文明5汉化包说明

合集下载

hMailServer5.3汉化包

hMailServer5.3汉化包
String_214=投递线程
String_215=高级
String_216=假期邮件
String_217=允许
String_218=主题
String_219=文本
String_220=你的修改没有保存,是否现在保存?
String_221=IMAP会话
String_222=允许IMAP连接
[Strings]
String_1=文件
String_2=退出
String_3=帮助(&A)
String_5=关于...
String_6=域名
String_8=服务
String_9=帐号
String_10=别名
String_11=邮件列表
String_12=MX查询
String_13=设置
String_167=预创成功。
String_168=预创失败。
String_170=创建数据库表格...
String_171=创建数据库表格成功。
String_172=不能创建数据库表格。
String_173=运行hDBUpdater.exe失败
String_174=创建数据库失败.
String_308=拒绝信息
String_311=外部帐号
String_312=服务器地址
String_313=服务器信息
String_314=服务器类型
String_315=两次下载邮件的间隔时间(分钟)
String_316=天
String_317=立即删除邮件
String_318=在指定天数以后删除邮件
String_62=每个

汉化说明

汉化说明

'''(0 0)+-----oOO----(_)----------+ ╭════════════════╮| | ║¤╭⌒╮╭⌒尊重汉化劳动║| 苏永刚汉化作品 | ║╱◥██◣╭╭⌒⌒⌒⌒⌒║| sansu@ | ║︱田︱田田╰保留汉化信息║| /syg0512 | ║╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬║+------------------oOO----+ ╰════════════════╯|__|__||| ||ooO Ooo【软件简介】软件大小:4.17M软件语言:简体中文软件类别:国外软件/媒体工具/提取转换运行环境:Windows XP 2000/2003/Vista/2008/7开发商:/freevideotomp3wmaconverter/index.html/Free Video To Mp3 Wma Converter是一个功能强大的音频工具,可以帮助你从视频中提取音频并输出为WMA, MP3, WMA, OGG, AAC, M4A等格式,支持高质量无损转换,支持快速批量转换。

它支持绝大部分流行的视频格式,使用起来也很方便。

您可以添加多个不同视频到任务列表并一次性转换.您也可以用它在不同的音频格式之间相互转换.而这一切都是免费的,特点:转换视频文件为多种音频格式(FLV转MP3, A VI转MP3, FLV转MP3, AVI转WMA, 等等.) 作为音频转换器,在多种音频格式之间相互转换(MP3转WMA, WMA转MP3, OGG转MP3,等等.)操作简单,强大的操作功能窗口,可以查看文件信息预置优良配置,精确控制输出质量批处理模式可以减轻手工操作,节省时间向导模式指导新手入门支持绝大多数视频输入完全免费!With Free Video To MP3 WMA Converter you can convert video files on your computer to audio files of WMA, MP3, WMA, OGG, AAC, M4A, etc. It supports conversion of high precision with no loss of quality. You can control everything within one easy-to-use window. Free Video To MP3 WMA Converter supports fast batch conversion, enabling you to add multiple video files into task list and the files will be converted one by one. Free Video To MP3 WMA Converter works very stably on Windows 98/NT/Me/2K/XP/2003/7.Free Video To MP3 WMA Converter is designed as an audio extractor to extract audio segment from video files and save as WMA, MP3, WMA, OGG, AAC, M4A, FLAC and MP2 formats (youcan also convert sound files between these audio formats). It supports almost all popular video and audio formats and provides perfect output quality.FeaturesConvert video of various formats into audio formats (FLV to MP3, A VI to MP3, FLV to MP3, A VI to WMA, etc.)Convert audio files between many audio formats as free audio converter (MP3 to WMA, WMA to MP3, OGG to MP3, etc.)Easy and powerful operating window to view file informationWell configured presets precisely control the output qualityBatch processing can free your hand and save timeWizard mode to guide novicesSupport almost all video inputCompletely free!【汉化声明】本人所发布的所有汉化作品及更新,均于第一时间发布于本人博客(/syg0512或)和『汉化新世纪』() (不完全汉化和汉化后有大的瑕疵的除外),其他站点上署名为本人的汉化作品均属转载,本人不能保证其完整性、可用性及安全性。

文明5美丽新世界XML修改说明

文明5美丽新世界XML修改说明

文明5 XML文件修改说明一、主要修改路径:文明5原版修改 \Assets\Gameplay\XML 目录下的文件文明5众神与国王修改 \Assets\DLC\Expansion\Gameplay\XML 目录下的文件文明5美丽新世界修改 \Assets\DLC\Expansion2\Gameplay\XML 目录下的文件=================================================二、修改数据:(以文明5美丽新世界为例)1、修改最小建城间距:用记事本打开\XML\GlobalDefines.xml文件,然后搜索<Row Name="MIN_CITY_RANGE">,把下一行<Value>3</Value>中的3改成4,则建城间隔就变成4格了。

注意,此项修改只对同一大陆的建城间隔有效,不在同一大陆的建城(比如岛与岛之间的)间隔为2,未找到地方修改。

----------------------------------------------------2、建筑修改:用记事本打开\XML\Buildings\CIV5Buildings.xml文件,这里边可以修改原牌中就有的建筑。

