Incidental Memory and Navigation in Panoramic Virtual

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314船舶保险附加油污附其他保赔责任险条款中英文

314船舶保险附加油污附其他保赔责任险条款中英文

油污和其余保赔责任附带险条款一、责任范围本企业依据本条款规定对被保险人支付下述损失或花费:(一)1.因为被保险船舶漏油或其混淆物污染沿海或可能产生严重危险污染沿海,被保险人采纳合理举措消除漏油或其混淆物而支出的花费以及。

2.赔偿相关政府消除被保险船舶有任何程度过错所致的漏油或其混淆物而合理支出的花费。

(二)因为被保险船舶漏油或其混淆物造成对第三者的污染伤害,被保险人在法律上应负责支付的赔偿。

(三)依据法律规定应予负责的或因为被保险船舶航行或管理上的大意,或与被保险船舶相关的任何其余大意行为,或失检而造成的其余的船舶或其财富(包含相关花费和杂费),任何固定的和浮动的物体、陆地或水的来失或破坏,但在任何状况下,本条款责任不包含本企业船舶险条款第一条第(2)款规定能够获得赔偿的此类损失及花费。

(四)依据法律规定被保险人对被保险船只残骸的起浮、消除、破坏、成立标灯或标志所支出的成本花费或许被保险人在法律上应予肩负的此类花费。

但获救物料与残骸价值应第一自上述花费中扣除,本企业仅对其不足之数予以赔偿。

被保险人销售残骸,一定预先征得本企业赞同。

(五)因为被保险人,作为海运承运人或其余应由被保险人代负大意过错法律责任的人,违犯慎重地装载、收受、配载、承运、保存、照顾、卸载及交托货物或财富的应尽义务,或因为被保险船舶不适航和装备不良而造成其待装、装运中或已装货物或其余财富的损失。

但每一装货航次的赔付额中,被保险人应自负1,000美元。

(六)任何法院、法庭或司法当局所裁决的应由被保险船舶担负的各项罚款或罚金。

但被保险人对油污罚款每事故应自负500美元。

其余罚款每一港口应自负500美元。

本企业对被保险人对于被保险船只因为超载而惹起的罚金罚款以及相关的法律花费不予负责赔偿。

(七)被保险人因波及本条款承保责任或开销或为防止该项责任或开销而支付的花费,包含法律花费在内。

本企业对油污索赔责任,每一事故最高以100,000,000美元为限。

智能芯片到脑子里去,英语作文

智能芯片到脑子里去,英语作文

智能芯片到脑子里去,英语作文The Next Frontier: Neurobionics and the Integration of Intelligent Chips in the Human Brain.The human brain, a marvel of biological complexity, has captivated the imaginations of scientists, philosophers, and dreamers throughout history. Its intricate network of neurons, billions upon billions in number, orchestrates the symphony of our thoughts, emotions, and behaviors. For centuries, we have sought to understand the secrets thatlie within its unfathomable depths.In recent decades, technological advancements have propelled us to the cusp of a remarkable era in neuroscience. The advent of neurobionics, a field that seamlessly blends neurology with cutting-edge engineering, has opened up unprecedented possibilities for enhancing human capabilities and alleviating neurological ailments. A particularly captivating prospect within this realm is the integration of intelligent chips directly into the humanbrain.Envision a scenario where a minuscule, yet potent, microchip is implanted into the brain. This chip, equipped with sophisticated algorithms and advanced connectivity, would possess the remarkable ability to monitor neural activity in real-time, analyze patterns, and respond with targeted interventions. Such a device could revolutionize our approaches to a wide spectrum of neurological conditions.One such condition, epilepsy, characterized by recurrent seizures, affects millions worldwide. Current treatment modalities, often involving anticonvulsant medications, can be challenging to manage and may come with undesirable side effects. The integration of intelligent chips could provide a more effective and personalized approach. By monitoring brain activity continuously, the chip could detect the onset of seizures and deliver precisely timed electrical impulses or pharmacological interventions to prevent or mitigate them.Similarly, neurodegenerative diseases such as Alzheimer's and Parkinson's could potentially benefit from this technology. These debilitating conditions arise from the progressive loss of neurons, leading to cognitive impairment, movement disorders, and a decline in overall quality of life. Intelligent chips could be employed to compensate for neuronal loss by stimulating specific brain areas or intervening to slow down disease progression.The potential applications of intelligent chips in the human brain extend far beyond the realm of clinical medicine. As our understanding of neural circuits continues to expand, the possibility of augmenting human cognition and sensory perception becomes tantalizingly close. By enhancing neural processing and providing real-time feedback, chips could facilitate accelerated learning, improved memory function, and heightened sensory acuity.For instance, individuals with visual impairments could benefit from chips that amplify neural signals in thevisual cortex, enhancing their ability to perceive objects and navigate their surroundings. Similarly, chips implantedin the auditory cortex could restore hearing in those with hearing loss.The integration of intelligent chips into the human brain also presents a path towards a deeper understanding of ourselves. By providing a window into the intricate workings of the mind, chips could facilitate real-time analysis of neural activity, shedding light on the neural underpinnings of consciousness, decision-making, and emotional experiences.However, it is crucial to acknowledge that the pursuit of neurobionics comes with a myriad of ethical, social, and safety considerations that must be carefully weighed. The implantation of foreign devices into the human body raises concerns about potential risks and long-term complications. Ethical guidelines must be established to ensure that neurobionics is employed for the benefit of humanity, not to the detriment of individuals or society.As we navigate the uncharted waters of neurobionics, international collaboration and interdisciplinary researchwill be paramount. Scientists, engineers, ethicists, and policymakers must work hand-in-hand to establish clear frameworks for the responsible development and clinical application of intelligent chips in the human brain.The integration of intelligent chips into the human brain holds the promise of transformative advancements in healthcare, human enhancement, and our understanding of the human condition. By embracing a thoughtful and inclusive approach, we can harness the power of neurobionics to elevate human potential and pave the way for a brighter, more fulfilling future for all.。

北斗导航定位系统英语作文

北斗导航定位系统英语作文

北斗导航定位系统英语作文The Beidou Navigation Satellite System (BDS) is a global navigation satellite system developed by China. It is named after the Chinese term for the Big Dipper, a star constellation which has been used for navigation in China for thousands of years. The Beidou system provides users with accurate positioning, navigation, and timing services.The Beidou system consists of three main components: the space segment, the ground segment, and the user segment. The space segment includes a constellation of satellites that orbit the Earth, providing global coverage. The ground segment consists of monitoring and control stations that track and manage the satellites. The user segment includes the receivers and devices that utilize the Beidou signals for navigation and timing.One of the key features of the Beidou system is itsability to provide highly accurate positioning and timing information. This is crucial for a wide range of applications, including transportation, agriculture, disaster relief, and security. With its advanced technology and global coverage,the Beidou system has become an important tool for various industries and government agencies around the world.In addition to its civilian applications, the Beidou system also has important military and strategic implications. It can provide China with independent and secure positioning, navigation, and timing capabilities, reducing its reliance on foreign systems. This has significant implications fornational security and defense, as well as for China's global influence and leadership in space technology.The development and deployment of the Beidou system is a significant achievement for China's space program. It represents a major technological advancement and demonstratesChina's growing capabilities in space technology andsatellite navigation. The Beidou system also reflects China's commitment to international cooperation and contribution to global technological advancement.As the Beidou system continues to expand and improve, it is expected to play an increasingly important role in global navigation and positioning. Its advanced technology and comprehensive coverage make it a valuable asset for a wide range of users, from commercial and civilian applications to military and strategic uses. The Beidou system is a testament to China's ambition and innovation in space technology, andit will undoubtedly shape the future of global navigation and positioning.。

M1M 30C电能表安装说明书

M1M 30C电能表安装说明书

M1M 30CPower MeterINSTALLATION MANUAL ABBQR Code for online User Manual.扫二维码获取在线用户手册。

Contact us ABB LV Installation Materials Co., Ltd. BeijingElectrification Business Area No. 17 Kangding Street, BeijingEconomic-Technological Development Area 100176https:///low-voltage Warning! Installation by person with electrotechnical expertise only.警告! 只能由具有电气技术专业知识的人安装。

92-0+0,8m m92-0+0,8 mm© Copyright 2021 ABB LV Installation Materials Co., Ltd. Beijing All rights re-served. Specification subject to change without notice.4.Operating instructions3-Phase 3-wire network with 3CTs (3 3T)3-phase 3-wire network with 2CTs (3 2T)Button Functions1Menu Access the menu and navigation 2Up Navigate in the measurementsor change a configuration value 3Down 4EnterConfirm an action and navigationIcon Digital inputs4.1.Data entry procedure1. Press “Up” to increase the numerical characters from 0 to 9, until the required character is obtained.Press “Down” to move the cursor in order to add Repeat the operations described in steps 1 and 2 until the desired number is obtained, press “Enter” To start to use the M1M it is mandatory to configure the basic setting (password, RTC, type of network, CT ratio and VT ratio).The password is composed by 4 numericalcharacters. In order to select each numerical character, it is necessary to use button “Up” or “Down” and confirm the password with select the magnitude, and confirm it by pressing “Enter”.2. Select the current transformer secondary, and confirm it by pressing “Enter”.5.5.Voltage Transformer ratio1. Enter the voltage transformer primary and select the magnitude, and confirm it by pressing “Enter”.2. Enter the voltage transformer secondary, and confirm it by pressing “Enter”.1.包装清单•电力智能监控仪表 M1M 30C •安装手册2.1.安装电力智能监控仪表Copyright 2021 北京ABB低压电器有限公司。

海底两万里 英文版

海底两万里 英文版

In every big city the monster was the latest rage; they sang about it in the coffee houses, they ridiculed it in the newspapers, they dramatized it in the theaters. The tabloids found it a fine opportunity for hatching all sorts of hoaxes. In those newspapers short of copy, you saw the reappearance of every gigantic imaginary creature, from "Moby Dick," that dreadful white whale from the High Arctic regions, to the stupendous kraken whose tentacles could entwine a 500-ton craft and drag it into the ocean depths. They even reprinted reports from ancient times: the views of Aristotle and Pliny accepting the existence of such monsters, then the Norwegian stories of Bishop Pontoppidan, the narratives of Paul Egede, and finally the reports of Captain Harrington-- whose good faith is above suspicion--in which he claims he saw, while aboard the Castilian in 1857, one of those enormous serpents that, until then, had frequented only the seas of France's old extremist newspaper, The Constitutionalist.

