Maya2009中英对照表
maya中文翻译
maya2009中文翻译32009MAYA中英文菜单对照翻译3 Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染。
Maya菜单中英文对照表
Maya菜单中英文对照表Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接odies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息。
maya 2009 命令大全
Maya 2009 中英文对照File 文件New Scene 建立新场景Enable default scene 使用默认的场景Default scene 默认场景Default Working Units 默认的工作单位Linear 长度单位millimeter 毫米centimeter 厘米meter 米inch 英寸foot 英尺yard 光年Angular 角度单位degrees 角度radians 弧度Time 时间Default Timeline Settings 默认的时间线设置Playback start/end 回放起始结束帧Animation start/end 动画起始结束帧Open Scene 打开场景File type 文件类型Execute script nodes 执行脚本节点Load Settings 调用设置Load default references 调用默认参照Load all references 调用所以参照Load top-level top-level only 仅调顶级参照Load no references 不调用参照Selective preload 选择性调用Save Scene 保存场景Incremental save 递增保存Limit incremental save 限制保存次数Number of incremental 递增次数Save Scene As 另存场景Default file extensions 默认文件扩展名Copy texture maps 纹理Always 总是Unless referenced 除非参照Disk Cache Options 磁盘缓冲File Type Specific Options 文件类型细节Use full names for attributes on nodes 在节点上使用属性全名Save Preferences 保存参数Optimize Scene Size 优化场景尺寸Remove invalid 移除无效的Remove empty 移除空的Remove unused 移除无用的Remove duplicate 移除重复的Import 导入Group 组Remove duplicate 移除重复Preserve references 保留参照Use namespaces 使用名字空间Export All 导出所有Export Selection 导出选定对象Keep only a reference 仅保留一个参考Prefix with 添加前缀Include these inputs 包含下列这些输入Include texture info 包含纹理信息View Image 查看图片View Sequence 查看序列帧Create Reference 导入场景文件Deferred 延缓Lock 锁定Locator 定位器Reference Editor 参考编辑器Create Reference 创建参考文件Import Objects from Reference 从参考中输入对象Export Selection 输出选择Save Reference Edits 保存参考List Reference Edits 列出参考编辑List Unknown Edits 列出未知编辑Clean Up Reference 清楚参考Select File Contents 选择文件内容Reference 参照Reload Reference 重加载参照Unload Reference 卸载参照Load Reload Reference 调用相关参照Unload Reload Reference 卸载相关参照Duplicate Reference 复制参照Recently Reference 替换参照Recently Reference Files 最近替换的文件Remove Reference 移除参照Lock Reference 锁定参照Unlock Reference 解除参照Proxy 代理Add Proxy 增加代理Remove Proxy as 重载代理Reload Proxy 移除代理Switch Tag for Active Proxy to 切换激活代理的标记Switch Tag for Proxy 切换代理的标记View Selected References 查看选择的参考View All References 查看所以参考Project 工程Edit Current 编辑当前项目Recent Files 最近文件Recent Increments 增量文件Recent Projects 最近工程Exit 退出Edit 编辑Undo 取消上一次操作Redo 恢复上一次操作Repeat 重复上一次操作Recent Commands List 最后使用的命令Cut 剪切Copy 复制Paste 粘贴Keys 关键帧Cut Keys 剪切关键帧Copy Keys 复制关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Scale Keys 缩放关键帧Snap Keys 吸附关键桢Bake Simulation 模拟复制Delete 删除Delete by Type 根据类型删除History 历史记录Non-Deformer History 没有变形的历史All Non-Deformer History 所以没有变形的历史History before deformers only 仅没有变形前的历史Channels 通道Hierarchy 层级Selected 选择的Below 下层All keyable 所以可设关键桢属性From Channel Box 通道盒属性Driven channels 驱动通道Control point 控制点Shapes 形节器Static Channels 静帧通道Motion Paths 运动路径Expressions 表达式Constraints 约束Rigid Bodies 刚体Delete All by Type 根据类型删除所有History 历史Channels 通道Static Channels 静帧通道Motion Paths 运动路径Non-particle Expressions 非离子表达式Constraints 约束Sounds 声音Rigid Bodies 刚体Select All by Type 根据类型选择所有Clips 片段Lattices 晶格Clusters 箸Sculpt Objects 雕刻物体Nonlinears 非线形变形器Wires 线变形器Shading Group and Materials 阴影组和材质Particles 粒子Rigid Bodies 刚体Rigid Constraints 刚体约束Fluids 物流Fur 毛发nCloths 布料nRigids 刚体Dynamic Constraints 动力学约束Select Tool 选择工具Lasso Select Tool 选择套索工具Paint Selection Tool 绘图选择工具Select All 选择所有Deselect 取消选择Select Hierarchy 选择层级Invert Selection 反选Select All by Type 按类型全部选择Transforms 变形节点Geometry 几何体Polygon Geometry 多边形几何体Subdiv Geometry 细分体Brushes 画笔Strokes 笔画Quick Select Sets 快速选择组Duplicate 复制Duplicate Special 专用复制Geometry type 几何体类型Instance 实例Group under 群组类型Parent 父子World 世界坐标系New group 新的群组Smart transform 智能变换Translate 位移Rotate 旋转Number of copies 复制份数Duplicate input graph 复制输入节点Duplicate input connections 复制输入连接Instance leaf nodes 实例化子节点Assign unique name to child nodes 为子节点指定单独的名称Duplicate with Transform 变换复制Group under 群组类型World 世界坐标系Center 中心Origin 原点Group pivot 群组轴中心点Preserve position 保持位置Ungroup 打散群组Ungroup under 打散群组类型Level with Detail 细节层级Parent method 父化方式Move objects 移动对象Add instance 增加实例Preserve position保存位置Unparent 解除父子Unparent method 解除父化方式Parent to world 作为世界系子物体Remove instance 清除实例Modify 修改Transformation Tools 变形工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Universal Manipulator 通用操作器Move Normal Tool 移动法线工具Move/Rotate/Scale Tool 移动旋转缩放工具Show Manipulator Tool 显示操作杆Default Object Manipulator 默认操作器Move 移动Transform 变换操作器Proportional Modi Tool 比例修改工具Soft Modification Tool 柔性修改工具Reset Transformations 重设变换Freeze Transformations 变换归零Joint orient 骨骼方向Normals 法线Only for non-rigid transformations 仅针对非刚体的变换有效Snap Align Objects 捕捉对齐物体Grandparent 祖父物体Snap type 捕捉类型Left 左Middle 中Right 右Align Objects 对齐物体Align mode 对齐模式Align in 对齐轴Align to 对齐到Selection average 选择对象的平均值Last selected object 最后选择的对象Align Tool 对齐工具Snap Together Tool 捕捉聚集工具Enable Nodes 授权动画节点Move and rotate object 移动并选择物体Snap to polygon face 捕捉到多边形边上Evaluate Nodes 解算节点Evaluate All 解算所以节点Ignore All 忽略所有节点IK solvers 逆向运动连接器Global Stitch 全局缝合nucleuses 核子解算器Snapshots 快照Make Live 激活构造物Center Pivot 中心化枢轴点Prefix Hierarchy Names 为层级名前添加前缀Search and Replace Name搜索并替换名称Add Attribute 增加属性Long name 属性名称Make attribute 可关键桢属性Vector 向量Integer 整型变量String 字符串Float 浮点型变量Boolean 布尔变量Enum 列举型Scalar 标量Per particle 每个粒子Add initial state attribute 添加初始状态属性Minimum 最大值Maximum 最小值Default 默认值Particle 粒子Control 控制Edit Attribute 编辑属性Numeric Attribute Properties 属性的参数值Keyable 可关键桢Displayable 不可关键桢Has minimum 存在最小值Has maximum 存在最大值Enum Name 列举名称Delete Attribute 删除属性Convert 转换Subdiv 细分表面Attach multiple output meshes 合并多片面Merge tolerance 合并容差Match render tessellation 配色渲染细分Triangles 三角形Quads 四边形Tessellation method 镶嵌细分方式General 常规Count 数目Standard fit 标准匹配Chord height ratio 弧高比率Fractional tolerance 细分公差Minimal edge length 最小边的长度3D delta 3D增量Maximum base mesh faces 基于网格的最大面数Maximum edges per vertex 每个点转化为边的最大值Subdivision surface mode 细分面模式Standard 标准Proxy object 代理物体Keep original 保留原物体Tessellation method 镶嵌细分方式Uniform 统一Adaptive 适应Polygon count 多边形数目Vertices 顶点Level 层级Divisions per face 每个面的细分次数Maximum number polygons 多边形的最大数值Origin object 原始物体Replace 取代Hide 隐藏Share UVs 共享UVOutput type 输出类型Paint Effects 原始笔画Vertex color mode 顶点着色模式None 无Color 着色Illuminated 照明Quad output 输出四边形Hide strokes 隐藏笔画Poly limit 多边形数目极限Input image 输入的图像Quantize 量化Quantize levels 量化级别Search radius 探索半径Minimum segment size 最小片段大小Color range 颜色范围Maximum color difference 最大颜色差异Max point to add 要添加的点的上限Fit to selection 适配至所选Surface offset 曲面偏移UV set UV集合Generate shaders 产生着色Shader template 着色器模板Displacement 置换Fluid 液体Paint Scripts Tool 脚本编辑工具Paint Attributes Tool 属性绘制工具Create 创建NURBS Primitives NURBS基本几何体Sphere 球体Pivot 枢轴点Object 物体User defined 用户自定义Pivot point 枢轴点坐标Axis 轴向Free 自由Active view 当前视窗Axis definition 轴向定义Start sweep angle 起始扫掠角度End sweep angle 终止扫略角度Radius 半径Surface degree 表面度数Cubic 立方Usetolerance 使用容差Global 全局Number of sections 扇区数Number of spans 段数Cube 立方体Width 宽Length 长Height 高U patches U向面片数V patches V向面片数Cylinder 圆柱体Caps 盖Both 都有Extra transform on caps 盖子附加变换Use tolerance 容差Cone 圆锥体Plane 平面Torus 圆环Circle 圆形Square 正方形Interactive Creation 互交式创建Exit On Completion 完成后退出Polygon Primitives 多边形基本几何体Axis divisions 环绕轴细分Height divisions 沿高度方向细分Texture mapping 贴图坐标Create UVs 创建UVsPinched at Poles 两端顶点收缩Sawtooth at poles 两端顶点锯齿化Width divisions 沿宽度细分Depth divisions 沿深度细分Normalize 归一化Collectively 共同Each face separately 各面分离Preserve aspect ratio 保持比例Cap divisions 沿盖方向细分Round cap 圆形的圆柱体盖Preserve aspect ratio 保持比例Section Radius 截面半径Twist 扭曲Prism 菱体Side length 边长Number of sides in base 边的数量Pyramid 金字塔Pipe 管状物Thickness 厚度Helix 螺旋体Coils 卷曲Coil divisions 沿卷曲细分Direction 方向Clockwise 顺时针Counterclockwise 逆时针Soccer Ball 英式足球Platonic Solids 多面实体Platonic type 实体类型Dodecahedron 十二面体Icosahedron 二十面体Octahedron 八面体Tetrahedron 四面体Subdiv Primitives 细分基本几何体V olume Primitives 体积基本几何体Ambient Light 环境光Intensity 亮度Ambient shade 发散度Cast shadows 投射阴影Shadow color 阴影颜色Shadow rays 阴影光线数Direction Light 方向灯Interactive placement 交互放置Point Light 点光源Spot Light 聚光灯Cone rate 椎体角度Cast shadows 投射阴影Area Light 面积光V olume Light 体积光Camera 摄像机Camera and Aim 带目标点的摄像机Camera,Aim,and Up 带目标点和旋转轴的摄像机CV Curve Tool CV曲线工具Curve degree 曲线度Knot spacing 节间距Chord length 弧长Multiple end knots 多个终结EP Curve Tool EP曲线工具Pencil Curve Tool 铅笔工具Arc Tools 弧线工具Three Point Circular Arc 三点弧线Two Point Circular Arc 两点弧线Measure Tools 测量工具Distance Tool 距离测量工具Parameter Tool 物体参数测量工具Arc Length Tool 线参数测量工具Text 文字Font 字体Curves 曲线Trim 剪切面Poly 多边形Bevel 倒角Adobe(R) Illustrator(R) Object Illustrator物体Create bevel 创建倒角At start 在起点At end 在末端bevel width 倒角宽度bevel depth 倒角深度Extrude distance 挤压高度Create cap 创建封盖Outer bevel style 外倒角类型Inner bevel style 内倒角类型Construction Plane 创建平面Pole axis 平面轴向Size 尺寸Empty Group 空组Sets 集合Add to a partition 添加到分区Only if exclusive 排他性By making exclusive 制造排除Partition 分区Quick Select Set 快速选择分区Display 显示Grid lines every 网格间隔Axes 轴Grid lines & numbers 网格和数字Subdivision lines 细分线Thicker line for axes 轴线加粗Grid lines 网格线Heads Up Display 题头显示Object Details 物体细分Poly Count 多边形参数Subdiv Details 细分体细节Animation Details 动作细节FBIK Details FBIK细节Frame Rate 帧速度Current Frame 当前构成Camera Name 摄像机名称View Axis 视图轴Origin Axis 原始轴Tool Message 工具提示UI Elements 用户界面元素Status Line 状态栏Shelf 工具架Time Slider 时间滑块Range Slider 范围滑块Command Line 命令行Help Line 帮助行Tool Box 工具箱Attribute Edit 属性编辑器Tool Settings工具设置Channel Box/Layer Edit 通道盒层编辑层Hide All UI Elements 隐藏所以元素Show All UI Elements 显示所以元素Restore UI Elements 恢复用户元素Hide Selection 隐藏选择对象Hide selected Object 隐藏未选择对象Hide selected CVs 隐藏未选择CVsAll 所以Hide Geometry 隐藏几何体Polygon Surface 多边形曲面Deforming Geometry 施加变形的几何体Stroke Path Curves 笔画路径曲线Stroke Control Curves 笔画控制曲线Hide Kinematics 隐藏动力学对象Hide Deformers 隐藏变形器Wrap Influences 包裹影响物Smooth Skin Influences 平滑蒙皮的影响物Animation Markers 动画标记Light Manipulators 灯光操作杆Camera Manipulators 摄像机操作杆Show Selection 显示选择对象Show selected Object 显示未选择对象Show Last Hidden 显示上次隐藏的对象Show selected CVs 显示未选择CVs Show Kinematics 显示动力学对象Show Deformers 显示变形器Object Display 对象显示Template 模板Untemplate 取消模板Ignore Hardware Shader 忽悠硬件材质Use Hardware Shader 使用硬件材质Fast Interaction 快速交互Transform Display 变换属性显示Local Rotation Axes 局部旋转坐标Selection Handles 选择手柄Culling Options 剔除选项Keep Wire 保持线框Keep Hard Edges 保留硬边Keep Vertices 保留顶点Vertex Size 顶点尺寸Crease Vertices 创建顶点UVs UV点Unshared UVs 非共享的UV点UV SizeUV 尺寸Component IDs 元素序号Edges 边Faces 面Face Normals 表面法线Vertex Normals 顶点法线Tangents 切线Normals Size 法线尺寸Standard Edges 普通边Soft/Hard Edges 软硬边Hard Edges 硬边Border Edges 边界边Crease Edges 折边Texture Border Edges 纹理边界边Edge Width 边的宽度Face Center 面中心Face Triangles 三角面Non-planar Faces 非平面Reset Display 恢复显示Limit to Selected 限制显示Custom Polygon Display 自定义多边形显示Object affected 影响物体Backculling 剔除背面Highlight 高亮Edges 边Soft/Hard 硬软Only hard 仅软Texture borders 纹理边Edge width边宽Face 面Non-planar 非平面Show item numbers 显示项目数Texture coordinates 纹理坐标UV topology UV拓扑Color in shaded display 在实体显示下着色Color material channel 颜色材质通道Material blend setting 材质混合设置Hulls 外壳Patch Center 片面中心Surface Origin 表面方向Custom 自定义Scope 范围Active object 选择的物体All object 所以的物体New curves 新创建的曲线New surface 新创建的曲面Sel handles 选择手柄Hull 壳Active 激活的Hull simplification U U方向简化Hull simplification V V反向简化Rough 粗糙Medium 中等Fine 完美Custom Smoothness 自定义平滑显示Full 完全Surface div per span U U方向表面细分Surface div per span V V方向表面细分Curve div per span 曲线细分Display render tessellation geometry 显示渲染细分几何体Surface div per span 分段表面细分Hull simplification U U方向细分Hull simplification V V方向细分UV Borders UV边缘Animation 动画Lattice Point 晶格点Lattice Shape 晶格网格Joint Size 骨骼尺寸IK/FK Joint Size IK/FK骨骼尺寸IK Handle Size IK手柄尺寸Joint Labels 骨骼标签Rendering 渲染Camera/Light Manipulator 摄像机灯光操纵器Clipping Planes 剪切平面Cycling Index 循环索引Paint Effects Mesh Display 画笔多边形显示Stroke Display Quality 笔画显示Window 窗口General Editors 综合编辑器Component Editor 元素编辑器Attribute Spread Sheet 属性扩展清单Visor 浏览器Display Layer Editor 显示通道栏Blind Data Editor 不可视数据编辑器Script Editor 脚本编辑器Command Shell 命令编辑器Rendering Editors 渲染编辑器Render View 渲染窗口Render Settings 渲染设置Hypershade 超级着色器Render Layer Editor 分层渲染窗口Rendering Flags 渲染标记Shading Group Attributes 阴影组属性Multilister 材质多重列表Hardware Render Buffer 硬件渲染器Animation Editors 动画编辑器Graph Editor 图表编辑器Trax Edit 非线形编辑器Dope Sheet 关键桢清单Blend Shape 混合形状编辑器Expression Editor 表达式编辑器Device Editor 运动捕捉编辑器Relationship Editors 关系编辑器Deformer Sets 变形器组Character Sets 角色组Display Layers 显示组Render Layers 渲染层Dynamic Relationships 动力学关系Light Linking 灯光连接Light-Centric 以灯光为中心Object-Centric 以物体为中心UV Linking UV连接Texture-Centric 以纹理为中心UV-Centric 以UV为中心Hair/Fur Linking 头发绒毛系统连接Settings/reference 设置/参数references 参数窗口Tool Settings 工具设置Performance Settings 指定执行设置Hotkey Editor 快捷键编辑器Color Settings 颜色设置窗口Marking Menu Editor 标记菜单编辑器Shelf Editor 工具架编辑器Plug-in Manager 插件管理器。
MAYA2009中英文菜单对照
