RHINO命令中英文对应表

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(完整word版)Rhino基础命令中文版(1)

(完整word版)Rhino基础命令中文版(1)

RHINO培训教材1. 提升效率的基本设置1。

1 RHINO 4。

0环境界面A.主菜单(Menu):windous风格的下拉菜单,可以看到Rhino功能的展示◆下拉菜单使用频率不高,习惯Rhino图示操作的可以在Options隐藏菜单,增加视窗面积B.主工具栏(Main)及标准工具栏(Standard):可以快速找到常用命令◆右下角有白色小三角形的按钮表示有工具列连接◆ 有很多图标用鼠标左键或右键表示不同的命令◆ 鼠标移动到图标按钮处会显示命令注解,也会提示左右键点选的不同 ◆ 所有的工具列都可以在菜单〉tools>toolbar 开启或关闭C. 命令栏(Command):文字命令输入,参数选用,输入数值 ◆ 执行命令后,需搭配的参数只能通过命令栏控制,操作方式可以直接输入参数的底线字母或鼠标直接点选◆ 命令栏任意处点右键,可以显示最近使用过的命令,方便快速呼叫 D. 工作视窗(Main Working Viewport ):绘图区域,默认四个视窗,可以根据需要自由安排 ◆ 4view 命令可以迅速恢复默认的四个视窗 E. 状态栏(Status bar ):◆ 显示当前光标的xyz 坐标位置 ◆ 状态锁定工具Sanp 网格捕捉锁定 Orthe 正交模式锁定Planner 三维绘图时强迫鼠标的坐标位置保持在最后工作深度F 。

图层管理(Layers)及属性管理(Properties ): ◆ 通常根据物体的材质、颜色等分层,合理的分层能有效提升工作效率◆ 属性管理与图层管理配合使用,可以在属性管理栏修改物件的图层1。

2 Mouse 的操作左键中键右键点选对象 POP 快捷工具栏 确认命令框选对象滚轮缩放视图重复上次命令 执行图标按钮命令 拖拽平移视图拖拽移动物体透视图中旋转视图命令右键功能 Ctrl+ 复选、取消对象 缩放视图Shift+ 复选对象透视图中平移视图1.3 建模前系统环境设置◆ 单位设置 通常使用系统默认设置options>units ◆ 网格设置 根据模型尺寸修改options 〉gridEnd 端点捕捉 Int 相交点捕捉Near 最近点捕捉 Perp 垂直点捕捉Point 点对象捕捉 Tan 相切点捕捉Mid 中点捕捉 Quard 4分点捕捉Cen 中心点捕捉 Knot 节点捕捉Disable 停用所有的捕捉功能1.4Mesh网格数值设置◆这里的设置,不影响模型的质量,影响的是曲面渲染的平滑度,并根据设置的精细度降低显示速度◆Options〉mesh 修改设置◆对于曲面简单的模型可使用jagged&faster,通常使用smooth&slower,如果预设的渲染品质不能满足要求可选用custom设置,建议修改maximum angle,建议值为10~15度之间1.5视图显示模式设置◆每个视窗可以有独立的显示模式,视窗标题处按右键会弹出显示模式的选项◆Wireframe(线框模式)◆Shaded(着色模式)◆Rendered(渲染模式)◆Ghost(半透明模式)◆X—ray(射线模式)◆Flat shade(多边形原始模式)◆所有的模式设置项都可以在options增减/修改Options〉appearance〉advanced settings1.6选取对象◆单个对象左键◆多个对象 shift+左键◆框选◆排除当前选中对象中不要的 ctrl+左键◆更多选取方式参考2. 画图方法2。

Rhino命令手册中英文对照p

Rhino命令手册中英文对照p
将曲线投影到面上
ApplyMesh
Apply a mesh to surface
将网格投射到面上
Arc
Draw an arc
画弧线
Arc3Pt
Draw an arc through three points
通过三点画一弧线
ArcDir
Draw an arc by end points and direction
对两条相交线倒圆角
FilletEdge
Fillet the edge of a polysurface
对多边形表面边缘倒圆角
FilletSrf
Fillet two surfaces
对两个面进行倒角
FitCrv
Fit a curve to an existing curve
使一曲线与另一曲线(控制点数)相匹配
粘合两条曲线
BlendSrf
Blend two surfaces
粘合两个表面
BooleanDifference
Boolean difference
布尔运算---差集
BooleanIntersection
Boolean intersection
布尔运算---交集
BooleanUnion
Boolean union
设定栅格线间隔
GridSize
Set the extents of the grid
设定栅格的范围大小
GridThick
Set the number of thin gridlines between each thick gridline
翻转曲线或曲面的法线方向
Flow
Flow objects along a curve

Super Rhino《无敌雷诺(2009)》完整中英文对照剧本

Super Rhino《无敌雷诺(2009)》完整中英文对照剧本

Every dog has its day.人人皆有得意日but this day belongs to Dr. Calico.但今天属于我卡里格博士Eh,help.啊救命Oh no,there will be no help.没人能救你们no man nor dog could ever penetrate my defences. 无论是人还是狗都无法穿透我的防御体系Calico,you monster.卡里格你这个魔鬼I can't save you penny.我救不了你佩妮but I know who can.但我知道谁能Oh,oh yeah I feel the burn.我感到全身都在燃烧Let it begin!Let it begin!让它开始让它开始Let it beeegin!!!快让它开始吧雷诺What?什么东西move ,move ,move.行动赶快赶快Who? Who could possibly..?是谁谁能来到这里I did that with my eye balls我用眼球就能做到这个Who are you?你是谁My name is …Rhino.我的名字是雷诺Rhino? the hamster?雷诺一只仓鼠?Well,ok. my ancestry isn't all of hamster.我的祖先可并不只是仓鼠I'm 1/16 of wolf of the wolfarine.我有1/16的狼的基因We've done here.干掉它This isn't over.这不算完I would amass a larger more deadly 我会再组建一支更大更致命unbetable army of indetructable不可战胜的军队的We've done here.在这里了结一切吧Oh my...啊我的I didn't know he could do that.我不知道它还能这样You did it,Rhino.you saved us.你做到了雷诺你救了我们Oh, you kid just so cute.孩子你真是太可爱了Now, excuse me.好啦不好意思I have an urgent matter to atend to. 我还要参加一个重要聚会You get the best of all world.你赢得整个世界I love you,Rhino.我爱你雷诺You know that he is the best of all 众所周知他是最强的Go Rhino,go Rhino,go Rhino.前进雷诺前进雷诺He's the best of all.他是最强的Rhino?雷诺?When you rock out the show.当你潮爆整个表演Rihno?雷诺the hamster ball is rock'n roll.仓鼠球就是摇滚Rhino!!雷诺En,what,what is it,what is it? what?什么发生了什么什么I'm not a fan of your singing,Rhino我不是你的歌♥迷雷诺Singing? I do not think i was singing唱歌♥ 我可不认为我是在唱歌♥What's up Mr.presenet?有何指示先生the green eye man is gonna to blow the moon with the super lazer 绿眼人正打算用超级激光击毁月球Rhino is on the job!雷诺随时待命。

rhino命令中英文对照

rhino命令中英文对照

一、File〈文件〉New-----------------------〈新建〉Reset---------------------〈重置〉Open----------------------〈打开〉Save-----------------------〈保存〉Save As-------------------〈保存为〉Save selected----------〈保存选择〉XRef Objects -----------〈外部引用物体〉XRef Scenes -----------〈外部引用场景〉Merge --------------------〈合并〉Merge Animation--------〈合并动画动作〉Replace------------------〈替换〉Import---------------------〈输入〉Export---------------------〈输出〉Export Selected----------〈选择输出〉Archive--------------------〈存档〉Summary Info-----------〈摘要信息〉File Properties----------〈文件属性〉View Image File--------〈显示图像文件〉History--------------------〈历史〉Exit----------------------〈退出〉二、Edit〈菜单〉Undo or Redo----------〈取消/重做〉Hold and fetch---------〈保留/引用〉Delete----------------〈删除〉Clone--------------------〈克隆〉Select All-----------------〈全部选择〉Select None-------------〈空出选择〉Select Invert-------------〈反向选择〉Select By-----------------〈参考选择〉Color--------------------〈颜色选择〉Name---------------------〈名字选择〉Rectangular Region-----〈矩形选择〉Circular Region--------〈圆形选择〉Fabce Region----------〈连点选择〉Lasso Region----------〈套索选择〉Region:-------------------〈区域选择〉Window-----------------〈包含〉Crossing-----------------〈相交〉Named Selection Sets〈命名选择集〉Object Properties--------〈物体属性〉三、Tools〈工具〉Transform Type-In------〈键盘输入变换〉Display Floater-----------〈视窗显示浮动对话框〉Selection Floater--------〈选择器浮动对话框〉Light Lister----------------〈灯光列表〉Mirror-----------------------〈镜像物体〉Array------------------------〈阵列〉Align-----------------------〈对齐〉Snapshot------------------〈快照〉Spacing Tool-------------〈间距分布工具〉Normal Align-------------〈法线对齐〉Align Camera------------〈相机对齐〉Align to View--------------〈视窗对齐〉Place Highlight-----------〈放置高光〉Isolate Selection---------〈隔离选择〉Rename Objects----------〈物体更名〉四、Group〈群组〉Group-----------------------〈群组〉Ungroup-------------------〈撤消群组〉Open-----------------------〈开放组〉Close-----------------------〈关闭组〉Attach-----------------------〈配属〉Detach---------------------〈分离〉Explode--------------------〈分散组〉五、Views〈查看〉Undo View Change/Redo View change〈取消/重做视窗变化〉Save Active View/Restore Active View〈保存/还原当前视窗〉Viewport Configuration--------------〈视窗配置〉Grids----------------------------------〈栅格〉Show Home Grid------------------〈显示栅格命令〉Activate Home Grid---------------〈活跃原始栅格命令〉Activate Grid Object---------------〈活跃栅格物体命令〉Activate Grid to View--------------〈栅格及视窗对齐命令〉Viewport Background------------〈视窗背景〉Update Background Image-----〈更新背景〉Reset Background Transform〈重置背景变换〉Show Transform Gizmo---------〈显示变换坐标系〉Show Ghosting--------------------〈显示重橡〉Show Key Times------------------〈显示时间键〉Shade Selected-------------------〈选择亮显〉Show Dependencies------------〈显示关联物体〉Match Camera to View----------〈相机与视窗匹配〉Add Default Lights To Scene-〈增加场景缺省灯光〉Redraw All Views----------------〈重画所有视窗〉Activate All Maps------------------〈显示所有贴图〉Deactivate All Maps--------------〈关闭显示所有贴图〉Update During Spinner Drag --〈微调时实时显示〉Adaptive Degradation Toggle---〈绑定适应消隐〉Expert Mode----------------------〈专家模式〉六、Create〈创建〉Standard Primitives--------------〈标准图元〉Box------------------------------------〈立方体〉Cone---------------------------------〈圆锥体〉Sphere-------------------------------〈球体〉GeoSphere-------------------------〈三角面片球体〉Cylinder-----------------------------〈圆柱体〉Tube---------------------------------〈管状体〉Torus--------------------------------〈圆环体〉Pyramid-----------------------------〈角锥体〉Plane--------------------------------〈平面〉Teapot-------------------------------〈茶壶〉Extended Primitives-------------〈扩展图元〉Hedra--------------------------------〈多面体〉Torus Knot-------------------------〈环面纽结体〉Chamfer Box----------------------〈斜切立方体〉Chamfer Cylinder----------------〈斜切圆柱体〉Oil Tank----------------------------〈桶状体〉Capsule----------------------------〈角囊体〉Spindle-----------------------------〈纺锤体〉L-Extrusion------------------------〈L形体按钮〉Gengon-----------------------------〈导角棱柱〉C-Extrusion-----------------------〈C形体按钮〉RingWave-------------------------〈环状波〉Hose--------------------------------〈软管体〉Prism-------------------------------〈三棱柱〉Shapes----------------------------〈形状〉Line---------------------------------〈线条〉Text----------------------------------〈文字〉Arc-----------------------------------〈弧〉Circle-------------------------------〈圆〉Donut-------------------------------〈圆环〉Ellipse------------------------------〈椭圆〉Helix--------------------------------〈螺旋线〉NGon-------------------------------〈多边形〉Rectangle-------------------------〈矩形〉Section-----------------------------〈截面〉Star---------------------------------〈星型〉Lights------------------------------〈灯光〉Target Spotlight-----------------〈目标聚光灯〉Free Spotlight--------------------〈自由聚光灯〉Target Directional Light-------〈目标平行光〉Directional Light----------------〈平行光〉Omni Light-----------------------〈泛光灯〉Skylight----------------------------〈天光〉Target Point Light--------------〈目标指向点光源〉Free Point Light----------------〈自由点光源〉Target Area Light--------------〈指向面光源〉IES Sky---------------------------〈IES天光〉IES Sun--------------------------〈IES〉SuNLIGHT System and Daylight〈太及日光系统〉Camera--------------------------〈相机〉Free Camera-------------------〈自由相机〉Target Camera----------------〈目标相机〉Particles-------------------------〈粒子系统〉Blizzard--------------------------〈暴风雪系统〉PArray----------------------------〈粒子阵列系统〉PCloud---------------------------〈粒子云系统〉Snow------------------------------〈雪花系统〉Spray-----------------------------〈喷溅系统〉Super Spray--------------------〈超级喷射系统〉词汇中英文对照Absolute Mode Transform Type-in绝对坐标方式变换输入Absolute/Relative Snap Toggle Mode绝对/相对捕捉开关模式ACIS Options ACIS选项Activate活动;激活Activate All Maps激活所有贴图Activate Grid激活栅格;激活网格Activate Grid Object激活网格对象;激活网格物体Activate Home Grid激活主栅格;激活主网格ActiveShade实时渲染视图;着色;自动着色ActiveShade(Scanline)着色(扫描线)ActiveShade Floater自动着色面板;交互渲染浮动窗口ActiveShade Viewport自动着色视图Adaptive适配;自动适配;自适应Adaptive Cubic立方适配Adaptive Degradation自动降级Adaptive Degradation Toggle降级显示开关Adaptive Linear线性适配Adaptive Path自适应路径Adaptive Path Steps适配路径步幅;路径步幅自动适配Adaptive Perspective Grid Toggle适配透视网格开关Add as Proxy加为替身Add Cross Section增加交叉选择Adopt the File's Unit Scale采用文件单位尺度Advanced Surface Approx高级表面近似;高级表面精度控制Advanced Surface Approximation高级表面近似;高级表面精度控制Adv. Lighting高级照明Affect Diffuse Toggle影响漫反射开关Affect Neighbors影响相邻Affect Region影响区域Affect Region Modifier影响区域编辑器;影响区域修改器Affect Specular Toggle影响镜面反射开关AI Export输出Adobe Illustrator(*.AI)文件AI Import输入Adobe Illustrator(*.AI)文件Align对齐Align Camera对齐摄像机Align Grid to View对齐网格到视图Align Normals对齐法线Align Orientation对齐方向Align Position对齐位置(相对当前坐标系)Align Selection对齐选择Align to Cursor对齐到指针Allow Dual Plane Support允许双面支持All Class ID全部类别All Commands所有命令All Edge Midpoints全部边界中点;所有边界中心All Face Centers全部三角面中心;所有面中心All Faces所有面All Keys全部关键帧All Tangents全部切线All Transform Keys全部变换关键帧Along Edges沿边缘Along Vertex Normals沿顶点法线Along Visible Edges沿可见的边Alphabetical按字母顺序Always总是Ambient阴影色;环境反射光Ambient Only只是环境光;阴影区Ambient Only Toggle只是环境光标记American Elm美国榆树Amount数量Amplitude振幅;幅度Analyze World分析世界Anchor锚Angle角度;角度值Angle Snap Toggle角度捕捉开关Animate动画Animated动画Animated Camera/Light Settings摄像机/灯光动画设置Animated Mesh动画网格Animated Object动画物体Animated Objects运动物体;动画物体;动画对象Animated Tracks动画轨迹Animated Tracks Only仅动画轨迹Animation动画Animation Mode Toggle动画模式开关Animation Offset动画偏移Animation Offset Keying动画偏移关键帧Animation Tools动画工具Appearance Preferences外观选项Apply Atmospherics指定大气Apply-Ease Curve指定减缓曲线Apply Inverse Kinematics指定反向运动Apply Mapping指定贴图坐标Apply-Multiplier Curve指定增强曲线Apply To指定到;应用到如需,请注明来自FanE『翻译中国』http;//Apply to All Duplicates指定到全部复本Arc弧;圆弧Arc Rotate弧形旋转;旋转视图;圆形旋转Arc Rotate Selected弧形旋转于所有物体;圆形旋转选择物;选择对象的中心旋转视图Arc Rotate SubObject弧形旋转于次物体;选择次对象的中心旋转视图Arc ShapeArc Subdivision弧细分;圆弧细分Archive文件归档Area区域Array阵列Array Dimensions阵列尺寸;阵列维数Array Transformation阵列变换ASCII Export输出ASCII文件Aspect Ratio纵横比Asset Browser资源浏览器Assign指定Assign Controller分配控制器Assign Float Controller分配浮动控制器Assign Position Controller赋予控制器Assign Random Colors随机指定颜色Assigned Controllers指定控制器At All Vertices在所有的顶点上At Distinct Points在特殊的点上At Face Centers 在面的中心At Point在点上Atmosphere氛围;大气层;大气,空气;环境Atmospheres氛围Attach连接;结合;附加Attach Modifier结合修改器Attach Multiple多项结合控制;多重连接Attach To连接到Attach To RigidBody Modifier连接到刚性体编辑器Attachment连接;附件Attachment Constraint连接约束Attenuation衰减AudioClip音频剪切板AudioFloat浮动音频Audio Position Controller音频位置控制器AudioPosition音频位置Audio Rotation Controller音频旋转控制器AudioRotation音频旋转Audio Scale Controller音频缩放控制器AudioScale音频缩放;声音缩放Auto自动Auto Align Curve Starts自动对齐曲线起始节点Auto Arrange自动排列Auto Arrange Graph Nodes自动排列节点Auto Expand自动扩展Auto Expand Base Objects自动扩展基本物体Auto Expand Children自动扩展子级Auto Expand Materials自动扩展材质Auto Expand Modifiers自动扩展修改器Auto Expand Selected Only自动扩展仅选择的Auto Expand Transforms自动扩展变换Auto Expand XYZ Components自动扩展坐标组成Auto Key自动关键帧Auto-Rename Merged Material自动重命名合并材质Auto Scroll自动滚屏Auto Select自动选择Auto Select Animated自动选择动画Auto Select Position自动选择位置Auto Select Rotation自动选择旋转Auto Select Scale自动选择缩放Auto Select XYZ Components自动选择坐标组成Auto-Smooth自动光滑AutoGrid自动网格;自动栅格AutoKey Mode Toggle自动关键帧模式开关Automatic自动Automatic Coarseness自动粗糙Automatic Intensity Calculation自动亮度计算Automatic Reinitialization自动重新载入Automatic Reparam.自动重新参数化Automatic Reparamerization自动重新参数化Automatic Update自动更新Axis轴;轴向;坐标轴Axis Constraints轴向约束Axis Scaling轴向比率Back后视图Back Length后面长度Back Segs后面片段数Back View背视图Back Width后面宽度Backface Cull背面忽略显示;背面除去;背景拣出Backface Cull Toggle背景拣出开关Background背景Background Display Toggle背景显示开关Background Image背景图像Background Lock Toggle背景锁定开关Background Texture Size背景纹理尺寸;背景纹理大小Backgrounds背景Backside ID表面材质号Backup Time One Unit每单位备份时间Banking倾斜Banyan榕树Banyan tree榕树Base基本;基部;基点;基本色;基色Base/Apex基点/顶点Base Color基准颜色;基本颜色Base Colors基准颜色Base Curve基本曲线Base Elev基准海拔;基本海拔Base Objects导入基于对象的参数,例如半径、高度和线段的数目;基本物体Base Scale基本比率Base Surface基本表面;基础表面Base To Pivot中心点在底部Bevel Profile轮廓倒角Bevel Profile Modifier轮廓倒角编辑器;轮廓倒角修改器Bezier贝塞尔曲线Bezier Color贝塞尔颜色Bezier-Corner拐角贝兹点Bezier Float贝塞尔浮动Bezier Lines贝塞尔曲线Bezier or Euler Controller贝塞尔或离合控制器Bezier Position贝塞尔位置Bezier Position Controller贝塞尔位置控制器Bezier Scale贝塞尔比例;贝兹缩放Bezier Scale Controller贝塞尔缩放控制器Bezier-Smooth光滑贝兹点Billboard广告牌Biped步迹;两足Birth诞生;生产Birth Rate再生速度Blast爆炸Blend混合;混合材质;混合度;融合;颜色混合;调配Blend Curve融合曲线Blend Surface融合曲面Blend to Color Above融合到颜色上层;与上面的颜色混合Blizzard暴风雪Blizzard Particle System暴风雪粒子系统Blowup渲染指定区域(必须保持当前视图的长宽比);区域放大Blue Spruce蓝色云杉Blur模糊Body主体;身体;壶身Body Horizontal身体水平Body Rotation身体旋转Body Vertical身体垂直Bomb爆炸Bomb Space Warp爆炸空间变形Bone骨骼Bone Object骨骼物体;骨骼对象Bone Objects骨骼物体;骨骼对象Bone Options骨骼选项Bone Tools骨骼工具Bones骨骼Bones/Biped骨骼/步迹Bones IK Chain骨骼IK链Bones Objects骨骼物体Boolean布尔运算Boolean Compound Object布尔合成物体Boolean Controller布尔运算控制器Both二者;全部Bottom底;底部;底部绑定物;底视图Bottom View底视图Bounce弹力;反弹;反弹力Bound to Object Pivots绑定到物体轴心Bounding Box边界盒Box方体Box Emitter立方体发射器Box Gizmo方体线框Box Gizmo(Atmospheres)方体线框(氛围)Box Mode Selected被选择的物体模式Box Mode Selected Toggle被选择的物体模式开关Box Selected按选择对象的边界盒渲染;物体长宽比BoxGizmo立方体框;方体线框Break Both行列打断Break Col列打断Break Row行打断Bridge过渡Bright亮度Brightness亮度Bring Selection In加入选择;加入选择集Bubble膨胀;改变截面曲线的形状;气泡;浮起Bubble Motion泡沫运动;气泡运动Bubbles气泡;泡沫;改变截面曲线的形状;膨胀Build Only At Render Time仅在渲染时建立By Material Within Layer按层中的材质34ViewTogglebetween 3-viewport and 4-viewport display在3视图与4视图格局中切换3DfaceDraw a 3-D polygon mesh face画三维多边形网格面3ViewThree-viewport layout3视图窗口布局4ViewFour-viewport layout4视图窗口布局AddNextUAdd the next control point in the u-direction to the selection 在U方向上增加下一个控制点AddNextVAdd the next control point in the v-direction to the selection在V方向上增加下一个控制点AddPrevUAdd the previous control point in the u-direction to the selection 在U向上增加前一个控制点AddPrevVAdd the previous control point in the v-direction to the selection 在V向上增加前一个控制点AlignBackgroundBitmapAlign a background bitmap定位调准背景图AlignProfilesAlign two curves定位调准两条曲线AllCPlanesThroughPtMove all construction planes through a point移动所有基准面通过一点AllLayersOnTurn all layers on打开所有的层AlongTrack along a line沿着一条线的轨迹移动AngleMeasure the angle between two lines测量两条线间的夹角ApplyCrvApply a curve to a surface将曲线投影到面上ApplyMeshApply a mesh to surface将网格投射到面上ArcDraw an arc画弧线Arc3PtDraw an arc through three points通过三点画一弧线ArcDirDraw an arc by end points and direction通过未端点及方向画一弧线ArcSERDraw an arc by beginning point, end point, and radius 通过起始点、端点及半径画一弧线ArcTTRDraw an arc tangent to two curves画一条弧线与两曲线相切AreaCalculate the area of a surface or polysurface计算曲面与多边形表面的面积AreaCentroidCalculate the area centroid of a surface or polysurface 找出曲面与多边形表面的中心点AreaMomentsCalculate the area moments of a surface or polysurface 计算曲面与多边形表面的几何面积(矩)ArrayArray objects制作物体的矩形阵列ArrayCrvArray objects along a curve沿一条曲线阵列物体ArrayPolarArray objects around a pole沿一中心点制作物体的圆形阵列ArraySrfArray objects on a surface在模型表面阵列物体ArrowCreate annotation arrow画标注箭头线ArrowheadCreate annotation arrowhead画标注箭头AutosaveAutosave自动存盘BackSet to world back view设为世界坐标后视图BaseballDraw a baseball sphere画棒球式圆球体BaseballEllipsoidDraw a baseball ellipsoid画棒球式椭圆球体BendBend objects使物体弯曲BisectorDraw a line that bisects two lines 画一条等分另两条线的直线BlendBlend between two curves粘合两条曲线BlendSrfBlend two surfaces粘合两个表面BooleanDifferenceBoolean difference布尔运算---差集BooleanIntersectionBoolean intersection布尔运算---交集BooleanUnionBoolean union布尔运算棗合集BottomSet to world bottom view转为世界世标底视图BoundingBoxCreate a bounding box of curves生成曲线的边界框BoxDraw a box画一矩形物体Box3PtDraw a box with three points通过三点画一矩形物体BringViewportToTopBring a viewport to the top将一视图窗拉到窗口最顶层CapCap open planar holes in a polysurface 封闭多边形物体的平面缺口CenSnap to the center of a circle捕捉圆的中心点ChamferChamfer two curves对两条相交曲线作倒角ChamferSrfChamfer two surfaces对两个相交的面作倒角ChangeDegreeChange the degree of a curve改变曲线的精细度(分段数)ChangeDegreeSrfChange the degree of a surface改变面的精细度(分段数)ChangeLayerChange the object's layer改变物体的层定义ChangeToCurrentLayerChange the object's layer to the current layer 将物体所在层定义为当前层CheckCheck objects检验物体CircleDraw a circle画圆Circle3PtDraw a circle through three points通过三点画圆CircleDDraw a circle by its diameter设定直径画一圆CircleTTRDraw a circle tangent to two curves画一个圆与两条线相切CircleTTTDraw a circle tangent to three curves画一个圆与三条线相切ClearMeshCommand name changed to RefreshShade.此命令现改为RefreshShade,清除网格Shade视图ClearAllMeshesClear all render meshes清除所有render meshesClearUndoClear undo buffer清空释放undo命令缓冲区CloseDisplayWindowClose the render window关闭渲染(render)窗口DeleteDelete selected objects删除选择的物体DeleteAllDelete all objects in the model删除模型中的所有物体DetachTrimDetach the trimming boundary from a surface 从物体表面上剥离出修整边界线DigStart a 3-D digitizer开始3-D数字化转换DigCalibrateCalibrate a 3-D digitizer校准3-D数字化转换DigClickPick a point with a 3-D digitizer用3-D数字转换器拾取一点DigDisconnectDisconnect a 3-D digitizer断开与3-D数字转换器的联接DigPausePause a 3-D digitizer中止3-D数字转换DigScaleSet 3-D digitizer scale设定3-D数字转换的比例DigSectionCreate sections with a 3-D digitizer利用EdgeSrfDraw a surface by edge curves通过边线生成一曲面EditPtOnShow edit points显示可编辑控制点EditDimEdit dimension text编辑标注文本EditTextEdit two-dimensional annotation text blocks 编辑二维注解文本EllipseDraw an ellipse画椭圆EllipseDDraw an ellipse through its major axes通过确定几根主轴线画椭圆EllipsoidDraw an ellipsoid画椭圆体EmapUse environment mapping for analysis使用环境贴图对物体模型进行分析Snap to the end of a curve捕捉曲线的端点EndBulgeAdjust the end bulge of a curve调节曲线末端的凸出部分FairFair a curve修整曲线使其平滑(流线形化)FaroStart digitizing with a Faro arm利用法罗臂进行数字化FilletFillet two curves对两条相交线倒圆角FilletEdgeFillet the edge of a polysurface对多边形表面边缘倒圆角FilletSrfFillet two surfaces对两个面进行倒角FitCrvFit a curve to an existing curve使一曲线与另一曲线(控制点数)相匹配FlatShadeShade with flat polygon mesh faces in one viewport在一视图窗显示物体的多边形平面曲格式Shade示图FlatShade1Shade with flat polygon mesh faces in one viewport plus display grid 在一个视图窗显示物体的多边形平面曲格shade示图,并显示栅格线FlatShadeAllShade with flat polygon mesh faces in all viewports对所有视窗中的进行多边形平面网格式Shade渲染Flip the direction of a curve or surface翻转曲线或曲面的法线方向FlowFlow objects along a curve使物体外形沿着曲线形状进行扭曲FromSnap from a point从某一个点开始捕捉GconMeasure geometric continuity of two curves测量两条曲线的几何学连续性GridToggle the display of the grid打开/关闭栅格显示GridAxesToggle the display of the grid axes打开/关闭栅格坐标轴显示GridOptionsChange the grid options修改栅格参数选项GridSectionsSet the distance between gridlines设定栅格线间隔GridSizeSet the extents of the grid设定栅格的围大小GridThickSet the number of thin gridlines between each thick gridline 设定粗栅格线间的细栅格的数目HBarEdit a curve or surface with handlebars利用控制点调节手柄编辑曲线或面HeightfieldCreate a surface by color values of a bitmap根据图片的颜色值生成曲面HelixDraw a helix画螺旋线HelpHelp. Run this command in the middle of another command to get help on any command.运行其他命令的过程中敲入进命令,将显示命令的帮助信息HideHide objects隐藏(消隐)物体HideBackgroundBitmapHide a background bitmap隐藏(消隐)背景图HideOsnapHide the Osnap toolbar隐藏Osnap(点捕捉)工具条HidePtHide control points and edit points隐藏控制顶点及编辑点HideSwapSwap hidden and visible objects to work on objects previously hidden 显示隐藏(消隐)的物体,以便对其进行编辑HideToolbarHide a toolbar隐藏工具条HotspotSet the spotlight hotspot设定聚光灯的热点或热区HydrostaticsDisplay hydrostatic values for surfaces and polysurfaces.显示曲面或多边形表面的流体静力学值ImportImport models导入模型ImportCommandAliasesImport command aliases from a text file从文本文件中导入命令文本ImproveImprove (reparameterize) a curve, surface, or polysurface 重新调整、优化曲线、面或多边形表面的参数InsertEditPointInsert edit points in a curve在曲线上增加编辑点InsertKinkInsert kinks in a curve在曲线上加入纽结InsertKnotInsert knots in a curve or surface在曲线或面上插入结点InsertLineIntoCrvFlatten a section of a curve平整化曲线的部分线段IntSnap to the intersection of two curves捕捉两条线的交点InterpCrvDraw a curve by interpolating points通过插入控制点绘制曲线InterpCrvOnSrfInterpolate a curve on a surface在曲面上插入一条曲线InterpPolylineInterpolate a curve through a polyline穿过一条多叉线插入一条曲线IntersectIntersect two objects生成两个物体的相交点/线InvertiInvert the selection反选JoinJoin objects together将两个物体(曲线、曲面、多边形表面)接合在一起JoinEdgeJoin the edges of two surfaces that are out of tolerance 接合两个面偏离表面公差的边线JoinMeshJoin polygon meshes接合多边形网格面JoinSrfJoin selected surfaces接合定的面KnotSnap to a knot捕捉纽结点LassoSelect points with a lasso用套索工具框选点LayerManage layers管理图层LayerLockLock a layer锁定图层LayerOffTurn a layer off关闭一个图层Turn a layer on打开一个图层LeaderDraw an arrow leader画标注箭头线LeftSet to world left view设定当前视图为世界坐标左视图LengthMeasure the length of a curve测量曲线的长度LineDraw a line画线Line4PtDraw a line from four points通过四点画一条线LineAngleDraw a line at a specified angle from another line 在距另一条线一定角度处,画一条线LinearizeTrimsLinearize trimming boundaries of surfaces将曲面的修剪边界线转化为多叉线LinePerpDraw a line perpendicular from a curve垂直于曲线画一条线LinePPDraw a line perpendicular to two curves垂直于两条曲线画一条线LinesDraw multiple lines画多重线Draw a line tangent from a curve画一条线与另一曲线相切LineTTDraw a line tangent to two curves画一条线与另两条曲线相切LineVDraw a vertical line画垂直线ListList data structure of an object列出物体的数据结构LockLock objects锁定物体Make2dMake a 2-D drawing进行二维平面绘图MakeCrvPeriodicMake a curve periodic使曲线成为周期曲线(编辑其控制点时,仍能保持平滑性的封闭式曲线,称作:周期曲线)MakeSrfNonPeriodicMake a surface non-periodic使曲面非周期性MakeSrfPeriodicMake a surface periodic使曲面周期性MatchMatch two curves匹配接合两条曲线MatchLayerMatch the layer of one object to another匹配接合物体的两个图层Match two surfaces匹配焊合曲面MaximizeMaximize Rhino最大化显示Rhino视窗界面MaxViewportMaximize a viewport最大化视图MenuToggle the display of the menu bar打开/关闭菜单条的显示MergeEdgeMerge two adjacent edges of a surface合并曲面相邻的两条边MergeSrfMerge two untrimmed surfaces合并两个未经修整的面MeshCreate a mesh from NURBS objects从NURBS曲线物体生成Mesh网格物体MeshBoxDraw a polygon mesh box画多边形网格立方体MeshConeDraw a polygon mesh cone画多边形网格锥体MeshCylinderDraw a polygon mesh cylinder画多边形网格柱体MeshDensityChange density for polygon mesh primitives 修改网格稀密度参数Draw a polygon mesh plane画多边形网格平面MeshPolylineCreate a mesh from a closed polyline利用封闭的多叉线生成Mesh网格面MeshSphereDraw a polygon mesh sphere画多边形网格球体MeshToNurbConvert each polygon in a polygon mesh into a NURBS surface 将多边形网格物体的每个多边形的面转变为NURBS曲面MidSnap to the midpoint of a curve捕捉曲线的中点MinimizeMinimize Rhino最小化Rhino视窗界面MirrorMirror objects镜像物体MoldexExport a DXF file for Moldex输出DXF格式的文件MoveMove objects移动物体MoveBackgroundBitmapMove a background bitmap移动背景贴图MscribeStart digitizing with a MicroScribe arm利用MicroScribe arm(直译:微讲录臂)开始数字化转换Edit named construction planes编辑已命名的造模基准面NamedViewEdit named views编辑已命名的视图NearSnap near a curve捕捉曲线最近的一点NetworkSrfCreate a surface from a network of curves利用一组网格形曲线生成曲面NewCreate a new file打开一个新文件NewViewportCreate a new viewport建立新视点NextOrthoViewportMake the next viewport with orthogonal projection active 激活下一个视图的直角投射选项NextPerspectiveViewportMake the next viewport with perspective projection active 激活下一个视图的透视投射选项NextUSelect the next control point in the u-direction选定U向上的下一个控制点NextVSelect the next control point in the v-direction选定V向上的下一个控制点NextViewportMake the next viewport active激活下一个视图NextViewportToTopBring the next viewport to the top将下一个视图拉到视窗的最顶层NormalDraw a line normal to a surface画条直线垂直于另一个面NoElevTurn off elevator mode关闭垂直升降式绘图方式NoSnapTurn object snaps off关闭物体捕捉NotesAdd notes to your model给模型写注解OffsetOffset a curve平行位移镜像OffsetSrfOffset a surface平行位移镜像曲面OneLayerOnTurn one layer on and the rest off打开一个图层并关闭其它的图层OneLayerOffTurn off a layer by selecting an object on the layer 选择图层中的物体以关闭该图层OnSrfSnap to a surface捕捉曲面上最接近的一点OpenOpen an existing file打开文件OpenWorkspaceOpen workspace打开绘图工作区OptionsRhino optionsRhino参数选项OrientOrient objects定位物体Orient3PtOrient objects by three points通过三点定位物体OrientOnSrfOrient objects on a surface在曲面上定位物体OrientPerpToCrvAlign a planar object to a curve.使一平面物体与曲线对齐OrthoToggle ortho mode打开/关闭正交绘图模式OrthoAngleSet the ortho angle设定正交(ortho)角度OsnapSet a persistent object snap from the command line 在命令行设定固定的Osnap物体捕捉PanPan the view平移视图PanDownPan the view down向下平移PanLeftPan the view left向左平移视图PanRightPan the view right向右平移视图PanUpPan the view up向上平移视图PastePaste objects from the clipboard从剪贴板中贴入物体PatchFit a surface through curves and point objects利用点与曲线生成曲面(patch面片)PerpSnap perpendicular to a curve从曲线外的一点捕捉曲线上的一点使其形成一条与曲线垂直的直线PerpFromTrack along a line perpendicular to a curve从曲线上的一点捕捉垂直于此曲线的直线方向上的点PerspectiveSet to perspective view设定当前视图为透视视图PerspectiveAngleSet the perspective angle设定透视的角度PictureFrameCreate a picture frame生成图片框(作贴图用)PipeDraw a pipe画圆管物体PlaceBackgroundBitmapPlace a background bitmap放置背景图PlaceCameraTargetPlace the camera location and target location 定位摄像机与焦点位置PlaceTargetPlace the target location设定摄像机目标的位置PlanSet to plan view of construction plane将绘图基准面设为顶视平行角度PlanarToggle planar mode打开/关闭平面绘图模式PlanarSrfCreate a planar surface through planar curves 通过平面曲线生成平面PlaneDraw a plane画平面Plane3PtDraw a plane through three points通过三点绘制平面PlaneThroughPtFit a plane through point objects通过三点定位一平面PlaneVDraw a vertical plane画一垂直的平面PointDraw a point object画点物体PointDeviationMeasure the deviation of points and curves from a surface 测量点与曲线/曲面间的位置偏移PointGridCreate a grid of point objects生成由点组成的栅格PointsDraw multiple point objects画制多点物体PointsAtNakedEdgesCreate point objects at endpoints of naked edges在独立面的边线(Naked edges)上生成点物体PointsFromUVCreate points by entering UV coordinates通过输入UV坐标绘制点PolygonDraw a polygon画多边形PolygonEdgeDraw a polygon by its edge通过定义边长绘制多边形PolylineDraw a polyline画多叉(义)线PolylineOnMeshDraw polylines on polygon mesh objects在多边形网格物体上画多义线PolylineThroughPtCreate a polyline through a group of point objects通过一组点来绘制多义线PopupToolbarPops a toolbar that you name at the cursor location在光标的位置处展开工具栏PopupMenuPops a menu at the cursor location with your favorites and the most recently used commands在光标处展开下拉命令菜单PrevUSelect the previous control point in the u-direction选择U方向上上一个控制点PrevVSelect the previous control point in the v-direction选择V方向上上一个控制点PrevViewportMake the previous viewport active激活前一视图窗PrintPrints a wireframe view of the current viewport打印当前视图窗的线框模式PrintSetupPrint setup打印机设置ProjectProject a curve to a surface将曲线投射到面上ProjectionToggle the viewport projection between parallel and perspective在平行与透视视点间切换。

