游戏策划01
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Playtest group
More playtest groups
Exercise 1.1: Become a Tester
Take on the role of a tester. Go play a game and observe yourself as you play Write down what you’re doing and feeling. Try to create one page of detailed notes on your behaviors and actions. Then repeat this experience while watching a friend play the same game. Compare the two sets of notes and analyze what you’ve learned from the process.
Passions and Skills
First, a great game designer is someone who loves to create playful situations. A passion for games and play is the one thread all great designers have in common. you’ll need to develop some other important skills in addition to your love of games and your understanding of the playcentric process
digital games
have the capacity to take us to amazing new worlds with fantastic characters and fully realized interactive environments the appeal of digital games for players has its roots in the same basic impulses and desires as the games that have come before them
3 Steps
Start with an understanding of how games work. Learn about rules, procedures, objectives, etc. Learn to conceptualize, prototype, and playtest your original games. Create rough physical or digital prototypes of your designs that allow you to separate the essential system elements from the complexities of full production. Understand the industry and the place of the game designer in it
approach
exercise driven and extremely non-technical The complexities of software development often hamper a designer’s ability to see the structural elements of their system clearly most important skill in the game design: the process of prototyping, playtesting, and revising your system based onplayer feedback
structure of games
look at the essential structure of games— the formal, dramatic, and dynamic elements that a designer must work with to create that all-important player experience. the fundamental building blocks of game design, and they provide an understanding of what it takes to create great games.
The Role of the Game Designer
create the objectives, rules, and procedures, thinks up the dramatic premise and gives it life, and is responsible for planning everything necessary to create a compelling player experience plans the structural elements of a system that, when set in motion by the players, creates the interactive experience
参考书
黄石,丁肇辰,陈妍洁,数字游戏策划(数 字娱乐设计系列教材),清华大学出版社, 2008 年6月 信息产业部软件与集成电路促进中心;北京 汇众益智科技有限公司,游戏架构设计与 策划,电子工业出版社,2007 年6月
内容简介
本课程主要内容包括游戏策划概要、游戏 性要素、游戏策划思想和针对不同类型的 游戏策划方法等,通过深入浅出地介绍当 前游戏策划的理论和方法,并通过紧密结 合实践训练,力图使学生深入理解并掌握 游戏策划及实施的流程与方法。 课堂教学与案例实践相结合,教学环节包 括课堂讲解、独立策划与分组讨论、案例 分析、游戏策划文档制作
An Advocate for the Player
The role of the game designer is, fi rst and foremost, to be an advocate for the player. must look at the world of games through the player’s eyes what makes a game great is solid gameplay to keep your concentration focused on the player experience and not allow yourself to be distracted by the other concerns of production
questions
what does it take to be a game designer? What kinds of talents and skills do you need? What will be expected of you during the process? what is the best method of designing for a game?
Part I Game Design Basics
One of the most difficult tasks people can perform, however much others may despise it, is the invention of good games. — C.G. Jung Games are an integral part of all known human cultures. Digital games, in all their various formats and genres, are just a new expression of this ancient method of social interaction.
游戏策划
山东大学软件学院 2011秋
教材
Game Design Workshop, Second Edition: A Play-centric Approach to Creating Innovative Games Morgan Kaufmann, ISBN: 0240809742, February 08, 2008
wenku.baidu.com
Playtesters
Playtesters are people who play your game and provide feedback on the experience so that you can move forward with a fresh perspective Observe their experience and try to see the game through their eyes to know that playtesting is the heart of the design process
game designer
Part engineer, part entertainer, part mathematician, and part social director the role of the game designer is to craft a set of rules within which there are means and motivation to play. create that elusive combination of challenge, competition, and interaction that players just call “fun”
to learn new skills, to feel a sense of
achievement, to interact with friends and family, and sometimes just to pass the time
“playcentric” approach
key to designing innovative, emotionally engaging game experiences 1st chapter:look at the special role played by the game designer throughout the process, the designer’s relationship to the production team, the skills and vision a designer must possess, and the method by which a designer brings players into the process.
Game industry
Game industry revenues have been growing at a double-digit rate for years and have recently eclipsed the domestic box office revenues of the film industry, reaching 12.5 billion dollars in 2007 digital games the second most popular form of entertainment after television