树莓派Pico RP2040微控制器说明书

树莓派Pico RP2040微控制器说明书

ColophonCopyright © 2020-2023 Raspberry Pi Ltd (formerly Raspberry Pi (Trading) Ltd.)The documentation of the RP2040 microcontroller is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International (CC BY-ND).Portions Copyright © 2019 Synopsys, Inc.All rights reserved. Used with permission. Synopsys & DesignWare are registered trademarks of Synopsys, Inc.Portions Copyright © 2000-2001, 2005, 2007, 2009, 2011-2012, 2016 ARM Limited.All rights reserved. Used with permission.build-date: 2023-06-14build-version: a6fe703-cleanLegal disclaimer noticeTECHNICAL AND RELIABILITY DATA FOR RASPBERRY PI PRODUCTS (INCLUDING DATASHEETS) AS MODIFIED FROM TIME TO TIME (“RESOURCES”) ARE PROVIDED BY RASPBERRY PI LTD (“RPL”) "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW IN NO EVENT SHALL RPL BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE RESOURCES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.RPL reserves the right to make any enhancements, improvements, corrections or any other modifications to the RESOURCES or any products described in them at any time and without further notice.The RESOURCES are intended for skilled users with suitable levels of design knowledge. Users are solely responsible for their selection and use of the RESOURCES and any application of the products described in them. User agrees to indemnify and hold RPL harmless against all liabilities, costs, damages or other losses arising out of their use of the RESOURCES.RPL grants users permission to use the RESOURCES solely in conjunction with the Raspberry Pi products. All other use of the RESOURCES is prohibited. No licence is granted to any other RPL or other third party intellectual property right.HIGH RISK ACTIVITIES. Raspberry Pi products are not designed, manufactured or intended for use in hazardous environments requiring fail safe performance, such as in the operation of nuclear facilities, aircraft navigation or communication systems, air traffic control, weapons systems or safety-critical applications (including life support systems and other medical devices), in which the failure of the products could lead directly to death, personal injury or severe physical or environmental damage (“High Risk Activities”). RPL specifically disclaims any express or implied warranty of fitness for High Risk Activities and accepts no liability for use or inclusions of Raspberry Pi products in High Risk Activities.Raspberry Pi products are provided subject to RPL’s Standard Terms. RPL’s provision of the RESOURCES does notexpressed in them.Table of contentsColophon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Legal disclaimer notice. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1. Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91.1. Why is the chip called RP2040?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91.2. Summary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101.3. The Chip. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101.4. Pinout Reference. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111.4.1. Pin Locations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111.4.2. Pin Descriptions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121.4.3. GPIO Functions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132. System Description. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152.1. Bus Fabric. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152.1.1. AHB-Lite Crossbar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162.1.2. Atomic Register Access. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182.1.3. APB Bridge. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182.1.4. Narrow IO Register Writes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182.1.5. List of Registers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192.2. Address Map. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242.2.1. Summary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242.2.2. Detail. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252.3. Processor subsystem. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272.3.1. SIO. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272.3.2. Interrupts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 602.3.3. Event Signals. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 612.3.4. Debug. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 612.4. Cortex-M0+. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 622.4.1. Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 632.4.2. Functional Description. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 642.4.3. Programmer’s model. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 692.4.4. System control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 742.4.5. NVIC. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 742.4.6. MPU. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 762.4.7. Debug. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 762.4.8. List of Registers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 772.5. DMA. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 912.5.1. Configuring Channels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 922.5.2. Starting Channels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 942.5.3. Data Request (DREQ). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 952.5.4. Interrupts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 972.5.5. Additional Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 972.5.6. Example Use Cases. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 982.5.7. List of Registers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1022.6. Memory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1212.6.1. ROM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1212.6.2. SRAM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1222.6.3. Flash. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1232.7. Boot Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1302.8. Bootrom. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1302.8.1. Processor Controlled Boot Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1312.8.2. Launching Code On Processor Core 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1332.8.3. Bootrom Contents. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1342.8.4. USB Mass Storage Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1452.8.5. USB PICOBOOT Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1462.9. Power Supplies. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1522.9.3. On-Chip Voltage Regulator Input Supply (VREG_VIN). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1532.9.4. USB PHY Supply (USB_VDD). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1532.9.5. ADC Supply (ADC_AVDD). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1542.9.6. Power Supply Sequencing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1542.9.7. Power Supply Schemes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 2.10. Core Supply Regulator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1572.10.1. Application Circuit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1572.10.2. Operating Modes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1582.10.3. Output Voltage Select. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1592.10.4. Status. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1592.10.5. Current Limit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1592.10.6. List of Registers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1592.10.7. Detailed Specifications. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162 2.11. Power Control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1622.11.1. Top-level Clock Gates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1622.11.2. SLEEP State. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1632.11.3. DORMANT State. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1632.11.4. Memory Power Down. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1632.11.5. Programmer’s Model. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164 2.12. Chip-Level Reset. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1652.12.1. Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1652.12.2. Power-on Reset. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1662.12.3. Brown-out Detection. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1672.12.4. Supply Monitor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1692.12.5. External Reset. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1692.12.6. Rescue Debug Port Reset. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1692.12.7. Source of Last Reset. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1692.12.8. List of Registers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170 2.13. Power-On State Machine. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1702.13.1. Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1702.13.2. Power On Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1702.13.3. Register Control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1712.13.4. Interaction with Watchdog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1712.13.5. List of Registers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171 2.14. Subsystem Resets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1742.14.1. Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1742.14.2. Programmer’s Model. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1752.14.3. List of Registers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 2.15. Clocks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1802.15.1. Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1802.15.2. Clock sources. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1812.15.3. Clock Generators. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1842.15.4. Frequency Counter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1882.15.5. Resus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1882.15.6. Programmer’s Model. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1892.15.7. List of Registers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195 2.16. Crystal Oscillator (XOSC). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2162.16.1. Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2162.16.2. Usage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2162.16.3. Startup Delay. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2172.16.4. XOSC Counter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2172.16.5. DORMANT mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2172.16.6. Programmer’s Model. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2182.16.7. List of Registers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219 2.17. Ring Oscillator (ROSC). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2212.17.1. Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2212.17.2. ROSC/XOSC trade-offs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2212.17.3. Modifying the frequency. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2222.17.6. ROSC Counter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2222.17.7. DORMANT mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2232.17.8. List of Registers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2232.18. PLL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2272.18.1. Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2272.18.2. Calculating PLL parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2282.18.3. Configuration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2312.18.4. List of Registers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2332.19. GPIO. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2352.19.1. Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2352.19.2. Function Select. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2362.19.3. Interrupts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2382.19.4. Pads. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2392.19.5. Software Examples. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2392.19.6. List of Registers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2432.20. Sysinfo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3032.20.1. Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3032.20.2. List of Registers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3032.21. Syscfg. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3042.21.1. Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3042.21.2. List of Registers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3042.22. TBMAN. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3072.22.1. List of Registers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3073. PIO. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3093.1. Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3093.2. Programmer’s Model. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3103.2.1. PIO Programs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3103.2.2. Control Flow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3113.2.3. Registers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3123.2.4. Stalling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3153.2.5. Pin Mapping. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3163.2.6. IRQ Flags. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3163.2.7. Interactions Between State Machines. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3163.3. PIO Assembler (pioasm). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3173.3.1. Directives. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3173.3.2. Values. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3183.3.3. Expressions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3183.3.4. Comments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3183.3.5. Labels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3183.3.6. Instructions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3193.3.7. Pseudoinstructions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3193.4. Instruction Set. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3193.4.1. Summary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3193.4.2. JMP. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3203.4.3. WAIT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3213.4.4. IN. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3223.4.5. OUT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3233.4.6. PUSH. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3243.4.7. PULL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3253.4.8. MOV. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3263.4.9. IRQ. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3273.4.10. SET. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3283.5. Functional Details. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3293.5.1. Side-set. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3293.5.2. Program Wrapping. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3303.5.3. FIFO Joining. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3323.5.4. Autopush and Autopull. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3333.5.5. Clock Dividers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337。