犀牛常用的指令和快捷键

犀牛常用的指令和快捷键

犀⽜常⽤的指令和快捷键犀⽜常⽤的指令和快捷键 Rhino指令:s=Split p 点打断se=! SplitEdge 打断⾯的边j=Join 连接线或⾯,或将⾯连成实体s1=! sweep1 单边扫掠s2=! sweep2 双边扫掠p=Project 线或多线投影到⾯上aO=! AllLayersOn AllLayersOn Show 打开所有层并把隐藏的东西显⽰出来r=Rebuild 线上布点rd=! radius 测量圆⾓半径dd=! Distance 测量距离D=DUP ChangeToCurrentLayer 复制到当前层(线或⾯,但不能是点)C=interpcrv 样条曲线cc=! copy 多个复制h=Hide 隐藏w=! Show 显⽰所有hh=HIDESWAP 交换隐藏i=! Intersect 求交点或交线E=! Properties 属性t=Trim 剪切TT=! UNTRIM 还原剪切b=! Blend 顺接线bb=! BlendSrf 顺接⾯2=! EdgeSrf 2 ,3,4线拉⾯4=! NetworkSrf 2 ,3,4线拉⾯3=! CPlane3Pt 3点定⾯33=! plan 坐标⾯1=! Extrude Cap=No 扫直⾯g=! DupEdge 取边界(⼀条或多条)GG=dupborder 所有边界q=! ExtendBYLINE 延长线qq=! ExtendSrf 延长⾯n=! Offset 补正(或偏移)线nn=! OffsetSrf 补正(或偏移)⾯f=! fillet 倒圆⾓(线)ff=! FilletSrf 倒圆⾓(⾯)k=! Lock 锁定kk=! unlock 解锁lk=! lockswap 交换锁定Tg=! MATCH 切线x=section 求剖⾯cv=! Crv2View 2视窗求线(要求在 2视窗各⾃是平的)3a=! arc3pt 3点画弧je=MergeEdge 连接被打断的边vw=CplaneToView ViewportProperties 视窗属性Rhino快捷键:F1 =TOP 俯视图(上视图)F2 =Right 侧视图(右视图)F3 =Front 前视图(正视图)F7 =! OneLayerOff 关闭⼀个层F8 =Ortho 正交⽅式F9 =! Editpton 编辑点ctrl+A =SelAll 全选ctrl+C =! CopyClip 复制ctrl+G =! Group 组ctrl+H =! Hide 隐藏ctrl+J =! Join 连接ctrl+L =! Lock 加锁ctrl+M =ToggleMaxViewport 显⽰所有窗⼝ctrl+N =! New 新建ctrl+O =! Open 打开ctrl+P =! Print 打印ctrl+S =! SaveSmall 保存ctrl+T =! Cut 剪切ctrl+U =! UnGroup 炸开组ctrl+V =! Paste 粘贴ctrl+X =! Cut 剪切ctrl+Z =! Undo 取消上⼀步F4 =Perspective 透视图F5 =! SelLayer 选择层F6 =! ChangeLayer 改变层ctrl+D =! Delete 删除ctrl+Q =Z 放⼤ctrl+W =ZE 全屏ctrl+1 =! SelPt 选择所有的点ctrl+2 =! SelCrv 选择所有的线ctrl+3 =! SelSrf 选择所有的⾯ctrl+4 =! SelColor 选择颜⾊F12 =GRID GRIDAXES 打开或关闭坐标轴ctrl+F2 =Left 左视图ctrl+F3 =TOP-A 右视图ctrl+F1 =Bottom 仰视图F10 =! MatchLayer 改变层F11 =ChangeToCurrentLayer 转换到当前层按键操作指令Ctrl+Alt+W 设定为线框模式 ! _WireframeViewportCtrl+Alt+S 设定为着⾊模式 ! _ShadedViewportCtrl+Alt+R 设定为渲染模式 ! _RenderedViewportCtrl+Alt+G 设定为半透明模⽰ ! _GhostedViewportCtrl+Alt+X 设定为X光框模式 ! _XrayViewportCtrl+F1 最⼤化 Top 视图 '_SetMaximizedViewportTop Ctrl+F2 最⼤化 Front 视图 '_SetMaximizedViewport FrontCtrl+F3 最⼤化 Right 视图 '_SetMaximizedViewport RightCtrl+F4 最⼤化 Perspective 视图 '_SetMaximizedViewport Perspective Ctrl+M 最⼤化当前视图 '_MaxViewportCtrl+Tab 切换视图⽆Ctrl+W 框选缩放 '_Zoom _WindowCtrl+Shift+E 缩放⾄最⼤范围(当前视图) '_Zoom _ExtentsCtrl+Alt+E 缩放⾄最⼤范围(全部视图) '_Zoom _All _ExtentsHome 复原视图改变 '_UndoViewEnd 重做视图改变 '_RedoViewF10 开启控制点 ! _PointsOnF11 关闭控制点 ! _PointsOffCtrl+A 选择全部物体 '_SelAllCtrl+C 复制 '_CopyToClipboardCtrl+X 剪切 '_CutCtrl+V 粘贴 '_PasteCtrl+J 结合 ! _JoinCtrl+T 修剪 ! _TrimCtrl+Shift+S 分割 ! _SplitCtrl+Z 复原 _UndoCtrl+Y 重做 ! _RedoCtrl+G 群组 ! _GroupCtrl+Shift+G 解散群组 ! _UngroupCtrl+B 定义图块 ! _BlockCtrl+I 插⼊图块 ! _InsertCtrl+H 隐藏 ! _HideCtrl+Alt+H 显⽰ ! _ShowCtrl+Shift+H 显⽰选取的物体 ! _ShowSelectedCtrl+L 锁定 ! _LockCtrl+Alt+L 解除锁定 ! _UnlockCtrl+Shift+L 解除锁定选取的物体 ! _UnlockSelected Ctrl+N 新建 ! _NewCtrl+O 打开 ! _OpenCtrl+I 插⼊ ! _InsertCtrl+S 保存 ! _SaveCtrl+P 打印 ! _PrintF1 帮助 '_HelpF2 指令历史 ! _CommandHistoryF3 物体属性 ! _PropertiesF6 显⽰/隐藏摄像机 ! _Camera _ToggleF7 显⽰/隐藏⽹格 noecho -_Grid _ShowGridF8 开启/关闭正交模式 '_OrthoF9 开启/关闭锁定格点 '_SnapF12 以三维数字化仪取点 '_DigClickEsc 取消选择,或中⽌操作⽆Space 代替回车,或重复上次操作⽆。

