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毕业论文(设计)外文文献翻译及原文

毕业论文(设计)外文文献翻译及原文

金融体制、融资约束与投资——来自OECD的实证分析R.SemenovDepartment of Economics,University of Nijmegen,Nijmegen(荷兰内梅亨大学,经济学院)这篇论文考查了OECD的11个国家中现金流量对企业投资的影响.我们发现不同国家之间投资对企业内部可获取资金的敏感性具有显著差异,并且银企之间具有明显的紧密关系的国家的敏感性比银企之间具有公平关系的国家的低.同时,我们发现融资约束与整体金融发展指标不存在关系.我们的结论与资本市场信息和激励问题对企业投资具有重要作用这种观点一致,并且紧密的银企关系会减少这些问题从而增加企业获取外部融资的渠道。

一、引言各个国家的企业在显著不同的金融体制下运行。

金融发展水平的差别(例如,相对GDP的信用额度和相对GDP的相应股票市场的资本化程度),在所有者和管理者关系、企业和债权人的模式中,企业控制的市场活动水平可以很好地被记录.在完美资本市场,对于具有正的净现值投资机会的企业将一直获得资金。

然而,经济理论表明市场摩擦,诸如信息不对称和激励问题会使获得外部资本更加昂贵,并且具有盈利投资机会的企业不一定能够获取所需资本.这表明融资要素,例如内部产生资金数量、新债务和权益的可得性,共同决定了企业的投资决策.现今已经有大量考查外部资金可得性对投资决策的影响的实证资料(可参考,例如Fazzari(1998)、 Hoshi(1991)、 Chapman(1996)、Samuel(1998)).大多数研究结果表明金融变量例如现金流量有助于解释企业的投资水平。

这项研究结果解释表明企业投资受限于外部资金的可得性。

很多模型强调运行正常的金融中介和金融市场有助于改善信息不对称和交易成本,减缓不对称问题,从而促使储蓄资金投着长期和高回报的项目,并且提高资源的有效配置(参看Levine(1997)的评论文章)。

因而我们预期用于更加发达的金融体制的国家的企业将更容易获得外部融资.几位学者已经指出建立企业和金融中介机构可进一步缓解金融市场摩擦。

毕业设计论文外文文献翻译

毕业设计论文外文文献翻译

毕业设计(论文)外文文献翻译院系:财务与会计学院年级专业:201*级财务管理姓名:学号:132148***附件: 财务风险管理【Abstract】Although financial risk has increased significantly in recent years risk and risk management are not contemporary issues。

The result of increasingly global markets is that risk may originate with events thousands of miles away that have nothing to do with the domestic market。

Information is available instantaneously which means that change and subsequent market reactions occur very quickly。

The economic climate and markets can be affected very quickly by changes in exchange rates interest rates and commodity prices。

Counterparties can rapidly become problematic。

As a result it is important to ensure financial risks are identified and managed appropriately. Preparation is a key component of risk management。

【Key Words】Financial risk,Risk management,YieldsI. Financial risks arising1.1What Is Risk1.1.1The concept of riskRisk provides the basis for opportunity. The terms risk and exposure have subtle differences in their meaning. Risk refers to the probability of loss while exposure is the possibility of loss although they are often used interchangeably。

毕业设计论文中英文翻译要求

毕业设计论文中英文翻译要求

毕业设计论文中英文翻译要求Graduation Thesis Translation RequirementsEnglish translation of Graduation Thesis:1. Accuracy: The English translation of the Graduation Thesis should accurately reflect the content and meaning of the original Chinese text. It should convey the same ideas and arguments as presented in the original text.2. Clarity: The translation should be clear and easy to understand. The language used should be appropriate and the sentences should be well-structured.3. Grammar and Syntax: The translation should follow the rules of English grammar and syntax. There should be no grammatical errors or awkward sentence constructions.4. Vocabulary: The translation should make use of appropriate vocabulary that is relevant to the topic of the Graduation Thesis. Technical terms and concepts should be accurately translated.5. Style: The translation should maintain the academic style and tone of the original Chinese text. It should use formal language and avoid colloquial or informal expressions.6. References: If the Graduation Thesis includes citations or references, the English translation should accurately reflectthese citations and references. The formatting of citations and references should follow the appropriate style guide.7. Proofreading: The English translation should be thoroughly proofread to ensure there are no spelling or punctuation errors. It should also be reviewed for any inconsistencies or inaccuracies.Minimum word count: The English translation of the Graduation Thesis should be at least 1200 words. This requirement ensures that the translation adequately captures the main points and arguments of the original text.It is important to note that there may be specific guidelines or requirements provided by your academic institution or supervisor for the translation of your Graduation Thesis. Please consult these guidelines and follow them accordingly.。

毕业设计外文文献翻译范文

毕业设计外文文献翻译范文

毕业设计外文文献翻译专业学生姓名班级学号指导教师优集学院外文资料名称:Knowledge-Based Engineeri--ng Design Methodology外文资料出处:Int.J.Engng Ed.Vol.16.No.1附件: 1.外文资料翻译译文2.外文原文基于知识工程(KBE)设计方法D. E. CALKINS1.背景复杂系统的发展需要很多工程和管理方面的知识、决策,它要满足很多竞争性的要求。

设计被认为是决定产品最终形态、成本、可靠性、市场接受程度的首要因素。

高级别的工程设计和分析过程(概念设计阶段)特别重要,因为大多数的生命周期成本和整体系统的质量都在这个阶段。

产品成本的压缩最可能发生在产品设计的最初阶段。

整个生命周期阶段大约百分之七十的成本花费在概念设计阶段结束时,缩短设计周期的关键是缩短概念设计阶段,这样同时也减少了工程的重新设计工作量。

工程权衡过程中采用良好的估计和非正式的启发进行概念设计。

传统CAD工具对概念设计阶段的支持非常有限。

有必要,进行涉及多个学科的交流合作来快速进行设计分析(包括性能,成本,可靠性等)。

最后,必须能够管理大量的特定领域的知识。

解决方案是在概念设计阶段包含进更过资源,通过消除重新设计来缩短整个产品的时间。

所有这些因素都主张采取综合设计工具和环境,以在早期的综合设计阶段提供帮助。

这种集成设计工具能够使由不同学科的工程师、设计者在面对复杂的需求和约束时能够对设计意图达成共识。

那个设计工具可以让设计团队研究在更高级别上的更多配置细节。

问题就是架构一个设计工具,以满足所有这些要求。

2.虚拟(数字)原型模型现在需要是一种代表产品设计为得到一将允许一产品的早发展和评价的真实事实上原型的过程的方式。

虚拟样机将取代传统的物理样机,并允许设计工程师,研究“假设”的情况,同时反复更新他们的设计。

真正的虚拟原型,不仅代表形状和形式,即几何形状,它也代表如重量,材料,性能和制造工艺的非几何属性。

城市景观规划设计毕业论文中英文资料外文翻译文献

城市景观规划设计毕业论文中英文资料外文翻译文献
城市景观规划设计 中英文资料外文翻译文献Title:The Poetics of City and Nature: Toward a New Aesthetic for Urban DesignJournal Issue:Places 61Author:Spirn Anne WhistonPublication Date:10-01-1989Publication Info:Places College of Environmental Design UC BerkeleyCitation:Spirn Anne Whiston. 1989. The Poetics of City and Nature: Toward a NewAesthetic for UrbanDesign. Places 61 82.Keywords:places placemaking architecture environment landscape urban designpublic realm planning design aesthetic poetics Anne Whiston SpirnThe city has been compared to a poem a sculpture a machine. But the cityis more than a textand more than an artistic or technological. It is a placewhere natural forces pulse and millions of people live —thinkingfeelingdreamingdoing. An aesthetic of urban design must thereforebe rooted in the normal processes o

本科毕业设计外文文献翻译

本科毕业设计外文文献翻译

(Shear wall st ructural design ofh igh-lev el fr ameworkWu Jiche ngAbstract : In t his pape r the basic c oncepts of man pow er from th e fra me sh ear w all str uc ture, analy sis of the struct ur al des ign of th e c ont ent of t he fr ame she ar wall, in cludi ng the seism ic wa ll she ar spa本科毕业设计外文文献翻译学校代码: 10128学 号:题 目:Shear wall structural design of high-level framework 学生姓名: 学 院:土木工程学院 系 别:建筑工程系 专 业:土木工程专业(建筑工程方向) 班 级:土木08-(5)班 指导教师: (副教授)nratiodesign, and a concretestructure in themost co mmonly usedframe shear wallstructurethedesign of p oints to note.Keywords: concrete; frameshearwall structure;high-risebuildingsThe wall is amodern high-rise buildings is an impo rtant buildingcontent, the size of theframe shear wall must comply with building regulations. The principle is that the largersizebut the thicknessmust besmaller geometric featuresshouldbe presented to the plate,the force is close to cylindrical.The wall shear wa ll structure is a flatcomponent. Itsexposure to the force along the plane level of therole ofshear and moment, must also take intoaccountthe vertical pressure.Operate under thecombined action ofbending moments and axial force andshear forcebythe cantilever deep beam under the action of the force levelto loo kinto the bottom mounted on the basis of. Shearwall isdividedinto a whole walland theassociated shear wall in theactual project,a wholewallfor exampl e, such as generalhousingconstruction in the gableor fish bone structure filmwalls and small openingswall.Coupled Shear walls are connected bythecoupling beam shear wall.Butbecause thegeneralcoupling beamstiffness is less thanthe wall stiffnessof the limbs,so. Walllimb aloneis obvious.The central beam of theinflection pointtopay attentionto thewall pressure than the limits of the limb axis. Will forma shortwide beams,widecolumn wall limbshear wall openings toolarge component atbothen ds with just the domain of variable cross-section ro din the internalforcesunder theactionof many Walllimb inflection point Therefore, the calcula tions and construction shouldAccordingtoapproximate the framestructure to consider.The designof shear walls shouldbe based on the characteristics of avariety ofwall itself,and differentmechanical ch aracteristicsand requirements,wall oftheinternalforcedistribution and failuremodes of specific and comprehensive consideration of the design reinforcement and structural measures. Frame shear wall structure design is to consider the structure of the overall analysis for both directionsofthehorizontal and verticaleffects. Obtain theinternal force is required in accordancewiththe bias or partial pull normal section forcecalculation.The wall structure oftheframe shear wall structural design of the content frame high-rise buildings, in the actual projectintheuse of themost seismic walls have sufficient quantitiesto meet thelimitsof the layer displacement, the location isrelatively flexible. Seismic wall for continuous layout,full-length through.Should bedesigned to avoid the wall mutations in limb length and alignment is notupand down the hole. The sametime.The inside of the hole marginscolumnshould not belessthan300mm inordertoguaranteethelengthof the column as the edgeof the component and constraint edgecomponents.Thebi-direc tional lateral force resisting structural form of vertical andhorizontalwallconnected.Each other as the affinityof the shear wall. For one, two seismic frame she ar walls,even beam highratio should notgreaterthan 5 and a height of not less than400mm.Midline columnand beams,wall midline shouldnotbe greater tha nthe columnwidthof1/4,in order toreduce thetorsional effect of the seismicaction onthecolumn.Otherwisecan be taken tostrengthen thestirrupratio inthe column tomake up.If theshear wall shearspan thanthe big two. Eventhe beamcro ss-height ratiogreaterthan 2.5, then the design pressure of thecut shouldnotmakeabig 0.2. However, if the shearwallshear spanratioof less than two couplingbeams span of less than 2.5, then the shear compres sion ratiois notgreater than 0.15. Theother hand,the bottom ofthe frame shear wallstructure to enhance thedesign should notbe less than200mmand notlessthanstorey 1/16,otherpartsshouldnot be less than 160mm and not less thanstorey 1/20. Aroundthe wall of the frame shear wall structure shouldbe set to the beam or dark beamand the side columntoform a border. Horizontal distributionofshear walls can from the shear effect,this design when building higher longeror framestructure reinforcement should be appropriatelyincreased, especially in the sensitiveparts of the beam position or temperature, stiffnesschange is bestappropriately increased, thenconsideration shouldbe givento the wallverticalreinforcement,because it is mainly from the bending effect, andtake in some multi-storeyshearwall structurereinforcedreinforcement rate -likelessconstrained edgeofthecomponent or components reinforcement of theedge component.References: [1 sad Hayashi,He Yaming. On the shortshear wall high-rise buildingdesign [J].Keyuan, 2008, (O2).高层框架剪力墙结构设计吴继成摘要: 本文从框架剪力墙结构设计的基本概念人手, 分析了框架剪力墙的构造设计内容, 包括抗震墙、剪跨比等的设计, 并出混凝土结构中最常用的框架剪力墙结构设计的注意要点。