如果是美丽新世界中新增的建筑,则需要修改“CIV5Buildings_Expansion2.xml”文件以“Paper Maker 造纸坊”为例:1)建筑总体效果调整:搜索“BUILDING_PAPER_MAKER”,在结束句</Row>的前一行加以下行次即可达到相应的效果:<Experience>300</Experience>(本城新建的单位加经验300)<Happiness>20</Happiness>(本城加快乐20,以人口上限为限)<GlobalCultureRateModifier>10</GlobalCultureRateModifier>(文化增长速度增长百分之10)<PlotCultureCostModifier>-75</PlotCultureCostModifier>(土地文化消耗减百分之75)<PolicyCostModifier>-25</PolicyCostModifier>(政策启用的文化消耗减百分之25)<Culture>10</Culture>(文化加10点)2)产出量调整:<Building_YieldChanges>,在后边加段:下边这段是加金产出50(原版是2)<Row><BuildingType>BUILDING_PAPER_MAKER</BuildingType><YieldType>YIELD_GOLD</YieldType><Yield>50</Yield></Row>下边这段是加建设产出10<Row><BuildingType>BUILDING_PAPER_MAKER</BuildingType><YieldType>YIELD_PRODUCTION</YieldType><Yield>10</Yield></Row>说明:<YieldType>YIELD_后边跟的单词决定产出的类型,要改为别的产出,则修改单词(或复制这段共5行再修改单词)即可:CULTURE 文化GOLD 金钱PRODUCTION 产能FOOD 食物SCIENCE 科研FAITH 信仰3)产出比率调整:Building_YieldModifiers>与</Building_YieldModifiers>之间加<Row><BuildingType>BUILDING_PAPER_MAKER</BuildingType><YieldType>YIELD_PRODUCTION</YieldType><Yield>15</Yield></Row>即可增加产能15%说明:<YieldType>YIELD_后边跟的单词决定产出的类型,要改为别的产出,则修改单词(或复制这段共5行再修改单词)即可:CULTURE 文化GOLD 金钱PRODUCTION 产能FOOD 食物SCIENCE 科研4)资源消耗调整:建筑在<Building_ResourceQuantityRequirements></Building_ResourceQuantityRequirements>之间是控制资源消耗建筑名称例如:WINDMILL 风力磨坊CIRCUS 马戏场FORGE 煅造场CONSTABLE 保安署POLICE_STATION 警察局资源如下:HORSES 马IRON 铁OIL 石油URANIUM 铀ALUNINUM 铝COAL 煤-----------------------------------------------------3、消耗伟人建造的设施修改:用记事本打开\XML\Terrain\CIV5Improvements.xml文件,然后搜索IMPROVEMENT_MANUFACTORY会找到:<Row><ImprovementType>IMPROVEMENT_MANUFACTORY</ImprovementType><YieldType>YIELD_PRODUCTION</YieldType><Yield>4</Yield></Row>这里是关于制造中心的产能修改,原本是4【<Yield>4</Yield>】,可以随便改;上一段:<Row><ImprovementType>IMPROVEMENT_CUSTOMS_HOUSE</ImprovementType><YieldType>YIELD_GOLD</YieldType><Yield>4</Yield></Row>是海关的金产出,同样【<Yield>4</Yield>】中的数据可以随意修改;再上一段:<Row><ImprovementType>IMPROVEMENT_ACADEMY</ImprovementType><YieldType>YIELD_SCIENCE</YieldType><Yield>8</Yield></Row>是科学家建造的学院的科研产出。

