高一虚拟现实英语阅读理解25题
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高一虚拟现实英语阅读理解25题
1
<背景文章>
Virtual Reality (VR), a revolutionary technology, has been making waves in recent years. VR can be defined as a computer - generated environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a VR headset.
The development of VR has a long and interesting history. It started as a concept in science fiction and gradually evolved into a real - world technology. In the early days, the technology was crude and had limited applications. However, with the continuous progress of computer technology, VR has made great strides.
VR has found applications in numerous fields. In the gaming industry, it has completely changed the way people play games. Gamers can now immerse themselves in a virtual world, feeling as if they are actually inside the game. For example, in some racing games, players can experience the high - speed driving with a more realistic sense of speed and environment.
In education, VR is also playing an increasingly important role. It can create vivid learning environments. For instance, students can visit historical sites or explore the universe through VR technology, which makes learning more interesting and engaging.
In the medical field, VR has been used for surgical training. Doctors - to - be can practice complex surgeries in a virtual environment, reducing the risk of making mistakes on real patients.
The impact of VR on people's lives and society is profound. On one hand, it enriches people's entertainment experiences. On the other hand, it improves the efficiency and quality of education and medical treatment. However, like any technology, VR also has some challenges, such as potential negative impacts on eyesight and the need for high - cost equipment.
1. What is the main idea of this passage?
A. The development of computer technology.
B. The definition, development, applications and impacts of VR.
C. The applications of VR in the gaming industry.
D. The challenges of VR technology.
答案:B。
解析:文章开篇介绍了VR的定义,接着讲述其发展历程,然后阐述在游戏、教育、医疗等领域的应用,最后提到对人们生活和社会的影响,所以主要内容是VR的定义、发展、应用和影响,A选项计算机技术发展并非文章重点,C选项只是VR应用的一部分,D选项挑战只是文章提及的一小部分内容。
2. According to the passage, where did VR originate from?
A. The real - world technology at first.
B. The applications in the medical field.
C. A concept in science fiction.
D. The gaming industry.
答案:C。
解析:文章明确提到VR started as a concept in science fiction,即起源于科幻概念,A选项与原文不符,B选项医疗领域是应用而非起源,D选项游戏行业也是应用领域而非起源。
3. Which of the following is an application of VR in education?
A. Practicing surgeries.
B. Driving in a virtual world.
C. Visiting historical sites through VR.
D. Playing games more realistically.
答案:C。
解析:文章指出在教育中,学生可以通过VR参观历史遗迹,A选项是医疗领域的应用,B选项是游戏领域的应用,D选项也是游戏领域相关内容。
4. What is one of the impacts of VR on society?
A. It only enriches entertainment experiences.
B. It has no negative impacts at all.
C. It improves education and medical treatment.
D. It makes computer technology less important.
答案:C。
解析:文章提到VR对社会的影响包括丰富娱乐体验、提高教育和医疗的效率和质量等,A选项表述片面,B选项文中提到VR有一些挑战,存在负面影响,D选项与原文不符,VR的发展是基于计算机技术的发展,且它不会让计算机技术变得不重要。
5. What can be inferred from the passage about the future of VR?
A. It will be replaced by other technologies soon.
B. It will continue to develop and have more applications.
C. It will only be used in the gaming industry.
D. It will stop developing due to its challenges.
答案:B。
解析:文章讲述了VR从早期到现在的发展以及在多个领域的应用,虽然提到有挑战,但整体趋势是积极的,所以可以推断出它会继续发展并有更多应用,A选项没有依据表明会很快被其他技术取代,C选项过于局限,D选项与文章对VR发展的积极态度不符。
2
<背景文章>
Virtual Reality (VR) has made a significant impact on the entertainment industry in recent years. In the world of movies, VR has introduced a whole new level of immersion. For example, viewers are no longer just passive watchers. Instead, they can feel as if they are part of the movie. They can walk through the fictional settings, interact with the characters, and even influence the plot to some extent. In some VR - based movies, the audience can choose different storylines, which gives them a personalized movie - watching experience.
When it comes to theme parks, VR has also brought revolutionary changes. It has enhanced the traditional rides by adding virtual elements.
For instance, on a roller coaster ride, while physically experiencing the twists and turns, riders can also be immersed in a virtual world. They might find themselves flying through a prehistoric landscape filled with dinosaurs or racing through a futuristic cityscape. This combination of physical and virtual sensations creates an extremely thrilling experience.
