动画术语中英文对照

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易绚三维动画术语课程(T字母部分)

易绚三维动画术语课程(T字母部分)

易绚三维动画术语课程(T字母部分)大家都知道,三维动画行业中以美国三维动画最为主流,而目前市场上主流的三维动画制作软件业大都是以美国的AUtodesk为准,所以了解一些相应的三维动画术语还是有必要的。

这里三维动画制作行业类的英文术语词汇给大家总结如下:三维动画术语中英文对照TTab表Tag标记Tag Name标记名称Tag Time标记时间Tangent切线Tape标尺Tape Measure标尺测量Tape Measure Object标尺测量物体Taper导边;锥化;锥化编辑修改器;锥化率Taper Modifier锥化编辑修改器Taper Space Warp锥化空间变形Target目标;目标摄像机Target Area目标摄像机Target Camera目标相机Target Directional Light目标平行光Target Object目标物体Target Point目标点Target Spot目标聚光灯Target Spotlight目标聚光灯Target Weld目标焊接Target Weld Edge目标焊接边Target Weld Vertex目标焊接点TCB 控制;task control block,任务控制块TCB Float TCB浮动TCB interpolation TCB插入TCB Point TCB点TCB Position TCB位置TCB Position Controller TCB位置控制器TCB Rotation TCB旋转TCB Rotation Controller TCB旋转控制器TCB Scale TCB缩放TCB Scale Controller TCB缩放控制器Teapot茶壶Teapot Object茶壶物体Teapot Parts茶壶的组成部分Teeter倾斜Tension张力;张量Terrain范围;地形Terrain Compound Object地形合成物体Tessellate细化Tessellate(Poly)Tessellate Modifier细化修改器Tessellated细分;细化Tessellated Mesh细分网格;细化网格Tessellation细分;拼镶Tessellation Method细分方式Tessellation Presets细化预设;细分预置Tetra四面体;四面;四角;三棱锥Tetrahedron四面体Text文字;文本Text Button文本按钮Text ShapeTexture质地;纹理Texture Channels纹理通道Texture Coordinates纹理贴图坐标Texture Corners纹理角Ticks十字叉Tilling重复TimeSensor时间感应器Timing定时器Toggle开关;(来回)切换Toggle Animation Mode动画模式开关Toggle Visibility Downstream显示/隐藏下层节点Tolerance容差;容差值Toolbar工具条Toolbars工具条Tooltip工具提示Top顶;顶部;顶部绑定物;顶视图Top View顶视图Topology布局Torus圆环Torus Knot环形节Torus Knot Object环形节物体Torus Object圆环物体Total总计;总数Total Faces总计面数;总面数;总共面数Total in Array阵列中的总数Totals总量TouchSensor触动感应器Towards Wrapper Center指向包裹器中心Towards Wrapper Pivot指向包裹器轴心Towards Wrap-To Center指向包裹物体中心Towards Wrap-To Pivot指向包裹物体轴心Toy Car SystemTrack轨道;轨迹;轨迹窗Track Bar轨迹栏Track Bar Toggle轨迹栏标记Track View轨迹视图;轨迹窗Track View Floater轨迹视图面板Trail余波Trajectories轨迹;轨道线Trajectories Display Toggle轨迹显示开关Trajectories Toggle轨迹标记Trajectory轨迹Transform变换Transform Degrade变换降级Transform Gizmo变换边界盒Transform Type-In键盘输入变换Transform Type-In Dialog键盘输入变换对话框Transforms变换;变换参数;变换盒Transforms Only仅变换Translation转换Translation on Face面的平移;面转换Transparency透明(性);透明度Transparency Falloff透明衰减Tri Patch三角面片;三角块格栅平面Tri Patch Object三角面片物体Triangle三角形;三角形面Trim剪切Trim(Spline)剪切(曲线)Trim Controls剪切控制;剪切控制器Trim Curve剪切曲线Trim/Extend剪切/延伸Trim/Extend Object剪切/延伸物体Trim First Curve剪切第一曲线Trim First Surface剪切第一曲面Trim Second Curve剪切第二曲线Trim Second Surface剪切第二曲面Trim Surface剪切曲面Trimming剪切Tri Patch三角面片;三角块格栅平面Truck平移Truck Camera平移摄像机Truck Camera(/Spotlight)平移摄像机(/聚光灯)Truck Mode平移方式Tube圆管Tube Object圆管物体Tumble翻滚Tumble Rate翻滚速率Turbulence紊乱;紊乱度;湍流;扰动Turn All Layer On开启全部层Turn Edges变换边界Turn Edges(Mesh)变换边界(网格)Turn Edges Mode变换边界模式Turn Object's Layer Off关闭物体层Turn to 3DS Coordinates转换为3DS坐标TVDummyControl电视虚拟物体控制器Twist扭曲;扭曲程度;扭曲角度;扭曲变形;扭曲编辑修改器;扭转 网管博客等你来搏Twist Modifier扭曲编辑修改器Twist Space Warp扭曲空间变形Type类型Type of Object物体类型Types类型。

三维动画术语中英文对照

三维动画术语中英文对照

三维动画术语中英⽂对照三维动画术语中英⽂对照AAbsolute Mode Transform Type-in对坐标⽅式变换输⼊Absolute/Relative Snap Toggle Mode绝对/相对捕捉开关模式Accelerated Montage加速蒙太奇Activate All Maps激活所有贴图Activate Grid Object激活⽹格对象;激活⽹格物体Activate Grid激活栅格;激活⽹格Activate Home Grid激活主栅格;激活主⽹格Activate活动;激活Active Shade Floater⾃动着⾊⾯板;交互渲染浮动窗⼝Active Shade Viewport⾃动着⾊视图Active Shade(Scanline)着⾊(扫描线)Active Shade实时渲染视图;着⾊;⾃动着⾊Actual Sound真实声⾳Adaptive Cubic⽴⽅适配Adaptive Degradation Toggle降级显⽰开关Adaptive Degradation⾃动降级Adaptive Linear线性适配Adaptive Path Steps适配路径步幅;路径步幅⾃动适配Adaptive Path⾃适应路径Adaptive Perspective Grid Toggle适配透视⽹格开关Adaptive适配;⾃动适配;⾃适应Add as Proxy加为替⾝Add Cross Section增加交叉选择Additive Color加⾊法Adopt the File's Unit Scale采⽤⽂件单位尺度Adv. Lighting⾼级照明Advanced Surface Approximation⾼级表⾯近似;⾼级表⾯精度控制Advanced Surface Approx⾼级表⾯近似;⾼级表⾯精度控制Affect Diffuse Toggle影响漫反射开关Affect Neighbors影响相邻Affect Region影响区域Affect Specular Toggle影响镜⾯反射开关AI Export输出Adobe Illustrator(*.AI)⽂件AI Import输⼊Adobe Illustrator(*.AI)⽂件Align Camera对齐摄像机Align Grid to View对齐⽹格到视图Align Normals对齐法线Align Orientation对齐⽅向Align Position对齐位臵(相对当前坐标系)Align Selection对齐选择Align to Cursor对齐到指针Align对齐All Class ID全部类别All Commands所有命令All Edge Midpoints全部边界中点;所有边界中⼼All Face Centers全部三⾓⾯中⼼;所有⾯中⼼All Faces所有⾯All Keys全部关键帧All Tangents全部切线All Transform Keys全部变换关键帧Allow Dual Plane Support允许双⾯⽀持Along Edges沿边缘Along Vertex Normals沿顶点法线Along Visible Edges沿可见的边Alphabetical按字母顺序Ambient Only Toggle只是环境光标记Ambient Only只是环境光;阴影区Ambient阴影⾊;环境反射光Amount数量Amplitude振幅;幅度Analyze World分析世界Anchor锚Angle Snap Toggle⾓度捕捉开关Angle摄影⾓度Animated Mesh动画⽹格Animated Objects运动物体;动画物体;动画对象Animated Object动画物体Animated Tracks Only仅动画轨迹Animated Tracks动画轨迹Animate动画Animatic 动态脚本Animation Camera摄影动画机Animation Mode Toggle动画模式开关Animation Offset Keying动画偏移关键帧Animation Offset动画偏移Aanimation School of Violence暴⼒派动画Animation Tools动画⼯具Animation动画Animator动画设计Animatronic机械偶Anime⽇本低俗动画⽚Antialiasing抗锯齿Appearance Preferences外观选项Apply Atmospherics指定⼤⽓Apply Inverse Kinematics指定反向运动Apply Mapping指定贴图坐标Apply to All Duplicates指定到全部复本Apply to指定到;应⽤到Apply-Ease Curve指定减缓曲线Apply-Multiplier Curve指定增强曲线Arc Lamp弧形光Arc Rotate Selected弧形旋转于所有物体;圆形旋转选择物;选择对象的中⼼旋转视图Arc Rotate SubObject弧形旋转于次物体;选择次对象的中⼼旋转视图Arc Rotate弧形旋转;旋转视图;圆形旋转Arc Subdivision弧细分;圆弧细分Archive⽂件归档Arc弧;圆弧Area区域Armature⽀架Array Dimensions阵列尺⼨;阵列维数Array Transformation阵列变换Array阵列Aartificial Light⼈⼯光ASCII Export输出ASCII⽂件Aspect Ratio纵横⽐Asset Browser资源浏览器Assign Controller分配控制器Assign Float Controller分配浮动控制器Assign Position Controller赋予控制器Assign Random Colors随机指定颜⾊Assigned Controllers指定控制器Assign指定At All Vertices在所有的顶点上At Distinct Points在特殊的点上At Face Centers 在⾯的中⼼At Point在点上Atmospheres氛围Atmosphere氛围;⼤⽓层;⼤⽓,空⽓;环境Attach Modifier结合修改器Attach Multiple多项结合控制;多重连接Attach to RigidBody Modifier连接到刚性体编辑器Attach to连接到Attachment Constraint连接约束Attachment连接;附件Attach连接;结合;附加Attenuation衰减Audio Position Controller⾳频位臵控制器Audio Rotation Controller⾳频旋转控制器Audio Scale Controller⾳频缩放控制器Audio Clip⾳频剪切板Audio Float浮动⾳频Audio Position⾳频位臵Audio Rotation⾳频旋转Audio Scale⾳频缩放;声⾳缩放Auto Align Curve Starts⾃动对齐曲线起始节点Auto Arrange Graph Nodes⾃动排列节点Auto Arrange⾃动排列Auto Expand Base Objects⾃动扩展基本物体Auto Expand Children⾃动扩展⼦级Auto Expand Materials⾃动扩展材质Auto Expand Modifiers⾃动扩展修改器Auto Expand Selected Only⾃动扩展仅选择的Auto Expand Transforms⾃动扩展变换Auto Expand XYZ Components⾃动扩展坐标组成Auto Expand⾃动扩展Auto Key⾃动关键帧Auto Scroll⾃动滚屏Auto Select Animated⾃动选择动画Auto Select Position⾃动选择位臵Auto Select Rotation⾃动选择旋转Auto Select Scale⾃动选择缩放Auto Select XYZ Components⾃动选择坐标组成Auto Select⾃动选择AutoGrid⾃动⽹格;⾃动栅格AutoKey Mode Toggle⾃动关键帧模式开关Automatic Coarseness⾃动粗糙Automatic Intensity Calculation⾃动亮度计算Automatic Reinitialization⾃动重新载⼊Automatic Reparam.⾃动重新参数化Automatic Reparamerization⾃动重新参数化Automatic Update⾃动更新Auto-Rename Merged Material⾃动重命名合并材质Auto-Smooth⾃动光滑Axis Constraints轴向约束Axis Scaling轴向⽐率Axis轴;轴向;坐标轴BBaby Drop⼩布景Baby Tripod低脚架Back Length后⾯长度Back Lighting背光、逆光Back Segs后⾯⽚段数Back View背视图Back Width后⾯宽度Backface Cull Toggle背景拣出开关Backface Cull背⾯忽略显⽰;背⾯除去;背景拣出Background Artist背景艺术家Background Display Toggle背景显⽰开关Background Image背景图像Background Lock Toggle背景锁定开关Background Music背景⾳乐Background Sound环境⾳Background Texture Size背景纹理尺⼨;背景纹理⼤⼩Backgrounds背景Backside ID内表⾯材质号Backup Time One Unit每单位备份时间Back后视图Baffle隔⾳墙Banking倾斜Banyan tree榕树Barn Doors挡光板Barney软式隔⾳罩Base Colors基准颜⾊Base Color基准颜⾊;基本颜⾊Base Curve基本曲线Base Elev基准海拔;基本海拔Base Objects导⼊基于对象的参数,例如半径、⾼度和线段的数⽬;基本物体Base Scale基本⽐率Base Surface基本表⾯;基础表⾯Base to Pivot中⼼点在底部Base/Apex基点/顶点Base基本;基部;基点;基本⾊;基⾊Basher⼿灯Batch Process 批处理Bevel Profile Modifier轮廓倒⾓编辑器;轮廓倒⾓修改器Bevel Profile轮廓倒⾓Bezier Color Bezier颜⾊Bezier Float Bezier浮动Bezier Lines Bezier曲线Bezier or Euler Controller Bezier或Euler控制器Bezier Position Bezier位臵Bezier Position Controller Bezier位臵控制器Bezier Scale Controller Bezier尔缩放控制器Bezier Scale Bezier⽐例Bezier-Corner Bezier⾓Bezier-Smooth Bezier光滑点Bezie r Bezier曲线Billboard⼴告牌Biped步迹;两⾜Birth Rate再⽣速度Birth诞⽣;⽣产Bitmap位图Blast爆炸Blend Curve融合曲线Blend Surface融合曲⾯Blend to Color Above融合到颜⾊上层;与上⾯的颜⾊混合Blend混合;混合材质;混合度;融合;颜⾊混合;调配Blimp隔⾳罩Blizzard Particle System暴风雪粒⼦系统Blizzard暴风雪Blowup渲染指定区域(必须保持当前视图的长宽⽐);区域放⼤Blue Screen蓝幕Blue Spruce蓝⾊云杉Blur模糊Body Horizontal⾝体⽔平Body Rotation⾝体旋转Body Vertical⾝体垂直Body主体;⾝体;壶⾝Bomb Space Warp爆炸空间变形Bomb爆炸Bone⾻骼Bone Object⾻骼物体;⾻骼对象Bone Options⾻骼选项Bone Tools⾻骼⼯具Bones IK Chain⾻骼后向运动链Bones Objects⾻骼物体Bones/Biped⾻骼/步迹Boolean Compound Object布尔合成物体Boolean Controller布尔运算控制器Boolean布尔运算Bottom View底视图Bottom底;底部;底部绑定物;底视图Bounce弹⼒;反弹;反弹⼒Bound to Object Pivots绑定到物体轴⼼Bounding Box边界盒Box Emitter⽴⽅体发射器Box Gizmo(Atmospheres)⽅体线框(氛围)Box Gizmo⽅体线框Box Mode Selected Toggle被选择的物体模式开关Box Mode Selected被选择的物体模式Box Selected按选择对象的边界盒渲染;物体长宽⽐Box Gizmo⽴⽅体框;⽅体线框Box⽅体Break Both⾏列打断Break Col列打断Break Row⾏打断Bridge过渡Brightness亮度Bright亮度Bring Selection In加⼊选择;加⼊选择集Broadband 宽带Bubble Motion泡沫运动;⽓泡运动Bubbles⽓泡;泡沫;改变截⾯曲线的形状;膨胀Bubble膨胀;改变截⾯曲线的形状;⽓泡;浮起Build Only At Render Time 仅在渲染时建⽴By Material Within Layer按层中的材质CCalc Intervals Per Frame计算间隔帧;计算每帧间隔Camera Point Object摄像机配合点物体Camera Point摄像机配合点Camera Stand 脚架Camera摄像机视图;镜头点;摄像机;相Cam Point相机配合点Cancel Align取消对齐Cap Closed Entities封闭实体Cap End封底Cap Height顶⾯⾼度;顶盖⾼度Cap Holes ModifierCap Holes封闭孔洞Cap Segments端⾯⽚段数Cap Start始端加盖;封闭起端Cap Surface封盖曲⾯Capping顶盖Capsule Object胶囊体;囊体Capsule囊体;胶囊;胶囊体Cap封盖;封顶;盖⼦Caroline Leaf卡罗琳.丽芙Case Sensitive区分⼤⼩写Cast Shadows投射阴影CD 光盘CD-R 可烧录光盘CD-RW 可重复烧录光盘Cel 赛璐珞Ccelluloid电影胶⽚Center Point Cycle中⼼点循环Center&Sides中⼼和边Centered,Specify Spacing居中,指定间距C-Ext C型物体;C型延伸体;C型墙C-Extrusion Object C型物体;C型延伸体;C型墙CGI 计算机⽣成影像Chamfer Curve曲线倒⾓;切⾓曲线Chamfer Cylinder Object倒⾓圆柱体Chamfer Cylinder倒⾓圆柱体Chamfer Edge倒⾓边缘Chamfer Vertex倒⾓顶点ChamferBox Object倒⾓长⽅体;倒⾓⽅体;倒⾓⽴⽅体ChamferBox倒⾓长⽅体;倒⾓⽅体;倒⾓⽴⽅体ChamferCyl倒⾓圆柱体;倒⾓柱体Chamfer倒⾓;切⾓Change Graphics Mode改变图形模式Change Leg StateChange Light Color改变灯光颜⾊Change to Back Viewport改变到后视图Change to Bottom Viewport改变到底视图Change to Camera Viewport改变到摄像机视图Change to Front View改变到前视图Change to Grid View改变到栅格视图Change to Isometric User View改变到⽤户轴测视图Change to Left View改变到左视图Change to Perspective User View改变到⽤户透视视图Change to Right View改变到右视图Change to Shape Viewport改变到⼆维视图Change to Spot/Directional Light View改变到⽬标聚光灯/平⾏光视图Change to Top View改变到顶视图Change to Track View改变到轨迹视图Change改变Channel通道Chaos混乱;混乱度Character Designer ⾓⾊设计师Character Structures⾓⾊结构Character⾓⾊Children⼦级Chop切除;切劈Chord Length弦长;弦长度Circle Shape圆形Circle圆;圆形;圆形区域Circular Region圆形区域Circular Selection Region圆形选择区域Claymation 黏⼟动画Clean-up 清稿Clear All清除全部;清除所有的捕捉设臵Clear Set Key Mode BufferClear Surface Level清除表⾯级Click and drag to begin creation process单击并拖动,开始创作Clone Method克隆⽅式;复制⽅法Clone复制;克隆Close Cols.闭合列Close Loft闭合放样Close Rows闭合⾏Cloth Collection采集布料Cloth Modifier布料编辑器;布料修改器Cloth布;布料Cloud云CMYK 四⾊印刷Collapse All全部坍塌;全部折叠Collapse Controller坍塌控制器Collapse Stack坍塌堆栈Collapse To坍塌到;折叠到Collapse坍塌;塌陷Color by Elevation根据海拔指定颜⾊;以标⾼分⾊Color Chart⾊板Color RGB颜⾊RGBColor Temperature⾊温Color Zone⾊带Color颜⾊Col列Combine合并;联合Combos复合;过滤器组合Combustion燃烧;合并Comet彗星Command Panel命令⾯板Common Hose Parameters软管共同参数Compare⽐较Compass Object指针物体Compass指南针;指针Completely replace current scene完全替换当前场景Component组成Composite合成;复合材质;合成贴图;复合Compositing 合成Composition in Depth多层次构图Compound Objects合成物体Compound Object合成物体computer animation计算机动画Cone Angle锥体⾓度Cone Object锥体Cone锥体Configure Driver设臵驱动Configure OpenGL配臵OpenGL显⽰驱动Configure Paths设臵路径Configure设臵;配臵Conflict冲突Conform Compound Object包裹合成物体Conform Space Warp包裹空间扭曲Conform包裹Connect Compound Object连接包裹合成物体Connect Edge连接边界Connect Vertex连接顶点Connect连接Constant Cross-Section截⾯恒定Constant Key Reduction Filtering减少过滤时关键帧不变Constant Velocity匀速Constant晶体;定常;连续的;连续性;恒定;常量;圆⽚Constrain to XY 约束到XY轴Constrain to X 约束到X轴Constrain to Y 约束到Y轴Constrain to Z 约束到Z轴Constrained Motion约束运动Constraints约束Constraint约束Context前后关系;关联菜单Continuity Clerk场记Contours轮廓Contour轮廓Contrast对⽐度Controller Defaults Dialog默认控制器对话框Controller Defaults默认控制器Controller Output控制器输出Controller Properties控制器属性Controller Range Editor控制器范围编辑器Controller Range控制器范围Controller Types控制器类型Controllers控制器Controller控制器;选择⽤于控制链接对象的关联复制类型Convert blocks to groups转化块为群组Convert Curve On Surface在曲⾯上转换曲线Convert Curve转换曲线Convert Groups to转化群组到Convert Instances to Blocks转化关联属性为块Convert Selected转换选择;转换当前选择Convert Surface转换曲⾯Convert to Edge转换到边Convert to Editable Mesh转换到可编辑⽹格Convert to Editable Patch转换到可编辑⾯⽚Convert to Editable Polygon转换到可编辑多边形Convert to Editable Spline转换到可编辑曲线Convert to Face转换到⾯Convert to NURBS Surface转换到NURBS曲⾯Convert To Patch Modifier转换到⾯⽚修改器Convert to single objects转化到单⼀物体。