MAYA 2009中英文菜单对照Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo 取消上一次操作Redo 恢复上一次操作Repeat 重复最后一次操作Keys 关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Sounds 声音Joints连接IK Handles逆向运动控制柄Lattices车削Clusters簇Sculpt Objects雕刻物体Nonlinears 非线性Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Fluids 流体Fur 毛发Strokes 笔刷Select 选择Lasso Select 索套选择Paint Selection 绘画选择Select All选择所有Deslect 取消选择Select Hierarchy 根据层级关系选择Invert Selection 反转选择Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters簇Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Curves 曲面曲线NURBS Surfaces 曲面表面Polygon Geometry 多边形几何体Subdiv Geometry 细分几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Fluids 流体Fur 毛发Strokes 笔刷Brushes 画笔Quick Select Set快速选择集Duplicate复制Duplicate Special 特殊复制Group成组Ungroup解成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Soft Modi Tool 软体修改工具Reset Transformations 重新设置变形Freeze Transformations 冻结变形Snap Align Objects 捕捉对齐物体Align Tool 对齐工具Snap Together Tool 共同捕捉工具Evaluate Nodes授权节点Evaluate all 授权所有节点Ignore all 忽视所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Make Live激活构造物Center Pivot中枢轴点归到物体中心Prefix Hierarchy Names定义前缀Search and Replace Names 查找和替换名字Add Attribute增加属性Convert 转换Paint Script Tool 绘画雕刻工具Paint Attributes Tool 绘画工具属性Create 创建Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Lights 创建灯光Cameras创建照相机CV Curve Tool CV 曲线工具CVEP Curve Tool EP 曲线工具EPPencil Curve Tool 钢笔曲线工具Arc Tools 弧线工具Text 创建文本Locator创建指示器Construction Plane构造平面Display显示Grid 网格Heads Up Display (视窗)顶端显示Object details 物体的细节Poly Count 几何体的数目Subdiv details 细分的细节Animation details 动画的细节Frame Rate 桢的频率Camera Names 摄像机的命名View Axis 浏览轴向Origin Axis 原始的轴向Tool Message 工具信息UI Elements 界面元素Status Line 状态栏Shelf 搁板(架子)Time Slider 时间滑条Range Slider 范围滑条Command Line 命令栏Help Line 帮助栏Toolbox 工具箱Attribute Editor 属性编辑器Tool Settings 工具设置Channel Box / Layer Editor 通道盒/ 层编辑器Hide UI Elements 隐藏界面元素Show UI Elements 显示界面元素Restore UI Elements恢复界面元素Hide 隐藏Show 显示Wireframe Color 线框颜色Object Display 物体的显示Transform Display 变形的显示Polygons几何体Backface Culling背面Culling option 背面选项Keep Wire 保持网格Keep Hard edges 保持硬边Keep Vertices 保持顶点Vertices 顶点UVsUnshared UVs 不共享的UVComponents IDs ID元素Face Normals 面的法线Vertex Normals 点的法线Tangents 切线Normals Size 法线大小Standard Edges 标准边Soft/Hard Edges 柔化/硬化边Hard EdgesBorder Edges 关闭边线Crease Edges 折边Texture Border Edges 纹理边线Edge Width 边线的宽度Face Centers 面的中心Face Triangles 三角面Non-planar faces 不平整的面Reset Display 重新设置显示Limit to Selected 限制选择的Custom Polygon Display 自定义几何体的显示Edit Curves 编辑曲线Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Insert Knot插入节点Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset 移动/偏移Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend 扩展Extend Curve扩展曲线Extend Curve On Surface曲线在表面扩展Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Revolve旋转Loft 放样Planar平面Extrude挤压Birail 轨道成面Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Boundary边界Bevel倒角Edit Nurbs 编辑曲面Duplicate Nurbus Patches 复制曲面片面Project Curve on Surface 投影曲线到曲面Intersect Surfaces曲面交叉Trim Tool修整曲线工具Untrim Surfaces撤消修整Booleans 布尔运算Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Move Seam 移动缝合Insert Isoparms 插入等参线Extend Surfaces 延伸曲面Offset Surfaces 偏离曲面Reverse Surfaces Direction反转曲面的方向Rebuild Surfaces重建曲面Round Tool 圆角工具Surface Fillet 曲面斜角Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Stitch 缝合Stitch Surface Points点缝合曲面Stitch Edges Tool边缝合工具Global Stitch 全局缝合Sculpt Geometry Tool 雕刻几何体Surface Editing 曲面编辑Selection 选项Subdiv Surfaces 细分表面Animation 动画Rendering 渲染Window窗口General Editors通用编辑器Rendering Editors 渲染编辑器Animation Editors 动画编辑器Relationship Editors 关联编辑器Settings/ Preference系统设置编辑器Attribute Spread Sheet属性编辑器Outliner 大纲或框架Hypergraph Scene Hierarchy 超图形的层级关系Hypergraph Input and Output Connections 超图形中输入和输出的连接关系Paint Effects 绘画的效果UV Texture Editor UV纹理编辑器Playblast 播放预览View Arangement视图安排Four Panes四分3 Panes Top Split上三分3 Panes Left Split左三分3 Panes Right Split右三分3 Panes Bottom Split底部三分2 Panes Stacked二叠分2 Panes Side By Side二平分Single Pane 单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Saved Current Layout 保存当前层Frame All in All Views所有视图的所有帧Frame Selected in All Views所有视图选定帧Minimize Application最小化应用Raise Application Windows移动窗口向前Polygons多边形Mesh 网格Combine 合并Separate 分离Extract 挤出、拔出Booleans 布尔运算Smooth 光滑Average Vertices 均化点Transfer Attributes 变形属性Copy Mesh Attributes 复制网格属性Clipboard Action 剪贴板Reduce 还原Paint Reduce weights Tool 权重绘制工具Cleanup 清除Triangulate三角分裂Quadrangulate四边形合并Fill Hole 填充洞Make Hole Tool 制作洞的工具Create Polygon Tool创建多边形工具Sculpt Geometry Tool 雕刻几何体工具Mirror Cut 镜像Mirror Geometry 镜像几何体Edit MeshKeep Faces Together保持面连续Extrude挤压Bridge边界,桥接Append to Polygon Tool追加多边形Cut Facet Tool剪切面工具Split Polygon Tool 切分多边形工具Insert Edge Loop Tool 插入环形切分工具Offset Edge Loop Tool偏移环形切分工具Add Division 增加细分Transform Component变换组元Flip Triangle Edge 修补三角形边Poke Face 切割面Wedge Faces 楔形面Duplicate Face 复制面Detach Component 分离组元Merge合并Chamfer Vertex 斜切点Bevel 倒角Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Create UVs 创建UVsPlanar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Automatic Mapping 自动贴图Create UVs Based On Camera 基于摄像机创建UVBest Plane Texturing Tool 最优平面贴图工具Assign Shader to Each ProjectionEdit UVs 编辑UVsDelete UVs删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skin 皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingSkin 皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingSettings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create V ortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。
maya命令中英文对照表
Maya菜单中英文对照(全) Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。
Maya中英菜单对照表
Point to point
2 point to 2 points
3 points to points
Make live
将对象表面激活为工作面
可以在对象表面写字
例子:create>nubass.>sphere
Make live
Create >pencil curvl tool
Stereo
Hypergraph
Layouts(布局)
Tear off(撕下布局)
Panel setting
Modify菜单
Transform tools
与工具和上的变换工具对应
Reset transformations
将对象还原到原始状态
Freeze transformations
冻结变换,将对象所有参数变为零
取消禁用选中项
Sync graph editor display
同步图表编辑器显示
Sync timeline display
同步时间线显示
Duplicate values
复制值
Freeze
冻结
Break connection
断开连接
Selected connection
选择连接
Lock selected
右键:出现完成工具(complete tool)和selectall
在多边形物体上
Shift+右键:出现一些编辑物体的命令
右键:切换物体的选择层级,如切换到face等
切换到点层级
Shift+右键:出现对点操作的一些命令
常用的热键快捷菜单
按住a,单击左键
控制对象的输入输出节点菜单
Maya中英文字母排序查阅对照表
Maya中英文对照表(以首字母排序)2 Side By Side二平分2 Stacked二叠分3 Bottom Split底部三分3 Left Split左三分3 Right Split右三分3 Top Split上三分Add Air增加空气动力场Add Attribute增加属性Add Collisions增加碰撞Add Emitter增加发射器Add Goal增加目标Add Holder增加定位曲线Add Newton增加牛顿场Add Points Tool加点工具Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Add增加Add增加Aim目标Align Curves对齐曲线Align Surfaces曲面对齐All所有Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Animation Editors动画编辑器Animation动画模块Append to Polygon Tool追加多边形Arc Length T ool弧度工具Assign Shader to Each Projection指定投影Assign Shading Group指定阴影组Assume Preferred AngleAttach Curves连接曲线Attach Surfaces曲面结合Attach to Path指定路径Attribute Editor属性编辑器Attribute Spread Sheet属性编辑器Auto Create Rigid Body自动创建刚体Auto Key自动设置关键帧Backfaces背面Bake Simulation模拟复制Batch Render批渲染Bevel斜角Bevel斜角Bind Skin绑定蒙皮Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Blend Shape Edit混合变形编辑Blend Shape混合变形Blend Shape融合形Blinn布林材质Bodies柔体和刚体Boundary边界Cache Current Frame缓冲当前帧Camera Panel照相机面板Camera/Light Manipulator照相机/灯光操作器Cameras照相机Cameras照相机Cancel Batch Render取消批渲染Center Pivot置中枢轴点Channel Box通道面板Channel Control通道控制信息Channels通道Channels通道Circle圆Circular Fillet圆边斜角Clamped夹具式Close Border关闭边界Clusters族Clusters族Cluster簇Cluster簇变形Collapse面转点Colors颜色Command Line命令行Command Shell命令窗口Cone圆台(锥)体Cone圆台(锥)体Conform统一法向Connect Joint连接关节Connect to Collision碰撞连接Connect to Emitter发射器连接Connect to Field场连接Connection Editor连接编辑器Connect连接Constraints约束Constraints约束Constraints约束Construction Plane构造平面Convert Selection转化选定Copy Keys拷贝关键帧CreaCreate Active Rigid Body创建正刚体Create Air创建空气动力场Create Ambient Light创建环境光Create Camera创建照相机Create Constraint创建约束物体Create Directional Light创建方向灯Create Drag创建拖动场Create Emitter创建发射器Create Empty Group建立空成组Create Flexor创建屈肌Create Gravity创建动力场Create Locator创建指示器Create Newton创建牛顿场Create NURBS创建NURBS物体Create Passive Rigid Body创建负刚体Create Point Light创建点光源Create Polygon T ool创建多边形工具Create Radial创建辐射动力场Create Reference引入场景文件Create Shading Group创建阴影组Create Soft Body创建柔体Create Spot Light创建聚光灯Create Springs创建弹簧Create Text创建文本Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Cube立方体Cube立方体Curve Editing Tool曲线编辑工具Curves创建曲线Custom Polygon Display定制多边形显示Customize UI定制用户界面Custom定制Custom定制Cut Keys裁剪关键帧Cut Texture裁剪纹理CV Curve Tool CV曲线工具CV Hardness硬化曲线CVs CV曲线Cylinder圆柱体Cylinder圆柱体Cylindrical Mapping圆柱体贴图Default Object Manipulator默认调节器Deformations变形Delete All by Type根据类型删除所有Delete and Clean删除和清除Delete by Type根据类型删除Delete Keys删除关键帧Delete Mapping删除贴图Delete删除Detach Curves断开曲线Detach Selected Joints分离选定关节Detach Skeleton分离骨骼Detach Skin断开蒙皮Detach Surfaces曲面分离Device Editor设备编辑器Disable Node废弃动画节点Disconnect Joint解除连接关节Display I-mediate Objects显示中间物体Display显示Distance Tool距离工具Dope SheetDSelected IK Handles反向动力学句柄无效Duplicate Curves复制曲线Duplicate复制Duplicate复制Dynamic Relationships动态关系Dynamics Controller动力学控制器Dynamics Off动力学关Dynamics On动力学开Dynamics动力学系统Edges边界Edit CurrentEdit Lattice编辑旋转Edit Layouts编辑布局Edit Menbership Tool编辑成员工具Edit Points编辑点Edit Surfaces编辑曲面Edit编辑EIk Handle Snap反向动力学句柄捕捉有效Enable IK Solvers反向动力学解算器有效Enable Nodes授权动画节点EP Curve Tool EP曲线工具ESelected IK Handles反向动力学句柄有效Exit退出Export All导出所有Export Selection导出选定物体Expression Editor表达式编辑器Expressions表达式Expressions表达式Expressions表达式Extend Curve扩展曲线Extract破碎Extrude凸出Extrude凸出Facets面Fast Interaction快速交错显示Feedback Line反馈栏Fields场File文件Fillet Blend Tool斜角融合工具Fillet Curve带状曲线Filter Action Editor滤镜动作编辑器Fine精细质量Fit B-spline适配贝塔曲线Flat平坦式Flow Path Object物体跟随路径Four View四分图Four四分Frame All in All Views所有视图的所有帧Frame Selected in All Views所有视图选定帧Freeform Fillet自由形斜角Freeze Transformations冻结变形控制General Editors通用编辑器General Preferences一般设置Geometry几何体Geometry几何体Geometry几何体Go to Bind Pose恢复骨头绑定Go To Next后退Go To Previous前移Graph Editor图形编辑器Group成组Hardware Render Buffer硬件渲染缓冲区Help Line帮助行Help帮助Hide All Layers隐藏所有层Hide Inactive Layers隐藏非活动层Hide Intermediate Objects隐藏中间物体Hide Layer隐藏层History构造历史History构造历史Hold Current Keys保留当前帧Hotkeys快捷键Hulls可控点Hull物体外壳Hypergraph超图形IK Handle Size IK把手尺寸IK Handle Tool反向动力学句柄工具IK Handles逆向运动控制柄IK Handles逆向运动控制柄IK solvers逆向运动连接器IK Spline Handle Tool反向动力学样条曲线句柄工具Image Planes图像板Image Planes图像板Import导入Initial State初始状态InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Insert Isoparms添加元素Insert Joint Tool添加关节工具Insert Knot插入节点Intersect Surfaces曲面交叉Joint Size关节尺寸Joint Tool关节工具Joints连接Joints连接Keep Facets Together保留边线Keys关键帧Keys关键帧Lambert朗伯材质Lattice Points车削点Lattice Shape车削形Lattices车削Lattices车削Lattice旋转Lattice旋转变形Layer Editor层编辑器Layers层Light Linking Tool灯光链接工具Lighting灯光Lights灯光Lights灯光Linear直线式Local Rotation Axes局部旋转轴Loft放样Make Live激活构造物Marking Menus标记菜单Measure测量Medium中等质量Merge Tool合并工具Minimize Application最小化应用Mirror Joint镜向关节Modeling建模系统Modify修改Motion Paths运动路径Motion Paths运动路径Move Component移动元素Move Limit Tool移动限制工具Move Tool移动工具Multilister多功能渲染控制New Layers建立新层New Scene建立新场景New建立新项目Next Arrangement下次安排Normals法向Normal法向NURBS Components NURBS元素NURBS Geometry NURBS几何体NURBS Smoothness NURBS曲面光滑处理NURBS to Polygons NURBS转化为多边形Offset Curve On Surface曲线在表面移动Offset Curve曲线移动Open Scene打开场景Open/Close Curves打开/关闭曲线Open/Close Surfaces打开/关闭曲面Options可选项Orient方向Other其他材质Other其他形式Outliner框架Panels面板Parameter Tool参数工具Parent建立父物体Particle Caching粒子缓冲Particle Collision Events粒子爆炸Particle Tool粒子工具Particles All On When Run执行时粒子系统开Particles粒子Particles粒子Particles粒子Particles粒子Paste Keys粘贴关键帧Paths路径Pencil Curve Tool笔曲线工具Performance Settings性能设置Persp/Graph/Hyper透视/图形/超图形Persp/Graph透视/图形Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi/Render透视/多功能/渲染Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Set Editor透视/组编辑器Phong Phong材质Planar Mapping平面贴图Planar曲面Plane平面物体Plane平面物体Playblast播放预览Plug-in Manager滤镜管理器Point On Curve线点造型Point关节Polygon Components多边形元素Polygon Geometry多边形几何体Polygones多边形Prefix Hierarchy Names定义前缀Prepare For Stitch准备缝合Preserve Skin Groups保持皮肤组Previous Arrangement前次安排Primitives基本物体Product Information产品信息Project Curve投影曲线Project T angent曲线切线调整Project项目Propagate传播法向Proportional Modi Tool比例修改工具Prune Membership变形成员Quadrangulate四边形合并Quick Select Set快速选择集Raise Application Windows移动窗口向前Range Slider范围滑动棒Reassign Bone Lattice Joint再指定骨头关节Reattach Selected Joints重新连接关节Reattach Skeleton重新连接骨骼Rebuild Curve重建曲线Rebuild Surfaces重建曲面Recent Commands当前命令Redo Previous Render重复上次渲染Redo恢复上一次操作Reference Editor引入场景编辑器Relationship Panel关系面板Remove Current Layer移去当前层Remove Joint去除关节Remove Lattice Tweeks恢复旋转Remove删除Remove删除Rename Layer更改层名称Render Globals一般渲染Render into New Window渲染至新窗口Render View渲染视图RenderingRendering Editors渲染编辑器Rendering Flags渲染标记Render渲染Repeat重复最后一次操作Reroot Skeleton重新设置根关节Reserse Curves反转曲线Reset Lattice重置旋转Reset Transformations重新设置变形控制Reset重置Reverse Surfaces反转曲面Reverse倒转法向Revolve旋转Rigid Bodies刚体Rigid Bodies刚体Rigid Bodies刚体物体Rigid Bodies刚体物体Rigid Body Solver刚体解算器Rigid Constraints刚体约束Rigid Constraints刚体约束Rotate Limit Tool旋转限制工具Rotate Pivots旋转枢轴点Rotate Tool旋转工具Rough边框质量Run-up and Cache执行缓冲Save Preferences保存设置Save Scene As改名存盘Save Scene存盘场景Saved Layouts保存布局Scale Keys缩放关键帧Scale Limit Tool缩放限制工具Scale Pivots缩放枢轴点Scale Tool缩放工具Scale缩放Script Editor Script编辑器Sculpt Objects雕刻物体Sculpt Objects雕刻物体Sculpt造型Sculpt造型变形Select All by Type根据类型选择所有Select All on Layer选择层上所有物体Select All选择所有Selection Constraints选定限定工具Selection Handles选定句柄Separate分离Set Active Key设置正向正Set All Particles设置所有粒子Set Driven Key设置驱动关键帧Set Editor系统设置编辑器Set For All Dynamic设置总体动力学特性Set For Current当前设置Set Key设置帧Set Passive Key设置负向正Set Path Key设置路径关键帧Set Preferred Angle设置参考角Set Selected Particles设置选定粒子Settings设置Settings设置关键帧Set设置Set指定当前项目Sew Texture斜拉纹理Shading Group Attributes阴影组属性Shading Group Attributes阴影组属性Shading Group Tool阴影组工具Shading Groups and Materials阴影组和材质Shading Groups Editor阴影组编辑器Shading阴影Shelf书架Shelves书架Show All Layers显示所有层Show All Panes显示所有面板Show Batch Render显示批渲染Show Layer显示层Show Manipulator Tool显示手动工具Show Only Viewing Panes仅显示视图面板Single Perspective View单透视图Skeletons骨骼Skinning皮肤Smart Command Settings改变显示属性Smooth光滑Snapshots快照Soften/Harden柔化/硬化Sound声音Sphere球体Sphere球体Spherical Mapping球体贴图Spline样条曲线式Split Polygon T ool分离多边形工具Standard标准菜单Static Channels静帧通道Static Channels静帧通道Status Line状态栏Stepped台阶式Stitch Surface Points点缝合曲面Stitch T ool缝合工具Subdivide多边形细化Surfaces曲面Swap交换te Polygons创建多边形物体Template Inactive Layers临时非活动层Template Layer临时层Test Resolution测试分辨率Texture Placement Tool纹理位移工具Texture View质地视图Texture质地Time Slider时间滑动棒Tool Settings工具设置Torus面包圈Transfer to Layer转化为层Transformation Tools变形工具Transforms变形Triangulate三角分裂Trim Facet Tool面修整工具Trim Tool修整曲线工具UI Preferences用户界面设置Undo取消上一次操作Ungroup解成组Uninstall Current Settins解除当前设定Unite联合Unparent解除父物体Untemplate Layer解除临时层Untrim Surfaces撤消修整Unused Transforms未用变形View Arangement视图安排Window窗口Wire Dropoff Locator网线定位器Wire Edit网格编辑Wire Tool网格化工具Wires网格Wires网格Wire网格化变形Wrinkle Tool褶绉变形工具。
maya中英对照(字母排列)