Virtual Books

Virtual Books

Virtual Books:Integrating Hypertext and Virtual RealityMaster’s Thesis of Jouke C. VerlindenGraduation Committee:prof. dr. H.G. Solir. C.A.P.G. van der Mastdr. Jay David Bolter (GVU Center, Georgia Tech)dr. James D. Foley (GVU Center, Georgia Tech)ir. B.R. SodoyerDelft University of Technology, Faculty of Technical Matematics and Informatics, HCI group.August 1993.Abstract“Think of computers as a medium, not as a tool” - Alan Kay in “The Art of User Inter-face Design”, 1989.Virtual Reality technology gives us new ways to represent information, based on spatial dis-play and multisensory interactivity. At present both commercial products and scientific re-search in VR create and explore relatively simple environments. These environments are often purely perceptual: that is, the user is placed a in world of color and shape that represents or re-sembles the “real” world. Objects (tables, doors, walls) in these environments have no deeper semantic significance.The Virtual Books project is an exploration of introducing semantics into three-dimensional space, by inclusions and manipulation of information, based on traditional writing technolo-gies (e.g. printed books) and the emerging electronic books (hypertexts, hypermedia etc.) Printed books often combine pictures and text. Hypermedia integrates texts with graphics, an-imation, video, and audio. Our goal is to extend these existing techniques of integration so that we can deploy text or other information in three dimensions and allow for effective interaction between the writer/reader/user and the text. We believe that this approach will provide solu-tions to prominent problems in the fields of hypertext and Virtual Reality. Four prototypes were developed to illustrate our ideas: The Georgia Tech Catalog, the Textured Book, the V oice Annotation System, and the World Processor. Silicon Graphics workstations with both immersive and non-immersive Virtual Reality technology were employed. To implement the prototypes, two software libraries were made (the bird and the SVE library); they facilitate easy creation and reuse of virtual environments. This project was done at the Graphics, Visual-ization, and Usability (GVU) Center, Georgia Tech, Atlanta, U.S.A. My advisor was dr. Jay David Bolter, professor in the School of Literature, Communications, and Culture.PrefaceAlmost 10 months of work are lying behind me. They seemed to have last a lifetime, that will come to an sudden end within a few days. Moreover, the project is the final step towards ob-taining my Master’s Degree in Computer Science -- a “project” that lasted 5 years! That means I can only say:The project has died, long live the project!Together with another Dutch exchange student, Anton Spaans, I have lived in Atlanta (Geor-gia, USA) for about eight months. We were both temporary members of the Graphics, Visual-ization, and Usability Center at the Georgia Institute of Technology. Daily (and nightly) we worked with advanced computer systems, faculty, and graduate students. These inspired me to do what I did and to pursue a further career in R&D. During my stay, I was also involved in various other activities, including the Apple Design Contest, the spatial audio research, and 3D algorithm visualization. And, of course, the band and the movie committee.It was a fascinating stay that taught me a lot. Not just about science or user interfaces: in those eight months I was a member of american society. A society in which the artificial has become natural -- a society that sells “I Can’t Believe it’s not Butter”™ and where the slogan “Just Add Water..” seems to be ubiquitous.AcknowledgmentsThe Dutch often say American friendships are superficial. Not in my experience: the people I met in Atlanta, Chapel Hill, Palo Alto, and so many other places turned out to be good friends. It is impossible to thank them all, even if I had ten months time to do so. I thank all people who made may stay as it was, and those who supported me during this unforgettable time. Es-pecially:Jay Bolter, my advisor at the GVU Center. His enthusiastic and open-minded approach made the project what it became. He treated me as a companion, not as a student. Yet he taught me so much...Jim Foley, for giving me the opportunity to come to his extraordinary lab and for putting me on the right track by introducing me to Jay.Joan Morton was an angel. She helped us whenever it was needed and did so many other things for the exchange students. Larry Hodges, who tolerated my work on “his” machines and introduced me to many other computer graphics researchers.Charles van der Mast, my advisor at the Delft University of Technology, who made this possi-ble. Without knowing him, I probably would not have ended up working abroad. Furthermore, he patiently awaited my results and provided me with suitable criticism.Daryl Lawton for bringing us to the fattest and fanciest dinner places. Mimi Recker, who ad-vised me during the usability tests. David Burgess and Beth Mynatt for distracting me from my actual project and involving me in their remarkable work.And of course all the GVU “Rats”, including: Jack Freeman, Jasjit Singh, Wayne Woolton, James O’Brien, Joe Wehrli, Heather Pritchett, Tom Meyer, Augusto op den Bosch, Anton Spaans, Mary-Ann Frogge, Jerome Salomon, Todd Griffith, Thomas Kuehme, Krishna Barat and all the others..The participants of the tests: Robert Hamilton (who I met again a month ago in Amsterdam), Gary Harrison, David Hamilton, and the eight students of Stuart Moultrop’s technical writing class.Dan Russell, who was my indespicable host at Xerox PARC. And of course the graduate stu-dents at UNC; especially Russell Taylor, who gave me the opportunity to have a look in the kitchen of the world famous Virtual Reality lab and introduced me to his friends Stephan, Rich, and John.The other members of the band: Tim, Ted and Mike. It was great to start a musical conversa-tion with you, guys!Dimitri, once a student and now a married engineer, who helped me tremendously during the last (and critical) days.My family and friends in holland, who didn’t forget me (even when I forgot them..) And fi-nally, I thank the one who supported me and had to deal with my stress during this long period that didn’t seem to end: Simone.Table of ContentsAbstract (1)Preface (2)Acknowledgments (3)1.Introduction (7)1.1Project8 1.2Environment9 1.2.1GVU Center 9 1.2.2Jay David Bolter 101.3Report112.Problem Analysis (12)2.1Background 1: Hypertext13 2.1.1Short (Hi)story of Media 13 2.1.2Hypertext 17 2.1.3Problems 21 2.2Background 2: Virtual Reality23 2.2.1Introduction 23 2.2.2Survey 24 2.2.3Problems with current Virtual Reality systems. 26 2.3Virtual Books: Integrating Hypertext and Virtual Reality28 2.3.1Proposal 28 2.3.2Related Research 282.3.3Requirements and Constraints 303.Functional Design (31)3.1Spatial Authoring concepts32 3.1.1Concepts of Hypertext environments 32 3.1.2Virtual Reality concepts 33 3.1.3Virtual Books Concepts 34 3.2Functionality36 3.3Presentation issues37 3.3.1Representation of hypertextual structure. 37 3.3.2Navigation and the representation of links. 37 3.3.3Representation of information. 38 3.3.4Virtual Reality issues. 38 3.4prototypes40 3.4.1Catalog 40 3.4.2Textured Book 42 3.4.3Voice Annotation System. 433.4.4World Processor 454.Technical Design (51)4.1Platform524.1.1Hardware 52 4.1.2Software Support 53 4.2Prototypes59 4.2.1The Catalog 59 4.2.2The Textured Book 59 4.2.3Speech Annotation System 594.2.4World Processor 595.Implementation and Evaluation (61)5.1The Catalog62 5.2Textured Book64 5.3Voice Annotation System67 5.4World Processor696.Conclusions and Future Research (71)6.1Conclusions and Results72 6.2 Future Research74Bibliography (77)Appendix A: PapersAppendix B: Prototypes ListAppendix C: Manuals of the Software LibrariesAppendix D: User’s Manual of the World ProcessorAppendix E: Voice Annotation testsAppendix F: A short report about my trip to Xerox and UNC1. IntroductionThe Master’s program of informatics at the Delft University of Technology requires a research project of six to nine months, with a thesis as result. Fortunately, through the contacts of Charles van der Mast (Delft University of Technology) with James Foley (Georgia Institute of Technology) I had the opportunity to work with prof. Jay David Bolter at the Graphics, Visual-ization and Usability Center in Atlanta, U.S.A., during a period of eight months. We explored our mutual interests in virtual reality, hypertext, writing and media. This Master’s thesis is considered to be the final, but certainly not the only result of our cooperation: 4 faculty reports and several videoclips were made as well.In the first months, october and november, we tried to formulate the Virtual Books Project as clear as possible. At the same time, I developed and implemented general GVU demonstra-tions for the Virtual Reality equipment. This equipment was recently purchased and just un-packed. In december, prof. Bolter went to Milan to give a keynote speech at ECHT’92, called “Virtual Reality and Hypertext”. A month later, I had the unexpected opportunity to visit three interesting research laboratories: the Virtual Reality lab at the university of North Carolina, Chapell Hill, the Xerox Palo Alto Research Center (PARC) and the world famous M.I.T. Me-dia Lab in Boston.By that time, I finished working on the lower-level software support (the bird- and the SVE-li-brary) and began to develop two complex Virtual Book-prototypes: the Voice Annotation sys-tem and the World Processor. Exploratory user tests were conducted during march and april. Both prototypes seemed interesting enough to start writing two separate papers on them, one has recently been accepted to the European Simulation Symposium (ESS ‘93), to be held on october 25-28, 1993 at the Delft University of Technology in the Netherlands.During the last month in Atlanta (may ‘93), I expanded the SVE- library and updated its docu-mentation in cooperation with Drew Kessler. One of the additions enables relatively easy tex-ture mapping, which was used in the last prototype called the Textured Book. After my return to Holland in june, I proceeded with writing this thesis and finishing the ESS ‘93 paper.1.1ProjectInitially, the project did not have distinct objectives. Jay Bolter and I introduced the term “Vir-tual Book”, which represented our interest in the exploration of Virtual Reality as a medium -a medium that could be used to communicate and structurize information in new ways. We fo-cused on some of the shortcomings of today’s upcoming electronic media: Hypertext and Vir-tual Reality.Hypertext and hypermedia are considered to be the new avenues in textual and reflective com-munication. These so-called “electronic books” have great perspectives. Their potential is in-creasing every day due to growing infrastructures and computing power. At the same time, these communication channels threaten the efficient and effective use of information. These disadvantages are often summarized as “information overload”. I will unravel this problem in several parts including 1) the getting lost in information space problem 2) the cognitive task switching problem. It will be argued that such problems are related to the limitations of the ap-plied metaphors and interaction techniques, that did not change significantly since the late six-ties.On the other hand, the sensory illusion of television, movies and computer games seem to be upgraded by the ultimate form of visual and engaging media:Virtual Reality. Virtual Reality is considered to be the most interactive medium of the future. The techniques involved generate three-dimensional environments that maximize the naturalness of the user interface - by three dimensional direct manipulation and perceptual immersion. Although the quality of the im-ages and devices has improved since its introduction in 1968, its theoretical potential did not change. The user is placed in a world of color and shape that represents or resembles the real world. Objects (tables, doors, walls) in these environments have no deeper semantic signifi-cance. This makes Virtual Reality a poor medium for symbolic communication.This project explores the integration of the traditional electronic books and virtual reality. Printed books often combine pictures and text. Hypermedia integrates texts with graphics, an-imation video and audio. Our goal is to extend these existing techniques of integration so that we can deploy information in three dimensions and allow for effective interaction between the writer/reader/user and the information. We think this synergetic approach will solve some of the most prominent problems in both fields, e.g. the “getting lost in hyperspace” problem. The project can be divided into three steps:1)Framing and testing ideas and testing in mockups or modest prototypes. These mockupsmay be on paper or in the computer. Of course, this phase includes a search of the rele-vant literature as well as attempts to get familiar with the available Virtual Reality hard-and software.2)Developing more elaborate prototypes that highlight specific aspects for creating andreading virtual books. This includes:a) developing a software layer that allows fast creation and modification of virtual book-prototypes.b) developing a prototype that illustrates how problems associated with current elec-tronic books can be solved or diminished.c) developing a prototype that illustrates how to add facilities for verbal communicationinto existing virtual reality applications.3)Based upon the second phase, I will: a) conduct some usability tests with groups of di-verse disciplines. b) identify strengths and weaknesses of the environments. c) draw con-clusions about the feasability and usefulness of such a virtual book and discussdirections for future research.1.2Environment1.2.1GVU CenterThe Graphics, Visualization and Usability Center is one of the most active and outstanding re-search institutes on Human-Computer Interfaces (HCI) in the world. The center houses a wide variety of faculty, who try to explore new frontiers of HCI. Members and graduate students or-igin from the College of Architecture, School for Civil Engeneering, College of Computing, School of Industrial and Systems Engineering, Office for