毕业设计论文中英文翻译要求(最新)

毕业设计论文中英文翻译要求(最新)

附件1(毕业设计一)材料科学与工程学院毕业实习环节外文翻译要求一、翻译论文的选择:1、与自己毕业设计相关的外文参考文献2、该译文可以作为设计论文中文献综述中的部分内容;3、原则上选取的英语原文不超过5页。

二、译文结构内容1、作者,英文原文题目,期刊名称,卷期号,年份,起止页码,2、文章题目,作者(保持英文,不需翻译),作者单位(英文不变)3、摘要,关键词4、正文部分:引言,试验过程,结果与讨论,结论,参考文献(保持原文状态)5、译文中的图标需要翻译,图可以复印后粘贴或扫描插入三、译文和原文统一装订在一起,独立与毕业论文一起上交四、几点附属说明1 文章所在期刊的期刊名及相关信息不要翻译。

2 文章的作者,作者的单位,地址,下注的通讯作者的情况,参考文献不要翻译。

3文章的题目,摘要,关键词,及正文都要按照原文的顺序来翻译。

4文章中图表翻译示例如下:此为翻译前的表格:此为翻译后的表格:表1 微波和常规方法加工的粉体金属样品的性能Table 1 Properties of microwave and conventionally processedpowdered metal samplesMW 代表微波烧结;conv代表常规方法。

大部分微波烧结的样品的断裂模量比常规方法烧结的要高。

许多微波烧结的样品的密度也是高于常规方法烧成的样品。

MW, microwave processed; conv., conventionally processed. Themodulus of rupture(MOR) of most microwave-processed samples ishigher than that of the conventional samples. The densities of manymicrowave-processed samples are also higher than those ofconventional samples.即表头和注释中英文都要。

毕业设计论文 外文文献翻译

毕业设计论文 外文文献翻译

毕业设计(论文)外文参考文献翻译计算机科学与信息工程系系(院)2008 届题目企业即时通Instant Messaging for Enterprises课题类型技术开发课题来源自选学生姓名许帅专业班级 04计算机科学与技术指导老师王占中职称工程师完成日期:2008年4 月 6 日目录I NSTANT M ESSAGING FOR E NTERPRISE (1)1. Tips (1)2. Introduction (1)3. First things first (2)4.The While-Accept loop (4)5. Per-Thread class (6)6. The Client class (7)企业即时通 (9)1.提示 (9)2.简介 (9)3.首先第一件事 (10)4.监听循环 (11)5.单线程类 (13)6.用户端类 (14)Instant Messaging for Enterprise1. TipsIf Java is, in fact, yet another computer programming language, you may question why it is so important and why it is being promoted as a revolutionary step in computer programming. The answer isn’t immediately obvious if you’re coming from a tr aditional programming perspective. Although Java is very useful for solving traditional standalone programming problems, it is also important because it will solve programming problems on the World Wide Web. What is the Web?The Web can seem a bit of a mys tery at first, with all this talk of “surfing,”“presence,” and “home pages.” It’s helpful to step back and see what it really is, but to do this you must understand client/server systems, another aspect of computing that is full of confusing issues. The primary idea of a client/server system is that you have a central repository of information,some kind of data, often in a database。

本科毕业论文文献综述及英文翻译撰写要求与格式规范

本科毕业论文文献综述及英文翻译撰写要求与格式规范

本科毕业论文(设计)文献综述和外文翻译撰写要求与格式规范一、毕业论文(设计)文献综述(一)毕业论文(设计)文献综述的内容要求1.封面:由学校统一设计,普通A4纸打印即可。

2.正文综述正文部分需要阐述所选课题在相应学科领域中的发展进程和研究方向,特别是近年来的发展趋势和最新成果。

通过与中外研究成果的比较和评论,说明自己的选题是符合当前的研究方向并有所进展,或采用了当前的最新技术并有所改进,目的是使读者进一步了解本课题的意义。

文中的用语、图纸、表格、插图应规范、准确,量和单位的使用必须符合国家标准规定,不得使用已废弃的单位,如:高斯(G和Gg)、亩、克、分子浓度(M)、当量能度(N)等。

量和单位用法定符号表示。

引用他人资料要有标注。

文献综述字数在3000字以上。

正文前须附300字左右中文摘要,末尾须附参考文献。

列出的参考文献限于作者直接阅读过的、最主要的且一般要求发表在正式出版物上的文献。

参考文献的著录按在文章中出现的先后顺序编号。

期刊类文献书写方法:[序号]作者(不超过3人,多者用等或etal表示).题(篇)名[J].刊名,出版年,卷次(期次):起止页次.图书类文献书写方法:[序号]作者.书名[M].版本.出版地:出版者,出版年:起止页次.论文集类文献书写方法:[序号]作者.篇名[C].论文集名.出版地:出版者,出版年:起止页次.学位论文类书写方法:[序号]作者.篇名[D].出版地:单位名称,年份.电子文献类书写方法:[序号]主要责任者. 题名:其他题名信息[文献类型标志/文献载体标志]出版地:出版者,出版年(更新或修改日期)[引用日期].获取和访问途径.参考文献应在10篇以上。

(二)毕业论文(设计)文献综述撰写与装订的格式规范第一部分:封面1.封面:由学校统一设计。

第二部分:文献综述主题1.中文摘要与关键词摘要标题(五号,宋体,顶格,加粗)摘要内容(五号,宋体)关键词标题(五号,宋体,顶格,加粗)关健词内容(五号,宋体,词间用分号隔开)2.正文标题标题最多分四级。

毕业设计(论文)外文翻译

毕业设计(论文)外文翻译

华南理工大学广州学院本科生毕业设计(论文)翻译外文原文名Agency Cost under the Restriction of Free Cash Flow中文译名自由现金流量的限制下的代理成本学院管理学院专业班级会计学3班学生姓名陈洁玉学生学号200930191100指导教师余勍讲师填写日期2015年5月11日外文原文版出处:译文成绩:指导教师(导师组长)签名:译文:自由现金流量的限制下的代理成本摘要代理成本理论是资本结构理论的一个重要分支。

自由现金流代理成本有显着的影响。

在这两个领域相结合的研究,将有助于建立和扩大理论体系。

代理成本理论基础上,本研究首先分类自由现金流以及统计方法的特点。

此外,投资自由现金流代理成本的存在证明了模型。

自由现金流代理成本理论引入限制,分析表明,它会改变代理成本,进而将影响代理成本和资本结构之间的关系,最后,都会影响到最优资本结构点,以保持平衡。

具体地说,自由现金流增加,相应地,债务比例会降低。

关键词:资本结构,现金流,代理成本,非金钱利益1、介绍代理成本理论,金融契约理论,信号模型和新的啄食顺序理论,新的资本结构理论的主要分支。

财务con-道的理论侧重于限制股东的合同行为,解决股东和债权人之间的冲突。

信令模式和新的啄食顺序理论中心解决投资者和管理者之间的冲突。

这两种类型的冲突是在商业组织中的主要冲突。

代理成本理论认为,如何达到平衡这两种类型的冲突,资本结构是如何形成的,这是比前两次在一定程度上更多的理论更全面。

……Agency Cost under the Restriction of Free Cash FlowAbstractAgency cost theory is an important branch of capital structural theory. Free cash flow has significant impact on agency cost. The combination of research on these two fields would help to build and extend the theoretical system. Based on agency cost theory, the present study firstly categorized the characteristics of free cash flow as well as the statistical methodologies. Furthermore, the existence of investing free cash flow in agency cost was proved by a model. Then free cash flow was introduced into agency cost theory as restriction, the analysis shows that it will change agency cost, in turn, will have an impact on the relationship between agency cost and capital structure, finally, will influence the optimal capital structure point to maintain the equilibrium. Concretely, with the increasing free cash flow, correspondingly, debt proportion will decrease.Keywords:Capital Structure,Free Cash Flow,Agency Cost,Non-Pecuniary Benefit1. IntroductionAgency cost theory, financial contract theory, signaling model and new pecking order theory are the main branches of new capital structure theory. Financial con-tract theory focuses on restricting stockholders’ behavior by contract and solving the conflict between stockholders and creditors. Signaling model and new pecking order theory center on solving the conflict between investors and managers. These two types of conflict are the main conflict in business organizations. Agency cost theory considers how equilibrium is reached in both types of conflict and how capital structure is formed, which is more theory is more comprehensive than the previous two to some degree.……。

外文文献翻译范例

外文文献翻译范例
正如建筑师和工程师Bruce Graham,Fazlur Khan of Skidmore, Owings and Merrill.(SOM)的芝加哥办公室设计,结构为(225 x为一整体225英尺)一个“绑定圆管状造型”的九个方面的75英尺广场系统,嵌装在一个深色玻璃幕墙。五十层以上,有的就离开广场的塔上升到创建更小的地板加强板和独特的剪影。
StatusComplete
Type:Office
Location:Hong Kong
Construction started:18 April 1985
Completed:1990
Opening:17 May 1990
HeightAntenna spire:367.4 m (1,205.4 ft)
2011年6月8日
外文文献翻译(译成中文1000字左右):
【主要阅读文献不少于5篇,译文后附注文献信息,包括:作者、书名(或论文题目)、出 版 社(或刊物名称)、出版时间(或刊号)、页码。提供所译外文资料附件(印刷类含封面、封底、目录、翻译部分的复印件等,网站类的请附网址及原文)
原文网址:/TALLEST_TOWERS/t_sears.htm
译文
建筑师:Bruce Graham, design partner, Skidmore, Owings and Merrill
地点:Chicago
甲方:Sears Roebuck and Company
工程师:Fazlur Khan of Skidmore, Owings and Merrill.项目年份:2008
香港1985年4月18日开工建设1990年完成1990年5月17日开幕高度天线尖顶三百六十七点四米2418英尺屋顶三百一十五点米10335英尺顶层二百八十八点二米九百四十五点五英尺技术细节地上楼层数724层楼建筑面积一十三点五万平方米1450000平方英尺电梯数45由奥的斯电梯公司生产的设计与施工主要承建商香港建设控股有限公司引文需要熊谷组香港贝聿铭建筑师事务所建筑师事务所谢尔曼西贡有限公司sl的托马斯博阿达莱斯利罗伯逊结构工程师协会rllp参考文献对中国塔简称中银大厦银行是中环香港最知名的摩天大楼之一