文明5_10倍奇观mod中文

文明5_10倍奇观mod中文

文明5_10倍奇观mod中文--========================================= ========================================= ======================================== -- Buildings--纯手工翻译,不喜勿下,谢谢!--首先把文件名更改为10x_Wonders.sql,(注意设置文件后缀名可见)然后把该文件替换到:C:\Users\Administrator\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Civ V Trait BalanceGoldPrime++ (v 4)\10x--========================================= ========================================= ======================================== --Ikanda------------------UPDATE UnitPromotionsSET OpenAttack = 100, OpenDefense = 100, FlankAttackModifier = 250, RangedDefenseMod = 100 WHERE Type = 'PROMOTION_BUFFALO_CHEST'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);UPDATE UnitPromotionsSET OpenAttack = 100, OpenDefense = 100, RoughDefense = 100, RoughAttack = 100, FlankAttackModifier = 250, RangedDefenseMod = 100WHERE Type = 'PROMOTION_BUFFALO_LOINS'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);UPDATE UnitPromotionsSET MovesChange = 10, FlankAttackModifier = 250WHERE Type = 'PROMOTION_BUFFALO_HORNS'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--------------------Krepost------------------UPDATE BuildingsSET PlotBuyCostModifier = -250, PlotCultureCostModifier = -250WHERE Type = 'BUILDING_KREPOST'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--------------------Walls of Babylon------------------UPDATE BuildingsSET ExtraCityHitPoints = 550, Defense = 1600WHERE Type = 'BUILDING_WALLS_OF_BABYLON'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--------------------Burial Tomb------------------UPDATE BuildingsSET CapturePlunderModifier = 1000, Happiness = 20WHERE Type = 'BUILDING_BURIAL_TOMB'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--------------------Mughal Fort------------------UPDATE BuildingsSET TechEnhancedTourism = 20WHERE Type = 'BUILDING_MUGHAL_FORT'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--------------------Ceilidh Hall------------------UPDATE BuildingsSET Happiness = 30WHERE Type = 'BUILDING_CEILIDH_HALL'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--------------------Coffee House------------------UPDATE BuildingsSET GreatPeopleRateModifier = 250WHERE Type = 'BUILDING_COFFEE_HOUSE'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--------------------Hanse------------------UPDATE BuildingsSET CityStateTradeRouteProductionModifier = 50WHERE Type = 'BUILDING_HANSE'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--------------------Satrap's Court------------------UPDATE BuildingsSET Happiness = 20WHERE Type = 'BUILDING_SATRAPS_COURT'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--========================================= ========================================= ======================================== -- Building_LakePlotYieldChanges--========================================= ========================================= ======================================== --Floating Gardens------------------UPDATE Building_LakePlotYieldChangesSET Yield = 20WHERE BuildingType = 'BUILDING_FLOATING_GARDENS'AND EXISTS (SELECT * FROM JFD_GlobalUserSettingsWHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--========================================= ========================================= ======================================== -- Building_UnitCombatFreeExperiences--========================================= ========================================= ======================================== --Ducal Stables------------------UPDATE Building_UnitCombatFreeExperiencesSET Experience = 150WHERE BuildingType = 'BUILDING_DUCAL_STABLE'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--========================================= ========================================= ======================================== -- Building_YieldChanges--========================================= ========================================= ======================================== --Paper Maker------------------UPDATE Building_YieldChangesSET Yield = 20WHERE BuildingType = 'BUILDING_PAPER_MAKER' AND YieldType = 'YIELD_GOLD'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--------------------Stele------------------UPDATE Building_YieldChangesSET Yield = 20WHERE BuildingType = 'BUILDING_STELE' AND YieldType = 'YIELD_FAITH'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--------------------Mud Pyramid------------------UPDATE Building_YieldChangesSET Yield = 20WHERE BuildingType = 'BUILDING_MUD_PYRAMID_MOSQUE' AND YieldType = 'YIELD_CULTURE'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--------------------Candi------------------UPDATE Building_YieldChangesSET Yield = 20WHERE BuildingType = 'BUILDING_CANDI' AND YieldType = 'YIELD_FAITH'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--------------------Mughal Fort------------------UPDATE Building_YieldChangesSET Yield = 20WHERE BuildingType ='BUILDING_MUGHAL_FORT' AND YieldType = 'YIELD_CULTURE'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--------------------Wat------------------UPDATE Building_YieldChangesSET Yield = 30WHERE BuildingType = 'BUILDING_WAT' AND YieldType = 'YIELD_CULTURE'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--------------------Satrap's Court------------------UPDATE Building_YieldChangesSET Yield = 12WHERE BuildingType = 'BUILDING_SATRAPS_COURT' AND YieldType = 'YIELD_GOLD'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--------------------Pyramid------------------UPDATE Building_YieldChangesSET Yield = 20WHERE BuildingType = 'BUILDING_MAYA_PYRAMID' AND YieldType = 'YIELD_SCIENCE'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--========================================= ========================================= ======================================== -- Building_DomainFreeExperiencePerGreatWork--========================================= ========================================= ======================================== --Royal Library------------------UPDATE Building_DomainFreeExperiencePerGreatWorkSET Experience = 100WHERE BuildingType = 'BUILDING_ROYAL_LIBRARY'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--========================================= ========================================= ======================================== -- Building_YieldChangesPerReligion--========================================= ========================================= ======================================== --Candi------------------UPDATE Building_YieldChangesPerReligionSET Yield = 2000WHERE BuildingType = 'BUILDING_CANDI'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--========================================= ========================================= ======================================== -- Building_ResourceYieldChanges--========================================= ========================================= ======================================== --Bazaar------------------UPDATE Building_ResourceYieldChangesSET Yield = 20WHERE BuildingType = 'BUILDING_BAZAAR'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--------------------Ducal