《Rhino命令手册(中英文对照)》

《Rhino命令手册(中英文对照)》

《Rhino命令手册(中英文对照)》34ViewTogglebetween 3-viewport and 4-viewport display在3视图与4视图格局中切换3DfaceDraw a 3-D polygon mesh face画三维多边形网格面3ViewThree-viewport layout3视图窗口布局4ViewFour-viewport layout4视图窗口布局AddNextUAdd the next control point in the u-direction to the selection在U方向上增加下一个控制点AddNextVAdd the next control point in the v-direction to the selection在V方向上增加下一个控制点AddPrevUAdd the previous control point in the u-direction to the selection在U向上增加前一个控制点AddPrevVAdd the previous control point in the v-direction to the selection在V向上增加前一个控制点AlignBackgroundBitmapAlign a background bitmap定位调准背景图AlignProfilesAlign two curves定位调准两条曲线AllCPlanesThroughPtMove all construction planes through a point移动所有基准面通过一点AllLayersOnTurn all layers on打开所有的层AlongTrack along a line沿着一条线的轨迹移动AngleMeasure the angle between two lines测量两条线间的夹角ApplyCrvApply a curve to a surface将曲线投影到面上ApplyMeshApply a mesh to surface将网格投射到面上ArcDraw an arc画弧线Arc3PtDraw an arc through three points通过三点画一弧线ArcDirDraw an arc by end points and direction通过未端点及方向画一弧线ArcSERDraw an arc by beginning point, endpoint, and radius通过起始点、端点及半径画一弧线ArcTTRDraw an arc tangent to two curves画一条弧线与两曲线相切AreaCalculate the area of a surface orpolysurface计算曲面与多边形表面的面积AreaCentroidCalculate the area centroid of asurface or polysurface找出曲面与多边形表面的中心点AreaMomentsCalculate the area moments of asurface or polysurface计算曲面与多边形表面的几何面积(矩)ArrayArray objects制作物体的矩形阵列ArrayCrvArray objects along a curve沿一条曲线阵列物体ArrayPolarArray objects around a pole沿一中心点制作物体的圆形阵列ArraySrfArray objects on a surface在模型表面阵列物体ArrowCreate annotation arrow画标注箭头线ArrowheadCreate annotation arrowhead画标注箭头AutosaveAutosave自动存盘BackSet to world back view设为世界坐标后视图BaseballDraw a baseball sphere画棒球式圆球体BaseballEllipsoidDraw a baseball ellipsoid画棒球式椭圆球体BendBend objects使物体弯曲BisectorDraw a line that bisects two lines画一条等分另两条线的直线BlendBlend between two curves粘合两条曲线BlendSrfBlend two surfaces粘合两个表面BooleanDifferenceBoolean difference布尔运算---差集BooleanIntersectionBoolean intersection布尔运算---交集BooleanUnionBoolean union布尔运算棗合集BottomSet to world bottom view转为世界世标底视图BoundingBoxCreate a bounding box of curves生成曲线的边界框BoxDraw a box画一矩形物体Box3PtDraw a box with three points通过三点画一矩形物体BringViewportToTopBring a viewport to the top将一视图窗拉到窗口最顶层CapCap open planar holes in apolysurface封闭多边形物体的平面缺口CenSnap to the center of a circle捕捉圆的中心点ChamferChamfer two curves对两条相交曲线作倒角ChamferSrfChamfer two surfaces对两个相交的面作倒角ChangeDegreeChange the degree of a curve改变曲线的精细度(分段数)ChangeDegreeSrfChange the degree of a surface改变面的精细度(分段数)ChangeLayerChange the object's layer改变物体的层定义ChangeToCurrentLayerChange the object's layer to thecurrent layer将物体所在层定义为当前层CheckCheck objects检验物体CircleDraw a circle画圆Circle3PtDraw a circle through three points通过三点画圆CircleDDraw a circle by its diameter设定直径画一圆CircleTTRDraw a circle tangent to two curves画一个圆与两条线相切CircleTTTDraw a circle tangent to three curves画一个圆与三条线相切ClearMeshCommand name changed to RefreshShade.此命令现改为RefreshShade,清除网格Shade视图ClearAllMeshesClear all render meshes清除所有render meshesClearUndoClear undo buffer清空释放undo命令缓冲区CloseDisplayWindowClose the render window关闭渲染(render)窗口DeleteDelete selected objects删除选择的物体DeleteAllDelete all objects in the model删除模型中的所有物体DetachTrimDetach the trimming boundary from a surface从物体表面上剥离出修整边界线DigStart a 3-D digitizer开始3-D数字化转换DigCalibrateCalibrate a 3-D digitizer校准3-D数字化转换DigClickPick a point with a 3-D digitizer用3-D数字转换器拾取一点DigDisconnectDisconnect a 3-D digitizer断开与3-D数字转换器的联接DigPausePause a 3-D digitizer中止3-D数字转换DigScaleSet 3-D digitizer scale设定3-D数字转换的比例DigSectionCreate sections with a 3-D digitizer 利用EdgeSrfDraw a surface by edge curves通过边线生成一曲面EditPtOnShow edit points显示可编辑控制点EditDimEdit dimension text编辑标注文本EditTextEdit two-dimensional annotation text blocks编辑二维注解文本EllipseDraw an ellipse画椭圆EllipseDDraw an ellipse through its major axes通过确定几根主轴线画椭圆EllipsoidDraw an ellipsoid画椭圆体EmapUse environment mapping for analysis使用环境贴图对物体模型进行分析EndSnap to the end of a curve捕捉曲线的端点EndBulgeAdjust the end bulge of a curve调节曲线末端的凸出部分FairFair a curve修整曲线使其平滑(流线形化)FaroStart digitizing with a Faro arm利用法罗臂进行数字化FilletFillet two curves对两条相交线倒圆角FilletEdgeFillet the edge of a polysurface对多边形表面边缘倒圆角FilletSrfFillet two surfaces对两个面进行倒角FitCrvFit a curve to an existing curve使一曲线与另一曲线(控制点数)相匹配FlatShadeShade with flat polygon mesh faces inone viewport在一视图窗显示物体的多边形平面曲格式Shade示图FlatShade1Shade with flat polygon mesh faces inone viewport plus display grid在一个视图窗显示物体的多边形平面曲格shade示图,并显示栅格线FlatShadeAllShade with flat polygon mesh faces inall viewports对所有视窗中的进行多边形平面网格式Shade渲染FlipFlip the direction of a curve orsurface翻转曲线或曲面的法线方向FlowFlow objects along a curve使物体外形沿着曲线形状进行扭曲FromSnap from a point从某一个点开始捕捉GconMeasure geometric continuity of twocurves测量两条曲线的几何学连续性GridToggle the display of the grid打开/关闭栅格显示GridAxesToggle the display of the grid axes打开/关闭栅格坐标轴显示GridOptionsChange the grid options修改栅格参数选项GridSectionsSet the distance between gridlines设定栅格线间隔GridSizeSet the extents of the grid设定栅格的范围大小GridThickSet the number of thin gridlinesbetween each thick gridline设定粗栅格线间的细栅格的数目HBarEdit a curve or surface withhandlebars利用控制点调节手柄编辑曲线或面HeightfieldCreate a surface by color values of abitmap根据图片的颜色值生成曲面HelixDraw a helix画螺旋线HelpHelp. Run this command in the middleof another command to get help on anycommand.运行其他命令的过程中敲入进命令,将显示命令的帮助信息HideHide objects隐藏(消隐)物体HideBackgroundBitmapHide a background bitmap隐藏(消隐)背景图HideOsnapHide the Osnap toolbar隐藏Osnap(点捕捉)工具条HidePtHide control points and edit points隐藏控制顶点及编辑点HideSwapSwap hidden and visible objects towork on objects previously hidden显示隐藏(消隐)的物体,以便对其进行编辑HideToolbarHide a toolbar隐藏工具条HotspotSet the spotlight hotspot设定聚光灯的热点或热区HydrostaticsDisplay hydrostatic values forsurfaces and polysurfaces.显示曲面或多边形表面的流体静力学值ImportImport models导入模型ImportCommandAliasesImport command aliases from a textfile从文本文件中导入命令文本ImproveImprove (reparameterize) a curve, surface, or polysurface重新调整、优化曲线、面或多边形表面的参数InsertEditPointInsert edit points in a curve在曲线上增加编辑点InsertKinkInsert kinks in a curve在曲线上加入纽结InsertKnotInsert knots in a curve or surface 在曲线或面上插入结点InsertLineIntoCrvFlatten a section of a curve平整化曲线的部分线段IntSnap to the intersection of two curves捕捉两条线的交点InterpCrvDraw a curve by interpolating points 通过插入控制点绘制曲线InterpCrvOnSrfInterpolate a curve on a surface在曲面上插入一条曲线InterpPolylineInterpolate a curve through a polyline穿过一条多叉线插入一条曲线IntersectIntersect two objects生成两个物体的相交点/线InvertiInvert the selection反选JoinJoin objects together将两个物体(曲线、曲面、多边形表面)接合在一起JoinEdgeJoin the edges of two surfaces that are out of tolerance接合两个面偏离表面公差的边线JoinMeshJoin polygon meshes接合多边形网格面JoinSrfJoin selected surfaces接合定的面KnotSnap to a knot捕捉纽结点LassoSelect points with a lasso用套索工具框选点LayerManage layers管理图层LayerLockLock a layer锁定图层LayerOffTurn a layer off关闭一个图层LayerOnTurn a layer on打开一个图层LeaderDraw an arrow leader画标注箭头线LeftSet to world left view设定当前视图为世界坐标左视图LengthMeasure the length of a curve测量曲线的长度LineDraw a line画线Line4PtDraw a line from four points通过四点画一条线LineAngleDraw a line at a specified angle fromanother line在距另一条线一定角度处,画一条线LinearizeTrimsLinearize trimming boundaries ofsurfaces将曲面的修剪边界线转化为多叉线LinePerpDraw a line perpendicular from acurve垂直于曲线画一条线LinePPDraw a line perpendicular to twocurves垂直于两条曲线画一条线LinesDraw multiple lines画多重线LineTanDraw a line tangent from a curve画一条线与另一曲线相切LineTTDraw a line tangent to two curves画一条线与另两条曲线相切LineVDraw a vertical line画垂直线ListList data structure of an object列出物体的数据结构LockLock objects锁定物体Make2dMake a 2-D drawing进行二维平面绘图MakeCrvPeriodicMake a curve periodic使曲线成为周期曲线(编辑其控制点时,仍能保持平滑性的封闭式曲线,称作:周期曲线)MakeSrfNonPeriodicMake a surface non-periodic使曲面非周期性MakeSrfPeriodicMake a surface periodic使曲面周期性MatchMatch two curves匹配接合两条曲线MatchLayerMatch the layer of one object toanother匹配接合物体的两个图层MatchSrfMatch two surfaces匹配焊合曲面MaximizeMaximize Rhino最大化显示Rhino视窗界面MaxViewportMaximize a viewport最大化视图MenuToggle the display of the menu bar打开/关闭菜单条的显示MergeEdgeMerge two adjacent edges of a surface合并曲面相邻的两条边MergeSrfMerge two untrimmed surfaces合并两个未经修整的面MeshCreate a mesh from NURBS objects从NURBS曲线物体生成Mesh网格物体MeshBoxDraw a polygon mesh box画多边形网格立方体MeshConeDraw a polygon mesh cone画多边形网格锥体MeshCylinderDraw a polygon mesh cylinder画多边形网格柱体MeshDensityChange density for polygon meshprimitives修改网格稀密度参数MeshPlaneDraw a polygon mesh plane画多边形网格平面MeshPolylineCreate a mesh from a closed polyline利用封闭的多叉线生成Mesh网格面MeshSphereDraw a polygon mesh sphere画多边形网格球体MeshToNurbConvert each polygon in a polygonmesh into a NURBS surface将多边形网格物体的每个多边形的面转变为NURBS曲面MidSnap to the midpoint of a curve捕捉曲线的中点MinimizeMinimize Rhino最小化Rhino视窗界面MirrorMirror objects镜像物体MoldexExport a DXF file for Moldex输出DXF格式的文件MoveMove objects移动物体MoveBackgroundBitmapMove a background bitmap移动背景贴图MscribeStart digitizing with a MicroScribe arm利用MicroScribe arm(直译:微讲录臂)开始数字化转换NamedCPlaneEdit named construction planes编辑已命名的造模基准面NamedViewEdit named views编辑已命名的视图NearSnap near a curve捕捉曲线最近的一点NetworkSrfCreate a surface from a network of curves利用一组网格形曲线生成曲面NewCreate a new file打开一个新文件NewViewportCreate a new viewport建立新视点NextOrthoViewportMake the next viewport with orthogonal projection active激活下一个视图的直角投射选项NextPerspectiveViewportMake the next viewport with perspective projection active激活下一个视图的透视投射选项NextUSelect the next control point in the u-direction选定U向上的下一个控制点NextVSelect the next control point in the v-direction选定V向上的下一个控制点NextViewportMake the next viewport active激活下一个视图NextViewportToTopBring the next viewport to the top将下一个视图拉到视窗的最顶层NormalDraw a line normal to a surface画条直线垂直于另一个面NoElevTurn off elevator mode关闭垂直升降式绘图方式NoSnapTurn object snaps off关闭物体捕捉NotesAdd notes to your model给模型写注解OffsetOffset a curve平行位移镜像OffsetSrfOffset a surface平行位移镜像曲面OneLayerOnTurn one layer on and the rest off打开一个图层并关闭其它的图层OneLayerOffTurn off a layer by selecting anobject on the layer选择图层中的物体以关闭该图层OnSrfSnap to a surface捕捉曲面上最接近的一点OpenOpen an existing file打开文件OpenWorkspaceOpen workspace打开绘图工作区OptionsRhino optionsRhino参数选项OrientOrient objects定位物体Orient3PtOrient objects by three points通过三点定位物体OrientOnSrfOrient objects on a surface在曲面上定位物体OrientPerpToCrvAlign a planar object to a curve.使一平面物体与曲线对齐OrthoToggle ortho mode打开/关闭正交绘图模式OrthoAngleSet the ortho angle设定正交(ortho)角度OsnapSet a persistent object snap from thecommand line在命令行设定固定的Osnap物体捕捉PanPan the view平移视图PanDownPan the view down向下平移PanLeftPan the view left向左平移视图PanRightPan the view right向右平移视图PanUpPan the view up向上平移视图PastePaste objects from the clipboard从剪贴板中贴入物体PatchFit a surface through curves andpoint objects利用点与曲线生成曲面(patch面片)PerpSnap perpendicular to a curve从曲线外的一点捕捉曲线上的一点使其形成一条与曲线垂直的直线PerpFromTrack along a line perpendicular to acurve从曲线上的一点捕捉垂直于此曲线的直线方向上的点PerspectiveSet to perspective view设定当前视图为透视视图PerspectiveAngleSet the perspective angle设定透视的角度PictureFrameCreate a picture frame生成图片框(作贴图用)PipeDraw a pipe画圆管物体PlaceBackgroundBitmapPlace a background bitmap放置背景图PlaceCameraTargetPlace the camera location and targetlocation定位摄像机与焦点位置PlaceTargetPlace the target location设定摄像机目标的位置PlanSet to plan view of constructionplane将绘图基准面设为顶视平行角度PlanarToggle planar mode打开/关闭平面绘图模式PlanarSrfCreate a planar surface throughplanar curves通过平面曲线生成平面PlaneDraw a plane画平面Plane3PtDraw a plane through three points通过三点绘制平面PlaneThroughPtFit a plane through point objects通过三点定位一平面PlaneVDraw a vertical plane画一垂直的平面PointDraw a point object画点物体PointDeviationMeasure the deviation of points and curves from a surface测量点与曲线/曲面间的位置偏移PointGridCreate a grid of point objects生成由点组成的栅格PointsDraw multiple point objects画制多点物体PointsAtNakedEdgesCreate point objects at endpoints of naked edges在独立面的边线(Naked edges)上生成点物体PointsFromUVCreate points by entering UV coordinates通过输入UV坐标绘制点PolygonDraw a polygon画多边形PolygonEdgeDraw a polygon by its edge通过定义边长绘制多边形PolylineDraw a polyline画多叉(义)线PolylineOnMeshDraw polylines on polygon mesh objects在多边形网格物体上画多义线PolylineThroughPtCreate a polyline through a group of point objects通过一组点来绘制多义线PopupToolbarPops a toolbar that you name at the cursor location在光标的位置处展开工具栏PopupMenuPops a menu at the cursor location with your favorites and the most recently used commands在光标处展开下拉命令菜单PrevUSelect the previous control point in the u-direction选择U方向上上一个控制点PrevVSelect the previous control point in the v-direction选择V方向上上一个控制点PrevViewportMake the previous viewport active激活前一视图窗PrintPrints a wireframe view of thecurrent viewport打印当前视图窗的线框模式PrintSetupPrint setup打印机设置ProjectProject a curve to a surface将曲线投射到面上ProjectionToggle the viewport projectionbetween parallel and perspective在平行与透视视点间切换ProjectOsnapProject object snaps to theconstruction plane运用投射方式捕捉造模基准面上的一点ProjectToCPlaneProject objects to construction plane将物体投射到基准面上PropertiesEdit object properties编辑物体属性PtSnap to a point点捕捉PtOffTurn off control and edit points关闭控制点及编辑点的显示PtOffSelectedTurn off control and edit points onselected curves关闭选定曲线上控制点及编辑的显示PtOnShow control points显示控制点PullPull a curve back to a surface将曲线“拉”回到曲表上QuadSnap to a quadrant of a circle orellipse捕捉圆或椭圆的四分之一点RadiusMeasure the radius of a circle测量圆的半径RailRevolveRevolve a curve along a rail沿某一轴线旋转曲线ReadCommandFileRead commands from a text file从文本文件中读取Rhino命令ReadNamedCPlanesFromFileRead named construction planes from a3DM file读取3DM格式文件中的基准面ReadNamedViewsFromFileRead named views from a 3DM file打开3DM格式文件定义的视图ReadViewportsFromFileRead viewport layout from a 3DM file打开3DM文件的视窗排列格局RebuildRebuild a curve重建一曲线(重新定义其精细度)RebuildEdgesRebuild the edges of surfaces andpolysurfaces重建曲面及多边形表面的边RebuildSrfRebuild a surface重建面RectangleDraw a rectangle画矩形Rectangle3PtDraw a rectangle through three points通过三点画一矩形RectangleCenDraw a rectangle by center通过定义中心点与角点绘制矩形RectangleVDraw a vertical rectangle画一垂直的矩形RedoRedo the last undone command重新执行刚才UNDO的命令RedoMultipleProvides a list of commands you canredo.列出可执行redo的命令ReduceMeshDecreases the number of mesh faces.减少Mesh网格面的数量RefreshShadeClear render mesh from selectedobjects so the shading refreshes清除shade渲染视图中的Mesh网格RemapCPlaneRemap objects to a new constructionplane将做好的物体贴入到新的基准面上RemoveBackgroundBitmapRemove a background bitmap清除背景贴图RemoveFlippedNormalsRemove flipped normals from NURBSsurfaces清除NURBS曲面上反转的法线RemoveKnotRemove knots from a curve or surface清除曲线或面上的纽结RemoveWallpaperRemove wallpaper清除墙壁帖图RenderRender the current viewport渲染当前视图RenderAGEdgesToggle rendering of edges of polygonmeshes打开/关闭多边形网格物体边线的渲染RenderCrvToggle rendering of curves打开/关闭曲线的渲染RenderEdgesToggle rendering of edges打开/关闭边线的渲染RenderOptionsEdit render options修改渲染选项RenderPreviewDisplays a dynamically movable preview of the rendered model inside the viewport.预览渲染(可在视图内移动物体观看渲染效果)RenderPreviewAllDisplays a dynamically movable preview of the rendered model inside all viewports在所有视图窗中进行预览渲染RenderPreviewSelectedDisplays a dynamically movable preview of the selected objects显示所选择物体的预览渲染视图RenderPreviewSelectedAllDisplays a dynamically movable preview of the selected objects inside all viewports在所有视图窗中显示被选择物体的预览渲染ReparameterizeSrfReparameterize a surface重新设定曲面参数RestoreRestore Rhino from being minimized恢复Rhino工作视窗RestoreCPlaneRestore a named construction plane恢复已命名的基准面RestoreViewRestore a name view恢复某一视图RevolveRevolve a curve旋转曲线RevUReverse the u-direction of a surface 反转曲面U轴向RevVReverse the v-direction of a surface 反转曲面V轴向RibbonExtrude by offsetting a curve位移曲线形成Extrude拉伸效果RightSet to world right view设定为世界坐标右视图RotateRotate objects旋转物体Rotate3DRotate objects about an axis沿三维轴向旋转物体RotateCPlaneRotate a construction plane旋转建模基准面RotateDownRotate the view down向下旋转视图RotateLeftRotate the view left向左旋转视图RotateRightRotate the view right向右旋转视图RotateUpRotate the view up向上旋转视图RotateViewRotate the view旋转当前视图RunRun another application from Rhino运行Rhino外挂程序SaveSave your model保存SaveAsSave your model under a differentname另存为SaveAsTemplateSave a template保存为模板SaveCPlaneSave a named construction plane保存建模基准面SaveDisplayWindowAsSave the image in the render window保存渲染视窗中的图片SaveSmallSaveViewSave a named view保存已命名的视图SaveWorkspaceSave workspace保存当前工作面板SaveWorkspaceAsSave workspace under a different name将当前工作面板另存为ScaleScale objects放缩物体Scale1DScale objects in one dimension沿一个轴向放缩物体Scale2DScale objects in two dimensions沿两个轴向放缩物体ScaleBackgroundBitmapScale a background bitmap放大/缩小背景图片ScaleNUScale objects non-uniformly非对称性放缩物体ScreenCaptureToClipboardCapture a viewport to the clipboard捕捉当前视图到剪贴板上ScreenCaptureToFileCapture a viewport and save it as abitmap file捕捉当前视图,另存为BMP文件ScreenCaptureToFile256Capture a viewport and save it as a256 color bitmap file捕捉当前视图另存为256色BMP图片文件SectionCreate sections through a surface orpolysurface生成曲面或多边形表面物体的截面SelAllSelect all objects选定所有物SelBadObjectsSelect bad objects选择有问题的物体SelConnectedSelect adjacent control points选择邻近的控制点SelCrossingSelect with a crossing window利用框选窗选择物体SelCrvSelect all curves选择所有的曲线SelDimSelect all dimensions选择所有的尺寸标注SelDupSelect all duplicate objects选择所有的拷贝(复制)物体SelLayerSelect all objects on a layer选定某一图层上的所有物体SelLayerNumberSelect objects by layer number通过图层编号选择物体SelLightSelect all spotlights选择所有的聚光灯SelMeshSelect all mesh objects选择所有Mesh网格物体SelNakedMeshEdgePtSelect unwelded polygon mesh edges选择未焊接多边形mesh网格边线SelNameSelect object by name.通过名字选择物体SelNoneDeselect all objects取消选择所有物体SelPolylineSelect all polylines选择所有的多义(叉)线SelPolysrfSelect all polysurfaces选择所有的多边形表面SelPtSelect all point objects选择所有的点物体SelSrfSelect all surfaces选择所有曲面SelUSelect all control points in the u-direction选择U向上的所有控制点SelUVSelect all control points in the u- and v- directions选择U向及V向上的所有控制点SelVSelect all control points in the v-direction选择V向上的所有控制点SelWindowSelect with a window利用窗口选择物体SetActiveViewportSet the active viewport by name通过名字选择当前激活视图SetGLShadeToggles shaded mode between OpenGL shade and monochrome shade.在OpenGl与单色shade渲染图间切换SetLayerSet the current layer设定当前图层SetLayerToObjectSets the current layer to match selected object选择某一物体以激活物体所在的图层SetMaximizedViewportSet the maximized viewport by name通过名字选择最大化视图SetObjectNameSet the name of an object为物体命名SetObjectNameMultipleSets names for selected objects为选定的物体命名SetOrthoTurn ortho mode on or off打开/关闭ortho正交绘图模式SetPlanarTurn planar mode on or off打开/关闭平面绘图模式SetPtSet points设定控制点的位置SetSnapTurn snap mode on or off打开/关闭物体捕捉SetWorkingDirectorySet Rhino's working directory设定Rhino工作路径ShadeShade your modelShade渲染模型Shade1Shade one viewport and with the grid 对所有视图进行带网格式shade渲染ShadeAllShade all viewportsShade渲染所有视图ShadedViewportSet the viewport to display in shaded mode设定所有视图都为Shade视图模式ShadeOptionsEdit shade options修改shade渲染选项ShadeSelectedShade selected objects in the activeviewport在当前视图窗中shade渲染选择的物体ShadeSelectedAllShade selected objects in allviewports在所有视图窗中shade渲染选择的物体ShearShear objectsShear拖移变形物体ShowShow hidden objects显示隐藏的物体ShowBackgroundBitmapShow a background bitmap显示背景图片ShowBrokenEdgesDisplay broken edges突出显出断裂的边ShowEdgesDisplay edges of surfaces andpolysurfaces显示曲面及多边形表面物体的边ShowNakedEdgesDisplay naked edges of surfaces andpolysurfaces显示曲面及多边形表面物体未连接的边线ShowOsnapShow the Osnap toolbar显示Osnap工具条ShowPtShow control points and edit points显示控制点及编辑点ShowSelectedShows only selected hidden objects只显示所选择的隐藏物体ShowToolbarShow a toolbar显示工具条ShrinkTrimmedSrfShrink the underlying untrimmedsurface near to trimming boundaries缩小修剪前的曲面边界大小,使曲面贴图在修剪完成后能完全(正常)显示SilhouetteCreate silhouette curves of a surfaceor polysurface生成曲面或多边形表面物体的轮廓线SimplifyCrvSimplify curves减小曲面分段数,简化曲线SketchSketch a curve徒手自由绘制曲线SketchOnMeshSketch a curve on a polygon mesh在多边形网格物体上自由绘制曲线SketchOnSrfSketch a curve on a surface在曲面上自由绘制曲线SmoothSmooth objects平均分布物体的控制点,形成平滑处理SnapToggle snap mode打开/关闭物体捕捉模式SnapSizeSet snap size设定捕捉精度确增量SphereDraw a sphere画球体Sphere3PtDraw a sphere through three points通过三点画球体SphereDDraw a sphere by its diameter设定直径,绘制球体SpiralDraw a spiral画螺旋线SplitSplit one object with another用一物体分割另一物体SplitEdgeSplit the edge of a surface分割曲面的边SplitViewportHorizontalSplit a viewport horizontally水平分割视窗SplitViewportVerticalSplit a viewport vertically垂直分割视窗SpotlightInsert a spotlight插入聚光灯SrfControlPtGridCreate a surface by picking a grid ofcontrol points依次点取控制点组成的栅格,生成面SrfPtDraw a surface by corner points通过角点生成表面SrfPtGridCreate a surface by picking a grid ofpoints依次点取点物体组成的栅格,生成面StatusBarToggle the display of the status bar打开/关闭状态栏的显示SubCrvTrim a curve by two points利用两点修剪曲线SwapUVSwap the u- and v-directions of asurface对换表面的UV坐标方向SwapViewSwap views of two viewports对换两个不同的视图Sweep1Create a 1-Rail sweep生成单轨放样延伸(Sweep)曲面Sweep2Create a 2-Rail sweep生成双轨放样延伸(sweep)曲面SynchronizeViewsSets the scale and center of allviewports to match those of the "active" viewport.使所有视图的大小与中心与当前视图窗相对应TanSnap tangent to a curve捕捉与曲线相切的一点TanFromTrack along a line tangent to a curve 在与曲线相切的直线上移动TaperTaper objects锥形变形TconeDraw a truncated cone画圆锥台TextCreate two-dimensional annotation text blocks生成二维的注解文体TextObjectCreate text-shaped objects from curves, surfaces, or solids based on TrueType fonts生成二维或三维的字形物体TiltLeftTilt the view left向左倾斜视图TiltRightTilt the view right向右倾斜视图TitleToggle the display of the title bar 打开/关闭标题栏的显示ToggleOsnapToggle persistent object snaps打开/关闭(固定性)物体捕捉ToggleToolbarToggle the display of a toolbar打开/关闭工具条的显示ToolbarEdit toolbar layout编辑工具条布局TopSet to world top view设定为世界坐标顶视图TorusDraw a torus画圆环体TrimTrim one object with another用一个物体去修剪另一个物体TubeDraw a tube画圆管体TurntableContinuously rotate your view连续旋转视图TwistTwist objects对物体作扭曲变形UndoUndo the last command取消上一个命令UndoMultipleProvides a list of commands you canundo.列出可执行Undo的命令UnifyMeshNormalsUnify polygon mesh normals统一多边形网格物体的法线方向UnitsSet the units and tolerance for themodel设定模型尺寸单位及公差UnLockUnlock locked objects解除物体的锁定UnLockSelectedUnlock selected locked objects解除所选择物体的锁定UnrollSrfUnrolls (flattens to a plane) asurface.将物体卷展成一平面UntrimUntrim a surface反修剪表面(对应于Trim)ViewCPlaneBackSet to construction plane back view设定为基准平面后视图ViewCPlaneBottomSet to construction plane bottom view设定为基准平面仰视图ViewCPlaneFrontSet to construction plane front view设定为基准平面前视图ViewCPlaneLeftSet to construction plane left view设定为基准平面左视图ViewCPlaneRightSet to construction plane right view设定为基准平面右视图ViewCplaneTopSet to construction plane top view设定为基准平面顶视图ViewportPropertiesEdit viewport properties编辑视图点属性ViewportTitleSet the title of a viewport设定视图的标题VolumeCalculate the volume of a surface orpolysurface计算曲面物体与多边形表面物体的体积VolumeCentroidCalculate the volume centroid of asurface or polysurface计算曲面物体与多边形表面物体的质量中心(或形心)VolumeMomentsCalculate the volume moments of asurface or polysurface计算曲面物体与多边形表面物体的质量力矩VRBSrfCreate a variable radius blendbetween two surfaces自定义半径Blend焊接两个面WallpaperDisplay wallpaper显示墙壁帖图WeightEdit control point weight修改控制点的加权值WeldWeld polygon meshes焊接多边形网格WhatWhat is this object?显示物体WireframeViewportSet the viewport to display inwireframe mode设定当前视力为线框显示模式WireShade1Shade the model and display wireframecurvesShade渲染模型,并显示网格线WorldAxesToggle the display of world axes打开/关闭世界坐标的显示ZBufferShow Z-buffer显示当前视图Z-buffer值ZbufferPtDrape points on Z-buffer在Z-buffer视图上覆盖点ZebraZebra render viewport斑马线渲染分析ZoomDynamicZooms in and out as you drag with theleft mouse button down按住鼠标左键拖动以放大/缩小视图ZoomExtentsZoom to the extents of visibleobjects最大化显示可见物体ZoomExtentsAllZoom to the extents of visibleobjects in all viewports最大化所有视图窗ZoomInZoom in放大视图ZoomNextRedo the last view changeRedo(恢复)前一视图变换命令ZoomOutZoom out缩小视图ZoomPrevUndo the last view changeUndo(取消)前一视图变换命令ZoomSelectedZoom to the extents of selectedobjects最大化显示所选择物体ZoomSelectedAllZoom to the extents of selected。

