功统一欧洲,或者游戏版图上的所有城市都被占领,游戏就进入了结束阶段。
玩家需要计算自己的得分,得分最高的玩家获胜。
【4 laderdes 桌游的策略与技巧】laderdes 桌游的策略与技巧非常丰富,需要玩家在游戏中不断地尝试和总结。
比如,玩家需要合理分配和运用资源,选择合适的时机进行建筑和征兵,灵活运用军队,善于与其他玩家进行联盟与对抗。
【5 laderdes 桌游的优点与不足】laderdes 桌游的优点在于其设计巧妙,规则简单易懂,但策略却十分丰富。
黑客报价 100 万美元拍卖英雄联盟游戏源代码
黑客报价 100 万美元拍卖英雄联盟游戏源代码
最近,一个黑客忽然在网上拍卖英雄联盟游戏的源代码,价格是一千
万美元。
这件事引起了全球游戏玩家的极大关注。
英雄联盟是全球最受欢迎的MOBA网游之一,由Riot Games开发,为
PC和移动游戏玩家提供了众多乐趣。
据报道,英雄联盟拥有全球超过100亿注册玩家,是目前最受欢迎的游戏之一。
据悉,黑客可能是该游戏服务器上的漏洞,成功突破了防御系统,获
取了英雄联盟游戏源代码,并直接宣称要在网上拍卖。
受此消息影响,Riot Games紧急发布了一份消息,表示他们将采取一切必要措施来防
止这类严重的网络安全事件的再度发生。
此外,国际反网络犯罪组织已发出警告,要求玩家小心防范这类网络
安全攻击行为。
同时,Riot Games也要求国际反网络犯罪组织提供及
时的情报协助,查明具体发生这起网络安全事件的原因。
总而言之,黑客拍卖英雄联盟游戏源代码的行为不可接受,Riot Games正在采取措施寻求解决办法,同时玩家也要做好防御工作,避免被黑客攻击的损失。
桌游:《宿命》桌面上的对战
桌游《宿命》介绍《宿命》是一款以西方魔幻题材为背景的桌面纸牌游戏。
游戏融合了最热魔兽RPG地图DotA的背景元素,将DotA的战火延续到了桌面。
《宿命》采用了全新的身份系统,独特的怒气英雄牌如果你是新手,又对说明书冗长的说明感到厌烦,可以全套宿命成自己的胜利条件,或阳光,或暗藏,一切全凭你对局势的规则索引卡●游戏牌108张(基本牌,魔法牌,S技牌,武器牌):魔法牌——某些魔法牌除了基本功能以外,还具有强化功能,你可以消耗怒气来触发魔法的强化效果,使这张牌具血量牌变态的S技效果,在敌人自以为赢定的时候给上致命一击,最结 语实际上,这款游戏最主要的特色就是跟DotA 非常像,但是纯粹的双方对抗会降低游戏的乐趣,加入中立阵营之后,很好地弥补了游戏的可玩性。
怪不得这款游戏叫《宿命》了,不过要提醒大家一点,场上的近卫方和天灾方拿到宿命牌是无效的哦,可不要像白开水一样自己是天灾还按照宿命去做,这样输了也就在所难免了。
话说这次参加大战的只有四个人,分别是九言、白开水、小T和坨坨狼。
刚好是1名近卫、1名天灾和2名中立,基本上每个人都是各自为战,打起来也就没什么顾忌了。
但是第一局由这一次九言分到了近卫,小T 和坨坨分到了中立,而白开水则分到了天灾。
当然一开始大家互相都只知道自己和下家的身份。
中立方小T 的编辑部实战记录接下来九言因为知道小T是中立,不知道上家白开水的身份,出于和白开水同样的担心,也对小T下手。
小T果断闪避,保证自己的怒气为奇数。
但是小T 这家伙还真是顽强,手上【闪避】不少,而且还有【药膏】。
等到了小T出牌,给每个人1点怒气值成了他的首要目标。
如此经过了几轮搏杀,当第四轮九言拿牌时小T已经积累了3点怒气值,坨坨则是1点怒气值,白开水1点怒气值,九言2点怒气值。
而后九言用了一张强化技能牌和一张S技能牌后,怒气值变为0。
小T 最后发动总攻,将九言再次逼到1点怒气研究英雄技能凌乱的牌堆开局白开水紧张地观察场上形势Copyright©博看网 . All Rights Reserved.。
价值规律的作用的现实例子
价值规律的作用的现实例子《聊聊价值规律的那些事儿》嘿,大家好呀!今天咱们来唠唠价值规律的作用,这可不是什么高深莫测的大道理,其实在咱日常生活中到处都是它的影子呢!咱就说这菜市场吧,那简直就是价值规律的鲜活写照。
早上刚开市的时候,菜都特别新鲜,这时候价格往往偏高。
为啥呢?物以稀为贵呀!这新鲜劲儿就是它的附加值。