Stables------------------UPDATE Building_ResourceYieldChangesSET Yield = 20WHERE BuildingType = 'BUILDING_DUCAL_STABLE' AND YieldType = 'YIELD_GOLD'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--========================================= ========================================= ========================================-- Building_FeatureYieldChanges--========================================= ========================================= ======================================== --Bazaar------------------UPDATE Building_FeatureYieldChangesSET Yield = 20WHERE BuildingType = 'BUILDING_BAZAAR'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--------------------Longhouse------------------UPDATE Building_FeatureYieldChangesSET Yield = 10WHERE BuildingType = 'BUILDING_LONGHOUSE'AND EXISTS (SELECT * FROM JFD_GlobalUserSettingsWHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--========================================= ========================================= ======================================== -- TEXT--========================================= ========================================= ======================================== -- Language_zh_CN----------------------------------------------------------------------------------------------------------------------------Floating GardensUPDATE Language_zh_CNSET Text = '+150% [ICON_FOOD] Food. Each worked Lake tile provides +20 [ICON_FOOD] Food. City must be built next to a River or Lake.'WHERE Tag = 'TXT_KEY_BUILDING_FLOATING_GARDENS_HELP'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--IkandaUPDATE Language_zh_CNSET Text = '+100% [ICON_STRENGTH] Combat Strength when fighting in [COLOR_POSITIVE_TEXT]OPEN[ENDCOLOR] Terrain. (NO Hills, Forest or Jungle). Flank attack bonus increased by 250%. +100% [COLOR_POSITIVE_TEXT]Defense[ENDCOLOR] against all [COLOR_POSITIVE_TEXT]RangedAttacks[ENDCOLOR].'WHERE Tag = 'TXT_KEY_PROMOTION_BUFFALO_CHEST_HELP'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);UPDATE Language_zh_CNSET Text = '+100% [ICON_STRENGTH] Combat Strength. Flank attack bonus increased by 250%. +100% [COLOR_POSITIVE_TEXT]Defense[ENDCOLOR] against all [COLOR_POSITIVE_TEXT]Ranged Attacks[ENDCOLOR].' WHERE Tag = 'TXT_KEY_PROMOTION_BUFFALO_LOINS_HELP'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--KrepostUPDATE Language_zh_CNSET Text = '+15 XP for all Units. [ICON_CULTURE] Culture and [ICON_GOLD] Gold costs of acquiring new tiles reduced by 250% in this city.'WHERE Tag = 'TXT_KEY_BUILDING_KREPOST_HELP'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);UPDATE Language_zh_CNSET Text = 'The Krepost is the Russian unique building, replacing the barracks. The Krepost provides 15 experience points for all military units constructed in its city. In addition, the Krepost increases the citys cultural border growth by 250%. Itsquite worthwhile to construct these useful buildings in all Russian cities, but especially in cities on the civilization''s frontiers.'WHERE Tag = 'TXT_KEY_BUILDING_KREPOST_HELP'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--Paper MakerUPDATE Language_zh_CNSET Text = '+1 [ICON_RESEARCH] Science for every 2 [ICON_CITIZEN] Citizens in this City. +20 [ICON_GOLD] Gold.' WHERE Tag = 'TXT_KEY_BUILDING_PAPER_MAKER_HELP'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--Walls of BabylonUPDATE Language_zh_CNSET Text = 'The Walls of Babylon are a Babylonian Unique Building, replacing the standard city Walls. The Walls of Babylon increases a citys Defense Strength by 16 and Hit Points by 550 (both significantly more than standard Walls).'WHERE Tag = 'TXT_KEY_CIV5_BABYLON_WALLS_STRATEGY' AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--BazaarUPDATE Language_zh_CNSET Text = 'Provides 1 extra copy of each improved luxury resource near this City. Each source of [ICON_RES_OIL] Oil and each Oasis provides +20 [ICON_GOLD] Gold. Trade routes otherplayers make to a city with a Bazaar will generate an extra 1 [ICON_GOLD] Gold for the city owner and the trade route owner gains an additional 1 [ICON_GOLD] Gold for the trade route.' WHERE Tag = 'TXT_KEY_BUILDING_BAZAAR_HELP'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);UPDATE Language_zh_CNSET Text = 'The Bazaar is the Arabian unique building, replacing the Market. The Bazaar provides a [ICON_GOLD] Gold bonus to the city. The civilization gains an additional copy of each luxury resource provided by a city possessing a Bazaar. The Bazaar provides +20 [ICON_GOLD] Gold on oil Oil and Oases.' WHERE Tag = 'TXT_KEY_BUILDING_BAZAAR_STRATEGY'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--Burial TombUPDATE Language_zh_CNSET Text = 'The Burial Tomb is a Classical-era building which increases the citys output of [ICON_HAPPINESS_1] Happiness, and costs no maintenance for the city. However, if the city is captured, the capturing civilization will gain ten times as much gold as would be the case in a city without a Burial Tomb. It replaces the Temple.'WHERE Tag = 'TXT_KEY_BUILDING_BURIAL_TOMB_STRATEGY'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--Ducal StablesUPDATE Language_zh_CNSET Text = 'Unique Polish Stable replacement. +15% [ICON_PRODUCTION] Production and +150 XP for Mounted Units.[NEWLINE][NEWLINE]Each Pasture worked by this City produces +1 [ICON_PRODUCTION] Production and +10 [ICON_GOLD] Gold.'WHERE Tag = 'TXT_KEY_BUILDING_DUCAL_STABLE_HELP'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);UPDATE Language_zh_CNSET Text = 'In addition to the regular abilities of the Stable, the Ducal Stable increases [ICON_GOLD] Gold on Pasture tiles and +150 XP for Mounted Units. Only the Polish may build it.'WHERE Tag = 'TXT_KEY_BUILDING_DUCAL_STABLE_STRATEGY'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--CandiUPDATE Language_zh_CNSET Text = 'Unique Indonesian Garden replacement. +25% [ICON_GREAT_PEOPLE] Great People generation in this City, and +20 [ICON_PEACE] Faith for each World Religion that has at least 1 follower in the city.[NEWLINE][NEWLINE]Unlike the Garden the Candi does not have to be built next to a River or Lake.' WHERE Tag = 'TXT_KEY_BUILDING_CANDI_HELP'AND EXISTS (SELECT * FROM JFD_GlobalUserSettingsWHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);UPDATE Language_zh_CNSET Text = 'In addition to the regular abilities of the Garden, the Candi also provides +20 [ICON_PEACE] Faith for each World Religion that has at least 1 follower in the city. Only Indonesia may build it, and the city does not need to be located next to a River or Lake.'WHERE Tag = 'TXT_KEY_BUILDING_CANDI_STRATEGY'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--LonghouseUPDATE Language_zh_CNSET Text = '+10 [ICON_PRODUCTION] Production from each worked Forest tile.'WHERE Tag = 'TXT_KEY_BUILDING_LONGHOUSE_HELP'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--Mughal FortUPDATE Language_zh_CNSET Text = 'Provides +20 [ICON_TOURISM] Tourism after Flight is researched.