However, VR in the entertainment industry also faces several technical challenges. One of the major problems is the issue of motion sickness. Many users experience discomfort such as dizziness and nausea after using VR devices for a while. This is mainly due to the discrepancy between the visual movement in the virtual world and the body's physical state. Another challenge is the high cost of VR equipment. High - quality VR headsets and related devices are still relatively expensive, which limits the widespread adoption of VR in the entertainment industry. Moreover, the content creation for VR is also complex and costly. It requires a lot of resources to develop high - quality VR entertainment experiences.
6. What is one of the new experiences VR brings to movie - watching?
A. Viewers can only watch the movie passively.
B. Viewers can be part of the movie and influence the plot.
C. Viewers have no choice but to follow the fixed storyline.
D. Viewers can't interact with the characters at all.
答案:B。
解析:文章明确提到在电影中,观众不再是被动观看者,他们能感觉自己是电影的一部分,还能与角色互动甚至在一定程
度上影响情节,A选项说只能被动观看,C选项说只能遵循固定情节,D选项说完全不能与角色互动都是错误的。
7. How does VR enhance theme park rides?
A. By making the rides slower.
B. By reducing the physical sensations.
C. By adding virtual elements.
D. By removing the real - world scenery.
答案:C。
解析:文章指出在主题公园中,VR通过添加虚拟元素来增强传统游乐设施,A选项说让游乐设施变慢,B选项说减少身体感觉,D选项说移除现实世界的景色都是不符合原文的。
8. What is a major technical challenge of VR in the entertainment industry?
A. It is too easy to use.
B. The motion sickness issue.
C. It has too much content.
D. The devices are too cheap.
答案:B。
解析:原文提到VR在娱乐产业面临的主要技术挑战之一是晕动症问题,A选项说太容易使用,C选项说有太多内容,D 选项说设备太便宜都与原文不符。
9. Why is the widespread adoption of VR in the entertainment industry limited?
A. Because VR equipment is too cheap.
B. Because VR content creation is simple.
C. Because VR equipment is expensive.
D. Because VR has no new experiences.
答案:C。
解析:文中提到VR设备昂贵是其在娱乐产业广泛应用受限的原因,A选项说设备便宜,B选项说内容创作简单,D选项说没有新体验都是错误的。
10. What can we know about VR content creation?
A. It is cheap and easy.
B. It is complex and costly.
C. It is not necessary.
D. It has been completed.
答案:B。
解析:文章明确指出VR内容创作是复杂且昂贵的,A选项说便宜又容易,C选项说不必要,D选项说已经完成都是错误的。
3
<背景文章>
Virtual Reality (VR) has been making significant inroads in the field of education in recent years.
One of the major advantages of VR in education is immersive learning. Students can be transported to different historical periods or geographical locations. For example, when studying ancient Rome, they can walk through the Colosseum as if they were really there. This kind of immersive
experience helps students to better understand the context and details, making learning more engaging and effective.
Another advantage is in remote teaching. In some rural or under - developed areas, students may not have access to high - quality educational resources. With VR, teachers from far - away places can conduct virtual classes, bringing the same level of education to these students. It also allows for international exchanges, where students from different countries can participate in the same virtual classroom.
However, VR in education also has some drawbacks. One problem is the cost. High - quality VR equipment can be very expensive, not only for schools to purchase but also for maintenance. This may limit the widespread adoption of VR in some educational institutions. Additionally, some students may experience discomfort such as motion sickness when using VR devices for a long time, which can affect their learning experience.
Looking into the future, the potential of VR in education is huge. As technology continues to develop, the cost of VR equipment is likely to decrease, making it more accessible. New software and applications are also being developed to enhance the educational experience. For instance, more interactive and personalized learning programs can be created. With further research and development, VR has the potential to revolutionize the way we educate.
11. What is one of the main advantages of VR in education according to the passage?
A. It can make students feel sleepy.
B. It offers immersive learning.
C. It makes learning more boring.
D. It only focuses on modern topics.
答案:B。
解析:文章明确提到VR在教育中的一个主要优势是沉浸式学习,像能让学生仿佛置身于古罗马的斗兽场等例子,而A选项说让学生困倦、C选项说让学习更无聊以及D选项说只关注现代话题都是与原文相悖的。
12. How can VR help in remote teaching?
A. By preventing students from learning.
B. By making teachers lose their jobs.
C. By enabling teachers from afar to teach virtually.
D. By only serving developed areas.
答案:C。
解析:原文提到在远程教学方面,VR能让远方的教师进行虚拟授课,这与C选项表述一致,A选项说阻止学生学习、B选项说让教师失业以及D选项说只服务发达地区都是错误的。
13. What is a drawback of VR in education?
A. It is too cheap for schools.
B. It has no problems at all.
C. The high cost of equipment.
D. It is too easy to use.
答案:C。
解析:文章指出VR在教育中的一个缺点是设备成本高,A选项说太便宜、B选项说没有任何问题、D选项说太容易使用都不符合原文。
14. What might some students experience when using VR devices for
a long time?