V-Ray for Rhino 4 中英文对照

V-Ray for Rhino 4 中英文对照

V-Ray for Rhino 4 中英文对照Global Switches(全局光照开关设置)Materials(材质)Reflection/Refraction(反射/折射)Max Depth(最大深度)2 Max Transp.Level(最大透明级别)50Transp. Cutoff(透明终止值)0.001 Maps(帖图)Filter Maps(过滤贴图)Glossy Effects(光滑效果)Override materials(覆盖材质)Indirect Illumination(间接照明)Don't render final image(不渲染最终的图象)Raytracing(光线跟踪)Secondary ray bias(二级光线偏移)0Render(渲染)Batch render(批量渲染)Low thread priority(低线程优先权)Show progress window(显示步进窗口)Lighting(照明)Lights(灯光)Hidden Lights(隐蔽灯光)Default Lights(缺省灯光)Shadows(阴影)Show GI Only(只显示全局光照)Gamma Correction(伽玛值修正)Output(导出)2.2 Input(导入)2.2 L Correct RGB(修正三原色)Correct LDR Textures(修正LDR材质)System(系统设置)Raycaster Params(光线追踪参数)Max Depth(最大深度)60 Min Leaf(最小树叶)0Face/Level(面/级)2 Mem Limit(限制)400Distributed Rendering(分布式渲染设置)Distributed Rendering(分布式渲染)Settings(设置)Region Division(区域分割)Width(宽)48 Height(高)48Means(方法):Region W/H(区域宽/高)▲Sequence(排序):Triangulation(三角剖分)▲Reverse Sequence(区域排序)Camera(照相机设置)Default Camera(缺省照相机)Type(类型):Standard(标准)▲Height(高度)400 Delta(深度)2Override FOV(视野)45 Auto Fit Curve(自动适合曲线)1Physical Camera(物理照相机)On(开)Type(类型):Still camera(静止照相机)▲Override Focal Length(焦距)40Shutter speed(快门速度)125 Film Width(宽)36 Distortion(矢真)0 Shutter angle(快门角度)180 Zoom(焦距缩放)1 Lens shift(焦距移动)0 Shutter offset(快门位移)0 F-number(焦距比数)11 White balance(白平衡)Latency(潜伏)0 Film speed (ISO)(感光度)125Exposure(曝光)Vignetting(渐晕)Depth of Field(景深)On(开)Aperture(光圈)0.1 Sides(段数)5 Rotation(旋转)0Center Bias(中心偏移)0 Anisotropy(各向异性)0 Subdivs(细分)6 Override Focal Dist.(焦距)200Motion Blur(运动模糊)On(开)Duration(持续时间)1 Interval Center(间隔中心)0.5 Subdivs(细分)6 Bias(偏移)0 Geometry samples(几何结构采样)2Output(导出设置)Output Size(导出大小)Override Viewport(替代视窗)Width(宽)320 640x480 / 1024x768 / 1600x1200Height(高)240 800x600 / 1280x960 / 2048x1536Image Aspect(图像比率)1.3333 L Pixel Aspect(像素)1 LRender Output(渲染导出)Save file(保存文件)V-Ray Raw Image File(VRay专用RAW格式图像文件)Render to VRImage(渲染到VRay图像)Animation(动画)On(开)Frame Rate(框架率)NTSC / PAL / Film(电影)/ Custom(自定义)FPS(帧)30 Environment(环境设置)GI (Skylight)(全局光照(天空光))1 M Reflection(反射)1 mBackground(背景)1 M Refraction(折射)1 mImage Sampler(图像采样设置)Image Sampler(图像采样)Fixed Rate(固定细分)■Subdivs(细分)1Adaptive QMC(自适应准蒙特卡罗)■Min Subdivs(最小细分)1 Max Subdivs(最大细分)16Adaptive Subdivision(自适应细分)■Min Rate(最小比率)-1 Max Rate(最大比率)2 Threshold(极限值)0.1 Normaks(法线)0.1Antialiasing filter(边缘抗齿锯过滤)On(开)Area(面积):Size(大小)1.5▲QMC Sampler(准蒙特卡罗采样设置)QMC Sampler(准蒙特卡罗采样)Adaptive Amount(自适应数量)1 Min Samples(最小采样值)8Noise Threshold(噪波极限值)0.01 Subdiv Mult(细分倍增)1Path Sampler(路径采样器):Randomized Halton(使随机化)▲Color Mapping(颜色映射设置)Color Mapping(颜色映射)Type(类型):Reinhard()▲Multiplier(倍增)1 Burn Value(曝光值)0.8 Affect Background(影响背景)Clamp Output(加强输出)Sub-pixel(子像素贴图)VFB Channels(VFB通道设置)VFB Channels(VFB通道):Atmosphere(空气)▲Diffuse(漫反射)Shadow(阴影)Lighting(照明)GI(全局光照)Caustics(散焦)Raw GI(RAW全局光照)Raw Shadow(RAW阴影)Z-Depth(Z轴深度)Normals(法向)Background (背景)Displacement(置换设置)Displacement(置换)Edge Length(pix)(边界长度)4 Max Subdivs(最大细分)256 Amount(数量)1Relative to bbox(相对边界盒)View-Dependent(依靠视图)Tight Bounds(紧密跳跃`)Indirect Illumination(间接照明设置)GI(全局光照)On(开)Reflect Caustics(反射)Refract Caustics(折射)Post-Processing(布置数据处理)Saturation(饱和度)1 Contrast Base(基本对比度)0.5Contrast(对比度)1 Save maps per frame(保存每帖贴图)Primary Engine(首次反弹)Multiplier(倍增)1 Quasi Monte-Carlo(准蒙特卡罗算法)■▲Secondary Engine(二次反弹)Multiplier(倍增)1 Light Cache(灯光缓冲)■▲Quasi-Monte Carlo GI(准蒙特卡罗全局光照设置)■QMC GI(准蒙特卡罗全局光照)Subdivs(细分)8 Secondary Bounces(二次反弹)3Light Cache(灯光缓冲设置)■Calculation Parameters(计算参数)Subdivs(细分)1000 Scale(比例):Screen(屏幕)▲Sample Size(采样大小)0.02 Num.Phases(进程数量)4Store Direct Light(存储直接灯光)Show Calc.Phase(显示计算相位)Adaptive(自适应)Reconstruction Parameters(重建参数)Pre-filter(预滤器)10 Use For Glossy Rays(使用灯光缓冲光滑光线)Filter(过滤):Nearest(接近)▲Interp.Samples(插补采样)5Mode(方式)Single Frame(单帧)Fly Through(通过)Path Tracing(路径跟踪)From File(来自文件)Current Map(当前贴图)Save(保存)Reset(清除)Post Render(渲染后)Don't Delete(不删除)Auto Save(自动保存)Irradiance Map(发光贴图)■Basic Parameters(基本参数)Min Rate(最小比率)-3 Max Rate(最大比率)0 Color Threshold(色彩极限值)0.3HSph.Subdivs(半球细分)50 Samples(采样)20 Normal Threshold(法线极限值)0.1Distance Threshold(距离极限值)0.1Basic Options(基本选项)Show Calculation Phase(显示计算相位)Show Samples(显示采样点)Show Direct Light(存储直接灯光)Detail enhancement(细节增强)On(开)Scale(比例):Screen(屏幕)▲Radius(半径)60 Subdiv mult(细分倍增)0.3 Advanced Options(高级选项)Interpolation Type(插值类型):Least Squares Fit(最小平方适应)▲Sample Lookup Type(采样查找类型):Density Based(基于密度)▲Calc Samples(计算采样)15 Multipass(多重预计算)Randomize Samples(随机采样)Check Sample Visibility(检查样本可见性)Mode(方式)Single Frame(单帧)Incremental add to current map(添加方式增加到当前贴图)Bucket Mode(块模式)From File(来自文件)Current Map(当前贴图)Save(保存)Reset(清除)Post Render(渲染后)Don't Delete(不删除)Auto Save(自动保存)Photon Map(光子贴图)■Basic Parameters(基本参数)Bounces(反弹)10 Max Photons(最大光子)30Search Distance(搜寻距离)20 Multiplier(倍增)1Retrace Threshold(反射极限值)0 Max Density(最大密度)0Retrace Bounces(反射反弹数)10 Interp. Samples(插值采样)10 Convex Hull Estimate(凸起表面区域评估)Store Direct Light(存储直接灯光)Mode(方式)New Map(新贴图)From File(来自文件)Current Map(当前贴图)Save(保存)Reset(清除)0 samples(采样)Post Render(渲染后)Don't Delete(不删除)Auto Save(自动保存)Caustics(散焦设置)Caustics(散焦)On(开)Max Photons(最大光子)50 Multiplier(倍增)1Max Density(最大密度)0 Search Distance(搜索距离)20Mode(方式)New Map(新贴图)From File(来自文件)Current Map(当前贴图)Save(保存)Reset(清除)0 samples(采样)Post Render(渲染后)Don't Delete(不删除)Auto Save(自动保存)Material Editor(材质编辑)Material Preview(材质预览)Update Preview(更新查阅)Material Workspace(材质预览)Scene Materials(场材质)Default_VRay_Material(默认材质)Add material(增加材质)*Add VrayMld(增加VRay专用材质)*Add VRay2SidedMld(增加VRat双面材质)[ Front(正面)Back(背面)Color(颜色)]*Add VRaySKp2SidedMld(增加VRaySKp双面材质)[ Front(正面)Back(背面)] Import new material(导入新材质)Purge unused materials(清除不用的材质)Rename(改名)Remove(移除)Duplicate(副本复制)Import(导入)Export(导出)Select objects by material(选择对象到材质)Apply material to object(s)(应用到物体)Apply material to layer(s)(应用到层)Add new layer(增加新的层)Emissive(发光)Color(颜色)Intensity(强度)1 Transparency(透明度)Reflection(反射)Reflection(反射)Filter(过滤)Highlight Glossiness(高光光泽)1 Reflection Glossiness(反射光泽)1Subdivs(细分)8 Anisotropy(各向异性)0Shader Type(阴影类型):Blinn(材质)▲Rotation(旋转)0Diffuse(漫反射)Color(颜色)Transparency(透明度)Refraction(折射)Refraction(折射)Transparency(透明度)Glossiness(光泽度)1 IOR(折射率)1.55 Subdivs(细分)8Translucency(透明)Translucent(半透明)Fog Color(雾色)Thickness(厚度)1000 Fog Multiplier(雾强度)1Scatter coeff(扩散系数)0 Affect Shadows(影响阴影)Fwd/bck coeff(前向/后向系数)1 Affect Alpha(影响通道)Options(选项)Trace Reflections(追踪反射)Double-Sided(双面)Trace Refractions(追踪折射)Reflect on Backside(内表面反射)Cutoff(终止)0.001 Disable Volume Fog(禁止体积雾)Maps(贴图)Bump(凹凸)Background(背景)Reflection(反射)Displacement(置换)GI(全局光照明)Refraction(折射)Keep continuity(保持连续性)Spotlight(聚光灯)Intensity(强度)On(开)Color(颜色)Multiplier(倍增)1Options(选项)Decay(衰退):Linear(线状的)▲Hardness(坚硬)0.5 Sampling(采样)Photon Subdivs(光子细分)500 Caustic Subdivs(腐蚀细分)1000Shadows(阴影)Enabled(开启)Bias(偏移)0 Radius(半径)0 Subdivs(细分)8Point light(点光源)Intensity(强度)On(开)Color(颜色)Multiplier(倍增)1Options(选项)Decay(衰退):Linear(线状的)▲Sampling(采样)Photon Subdivs(光子细分)500 Caustic Subdivs(腐蚀细分)1000Shadows(阴影)Enabled(开启)Bias(偏移)0 Radius(半径)0 Subdivs(细分)8Directional light(平行光)Intensity(强度)On(开)Color(颜色)Multiplier(倍增)1Sampling(采样)Photon Subdivs(光子细分)500 Caustic Subdivs(腐蚀细分)1000 Shadows(阴影)Enabled(开启)Bias(偏移)0 Radius(半径)0 Subdivs(细分)8Rectangular light(区域光)Intensity(强度)On(开)Color(颜色)Multiplier(倍增)1Options(选项)Light Portal(光线入口)Invisible(不可见)Double Sided(双面)No Decay(不衰减)Store with Irradiance Map(存储发光贴图)Ignore Light Normals(忽略灯光法向)Sampling(采样)Subdivs(细分)8 Photon Subdivs(光子细分)500 Caustic Subdivs (腐蚀细分)1000Shadows(阴影)Enabled(开启)Bias(偏移)0Linear light(管状光)Color(颜色)On(开)Shadows intensity(阴影厚度)100 Spotlight hardness(聚光灯锐利度)100 Displacement(置换)On(开)Advanced controls(高级控制器)Texture(材质)Mapping channel(映射通道)1Displacement(置换)Black point(黑点)0.00 White point(白点)1.00 Ignore creases(忽略皱痕)Subdivision(细分)Subdivide(细分)Contrast(对比度)20% Max steps(最大步幅)4。

RHINO(犀牛)快捷键(中英对照)

RHINO(犀牛)快捷键(中英对照)

RHINO快捷键(中英对照)快捷键包括以下两个方面的内容:按功能分类的快捷键(Shortscut by function)和根据键分类的快捷键(Shortscut by key)(1)、按功能分类的快捷键Sift+Page Up英文:Adjust the lens length of the camera in a perspective view中文:调整透视图中相机的焦距Shift+Page Down英文:Adjust the lens length of the camera in a perspective view中文:同样是调整透视图中相机的焦距Ctrl+Shift+Alt+Right mouse button drag(鼠标右键拖动)英文:Adjust the lens length of the camera in a perspective view。

Lens length displays on status bar中文:调整透视图中相机的焦距,在状态栏中会显示焦距F12英文:Click digitizer中文:选中数字转换器F2英文:Command History中文:显示历史命令列表Ctrl+C英文:Copy to Clipboard中文:拷贝至剪贴板Alt+drag英文:Copy while dragging中文:按Alt键,拖动一物体即可复制该物体Ctrl+X英文:Cut中文:剪切Delete键英文:Delete中文:删除F7英文:Grid toggle中文:显示或隐藏网格S+Enter英文:Grid snap中文:网格捕获F1英文:Help中文:帮助Right click the Layer pane on the status bar.(在状态栏上右击图层块区)英文:Layer中文:进入层编辑框Ctrl+G英文:Group中文:群组物体Ctrl+U英文:Ungroup中文:取消群组物体Ctrl+N英文:New中文:新建一个模板Ctrl+Tab英文:Next viewport active中文:切换视图Ctrl+O英文:Open中文:打开一个文件O,F8,Shift,Ortho pane on the status bar.英文:Ortho toggle Ortho中文:开关正交模式Shift+ drag with the right mouse button(鼠标右键拖动)英文:In parallel views like the default Top,Front,and Right view,drag with theright mouse button.中文:在顶视图、前视图、后视图、右视图中按住鼠标右键拖动亦可移动视图Shift or Ctrl+ arrow Keys.(键盘的方向键)英文:Pan中文:移动视图Ctrl+PageDown英文:Pan backward中文:向后移动视图Ctrl+PageUpPan forward英文:Pan frontward中文:向前移动视图Ctrl+V英文:Paste中文:粘贴P,click the Planar pane on the status bar.英文:Planar mode中文:开关平面模式F11英文:Points Off中文:关闭控制点F10英文:Points On中文:打开控制点Shift+Ctrl+Tab英文:Previous viewport active中文:激活上一个视图Ctrl+P英文:Print中文:打印Ctrl+Y英文:Redo中文:重做Down Arrow英文:Rotate Down中文:向下旋转视图Left Arrow英文:Rotate Left中文:向左旋转视图Right Arrow英文:Rotate Right中文:向右旋转视图Up Arrow英文:Rotate Up中文:向上旋转视图Ctrl+Shift+ drag with the right mouse button(鼠标右键拖动) 英文:Rotate view中文:旋转视图Ctrl+Alt+ drag with the right mouse button(鼠标右键拖动) 英文:Rotate camera中文:旋转相机Shift+Alt+ drag with the right mouse button(鼠标右键拖动) 英文:Tilt the view中文:倾斜视图Ctrl+S英文:Save中文:保存Ctrl+A英文:Select all objects中文:选择所有物体Status bar:Layer pane(点击状态栏的图层块区)英文:Set current layer中文:设置当前图层Ctrl+F1英文:Set maximized viewport Top中文:最大化顶视图Ctrl+F2英文:Set maximized viewport Front中文:最大化前视图Ctrl+F3英文:Set maximized viewport Right中文:最大化右视图Ctrl+F4英文:Set maximized viewport Perspective中文:最大化透视图F9,Snap pane on the status bar.(状态栏的Snap块区)英文:Snap toggle中文:开关Snap模式Ctrl+Shift+Page Up英文:Tilt left中文:往左倾Ctrl+Shift+Page Down英文:Tilt right中文:往右倾Ctrl+Z英文:Undo中文:取消上一步操作Ctrl+ drag up right mouse button(向上拖动鼠标右键)英文:PageUp中文:向上一页Rotate mouse wheel英文:Zoom in中文:视图放大Ctrl+ drag down with the right mouse button(向下拖动鼠标右键) 英文:PageDown中文:向下一页Rotate mouse wheel英文:Zoom out中文:视图缩小(2)、按键分类的快捷键C:框选一个物体M:移动物体O:开关正交模式P:开关平面模式S:栅格捕捉开关U:取消上一步操作W:框选一个物体Z:缩放窗口Alt+click:Suspend object snaps Alt+drag:拖动时复制物体Arrow Down:向下旋转视图Arrow Left:向左旋转视图Arrow Right:向右旋转视图Arrow Up:向上旋转视图按住鼠标右键并向下拖动:缩小视窗按住鼠标右键并向上拖动:放大视窗Ctrl+A:选择所有物体Ctrl+C:复制对象到剪贴板Ctrl+F1:最大化顶视图Ctrl+F2:最大化前视图Ctrl+F3:最大化右视图Ctrl+F4:最大化透视图Ctrl+G:群组物体Ctrl+N:新建模板Ctrl+O:打开物体Ctrl+P:打印物体Ctrl+PageDown:缩小视窗Ctrl+PageUp:放大视窗Ctrl+S:保存对象用鼠标右键拖动物体:旋转物体Ctrl+Shift+PageDown:向右倾斜Ctrl+Shift+PageUp:向左倾斜Ctrl+Tab:激活下一视图Ctrl+V:粘贴Ctrl+U:取消群组Ctrl+X:剪切Ctrl+Y:重做Ctrl+Z:取消上一步的操作Delete:删除F1:打开帮助文件F10:打开控制点F11:关闭控制点F12:激活数字转换器F2:命令历史纪录F7:显示或隐藏网格F8:使能切换功能键F9:开关snap模式PageDown:缩小视图PageUp:放大视图Rotate mouse wheel:放大或缩小。

VRay_for_Rhino渲染材料中英文对照

VRay_for_Rhino渲染材料中英文对照
金黄色的模糊
Metal Materials 材料
金属
aluminium_matte 铝粉浆 chrome_matte 不光滑的 copper_shiny 铜板 gold_yellow_blurry 金黄色的模糊 gold_yellow_matte silver_blurry 银模糊的 steel_shiny 钢发光的 flesh 肉 Blue Plastic 蓝色塑料 Yellow Plastic 黄色塑料 Porcelain Green 绿色瓷
Silver steel_matte 钢模糊的 diamond 钻石 Black Plastic 黑色塑料 Red Plastic 红色塑料 Porcelain Blue 蓝色瓷
Misc
混合材料
Plastic
塑料
aluminium_shiny 铝板 chrome_shiny 铬发亮 Gold 金子 gold_yellow_matte 金黄色的不光滑的 platnium_blurry 铂模糊 silver_matte 银模糊的 titanium_blurry 钛片模糊的 porcelain 瓷器 glossy_plastic 有光泽的塑料
Wax Green Glossy 绿色有光泽的蜡
Velvet Red 红色 Wood-10
Velvet Yellow 黄色 Wooden Floor 木地板
Diamond 钻石 green_frosted_glass 绿色磨砂玻璃
Glass Blue 蓝色 green_glass 绿色玻璃
Glass frosted 磨砂玻璃
HDRI
图像 aluminium_blurry 铝合金 chrome_blurry 铬模糊的 copper_matte 冰铜 gold_shiny 光亮的金 gold_yellow_blurry

Grasshopper参数化运算器中英文对照

Grasshopper参数化运算器中英文对照

Grasshopper参数化运算器中英文对照2D coordinate system 二维坐标系multiple transformations 多重变换3D coordinate system 三维坐标系non- rational 非有理的affine transformations 仿射变换normal curvature 法曲率anchor point 锚点NURBS curves NURBS 曲线average direction 平均方向NURBS surfaces NURBS曲面Bézier curve Bézier曲线order 次数clamped (open) curve 钳位(开放)曲线orthogonal 垂直的closed (non-periodic) curve 非周期性闭合曲线parametric curves 参数曲线closed periodic curve 周期性闭合曲线parametric surfaces 参数曲面coefficient 系数piecewise cubic curve 分段三次曲线column 列polyline 多重直线component 运算器polysurfaces多重曲面constant mean curvature surface 常平均曲率曲面position vector 位置向量contral point 控制点principal curvatures 主曲率control point 控制点projection 投影cubic polynomial curves 三次多项式曲线rational 有理的curvature 曲率real number 实数curve seam 曲线焊缝reciprocal 倒数De Boor algorithm De Boor算法recursive method 递归法De Casteljau algorithm De Casteljau算法right-handed system 右旋坐标系degree 阶数rotation 旋转determinant 行列式row 行dimension 维度scalar 标量full-multiplicity knot 完全重数节点scale 缩放Gaussian curvature 高斯曲率shear 切变geometric continuity 几何连续性simple knot 单纯节点Hermite curve Hermite曲线solid 实体homogenous coordinate 齐次坐标tangent line 切线iteration 迭代tangent vector 切向量kink 转点translation 平移knot 节点uniform knot vector 一致节点向量knot multiplicity 节点重数unit vector 单位向量knot vector 节点向量vector cross product 向量叉积line-segment 线段vector dot product 向量点积matrices 矩阵vector length 向量长度matrix multiplication 矩阵乘法vector mathematics 向量数学mean curvature 平均曲率vector operations 向量运算minimal surface 极小曲面weights 权。

Rhino(犀牛)快捷键大全——中英文对照参考

Rhino(犀牛)快捷键大全——中英文对照参考

Rhino(犀牛)快捷键大全——中英文对照参考(1)、按功能分类的快捷键Sift+Page Up英文:Adjust the lens length of the camera in a perspectiveview中文:调整透视图中相机的焦距Shift+Page Down英文:Adjust the lens length of the camera in a perspectiveview中文:同样是调整透视图中相机的焦距Ctrl+Shift+Alt+Right mouse button drag(鼠标右键拖动)英文:Adjust the lens length of the camera in a perspectiveview。