Information Technology, School of Literature, Communication and Culture, School of Mathematics, Multimedia Technology Lab, and School of Psychology. James D. Foley, the well known computer graphics scientist, is the Center’s director. His careful management and open mindedness are the crucial driving forces to the quality and diversity of the Center’s research. His vision of the GVU is formulated as follows:“Making computers accesible and usable by every person represents the next and per-haps final great frontier int he computer/information revolution which has swept the world during the last half of this century.... The Center’s vision is of a world in which individuals are empowered in their everyday pursuits by the use of computers; of a world in which computers are used as easily and effectively as are automobiles, ste-reos, and telephones”(GVU 1992, p. 1)The Center’s research covers: realistic imagery, computer- supported collaborative work, al-gorithm visualization, medical imaging, image understanding, scientific data visualization, animation, user interface software, usability, virtual environments, image quality, user inter-faces for blind people,and expert systems in graphics and user interfaces. These projects are lead by several well know scientists, including John Stasko, Al Badre, Jessica Hodgins, Scott Hudson, Piyawadee “Noi” Sukaviriya and Christine Mitchell. Apart from the regular objective to publish and present high-quality scientific work, faculty and graduate students put a lot of effort into the creation of convincing demonstrations of their findings. MIT media lab’s “demo or die”-rule (brand 1987) seems to apply to the GVU as well: guided tours and demonstrations are frequently given to many visitors (including funders and scientists).Most graduate students do their research in the Graphics, Visualization, and Usability lab, which offers many high-end workstations and audio/video facilities. Furthermore, the lab also includes a conference room (with HCI library), a professional animation production area, and an isolated room for usability tests. A special “usability manager” takes care of the software, hardware and people of the lab (currently Suzan Liebeskind). However, the lab does not only provide technical support. The presence of so much “brains” in concentrated doses adds a so-cial dimension to the lab’s activities, a valuable -informal- communications channel that was certainly beneficial for my projects. Discussions, trouble-shooting sessions, and expert consul-tancies are held daily (and nightly!) every now and then. More formal meetings include the weekly brown bag meetings and the distinguished lecturer’s series (held each quarter). The completely renovated lab was officially opened 7 days after Anton Spaans and I arrived. This “convocation” day included several talks of celebrities in HCI research (e.g. Stuart Card and Andy van Dam) and, of course, many demonstrations of the GVU research in the lab.The GVU Center and its Lab can not easily be compared with the user interface research group at Delft. Apart from its interdisciplinary character and the wide variety of high-perfor-mance (graphics) workstations at the Center, there is another important difference between the the GVU lab and the HCI group at Delft: the GVU lab has a broad focus of research and does not fear to go beyond applied research. Companies like Siemens, SUN, DEC and Silicon Graphics fund projects that are focused on “technology Push”. This kind of research gets little attention in Delft, where research is primarily limited to applied problems, with its focus on validity and methods.As a part of the graphics research, professor Larry F. Hodges directs the virtual environments research group. At the beginning of the summer quarter in 1992 dr. Hodges ordered Virtual Reality equipment (see chapter 4.1 for a technical description). When I arrived in october ‘92 about 5 members were just unpacking the parts and trying to connect the systems together. From that moment on the research rapidly evolved to new, sophisticated uses and applications of virtual environments, including developing navigation interface techniques and metaphors, assessing display parameters for manipulation in virtual environments, making scientific visu-alization applications, and developing therapy for phobias (especially fear of heights). The group has weekly meetings to discuss strategies and the progress of the projects.1.2.2Jay David BolterMy advisor, Dr. Jay David Bolter is a professor in the School of Literature, Communication and Culture. He teaches technical writing, classical languages and the use of multimedia appli-cations. His research is directed toward communication, hypertext and new multimodal inter-faces for writing. He has written two books on the cultural and social significance of the computer: “Turing’s Man: Western Culture in the Computer Age” (1984) and “Writing Space: The Computer, Hypertext and the History of Writing” (1991). His books show that he is a gifted writer who has an understanding of both humanities and computer science. Apart from his writing, he co-designed and implemented a very interesting hypertext system called Sto-ryspace. In my experience, this application is one of the few hypertexts system that augments the writing task instead of disorienting the user with an overload of functionality. The usability is high, as can be noticed by the number of people that buy and employ it (it is comercially available for the Apple Macintosh).1.3ReportAlthough the project consisted of many small seemingly unrelated parts, one main thesis was pursued. This report will present the results of the Virtual Books project in a top-down fashion in 6 chapters. After describing the two backgrounds (hypertext and Virtual Reality), a more detailed discussion of Virtual Books is held in chapter 2 (Problem Analysis).Chapter 3 (Functional Design) elaborates on the the design of Virtual Books. It includes a dis-cussion of the general concepts, functions, and user interface issues. These evolve into the functional design of four prototypes:1) the Georgia Tech Catalog2) the Textured Book3) the V oice Annotator4) the World ProcessorTheir technical aspects are described in chapter 4 (Technical Design). This chapter also pre-sents a short overview of the computer hard/software that was used and the development of the Simple Virtual Environment(SVE) library.The implementation and evaluation of the prototypes appear in chapter 5 (Implementation and Evaluation). A short videoclip will accompany this report to illustrate the user interface and usability.The last chapter, chapter 6 (Conclusions and Future Research), includes the conclusions of this project and presents possibilities for future Virtual Books research.Several papers were written during this project, including: “The World Processor: an Interface for Textual Display and Manipulation in Virtual Reality”, “Virtual Annotation: Verbal Com-munication in Virtual Reality”, and “A First Experience with Spatial Audio in a Virtual Envi-ronment”. These articles can be found in Appendix A.Appendix B gives a short list of the prototypes; where they are located and how they are startedA description of the libraries that were developed during the project are presented in appendix C.Appendix D is the user’s manual that was used during the usability tests of the World Proces-sor.After the V oice Annotator was tested, the participants were interviewed. The questionaire and its answers are presented in the appendix E.Finally, appendix F is an informal report of my trip to Chapel Hill and Palo Alto.2. Problem AnalysisA more detailed analysis of the backgrounds is needed in order to design Virtual Books. The first sections of this chapter survey the two fields of interest: hypertext and Virtual Reality. Then I will propose to combine these two in the Virtual Books project. By integrating hyper-text facilities in virtual reality applications or adding virtual reality interfaces to hypertext sys-tems, some prominent problems of these fields can be solved.2.1Background 1: HypertextWe are living in the information age: our society produces, consumes and transforms data. The importance of information increases every day, and yet at the same time the amount of data seems to grow without bounds. Some researchers hold that one issue of a today’s newspaper contains more information than a medeival human would have encountered in his or her entire life.Computer science and informatics have introduced a paradigm to model the enormous com-plexity of generating and processing information. This paradigm considers all entities and ac-tivities that are involved during information processing as information systems - human beings as well as computers, faxes, phones etc.I will present a different view on information systems. It is a more literary view, focused on the history of writing and communication as it can be found in Jay Bolter’s book “Writing Space”. Instead of seeing computerized information systems as tools to process information, they are thought to be the decessors of earlier media (papyrus, codex, printed book). The ori-gins of information and its purposes (i.e. communication) have to be considered. In this vision, one of the most distinctive concepts computers contributed to media technology was hyper-text. This will be discussed in the second part of this section. However, current hypertext sys-tems do not always prove to be beneficial. The last section will identify the most prominent problems of these applications.2.1.1Short (Hi)story of MediaIn this section I want to introduce some aspects of media that seem to be relevant to this project. None of the ideas mentioned below are new, most of them originate from Jay Bolter’s book “Writing Space” (Bolter 1991). Reading this work results in a paradigm shift; I don’t percieve computers as tools (information processors with widgets) any more, but as media (substrates for communication).In his book, Jay Bolter initially focuses on the history of writing. One of the most important milestones in history was the introduction of the printing press by Gutenberg in the seven-tienth century. It ended an era in which the written page was only shared by an elite (monks and royal community). The rest of society was not able to read or write and relied on the estab-lisment to pass on information1. Society’s balance was disrupted by the printing press. Sud-denly everybody could purchase a book and get information at first hand; established authorities losed their exclusive rights to share (and create) information. In his book, Jay Bolter tells about the social and cultural impact of new technology. More specifically, he dis-cusses how the shift from traditional to electronic media will change writing and reading. Be-fore presenting electronic media in more detail, a short and a rather simplified excursion into cognitive science will be held to explain the word “medium”. Simplistically speaking, our thoughts are chunked into small entities, optimistically called “ideas” or “concepts” (this ap-proach to thinking is discussed further in the next section on hypertext). To communicate with others, we cluster our thoughts into “information”, and transfer those to a specific mediumthe ancient greek strongly preferred speech to written communication; the last was considered to weaken intellectual skills and memory(e.g. air for speaking, paper for writing/reading). The transfer from brain to medium involves a representation scheme.Figure 1: medium, representation scheme and thoughtsThis representation scheme is a structure or template to shape thoughts into symbols, that are in fact elements that can be embedded in the medium. In other words, the abstract scheme is a method to make our thoughts publicly available while the medium serves as a substrate for symbols. Spoken and written language are the most popular schemes in our everyday life. Other existing media (e.g. television, fax) do afford other (but not necessarily disjunct) repre-sentation schemes. Theories on media, schemes, and communication are rapidly evolving. As for now, we will focus on the history and potential of computer-based media. In the post-war period the introduction of computer technology slowly changed society. At first, the expensive power of computers was only exploited for mathematical purposes. A handful of visionaries accomplished the thought that computers were general-purpose machines; due to its quick ac-cess storage memory, the ability to create huge communication networks and its capacity to manipulate symbols, the computer has an unequalled power to act as a new medium. Influ-enced by the great media-guru Marshall McLuhan, computer scientist Alan Kay1 points out the computer’s unique properties in the context of media: he considers the computer as a meta-medium: a container that can hold information of any form, representation schemes and me-dia. Kay was familiar with the possibilities of digital media, in which arbitrary information is converted into digital symbols before storing it into the computer memory. At present, audio, video, pictures, and text exist side by side in popular multimedia systems.The number of facilities to exchange information by computer are rapidly increasing. In the seventies it started with electronic mail and Bulletin Board Systems. Today, a wide variety of communication channels can be used including:• the Online Book Initiative- a database that can be reached on the internet2. It includes elec-tronic versions of literature, children’s books, fairy tales and poems.• the USENET news system - a distributed Bulletin Board-alike system that includes hundreds of discussion groups. The subjects vary from antroposophy to computer science and from rock groups to biology, all these groups receive for about 20-100 postings a day. USENET news is often employed as an informal communication channel among scientists to discuss ongoing research and opinions.•Gopher- a distributed database with campus information, electronic versions of technical re-graphical interfaces. He also introduced the imaginary personal desktop computer called dynabook.2. the internet is a worldwide cluster of networks that connects universities, researchinstitutes and several industries。