可到了下午快收摊的时候呢,菜叶子都有点蔫了,这时候摊主们就开始吆喝大减价啦!为啥呀?因为这时候菜的价值下降了呀,再不减价可就卖不出去咯,这就是价值规律在起作用呢。
还有啊,你们有没有发现各种电子产品更新换代特别快?刚出一款新手机的时候,那价格高得让人咂舌,可过不了多久,价格就开始跳水。
这也是价值规律捣的鬼!刚出来的时候,它有最新的科技呀,稀缺性高呀,所以价格就高呗。
等市场上类似的产品多了,它的价值也就没那么高了,价格自然就降下来了。
再来说说我自己吧,我这人平时喜欢一些小众的玩意儿。
有一次我发现了一款特别小众却超级好玩的桌游,那时候知道的人少,价格也还算合理。
我赶紧入手了一套,玩得不亦乐乎。
可没过多久,这桌游突然在网上火了起来,一下子好多人都抢着要买。
结果呢,价格蹭蹭往上涨!这时候我就暗自庆幸,还好我下手早,不然现在得花更多钱呢。
这就是价值规律让人又爱又恨的地方呀。
你看,价值规律其实就在我们身边,无时无刻不在影响着我们的生活。
它既能让我们买到物美价廉的东西,也能让我们在合适的时候做出明智的选择。
所以呀,咱可得好好了解它、利用它,别傻乎乎地啥都不懂就瞎买瞎卖。
总之呢,价值规律虽然看不见摸不着,但它的作用可真是不小。
我们在生活中得时刻保持着一双慧眼,看清它的门道,这样咱的小日子才能过得更加有滋有味!好啦,今天就跟大家聊到这儿啦,下次再碰到价值规律的有趣事儿,还来跟你们唠唠!。
火爆!这款游戏定价近2000元 炒至近3万元!
火爆!这款游戏定价近2000元炒至近3万元!中英文两版火爆!这款游戏定价近2000元炒至近3万元!最近,一款新发布的电子游戏在市场上引起了极大的轰动。
这款游戏的原始定价接近2000元人民币,但在二手市场上,其价格迅速飙升,最高已经被炒到了近3万元。
这样的现象不仅引发了玩家们的热议,也引起了媒体和业内人士的广泛关注。
Boom! This Game Priced at Nearly 2000 RMB is Being Resold for Almost 30,000 RMB! Recently, a newly released video game has caused a huge stir in the market. Originally priced at nearly 2000 RMB, the game's price has skyrocketed in the second-hand market, reaching almost 30,000 RMB. This phenomenon has not only sparked heated discussions among gamers but also caught the attention of the media and industry experts.为什么这款游戏能够如此火爆?首先,这款游戏在发布前就进行了大规模的宣传活动,吸引了大量玩家的关注。
其次,游戏本身的质量和内容也得到了玩家们的一致好评,许多玩家认为这款游戏是近年来少有的佳作。
此外,限量发售和供不应求的情况也推高了其市场价值。
Why is this game so popular? Firstly, there was a large-scale promotional campaign before its release, which attracted a lot of attention from players. Secondly, the quality and content of the game itself have been highly praised by gamers, with many considering it one of the best works in recent years. Additionally, the limited release and high demand have further driven up its market value.一些玩家表示,他们愿意支付高价购买这款游戏,因为它不仅是一种娱乐方式,更是一种投资。
史上最奢侈的桌游方式 每一张卡就是一个iPhone
