鬼泣3翻译(DevilMayCry3)

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鬼泣3翻译(Devil May Cry 3)
NEW.GAME is the beginning of the game
LOAD GAME is a load game
OPTIONS is a game setting
After you click NEW GAME, the first item is to ask if you open the automatic move
The second project is asking if you start the tutorial
The third is that you choose the mode of resurrection after death
RED is like a scene from the resurrection, then another seems to be the start of the checkpoint it said
Another is the description of skills
W: move forward
S: back off
A: left
D: right
J: ordinary attack
K: Jumping
L: style attack
I: Vice weapon attack (gun)
N: magic man change
M: provocation
Q: switching sub weapons
E: switch the main weapon
P: switch lens
Spaces (space): locked
CHANGE GUN= gun change
DEVIL TRIGGER= magic (hold time does not release a Pactrometer, put out, is the magic burst, stars above the magic burst can Dante must ordinary blame seckill, die mode of a killing 4, more than 5 direct SSS evaluation)
ITEM SCREEN= item menu (consumables in hand)
MAP SCREEN= map menu
EQUIP SCREEN (full name EQUIPMENT SCREEN) = equipment menu (weapons and other information)
FILE SCREEN= information menu (skills information)
CHANGE TARGET= target switching
At TAUNT= (you can skip a grade, based on the original evaluation such as is cleared after blame style A evaluation, with sarcasm is S)
CHANGGE DEVIL ARMS= switching weapon (melee weapon)
LOCK ON= target locking
MELEE ARRACK= melee weapon attack
SHOOT= shooting
STYLE ACTION= style action
JUMP= jump
DEFAULT CAMERA= default perspective
EXIT= exits. After setting, you can automatically save the settings
Default settings for DEFAULT= regression
Keyboard setup suggestion:
ITEM, MAP, EQUIP, FILE and SCREENS are useless, setting keys 1, 2, 3, 4 can be, not to
Basic technical part:
Big sword Rebellion:
Rebellion Combo I "hit 1" fast, triple cut even at three under "fighting"
Rebellion Combo II "hit 2", a wide range of five chop, click "fight", after the sword waved to the bottom, and then press two under "fighting"
Helm Breaker is chopping, dropping in the sky, fighting in the air
Stinger needs to buy "sharp thorn", with big sword forward lunge, stab lock + front + wrestle
Stinger.L2 needs to buy ditto
High Time "high altitude stunt", the enemy pick empty lock + after + combat will fight 'hold down, can jump directly
Million Stab CrazyCombo "millions of hits", stabbing countless times in the front, hitting "grappling keys" at '2' 'or' sharp thorn '
Drive needs to buy "blast", hit a line of shock wave, will fight after hold down for a period of time to loosen
Air Hike needs to buy "air walk", two jump jump in the air
Three roll Cerberus:
Cerberus Combo I "hit 1", the range of continuous waving attack, even under the five 'fighting'
Cerberus Combo II basically the same as the following two under "fight", wait a minute, and then click two fighting
Swing "hit", a narrow range of air strikes once in the air, "fight."
Revolver "revolver", rolling continuous attack front lock + front + combat
Revolver.L2 needs to buy ditto
Windmill needs to buy "windmill"",
Front punch lock + front + wrestle
Straight.L2 needs to buy ditto
Beast Uppercut to buy the "beast uppercut", put the enemy to fly after fighting + + lock
Rising Dragon to buy "Thang Long fist", no need to explain it + + lock after fighting off the moment release press again
Hyper Fist CrazyCombo "exciting fist", "hundred split fist" even hit 2'during the high-speed fight' fight key '
Air Hike needs to buy "air walk", and the two paragraph jumps in the air
The basic technical section is finished, and the basic technique gives Chinese technical name and explanation
Style techniques start, style techniques no longer translate technical names, and interpretation of moves will also be simplified (see chart in detail)
: TrickSter:
The requirements of Dash TS grade 1 Dodge, almost the entire invincible direction + style
Wall Hike ditto the wall, almost the whole wall, direction + style
Sky Star TS grade 2 air Shanshen, almost the entire invincible air direction + style
Double Dash. No invincible effect dodge Dash again after the direction + style
Air Trick requires TS Level 3 to dodge the enemy side, limited distance before locking + + style
Triple Dash. No effect of the Dodge Double invincible Dash again after direction + style
Yurnero SwordMaster:
1. swords Rebellion
Prop Shredder requires SM level 1 to turn swords into "style"
Aerial Rave. The air for sword, finally hit the air even according to 'style'
Sword Prerce requires SM Level 2 to throw out the sword, automatically attack lock + front + style