maya中英对照(字母排列)AAll 所有Add Attribute 增加属性Arc Length Tool 弧度工具Animated Snapshot 动画快照Animated Sweep 由动画曲线创建几何体曲面 Attribute Spread Sheet 属性编辑器 Animation Editors 动画编辑器Attribute Editor 属性编辑器Add Points Tool 加点工具Attach Curves 连接曲线Align Curves 对齐曲线Attach Surfaces 曲面结合Align Surfaces 曲面对齐Add Air 增加空气动力场Add Collisions 增加碰撞Add Emitter 增加发射器Add Goal 增加目标Add Holder 增加定位曲线Add Newton 增加牛顿场Add Radial 增加辐射场Add Turbulence 增加震荡场Add Uniform 增加统一场Add Vortex 增加涡流场 Add 增加Aim 目标Animation 动画模块Append to Polygon Tool 追加多边形 Assign Shader to Each Projection 指定投影Assign Shading Group 指定阴影组Assume Preferred Angle 显示优先角度Attach to Path 指定路径Auto Create Rigid Body 自动创建刚体 Auto Key 自动设置关键帧BBake Simulation 模拟复制Backfaces 背面Blend Shape 融合形Bevel 倒角Boundary 边界Birail 1 Tool 二对一工具Birail 2 Tool 二对二工具Birail 3+ Tool 二对三工具Batch Render 批渲染Bind Skin 绑定蒙皮Blend Shape Edit 混合变形编辑Blend Shape 混合变形Blinn 布林材质Bodies 柔体和刚体CCreate Reference 引入场景文件Cut Keys 裁剪关键帧Copy Keys 拷贝关键帧Channels 通道Constraints 约束Clusters 族Cameras 相机Create Empty Group 建立空成组Center Pivot 置中枢轴点CVs CV 曲线Custom 定制Custom Polygon Display 定制多边形显示Camera/Light Manipulator 照相机/灯光操作器 Channel Control 通道控制信息Command Shell 命令窗口Customize UI 定制用户界面Colors 颜色Channel Box 通道面板Command Line 命令行Create NURBS 创建 NURBS 物体Circle 圆Create Polygons 创建多边形物体Cube 立方体Cylinder 圆柱体Cone 圆台(锥)体Create Text 创建文本Create Locator 创建指示器Construction Plane 构造平面Create Camera 创建照相机Curves 创建曲线CV Curve Tool CV 曲线工具Curve Editing Tool 曲线编辑工具CV Hardness 硬化曲线Circular Fillet 圆边斜角Cache Current Frame 缓冲当前帧Camera Panel 照相机面板Cancel Batch Render 取消批渲染Clamped 夹具式Close Border 关闭边界Collapse 面转点Conform 统一法向Connect Joint 连接关节Connect to Collision 碰撞连接Connect to Field 场连接Connect 连接Convert Selection 转化选定Create Active Rigid Body 创建正刚体Create Air 创建空气动力场Create Ambient Light 创建环境光Create Constraint 创建约束物体Create Directional Light 创建方向灯Create Drag 创建拖动场Create Emitter 创建发射器Create Flexor 创建屈肌Create Gravity 创建动力场Create Newton 创建牛顿场Create Passive Rigid Body 创建负刚体Create Point Light 创建点光源Create Polygon Tool 创建多边形工具 Create Radial 创建辐射动力场Create Shading Group 创建阴影组 Create Soft Body 创建柔体Create Spot Light 创建聚光灯Create Springs 创建弹簧Create Turbulence 创建震荡场Create Uniform 创建统一场Create Vortex 创建涡流场Cut Texture 裁剪纹理Cylindrical Mapping 圆柱体贴图DDelete Keys 删除关键帧Delete 删除Delete by Type 根据类型删除Delete All by Type 根据类型删除所有Default ObjectManipulator 默认调节器 Disable Node 废弃动画节点Distance Tool 距离工具Display 显示Dope Sheet 关键帧清单Device Editor 设备编辑器Dynamic Relationships 动态关系Detach Curves 断开曲线Duplicate Curves 复制曲线Detach Surfaces 曲面分离 Deformations 变形Delete and Clean 删除和清除Delete Mapping 删除贴图Detach Selected Joints 分离选定关节 Detach Skeleton 分离骨骼Detach Skin 断开蒙皮Disconnect Joint 解除连接关节Display I-mediate Objects 显示中间物体 DSelected IK Handles 反向动力学句柄无效 Duplicate 复制Dynamics Controller 动力学控制器 Dynamics Off 动力学关Dynamics On 动力学开Dynamics 动力学系统EExport All 导出所有Export Selection 导出选定物体Edit Current 编辑当前项目Exit 退出Edit 编辑Expressions 表达式Enable Nodes 授权动画节点Edit Points 编辑点Expression Editor 表达式编辑器Edit Layouts 编辑布局EP Curve Tool EP 曲线工具Extend Curve 扩展曲线Edit Surfaces 编辑曲面Edges 边界Edit Lattice 编辑旋转Edit Menbership T ool 编辑成员工具EIk Handle Snap 反向动力学句柄捕捉有效 Enable IK Solvers 反向动力学解算器有效ESelected IK Handles 反向动力学句柄有效Extract 破碎Extrude 凸出FFile 文件Freeze Transformations 冻结变形控制Fine 精细质量Fast Interaction 快速交错显示Filter Action Editor 滤镜动作编辑器Four 四分Four View 四分图Frame Selected in All Views 所有视图选定帧 Frame All in All Views 所有视图的所有帧 Feedback Line 反馈栏Fillet Curve 带状曲线Fit B-spline 适配贝塔曲线Freeform Fillet 自由斜角Fillet Blend Tool 斜角融合工具Facets 面Fields 场 Flat 平坦式Flow Path Object 物体跟随路径GGroup 成组General Editors 通用编辑器Graph Editor 图形编辑器General Preferences 一般设置Geometry 几何体Go to Bind Pose 恢复骨头绑定Go To Next 下一个Go To Previous 前一个HHistory 构造历史Hide Layer 隐藏层Hide All Layers 隐藏所有层Hide Inactive Layers 隐藏非活动层Hulls 可控点Hull 物体外壳Hardware Render Buffer 硬件渲染缓冲区 Hypergraph 超图形Hotkeys 快捷键Help Line 帮助行Help 帮助Hide Intermediate Objects 隐藏中间物体 Hold Current Keys 保留当前帧IImport 导入IK Handles 逆向运动控制柄Image Planes 图像板IK solvers 逆向运动连接器IK Handle Size IK 把手尺寸Insert Knot 插入节点Intersect Surfaces 曲面交叉Insert Isoparms 添加元素IK Handle Tool 反向动力学句柄工具IK Spline Handle Tool 反向动力学曲线工具 Initial State 初始状态InitialParticleSE 初始粒子系统 InitialShadingGroup 初始阴影组Insert Joint Tool 添加关节工具JJoints 连接Joint Size 关节尺寸Joint Tool 关节工具KKeys 关键帧Keep Facets Together 保留边线OOpen Scene 打开场景Outliner 框架Options 可选项Offset Curve 曲线移动Offset Curve On Surface 曲线在表面移动 Open/Close Curves 打开/关闭曲线 Open/Close Surfaces 打开/关闭曲面 Orient 方向Other 其他材质Other 其他形式LLattices 车削Lights 灯光Layers 层Layer Editor 层编辑器Lattice Points 车削点Lattice Shape 车削形Local Rotation Axes 局部旋转轴Loft 放样Lambert 朗伯材质Lattice 旋转Lattice 旋转变形Light Linking T ool 灯光链接工具Linear 直线式MMotion Paths 运动路径Modify 修改Move Tool 移动工具Move Limit Tool 移动限制工具Make Live 激活构造物Measure 测量Medium 中等质量Multilister 多功能渲染控制Minimize Application 最小化应用Marking Menus 标记菜单Modeling 建模系统Merge Tool 合并工具Mirror Joint 镜向关节Move Component 移动元素NNew Scene 建立新场景New 建立新项目NURBS Geometry NURBS 几何体New Layers 建立新层NURBS ComponentsNURBS 元素NURBS SmoothnessNURBS 曲面光滑处理Next Arrangement 下次安排NURBS to Polygons NURBS 转化为多边形 Normals 法向Normal 法向XYZN.A.PProject 项目Paste Keys 粘贴关键帧Particles 粒子Polygon Geometry 多边形几何体Parent 建立父物体Proportional Modi Tool 比例修改工具Prefix Hierarchy Names 定义前缀 Parameter Tool 参数工具Polygon Components 多边形元素 Performance Settings 性能设置Plug-in Manager 滤镜管理器Playblast 播放预览Previous Arrangement 前次安排Persp/Graph/Hyper 透视/图形/超图形 Persp/Multi/Render 透视/多功能/渲染Persp/Multi/Outliner 透视/多功能/轮廓Persp/Multi 透视/多功能Persp/Outliner 透视/轮廓Persp/Graph 透视/图形Persp/Set Editor 透视/组编辑器Panels 面板Primitives 基本物体Plane 平面物体Pencil Curve T ool 笔曲线工具Project Tangent 曲线切线调整Planar 曲面Project Curve 投影曲线Prepare For Stitch 准备缝合Particle Caching 粒子缓冲Particle Collision Events 粒子爆炸 Particle Tool 粒子工具Particles All On When Run 执行粒子系统开 Paths 路径Phong Phong 材质Planar Mapping 平面贴图Point On Curve 线点造型Point 关节Preserve Skin Groups 保持皮肤组 Product Information 产品信息 Propagate 传播法向Prune Membership 变形成员QQuick Select Set 快速选择集 Quadrangulate 四边形合并RReference Editor 引入场景编辑器Redo 恢复上一次操作Repeat 重复最后一次操作Rigid Bodies 刚体Rigid Constraints 刚体约束Rename Layer 更改层名称Remove Current Layer 移去当前层Rotate Tool 旋转工具Rotate Limit T ool 旋转限制工具Reset Transformations 重新设置变形控制 Rotate Pivots 旋转枢轴点Rough 边框质量Rendering Editors 渲染编辑器 Rendering Flags 渲染标记Render View 渲染视图Recent Commands 当前命令Raise Application Windows 移动窗口向前 Range Slider 范围滑动棒Rebuild Curve 重建曲线Reserse Curves 反转曲线Revolve 旋转Rebuild Surfaces 重建曲面Reverse Surfaces 反转曲面Reassign Bone Lattice Joint 再指定骨头关节 Reattach Selected Joints 重新连接关节Reattach Skeleton 重新连接骨骼Redo Previous Render 重复上次渲染Relationship Panel 关系面板Remove Joint 去除关节Remove Lattice Tweeks 恢复旋转 Remove 移除Render Globals 一般渲染Render into New Window 渲染至新窗口 Render 渲染Reroot Skeleton 重新设置根关节Reset Lattice 重置旋转Reset 重置Reverse 倒转法向Rigid Body Solver 刚体解算器Run-up and Cache 执行缓冲VView Arangement 视图安排WWires 网格 Window 窗口Wire Dropoff Locator 网线定位器Wire Edit 网格编辑Wire Tool 网格化工具Wire 网格化变形Wrinkle Tool 褶绉变形工具SStandard 标准菜单Save Scene 存盘场景Save Scene As 改名存盘Set 指定当前项目Scale Keys 缩放关键帧Static Channels 静帧通道Sculpt Objects 雕刻物体Shading Groups and Materials 阴影和材质 Select All 选择所有Select All by Type 根据类型选择所有 Select All on Layer 选择层上所有物体 Show Layer 显示层Show All Layers 显示所有层Scale Tool 缩放工具Show Manipulator Tool 显示手动工具 Scale Limit Tool 缩放限制工具 Snapshots 快照Scale Pivots 缩放枢轴点Selection Handles 选定句柄Sound 声音Set Editor 系统设置编辑器Script Editor Script 编辑器Shading Groups Editor 阴影组编辑器Shading Group Attributes 阴影组属性 Single 单图Saved Layouts 保存布局Single Perspective View 单透视图 Shelves 书架Save Preferences 保存设置Status Line 状态栏Shelf 书架Show Only Viewing Panes 仅显示视图面板 Show All Panes 显示所有面板Sphere 球体Surfaces 曲面Stitch Surface Points 点缝合曲面Stitch Tool 缝合工具Scale 缩放Sculpt 造型Sculpt 造型变形Selection Constraints 选定限定工具Separate 分离Set Active Key 设置正向正Set All Particles 设置所有粒子Set Driven Key 设置驱动关键帧Set For All Dynamic 设置总体动力学特性 Set For Current 当前设置Set Key 设置帧Set Passive Key 设置负向正Set Path Key 设置路径关键帧Set Preferred Angle 设置参考角Set Selected Particles 设置选定粒子 Settings 设置关键帧Set 设置Sew Texture 斜拉纹理Shading Group T ool 阴影组工具 Shading 阴影Show Batch Render 显示批渲染Smart Command Settings 改变显示属性 Smooth 光滑Soften/Harden 柔化/硬化Spherical Mapping 球体贴图Spline 样条曲线式Split Polygon Tool 分离多边形工具 Stepped 台阶式Subdivide 多边形细化Swap 交换TTransforms 变形Transfer to Layer 转化为层Template Layer 临时层Template Inactive Layers 临时非活动层 Transformation Tools 变形工具Tool Settings 工具设置Texture View 质地视图3 Top Split 上三分3 Left Split 左三分3 Right Split 右三分3 Bottom Split 底部三分2 Stacked 二叠分2 Side By Side 二平分Time Slider 时间滑动棒Torus 面包圈Trim Tool 修整曲线工具Test Resolution 测试分辨率Texture Placement Tool 纹理位移工具 Texture 质地Triangulate 三角分裂Trim Facet Tool 面修整工具UUndo 取消上一次操作Unused Transforms 未用变形Untemplate Layer 解除临时层Ungroup 解成组Unparent 解除父物体UI Preferences 用户界面设置Untrim Surfaces 撤消修整Uninstall Current Settins 解除当前设定Unite 联合。
Maya软件单词中英文对照表(可编辑修改word版)
Maya 软件单词中英文对照表大家好,我是陈丽,大家可以叫我小陈。
,最近在网上看到很多学习 maya 的网友对英文版的 maya 比较头痛,我之前在蓝铅笔学习角色表演专业的时候,也尝试着用过英文版的 maya。
其实英文版的没有我们想象中的那么难,maya 就那几个区域,就那么多的功能键,只要中文的你熟练掌握了以后,英文版的也是可以灵活的运用的。
闲着没事,下面从网上收集了一些关于 maya 的中英文的对照表,把它们整理了出来。
希望对 maya 的初学者或者是对英文版 maya 不太熟悉的朋友能有所帮助。
Standard 标准菜单File 文件New Scene 建立新场景Open Scene 打开场景SaveScene 存盘场景SaveScene As 改名存盘Import导入Export All 导出所有Export Selection 导出选定物体Create Reference 引入场景文件Reference Editor 引入场景编辑器Project 项目New 建立新项目Edit Current 编辑当前项目Set 指定当前项目Exit 退出Edit 编辑Undo 取消上一次操作Redo恢复上一次操作Repeat 重复最后一次操作Keys 关键帧Cut Keys 裁剪关键帧Copy Keys 拷贝关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Scale Keys 缩放关键帧Bake Simulation 模拟复制Delete 删除Delete by Type 根据类型删除History 构造历史Channels 通道Static Channels 静帧通道Motion Paths 运动路径Expressions 表达式Constraints 约束Rigid Bodies 刚体Delete All by Type 根据类型删除所有History 构造历史Channels 通道Static Channels 静帧通道Motion Paths 运动路径Expressions 表达式Constraints 约束Unused Transforms 未用变形Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Wires 网格Lights 灯光Cameras 照相机Image Planes 图像板Shading Groups and Materials 阴影组和材质Particles 粒子Rigid Bodies 刚体物体RigidConstraints 刚体约束SelectAll 选择所有Select All by Type 根据类型选择所有Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Wires 网格Transforms 变形Geometry 几何体NURBS Geometry NURBS 几何体Polygon Geometry 多边形几何体Lights 灯光Cameras 照相机ImagePlanes 图像板Particles 粒子Rigid Bodies 刚体物体Rigid Constraints 刚体约束Quick Select Set 快速选择集Layers 层New Layers 建立新层Rename Layer 更改层名称Remove Current Layer 移去当前层Layer Editor 层编辑器Transfer to Layer 转化为层Select All on Layer 选择层上所有物体Hide Layer 隐藏层Hide All Layers 隐藏所有层Show Layer 显示层Show All Layers 显示所有层Template Layer 临时层Untemplate Layer 解除临时层Hide Inactive Layers 隐藏非活动层Template Inactive Layers 临时非活动层Duplicate 复制Group 成组Ungroup 解成组Create Empty Group 建立空成组Parent 建立父物体Unparent 解除父物体Modify 修改Transformation Tools 变形工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Show Manipulator Tool 显示手动工具Default Object Manipulator 默认调节器Proportional Modi Tool 比例修改工具Move Limit Tool 移动限制工具Rotate Limit Tool 旋转限制工具Scale Limit Tool 缩放限制工具Reset Transformations 重新设置变形控制Freeze Transformations 冻结变形控制Enable Nodes 授权动画节点All 所有IK solvers 逆向运动连接器Constraints 约束Expressions 表达式Particles粒子Rigid Bodies 刚体Snapshots 快照Disable Node 废弃动画节点Make Live 激活构造物Center Pivot 置中枢轴点Prefix Hierarchy Names 定义前缀Add Attribute 增加属性Measure 测量Distance Tool 距离工具Parameter Tool 参数工具Arc Length Tool 弧度工具Animated Snapshot 动画快照Animated Sweep 由动画曲线创建几何体曲面Display 显示Geometry 几何体Backfaces 背面LatticePoints 车削点LatticeShape 车削形Local Rotation Axes 局部旋转轴Rotate Pivots 旋转枢轴点Scale Pivots 缩放枢轴点Selection Handles 选定句柄NURBS Components NURBS 元素CVs CV 曲线Edit Points 编辑点Hulls 可控点Custom定制NURBS Smoothness NURBS 曲面光滑处理Hull 物体外壳Rough 边框质量Medium 中等质量Fine 精细质量Custom 定制Polygon Components 多边形元素Custom Polygon Display 定制多边形显示Fast Interaction 快速交错显示Camera/Light Manipulator 照相机/灯光操作器Sound 声音Joint Size 关节尺寸IK Handle Size IK 把手尺寸Window 窗口General Editors 通用编辑器Set Editor 系统设置编辑器Attribute Spread Sheet 属性编辑器Tool Settings 工具设置Filter Action Editor 滤镜动作编辑器Channel Control 通道控制信息Connection Editor 连接编辑器Performance Settings 性能设置scriptEditor script 编辑器Command Shell 命令窗口Plug-in Manager 滤镜管理器Rendering Editors 渲染编辑器Rendering Flags 渲染标记Hardware Render Buffer 硬件渲染缓冲区Render View 渲染视图Shading Groups Editor 阴影组编辑器Texture View 质地视图Shading Group Attributes 阴影组属性Animation Editors 动画编辑器Graph Editor 图形编辑器Dope SheetBlend Shape 融合形DeviceEditor 设备编辑器Dynamic Relationships 动态关系Attribute Editor 属性编辑器Outliner 框架Hypergraph 超图形Multilister 多功能渲染控制Expression Editor 表达式编辑器Recent Commands 当前命令Playblast 播放预览View Arangement 视图安排Four 四分3 Top Split 上三分3 Left Split 左三分3 Right Split 右三分3 Bottom Split 底部三分2 Stacked 二叠分2Side By Side 二平分Single 单图Previous Arrangement 前次安排Next Arrangement 下次安排Saved Layouts 保存布局Single Perspective View 单透视图Four View 四分图Persp/Graph/Hyper 透视/图形/超图形Persp/Multi/Render 透视/多功能/渲染Persp/Multi/Outliner 透视/多功能/轮廓Persp/Multi 透视/多功能Persp/Outliner透视/轮廓Persp/Graph 透视/图形Persp/SetEditor 透视/组编辑器EditLayouts 编辑布局Frame Selected in All Views 所有视图选定帧Frame All in All Views 所有视图的所有帧Minimize Application 最小化应用Raise Application Windows 移动窗口向前Options 可选项General Preferences 一般设置UI Preferences 用户界面设置Customize UI 定制用户界面Hotkeys 快捷键Colors 颜色Marking Menus 标记菜单Shelves 书架Panels 面板Save Preferences 保存设置Status Line 状态栏Shelf 书架Feedback Line 反馈栏Channel Box 通道面板TimeSlider 时间滑动棒RangeSlider 范围滑动棒Command Line 命令行HelpLine 帮助行Show Only Viewing Panes 仅显示视图面板Show All Panes 显示所有面板 Modeling 建模系统Primitives 基本物体Create NURBS 创建NURBS 物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆台(锥)体Plane 平面物体Circle 圆Create Polygons 创建多边形物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆台(锥)体Plane 平面物体Torus 面包圈Create Text 创建文本Create Locator 创建指示器Construction Plane 构造平面Create Camera 创建照相机Curves 创建曲线CV Curve Tool CV 曲线工具EP Curve Tool EP 曲线工具Pencil Curve Tool 笔曲线工具Add Points Tool 加点工具Curve Editing Tool 曲线编辑工具Offset Curve 曲线移动Offset Curve On Surface 曲线在表面移动Project Tangent 曲线切线调整Fillet Curve 带状曲线Rebuild Curve 重建曲线Extend Curve 扩展曲线Insert Knot 插入节点Attach Curves 连接曲线Detach Curves 断开曲线Align Curves 对齐曲线Open/Close Curves 打开/关闭曲线Reserse Curves 反转曲线Duplicate Curves 复制曲线CV Hardness 硬化曲线Fit B-spline 适配贝塔曲线Surfaces 曲面Bevel 斜角Extrude 凸出Loft 放样Planar 曲面Revolve 旋转Boundary 边界Birail 1 Tool 二对一工具Birail 2 Tool 二对二工具Birail 3+ Tool 二对三工具Circular Fillet 圆边斜角FreeformFillet 自由形斜角Fillet BlendTool 斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces 曲面交叉Project Curve 投影曲线Trim Tool 修整曲线工具Untrim Surfaces 撤消修整Rebuild Surfaces 重建曲面Prepare For Stitch 准备缝合Stitch Surface Points 点缝合曲面Stitch Tool 缝合工具NURBS to Polygons NURBS 转化为多边形Insert Isoparms 添加元素Attach Surfaces 曲面结合Detach Surfaces 曲面分离Align Surfaces 曲面对齐Open/Close Surfaces 打开/关闭曲面Reverse Surfaces 反转曲面Polygones 多边形Create Polygon Tool 创建多边形工具Append to Polygon Tool 追加多边形Split Polygon Tool 分离多边形工具Move Component 移动元素Subdivide 多边形细化Collapse 面转点Edges边界Soften/Harden 柔化/硬化Close Border 关闭边界Merge Tool 合并工具Bevel斜角Delete and Clean 删除和清除Facets 面Keep Facets Together 保留边线Extrude 凸出Extract 破碎Duplicate 复制Triangulate 三角分裂Quadrangulate 四边形合并Trim Facet Tool 面修整工具Normals 法向Reverse 倒转法向Propagate 传播法向Conform 统一法向Texture 质地Assign Shader to Each Projection 指定投影Planar Mapping 平面贴图Cylindrical Mapping 圆柱体贴图Spherical Mapping 球体贴图Delete Mapping 删除贴图Cut Texture 裁剪纹理Sew Texture 斜拉纹理Unite 联合Separate 分离Smooth 光滑Selection Constraints 选定限定工具Smart Command Settings 改变显示属性Convert Selection 转化选定Uninstall Current Settins 解除当前设定Animation 动画模块Keys 关键帧Settings设置关键帧Auto Key 自动设置关键帧Spline 样条曲线式Linear直线式Clamped 夹具式Stepped 台阶式Flat 平坦式Other 其他形式Set Driven Key 设置驱动关键帧Set 设置Go To Previous 前移Go To Next 后退Set Key 设置帧Hold Current Keys 保留当前帧Paths 路径Set Path Key 设置路径关键帧Attach to Path 指定路径Flow Path Object 物体跟随路径Skeletons 骨骼Joint Tool 关节工具IK Handle Tool 反向动力学句柄工具IK Spline Handle Tool 反向动力学样条曲线句柄工具Insert Joint Tool 添加关节工具Reroot Skeleton 重新设置根关节Remove Joint 去除关节DisconnectJoint 解除连接关节Connect Joint连接关节Mirror Joint 镜向关节Set Preferred Angle 设置参考角Assume Preferred AngleEnable IK Solvers 反向动力学解算器有效EIk Handle Snap 反向动力学句柄捕捉有效ESelected IK Handles 反向动力学句柄有效DSelected IK Handles 反向动力学句柄无效Deformations 变形Edit Menbership Tool 编辑成员工具Prune Membership 变形成员Cluster 簇变形Lattice 旋转变形Sculpt 造型变形Wire 网格化变形Lattice 旋转Sculpt 造型Cluster 簇Point On Curve 线点造型Blend Shape 混合变形Blend Shape Edit 混合变形编辑Add 增加Remove 删除Swap 交换Wire Tool 网格化工具Wire Edit 网格编辑Add 增加Remove 删除Add Holder 增加定位曲线Reset 重置Wire Dropoff Locator 网线定位器Wrinkle Tool 褶绉变形工具Edit Lattice 编辑旋转Reset Lattice 重置旋转Remove Lattice Tweeks 恢复旋转Display I-mediate Objects 显示中间物体Hide Intermediate Objects 隐藏中间物体Skinning 皮肤Bind Skin 绑定蒙皮Detach Skin 断开蒙皮Preserve Skin Groups 保持皮肤组Detach Skeleton 分离骨骼Detach Selected Joints 分离选定关节Reattach Skeleton 重新连接骨骼Reattach Selected Joints 重新连接关节CreateFlexor 创建屈肌Reassign Bone Lattice Joint 再指定骨头关节Go to Bind Pose 恢复骨头绑定Point 关节Aim 目标orient 方向Scale 缩放Geometry 几何体Normal法向 RenderingLighting 灯光Create Ambient Light 创建环境光Create Directional Light 创建方向灯Create Point Light 创建点光源CreateSpot Light 创建聚光灯Relationship Panel 关系面板Light Linking Tool 灯光链接工具Shading 阴影Shading Group Attributes 阴影组属性Create Shading Group 创建阴影组Lambert 朗伯材质Phong Phong 材质Blinn 布林材质Other 其他材质Assign Shading Group 指定阴影组InitialParticleSE 初始粒子系统InitialShadingGroup 初始阴影组Shading Group Tool 阴影组工具Texture Placement Tool 纹理位移工具Render 渲染Render into New Window 渲染至新窗口Redo Previous Render 重复上次渲染Test Resolution 测试分辨率Camera Panel 照相机面板Render Globals 一般渲染Batch Render 批渲染Cancel Batch Render 取消批渲染Show