史上最奢侈的桌游方式每一张卡就是一个iPhone<br><br>有几位猛人想出了一种新式的玩卡片类桌游的方法,请看下面这两张图:<br><br>图片上的手机貌似是老版iPhone又貌似是国内某款山寨机,这个方法相当的奢侈,不过非常实用哦,可以让你少买许多卡片组,但却会花更多的钱在购买手机上。
也许有的同学会担心这种让人斯巴达的方式如何洗牌,这个当然是用程序解决了,程序是万能的,包括偷偷的换牌作弊……<br><br>顺带一提,据说他们正在玩的是《权力游戏(Game of Thrones)》,一款在2003年,由Fantasy Flight Games基于“冰与火之歌”设计的同名桌游。
《权力游戏》是一款包含阴谋、外交和战略要素的2-4人对抗游戏,游戏时间大致为1-2小时。
基础版包含的内容能提供最多四人进行游戏,并能给予完整的游戏体验和不断尝试的乐趣。
同时,它最为显著的特点便是“成长式”卡牌系统所带来的无限种组牌可能。
这种革新的卡牌游戏方式让玩家能够花费较少,通过购买每月不断更新的由固定四十张牌构成的“补充包”,不断拓展自己的牌组。
这种方式让玩家能够完全自由的选择卡牌来构筑自己的牌组,并且能改变部分奢侈的玩家通过购买稀有卡牌来掌控游戏的情况(集换式卡牌的这一特点经常遭到批评),使得玩家能够发挥创造力来构筑更有效的牌组。
简单来说,成长式卡牌系统平衡了卡牌的游戏方式,并且融合了集换式卡牌和单独式卡牌的优点。
<br><br>。
爱乐活——有态度、正能量的品质生活社区。
热爱生活,乐于分享的各类达人聚在这里,分享消费攻略,激发生活灵感,发现城市最IN 的角落。
在这里,有爱,有乐,有生活。
【更多精彩内容尽在爱乐活】文章来源:/post/2dabc5d8a6237e01de1831cc?from=wenku/?from=wenku。
slot游戏
Slot游戏Slot游戏是一种流行的博彩游戏,在许多赌场和在线赌博平台中都能找到。
这种游戏吸引了大量玩家,因为它的简单易玩和极具娱乐性。
在Slot游戏中,玩家只需要拉动手柄或点击按钮,然后等待转动的轮盘停止,看看是否能获得奖励。
起源Slot游戏最早可以追溯到19世纪末的美国。
当时,一位名叫查尔斯·福里特的工程师发明了第一台Slot机。
最初的Slot机使用的是物理的机械结构,有三个轮盘,上面印有各种符号,玩家需要拉动手柄,让轮盘旋转,最终在某个位置停下来。
如果三个轮盘显示的符号完全相同,玩家就会获得奖励。
随着科技的不断发展,Slot游戏也逐渐演变。
现在,大多数的Slot游戏已经实现了数字化,通过电脑程序来模拟轮盘的旋转,玩家可以在手机或电脑上轻松享受这种游戏。
玩法Slot游戏的玩法非常简单。
玩家只需要选择自己想要投注的金额,然后开始转动轮盘。
轮盘会在一段时间后逐渐减速并最终停止,此时玩家可以看到最终结果。
Slot游戏的轮盘上通常印有各种不同的符号,如水果、数字、图案等。
不同的符号组合通常对应着不同的奖励,例如三个相同的符号会带来较高的奖金。
有些Slot游戏还加入了特殊的符号或功能,如免费旋转、奖励游戏等,以增加玩家的娱乐性和奖励。
策略虽然Slot游戏主要依靠随机性,但一些玩家尝试采用一些策略来增加他们赢得奖金的机会。
其中最常见的策略是控制每次下注的金额。
有些玩家会采用递增或递减的方法来调整他们的下注金额,以在长期内平衡盈亏。
此外,一些玩家还尝试选择特定类型的Slot游戏。
有些Slot游戏的奖金更容易触发,虽然奖金金额可能较小,但在长期内可能会带来更多的收益。
玩家可以根据自己的喜好和风险承受能力来选择适合自己的Slot游戏。
结语Slot游戏作为一种简单而有趣的博彩游戏,吸引了大量玩家的参与。
无论是在传统的赌场还是在线赌博平台,Slot游戏都能为玩家带来刺激的游戏体验。
通过轮盘的转动,玩家有机会赢得丰厚的奖金,同时也能在其中感受到游戏的乐趣。
monopoly偷钱规则 -回复
monopoly偷钱规则-回复要了解monopoly偷钱规则,首先需要明确一下Monopoly是什么。
Monopoly是一款世界著名的桌面游戏,由美国企业家查尔斯·德罗斯发明于1903年,目前由美国玩具及娱乐器材公司Hasbro制造和发行。
