火炬之光2——61级工程师通关心得
《火炬之光2》工程师加点及个人见...
《火炬之光2》工程师加点及个人见解(Torch light 2 engineers addsome personal opinions)Role of engineer in "torch light 2" (including career points and personal suggestions)Because I am also an engineer, so I have a feeling about this role. I write down my experience and give you reference and share.--------------------------------------------------------------------------------First, we review the engineer occupation orientation, can be found from the 3 talents, engineers can be divided into the following 3 kinds of play, and even more the game player often has a tendency, therefore, can be divided into two handed weapons (including cannons, tanks), call the Department, first of all, each department we carried out detailed analysisTwo handed weapon:3 of the most violent and most system refreshedly, passive talent to make up for the two handed weapons general Gongsu slow problem, with high damage skills, hand weapons powerful weapon damage can allow you to experience the thrill of rollingAttribute points (general add points, the author is only the third difficulty is the boundary point, and then no longer details):The third difficulty following recommended plus 5 power points, later can add the appropriate agile ideas: third difficulty following due to blood and attack the monster is not enough to bring the game player too much of a threat, as long as the equipment is not too backward, generally do not have survival issues, more game player should consider seckill pleasure, abandon violence warriors defense completelyThe third difficulty above recommended 3 2 body force points, later can add the appropriate agile ideas: attribute the difficulty degree above third monster has been a great increase, the game player will obviously feel difficult, especially in the second act, so whether it is appropriate to add strength, wear equipment or in order to survive, is the ideal choiceSkills plus:Speak passively firstFirst, the first passive two handed weapons, since took two arms, this does not add up, unfortunately, to make up for the two hand weapons bulky, but also with Vertigo effect, it is recommended to fill upFirst, the second passive energy weapons, this player can fill or +1 according to their own circumstances, triggered after high-speed charge flat cut AOE, each additional weapon damage will hitThe first line of third passive current ends, as a small volcano can trigger this ability, so the presence of this skill is veryhigh, greatly improving the brush speed, the same as required +1 or + fullSecond is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fillSecond line second is also simple and crude and electric hot skills, strengthen the small volcano good skills, pre can not fill, later recommendedSecond line third passive energy control recommended 1 points, 1 points behind the growth of the poor is only considered a luckThe third system is the first passive sword and shield weapon that does not take into account the skillThird Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a lifeThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high,Just a little, just a littleEquip: priority of physical damage and damage strengthening, later can support the equipment output bias, high priority weapon damageSummary: as a typical high school of brittle hands warrior, the author is not recommended in the absence of equipment support under the condition of land reclamation third difficulty, it needs very tedious operation and good tolerance, and die quickly, more suitable for normal hands engineers play, but also from the gameplay, normal is it more difficult for entertainmentRecommended difficulty: normal leisureactiveThe first is the first hammer skills flame excellent range and high injury make it become the best choice of 42 strokes out before the main form for the initial damage on damage + multiple fire damage, if you use an energy bead will produce explosion effect, the author recommended large force skills, disadvantage the hand is too slow, high difficulty you may not beat down his first down, so it is recommended as the transition skills before level 42The first series of skills, the small volcano, can be considered a reinforced version of the flame hammer, high frequency, low injury zone burning, there is a large range of tracking, basically you can use the right key for a lifetimeThe first second lines: the robot skills reply I recommend regardless of which department should fill, back to back to the blue blood, then there is the advanced armor bonus, both teams or individuals are very good, especially engineers later verylack of blue, if the number of points is relatively tight game player can consider 5, about this skill don't repeat that in the backThird series second skills: shield this skill greatly improves the engineer's survival ability, it can be said that this skill is engineer challenging capital, I believe that no matter what, the skills you are required to fill, when knock a pots, or real-time, high energy release shield for output the survival time and more space for the game player, without pity! This skill is not repeated belowMore than 4 active skills I strongly recommend, skills and the rest of the fast hands engineer the rhythm of the game is not high, the game player can be appropriate entertainment to point out the small plane, summon robot like play.PS: take the class skills charged hit the floor and sprint a not far from the hard straight, a long CD, I think this game player own habits, can be +1, in fact if to walk then I recommend more accelerated magic book, personally think that the practical value is higher than the 2 skills--------------------------------------------------------------------------------Two handed cannonThe weapon was taken out by myself, explaining that it was different from melee hands, and that the cannon division was more prone to roaming, and that the HIT AND RUN was a devicethat did not need good equipment and was able to challenge difficult, special existenceAttribute points: the same as above, 5 force or 3 force 2 body points, according to the need can be appropriate to add agile attributesactiveSecond series of second skill