Dance Macabre requires SM Level 3 to combine all the attack actions of the great sword with a flurry lock + + style
Crazy Dance ibid. CrazyCombo put the sword on the ground to make a big body rotation attack on the ground during the high speed hit "style key"
2. three roll Cerberus
Flicker requires SM level 1 to continue hitting in a distance
The requirements of Crystal SM grade 2 in front of the release of small icicles, pick empty + + style before locking effect
Million Carats. CrazyCombo on the side of the column during the release of ice strokes - even hit 'style'
Ice Age requires SM Level 3 to wrap the whole body with ice, defensive lock + Post + style
3. double knife Agni&Rudra
Crossed Swords requires SM level 1 to cross the front, cross 1 times, press' style '
Sky Dance. The air would finally buckle air continuously, even by 'style'
Crawler requires SM Level 2 front short shock lock + front + style
Twister requires SM Level 3 small range tornado, with lock effect lock + + style
Tempest ibid., CrazyCombo large range of hurricanes, flying high, can not hit the ground target during the high-speed hit "style key"
4. electric guitar Nevan
Slash requires SM level 1 sickle mode chopped 2 times, and even press' style '
Air Slash same as sickle mode, aerial strike 2 times, air click 'style'
Feedback requires SM Level 2 sickle mode forward rotation cutting action lock + front + style
Crazy Roll ibid. CrazyCombo basic ibid., during the bidding
period, high-speed beat 'style keys'
Distortion requires SM Level 3 to penetrate the bat's bat attack lock + Post + style hold down
5. Beowulf gloves.
Zodiac requires SM level 1 swings' style 'to hold down
The Hammer ditto air smash 1 times, buckle up in the air, press' style '
Volcano requires SM Level 2 a wide range of explosive attack locking + front + grapple hold down
Real Impact requires SM Level 3 small range rage lock + after + grapple
Tornado ibid. CrazyCombo air wide range of rotating leg strokes during high speed beating 'style keys'
Good GunSlinger:
1. gun Ebony&lvony
Twosome Time requires GS level 1 to shoot at the same time in two directions, and can be cancelled with regular shooting, according to 'style'
Wide Stomp, ditto CrazyCombo, put the enemy on his feet, and shoot the bullets at the enemy's side
Rain Storm ditto shots from the air straight below, and in the air, press' style '
Charge Shot the same as injecting magic bullets, red, hold down 'shooting' and then click 'shooting' after a period of time
Rapid Shot the same as the larger firepower of ordinary bullets linked to 'shooting'
2. shotgun Shotgun
Fireworks requires GS level 1 to shoot a quick random shot on the side and press' style '
Charge Shot the same as injecting magic bullets, red, hold down 'shooting' and then click 'shooting' after a period of time
Rapid Shot the same as the more firepower of ordinary bullets, even click 'shooting'
Gun Stinger requires GS Level 3 to shoot lunge with gun head, and shoot lock + front + style
Point Blank ditto CrazyCombo for high speed continuous shooting shots in front of continuously firing magic bullets
3. month Artemis Gunslinger
Multi-lock requires GS level 1 force shot, hold down 'style' for a period of time and then release
Sphere requires GS Level 2 to do ball attack locking in front of small range + front + style
Acid Rain. CrazyCombo on the side of the bigger range of random attack during high speed continuous rain strokes play 'style'
4. sniper gun Spiral
Trick Shot requires GS level 1 bullets to rebound continuously between enemies, in accordance with 'style'
Sniper requires GS Level 3 white bullets, rebound several times on the same enemy, lock + front + style
Reflector ibid. (CrazyCombo?) White bullet,
On the same enemy, it bounces back and forth during the period of high speed and even hits' style '
5. - Kalina ANN
Hysteric requires GS level 1 to launch a large number of small rockets according to 'style'
Grapple requires GS Level 2 to lock the enemy in the distance with a bayonet + front + style
Royal bodyguard RoyalGuard:
Block&Charge requires RG level 1 to resist enemy attack.
Instant defense can attack enemy attack
Release. A common release is pushing hands, flash is half speed white onrush, flash is a high-speed shadow dart
Air Block RG class 2 air defense
Air Release ditto air release
Ultimate requires TG Level 3 yellow coat of arms to defend against any frontal attack lock + Post + style
Mercury QuickSilver:
The magic scene white consumption Time Lag launched, all enemy action is slow
Shadow DoppelGanger:
When After-image starts, it consumes magic, creates the avatar, and takes the same attack with itself。

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