三维动画中英文术语课程(B字母部分)

三维动画中英文术语课程(B字母部分)

易绚三维动画术语课程(B字母部分)大家都知道,三维动画行业中以美国三维动画最为主流,而目前市场上主流的三维动画制作软件业大都是以美国的AUtodesk为准,所以了解一些相应的三维动画术语还是有必要的。

这里三维动画制作行业类的英文术语词汇给大家总结如下:三维动画术语中英文对照BBaby Drop小布景Baby Tripod低脚架Back Length后面长度Back Lighting背光、逆光Back Segs后面片段数Back View背视图Back Width后面宽度Backface Cull Toggle背景拣出开关Backface Cull背面忽略显示;背面除去;背景拣出Background Artist背景艺术家Background Display Toggle背景显示开关Background Image背景图像Background Lock Toggle背景锁定开关Background Music背景音乐Background Sound环境音Background Texture Size背景纹理尺寸;背景纹理大小Backgrounds背景Backside ID内表面材质号Backup Time One Unit每单位备份时间Back后视图Baffle隔音墙Banking倾斜Banyan tree榕树Barn Doors挡光板Barney软式隔音罩Base Colors基准颜色Base Color基准颜色;基本颜色Base Curve基本曲线Base Elev基准海拔;基本海拔Base Objects导入基于对象的参数,例如半径、高度和线段的数目;基本物体Base Scale基本比率Base Surface基本表面;基础表面Base to Pivot中心点在底部Base/Apex基点/顶点Base基本;基部;基点;基本色;基色Basher手灯Batch Process 批处理Bevel Profile Modifier轮廓倒角编辑器;轮廓倒角修改器Bevel Profile轮廓倒角Bezier Color Bezier颜色Bezier Float Bezier浮动Bezier Lines Bezier曲线Bezier or Euler Controller Bezier或Euler控制器Bezier Position Bezier位置Bezier Position Controller Bezier位置控制器Bezier Scale Controller Bezier尔缩放控制器Bezier Scale Bezier比例Bezier-Corner Bezier角Bezier-Smooth Bezier光滑点Bezie r Bezier曲线Billboard广告牌Biped步迹;两足Birth Rate再生速度Birth诞生;生产Bitmap位图Blast爆炸Blend Curve融合曲线Blend Surface融合曲面Blend to Color Above融合到颜色上层;与上面的颜色混合Blend混合;混合材质;混合度;融合;颜色混合;调配Blimp隔音罩Blizzard Particle System暴风雪粒子系统Blizzard暴风雪Blowup渲染指定区域(必须保持当前视图的长宽比);区域放大Blue Screen蓝幕Blue Spruce蓝色云杉Blur模糊Body Horizontal身体水平Body Rotation身体旋转Body Vertical身体垂直Body主体;身体;壶身Bomb Space Warp爆炸空间变形Bomb爆炸Bone骨骼Bone Object骨骼物体;骨骼对象Bone Options骨骼选项Bone Tools骨骼工具Bones IK Chain骨骼后向运动链Bones Objects骨骼物体Bones/Biped骨骼/步迹Boolean Compound Object布尔合成物体Boolean Controller布尔运算控制器Boolean布尔运算Bottom View底视图Bottom底;底部;底部绑定物;底视图Bounce弹力;反弹;反弹力Bound to Object Pivots绑定到物体轴心Bounding Box边界盒Box Emitter立方体发射器Box Gizmo(Atmospheres)方体线框(氛围)Box Gizmo方体线框Box Mode Selected Toggle被选择的物体模式开关Box Mode Selected被选择的物体模式Box Selected按选择对象的边界盒渲染;物体长宽比Box Gizmo立方体框;方体线框Box方体Break Both行列打断Break Col列打断Break Row行打断Bridge过渡Brightness亮度Bright亮度Bring Selection In加入选择;加入选择集Broadband 宽带Bubble Motion泡沫运动;气泡运动Bubbles气泡;泡沫;改变截面曲线的形状;膨胀Bubble膨胀;改变截面曲线的形状;气泡;浮起Build Only At Render Time仅在渲染时建立By Material Within Layer按层中的材质。

动漫术语名词解释大全

动漫术语名词解释大全

动漫术语名词解释大全既然有人问到专业术语,那我就不妨给一下。

其实还是不完全版本,那里不对请帮忙各位补完。

*日本动画的版式:TV版:就是在电视上放的动画版本OVA:Original Video Anime(原创影象动画),和TV相对,不在电视上放映,要看的话只能通过购买的方式。

具体内容以后会作介绍。

剧场版:动画的电影版本。

*音乐:OST:Original Sound Track(原创音乐专集)。

收录与某动画有关的音乐。

[OST:Original Sound Track(原声音乐专辑)]OP:片头曲/主题曲ED:片尾曲*片头和片尾的部分字幕解释:监督:等于中国人说的“导演”脚本:写剧本的人,也叫故事构成原作:这个要区别于“脚本”。

日本的TV动画通常是由漫画,小说或者游戏……等改编的,漫画作者和动画的制作者通常是不同的(当然也有例外,比如宫崎骏的一些作品,GAINAX也经常是自己的原作自己制作成动画),因此有“原作”这一词。

它指的就是原漫画/小说的作者。

比如COWBOY BEBOP,原作是“矢立肇”。

(关于矢立肇,看过梦总的朋友应该知道这个典故了,但目前看来还有很多人不知道,日后我会再作介绍)CAST:声优,配音演员STAFF:参与制作改动画的全体成员(一般的小虾小米都会包括进去)制作:通常是指负责画该动画的公司,因为日本要制作一部动画通常是要N个部门/公司共同合作完成的,分工明确,有点像流水线操作。

这个词也是需要大家关注的,一部动画的制作水准往往会受到制作单位的影响。

有时甚至看看动画公司的名字也能知道这部片子值不值得收藏。

*圈内术语:(这个没有做仔细调查,似乎是只有国内发烧友中通用的词语)OTAKU:日语,原意为“御宅”。

目前国内公认的意义是:容易沉浸在幻想世界中,欠缺正常社交生活经验的次文化族群,说的通俗点就是对动漫有着疯狂热情的一群人,举个例子(只能简单地提一下):比如EVA的OTAKU能背得出每个使徒的中文,日文,英文名字,详细研究过《新约》《旧约》,熟悉犹太教,基督教和天主教的区别。

三维动画中英文术语课程C字母部分

三维动画中英文术语课程C字母部分

易绚三维动画术语课程(C字母部分)大家都知道,三维动画行业中以美国三维动画最为主流,而目前市场上主流的三维动画制作软件业大都是以美国的AUtodesk为准,所以了解一些相应的三维动画术语还是有必要的。