这款游戏以买卖房地产为主题,玩家需要通过购买、出售和租赁不动产来建立并增加自己的财富。
然而,在一场激烈的Monopoly比赛中,有时候玩家会试图采取一些不公平的手段,其中之一就是偷钱。
在这篇文章中,我们将逐步探讨monopoly 偷钱规则及其对游戏过程的影响。
首先,我们需要提醒玩家,在Monopoly游戏中,偷钱是不被允许的行为。
游戏制作者旨在建立一个公平的游戏环境,让所有玩家都有平等的机会去取得成功。
如果玩家被发现偷钱,可能会被其他玩家举报并受到相应的惩罚。
接下来,我们来分析一下可能发生偷钱的情况。
在Monopoly中,玩家需要进行交易来购买不动产,支付租金以及进行其他金钱交换。
因此,有可能在交易过程中发生一些意外,导致玩家试图偷取对手的钱财。
其中一种情况是,在进行支付或找零的时候,某个玩家故意多收取或少支付对手的钱款,从而使自己获得不公平的利益。
为了应对这种情况,Monopoly制作者设置了一些规则来防止和解决偷钱行为。
首先,所有玩家都可以自行监督彼此的交易过程。
如果你怀疑对手在交易中偷钱,你可以要求进行重算并核实金额的正确性。
此外,玩家还可以在每笔交易结束后检查自己的资产是否正确。
如果发现有误,可以要求对手重新支付。
当然,有时候即使遵循了以上规定,仍然可能发生偷钱行为。
在这种情况下,Monopoly制作者通过一项特殊规则来解决。
当发生争议时,可以选择调用“银行家”来判断谁是正确的。
一般情况下,一位不参与游戏的人会被指定为“银行家”,他将负责监督游戏的正常进行并根据规则作出裁决。
当然,要避免偷钱行为最为重要的一点是维持游戏的友好氛围。
Monopoly 是一个需要多人合作和竞争的游戏,而友好的氛围对于保持游戏的乐趣和公平至关重要。
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LOL史上最奢侈桌游定价高达80美元
LOL史上最奢侈桌游定价高达80美元
最近桌游的复古风潮席卷了游戏圈,也许这和近年来快节奏卡牌游戏的兴起有着不少关系,总之比起完全重新定制规则,一个已经有着各种设定以及粉丝全体的电子游戏用来改编桌游,好处是再明显不过的了。
最近国外知名桌游网站爆料,拳头为LOL打造了桌游,一款号称史上最奢侈的桌游,定价大约80美元。
如果这是真的,撸友们会买么?
著名的桌游网站(以下用SU&SD代替)发表了一篇前瞻性文章,谈到一款即将发布的来自拳头公司的桌游,名为“Mechs Vs。
Minions”,在此之前从未透露过相关
信息。
文章发表不久立刻撤回并删除,巧的是,reddit论坛上ID为Unubore的网友留了文章的截图,以下为其具体内容:
“今天的头条来自拳头游戏,作为电子游戏行业名副其实的巨头,旗下坐拥英雄联盟一大品牌,拳头做了一款基于英雄联盟世界的桌游。
桌游名为‘Mechs VS Minions’,预计几个月后玩家们就能拿到手中,算是2016年最令人激动的一次产品发布了,这可是绝密哦。
Mechs VS Minions是一款多人合作竞技桌游,支持最多4人游玩,会有机器人在一群迷你勇士之间开辟出一条道路,只为将你击杀。
要我夸一夸的话,这款桌游就像‘Robo
Rally’与‘Descent’(国外两款著名桌游)的结合,在逐步完成战斗任务的过程中,可以体验到不少从英雄联盟传承下来的惊喜和乐趣。
游戏盒上的内容实在太丰富了,有预先画好的卡牌,金属材质的骰子,还有有史以来最引人注目的镶嵌物。
至于盒里的东西,要说史上最奢侈的桌游,‘Mechs VS Minions’可算是强力的竞争者之一,但性价比之高也是我生平仅见。
定价大约80美元,零售价基本上比我预想的另一商家给的少一半。
换句话说,你会听到许多有关这款桌游的信息。
但是!本站不会发布与其相关的信息。
至少从我这听不到,因为你必需了解第二件事:我曾经给这款桌游做过设计顾问。
所以虽然‘Mechs VS Minions’好玩而且超值,但它也代表了我们之间兴趣方面的重大分歧,最终导致我们无法合作。
以上来自于SU&SD的一篇已删除文章,由reddit用户Unubore分享。
估计该文章及文中信息放出得过早,目前尚无任何官方详细说明!。