Batch Render 显示批渲染Dynamics 动力学系统Settings 设置Initial State 初始状态Set For Current 当前设置Set For All Dynamic 设置总体动力学特性Rigid Body Solver 刚体解算器Dynamics Controller 动力学控制器Particle Collision Events 粒子爆炸Particle Caching 粒子缓冲Run-up and Cache 执行缓冲CacheCurrent Frame 缓冲当前帧Set Selected Particles 设置选定粒子Dynamics On 动力学开Dynamics Off 动力学关Set All Particles 设置所有粒子Particles All On When Run 执行时粒子系统开Auto Create Rigid Body 自动创建刚体Particles 粒子Particle Tool 粒子工具Create Emitter 创建发射器Add Emitter 增加发射器Add Collisions 增加碰撞AddGoal 增加目标Fields 场Create Air 创建空气动力场Create Drag 创建拖动场Create Gravity 创建动力场Create Newton 创建牛顿场Create Radial 创建辐射动力场Create Turbulence 创建震荡场Create Uniform 创建统一场Create Vortex 创建涡流场Add Air 增加空气动力场Add Newton 增加牛顿场Add Radial 增加辐射场Add Turbulence 增加震荡场Add Uniform 增加统一场Add Vortex 增加涡流场Connect连接Connect to Field 场连接Connect to Emitter 发射器连接Connect to Collision 碰撞连接Bodies 柔体和刚体Create Active Rigid Body 创建正刚体Create Passive Rigid Body 创建负刚体Create Constraint 创建约束物体Create Soft Body 创建柔体Create Springs 创建弹簧SetActive Key 设置正向正SetPassive Key 设置负向正Standard 标准菜单File 文件New Scene 建立新场景Open Scene 打开场景SaveScene 存盘场景SaveScene As 改名存盘Import导入Export All 导出所有Export Selection 导出选定物体Create Reference 引入场景文件Reference Editor 引入场景编辑器Project 项目New 建立新项目Edit Current 编辑当前项目Set 指定当前项目Exit 退出******************Edit 编辑Undo 取消上一次操作Redo恢复上一次操作Repeat 重复最后一次操作Keys 关键帧Cut Keys 裁剪关键帧Copy Keys 拷贝关键帧Paste Keys 粘贴关键帧Delete Keys 删除关键帧Scale Keys 缩放关键帧Bake Simulation 模拟复制Delete 删除Delete by Type 根据类型删除History 构造历史Channels 通道Static Channels 静帧通道Motion Paths 运动路径Expressions 表达式Constraints 约束RigidBodies 刚体Delete All by Type 根据类型删除所有History 构造历史Channels 通道Static Channels 静帧通道Motion Paths 运动路径Expressions 表达式Constraints 约束Unused Transforms 未用变形Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Wires 网格Lights 灯光Cameras 照相机Image Planes 图像板Shading Groups and Materials 阴影组和材质Particles 粒子Rigid Bodies 刚体物体Rigid Constraints 刚体约束SelectAll 选择所有Select All by Type 根据类型选择所有Joints 连接IK Handles 逆向运动控制柄Lattices 车削Clusters 族Sculpt Objects 雕刻物体Wires 网格Transforms 变形Geometry 几何体NURBS Geometry NURBS 几何体Polygon Geometry 多边形几何体Lights 灯光Cameras 照相机ImagePlanes 图像板Particles 粒子Rigid Bodies 刚体物体Rigid Constraints 刚体约束Quick Select Set 快速选择集Layers 层New Layers 建立新层Rename Layer 更改层名称Remove Current Layer 移去当前层Layer Editor 层编辑器Transfer to Layer 转化为层Select All on Layer 选择层上所有物体Hide Layer 隐藏层Hide All Layers 隐藏所有层Show Layer 显示层Show All Layers 显示所有层Template Layer 临时层Untemplate Layer 解除临时层Hide Inactive Layers 隐藏非活动层Template Inactive Layers 临时非活动层Duplicate 复制Group 成组Ungroup 解成组Create Empty Group 建立空成组Parent 建立父物体Unparent 解除父物体**********************************Modify 修改Transformation Tools 变形工具Move Tool 移动工具Rotate Tool 旋转工具Scale Tool 缩放工具Show Manipulator Tool 显示手动工具Default Object Manipulator 默认调节器Proportional Modi Tool 比例修改工具Move Limit Tool 移动限制工具Rotate Limit Tool 旋转限制工具Scale Limit Tool 缩放限制工具Reset Transformations 重新设置变形控制Freeze Transformations 冻结变形控制Enable Nodes 授权动画节点All 所有IK solvers 逆向运动连接器Constraints 约束Expressions 表达式Particles粒子Rigid Bodies 刚体Snapshots 快照Disable Node 废弃动画节点Make Live 激活构造物Center Pivot 置中枢轴点Prefix Hierarchy Names 定义前缀Add Attribute 增加属性Measure 测量Distance Tool 距离工具Parameter Tool 参数工具ArcLength Tool 弧度工具Animated Snapshot 动画快照Animated Sweep 由动画曲线创建几何体曲面*************************************Display 显示Geometry 几何体Backfaces 背面Lattice Points 车削点Lattice Shape 车削形Local Rotation Axes 局部旋转轴Rotate Pivots 旋转枢轴点Scale Pivots 缩放枢轴点Selection Handles 选定句柄NURBS Components NURBS 元素CVs CV 曲线Edit Points 编辑点Hulls 可控点Custom定制NURBS Smoothness NURBS 曲面光滑处理Hull 物体外壳Rough 边框质量Medium 中等质量Fine 精细质量Custom 定制Polygon Components 多边形元素Custom Polygon Display 定制多边形显示Fast Interaction 快速交错显示Camera/Light Manipulator 照相机/灯光操作器Sound 声音Joint Size 关节尺寸IK Handle Size IK 把手尺寸*******************************Window 窗口General Editors 通用编辑器Set Editor 系统设置编辑器Attribute Spread Sheet 属性编辑器Tool Settings 工具设置Filter Action Editor 滤镜动作编辑器Channel Control 通道控制信息Connection Editor 连接编辑器Performance Settings 性能设置Script Editor Script 编辑器Command Shell 命令窗口Plug-in Manager 滤镜管理器Rendering Editors 渲染编辑器Rendering Flags 渲染标记Hardware Render Buffer 硬件渲染缓冲区Render View 渲染视图Shading Groups Editor 阴影组编辑器Texture View 质地视图Shading Group Attributes 阴影组属性Animation Editors 动画编辑器Graph Editor 图形编辑器Dope SheetBlend Shape 融合形Device Editor 设备编辑器Dynamic Relationships 动态关系Attribute Editor 属性编辑器Outliner 框架Hypergraph 超图形Multilister 多功能渲染控制Expression Editor 表达式编辑器Recent Commands 当前命令Playblast 播放预览View Arangement 视图安排Four 四分3Top Split 上三分3 Left Split 左三分3 Right Split 右三分3 Bottom Split 底部三分2 Stacked 二叠分2 Side By Side 二平分Single 单图Previous Arrangement 前次安排Next Arrangement 下次安排Saved Layouts 保存布局Single Perspective View 单透视图Four View 四分图Persp/Graph/Hyper 透视/图形/超图形Persp/Multi/Render 透视/多功能/渲染Persp/Multi/Outliner 透视/多功能/轮廓Persp/Multi 透视/多功能Persp/Outliner透视/轮廓Persp/Graph 透视/图形Persp/SetEditor 透视/组编辑器EditLayouts 编辑布局Frame Selected in All Views 所有视图选定帧Frame All in All Views 所有视图的所有帧Minimize Application 最小化应用Raise Application Windows 移动窗口向前Options 可选项General Preferences 一般设置UI Preferences 用户界面设置Customize UI 定制用户界面Hotkeys 快捷键Colors 颜色Marking Menus 标记菜单Shelves 书架Panels 面板Save Preferences 保存设置Status Line 状态栏Shelf 书架Feedback Line 反馈栏Channel Box 通道面板TimeSlider 时间滑动棒RangeSlider 范围滑动棒Command Line 命令行***********************************Help Line 帮助行Show Only Viewing Panes 仅显示视图面板Show All Panes 显示所有面板Modeling 建模系统Primitives 基本物体Create NURBS 创建NURBS 物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆台(锥)体Plane 平面物体Circle 圆Create Polygons 创建多边形物体Sphere 球体Cube 立方体Cylinder 圆柱体Cone 圆台(锥)体Plane 平面物体Torus 面包圈Create Text 创建文本Create Locator 创建指示器Construction Plane 构造平面Create Camera 创建照相机Curves 创建曲线CV Curve Tool CV 曲线工具EP Curve Tool EP 曲线工具Pencil Curve Tool 笔曲线工具Add Points Tool 加点工具Curve Editing Tool 曲线编辑工具Offset Curve 曲线移动Offset Curve On Surface 曲线在表面移动Project Tangent 曲线切线调整Fillet Curve 带状曲线Rebuild Curve 重建曲线Extend Curve扩展曲线Insert Knot 插入节点Attach Curves 连接曲线Detach Curves 断开曲线Align Curves 对齐曲线Open/Close Curves 打开/关闭曲线Reserse Curves 反转曲线Duplicate Curves 复制曲线CV Hardness 硬化曲线Fit B-spline 适配贝塔曲线****************Surfaces 曲面Bevel 斜角Extrude 凸出Loft 放样Planar 曲面Revolve 旋转Boundary 边界Birail 1 Tool 二对一工具Birail 2 Tool 二对二工具Birail 3+ Tool 二对三工具Circular Fillet 圆边斜角FreeformFillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces 编辑曲面Intersect Surfaces 曲面交叉Project Curve 投影曲线Trim Tool 修整曲线工具Untrim Surfaces 撤消修整Rebuild Surfaces 重建曲面Prepare For Stitch 准备缝合Stitch Surface Points 点缝合曲面Stitch Tool 缝合工具NURBS to Polygons NURBS 转化为多边形Insert Isoparms 添加元素Attach Surfaces 曲面结合Detach Surfaces 曲面分离Align Surfaces 曲面对齐Open/Close Surfaces 打开/关闭曲面Reverse Surfaces 反转曲面Polygones 多边形Create Polygon Tool 创建多边形工具Append to Polygon Tool 追加多边形Split Polygon Tool 分离多边形工具Move Component 移动元素Subdivide 多边形细化Collapse 面转点Edges边界Soften/Harden 柔化/硬化Close Border 关闭边界Merge Tool 合并工具Bevel斜角Delete and Clean 删除和清除Facets 面Keep Facets Together 保留边线Extrude 凸出Extract 破碎Duplicate复制Triangulate 三角分裂Quadrangulate 四边形合并Trim Facet Tool 面修整工具Normals 法向Reverse倒转法向Propagate传播法向Conform 统一法向Texture 质地Assign Shader to Each Projection 指定投影Planar Mapping 平面贴图Cylindrical Mapping 圆柱体贴图Spherical Mapping 球体贴图Delete Mapping 删除贴图Cut Texture 裁剪纹理Sew Texture 斜拉纹理Unite 联合Separate 分离Smooth 光滑Selection Constraints 选定限定工具Smart Command Settings 改变显示属性Convert Selection 转化选定Uninstall Current Settins 解除当前设定****************Animation 动画模块Keys 关键帧Settings设置关键帧Auto Key 自动设置关键帧Spline 样条曲线式Linear直线式Clamped 夹具式Stepped 台阶式Flat 平坦式Other 其他形式Set Driven Key 设置驱动关键帧Set 设置Go To Previous 前移Go To Next 后退Set Key 设置帧Hold Current Keys 保留当前帧Paths 路径Set Path Key 设置路径关键帧Attach to Path 指定路径Flow Path Object 物体跟随路径Skeletons 骨骼Joint Tool 关节工具IK Handle Tool 反向动力学句柄工具IK Spline Handle Tool 反向动力学样条曲线句柄工具Insert Joint Tool 添加关节工具Reroot Skeleton 重新设置根关节Remove Joint 去除关节DisconnectJoint 解除连接关节Connect Joint连接关节Mirror Joint 镜向关节Set Preferred Angle 设置参考角Assume Preferred AngleEnable IK Solvers 反向动力学解算器有效EIk Handle Snap 反向动力学句柄捕捉有效ESelected IK Handles 反向动力学句柄有效DSelected IK Handles 反向动力学句柄无效Deformations 变形Edit Menbership Tool 编辑成员工具Prune Membership 变形成员Cluster 簇变形Lattice 旋转变形Sculpt 造型变形Wire 网格化变形Lattice 旋转Sculpt 造型Cluster 簇Point On Curve 线点造型Blend Shape 混合变形Blend Shape Edit 混合变形编辑Add 增加Remove 删除Swap 交换Wire Tool 网格化工具Wire Edit 网格编辑Add 增加Remove 删除Add Holder 增加定位曲线Reset 重置Wire Dropoff Locator 网线定位器Wrinkle Tool 褶绉变形工具Edit Lattice 编辑旋转Reset Lattice 重置旋转Remove Lattice Tweeks 恢复旋转Display I-mediate Objects 显示中间物体Hide Intermediate Objects 隐藏中间物体Skinning 皮肤Bind Skin 绑定蒙皮Detach Skin 断开蒙皮Preserve Skin Groups 保持皮肤组Detach Skeleton 分离骨骼Detach Selected Joints 分离选定关节Reattach Skeleton 重新连接骨骼Reattach Selected Joints 重新连接关节CreateFlexor 创建屈肌Reassign Bone Lattice Joint 再指定骨头关节Go to Bind Pose 恢复骨头绑定Point 关节Aim 目标Orient 方向Scale 缩放Geometry 几何体Normal 法向****************RenderingLighting 灯光Create Ambient Light 创建环境光Create Directional Light 创建方向灯Create Point Light 创建点光源Create Spot Light 创建聚光灯Relationship Panel 关系面板Light Linking Tool 灯光链接工具Shading 阴影Shading Group Attributes 阴影组属性Create Shading Group 创建阴影组Lambert 朗伯材质Phong Phong 材质Blinn 布林材质Other 其他材质Assign Shading Group 指定阴影组InitialParticleSE 初始粒子系统InitialShadingGroup 初始阴影组Shading Group Tool 阴影组工具Texture Placement Tool 纹理位移工具Render 渲染Render into New Window 渲染至新窗口Redo Previous Render 重复上次渲染Test Resolution 测试分辨率Camera Panel 照相机面板Render Globals 一般渲染Batch Render 批渲染Cancel Batch Render 取消批渲染Show Batch Render 显示批渲染Dynamics 动力学系统Settings 设置Initial State 初始状态Set For Current 当前设置Set For All Dynamic 设置总体动力学特性Rigid Body Solver 刚体解算器Dynamics Controller 动力学控制器Particle Collision Events 粒子爆炸Particle Caching 粒子缓冲Run-up and Cache 执行缓冲CacheCurrent Frame 缓冲当前帧Set Selected Particles 设置选定粒子Dynamics On 动力学开Dynamics Off 动力学关Set All Particles 设置所有粒子Particles All On When Run 执行时粒子系统开Auto Create Rigid Body 自动创建刚体Particles 粒子ParticleTool 粒子工具Create Emitter 创建发射器Add Emitter 增加发射器Add Collisions 增加碰撞AddGoal 增加目标Fields 场Create Air 创建空气动力场Create Drag 创建拖动场Create Gravity 创建动力场Create Newton 创建牛顿场Create Radial 创建辐射动力场Create Turbulence 创建震荡场Create Uniform 创建统一场Create Vortex 创建涡流场Add Air 增加空气动力场Add Newton 增加牛顿场Add Radial 增加辐射场Add Turbulence 增加震荡场Add Uniform 增加统一场Add Vortex 增加涡流场Connect连接Connect to Field 场连接Connect to Emitter 发射器连接Connect to Collision 碰撞连接Bodies 柔体和刚体Create Active Rigid Body 创建正刚体Create Passive Rigid Body 创建负刚体Create Constraint 创建约束物体Create Soft Body 创建柔体Create Springs 创建弹簧SetActive Key 设置正向正SetPassive Key 设置负向正Help帮助Product Information 产品信息Help 帮助。
Maya 菜单中英文对照
Maya 菜单中英文对照1.Standard标准菜单2.File文件3.New Scene建立新场景4.Open Scene打开场景5.Save Scene存盘场景6.Save Scene As改名存盘7.Import导入8.Export All导出所有9.Export Selection导出选定物体10.Create Reference引入场景文件11.Reference Editor引入场景编辑器12.Project项目13.New建立新项目14.Edit Current编辑当前项目15.Set指定当前项目16.Exit退出17.Edit编辑18.Undo取消上一次操作19.Redo恢复上一次操作20.Repeat重复最后一次操作21.Keys关键帧22.Cut Keys裁剪关键帧23.Copy Keys拷贝关键帧24.Paste Keys粘贴关键帧25.Delete Keys删除关键帧26.Scale Keys缩放关键帧27.Bake Simulation模拟复制28.Delete删除29.Delete by Type根据类型删除30.History构造历史31.Channels通道32.Static Channels静帧通道33.Motion Paths运动路径34.Expressions表达式35.Constraints约束36.Rigid Bodies刚体37.Delete All by Type根据类型删除所有38.History构造历史39.Channels通道40.Static Channels静帧通道41.Motion Paths运动路径42.Expressions表达式43.Constraints约束44.Unused Transforms未用变形45.Joints连接46.IK Handles逆向运动控制柄ttices车削48.Clusters族49.Sculpt Objects雕刻物体50.Wires网格51.Lights灯光52.Cameras照相机53.Image Planes图像板54.Shading Groups and Materials阴影组和材质55.Particles粒子56.Rigid Bodies刚体物体57.Rigid Constraints刚体约束58.Select All选择所有59.Select All by Type根据类型选择所有60.Joints连接61.IK Handles逆向运动控制柄ttices车削63.Clusters族64.Sculpt Objects雕刻物体65.Wires网格66.Transforms变形67.Geometry几何体68.NURBS Geometry NURBS几何体69.Polygon Geometry多边形几何体70.Lights灯光71.Cameras照相机72.Image Planes图像板73.Particles粒子74.Rigid Bodies刚体物体75.Rigid Constraints刚体约束76.Quick Select Set快速选择集yers层78.New Layers建立新层79.Rename Layer更改层名称80.Remove Current Layer移去当前层yer Editor层编辑器82.Transfer to Layer转化为层83.Select All on Layer选择层上所有物体84.Hide Layer隐藏层85.Hide All Layers隐藏所有层86.Show Layer显示层87.Show All Layers显示所有层88.Template Layer临时层89.Untemplate Layer解除临时层90.Hide Inactive Layers隐藏非活动层91.Template Inactive Layers临时非活动层92.Duplicate复制93.Group成组94.Ungroup解成组95.Create Empty Group建立空成组96.Parent建立父物体97.Unparent解除父物体98.Modify修改99.Transformation Tools变形工具100.Move Tool移动工具101.Rotate Tool旋转工具102.Scale Tool缩放工具103.Show Manipulator Tool显示手动工具104.Default Object Manipulator默认调节器105.Proportional Modi Tool比例修改工具106.Move Limit Tool移动限制工具107.Rotate Limit Tool旋转限制工具108.Scale Limit Tool缩放限制工具109.Reset Transformations重新设置变形控制110.Freeze Transformations冻结变形控制111.Enable Nodes授权动画节点112.All所有113.IK solvers逆向运动连接器114.Constraints约束115.Expressions表达式116.Particles粒子117.Rigid Bodies刚体118.Snapshots快照119.Disable Node废弃动画节点120.Make Live激活构造物121.Center Pivot置中枢轴点122.Prefix Hierarchy Names定义前缀123.Add Attribute增加属性124.Measure测量125.Distance Tool距离工具126.Parameter Tool参数工具127.Arc Length Tool弧度工具128.Animated Snapshot动画快照129.Animated Sweep由动画曲线创建几何体曲面130.Display显示131.Geometry几何体132.Backfaces背面ttice Points车削点ttice Shape车削形135.Local Rotation Axes局部旋转轴136.Rotate Pivots旋转枢轴点137.Scale Pivots缩放枢轴点138.Selection Handles选定句柄139.NURBS Components NURBS元素140.CVs CV曲线141.Edit Points编辑点142.Hulls可控点143.Custom定制144.NURBS Smoothness NURBS曲面光滑处理145.Hull物体外壳146.Rough边框质量147.Medium中等质量148.Fine精细质量149.Custom定制150.Polygon Components多边形元素151.Custom Polygon Display定制多边形显示152.Fast Interaction快速交错显示153.Camera/Light Manipulator照相机/灯光操作器154.Sound声音155.Joint Size关节尺寸156.IK Handle Size IK把手尺寸157.Window窗口158.General Editors通用编辑器159.Set Editor系统设置编辑器160.Attribute Spread Sheet属性编辑器161.Tool Settings工具设置162.Filter Action Editor滤镜动作编辑器163.Channel Control通道控制信息164.Connection Editor连接编辑器165.Performance Settings性能设置166.Script Editor Script编辑器mand Shell命令窗口168.Plug-in Manager滤镜管理器169.Rendering Editors渲染编辑器170.Rendering Flags渲染标记171.Hardware Render Buffer硬件渲染缓冲区172.Render View渲染视图173.Shading Groups Editor阴影组编辑器174.Texture View质地视图175.Shading Group Attributes阴影组属性176.Animation Editors动画编辑器177.Graph Editor图形编辑器178.Dope Sheet179.Blend Shape融合形180.Device Editor设备编辑器181.Dynamic Relationships动态关系182.Attribute Editor属性编辑器183.Outliner框架184.Hypergraph超图形185.Multilister多功能渲染控制186.Expression Editor表达式编辑器187.Recent Commands当前命令188.Playblast播放预览189.View Arangement视图安排190.Four四分191.3 Top Split上三分192.3 Left Split左三分193.3 Right Split右三分194.3 Bottom Split底部三分195.2 Stacked二叠分196.2 Side By Side二平分197.Single单图198.Previous Arrangement前次安排199.Next Arrangement下次安排200.Saved Layouts保存布局201.Single Perspective View单透视图202.Four View四分图203.Persp/Graph/Hyper透视/图形/超图形204.Persp/Multi/Render透视/多功能/渲染205.Persp/Multi/Outliner透视/多功能/轮廓206.Persp/Multi透视/多功能207.Persp/Outliner透视/轮廓208.Persp/Graph透视/图形209.Persp/Set Editor透视/组编辑器210.Edit Layouts编辑布局211.Frame Selected in All Views所有视图选定帧212.Frame All in All Views所有视图的所有帧213.Minimize Application最小化应用214.Raise Application Windows移动窗口向前215.Options可选项216.General Preferences一般设置217.UI Preferences用户界面设置218.Customize UI定制用户界面219.Hotkeys快捷键220.Colors颜色221.Marking Menus标记菜单222.Shelves书架223.Panels面板224.Save