这里三维动画制作行业类的英文术语词汇给大家总结如下:三维动画术语中英文对照CCalc Intervals Per Frame计算间隔帧;计算每帧间隔Camera Point Object摄像机配合点物体Camera Point摄像机配合点Camera Stand 脚架Camera摄像机视图;镜头点;摄像机;相Cam Point相机配合点Cancel Align取消对齐Cap Closed Entities封闭实体Cap End封底Cap Height顶面高度;顶盖高度Cap Holes ModifierCap Holes封闭孔洞Cap Segments端面片段数Cap Start始端加盖;封闭起端Cap Surface封盖曲面Capping顶盖Capsule Object胶囊体;囊体Capsule囊体;胶囊;胶囊体Cap封盖;封顶;盖子Caroline Leaf卡罗琳.丽芙Case Sensitive区分大小写Cast Shadows投射阴影CD 光盘CD-R 可烧录光盘CD-RW 可重复烧录光盘Cel 赛璐珞Ccelluloid电影胶片Center Point Cycle中心点循环Center&Sides中心和边Centered,Specify Spacing居中,指定间距C-Ext C型物体;C型延伸体;C型墙C-Extrusion Object C型物体;C型延伸体;C型墙CGI 计算机生成影像Chamfer Curve曲线倒角;切角曲线Chamfer Cylinder Object倒角圆柱体Chamfer Cylinder倒角圆柱体Chamfer Edge倒角边缘Chamfer Vertex倒角顶点ChamferBox Object倒角长方体;倒角方体;倒角立方体ChamferBox倒角长方体;倒角方体;倒角立方体ChamferCyl倒角圆柱体;倒角柱体Chamfer倒角;切角Change Graphics Mode改变图形模式Change Leg StateChange Light Color改变灯光颜色Change to Back Viewport改变到后视图Change to Bottom Viewport改变到底视图Change to Camera Viewport改变到摄像机视图Change to Front View改变到前视图Change to Grid View改变到栅格视图Change to Isometric User View改变到用户轴测视图Change to Left View改变到左视图Change to Perspective User View改变到用户**视图Change to Right View改变到右视图Change to Shape Viewport改变到二维视图Change to Spot/Directional Light View改变到目标聚光灯/平行光视图Change to Top View改变到顶视图Change to Track View改变到轨迹视图Change改变Channel通道Chaos混乱;混乱度Character Designer 角色设计师Character Structures角色结构Character角色Children子级Chop切除;切劈Chord Length弦长;弦长度Circle Shape圆形Circle圆;圆形;圆形区域Circular Region圆形区域Circular Selection Region圆形选择区域Claymation 黏土动画Clean-up 清稿Clear All清除全部;清除所有的捕捉设置Clear Set Key Mode BufferClear Surface Level清除表面级Click and drag to begin creation process单击并拖动,开始创作Clone Method克隆方式;复制方法Clone复制;克隆Close Cols.闭合列Close Loft闭合放样Close Rows闭合行Cloth Collection采集布料Cloth Modifier布料编辑器;布料修改器Cloth布;布料Cloud云CMYK 四色印刷Collapse All全部坍塌;全部折叠Collapse Controller坍塌控制器Collapse Stack坍塌堆栈Collapse To坍塌到;折叠到Collapse坍塌;塌陷Color by Elevation根据海拔指定颜色;以标高分色Color Chart色板Color RGB颜色RGBColor Temperature色温Color Zone色带Color颜色Col列Combine合并;联合Combos复合;过滤器组合Combustion燃烧;合并Comet彗星Command Panel命令面板Common Hose Parameters软管共同参数Compare比较Compass Object指针物体Compass指南针;指针Completely replace current scene完全替换当前场景Component组成Composite合成;复合材质;合成贴图;复合Compositing 合成Composition in Depth多层次构图Compound Objects合成物体Compound Object合成物体computer animation计算机动画Cone Angle锥体角度Cone Object锥体Cone锥体Configure Driver设置驱动Configure OpenGL配置OpenGL显示驱动Configure Paths设置路径Configure设置;配置Conflict冲突Conform Compound Object包裹合成物体Conform Space Warp包裹空间扭曲Conform包裹Connect Compound Object连接包裹合成物体Connect Edge连接边界Connect Vertex连接顶点Connect连接Constant Cross-Section截面恒定Constant Key Reduction Filtering减少过滤时关键帧不变Constant Velocity匀速Constant晶体;定常;连续的;连续性;恒定;常量;圆片Constrain to XY 约束到XY轴Constrain to X 约束到X轴Constrain to Y 约束到Y轴Constrain to Z 约束到Z轴Constrained Motion约束运动Constraints约束Constraint约束Context前后关系;关联菜单Continuity Clerk场记Contours轮廓Contour轮廓Contrast对比度Controller Defaults Dialog默认控制器对话框Controller Defaults默认控制器Controller Output控制器输出Controller Properties控制器属性Controller Range Editor控制器范围编辑器Controller Range控制器范围Controller Types控制器类型Controllers控制器Controller控制器;选择用于控制链接对象的关联复制类型Convert blocks to groups转化块为群组Convert Curve On Surface在曲面上转换曲线Convert Curve转换曲线Convert Groups to转化群组到Convert Instances to Blocks转化关联属性为块Convert Selected转换选择;转换当前选择Convert Surface转换曲面Convert to Edge转换到边Convert to Editable Mesh转换到可编辑网格Convert to Editable Patch转换到可编辑面片Convert to Editable Polygon转换到可编辑多边形Convert to Editable Spline转换到可编辑曲线Convert to Face转换到面Convert to NURBS Surface转换到NURBS曲面Convert To Patch Modifier转换到面片修改器Convert to single objects转化到单一物体Convert to Toolbar转化到工具行;转换为工具条Convert to Vertex转换到顶点Convert To转换到Convert units转换单位Cookie Cutter切割;饼切Copies复制数目Copy Envelope复制封皮Copy Normal复制法线Copy复制Corner拐角点Count数量Crawl Time爬行时间;蠕动时间;变动时间Create 1-Rail Sweep创建1-围栏Create 2-Rail Sweep创建2-围栏Create a Character创建角色Create a Key for all Transforms为所有变换创建关键帧Create a Multicurve Trimmed Surface创建多重修剪表面;创建多重修剪曲面Create a Multisided Blend Surface创建多边的融合表面;创建多边的融合曲面Create a Position Key on X 创建X轴位置关键帧Create a Position Key 创建位置关键帧Create a Rotation Key on X 创建X轴的旋转关键帧Create a Rotation Key 创建旋转关键帧Create a Scale Key on X 创建X轴的放缩关键帧Create a Scale Key创建放缩关键帧Create Blend Curve创建融合曲线Create Blend Surface创建融合表面;创建融合曲面Create Bones System创建骨骼系统Create Cap Surface创建加顶表面;创建加顶曲面Create Chamfer Curve创建倒直角曲线Create Combination创建组合Create Command Mode创建命令模式Create Curve-Curve创建曲线-曲线Create Curves创建曲线Create CV Curve on Surface创建表面CV曲线;创建表面可控曲线Create CV Curve创建可控曲线;创建控制点曲线Create CV Surface创建CV表面;创建可控曲面Create Defaults创建默认;创建默认值Create Edge创建边Create Explicit Key Position X创建X轴的位置直接关键帧Create Exposure Control创建曝光控制Create Extrude Surface创建拉伸表面;创建拉伸曲面Create Faces(Mesh)创建面数(网格)Create Fillet Curve创建倒圆角曲线Create Fillet Surface创建倒圆角表面;创建倒圆角曲面Create Fit Curve创建拟合曲线Create Key创建关键帧Create Lathe Surface创建旋转表面;创建旋转曲面Create Line创建线Create Mirror Curve创建镜像曲线Create Mirror Surface创建镜像表面;创建镜像曲面Create Mode创建方式Create Morph Key创建变形关键帧Create New Set创建新集合Create Normal Projected Curve创建法线投影曲线Create Offset Curve创建偏移曲线Create Offset Point创建偏移点Create Offset Surface创建偏移表面;创建偏移曲面Create Out of Range Keys创建范围外帧Create Parameters创建参数Create Point Curve on Surface创建表面点曲线Create Point Surface创建点表面;创建点曲面Create Points创建点Create Point创建轴点Create Polygons创建多边形Create Polygon创建多边形Create Position Lock Key创建位置锁定时间Create Primitives创建几何体Create Rotation Lock Key创建旋转锁定时间Create Ruled Surface创建规则表面;创建规则曲面Create Shape from Edges由边创建图形Create Shape创建截面Create Surf Point创建面点Create Surface Edge Curve创建表面边界曲线Create Surface Offset Curve创建表面偏移曲线Create Surface-Curve Point创建表面-曲线点Create Surface-Surface Intersection Curve创建表面与表面的相交曲线Create Surfaces创建曲面Create Transform Curve创建变形曲线Create Transform Surface创建变换表面;创建变换曲面Create U Iso Curve创建U Iso曲线Create U Loft Surface创建U放样表面;创建U放样曲面Create UV Loft Surface创建UV放样表面;创建UV放样曲面Create V Iso Curve创建V Iso曲线Create Vector Projected Curve创建矢量投影曲线Create Vertex创建顶点Create Vertices创建顶点数Creation Method创建方式Creation Time创建时间Crop Selected切割选择;按选择对象的边界盒定义的区域渲染,图像大小为指定区域的大小Crop切割区域;渲染指定的区域,图像大小为指定区域的大小Cross Section交叉断面;截面;相交截面;截面参数Crossing Selection横跨选择Crossing横跨CrossSection Modifier交差截面修改器CrossSection交差截面;截面Cross相交Crowd群体;群集Cube/Octa立方体/八面体Cube正方体;立方体Cubic立方Current Class ID Filter当前过滤类别Current Combinations当前组合Current Nodes当前节点Current Objects当前物体Current Object当前物体Current Targets当前目标Current Time当前时间Current Transform当前变换Current当前;当前的Curvature曲率Curve Approximation曲线精度控制;曲线近似;曲线逼近Curve Common普通曲线Curve Editor(Open)运动曲线编辑器(打开)Curve Editor动画曲线编辑器;运动曲线编辑器Curve Fit曲线适配Curve Point曲线点;曲线对点Curve Properties曲线属性Curve-Curve Intersection Point曲线对曲线求交点Curve-Curve曲线对曲线Curves Selected被选择的曲线Curves曲线Curve曲率;曲线;当前Custom Attributes自定义属性;定制属性Custom Bounding Box自定义绑定物体;自定义边界盒Custom Colors定制颜色Custom Icons自定义图标Customize Toolbars自定义工具条Customize User Interface自定义用户界面Customize自定义Custom自定义Cut剪切Cut Edge剪切边Cut Faces剪切面数Cut-in切入Cut Polygons剪切多边形Cutway切出镜头CV Curve on Surface曲面上创建可控曲线;曲面上的可控曲线CV Curve可控曲线CV on Surf曲面CVCV Surface Object可控曲面物体CV Surface可控曲面CV Surf可控曲面CVs Selected被选择的可控节点Cycle Selection Method循环选择方法Cycle Subobject Level循环子物体级别Cycle Through Scale Modes通过放缩方式循环Cycle Vertices循环节点Cycles周期;圈;圈数Cycle循环Cyclic Growth循环增长;循环生长;周期增长CylGizmo柱体线框;柱体框Cylinder Emitter柱体发射器Cylinder Gizmo柱体线框Cylinder Object圆柱体Cylinder圆柱体。

动画专业英语词汇

动画专业英语词汇

动画制作常用术语表AACCENT 加强;强调ACTING 表演ACTION 动作LINE 动作线条;动态线条ACTIONAD LIB 随意动作SHOT 俯照AERIALON 角度照ANGLEAROUND 周围;围绕;四处AIRBRUSH=A/B 喷效。

喷画BILL=AWB 空运提单AIRWAYZOOM 手绘而成的急拉,而不是镜头移动ANIMATEDANIMATIC 脚本画面录像带ANIMATION 动画;动画片BOARD 动画画板ANIMATIONCOMPUTOR 电脑动画片ANIMATIONCUTOUT 剪纸动画片ANIMATIONDRAWING 动画稿ANIMATIONANIMATOR 原画者,动画设计ANTIC=ANTICIPATION 预备动作ARC 弧形;呈弧线;括弧ASSISTANT 动画者SKETCH 气氛草图ATMOSPHEREAUDIO 听觉的、音频的BB.A.= BOTTOM AUXILIARY 下辅助定位T.A.= TOP AUXILIARY 上辅助定位BACK DROP 背景幕BACKGROUND=BG 背景HOOK-UP 背景连景;衔接背景BACKGROUNDBACKGROUND KEYS=BACKGROUND SAMPLES 背景样稿PAN 拉动的长背景BACKGROUMDBACKGROUND REPEAT=RPT 反复背景STILL 静止的短背景;静态背景BACKGROUNDBACK LIGHT=BOTTOM LIGHT=B.L. 透过光;底光BAR SHEETS 音节表BEAT 节拍BEND 弯下身BIBLE 海外寄来的最原始资料PRINTING 双片合成印片BI-PACKBLANK 空白BLEED 颜色溢出;渗出;流血BLINK=BLK 眨眼BLOOM 闪光BLOW UP 放大BLUR 模糊BOUNCE 弹起;弹跳B.P.=BOT PEGS 下定位DOWN=BD 中割BREAKCCAMERA 摄影机;镜头CAMERAANIMATION 动画摄影机CAMERA LOGS= TIME CODE 时间码CAMERA NOTES=CAMERA INSTRUCTIONS 摄影注意事项RACK 摄影机的焦距变换;镜头变焦CAMERACAMERA SHAK 镜头振动CAMERA TRACK 摄影镜头推拉;镜头运作CELLULOID 赛璐璐片CELL=CEL LEVEL 动画层次CEL PAN 长CELSANDWICH 多层CELCELCENTER 中心点CHARACTER 角色、人物SKETCHES 角色造型图CHARACTERCHART 表格;图表CHECKER 检查员;品管员CHAROMA 彩度;颜色的鲜艳纯度;着色颜料牌子CIRCLE 圆,环CLAP 拍手、拍掌CLASP 双手交握CLEAR 挖空;清晰;留白CLIPPER 拍板CLEAN UP 清稿CLOCKWISE=C.W. 顺时针C.U. 特写CLOSEUP=BALANCE 色彩平衡COLORBAR 色彩;色纹;色块COLORCOLOR BRUSH=COLOR CHIP=COLOR CHART=PALLETE 色票COLORCOLOR CALL-OUTS=COLOR CODES 色号COLOR KEY 色定、色彩样稿。

动画术语英中对照表

动画术语英中对照表

动画术语中英文对照A字部ACTION 动作ANIMATOR 动画设计,原画师ASSISTANT 动画师ANTIC = ANTICIPATION 预备动作AIR BRUSHING = A/B 喷效、喷画(制作传统动画中用到)ANGLE 角度ANIMATIC 样板,故事板样片ANIMATED ZOOM 画面扩大或缩小,手绘而成的急拉ANIMATION (FILM) 动画片,动画ANIMATION COMPUTER 电脑动画ATMOSPHERE SKETCH 气氛草图ACTION LINE 动作线条,动态线条AD LIB 随意动作ANIMATION DRAWING 动画稿ANSWER PRINT 成品影片ARC 呈弧形,呈弧线,括弧AUDIO 听觉的,声频的ANIMA “客户方”的动画设计者ACCENT 加强,强调ACTING 动作AEWL SHOT 俯照ANGLE ON 角度照AROUND 周围,围绕,四处B.P. (BOT PEGS) 下定位B.G. (BACKGROUND) 背景BLURS 模糊BLK (BLINK) 眨眼BRK DN (B.D) (BREAK-DOWN) 中割图BG LAYOUT 背景设计稿BACKGROUND KEYS = BACKGROUND SAMPLES 背景样本BACKGROUND HOOK UP 衔接背景BACKGROUND PAN 长背景BACKGROUND STILL 短背景BAR SHEETS = SOUND CHART 音节表BEAT 节拍BLANK 空白BLOOM 闪光BLOW UP 放大BACKGROUND REPEAT = RPT. 反复背景BACK LIGHT = BOTTOM LIGHT = B.L. 透过光,底光BEND 弯下身BIBLE 海外寄来的最原件BLEED 颜色溢出;渗出;流血BOUNCE 弹起,弹跳B.A. = BOTTOMAUXILIARY 下辅助定位BACK DROP 背景幕CIRCLE 圆,环CLAP 拍手,拍掌CLASP 双手交握CLEAR 挖空,清晰,留白CONSTRUCTION 结构CLIPPER 拍板COLOR BALANCE 色彩平衡COLOR BAR 色带,色块,色纹COLOR BRUSH = COLOR CHIP = COLOR CHART = COLOR PALLETE 色票COLOR CALL-OUTS = COLOR CODES 色号COMPOSITE PRINT 声画同步的正片CONTINUITY 连续性,连贯性CONTRAST 对比度,反差CROSS-EYED 斜眼CURSOR 游标CUT OUT 剪掉,切掉CAMERA NOTES = CAMERA INSTRUCTION 摄影注意事项CAMERA = CAM 摄影机,镜头C.U. (CLOSE-UP) 特写CLEAN UP 清稿,修形CAMERA RACK = RACK FOCUS 摄影机的焦距变换,镜头变焦CUT 镜头结束CEL = CELLULOID 赛璐璐版CYCLE 循环CW (CLOCK_WISE) 顺时针转动CCW (COUNTER CLOCK_WISE) 逆时针转动CONTINUE (CONT, CON’D) 继续CUSH (CUSHION) 缓冲C = CENTER 中心点CAMERA SHAKE 镜头振动CHECKER 检查员CONSTANT 等速持续COLOR KEYS = COLOR MARK-UPS 色指定COLOR MODEL 彩色造型COLOR FLASH (PAINT FLASH) 跳色CAMERA ANIMATION 动画摄影机CEL LEVEL 赛璐璐层次CHARACTER 人物造型,角色,人物CAMERA LOGS = TIME CODE 时间码CAMERA TRACK 摄影机镜头推拉,镜头追踪CEL PAN 长CELCEL SANDWICH 多层CELCHRAACTER SKETCHES 角色草图,角色造型图CHRAT 图表CHROMA 色彩浓度,色度DIALOG (DIALOGUE) 对白及口型DOUBLE EXPOSURE 双重曝光MULTI RUNS 多重曝光1st RUN 第一次曝光2st RUN 第二次曝光DRY BRUSHING 干刷DIAG PAN (DIAGONAL) 斜移DOUBLE IMAGE 双重影像DAILIES (RUSHES) 样片DIRECTOR 导演DISSOLVE (X.D) 溶景,叠化DISTORTION 变形DOUBLE FRAME 双格(帧)DRAWING DISC 动画圆盘DAILY = RUSH 样片,毛片DATEBASE 资料库DEAD PAN 面无表情DEGRADATION 降等EYE LEVEL 平照E.C.U. = EXTREME CLOSE UP 大特写EXT (EXTERIOR) 外面,室外景EFT (EFFECT) 特效EDITING 剪辑EXIT (MOUSE OUT , O.S.) 出去ENTER (IN) 入画EASE-IN = SLOW IN 渐入EASE-OUT = SLOW OUT 渐出EDITOR 剪辑师EPISODE 片集ESTABLISHING SHOT 主场景FULL SHOT 全照FORM PACK 人物设定文件FIELD (FLD) 安全框FADE (IN/ON) 画面淡入FADE (OUT/OFF) 画面淡出FIN (FINISH) 完成FOLOS (FOLLOWS) 跟随,跟着FAST = QUICKLY 快速FIELD GUIDE 安全框指示FINIAL CHECK 总检FOOTAGE 尺数(英尺)F.G. (FOREGROUND) 前景FOCAL LENGTH 焦距FRAME 格数(帧)FREEZE FRAME 停格GAIN IN 移入GAIN OUT 移出GRIN 露齿哭H字部HEAD UP 抬头HOOK UP 连景HOLD 停照HALO 光圈INT (INTERIOR) 里面,室内景INB (IN BETWEEN) 中间张IN-BETWEENER 动画员I&P (INK&PAINT) 描线和着色INKING 描线IN SYNC 同步INTERMITTENT 间歇IRIS OUT 画面旋逝INTENSITY 强度J字部JIGGLE 轻摇JUMP 跳JITTER 抖动,跳动JUMP CUT 跳接LIP SYNC (SYNCHRONIZATION) 口型LEVEL 层LOOK 看LISTEN 听LAYOUT 设计稿,构图LAUGHS (LAFFS) 笑L/S (LIGHT SOURCE) 光源LINE TEST (PENCIL TEST) 铅笔稿试拍,线拍LEAN IN 倾入LEAN BACK 后仰LEAN TO 倾向LENS 镜头LINE-WORK 线条工作M.S. (MEDIUM SHOT) 中景M.C.U.(MEDIUM CLOSE UP) 近景MOVES OUT (EXIT; O.S.) 出去MOVES IN 进入MATCH LINE 组合线MOUTH 嘴MOUTH CHARTS 口型图MAG TRACK (MAGENTIC SOUND TRACK) 音轨MULTICEL LEVELS 多层次赛璐璐版MULTIPLANE 多层设计MODEL SHEET 造型MATCH CUT 配合景MASTER SCENE 广角照MARK UP 定色N/S PEGS 南北定位器N.G (NO GOOD) 不好的,作废NARRATION 旁白叙述O字部OL (OVERLAY) 前景层OUT OF SCENE 到画面外O.S. (OFF STAGE OFF SCENE) 出景OFF MODEL 走型OL/UL (UNDERLAY) 前层与中层间的景OVERLAP ACTION 重叠动作ONES 单格,一格POSE 姿势POS (POSTION) 位置,定点PAN 摇镜POPS IN/ON 突然出现PAUSE 停顿,暂停PERSPECTIVE 透视PEG BAR 定位尺P.T. (PAINTING) 着色PAINT FLASHES (COLOR FLASHES) 跳色PAPERCUT 剪纸片PERSISTENCE OF VISION 视觉暂留POST-SYNCHRONIZED SOUND 后期同步PUPPET 木偶片RIPPLE GLASS 水纹玻璃RE-PEG 重新定位ROUGH-DRAWING = DRAFT 草稿RUN 跑REG (REGISTER) 组合RPT(REPEAT) 重复RETAKES 重拍,修改REGISTRATION PEGS 定位器REGISTRATION HOLES 定位洞RESOLUTION 分辨率RIPPLE 波纹RATAKE 退休RECOIL 弹回RECOVER 恢复SILHOUETTE (SILO) 剪影SPEED LINE 速度流线STORM OUT 速转出SPARKLE 火花,闪光SHADOW 阴影SMILE 微笑SMOKE 烟STOP 停止SLOW 慢慢地SC (SCENE) 景别S/A (SAME AS) 兼用S.S. (SCREEN SHAKE) 画面振动SIZE COMPARISON 比例图STORYBOARD (STB) = VISUAL SCRIPT 故事版SFX (SOUND EFFECT) 声效,音效SETTLE 静止,定姿,定置SELF-LINE (SELF-TRACE LINE) 色描线SPECIAL EFFECT 特效SPIN 旋转SHARP 尖的SPACING GUIDE 轨目STRETCH 拉伸SQUASH 挤压,眯眼T.A. (TOP AUX) 上辅助定位T.P. (TOP PEGS) 上定位TRACK 音轨TURNS 转向TAKE 拍摄(镜头)TRUCK IN 镜头推入TRUCK OUT 镜头拉出TR (TRACE) 同描TAPERS 渐TAPER-UP 渐快TAPER-DOWN 渐慢TIGHT FIELD 小安全框TAP (BEAT) 节拍TITTLE 片名,字幕THREE ANGLE 三分之四面,45°角TARCKING 跟拍TRAJECTORY 轨道TILT 倾斜THREES 三格拍TEXTURE 肌理TAPER OFF 渐止UL (UNDERLAY) 中景UP 上面USE 兼用UP INTO 向上入V字部VERT UP 垂直上移V.O. (VOICE OVER) 旁白,画外音VALUE 明暗度VIBRATE 振动WIPE 换景,划接WORK PRINT 工作样片WAIST LEVEL 中景照WAIST SHOT 半身照X字部X (X-DISS) (X.D.) = CROSS DISSOLVE 两景交溶XEROX DOWN 缩小XEROX UP (XEROX PASTE-UPS) 放大X-SHEET 摄影表YANK 猛拉Z字部ZOOM OUT 快速,拉出ZOOM IN 快速,推进ZOOM CHART 镜头推进拉轨迹ZOOM LENS 变焦距镜头ZIP PAN 快拉。