毕业设计论文外文文献翻译智能交通信号灯控制中英文对照

毕业设计论文外文文献翻译智能交通信号灯控制中英文对照

英语原文Intelligent Traffic Light Controlby Marco Wiering The topic I picked for our community project was traffic lights. In a community, people need stop signs and traffic lights to slow down drivers from going too fast. If there were no traffic lights or stop signs, people’s lives would be in danger from drivers going too fast.The urban traffic trends towards the saturation, the rate of increase of the road of big city far lags behind rate of increase of the car.The urban passenger traffic has already become the main part of city traffic day by day and it has used about 80% of the area of road of center district. With the increase of population and industry activity, people's traffic is more and more frequent, which is unavoidable. What means of transportation people adopt produces pressure completely different to city traffic. According to calculating, if it is 1 to adopt the area of road that the public transport needs, bike needs 5-7, car needs 15-25, even to walk is 3 times more than to take public transits. So only by building road can't solve the city traffic problem finally yet. Every large city of the world increases the traffic policy to the first place of the question.For example,according to calculating, when the automobile owning amount of Shanghai reaches 800,000 (outside cars count separately ), if it distributes still as now for example: center district accounts for great proportion, even when several loop-lines and arterial highways have been built up , the traffic cannot be improved more than before and the situation might be even worse. So the traffic policy Shanghai must adopt , or called traffic strategy is that have priority to develop public passenger traffic of city, narrow the scope of using of the bicycle progressively , control the scale of growth of the car traffic in the center district, limit the development of the motorcycle strictly.There are more municipals project under construction in big city. the influence on the traffic is greater.Municipal infrastructure construction is originally a good thing of alleviating the traffic, but in the course of constructing, it unavoidably influence the local traffic. Some road sections are blocked, some change into an one-way lane, thus the vehicle can only take a devious route . The construction makes the road very narrow, forming the bottleneck, which seriously influence the car flow.When having stop signs and traffic lights, people have a tendency to drive slower andlook out for people walking in the middle of streets. To put a traffic light or a stop sign in a community, it takes a lot of work and planning from the community and the city to put one in. It is not cheap to do it either. The community first needs to take a petition around to everyone in the community and have them sign so they can take it to the board when the next city council meeting is. A couple residents will present it to the board, and they will decide weather or not to put it in or not. If not put in a lot of residents might be mad and bad things could happened to that part of the city.When the planning of putting traffic lights and stop signs, you should look at the subdivision plan and figure out where all the buildings and schools are for the protection of students walking and riding home from school. In our plan that we have made, we will need traffic lights next to the school, so people will look out for the students going home. We will need a stop sign next to the park incase kids run out in the street. This will help the protection of the kids having fun. Will need a traffic light separating the mall and the store. This will be the busiest part of the town with people going to the mall and the store. And finally there will need to be a stop sign at the end of the streets so people don’t drive too fast and get in a big accident. If this is down everyone will be safe driving, walking, or riding their bikes.In putting in a traffic light, it takes a lot of planning and money to complete it. A traffic light cost around $40,000 to $125,000 and sometimes more depending on the location. If a business goes in and a traffic light needs to go in, the business or businesses will have to pay some money to pay for it to make sure everyone is safe going from and to that business. Also if there is too many accidents in one particular place in a city, a traffic light will go in to safe people from getting a severe accident and ending their life and maybe someone else’s.The reason I picked this part of our community development report was that traffic is a very important part of a city. If not for traffic lights and stop signs, people’s lives would be in danger every time they walked out their doors. People will be driving extremely fast and people will be hit just trying to have fun with their friends. So having traffic lights and stop signs this will prevent all this from happening.Traffic in a city is very much affected by traffic light controllers. When waiting for a traffic light, the driver looses time and the car uses fuel. Hence, reducing waiting times before traffic lights can save our European society billions of Euros annually. To make traffic light controllers more intelligent, we exploit the emergence of novel technologies such as communication networks and sensor networks, as well as the use of more sophisticated algorithms for setting traffic lights. Intelligent traffic light control does not only mean thattraffic lights are set in order to minimize waiting times of road users, but also that road users receive information about how to drive through a city in order to minimize their waiting times. This means that we are coping with a complex multi-agent system, where communication and coordination play essential roles. Our research has led to a novel system in which traffic light controllers and the behaviour of car drivers are optimized using machine-learning methods.Our idea of setting a traffic light is as follows. Suppose there are a number of cars with their destination address standing before a crossing. All cars communicate to the traffic light their specific place in the queue and their destination address. Now the traffic light has to decide which option (ie, which lanes are to be put on green) is optimal to minimize the long-term average waiting time until all cars have arrived at their destination address. The learning traffic light controllers solve this problem by estimating how long it would take for a car to arrive at its destination address (for which the car may need to pass many different traffic lights) when currently the light would be put on green, and how long it would take if the light would be put on red. The difference between the waiting time for red and the waiting time for green is the gain for the car. Now the traffic light controllers set the lights in such a way to maximize the average gain of all cars standing before the crossing. To estimate the waiting times, we use 'reinforcement learning' which keeps track of the waiting times of individual cars and uses a smart way to compute the long term average waiting times using dynamic programming algorithms. One nice feature is that the system is very fair; it never lets one car wait for a very long time, since then its gain of setting its own light to green becomes very large, and the optimal decision of the traffic light will set his light to green. Furthermore, since we estimate waiting times before traffic lights until the destination of the road user has been reached, the road user can use this information to choose to which next traffic light to go, thereby improving its driving behaviour through a city. Note that we solve the traffic light control problem by using a distributed multi-agent system, where cooperation and coordination are done by communication, learning, and voting mechanisms. To allow for green waves during extremely busy situations, we combine our algorithm with a special bucket algorithm which propagates gains from one traffic light to the next one, inducing stronger voting on the next traffic controller option.We have implemented the 'Green Light District', a traffic simulator in Java in which infrastructures can be edited easily by using the mouse, and different levels of road usage can be simulated. A large number of fixed and learning traffic light controllers have already been tested in the simulator and the resulting average waiting times of cars have been plotted and compared. The results indicate that the learning controllers can reduce average waiting timeswith at least 10% in semi-busy traffic situations, and even much more when high congestion of the traffic occurs.We are currently studying the behaviour of the learning traffic light controllers on many different infrastructures in our simulator. We are also planning to cooperate with other institutes and companies in the Netherlands to apply our system to real world traffic situations. For this, modern technologies such as communicating networks can be brought to use on a very large scale, making the necessary communication between road users and traffic lights possible.中文翻译:智能交通信号灯控制马克·威宁我所选择的社区项目主题是交通灯。