[NEWLINE][NEWLINE]City must have Walls.' WHERE Tag = 'TXT_KEY_BUILDING_CANDI_STRATEGY'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);UPDATE Language_zh_CNSET Text = 'The Mughal Fort is a Medieval-era building thatincreases the citys Defense Strength by 7, Hit Points by 25, and provides some [ICON_CULTURE] Culture every turn. It is the Indian unique building, replacing the Castle. After Flight is learned, it provides +20 [ICON_TOURISM] Tourism as well. Building Walls is a prerequisite for building the Mughal Fort.' WHERE Tag = 'TXT_KEY_BUILDING_MUGHAL_FORT_STRATEGY'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--Coffee HouseUPDATE Language_zh_CNSET Text = '+250% [ICON_GREAT_PEOPLE] Great People generation in this City.'WHERE Tag = 'TXT_KEY_BUILDING_COFFEE_HOUSE_HELP'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);UPDATE Language_zh_CNSET Text = 'The Coffee House is a Renaissance-era building unique to Austria, replacing the Windmill. It increases the citys [ICON_PRODUCTION] Production and speed at which [ICON_GREAT_PEOPLE] Great People are generated by 250%.' WHERE Tag = 'TXT_KEY_BUILDING_COFFEE_HOUSE_STRATEGY'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--HanseUPDATE Language_zh_CNSET Text = 'Unique German Bank replacement. +50% [ICON_PRODUCTION] Production for each Trade Route your civilization has with a City-State. Trade routes other players make to a city with a Hanse will generate an extra 1 [ICON_GOLD] Gold for the city owner and the trade route owner gains an additional 1 [ICON_GOLD] Gold for the trade route.'WHERE Tag = 'TXT_KEY_BUILDING_HANSE_HELP'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);UPDATE Language_zh_CNSET Text = 'In addition to the regular abilities of the Bank (additional [ICON_GOLD] Gold output, and additional [ICON_GOLD] Gold from Trade Routes), the Hanse provides [ICON_PRODUCTION] Production for each Trade Route within your civilization that connects to a City-State. The Trade Routes can come from any combination of cities, even cities without the Hanse (Example: If you have trade routes from Berlin to Geneva, Munich to Geneva, Munich to Berlin, and Berlin to Brussels, then all cities with the Hanse would get +150% [ICON_PRODUCTION] Production). Only Germany may build it.'WHERE Tag = 'TXT_KEY_BUILDING_HANSE_STRATEGY'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_BUILDINGS' AND Value = 1);--========================================= ========================================= ======================================== -- Wonders--========================================= ========================================= ======================================== --Alhambra------------------UPDATE BuildingsSET CultureRateModifier = 1000WHERE Type = 'BUILDING_ALHAMBRA'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Angkor Wat------------------UPDATE BuildingsSET GlobalPlotCultureCostModifier = -250, GlobalPlotBuyCostModifier = -250WHERE Type = 'BUILDING_ANGKOR_WAT'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Chichen Itza------------------UPDATE BuildingsSET GoldenAgeModifier = 500WHERE Type = 'BUILDING_CHICHEN_ITZA'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------CN Tower------------------UPDATE BuildingsSET GlobalPopulationChange = 10, HappinessPerCity = 10 WHERE Type = 'BUILDING_CN_TOWER'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Colossus------------------UPDATE BuildingsSET TradeRouteRecipientBonus = 20, TradeRouteTargetBonus = 10, NumTradeRouteBonus = 10 WHERE Type = 'BUILDING_COLOSSUS'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Cristo Redentor------------------UPDATE BuildingsSET PolicyCostModifier = -100WHERE Type = 'BUILDING_CRISTO_REDENTOR'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Eiffel Tower------------------UPDATE BuildingsSET TechEnhancedTourism = 240WHERE Type = 'BUILDING_EIFFEL_TOWER'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Forbidden Palace------------------UPDATE BuildingsSET UnhappinessModifier = -100, ExtraLeagueVotes = 20WHERE Type = 'BUILDING_FORBIDDEN_PALACE'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Great Firewall------------------UPDATE BuildingsSET EspionageModifier = -9990, GlobalEspionageModifier = -250WHERE Type = 'BUILDING_GREAT_FIREWALL'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Great Library------------------UPDATE BuildingsSET FreeTechs = 10WHERE Type = 'BUILDING_GREAT_LIBRARY'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Great Lighthouse------------------UPDATE UnitPromotionsSET VisibilityChange = 10, MovesChange = 10WHERE Type = 'PROMOTION_GREAT_LIGHTHOUSE'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Great Mosuqe------------------UPDATE BuildingsSET ExtraMissionarySpreads = 30WHERE Type = 'BUILDING_MOSQUE_OF_DJENNE'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Hagia Sophia------------------UPDATE BuildingsSET ExtraMissionarySpreads = 30WHERE Type = 'BUILDING_HAGIA_SOPHIA'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Himeji Castle------------------UPDATE UnitPromotionsSET FriendlyLandsModifier = 150WHERE Type = 'PROMOTION_HIMEJI_CASTLE'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Hubble------------------UPDATE BuildingsSET GlobalSpaceProductionModifier = 250WHERE Type = 'BUILDING_HUBBLE'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Kremlin------------------UPDATE BuildingsSET FreePolicies = 10WHERE Type = 'BUILDING_KREMLIN'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Leaning T ower------------------UPDATE BuildingsSET GlobalGreatPeopleRateModifier = 250, FreeGreatPeople = 10WHERE Type = 'BUILDING_LEANING_TOWER'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHE RE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Machu Picchu------------------UPDATE BuildingsSET CityConnectionTradeRouteModifier = 250WHERE Type = 'BUILDING_MACHU_PICHU'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Mausoleum of Halicarnassus------------------UPDATE BuildingsSET GreatPersonExpendGold = 500WHERE Type = 'BUILDINGCLASS_MAUSOLEUM_HALICARNASSUS'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Oracle------------------UPDATE BuildingsSET FreePolicies = 10WHERE Type = 'BUILDING_ORACLE'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Pentagon------------------UPDATE BuildingsSET UnitUpgradeCostMod = -330WHERE Type = 'BUILDING_PENTAGON'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Petra------------------UPDATE BuildingsSET NumTradeRouteBonus = 10WHERE Type = 'BUILDING_PETRA'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Porcelain Tower------------------UPDATE BuildingsSET MedianTechPercentChange = 250WHERE Type = 'BUILDING_PORCELAIN_TOWER'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Prora------------------UPDATE BuildingsSET FreePolicies = 10WHERE Type = 'BUILDING_PRORA_RESORT'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);--------------------Pyramids------------------UPDATE BuildingsSET WorkerSpeedModifier = 250WHERE Type = 'BUILDING_PYRAMID'AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_10X_BALANCE_WONDERS' AND Value = 1);------------------。