三维动画术语中英文对照

三维动画术语中英文对照

三维动画术语中英文对照AAbsolute Mode Transform Type-in对坐标方式变换输入Absolute/Relative Snap Toggle Mode绝对/相对捕捉开关模式Accelerated Montage加速蒙太奇Activate All Maps激活所有贴图Activate Grid Object激活网格对象;激活网格物体Activate Grid激活栅格;激活网格Activate Home Grid激活主栅格;激活主网格Activate活动;激活Active Shade Floater自动着色面板;交互渲染浮动窗口Active Shade Viewport自动着色视图Active Shade(Scanline)着色(扫描线)Active Shade实时渲染视图;着色;自动着色Actual Sound真实声音Adaptive Cubic立方适配Adaptive Degradation Toggle降级显示开关Adaptive Degradation自动降级Adaptive Linear线性适配Adaptive Path Steps适配路径步幅;路径步幅自动适配Adaptive Path自适应路径Adaptive Perspective Grid Toggle适配透视网格开关Adaptive适配;自动适配;自适应Add as Proxy加为替身Add Cross Section增加交叉选择Additive Color加色法Adopt the File's Unit Scale采用文件单位尺度Adv. Lighting高级照明Advanced Surface Approximation高级表面近似;高级表面精度控制Advanced Surface Approx高级表面近似;高级表面精度控制Affect Diffuse Toggle影响漫反射开关Affect Neighbors影响相邻Affect Region影响区域Affect Specular Toggle影响镜面反射开关AI Export输出Adobe Illustrator(*.AI)文件AI Import输入Adobe Illustrator(*.AI)文件Align Camera对齐摄像机Align Grid to View对齐网格到视图Align Normals对齐法线Align Orientation对齐方向Align Position对齐位臵(相对当前坐标系)Align Selection对齐选择Align to Cursor对齐到指针Align对齐All Class ID全部类别All Commands所有命令All Edge Midpoints全部边界中点;所有边界中心All Face Centers全部三角面中心;所有面中心All Faces所有面All Keys全部关键帧All Tangents全部切线All Transform Keys全部变换关键帧Allow Dual Plane Support允许双面支持Along Edges沿边缘Along Vertex Normals沿顶点法线Along Visible Edges沿可见的边Alphabetical按字母顺序Ambient Only Toggle只是环境光标记Ambient Only只是环境光;阴影区Ambient阴影色;环境反射光Amount数量Amplitude振幅;幅度Analyze World分析世界Anchor锚Angle Snap Toggle角度捕捉开关Angle摄影角度Animated Mesh动画网格Animated Objects运动物体;动画物体;动画对象Animated Object动画物体Animated Tracks Only仅动画轨迹Animated Tracks动画轨迹Animate动画Animatic 动态脚本Animation Camera摄影动画机Animation Mode Toggle动画模式开关Animation Offset Keying动画偏移关键帧Animation Offset动画偏移Aanimation School of Violence暴力派动画Animation Tools动画工具Animation动画Animator动画设计Animatronic机械偶Anime日本低俗动画片Antialiasing抗锯齿Appearance Preferences外观选项Apply Atmospherics指定大气Apply Inverse Kinematics指定反向运动Apply Mapping指定贴图坐标Apply to All Duplicates指定到全部复本Apply to指定到;应用到Apply-Ease Curve指定减缓曲线Apply-Multiplier Curve指定增强曲线Arc Lamp弧形光Arc Rotate Selected弧形旋转于所有物体;圆形旋转选择物;选择对象的中心旋转视图Arc Rotate SubObject弧形旋转于次物体;选择次对象的中心旋转视图Arc Rotate弧形旋转;旋转视图;圆形旋转Arc Subdivision弧细分;圆弧细分Archive文件归档Arc弧;圆弧Area区域Armature支架Array Dimensions阵列尺寸;阵列维数Array Transformation阵列变换Array阵列Aartificial Light人工光ASCII Export输出ASCII文件Aspect Ratio纵横比Asset Browser资源浏览器Assign Controller分配控制器Assign Float Controller分配浮动控制器Assign Position Controller赋予控制器Assign Random Colors随机指定颜色Assigned Controllers指定控制器Assign指定At All Vertices在所有的顶点上At Distinct Points在特殊的点上At Face Centers 在面的中心At Point在点上Atmospheres氛围Atmosphere氛围;大气层;大气,空气;环境Attach Modifier结合修改器Attach Multiple多项结合控制;多重连接Attach to RigidBody Modifier连接到刚性体编辑器Attach to连接到Attachment Constraint连接约束Attachment连接;附件Attach连接;结合;附加Attenuation衰减Audio Position Controller音频位臵控制器Audio Rotation Controller音频旋转控制器Audio Scale Controller音频缩放控制器Audio Clip音频剪切板Audio Float浮动音频Audio Position音频位臵Audio Rotation音频旋转Audio Scale音频缩放;声音缩放Auto Align Curve Starts自动对齐曲线起始节点Auto Arrange Graph Nodes自动排列节点Auto Arrange自动排列Auto Expand Base Objects自动扩展基本物体Auto Expand Children自动扩展子级Auto Expand Materials自动扩展材质Auto Expand Modifiers自动扩展修改器Auto Expand Selected Only自动扩展仅选择的Auto Expand Transforms自动扩展变换Auto Expand XYZ Components自动扩展坐标组成Auto Expand自动扩展Auto Key自动关键帧Auto Scroll自动滚屏Auto Select Animated自动选择动画Auto Select Position自动选择位臵Auto Select Rotation自动选择旋转Auto Select Scale自动选择缩放Auto Select XYZ Components自动选择坐标组成Auto Select自动选择AutoGrid自动网格;自动栅格AutoKey Mode Toggle自动关键帧模式开关Automatic Coarseness自动粗糙Automatic Intensity Calculation自动亮度计算Automatic Reinitialization自动重新载入Automatic Reparam.自动重新参数化Automatic Reparamerization自动重新参数化Automatic Update自动更新Auto-Rename Merged Material自动重命名合并材质Auto-Smooth自动光滑Axis Constraints轴向约束Axis Scaling轴向比率Axis轴;轴向;坐标轴BBaby Drop小布景Baby Tripod低脚架Back Length后面长度Back Lighting背光、逆光Back Segs后面片段数Back View背视图Back Width后面宽度Backface Cull Toggle背景拣出开关Backface Cull背面忽略显示;背面除去;背景拣出Background Artist背景艺术家Background Display Toggle背景显示开关Background Image背景图像Background Lock Toggle背景锁定开关Background Music背景音乐Background Sound环境音Background Texture Size背景纹理尺寸;背景纹理大小Backgrounds背景Backside ID内表面材质号Backup Time One Unit每单位备份时间Back后视图Baffle隔音墙Banking倾斜Banyan tree榕树Barn Doors挡光板Barney软式隔音罩Base Colors基准颜色Base Color基准颜色;基本颜色Base Curve基本曲线Base Elev基准海拔;基本海拔Base Objects导入基于对象的参数,例如半径、高度和线段的数目;基本物体Base Scale基本比率Base Surface基本表面;基础表面Base to Pivot中心点在底部Base/Apex基点/顶点Base基本;基部;基点;基本色;基色Basher手灯Batch Process 批处理Bevel Profile Modifier轮廓倒角编辑器;轮廓倒角修改器Bevel Profile轮廓倒角Bezier Color Bezier颜色Bezier Float Bezier浮动Bezier Lines Bezier曲线Bezier or Euler Controller Bezier或Euler控制器Bezier Position Bezier位臵Bezier Position Controller Bezier位臵控制器Bezier Scale Controller Bezier尔缩放控制器Bezier Scale Bezier比例Bezier-Corner Bezier角Bezier-Smooth Bezier光滑点Bezie r Bezier曲线Billboard广告牌Biped步迹;两足Birth Rate再生速度Birth诞生;生产Bitmap位图Blast爆炸Blend Curve融合曲线Blend Surface融合曲面Blend to Color Above融合到颜色上层;与上面的颜色混合Blend混合;混合材质;混合度;融合;颜色混合;调配Blimp隔音罩Blizzard Particle System暴风雪粒子系统Blizzard暴风雪Blowup渲染指定区域(必须保持当前视图的长宽比);区域放大Blue Screen 蓝幕Blue Spruce蓝色云杉Blur模糊Body Horizontal身体水平Body Rotation身体旋转Body Vertical身体垂直Body主体;身体;壶身Bomb Space Warp爆炸空间变形Bomb爆炸Bone骨骼Bone Object骨骼物体;骨骼对象Bone Options骨骼选项Bone Tools骨骼工具Bones IK Chain骨骼后向运动链Bones Objects骨骼物体Bones/Biped骨骼/步迹Boolean Compound Object布尔合成物体Boolean Controller布尔运算控制器Boolean布尔运算Bottom View底视图Bottom底;底部;底部绑定物;底视图Bounce弹力;反弹;反弹力Bound to Object Pivots绑定到物体轴心Bounding Box边界盒Box Emitter立方体发射器Box Gizmo(Atmospheres)方体线框(氛围)Box Gizmo方体线框Box Mode Selected Toggle被选择的物体模式开关Box Mode Selected被选择的物体模式Box Selected按选择对象的边界盒渲染;物体长宽比Box Gizmo立方体框;方体线框Box方体Break Both行列打断Break Col列打断Break Row行打断Bridge过渡Brightness亮度Bright亮度Bring Selection In加入选择;加入选择集Broadband 宽带Bubble Motion泡沫运动;气泡运动Bubbles气泡;泡沫;改变截面曲线的形状;膨胀Bubble膨胀;改变截面曲线的形状;气泡;浮起Build Only At Render Time仅在渲染时建立By Material Within Layer按层中的材质CCalc Intervals Per Frame计算间隔帧;计算每帧间隔Camera Point Object 摄像机配合点物体Camera Point摄像机配合点Camera Stand 脚架Camera摄像机视图;镜头点;摄像机;相Cam Point相机配合点Cancel Align取消对齐Cap Closed Entities封闭实体Cap End封底Cap Height顶面高度;顶盖高度Cap Holes ModifierCap Holes封闭孔洞Cap Segments端面片段数Cap Start始端加盖;封闭起端Cap Surface封盖曲面Capping顶盖Capsule Object胶囊体;囊体Capsule囊体;胶囊;胶囊体Cap封盖;封顶;盖子Caroline Leaf卡罗琳.丽芙Case Sensitive区分大小写Cast Shadows投射阴影CD 光盘CD-R 可烧录光盘CD-RW 可重复烧录光盘Cel 赛璐珞Ccelluloid电影胶片Center Point Cycle中心点循环Center&Sides中心和边Centered,Specify Spacing居中,指定间距C-Ext C型物体;C型延伸体;C型墙C-Extrusion Object C型物体;C型延伸体;C型墙CGI 计算机生成影像Chamfer Curve曲线倒角;切角曲线Chamfer Cylinder Object倒角圆柱体Chamfer Cylinder倒角圆柱体Chamfer Edge倒角边缘Chamfer Vertex倒角顶点ChamferBox Object倒角长方体;倒角方体;倒角立方体ChamferBox倒角长方体;倒角方体;倒角立方体ChamferCyl倒角圆柱体;倒角柱体Chamfer倒角;切角Change Graphics Mode改变图形模式Change Leg StateChange Light Color改变灯光颜色Change to Back Viewport改变到后视图Change to Bottom Viewport改变到底视图Change to Camera Viewport改变到摄像机视图Change to Front View改变到前视图Change to Grid View改变到栅格视图Change to Isometric User View改变到用户轴测视图Change to Left View 改变到左视图Change to Perspective User View改变到用户透视视图Change to Right View改变到右视图Change to Shape Viewport改变到二维视图Change to Spot/Directional Light View改变到目标聚光灯/平行光视图Change to Top View改变到顶视图Change to Track View改变到轨迹视图Change改变Channel通道Chaos混乱;混乱度Character Designer 角色设计师Character Structures角色结构Character角色Children子级Chop切除;切劈Chord Length弦长;弦长度Circle Shape圆形Circle圆;圆形;圆形区域Circular Region圆形区域Circular Selection Region圆形选择区域Claymation 黏土动画Clean-up 清稿Clear All清除全部;清除所有的捕捉设臵Clear Set Key Mode BufferClear Surface Level清除表面级Click and drag to begin creation process单击并拖动,开始创作Clone Method克隆方式;复制方法Clone复制;克隆Close Cols.