三维建模毕业论文英文文献翻译

三维建模毕业论文英文文献翻译

毕业设计(论文)文献翻译Constructing Rules and Scheduling Technology for 3DBuilding ModelsZhengwei SUI, Lun WU, Jingnong WENG, Xing LIN, Xiaolu JIAbstract3D models have become important form of geographic data beyond conventional 2D geospatial data. Buildings are important marks for human to identify their environments, because they are close with human life, particularly in the urban areas. Geographic information can be expressed in a more intuitive and effective manner with architectural models being modeled and visualized in a virtual 3D environment. Architectural model data features with huge data volume, high complexity, non-uniform rules and so on. Hence, the cost of constructing large-scale scenes is high. Meanwhile, computers are lack of processing capacity upon a large number ofmodel data. Therefore, resolving the conflicts between limited processing capacity of computer and massive data of model is valuable. By investigating the characteristics of buildings and the regular changes of viewpoint in virtual 3D environment, this article introduces several constructing rules and scheduling techniques for 3D constructing of buildings, aiming at the reduction of data volume and complexity of model and thus improving computers’ efficiency at sc heduling large amount of architectural models. In order to evaluate the efficiency of proposed constructing rules and scheduling technology listed in the above text, the authors carry out a case study by 3D constructing the campus of Peking University using the proposed method and the traditional method. The two results are then examined and compared from aspects of model data volume, model factuality, speed of model loading, average responding time during visualization, compatibility and reusability in 3D geo-visualization platforms: China Star, one China’s own platform for 3D global GIS manufactured by the authors of this paper. The result of comparison reveals that models built by the proposed methods are much better than those built using traditional methods. For the constructing of building objects in large-scale scenes, the proposed methods can not only reduce the complexity and amount of model data remarkably, but can also improving computers’ efficiency.Keywords:Constructing rules, Model scheduling, 3D buildingsI. INTRODUCTIONIn recent years, with the development of 3D GIS (Geographical Information System) software like Google Earth, Skyline, NASA World Wind, large-scale 3D building models with regional characteristics have become important form of geographic data beyond conventional 2D geospatial data, like multi-resolution remote sensing images and vector data [1].Compared to traditional 2D representation, geographic information can be expressed in a more intuitive and effective manner with architectural models being modeled and visualized in a virtual 3D environment. 3D representation and visualization provides better visual effect and vivid urban geographic information, and thus plays an important role in people's perceptions of their environment. Meanwhile, the 3D building data is also of great significance for the construction of digital cities.But how to efficiently visualize thousands of 3D building models in a virtual 3D environment is not a trivial question. The most difficult part of the question is the conflicts between limited processing capacity of computer and massive volume of model data, particularly in the procedure of model rendering. Taking the 3D modeling of a city for the example using traditional 3D modeling method, suppose there are 100 000 buildings to model in the urban area and the average size of model data for eachbuilding is roughly 10 M. So the total data volume of building models in the city could reach a TB level. However, the capacity of ordinary computer memory is only in the GB scale. Based on this concern, the authors proposed the scheduling technology for large-scale 3D buildings models in aspects of model loading and rendering. Due to the lack of building constructing rules and standard, models of buildings vary in aspects of constructing methods, textures collection and model data volume, especially in aspects of model reusability and factuality. Such a large amount of data without uniform constructing rules becomes a huge challenge for data storage, processing and visualization in computers. It also brings the problem of incompatibility among different 3D GIS systems.After years of research in GIS (Geographic Information System), people have accumulated a number of ways to solve the above problems [3]. However in virtual 3D environment, because of the difference in data organization and manners of human computer interaction (HCI), we need to apply a new standardized method of modeling and scheduling for 3D models. At present, there is no such a uniform method as the constructing specification or standard for the modeling of 3D buildings. Existing approaches are insufficient and inefficient in the scheduling of large-scale building models, resulting in poor performance or large memory occupancy. In response to such questions, the authors proposed a new method for the construction of 3D building models. Models built using the proposed methods could be much better than those built using traditional methods. For the 3D modeling of building objects in scenes of large scale, the proposed methods can not only remarkably reduce the complexity and amount of model data, but can also improving the reusability and factuality of models. Concerning the scheduling of large-scale building models, the Model Loading Judgment Algorithm (MLJA) proposed in this paper could solve the optimal judgment problem of model loading in 3D vision cone, particularly in circumstance with uncertain user interactions.This paper first examines and analyzes existing problems in constructing and scheduling steps of 3D building models. Then the authors propose a set of constructing rules for 3D building models together with methods of modeloptimization. Besides, special scheduling technology and optimization method for model rendering is also applied in this paper for large-scale 3D building models. In order to evaluate the efficiency of proposed rules and methods, a case study is undertaken by constructing a 3D model for the main campus of Peking University and Shenzhen using both the proposed method and the traditional method respectively. The two resulting 3D models of Peking University campus and Shenzhen are then examined and compared with one other in aspects of model data volume, model factuality, speed of model loading, average responding time during visualization, compatibility and reusability in various 3D geo-visualization platforms like China Star (one China’s own platform for 3D global GIS manufactured by the authors), Skyline, etc. Result of comparison tells that provided similar factuality of models, using the proposed method of us, the data volume of models was reduced by 86%; the speed of model loading was increased by 70%; the average responding time of model during visualization and interaction speed was reduced by 83%. Meanwhile, the compatibility and reusability of 3D model data are also improved if they are constructed using our approach.II. MODELING RULES OF 3D BUILDINGS 3D scene is the best form of visualization for digital city systems. While constructing 3D models for buildings objects, proper methods and rules should be used, which are made with full concerns of the characteristics of 3D building models [2]. The resulting models should be robust, reusable and suitable enough for transmission over computer network, and should at the same time be automatically adapted to system capability.Generally speaking, methods of constructing 3D building models can be classified into three types: wireframe modeling, surface modeling and solid modeling. In normal circumstances, to model buildings in 3D format, the framework of building should be constructed first according to the contour features, number of floors, floor height, aerial photograph and liveaction photos of buildings. Then, gather the characteristics of scene that the buildings to model are representing. Importantcharacteristics include buildings aerial photograph or liveaction shooting photos. Finally, map the gathered texture to model framework, optimize the model and create database of the 3D building models.Although there have already been many approaches for the construction of 3D building models, a unified modeling method and rules are still needed to improve the efficiency, quality, facilitate checking, reusability and archiving of constructed models. By investigating the characteristics of buildings, we found that buildings have regular geometric solid for modeling, similar texture on the surfaces of different directions, high similarity in small-scale models of buildings, etc. According to these, this article gives a discussion on the modeling rules from three aspects, including constructing rules of the 3D building models, texture mapping rules of 3D building models and optimization method for constructed models based on mentioned constructing rules.A. Constructing rules of the 3D building modelsThe 3D building modeling refers to the procedure of representing true buildings from the real world into computer in the form of 3D objects [4]. Human beings, as the creator and at the same time potential users of models, play a key role in this procedure. People are different from each other in the understanding of the building objects, methods of modeling and the software tools they use for modeling. Such differences among people who carry out modeling work at the same time lead to the 3D models of diverse quality and low efficiency. So the 3D building constructing rules proposed in this article become necessary and helpful to solve the above problems.1) Combine similar floors as a whole and keep the roof independent2) Share similar models and process the details especially3) Constructing in the unit of meters4) Define central point of the model5) Unified model codes6) Reduce number of surfaces in a single model7) Reduce combination of the models8) Rational split of modelsB. Texture mapping rules of 3D buildingsBased on the framework of 3D models, we need to attach these models with proper textures to create a better visualization effect for 3D buildings. The quality of texture mapping has a direct impact on the visual effect of the scene whiling being rendered [5]. Since the graphics card of computer will load all the textures together when rendering a model, texture mapping rules and the quality of the texture mapping can directly influence the efficiency of rendering as well.C. Optimization of models based on constructing rulesBased on constructing rules and the characteristics of 3D building models, the authors develop a software tool to optimize the 3D building models automatically. The optimizations implemented in the software tool contain the deletion of models’ internal textures, merging adjacent vertices/lines/surfaces, removing un-mapped framework and so on. Besides, the software can enhance the shape of the whole model, texture position and model facticity in the procedure of model optimization.III. SCHEDULING TECHNOLOGY OF LARGE-SCALE 3DBUILDING MODELSFor the 3D visualization of large-scale architectural models, a series of measures could be applied to ensure the efficient rendering of models. Important measures includes the scene organization, vision cone cutting, elimination of textures on the backside of models, Shader optimization, LOD Algorithm, math library optimization, memory allocation optimization, etc..How to display thousands of 3D city buildings’ models in a virtual 3D environment is not trivial. The main problem is the scheduling of models [7]. It determines when and which models to be loaded. This problem can be divided into two smaller problems: Find visible spatial region of models in 3D environment, and optimization method of model rendering efficiency.A. Find visible spatial region of models in 3D environmentAccording to operating mechanism of computers during 3D visualization and thecharacteristics of large-scale 3D scene, we need to determine the position of current viewpoint first before loading signal models or urban-unit models. Then in response to the regular changes of viewpoint in virtual 3D environment, the system will preload the 3D model data into memory automatically. In this way, frequent IO operations can be reduced and thus overall efficiency of system gets improved. A new algorithm named MLJA (Model Loading Judgment Algorithm) is proposed in this paper in order to find out visible region of models in the 3D environment. The algorithm integrates the graticules and elevation information to determine the current viewpoint of users in the 3D space. And with the movement of viewpoint, the algorithm schedules the loading of model correspondingly and efficiently.B. Optimization method of model rendering efficiencyThe scheduling method of large-scale 3D building models proposed above is an effective way to solve the problem caused the contradiction between large model data volume and limited capacity of computers. According to the algorithm, we can avoid loading the whole large-scale 3D building models at one time for the sake of limited computer memory, and then improve system efficiency in the procedure of model loading and abandoning. Due to the limited capacity of GPU and local video memory, we need a further research on how to display the loaded model data in more efficient manner. In the remaining part of this paper, the authors will continue to introduce several methods on the optimization of model rendering in the vision cone.1) Elimination of textures on the backside of modelsThe backside of the 3D model is invisible to the users. If we omit the texture mapping for the 3D model on the backside, the processing load of graphic card will be reduced as much as at least 50%. Besides, according to an investigation on procedure of actual model rendering, the authors found that on the backside of the 3D model, the invisible texture is rendered in a counter-clockwise manner against the direction of eyesight, while the visible texture mapping is rendered in clockwise manner. So we can omit the rendering of models which is intended to be rendered in counterclockwise manner. Therefore, the textures won’t exist on the back of 3D models. The graphic card could then work more rapidly and efficiently.2) Eliminate the shielded modelBy calculating the geometric relationship between 3D models in the scene, the shielded models can be omitted while displaying the scene with appropriate shielding patches. Through this way, we can effectively reduce the usage of graphics card memory, and thus achieve higher rendering efficiency and faster 3D virtual system.In the virtual 3D geographic information system, we often observe 3D models from a high altitude. It is especially true for large-scale outdoor 3D models. The usual arrangement of 3D building models are always sparse, however the real block is very small. Therefore, establishing an index for visual control, which is similar to the BSP tree, doesn’t amount to much. Through carefully studying DirectX, we found that we can take advantage of the latest Z-buffering technology of DirectX to implement the shielding control of models.3) Optimization method of the Shader instructionsIn shader 3.0 technology, SM (Shader Model) is a model which can optimize the rendering engine. A 3D scene usually contains several shaders. Among these shaders, some deal with the surfaces and skeletons of buildings, and others deal with the texture of 3D building models.Geometry can be handled quickly by shader batch process. The shader can combine similar culmination in 3D building models, deal with the correlation operation of a single vertex, determine the physical shape of the model, link the point, line, triangle and other polygons for a rapid processing while create new polygons, etc. We can assign the computing task to shader and local video memory directly in a very short time without bothering the CPU. In this case, visual effects of smoke, explosions and other special effects and complex graphics are no longer necessary to be processed by the CPU of computer. Such features of shader can speed up both the CPU and graphic card in processing huge amount of 3D models.4) LOD algorithm of large-scale 3D sceneLOD (Level of Detail) is a common and effective solution to resolve the conflicts between real time visualization and the authenticity of models [8]. By investigating the main features and typical algorithms of LOD technology, the authorsproposed a new structure for dynamic multi-level display. This structure not only can be applied to the mesh simplification of models with many different but fixed topologies, but also can be applied to the mesh simplification of models with variable topology. Therefore, the LOD technology can be applied to any grid model. Based on the above concerns, the authors also design a mesh simplification algorithm for variable topology through vertices merge. Via the dual operations of vertex merging and splitting, we can achieve smooth transition across different LOD levels of models, and automatically change the model topology.These above techniques plays important role in 3D scene. It can not only enable a rapid visualization of large-scale scene, but also can provide a high-resolution display of scene at a local scale with plenty of architectural details.IV. CONCLUDING REMARKSConstructing rules and scheduling technology plays an important role in the application of large-scale 3D buildings. Since people’s demand for 3D expression brings a challenge of high-efficiency and high-quality to virtual 3D environment, the methods proposed in this article give a good try in these aspects. According to the authors’ research and case studies in this paper, integration of constructing rules and scheduling technology is promising in providing powerful tools to solve the conflicts between limited processing capacity of computer and massive data of models. The result of our case study on Peking University indicates that the proposed new method on constructing rules and scheduling technology for large-scale 3D scene is highly feasible and efficient in practice. The proposed methods can not only standardize the procedure of model construction, but also can significantly shorten the time taken in scheduling large-scale 3D buildings. It introduces a new effective way to develop applications for large-scale three-dimensional scene.构建三维建筑模型的规则和调度技术隋正伟,邬伦, 翁敬农,林星,季晓璐摘要三维模型已成为超越了传统的二维地理空间数据的一种重要的地理数据形式。