文明5模组超级大国V4.0正式版说明

文明5模组超级大国V4.0正式版说明

文明5 MOD“超级大国”V4.0 正式版说明作者:Lincoln_lyfSteam 用户名:Lincoln_li4.0正式版关键词:腐败模拟机制新的科研与RA机制以“集权与分权”为主题的新的政策树机制“核冬天”模拟机制全文明平衡调整完成坏档与跳出的应急解决方案感谢你选择并使用文明5 MOD“超级大国”V4.0 正式版。

此版本为超级大国MOD的第一个正式公开版本。

目前已在或即将在百度文明5贴吧、塞爱维论坛、cfc论坛、STEAM平台上发布。

超级大国MOD by lyf_3d_studio(Lincoln_lyf)原创大型综合mod,对游戏性和平衡性进行了彻底的调整,给你一个精彩的游戏后期,打一场精彩的现代战争,打造属于你的超级大国!版权声明和使用规则非常重要!请认真阅读以下内容,如果你不同意,请不要安装此MOD。

如果你安装了此MOD,即使你根本没有阅读,也默认你是同意的。

版权声明:1,本MOD为lyf_3d_studio(Steam: Lincoln_lyf)原创的《席德梅尔之文明5:美丽新世界》的MOD作品。

2,本MOD的部分EVENTS和DLL修改部分基于DLL - Various Mod Components,作者为whoward69,其版权归whoward69所有。

3,本MOD的部分代码和参数引用或参考了一些其他的MOD的相关内容,其MOD的版权归原作者所有。

4,本MOD提供完全开源的代码和相关素材,你可以根据自己的喜好修改MOD的任何参数。

使用规则:1,利益与契约关系:由于这是一个基于《席德梅尔之文明5:美丽新世界》的MOD 作品而非商业性质的服务,因此MOD作者与用户之间不存在也不允许存在有任何现实的利益或契约关系。

MOD作者不会也不允许从用户获得任何现实中的经济利益,同理用户也无权要求MOD作者提供相应的任何形式的现实中的服务。

2,质量保障:在第一条的基础上,本MOD不会提供任何形式的质量保障。

文明5_MOD“超级大国”_手册

文明5_MOD“超级大国”_手册
更为合理的游戏节奏:生产力、战斗节奏完全能跟得上科技发展水平,UU 不会在几个回合内就过期。游戏前期的发展速度加快,史诗和马拉 松速度的前期不再是一路“next turn”。
兼容性和用户友好:本 MOD 的各种调整都是在原版(BNW 144)的 xml 文件基础上进行修改,与其他非修改核心规则的 mod 能够互相兼容, 而且不会拖慢系统速度。由于是 mod 扩展包,没有覆盖原文件导致无法运行的风险。所有参数透明化,如果你觉得本 mod 中的一些设定不合 理,可以自己打开相应 xml 文件进行修改。
全面调整平衡性:彻底消除文明 5 中的鸡肋和万年冷板凳元素,(包括文明特色、政策、奇观、建筑、单位等等。大国固然有大国的优势,但 也会在经济、社会政策、科技发展和维持快乐等方面承受越来越大的压力。即使是前期被压制的弱小国家,也可以通过制定合理的发展策略在 后期迅速崛起。同时鼓励玩家按照客观规律正常的发展国家,各种偏激的不真实的打法受到限制。
征服胜利:征服胜利向来耗时耗力,现在这个状况有所改善,城市整体数量的减少,可堆叠的单位、部队机动性的提高使得战争节奏大为加快, 大图征服胜利也成为一个不错的选择。不过由于早期战争的成本大为提高,因此现在比较适合的方法是前期安心种田,有了雄厚的综合国力基 础,后期一举发力推平 AI。
外交胜利:外交胜利一向非常水,基本就是最后一回合买全地图城邦然后怒宣全世界就可以获胜。现在外交胜利的票数增加了不少,而且东道 主、世界宗教、主流意识的额外票数全部降为 1 票,不买票完全不要指望外交胜利。(目前解放 AI 会加大量好感,基本上只要你解放了一个 AI, 他就会乐意投你票。)
部队维护费更为合理了,早期不会因为缺钱养不起猴子和妹子,到(前期 5 个单位才一金币,而后期一架隐轰 20+维护费),这样更符合现实也给玩家来来更大的挑战,只有富国才能强兵。

文明5 文化、政策说明

文明5 文化、政策说明

文明5新概念——政策说明传统 Tradition传统对小型帝国是上上之选,许多政策给予首都额外奖励,采纳传统首都会立即获得每回合+1粮食的奖励Tradition is best for small empires, with many Policies that improve the Capital City. Adopting Tradition will immediately provide a bonus of +1 Food per turn in the Capital.* 贵族政治 Aristocracy: 建造奇迹+33%速度 +33% production bonus for Wonders.* 寡头集团 Oligarchy: 国境内作战+33%战力* 君主国家 Monarchy: 购地价格减半(需要寡头集团)* 绅缙阶层 Landed Elite: 首都成长速度+33%(需要寡头集团、贵族政治)* 律法主义 Legalism: 减少首都33%由人口导致的不满 Reduces unhappiness from population in the Capital by 33%.自主/民权 Liberty对于需要快速扩张的文明来说是最适合的,采用之后+50%建造移民。

该分支不能与独裁同时采用。

Liberty is best for civilizations which desire rapid expansion. Adopting Liberty will speed up the training of Settlers by 50% This branch cannot be active at the same time as Autocracy.* 集体共治 Collective Rule: 新建造的城市起始拥有获得第二个人口所需粮食的50% Newly founded Cities start with 50% of the Food necessary to gain their second Citizen.* 共和政体 Republic: 每座城市+1锤子(需要集体共治) +1 Production bonus in every city.* 公民资格 Citizenship:建造工人施速度+25%* 代议制度 Representation: 每座城市+1文化(需要公民资格)* 英才领导 Meritocracy: 每一座连接到首都的城市,+1帝国快乐(需要公民资格)荣誉 Honor荣誉通过多种手段提升军队的作战能力。

文明5——最新补丁10017简单翻译以及问题解决

文明5——最新补丁10017简单翻译以及问题解决

⽂明5——最新补丁1.0.0.17简单翻译以及问题解决
1.使⽤者名称⾮英语系的,会跳出。

(发觉很多⼈配备很好,但是还是会跳出,可以试试把u s e r n a m e改成英⽂(Wi n d o w s的)。

)
2.预设解析度修复(D X9),有些使⽤者使⽤⾮标准配备或是⽐最低标准配备更差的,会在游戏开始前跳出。

现在系统会改成使⽤视窗模式开始。

3. A I谈判⽐重问题,A I不会再轻易的把城市拿来当作和谈的交换条件。

4.修正当你同意⽤每回合超过5⾦的条件交换任何东西时(例如每回合10⾦换钻⽯),却仍然只算每回合5⾦,不管你同意⾦额是多少。

希望能帮上⼤家。

编辑说明:
1.⽹上流传的S K I D R O W版本,已经是最新1.0.0.17版本了(已含补丁)。

⽤⽔管兄豪华版(1.0.0.7)的同学,可以换⽤S K I D R O W的试试看。

不然就只好等下⼀个更新。

2.进去X:使⽤者名称D o c u m e n t s M y G a m e s S i d M e i e r's C i v i l i z a t i o n 5U s e r S e t t i n g s.i n i⾥⾯,把U s e r S e t t i n g s⾥⾯的S k i p I n t r o Vi d e o=0改成S k i p I n t r o Vi d e o=1
逗游⽹——中国2亿游戏⽤户⼀致选择的”⼀站式“游戏服务平台。