闭合列Close Loft闭合放样Close Rows闭合行Cloth Collection采集布料Cloth Modifier布料编辑器;布料修改器Cloth布;布料Cloud云CMYK 四色印刷Collapse All全部坍塌;全部折叠Collapse Controller坍塌控制器Collapse Stack坍塌堆栈Collapse To坍塌到;折叠到Collapse坍塌;塌陷Color by Elevation根据海拔指定颜色;以标高分色Color Chart色板Color RGB颜色RGBColor Temperature色温Color Zone色带Color颜色Col列Combine合并;联合Combos复合;过滤器组合Combustion燃烧;合并Comet彗星Command Panel命令面板Common Hose Parameters软管共同参数Compare比较Compass Object指针物体Compass指南针;指针Completely replace current scene完全替换当前场景Component组成Composite合成;复合材质;合成贴图;复合Compositing 合成Composition in Depth多层次构图Compound Objects合成物体Compound Object合成物体computer animation计算机动画Cone Angle锥体角度Cone Object锥体Cone锥体Configure Driver设臵驱动Configure OpenGL配臵OpenGL显示驱动Configure Paths设臵路径Configure设臵;配臵Conflict冲突Conform Compound Object包裹合成物体Conform Space Warp包裹空间扭曲Conform包裹Connect Compound Object连接包裹合成物体Connect Edge连接边界Connect Vertex连接顶点Connect连接Constant Cross-Section截面恒定Constant Key Reduction Filtering减少过滤时关键帧不变Constant Velocity匀速Constant晶体;定常;连续的;连续性;恒定;常量;圆片Constrain to XY 约束到XY轴Constrain to X 约束到X轴Constrain to Y 约束到Y轴Constrain to Z 约束到Z轴Constrained Motion约束运动Constraints约束Constraint约束Context前后关系;关联菜单Continuity Clerk场记Contours轮廓Contour轮廓Contrast对比度Controller Defaults Dialog默认控制器对话框Controller Defaults默认控制器Controller Output控制器输出Controller Properties控制器属性Controller Range Editor控制器范围编辑器Controller Range控制器范围Controller Types控制器类型Controllers控制器Controller控制器;选择用于控制链接对象的关联复制类型Convert blocks to groups转化块为群组Convert Curve On Surface在曲面上转换曲线Convert Curve转换曲线Convert Groups to转化群组到Convert Instances to Blocks转化关联属性为块Convert Selected转换选择;转换当前选择Convert Surface转换曲面Convert to Edge转换到边Convert to Editable Mesh转换到可编辑网格Convert to Editable Patch转换到可编辑面片Convert to Editable Polygon转换到可编辑多边形Convert to Editable Spline转换到可编辑曲线Convert to Face转换到面Convert to NURBS Surface转换到NURBS曲面Convert To Patch Modifier转换到面片修改器Convert to single objects转化到单一物体Convert to Toolbar转化到工具行;转换为工具条Convert to Vertex转换到顶点Convert To转换到Convert units转换单位Cookie Cutter切割;饼切Copies复制数目Copy Envelope复制封皮Copy Normal复制法线Copy复制Corner拐角点Count数量Crawl Time爬行时间;蠕动时间;变动时间Create 1-Rail Sweep创建1-围栏Create 2-Rail Sweep创建2-围栏Create a Character创建角色Create a Key for all Transforms为所有变换创建关键帧Create a Multicurve Trimmed Surface创建多重修剪表面;创建多重修剪曲面Create a Multisided Blend Surface创建多边的融合表面;创建多边的融合曲面Create a Position Key on X 创建X轴位臵关键帧Create a Position Key 创建位臵关键帧Create a Rotation Key on X 创建X轴的旋转关键帧Create a Rotation Key 创建旋转关键帧Create a Scale Key on X 创建X轴的放缩关键帧Create a Scale Key创建放缩关键帧Create Blend Curve创建融合曲线Create Blend Surface创建融合表面;创建融合曲面Create Bones System创建骨骼系统Create Cap Surface创建加顶表面;创建加顶曲面Create Chamfer Curve创建倒直角曲线Create Combination创建组合Create Command Mode创建命令模式Create Curve Point创建曲线点Create Curve-Curve创建曲线-曲线Create Curves创建曲线Create CV Curve on Surface创建表面CV曲线;创建表面可控曲线Create CV Curve创建可控曲线;创建控制点曲线Create CV Surface创建CV表面;创建可控曲面Create Defaults创建默认;创建默认值Create Edge创建边Create Explicit Key Position X创建X轴的位臵直接关键帧Create Exposure Control创建曝光控制Create Extrude Surface创建拉伸表面;创建拉伸曲面Create Faces(Mesh)创建面数(网格)Create Fillet Curve创建倒圆角曲线Create Fillet Surface创建倒圆角表面;创建倒圆角曲面Create Fit Curve创建拟合曲线Create Key创建关键帧Create Lathe Surface创建旋转表面;创建旋转曲面Create Line创建线Create Mirror Curve创建镜像曲线Create Mirror Surface创建镜像表面;创建镜像曲面Create Mode创建方式Create Morph Key创建变形关键帧Create New Set创建新集合Create Normal Projected Curve创建法线投影曲线Create Offset Curve 创建偏移曲线Create Offset Point创建偏移点Create Offset Surface创建偏移表面;创建偏移曲面Create Out of Range Keys创建范围外帧Create Parameters创建参数Create Point Curve on Surface创建表面点曲线Create Point Curve创建点曲线Create Point Surface创建点表面;创建点曲面Create Points创建点Create Point创建轴点Create Polygons创建多边形Create Polygon创建多边形Create Position Lock Key创建位臵锁定时间Create Primitives创建几何体Create Rotation Lock Key创建旋转锁定时间Create Ruled Surface创建规则表面;创建规则曲面Create Shape from Edges由边创建图形Create Shape创建截面Create Surf Point创建面点Create Surface Edge Curve创建表面边界曲线Create Surface Offset Curve创建表面偏移曲线Create Surface-Curve Point创建表面-曲线点Create Surface-Surface Intersection Curve创建表面与表面的相交曲线Create Surfaces创建曲面Create Transform Curve创建变形曲线Create Transform Surface创建变换表面;创建变换曲面Create U Iso Curve创建U Iso曲线Create U Loft Surface创建U放样表面;创建U放样曲面Create UV Loft Surface创建UV放样表面;创建UV放样曲面Create V Iso Curve创建V Iso曲线Create Vector Projected Curve创建矢量投影曲线Create Vertex创建顶点Create Vertices创建顶点数Creation Method创建方式Creation Time创建时间Crop Selected切割选择;按选择对象的边界盒定义的区域渲染,图像大小为指定区域的大小Crop切割区域;渲染指定的区域,图像大小为指定区域的大小Cross Section 交叉断面;截面;相交截面;截面参数Crossing Selection横跨选择Crossing横跨CrossSection Modifier交差截面修改器CrossSection交差截面;截面Cross相交Crowd群体;群集Cube/Octa立方体/八面体Cube正方体;立方体Cubic立方Current Class ID Filter当前过滤类别Current Combinations当前组合Current Nodes当前节点Current Objects当前物体Current Object当前物体Current Targets当前目标Current Time当前时间Current Transform当前变换Current当前;当前的Curvature曲率Curve Approximation曲线精度控制;曲线近似;曲线逼近Curve Common普通曲线Curve Editor(Open)运动曲线编辑器(打开)Curve Editor动画曲线编辑器;运动曲线编辑器Curve Fit曲线适配Curve Point曲线点;曲线对点Curve Properties曲线属性Curve-Curve Intersection Point曲线对曲线求交点Curve-Curve曲线对曲线Curves Selected被选择的曲线Curves曲线Curve曲率;曲线;当前Custom Attributes自定义属性;定制属性Custom Bounding Box自定义绑定物体;自定义边界盒Custom Colors定制颜色Custom Icons自定义图标Customize Toolbars自定义工具条Customize User Interface自定义用户界面Customize自定义Custom自定义Cut剪切Cut Edge剪切边Cut Faces剪切面数Cut-in切入Cut Polygons剪切多边形Cutway切出镜头CV Curve on Surface曲面上创建可控曲线;曲面上的可控曲线CV Curve可控曲线CV on Surf曲面CVCV Surface Object可控曲面物体CV Surface可控曲面CV Surf可控曲面CVs Selected被选择的可控节点Cycle Selection Method循环选择方法Cycle Subobject Level循环子物体级别Cycle Through Scale Modes通过放缩方式循环Cycle Vertices循环节点Cycles周期;圈;圈数Cycle循环Cyclic Growth循环增长;循环生长;周期增长CylGizmo柱体线框;柱体框Cylinder Emitter柱体发射器Cylinder Gizmo柱体线框Cylinder Object圆柱体Cylinder圆柱体DDamper Dynamics Objects阻尼器动力学物体Damper减振器;阻尼器Dashpot SystemDaylight日光Deactivate All Maps关闭全部贴图;取消激活所有视图Decay衰减Decimals位数Default Lighting Toggle默认照明开关Default Projection Distance默认的投影距离Default Viewport QuadDefault缺省;缺省值;默认;默认值Define Stroke定义笔触Define定义Deflector Space Warp导向板空间变形Deflector导向板Defocus Transition出场转焦Deformations变形Deformation变形Deforming Mesh CollectionDeform变形Degradation退化,降[减]低,减少,降格[级],老[软]化Degree角度;度数Deg度Delaunay德劳内类型Delegate代表Delete a Position Key on X在X轴删除位臵关键帧Delete a Rotation Key on X在X轴删除旋转关键帧Delete a Scale Key on X在X轴删除放缩关键帧Delete All Position Keys删除全部位臵关键帧Delete All Rotation Keys删除全部旋转关键帧Delete All Scale Keys删除全部放缩关键帧Delete Both删除行列Delete Button删除按钮Delete Col.删除列Delete Curve删除曲线Delete Key删除关键帧Delete Mesh Modifier删除网格修改器Delete Morph Target删除变形目标Delete Objects删除物体Delete Old删除旧材质;删除当前场景中的对象,合并新来的对象Delete Operand删除操作物体;删除操作对象Delete Original Loft Curves删除原放样曲线Delete Patch Edge删除面片边界Delete Patch Element删除面片元素Delete Patch Modifier删除面片修改器Delete Patch Vertex删除面片节点Delete Patch删除面片Delete Row删除行Delete Schematic View删除图解视图Delete Segment删除线段Delete Shape删除图形Delete Spline Modifier删除曲线修改器Delete Spline删除曲线Delete Tab删除面板Delete the Pop-up NoteDelete Toolbar删除工具条Delete Track View删除轨迹视图Delete Vertex删除节点Delete Zone删除区域;删除色带Delete删除Density密度;强度;浓度Dens密度DependenciesDependent Curves从属曲线Dependent Points从属点Dependent Surfaces从属曲面Dependents从属格线;关联Depth of Field视野;景深Depth Segs深度片段数Depth深度Derive From Layers来自层Derive From Material Within Layer来自层中的材质Derive From Materials来自材质Derive Layers By导入层依据Derive Objects By导入物体方式;导入物体依据Derive Objects From导入物体依据Destination Time目标时间Destination目的;显示出在当前场景中被选择对象的名字;目标位臵Destory CharacterDetach Element分离元素Detach Segment分离线段Detach Spline分离曲线Detach分离;从对象组中分离对象Details细节Deviation背离;偏差Dialog对话框Diameter直径Die After Collision碰撞后消亡Diffuse(reflective&translucent)过渡色(反射与半透明) Diffuse漫反射;漫反射光;表面色;过渡区Digital Ink and Paint 数位描线及上色Direction Chaos方向混乱Direction of Travel/Mblur运动方向/运动模糊Direction Vector矢量方向;方向向量Directional Light平行光Directional方向;方向型Direction方向Director导演Disable Scene Redraw ToggleDisable Viewport Toggle视图切换失效Disable Viewport非活动视图Disable View显示失效;视图无效Disable无效Discard New Operand Material丢弃新材质Discard Original Material丢弃原材质Disintigrate裂解Disp Approx Modifier位移近似修改器Disp Approx位移近似Displace Modifier位移修改器Displace Space Warp位移转换空间变形Displaced Surface贴图臵换表面;臵换贴图表面;位移表面;位移曲面Displace臵换;位移;位移编辑修改器Display as Box以边界盒显示;显示为方体Display Command Mode显示命令模式Display Floater显示浮动框;显示面板Display Icon显示图标Display Iso Curves显示Iso曲线Display Lattice显示格线Display Line Parameters显示线参数Display Normals显示法线Display Options显示选项Display Properties显示属性Display Selected with Edged Faces用边面显示选择物体Display Subtree显示子树Display Until显示时限;显示数量Display Vertices Toggle显示节点数标记Display Vertices显示节点数Display While Creating创建时显示Display Wireframe Objects Using Triangle Strips使用三角形显示线框物体Display/Update显示与更新Display显示;当Display处于打开时,在绘图时会出现捕捉导线。

动画专业英语词汇

动画专业英语词汇

动画制作常用术语表AACCENT 加强;强调ACTING 表演ACTION 动作LINE 动作线条;动态线条ACTIONAD LIB 随意动作SHOT 俯照AERIALON 角度照ANGLEAROUND 周围;围绕;四处AIRBRUSH=A/B 喷效。

喷画BILL=AWB 空运提单AIRWAYZOOM 手绘而成的急拉,而不是镜头移动ANIMATEDANIMATIC 脚本画面录像带ANIMATION 动画;动画片BOARD 动画画板ANIMATIONCOMPUTOR 电脑动画片ANIMATIONCUTOUT 剪纸动画片ANIMATIONDRAWING 动画稿ANIMATIONANIMATOR 原画者,动画设计ANTIC=ANTICIPATION 预备动作ARC 弧形;呈弧线;括弧ASSISTANT 动画者SKETCH 气氛草图ATMOSPHEREAUDIO 听觉的、音频的BB.A.= BOTTOM AUXILIARY 下辅助定位T.A.= TOP AUXILIARY 上辅助定位BACK DROP 背景幕BACKGROUND=BG 背景HOOK-UP 背景连景;衔接背景BACKGROUNDBACKGROUND KEYS=BACKGROUND SAMPLES 背景样稿PAN 拉动的长背景BACKGROUMDBACKGROUND REPEAT=RPT 反复背景STILL 静止的短背景;静态背景BACKGROUNDBACK LIGHT=BOTTOM LIGHT=B.L. 透过光;底光BAR SHEETS 音节表BEAT 节拍BEND 弯下身BIBLE 海外寄来的最原始资料PRINTING 双片合成印片BI-PACKBLANK 空白BLEED 颜色溢出;渗出;流血BLINK=BLK 眨眼BLOOM 闪光BLOW UP 放大BLUR 模糊BOUNCE 弹起;弹跳B.P.=BOT PEGS 下定位DOWN=BD 中割BREAKCCAMERA 摄影机;镜头CAMERAANIMATION 动画摄影机CAMERA LOGS= TIME CODE 时间码CAMERA NOTES=CAMERA INSTRUCTIONS 摄影注意事项RACK 摄影机的焦距变换;镜头变焦CAMERACAMERA SHAK 镜头振动CAMERA TRACK 摄影镜头推拉;镜头运作CELLULOID 赛璐璐片CELL=CEL LEVEL 动画层次CEL PAN 长CELSANDWICH 多层CELCELCENTER 中心点CHARACTER 角色、人物SKETCHES 角色造型图CHARACTERCHART 表格;图表CHECKER 检查员;品管员CHAROMA 彩度;颜色的鲜艳纯度;着色颜料牌子CIRCLE 圆,环CLAP 拍手、拍掌CLASP 双手交握CLEAR 挖空;清晰;留白CLIPPER 拍板CLEAN UP 清稿CLOCKWISE=C.W. 顺时针C.U. 特写CLOSEUP=BALANCE 色彩平衡COLORBAR 色彩;色纹;色块COLORCOLOR BRUSH=COLOR CHIP=COLOR CHART=PALLETE 色票COLORCOLOR CALL-OUTS=COLOR CODES 色号COLOR KEY 色定、色彩样稿。

三维动画中英文术语课程(G字母部分)

三维动画中英文术语课程(G字母部分)