Lens length displays on status bar 中文:调整透视图中相机的焦距,在状态栏中会显示焦距F12英文:Click digitizer中文:选中数字转换器F2英文:Command History中文:显示历史命令列表Ctrl+C英文:Copy to Clipboard中文:拷贝至剪贴板Alt+drag英文:Copy while dragging中文:按Alt键,拖动一物体即可复制该物体Ctrl+X英文:Cut中文:剪切Delete键英文:Delete中文:删除F7英文:Grid toggle中文:显示或隐藏网格S+Enter英文:Grid snap中文:网格捕获F1英文:Help中文:帮助Right click the Layer pane on the status bar.(在状态栏上右击图层块区)英文:Layer中文:进入层编辑框Ctrl+G英文:Group中文:群组物体Ctrl+U英文:Ungroup中文:取消群组物体Ctrl+N英文:New中文:新建一个模板Ctrl+Tab英文:Next viewport active中文:切换视图Ctrl+O英文:Open中文:打开一个文件O,F8,Shift,Ortho pane on the status bar.英文:Ortho toggle Ortho中文:开关正交模式Shift+ drag with the right mouse button(鼠标右键拖动)英文:In parallel views like the default Top,Front,and Rightview,drag with the right mouse button.中文:在顶视图、前视图、后视图、右视图中按住鼠标右键拖动亦可移动视图Shift or Ctrl+ arrow Keys.(键盘的方向键)英文:Pan中文:移动视图Ctrl+PageDown英文:Pan backward中文:向后移动视图Ctrl+PageUpPan forward英文:Pan frontward中文:向前移动视图Ctrl+V英文:Paste中文:粘贴P,click the Planar pane on the status bar. 英文:Planar mode中文:开关平面模式F11英文:Points Off中文:关闭控制点F10英文:Points On中文:打开控制点Shift+Ctrl+Tab英文:Previous viewport active中文:激活上一个视图Ctrl+P英文:Print中文:打印Ctrl+Y英文:Redo中文:重做Down Arrow英文:Rotate Down中文:向下旋转视图Left Arrow英文:Rotate Left中文:向左旋转视图Right Arrow英文:Rotate Right中文:向右旋转视图Up Arrow英文:Rotate Up中文:向上旋转视图Ctrl+Shift+ drag with the right mouse button(鼠标右键拖动) 英文:Rotate view中文:旋转视图Ctrl+Alt+ drag with the right mouse button(鼠标右键拖动) 英文:Rotate camera中文:旋转相机Shift+Alt+ drag with the right mouse button(鼠标右键拖动) 英文:Tilt the view中文:倾斜视图Ctrl+S英文:Save中文:保存Ctrl+A英文:Select all objects中文:选择所有物体Statusbarfile:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlcli p1/01/clip_image001.gifayer pane(点击状态栏的图层块区) 英文:Set current layer中文:设置当前图层Ctrl+F1英文:Set maximized viewport T op中文:最大化顶视图Ctrl+F2英文:Set maximized viewport Front中文:最大化前视图Ctrl+F3英文:Set maximized viewport Right中文:最大化右视图Ctrl+F4英文:Set maximized viewport Perspective中文:最大化透视图F9,Snap pane on the status bar.(状态栏的Snap块区)英文:Snap toggle中文:开关Snap模式Ctrl+Shift+Page Up英文:Tilt left中文:往左倾Ctrl+Shift+Page Down英文:Tilt right中文:往右倾Ctrl+Z英文:Undo中文:取消上一步操作Ctrl+ drag up right mouse button(向上拖动鼠标右键)英文:PageUp中文:向上一页Rotate mouse wheel英文:Zoom in中文:视图放大Ctrl+ drag down with the right mouse button(向下拖动鼠标右键)英文:PageDown中文:向下一页Rotate mouse wheel英文:Zoom out中文:视图缩小(2)、按键分类的快捷键C:框选一个物体M:移动物体O:开关正交模式P:开关平面模式S:栅格捕捉开关U:取消上一步操作W:框选一个物体Z:缩放窗口Alt+click:Suspend object snaps Alt+drag:拖动时复制物体Arrow Down:向下旋转视图Arrow Left:向左旋转视图Arrow Right:向右旋转视图Arrow Up:向上旋转视图按住鼠标右键并向下拖动:缩小视窗按住鼠标右键并向上拖动:放大视窗Ctrl+A:选择所有物体Ctrl+C:复制对象到剪贴板Ctrl+F1:最大化顶视图Ctrl+F2:最大化前视图Ctrl+F3:最大化右视图Ctrl+F4:最大化透视图Ctrl+G:群组物体Ctrl+N:新建模板Ctrl+O:打开物体Ctrl+P:打印物体Ctrl+PageDown:缩小视窗Ctrl+PageUp:放大视窗Ctrl+S:保存对象用鼠标右键拖动物体:旋转物体Ctrl+Shift+PageDown:向右倾斜Ctrl+Shift+PageUp:向左倾斜Ctrl+Tab:激活下一视图Ctrl+V:粘贴Ctrl+U:取消群组Ctrl+X:剪切Ctrl+Y:重做Ctrl+Z:取消上一步的操作Delete:删除F1:打开帮助文件F10:打开控制点F11:关闭控制点F12:激活数字转换器F2:命令历史纪录F7:显示或隐藏网格F8:使能切换功能键F9:开关snap模式PageDown:缩小视图PageUp:放大视图Rotate mouse wheel:放大或缩小。

rhino 命令表

rhino 命令表

rhino3.0命令详解点sqq/s11 选取所有的点 selptqq 多点 _Points线s22 选取所有的线 selcrvs2q 选取所有的短线 SelShortCrvs2w 选取所有的开放的线 SelOpenCrvs2e 选取所有的封闭的线 SelClosedCrvs2r 选取所有的复合线 SelPolyline圆cdd 通过已知直径来画圆 _Circle _Diametercd3 通过已知三点来画圆 _Circle _3Point椭圆edd 画椭圆,有各种参数可选, _Ellipse四方形rec 画四方形(长/正方形),有各种参数可选, _Rectangle req 画多边形,有各种参数可选, _Polygon面s33 选取所有的面 selsrfs3w 选取所有的开放的面 SelOpenSrfs3e 选取所有的封闭的面 SelClosedSrf复合面s44 选取所有的复合面 SelPolySrfs4w 选取所有的开放的复合面 SelOpenPolySrf s4e 选取所有的封闭复合面 SelClosedPolySrf 网格面s55 选取所有的网格面 SelMeshs5w 选取所有的开放的网格面 SelOpenMesh s5e 选取所有的封闭的网格面 SelClosedMesh 选取层er 打开层面板 layeraw 打开所的层 AllLayersOn窗口v3 切换到三个视图 _3Viewv4 切换到四个视图 _4Viewvt F1 顶视 '_SetMaximizedViewport Topvf F2 前视 '_SetMaximizedViewport Frontvr F3 右视 '_SetMaximizedViewport Rightvq F4 三视 '_SetMaximizedViewport PerspectiveZ 放大 '_Zoomze 全屏显示,物件放中间 '_Zoom _Extentszea '_Zoom _All _Extentszs 全屏显示,被选取的物件放中间 '_Zoom _Selectedzsa '_Zoom _All _Selectedgd F7 打开/关闭网格 noecho -_DocumentProperties _Grid _ShowGrid_ShowGridAxes ! 线操作fce 两直线倒直角 _Chamferfe 两直线倒圆角 _Filletfa 修整曲线使其平滑(流线形化) Fair利用两点修剪曲线 SubCrvex 拉面,通过一线来拉面 ExtrudeCrvff 偏移线 offsetet 延长线 extendb 连接已经有的两线 blendqqq 线导圆管 _Pipe _Pausec 多条复合直线 _Polylinec1 画控制点在外的曲线 _Curvec2 画控制点在上的曲线 _InterpCrvsec 徒手自由绘制曲线 Sketchbw 使物体弯曲,可以用做微调 Bend objectsra 测量线曲的半径 _Radiusva 当两线之间的距离不大时,可用她来融接两点,使之变得光滑 _Matchcv 两线取三维空间上的镜像线 _Crv2Viewa3 通过三点来确定一条弧,先外两点,后中间点_Arc _StartPoint re 旋转形成面 _Revolve 先点第一线,后点第二线,右键确定(旋转轴)一线围绕二线旋转面操作de 在面上取一个边线 _DupEdgedb 在面上取所有的边线 _DupBorderew 取面上所有的线 _ExtractWireframeec 面上取一法线 _ExtractIsoCurvese 取断面 _Sectionbs 连接已经有的两面 blendsrfsg 由二,三或四边形成一面,没有方向 _EdgeSrfsn 有方向即A.B.C _NetworkSrfqa 利用点与曲线生成曲面(还没用过)_Patchsf 圆滑一些,一般形成三角形 Lofts1 一条线通过加一条线的轨迹来扫面,有先后顺序之分 _Sweep1s2 有三条钱,其中一根通过其它两根来形成曲面 _Sweep2 fff 偏移面 _OffsetSrffcs 两曲面倒角(直角)ChamferSrffs 两曲面倒角 FilletSrfvs 变化变径融接曲面 VRBSrf//vt 吻合曲线,使两临的两曲线变得光滑,要点击两面的边线 MatchSrfjt 融合曲面,使两曲面变成一曲面 JoinEdgees 延长面 _ExtendSrf线/面/系统等操作st 打断,如果是用线来打断面,则面应该是单面,不能是复合面 _Split(可用点打断线,也可用线打断面)t1 两面/两线/面与线来取交集 _Intersectrb 重建,一般是打开属性 _Rebuildrt 打开总的属性栏 _Optionsrq F5 属性 ! _Propertieshd 隐藏所选取的 hidesh 显示所有 showsaa 反向选取所有 _Invertsea ctrl+a 选择所有 SelAllhdd 反向隐藏所有 ! _Invert _Hiderr 镜像 mirrortb 打开工具条栏 _Toolbarww 导入 Importt 修剪 trimcy 复制 copye 炸断 _Explodev 移动 mover2 二维旋转 _Rotatef3 三维旋转 _Rotate3Dqe 打开编辑点(qedit) _EditPtOnqc F10 打开控制点(qcontrol) _PointsOngr 群组成一个物件 _Groupgrg 从群组中分离 _ungroupte 文字 Textsc2 _Scalesc3 _Scale2Dch 改变到某层 ChangeLayerss 在曲面上画一条曲线 InterpCrvOnSrferf 选择图层中的物体以关闭该图层 OneLayerOff snr 捕捉曲面上最接近的一点 OnSrfqar 平面绘图模式 Planarbn 抓屏保存成.bmp文件 ScreenCaptureToFilesbd 选择有问题的物体 SelBadObjectsssq 选定某一图层上的所有物体 SelLayersvs 选择所有Mesh网格物体 SelMeshsna 通过名字选择物体 SelNamesnn 为物体命名 SetObjectNameswd 设定Rhino工作路径 SetWorkingDirectoryssd 在当前视图窗中shade渲染选择的物体 ShadeSelectedsbe 突出显出断裂的边 ShowBrokenEdgesseg 显示曲面及多边形表面物体的边 ShowEdgessen 显示曲面及多边形表面物体未连接的边线 ShowNakedEdgeszt 选择放缩视图中心点 ZoomTargetzw 框选设定视图放缩的大小 ZoomWindowsth 使之变得光滑 Smooth投影q1 正向投影 Projectq2 法向投影 Pullq3 将曲线投影到面上 ApplyCrva4 ApplyMesh 将网格投射到面上zb Zebra 斑马线测试ea emap 环境贴图sts splitsrf 把一个面打成若干块to be continuedRhino在建nurbs面方面的强大功能,真是无以言表,在全面的600多命令中(所有的操作都可能用命令完成任务且RhinoScript支持多字符定义.Max和Maya不可以)感谢此软件,能够让我运用自如。