blasting guns, which are the core of gun flow, are far distance and blinding. Most of the time, the gun flow is put on the kite, and it is recommended to fill upThe rest can be mounted with 21 stage machine turrets and 42 stage robots, and robots and energy shields are recommended for usepassiveFirst, the first passive two handed weapons, since took two arms, this does not add up, unfortunately, to make up for the two hand weapons bulky, but also with Vertigo effect, it is recommended to fill upFirst, the second passive energy weapons, close combat weapons can trigger the effect, gun flow can ignoreThe first line of third passive current end blasting gun can trigger, I did not verify, but even if it can trigger, it is not so bad, it is recommended not to addSecond is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fillSecond line second is also simple and crude and electric hot skills, strengthen the fire blasting gun, pre can not fill, later recommendedSecond line third passive energy control recommended 1 points, 1 points behind the growth of the poor is only considered a luckThe third system is the first passive sword and shield weapon that does not take into account the skillThird Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a lifeThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high, small complement on the lineJust look at the weapon equipment: the weapon of choice for maximum damage, the higher the better choice to improve the remote Armor Weapon Damage and fire, later can support blood equipment dispositionSummary: a soldier has a Ranger's heart, that is to uphold thespirit of the great flow of artillery, HIT AND RUN, as long as careful positioning, survival ability is very strong, can have difficulty facing the challenge, the highest degree of difficulty of the capital, only need to pay attention to is late long-range attackRecommended difficulty: allConjurationAs the name suggests, the system is mainly based on the call, biased towards the master of the play, but also with the spirit of the kiteAttribute points: 5 concentration or 3 focus, 2 physical strength, 5 focus addition, apply to the first 2 difficulties, the difficulty of the need to properly supplement the physical strength, and later block 50%, can make up for AgileInitiative:Second line of third skills, "mine spider", which is the core skills of the Department, without equipment support, damage increases with the level, stage upgrade, reduce magic, is the summoning System Engineer eternal right key skills recommended fill upSecond Department of fourth skills, machine, high frequency and low injury, the actual output is very good, advanced with a variety of effects, it is worthy of being recommended to fill up the batterySecond finally a sledgehammer robot excellent combat skills, good defense, no matter when T or DPS is your best choice, open boss and battery with a round after boss can be disabled, but does not recommend early awesome fillThe last skill of the third line, the small helicopter, is a good ability to control the field. It provides great help for your kite flying, and recommends filling it upAlso, respond to robots and energy shields for the same reason, without repeating the instructionsPassive:The first passive summoning system is generally equipped with one hand + shield, which can be ignoredFirst, the second passive, generally you will not personally approach the monster, like entertainment players can +1First line third passive, your skill does not have the effect that can trigger this, can not addSecond is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fillSecond line second is hot and you don't need to strengthen the corresponding electrical skills withoutSecond line third passive energy control recommended 1 points,1 points behind the growth of the poor is only considered a luckThe third system is the first passive sword and shield. You don't usually come near monsters, and skills don't hurt by weapons. This skill doesn't make senseThird Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a lifeThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high, small complement on the lineEquip: recommend the use of a single hand weapon + shield combination, applicable to all the difficulty, this is the upper limit of 50% DEG retaining strength, so with the vitality of the block to ensure the maximum profit is good, the choice of equipment is the same, back to the blue or blue armor recommended limit post transfer high blood.Summary: as a soldier has a master of the heart, HIT AND RUN will always be your constant pursuit, the spider is very good in the first 3 difficult performance, at the end of the difficulty hurt so I recommend just passable, call the Department can choose three difficulty to achieve the most refreshing game effectRecommended difficulty: normal leisure veterans--------------------------------------------------------------------------------Tank:The torchlight 2 strongest iron wall, this sentence is not an exaggeration, engineer born with 25% injury free with high block + Nirvana energy shield in the equipment, on the basis of a certain can defy the game most mobs and bossThe Department mainly says 2 kinds of play, a pure meat flow (you need a base friend), a half meat, half output stream (you can brush it, and you have the capital to challenge the last difficulty)Half meat half outputThe recommended single hammer + shield, with a small volcano can cause considerable output, but also have excellent survival ability, it is suitable for high difficulty single brushAdd attribute: 3 points 2 points of strength of vitality, also ensure the panel block to 50% when you can put energy on agile DianbuInitiative:The first skill, the hammer, as before, outputs the transition skills before the volcano, which can be washed off when thevolcano is outThe first is the last skill small volcano yes, he appeared again, right click the main output, even the last difficulty, even single handed weapons, this skill still has a good attack, but the consumption of blue and the hand speed is flawedRecovery robot and shield is recommended to fill, with the above reasons, the robot can consider plug-in