易绚三维动画术语课程(G字母部分)大家都知道,三维动画行业中以美国三维动画最为主流,而目前市场上主流的三维动画制作软件业大都是以美国的AUtodesk为准,所以了解一些相应的三维动画术语还是有必要的。

这里三维动画制作行业类的英文术语词汇给大家总结如下:三维动画术语中英文对照GGame Play 电子游戏General Options总体选项;通用选项General基本;一般;一般参数;通用;总体;总体设置Generate Mapping Coords产生贴图坐标Generate Material IDs使用材质ID号Generate Path自动适配路径Generic Palm一般棕榈树Gengon Object正多边形物体Gengon正多边形;多棱体;多边体;球棱柱Geodesic Base Type基点面类型;短程线基点方式Geometric几何体Geometry Options几何体选项Geometry几何体;三维物体;立体造型GeoSphere Object几何球体GeoSphere几何球体Get Material From材质来源Get Path获取路径Get Shape获取图形Geyser间歇喷泉、热水锅炉Ghosting Toggle重像开关Ghosting重像Ghost复制GIF GIF图像格式Gimbal万向坐标系Gimble Lock Killer Filtering文件过滤时万向节不变;文件过滤时锁定万向节Gizmos线框Gizmo线框Global Raytracing exclude list全局光线跟踪排除列表Global Raytracing Parameters全局光线跟踪参数Global Shadow Parameters全体阴影参数;全局阴影颜色Global Tracks全体轨迹;通用轨迹Global全体;全局Glow光晕Go to End Frame走到末帧Go to End到结束帧;前进至终点Go to Start Frame走到始帧Go to Start到开始帧;到起始帧Go to Time到…时间Graded Solid分级实体;实体分级Graded Surface表面分级;分级表面Graphics T ablet 绘图板Graticule 网格Gravity Space Warp重力空间变形Gravity重力Gray Card 灰卡Gray Scale 灰阶Grid Align网格对齐Grid and Snap Settings栅格与捕捉设置Grid and Snap栅格与捕捉Grid Coordinate System栅格坐标系Grid Display Toggle栅格显示开关Grid Object栅格物体Grid Spacing栅格间距Grid View栅格视图;网格视图Grid网格;栅格;栅格类型;网格视图;栅格视图;栅格坐标系Group Attach组连接Group Close关闭组Group common objects公共物体成组Group Detach组分离Group Explode组炸开Group Open打开组Group Selection组选择Groups/Assemblies组/集合;组/集合物体Groups群组Group组Grow and Stay增长并保存;增长并保持;生长并延缓Grow For增长耗时;增长到Grow Time增长时间。

动画专业英语 (附音标)

动画专业英语 (附音标)

动画专业英语资料action ['ækʃən]…………………………………………………动作animator :['æni,meitə]……………………………………原画者,动画设计assistant :[ə'sistənt] ………………………………………动画者antic :['æntik] …………………………………………………预备动作air brushing :['brʌʃiŋ]………………………………………喷效angle :['æŋgl]…………………………………………………角度animated zoom ['æni,meitid]……………………………画面扩大或缩小animation film :[,æni'meiʃən]…………………………动画片animation computer :[kəm'pju:tə]……………………电脑控制动画摄影atmosphere sketch :['ætməsfiə] [sketʃ]……………气氛草图B.P.(bot pegs) ……………………………………下定位BG(background) :['bækgraund]………………………背景blurs :[blə:] …………………………………………………模糊BLK(blink) :[bliŋk]……………………………………………眨眼BRK DN(B.D.)(break-down) ………………………中割BG layout :['leiaut]……………………………………………背景设计稿background keys ……………………………………背景样本background hookup :[huk]………………………………衔接背景background pan ………………………………………长背景background still :[stil]……………………………………短背景bar sheets :[ʃi:t] ……………………………………………音节表beat :[bi:t] ……………………………………………………节拍blank :[blæŋk]…………………………………………………空白bloom:[blu:m] …………………………………………………闪光blow up :[bləu]…………………………………………………放大camera notes :['kæmərə] :[nəut]…………………摄影注意事项C.U.(close-up) ……………………………………特写clean up :[kli:n]………………………………………………清稿,修形,作监cut :[kʌt] ……………………………………………………镜头结束CEL=celluloid :['selju,lɔid] ……………………………化学板cycle :['saikl] …………………………………………………循环CW(clock-wise) :[klɔk] [waiz]…………………………顺时针转动CCW(counter clock-wise) :['kauntə] ………………逆时针转动continue(cont,con‘d) :[kən'tinju:] ………………继续CAM(camera) :['kæmərə] …………………………………摄影机CUSH(cushion) :['kuʃən] ……………………………………缓冲C=center :['sentə]……………………………………………中心点camera shake :[ʃeik]………………………………………镜头振动checker :['tʃekə] ……………………………………………检查员constant :['kɔnstənt] ………………………………………等速持续color keys=color mark-ups :[mɑ:k]………………色指定color model :['mɔdl]………………………………………彩色造型color flash(paint flash) :[peint]………………………跳色camera animation ……………………………………动画摄影机cel level :['levl] ……………………………………………化学板层次character :['kæriktə] ……………………………………人物造型DIALOG (dialogue) :['daiəlɔ:g] …………………………对白及口形duble exposure :[iks'pəuʒə] ……………………………双重曝光multi runs …………………………………………多重曝光1st run ………………………………………………第一次曝光2nd run ………………………………………………地二次曝光dry brushing ::[drai] ['brʌʃiŋ]……………………干刷DIAG PAN(diagonal) :[dai'ægənl] ………………………斜移DWF(drawing) :['drɔ:iŋ]……………………………………画,动画纸double image :['imidʒ] ……………………………………双重影像dailies (RUSHES) ……………………………………样片director :[di'rektə] ………………………………………导演dissolve(X. D) :[di'zɔlv]……………………………………溶景,叠化distortion :[dis'tɔ:ʃən]……………………………………变形double frame :[freim] ……………………………………双(画)格drawing disc :[disk] ………………………………………动画圆盘E. C. U = extreme close up :[iks'tri:m]………………大特写EXT(exterior) :[eks'tiəriə] ………………………………外面;室外景EFT(effect) :[i'fekt]…………………………………………特效editing :['edit] ………………………………………………剪辑exit(moves out, o. s. ) :['eksit] …………………………出去enter(in) :['entə]……………………………………………入画ease-in :[i:z] ………………………………………………渐快ease-out :[aut] ………………………………………………渐慢editor :['editə]………………………………………………剪辑师episode :['episəud]…………………………………………片集field(FLD) :[fi:ld] ……………………………………………安全框fade(in/on) :[feid] …………………………………………画面淡入fade(out/off) ………………………………………画面淡出FIN(finish) :['finiʃ] …………………………………………完成FOLOS(follows) :['fɔləu] …………………………………跟随,跟着fast; quickly :[fɑ:st] ['kwikli]…………………………快速field guide :[gaid] …………………………………………安全框指示final check :['fainl] [tʃek]………………………………总检footage :['futidʒ]……………………………………………尺数(英尺)F. G. (foreground) :['fɔ:graund] …………………………前景focal length :['fəukəl] :[leŋθ]………………………焦距frame :[freim] …………………………………………………格数freeze frame :[freim]…………………………………………停格gain in :[gein] ………………………………………………移入head up :[hed] ………………………………………………抬头hook up :[huk] ………………………………………………接景;衔接hold :[həuld] ……………………………………………………画面停格halo :['heiləu]……………………………………………………光圈INT(interior) :[in'tiəriə] ………………………………………里面;室内景INB(in between) :[bi'twi:n] ……………………………………动画in-betweener ………………………………………动画员I&P(ink & paint) :[iŋk]:[peint]……………………………描线和着色inking :[kiŋ]…………………………………………………描线in sync :[siŋk]………………………………………………同步intermittent :[,intə'mitənt]………………………………间歇iris out :['airis] ………………………………………………画面旋逝jiggle :['dʒigl] …………………………………………………摇动jump :[dʒʌmp] ……………………………………………………跳jitter :['dʒitə] …………………………………………………跳动LIP SYNC(synchronization) [lip] [,siŋkrənai'zeiʃən ] 口形level :['levl] …………………………………………………层look :[luk] ……………………………………………………看listen :['lisn] …………………………………………………听layout :['leiaut] …………………………………………………设计稿;构图laughs(LAFFS) :[lɑ:f] ………………………………………笑L/S(light source) :[lait] :[sɔ:s]…………………………光源line test(pencil test) :[lain] ……………………………铅笔稿试拍;线拍M. S. (medium shot) :['mi:diəm] :[ʃɔt]……………………中景M. C. U. (medium close up) ['mi:diəm] ……………………近景moves out(exit; o. s. ) :[mu:v] :['eksit]…………………出去moves in [mu:v] ………………………………………………进入match line :[mætʃ] :[lain]…………………………………组合线multi runs :['mʌlti] :[rʌnz]…………………………………多重拍摄mouth :[mauθ]…………………………………………………嘴mouth charts :[tʃɑ:t]…………………………………………口形图MAG TRACK(magnetic sound track) :[mæg'netik] …音轨multi cel levels :['mʌlti] :['levl] ………………多层次化学板multiplane :[plein] ……………………………………………多层设计n/s pegs :[peg] ……………………………………………南北定位器N.G.(no good) :[gud] ……………………………………不好的,作废narration :[næ'reiʃən]………………………………………旁白叙述OL(overlay) :['əuvə'lei] ………………………………………前层景Out of scene :[si:n] …………………………………………到画外面O.S.(off stage off scene) :[steidʒ]……………………出景off model :['mɔdl] ……………………………………………走型OL/UL(underlay) :['ʌndəlei]…………………………………前层与中层间的景overlap action :['əuvə'læp] :['ækʃən]………………重叠动作ones :[wʌn] ……………………………………………………一格;单格pose :[pəuz] ……………………………………………………姿势POS(position) :[pə'ziʃən] ………………………………………位置;定点pan ……………………………………………………移动pops in/on …………………………………………突然出现pause :[pɔ:z] …………………………………………………停顿;暂停perspective :[pə'spektiv]……………………………………透视peg bar ………………………………………………定位尺P.T.(painting) :['peintiŋ]……………………………………着色paint flashes(color flashes) ……………………跳色papercut ………………………………………………剪纸片pencil test :['pensl] …………………………………………铅笔稿试拍persistence of vision :[pə'sistəns] :['viʒən]……视觉暂留post-synchronized sound :[saund]……………………后期同步录音puppet :['pʌpit] …………………………………………………木偶片ripple glass :['ripl] :[glɑ:s]………………………………水纹玻璃re-peg :[peg] …………………………………………………重新定位RUFF(rough-drawing) :[rʌf] :['drɔ:iŋ]…………………草稿run :[rʌn] ……………………………………………………跑REG(register) :['redʒistə]………………………………………组合RPT(repeat) :[ri'pi:t] …………………………………………重复retakes :teik] ……………………………………………重拍;修改registration pegs :[,redʒi'streiʃən] ………………………定位器registration holes :[həul] …………………………………定位洞silhouette(SILO) :[,silu'et] ……………………………………剪影speed line :[spi:d] [lain]………………………………………流线storm out :[stɔ:m] ……………………………………………速转出sparkle :['spɑ:kl] ………………………………………………火花;闪光shadow :['ʃædəu]…………………………………………………阴影smile :[smail] …………………………………………………微笑smoke :[sməuk] …………………………………………………烟stop :[stɔp] ……………………………………………………停止slow :[sləu] ……………………………………………………慢慢的SC(scene) :[si:n] ……………………………………………镜号S/A(same as) :[seim] ………………………………………兼用S.S(screen shake) :[skri:n] :[ʃeik]………………………画面振动size comparison :[saiz] :[kəm'pærisn]………………大小比例storyboard(SAB) :['stɔ:ri,bɔ:d] ……………………………分镜头台本SFX(sound effect) :[saund] :[i'fekt]……………………声效;音效settle :['setl] …………………………………………………定姿;定置self-line(self-trace line) :[self] [treis] [lain]………色线sound chart(bar sheets) :[tʃɑ:t] :[ʃi:t]…………………音节表special effect :['speʃəl] :[i'fekt]…………………………特效spin :[spin] ……………………………………………………旋转T.A.(top aux) :auxiliary [ɔ:g'ziljəri]…………………上辅助定位T.P.(top pegs) :[peg] ……………………………………上定位track :[træk] …………………………………………………声带turns :[tə:n] …………………………………………………转向take :[teik] ……………………………………………………拍摄(一般指拍摄顺序)truck in :[trʌk] ………………………………………………镜头推人truck out :[aut] ……………………………………………镜头拉出tr(trace) :[treis] ……………………………………………同描tapers :['teipə] …………………………………………………渐taper-up :[ʌp] ………………………………………………渐快taper-down :[daun] ……………………………………………渐慢tight field :[tait] :[fi:ld]…………………………………小安全框tap(beat) :[tæp] :[bi:t]……………………………………节拍title :['taitl] …………………………………………………片名;字幕Ul(underlay) :['ʌndəlei]……………………………………中景;后景up :[ʌp] ………………………………………………………上面use :[ju:z] ……………………………………………………用vert up :[və:t] ………………………………………………垂直上移V.O. (voice over) :[vɔis] :['əuvə]………………………旁白;画外音value :['vælju:] …………………………………………………明暗度wipe :[waip] ……………………………………………………转(换)景方式work print :[wə:k] [print]………………………………工作样片X(x-diss) (x. d. ) :[dis] …………………………………两景交融xerox down ……………………………………………缩小xerox up(xerox paste-ups) :[peist]………………………放大x-sheet :[ʃi:t] ………………………………………………摄影表zoom out :[zu:m] ………………………………………………拉出zoon chart ::['zəuɔn] [tʃɑ:t] …………………………镜头推拉轨迹zoom in ………………………………………………推进zoom lens :[lenz] ……………………………………………变焦距镜头。

英文动画片词汇量

英文动画片词汇量

英文动画片词汇量1. let it go(短语)- 发音:[let ɪt ɡəʊ]- 词性:短语(在句中可视为祈使句)- 解释:放手;随它去吧。

例如:In the movie, Elsa sings "Let it go" when she decides to embrace her powers.(在电影中,艾莎在决定接受自己的魔力时唱了“随它去吧”。