樟宜国际机场英语作文

樟宜国际机场英语作文

As a high school student with a keen interest in aviation, visiting Changi Airport in Singapore was an experience that left an indelible mark on my memory. The airport, renowned for its worldclass facilities and innovative design, is more than just a transit hub its a destination in itself.My journey to Changi Airport began with a flight from my hometown, a bustling city filled with its own unique charm. As we descended into Singapore, the anticipation grew. The first glimpse of the airport from the air was breathtaking. Its sprawling structure, a testament to modern architecture, stood out against the backdrop of the tropical landscape.Upon landing, I was immediately struck by the efficiency of the airports operations. The immigration process was smooth, and the staff were friendly and helpful. What surprised me the most was the cleanliness of the airport. Every corner was spotless, a reflection of the meticulous attention to detail that Singapore is famous for.As I explored the airport, I was amazed by the variety of amenities available. From the indoor butterfly garden, which was a haven for nature lovers, to the movie theaters that offered free screenings, there was something for everyone. The airport also boasted a wide range of shopping and dining options, catering to diverse tastes and preferences.One of the highlights of my visit was the Jewel, a nature park and retail destination that opened in 2019. The centerpiece of the Jewel is the Rain Vortex, the worlds tallest indoor waterfall. As I stood beneath the cascading water, I was awestruck by the sight and sound. The surroundinggreenery, with its lush plants and trees, created an oasis amidst the bustling airport environment.Changi Airports commitment to sustainability was also evident. The airport has implemented various ecofriendly measures, such as solar panels and energyefficient lighting. This focus on environmental responsibility is commendable and sets a positive example for other airports around the world.Another aspect of Changi Airport that impressed me was its commitment to customer service. The staff were always ready to assist, whether it was helping with directions or providing information about the airports facilities. Their professionalism and dedication to ensuring a pleasant experience for passengers were truly impressive.As a high school student, I am often fascinated by the intersection of technology and human experience. Changi Airport exemplifies this blend perfectly. The use of advanced technology, such as facial recognition for immigration and selfservice kiosks, streamlines the airport experience while maintaining a personal touch through the attentive staff.My visit to Changi Airport was not just about catching a flight it was an opportunity to witness the epitome of what an airport can be. It is a place that transcends its primary function and becomes a destination, a testament to the power of innovation, efficiency, and customercentric design.In conclusion, Changi Airport is a shining example of what can be achieved when form and function come together harmoniously. It is a place that leaves a lasting impression on all who pass through its gates, a testament to the ingenuity and dedication of those who have made it the worldclass airport it is today. As I reflect on my visit, I am filled with admiration for this architectural marvel and look forward to the day when I can return to explore more of what it has to offer.。

科技是如何改变和影响我们的记忆的英语作文

科技是如何改变和影响我们的记忆的英语作文

科技是如何改变和影响我们的记忆的英语作文Technology is revolutionizing the way we remember andrecall information. With just a few taps on our smartphones or clicks on our computers, we can instantly access vast amounts of knowledge that would have required hours of research in the past. This unprecedented ease of access has undoubtedly altered the way our brains store and retrieve memories.科技正在彻底改变我们记忆和回忆信息的方式。

只需在智能手机上轻点几下或在电脑上点击几下,我们就可以立即获取大量的知识,而这在过去需要花费数小时的时间进行调查研究。

这种前所未有的便捷访问无疑改变了我们大脑储存和检索记忆的方式。

One major impact of technology on our memory is the rise of digital notes and reminders. Instead of relying solely on our own mental capacity to remember important dates, tasks, or ideas, we now have apps and software that can store this information for us. From calendar apps that send notifications about upcoming events to note-taking appsthat organize our thoughts, these technological tools have become extensions of our memory.科技对我们记忆的一个重要影响是数字笔记和提醒的兴起。