battery and a sledgehammer robot,Then you can choose a favorite stun skill to fit the small volcano to trigger the end of the currentpassiveFirst line, the first passive configuration, one hand + shield, this skill can be ignoredThe first line of second passive, gorgeous passive, extra skill points can be used to point himFirst, the third passive, such points can be considered full of this passive, with small volcanoes can be seconds strangeSecond is the first passive armor chastity skills, simple and crude, improve physical defense, recommended to fillSecond line second is hot and the electric up injury recommended lack of skills to fillSecond line third passive energy control recommended 1 points, growth is not high, much waste, 1 is enough, just a luckThe third Department of the first passive sword and shield full up, change a good shield, you can raise a lot of weapons damage, in disguise to strengthen the small volcano, there are more points to consider addingThird lines, second passive shelters, this skill can be 1 points early, the latter count of surplus, you can consider fullThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high, small complement on the lineEquipment: recommended single hammer + shield combination, high damage, strengthen the tendency as melee weapon damage + fire, later feel strange blood can pile topSummary: the tank fighter, for a single brush, with a decent outbreak and relatively good defensive skills, the main small volcano, learn to use the current end of the passive you will be a lot easier to tell the truth, I think this is to hit the high difficulty is appropriate, otherwise Shuangkuaigan certainly not enemy hands - difficult to mix engineer. 42, after the preliminary formingRecommended level: veteran elitePure meatTo strengthen the defense, hard mess, almost no attack, but in the right way, you do not fall, your teammates will not fallAttribute points: 5 body, until the character panel + equipment + magic book block >=50%, all + agileInitiative:The first second lines on the large area of floor control skills skills to protect the team field control technology, dot damage is another small benefits, full range can cover the entire screenThe first third lines of the Shield Slam skills soul skills with control with displacement with reduction, more important is the skill of playing energy fast, basically have blue under 5 seconds to ensure a 5 star shield, and the shield is an integral part of theRobots and energy shields have been described earlier, not much to say hereThere are several active skills completely enough, if students can consider playing with third lines of third skills and fourth skills, the former high AOE damage which hit the energy for the whole of the fastest, but considering the distribution of blue, the only recommended the use of easy game playerPassive:The first passive tank is usually equipped with one hand + shield, which can be ignoredThe first line of second passive, gorgeous passive, extra skill points can be used to point himThe first line of third passive damage is a small benefit, +1 canSecond is the first passive armor chastity skills, simple and crude, improve physical defense,Fill it up!Second line second is hot and you do not need so high damage, not recommendedSecond line third passive energy control recommended 1 points, you kill the undead, 1 is enough, just a luckThe third system is the first passive sword and shield. Your damage has been very low. It's not necessary to recommend "+1" or "no"Third line second passive shelters, this skill can be filled up first, your location is very suitable for this skillThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energyin the late only shield, the frequency is not high, small complement on the lineEquip: weapon of choice for fast attack vampire weapons with blue absorption, the best 5 seconds of bloody dot, armor, second priority stack output, ensure enduranceSummary: as the most hard game, you should pay attention to more is how to quickly make energy shield protection team or on the floor, rather than rush to blame a hackle, output to his teammates as wellRecommended difficulty: all (please ensure that at least one base companion is accompanied)The total analysis of the engineer of this occupation, this is a catchall occupation, can play every position, similar to the wow Paladin, but due to the energy shield bug general skills makes engineers seem to be more suitable for the tank and the auxiliary position, in fact this point from the engineer's equipment can be seen, in general flame, lightning defense serious biasAbove all belong to individual viewpoint and viewpoint, wish everybody game is happy******************************The use of personal experience, if not the highest degree of difficulty, is the main attack, with the assistance, damage output plus self restoring DPS skills to fire hammer (the firstskill first line), upgrade 5 first specific feelings have very NB (the first weapon speed passive first skills), is mainly used to attack a chance to stun the enemy attack speed (passive second), can not have a chance to hit, the effect is accelerated, triggering a low probability of stun damage (passive third), caused by the power of three times the value of the injury to the vertigo enemy, the trigger once every few seconds, this skill feel good, first with the passive use, damage is very high, but the boss and some elite do not eat dizziness... Auxiliary skills recovery device (second line first), every 12 seconds to restore, very good, only one level is enough, but every time you replace the map, remember to call. The summoned machine has always been second, three passive, has a chance to hit the charge after the full bar, the trigger probability is very low, and there is no hint, not too good to use, count as an additional bonus bar******************************************************************!! The third line is the first skill, jump the shock range, damage, with the probability of vertigo, but still relatively good, against the small number of enemy groups, killing okay,There is mainly dizziness and flame damage passive 3 charge back to the blood, this is very