《Rhino命令手册(中英文对照)》

《Rhino命令手册(中英文对照)》

《Rhino命令手册(中英文对照)》34ViewTogglebetween 3-viewport and 4-viewport display在3视图与4视图格局中切换3DfaceDraw a 3-D polygon mesh face画三维多边形网格面3ViewThree-viewport layout3视图窗口布局4ViewFour-viewport layout4视图窗口布局AddNextUAdd the next control point in the u-direction to the selection在U方向上增加下一个控制点AddNextVAdd the next control point in the v-direction to the selection在V方向上增加下一个控制点AddPrevUAdd the previous control point in the u-direction to the selection 在U向上增加前一个控制点AddPrevVAdd the previous control point in the v-direction to the selection 在V向上增加前一个控制点AlignBackgroundBitmapAlign a background bitmap定位调准背景图AlignProfilesAlign two curves定位调准两条曲线AllCPlanesThroughPtMove all construction planes through a point移动所有基准面通过一点AllLayersOnTurn all layers on打开所有的层AlongTrack along a line沿着一条线的轨迹移动AngleMeasure the angle between two lines测量两条线间的夹角ApplyCrvApply a curve to a surface将曲线投影到面上ApplyMeshApply a mesh to surface将网格投射到面上ArcDraw an arc画弧线Arc3PtDraw an arc through three points通过三点画一弧线ArcDirDraw an arc by end points and direction通过未端点及方向画一弧线ArcSERDraw an arc by beginning point, end point, and radius 通过起始点、端点及半径画一弧线ArcTTRDraw an arc tangent to two curves画一条弧线与两曲线相切AreaCalculate the area of a surface or polysurface计算曲面与多边形表面的面积AreaCentroidCalculate the area centroid of a surface or polysurface 找出曲面与多边形表面的中心点AreaMomentsCalculate the area moments of a surface or polysurface 计算曲面与多边形表面的几何面积(矩)ArrayArray objects制作物体的矩形阵列ArrayCrvArray objects along a curve沿一条曲线阵列物体ArrayPolarArray objects around a pole沿一中心点制作物体的圆形阵列ArraySrfArray objects on a surface在模型表面阵列物体ArrowCreate annotation arrow画标注箭头线ArrowheadCreate annotation arrowhead画标注箭头AutosaveAutosave自动存盘BackSet to world back view设为世界坐标后视图BaseballDraw a baseball sphere画棒球式圆球体BaseballEllipsoidDraw a baseball ellipsoid画棒球式椭圆球体BendBend objects使物体弯曲BisectorDraw a line that bisects two lines 画一条等分另两条线的直线BlendBlend between two curves粘合两条曲线BlendSrfBlend two surfaces粘合两个表面BooleanDifferenceBoolean difference布尔运算---差集BooleanIntersectionBoolean intersection布尔运算---交集BooleanUnionBoolean union布尔运算棗合集BottomSet to world bottom view转为世界世标底视图BoundingBoxCreate a bounding box of curves生成曲线的边界框BoxDraw a box画一矩形物体Draw a box with three points通过三点画一矩形物体BringViewportToTopBring a viewport to the top将一视图窗拉到窗口最顶层CapCap open planar holes in a polysurface封闭多边形物体的平面缺口CenSnap to the center of a circle捕捉圆的中心点ChamferChamfer two curves对两条相交曲线作倒角ChamferSrfChamfer two surfaces对两个相交的面作倒角ChangeDegreeChange the degree of a curve改变曲线的精细度(分段数)ChangeDegreeSrfChange the degree of a surface改变面的精细度(分段数)ChangeLayerChange the object's layer改变物体的层定义ChangeToCurrentLayerChange the object's layer to the current layer 将物体所在层定义为当前层CheckCheck objects检验物体Draw a circle画圆Circle3PtDraw a circle through three points通过三点画圆CircleDDraw a circle by its diameter设定直径画一圆CircleTTRDraw a circle tangent to two curves画一个圆与两条线相切CircleTTTDraw a circle tangent to three curves画一个圆与三条线相切ClearMeshCommand name changed to RefreshShade.此命令现改为RefreshShade,清除网格Shade视图ClearAllMeshesClear all render meshes清除所有render meshesClearUndoClear undo buffer清空释放undo命令缓冲区CloseDisplayWindowClose the render window关闭渲染(render)窗口DeleteDelete selected objects删除选择的物体DeleteAllDelete all objects in the model删除模型中的所有物体DetachTrimDetach the trimming boundary from a surface 从物体表面上剥离出修整边界线DigStart a 3-D digitizer开始3-D数字化转换DigCalibrateCalibrate a 3-D digitizer校准3-D数字化转换DigClickPick a point with a 3-D digitizer用3-D数字转换器拾取一点DigDisconnectDisconnect a 3-D digitizer断开与3-D数字转换器的联接DigPausePause a 3-D digitizer中止3-D数字转换DigScaleSet 3-D digitizer scale设定3-D数字转换的比例DigSectionCreate sections with a 3-D digitizer利用EdgeSrfDraw a surface by edge curves通过边线生成一曲面EditPtOnShow edit points显示可编辑控制点EditDimEdit dimension text编辑标注文本Edit two-dimensional annotation text blocks 编辑二维注解文本EllipseDraw an ellipse画椭圆EllipseDDraw an ellipse through its major axes通过确定几根主轴线画椭圆EllipsoidDraw an ellipsoid画椭圆体EmapUse environment mapping for analysis使用环境贴图对物体模型进行分析EndSnap to the end of a curve捕捉曲线的端点EndBulgeAdjust the end bulge of a curve调节曲线末端的凸出部分FairFair a curve修整曲线使其平滑(流线形化)FaroStart digitizing with a Faro arm利用法罗臂进行数字化FilletFillet two curves对两条相交线倒圆角FilletEdgeFillet the edge of a polysurface对多边形表面边缘倒圆角Fillet two surfaces对两个面进行倒角FitCrvFit a curve to an existing curve使一曲线与另一曲线(控制点数)相匹配FlatShadeShade with flat polygon mesh faces in one viewport在一视图窗显示物体的多边形平面曲格式Shade示图FlatShade1Shade with flat polygon mesh faces in one viewport plus display grid 在一个视图窗显示物体的多边形平面曲格shade示图,并显示栅格线FlatShadeAllShade with flat polygon mesh faces in all viewports对所有视窗中的进行多边形平面网格式Shade渲染FlipFlip the direction of a curve or surface翻转曲线或曲面的法线方向FlowFlow objects along a curve使物体外形沿着曲线形状进行扭曲FromSnap from a point从某一个点开始捕捉GconMeasure geometric continuity of two curves测量两条曲线的几何学连续性GridToggle the display of the grid打开/关闭栅格显示GridAxesToggle the display of the grid axes打开/关闭栅格坐标轴显示GridOptionsChange the grid options修改栅格参数选项GridSectionsSet the distance between gridlines设定栅格线间隔GridSizeSet the extents of the grid设定栅格的范围大小GridThickSet the number of thin gridlines between each thick gridline设定粗栅格线间的细栅格的数目HBarEdit a curve or surface with handlebars利用控制点调节手柄编辑曲线或面HeightfieldCreate a surface by color values of a bitmap根据图片的颜色值生成曲面HelixDraw a helix画螺旋线HelpHelp. Run this command in the middle of another command to get help on any command.运行其他命令的过程中敲入进命令,将显示命令的帮助信息HideHide objects隐藏(消隐)物体HideBackgroundBitmapHide a background bitmap隐藏(消隐)背景图HideOsnapHide the Osnap toolbar隐藏Osnap(点捕捉)工具条HidePtHide control points and edit points隐藏控制顶点及编辑点HideSwapSwap hidden and visible objects to work on objects previously hidden 显示隐藏(消隐)的物体,以便对其进行编辑HideToolbarHide a toolbar隐藏工具条HotspotSet the spotlight hotspot设定聚光灯的热点或热区HydrostaticsDisplay hydrostatic values for surfaces and polysurfaces.显示曲面或多边形表面的流体静力学值ImportImport models导入模型ImportCommandAliasesImport command aliases from a text file从文本文件中导入命令文本ImproveImprove (reparameterize) a curve, surface, or polysurface重新调整、优化曲线、面或多边形表面的参数InsertEditPointInsert edit points in a curve在曲线上增加编辑点InsertKinkInsert kinks in a curve在曲线上加入纽结InsertKnotInsert knots in a curve or surface在曲线或面上插入结点InsertLineIntoCrvFlatten a section of a curve平整化曲线的部分线段IntSnap to the intersection of two curves捕捉两条线的交点InterpCrvDraw a curve by interpolating points通过插入控制点绘制曲线InterpCrvOnSrfInterpolate a curve on a surface在曲面上插入一条曲线InterpPolylineInterpolate a curve through a polyline穿过一条多叉线插入一条曲线IntersectIntersect two objects生成两个物体的相交点/线InvertiInvert the selection反选JoinJoin objects together将两个物体(曲线、曲面、多边形表面)接合在一起JoinEdgeJoin the edges of two surfaces that are out of tolerance 接合两个面偏离表面公差的边线JoinMeshJoin polygon meshes接合多边形网格面JoinSrfJoin selected surfaces接合定的面KnotSnap to a knot捕捉纽结点LassoSelect points with a lasso用套索工具框选点LayerManage layers管理图层LayerLockLock a layer锁定图层LayerOffTurn a layer off关闭一个图层LayerOnTurn a layer on打开一个图层LeaderDraw an arrow leader画标注箭头线LeftSet to world left view设定当前视图为世界坐标左视图LengthMeasure the length of a curve 测量曲线的长度LineDraw a line画线Line4PtDraw a line from four points 通过四点画一条线LineAngleDraw a line at a specified angle from another line 在距另一条线一定角度处,画一条线LinearizeTrimsLinearize trimming boundaries of surfaces将曲面的修剪边界线转化为多叉线LinePerpDraw a line perpendicular from a curve垂直于曲线画一条线LinePPDraw a line perpendicular to two curves垂直于两条曲线画一条线LinesDraw multiple lines画多重线LineTanDraw a line tangent from a curve画一条线与另一曲线相切LineTTDraw a line tangent to two curves画一条线与另两条曲线相切LineVDraw a vertical line画垂直线ListList data structure of an object列出物体的数据结构LockLock objects锁定物体Make2dMake a 2-D drawing进行二维平面绘图MakeCrvPeriodicMake a curve periodic使曲线成为周期曲线(编辑其控制点时,仍能保持平滑性的封闭式曲线,称作:周期曲线)MakeSrfNonPeriodicMake a surface non-periodic使曲面非周期性MakeSrfPeriodicMake a surface periodic使曲面周期性MatchMatch two curves匹配接合两条曲线MatchLayerMatch the layer of one object to another匹配接合物体的两个图层MatchSrfMatch two surfaces匹配焊合曲面MaximizeMaximize Rhino最大化显示Rhino视窗界面MaxViewportMaximize a viewport最大化视图MenuToggle the display of the menu bar打开/关闭菜单条的显示MergeEdgeMerge two adjacent edges of a surface合并曲面相邻的两条边MergeSrfMerge two untrimmed surfaces合并两个未经修整的面Create a mesh from NURBS objects从NURBS曲线物体生成Mesh网格物体MeshBoxDraw a polygon mesh box画多边形网格立方体MeshConeDraw a polygon mesh cone画多边形网格锥体MeshCylinderDraw a polygon mesh cylinder画多边形网格柱体MeshDensityChange density for polygon mesh primitives修改网格稀密度参数MeshPlaneDraw a polygon mesh plane画多边形网格平面MeshPolylineCreate a mesh from a closed polyline利用封闭的多叉线生成Mesh网格面MeshSphereDraw a polygon mesh sphere画多边形网格球体MeshToNurbConvert each polygon in a polygon mesh into a NURBS surface 将多边形网格物体的每个多边形的面转变为NURBS曲面MidSnap to the midpoint of a curve捕捉曲线的中点MinimizeMinimize Rhino最小化Rhino视窗界面Mirror objects镜像物体MoldexExport a DXF file for Moldex输出DXF格式的文件MoveMove objects移动物体MoveBackgroundBitmapMove a background bitmap移动背景贴图MscribeStart digitizing with a MicroScribe arm利用MicroScribe arm(直译:微讲录臂)开始数字化转换NamedCPlaneEdit named construction planes编辑已命名的造模基准面NamedViewEdit named views编辑已命名的视图NearSnap near a curve捕捉曲线最近的一点NetworkSrfCreate a surface from a network of curves利用一组网格形曲线生成曲面NewCreate a new file打开一个新文件NewViewportCreate a new viewport建立新视点NextOrthoViewportMake the next viewport with orthogonal projection active 激活下一个视图的直角投射选项NextPerspectiveViewportMake the next viewport with perspective projection active 激活下一个视图的透视投射选项NextUSelect the next control point in the u-direction选定U向上的下一个控制点NextVSelect the next control point in the v-direction选定V向上的下一个控制点NextViewportMake the next viewport active激活下一个视图NextViewportToTopBring the next viewport to the top将下一个视图拉到视窗的最顶层NormalDraw a line normal to a surface画条直线垂直于另一个面NoElevTurn off elevator mode关闭垂直升降式绘图方式NoSnapTurn object snaps off关闭物体捕捉NotesAdd notes to your model给模型写注解OffsetOffset a curve平行位移镜像OffsetSrfOffset a surface平行位移镜像曲面OneLayerOnTurn one layer on and the rest off打开一个图层并关闭其它的图层OneLayerOffTurn off a layer by selecting an object on the layer 选择图层中的物体以关闭该图层OnSrfSnap to a surface捕捉曲面上最接近的一点OpenOpen an existing file打开文件OpenWorkspaceOpen workspace打开绘图工作区OptionsRhino optionsRhino参数选项OrientOrient objects定位物体Orient3PtOrient objects by three points通过三点定位物体OrientOnSrfOrient objects on a surface在曲面上定位物体OrientPerpToCrvAlign a planar object to a curve.使一平面物体与曲线对齐OrthoToggle ortho mode打开/关闭正交绘图模式OrthoAngleSet the ortho angle设定正交(ortho)角度OsnapSet a persistent object snap from the command line在命令行设定固定的Osnap物体捕捉PanPan the view平移视图PanDownPan the view down向下平移PanLeftPan the view left向左平移视图PanRightPan the view right向右平移视图PanUpPan the view up向上平移视图PastePaste objects from the clipboard从剪贴板中贴入物体PatchFit a surface through curves and point objects利用点与曲线生成曲面(patch面片)PerpSnap perpendicular to a curve从曲线外的一点捕捉曲线上的一点使其形成一条与曲线垂直的直线PerpFromTrack along a line perpendicular to a curve 从曲线上的一点捕捉垂直于此曲线的直线方向上的点PerspectiveSet to perspective view设定当前视图为透视视图PerspectiveAngleSet the perspective angle设定透视的角度PictureFrameCreate a picture frame生成图片框(作贴图用)PipeDraw a pipe画圆管物体PlaceBackgroundBitmapPlace a background bitmap放置背景图PlaceCameraTargetPlace the camera location and target location 定位摄像机与焦点位置PlaceTargetPlace the target location设定摄像机目标的位置PlanSet to plan view of construction plane将绘图基准面设为顶视平行角度PlanarToggle planar mode打开/关闭平面绘图模式PlanarSrfCreate a planar surface through planar curves 通过平面曲线生成平面PlaneDraw a plane画平面Plane3PtDraw a plane through three points通过三点绘制平面PlaneThroughPtFit a plane through point objects通过三点定位一平面PlaneVDraw a vertical plane画一垂直的平面PointDraw a point object画点物体PointDeviationMeasure the deviation of points and curves from a surface 测量点与曲线/曲面间的位置偏移PointGridCreate a grid of point objects生成由点组成的栅格PointsDraw multiple point objects画制多点物体PointsAtNakedEdgesCreate point objects at endpoints of naked edges在独立面的边线(Naked edges)上生成点物体PointsFromUVCreate points by entering UV coordinates通过输入UV坐标绘制点PolygonDraw a polygon画多边形PolygonEdgeDraw a polygon by its edge通过定义边长绘制多边形PolylineDraw a polyline画多叉(义)线PolylineOnMeshDraw polylines on polygon mesh objects在多边形网格物体上画多义线PolylineThroughPtCreate a polyline through a group of point objects通过一组点来绘制多义线PopupToolbarPops a toolbar that you name at the cursor location在光标的位置处展开工具栏PopupMenuPops a menu at the cursor location with your favorites and the most recently used commands在光标处展开下拉命令菜单PrevUSelect the previous control point in the u-direction选择U方向上上一个控制点PrevVSelect the previous control point in the v-direction选择V方向上上一个控制点PrevViewportMake the previous viewport active激活前一视图窗PrintPrints a wireframe view of the current viewport打印当前视图窗的线框模式PrintSetupPrint setup打印机设置Project a curve to a surface将曲线投射到面上ProjectionToggle the viewport projection between parallel and perspective 在平行与透视视点间切换ProjectOsnapProject object snaps to the construction plane运用投射方式捕捉造模基准面上的一点ProjectToCPlaneProject objects to construction plane将物体投射到基准面上PropertiesEdit object properties编辑物体属性PtSnap to a point点捕捉PtOffTurn off control and edit points关闭控制点及编辑点的显示PtOffSelectedTurn off control and edit points on selected curves关闭选定曲线上控制点及编辑的显示PtOnShow control points显示控制点PullPull a curve back to a surface将曲线“拉”回到曲表上QuadSnap to a quadrant of a circle or ellipse捕捉圆或椭圆的四分之一点Measure the radius of a circle测量圆的半径RailRevolveRevolve a curve along a rail沿某一轴线旋转曲线ReadCommandFileRead commands from a text file从文本文件中读取Rhino命令ReadNamedCPlanesFromFileRead named construction planes from a 3DM file 读取3DM格式文件中的基准面ReadNamedViewsFromFileRead named views from a 3DM file打开3DM格式文件定义的视图ReadViewportsFromFileRead viewport layout from a 3DM file打开3DM文件的视窗排列格局RebuildRebuild a curve重建一曲线(重新定义其精细度)RebuildEdgesRebuild the edges of surfaces and polysurfaces 重建曲面及多边形表面的边RebuildSrfRebuild a surface重建面RectangleDraw a rectangle画矩形Rectangle3PtDraw a rectangle through three points通过三点画一矩形RectangleCenDraw a rectangle by center通过定义中心点与角点绘制矩形RectangleVDraw a vertical rectangle画一垂直的矩形RedoRedo the last undone command重新执行刚才UNDO的命令RedoMultipleProvides a list of commands you can redo.列出可执行redo的命令ReduceMeshDecreases the number of mesh faces.减少Mesh网格面的数量RefreshShadeClear render mesh from selected objects so the shading refreshes 清除shade渲染视图中的Mesh网格RemapCPlaneRemap objects to a new construction plane将做好的物体贴入到新的基准面上RemoveBackgroundBitmapRemove a background bitmap清除背景贴图RemoveFlippedNormalsRemove flipped normals from NURBS surfaces清除NURBS曲面上反转的法线RemoveKnotRemove knots from a curve or surface清除曲线或面上的纽结RemoveWallpaperRemove wallpaper清除墙壁帖图Render the current viewport渲染当前视图RenderAGEdgesToggle rendering of edges of polygon meshes打开/关闭多边形网格物体边线的渲染RenderCrvToggle rendering of curves打开/关闭曲线的渲染RenderEdgesToggle rendering of edges打开/关闭边线的渲染RenderOptionsEdit render options修改渲染选项RenderPreviewDisplays a dynamically movable preview of the rendered model inside the viewport.预览渲染(可在视图内移动物体观看渲染效果)RenderPreviewAllDisplays a dynamically movable preview of the rendered model inside all viewports在所有视图窗中进行预览渲染RenderPreviewSelectedDisplays a dynamically movable preview of the selected objects显示所选择物体的预览渲染视图RenderPreviewSelectedAllDisplays a dynamically movable preview of the selected objects inside all viewports在所有视图窗中显示被选择物体的预览渲染ReparameterizeSrfReparameterize a surface重新设定曲面参数Restore Rhino from being minimized 恢复Rhino工作视窗RestoreCPlaneRestore a named construction plane 恢复已命名的基准面RestoreViewRestore a name view恢复某一视图RevolveRevolve a curve旋转曲线RevUReverse the u-direction of a surface 反转曲面U轴向RevVReverse the v-direction of a surface 反转曲面V轴向RibbonExtrude by offsetting a curve位移曲线形成Extrude拉伸效果RightSet to world right view设定为世界坐标右视图RotateRotate objects旋转物体Rotate3DRotate objects about an axis沿三维轴向旋转物体RotateCPlaneRotate a construction plane旋转建模基准面RotateDownRotate the view down向下旋转视图RotateLeftRotate the view left向左旋转视图RotateRightRotate the view right向右旋转视图RotateUpRotate the view up向上旋转视图RotateViewRotate the view旋转当前视图RunRun another application from Rhino运行Rhino外挂程序SaveSave your model保存SaveAsSave your model under a different name 另存为SaveAsTemplateSave a template保存为模板SaveCPlaneSave a named construction plane保存建模基准面SaveDisplayWindowAsSave the image in the render window保存渲染视窗中的图片SaveSmallSaveViewSave a named view保存已命名的视图SaveWorkspaceSave workspace保存当前工作面板SaveWorkspaceAsSave workspace under a different name将当前工作面板另存为ScaleScale objects放缩物体Scale1DScale objects in one dimension沿一个轴向放缩物体Scale2DScale objects in two dimensions沿两个轴向放缩物体ScaleBackgroundBitmapScale a background bitmap放大/缩小背景图片ScaleNUScale objects non-uniformly非对称性放缩物体ScreenCaptureToClipboardCapture a viewport to the clipboard捕捉当前视图到剪贴板上ScreenCaptureToFileCapture a viewport and save it as a bitmap file捕捉当前视图,另存为BMP文件ScreenCaptureToFile256Capture a viewport and save it as a 256 color bitmap file 捕捉当前视图另存为256色BMP图片文件Create sections through a surface or polysurface 生成曲面或多边形表面物体的截面SelAllSelect all objects选定所有物SelBadObjectsSelect bad objects选择有问题的物体SelConnectedSelect adjacent control points选择邻近的控制点SelCrossingSelect with a crossing window利用框选窗选择物体SelCrvSelect all curves选择所有的曲线SelDimSelect all dimensions选择所有的尺寸标注SelDupSelect all duplicate objects选择所有的拷贝(复制)物体SelLayerSelect all objects on a layer选定某一图层上的所有物体SelLayerNumberSelect objects by layer number通过图层编号选择物体SelLightSelect all spotlights选择所有的聚光灯Select all mesh objects选择所有Mesh网格物体SelNakedMeshEdgePtSelect unwelded polygon mesh edges选择未焊接多边形mesh网格边线SelNameSelect object by name.通过名字选择物体SelNoneDeselect all objects取消选择所有物体SelPolylineSelect all polylines选择所有的多义(叉)线SelPolysrfSelect all polysurfaces选择所有的多边形表面SelPtSelect all point objects选择所有的点物体SelSrfSelect all surfaces选择所有曲面SelUSelect all control points in the u-direction选择U向上的所有控制点SelUVSelect all control points in the u- and v- directions 选择U向及V向上的所有控制点SelVSelect all control points in the v-direction选择V向上的所有控制点Select with a window利用窗口选择物体SetActiveViewportSet the active viewport by name通过名字选择当前激活视图SetGLShadeToggles shaded mode between OpenGL shade and monochrome shade. 在OpenGl与单色shade渲染图间切换SetLayerSet the current layer设定当前图层SetLayerToObjectSets the current layer to match selected object选择某一物体以激活物体所在的图层SetMaximizedViewportSet the maximized viewport by name通过名字选择最大化视图SetObjectNameSet the name of an object为物体命名SetObjectNameMultipleSets names for selected objects为选定的物体命名SetOrthoTurn ortho mode on or off打开/关闭ortho正交绘图模式SetPlanarTurn planar mode on or off打开/关闭平面绘图模式SetPtSet points设定控制点的位置SetSnapTurn snap mode on or off打开/关闭物体捕捉SetWorkingDirectorySet Rhino's working directory设定Rhino工作路径ShadeShade your modelShade渲染模型Shade1Shade one viewport and with the grid对所有视图进行带网格式shade渲染ShadeAllShade all viewportsShade渲染所有视图ShadedViewportSet the viewport to display in shaded mode设定所有视图都为Shade视图模式ShadeOptionsEdit shade options修改shade渲染选项ShadeSelectedShade selected objects in the active viewport 在当前视图窗中shade渲染选择的物体ShadeSelectedAllShade selected objects in all viewports在所有视图窗中shade渲染选择的物体ShearShear objectsShear拖移变形物体ShowShow hidden objects显示隐藏的物体ShowBackgroundBitmapShow a background bitmap显示背景图片ShowBrokenEdgesDisplay broken edges突出显出断裂的边ShowEdgesDisplay edges of surfaces and polysurfaces显示曲面及多边形表面物体的边ShowNakedEdgesDisplay naked edges of surfaces and polysurfaces显示曲面及多边形表面物体未连接的边线ShowOsnapShow the Osnap toolbar显示Osnap工具条ShowPtShow control points and edit points显示控制点及编辑点ShowSelectedShows only selected hidden objects只显示所选择的隐藏物体ShowToolbarShow a toolbar显示工具条ShrinkTrimmedSrfShrink the underlying untrimmed surface near to trimming boundaries 缩小修剪前的曲面边界大小,使曲面贴图在修剪完成后能完全(正常)显示SilhouetteCreate silhouette curves of a surface or polysurface生成曲面或多边形表面物体的轮廓线SimplifyCrvSimplify curves减小曲面分段数,简化曲线SketchSketch a curve徒手自由绘制曲线SketchOnMeshSketch a curve on a polygon mesh 在多边形网格物体上自由绘制曲线SketchOnSrfSketch a curve on a surface在曲面上自由绘制曲线SmoothSmooth objects平均分布物体的控制点,形成平滑处理SnapToggle snap mode打开/关闭物体捕捉模式SnapSizeSet snap size设定捕捉精度确增量SphereDraw a sphere画球体Sphere3PtDraw a sphere through three points 通过三点画球体SphereDDraw a sphere by its diameter设定直径,绘制球体SpiralDraw a spiral画螺旋线SplitSplit one object with another用一物体分割另一物体SplitEdgeSplit the edge of a surface分割曲面的边SplitViewportHorizontalSplit a viewport horizontally水平分割视窗SplitViewportVerticalSplit a viewport vertically垂直分割视窗SpotlightInsert a spotlight插入聚光灯SrfControlPtGridCreate a surface by picking a grid of control points 依次点取控制点组成的栅格,生成面SrfPtDraw a surface by corner points通过角点生成表面SrfPtGridCreate a surface by picking a grid of points依次点取点物体组成的栅格,生成面StatusBarToggle the display of the status bar打开/关闭状态栏的显示SubCrvTrim a curve by two points利用两点修剪曲线SwapUVSwap the u- and v-directions of a surface对换表面的UV坐标方向SwapViewSwap views of two viewports对换两个不同的视图Create a 1-Rail sweep生成单轨放样延伸(Sweep)曲面Sweep2Create a 2-Rail sweep生成双轨放样延伸(sweep)曲面SynchronizeViewsSets the scale and center of all viewports to match those of the "active" viewport.使所有视图的大小与中心与当前视图窗相对应TanSnap tangent to a curve捕捉与曲线相切的一点TanFromTrack along a line tangent to a curve在与曲线相切的直线上移动TaperTaper objects锥形变形TconeDraw a truncated cone画圆锥台TextCreate two-dimensional annotation text blocks生成二维的注解文体TextObjectCreate text-shaped objects from curves, surfaces, or solids based on TrueType fonts生成二维或三维的字形物体TiltLeftTilt the view left向左倾斜视图TiltRightTilt the view right向右倾斜视图Toggle the display of the title bar 打开/关闭标题栏的显示ToggleOsnapToggle persistent object snaps打开/关闭(固定性)物体捕捉ToggleToolbarToggle the display of a toolbar打开/关闭工具条的显示ToolbarEdit toolbar layout编辑工具条布局TopSet to world top view设定为世界坐标顶视图TorusDraw a torus画圆环体TrimTrim one object with another用一个物体去修剪另一个物体TubeDraw a tube画圆管体TurntableContinuously rotate your view连续旋转视图TwistTwist objects对物体作扭曲变形UndoUndo the last command取消上一个命令UndoMultipleProvides a list of commands you can undo. 列出可执行Undo的命令UnifyMeshNormalsUnify polygon mesh normals统一多边形网格物体的法线方向UnitsSet the units and tolerance for the model 设定模型尺寸单位及公差UnLockUnlock locked objects解除物体的锁定UnLockSelectedUnlock selected locked objects解除所选择物体的锁定UnrollSrfUnrolls (flattens to a plane) a surface. 将物体卷展成一平面UntrimUntrim a surface反修剪表面(对应于Trim)ViewCPlaneBackSet to construction plane back view设定为基准平面后视图ViewCPlaneBottomSet to construction plane bottom view设定为基准平面仰视图ViewCPlaneFrontSet to construction plane front view设定为基准平面前视图ViewCPlaneLeftSet to construction plane left view设定为基准平面左视图ViewCPlaneRightSet to construction plane right view设定为基准平面右视图ViewCplaneTopSet to construction plane top view设定为基准平面顶视图ViewportPropertiesEdit viewport properties编辑视图点属性ViewportTitleSet the title of a viewport设定视图的标题VolumeCalculate the volume of a surface or polysurface计算曲面物体与多边形表面物体的体积VolumeCentroidCalculate the volume centroid of a surface or polysurface 计算曲面物体与多边形表面物体的质量中心(或形心)VolumeMomentsCalculate the volume moments of a surface or polysurface 计算曲面物体与多边形表面物体的质量力矩VRBSrfCreate a variable radius blend between two surfaces自定义半径Blend焊接两个面WallpaperDisplay wallpaper显示墙壁帖图WeightEdit control point weight修改控制点的加权值WeldWeld polygon meshes焊接多边形网格WhatWhat is this object?显示物体WireframeViewportSet the viewport to display in wireframe mode设定当前视力为线框显示模式WireShade1Shade the model and display wireframe curvesShade渲染模型,并显示网格线WorldAxesToggle the display of world axes打开/关闭世界坐标的显示ZBufferShow Z-buffer显示当前视图Z-buffer值ZbufferPtDrape points on Z-buffer在Z-buffer视图上覆盖点ZebraZebra render viewport斑马线渲染分析ZoomDynamicZooms in and out as you drag with the left mouse button down 按住鼠标左键拖动以放大/缩小视图ZoomExtentsZoom to the extents of visible objects最大化显示可见物体ZoomExtentsAllZoom to the extents of visible objects in all viewports最大化所有视图窗ZoomInZoom in放大视图。