对电子设备依赖英语作文

对电子设备依赖英语作文

对电子设备依赖英语作文英文回答:Digital devices have become an indispensable part of our modern lives. They offer a wide range of functionalities, from communication and entertainment to productivity and education. However, the increasingreliance on these devices has also raised concerns about their potential impact on our well-being, social interactions, and cognitive development.One of the primary concerns is the addictive nature of digital devices. The constant bombardment of notifications, the allure of social media, and the ease of access to entertainment can lead to excessive use and difficulty disengaging. This can interfere with daily routines, work performance, academic achievement, and sleep quality.Furthermore, the overuse of digital devices can have detrimental effects on social interactions. With peoplespending more time on their devices, face-to-face communication and real-world connections suffer. This can lead to feelings of isolation, loneliness, and reduced empathy.Research has also suggested that excessive screen time can have negative consequences for cognitive development, particularly in children and adolescents. Constant exposure to rapidly changing visual stimuli may interfere with attention spans, working memory, and problem-solving abilities.In light of these concerns, it is crucial to strike a balance between the benefits and potential risks associated with digital devices. Parents, educators, and individuals need to be aware of the potential negative effects and take steps to limit excessive use and promote responsibledigital habits.中文回答:电子设备已成为我们现代生活中不可或缺的一部分。

过度依赖智能科技英语作文

过度依赖智能科技英语作文

过度依赖智能科技英语作文Overreliance on Smart TechnologyIn today's rapidly evolving world, the integration of smart technology into our daily lives has become increasingly prevalent. From smartphones and tablets to smart home systems and virtual assistants, these technological advancements have undoubtedly transformed the way we live, work, and interact with one another. While the benefits of smart technology are numerous, the growing dependency on these tools has raised concerns about the potential risks and drawbacks associated with their overreliance.One of the primary concerns surrounding the overreliance on smart technology is the impact it has on our cognitive abilities. As we become increasingly reliant on digital devices to store and access information, our brains are often relieved of the need to remember and process data independently. This can lead to a diminished capacity for critical thinking, problem-solving, and long-term memory retention. Studies have shown that individuals who heavily rely on smart technology for information retrieval tend to perform worse on tests of memory and cognitive function compared to those who rely more on their own mental faculties.Furthermore, the constant availability and accessibility of information through smart devices can contribute to a phenomenon known as "digital amnesia." This condition describes the tendency to forget information that can easily be accessed online or through digital means, rather than committing it to memory. As a result, individuals may become overly dependent on their devices for basic information and lose the ability to recall facts and details without the aid of technology.Another significant concern is the impact of smart technology on our social interactions and interpersonal relationships. The ubiquity of smartphones and the constant need to check social media, respond to messages, and stay connected online can lead to a decrease in face-to-face communication and the development of meaningful relationships. This can result in a sense of social isolation, as individuals become more comfortable interacting with their devices than with real people.Moreover, the overreliance on smart technology can have detrimental effects on our physical and mental health. The sedentary nature of many technology-driven activities, such as binge-watching television shows or playing video games, can contribute to a sedentary lifestyle and increased risk of obesity, cardiovascular disease, and other health issues. Additionally, the blue light emittedby digital screens can disrupt sleep patterns and lead to eye strain, headaches, and other physical ailments.The psychological impact of overreliance on smart technology is also a significant concern. Constant notifications, social media updates, and the fear of missing out (FOMO) can contribute to increased anxiety, depression, and a diminished sense of self-worth. The need to constantly check and respond to digital stimuli can also lead to a lack of focus, decreased productivity, and a reduced ability to engage in deep work or contemplation.While the benefits of smart technology cannot be denied, it is essential to strike a balance between its use and our own self-awareness and personal development. Maintaining a healthy relationship with technology requires conscious effort and the ability to set boundaries and priorities. This may involve limiting the use of digital devices during certain times of the day, engaging in regular digital detoxes, and prioritizing face-to-face interactions and physical activities.Additionally, education and awareness about the potential risks of overreliance on smart technology are crucial. Parents, educators, and policymakers should work together to promote digital literacy and responsible technology use, particularly among younger generations who are growing up in an increasingly tech-driven world.In conclusion, the overreliance on smart technology is a complex issue that requires a multifaceted approach. By acknowledging the potential risks and actively working to maintain a balanced relationship with technology, individuals and society as a whole can harness the benefits of these advancements while mitigating their negative impacts. The key is to ensure that smart technology enhances and empowers us, rather than becoming a crutch that undermines our cognitive abilities, social connections, and overall well-being.。

可以增加记忆的芯片作文

可以增加记忆的芯片作文

可以增加记忆的芯片作文英文回答:Memory is a fundamental aspect of human cognition, and the idea of enhancing our memory through the use of a chip is both intriguing and controversial. While some may argue that it is a technological advancement that can greatly benefit individuals and society, others may raise concerns about the potential ethical and privacy issues that may arise.One of the main advantages of a memory chip is its ability to store vast amounts of information. Imagine being able to effortlessly recall every detail of a book you read years ago or effortlessly memorize important facts and figures for an exam. This would undoubtedly be a game-changer in terms of learning and education.Furthermore, a memory chip could potentially be used to assist individuals with cognitive impairments or memorydisorders. For example, someone with Alzheimer's disease could greatly benefit from a chip that helps them remember important information or even their own identity. This could significantly improve their quality of life and allow them to maintain their independence for a longer period of time.On the other hand, there are valid concerns about the potential misuse of memory chips. For instance, if someone were to gain unauthorized access to the chip, they could potentially retrieve sensitive and personal information. This raises serious privacy concerns and highlights the need for robust security measures to protect the data stored on the chip.Additionally, there is the ethical question of whether using a memory chip to enhance one's memory is fair to those who do not have access to such technology. Would it create a societal divide between those who can afford memory chips and those who cannot? This is an important consideration that needs to be addressed before widespread adoption of memory chips.中文回答:记忆是人类认知的基本要素,通过芯片来增强记忆的想法既引人入胜又具有争议性。

有关过度依赖科技的英语作文

有关过度依赖科技的英语作文

有关过度依赖科技的英语作文Overreliance on Technology: A Double-Edged SwordIn the modern era, technology has become an integral part of our daily lives, revolutionizing the way we work, communicate, and entertain ourselves. From smartphones and laptops to smart home devices and virtual assistants, technology has undoubtedly made our lives more convenient and efficient. However, the growing reliance on technology has also given rise to a concerning trend – the overreliance on technology, which can have significant consequences for both individuals and society as a whole.One of the primary concerns with overreliance on technology is the impact it has on our cognitive abilities. As we become increasingly dependent on digital devices to store and access information, our ability to remember and process information independently has diminished. Studies have shown that individuals who rely heavily on technology for information retrieval tend to have poorer memory recall and problem-solving skills compared to those who rely more on their own cognitive abilities. This can lead to a decline in critical thinking and decision-making skills, which can have far-reaching implications in various aspects of our lives.Moreover, the constant need to be connected and the availability of instant gratification through technology can lead to a lack of focus and attention. In a world where notifications and alerts constantly demand our attention, it becomes increasingly challenging to maintain sustained concentration on tasks, whether it's at work, in school, or in our personal lives. This can result in decreased productivity, reduced academic performance, and a diminished ability to engage in deep, meaningful conversations and relationships.Another significant concern with overreliance on technology is the impact it has on our physical and mental well-being. The sedentary lifestyle associated with excessive technology use can lead to a range of health problems, including obesity, cardiovascular disease, and musculoskeletal issues. Additionally, the blue light emitted by digital screens can disrupt our sleep patterns, leading to insomnia and other sleep-related disorders, which can have detrimental effects on our overall health and well-being.Furthermore, the overreliance on technology can also have significant social and interpersonal implications. As we spend more time interacting with digital devices, we may neglect face-to-face interactions and the development of essential social skills. This can lead to a sense of isolation, loneliness, and a lack of meaningfulhuman connections, which can have a profound impact on our emotional well-being and mental health.It is important to note that technology itself is not inherently problematic; it is the overreliance and the way we choose to integrate it into our lives that can be detrimental. The key is to strike a balance and to use technology in a mindful and intentional manner, rather than allowing it to dominate and control our lives.One potential solution to address the issue of overreliance on technology is to implement digital detox practices. This may involve setting aside specific times of the day or certain days of the week where we intentionally disconnect from our digital devices and engage in more traditional, analog activities. This can help us reconnect with ourselves, our loved ones, and the world around us, while also allowing us to recharge and rejuvenate.Additionally, it is crucial to educate individuals, particularly children and young adults, on the importance of developing a healthy relationship with technology. This can involve teaching effective time management strategies, promoting physical activity and outdoor exploration, and encouraging face-to-face social interactions. By instilling these values and habits early on, we can help individuals develop a more balanced and sustainable approach to technology use.In conclusion, the overreliance on technology is a complex issue that requires a multifaceted approach. While technology has undoubtedly brought many benefits to our lives, it is essential to recognize the potential drawbacks and to take proactive steps to maintain a healthy balance. By being mindful of our technology use, prioritizing face-to-face interactions, and fostering a culture of digital well-being, we can harness the power of technology while mitigating its potential negative impacts on our cognitive abilities, physical and mental health, and social relationships.。