Preferences保存设置225.Status Line状态栏226.Shelf书架227.Feedback Line反馈栏228.Channel Box通道面板229.Time Slider时间滑动棒230.Range Slider范围滑动棒mand Line命令行232.Help Line帮助行233.Show Only Viewing Panes仅显示视图面板234.Show All Panes显示所有面板235.Modeling建模系统236.Primitives基本物体237.Create NURBS创建NURBS物体238.Sphere球体239.Cube立方体240.Cylinder圆柱体241.Cone圆台(锥)体242.Plane平面物体243.Circle圆244.Create Polygons创建多边形物体245.Sphere球体246.Cube立方体247.Cylinder圆柱体248.Cone圆台(锥)体249.Plane平面物体250.Torus面包圈251.Create Text创建文本252.Create Locator创建指示器253.Construction Plane构造平面254.Create Camera创建照相机255.Curves创建曲线256.CV Curve Tool CV曲线工具257.EP Curve Tool EP曲线工具258.Pencil Curve Tool笔曲线工具259.Add Points Tool加点工具260.Curve Editing Tool曲线编辑工具261.Offset Curve曲线移动262.Offset Curve On Surface曲线在表面移动263.Project Tangent曲线切线调整264.Fillet Curve带状曲线265.Rebuild Curve重建曲线266.Extend Curve扩展曲线267.Insert Knot插入节点268.Attach Curves连接曲线269.Detach Curves断开曲线270.Align Curves对齐曲线271.Open/Close Curves打开/关闭曲线272.Reserse Curves反转曲线273.Duplicate Curves复制曲线274.CV Hardness硬化曲线275.Fit B-spline适配贝塔曲线276.Surfaces曲面277.Bevel斜角278.Extrude凸出279.Loft放样280.Planar曲面281.Revolve旋转282.Boundary边界283.Birail 1 Tool二对一工具284.Birail 2 Tool二对二工具285.Birail 3+ Tool二对三工具286.Circular Fillet圆边斜角287.Freeform Fillet自由形斜角288.Fillet Blend Tool斜角融合工具289.Edit Surfaces编辑曲面290.Intersect Surfaces曲面交叉291.Project Curve投影曲线292.Trim Tool修整曲线工具293.Untrim Surfaces撤消修整294.Rebuild Surfaces重建曲面295.Prepare For Stitch准备缝合296.Stitch Surface Points点缝合曲面297.Stitch Tool缝合工具298.NURBS to Polygons NURBS转化为多边形299.Insert Isoparms添加元素300.Attach Surfaces曲面结合301.Detach Surfaces曲面分离302.Align Surfaces曲面对齐303.Open/Close Surfaces打开/关闭曲面304.Reverse Surfaces反转曲面305.Polygones多边形306.Create Polygon Tool创建多边形工具307.Append to Polygon Tool追加多边形308.Split Polygon Tool分离多边形工具309.Move Component移动元素310.Subdivide多边形细化311.Collapse面转点312.Edges边界313.Soften/Harden柔化/硬化314.Close Border关闭边界315.Merge Tool合并工具316.Bevel斜角317.Delete and Clean删除和清除318.Facets面319.Keep Facets Together保留边线320.Extrude凸出321.Extract破碎322.Duplicate复制323.Triangulate三角分裂324.Quadrangulate四边形合并325.Trim Facet Tool面修整工具326.Normals法向327.Reverse倒转法向328.Propagate传播法向329.Conform统一法向330.Texture质地331.Assign Shader to Each Projection指定投影332.Planar Mapping平面贴图333.Cylindrical Mapping圆柱体贴图334.Spherical Mapping球体贴图335.Delete Mapping删除贴图336.Cut Texture裁剪纹理337.Sew Texture斜拉纹理338.Unite联合339.Separate分离340.Smooth光滑341.Selection Constraints选定限定工具342.Smart Command Settings改变显示属性343.Convert Selection转化选定344.Uninstall Current Settins解除当前设定345.Animation动画模块346.Keys关键帧347.Settings设置关键帧348.Auto Key自动设置关键帧349.Spline样条曲线式350.Linear直线式351.Clamped夹具式352.Stepped台阶式353.Flat平坦式354.Other其他形式355.Set Driven Key设置驱动关键帧356.Set设置357.Go To Previous前移358.Go To Next后退359.Set Key设置帧360.Hold Current Keys保留当前帧361.Paths路径362.Set Path Key设置路径关键帧363.Attach to Path指定路径364.Flow Path Object物体跟随路径365.Skeletons骨骼366.Joint Tool关节工具367.IK Handle Tool反向动力学句柄工具368.IK Spline Handle Tool反向动力学样条曲线句柄工具369.Insert Joint Tool添加关节工具370.Reroot Skeleton重新设置根关节371.Remove Joint去除关节372.Disconnect Joint解除连接关节373.Connect Joint连接关节374.Mirror Joint镜向关节375.Set Preferred Angle设置参考角376.Assume Preferred Angle377.Enable IK Solvers反向动力学解算器有效378.EIk Handle Snap反向动力学句柄捕捉有效379.ESelected IK Handles反向动力学句柄有效380.DSelected IK Handles反向动力学句柄无效381.Deformations变形382.Edit Menbership Tool编辑成员工具383.Prune Membership变形成员384.Cluster簇变形ttice旋转变形386.Sculpt造型变形387.Wire网格化变形ttice旋转389.Sculpt造型390.Cluster簇391.Point On Curve线点造型392.Blend Shape混合变形393.Blend Shape Edit混合变形编辑394.Add增加395.Remove删除396.Swap交换397.Wire Tool网格化工具398.Wire Edit网格编辑399.Add增加400.Remove删除401.Add Holder增加定位曲线402.Reset重置403.Wire Dropoff Locator网线定位器404.Wrinkle Tool褶绉变形工具405.Edit Lattice编辑旋转406.Reset Lattice重置旋转407.Remove Lattice Tweeks恢复旋转408.Display I-mediate Objects显示中间物体409.Hide Intermediate Objects隐藏中间物体410.Skinning皮肤411.Bind Skin绑定蒙皮412.Detach Skin断开蒙皮413.Preserve Skin Groups保持皮肤组414.Detach Skeleton分离骨骼415.Detach Selected Joints分离选定关节416.Reattach Skeleton重新连接骨骼417.Reattach Selected Joints重新连接关节418.Create Flexor创建屈肌419.Reassign Bone Lattice Joint再指定骨头关节420.Go to Bind Pose恢复骨头绑定421.Point关节422.Aim目标423.Orient方向424.Scale缩放425.Geometry几何体426.Normal法向427.Rendering428.Lighting灯光429.Create Ambient Light创建环境光430.Create Directional Light创建方向灯431.Create Point Light创建点光源432.Create Spot Light创建聚光灯433.Relationship Panel关系面板434.Light Linking Tool灯光链接工具435.Shading 阴影436.Shading Group Attributes阴影组属性437.Create Shading Group创建阴影组mbert朗伯材质439.Phong Phong材质440.Blinn布林材质441.Other其他材质442.Assign Shading Group指定阴影组443.InitialParticleSE初始粒子系统444.InitialShadingGroup初始阴影组445.Shading Group Tool阴影组工具446.Texture Placement Tool纹理位移工具447.Render渲染448.Render into New Window渲染至新窗口449.Redo Previous Render重复上次渲染450.Test Resolution测试分辨率451.Camera Panel照相机面板452.Render Globals一般渲染453.Batch Render批渲染454.Cancel Batch Render取消批渲染455.Show Batch Render显示批渲染456.Dynamics动力学系统457.Settings设置458.Initial State初始状态459.Set For Current当前设置460.Set For All Dynamic设置总体动力学特性461.Rigid Body Solver刚体解算器462.Dynamics Controller动力学控制器463.Particle Collision Events粒子爆炸464.Particle Caching粒子缓冲465.Run-up and Cache执行缓冲466.Cache Current Frame缓冲当前帧467.Set Selected Particles设置选定粒子468.Dynamics On动力学开469.Dynamics Off动力学关470.Set All Particles设置所有粒子471.Particles All On When Run执行时粒子系统开472.Auto Create Rigid Body自动创建刚体473.Particles粒子474.Particle Tool粒子工具475.Create Emitter创建发射器476.Add Emitter增加发射器477.Add Collisions增加碰撞478.Add Goal增加目标479.Fields场480.Create Air创建空气动力场481.Create Drag创建拖动场482.Create Gravity创建动力场483.Create Newton创建牛顿场484.Create Radial创建辐射动力场485.Create Turbulence创建震荡场486.Create Uniform创建统一场487.Create V ortex创建涡流场488.Add Air增加空气动力场489.Add Newton增加牛顿场490.Add Radial增加辐射场491.Add Turbulence增加震荡场492.Add Uniform增加统一场493.Add Vortex增加涡流场494.Connect连接495.Connect to Field场连接496.Connect to Emitter发射器连接497.Connect to Collision碰撞连接498.Bodies柔体和刚体499.Create Active Rigid Body创建正刚体500.Create Passive Rigid Body创建负刚体501.Create Constraint创建约束物体502.Create Soft Body创建柔体503.Create Springs创建弹簧504.Set Active Key设置正向正505.Set Passive Key设置负向正506.Help帮助507.Product Information产品信息508.Help帮助。
Maya 菜单中英文对照
Maya 菜单中英文对照1.Standard标准菜单2.File文件3.New Scene建立新场景4.Open Scene打开场景5.Save Scene存盘场景6.Save Scene As改名存盘7.Import导入8.Export All导出所有9.Export Selection导出选定物体10.Create Reference引入场景文件11.Reference Editor引入场景编辑器12.Project项目13.New建立新项目14.Edit Current编辑当前项目15.Set指定当前项目16.Exit退出17.Edit编辑18.Undo取消上一次操作19.Redo恢复上一次操作20.Repeat重复最后一次操作21.Keys关键帧22.Cut Keys裁剪关键帧23.Copy Keys拷贝关键帧24.Paste Keys粘贴关键帧25.Delete Keys删除关键帧26.Scale Keys缩放关键帧27.Bake Simulation模拟复制28.Delete删除29.Delete by Type根据类型删除30.History构造历史31.Channels通道32.Static Channels静帧通道33.Motion Paths运动路径34.Expressions表达式35.Constraints约束36.Rigid Bodies刚体37.Delete All by Type根据类型删除所有38.History构造历史39.Channels通道40.Static Channels静帧通道41.Motion Paths运动路径42.Expressions表达式43.Constraints约束44.Unused Transforms未用变形45.Joints连接46.IK Handles逆向运动控制柄ttices车削48.Clusters族49.Sculpt Objects雕刻物体50.Wires网格51.Lights灯光52.Cameras照相机53.Image Planes图像板54.Shading Groups and Materials阴影组和材质55.Particles粒子56.Rigid Bodies刚体物体57.Rigid Constraints刚体约束58.Select All选择所有59.Select All by Type根据类型选择所有60.Joints连接61.IK Handles逆向运动控制柄ttices车削63.Clusters族64.Sculpt Objects雕刻物体65.Wires网格66.Transforms变形67.Geometry几何体68.NURBS Geometry NURBS几何体69.Polygon Geometry多边形几何体70.Lights灯光71.Cameras照相机72.Image Planes图像板73.Particles粒子74.Rigid Bodies刚体物体75.Rigid Constraints刚体约束76.Quick Select Set快速选择集yers层78.New Layers建立新层79.Rename Layer更改层名称80.Remove Current Layer移去当前层yer Editor层编辑器82.Transfer to Layer转化为层83.Select All on Layer选择层上所有物体84.Hide Layer隐藏层85.Hide All Layers隐藏所有层86.Show Layer显示层87.Show All Layers显示所有层88.Template Layer临时层89.Untemplate Layer解除临时层90.Hide Inactive Layers隐藏非活动层91.Template Inactive Layers临时非活动层92.Duplicate复制93.Group成组94.Ungroup解成组95.Create Empty Group建立空成组96.Parent建立父物体97.Unparent解除父物体98.Modify修改99.Transformation Tools变形工具100.Move Tool移动工具101.Rotate Tool旋转工具102.Scale Tool缩放工具103.Show Manipulator Tool显示手动工具104.Default Object Manipulator默认调节器105.Proportional Modi Tool比例修改工具106.Move Limit Tool移动限制工具107.Rotate Limit Tool旋转限制工具108.Scale Limit Tool缩放限制工具109.Reset Transformations重新设置变形控制110.Freeze Transformations冻结变形控制111.Enable Nodes授权动画节点112.All所有113.IK solvers逆向运动连接器114.Constraints约束115.Expressions表达式116.Particles粒子117.Rigid Bodies刚体118.Snapshots快照119.Disable Node废弃动画节点120.Make Live激活构造物121.Center Pivot置中枢轴点122.Prefix Hierarchy Names定义前缀123.Add Attribute增加属性124.Measure测量125.Distance Tool距离工具126.Parameter Tool参数工具127.Arc Length Tool弧度工具128.Animated Snapshot动画快照- 3 -129.Animated Sweep由动画曲线创建几何体曲面130.Display显示131.Geometry几何体132.Backfaces背面ttice Points车削点ttice Shape车削形135.Local Rotation Axes局部旋转轴136.Rotate Pivots旋转枢轴点137.Scale Pivots缩放枢轴点138.Selection Handles选定句柄139.NURBS Components NURBS元素140.CVs CV曲线141.Edit Points编辑点142.Hulls可控点143.Custom定制144.NURBS Smoothness NURBS曲面光滑处理145.Hull物体外壳146.Rough边框质量147.Medium中等质量148.Fine精细质量149.Custom定制150.Polygon Components多边形元素151.Custom Polygon Display定制多边形显示152.Fast Interaction快速交错显示153.Camera/Light Manipulator照相机/灯光操作器154.Sound声音155.Joint Size关节尺寸156.IK Handle Size IK把手尺寸157.Window窗口158.General Editors通用编辑器159.Set Editor系统设置编辑器160.Attribute Spread Sheet属性编辑器161.Tool Settings工具设置162.Filter Action Editor滤镜动作编辑器163.Channel Control通道控制信息164.Connection Editor连接编辑器165.Performance Settings性能设置166.Script Editor Script编辑器mand Shell命令窗口168.Plug-in Manager滤镜管理器169.Rendering Editors渲染编辑器170.Rendering Flags渲染标记171.Hardware Render Buffer硬件渲染缓冲区172.Render View渲染视图173.Shading Groups Editor阴影组编辑器174.Texture View质地视图175.Shading Group Attributes阴影组属性176.Animation Editors动画编辑器177.Graph Editor图形编辑器178.Dope Sheet179.Blend Shape融合形180.Device Editor设备编辑器181.Dynamic Relationships动态关系182.Attribute Editor属性编辑器183.Outliner框架184.Hypergraph超图形185.Multilister多功能渲染控制186.Expression Editor表达式编辑器187.Recent Commands当前命令188.Playblast播放预览189.View Arangement视图安排190.Four四分191.3 Top Split上三分192.3 Left Split左三分193.3 Right Split右三分194.3 Bottom Split底部三分195.2 Stacked二叠分196.2 Side By Side二平分197.Single单图198.Previous Arrangement前次安排199.Next Arrangement下次安排200.Saved Layouts保存布局201.Single Perspective View单透视图202.Four View四分图203.Persp/Graph/Hyper透视/图形/超图形204.Persp/Multi/Render透视/多功能/渲染205.Persp/Multi/Outliner透视/多功能/轮廓206.Persp/Multi透视/多功能207.Persp/Outliner透视/轮廓208.Persp/Graph透视/图形209.Persp/Set Editor透视/组编辑器210.Edit Layouts编辑布局211.Frame Selected in All Views所有视图选定帧212.Frame All in All Views所有视图的所有帧213.Minimize Application最小化应用214.Raise Application Windows移动窗口向前215.Options可选项216.General Preferences一般设置- 5 -217.UI Preferences用户界面设置218.Customize UI定制用户界面219.Hotkeys快捷键220.Colors颜色221.Marking Menus标记菜单222.Shelves书架223.Panels面板224.Save Preferences保存设置225.Status Line状态栏226.Shelf书架227.Feedback Line反馈栏228.Channel Box通道面板229.Time Slider时间滑动棒230.Range Slider范围滑动棒mand Line命令行232.Help Line帮助行233.Show Only Viewing Panes仅显示视图面板234.Show All Panes显示所有面板235.Modeling建模系统236.Primitives基本物体237.Create NURBS创建NURBS物体238.Sphere球体239.Cube立方体240.Cylinder圆柱体241.Cone圆台(锥)体242.Plane平面物体243.Circle圆244.Create Polygons创建多边形物体245.Sphere球体246.Cube立方体247.Cylinder圆柱体248.Cone圆台(锥)体249.Plane平面物体250.Torus面包圈251.Create Text创建文本252.Create Locator创建指示器253.Construction Plane构造平面254.Create Camera创建照相机255.Curves创建曲线256.CV Curve Tool CV曲线工具257.EP Curve Tool EP曲线工具258.Pencil Curve Tool笔曲线工具259.Add Points Tool加点工具260.Curve Editing Tool曲线编辑工具261.Offset Curve曲线移动262.Offset Curve On Surface曲线在表面移动263.Project Tangent曲线切线调整264.Fillet Curve带状曲线265.Rebuild Curve重建曲线266.Extend Curve扩展曲线267.Insert Knot插入节点268.Attach Curves连接曲线269.Detach Curves断开曲线270.Align Curves对齐曲线271.Open/Close Curves打开/关闭曲线272.Reserse Curves反转曲线273.Duplicate Curves复制曲线274.CV Hardness硬化曲线275.Fit B-spline适配贝塔曲线276.Surfaces曲面277.Bevel斜角278.Extrude凸出279.Loft放样280.Planar曲面281.Revolve旋转282.Boundary边界283.Birail 1 Tool二对一工具284.Birail 2 Tool二对二工具285.Birail 3+ Tool二对三工具286.Circular Fillet圆边斜角287.Freeform Fillet自由形斜角288.Fillet Blend Tool斜角融合工具289.Edit Surfaces编辑曲面290.Intersect Surfaces曲面交叉291.Project Curve投影曲线292.Trim Tool修整曲线工具293.Untrim Surfaces撤消修整294.Rebuild Surfaces重建曲面295.Prepare For Stitch准备缝合296.Stitch Surface Points点缝合曲面297.Stitch Tool缝合工具298.NURBS to Polygons NURBS转化为多边形299.Insert Isoparms添加元素300.Attach Surfaces曲面结合301.Detach Surfaces曲面分离302.Align Surfaces曲面对齐- 7 -303.Open/Close Surfaces打开/关闭曲面304.Reverse Surfaces反转曲面305.Polygones多边形306.Create Polygon Tool创建多边形工具307.Append to Polygon Tool追加多边形308.Split Polygon Tool分离多边形工具309.Move Component移动元素310.Subdivide多边形细化311.Collapse面转点312.Edges边界313.Soften/Harden柔化/硬化314.Close Border关闭边界315.Merge Tool合并工具316.Bevel斜角317.Delete and Clean删除和清除318.Facets面319.Keep Facets Together保留边线320.Extrude凸出321.Extract破碎322.Duplicate复制323.Triangulate三角分裂324.Quadrangulate四边形合并325.Trim Facet Tool面修整工具326.Normals法向327.Reverse倒转法向328.Propagate传播法向329.Conform统一法向330.Texture质地331.Assign Shader to Each Projection指定投影332.Planar Mapping平面贴图333.Cylindrical Mapping圆柱体贴图334.Spherical Mapping球体贴图335.Delete Mapping删除贴图336.Cut Texture裁剪纹理337.Sew Texture斜拉纹理338.Unite联合339.Separate分离340.Smooth光滑341.Selection Constraints选定限定工具342.Smart Command Settings改变显示属性343.Convert Selection转化选定344.Uninstall Current Settins解除当前设定345.Animation动画模块346.Keys关键帧347.Settings设置关键帧348.Auto Key自动设置关键帧349.Spline样条曲线式350.Linear直线式351.Clamped夹具式352.Stepped台阶式353.Flat平坦式354.Other其他形式355.Set Driven Key设置驱动关键帧356.Set设置357.Go To Previous前移358.Go To Next后退359.Set Key设置帧360.Hold Current Keys保留当前帧361.Paths路径362.Set Path Key设置路径关键帧363.Attach to Path指定路径364.Flow Path Object物体跟随路径365.Skeletons骨骼366.Joint Tool关节工具367.IK Handle Tool反向动力学句柄工具368.IK Spline Handle Tool反向动力学样条曲线句柄工具369.Insert Joint Tool添加关节工具370.Reroot Skeleton重新设置根关节371.Remove Joint去除关节372.Disconnect Joint解除连接关节373.Connect Joint连接关节374.Mirror Joint镜向关节375.Set Preferred Angle设置参考角376.Assume Preferred Angle377.Enable IK Solvers反向动力学解算器有效378.EIk Handle Snap反向动力学句柄捕捉有效379.ESelected IK Handles反向动力学句柄有效380.DSelected IK Handles反向动力学句柄无效381.Deformations变形382.Edit Menbership Tool编辑成员工具383.Prune Membership变形成员384.Cluster簇变形ttice旋转变形386.Sculpt造型变形387.Wire网格化变形ttice旋转389.Sculpt造型- 9 -390.Cluster簇391.Point On Curve线点造型392.Blend Shape混合变形393.Blend Shape Edit混合变形编辑394.Add增加395.Remove删除396.Swap交换397.Wire Tool网格化工具398.Wire Edit网格编辑399.Add增加400.Remove删除401.Add Holder增加定位曲线402.Reset重置403.Wire Dropoff Locator网线定位器404.Wrinkle Tool褶绉变形工具405.Edit Lattice编辑旋转406.Reset Lattice重置旋转407.Remove Lattice Tweeks恢复旋转408.Display I-mediate Objects显示中间物体409.Hide Intermediate Objects隐藏中间物体410.Skinning皮肤411.Bind Skin绑定蒙皮412.Detach Skin断开蒙皮413.Preserve Skin Groups保持皮肤组414.Detach Skeleton分离骨骼415.Detach Selected Joints分离选定关节416.Reattach Skeleton重新连接骨骼417.Reattach Selected Joints重新连接关节418.Create Flexor创建屈肌419.Reassign Bone Lattice Joint再指定骨头关节420.Go to Bind Pose恢复骨头绑定421.Point关节422.Aim目标423.Orient方向424.Scale缩放425.Geometry几何体426.Normal法向427.Rendering428.Lighting灯光429.Create Ambient Light创建环境光430.Create Directional Light创建方向灯431.Create Point Light创建点光源432.Create Spot Light创建聚光灯433.Relationship Panel关系面板434.Light Linking Tool灯光链接工具435.Shading 阴影436.Shading Group Attributes阴影组属性437.Create Shading Group创建阴影组mbert朗伯材质439.Phong Phong材质440.Blinn布林材质441.Other其他材质442.Assign Shading Group指定阴影组443.InitialParticleSE初始粒子系统444.InitialShadingGroup初始阴影组445.Shading Group Tool阴影组工具446.Texture Placement Tool纹理位移工具447.Render渲染448.Render into New Window渲染至新窗口449.Redo Previous Render重复上次渲染450.Test Resolution测试分辨率451.Camera Panel照相机面板452.Render Globals一般渲染453.Batch Render批渲染454.Cancel Batch Render取消批渲染455.Show Batch Render显示批渲染456.Dynamics动力学系统457.Settings设置458.Initial State初始状态459.Set For Current当前设置460.Set For All Dynamic设置总体动力学特性461.Rigid Body Solver刚体解算器462.Dynamics Controller动力学控制器463.Particle Collision Events粒子爆炸464.Particle Caching粒子缓冲465.Run-up and Cache执行缓冲466.Cache Current Frame缓冲当前帧467.Set Selected Particles设置选定粒子468.Dynamics On动力学开469.Dynamics Off动力学关470.Set All Particles设置所有粒子471.Particles All On When Run执行时粒子系统开472.Auto Create Rigid Body自动创建刚体473.Particles粒子- 11 -474.Particle Tool粒子工具475.Create Emitter创建发射器476.Add Emitter增加发射器477.Add Collisions增加碰撞478.Add Goal增加目标479.Fields场480.Create Air创建空气动力场481.Create Drag创建拖动场482.Create Gravity创建动力场483.Create Newton创建牛顿场484.Create Radial创建辐射动力场485.Create Turbulence创建震荡场486.Create Uniform创建统一场487.Create V ortex创建涡流场488.Add Air增加空气动力场489.Add Newton增加牛顿场490.Add Radial增加辐射场491.Add Turbulence增加震荡场492.Add Uniform增加统一场493.Add Vortex增加涡流场494.Connect连接495.Connect to Field场连接496.Connect to Emitter发射器连接497.Connect to Collision碰撞连接498.Bodies柔体和刚体499.Create Active Rigid Body创建正刚体500.Create Passive Rigid Body创建负刚体501.Create Constraint创建约束物体502.Create Soft Body创建柔体503.Create Springs创建弹簧504.Set Active Key设置正向正505.Set Passive Key设置负向正506.Help帮助507.Product Information产品信息508.Help帮助。