easy to use ah, when a blood skill, and good recovery, no CD, if charged with both weapons is very fast, triggering attack acceleration or charge fill skills if you have not end, have charged fire hammer use case damage isvery high, boss is generally a few times to hang with characters with strength, endurance (last) supplemented by it, I keep many points without the need of weapons and equipment, meet, according to equipment requirements to mend. This can be in low level with high levels of weapons and equipment, the attack relies on operating game process is easy, it is not more endurance support defense and blood. Agility and concentration, I didn't add, blue enough, and bottles, equipment also provides some attributes. I play the English version, the translation may be inaccurate, probably can understand it ~ if it is the most difficult, I tried the three Department of defense style, single hand weapon + shield, is quite difficult, but the survival and recovery ability, perhaps the team will provide convenience to the high degree of difficulty the team, to the tank.。
《火炬之光2》精英难度各系工程师加点及技能经验
《火炬之光2》精英难度各系工程师加点及技能经验玩了几天,工程号删了不下10个了,就目前说一些经验。
乱七八糟的,直接归纳算了,(都是精英难度。
前3个难度清用脸滚键盘),个人见解不同~觉得有异议可以讨论。
以下内容都是建立在装备中庸的情况下。
你非要神装。
自己一边玩去。
1、所谓的加点,加技能,装备配置,最终的目的是在自己站住的情况下,努力提高清怪速度。
(我这个说大家不反对吧?)2、神技[立场]首先属性点,那些说工程加2345体的人,我不知道你是不是网游玩多了,喜欢跟个BOSS死磕,他打不死你,你打不死他??1点活力=3HP,=0。
25%护甲奖励,=0。
1%格挡。
如果你加3体。
那么100级的时候你有额外的900HP。
额外的75%护甲。
以及25%格挡。
精英难度105的地图。
里面的怪打我2000护甲的人物,2500-5000血。
给你算上300点活力以后,当你4000护甲。
你能多抗几下??你也就8000左右的血。
你加了300活力,损失了多少伤害和暴击?我的工程0活力加点,我就靠[立场]这个技能。
100级人物上[立场]1。
7W的伤害吸收。
如果满能量开[立场]有6W多伤害吸收。
这个吸收包括所有的伤害!除了地面陷阱。
而且宠物也能享受。
持续时间30秒,CD8秒。
都不用吃红,直接开个技能,多了几W的HP。
我都是开着立场跑图~群怪。
很惬意。
SO,我建议的是活力能少加就少加,主力副敏主智副敏(根据你类型决定)。
3人物分类。
工程可以发展很多方向,我玩的是剑盾流,满[盾击],[立场],[超荷],[火与星],[自走跑],[巨锤机器人]。
盾击是一个累积能量很快的技能,而且能晕能退。
超荷和立场两个技能的效果,都是建立在能量多少的基础上的。
开立场,进怪群,盾击2下,满能量,再次开立场,然后盾击2次,超荷。
自走跑加满以后感觉比锤子机器人吊多了。
穿透+高射速。
比较有争议的HPMP机器人就别浪费技能点了。
满级4秒回1997HP和71MP。
如果你觉得钱比技能点宝贵。
《火炬之光2》工程师角色浅谈(包涵职业加点和个人建议)
第三难度以上推荐3力2体的加点,后期可以适当补充敏捷 思路:第三难度以上怪物的属性有了极大的增幅,此时玩家会明显感到吃力,尤其是进入第二幕以后,所以适当补充体力,不管是穿装备还是为了生存,都是比较理想的选择
技能加点:
主动
第一系第一个技能 火焰锤 其优秀的范围和高伤使这个技能成为了42级大招出来之前的最佳选择,主要伤害构成为初始的捶地伤害+多条火焰伤害,如果使用一个能量珠还会产生爆炸效果,是笔者大力推荐的技能,缺点是抬手太慢,高难度下可能你还没捶下去自己就先倒了,所以推荐作为42级之前的过渡技能
第一系第三个被动 电流终结 爆破火炮是否可以触发笔者没有验证过,不过即使可以触发,也不差这么一点伤害,推荐不加
第二系第一个被动 装甲 朴实无华的技能,简单粗暴,提高物理防御,后期推荐补满
第二系第二个被动 火与电 同样简单粗暴的技能,加强爆破火炮的火属性,前期可以不点,后期推荐补满
第二系第三个被动 能量支配 推荐1点,后面成长太差,1点足矣,只当是个彩头
第二系第一个被动 装甲 朴实无华的技能,简单粗暴,提高物理防御,后期推荐补满
第二系第二个被动 火与电 同样简单粗暴的技能,加强小火山的好技能,前期可以不点,后期推荐补满
第二系第三个被动 能量支配 推荐1点,后面成长太差,1点足矣,只当是个彩头
第三系第一个被动 剑与盾 双手武器不考虑该技能
其余可以外挂21级机器炮台和一系第一个被动 双手武器 既然拿了双手武器,这个不加实在可惜,弥补一下双手武器的笨重还带晕眩效果,推荐加满
第一系第二个被动 能量武器 近战武器才可触发效果,火炮流可以无视
以上是笔者大力推荐的4个主动技能,其余的技能与双手工程师飞快的游戏节奏相性不高,娱乐向的玩家可以适当点出小飞机,机器人之类的召唤物玩下。
火炬之光2主线任务
火炬之光2主线任务火炬之光2(Torchlight II)是一款由Runic Games开发的动作角色扮演游戏。
本游戏以其丰富的游戏内容和精美的艺术风格而闻名。
本文档将为您介绍火炬之光2中的主线任务,帮助您顺利进行游戏。
1. 开始之旅在火炬之光2中,您将饰演一名英勇的冒险者,开始您的主线任务之旅。
游戏一开始,您的角色将在埋葬地点(Burial Grounds)附近的冒险者营地(Camp)中醒来。
在这里,您将与其他冒险者进行对话,了解当前情况并接受您的第一个主线任务。
2. 第一个主线任务:寻找艾林您的第一个主线任务是寻找失踪的艾林(Esther)。
您将接到这个任务后,需要前往首个地下城(Dungeon)——艾伦的小屋(Esterian Enclave)中找到她。
这是一个简单的任务,途中您将克服一些怪物和陷阱。
当您成功找到艾林并解救她后,她将回到冒险者营地并为您提供更多的任务。
3. 探索并击败骷髅王接下来的主线任务是探索附近的骷髅巢穴(Skeleton’s Cave)并击败骷髅王(Skeleton King)。
这个任务要求您进入地下城,与大量的骷髅战斗,并找到骷髅王所在的房间。
击败骷髅王后,您将获得丰厚的奖励,并解锁新的任务。
4. 寻找伊卡洛斯碎片在火炬之光2中,伊卡洛斯碎片是非常重要的任务道具。
您将接到任务,需要在游戏地图中寻找四块隐藏的伊卡洛斯碎片。
每块碎片都将带给您新的挑战和奖励。
完成这个任务后,您将获得伊卡洛斯翅膀,这将帮助您在游戏中更快地移动和探索。
5. 对抗动物之女伊丽莎白在寻找伊卡洛斯碎片的过程中,您将遇到一位强大的敌人——动物之女伊丽莎白(Feral Lady Elizabeth)。
她是一名变身形态的Boss,具有强大的攻击和生命值。
与她的战斗将是您火炬之光2旅程中的巅峰挑战之一。
击败她将为您带来丰厚的奖励,并使您接近游戏的终点。
6. 拯救伊斯特瓦尔德城伊斯特瓦尔德(Esterwald)是火炬之光2中的一个重要城镇。
火炬之光2技巧和知识点分享
⽕炬之光2 技巧和知识点分享 ⽕炬之光2是⼀部⾮常经典的A R P G游戏,类似暗⿊破坏神的游戏风格对于⽼暗⿊玩家来说可能会⽐较游戏吸引⼒,游戏中众多技能的选择可以给玩家带来不错的体验,下⾯是游戏技巧和尝试分享。
技巧和知识点分享 1、第⼀个就是雪原三基友⾥⾯⽩⾊的那只,⼤家总感觉雪原的怪物伤害⾼,其实并不是这样的,伤害⾼的原因只是因为⼤家的免伤属性被降低,⽩⾊的这只会向前路径释放霜息技能,就是狂战的2-1,并且这时候不会有D E B U F F出现。
中招之后⼤多数都会被后⾯⿊⽜撞死或者被冰风旋死。
这个也是我偶然才发现的 2、反远,这个技能很多前辈测试过,到了后⾯周⽬100%反远并不能起到效果,⽽且狂战的冰盾2-5最终能达到125%反远,所以在后⾯的周⽬中,可能会有⼀些怪物被增加了减免反远概率这样的属性。
3、狭⼩地形,这样的地形⼀定要避开(特殊构筑极其需要狭⼩地形除外),狭⼩地形像是双刃剑,虽然减少了能攻击到你的敌⼈的总数,但是也限制了你的⾛位。
⽽且有些技能在宽阔的地⽅基本⽆伤害,但是到了狭⼩地段基本属于秒杀(⽐如竞技场⾥⾯放毒⾬的⼸箭⼿和第三场景放⿁⽕的法师),打怪该跑跑,该怂怂,打不过你回家满⾎回来再⼲。
4、上⾯提到狭⼩地形,这⾥就说⼀下⾼低地。
⾼低地很奇妙,低地急死打不到,⾼地换枪开⼼蹭⾎。
⾼低地算是少有的对玩家极其有利的地形。
有些技能更是⾼低地作战的神器(法师党你们懂的)。
同时⼀些可以移动的⾼地,是可以从低地上被击退技能挤上去的。
(例如。
龙塔,站在低处吃了绿⾊的⾻头兽⼈冲撞直接上了桥。
) 5、药瓶,第⼀幕有个杂货商⼈,那⾥卖4元素抗性药⽔,别⼩看,这些药⽔前期也算是开荒利器。
⼀直可以帮助你撸完冰原。
⾎药。
蓝药⼀定要抓紧吃,保持⾎永远不低于75%这样才能不被突发事件秒掉。
6、别养成站着不动的习惯,不然第⼀幕的夹⼦,第⼆幕的陷阱能教你长记性。
跑起来的时候,只要你别停,基本不会死。
7、属性选择,很多属性都有收益上限,有些属性没有收益上限,有收益上限的基本都是不错的,追求极致玩起来很爽,但是属性都照顾到了,达到平衡线死亡次数⾃然会降低。
火炬之光2——图文攻略五
⽕炬之光2——图⽂攻略五 T H E S U N D E R E D B AT T L E F I E L D 下⾯我们要做的则是前往年代久远的E M B E RW O R K S,把拿到的能量源重新充能 来到E M B E RW O R K S,门⼜的守卫需要你拿到矮⼈的王冠,才允许你进⼊到地下城之中 沿着地图往西北⽅向去,在⾥⾯的洞窟打败B O S S即可找到王冠 从本部分开始,整个游戏的难度是已经开始上升了。
⽽敌⼈也逐步多样化,⽽且多数带有各种魔法抗性 打败T H I S S之后,搜寻后⾯房间的宝箱就可以捡取到矮⼈王冠。
之后返回E M B E RW O R K S,同守卫对话即可进⼊到地下城之中 ⽽对于敌⼈的弱点,玩家是可以通过其上⾯的标注得知的。
如T H I S S 是以⽕焰攻击为主的龙族怪物,那么其势必对于冰系伤害的抗性是较低的,⽽雷系伤害⼀般对于⼤部分的怪物都是具有通⽤的有效杀伤效果的。
毒性伤害也是具有⼀定的作⽤,但是由于整体游戏怪物设定,其杀伤效果⼤部分情况下并⾮很好 E M B E RW O R K E R S由于是矮⼈的遗迹,因⽽有着为数众多的机械类敌⼈ 机械类敌⼈⼤部分对于⽕系和冰系的魔法抗性较⾼。
玩家在这⾥需要注意魔法的调整配置。
同时还有⼀些⼩机关,譬如关闭阀门从⽽停⽌泄漏的⽓体,打开前进的道路等等 但是这些机关难度都不是太⼤,玩家留⼼即可 最后则是同机械泰坦的决战。
这个家伙也是⽐较难对付的,尤其是其发射的魔法弹,伤害极⾼。
⼀般抗性较低的话是很难抗住他的疯狂攻击的 玩家唯⼀的机会在于他近战攻击的僵直时间,其余他释放魔法的时间,玩家还是迅速躲避把,不要正⾯冲突 击败泰坦之后即可在后⾯的机器上为能量充能,从⽽交还给⼯程师启动机甲,开启核⼼⼤门 I N T O T H E D A R K 最后的任务了。
同魔之守护者对话,开启本任务,玩家后⾯所要做的则是⼀路杀到最底层拯救被污染的世界核⼼B R O K E N M I N E S⼀共有六层。
火炬之光2流程攻略
火炬之光2流程攻略欢迎大家阅读《火炬之光2》的流程攻略!在这篇文档中,我将为大家详细介绍游戏中的关卡流程、任务完成技巧以及一些实用的游戏技巧。
希望能够帮助大家顺利通关,享受游戏的乐趣。
首先,让我们来了解一下游戏的基本玩法。
《火炬之光2》是一款动作角色扮演游戏,玩家可以选择不同的职业和技能来进行游戏。
游戏中有许多不同的地图和任务,玩家需要通过完成任务来提升角色的等级和装备,以便更好地挑战后续的关卡。
接下来,我们将重点介绍游戏中的一些关键关卡和任务。
在游戏的早期阶段,玩家需要完成一些基础任务来熟悉游戏的操作和系统。
在这个阶段,建议玩家多多利用游戏中的教学提示和指引,以便更快地上手游戏。
随着游戏的深入,玩家将面临越来越具有挑战性的关卡和任务。
在这些关卡中,玩家需要灵活运用角色的技能和装备,合理规划战术,才能够顺利通过。
此时,建议玩家多尝试不同的技能搭配和装备选择,以找到最适合自己的战斗方式。
除了关卡和任务,游戏中还有一些隐藏任务和副本,这些内容往往会给玩家带来更丰富的游戏体验和丰厚的奖励。
因此,建议玩家在游戏中多留意各种线索和提示,以便不错过这些宝贵的机会。
最后,我想分享一些游戏技巧和经验。
首先,建议玩家多与其他玩家交流和合作,以便更快地提升自己的实力。
其次,建议玩家多尝试不同的游戏模式和挑战,以便更全面地了解游戏的内容和玩法。
最后,希望大家在游戏中保持耐心和毅力,相信通过不懈的努力,一定能够成为一名优秀的玩家。
总之,《火炬之光2》是一款充满挑战和乐趣的游戏,希望通过本文档的介绍和建议,能够帮助大家更好地享受游戏的乐趣。
祝大家游戏愉快,顺利通关!。
火炬之光2剑盾工程,搭配心得
是很久以后木子才知道的。于是那次考试木子就在慌神与开小差中度过了,袁慕
况下能死成狗,开荒还是法师最好!但是 42 以后, 剑盾工程就是半神,拿了惩戒之锤后,就是全神。 剑盾工程打法视频,建议超清观看!