)2. sister(名词)- 发音:[ˈsɪstə(r)]- 词性:名词。

- 解释:姐妹。

如:Anna is Elsa's sister.(安娜是艾莎的姐妹。

)3. magic(名词)- 发音:[ˈmædʒɪk]- 词性:名词。

- 解释:魔法。

例如:Elsa has magic powers.(艾莎有魔法力量。

)4. icy(形容词)- 发音:[ˈaɪsi]- 词性:形容词。

- 解释:冰冷的;结冰的。

The icy castle is Elsa's home.(那座冰冷的城堡是艾莎的家。

)5. reindeer(名词)- 发音:[ˈreɪndɪə(r)]- 词性:名词。

- 解释:驯鹿。

Sven is a reindeer in the movie.(斯文是电影中的一只驯鹿。

)1. toy(名词)- 发音:[tɔɪ]- 词性:名词。

- 解释:玩具。

All the toys in Andy's room are very cute.(安迪房间里的所有玩具都很可爱。

)2. space ranger(名词短语)- 发音:[speɪs ˈreɪndʒə(r)]- 词性:名词短语。

- 解释:太空骑警。

Buzz Lightyear is a space ranger.(巴斯光年是一名太空骑警。

)3. friend(名词)- 发音:[frend]- 词性:名词。

- 解释:朋友。

Woody and Buzz become good friends.(胡迪和巴斯成为了好朋友。

动画专用术语

动画专用术语

動畫專用術語(中英文對照表)ACTION 動作ANIMATOR 原畫者,動畫設計ASSISTANT 預備動作AIR BRUSHING 噴效ANGLE 角度ANIMATED ZOOM 畫面擴大或縮小ANIMATION FILM 動畫片ANIMATION COMPUTER 計算機控制動畫振影ATMOSPHERE SKETCH 氣氛草圖B.P.(BOT PEGS) 下定位BG(BACKGROUND) 背景BLURS 模糊BLK(BLINK) 眨眼BRK DN(B.D.)(BREAK-DOWN) 中割BG LAYOUT 背景設計稿BACKGROUND KEYS 背景樣本BACKGROUND HOOKUP 銜接背景BACKGROUND PAN 長背景BACKGROUND STILL 短背景BAR SHEETS 音節表BEAT 節拍BLANK 空白BLOOM 閃光BLOW UP 放大CAMERA NOTES 攝影注意事項C.U.(CLOSE-UP) 化學版CYCLE 循環CW(CLOCK-WISE) 順時針轉動CCW(COUNTER CLOCK-WISE) 逆時針轉動Continue (Cont, Con’ D) 继续Cam (Camera) 摄影机Cush (Cushion) 缓冲C=Center 中心点Camera Shake 镜头振动Checker 检查员Constant 等速持续Color Flash (Paint Flash) 跳色Color Model 彩色造型Color Keys=Color Mark-Ups 色指定Camera Animation 动画摄影机Cel Level 化学版层次Character 人物造型Dialog (Dialogue) 对白及口形Duble Exposure 双重曝光Multi Runs 多重曝光1st Run 第一次曝光2nd Run 第二次曝光Dry Brushing 干刷Diag Pan (Diagonal) 斜移DWF (Drawing) 画,动画纸Double Image 双重影像Dailies (Rushes) 样片Director 导演Dissolve (X.D) 溶景,叠化Distortion 变形Drawing Disc 动画圆盘E.C.U=Extreme Close Up 大特写EXT(Exterior) 外面;室外景EFT(Effect) 特效Editing 剪辑EXIT (Moves Out, O.S) 出去Enter (In) 入画Ease-In 渐快Ease-Out 渐慢Editor 剪辑师Episode 片集Fade(IN/ON) 画面淡入Fade(OUT/OFF) 画面淡出FIN(Finish) 完成FOLOS(Follows) 跟随,跟着Fast, Quickly 快速Field Guide 安全框指示Finial Check 总检Footage 尺数(英尺)F.G. (Foreground) 前景Focal Length 焦距Freeze 停格Gain in 移入Head Up 抬头Hook Up 接景;衔接Hold 画面停格Halo 光环INT(Interior 里面;室内景) INB(In Between) 动画IN-BETWEEN 动画员I&P(INK&PAINT) 描线和着色Inking 描线In Sync 同步Intermittent 间歇Iris Out 画面旋逝Jiggle 摇动Jump 跳Jettier 跳动LIP SYNC(Synchronization) 口型Level 层Look 看Listen 听Layout 设计稿;构图Laughs 笑L/S (Light Source) 光源Line Test (Pencil Test) 铅笔稿试拍;线拍M.S. (Medium Close Up) 中景Moves Out (Exit; O.S.) 出去Moves In 进入。

动画专业英语词汇

动画专业英语词汇

Action 动作Animator 原画者,动画设计Assistant动画者Antic 预备动作Air Brushing 喷效Angle 角度Animated Zoom 画面扩大或缩小Animation Film 动画片Animation Computer电脑控制动画摄影Atmosphere Sketch气氛草图B.P.(Bot Pegs) 下定位Background 背景Blurs 模糊Blink ………眨眼Break-Down …中割Background Layout 背景设计稿Background Keys…………背景样本Background Hookup………衔接背景Background Pan …………长背景Background Still 短背景Bar Sheets ……………音节表Beat …………节拍Blank …………空白Bloom ……………闪光Blow Up ………………放大Camera Notes ………摄影注意事项C.U.(Close-Up) …特写Clean Up ………清稿,修形,作监Cut ………………镜头结束Cel=Celluloid ……………化学板Cycle ……………循环Cw(Clock-Wise) …顺时针转动Ccw(Counter Clock-Wise)…逆时针转动Continue(Cont,Con‘D)…继续Cam(Camera)………摄影机Cush(Cushion) ……缓冲C=Center…………中心点Camera Shake……镜头振动Checker ……………检查员Constant …………等速持续Color Keys=Color Mark-Ups 色指定Color Model…………彩色造型Color Flash(Paint Flash) …跳色Camera Animation………动画摄影机Cel Level…………化学板层次Character…………人物造型Dialog (Dialogue………双重曝光Multi Runs………多重曝光1st Run…………第一次曝光2nd Run……………地二次曝光Dry Brushing……干刷Diag Pan(Diagonal)………斜移Dwf(Drawing)……………画,动画纸Double Image………双重影像Dailies (Rushes)……样片Director…………………导演Dissolve(X. D)……………溶景,叠化Distortion………………………变形Double Frame…………………双(画)格Drawing Disc…………………动画圆盘E. C. U = Extreme Close Up 大特写Ext(Exterior)…………外面;室外景Eft(Effect)…………特效Editing……………剪辑Exit(Moves Out, O. S. ) …出去Enter(In) ………入画Ease-In …………渐快Ease-Out ………渐慢Editor …………剪辑师Episode ……片集Field(Fld) ……………安全框Fade(In/On) ……画面淡入Fade(Out/Off) ……画面淡出Fin(Finish) ………完成Folos(Follows) …跟随,跟着Fast; Quickly……快速Field Guide ……安全框指示Finial Check…………总检Footage ………尺数(英尺)F. G. (Foreground)…前景Focal Length ……焦距Frame…格数Freeze Frame ………停格Gain In ……移入Head Up ………抬头Hook Up …………接景;衔接Hold ………画面停格Halo …………………光圈Int(Interior) …………里面;室内景Inb(In Between) ………………动画In-Betweener ……动画员I&P(Ink & Paint) …描线和着色Inking ………描线In Sync ………同步Intermittent ………间歇Iris Out …………画面旋逝Jiggle …………摇动Jump …跳Jitter ………跳动Lip Sync(Synchronization) 口形Level …………层Look ……看Listen …………听Layout …………设计稿;构图Laughs(Laffs) ……笑L/S(Light Source) ……光源Line Test(Pencil Test) …铅笔稿试拍;线拍M. S. (Medium Shot) ………中景M. C. U. (Medium Close Up) …近景Moves Out(Exit; O. S. ) ………出去Moves In ………………进入Match Line …………组合线Multi Runs ………多重拍摄Mouth ………………嘴Mouth Charts …………口形图Mag Track(Magnetic Sound Track)音轨Multicel Levels …多层次化学板Multiplane …………多层设计N/S Pegs …………南北定位器N.G.(No Good) ………不好的,作废Narration ……旁白叙述Ol(Overlay) …………前层景Out Of Scene ………到画外面O.S.(Off Stage Off Scene) …出景Off Model …………走型Ol/Ul(Underlay) 前层与中层间的景Overlap Action …重叠动作Ones ………………一格;单格Pose ……………姿势Pos(Position) ……位置;定点Pan ………………移动Pops In/On …………突然出现Pause ……………停顿;暂停Perspective ……透视Peg Bar …………定位尺P.T.(Painting) ………着色Paint Flashes(Color Flashes) 跳色Papercut ……………剪纸片Pencil Test ………铅笔稿试拍Persistence Of Vision 视觉暂留Post-Synchronized Sound后期同步录音Puppet …………………木偶片Ripple Glass ………水纹玻璃Re-Peg ……………重新定位Ruff(Rough-Drawing) …草稿Run …………………跑Reg(Register) …………组合Rpt(Repeat) ………………重复Retakes …………重拍;修改Registration Pegs ……定位器Registration Holes ……定位洞Silhouette(Silo) ………剪影Speed Line ………流线Storm Out …………速转出Sparkle …………火花;闪光Shadow ………阴影Smile ………微笑Smoke ……烟Stop …………停止Slow ……………慢慢的Sc(Scene) ……………镜号S/A(Same As) …………兼用S.S(Screen Shake) …画面振动Size Comparison ……大小比例Storyboard(Sab) …分镜头台本Sfx(Sound Effect) …声效;音效Settle …………………定姿;定置Self-Line(Self-Trace Line) 色线Sound Chart(Bar Sheets) 音节表Special Effect ………特效Spin …………………旋转T.A.(T op Aux) ………上辅助定位T.P.(T op Pegs) ………上定位Track ………………………声带Turns ………………………转向Take …………拍摄(一般指拍摄顺序) Truck In …………………镜头推人Truck Out ……………镜头拉出Tr(Trace) ………同描Tapers …………………渐Taper-Up ……………渐快Taper-Down …………渐慢Tight Field ………小安全框Tap(Beat) …………节拍Tittle …………片名;字幕Ul(Underlay) …………中景;后景Up ………………上面Use ……………用Vert Up …………垂直上移V.O. (Voice Over) …旁白;画外音Value …………………明暗度Wipe ……………转(换)景方式Work Print …工作样片X(X-Diss) (X. D. ) ……两景交融Xerox Down ………缩小Xerox Up(Xerox Paste-Ups) 放大X-Sheet ……………摄影表Zoom Out ……………拉出Zoom Chart ………镜头推拉轨迹Zoom In ……推进Zoom Lens …变焦距镜头MMagnetic Tape 磁性录音带Makeup Artist 美容师Manipulation 操纵Markup 固定利润Matte 影像形板Maysles Films 梅思利电影公司Memory-Hook 回马枪Memory-Jogger 回马枪Merrill Lynch 美林动画Metamorphic Animation 变形动画Metamorphosis 变形Micro-Markets 微众市场Mixer 混音师Modeling 模型制作Montage 蒙太奇Morph 型变Mos 不需要现场收音的无声取景Motion Board 活动脚本或动作脚本Motion Capture 动作资料截取Motion Control 电脑控制拍摄系统Motion Picture Film 动画影片Motion Tests 动作测试Motor Home 移动居住车Mouse 滑鼠Mouthpiece 发言人Multi-City Bidding 多城市竟标Music Bookends 音乐书签Music First 以音乐为优先Musical Instrument Digital Interface Midi电子乐器一的数位介面NNational Association Of Broadcast 国家广播电子技师协会National Cash Register 国家收银机公司NBC 国家广播公司Negative Conformer 底片组合员NG(No Good)不好的镜头Nonlinear Editing 非线性剪辑OOff-Camera 镜外表演Off-Key 走调Offline System 线外系统Offline System 线外剪辑系统One-Stop Operation 一贯作业On Camera 镜内表演On-Camera Sag Rates演员同业公会规定的上镜费On Location 出外景Online Editing 线上剪辑One-Light 单一光度One-Light Film Print 单光影片洗印One-Stop Operation 一次作业Opaquer 著色人员Open Camera 公开摄影Optical House 视觉效果工作室Optical Printer 光学印片室Original Arrangement 编曲著作Original Recording 录音著作Original Score 总谱制作Out-Of-Pocket 现款支付Outside Props 棚外道具师Outtakes 借用镜头PPacific Data Images 太平洋影像公司Pegs 过场用之画面Pencil Test 铅笔测试稿Perceived Value 知觉价值Personalities 知名人士Personality Testimonials 名人见证Persuasion 说服Photo Cd 影像光碟Pickup Footage 从旧有的广告借凑而来的影片Pictures First 以画面为优先Pixels 像素Playback 播放Playback Person 录影机播放员Post-Scoring 后制配乐Posttesting 后测Pre-Lite 预先排演Pre-Production Meeting 拍制前会议Pre-Production Stage 制前阶段Prescoring Music 拍摄前配乐Pretesting 前测Price-Quote 报价或喊价Printed Circuit 印刷电路Producer 广告公司的制片,制作人Product Shot 商品展示镜头Production Assistant P.A制作助理Production Boutique 制片工作室Production Notes 制作住记Production Package 制作议价组合Production Specification Sheets 制作工明细表Promotions 促销Prop People 道具师Stage Properties 舞台道具Props 道具Public-Domain Music 大众共有或版权公有的音乐Publisher's Fee 发行费用Pulldown 抓片RRandom Access 随机存取Random Access Memory Ram随机存取记忆体Raster 屏面Read Only Memory Rom唯读记忆体Real Opinions 真实反应的意见Real People 消费大众或一般人Real People Reactions And Opinions 消费大众的真实反应及意见Recordist 录音师Reebok 锐跑Reflections 反光Rendering 算图Rental Facilities 出租公司Residual 后续付款Rhapsody In Blue 《蓝色狂想曲》Rhythm And Hues 莱休电脑动画公司Right-To-Work 自由工作权Ripomatic/Stealomatic Storyboard 借境脚本Roll Camera 开动摄影机Rotoscope 逐格帖合的重覆动画动作Rough Cut 粗剪SSample Reels 作品集Scenes 场景Scenic Artist 布景设计师Scratch Track 临时音轨Screen Actors Guild Sag电影演员同业公会Screen Extra's Guild Sag电影临时演员同业公会Scripts 剧本Script Clerk 场记Set Construction Costs 搭景费用Set Designer 布景设计师Set Dresser 布影装饰师Shadows 阴影Shape Library 清晰对焦Shooting Board 模型资料库Shooting Day 制作脚本拍片日Shooting In Two 一次两画格的方式拍摄Shot List 拍摄程序表Shutter 快门Sides 台词表Silent Scenes 无声场景Silent Takes 无声取景Slate 开拍板Slice-Of-Life Episodes 生活片段式对白Snapshot 快照拍摄Solid State Screensound 数位录音工作站Song-And-Dance 歌舞片Sound People 音效人员Sound Stage 隔音场Sound Take 有声摄影Special Effects Person 特殊效果人员Special-Effects 特效Specification Sheet 职责明细表Speed 运转正常Splice 捻接Sprint 斯布林特电话公司Stand-In 替身Stand-Up Presenters 播报员推荐Standing Sets 常备的布景配置Star Personality 知名人物Stereo-Mixing 立体声混音Sticks 排字手托Stills 剧照Still Photos 静态照片Stock Footage 底片材料、库存影片Stop-Motion 单格拍制Story Line 故事情节Storyboard 故事脚本Strobe-Lighe Photography 频闪闪光灯摄影法Subaru Automobile 速霸陆汽车Super 16mm Format 超16厘米底片规格Sync Sound 同步收音Synchronized 同步TThe Screening Room 试播室Takes 取景镜头Talent Reports 劳务报价单Teamsters 卡车驾驶员Teamsters Union 卡车驾驶员工会Teleprompter 读稿机Test Commercial 测试性广告Testimonial Release Print 电影院放映片Three-Dimensional 3d三度空间tight Close-Up 大特写Time-Code 时码Tissue Sheets 薄绵纸Top Light 顶光Trim 剪修 Trims 修剪下来的片头尾Tracing Paper 扫图纸Track Left 摄影机左移Track Right 摄影机右移Track Time 音轨时限Trade 通路tri-X底片Turnarounds 转场Unique Selling Proposition 独特的销售主张VVideo 视觉或影像部分Video Master 影像母带Video Tape Recording Person 录音带录制员Vignetters 集锦式快接画面处理Virtual Reality 虚拟实境Visual Timeline 视觉时间尺Visually Oriented 视觉导向Voiceover Announcer 旁白播音员WWardrobe Attendant 服装师West And Brady 威布广告公司Wild Wall 活动墙板Window Burn-In 叠印框Wire-Frame 立体线稿Words-And-Music 旁白加音乐Words First 以文案为优先Zoom 变焦Zoom In 镜头向前推进。

三维动画中英文术语课程(F字母部分)

三维动画中英文术语课程(F字母部分)

易绚三维动画术语课程(F字母部分)大家都知道,三维动画行业中以美国三维动画最为主流,而目前市场上主流的三维动画制作软件业大都是以美国的AUtodesk为准,所以了解一些相应的三维动画术语还是有必要的。