rhino命令中英文对照

rhino命令中英文对照

一、File〈文件〉New-----------------------〈新建〉Reset---------------------〈重置〉Open----------------------〈打开〉Save-----------------------〈保存〉Save As-------------------〈保存为〉Save selected----------〈保存选择〉XRef Objects -----------〈外部引用物体〉XRef Scenes -----------〈外部引用场景〉Merge --------------------〈合并〉Merge Animation--------〈合并动画动作〉Replace------------------〈替换〉Import---------------------〈输入〉Export---------------------〈输出〉Export Selected----------〈选择输出〉Archive--------------------〈存档〉Summary Info-----------〈摘要信息〉File Properties----------〈文件属性〉View Image File--------〈显示图像文件〉History--------------------〈历史〉Exit----------------------〈退出〉二、Edit〈菜单〉Undo or Redo----------〈取消/重做〉Hold and fetch---------〈保留/引用〉Delete----------------〈删除〉Clone--------------------〈克隆〉Select All-----------------〈全部选择〉Select None-------------〈空出选择〉Select Invert-------------〈反向选择〉Select By-----------------〈参考选择〉Color--------------------〈颜色选择〉Name---------------------〈名字选择〉Rectangular Region-----〈矩形选择〉Circular Region--------〈圆形选择〉Fabce Region----------〈连点选择〉Lasso Region----------〈套索选择〉Region:-------------------〈区域选择〉Window-----------------〈包含〉Crossing-----------------〈相交〉Named Selection Sets〈命名选择集〉Object Properties--------〈物体属性〉三、Tools〈工具〉Transform Type-In------〈键盘输入变换〉Display Floater-----------〈视窗显示浮动对话框〉Selection Floater--------〈选择器浮动对话框〉Light Lister----------------〈灯光列表〉Mirror-----------------------〈镜像物体〉Array------------------------〈阵列〉Align-----------------------〈对齐〉Snapshot------------------〈快照〉Spacing Tool-------------〈间距分布工具〉Normal Align-------------〈法线对齐〉Align Camera------------〈相机对齐〉Align to View--------------〈视窗对齐〉Place Highlight-----------〈放置高光〉Isolate Selection---------〈隔离选择〉Rename Objects----------〈物体更名〉四、Group〈群组〉Group-----------------------〈群组〉Ungroup-------------------〈撤消群组〉Open-----------------------〈开放组〉Close-----------------------〈关闭组〉Attach-----------------------〈配属〉Detach---------------------〈分离〉Explode--------------------〈分散组〉五、Views〈查看〉Undo View Change/Redo View change〈取消/重做视窗变化〉Save Active View/Restore Active View〈保存/还原当前视窗〉Viewport Configuration--------------〈视窗配置〉Grids----------------------------------〈栅格〉Show Home Grid------------------〈显示栅格命令〉Activate Home Grid---------------〈活跃原始栅格命令〉Activate Grid Object---------------〈活跃栅格物体命令〉Activate Grid to View--------------〈栅格及视窗对齐命令〉Viewport Background------------〈视窗背景〉Update Background Image-----〈更新背景〉Reset Background Transform〈重置背景变换〉Show Transform Gizmo---------〈显示变换坐标系〉Show Ghosting--------------------〈显示重橡〉Show Key Times------------------〈显示时间键〉Shade Selected-------------------〈选择亮显〉Show Dependencies------------〈显示关联物体〉Match Camera to View----------〈相机与视窗匹配〉Add Default Lights To Scene-〈增加场景缺省灯光〉Redraw All Views----------------〈重画所有视窗〉Activate All Maps------------------〈显示所有贴图〉Deactivate All Maps--------------〈关闭显示所有贴图〉Update During Spinner Drag --〈微调时实时显示〉Adaptive Degradation Toggle---〈绑定适应消隐〉Expert Mode----------------------〈专家模式〉六、Create〈创建〉Standard Primitives--------------〈标准图元〉Box------------------------------------〈立方体〉Cone---------------------------------〈圆锥体〉Sphere-------------------------------〈球体〉GeoSphere-------------------------〈三角面片球体〉Cylinder-----------------------------〈圆柱体〉Tube---------------------------------〈管状体〉Torus--------------------------------〈圆环体〉Pyramid-----------------------------〈角锥体〉Plane--------------------------------〈平面〉Teapot-------------------------------〈茶壶〉Extended Primitives-------------〈扩展图元〉Hedra--------------------------------〈多面体〉Torus Knot-------------------------〈环面纽结体〉Chamfer Box----------------------〈斜切立方体〉Chamfer Cylinder----------------〈斜切圆柱体〉Oil Tank----------------------------〈桶状体〉Capsule----------------------------〈角囊体〉Spindle-----------------------------〈纺锤体〉L-Extrusion------------------------〈L形体按钮〉Gengon-----------------------------〈导角棱柱〉C-Extrusion-----------------------〈C形体按钮〉RingWave-------------------------〈环状波〉Hose--------------------------------〈软管体〉Prism-------------------------------〈三棱柱〉Shapes----------------------------〈形状〉Line---------------------------------〈线条〉Text----------------------------------〈文字〉Arc-----------------------------------〈弧〉Circle-------------------------------〈圆〉Donut-------------------------------〈圆环〉Ellipse------------------------------〈椭圆〉Helix--------------------------------〈螺旋线〉NGon-------------------------------〈多边形〉Rectangle-------------------------〈矩形〉Section-----------------------------〈截面〉Star---------------------------------〈星型〉Lights------------------------------〈灯光〉Target Spotlight-----------------〈目标聚光灯〉Free Spotlight--------------------〈自由聚光灯〉Target Directional Light-------〈目标平行光〉Directional Light----------------〈平行光〉Omni Light-----------------------〈泛光灯〉Skylight----------------------------〈天光〉Target Point Light--------------〈目标指向点光源〉Free Point Light----------------〈自由点光源〉Target Area Light--------------〈指向面光源〉IES Sky---------------------------〈IES天光〉IES Sun--------------------------〈IES阳光〉SuNLIGHT System and Daylight〈太阳光及日光系统〉Camera--------------------------〈相机〉Free Camera-------------------〈自由相机〉Target Camera----------------〈目标相机〉Particles-------------------------〈粒子系统〉Blizzard--------------------------〈暴风雪系统〉PArray----------------------------〈粒子阵列系统〉PCloud---------------------------〈粒子云系统〉Snow------------------------------〈雪花系统〉Spray-----------------------------〈喷溅系统〉Super Spray--------------------〈超级喷射系统〉词汇中英文对照Absolute Mode Transform Type-in绝对坐标方式变换输入Absolute/Relative Snap Toggle Mode绝对/相对捕捉开关模式ACIS Options ACIS选项Activate活动;激活Activate All Maps激活所有贴图Activate Grid激活栅格;激活网格Activate Grid Object激活网格对象;激活网格物体Activate Home Grid激活主栅格;激活主网格ActiveShade实时渲染视图;着色;自动着色ActiveShade(Scanline)着色(扫描线)ActiveShade Floater自动着色面板;交互渲染浮动窗口ActiveShade Viewport自动着色视图Adaptive适配;自动适配;自适应Adaptive Cubic立方适配Adaptive Degradation自动降级Adaptive Degradation Toggle降级显示开关Adaptive Linear线性适配Adaptive Path自适应路径Adaptive Path Steps适配路径步幅;路径步幅自动适配Adaptive Perspective Grid Toggle适配透视网格开关Add as Proxy加为替身Add Cross Section增加交叉选择Adopt the File's Unit Scale采用文件单位尺度Advanced Surface Approx高级表面近似;高级表面精度控制Advanced Surface Approximation高级表面近似;高级表面精度控制Adv. Lighting高级照明Affect Diffuse Toggle影响漫反射开关Affect Neighbors影响相邻Affect Region影响区域Affect Region Modifier影响区域编辑器;影响区域修改器Affect Specular Toggle影响镜面反射开关AI Export输出Adobe Illustrator(*.AI)文件AI Import输入Adobe Illustrator(*.AI)文件Align对齐Align Camera对齐摄像机Align Grid to View对齐网格到视图Align Normals对齐法线Align Orientation对齐方向Align Position对齐位置(相对当前坐标系)Align Selection对齐选择Align to Cursor对齐到指针Allow Dual Plane Support允许双面支持All Class ID全部类别All Commands所有命令All Edge Midpoints全部边界中点;所有边界中心All Face Centers全部三角面中心;所有面中心All Faces所有面All Keys全部关键帧All Tangents全部切线All Transform Keys全部变换关键帧Along Edges沿边缘Along Vertex Normals沿顶点法线Along Visible Edges沿可见的边Alphabetical按字母顺序Always总是Ambient阴影色;环境反射光Ambient Only只是环境光;阴影区Ambient Only Toggle只是环境光标记American Elm美国榆树Amount数量Amplitude振幅;幅度Analyze World分析世界Anchor锚Angle角度;角度值Angle Snap Toggle角度捕捉开关Animate动画Animated动画Animated Camera/Light Settings摄像机/灯光动画设置Animated Mesh动画网格Animated Object动画物体Animated Objects运动物体;动画物体;动画对象Animated Tracks动画轨迹Animated Tracks Only仅动画轨迹Animation动画Animation Mode Toggle动画模式开关Animation Offset动画偏移Animation Offset Keying动画偏移关键帧Animation Tools动画工具Appearance Preferences外观选项Apply Atmospherics指定大气Apply-Ease Curve指定减缓曲线Apply Inverse Kinematics指定反向运动Apply Mapping指定贴图坐标Apply-Multiplier Curve指定增强曲线Apply To指定到;应用到如需转载,请注明来自FanE『翻译中国』http;//Apply to All Duplicates指定到全部复本Arc弧;圆弧Arc Rotate弧形旋转;旋转视图;圆形旋转Arc Rotate Selected弧形旋转于所有物体;圆形旋转选择物;选择对象的中心旋转视图Arc Rotate SubObject弧形旋转于次物体;选择次对象的中心旋转视图Arc ShapeArc Subdivision弧细分;圆弧细分Archive文件归档Area区域Array阵列Array Dimensions阵列尺寸;阵列维数Array Transformation阵列变换ASCII Export输出ASCII文件Aspect Ratio纵横比Asset Browser资源浏览器Assign指定Assign Controller分配控制器Assign Float Controller分配浮动控制器Assign Position Controller赋予控制器Assign Random Colors随机指定颜色Assigned Controllers指定控制器At All Vertices在所有的顶点上At Distinct Points在特殊的点上At Face Centers 在面的中心At Point在点上Atmosphere氛围;大气层;大气,空气;环境Atmospheres氛围Attach连接;结合;附加Attach Modifier结合修改器Attach Multiple多项结合控制;多重连接Attach To连接到Attach To RigidBody Modifier连接到刚性体编辑器Attachment连接;附件Attachment Constraint连接约束Attenuation衰减AudioClip音频剪切板AudioFloat浮动音频Audio Position Controller音频位置控制器AudioPosition音频位置Audio Rotation Controller音频旋转控制器AudioRotation音频旋转Audio Scale Controller音频缩放控制器AudioScale音频缩放;声音缩放Auto自动Auto Align Curve Starts自动对齐曲线起始节点Auto Arrange自动排列Auto Arrange Graph Nodes自动排列节点Auto Expand自动扩展Auto Expand Base Objects自动扩展基本物体Auto Expand Children自动扩展子级Auto Expand Materials自动扩展材质Auto Expand Modifiers自动扩展修改器Auto Expand Selected Only自动扩展仅选择的Auto Expand Transforms自动扩展变换Auto Expand XYZ Components自动扩展坐标组成Auto Key自动关键帧Auto-Rename Merged Material自动重命名合并材质Auto Scroll自动滚屏Auto Select自动选择Auto Select Animated自动选择动画Auto Select Position自动选择位置Auto Select Rotation自动选择旋转Auto Select Scale自动选择缩放Auto Select XYZ Components自动选择坐标组成Auto-Smooth自动光滑AutoGrid自动网格;自动栅格AutoKey Mode Toggle自动关键帧模式开关Automatic自动Automatic Coarseness自动粗糙Automatic Intensity Calculation自动亮度计算Automatic Reinitialization自动重新载入Automatic Reparam.自动重新参数化Automatic Reparamerization自动重新参数化Automatic Update自动更新Axis轴;轴向;坐标轴Axis Constraints轴向约束Axis Scaling轴向比率Back后视图Back Length后面长度Back Segs后面片段数Back View背视图Back Width后面宽度Backface Cull背面忽略显示;背面除去;背景拣出Backface Cull Toggle背景拣出开关Background背景Background Display Toggle背景显示开关Background Image背景图像Background Lock Toggle背景锁定开关Background Texture Size背景纹理尺寸;背景纹理大小Backgrounds背景Backside ID内表面材质号Backup Time One Unit每单位备份时间Banking倾斜Banyan榕树Banyan tree榕树Base基本;基部;基点;基本色;基色Base/Apex基点/顶点Base Color基准颜色;基本颜色Base Colors基准颜色Base Curve基本曲线Base Elev基准海拔;基本海拔Base Objects导入基于对象的参数,例如半径、高度和线段的数目;基本物体Base Scale基本比率Base Surface基本表面;基础表面Base To Pivot中心点在底部Bevel Profile轮廓倒角Bevel Profile Modifier轮廓倒角编辑器;轮廓倒角修改器Bezier贝塞尔曲线Bezier Color贝塞尔颜色Bezier-Corner拐角贝兹点Bezier Float贝塞尔浮动Bezier Lines贝塞尔曲线Bezier or Euler Controller贝塞尔或离合控制器Bezier Position贝塞尔位置Bezier Position Controller贝塞尔位置控制器Bezier Scale贝塞尔比例;贝兹缩放Bezier Scale Controller贝塞尔缩放控制器Bezier-Smooth光滑贝兹点Billboard广告牌Biped步迹;两足Birth诞生;生产Birth Rate再生速度Blast爆炸Blend混合;混合材质;混合度;融合;颜色混合;调配Blend Curve融合曲线Blend Surface融合曲面Blend to Color Above融合到颜色上层;与上面的颜色混合Blizzard暴风雪Blizzard Particle System暴风雪粒子系统Blowup渲染指定区域(必须保持当前视图的长宽比);区域放大Blue Spruce蓝色云杉Blur模糊Body主体;身体;壶身Body Horizontal身体水平Body Rotation身体旋转Body Vertical身体垂直Bomb爆炸Bomb Space Warp爆炸空间变形Bone骨骼Bone Object骨骼物体;骨骼对象Bone Objects骨骼物体;骨骼对象Bone Options骨骼选项Bone Tools骨骼工具Bones骨骼Bones/Biped骨骼/步迹Bones IK Chain骨骼IK链Bones Objects骨骼物体Boolean布尔运算Boolean Compound Object布尔合成物体Boolean Controller布尔运算控制器Both二者;全部Bottom底;底部;底部绑定物;底视图Bottom View底视图Bounce弹力;反弹;反弹力Bound to Object Pivots绑定到物体轴心Bounding Box边界盒Box方体Box Emitter立方体发射器Box Gizmo方体线框Box Gizmo(Atmospheres)方体线框(氛围)Box Mode Selected被选择的物体模式Box Mode Selected Toggle被选择的物体模式开关Box Selected按选择对象的边界盒渲染;物体长宽比BoxGizmo立方体框;方体线框Break Both行列打断Break Col列打断Break Row行打断Bridge过渡Bright亮度Brightness亮度Bring Selection In加入选择;加入选择集Bubble膨胀;改变截面曲线的形状;气泡;浮起Bubble Motion泡沫运动;气泡运动Bubbles气泡;泡沫;改变截面曲线的形状;膨胀Build Only At Render Time仅在渲染时建立By Material Within Layer按层中的材质34ViewTogglebetween 3-viewport and 4-viewport display在3视图与4视图格局中切换3DfaceDraw a 3-D polygon mesh face画三维多边形网格面3ViewThree-viewport layout3视图窗口布局4ViewFour-viewport layout4视图窗口布局AddNextUAdd the next control point in the u-direction to the selection 在U方向上增加下一个控制点AddNextVAdd the next control point in the v-direction to the selection在V方向上增加下一个控制点AddPrevUAdd the previous control point in the u-direction to the selection 在U向上增加前一个控制点AddPrevVAdd the previous control point in the v-direction to the selection 在V向上增加前一个控制点AlignBackgroundBitmapAlign a background bitmap定位调准背景图AlignProfilesAlign two curves定位调准两条曲线AllCPlanesThroughPtMove all construction planes through a point移动所有基准面通过一点AllLayersOnTurn all layers on打开所有的层AlongTrack along a line沿着一条线的轨迹移动AngleMeasure the angle between two lines测量两条线间的夹角ApplyCrvApply a curve to a surface将曲线投影到面上ApplyMeshApply a mesh to surface将网格投射到面上ArcDraw an arc画弧线Arc3PtDraw an arc through three points通过三点画一弧线ArcDirDraw an arc by end points and direction通过未端点及方向画一弧线ArcSERDraw an arc by beginning point, end point, and radius 通过起始点、端点及半径画一弧线ArcTTRDraw an arc tangent to two curves画一条弧线与两曲线相切AreaCalculate the area of a surface or polysurface计算曲面与多边形表面的面积AreaCentroidCalculate the area centroid of a surface or polysurface 找出曲面与多边形表面的中心点AreaMomentsCalculate the area moments of a surface or polysurface 计算曲面与多边形表面的几何面积(矩)ArrayArray objects制作物体的矩形阵列ArrayCrvArray objects along a curve沿一条曲线阵列物体ArrayPolarArray objects around a pole沿一中心点制作物体的圆形阵列ArraySrfArray objects on a surface在模型表面阵列物体ArrowCreate annotation arrow画标注箭头线ArrowheadCreate annotation arrowhead画标注箭头AutosaveAutosave自动存盘BackSet to world back view设为世界坐标后视图BaseballDraw a baseball sphere画棒球式圆球体BaseballEllipsoidDraw a baseball ellipsoid画棒球式椭圆球体BendBend objects使物体弯曲BisectorDraw a line that bisects two lines 画一条等分另两条线的直线BlendBlend between two curves粘合两条曲线BlendSrfBlend two surfaces粘合两个表面BooleanDifferenceBoolean difference布尔运算---差集BooleanIntersectionBoolean intersection布尔运算---交集BooleanUnionBoolean union布尔运算棗合集BottomSet to world bottom view转为世界世标底视图BoundingBoxCreate a bounding box of curves生成曲线的边界框BoxDraw a box画一矩形物体Box3PtDraw a box with three points通过三点画一矩形物体BringViewportToTopBring a viewport to the top将一视图窗拉到窗口最顶层CapCap open planar holes in a polysurface 封闭多边形物体的平面缺口CenSnap to the center of a circle捕捉圆的中心点ChamferChamfer two curves对两条相交曲线作倒角ChamferSrfChamfer two surfaces对两个相交的面作倒角ChangeDegreeChange the degree of a curve改变曲线的精细度(分段数)ChangeDegreeSrfChange the degree of a surface改变面的精细度(分段数)ChangeLayerChange the object's layer改变物体的层定义ChangeToCurrentLayerChange the object's layer to the current layer 将物体所在层定义为当前层CheckCheck objects检验物体CircleDraw a circle画圆Circle3PtDraw a circle through three points通过三点画圆CircleDDraw a circle by its diameter设定直径画一圆CircleTTRDraw a circle tangent to two curves画一个圆与两条线相切CircleTTTDraw a circle tangent to three curves画一个圆与三条线相切ClearMeshCommand name changed to RefreshShade.此命令现改为RefreshShade,清除网格Shade视图ClearAllMeshesClear all render meshes清除所有render meshesClearUndoClear undo buffer清空释放undo命令缓冲区CloseDisplayWindowClose the render window关闭渲染(render)窗口DeleteDelete selected objects删除选择的物体DeleteAllDelete all objects in the model删除模型中的所有物体DetachTrimDetach the trimming boundary from a surface 从物体表面上剥离出修整边界线DigStart a 3-D digitizer开始3-D数字化转换DigCalibrateCalibrate a 3-D digitizer校准3-D数字化转换DigClickPick a point with a 3-D digitizer用3-D数字转换器拾取一点DigDisconnectDisconnect a 3-D digitizer断开与3-D数字转换器的联接DigPausePause a 3-D digitizer中止3-D数字转换DigScaleSet 3-D digitizer scale设定3-D数字转换的比例DigSectionCreate sections with a 3-D digitizer利用EdgeSrfDraw a surface by edge curves通过边线生成一曲面EditPtOnShow edit points显示可编辑控制点EditDimEdit dimension text编辑标注文本EditTextEdit two-dimensional annotation text blocks 编辑二维注解文本EllipseDraw an ellipse画椭圆EllipseDDraw an ellipse through its major axes通过确定几根主轴线画椭圆EllipsoidDraw an ellipsoid画椭圆体EmapUse environment mapping for analysis使用环境贴图对物体模型进行分析Snap to the end of a curve捕捉曲线的端点EndBulgeAdjust the end bulge of a curve调节曲线末端的凸出部分FairFair a curve修整曲线使其平滑(流线形化)FaroStart digitizing with a Faro arm利用法罗臂进行数字化FilletFillet two curves对两条相交线倒圆角FilletEdgeFillet the edge of a polysurface对多边形表面边缘倒圆角FilletSrfFillet two surfaces对两个面进行倒角FitCrvFit a curve to an existing curve使一曲线与另一曲线(控制点数)相匹配FlatShadeShade with flat polygon mesh faces in one viewport在一视图窗显示物体的多边形平面曲格式Shade示图FlatShade1Shade with flat polygon mesh faces in one viewport plus display grid 在一个视图窗显示物体的多边形平面曲格shade示图,并显示栅格线FlatShadeAllShade with flat polygon mesh faces in all viewports对所有视窗中的进行多边形平面网格式Shade渲染Flip the direction of a curve or surface翻转曲线或曲面的法线方向FlowFlow objects along a curve使物体外形沿着曲线形状进行扭曲FromSnap from a point从某一个点开始捕捉GconMeasure geometric continuity of two curves测量两条曲线的几何学连续性GridToggle the display of the grid打开/关闭栅格显示GridAxesToggle the display of the grid axes打开/关闭栅格坐标轴显示GridOptionsChange the grid options修改栅格参数选项GridSectionsSet the distance between gridlines设定栅格线间隔GridSizeSet the extents of the grid设定栅格的范围大小GridThickSet the number of thin gridlines between each thick gridline 设定粗栅格线间的细栅格的数目HBarEdit a curve or surface with handlebars利用控制点调节手柄编辑曲线或面HeightfieldCreate a surface by color values of a bitmap根据图片的颜色值生成曲面HelixDraw a helix画螺旋线HelpHelp. Run this command in the middle of another command to get help on any command.运行其他命令的过程中敲入进命令,将显示命令的帮助信息HideHide objects隐藏(消隐)物体HideBackgroundBitmapHide a background bitmap隐藏(消隐)背景图HideOsnapHide the Osnap toolbar隐藏Osnap(点捕捉)工具条HidePtHide control points and edit points隐藏控制顶点及编辑点HideSwapSwap hidden and visible objects to work on objects previously hidden 显示隐藏(消隐)的物体,以便对其进行编辑HideToolbarHide a toolbar隐藏工具条HotspotSet the spotlight hotspot设定聚光灯的热点或热区HydrostaticsDisplay hydrostatic values for surfaces and polysurfaces.显示曲面或多边形表面的流体静力学值ImportImport models导入模型ImportCommandAliasesImport command aliases from a text file从文本文件中导入命令文本ImproveImprove (reparameterize) a curve, surface, or polysurface 重新调整、优化曲线、面或多边形表面的参数InsertEditPointInsert edit points in a curve在曲线上增加编辑点InsertKinkInsert kinks in a curve在曲线上加入纽结InsertKnotInsert knots in a curve or surface在曲线或面上插入结点InsertLineIntoCrvFlatten a section of a curve平整化曲线的部分线段IntSnap to the intersection of two curves捕捉两条线的交点InterpCrvDraw a curve by interpolating points通过插入控制点绘制曲线InterpCrvOnSrfInterpolate a curve on a surface在曲面上插入一条曲线InterpPolylineInterpolate a curve through a polyline穿过一条多叉线插入一条曲线IntersectIntersect two objects生成两个物体的相交点/线InvertiInvert the selection反选JoinJoin objects together将两个物体(曲线、曲面、多边形表面)接合在一起JoinEdgeJoin the edges of two surfaces that are out of tolerance 接合两个面偏离表面公差的边线JoinMeshJoin polygon meshes接合多边形网格面JoinSrfJoin selected surfaces接合定的面KnotSnap to a knot捕捉纽结点LassoSelect points with a lasso用套索工具框选点LayerManage layers管理图层LayerLockLock a layer锁定图层LayerOffTurn a layer off关闭一个图层Turn a layer on打开一个图层LeaderDraw an arrow leader画标注箭头线LeftSet to world left view设定当前视图为世界坐标左视图LengthMeasure the length of a curve测量曲线的长度LineDraw a line画线Line4PtDraw a line from four points通过四点画一条线LineAngleDraw a line at a specified angle from another line 在距另一条线一定角度处,画一条线LinearizeTrimsLinearize trimming boundaries of surfaces将曲面的修剪边界线转化为多叉线LinePerpDraw a line perpendicular from a curve垂直于曲线画一条线LinePPDraw a line perpendicular to two curves垂直于两条曲线画一条线LinesDraw multiple lines画多重线Draw a line tangent from a curve画一条线与另一曲线相切LineTTDraw a line tangent to two curves画一条线与另两条曲线相切LineVDraw a vertical line画垂直线ListList data structure of an object列出物体的数据结构LockLock objects锁定物体Make2dMake a 2-D drawing进行二维平面绘图MakeCrvPeriodicMake a curve periodic使曲线成为周期曲线(编辑其控制点时,仍能保持平滑性的封闭式曲线,称作:周期曲线)MakeSrfNonPeriodicMake a surface non-periodic使曲面非周期性MakeSrfPeriodicMake a surface periodic使曲面周期性MatchMatch two curves匹配接合两条曲线MatchLayerMatch the layer of one object to another匹配接合物体的两个图层Match two surfaces匹配焊合曲面MaximizeMaximize Rhino最大化显示Rhino视窗界面MaxViewportMaximize a viewport最大化视图MenuToggle the display of the menu bar打开/关闭菜单条的显示MergeEdgeMerge two adjacent edges of a surface合并曲面相邻的两条边MergeSrfMerge two untrimmed surfaces合并两个未经修整的面MeshCreate a mesh from NURBS objects从NURBS曲线物体生成Mesh网格物体MeshBoxDraw a polygon mesh box画多边形网格立方体MeshConeDraw a polygon mesh cone画多边形网格锥体MeshCylinderDraw a polygon mesh cylinder画多边形网格柱体MeshDensityChange density for polygon mesh primitives 修改网格稀密度参数Draw a polygon mesh plane画多边形网格平面MeshPolylineCreate a mesh from a closed polyline利用封闭的多叉线生成Mesh网格面MeshSphereDraw a polygon mesh sphere画多边形网格球体MeshToNurbConvert each polygon in a polygon mesh into a NURBS surface 将多边形网格物体的每个多边形的面转变为NURBS曲面MidSnap to the midpoint of a curve捕捉曲线的中点MinimizeMinimize Rhino最小化Rhino视窗界面MirrorMirror objects镜像物体MoldexExport a DXF file for Moldex输出DXF格式的文件MoveMove objects移动物体MoveBackgroundBitmapMove a background bitmap移动背景贴图MscribeStart digitizing with a MicroScribe arm利用MicroScribe arm(直译:微讲录臂)开始数字化转换Edit named construction planes编辑已命名的造模基准面NamedViewEdit named views编辑已命名的视图NearSnap near a curve捕捉曲线最近的一点NetworkSrfCreate a surface from a network of curves利用一组网格形曲线生成曲面NewCreate a new file打开一个新文件NewViewportCreate a new viewport建立新视点NextOrthoViewportMake the next viewport with orthogonal projection active 激活下一个视图的直角投射选项NextPerspectiveViewportMake the next viewport with perspective projection active 激活下一个视图的透视投射选项NextUSelect the next control point in the u-direction选定U向上的下一个控制点NextVSelect the next control point in the v-direction选定V向上的下一个控制点NextViewportMake the next viewport active激活下一个视图NextViewportToTopBring the next viewport to the top将下一个视图拉到视窗的最顶层NormalDraw a line normal to a surface画条直线垂直于另一个面NoElevTurn off elevator mode关闭垂直升降式绘图方式NoSnapTurn object snaps off关闭物体捕捉NotesAdd notes to your model给模型写注解OffsetOffset a curve平行位移镜像OffsetSrfOffset a surface平行位移镜像曲面OneLayerOnTurn one layer on and the rest off打开一个图层并关闭其它的图层OneLayerOffTurn off a layer by selecting an object on the layer 选择图层中的物体以关闭该图层OnSrfSnap to a surface捕捉曲面上最接近的一点OpenOpen an existing file打开文件OpenWorkspaceOpen workspace打开绘图工作区OptionsRhino optionsRhino参数选项OrientOrient objects定位物体Orient3PtOrient objects by three points通过三点定位物体OrientOnSrfOrient objects on a surface在曲面上定位物体OrientPerpToCrvAlign a planar object to a curve.使一平面物体与曲线对齐OrthoToggle ortho mode打开/关闭正交绘图模式OrthoAngleSet the ortho angle设定正交(ortho)角度OsnapSet a persistent object snap from the command line 在命令行设定固定的Osnap物体捕捉PanPan the view平移视图PanDownPan the view down向下平移PanLeftPan the view left向左平移视图PanRightPan the view right向右平移视图PanUpPan the view up向上平移视图PastePaste objects from the clipboard从剪贴板中贴入物体PatchFit a surface through curves and point objects利用点与曲线生成曲面(patch面片)PerpSnap perpendicular to a curve从曲线外的一点捕捉曲线上的一点使其形成一条与曲线垂直的直线PerpFromTrack along a line perpendicular to a curve从曲线上的一点捕捉垂直于此曲线的直线方向上的点PerspectiveSet to perspective view设定当前视图为透视视图PerspectiveAngleSet the perspective angle设定透视的角度PictureFrameCreate a picture frame生成图片框(作贴图用)PipeDraw a pipe画圆管物体PlaceBackgroundBitmapPlace a background bitmap放置背景图PlaceCameraTargetPlace the camera location and target location 定位摄像机与焦点位置PlaceTargetPlace the target location设定摄像机目标的位置PlanSet to plan view of construction plane将绘图基准面设为顶视平行角度PlanarToggle planar mode打开/关闭平面绘图模式PlanarSrfCreate a planar surface through planar curves 通过平面曲线生成平面PlaneDraw a plane画平面Plane3PtDraw a plane through three points通过三点绘制平面PlaneThroughPtFit a plane through point objects通过三点定位一平面PlaneVDraw a vertical plane画一垂直的平面PointDraw a point object画点物体PointDeviationMeasure the deviation of points and curves from a surface 测量点与曲线/曲面间的位置偏移PointGridCreate a grid of point objects生成由点组成的栅格PointsDraw multiple point objects画制多点物体PointsAtNakedEdgesCreate point objects at endpoints of naked edges在独立面的边线(Naked edges)上生成点物体PointsFromUVCreate points by entering UV coordinates通过输入UV坐标绘制点PolygonDraw a polygon画多边形PolygonEdgeDraw a polygon by its edge通过定义边长绘制多边形PolylineDraw a polyline画多叉(义)线PolylineOnMeshDraw polylines on polygon mesh objects在多边形网格物体上画多义线PolylineThroughPtCreate a polyline through a group of point objects通过一组点来绘制多义线PopupToolbarPops a toolbar that you name at the cursor location在光标的位置处展开工具栏PopupMenuPops a menu at the cursor location with your favorites and the most recently used commands在光标处展开下拉命令菜单PrevUSelect the previous control point in the u-direction选择U方向上上一个控制点PrevVSelect the previous control point in the v-direction选择V方向上上一个控制点PrevViewportMake the previous viewport active激活前一视图窗PrintPrints a wireframe view of the current viewport打印当前视图窗的线框模式PrintSetupPrint setup打印机设置ProjectProject a curve to a surface将曲线投射到面上ProjectionToggle the viewport projection between parallel and perspective在平行与透视视点间切换。