文明5_10倍mod文明特性中文

文明5_10倍mod文明特性中文
&lt;Text&gt;The Feitoria - Portuguese for &quot;factory&quot; - were trading posts established in foreign territories during the Middle Ages. A feitoria served simultaneously as marketplace, warehouse, settlement, and staging point for exploration. Often established with a grant from the Portuguese crown, these private enterprises repaid their debt through the buying and selling of goods on behalf of the crown and through collecting taxes on trade that passed through their gates. During the 15th and 16th centuries, a chain of over 50 feitoria were built along the coasts of west and east Africa, India, Malaya, China
&lt;Text&gt;All land military units have +10 sight. 500% discount when purchasing tiles.&lt;/Text&gt;
&lt;/Row&gt;

(完整word)文明5参数修改教程

(完整word)文明5参数修改教程

文明5参数修改教程目录前言 (2)一、单位修改位置文件 (3)1、能力修改 (3)2、单位关联原始特技修改!! (4)3、单位资源关联! (5)二、晋升修改 (6)1、泛用晋升 (6)2、特殊晋升 (6)3、原始晋升 (7)三、建筑及奇观修改 (8)1、基本建筑产能及限定科技修改 (8)2、建筑产出修改 (8)3、奇迹修改!! (9)四、领袖参数及特技修改 (11)1,领袖特技 (11)2,领袖资源产量 (13)3,领袖倾向 (14)五、UU以及特殊建筑修改。

(18)1,泛用修改 (18)2,UU兵种添加 (18)3,特色建筑添加 (21)4,初始地点优先级更改 (22)前言BNW要修改的是Sid Meier's Civilization V\Assets\DLC\Expansion2\ Gameplay\ XML\ Civilizations文件夹下的CIV5Traits_Expansion2.xml文件帖子内化繁就简,整理一些常用的出来。

1,单位修改。

2,晋升修改。

3,建筑与奇迹修改。

4,领袖属性及特技修改。

5,文明UU和特殊建筑统一到同一文明,以及文明随机地图大几率位置。

扫盲:首先,要熟悉一种文字堆形式如下(如果这一步也看不懂就没法后续了。

)<Trait_MovesChangeUnitCombats><Row><TraitType>TRAIT_BBB</TraitType><UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType><MovesChange>12</MovesChange></Row></Trait_MovesChangeUnitCombats>↑↑↑<XXXXXXXXXXX>YYY<XXXXXXXXXXXX>是一种特定句型。

文明5汉化包说明

文明5汉化包说明

===原版汉化包制作人员===
监制:lijingxing
技术:URF
翻译:
(塞爱维)ahandac、Amao、caixz、CCX_CX_D、clover、danielzhuang、dragne、dragonriderjyf、eaglet123、everyone2004、freesand、gongrui、hhyy_best、holyyang、khenlee、luoylcn、mahat、Moskov、plainhiker、Q6022、RP_MAN、shell、talent_sky、vampirehdl、wenhan545、wkkwer、yangman、白无君、蛋炒范、东艾薇.C.炮灰、放飞天涯、黄栌苦竹、旷野之狼、孟仲玄、西艾薇.E.捉云、西艾薇.Z.罗比、西艾薇.Z.罗莉、西艾薇.Z.周周、小璇、小猪在雨天、真-月亮熊
(天邈)小丑鱼、游子夜、MythCreator、6059767、loveltzzm、s_sir、孤狼、Rave、DoDoDe、wangkkyy、dragonglass、colddie、evanlee、alberten、黑色吉他、吱吱、霜与火、小戴、奥丁、frostyuka、cgx2211
校对:游子夜、孟仲玄、黑色吉他、freesand
===神佑君王资料片汉化包制作人员===
监制:eason001
翻译:~~~ing~、CCX_CX_D、Clover、danielzhuang、eaglet123、freesand、gongrui、hhyy、HolyYang、Olemi、Q6022、vampirehdl、wkkwer、白无君、放飞天涯、黄金の海、雷电、孟仲玄、听涛阅简、小猪在雨天、印第安
===新奇世界资料片汉化包制作人员===

ReallyReally!汉化补丁对应攻略(5th Edition)

ReallyReally!汉化补丁对应攻略(5th Edition)

【各日目攻略】
简中版
1日目
記憶世界「巴貝娜學園」
keyword「購物」取得
移動 巴貝娜學園(楓)
Really Attack! 使用keyword「緑葉 樹」「不,不过,绿叶同学是女生嘛,我希望能宝贵的看待这份心情」
移動 1年生教室(麻弓)
keyword「時雨亜沙」取得
移動 廊下(楓)
Really Attack! 使用keyword「親衛隊」「本來,稟的親衛隊,都是靠著對我的嫉妒在生存……」
Really Attack! 使用keyword「魔界的女王」「阿,阿……不愧是魔界的女王,还真是名不虚传呢……」
移動 芙蓉家(楓)
回憶「野餐」取得
記憶世界「既能成為神也能成為惡魔」
移動 芙蓉家
移動 屋上(楓)
Really Attack! 使用keyword「恩師」「因为我的关系带给禀痛苦的回忆,他是从读光阳学园的时候就一路扶持着我的恩人,就算觉得中意也不奇怪」
記憶世界「謝謝你」
keyword「布偶」取得
移動 2年生教室(普莉姆拉)
keyword「司托蕾莉琪亞女学院」取得
Really Attack! 使用keyword「布偶」「也沒有,發生什麼特別的事啦……」
移動 林蔭大道(普莉姆拉)
回憶「謝謝你」取得
記憶世界「他們的大名是K.K.K」
移動 路地(楓)
移動 光陽公園(桜)
Really Attack! 使用keyword「司托蕾莉琪亞女學院」「可是,我现在是住宿舍,不能留在这里」
回憶「他們的大名是K.K.K」取得
2日目
記憶世界「擦身而過」