毕业设计论文外文文献翻译

毕业设计论文外文文献翻译

xxxx大学xxx学院毕业设计(论文)外文文献翻译系部xxxx专业xxxx学生姓名xxxx 学号xxxx指导教师xxxx 职称xxxx2013年3 月Introducing the Spring FrameworkThe Spring Framework: a popular open source application framework that addresses many of the issues outlined in this book. This chapter will introduce the basic ideas of Spring and dis-cuss the central “bean factory” lightweight Inversion-of-Control (IoC) container in detail.Spring makes it particularly easy to implement lightweight, yet extensible, J2EE archi-tectures. It provides an out-of-the-box implementation of the fundamental architectural building blocks we recommend. Spring provides a consistent way of structuring your applications, and provides numerous middle tier features that can make J2EE development significantly easier and more flexible than in traditional approaches.The basic motivations for Spring are:To address areas not well served by other frameworks. There are numerous good solutions to specific areas of J2EE infrastructure: web frameworks, persistence solutions, remoting tools, and so on. However, integrating these tools into a comprehensive architecture can involve significant effort, and can become a burden. Spring aims to provide an end-to-end solution, integrating spe-cialized frameworks into a coherent overall infrastructure. Spring also addresses some areas that other frameworks don’t. For example, few frameworks address generic transaction management, data access object implementation, and gluing all those things together into an application, while still allowing for best-of-breed choice in each area. Hence we term Spring an application framework, rather than a web framework, IoC or AOP framework, or even middle tier framework.To allow for easy adoption. A framework should be cleanly layered, allowing the use of indi-vidual features without imposing a whole worldview on the application. Many Spring features, such as the JDBC abstraction layer or Hibernate integration, can be used in a library style or as part of the Spring end-to-end solution.To deliver ease of use. As we’ve noted, J2EE out of the box is relatively hard to use to solve many common problems. A good infrastructure framework should make simple tasks simple to achieve, without forcing tradeoffs for future complex requirements (like distributed transactions) on the application developer. It should allow developers to leverage J2EE services such as JTA where appropriate, but to avoid dependence on them in cases when they are unnecessarily complex.To make it easier to apply best practices. Spring aims to reduce the cost of adhering to best practices such as programming to interfaces, rather than classes, almost to zero. However, it leaves the choice of architectural style to the developer.Non-invasiveness. Application objects should have minimal dependence on the framework. If leveraging a specific Spring feature, an object should depend only on that particular feature, whether by implementing a callback interface or using the framework as a class library. IoC and AOP are the key enabling technologies for avoiding framework dependence.Consistent configuration. A good infrastructure framework should keep application configuration flexible and consistent, avoiding the need for custom singletons and factories. A single style should be applicable to all configuration needs, from the middle tier to web controllers.Ease of testing. Testing either whole applications or individual application classes in unit tests should be as easy as possible. Replacing resources or application objects with mock objects should be straightforward.To allow for extensibility. Because Spring is itself based on interfaces, rather than classes, it is easy to extend or customize it. Many Spring components use strategy interfaces, allowing easy customization.A Layered Application FrameworkChapter 6 introduced the Spring Framework as a lightweight container, competing with IoC containers such as PicoContainer. While the Spring lightweight container for JavaBeans is a core concept, this is just the foundation for a solution for all middleware layers.Basic Building Blockspring is a full-featured application framework that can be leveraged at many levels. It consists of multi-ple sub-frameworks that are fairly independent but still integrate closely into a one-stop shop, if desired. The key areas are:Bean factory. The Spring lightweight IoC container, capable of configuring and wiring up Java-Beans and most plain Java objects, removing the need for custom singletons and ad hoc configura-tion. Various out-of-the-box implementations include an XML-based bean factory. The lightweight IoC container and its Dependency Injection capabilities will be the main focus of this chapter.Application context. A Spring application context extends the bean factory concept by adding support for message sources and resource loading, and providing hooks into existing environ-ments. Various out-of-the-box implementations include standalone application contexts and an XML-based web application context.AOP framework. The Spring AOP framework provides AOP support for method interception on any class managed by a Spring lightweight container.It supports easy proxying of beans in a bean factory, seamlessly weaving in interceptors and other advice at runtime. Chapter 8 dis-cusses the Spring AOP framework in detail. The main use of the Spring AOP framework is to provide declarative enterprise services for POJOs.Auto-proxying. Spring provides a higher level of abstraction over the AOP framework and low-level services, which offers similar ease-of-use to .NET within a J2EE context. In particular, the provision of declarative enterprise services can be driven by source-level metadata.Transaction management. Spring provides a generic transaction management infrastructure, with pluggable transaction strategies (such as JTA and JDBC) and various means for demarcat-ing transactions in applications. Chapter 9 discusses its rationale and the power and flexibility that it offers.DAO abstraction. Spring defines a set of generic data access exceptions that can be used for cre-ating generic DAO interfaces that throw meaningful exceptions independent of the underlying persistence mechanism. Chapter 10 illustrates the Spring support for DAOs in more detail, examining JDBC, JDO, and Hibernate as implementation strategies.JDBC support. Spring offers two levels of JDBC abstraction that significantly ease the effort of writing JDBC-based DAOs: the org.springframework.jdbc.core package (a template/callback approach) and the org.springframework.jdbc.object package (modeling RDBMS operations as reusable objects). Using the Spring JDBC packages can deliver much greater pro-ductivity and eliminate the potential for common errors such as leaked connections, compared with direct use of JDBC. The Spring JDBC abstraction integrates with the transaction and DAO abstractions.Integration with O/R mapping tools. Spring provides support classesfor O/R Mapping tools like Hibernate, JDO, and iBATIS Database Layer to simplify resource setup, acquisition, and release, and to integrate with the overall transaction and DAO abstractions. These integration packages allow applications to dispense with custom ThreadLocal sessions and native transac-tion handling, regardless of the underlying O/R mapping approach they work with.Web MVC framework. Spring provides a clean implementation of web MVC, consistent with the JavaBean configuration approach. The Spring web framework enables web controllers to be configured within an IoC container, eliminating the need to write any custom code to access business layer services. It provides a generic DispatcherServlet and out-of-the-box controller classes for command and form handling. Request-to-controller mapping, view resolution, locale resolution and other important services are all pluggable, making the framework highly extensi-ble. The web framework is designed to work not only with JSP, but with any view technology, such as Velocity—without the need for additional bridges. Chapter 13 discusses web tier design and the Spring web MVC framework in detail.Remoting support. Spring provides a thin abstraction layer for accessing remote services without hard-coded lookups, and for exposing Spring-managed application beans as remote services. Out-of-the-box support is inc luded for RMI, Caucho’s Hessian and Burlap web service protocols, and WSDL Web Services via JAX-RPC. Chapter 11 discusses lightweight remoting.While Spring addresses areas as diverse as transaction management and web MVC, it uses a consistent approach everywhere. Once you have learned the basic configuration style, you will be able to apply it in many areas. Resources, middle tier objects, and web components are all set up using the same bean configuration mechanism. You can combine your entireconfiguration in one single bean definition file or split it by application modules or layers; the choice is up to you as the application developer. There is no need for diverse configuration files in a variety of formats, spread out across the application.Spring on J2EEAlthough many parts of Spring can be used in any kind of Java environment, it is primarily a J2EE application framework. For example, there are convenience classes for linking JNDI resources into a bean factory, such as JDBC DataSources and EJBs, and integration with JTA for distributed transaction management. In most cases, application objects do not need to work with J2EE APIs directly, improving reusability and meaning that there is no need to write verbose, hard-to-test, JNDI lookups.Thus Spring allows application code to seamlessly integrate into a J2EE environment without being unnecessarily tied to it. You can build upon J2EE services where it makes sense for your application, and choose lighter-weight solutions if there are no complex requirements. For example, you need to use JTA as transaction strategy only if you face distributed transaction requirements. For a single database, there are alternative strategies that do not depend on a J2EE container. Switching between those transac-tion strategies is merely a matter of configuration; Spring’s consistent abstraction avoids any need to change application code.Spring offers support for accessing EJBs. This is an important feature (and relevant even in a book on “J2EE without EJB”) because the u se of dynamic proxies as codeless client-side business delegates means that Spring can make using a local stateless session EJB an implementation-level, rather than a fundamen-tal architectural, choice.Thus if you want to use EJB, you can within a consistent architecture; however, you do not need to make EJB the cornerstone of your architecture. This Spring feature can make devel-oping EJB applications significantly faster, because there is no need to write custom code in service loca-tors or business delegates. Testing EJB client code is also much easier, because it only depends on the EJB’s Business Methods interface (which is not EJB-specific), not on JNDI or the EJB API.Spring also provides support for implementing EJBs, in the form of convenience superclasses for EJB implementation classes, which load a Spring lightweight container based on an environment variable specified in the ejb-jar.xml deployment descriptor. This is a powerful and convenient way of imple-menting SLSBs or MDBs that are facades for fine-grained POJOs: a best practice if you do choose to implement an EJB application. Using this Spring feature does not conflict with EJB in any way—it merely simplifies following good practice.Introducing the Spring FrameworkThe main aim of Spring is to make J2EE easier to use and promote good programming practice. It does not reinvent the wheel; thus you’ll find no logging packages in Spring, no connection pools, no distributed transaction coordinator. All these features are provided by other open source projects—such as Jakarta Commons Logging (which Spring uses for all its log output), Jakarta Commons DBCP (which can be used as local DataSource), and ObjectWeb JOTM (which can be used as transaction manager)—or by your J2EE application server. For the same reason, Spring doesn’t provide an O/R mapping layer: There are good solutions for this problem area, such as Hibernate and JDO.Spring does aim to make existing technologies easier to use. For example, although Spring is not in the business of low-level transactioncoordination, it does provide an abstraction layer over JTA or any other transaction strategy. Spring is also popular as middle tier infrastructure for Hibernate, because it provides solutions to many common issues like SessionFactory setup, ThreadLocal sessions, and exception handling. With the Spring HibernateTemplate class, implementation methods of Hibernate DAOs can be reduced to one-liners while properly participating in transactions.The Spring Framework does not aim to replace J2EE middle tier services as a whole. It is an application framework that makes accessing low-level J2EE container ser-vices easier. Furthermore, it offers lightweight alternatives for certain J2EE services in some scenarios, such as a JDBC-based transaction strategy instead of JTA when just working with a single database. Essentially, Spring enables you to write appli-cations that scale down as well as up.Spring for Web ApplicationsA typical usage of Spring in a J2EE environment is to serve as backbone for the logical middle tier of a J2EE web application. Spring provides a web application context concept, a powerful lightweight IoC container that seamlessly adapts to a web environment: It can be accessed from any kind of web tier, whether Struts, WebWork, Tapestry, JSF, Spring web MVC, or a custom solution.The following code shows a typical example of such a web application context. In a typical Spring web app, an applicationContext.xml file will reside in the WEB-INF directory, containing bean defini-tions according to the “spring-beans” DTD. In such a bean definition XML file, business objects and resources are defined, for example, a “myDataSource” bean, a “myInventoryManager” bean, and a “myProductManager” bean. Spring takes care of their configuration, their wiring up, and their lifecycle.<beans><bean id=”myDataSource” class=”org.springframework.jdbc. datasource.DriverManagerDataSource”><property name=”driverClassName”> <value>com.mysql.jdbc.Driver</value></property> <property name=”url”><value>jdbc:mysql:myds</value></property></bean><bean id=”myInventoryManager” class=”ebusiness.DefaultInventoryManager”> <property name=”dataSource”><ref bean=”myDataSource”/> </property></bean><bean id=”myProductManager” class=”ebusiness.DefaultProductManage r”><property name=”inventoryManager”><ref bean=”myInventoryManager”/> </property><property name=”retrieveCurrentStock”> <value>true</value></property></bean></beans>By default, all such beans have “singleton” scope: one instance per context. The “myInventoryManager” bean will automatically be wired up with the defined DataSource, while “myProductManager” will in turn receive a reference to the “myInventoryManager” bean. Those objects (traditionally called “beans” in Spring terminology) need to expos e only the corresponding bean properties or constructor arguments (as you’ll see later in this chapter); they do not have to perform any custom lookups.A root web application context will be loaded by a ContextLoaderListener that is defined in web.xml as follows:<web-app><listener> <listener-class>org.springframework.web.context.ContextLoaderListener</listener-class></listener>...</web-app>After initialization of the web app, the root web application context will be available as a ServletContext attribute to the whole web application, in the usual manner. It can be retrieved from there easily via fetching the corresponding attribute, or via a convenience method in org.springframework.web. context.support.WebApplicationContextUtils. This means that the application context will be available in any web resource with access to the ServletContext, like a Servlet, Filter, JSP, or Struts Action, as follows:WebApplicationContext wac = WebApplicationContextUtils.getWebApplicationContext(servletContext);The Spring web MVC framework allows web controllers to be defined as JavaBeans in child application contexts, one per dispatcher servlet. Such controllers can express dependencies on beans in the root application context via simple bean references. Therefore, typical Spring web MVC applications never need to perform a manual lookup of an application context or bean factory, or do any other form of lookup.Neither do other client objects that are managed by an application context themselves: They can receive collaborating objects as bean references.The Core Bean FactoryIn the previous section, we have seen a typical usage of the Spring IoC container in a web environment: The provided convenience classes allow for seamless integration without having to worry about low-level container details. Nevertheless, it does help to look at the inner workings to understand how Spring manages the container. Therefore, we will now look at the Spring bean container in more detail, starting at the lowest building block: the bean factory. Later, we’ll continue with resource setup and details on the application context concept.One of the main incentives for a lightweight container is to dispense with the multitude of custom facto-ries and singletons often found in J2EE applications. The Spring bean factory provides one consistent way to set up any number of application objects, whether coarse-grained components or fine-grained busi-ness objects. Applying reflection and Dependency Injection, the bean factory can host components that do not need to be aware of Spring at all. Hence we call Spring a non-invasive application framework.Fundamental InterfacesThe fundamental lightweight container interface is org.springframework.beans.factory.Bean Factory. This is a simple interface, which is easy to implement directly in the unlikely case that none of the implementations provided with Spring suffices. The BeanFactory interface offers two getBean() methods for looking up bean instances by String name, with the option to check for a required type (and throw an exception if there is a type mismatch).public interface BeanFactory {Object getBean(String name) throws BeansException;Object getBean(String name, Class requiredType) throws BeansException;boolean containsBean(String name);boolean isSingleton(String name) throws NoSuchBeanDefinitionException;String[] getAliases(String name) throws NoSuchBeanDefinitionException;}The isSingleton() method allows calling code to check whether the specified name represents a sin-gleton or prototype bean definition. In the case of a singleton bean, all calls to the getBean() method will return the same object instance. In the case of a prototype bean, each call to getBean() returns an inde-pendent object instance, configured identically.The getAliases() method will return alias names defined for the given bean name, if any. This mecha-nism is used to provide more descriptive alternative names for beans than are permitted in certain bean factory storage representations, such as XML id attributes.The methods in most BeanFactory implementations are aware of a hierarchy that the implementation may be part of. If a bean is not foundin the current factory, the parent factory will be asked, up until the root factory. From the point of view of a caller, all factories in such a hierarchy will appear to be merged into one. Bean definitions in ancestor contexts are visible to descendant contexts, but not the reverse.All exceptions thrown by the BeanFactory interface and sub-interfaces extend org.springframework. beans.BeansException, and are unchecked. This reflects the fact that low-level configuration prob-lems are not usually recoverable: Hence, application developers can choose to write code to recover from such failures if they wish to, but should not be forced to write code in the majority of cases where config-uration failure is fatal.Most implementations of the BeanFactory interface do not merely provide a registry of objects by name; they provide rich support for configuring those objects using IoC. For example, they manage dependen-cies between managed objects, as well as simple properties. In the next section, we’ll look at how such configuration can be expressed in a simple and intuitive XML structure.The sub-interface org.springframework.beans.factory.ListableBeanFactory supports listing beans in a factory. It provides methods to retrieve the number of beans defined, the names of all beans, and the names of beans that are instances of a given type:public interface ListableBeanFactory extends BeanFactory {int getBeanDefinitionCount();String[] getBeanDefinitionNames();String[] getBeanDefinitionNames(Class type);boolean containsBeanDefinition(String name);Map getBeansOfType(Class type, boolean includePrototypes,boolean includeFactoryBeans) throws BeansException}The ability to obtain such information about the objects managed by a ListableBeanFactory can be used to implement objects that work with a set of other objects known only at runtime.In contrast to the BeanFactory interface, the methods in ListableBeanFactory apply to the current factory instance and do not take account of a hierarchy that the factory may be part of. The org.spring framework.beans.factory.BeanFactoryUtils class provides analogous methods that traverse an entire factory hierarchy.There are various ways to leverage a Spring bean factory, ranging from simple bean configuration to J2EE resource integration and AOP proxy generation. The bean factory is the central, consistent way of setting up any kind of application objects in Spring, whether DAOs, business objects, or web controllers. Note that application objects seldom need to work with the BeanFactory interface directly, but are usu-ally configured and wired by a factory without the need for any Spring-specific code.For standalone usage, the Spring distribution provides a tiny spring-core.jar file that can be embed-ded in any kind of application. Its only third-party dependency beyond J2SE 1.3 (plus JAXP for XML parsing) is the Jakarta Commons Logging API.The bean factory is the core of Spring and the foundation for many other services that the framework offers. Nevertheless, the bean factory can easily be used stan-dalone if no other Spring services are required.Derivative:networkSpring 框架简介Spring框架:这是一个流行的开源应用框架,它可以解决很多问题。