Maya2009常用词汇中英文对照
Double Switch(双元转换)
Mask(蒙板)
Glow Spread(雾伸延)
Disc(圆盘)
Reuse Existing Dmap(s)(重新使用现有的深度贴图)
Illuminates By Default(默认照明)
Light Radius(灯光范围)
Shadow Rays(阴影射线)
Shadow Rays(阴影射线)
Ray Depth Limit(射线深度限定)
Array Mapper(矩阵贴图)
Add Dynamic Attributes(添加动态属性)
Multi-Pass Rendering(多通道渲染)
Status Line(状态行)
Blobby Surface(斑点状表面)
Ray Direction(射线方向)
camera space(相机坐标空间)
Loaded(装载)
Unit Conversion(单元转换)
Plus Minus Average(加减平均)
Reverse(反相)
Array Mapper(矩阵贴图)
Vector Product(矢量积)
Specular Roll Off(高光强度)
Old Min(旧的最小值)
shadow_begin(阴影起始)
Star Points(星点)
Rotation(旋转)
Halo Type(光晕类型)
Glow Type(辉光类型)
Linear(线性)
Rim Halo(边缘光晕)
Lens Flare Attributes(镜头眩光属性)
Maya2009中英文对照
Maya2009菜单中英文对照表File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Archive 归档场景Save preference 保存首选项Optimize scene file 优化场景大小Import导入Export All导出所有Export Selection导出选定物体Export to offline file 导出到脱机文件Assign offline file 指定脱机文件View Image 查看图像View sequence 查看序列Create Reference创建引用Reference Editor引用编辑器Project Window 项目窗口Set Project 指定当前项目Recent file 最近文件Recent Project 最近项目Exit退出Edit编辑Undo撤销Redo重做Repeat重复Recent command list 最近命令列表Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Delete FBIK keys 删除 FBIK关键帧Scale Keys缩放关键帧Snap Keys 捕捉关键帧Bake Simulation烘焙模拟Delete删除Delete by Type根据类型删除Delete All by Type根据类型删除所有Select tool 选择工具Lasso select tool 套索选择工具Paint selection tool 绘制选择工具Selection all 全选Deselect 取消选择Select hierarchy 选择层次Invert Selection 反选Select All by Type根据类型选择所有Quick Select Set快速选择集Duplicate复制Duplicate special 特殊复制Duplicate with transform 复制并变换Transfer attribute values 传递属性值Group成组Ungroup解成组Level of detail 细节级别Parent建立父物体Unparent解除父物体modify 修改Transformation Tools变形工具Reset Transformations重置变形Freeze Transformations冻结变形Snap align objects 捕捉对齐对象Point to point 点到点2Point to 2point 2点到2点3Point to 3point3点到3点align objects 对齐对象position along curve 沿曲线放置align tool 对齐工具snap together tool 捕捉到一起工具evaluate nodes 节点求值make live 激活center pivot 居中枢轴Prefix Hierarchy Names 添加层次名称前缀Search and replace names 搜索和替换名称Add Attribute增加属性edit Attribute 编辑属性Delete Attribute 删除属性Convert 转化NURBS to Polygons NURBS转化为多边形NURBS to subdiv 到细分曲面Polygons to subdiv 多边形到细分曲面Smooth mesh preview to Polygons 平滑网格预览到多边形Polygon edges to curve 多边形边到曲面Subdiv to Polygons 细分曲面到多边形Subdiv to NURBS 细分曲面到NURBSNURBS curve to Bezier NURBS曲线到BezierBezier curve to NURBS Bezier 曲线到NURBSPaint effects to Polygons 到多边形Paint effects to NURBS 到NURBSPaint effects to curves 到曲线Texture to geometry 纹理到几何体Displacement to Polygons 置换到多边形Displacement to Polygons with history带历史fluid to Polygons 流体到多边形Npaticle to Polygons Npaticle到多边形Replace object 替换对象Paint script tool 绘制脚本工具Paint attributes tool 绘制属性工具Create 创建NURBS primitives NURBS基本体Sphere 球Cube 立方Cylinder 圆柱Cone 圆锥Plane 平面Torus 圆环Circle 圆形Square 方形Interactive creation 交互式创建Exit on completion 完成时退出Polygons primitives 多边形基本体Sphere 球Cube 立方Cylinder 圆柱Cone圆锥Plane平面Torus 圆环Prism 棱柱Pyramid 棱锥Pipe管道Helix 螺旋线Soccer ball 足球Platonic solids 柏拉图多面体Interactive creation 交互式创建Exit on completion 完成时退出Subdiv primitives 细分曲面基本体Sphere 球Cube 立方Cylinder 圆柱Cone圆锥Plane平面Torus 圆环Volume primitives 体积基本体Sphere 球Cube 立方Cone圆锥Lights 灯光Ambient Lights 环境Directional Lights 平行Point Lights 点光源Spot Lights 聚光灯Area Lights 区域光Volume Lights 体积光Cameras 摄影机Cameras摄影机Cameras and aim 摄影机和目标Cameras aim and up摄影机和目标和上方向Stereo Cameras 立体摄影机Multi Stereo rigCV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Bezier Curve Too Bezier 曲线工具Pencil Curve Tool 铅笔曲线工具arc tool 弧工具Three point circular arc 3点圆弧Two point circular arc 2点圆弧Measure tool 测量工具Distance ToolParameter ToolArc length ToolText 文本Adobe illustrator object Adobe illustrator对象Construction Plane极造平面Locator 定位器Annotation 注释Empty group 空组Sets 集Set 集Partition 划分Quick select set 快速选择集Display 显示Grid 栅格Heads up display 平视显示仪Select details 选择详细信息Object details 对象详细信息Poly count 多边形计数Subdiv details 细分曲面详细信息Animation details 动画详细信息Hik details HIK细节Frame rate 帧速率Current frame 当前帧Scene timecode 场景时间码Current asset 当前资源Camera name 摄影机名称Focal length 焦距View axis 视图轴Origin axis 原点轴View cubeTool message 工具信息Ui elements ui 元素Status line 状态行Shelf 工具架Time slider 时间滑块Range slider 范围滑块Conmand line 命令行Help line 帮助行Tool box 工具箱Attribute editor 属性编辑器Tool settings 工具设置Channel box 通道盒Layer editor 层编辑器Channel box /Layer editor 通道盒和层编辑器Hide all UI elements 隐藏所有UIShow all UI elements 显示所有UIRestore all UI elements 还原所有UIHide 隐藏Hide selection 隐藏当前选择Hide unselected objects 隐藏未选定对象Hide unselected cvs 隐藏未选定cvAll 全部Hide geometry 隐藏几何体Hide kinematics 运动学Hide deformers 变形器Lights 灯光Cameras 摄影机Texture placements 纹理放置Construction Plane极造平面Fluids 流体Hair systems 头发系统Follicles 毛囊NclothsNpaticlesNrigidsDynamic constraints 动态约束Animation markers 动画标记Light manipulators 灯光操作器Camera manipulators 摄影操作器Show 显示Show selection 显示当前选择Show last hidden 显示上次隐藏项目All surface CVS 所有曲面CVAll 全部Show geometry 显示几何体Show kinematics 显示运动学Deformers 显示变形器Light 灯光Cameras 摄影机Texture placements 纹理放置Construction Plane极造平面Fluids 流体Hair systems 头发系统Follicles 毛囊NclothsNpaticlesNrigidsDynamic constraints 动态约束Animation markers 动画标记Light manipulators 灯光操作器Camera manipulators 摄影操作器Wireframe color 线框颜色Object display 对象显示Template 模板unTemplate 取消模板bounding box 边界框no bounding box 无边界框geometry 几何体no geometry 无几何体ignore hardware shader 忽略硬件着色器ues hardware shader 使用硬件着色器fast interaction 快速交互transform display 变换显示local rotation axes 局部旋转轴rotate pivots 旋转枢轴scale pivots 缩放枢轴selection handles 选择控制柄Polygons 多边形Back faceculling 背面消隐culling ooptions 消隐选项vertices 顶点vertex size 顶点大小crease vertices 折痕顶点UVSUn shared UV 未共享UVUv size UV大小Componet IDs 组件IDFace normals 面法线Vertex normals 顶点法线Tangents 切线Normals size 法线大小Standard Edges 标准边Soft/hard Edges 软边硬边Hard Edges 硬边Border Edges 边界边Crease Edges 折痕边Texture Border Edges纹理边界边Edge width 边宽度Face centers 面中心Face triangles 面三角形Non-planar Faces 非平面面Invisible Faces 不可见面Reset display 重置显示Limit to selected 限于选定对象Custom polygon display 自定义多边形显示NURBSCVSEdit points 编辑点Hulls 壳线Normals 法线Patch centers 面片中心Surface origins 曲面原点Custom 自定义Hull 壳线Rough 粗糙Medium 中等Fine 精细Custom smoothness 自定义平滑度Subdiv surfaces 细分曲面Vertices 顶点Edges 边Faces 面UVSNormals 法线UV borders UV边界Hull 壳线Rough 粗糙Medium 中等Fine 精细Animation 动画Lattice points 晶格点Lattice shape 晶格形状Joint size 关节大小IK/FK joint size IK/FK关节大小IK handle size IK控制柄大小Joint labels 关节标签Rendering 渲染Camera/lights manipulator 摄影机/灯光操作器Paint effects mesh display Paint effects网格显示Stroke display quality 笔画显示质量Window窗口General Editors通用编辑器Rendering Editors渲染编辑器Animation Editors动画编辑器Relationship editors 关系编辑器Setting /preferences 设置首选项Attribute Spread Sheet属性编辑器Outliner 大纲视图Create node 创建节点Hypergraph;hierarchy 层次Hypergraph:connections 连接paint effectsUV texture editor UV纹理编辑器Playblast 播放预览View arrangement 视图排列Saved layouts 保存的布局Save current layouts 保存当前布局Frame all in all views 在所有视图中框显所有内容Frame selection in all view 所有视图中框显当前选择Minimize application 最小化应用程序Raise main window 提升主窗口Raise application windows 提升应用程序窗口Assets 资源Create assets with transform 创建资源Add to asset 添加到资源Remove from asset 从资源移除Asset editor 资源编辑器Export proxy asset 导出代理资源Publish attributes 发布属性UnPublish attributes 取消发布属性Publish connection 发布连接Lock UnPublish attributes 锁定未发布的属性Un Lock UnPublish attributes 取消未发布的属性Publish node 发布节点Un Publish node 取消发布节点Assign template 指定模板Select asset contents 选择资源内容Advanced asset 高级资源Create 创建Node publishing 节点发布Publish as selection transform 发布为选择变换Publish parent anchor 发布父锚点Publish child anchor 发布子锚点Un Node publishing 取消节点发布unPublish as selection transform 不发布为选择变换unPublish parent anchor 不发布父锚点unPublish child anchor 不发布子锚点Set current asset 设置当前资源None 无Animate 动画Set Key 设置关键帧Set breakdown 设置受控关键点Hold current keys 保持当前关键帧Set driven key 设置受驱动关键帧Set transform key 设置变换关键帧IK/FK keys IK/FK关键帧Set blend shape target weight keys 设置混合变形目标权重关键帧Create editable motion trail创建可编辑运动轨迹Create clip 创建片段Create pose 创建姿势Ghost selected 为选定对象生成重影Un Ghost selected取消为选定对象生成重影Unghost all 全部取消重影Create animation snapshot 创建动画快照Update snapshot 更新快照Create animated sweep创建动画扫描Motion paths 运动路径Set Motion path key 设置运动路径关键帧Attach to Motion path 连接到运动路径Flow path object 流动路径对象Turntable 转台scene time warp场景时间扭曲Add scene time warp 添加场景时间扭曲Select scene time warp选择场景时间扭曲Delete scene time warp删除场景时间扭曲Enable scene time warp 启用Set time code 设置时间码Geometry cache 几何缓存Create new cache 创建新缓存Import cache 导入缓存Export cache 导出缓存Disable all caches on selected 禁用选定对象的所有缓存Enable all caches on selected 启用选定对象的所有缓存Replace cache 替换缓存Merge caches 合并缓存Delete caches 删除缓存Append to cache 附加到缓存Replace cache frame 替换缓存帧Delete cache frame 删除缓存帧Delete history ahead of cache 删除缓存之前历史Paint cache weights tool 绘制缓存权重工具Create deformers 创建变形器Blend shape 混合变形Lattice 晶格Wrap 包裹Cluster 簇Soft modification 软修改Nonlinear 非线性Bend 弯曲Flare 扩张Sine 正玄Squash 挤压Twist 扭曲Wave 波浪Sculpt deformer 雕刻变形器Jiggle deformer 抖动变形器Jiggle disk cache 抖动磁盘缓存Jiggle disk cache attributes 抖动磁盘缓存属性Wire tool 线工具Wire dropoff locator 线衰减定位器Wrinkle tool 褶皱工具Point on curve 曲线上的点Edit deformers 编辑变形器Edit membership tool 编辑成员身份工具Prune membership 删减成员身份Cluster 簇Lattice 晶格Sculpt 雕刻Wire 线Blend shape 混合变形Add 添加Remove移除Swap 交换Bake topology to targets 将拓扑烘焙到目标Edit normalization groups 编辑规格化组Lattice 晶格Reset Lattice 重置晶格Remove Lattice tweaks 移除晶格调整Wrap 包裹Add influence 添加影响Remove influence 移除影响Wire 线Add 添加Remove移除Add holder 添加限制曲线Reset 重置Show base Wire 显示基础线Parent base Wire 父基础线Display intermediate objects 显示中间对象Hide intermediate objects 隐藏中间对象Paint blend shape weights tool绘制混合变形权重工具Paint cluster weights tool 绘制簇权重工具Paint Jiggle weights tool 绘制抖动权重工具Paint Wire weights tool 绘制线权重工具Paint set membership tool 绘制集成员身份工具Export deformer weights 导出变形器权重Import deformer weights 导入变形器权重Mirror deformer weights 镜像变形器权重Skeleton 骨架Joint tool 关节工具IK handle tool IK 控制柄工具IK spline handle tool IK 样条线控制柄工具Insert handle tool 插入关节工具Reroot Skeleton 重定骨架根Remove joint 移除关节Disconnect joint 断开关节Connect joint 连接关节Mirror joint 镜像关节Orient joint 确定关节方向Joint labeling 关节标签设置Add Joint labeling 添加关节标签Toggle selected labels切换选定标签Show all labels 显示所有标签Hide all labels 隐藏所有标签Rename joints from labels 根据标签重命名标签Labels based on joint name 基于关节名称设置关节Human IKSkeleton generator 骨架生成器Characterization tool 特征工具Character controls 角色控制Set preferred angle 设置首选角度Assume preferred angle 采用首选角度Enable IK handle snap 启用IK控制柄捕捉Enable IK/FK control 启用IK控制Enable selected IK handles启用选定IK控制柄Dis Enable selected IK handles 禁用选定IK控制柄Skin 皮肤Bind Skin绑定蒙皮Smooth Bind 平滑绑定Interactive Skin Bind 交互式蒙皮绑定Rigid Bind 刚性绑定Detach Skin断开蒙皮Go to Bind Pose恢复骨头绑定Edit Smooth skin 编辑平滑蒙皮Add influence 添加影响Remove influence 移除影响Set max influence 设置最大影响Move skinned Joint tool 移动蒙皮关节工具Interactive Skin Bind tool 交互式蒙皮绑定工具Paint skin weight tool 绘制蒙皮权重Export skin weight maps 导出蒙皮权重贴图Import skin weight maps 导入蒙皮权重贴图Mirror skin weight 镜像蒙皮权重Copy skin weight 复制蒙皮权重Smooth skin weight 平滑蒙皮权重Weight hammer 权重锤Copy vertex weights 复制顶点权重Paste vertex weights 粘贴顶点权重Move weights to influence 将权重移动到影响Reset weights to default 将权重重置为默认值Prune small weights 删减小权重Remove unused influences 移动未使用影响Disable weights normalization 禁用权重规格化Enable weights normalization 启用权重规格化Enable weights post normalization 启用权重后期规格化Normalize weights 规格化权重Substitute geometry 替换几何体Edit rigid skin 编辑刚性蒙皮Create flexor 创建屈肌Copy flexor 复制屈肌Reassign bone lattice joint重新制定骨骼晶格关节Preserve skin groups保留蒙皮组Detach Skeleton分离骨架Detach selected joints 分离选定关节Reattach Skeleton 重新附加骨架Reattach selected joints 重新附加选定关节History极造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体constrain 约束Point关节Aim目标Orient方向Scale缩放Parent 父对象Geometry几何体Normal 正常Tangent 切线Point on poly 多边形上的点Closest Point 最近点Pole vecter 枀向量Remove target 移除目标Set rest position 设置静止位置Modify constrained axis 修改受约束的轴Character 角色Create character set 创建角色集Create subcharacter set 创建子角色集Character mapper 角色映射器Attribute editor 属性编辑器Add to character set 添加到角色集Remove from character set 从角色集中移除Merge character sets 合并角色集Select character set node 选择角色集节点No character sets defined 未定义角色集Select character set members 选择角色集成员No character sets defined未定义角色集Set current character set设置当前角色集None 无character set editor角色集编辑器redirect 重定向muscle 肌肉muscles/bones 肌肉/骨骼muscle creator 肌肉创建器convert surface to muscle/bone 将曲面转化为肌肉/骨骼make capsule 生成胶囊make capsule with end locator 生成带有末端定位器的胶囊add end locator to capsule 为胶囊添加末端定位器generate polygon cylineders from capsule 从胶囊生成多边形圆柱体delete muscle jiggle cache 删除肌肉抖动缓存fix invalid muscle object nodes 修复无效肌肉对象节点setup master muscle control 设置主肌肉控件simple muscles 简单肌肉muscle builder 肌肉极建器set muscle parameters 设置肌肉参数apply muscle spline deformer 应用肌肉样条线变形器custom muscle shapes 自定义肌肉形状reset base pose for muscle spline deformer 为肌肉样条线变形器重置基本姿势apply muscle stretch deformer 应用肌肉拉伸变形器skin setup 蒙皮设置apply muscle system skin deformer 应用肌肉系统蒙皮变形器convert smooth skin to muscle system 将平滑蒙皮转化为肌肉系统re-initialize setup date on muscle system 重新初始化肌肉系统上的设置数据bind fat on muscle system muscles 在肌肉系统上绑定脂肪auto fix-invalid sticky bind points 自动修复无效粘滞绑定点auto -fix deleted/ missing muscles 自动修复已删除的/缺少的肌肉safe delete history 安全删除历史disconnect all muscle objects 断开所有肌肉对象disconnect all muscle directions 断开所有肌肉方向disconnect all muscle displaces 断开所有肌肉置换disconnect all muscle smart collides断开所有肌肉智能碰撞setup for relative sticky deformation 设置相对粘滞变形set selected