依靠仪器引航计划注意事项

依靠仪器引航计划注意事项

依靠仪器引航计划注意事项英文回答:Navigational planning is an essential part of any voyage, and relying on instruments for navigation requires careful attention to detail. Here are some important considerations for planning a voyage using navigational instruments:1. Familiarize yourself with the instruments: Before setting off on a voyage, it is crucial to have a thorough understanding of the navigational instruments you will be using. This includes knowing how to operate them, interpret the readings, and troubleshoot any issues that may arise. For example, if you are using a GPS system, make sure you know how to input waypoints and interpret the coordinates displayed.2. Verify the accuracy of the instruments: Regularly calibrate and verify the accuracy of your navigationalinstruments. This can be done by cross-checking with other instruments or using known landmarks. For instance, if you are using a compass, compare its readings with the known magnetic headings at various locations.3. Plan for contingencies: Despite the reliability of modern navigational instruments, it is always wise to have a backup plan in case of instrument failure. This could involve carrying paper charts, a handheld compass, or a backup GPS system. It is also important to have a good understanding of traditional navigation techniques, such as celestial navigation, as a fallback option.4. Consider environmental factors: Take into account environmental factors that may affect the accuracy of your navigational instruments. For example, magneticinterference from nearby electronic devices or metal objects can affect the readings of a compass. Similarly, poor satellite reception can impact the accuracy of GPS systems. Being aware of these factors and making necessary adjustments will help ensure accurate navigation.5. Stay updated with chart corrections: Nautical charts are constantly updated to reflect changes in water depths, navigational aids, and other important information. It is essential to stay updated with these chart corrections to avoid any navigational hazards. This can be done byregularly checking Notices to Mariners or using electronic charting systems that provide automatic updates.中文回答:导航计划是航行中不可或缺的一部分,而依靠仪器进行导航需要仔细注意细节。

智能生活让我们变笨了吗英语作文

智能生活让我们变笨了吗英语作文

智能生活让我们变笨了吗英语作文In the age of smart technology, where smartphones, voice assistants, and automated home systems have become integral parts of our daily lives, a pertinent question arises: has intelligent living made us intellectually lazy or even "dumb"? To address this, it's crucial to examine both the advantages and disadvantages that this technological advancement brings.On one hand, smart devices streamline our routines, allowing us to accomplish tasks with unprecedented efficiency. They remember our preferences, manage our schedules, and provide instant access to information, freeing up mental space for more complex cognitive activities. For instance, instead of spending time on mundane calculations, we can focus on creative problem-solving or learning new skills. This facilitation of mental workload could be seen as augmenting human intelligence rather than diminishing it.On the other hand, there's a growing concern that reliance on technology is eroding our basic abilities. With GPS navigation at our fingertips, we may lose our innatesense of direction and map reading skills. The instant gratification provided by search engines could discouragethe cultivation of critical thinking and memory retention. Moreover, social interactions mediated through screens may impair our ability to read social cues and engage in meaningful face-to-face conversations.It's a double-edged sword. While smart technology undeniably enhances productivity and convenience, it also fosters a culture of immediacy that potentially hampers our cognitive development. The key lies in finding balance—leveraging technology as a tool for enhancement without surrendering our intellectual autonomy.To conclude, the impact of smart living on our intellect is multifaceted. It's not inherently making us "dumb," butit does alter how we use our minds, sometimes in ways that warrant attention and adjustment. By staying mindful of our tech usage and actively engaging in activities that challenge our minds, we can ensure that technology enriches, rather than detracts from, our intellectual capabilities.---在智能科技时代,智能手机、语音助手及自动化家居系统已成为我们日常不可或缺的一部分,一个值得探讨的问题浮现:智慧生活是否使我们变得思维懒惰,甚至“愚蠢”?要解答这一问题,需全面审视科技进步带来的利弊。

不要担心会迷路英语作文

不要担心会迷路英语作文

不要担心会迷路英语作文Title: Never Worry about Getting Lost A Guide to Navigating Confidently。

Getting lost can be a nerve-wracking experience, especially in unfamiliar places. However, with the right strategies and mindset, you can navigate confidently and overcome any challenges that come your way. Here are some tips to help you stay on track and avoid getting lost:1. Plan Ahead: Before embarking on any journey, take some time to plan your route. Use maps, GPS, or online resources to familiarize yourself with the area you'll be navigating. Identify landmarks, major roads, and key destinations to help you stay oriented along the way.2. Stay Aware: Pay attention to your surroundings as you travel. Keep an eye out for street signs, landmarks, and other points of reference that can help you stay on course. Stay alert and observant, especially atintersections or decision points where you may need to make a turn.3. Use Technology Wisely: Modern technology offers a wealth of tools to aid navigation, from smartphone apps to GPS devices. Take advantage of these resources, but remember to use them wisely. Keep your devices charged and updated with the latest maps and software. However, don't become overly reliant on technology; always carry a backup map or directions in case of technical glitches or signal loss.4. Ask for Directions: Don't hesitate to ask for help if you're unsure of where to go. Locals, shopkeepers, and other travelers can provide valuable insights anddirections to guide you on your way. Approach people politely and respectfully, and be specific about the information you need. Most people are happy to assist a fellow traveler in need.5. Stay Calm and Flexible: If you do find yourself off course, don't panic. Take a deep breath, assess yoursurroundings, and consider your options. Look for familiar landmarks or seek out a safe place to stop and regroup. Remember that setbacks are a normal part of travel, and with patience and perseverance, you can overcome them.6. Follow Your Instincts: Trust your instincts when navigating unfamiliar territory. If a route feels unsafe or unfamiliar, trust your gut and choose an alternative path. Likewise, if you sense that you're heading in the wrong direction, don't hesitate to retrace your steps and try a different route. Your intuition can be a valuable navigational tool.7. Learn from Mistakes: If you do get lost, view it asa learning opportunity rather than a failure. Reflect on what went wrong and how you can prevent similar situations in the future. Did you misinterpret a map? Did you overlook a key landmark? Use your experience to refine your navigation skills and become a more confident traveler.In conclusion, while the prospect of getting lost may seem daunting, with the right preparation and mindset, youcan navigate any journey with confidence. By planning ahead, staying aware of your surroundings, using technology wisely, seeking help when needed, and trusting your instincts, you can overcome any navigational challenges that come your way. So go forth with confidence, knowing that you have theskills and resources to find your way, no matter where your travels take you.。

北斗导航的英文作文

北斗导航的英文作文

北斗导航的英文作文North Star Navigation is a game changer when it comes to finding your way around. It's like having a personal guide in your pocket, ready to lead you to your destination with just a few taps on your phone.With North Star Navigation, you can say goodbye to getting lost in unfamiliar places. Whether you're driving, walking, or taking public transportation, this handy tool will show you the way, complete with real-time traffic updates and alternative routes to avoid congestion.One of the best things about North Star Navigation is its user-friendly interface. You don't need to be a tech wizard to use it – just enter your destination and let the app do the rest. It's that simple!Another great feature of North Star Navigation is its offline mode. No need to worry about losing signal or data – simply download the maps you need before you head out,and you're good to go, even in the most remote areas.And if you're a frequent traveler, North Star Navigation has got you covered with its multi-language support. No matter where you are in the world, you can navigate with ease in your preferred language.In conclusion, North Star Navigation is a must-have for anyone who wants to take the stress out of getting from point A to point B. With its intuitive interface, offline capabilities, and multi-language support, it's the ultimate tool for seamless navigation wherever you go.。

过度依赖科技英语作文

过度依赖科技英语作文

过度依赖科技英语作文Title: Overdependence on Technology;In today's modern world, technology plays a crucial role in our daily lives. From smartphones to computers to smart home devices, technology has made our lives more convenient and efficient. However, there is a growing concern about the overdependence on technology and its potential negative impacts on society. In this essay, I will discuss the consequences of overreliance on technology and suggest ways to mitigate its effects.One of the major consequences of overdependence on technology is the erosion of essential life skills. With the convenience of technology at our fingertips, many people have become reliant on devices to perform basic tasks that they used to do manually. For example, spell-checking software has led to a decline in spelling and grammar proficiency, and GPS navigation systems have diminished our ability to read maps and navigate without assistance. As a result, individuals may become less self-reliant and less capable of solving problems independently. Furthermore, overdependence on technology can have negative effects on our physical and mental health. Excessive screen time, whether on smartphones, computers, or tablets, has been linked to eye strain, poor posture, and disrupted sleep patterns. In addition, constant connectivity can lead to feelings of anxiety, isolation, and addiction to social media, online gaming, or other digital platforms. This can have a detrimental impact on our well-being and overall quality of life. To address the issue of overdependence on technology, it is essential to strike a balance between the benefits of technology and the need for human connection and real-world experiences. One approach is to set limits on screen time and encourage offline activities such as outdoor recreation, socializing with friends and family, and engaging in hobbies or creative pursuits. By creating boundaries around technology use, we can reduce the negative effects of overreliance on devices and foster a healthier lifestyle.In conclusion, while technology has revolutionized the way we live and work, it is important to be mindful of the potential drawbacks of overdependence on technology. By recognizing the impact of excessive technology use on our skills, health, and well-being, we can take steps to mitigate these effects and cultivate a more balanced and fulfilling life. Let us embrace technology as a tool to enhance our lives, rather than allowing it to dominate and control our existence.。