本科毕业设计(论文)外文翻译译文

本科毕业设计(论文)外文翻译译文

本科毕业设计(论文)外文翻译译文学生姓名:院(系):油气资源学院专业班级:物探0502指导教师:完成日期:年月日地震驱动评价与发展:以玻利维亚冲积盆地的研究为例起止页码:1099——1108出版日期:NOVEMBER 2005THE LEADING EDGE出版单位:PanYAmericanYEnergyvBuenosYAiresvYArgentinaJPYBLANGYvYBPYExplorationvYHoustonvYUSAJ.C.YCORDOVAandYE.YMARTINEZvYChacoYS.A.vYSantaYCruzvYBolivia 通过整合多种地球物理地质技术,在玻利维亚冲积盆地,我们可以减少许多与白垩纪储集层勘探有关的地质技术风险。

通过对这些远景区进行成功钻探我们可以验证我们的解释。

这些方法包括盆地模拟,联井及地震叠前同时反演,岩石性质及地震属性解释,A VO/A V A,水平地震同相轴,光谱分解。

联合解释能够得到构造和沉积模式的微笑校正。

迄今为止,在新区有七口井已经进行了成功钻探。

基质和区域地质。

Tarija/Chaco盆地的subandean 褶皱和冲断带山麓的中部和南部,部分扩展到玻利维亚的Boomerange地区经历了集中的成功的开采。

许多深大的泥盆纪气田已经被发现,目前正在生产。

另外在山麓发现的规模较小较浅的天然气和凝析气田和大的油田进行价格竞争,如果他们能产出较快的油流而且成本低。

最近发现气田就是这种情况。

接下来,我们赋予Aguja的虚假名字就是为了讲述这些油田的成功例子。

图1 Aguja油田位于玻利维亚中部Chaco盆地的西北角。

基底构造图显示了Isarzama背斜的相对位置。

地层柱状图显示了主要的储集层和源岩。

该油田在Trija和冲积盆地附近的益背斜基底上,该背斜将油田和Ben i盆地分开(图1),圈闭类型是上盘背斜,它存在于连续冲断层上,Aguja有两个主要结构:Aguja中部和Aguja Norte,通过重要的转换压缩断层将较早开发的“Sur”油田分开Yantata Centro结构是一个三路闭合对低角度逆冲断层并伴随有小的摆幅。