muscles/bones as not relative将选定的肌肉/骨骼设置为不相对set selected muscles/bones as relative e将选定的肌肉/骨骼设置为相对muscle objects 肌肉对象connect selected muscle objects 连接选定肌肉对象dis connect selected muscle objects断开选定肌肉对象delete selected muscle objects删除选定肌肉对象reset base pose for selected muscle objects 为选定肌肉对象重置基本姿势create base for selected muscle objects 为选定肌肉对象创建基础对象re-bind sticky for selected muscle objects 为选定肌肉对象重新绑定粘滞visualize sticky bind distance for selected muscle objects 为选定肌肉对象可视化粘滞绑定距离paint muscle weights 绘制肌肉权重weighting 权重apply default weights 应用默认权重load/save weights 加载/保存权重mirror weights 镜像权重transfer weights 传递权重prune weights 删减权重direction 方向make muscle direction 生成肌肉方向connect selected muscle direction 连接选定肌肉方向dis connect selected muscle direction 断开选定肌肉方向displace 置换create muscle displace 创建肌肉置换connect selected muscle displacenodes连接选定肌肉置换节点disconnect selected muscle displacenodes断开选定肌肉置换节点connect NURBS curve to muscle displace 将NURBS曲线连接到肌肉置换disconnect NURBS curve from muscle displace 断开NURBS曲线与肌肉置换的连接create MAYA muscle shader network 创建MAYA肌肉着色器网络create mental ray mib_cmusdeshader network 创建mental ray mib_cmusdeshader网络smart collision 智能碰撞create muscle smart collide 创建肌肉智能碰撞connect selected muscle smart collide nodes连接选定肌肉智能碰撞节点disconnect selected muscle smart collide nodes 断开选定肌肉智能碰撞节点self/multi collision 自碰撞/多对象碰撞self collision grouping 自碰撞分组apply muscle multi collide deformer 应用肌肉多碰撞变形器rig selection for keepout 装备选择对象以实现keepoutconnect muscle from keepout 将肌肉连接到keepoutdisconnect muscle from keepout 断开肌肉与keepout 的连接caching 缓存set location of file cache 设置文件缓存的位置create cache 创建缓存delete node cache 删除节点缓存delete per-point skin jiggle cache 删除逐点蒙皮抖动缓存selection 选择select connected muscle objects from selected musclesystems 从选定musclesystems选择已连接的muscle objectsselect connected muscle directions from selected musclesystems从选定musclesystems选择已连接的muscle directionsselect connected muscle systems from selected muscle objects从选定muscle objects选择已连接的muscle systemsselect connected muscle systems from muscle directions从muscle directions选择已连接的muscle systemsbonus rigging 附加装备create muscle spline 创建肌肉样条线surface attach 曲面附加fix surface attach to allow for poly smooth 修复曲面附加以允许多边形平滑polygons 多边形模块select 选择object/component 对象/组件vertex顶点edge 边face 面uvvertex face顶点面select edge loop tool 选择循环边工具select edge ring tool 选择环形边工具select border edge tool 选择边界边工具select shortest edge path tool 选择最短边路径工具convert selection 转化当前选择grow selection region 扩大选择区域shrink selection region 收缩选择区域select selection boundary 选择当前选择边界select contiguous edges 选择连续边select using constrains 使用约束选择mesh 网格combine 结合separate 分离extract 提取Booleans 布尔Union 并集Difference 差集Intersection 交集Smooth 平滑Average vertices 平均化顶点Transfer attributes 传递属性Paint Transfer attributes weights tool绘制传递属性权重工具Transfer shading sets传递着色集Clipboard actions 剪贴板操作Copy attributes 复制属性Paste attributes 粘贴属性Clear Clipboard 清空剪贴板Reduce 减少Paint reduce weight tool 绘制减少权重工具Cleanup 清理Triangulate 三角形化Quadrangulate 四边形化Fill hole 填充洞Make hole tool 生成洞工具Create polygon tool 创建多边形工具Sculpt geometry tool 雕刻几何体工具Mirror cut 镜像切割Mirror geometry 镜像几何体Editot mesh 编辑网格Keep faces together 保持面的连接性Extrude 挤出Bridge 桥接Append to polygon tool 附加到多边形工具Project curve on mesh 在网格上投影曲线Split mesh with projected curve 使用投影的曲线分割网格Cut faces tool 切割面工具Interactive split tool 交互式分割工具Insert edge loop tool 插入循环边工具Offset edge loop tool 偏移循环边工具Add divisions 添加分段Slide edge tool 滑动边工具Transform component 变换组件Flip triangle edge 翻转三角形边Spin edge forward 正向自旋边Spin edge backward 反向自旋边Poke face 刺破面Wedge face 碶形面Duplicate face 复制面Connect components 连接组件Detach component 分离组件Merge 合并Merge to center 合并到中心Collapse 收拢Merge vertex tool 合并顶点工具Merge edge tool 合并边工具Delete edge/ vertex 删除边/顶点Chamfer vertex 切角顶点Bevel 倒角Crease tool 折痕工具Remove selected 移除选定对象Remove all 移除全部Crease sets 折痕集Create crease set 创建折痕集No crease sets defined 为定义折痕集Assign invisible faces 指定不可见面Proxy 代理Subdiv proxy 细分曲面代理Remove Subdiv proxy mirror 移除细分曲面代理镜像Crease tool 折痕工具Toggle proxy display 切换代理显示Both proxy and Subdiv display 代理和细分曲面同时显示Normals 法线Vertex Normals editor tool 顶点法线编辑工具Set Vertex Normal 设置顶点法线Lock Normals 锁定法线Un Lock Normals 解除锁定法线Average Normals 平均化法线Set to face 设置为面Reverse 反向conform 一致soften edge 软化边harden edge 硬化边set normal angle 设置法线角度color 颜色prelight 预照明batch bake 批烘焙assign new vertex bake set 指定新的顶点烘焙集assign existing bake set 指定现有烘焙集edit assigned bake set 编辑指定烘焙集create empty color set 创建空颜色集delete current color set 删除当前颜色集rename current color set 重命名当前颜色集modify current current color set 修改当前颜色集color set editor 颜色集编辑器set keyframe for vertex color 为顶点颜色设置关键帧apply color 应用颜色paint vertex color tool 绘制顶点颜色工具toggle display color attribute 切换显示颜色属性color material channel 对材质通道上色none 无ambient 环境光ambient+diffuse环境光+漫反射diffuse 漫反射specular 镜面反射emission 发射material blend setting 材质混合设置overwrite 覆盖add 相加subtract 相减multiply 相乘divide相除average 平均modulate 2x 相乘再乘2per instance sharing 逐实例共享select shared instances 选择共享实例share instances 共享实例create UVS 创建UVplanar mapping 平面映射cylindrical mapping 圆柱形映射spherical mapping 球形映射automatic mapping 自动映射create UVS based on camera 基于摄影机创建UV best plane texturing tool 最佳平面纹理工具assign shader to each projection 将着色器指定给每个投影create empty UV set 创建空UV集copy UVS to UV set 将UV复制到UV集set current UV set 设置当前UV集rename current UV set 重命名当前UV集delete current UV set 删除当前UV集UV set editor UV集编辑器Per instance sharing 逐实例共享Selected shared instances 选择共享实例Share instances 共享实例Make Selected instance current 将选定实例作为当前实例Edit UVS 编辑UVNormalize 规格化Unitize 单位化Flip 翻转Rotate 旋转Layout rectangle 排布矩形Grid 栅格Align 对齐Warp image 扭曲图像Map UV border 映射UV边界Straighten UV border 拉直UV边界Relax 松弛Unfold 展开Layout 排布Cut UV edge 切割UV边Split UVS分割UVSew UV edges 缝合UV边Move and sew UV edges移动并缝合UV边Merge UVS 合并UVDelete UVS 删除UVUV texture editor uv 纹理编辑器Edit curves 编辑曲线Duplicate surface curves 复制曲面曲线Attach curves 附加曲线Detach curves 分离曲线Align curves 对齐曲线Open/close curves 开放/闭合曲线Move seam 移动接缝Cut curve 切割曲线Intersect curves 曲线相交Curve fillet 曲线圆角Insert knot 插入节Extend 延伸Extend curve延伸曲线Extend curve on surface 延伸曲面上的曲线Offset 偏移offset curve 偏移曲线offset curve on surface 偏移曲面上的曲线reverse curve direction 翻转曲线方向rebuild curve 重建曲线fit B-spline 拟合B样条线smooth curve 平滑曲线cv hardness CV硬度add points tool 添加点工具curve editing tool 曲线编辑工具project tangent 投影切线modify curves 修改曲线lock length 锁定长度un lock length 解除锁定长度straighten 拉直smooth 平滑curl 卷曲bend 弯曲scale curvature 缩放曲率Bezier curves Bezier曲线Anchor presets 锚点预设Tangent options 切线选项Selection 选择Surfaces 曲面Revolve 旋转Loft 放样Planar 平面Extrude 挤出Birall 双轨成形Boundury 边界Square 方形Bevel 倒角Bevel plus 倒角+Edit NURBS 编辑NURBSDuplicate NURBS Patches复制NURBS面片Project curve on surface 在曲面上投影曲线Intersect surfaces 曲面相交Trim tool 修建工具Untrim surfaces 取消修建曲面Booleans 布尔Attach surfaces 附加曲面Attach without moving 附加而不移动Detach surfaces 分离曲面Align surfaces 对齐曲面Open/close surfaces 打开/关闭曲面Move seam 移动接缝Insert isoparms 插入等参线Extend surfaces 延伸曲面Offset surfaces 偏移曲面Reverse surface direction 翻转曲面方向Rebuild surfaces 重建曲面Round tool 圆化工具Surface fillet 曲面圆角Stitch 缝合Sculpt geometry tool 雕刻几何体工具Surface editing 曲面编辑Selection 选择Grow cv Selection 扩大当前选择的cvShrink cv Selection 收缩当前选择的cvSelect cv Selection boundary 选择cv选择边界Select surface border 选择曲面边界Subdiv surface 细分曲面Texture 纹理Full crease edge/vertex 完全折痕边/顶点Partial crease edge/vertex 部分折痕边/顶点Un crease edge/vertex 取消折痕边/顶点Mirror 镜像Attach 附加Match topology 匹配拓扑Clean topology 清理拓扑Collapse hierarchy 收拢层次Standard mode 标准模式Polygon proxy mode 多边形代理模式Sculpt geometry tool 雕刻几何体工具Convert selection to faces 将当前选择转化为面Convert selection to edges将当前选择转化为边Convert selection to vertices将当前选择转化为顶点Convert selection to UVS 将当前选择转化为UV Refine selected components 细化选定组件Select coarser components 选择更粗糙组件Expand selected components 展开选定组件Component display level 组件显示级别Finer 更精细Coarser 更粗糙Base 基础Component display filter 组件显示过滤器All 全部Edits 编辑Particles 粒子Particle tool 粒子工具Create emitter 创建发射器Emit from object 从对象发射Use selected emitter 使用选定发射器Per-point emission rates 逐点发射速率Make collide 使碰撞Particle collision event editor 粒子碰撞事件编辑器Goal 目标Instancer 实例化器Sprite wizard精灵向导Connect to time 连接到时间Fluid effects 流体效果Create 3D container 创建3D容器Create2D container创建2D容器Add/edit contents 添加编辑内容Emitter 发射器Emit from objects 从对象发射Gradients 渐变Paint fluids tool 绘制流体工具With curve 连同曲线Initial states 初始状态Create 3D container with emitter 创建具有发射器的3D容器Create2D container with emitter 创建具有发射器的2D容器Get fluid example 获取流体示例Get ocean/pond example 获取海洋/食堂示例Ocean 海洋Create ocean 创建海洋Add preview plane 添加预览平面Create wake 创建尾迹Add ocean surfaces locator 添加海洋表面定位器Add dynamic locator 添加动力学定位器Add boat locator添加船定位器Add dynamic buoy添加动力学浮标Float selected objects 漂浮选定对象Make boats 生成船Make motor boats 生成摩托艇Pond 池塘Create Pond 创建池塘Create wake 创建尾迹Add pond surface locator 添加池塘表面定位器Add dynamic locator 添加动力学定位器Add boat locator添加船定位器Add dynamic buoy 添加动力学浮标Float selected objects 漂浮选定对象Make boats 生成船Make motor boats 生成摩托艇Extend fluid 扩展流体edit fluid resolution 编辑流体分辨率make collide 使碰撞make motion filed 生成运动场set initial state设置初始状态clear initial state 清除初始状态save state as 状态另存为fluid ncache 流体ncachecreate new cache 创建新缓存delete cache 删除缓存attach existing cache file 附加现有缓存文件disable all cache on selected 禁用选定对象的所有缓存enable all cache on selected 启用选定对象的所有缓存replace cache 替换缓存merge caches 合并缓存append to cache 附加到缓存replace cache frame 替换缓存帧delete cache frame 删除缓存帧Fields场air 空气Drug 阻力Gravity 重力Newton 牛顿Radial 镜像Turbulence 喘流Uniform 一致Vortex 漩涡Volume axis 体积轴Volume curve 体积曲线Use selected as source off filed 将选定对象作为场源Affect selected objects 影响选定对象Soft/rigid bodies 柔体/刚体Create Active Rigid Body创建主动刚体Create Passive Rigid Body创建被动刚体create nail Constraint创建钉子约束Create pin Constraint 创建固定约束create hinge Constraint 创建铰链约束create spring Constraint 创建弹簧约束create barrier Constraint 创建屏障约束set active key 设置主动关键帧set passive key 设置被动关键帧break rigid body connection 断开刚体连接create soft body 创建柔体create spring 创建弹簧paint soft body weights tool 绘制柔体权重工具effects 效果create fire 创建火create smoke 创建烟create fireworks 创建焰火create lighting 创建闪电create shatter 创建破碎create curve flow 创建曲线流create surface flow创建曲面流delete surface flow 删除曲面流solvers 结算器initial state 初始状态set for selected 为选定对象设置set for all dynamic 为所有动力学设置rigid body solver attributes 刚体结算器属性current rigid body solver 当前刚体结算器create rigid body solver 创建刚体结算器set rigid body interpenetration 创建刚体穿透set rigid body collision 创建刚体碰撞memory caching 内存缓存create particle disk cache 创建粒子磁盘缓存edit over sampling or caching setting编辑过采样或缓存设置interactive playback 交互式播放hair 头发create hair 创建头发scale hair tool 缩放头发工具paint hair follicles 绘制毛囊paint hair textures 绘制头发纹理get hair example 获取头发示例display 显示current position 当前位置start position 开始位置reset position 静止位置current and start 当前和开始current and reset 当前静止all curves 所有曲线set start position 设置开始位置set rest position 设置静止位置modify curves修改曲线create constraint 创建约束convert selection 转化当前选择assign hair system 指定头发系统make selected curves dynamic 动力学化选定曲线make collide 使碰撞assign hair constraint 指定头发约束assign paint effects brush to hair将paint effects 指定给头发transplant hair 移植头发create cache 创建缓存append to cache 附加到缓存truncate cache 截断缓存delete cache 删除缓存delete entire hair system 删除整个头发系统lighting/shading 照明/着色material attributes 材质属性assign new material 指定新材质assign favorite material 指定收藏材质assign existing material 指定现有材质assign new bake set 指定新烘焙集assign existing bake set 指定现有烘焙集batch bake 批烘焙transfer maps 传递贴图make light links 生成灯光链接break light links 断开灯光链接select objects illuminated by light 选择灯光照明的对象select lights illuminating object 选择照明对象的灯光light link editor 灯光链接编辑器make shadow links 生成阴影链接break shadow links 断开阴影链接select objects shadowed by light 选择灯光使其产生阴影的对象select lights shadowing object选择使对象产生阴影的灯光texturing 纹理3D paint tool 3D绘制工具Create psd network 创建psd网络Edit psd network 编辑psd网络Update psd network更新psd网络Create texture reference object创建纹理引用对象Delete texture reference object删除纹理引用对象Select texture reference object 选择纹理引用对象NURBS texture placement tool NURBS纹理放置工具Render 渲染Render current frame 渲染当前帧Redo previous render 重做上次渲染IPR render current frame IPR渲染当前帧Redo previous IPR render 重做上次IPR渲染Test resolution 测试分辨率Run render diagnostics运行渲染诊断Set NURBS tessellation设置NURBS细分Batch render 批渲染Cancel Batch render 取消批渲染Show Batch render 显示批渲染Export pre-compositing 导出预合成Create backburner job 创建backburne作业Render using 使用以下渲染器渲染Toon 卡通Assign fill shader 指定填充着色器Solid color 纯色Light angle two tone 灯光角度双色调Shaded brightness two tone 着色亮度双色调Shaded brightness three tone 着色亮度三色调Dark profile 暗部轮廓Rim light 边缘光Circle highlight 圆形高光Assign outline 指定轮廓Create modifier 创建修改器Set camera background color 设置摄影机背景色Get toon example 获取卡通示例Reverse surfaces 反转表面Assign paint effects brush to toon lines将paint effects笔刷指定给卡通线Convert toon to polygons 将卡通线转化为多边形Paint line attributes 绘制线属性Line width 线宽度Line offset 线偏移Line opacity 线不透明度Profile color 轮廓颜色Crease color折痕颜色Border color 边界颜色Stereo 立体Editors 编辑器Create 创建Make links 创建链接Break links 断开链接Paint effectsPaint effects tool Paint effects工具Make paintable 使可绘制Get brush 获取笔刷Template brush settings 模板笔刷设置Reset template brush 重置模板笔刷Flip tube direction 反转管方向Paint on Paintable objects 在可绘制对象上绘制Paint on view plane 在视图平面上绘制Apply settings to last stroke 将设置应用于上一笔划Get settings from selected stroke 从选定笔划获取设置Apply settings to selected strokes 将设置应用于选定笔划Share one brush 共享一个笔刷Remove brush sharing 移除笔刷共享Select brush/stroke names containing 选择包含指定字符的笔划/笔划名称Create modifier 创建修改器Brush animation 笔刷动画Loop Brush animation 循环笔刷动画Make Brush spring 生成笔刷弹簧Bake spring animation 烘焙弹簧动画Curve utilities 曲线工具Simplify stroke path curves 简化笔划路径曲线Set stroke control curves 设置笔划控制曲线Attach brush to curves 将笔刷附加到曲线Transfer all strokes new object 将所有笔划传递给新对象Make pressure curve 生成压力曲线Auto paint 自动绘制Paint effects globals Paint effects全局参数Mesh quality attributes 网格质量属性Preset blending 预设混合Save brush preset 保存笔刷预设NparticleCreate nparticle 创建nparticleUse selected emitter 使用选定发射器Pre-point emission rates 逐点发射速率Get nparticle example 获取nparticle示例Particle collision event editor粒子碰撞事件编辑器Goal 目标Instancer 实例化器Sprite wizard 精灵向导Create springs 创建弹簧NmeshCreate passive collider 创建被动碰撞对象Create ncloth 创建nclothDisplay input mesh 显示输入网格Display current mesh 显示当前网格Rest shape 静止形状Set rest to start shape 将静止形状设置为初始形状Connect input mesh to reset shape 将输入网格连接到静止形状Connect select mesh to reset shape 将选定网格连接到静止形状Get nclose example 获取ncloth示例Remove nclose移除ncloth。
Maya中英文对照列表
Maya综合教程:Maya 菜单中英文对照Maya 菜单中英文对照Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有Maya 菜单中英文对照IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Maya 菜单中英文对照Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet自由形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Maya 菜单中英文对照Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。
maya中英对照表
Topic: maya菜单中英文对照表maya菜单中英文对照表Copy to clipboardStandard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture V iew质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective V iew单透视图Four V iew四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create V ortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add V ortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助Maya快捷键速记表以下列出的是Maya 2.0/2.5版本中所有系统默认的快捷键及它们的使用方法和功能。