A. Great comfort.
B. Motion sickness.
C. Super intelligence.
D. Unlimited energy.
答案:B。
解析:原文提到部分学生长时间使用VR设备可能会经历像晕动症这样的不适,A选项说非常舒适、C选项说超级智慧、D选项说无限能量都不符合文章内容。
15. What can be expected of VR in education in the future?
A. Its potential will be limited.
B. The cost will increase.
C. It will revolutionize education.
D. It will be abandoned.
答案:C。
解析:文章最后提到随着技术发展,VR有潜力革新教育方式,A选项说潜力有限、B选项说成本会增加、D选项说会被抛弃都与原文不符。
4
<背景文章>
Virtual Reality (VR) has brought revolutionary changes to the medical industry. In the field of surgical simulation, VR technology allows surgeons - in - training to practice complex procedures in a virtual environment. This provides a safe and cost - effective way to gain experience. For example, they can perform virtual surgeries on virtual patients with various anatomical structures and pathologies. It helps them to improve their skills and confidence before operating on real patients.
In rehabilitation therapy, VR also plays an important role. Patients can be immersed in a virtual environment that encourages them to perform physical activities. For instance, a patient recovering from a leg injury can participate in a virtual hiking scenario, which makes the rehabilitation process more interesting and motivating.
Currently, VR is being increasingly used in hospitals and rehabilitation centers around the world. Many medical institutions have adopted VR - based training programs for their staff. However, there are also some challenges and ethical issues. One of the main concerns is the accuracy of the virtual models. If the virtual anatomical models are not accurate enough, it may mislead surgeons during training. Another ethical issue is related to patient privacy. When using VR in patient treatment, how to ensure that the patient's personal information and data are protected?
Despite these problems, the potential of VR in the medical industry is still huge. With the continuous development of technology, it is expected that VR will bring more benefits to medical treatment and health care.
16. What is one of the benefits of VR in surgical simulation?
A. It can replace real surgeries completely.
B. It provides a safe way for surgeons - in - training to practice.
C. It only allows surgeons to practice on simple procedures.
D. It is too expensive for most medical institutions.
Answer: B。
解析:文章明确提到在手术模拟方面,VR技术为实习外科医生提供了一种安全且成本效益高的练习复杂手术的方式,A 选项说完全取代真实手术是错误的;C选项说只能练习简单手术与原文不符;D选项说对大多数医疗机构太昂贵也不符合原文提到的成本效益高这一说法。
17. How does VR help in rehabilitation therapy?
A. By making patients stay in bed all the time.
B. By creating a boring environment for patients.
C. By immersing patients in a virtual environment to encourage physical activities.
D. By using drugs instead of physical activities.
Answer: C。
解析:原文指出在康复治疗中,VR通过让患者沉浸在虚拟环境中来鼓励他们进行身体活动,A选项让患者一直躺在床上与原文相悖;B选项说创造一个无聊的环境是错误的;D选项说用药
物代替身体活动也是错误的。
18. What is one of the ethical issues related to VR in the medical industry?
A. There are too many VR devices in hospitals.
B. The virtual models are too accurate.
C. The inaccuracy of virtual models may mislead surgeons during training.
D. VR is not used widely enough.
Answer: C。
解析:文章提到的伦理问题之一就是虚拟模型如果不够准确可能会在训练中误导外科医生,A选项说医院里VR设备太多不是伦理问题;B选项说虚拟模型太准确不符合原文;D选项说VR 使用不够广泛也不是伦理问题。
19. Which of the following is true about the current use of VR in the medical industry?
A. It is only used in a few hospitals around the world.
B. It is not used in rehabilitation centers.
C. Many medical institutions have adopted VR - based training programs.
D. It is only used for patient entertainment.
Answer: C。
解析:原文表明目前许多医疗机构已经采用了基于VR的培训项目,A选项说只在世界上少数医院使用是错误的;B选项说不在康复中心使用也是错误的;D选项说只用于病人娱乐不符合