建筑设计毕业论文中英文资料外文翻译文献

建筑设计毕业论文中英文资料外文翻译文献

毕业论文中英文资料外文翻译文献Architecture StructureWe have and the architects must deal with the spatial aspect of activity, physical, and symbolic needs in such a way that overall performance integrity is assured. Hence, he or she well wants to think of evolving a building environment as a total system of interacting and space forming subsystems. Is represents a complex challenge, and to meet it the architect will need a hierarchic design process that provides at least three levels of feedback thinking: schematic, preliminary, and final.Such a hierarchy is necessary if he or she is to avoid being confused , at conceptual stages of design thinking ,by the myriad detail issues that can distract attention from more basic consideration s .In fact , we can say that an architect’s ability to distinguish the more basic form the more detailed issues is essential to his success as a designer .The object of the schematic feed back level is to generate and evaluate overall site-plan, activity-interaction, and building-configuration options .To do so the architect must be able to focus on the interaction of the basic attributes of the site context, the spatial organization, and the symbolism as determinants of physical form. This means that ,in schematic terms ,the architect may first conceive and model a building design as an organizational abstraction of essential performance-space in teractions.Then he or she may explore the overall space-form implications of the abstraction. As an actual building configuration option begins to emerge, it will be modified to include consideration for basic site conditions.At the schematic stage, it would also be helpful if the designer could visualize his or her options for achieving overall structural integrity and consider the constructive feasibility and economic of his or her scheme .But this will require that the architect and/or a consultant be able to conceptualize total-system structural options in terms of elemental detail .Such overall thinking can be easily fed back to improve the space-form scheme.At the preliminary level, the architect’s emphasis will shift to the elaboration of his or her more promising schematic design options .Here the architect’s structural needs will shift toapproximate design of specific subsystem options. At this stage the total structural scheme is developed to a middle level of specificity by focusing on identification and design of major subsystems to the extent that their key geometric, component, and interactive properties are established .Basic subsystem interaction and design conflicts can thus be identified and resolved in the context of total-system objectives. Consultants can play a significant part in this effort; these preliminary-level decisions may also result in feedback that calls for refinement or even major change in schematic concepts.When the designer and the client are satisfied with the feasibility of a design proposal at the preliminary level, it means that the basic problems of overall design are solved and details are not likely to produce major change .The focus shifts again ,and the design process moves into the final level .At this stage the emphasis will be on the detailed development of all subsystem specifics . Here the role of specialists from various fields, including structural engineering, is much larger, since all detail of the preliminary design must be worked out. Decisions made at this level may produce feedback into Level II that will result in changes. However, if Levels I and II are handled with insight, the relationship between the overall decisions, made at the schematic and preliminary levels, and the specifics of the final level should be such that gross redesign is not in question, Rather, the entire process should be one of moving in an evolutionary fashion from creation and refinement (or modification) of the more general properties of a total-system design concept, to the fleshing out of requisite elements and details.To summarize: At Level I, the architect must first establish, in conceptual terms, the overall space-form feasibility of basic schematic options. At this stage, collaboration with specialists can be helpful, but only if in the form of overall thinking. At Level II, the architect must be able to identify the major subsystem requirements implied by the scheme and substantial their interactive feasibility by approximating key component properties .That is, the properties of major subsystems need be worked out only in sufficient depth to very the inherent compatibility of their basic form-related and behavioral interaction . This will mean a somewhat more specific form of collaboration with specialists then that in level I .At level III ,the architect and the specific form of collaboration with specialists then that providing for all of the elemental design specifics required to produce biddable construction documents .Of course this success comes from the development of the Structural Material.1.Reinforced ConcretePlain concrete is formed from a hardened mixture of cement ,water ,fine aggregate, coarse aggregate (crushed stone or gravel),air, and often other admixtures. The plastic mix is placed and consolidated in the formwork, then cured to facilitate the acceleration of the chemical hydration reaction lf the cement/water mix, resulting in hardened concrete. The finished product has high compressive strength, and low resistance to tension, such that its tensile strength is approximately one tenth lf its compressive strength. Consequently, tensile and shear reinforcement in the tensile regions of sections has to be provided to compensate for the weak tension regions in the reinforced concrete element.It is this deviation in the composition of a reinforces concrete section from the homogeneity of standard wood or steel sections that requires a modified approach to the basic principles of structural design. The two components of the heterogeneous reinforced concrete section are to be so arranged and proportioned that optimal use is made of the materials involved. This is possible because concrete can easily be given any desired shape by placing and compacting the wet mixture of the constituent ingredients are properly proportioned, the finished product becomes strong, durable, and, in combination with the reinforcing bars, adaptable for use as main members of any structural system.The techniques necessary for placing concrete depend on the type of member to be cast: that is, whether it is a column, a bean, a wall, a slab, a foundation. a mass columns, or an extension of previously placed and hardened concrete. For beams, columns, and walls, the forms should be well oiled after cleaning them, and the reinforcement should be cleared of rust and other harmful materials. In foundations, the earth should be compacted and thoroughly moistened to about 6 in. in depth to avoid absorption of the moisture present in the wet concrete. Concrete should always be placed in horizontal layers which are compacted by means of high frequency power-driven vibrators of either the immersion or external type, as the case requires, unless it is placed by pumping. It must be kept in mind, however, that over vibration can be harmful since it could cause segregation of the aggregate and bleeding of the concrete.Hydration of the cement takes place in the presence of moisture at temperatures above 50°F. It is necessary to maintain such a condition in order that the chemical hydration reaction can take place. If drying is too rapid, surface cracking takes place. This would result in reduction of concrete strength due to cracking as well as the failure to attain full chemical hydration.It is clear that a large number of parameters have to be dealt with in proportioning a reinforced concrete element, such as geometrical width, depth, area of reinforcement, steel strain, concrete strain, steel stress, and so on. Consequently, trial and adjustment is necessary in the choice ofconcrete sections, with assumptions based on conditions at site, availability of the constituent materials, particular demands of the owners, architectural and headroom requirements, the applicable codes, and environmental reinforced concrete is often a site-constructed composite, in contrast to the standard mill-fabricated beam and column sections in steel structures.A trial section has to be chosen for each critical location in a structural system. The trial section has to be analyzed to determine if its nominal resisting strength is adequate to carry the applied factored load. Since more than one trial is often necessary to arrive at the required section, the first design input step generates into a series of trial-and-adjustment analyses.The trial-and –adjustment procedures for the choice of a concrete section lead to the convergence of analysis and design. Hence every design is an analysis once a trial section is chosen. The availability of handbooks, charts, and personal computers and programs supports this approach as a more efficient, compact, and speedy instructional method compared with the traditional approach of treating the analysis of reinforced concrete separately from pure design.2. EarthworkBecause earthmoving methods and costs change more quickly than those in any other branch of civil engineering, this is a field where there are real opportunities for the enthusiast. In 1935 most of the methods now in use for carrying and excavating earth with rubber-tyred equipment did not exist. Most earth was moved by narrow rail track, now relatively rare, and the main methods of excavation, with face shovel, backacter, or dragline or grab, though they are still widely used are only a few of the many current methods. To keep his knowledge of earthmoving equipment up to date an engineer must therefore spend tine studying modern machines. Generally the only reliable up-to-date information on excavators, loaders and transport is obtainable from the makers.Earthworks or earthmoving means cutting into ground where its surface is too high ( cuts ), and dumping the earth in other places where the surface is too low ( fills). Toreduce earthwork costs, the volume of the fills should be equal to the volume of the cuts and wherever possible the cuts should be placednear to fills of equal volume so as to reduce transport and double handlingof the fill. This work of earthwork design falls on the engineer who lays out the road since it is the layout of the earthwork more than anything else which decides its cheapness. From the available maps ahd levels, the engineering must try to reach as many decisions as possible in the drawing office by drawing cross sections of the earthwork. On the site when further information becomes available he can make changes in jis sections and layout,but the drawing lffice work will not have been lost. It will have helped him to reach the best solution in the shortest time.The cheapest way of moving earth is to take it directly out of the cut and drop it as fill with the same machine. This is not always possible, but when it canbe done it is ideal, being both quick and cheap. Draglines, bulldozers and face shovels an do this. The largest radius is obtained with thedragline,and the largest tonnage of earth is moved by the bulldozer, though only over short distances.The disadvantages of the dragline are that it must dig below itself, it cannot dig with force into compacted material, it cannot dig on steep slopws, and its dumping and digging are not accurate.Face shovels are between bulldozers and draglines, having a larger radius of action than bulldozers but less than draglines. They are anle to dig into a vertical cliff face in a way which would be dangerous tor a bulldozer operator and impossible for a dragline. Each piece of equipment should be level of their tracks and for deep digs in compact material a backacter is most useful, but its dumping radius is considerably less than that of the same escavator fitted with a face shovel.Rubber-tyred bowl scrapers are indispensable for fairly level digging where the distance of transport is too much tor a dragline or face shovel. They can dig the material deeply ( but only below themselves ) to a fairly flat surface, carry it hundreds of meters if need be, then drop it and level it roughly during the dumping. For hard digging it is often found economical to keep a pusher tractor ( wheeled or tracked ) on the digging site, to push each scraper as it returns to dig. As soon as the scraper is full,the pusher tractor returns to the beginning of the dig to heop to help the nest scraper.Bowl scrapers are often extremely powerful machines;many makers build scrapers of 8 cubic meters struck capacity, which carry 10 m ³ heaped. The largest self-propelled scrapers are of 19 m ³struck capacity ( 25 m ³ heaped )and they are driven by a tractor engine of 430 horse-powers.Dumpers are probably the commonest rubber-tyred transport since they can also conveniently be used for carrying concrete or other building materials. Dumpers have the earth container over the front axle on large rubber-tyred wheels, and the container tips forwards on most types, though in articulated dumpers the direction of tip can be widely varied. The smallest dumpers have a capacity of about 0.5 m ³, and the largest standard types are of about 4.5 m ³. Special types include the self-loading dumper of up to 4 m ³ and the articulated type of about 0.5 m ³. The distinction between dumpers and dump trucks must be remembered .dumpers tip forwards and the driver sits behind the load. Dump trucks are heavy, strengthened tipping lorries, the driver travels in front lf the load and the load is dumped behind him, so they are sometimes called rear-dump trucks.3.Safety of StructuresThe principal scope of specifications is to provide general principles and computational methods in order to verify safety of structures. The “ safety factor ”, which according to modern trends is independent of the nature and combination of the materials used, can usually be defined as the ratio between the conditions. This ratio is also proportional to the inverse of the probability ( risk ) of failure of the structure.Failure has to be considered not only as overall collapse of the structure but also asunserviceability or, according to a more precise. Common definition. As the reaching of a “ limit state ” which causes the construction not to accomplish the task it was designed for. Ther e are two categories of limit state :(1)Ultimate limit sate, which corresponds to the highest value of the load-bearing capacity. Examples include local buckling or global instability of the structure; failure of some sections and subsequent transformation of the structure into a mechanism; failure by fatigue; elastic or plastic deformation or creep that cause a substantial change of the geometry of the structure; and sensitivity of the structure to alternating loads, to fire and to explosions.(2)Service limit states, which are functions of the use and durability of the structure. Examples include excessive deformations and displacements without instability; early or excessive cracks; large vibrations; and corrosion.Computational methods used to verify structures with respect to the different safety conditions can be separated into:(1)Deterministic methods, in which the main parameters are considered as nonrandom parameters.(2)Probabilistic methods, in which the main parameters are considered as random parameters.Alternatively, with respect to the different use of factors of safety, computational methods can be separated into:(1)Allowable stress method, in which the stresses computed under maximum loads are compared with the strength of the material reduced by given safety factors.(2)Limit states method, in which the structure may be proportioned on the basis of its maximum strength. This strength, as determined by rational analysis, shall not be less than that required to support a factored load equal to the sum of the factored live load and dead load ( ultimate state ).The stresses corresponding to working ( service ) conditions with unfactored live and dead loads are compared with prescribed values ( service limit state ) . From the four possible combinations of the first two and second two methods, we can obtain some useful computational methods. Generally, two combinations prevail:(1)deterministic methods, which make use of allowable stresses.(2)Probabilistic methods, which make use of limit states.The main advantage of probabilistic approaches is that, at least in theory, it is possible to scientifically take into account all random factors of safety, which are then combined to define the safety factor. probabilistic approaches depend upon :(1) Random distribution of strength of materials with respect to the conditions of fabrication and erection ( scatter of the values of mechanical properties through out the structure );(2) Uncertainty of the geometry of the cross-section sand of the structure ( faults andimperfections due to fabrication and erection of the structure );(3) Uncertainty of the predicted live loads and dead loads acting on the structure;(4)Uncertainty related to the approximation of the computational method used ( deviation of the actual stresses from computed stresses ).Furthermore, probabilistic theories mean that the allowable risk can be based on several factors, such as :(1) Importance of the construction and gravity of the damage by its failure;(2)Number of human lives which can be threatened by this failure;(3)Possibility and/or likelihood of repairing the structure;(4) Predicted life of the structure.All these factors are related to economic and social considerations such as:(1) Initial cost of the construction;(2) Amortization funds for the duration of the construction;(3) Cost of physical and material damage due to the failure of the construction;(4) Adverse impact on society;(5) Moral and psychological views.The definition of all these parameters, for a given safety factor, allows construction at the optimum cost. However, the difficulty of carrying out a complete probabilistic analysis has to be taken into account. For such an analysis the laws of the distribution of the live load and its induced stresses, of the scatter of mechanical properties of materials, and of the geometry of the cross-sections and the structure have to be known. Furthermore, it is difficult to interpret the interaction between the law of distribution of strength and that of stresses because both depend upon the nature of the material, on the cross-sections and upon the load acting on the structure. These practical difficulties can be overcome in two ways. The first is to apply different safety factors to the material and to the loads, without necessarily adopting the probabilistic criterion. The second is an approximate probabilistic method which introduces some simplifying assumptions ( semi-probabilistic methods ) .文献翻译建筑师必须从一种全局的角度出发去处理建筑设计中应该考虑到的实用活动,物质及象征性的需求。

本科毕业设计(论文)英文翻译模板

本科毕业设计(论文)英文翻译模板

本科毕业设计(论文)英文翻译论文标题(中文)学院******姓名***专业*******班级**********大气探测2班学号*************** 大气探测、信处、两个专业填写电子信息工程。

生物医学工程、电子信息科学与技术、雷电防护科学与技术As its name implies, region growing is a procedure that groups pixels or subregions into larger regions based on predefined criteria. The basic approach is to start with a set of “seed ” points and from these grow regions by appending to each seed those gray level or color).be used to assignpixels to regions during the centroid of these clusters can be used as seeds.… … …左右手共面波导的建模与带通滤波器设计速发展之势,而它的出现却是源于上世纪本研究提出了一种新型混合左右手(CPW )的独特功能。