这里三维动画制作行业类的英文术语词汇给大家总结如下:三维动画术语中英文对照FFace ConstraintFace Constraint ToggleFace Constraint Toggle(Poly)Face Extrude Modifier面拉伸修改器Face Extrude面拉伸Face Level面分类Faces面数Facets+Highlights面片加高光;面状+高光Facets面片;面状Face面;表面;面片;面贴图法;捕捉到面的表面上的任何点Facing面;面片状;正方形面Factor因数;因子Fade For衰减耗时;衰减到Fade in淡入Ffade out淡出Falloff衰减;衰减区Family Parameters系列参数Family系列FBX Import advanced parameters FBX文件输入高级参数设置FCurve Filtering Pre-processing曲线过滤预处理Fence Region围栏形区域Fence Selection Region围栏形选择区域Fence围栏区域Fetch恢复场景到最后一次执行Hold操作时的状态;取回FFD 2x2x2 ModifierFFD 3x3x3 ModifierFFD 4x4x4 ModifierFFD Box Modifier**变形盒修改器FFD Cylinder Modifier**变形柱体修改器FFD Select Modifier**变形选择修改器FFD(Box) FFD(长方体)FFD(Box) Space Warp FFD(长方体)空间变形FFD(Cyl) FFD(圆柱体)FFD(Cyl) Space Warp FFD(圆柱体)空间变形FFD**变形Field Guide 视野导引框Field Size 视野安全框Field-of-View Mode视角模式Field-of-View视角;视场;观察区域;视野Fillet Curve圆角曲线Fillet Segs圆角片段数Fillet Surface圆角曲面Fillet(Spline)圆角(曲线)Fillet/Chamfer Modifier倒圆角/倒角修改器Fillet/Chamfer倒圆角/倒角Fillet圆角;倒角;倒圆角Fill填充Film 电影;胶卷Filter过滤器;过滤Find Next查找下一个FireWire 火线Fireworks火景Fit Deformation拟合变形Fit拟合;适配Fix GraphsFK SnapFlake Size雪片大小Flakes雪花状Flash FlashFlash-Back倒叙Flat Linhting平光Flex Modifier伸缩修改器Flex Section Enable伸缩剖面有效Flex折曲编辑修改器;伸缩Flip Beginning反转开始Flip Book 翻页书Flip End反转结束;反转末端Flip Face Normals反转面法线Flip Normals Mode反转法线模式Flip Normals Selected反转已选择的法线Flip Normal反转法线Flip Polygon反转多边形Flip Tangent反转切线Flip Trim反向剪切Flip反向Float Controllers浮动控制器Float Expression浮动表达式Float List浮动列表Float Motion Capture浮动运动捕获Float Reactor浮动反应器Float script浮动脚本Float Wire浮动线框Floater面板Floating Toobars Toggle浮动工具条开关Floating Toobars浮动工具条Float浮动;浮点数Floodlight散光灯Fluorescent Light荧光灯Focus 焦距Fog Filter雾镜Fog雾;雾效;在场景中的对象上产生雾Follow追随;跟随Footsteps步距Force 2-sided强制为双面;强制双面Force Sample强制采样Force力量;约束力Forward Time One Unit每单位向前时间Forward正向FOV(Field-of-View)视角;视野FPS帧/秒FractureFracture SystemFragment Materials碎片材质Frame Count帧数量Frame Rate帧速率FRAME:TICKS帧数:滴答计数Frames per Sample逐帧采样Frames per Second帧数每秒Frame帧Free Area**区域Free Camera**相机;**摄像机Free Center**中心Free Directional Light**平行光灯光Free Hose Parameters**软管参数Free Hose**软管Free LinearFree PointFree SpotlightFreeze by Hit点击冻结Freeze by Name按名称冻结Freeze Non-Selected Curves冻结未选择的曲线Freeze Position冻结位置Freeze Rotation冻结旋转Freeze Selected冻结所选择的Freeze Selection冻结选择;冻结已选择的Freeze Transform冻结变形Freeze Unselected冻结未选择的Freeze-Frame定格Freeze冻结Free**;泛摄像机Frequency频率From U and V Iso Lines从UV向Iso线From U Iso Lines从U向Iso线From V Iso Lines从V向Iso线Front Length正面长度Front Segs正面片段数Front View前视图Front Width正面宽度Front前;前视图;正面Frozen Keys冻结关键帧Frozen冻结ft英尺Full Interactivity Toggle全部交互切换Full Screen SwapBuffers Destroys Back Buffer全部屏幕缓冲替换最后缓冲Function Curve Display动画曲线显示Function Curve Editor动画曲线编辑器Function功能曲线Fuse Points融合点Fuse熔合。

英文动画电影中金典名句英文动画片经典台词及翻译

英文动画电影中金典名句英文动画片经典台词及翻译

英文动画电影中金典名句英文动画片经典台词及翻译狮子王:1. Everything you see exists together in a delicate balance. 世界上所有的生命都在微妙的平衡中生存。

2. I laugh in the face of danger. 越危险就越合我心意。

3. I’m only brave when I have to be. Being brave doesn’t mean you go looking for trouble. 我只是在必要的时候才会勇敢,勇敢并不代表你要到处闯祸。

4. When the world turns its back on you, you turn your back on the world. 如果这个世界对你不理不睬,你也可以这样对待它。

5. It’s like you are back from the dea d. 好像你是死而复生似的。

6. You can’t change the past. 过去的事是不可以改变的。

7. Yes, the past can hurt. But I think you can either run from it or learn from it. 对,过去是痛楚的,但我认为你要么可以逃避,要么可以向它学习。

8. This is my kingdom. If I don’t fight for it, who will? 这是我的国土,我不为她而战斗,谁为呢?9. Why should I believe you? Everything you ever told me was a lie. 我为何要相信你?你所说的一切都是谎话。

10. I’ll make it up to you, I promise. 我会补偿你的,我保证。

怪物史莱克:Shrek: Quick tell a lie!史莱克:快点撒一个谎!Pinocchio: What should I say?皮诺曹:我该说什么?Donkey: Say something crazy... like “I'm wearing ladies' underwear!”.驴子:说一些疯狂的事情...像"我正穿着女人的内裤"。

中日英动画制作常用术语

中日英动画制作常用术语
8
no good 실패 Props 소도구 final check 최종검사
Check 검사 Recording 록화 after recording 록음 Audition 시청 Memo 기록 Length 길이 turn around 3 면돌리기 Out 취소 Retake 수정 T.V field tv 안전구도 in-between 중간동화 Action 동작 turns-head 머리돌리기 turn-around 돌리기 Walk 걷기 Run 뛰기 model sheet 설정 BG color key 배경색모델 BG layout key 배경 설정 Frame 콤마 Feet 피트 Second 초 1 feet=16x 한피드에 16 콤마
正常着色 颜色错误 跳色 漏色 修改 只要背景 动画纸(DWG) 大张动画纸(赛璐璐) 长动画纸(赛璐璐) 削铅笔机 美工刀 尺 圈圈板 橡皮擦 麦克笔(记号笔) 签字笔 槽尺 码表 正篇 故事概略 主题 台词声带 服装 彩色样本
ノーマル ペイント
normal paint 정상착색
色違い
색틀림
色パカ
镜头拉近(truck-up) 淡入(F.I)/溶明 淡出(F.O)/溶暗 追踪 移动定位 向下移动 向上移动 斜 PAN 对角作画(follow pan) 拉(S.L) 拉 背景模糊
A.C
hook up 장면련결
参考(あたり) キャラ間違い オフ(OFF) BOOK 中景 アングル
work out 참고 off model 변형 V.O 화면밖소리 over lay 맨웃층배경 under lay 중간배경 Angle 시각
アイリス イン アイリス アウト フォーカス イン フォーカス アウト マルチ ブレーン ゴンドラ ズームアップ
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动画术语--中英文对照ACTION.........................................................................................动作ANIMATOR.............................................................原画者,动画设计ASSISTANT...............................................................................动画者ANTIC....................................................................................预备动作AIR BRUSHING............................................................................喷效ANGLE...........................................................................................角度ANIMATED ZOOM...................................................画面扩大或缩小ANIMATION FILM...................................................................动画片ANIMATION COMPUTER...................................电脑控制动画摄影ATMOSPHERE SKETCH .....................................................气氛草图B.P.(BOT PEGS) ...................................................................下定位BG(BACKGROUND) ...................................................................背景BLURS...........................................................................................模糊BLK(BLINK) ................................................................................眨眼BRK DN(B.D.)(BREAK-DOWN) ...........................................中割BG LAYOUT......................................................................背景设计稿BACKGROUND KEYS ........................................................背景样本BACKGROUND HOOKUP...................................................衔接背景BACKGROUND PAN...............................................................长背景BACKGROUND STILL............................................................短背景BAR SHEETS............................................................................音节表BEAT .............................................................................................节拍BLANK ..........................................................................................空白BLOOM .........................................................................................闪光BLOW UP ......................................................................................放大CAMERA NOTES ......................................................摄影注意事项C.U.(CLOSE-UP) .....................................................................特写CLEAN UP ..............................................................清稿,修形,作监CUT .......................................................................................镜头结束CEL=CELLULOID ...................................................................化学板CYCLE ..........................................................................................循环CW(CLOCK-WISE) ..........................................................顺时针转动CCW(COUNTER CLOCK-WISE) ...................................逆时针转动CONTINUE(CONT,CON‘D) .....................................................继续CAM(CAMERA) ......................................................................摄影机CUSH(CUSHION) ........................................................................缓冲C=CENTER ............................................................................中心点CAMERA SHAKE ................................................................镜头振动CHECKER .................................................................................检查员CONSTANT ..........................................................................等速持续COLOR KEYS=COLOR MARK-UPS .....................................色指定COLOR MODEL ...................................................................彩色造型COLOR FLASH(PAINT FLASH) ................................................跳色CAMERA ANIMATION ...................................................动画摄影机CEL LEVEL ......................................................................化学板层次CHARACTER .......................................................................人物造型DIALOG (DIALOGUE) ....................................................对白及口形DUBLE EXPOSURE ............................................................双重曝光MULTI RUNS .......................................................................多重曝光1st RUN ..........................................................................第一次曝光2nd RUN ........................................................................第二次曝光DRY BRUSHING ..........................................................................干刷DIAG PAN(DIAGONAL) .............................................................斜移DWF(DRAWING) ...............................................................画、动画纸DOUBLE IMAGE .................................................................双重影像DAILIES (RUSHES) .....................................................................样片DIRECTOR ...................................................................................导演DISSOLVE(X. D) ................................................................溶景、叠化DISTORTION ................................................................................变形DOUBLE FRAME .............................................................双(画)格DRAWING DISC ..................................................................动画圆盘E. C. U = EXTREME CLOSE UP .............................................大特写EXT(EXTERIOR) ...........................................................外面;室外景EFT(EFFECT) ...............................................................................特效EDITING .......................................................................................剪辑EXIT(MOVES OUT, O. S. ) ..........................................................出去EASE-IN ........................................................................................渐快EASE-OUT ....................................................................................渐慢EDITOR .....................................................................................剪辑师EPISODE .......................................................................................片集FIELD(FLD) ..............................................................................安全框FADE(IN/ON) .......................................................................画面淡入FADE(OUT/OFF) ..................................................................画面淡出FIN(FINISH) .................................................................................完成FOLOS(FOLLOWS) ...........................................................跟随,跟着FAST; QUICKLY ..........................................................................快速FIELD GUIDE ...................................................................安全框指示FINIAL CHECK ...........................................................................总检FOOTAGE .........................................................................尺数(英尺)F. G. (FOREGROUND) ............................................................... 前景FOCAL LENGTH ....................................................................... 焦距FRAME ........................................................................................ 格数FREEZE FRAME ........................................................................ 停格GAIN IN ..................................................................................... ..移入HEAD UP .................................................................................... 抬头HOOK UP .......................................................................... 接景;衔接HOLD .................................................................................画面停格HALO ............................................................................................光圈INT(INTERIOR) .............................................................里面;室内景INB(IN BETWEEN) .....................................................................动画IN-BETWEENER ......................................................................动画员I&P(INK & PAINT) ..........................................................描线和着色INKING .........................................................................................描线IN SYNC .......................................................................................同步INTERMITTENT ..........................................................................间歇IRIS OUT ...............................................................................画面旋逝JIGGLE ..........................................................................................摇动JUMP .......................................... ......................................................跳JITTER ..........................................................................................跳动LIP SYNC(SYNCHRONIZATION) .............................................口形LEVEL ........................................................................ ......................层LOOK ................................................................................................看LISTEN ........................................................................ ..................听LAYOUT .........................................................................设计稿;构图LAUGHS(LAFFS) ............................................... ............................笑L/S(LIGHT SOURCE) ..................................................................光源LINE TEST(PENCIL TEST) ...................................铅笔稿试拍;线拍M. S. (MEDIUM SHOT) ...............................................................中景M. C. U. (MEDIIUM CLOSE UP) ................................................近景MOVES OUT(EXIT; O. S. ) .........................................................出去MOVES IN ....................................................................................进入MATCH LINE ...........................................................................组合线MULTI RUNS .......................................................................多重拍摄MOUTH ................................................................. ........................嘴MOUTH CHARTS ....................................................................口形图MAG TRACK(MAGNETIC SOUND TRACK) ..........................音轨MULTICEL LEVELS ....................................................多层次化学板MULTIPLANE ......................................................................多层设计N/S PEGS .......................................................................南北定位器N.G.(NO GOOD) .......................................................不好的、作废NARRATION ........................................................................旁白叙述OL(OVERLAY) .........................................................................前层景OUT OF SCENE ...................................................................到画外面O.S.(OFF STAGE OFF SCENE) .............................................出景OFF MODEL ..............................................................................走型OL/UL(UNDERLAY) ........................................前层与中层间的景OVERLAP ACTION .............................................................重叠动作ONES ................................................................................一格;单格POSE ..............................................................................................姿势POS(POSITION) .................................................................位置;定点PAN ................................................................................................移动POPS IN/ON .......................................................................突然出现PAUSE ..............................................................................停顿;暂停PERSPECTIVE .............................................................................透视PEG BAR ...................................................................................定位尺P.T.(PAINTING) .....................................................................着色PAINT FLASHES(COLOR FLASHES) .......................................跳色PAPERCUT ...............................................................................剪纸片PENCIL TEST ...................................................................铅笔稿试拍PERSISTENCE OF VISION .................................................视觉暂留POST-SYNCHRONIZED SOUND ...............................后期同步录音PUPPET .....................................................................................木偶片RIPPLE GLASS ....................................................................水纹玻璃RE-PEG .................................................................................重新定位RUFF(ROUGH-DRAWING) ........................................................草稿RUN ...................................................................................................跑REG(REGISTER) ..........................................................................组合RPT(REPEAT) ...............................................................................重复RETAKES ............................................................................重拍;修改REGISTRATION PEGS ............................................................定位器REGISTRATION HOLES .........................................................定位洞SILHOUETTE(SILO) ...................................................................剪影SPEED LINE ..............................................................................流线STORM OUT ............................................................................速转出SPARKLE ...........................................................................火花;闪光SHADOW ......................................................................................阴影SMILE ...........................................................................................微笑SMOKE .............................................................................................烟STOP .............................................................................................停止SLOW .....................................................................................慢慢的SC(SCENE) ..................................................................................镜号S/A(SAME AS) .........................................................................兼用S.S(SCREEN SHAKE) .........................................................画面振动SIZE COMPARISON ............................................................大小比例STORYBOARD(SA ..........................................................分镜头台本SFX(SOUND EFFECT) ......................................................声效;音效SETTLE ...............................................................................定姿;定置SELF-LINE(SELF-TRACE LINE) ..............................................色线SOUND CHART(BAR SHEEETS) ..........................................音节表SPECIAL EFFECT .......................................................................特效SPIN ...........................................................................................旋转T.A.(TOP AUX) .............................................................上辅助定位T.P.(TOP PEGS) ....................................................................上定位TRACK ........................................................................................声带TURNS .......................................................................................转向TAKE ................................................................拍摄(一般指拍摄顺序) TRUCK IN .............................................................................镜头推人TRUCK OUT .........................................................................镜头拉出TR(TRACE) ..................................................................................同描TAPERS ................................................ ...........................................渐TAPER-UP .....................................................................................渐快TAPER-DOWN .............................................................................渐慢TIGHT FIELD .......................................................................小安全框TAP(BEAT) ...................................................................................节拍TITTLE ................................................................................片名;字幕UL(UNDERLAY) ................................................................中景;后景UP ..................................................................................................上面USE ...................................................................... .............................用VERT UP ...............................................................................垂直上移V.O. (VOICE OVER) ......................................................旁白;画外音V ALUE ......................................................................................明暗度WIPE ............................................................................转(换)景方式WORK PRINT .......................................................................工作样片X(X-DISS) (X. D. ) ...............................................................两景交融XEROX DOWN ............................................................................缩小XEROX UP(XEROX PASTE-UPS) .............................................放大X-SHEET ..................................................................................摄影表ZOOM OUT ...............................................................................拉出ZOON CHART ..............................................................镜头推拉轨迹ZOOM IN ...................................................................................推进ZOOM LENS .....................................................................变焦距镜头日本动画常用术语1剧场公开版:在电影院中放映的作品。

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