原文。
20. What can be expected about VR in the future of the medical industry?
A. It will bring more problems.
B. It will be abandoned.
C. It will bring more benefits to medical treatment and health care.
D. It will only be used for surgical simulation.
Answer: C。
解析:文章最后提到尽管存在问题,但VR在医疗行业的潜力巨大,预计会给医疗和保健带来更多好处,A选项说带来更多问题不符合原文积极的态度;B选项说被抛弃也是错误的;D选项说只用于手术模拟过于片面。
5
<背景文章>
Virtual reality (VR) has brought about revolutionary changes in the realm of social interaction. In recent years, the emergence of virtual social spaces has become a prominent phenomenon. These virtual social spaces are like parallel universes where people can create their avatars and interact with others from all over the world. For example, in some VR - based social platforms, users can enter a virtual room, which can be designed to resemble anything from a medieval castle to a modern art gallery.
Online gatherings in virtual reality are also gaining popularity. People can hold parties, meetings, or even family reunions in these virtual
environments. It breaks the geographical limitations, allowing friends and families who are far apart to come together in a virtual space as if they were in the same physical location. This new form of socializing offers a sense of presence and immediacy that traditional online communication methods sometimes lack.
However, virtual reality also has a profound impact on interpersonal relationships. On one hand, it enriches the ways of communication. People can express themselves more vividly through their avatars' movements, expressions, and the virtual environment they create. It also provides a platform for shy or introverted people to open up more easily as they can hide behind their avatars to some extent. But on the other hand, there are concerns. Some people may become too addicted to virtual socializing and neglect real - life relationships. There is a risk that the line between virtual and real relationships becomes blurred, leading to problems in differentiating genuine emotions and interactions.
In addition, virtual reality in social aspects also faces some social problems. One of the major issues is privacy. In virtual social spaces, users' personal information may be at risk of being leaked or misused. Another problem is the potential for the creation of false identities. Some people may use virtual reality to create false personas, which can lead to deception and fraud in social interactions.
21. What can people do in virtual social spaces according to the
passage?
A. Only communicate with people in the same country.
B. Create their own avatars and interact with others globally.
C. Only have business meetings.
D. Build physical castles and art galleries.
答案:B。
解析:文章明确提到在虚拟社交空间中人们可以创建自己的虚拟形象并与来自世界各地的人互动,A选项说只能与同一个国家的人交流错误;C选项说只能进行商务会议过于局限;D选项说建造实体城堡和艺术画廊不符合原文,原文是虚拟的城堡和艺术画廊。
22. How does online gathering in virtual reality break geographical limitations?
A. By making people travel faster.
B. By allowing people to meet in the real world more easily.
C. By enabling people far apart to gather in a virtual space as if they were together physically.
D. By creating a new world for people to live in.
答案:C。
解析:文中提到虚拟现实中的线上聚会打破地理限制是通过让相隔很远的人能在虚拟空间相聚,就像在同一物理位置一样,A选项说让人旅行更快与题意无关;B选项说让人们更容易在现实世界见面错误;D选项说创造一个新的世界让人居住并非是打破地理限制的方式。
23. What is an advantage of virtual reality for shy people?
A. It makes them become extroverts immediately.
B. It allows them to hide behind their avatars to some extent and open up more easily.
C. It forces them to show their real selves.
D. It makes them more shy.
答案:B。
解析:原文提到对于害羞的人来说,虚拟现实的一个好处是他们可以在一定程度上隐藏在自己的虚拟形象后面,从而更容易敞开心扉,A选项说让他们立刻变成外向的人不现实;C选项说强迫他们展现真实自我错误;D选项说让他们更害羞与原文意思相悖。
24. What are the social problems virtual reality in social aspects may face?
A. Only privacy problems.
B. Only the problem of false identities.
C. Privacy problems and the potential for false identities.
D. There are no social problems.
答案:C。
解析:文章明确指出虚拟现实在社交方面面临的社会问题包括隐私问题以及虚假身份的潜在风险,A选项只提到隐私问题不全面;B选项只提到虚假身份问题不全面;D选项说没有社会问题与原文不符。
25. Which statement is correct about the impact of virtual reality on interpersonal relationships?
A. It has no negative impact at all.
B. It only enriches the ways of communication.
C. It enriches communication ways but may also cause problems.
D. It only causes problems.
答案:C。
解析:文章提到虚拟现实对人际关系的影响,一方面丰富了交流方式,另一方面也存在一些问题,如让人。