目前这种有效电长度为0°的新型混合左右手共面波导(CRLH CPW )谐振器正在兴起,这种谐振器工作在5GHz 时的体积比常规结构的谐振器缩减小49.1%。

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二○xx 届毕业设计外文文献翻译学院:建筑学院专业:城乡规划姓名:xxx学号:xxxxxxxxx 指导教师:xx完成时间:20xx年x月绿地,城市持续发展最重要的指标:城市规划效用研究Francisco Gómez;José Jabaloyes;Luis Montero;Vicente De Vicente;and Manuel Valcuende摘要:本篇文章总结了在西班牙城市巴伦西亚开展的一次非常广泛的研究,即绿地在城市舒适度中起到的作用。

之前,已经研究出了组成城市环境的环境参数。

根据这些值,一系列的舒适指数被分析并被证实,这些指数证明了之前作出的决定中的最佳的行为。

同样被研究的还有绿地在公共城市空间中的作用:对太阳辐射的保留度和污染滞留容量。

根据绿地的总量,这在公式上达到了舒适指数的极限值,即通过统计相关性,测定出城市达到理论上的舒适所需的绿地的表面积。

本篇文章对城市量度的公式进行了更宽泛的分析,通过对空间和环境以更广泛的视角和更丰富的多样性的研究。

这三个舒适指数已经被巴伦西亚以最佳的运作状态表现出来了,即达到了统计学上的最确定性。

这篇文章最后研究了早前在巴伦西亚进行的绿色规划实验。

最终结果考虑到巴伦西亚的学术权威提出的保护许尔塔的建议,正是这个天然商品花园开始了巴伦西亚的形成,接着形成了欧洲地区的战略哲学和欧洲景观风俗。

DOI: 10.1061(ASCE)UP... © 2011 美国土木工程师协会关键词:城市规划,植物,树木,应用研究,可持续规划引言:全球人口城市化速度的增长在最近几年值得注意,这一现象的发生根本上是由于城市为居民提供了更优的基本生活条件,极大地增加了他们的自由度。

现实情况是,城市地区表现出越来越多的矛盾、不健康、难管理,其中最主要的是巨大的压力在环境方面。

因此,在城市首先思考环境问题并将它从根本上的处理和解决掉才是合乎情理的。

最近几年,数以千计的人们每当周末便涌向城市周边,探索还未被发现的动物栖息地和自然空间。

这在根本上是因为现代文明,尤其是在西方社会,对“基本生活条件”进行了清楚的定义,涉及到的基本生活条件是幸福的一项复杂的参数,根据世界卫生组织的建议,这一可靠结果有着和健康同等的定义:“不仅仅是没有疾病和病痛,而且要在身体、心理和社交方面都是幸福的。

”一些初始的例子是从城市环境中的基本生活条件这一课题产生出来的,包括Dobris评估,它将一系列来自欧洲城市的环境指标看作一个实验组;可持续的西雅图报告,一个志愿者网络和市民论坛致力于所在区域长期的环境健康与生命力;奥尔堡宪章,一项关于推进接下来的可持续发展的政治承诺;里斯本行动规划,一项实施承诺,同时推进了为实现奥尔堡宪章而指定的可持续指标的应用;还有一个欧盟城市可持续发展的干预机构,其最为瞩目的重要性在于,对评价城市表现的比较性指标的应用,和监测这些指标增长的勘测方法的需要。

从2000年开始,关于欧洲可持续水平的监测倡议已经被发展成为一项自下向上的策略的运用,它由城市环境专家团和遍及欧洲的地方当局密切磋商而成。

简而言之,回到一个全面的立场,一些如今重要的研究员——麦克哈格,霍夫,里格斯特,斯坦纳,恰林基,和吉拉德特——明确地意识到最初的课题表明可持续性是环境和景观限制的证据,尤其是在城市,同时意识到城市不能孤立地存在,城市地域这一概念是真实存在的。

本文的第二部分内容介绍了更广泛方面的研究,绿地在西班牙巴伦西亚城市规划的扮演了一个怎样的角色。

第一部分已经于之前发表过了,第二部分认可了其更具统计学上准确性的结论,即先前关于绿地在城市中的数量有多少是必要的以及被认为是舒适的。

这可以精准的构架出三个舒适指数,并在对巴伦西亚的研究中使用。

城市中植物的角色城市的绿色基础设施是唯一一个作用于某一特定需求的基础设施,它使不同人类团体共存、聚集、社会化。

他履行了一个重要社会职能,它也使得个人完整度的再肯定变得有趣,因为它有助于保持与过去的联系(历史上的园林,特殊地区的绿色伴随物),这使得对人们的定位不仅仅在人文层面,也在自然层面,作为生物方面的自然演替(季节、温度和白昼时间的改变)与这个生命空间相互联系的结果。

总的来看,城市中绿色空间的体系和规划不仅与城市小气候系统相互作用着,还在城市居民的心理环境方面起重要作用,比如城市环境、舒适度和基本生活条件。

一个城市中的植物不仅有着装饰作用,还对环境侵蚀起着调节作用:保留大气中的水分,对土壤水分蒸发损失量有很大贡献,滤除污染,在城市环境中空气、热、水分的转换上扮演了一个杰出的调节剂。

城市居民也有亲近自然的心理需求,因为自然众所周知的治疗作用:在压力、疲劳和世界卫生组织及其他作者所指出的其他方面有着减缓降低的作用。

城市植物格外有益是因为它在炎热气候中提高城市的舒适度并缓解热岛效应。

绿地在城市中起极其重要作用的一个证明是,欧盟与世界气象组织增加了人均绿地面积指标并鼓励城市绿地规划的发展。

城市的热舒适从古代起,研究者们便将气候条件与人类的安康和幸福联系在一起。

纵观历史,不同的观点和理论虽然在这些结果上没有成就,却或多或少的阐述了一些假设,试图对不同文化的演变过程进行解释或是对其发展历程进行论证。

虽然如此,二十世纪期间,系统性的研究仍着手于人、城市和气候之间的关系。

地理学家马克思·索雷应该是第一个、也是为气候舒适度研究最多的人,他对此抱以极大的兴趣,并第一个将城市微气候与人工的改造相联系。

此外,在美国,来自加州大学地理系的地理学家们通过使用一种类似于奥格亚生物气候图表的图形应用程序建立了舒适指数,该图表的作者是来自普林斯顿大学建筑学院的一位教授。

他同时指出,我们应当在很大程度上对城市生态学的研究给予格外的关注,因为在伯克利,一个重要的团体在研究气候与城市舒适度上使用了许多不同的方法。

关于生物气候舒适度的新研究仍使用着由摩根和巴斯凯特提出的两种基本方法:分析和理性的方法,它基于人类的能量平衡;合成或实验的方法,它基于不同气象变量的协作。

凭经验得出的指数忽略了人类的生理机能、活动、服装及其他个人数据(身高、体重、年龄、性别)所起的决定性作用。

理性指数在最近倾向于通过发展计算机辅助技术,并将结果取决于人类的能量平衡。

现如今,理性指数越来越多的成绩到城市规划利害关系中,其工作重点也在一次全球范围的塞维利亚世界展期间被提出;都市领域与开放空间的再发现计划,出于特殊的利益考量而被欧盟所提出;还有拥有巨大影响力的雷曼模型,它由来自弗里堡大学的气象学家基于德国工程师协会指导方针3787而设计,该指导方针由德国工程师协会和来自索诺拉大学的工作组基于布朗和吉莱斯皮的著作所发表。

国际生物气象学协会已对该项研究作出了决定性贡献,包括其出版物和创建一个全球热气候指数研究的特别委员会。

最近,经过研究已有证据表明,心理因素在个人舒适的阐释上起着重要的作用,特别是在开放的城市空间,因为考虑到这些户外领域的设计是很重要的。

基于对身处此空间的居民的调查,证实了这些凭经验得出的指数的结果。

舒适与绿色的区域这是一个目前在全球范围内已很少研究的领域:绿地和舒适性之间的关系。

在这两部作品中的第一部,只是对瓦伦西亚和俄亥俄州代顿的城市进行简单的比较分析,在绿地与城市环境的关系的表现。

只有绿地与被占用空间中的实际温度的联系是确定的,建立于下面的公式:平均年气温 T(°C)= -2.64486 × log绿地率+10.75701。

在第二部作品中,金教授通过一项在整个首尔市具有强烈影响的研究,确定了第一次中舒适度与绿地之间的关系。

这一科技著作使用了气候资料,分析热岛的存在,并通过不安指数(DI)的方法将绿地与舒适度相联系。

虽然绿地与气象参数的相互作用可以加以分析,但得到的结果只具有较低的统计显著性(R2 =0.35224)。

这是因为在研究中采取得采样点数量较少。

尽管如此,作者认为这类研究对城市规划还是很重要的,虽然他指出,研究应该对每个城市进行,不同气候的城市的结果可能有很大差别。

本文中提到的工作开始于几年前,而一部分得到的结果已经公布。

在此情况下,舒适指数可以根据城市中每个地区的绿地和每个城市最适用的植物类型所计算出:辐射滞留,污染滞留,以及其他。

本研究已经从统计学和地理上在城市巴伦西亚展开,从而使一个清晰的路径和解决方案有效地为城市规划负责。

在巴伦西亚是绿色规划起草的过程中,展开了以下的积极合作,这项研究的成果已经被着手实施:绿地的区划和规划,也就是观察那些应该在各地区实施,作为研究的辅助条件的绿地的数量和质量,使他们正确地被市民使用。

方法论在这项工作中,气象变量在作为研究对象的城市地区被采样,并被应用到众多的舒适指数中。

用间隔取值的方差分析对各项指数进行最小显著差的统计分析。

这得出了最显著成果的指标,按照城市先前的生物气候特征,列于表1。

在表1中,TD =干球温度(℃); TW=湿球温度(℃); TG=截止温度(℃);V=风速(m s)表1 研究中使用的舒适指数采样的瓦伦西亚市的气象分析的区域是八个最重要的地区(图1)。

在这项研究中,在瓦伦西亚市的八个地区以这样的方式被选择,即所有的城市和环境特性是具有代表性的:两个人口最稠密的地区(Eixample和Pla Del Real),两个与城市及其环境具有特殊性的边远地区(Campanar和Quatre Carreres),三个处于城乡结合处的地区(L'Olivereta,Pobles Del Nord和Pobles Del Sud),以及一个与海滨接壤的地区(Poblats Maritims)。

图1 巴伦西亚市地图及被研究地区标志图测得的气象参数如下:空气温度,环境温度(地表),风速,相对湿度,以及水平面上的太阳辐射。

这些参数作为指数是必须的,比如奥格亚图,一些必须的的数据需要从瓦伦西亚气象局申请获得。

增加在每个采样点的测量次数的必要性,是因为做出的尝试将两个指数与第一系列的五次测量值用公式表示出来(表2)。

表2 根据城市的每个地区相应的绿地面积制定DI和WBGT指数DI即不安指数,WBGT即黑湿球温度(译者注)这一计算方法是令人满意的,因为其决定系数远优于其他作者得出的结果(表3)。

表3 基于绿色空间的不安指数值(数据来自金1989)不安指数(夏季)这些公式通过使用下面的统计条件获得:DI不安指数(夏季,首尔)=-1.19×10-6×(绿地面积)+72.84…标准差=1.21363 R2=0.35224 显著性F=0.0419这个公式非常重要,因为它根据其绿化面积表达出相应的空间,地区或城市的舒适和幸福。

这一假说将被证实,在地区层面,绿地表面积的增大使得计算出的舒适性也相应增加。

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