一:工程的 BT 之处: 对游戏略了解的应该都知道,除了工程师之
来自 3DM 论坛网友 lchcool 火炬之王---剑 盾工程,神一样的存在!最稳定的输出才是最强
的输出!0 死亡站撸地狱 100 层,最强装备搭配,
技能搭配装备。
写在前面:本帖讲的不是开荒经验,直接分 析 100 级打法,装备,技能!目的只有一个,很随意
的 0 死亡站撸地狱 100 层!强烈建议不要拿工程
场展开(后详解)!总而言之就核心一句话,最稳 定的输出才是最强的输出! 二,技能:
先上技能树图:
1cd0f9cb1 热血江湖私服
外,别的职业提高防御能力的手段有:1.减伤.2.
格挡.3.闪避 4.反远 5.血量பைடு நூலகம்就算前四样都满了,
是很久以后木子才知道的。于是那次考试木子就在慌神与开小差中度过了,袁慕
血量有 2W+.你在 5,6 周目只要被摸到,就是 1W+ 的血没了,同时被摸到 2,3 下很常见,很容易被秒
在怪堆,除非小心翼翼的操作,否则通地狱 100 层
0 死亡不可能!最蛋疼的其它 3 个职业,技能上大
多是围绕着攻击展开,想加防御还没得加!而工 程是什么,是私生子,它有一个技能,叫做力
场,100 级,满能量的时候,吸收 60473 伤害,等于
多了 6W 血!最 BT 的,工程的其它技能也围绕着立
是很久以后木子才知道的。于是那次考试木子就在慌神与开小差中度过了,袁慕
火炬之光2——52级工程师写的一个工程师分析
⽕炬之光2——52级⼯程师写的⼀个⼯程师分析 闪击系 第⼀个,带⽕砸地板,放出⽕⾆,技能等级⾼了以后放出更多⽕⾆,就有可能同⼀个⼈打2-3下,初期可以⼀直⽤⼀点刷⼩兵,也可以洗掉。
第⼆个,踩地板,神技,眩晕效果⾮常厉害,可跳⼊兵堆⾥努⼒释放来控场,也可以后接普通攻击触发被动技。
第三个,带电平挥,绝对破盾,等级⾼后可以⽤能量加强伤害,理论上来说是⼯程师最强的输出技能,但实际⽤时很差。
破盾这个也不是很有⽤,因为有盾的都是⼩兵,但⼩兵可以⽤踩地板加被动技完杀。
⽽能量攒满后输出,有点浪费能量点,能量点⽤来开盾其实更加有⽤,后⾯再讲。
第四个,跳过去带电踩地板,⽤来切⼊战场的最好技能,并且附带50%减速,每升⼀级增加1S的持续时间,对B O S S有效,神技!对除了B O S S以外的所有兵种效果都很明显,升到5级就有6秒,已经⾮常好⽤了。
对B O S S也有效果,有这个B U F F但是不是特别明显。
第五个,带电拉过来,单体,不太好⽤,每个珠⼦加20%⼏率晕3秒,⽐较费,远不如踩⼀脚。
第六个,带电冲过去,有推⼈效果,切⼊战场⽤,效果不如跳过去,但攻击较多,等级⾼了以后⽤来线杀,突来突去倒也可以。
第六个,带⽕砸地板,8道⽕⾆,可跟踪,每道⽕⾆都可以打到怪,可以算作最强输出技能吧,⽤双⼿武器时威⼒巨⼤,很好! 被动 第⼀个,增加双⼿武器和加农炮攻击速度和增加眩晕概率,眩晕3秒,被动晕对B O S S是有效的,与电流终结增强对B O S S的伤害倒也可以。
但双⼿武器本来攻速就低,升满了也快不了多少,30%。
也算是⼀种打法。
第⼆个,有⼏率触发10秒B U F F,在每次普通攻击时附带⼀个圈攻击,该攻击可以加能量,⼤家注意,是附带⼀个攻击,就是说等于⼀次挥⼑两下,不过不触发电流终结效果,范围有2⽶,在怪堆⾥打也不错,提升输出。
第三个,电流终结,怪晕的时候附加攻击。
是⼒量的⼏倍加电属性攻击,⼀般触发眩晕是⽤踩地板,跳过去踩⼀脚然后看晕的怪两⼑解决,⾮常不错。
火炬之光2(Torchlight 2)全任务图文攻略-完美典藏版
火炬之光2(Torchlight 2)全任务图文攻略攻略+机器人零件全收集+元素绿洲水晶位置进入游戏选择角色职业:灰烬法师、狂战士、机械师和漂泊者。
设置角色名字并挑选喜欢的宠物。
灰烬法师擅长远程魔法和范围打击,招式效果华丽耀眼,杀伤力强。
法师的防御很脆弱,面对远程攻击的大群怪物会有些力不从心。
法师的技能分为火系、冰系和雷系三条修炼路线。
狂战士可培养成近战的肉盾,也可修成擅长魔攻的战士,须专注一个方向修练。
技能分为猎杀、冰寒和暗影三条修行路线。
机械师可以培养成类似狂战士的近战肉盾角色,所执武器是铁锤。
也可以培养类似灰烬法师那样的远程攻击角色,所执武器是重型火炮。
还可以持有单手武器和盾牌,拥有近战高伤害的同时,利用盾牌加强自身防御,或将盾牌的防御转化为近战伤害。
漂泊者精通枪械射击和召唤魔法,枪械可单手或双持,并可投掷阔剑进行攻击,类似于副手武器,同时拥有召唤和诅咒的能力。
第一幕:炼金术士的觉醒(Wake of the Alchemist)1:警告伊斯瑞安人(Warn the Estherians)来到回音走廊,和前面的独眼大叔交谈,得知自己须孤身前往伊斯瑞安孤地,向那里的大执政官汇报,神秘的炼金术士摧毁了火炬之光一事。
往东北离开哨所,沿途遭遇绳索、鼠人和战争巨兽。
和前作一样,敌人名称的下边都注释其特点,敌人的颜色表示其强弱,红色是普通的敌人,粉色是强化敌人,而橙色则是Boss级别的。
杀怪会掉落装备,遇到宝箱、宝塔和尸体不妨搜索一下,或会开出不错的装备。
装备分为白、蓝、绿、粉、橙几种颜色,对应着普通、魔法、稀有、套装、唯一这些极别。
在货车旁遇到一名被困的守卫,帮他消灭两只鼠人,选一种装备作为奖励。
地图上象这样的解救小任务很多,救人一命胜造七级浮屠,顺带赚点装备何乐而不为。
往前杀乌姆斯林掉落粉色钥匙,用它可开启上锁的金色宝箱,拾取的宝石可镶嵌到有孔洞的装备上。
来到伊斯瑞安,这里的商人卖鉴定和传送两种卷轴,鉴定卷轴用来鉴定魔法装备。