游戏汉化入门与提高

游戏汉化入门与提高
从现在开始,我们在这里将向游戏爱好者培训游戏是如何汉化的。通过 我们的教程,任何游戏玩家或读者,只要您有兴趣,都能在这里由菜鸟成长 为大虾。
★兵马未动粮草先行——汉化之准备 虽然说不同游戏的汉化难度天差地别,但是其最终都要变成最简单的文本内 容来进行翻译。所以今天我们将以文明 3 征服世界来作为我们的第一个实例, 手把手从最简单的难度开始讲起。
图7
存盘退出 TEXTPAD 我们去启动游戏,这时我们就可以看到一个中文的启 动界面了。Good!看来汉化并不是一件很高深的事情。只要你有兴趣,你也 能行的,(如图 8~图 9)。
图 8 汉化前的实际效果
图 9 汉化后的实际效果 小提示:在翻译菜单时一般我们要遵循一些默认的规则,首先就是菜单 文字格式的对齐很重要,一个行列都很整齐的菜单能给人一种押韵和美感, 而且菜单的选项一般都有约定俗成的叫法,在一些情况下过分严格忠于原意 进行翻译反而不好。 2.变量如何处理呢? 汉化过程中我们会在 labels.txt 中发现一些很特殊的字符,比如说: Our %s defeated %s near %s. ——第 24 行 $WONDER0 created in $DATE1 ——第 188 行 为什么这些字符串前面都带有%和$这样的符号呢?它们是做什么用的? 我们该如何去汉化这样的语句呢? 其实这些带有%和$符号的字符串都是一些游戏中的变量,会点编程的读 者都应该会知道变量的用途。因此在汉化中这些变量我们是绝对绝对不能翻 译的。要是你不小心翻译或者改动了,那么游戏中可要闹笑话了。 上面这两行我们应该这样汉化: Our %s defeated %s near %s. —— 我们的 %s 战胜 %s 于 %s . $WONDER0 created in $DATE1 —— $WONDER0 建造于 $DATE1 而像下面这三行又很特别: $NUM0 $BCAD0 ——第 785 行 $MONTH1, $NUM0 $BCAD0 ——第 786 行
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* 汉化包卸载方法:
如要更新升级包或更新汉化包,请先卸载旧汉化包再升级,再安装新汉化包。
运行Civ5安装目录中的“文明5汉化包移除.exe”程序即可完全卸载汉化包恢复原版。
(注意:汉化文本替代了原来的英语文本并把原来的法语文本替换为英文,如果你切换到英语文本后卸载汉化包,界面可能会变成法语,可以打开我的文档\My Games\Sid Meier's Civilization 5\config.ini文件,把其中的Language = fr_FR改为Language = en_US回到英文界面。)
补充说明:汉化包还包括了豪华版官方内容包“巴比伦文明”的汉化,如果你没有安装此DLC,卸载后请手动把Assets\DLC下的DLC_Deluxe文件夹删掉。
Байду номын сангаас
本游戏汉化包由塞爱维·文明联盟和云渺湾·天邈联合制作,塞爱维-云渺湾为大家提供自由、绿色、开放、精益求精的汉化包。同时考虑所有用户的利益,不加密、不破坏游戏结构。感谢塞爱维论坛和云渺湾论坛全体会员的支持和贡献,感谢所有文明玩家对我们的长期关注与支持。欢迎访问塞爱维论坛(/bbs/)和云渺湾论坛()提出宝贵意见!
(天邈)小丑鱼、游子夜、MythCreator、6059767、loveltzzm、s_sir、孤狼、Rave、DoDoDe、wangkkyy、dragonglass、colddie、evanlee、alberten、黑色吉他、吱吱、霜与火、小戴、奥丁、frostyuka、cgx2211
校对:游子夜、孟仲玄、黑色吉他、freesand
塞爱维-云渺湾文明5完全汉化包(20101005更新)
* 文明5汉化包更新记录
20101005 - 正式发布第一版汉化包。
* 汉化包说明
本汉化包针对文明5最新版本(1.0.0.20),汉化未修改程序内核或注册表,只增加了中文字库和中文文本,完全兼容英文版并保留英语文本,安装后可以在选项界面切换中英双语。
* 汉化包安装方法:
首先安装原版Civ5并确保正常运行;然后运行Civ5汉化包,安装程序会自动找到Civ5安装目录(默认为Program Files\Steam\steamapps\common\sid meier's civilization v)缺少注册信息的硬盘版请手动指定Civ5安装目录;安装完成后启动游戏即可进入中文界面,在开始菜单中点击“游戏设置”>“界面选项”,在其中的“文本”下拉框中选择界面语言。
监制: lijingxing
技术:URF
翻译:
(塞爱维)yangman、hhyy_best、shell、西艾薇.Z.罗比、danielzhuang、chorch、caixz、小猪在雨天、ahandac、放飞天涯、talent_skydragne、水圣、clover、holyyang、mahat、gongrui、周周、luoylcn、everyone2004、西艾薇.Z.萝莉、白无君、AMAO、holyyang、eaglet123、孟仲玄、璇、RP_MAN、plainhiker、旷野之狼、clover、Moskov、q6022、khenlee、wenhan545、freesand
美工: DTchild
封包 :freesand
塞爱维-云渺湾文明5联合汉化组
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