远东美西航线(AAC)的注意事项

远东美西航线(AAC)的注意事项

摘要:随着中美贸易的增多,船东为了效益最大化,在远东美西航线上投入的船舶也越来越大。

为了能顺利完成航次任务,根据AAC(上海-宁波-洛杉矶-奥克兰-纳霍德卡港-青岛-连云港-上海)航线的特点,总朱有勤(中海国际上海分公司 上海 200090)达美国第一港前96小时(一般提前5天以上)发给美国船舶动态中心(NVMC—National Vessel Movement Center),当航行时间少于96小时,E-NOA应在离前一港之前发送,但决不能迟于抵港前24小时发送。

Marine Technology 航海技术10月31日,对从高风险港口抵达美国、加拿大港口的船舶,船舶必须在最后一个高风险港口获得《船舶无亚洲型舞毒蛾(AGM)证书》。

每年从3月1日到10月31日,美国、加拿大对抵达船舶(靠过高风险港口的船舶)甲板部分和露天结构携带“AGM”进行检查,一旦查出有“AGM”,则被查船舶将在2年内受到强制检疫并在每年的3-10月(舞毒蛾的高发期)禁止入境。

在过往两年内靠过高风险港口,但未驶往美国、加拿大港口的船舶,如果需要在3月1日到10月31日时间段内,即使不是从高风险港口驶往美国、加拿大港口的船舶,也应获得《船舶无亚洲型舞毒蛾证书》方能前往美国、加拿大港口。

也就是说只要在过去二年内靠过高风险港口,如在3月1日到10月31日时间段内去美国、加拿大,同样要预先获得《船舶无亚洲型舞毒蛾证书》因此,每年在3月1日到10月31日抵达美国、加拿大港口的船舶,必须在离开最后一个高风险港口前,向代理提出检验申请,在获得《船舶无亚洲型舞毒蛾证书》后方能前往美国、加拿大港口。

同时在航行途中,应严格按照“毒蛾检查简易指南”检查要求进行检查,尤为重要的是必须在抵达美国、加拿大港口前24-96小时至少开展一次对船舶携带毒蛾及毒蛾卵检查工作,并将检查情况记入《航海日志》。

AAC航线中主要是纳霍德卡港为高风险港口,因此宁波离港前通过代理向中国检验认证集团申请“AGM”检验,并取得《船舶无亚洲型舞毒蛾证书》(Certificate of vessel inspection for freedom from the Asian Gypsy Moth in china)以及《船舶无毒蛾检查检查表》(Checklist of inspection for AGM on board the vessel)。

有关北斗系统的英语作文

有关北斗系统的英语作文

The Beidou Navigation Satellite System, often referred to as the Chinese GPS, is a remarkable technological achievement that has not only revolutionized global navigation but also significantly enhanced Chinas position in the field of satellite technology. Its development and deployment are a testament to the countrys commitment to innovation and selfreliance in critical infrastructure.The inception of the Beidou system dates back to the 1990s, when China embarked on a journey to create its own satellite navigation system. The initial motivation was to reduce reliance on foreign systems, particularly the GPS, which was predominantly used by the United States for both civilian and military applications. The first Beidou satellite was launched in 2000, marking the beginning of a new era in Chinas space exploration and satellite technology.Over the years, the Beidou system has evolved through three phases. The first phase, known as Beidou1, provided regional coverage to China. This was followed by Beidou2, which expanded the coverage to the AsiaPacific region. The third phase, Beidou3, is the most ambitious and has successfully established a global network of satellites, offering services worldwide.One of the key features of the Beidou system is its ability to provide positioning, navigation, and timing services with high precision. It operates on a constellation of satellites that transmit signals to ground receivers, allowing users to determine their exact location. The systems accuracy has been steadily improving, and it now rivals the precision offered by otherglobal navigation systems.The Beidou systems applications are vast and varied. It plays a crucial role in transportation, where it aids in vehicle tracking and route optimization. In agriculture, it helps in the precise management of farm machinery and crop monitoring. The system also supports search and rescue operations, disaster management, and even contributes to the field of smart cities by enabling the Internet of Things IoT devices to communicate more effectively.An interesting aspect of the Beidou system is its integration with other technologies. For instance, it works in tandem with the European Galileo system, enhancing the overall performance of both systems. This collaboration is a prime example of how international cooperation can lead to technological advancements that benefit all parties involved.Moreover, the Beidou system has been instrumental in Chinas Belt and Road Initiative, providing a reliable navigation solution for countries along the trade routes. This has not only facilitated smoother trade but also strengthened Chinas diplomatic ties with these nations.The development of the Beidou system has also spurred a domestic industry around satellite technology. Numerous Chinese companies have emerged, offering products and services related to the system, from satellite receivers to software applications. This has created jobs and contributed to the countrys economic growth.However, the journey of the Beidou system has not been without challenges. The system has faced technical hurdles, international competition, and the need for continuous innovation to stay ahead. Yet, Chinas perseverance and investment in research and development have allowed the system to overcome these obstacles and establish itself as a global player in the satellite navigation industry.In conclusion, the Beidou Navigation Satellite System is a shining example of Chinas technological prowess and its ability to create and sustain a sophisticated global navigation system. It has transformed various sectors, enhanced international cooperation, and positioned China as a leader in satellite technology. As the system continues to evolve, it holds the promise of even greater achievements and contributions to the global community.。

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There is much interest in the issue of how to design computer applications to support the tasks of finding and selecting consumer products (Guttman, Moukas, & Maes, 1998). This interest has been driven by the perceived potential impact of on-line electronic commerce (e-commerce) on the consumer market. However, although much effort has been dedicated to designing and implementing new systems for representing shopping sites and products, relatively little empirical work has been aimed at determining the psychological consequences of these systems. Without a more comprehensive understanding of the properties of the representations used in ecommerce, little can be predicted about their effectiveness as media for selling products. An issue of particular interest concerns the consequences on navigation and memory of the use of virtual reality representations that model the structure of a physical commercial environment. Current virtual reality sites are based on a range of technologies. Two that illustrate the diversity of these technologies are the Virtual Reality Modeling Language (VRML) and QuickTime Virtual Reality (QTVR). They use either polygon-rendered virtual environments (VRML) or networks of interlinked photopanoramic scenes (QTVR). Both use a nonimmersive 2D display to give the user the visual impression of moving through a 3D space (cf., systems for stereopsis, Thimbleby, 1997). These technologies appear to offer a means of constructing compelling and easy-to-use e-commerce environments. Moreover, it might be argued that people will make more use of on-line commercial sites if these sites enable a style of interaction that builds on that experienced in real-world shops. Wann and MonWilliams (1996) however, warned against assuming that virtual reality
Address correspondence to Andrew Howes, School of Psychology, Cardiff University, P. 0. Box 901, Cardiff, CFI 3YG, Wales. United Kingdom; . HUMAN FACTORS, Vol. 43, No. 2, Summer 2001, pp. 239-254. Copyright 0 2001, Human Factors and Ergonomics Society. All rights reserved.
Incidental Memory and Navigation in Panoramic Virtual Reality for Electronic Commerce
Andrew Howes, Gareth E. Miles, Stephen J. Payne, Christabel D. Mitchell, and Anthony J. Davies, Cardiff University, Cardiff, Wales
240
Summer 2001 - Human Factors
ቤተ መጻሕፍቲ ባይዱ
representations will be suitable for all tasks. Guttman et al. (1998) claimed that the best systems for e-commerce are those that make most use of the strength of computers as tools for retrieving sets of products that match specified criteria. Indeed, there are no magic bullets in human-computer interaction; representations need to be carefully selected to fit the particular task characteristics. In e-commerce a range of representations is emerging to support different aspects of the commercial process. Miles, Howes, and Davies (2000) reviewed a number of these representations. For example, systems have been designed to support auction-style negotiation of price and product comparison. There are also electronic sales assistants, which attempt to guide customers through the decision-making process. Sites based on virtual reality technologies form only a small proportion of the currently available sites. For what reasons, then, might we believe that virtual reality representations could be beneficial for e-commerce? We consider two answers to this question. The first answer concerns the ease of navigating virtual environments; the second concerns what people remember about a visit to an e-commerce site. People who are familiar with navigating the real world may find it easier to navigate metaphoric (i.e., virtual reality) representations rather than abstract hypertext representations. Ruddle, Payne, and Jones (1997) demonstrated that people display a pattern of learning in virtual reality computer-based environments similar to that which they display in the real world. For a novice, the effects of moving forward through a virtual environment are clear from the metaphor, whereas the consequences of following a hyperlink (e.g., whether or not the action is reversible) may seem relatively opaque. Similarly, users of virtual environments should know what to expect when they pan through 3600. Some research has attempted to expose the consequences of using spatial metaphors in hypertext environments. For example, advantage is known to derive from embellishing hypertext with a 2D spatial metaphor (Hammond & Allinson, 1989; Kim, 1997; Kim & Hirtle, 1995). Kim provided empirical evidence that metaphors such as using an "escalator" for links that take a user back up the site hierarchy
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