火炬之光2——工程师的build,双手击晕流
⽕炬之光2——⼯程师的build,双⼿击晕流 鉴于很多童鞋对于⼯程师的想法只是在⼤炮和剑盾中,特此介绍⼀b u i l d,当然不是什么专业的研究,只是抛砖引⽟,希望能有更多有趣的b u i l d。
下⾯介绍下双⼿击晕流,只当抛砖引⽟,灵感来⾃于第⼀页第三个被动。
先说明⼀下,这种玩法不太适合只喜欢按⿏标左右键⽆脑杀怪的童鞋。
⾸先上图,这⾥是第⼀页: 前天20:13上传 下载附件(154.73K B) 第⼆个技能踩地板⾮常重要,升到我这种程度的话,有84%的⼏率击晕8⽶内所有怪物,当然还没算上武器加的。
然后是第⼆页(机枪机器⼈那⼀点加点请⽆视==): 本帖隐藏的内容 前天20:13上传 下载附件(162.62K B) 最后第三页: 前天20:13上传 下载附件(163.18K B) 然后重中之重是,在玩的过程中,注意堆各种甲,还有插减伤⽯头(精英没办法)。
然后,对于装备的要求⾄少如下: 魔法秒回带上机器⼈最好达到20左右(机器⼈⾃⾝提供12+点左右) 其他插减伤⽯头(3⽶内每有⼀个敌⼈减3%物理伤害这种优先,我⾝上就有3个了,加上⾝上50%的物理减伤,跳进群怪中好像也不会被秒) ⾐服要挑全抗的穿,不要优先考虑攻击输出。
战⽃具体是这样的(操作优良,注意躲秒杀我就不说了): ⾸先起⼿当然是盾; 当然你可以看到我的右键操作是跳,跳进群怪中。
虽然只加了⼀点,但效果⾮常好,直接就可以减攻速,减施法速度,减移动速度50%,配合第⼀个被动+武器,很⼤⼏率晕。
不过这个不是晕的重点,击晕流的意思是第⼆个踩地板; 跳进去之后踩地板,基本上全屏晕,不晕的都是带盾或者紫怪; 然后如果全部带盾不晕,就⽤⼀下横扫,接着踩(我的武器⾃带60%破盾不⽤考虑这个,踩两下就好),全部晕了之后,⽤那招裂地。
结合第三个被动,效果你懂的。
第三个被动的解释是:当你攻击⼀个被眩晕的怪时,⼀簇电流帮你终结⽬标,效果是造成相当于你的⼒量的X倍,每秒只能触发⼀次(当然⼀次的意思是对于⼀个怪的)。
火炬之光2全任务图文攻略3DM整理BY~shabe
火炬之光2全任务图文攻略排版BY~Shabe进入游戏选择角色职业:灰烬法师、狂战士、机械师和漂泊者。
设置角色名字并挑选喜欢的宠物。
灰烬法师擅长远程魔法和范围打击,招式效果华丽耀眼,杀伤力强。
法师的防御很脆弱,面对远程攻击的大群怪物会有些力不从心。
法师的技能分为火系、冰系和雷系三条修炼路线。
狂战士可培养成近战的肉盾,也可修成擅长魔攻的战士,须专注一个方向修练。
技能分为猎杀、冰寒和暗影三条修行路线。
机械师可以培养成类似狂战士的近战肉盾角色,所执武器是铁锤。
也可以培养类似灰烬法师那样的远程攻击角色,所执武器是重型火炮。
还可以持有单手武器和盾牌,拥有近战高伤害的同时,利用盾牌加强自身防御,或将盾牌的防御转化为近战伤害。
漂泊者精通枪械射击和召唤魔法,枪械可单手或双持,并可投掷阔剑进行攻击,类似于副手武器,同时拥有召唤和诅咒的能力。
第一幕:炼金术士的觉醒(Wake of the Alchemist)1:警告伊斯瑞安人(Warn the Estherians)来到回音走廊,和前面的独眼大叔交谈,得知自己须孤身前往伊斯瑞安孤地,向那里的大执政官汇报,神秘的炼金术士摧毁了火炬之光一事。
往东北离开哨所,沿途遭遇绳索、鼠人和战争巨兽。
和前作一样,敌人名称的下边都注释其特点,敌人的颜色表示其强弱,红色是普通的敌人,粉色是强化敌人,而橙色则是Boss级别的。
杀怪会掉落装备,遇到宝箱、宝塔和尸体不妨搜索一下,或会开出不错的装备。
装备分为白、蓝、绿、粉、橙几种颜色,对应着普通、魔法、稀有、套装、唯一这些极别。
在货车旁遇到一名被困的守卫,帮他消灭两只鼠人,选一种装备作为奖励。
地图上象这样的解救小任务很多,救人一命胜造七级浮屠,顺带赚点装备何乐而不为。
往前杀乌姆斯林掉落粉色钥匙,用它可开启上锁的金色宝箱,拾取的宝石可镶嵌到有孔洞的装备上。
来到伊斯瑞安,这里的商人卖鉴定和传送两种卷轴,鉴定卷轴用来鉴定魔法装备。
铁匠那里卖各种武器防具,中间的箱子用来储存道具。
火炬之光2图文攻略
第一章WARN THE ESTHERIANS游戏的上手部分我在本攻略就不行进行过多叙述了。
诸位玩家如果不太了解本作的构架的话可以参见本人之前所完成的《火炬之光2》Beta图文全攻略该文对于整个游戏的大体模式已经进行了详细的图解标注。
下面就是开始我们游戏的正式征程。
首先还是熟悉一下游戏的设置。
设置在游戏的右上角。
在这里而言没有什么太特殊的地方,建议诸多玩家按照默认设定不要更改,避免出现捡取不到特殊物品之类的差错职业还是四大职业,宠物也继承了原先火炬1的传统。
职业总体来说同Beta版本没有太大的变化,大部分都是一些细节的修补,这里我会在后面的游戏进行说明难度还是同Beta一样,存在极具挑战性的HARDCORE模式好了之前的废话比较多了。
我们正式开始游戏。
当然,游戏一开始还是同Beta 版本一样的第一章。
只不过细心的玩家应该会发现这里的不同之处可能很多玩家觉得这不是和我之前玩的Beta版本一样么,非也。
正式版的地图和敌人数量是Beta的数倍,完完全全可以满足玩家的探索欲望而整个地图在原先的要素之下也增加了不少新的要素敌人的描述还是同之前一样无变化。
每个敌人下方都有一定的概述,从而玩家可以粗略判定其弱点。
而敌人的强弱则是通过其名字的颜色来进行判定,如红色则是普通敌人,粉色则是强化怪物,金色则是BOSS类怪物技能也有变化,摒弃了原先经典的树枝架构。