MAYA 2009 快捷键与中英文菜单对照
MAYA 2009 快捷键与中英文菜单对照Maya 2009 快捷键a SelectAllMarkingMenu在当前视图框显所有对象∕选择所有标记菜单b ModifyUpperRadiusPress修改笔刷上限半径c SnapToCurve捕捉到曲线d EnterEditMode进入编辑模式(按下开始,释放结束)e RotateToolWithSnapMarkingMenu旋转工具∕捕捉标记菜单f FrameSelected在当前视图框显选择对象g RepeatLast重复上次操作h UIModeMarkingMenu UI模式标记菜单i InsertKeyToolActivate插入关键帧工具激活j MoveRotateScaleToolToggleSnapMode移动滚动缩放工具捕捉模式切换k TimeDraggerToolActivate时间拖曳工具激活l LockCurveLength锁定曲线长度m ModifyDisplacementPress修改置换n ModifyPaintValuePress修改绘画值o PolyBrushMarkingMenu多边形笔刷标记菜单p Parent建立父物体q SelectMaskToolMarkingMenu选择工具∕选择遮罩工具标记菜单r ScaleToolWithSnapMarkingMenu缩放工具∕捕捉标记菜单s SetKey设置关键帧t ShowManipulators显示操纵器u PaintOperationMarkingMenuPress绘画操作标记菜单v SnapToPoint捕捉到顶点w TranslateToolWithSnapMarkingMenu平移工具∕捕捉标记菜单x SnapToGrid捕捉到栅格y NonSacredTool非专用工具z Undo撤消A FrameAllInAllViews在所有视图框显所有对象B ModifyLowerRadiusPress修改笔刷下限半径C SnapToCurve捕捉到曲线D DuplicateWithTransform用变换复制E SetKeyRotate设置旋转关键帧F FrameSelectedInAllViews在所有视图框显选择对象G RepeatLastActionAtMousePosition在鼠标位置重复上次操作H ShowSelectedObjects显示选择物体I SelectIsolate查看选择J MoveRotateScaleToolToggleSnapRelativeMode移动滚动缩放工具相对捕捉模式切换M TogglePanelMenubar面板菜单条切换P Unparent解除父物体Q SelectComponentToolMarkingMenu选择元素工具标记菜单R SetKeyScale设置缩放关键帧S KeyframeTangentMarkingMenu关键帧切线标记菜单V SnapToPoint捕捉到顶点W SetKeyTranslate设置平移关键帧X SnapToGrid捕捉到栅格Z Redo重做0 DefaultQualityDisplay默认画质显示1LowQualityDisplay低画质显示2 MediumQualityDisplay中等画质显示3 HighQualityDisplay高画质显示4DisplayWireframe显示线框5 DisplayShaded显示材质6 DisplayShadedAndTextured显示材质和纹理7 DisplayLight显示灯光8 PaintEffectsPanel绘画效果面板F1 Help帮助F2 ShowAnimationUI显示动画F3 ShowModelingUI显示建模F4 ShowDynamicsUI显示动力学F5 ShowRenderingUI显示渲染F6 ToggleMayaLiveControls活的控制器切换F8 SelectToggleMode选择模式切换F9 SelectVertexMask选择顶点蒙板F10 SelectEdgeMask选择边蒙板F11 SelectFacetMask选择面蒙板F12 SelectUVMask选择UV蒙板` SmoothingDisplayToggle平滑显示切换(适用于平滑代理)- DecreaseManipulatorSize减小操纵器大小= IncreaseManipulatorSize增加操纵器大小[ UndoViewChange撤消视图变换] RedoViewChange重做视图变换' SelectCluster_in_Jasper 选择群集于宝石, PreviousKey前一个的关键帧. NextKey后一个关键帧/ PickColorActivate拾取颜色激活~ SmoothingDisplayShowBoth平滑代理两者双显+ IncreaseManipulatorSize增加操纵器大小{ PreviousViewArrangement前一视图布局} NextViewArrangement后一视图布局< ShrinkPolygonSelectionRegion收缩多边形选择区域> GrowPolygonSelectionRegion扩展多边形选择区域↑PickWalkUp向上拾取↓ PickWalkDown向下拾取←PickWalkLeft向左拾取→ PickWalkRight向右拾取Page _Up SmoothingLevelIncrease平滑级别增加Page_Down SmoothingLevelDecrease平滑级别减小Insert EnterEditMode进入编辑模式(按下开始,再按结束)Enter CompleteCurrentTool完成当前工具Space ShowHotbox在单一视图和四视图间切换∕显示标记菜单Ctrl a ShowAttributeEditorOrChannelBox显示属性编辑器或通道框Ctrl b TemplateBrushSettings模板笔刷设置Ctrl c CopySelected复制Ctrl d Duplicate关联复制Ctrl g Group成组Ctrl h HideSelectedObjects隐藏选择物体Ctrl i SelectNextIntermediatObject选择下一个中间对象Ctrl m ToggleMainMenubar切换主菜单条Ctrl n NewScene新建场景Ctrl o OpenScene打开场景Ctrl q Quit退出Ctrl s SaveScene保存场景Ctrl v PasteSelected粘贴Ctrl w SoftModTool软修改工具Ctrl x CutSelected剪切Ctrl z Undo撤消Ctrl H ShowLastHidden显示上一次隐藏Ctrl F9 ConvertSelectionToVertices转换选择到顶点Ctrl F10 ConvertSelectionToEdges转换选择到边Ctrl F11 ConvertSelectionToFaces转换选择到面Ctrl F12 ConvertSelectionToUVs转换选择到UVCtrl ` SmoothProxy平滑代理Ctrl ~ SmoothProxyOptions平滑代理选项Ctrl ↑ CoarserSubdivLevel粗糙细分级别Ctrl ↓CreateSubdivRegion创建细分区域Ctrl Space ToggleUIElements UI环境切换Alt a ToggleWireframeInArtisan在工匠中切换线框方式Alt b CycleBackgroundColor循环背景颜色Alt c ToggleColorFeedback颜色反馈切换Alt f FloodSurfaces覆盖表面Alt h HideUnselectedObjects隐藏未选对象Alt m FullHotboxDisplay完整标记菜单显示Alt q SelectPolygonToolMarkingMenu选择多边形工具标记菜单Alt r ToggleReflection折射切换Alt s CycleIKHandleStickyState循环IK手柄粘连状态(7.0已改)Alt v PlaybackToggle向后播放Alt A DecrementFluidCenter从流体中心递减Alt S IncrementFluidCenter从流体中心递增Alt V GoToMinFrame回到最小帧Alt F9SelectVertexFaceMask选择顶点面蒙板Alt ` CreateSubdivSurface创建细分面Alt , PreviousFrame前一帧Alt . NextFrame后一帧Alt ~ CreateSubdivSurfaceOptions创建细分面选项Alt ↑PixelMoveUp逐象素上移Alt ↓PixelMoveDown逐象素下移Alt ←PixelMoveLeft逐象素左移Alt →PixelMoveRight逐象素左移Maya菜单中英文对照Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create Vortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add Vortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助。
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Standard标准菜单File文件New Scene建立新场景Open Scene打开场景Save Scene存盘场景Save Scene As改名存盘Import导入Export All导出所有Export Selection导出选定物体Create Reference引入场景文件Reference Editor引入场景编辑器Project项目New建立新项目Edit Current编辑当前项目Set指定当前项目Exit退出Edit编辑Undo取消上一次操作Redo恢复上一次操作Repeat重复最后一次操作Keys关键帧Cut Keys裁剪关键帧Copy Keys拷贝关键帧Paste Keys粘贴关键帧Delete Keys删除关键帧Scale Keys缩放关键帧Bake Simulation模拟复制Delete删除Delete by Type根据类型删除History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Rigid Bodies刚体Delete All by Type根据类型删除所有History构造历史Channels通道Static Channels静帧通道Motion Paths运动路径Expressions表达式Constraints约束Unused Transforms未用变形Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Lights灯光Cameras照相机Image Planes图像板Shading Groups and Materials阴影组和材质Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Select All选择所有Select All by Type根据类型选择所有Joints连接IK Handles逆向运动控制柄Lattices车削Clusters族Sculpt Objects雕刻物体Wires网格Transforms变形Geometry几何体NURBS Geometry NURBS几何体Polygon Geometry多边形几何体Lights灯光Cameras照相机Image Planes图像板Particles粒子Rigid Bodies刚体物体Rigid Constraints刚体约束Quick Select Set快速选择集Layers层New Layers建立新层Rename Layer更改层名称Remove Current Layer移去当前层Layer Editor层编辑器Transfer to Layer转化为层Select All on Layer选择层上所有物体Hide Layer隐藏层Hide All Layers隐藏所有层Show Layer显示层Show All Layers显示所有层Template Layer临时层Untemplate Layer解除临时层Hide Inactive Layers隐藏非活动层Template Inactive Layers临时非活动层Duplicate复制Group成组Ungroup解成组Create Empty Group建立空成组Parent建立父物体Unparent解除父物体Modify修改Transformation Tools变形工具Move Tool移动工具Rotate Tool旋转工具Scale Tool缩放工具Show Manipulator Tool显示手动工具Default Object Manipulator默认调节器Proportional Modi Tool比例修改工具Move Limit Tool移动限制工具Rotate Limit Tool旋转限制工具Scale Limit Tool缩放限制工具Reset Transformations重新设置变形控制Freeze Transformations冻结变形控制Enable Nodes授权动画节点All所有IK solvers逆向运动连接器Constraints约束Expressions表达式Particles粒子Rigid Bodies刚体Snapshots快照Disable Node废弃动画节点Make Live激活构造物Center Pivot置中枢轴点Prefix Hierarchy Names定义前缀Add Attribute增加属性Measure测量Distance Tool距离工具Parameter Tool参数工具Arc Length Tool弧度工具Animated Snapshot动画快照Animated Sweep由动画曲线创建几何体曲面Display显示Geometry几何体Backfaces背面Lattice Points车削点Lattice Shape车削形Local Rotation Axes局部旋转轴Rotate Pivots旋转枢轴点Scale Pivots缩放枢轴点Selection Handles选定句柄NURBS Components NURBS元素CVs CV曲线Edit Points编辑点Hulls可控点Custom定制NURBS Smoothness NURBS曲面光滑处理Hull物体外壳Rough边框质量Medium中等质量Fine精细质量Custom定制Polygon Components多边形元素Custom Polygon Display定制多边形显示Fast Interaction快速交错显示Camera/Light Manipulator照相机/灯光操作器Sound声音Joint Size关节尺寸IK Handle Size IK把手尺寸Window窗口General Editors通用编辑器Set Editor系统设置编辑器Attribute Spread Sheet属性编辑器Tool Settings工具设置Filter Action Editor滤镜动作编辑器Channel Control通道控制信息Connection Editor连接编辑器Performance Settings性能设置Script Editor Script编辑器Command Shell命令窗口Plug-in Manager滤镜管理器Rendering Editors渲染编辑器Rendering Flags渲染标记Hardware Render Buffer硬件渲染缓冲区Render View渲染视图Shading Groups Editor阴影组编辑器Texture View质地视图Shading Group Attributes阴影组属性Animation Editors动画编辑器Graph Editor图形编辑器Dope SheetBlend Shape融合形Device Editor设备编辑器Dynamic Relationships动态关系Attribute Editor属性编辑器Outliner框架Hypergraph超图形Multilister多功能渲染控制Expression Editor表达式编辑器Recent Commands当前命令Playblast播放预览View Arangement视图安排Four四分3 Top Split上三分3 Left Split左三分3 Right Split右三分3 Bottom Split底部三分2 Stacked二叠分2 Side By Side二平分Single单图Previous Arrangement前次安排Next Arrangement下次安排Saved Layouts保存布局Single Perspective View单透视图Four View四分图Persp/Graph/Hyper透视/图形/超图形Persp/Multi/Render透视/多功能/渲染Persp/Multi/Outliner透视/多功能/轮廓Persp/Multi透视/多功能Persp/Outliner透视/轮廓Persp/Graph透视/图形Persp/Set Editor透视/组编辑器Edit Layouts编辑布局Frame Selected in All Views所有视图选定帧Frame All in All Views所有视图的所有帧Minimize Application最小化应用Raise Application Windows移动窗口向前Options可选项General Preferences一般设置UI Preferences用户界面设置Customize UI定制用户界面Hotkeys快捷键Colors颜色Marking Menus标记菜单Shelves书架Panels面板Save Preferences保存设置Status Line状态栏Shelf书架Feedback Line反馈栏Channel Box通道面板Time Slider时间滑动棒Range Slider范围滑动棒Command Line命令行Help Line帮助行Show Only Viewing Panes仅显示视图面板Show All Panes显示所有面板Modeling建模系统Primitives基本物体Create NURBS创建NURBS物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Circle圆Create Polygons创建多边形物体Sphere球体Cube立方体Cylinder圆柱体Cone圆台(锥)体Plane平面物体Torus面包圈Create Text创建文本Create Locator创建指示器Construction Plane构造平面Create Camera创建照相机Curves创建曲线CV Curve Tool CV曲线工具EP Curve Tool EP曲线工具Pencil Curve Tool笔曲线工具Add Points Tool加点工具Curve Editing Tool曲线编辑工具Offset Curve曲线移动Offset Curve On Surface曲线在表面移动Project Tangent曲线切线调整Fillet Curve带状曲线Rebuild Curve重建曲线Extend Curve扩展曲线Insert Knot插入节点Attach Curves连接曲线Detach Curves断开曲线Align Curves对齐曲线Open/Close Curves打开/关闭曲线Reserse Curves反转曲线Duplicate Curves复制曲线CV Hardness硬化曲线Fit B-spline适配贝塔曲线Surfaces曲面Bevel斜角Extrude凸出Loft放样Planar曲面Revolve旋转Boundary边界Birail 1 Tool二对一工具Birail 2 Tool二对二工具Birail 3+ Tool二对三工具Circular Fillet圆边斜角Freeform Fillet***形斜角Fillet Blend Tool斜角融合工具Edit Surfaces编辑曲面Intersect Surfaces曲面交叉Project Curve投影曲线Trim Tool修整曲线工具Untrim Surfaces撤消修整Rebuild Surfaces重建曲面Prepare For Stitch准备缝合Stitch Surface Points点缝合曲面Stitch Tool缝合工具NURBS to Polygons NURBS转化为多边形Insert Isoparms添加元素Attach Surfaces曲面结合Detach Surfaces曲面分离Align Surfaces曲面对齐Open/Close Surfaces打开/关闭曲面Reverse Surfaces反转曲面Polygones多边形Create Polygon Tool创建多边形工具Append to Polygon Tool追加多边形Split Polygon Tool分离多边形工具Move Component移动元素Subdivide多边形细化Collapse面转点Edges边界Soften/Harden柔化/硬化Close Border关闭边界Merge Tool合并工具Bevel斜角Delete and Clean删除和清除Facets面Keep Facets Together保留边线Extrude凸出Extract破碎Duplicate复制Triangulate三角分裂Quadrangulate四边形合并Trim Facet Tool面修整工具Normals法向Reverse倒转法向Propagate传播法向Conform统一法向Texture质地Assign Shader to Each Projection指定投影Planar Mapping平面贴图Cylindrical Mapping圆柱体贴图Spherical Mapping球体贴图Delete Mapping删除贴图Cut Texture裁剪纹理Sew Texture斜拉纹理Unite联合Separate分离Smooth光滑Selection Constraints选定限定工具Smart Command Settings改变显示属性Convert Selection转化选定Uninstall Current Settins解除当前设定Animation动画模块Keys关键帧Settings设置关键帧Auto Key自动设置关键帧Spline样条曲线式Linear直线式Clamped夹具式Stepped台阶式Flat平坦式Other其他形式Set Driven Key设置驱动关键帧Set设置Go To Previous前移Go To Next后退Set Key设置帧Hold Current Keys保留当前帧Paths路径Set Path Key设置路径关键帧Attach to Path指定路径Flow Path Object物体跟随路径Skeletons骨骼Joint Tool关节工具IK Handle Tool反向动力学句柄工具IK Spline Handle Tool反向动力学样条曲线句柄工具Insert Joint Tool添加关节工具Reroot Skeleton重新设置根关节Remove Joint去除关节Disconnect Joint解除连接关节Connect Joint连接关节Mirror Joint镜向关节Set Preferred Angle设置参考角Assume Preferred AngleEnable IK Solvers反向动力学解算器有效EIk Handle Snap反向动力学句柄捕捉有效ESelected IK Handles反向动力学句柄有效DSelected IK Handles反向动力学句柄无效Deformations变形Edit Menbership Tool编辑成员工具Prune Membership变形成员Cluster簇变形Lattice旋转变形Sculpt造型变形Wire网格化变形Lattice旋转Sculpt造型Cluster簇Point On Curve线点造型Blend Shape混合变形Blend Shape Edit混合变形编辑Add增加Remove删除Swap交换Wire Tool网格化工具Wire Edit网格编辑Add增加Remove删除Add Holder增加定位曲线Reset重置Wire Dropoff Locator网线定位器Wrinkle Tool褶绉变形工具Edit Lattice编辑旋转Reset Lattice重置旋转Remove Lattice Tweeks恢复旋转Display I-mediate Objects显示中间物体Hide Intermediate Objects隐藏中间物体Skinning皮肤Bind Skin绑定蒙皮Detach Skin断开蒙皮Preserve Skin Groups保持皮肤组Detach Skeleton分离骨骼Detach Selected Joints分离选定关节Reattach Skeleton重新连接骨骼Reattach Selected Joints重新连接关节Create Flexor创建屈肌Reassign Bone Lattice Joint再指定骨头关节Go to Bind Pose恢复骨头绑定Point关节Aim目标Orient方向Scale缩放Geometry几何体Normal法向RenderingLighting灯光Create Ambient Light创建环境光Create Directional Light创建方向灯Create Point Light创建点光源Create Spot Light创建聚光灯Relationship Panel关系面板Light Linking Tool灯光链接工具Shading 阴影Shading Group Attributes阴影组属性Create Shading Group创建阴影组Lambert朗伯材质Phong Phong材质Blinn布林材质Other其他材质Assign Shading Group指定阴影组InitialParticleSE初始粒子系统InitialShadingGroup初始阴影组Shading Group Tool阴影组工具Texture Placement Tool纹理位移工具Render渲染Render into New Window渲染至新窗口Redo Previous Render重复上次渲染Test Resolution测试分辨率Camera Panel照相机面板Render Globals一般渲染Batch Render批渲染Cancel Batch Render取消批渲染Show Batch Render显示批渲染Dynamics动力学系统Settings设置Initial State初始状态Set For Current当前设置Set For All Dynamic设置总体动力学特性Rigid Body Solver刚体解算器Dynamics Controller动力学控制器Particle Collision Events粒子爆炸Particle Caching粒子缓冲Run-up and Cache执行缓冲Cache Current Frame缓冲当前帧Set Selected Particles设置选定粒子Dynamics On动力学开Dynamics Off动力学关Set All Particles设置所有粒子Particles All On When Run执行时粒子系统开Auto Create Rigid Body自动创建刚体Particles粒子Particle Tool粒子工具Create Emitter创建发射器Add Emitter增加发射器Add Collisions增加碰撞Add Goal增加目标Fields场Create Air创建空气动力场Create Drag创建拖动场Create Gravity创建动力场Create Newton创建牛顿场Create Radial创建辐射动力场Create Turbulence创建震荡场Create Uniform创建统一场Create V ortex创建涡流场Add Air增加空气动力场Add Newton增加牛顿场Add Radial增加辐射场Add Turbulence增加震荡场Add Uniform增加统一场Add V ortex增加涡流场Connect连接Connect to Field场连接Connect to Emitter发射器连接Connect to Collision碰撞连接Bodies柔体和刚体Create Active Rigid Body创建正刚体Create Passive Rigid Body创建负刚体Create Constraint创建约束物体Create Soft Body创建柔体Create Springs创建弹簧Set Active Key设置正向正Set Passive Key设置负向正Help帮助Product Information产品信息Help帮助Maya快捷键速记表以下列出的是Maya 2.0/2.5版本中所有系统默认的快捷键及它们的使用方法和功能.大部分的快捷键使用方法都很简单,只需在键盘上直接按下表中列出的相应按键即可.有个别的快捷键带有注释,表示它们的使用方式稍有不同.以下是这些注释的含义:(1)带有“(开启/关闭)”注释的,表示该快捷键同时控制同一功能的开启和关闭.(2)带有“(按下/释放)”注释的,表示该快捷键的使用方式为按下和释放这个键.(3)带有“单击鼠标左键”和“(弹出式标记菜单)”注释的,表示该快捷键使用方式为先按下快捷键,再单击鼠标左键,接着屏幕上会弹出一个标记菜单供你作出选择.工具操作动画关键帧快捷键功能解释快捷键功能解释Enter 完成当前操作s 设置关键帧~ 终止当前操作i 插入关键帧模式(动画曲线编辑)Insert 插入工具编辑模式Shift E 存储旋转通道的关键帧W 移动工具Shift R 存储缩放通道的关键帧e 旋转工具Shift W 存储转换通道的关键帧r 缩放工具操纵杆操作y 非固定排布工具快捷键功能解释Shift Q 选择工具,(切换到)成分图标菜单t 显示操作杆工具Alt q 选择工具,(切换到)多边形选择图标菜单= 增大操纵杆显示尺寸q 选择工具,(切换到)成分图标菜单- 减少操纵杆显示尺寸窗口和视图设置移动被选对象快捷键功能解释快捷键功能解释Ctrl a 弹出属性编辑窗/显示通道栏Alt ↑向上移动一个象素a 满屏显示所有物体(在激活的视图)Alt ↓向下移动一个象素f 满屏显示被选目标Alt ←向左移动一个象素Shift F 在所有视图中满屏显示被选目标Alt →向右移动一个象素Shift A 在所有视图中满屏显示所有对象‘设置盘的中心集中于命令行空格键快速切换单一视图和多视图模式Alt ‘设置键盘中心于数字输入行播放控制选择物体和成分快捷键功能解释快捷键功能解释Alt . 在时间轴上前进一帧F8 切换物体/成分编辑模式Alt , 在时间轴上后退一帧F9 选择多边形顶点. 前进到下一关键帧F10 选择多边形的边, 后退到上一关键帧F11 选择多边形的面Alt v 播放按钮(打开/关闭)F12 选择多边形的UVsAlt/Shift V 回到最小帧Ctrl I 选择下一个中间物体K 激活模拟时间滑块Ctrl F9 选择多边形的顶点和面显示设置快捷菜单显示快捷键功能解释快捷键功能解释鼠标左键4 网格显示模式空格键弹出快捷菜单(按下)5 实体显示模式空格键隐藏快捷菜单(释放)6 实体和材质显示模式Alt m 快捷菜单显示类型(恢复初始类型)7 灯光显示模式混合操作d 设置显示质量(弹出式标记菜单)快捷键功能解释1 低质量显示] 重做视图的改变2 中等质量显示[ 撤消视图的改变3 高质量显示Alt s 旋转手柄附着状态翻越层级文件管理快捷键功能解释快捷键功能解释↑进到当前层级的上一层级Ctrl N 建立新的场景↓退到当前层级的下一层级Ctrl O 打开场景←进到当前层级的左侧层级Ctrl S 存储场景→进到当前层级的右侧层级1 桌面文件管理(IPX版本专有)雕刻笔设置菜单模式选择快捷键功能解释快捷键功能解释Alt f 扩张当前值Ctrl m 显示(关闭)+主菜单Alt r 激活双重作用(开启/关闭)鼠标右键h 转换菜单栏(标记菜单)Alt a 显示激活的线框(开启/关闭)F2 显示动画菜单Alt c 色彩反馈(开启/关闭)F3 显示建模菜单鼠标左键u 切换雕刻笔作用方式(弹出式标记菜单)F4 显示动力学菜单o 修改雕刻笔参考值F5 显示渲染菜单b 修改笔触影响力范围(按下/释放)吸附操作m 调整最大偏移量(按下/释放)快捷键功能解释n 修改值的大小(按下/释放)C 吸附到曲线(按下/释放)/ 拾取色彩模式--用于:绘制成员资格、绘制权重、属性绘制、绘制每个顶点色彩工具X 吸附到网格(按下/释放), 选择丛(按下/释放)-用于绘制权重工具V 吸附到点(按下/释放)编辑操作(显示/隐藏)对象快捷键功能解释快捷键功能解释z 取消(刚才的操作)Ctrl h 隐藏所选对象Shift Z 重做(刚才的操作)Ctrl/Shift H 显示上一次隐藏的对象g 重复(刚才的操作)三键鼠操作Shift G 重复鼠标位置的命令快捷键功能解释Ctrl d 复制Alt+鼠标右键旋转视图Shift D 复制被选对象的转换Alt+鼠标中键移动视图Ctrl g 组成群组Alt+鼠标右键+鼠标中键缩放视图p 制定父子关系Alt+Ctrl+鼠标右键框选放大视图Shift P 取消被选物体的父子关系Alt+Ctrl+鼠标中键框选缩小视图a。