而改为分块的立体显示方式,这里具体的技能我还是留在后面进行专题说明同Beta一样,所有的人物都有类同的爆发槽。
一旦到达满值,那么其威力是巨大的;如法师的爆发槽则是一定时期内技能不消耗魔法并且大幅度提升技能伤害。
而爆发槽需要玩家连续进行战斗才能获得蓄力第一个任务的行进路途远远比Beta版本复杂的多,而敌人也强大的多。
物品的标注仍然还是原先经典的灰,蓝,金,暗金颜色等级模式。
当然颜色好未必是适合你的装备,关键还是要看属性。
这个装备是否适合你的主属性?这才是玩家需要首先考虑的游戏中有很多支线,虽然奖励可能不是太好;但是权当白送的东西也是不错的来到第一个城镇同NPC对话即可完成第一个任务PROTECT THE GUARDIANS由于Beta版本的流程大体与正式版第一章有所不同,所以我在这里就简要的说明一下大体的流程情况,以及一些改进正式版与Beta最大的区别就在于地图,但是其复杂性还是很低的,玩家基本出现迷路的问题离开ENCLAVE,门口还是可以接到第一个支线THE WARBEAST ARMORY。
火炬之光2游戏经验心得
⽕炬之光2 游戏经验⼼得 ⽕炬之光2是⼀款操作性⽐较强的游戏,强烈的打击感可以给玩家不错的游戏体验,虽然游戏类型与暗⿊破坏神有些类似,但是这款游戏也是有其独特之处的,有兴趣的玩家可以试⼀试。
游戏经验⼼得 精英难度的⼯程,说实在的,第⼀周⽬⼯程基本上是踩着⾃⼰⼫体过的,差不多200死吧,过了第⼀周⽬,不过200死都是在42级之前,到了42之后⼯程开始好混起来了。
第⼆周⽬,直冲霜冻平原,前⾯⼏个任务都是直接冲B O S S的,到霜冻平原什么都不做,满地图跑找位⾯兽,守护⽔晶,⽆限刷,之前看到有很多⼈说5%减伤的⽯头很难刷,我反正是刷了差不多16个⼩时,刷了11个,53级进去的,74级出来的好像,同时⾝上差不多⼀套65的橙装,⾦币300多W,出来之后在狮鹫洞⽳遇到了粗⼈,附魔之后还剩下差不多100多W,反正只要⼀件装备附魔的时候出⼀次闪光我就满意了--!!接下来感觉就有了天壤之别了,减伤的⽯头打上去,附魔马马虎虎,但是发现⽐之前能抗又能打了,果断结束第⼆周⽬,第三周⽬迅速清理前⾯的任务到第三幕的分裂战场,找位⾯兽,有3个光柱宝箱的位⾯,刷1540⾎的⽯头,20个⼩时左右吧,R P不算好--刷了13个就出来了,⾝上基本都是85左右的橙装,⾦币差不多500W,附魔打孔的钱都够了。
然后第四周⽬,盐⽩荒原的骷髅岛位⾯,踢罐⼦。
刷伯恩卷轴,之前也看过⼀个帖⼦,说这个位⾯出伯恩卷轴最多,我打了差不多20⼏个⼩时,⼀共出了15张,但是只买到⼀个⽩杨头盔,不⾼兴再刷了,⽹站找了控制台的密码刷了伯恩卷轴。
差不多20个卷轴肯定能出⼀个⽩杨吧。
有了⽩杨头和⼿,其他的装备也都齐全了,⾄于装备的选择我这⾥就不废话了,前⾯提到的帖⼦⾥⾯写的都很详细,⾄于25%反远的⽯头没刷到过,⽤的7%的,60%爆击伤害的⽯头刷了⼏⼗个,基本都是刷⾎⽯头的时候出的,10%暴击率的⽯头出的⽐较少,⼯程打到第五周⽬就出了3个。
这时候装备什么的已经都成型了,⽆压⼒所有副本。
火炬之光2单机版攻略
火炬之光2单机版攻略《火炬之光2单机版攻略》引言:《火炬之光2(Torchlight II)》是一款深受玩家喜爱的动作角色扮演(ARPG)游戏。
与前作相比,火炬之光2的单机版加入了更多的职业、更大的地图和更丰富的道具系统。
本攻略将帮助玩家了解游戏的基本玩法、职业选择、技能搭配以及探索地图和提升角色等方面的内容。
一、基本玩法:1.1 角色创建与选择:在游戏开始时,玩家需要创建自己的角色。
火炬之光2单机版提供了四种不同的职业供玩家选择:战士、枪手、法师和工程师。
每个职业都有独特的技能和属性加成,玩家应根据自己的喜好和游戏习惯来选择合适的职业。
1.2 游戏界面:游戏界面主要分为以下几个部分:角色属性栏、背包栏、技能栏和地图栏。
玩家可以通过点击相应的按钮或使用快捷键来打开对应栏目的界面,进行装备管理、技能升级和地图导航等操作。
1.3 探索与战斗:火炬之光2单机版的游戏地图开放度很高,玩家可以自由探索各个区域,并与各类怪物展开战斗。
在战斗中,玩家可以通过操作快捷键和鼠标来释放技能和使用道具,对敌人造成伤害。
掌握合适的技能使用时机和战斗策略是提高战斗效率的关键。
二、职业选择与技能搭配:2.1 战士:战士职业以近战攻击为主,具有高耐性和输出能力。
擅长使用剑、斧和锤等近战武器。
在技能搭配上,可以选择旋风斩和盾墙等技能提高输出和防御。
2.2 枪手:枪手职业以远程攻击和技能释放为主,具有较高的爆发能力。
擅长使用火枪、弩和投掷武器等远程武器。
在技能搭配上,可以选择火焰陷阱和狂暴射击等技能提高爆发和控制能力。
2.3 法师:法师职业以法术攻击和控制技能为主,具有较高的输出和群攻能力。
擅长使用法杖、魔法书和宝珠等法术武器。
在技能搭配上,可以选择雷电风暴和冰霜新星等技能提高输出和控制能力。
2.4 工程师:工程师职业以机械攻击和防御为主,具有坚韧和持续输出的能力。
擅长使用火焰喷射器、地雷和机械装置等机械武器。
在技能搭配上,可以选择火箭炮和力场盾等技能提高输出和生存能力。
《火炬之光2》双手工程师加点、法术卷轴与作战心得
《火炬之光2》双手工程师加点、法术卷轴与作战心得因为感觉工程师拿大锤特别帅,对剑盾和大炮没感觉,所以一直用的是双手剑或者大锤。
我的双手工程师只有43级(精英难度),因为等级不高,所以这套加点只是给大家参考用的,不代表最终配点,拿来过渡个人感觉还行,我的加点情况是:一、闪电技能1、闪电锤1点,放在左键上,破盾用,专门拿来对付持盾的怪。
2、突击5点,减少敌人的攻击、移动、施法速度,持续6秒,这招伤害不怎么样,我看中的是效果,43级以前,我就指着这招混。
3、余烬震,即大火锤,目前这招极其恐怖,一般的怪基本秒杀,大一点的也是几下就砸死。
PS:举重没加,我测试过几次,攻击速度貌似只对普通攻击有效,对技能没啥效果,于是不加,其余2个被动我也没加。
二、建造技能1、加血机器人加满,这个没有疑问。
2、壁障和火与电这两个被动满,能量统治1点。
PS:远攻和近攻两种机器人,感觉没有啥大用处,暂时观望,以后等级高了再试试。
三、神盾技能1、力场满,这个不用说,神技来着。
2、震动5级,这招的效果相当不错,我喜欢。
3、被动RP盾,1点。
目前的我卷轴分别是:1、元素过载3(其实1最好用,因为CD短只有10秒,基本上消失了就能再开,换了3发现杯具了,20秒CD……)2、沉默3,在法术怪里放一个,会安全很多。
3、近战3。
4、护甲3。
战斗时技能的施放顺序:1、力场,等能量吸满后,再次启动力场,这样就可以得到一个满值的吸收力场,神技。
2.1、如果是小怪的话,直接余烬震(大火锤)招呼,基本上就秒完了。
2.2、如果是血多防厚又厉害的怪,突击(减各种速),沉默(封法术技能),震动(打断、击退、破物防,增加物理伤害),元素过载(增加元素伤害),余烬震(大火锤)。
属性加点的话,我自己也没有一个好方案,目前来看,其实力、敏、体,或者敏、专注、体,都可以,后者因为火与电这个被动技能,感觉会更加厉害。
不过工程师的装备要求基本上是力、体、专注,敏捷反而应该是次要的(所以我武器一般选大锤,攻击高,暴击加得多,这样敏捷就可以少加)。
火炬之光全职业全系统经验心得
火炬之光全职业全系统经验心得介绍全面的,玩友们可以看看交流交流,新手可以学习学习。
文将从游戏职业、技能、心得、游戏系统等等全方位的讲述《火炬之光》的游戏经验和心得,具体内容请看下文。
分享一些经验以及一些疑问(以下所有地图及怪物类心得都是VH难度下取得):【地图及任务】1:不管是做主线也好,主线爆机后无限地下城也好,接了支线任务一旦完成就马上开门回去交,这样不会错过下一层的任务。
任务给予设定是如果你目前进行到第N层,就会给你第N+1层的任务,所以如果打完第N层的任务忘了回去交,打到第N+10层才想起来,那么中间层数的任务就错过了,任务事关frame,frame事关技能点。
另外后期任务奖励有时会给好装备,虽然不能指望它出装。
2:做主线的时候,地图中下方那个男人给的是当前场景单独的支线,给开另一个门,这个门进去后不能开门回城,要么打通要么死要么跑回入口,所以务必带足药。
清地图务必每个角落都走遍,否则可能错过任务或Bonus小屋。
3:地图上随机会有一种透明的Phase怪,不打你,躲着你,要毫不犹豫追着打,跑了貌似就没了。
打死后给个传送门,进去一般是很不错的Bonus小地图,其中包括随地捡稀有钓鱼奖励的小图和满地活宝箱的小图,奖励爽翻。
关于职业技能,有的是玩家在讨论,而且现在大家都还在开荒期,没有公认好用成型的build(当然制作初衷大概也是这样,怎么加都有的打有的强),我就不说了。
说说卷轴技能。
宠物扔个Health all基本上比较公认,不过也不尽然。
比较适合宠物的我觉得,远程职业适合冰霜frost,近战适合扔个silence沉默,有时可以避免一些比较强的法系怪先出手秒人。
人物的话,4个栏位,一个留给鉴定这个我还是比较推荐的,不光省地方拿卷轴,而且打怪已经很费右手了,把鉴定技能放个快捷键,鉴定很多装备的时候省力多了。
另外的栏位,我个人觉得以下几个最有用:1,元素抗。
这个为人物后期孱弱的元素抗性提供了被秒与不被秒的本质区别,60秒持续60秒冷却也就是无CD,我已经把它放在最常用的位置了……。
教你如何玩转火炬之光2法师攻略
教你如何玩转火炬之光2法师攻略
教你如何玩转火炬之光2法师攻略
教你如何玩转火炬之光2法师攻略
冰系如图
1、冰包随级加满,全图乱放,怪中了之后外加伤害,
2、冰闪我这里加到5,开始在考虑加1还是加满的,新手一按按了2下,
3、冰波随级满,开始新手觉得不好用老打不中啊,升到5级再用吧,最喜欢一条小路和小房间的地图了,
4、冰墙随5级加满,
5、大招点1级,召唤一个法师出来,
6、冰封加1级,
7、冰印慢慢加,优先加其它点后还有点就加这里。
电系如图
1、五彩神箭啊,加1点做开局技能啊,后来我乱点点到5啊,以后不会再加了,
2、电印加1啊,最高性价比。
火系如图
1、火炬之光当然要加火炬啦,不解释,随级加满,
2、充能我现在是加到8点,感觉蓝够用了就没加了,
3、火印加的一点,最高性价比火系其它的暂时不加,没有算过点,
注:新手记得一开始把送的那个点洗掉,去钓鱼旁边那个人那里。
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⽕炬之光2——61级⼯程师通关⼼得
《⽕炬之光2》61级⼯程师通关⼼得。
废话不多说,上⼈物图图61级⼯程师⽕电攻现在正在撸65级副本。
简要⼼得
想通关的看装备需求随意加点技能加第⼀个烈焰锤击⼀点就⾏雷霆爆发技能为了突出重围然后就是加⾎机器⼈其他的被动技能加点o k
如果想继续深造的那么余烬⼤地震必加啊后期清⼩怪打b o s s必备但是前提是把想关的⽕电伤害提⾼抗性要上去
看到有基友上透明装备图我也来⼀个透明的39级斧⼦
再晒晒仓库宝⽯类
最后告诉⼤家赌博是个好东西(你懂的)不算修改哦纯⼿⼯打造⼀步⼀步扫怪很⾟苦不过游戏很有爱值得⼀玩
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