Rhino4.0快捷指令

Rhino4.0快捷指令

Rhino 4.0命令英漢及快捷指令對照索引Pp pipe作圓管Pu pull投影(normal)---法向Q plane畫平面Qp planarsrf通过平面曲线生成曲面R rotate旋轉R3arc3pt過三點作一條弧線Rd rotate 3d3d旋轉Rdd rotate3d 903D旋轉90度S join接合(线,面)Sh show顯示所有隐藏对象Sp split <p>以点分割对象Su subcrv取線上一段T trim修剪U splitsrf打斷曲面Ut untrim恢復修剪V joinedge結合兩個曲面邊線W sweep1一條邊界一個方向作面Ww sweep2一條邊界兩個方向作面X offset偏移線Y extend by line(以直線方式)延伸Z offset srf偏移面F1delete刪除F2top頂視圖F3front前視圖F4right右視圖F5perspective透視圖F6evaluatepoint测量点坐标F7shadeall渲染所有的曲面F8shadeselectedall渲染選擇的曲面F9distance測量距離F10radius測量半徑F11angle測量角度F12length測量長度CTRL+1ZOOMEXTENTS最大化所有对象CTRL+A selall選擇所有的對象CTRL+C copyclip復制CTRL+D properties编辑对象属性CTRL+E zoom extents退出(關閉窗口)CTRL+G group組群CTRL+L lcok锁定对象CTRL+N new新建文檔CTRL+O OPEN打開CTRL+P print打印CTRL+Q zoomin縮小视图CTRL+S savs保存CTRL+U ungroup解除群组状态CTRL+V paste粘貼CTRL+W zoom window框选设定视图缩放大小CTRL+X cut剪切CTRL+Y redo重做CTRL+Z undo取消上一個命令。

rhino命令中英文对照

rhino命令中英文对照

一、File〈文件〉New-----------------------〈新建〉Reset---------------------〈重置〉Open----------------------〈打开〉Save-----------------------〈保存〉Save As-------------------〈保存为〉Save selected----------〈保存选择〉XRef Objects -----------〈外部引用物体〉XRef Scenes -----------〈外部引用场景〉Merge --------------------〈合并〉Merge Animation--------〈合并动画动作〉Replace------------------〈替换〉Import---------------------〈输入〉Export---------------------〈输出〉Export Selected----------〈选择输出〉Archive--------------------〈存档〉Summary Info-----------〈摘要信息〉File Properties----------〈文件属性〉View Image File--------〈显示图像文件〉History--------------------〈历史〉Exit----------------------〈退出〉二、Edit〈菜单〉Undo or Redo----------〈取消/重做〉Hold and fetch---------〈保留/引用〉Delete----------------〈删除〉Clone--------------------〈克隆〉Select All-----------------〈全部选择〉Select None-------------〈空出选择〉Select Invert-------------〈反向选择〉Select By-----------------〈参考选择〉Color--------------------〈颜色选择〉Name---------------------〈名字选择〉Rectangular Region-----〈矩形选择〉Circular Region--------〈圆形选择〉Fabce Region----------〈连点选择〉Lasso Region----------〈套索选择〉Region:-------------------〈区域选择〉Window-----------------〈包含〉Crossing-----------------〈相交〉Named Selection Sets〈命名选择集〉Object Properties--------〈物体属性〉三、Tools〈工具〉Transform Type-In------〈键盘输入变换〉Display Floater-----------〈视窗显示浮动对话框〉Selection Floater--------〈选择器浮动对话框〉Light Lister----------------〈灯光列表〉Mirror-----------------------〈镜像物体〉Array------------------------〈阵列〉Align-----------------------〈对齐〉Snapshot------------------〈快照〉Spacing Tool-------------〈间距分布工具〉Normal Align-------------〈法线对齐〉Align Camera------------〈相机对齐〉Align to View--------------〈视窗对齐〉Place Highlight-----------〈放置高光〉Isolate Selection---------〈隔离选择〉Rename Objects----------〈物体更名〉四、Group〈群组〉Group-----------------------〈群组〉Ungroup-------------------〈撤消群组〉Open-----------------------〈开放组〉Close-----------------------〈关闭组〉Attach-----------------------〈配属〉Detach---------------------〈分离〉Explode--------------------〈分散组〉五、Views〈查看〉Undo View Change/Redo View change〈取消/重做视窗变化〉Save Active View/Restore Active View〈保存/还原当前视窗〉Viewport Configuration--------------〈视窗配置〉Grids----------------------------------〈栅格〉Show Home Grid------------------〈显示栅格命令〉Activate Home Grid---------------〈活跃原始栅格命令〉Activate Grid Object---------------〈活跃栅格物体命令〉Activate Grid to View--------------〈栅格及视窗对齐命令〉Viewport Background------------〈视窗背景〉Update Background Image-----〈更新背景〉Reset Background Transform〈重置背景变换〉Show Transform Gizmo---------〈显示变换坐标系〉Show Ghosting--------------------〈显示重橡〉Show Key Times------------------〈显示时间键〉Shade Selected-------------------〈选择亮显〉Show Dependencies------------〈显示关联物体〉Match Camera to View----------〈相机与视窗匹配〉Add Default Lights To Scene-〈增加场景缺省灯光〉Redraw All Views----------------〈重画所有视窗〉Activate All Maps------------------〈显示所有贴图〉Deactivate All Maps--------------〈关闭显示所有贴图〉Update During Spinner Drag --〈微调时实时显示〉Adaptive Degradation Toggle---〈绑定适应消隐〉Expert Mode----------------------〈专家模式〉六、Create〈创建〉Standard Primitives--------------〈标准图元〉Box------------------------------------〈立方体〉Cone---------------------------------〈圆锥体〉Sphere-------------------------------〈球体〉GeoSphere-------------------------〈三角面片球体〉Cylinder-----------------------------〈圆柱体〉Tube---------------------------------〈管状体〉Torus--------------------------------〈圆环体〉Pyramid-----------------------------〈角锥体〉Plane--------------------------------〈平面〉Teapot-------------------------------〈茶壶〉Extended Primitives-------------〈扩展图元〉Hedra--------------------------------〈多面体〉Torus Knot-------------------------〈环面纽结体〉Chamfer Box----------------------〈斜切立方体〉Chamfer Cylinder----------------〈斜切圆柱体〉Oil Tank----------------------------〈桶状体〉Capsule----------------------------〈角囊体〉Spindle-----------------------------〈纺锤体〉L-Extrusion------------------------〈L形体按钮〉Gengon-----------------------------〈导角棱柱〉C-Extrusion-----------------------〈C形体按钮〉RingWave-------------------------〈环状波〉Hose--------------------------------〈软管体〉Prism-------------------------------〈三棱柱〉Shapes----------------------------〈形状〉Line---------------------------------〈线条〉Text----------------------------------〈文字〉Arc-----------------------------------〈弧〉Circle-------------------------------〈圆〉Donut-------------------------------〈圆环〉Ellipse------------------------------〈椭圆〉Helix--------------------------------〈螺旋线〉NGon-------------------------------〈多边形〉Rectangle-------------------------〈矩形〉Section-----------------------------〈截面〉Star---------------------------------〈星型〉Lights------------------------------〈灯光〉Target Spotlight-----------------〈目标聚光灯〉Free Spotlight--------------------〈自由聚光灯〉Target Directional Light-------〈目标平行光〉Directional Light----------------〈平行光〉Omni Light-----------------------〈泛光灯〉Skylight----------------------------〈天光〉Target Point Light--------------〈目标指向点光源〉Free Point Light----------------〈自由点光源〉Target Area Light--------------〈指向面光源〉IES Sky---------------------------〈IES天光〉IES Sun--------------------------〈IES阳光〉SuNLIGHT System and Daylight〈太阳光及日光系统〉Camera--------------------------〈相机〉Free Camera-------------------〈自由相机〉Target Camera----------------〈目标相机〉Particles-------------------------〈粒子系统〉Blizzard--------------------------〈暴风雪系统〉PArray----------------------------〈粒子阵列系统〉PCloud---------------------------〈粒子云系统〉Snow------------------------------〈雪花系统〉Spray-----------------------------〈喷溅系统〉Super Spray--------------------〈超级喷射系统〉词汇中英文对照Absolute Mode Transform Type-in绝对坐标方式变换输入Absolute/Relative Snap Toggle Mode绝对/相对捕捉开关模式ACIS Options ACIS选项Activate活动;激活Activate All Maps激活所有贴图Activate Grid激活栅格;激活网格Activate Grid Object激活网格对象;激活网格物体Activate Home Grid激活主栅格;激活主网格ActiveShade实时渲染视图;着色;自动着色ActiveShade(Scanline)着色(扫描线)ActiveShade Floater自动着色面板;交互渲染浮动窗口ActiveShade Viewport自动着色视图Adaptive适配;自动适配;自适应Adaptive Cubic立方适配Adaptive Degradation自动降级Adaptive Degradation Toggle降级显示开关Adaptive Linear线性适配Adaptive Path自适应路径Adaptive Path Steps适配路径步幅;路径步幅自动适配Adaptive Perspective Grid Toggle适配透视网格开关Add as Proxy加为替身Add Cross Section增加交叉选择Adopt the File's Unit Scale采用文件单位尺度Advanced Surface Approx高级表面近似;高级表面精度控制Advanced Surface Approximation高级表面近似;高级表面精度控制Adv. Lighting高级照明Affect Diffuse Toggle影响漫反射开关Affect Neighbors影响相邻Affect Region影响区域Affect Region Modifier影响区域编辑器;影响区域修改器Affect Specular Toggle影响镜面反射开关AI Export输出Adobe Illustrator(*.AI)文件AI Import输入Adobe Illustrator(*.AI)文件Align对齐Align Camera对齐摄像机Align Grid to View对齐网格到视图Align Normals对齐法线Align Orientation对齐方向Align Position对齐位置(相对当前坐标系)Align Selection对齐选择Align to Cursor对齐到指针Allow Dual Plane Support允许双面支持All Class ID全部类别All Commands所有命令All Edge Midpoints全部边界中点;所有边界中心All Face Centers全部三角面中心;所有面中心All Faces所有面All Keys全部关键帧All Tangents全部切线All Transform Keys全部变换关键帧Along Edges沿边缘Along Vertex Normals沿顶点法线Along Visible Edges沿可见的边Alphabetical按字母顺序Always总是Ambient阴影色;环境反射光Ambient Only只是环境光;阴影区Ambient Only Toggle只是环境光标记American Elm美国榆树Amount数量Amplitude振幅;幅度Analyze World分析世界Anchor锚Angle角度;角度值Angle Snap Toggle角度捕捉开关Animate动画Animated动画Animated Camera/Light Settings摄像机/灯光动画设置Animated Mesh动画网格Animated Object动画物体Animated Objects运动物体;动画物体;动画对象Animated Tracks动画轨迹Animated Tracks Only仅动画轨迹Animation动画Animation Mode Toggle动画模式开关Animation Offset动画偏移Animation Offset Keying动画偏移关键帧Animation Tools动画工具Appearance Preferences外观选项Apply Atmospherics指定大气Apply-Ease Curve指定减缓曲线Apply Inverse Kinematics指定反向运动Apply Mapping指定贴图坐标Apply-Multiplier Curve指定增强曲线Apply To指定到;应用到如需转载,请注明来自FanE『翻译中国』http;//Apply to All Duplicates指定到全部复本Arc弧;圆弧Arc Rotate弧形旋转;旋转视图;圆形旋转Arc Rotate Selected弧形旋转于所有物体;圆形旋转选择物;选择对象的中心旋转视图Arc Rotate SubObject弧形旋转于次物体;选择次对象的中心旋转视图Arc ShapeArc Subdivision弧细分;圆弧细分Archive文件归档Area区域Array阵列Array Dimensions阵列尺寸;阵列维数Array Transformation阵列变换ASCII Export输出ASCII文件Aspect Ratio纵横比Asset Browser资源浏览器Assign指定Assign Controller分配控制器Assign Float Controller分配浮动控制器Assign Position Controller赋予控制器Assign Random Colors随机指定颜色Assigned Controllers指定控制器At All Vertices在所有的顶点上At Distinct Points在特殊的点上At Face Centers 在面的中心At Point在点上Atmosphere氛围;大气层;大气,空气;环境Atmospheres氛围Attach连接;结合;附加Attach Modifier结合修改器Attach Multiple多项结合控制;多重连接Attach To连接到Attach To RigidBody Modifier连接到刚性体编辑器Attachment连接;附件Attachment Constraint连接约束Attenuation衰减AudioClip音频剪切板AudioFloat浮动音频Audio Position Controller音频位置控制器AudioPosition音频位置Audio Rotation Controller音频旋转控制器AudioRotation音频旋转Audio Scale Controller音频缩放控制器AudioScale音频缩放;声音缩放Auto自动Auto Align Curve Starts自动对齐曲线起始节点Auto Arrange自动排列Auto Arrange Graph Nodes自动排列节点Auto Expand自动扩展Auto Expand Base Objects自动扩展基本物体Auto Expand Children自动扩展子级Auto Expand Materials自动扩展材质Auto Expand Modifiers自动扩展修改器Auto Expand Selected Only自动扩展仅选择的Auto Expand Transforms自动扩展变换Auto Expand XYZ Components自动扩展坐标组成Auto Key自动关键帧Auto-Rename Merged Material自动重命名合并材质Auto Scroll自动滚屏Auto Select自动选择Auto Select Animated自动选择动画Auto Select Position自动选择位置Auto Select Rotation自动选择旋转Auto Select Scale自动选择缩放Auto Select XYZ Components自动选择坐标组成Auto-Smooth自动光滑AutoGrid自动网格;自动栅格AutoKey Mode Toggle自动关键帧模式开关Automatic自动Automatic Coarseness自动粗糙Automatic Intensity Calculation自动亮度计算Automatic Reinitialization自动重新载入Automatic Reparam.自动重新参数化Automatic Reparamerization自动重新参数化Automatic Update自动更新Axis轴;轴向;坐标轴Axis Constraints轴向约束Axis Scaling轴向比率Back后视图Back Length后面长度Back Segs后面片段数Back View背视图Back Width后面宽度Backface Cull背面忽略显示;背面除去;背景拣出Backface Cull Toggle背景拣出开关Background背景Background Display Toggle背景显示开关Background Image背景图像Background Lock Toggle背景锁定开关Background Texture Size背景纹理尺寸;背景纹理大小Backgrounds背景Backside ID内表面材质号Backup Time One Unit每单位备份时间Banking倾斜Banyan榕树Banyan tree榕树Base基本;基部;基点;基本色;基色Base/Apex基点/顶点Base Color基准颜色;基本颜色Base Colors基准颜色Base Curve基本曲线Base Elev基准海拔;基本海拔Base Objects导入基于对象的参数,例如半径、高度和线段的数目;基本物体Base Scale基本比率Base Surface基本表面;基础表面Base To Pivot中心点在底部Bevel Profile轮廓倒角Bevel Profile Modifier轮廓倒角编辑器;轮廓倒角修改器Bezier贝塞尔曲线Bezier Color贝塞尔颜色Bezier-Corner拐角贝兹点Bezier Float贝塞尔浮动Bezier Lines贝塞尔曲线Bezier or Euler Controller贝塞尔或离合控制器Bezier Position贝塞尔位置Bezier Position Controller贝塞尔位置控制器Bezier Scale贝塞尔比例;贝兹缩放Bezier Scale Controller贝塞尔缩放控制器Bezier-Smooth光滑贝兹点Billboard广告牌Biped步迹;两足Birth诞生;生产Birth Rate再生速度Blast爆炸Blend混合;混合材质;混合度;融合;颜色混合;调配Blend Curve融合曲线Blend Surface融合曲面Blend to Color Above融合到颜色上层;与上面的颜色混合Blizzard暴风雪Blizzard Particle System暴风雪粒子系统Blowup渲染指定区域(必须保持当前视图的长宽比);区域放大Blue Spruce蓝色云杉Blur模糊Body主体;身体;壶身Body Horizontal身体水平Body Rotation身体旋转Body Vertical身体垂直Bomb爆炸Bomb Space Warp爆炸空间变形Bone骨骼Bone Object骨骼物体;骨骼对象Bone Objects骨骼物体;骨骼对象Bone Options骨骼选项Bone Tools骨骼工具Bones骨骼Bones/Biped骨骼/步迹Bones IK Chain骨骼IK链Bones Objects骨骼物体Boolean布尔运算Boolean Compound Object布尔合成物体Boolean Controller布尔运算控制器Both二者;全部Bottom底;底部;底部绑定物;底视图Bottom View底视图Bounce弹力;反弹;反弹力Bound to Object Pivots绑定到物体轴心Bounding Box边界盒Box方体Box Emitter立方体发射器Box Gizmo方体线框Box Gizmo(Atmospheres)方体线框(氛围)Box Mode Selected被选择的物体模式Box Mode Selected Toggle被选择的物体模式开关Box Selected按选择对象的边界盒渲染;物体长宽比BoxGizmo立方体框;方体线框Break Both行列打断Break Col列打断Break Row行打断Bridge过渡Bright亮度Brightness亮度Bring Selection In加入选择;加入选择集Bubble膨胀;改变截面曲线的形状;气泡;浮起Bubble Motion泡沫运动;气泡运动Bubbles气泡;泡沫;改变截面曲线的形状;膨胀Build Only At Render Time仅在渲染时建立By Material Within Layer按层中的材质34ViewTogglebetween 3-viewport and 4-viewport display在3视图与4视图格局中切换3DfaceDraw a 3-D polygon mesh face画三维多边形网格面3ViewThree-viewport layout3视图窗口布局4ViewFour-viewport layout4视图窗口布局AddNextUAdd the next control point in the u-direction to the selection 在U方向上增加下一个控制点AddNextVAdd the next control point in the v-direction to the selection在V方向上增加下一个控制点AddPrevUAdd the previous control point in the u-direction to the selection 在U向上增加前一个控制点AddPrevVAdd the previous control point in the v-direction to the selection 在V向上增加前一个控制点AlignBackgroundBitmapAlign a background bitmap定位调准背景图AlignProfilesAlign two curves定位调准两条曲线AllCPlanesThroughPtMove all construction planes through a point移动所有基准面通过一点AllLayersOnTurn all layers on打开所有的层AlongTrack along a line沿着一条线的轨迹移动AngleMeasure the angle between two lines测量两条线间的夹角ApplyCrvApply a curve to a surface将曲线投影到面上ApplyMeshApply a mesh to surface将网格投射到面上ArcDraw an arc画弧线Arc3PtDraw an arc through three points通过三点画一弧线ArcDirDraw an arc by end points and direction通过未端点及方向画一弧线ArcSERDraw an arc by beginning point, end point, and radius 通过起始点、端点及半径画一弧线ArcTTRDraw an arc tangent to two curves画一条弧线与两曲线相切AreaCalculate the area of a surface or polysurface计算曲面与多边形表面的面积AreaCentroidCalculate the area centroid of a surface or polysurface 找出曲面与多边形表面的中心点AreaMomentsCalculate the area moments of a surface or polysurface 计算曲面与多边形表面的几何面积(矩)ArrayArray objects制作物体的矩形阵列ArrayCrvArray objects along a curve沿一条曲线阵列物体ArrayPolarArray objects around a pole沿一中心点制作物体的圆形阵列ArraySrfArray objects on a surface在模型表面阵列物体ArrowCreate annotation arrow画标注箭头线ArrowheadCreate annotation arrowhead画标注箭头AutosaveAutosave自动存盘BackSet to world back view设为世界坐标后视图BaseballDraw a baseball sphere画棒球式圆球体BaseballEllipsoidDraw a baseball ellipsoid画棒球式椭圆球体BendBend objects使物体弯曲BisectorDraw a line that bisects two lines 画一条等分另两条线的直线BlendBlend between two curves粘合两条曲线BlendSrfBlend two surfaces粘合两个表面BooleanDifferenceBoolean difference布尔运算---差集BooleanIntersectionBoolean intersection布尔运算---交集BooleanUnionBoolean union布尔运算棗合集BottomSet to world bottom view转为世界世标底视图BoundingBoxCreate a bounding box of curves生成曲线的边界框BoxDraw a box画一矩形物体Box3PtDraw a box with three points通过三点画一矩形物体BringViewportToTopBring a viewport to the top将一视图窗拉到窗口最顶层CapCap open planar holes in a polysurface 封闭多边形物体的平面缺口CenSnap to the center of a circle捕捉圆的中心点ChamferChamfer two curves对两条相交曲线作倒角ChamferSrfChamfer two surfaces对两个相交的面作倒角ChangeDegreeChange the degree of a curve改变曲线的精细度(分段数)ChangeDegreeSrfChange the degree of a surface改变面的精细度(分段数)ChangeLayerChange the object's layer改变物体的层定义ChangeToCurrentLayerChange the object's layer to the current layer 将物体所在层定义为当前层CheckCheck objects检验物体CircleDraw a circle画圆Circle3PtDraw a circle through three points通过三点画圆CircleDDraw a circle by its diameter设定直径画一圆CircleTTRDraw a circle tangent to two curves画一个圆与两条线相切CircleTTTDraw a circle tangent to three curves画一个圆与三条线相切ClearMeshCommand name changed to RefreshShade.此命令现改为RefreshShade,清除网格Shade视图ClearAllMeshesClear all render meshes清除所有render meshesClearUndoClear undo buffer清空释放undo命令缓冲区CloseDisplayWindowClose the render window关闭渲染(render)窗口DeleteDelete selected objects删除选择的物体DeleteAllDelete all objects in the model删除模型中的所有物体DetachTrimDetach the trimming boundary from a surface 从物体表面上剥离出修整边界线DigStart a 3-D digitizer开始3-D数字化转换DigCalibrateCalibrate a 3-D digitizer校准3-D数字化转换DigClickPick a point with a 3-D digitizer用3-D数字转换器拾取一点DigDisconnectDisconnect a 3-D digitizer断开与3-D数字转换器的联接DigPausePause a 3-D digitizer中止3-D数字转换DigScaleSet 3-D digitizer scale设定3-D数字转换的比例DigSectionCreate sections with a 3-D digitizer利用EdgeSrfDraw a surface by edge curves通过边线生成一曲面EditPtOnShow edit points显示可编辑控制点EditDimEdit dimension text编辑标注文本EditTextEdit two-dimensional annotation text blocks 编辑二维注解文本EllipseDraw an ellipse画椭圆EllipseDDraw an ellipse through its major axes通过确定几根主轴线画椭圆EllipsoidDraw an ellipsoid画椭圆体EmapUse environment mapping for analysis使用环境贴图对物体模型进行分析Snap to the end of a curve捕捉曲线的端点EndBulgeAdjust the end bulge of a curve调节曲线末端的凸出部分FairFair a curve修整曲线使其平滑(流线形化)FaroStart digitizing with a Faro arm利用法罗臂进行数字化FilletFillet two curves对两条相交线倒圆角FilletEdgeFillet the edge of a polysurface对多边形表面边缘倒圆角FilletSrfFillet two surfaces对两个面进行倒角FitCrvFit a curve to an existing curve使一曲线与另一曲线(控制点数)相匹配FlatShadeShade with flat polygon mesh faces in one viewport在一视图窗显示物体的多边形平面曲格式Shade示图FlatShade1Shade with flat polygon mesh faces in one viewport plus display grid 在一个视图窗显示物体的多边形平面曲格shade示图,并显示栅格线FlatShadeAllShade with flat polygon mesh faces in all viewports对所有视窗中的进行多边形平面网格式Shade渲染Flip the direction of a curve or surface翻转曲线或曲面的法线方向FlowFlow objects along a curve使物体外形沿着曲线形状进行扭曲FromSnap from a point从某一个点开始捕捉GconMeasure geometric continuity of two curves测量两条曲线的几何学连续性GridToggle the display of the grid打开/关闭栅格显示GridAxesToggle the display of the grid axes打开/关闭栅格坐标轴显示GridOptionsChange the grid options修改栅格参数选项GridSectionsSet the distance between gridlines设定栅格线间隔GridSizeSet the extents of the grid设定栅格的范围大小GridThickSet the number of thin gridlines between each thick gridline 设定粗栅格线间的细栅格的数目HBarEdit a curve or surface with handlebars利用控制点调节手柄编辑曲线或面HeightfieldCreate a surface by color values of a bitmap根据图片的颜色值生成曲面HelixDraw a helix画螺旋线HelpHelp. Run this command in the middle of another command to get help on any command.运行其他命令的过程中敲入进命令,将显示命令的帮助信息HideHide objects隐藏(消隐)物体HideBackgroundBitmapHide a background bitmap隐藏(消隐)背景图HideOsnapHide the Osnap toolbar隐藏Osnap(点捕捉)工具条HidePtHide control points and edit points隐藏控制顶点及编辑点HideSwapSwap hidden and visible objects to work on objects previously hidden 显示隐藏(消隐)的物体,以便对其进行编辑HideToolbarHide a toolbar隐藏工具条HotspotSet the spotlight hotspot设定聚光灯的热点或热区HydrostaticsDisplay hydrostatic values for surfaces and polysurfaces.显示曲面或多边形表面的流体静力学值ImportImport models导入模型ImportCommandAliasesImport command aliases from a text file从文本文件中导入命令文本ImproveImprove (reparameterize) a curve, surface, or polysurface 重新调整、优化曲线、面或多边形表面的参数InsertEditPointInsert edit points in a curve在曲线上增加编辑点InsertKinkInsert kinks in a curve在曲线上加入纽结InsertKnotInsert knots in a curve or surface在曲线或面上插入结点InsertLineIntoCrvFlatten a section of a curve平整化曲线的部分线段IntSnap to the intersection of two curves捕捉两条线的交点InterpCrvDraw a curve by interpolating points通过插入控制点绘制曲线InterpCrvOnSrfInterpolate a curve on a surface在曲面上插入一条曲线InterpPolylineInterpolate a curve through a polyline穿过一条多叉线插入一条曲线IntersectIntersect two objects生成两个物体的相交点/线InvertiInvert the selection反选JoinJoin objects together将两个物体(曲线、曲面、多边形表面)接合在一起JoinEdgeJoin the edges of two surfaces that are out of tolerance 接合两个面偏离表面公差的边线JoinMeshJoin polygon meshes接合多边形网格面JoinSrfJoin selected surfaces接合定的面KnotSnap to a knot捕捉纽结点LassoSelect points with a lasso用套索工具框选点LayerManage layers管理图层LayerLockLock a layer锁定图层LayerOffTurn a layer off关闭一个图层Turn a layer on打开一个图层LeaderDraw an arrow leader画标注箭头线LeftSet to world left view设定当前视图为世界坐标左视图LengthMeasure the length of a curve测量曲线的长度LineDraw a line画线Line4PtDraw a line from four points通过四点画一条线LineAngleDraw a line at a specified angle from another line 在距另一条线一定角度处,画一条线LinearizeTrimsLinearize trimming boundaries of surfaces将曲面的修剪边界线转化为多叉线LinePerpDraw a line perpendicular from a curve垂直于曲线画一条线LinePPDraw a line perpendicular to two curves垂直于两条曲线画一条线LinesDraw multiple lines画多重线Draw a line tangent from a curve画一条线与另一曲线相切LineTTDraw a line tangent to two curves画一条线与另两条曲线相切LineVDraw a vertical line画垂直线ListList data structure of an object列出物体的数据结构LockLock objects锁定物体Make2dMake a 2-D drawing进行二维平面绘图MakeCrvPeriodicMake a curve periodic使曲线成为周期曲线(编辑其控制点时,仍能保持平滑性的封闭式曲线,称作:周期曲线)MakeSrfNonPeriodicMake a surface non-periodic使曲面非周期性MakeSrfPeriodicMake a surface periodic使曲面周期性MatchMatch two curves匹配接合两条曲线MatchLayerMatch the layer of one object to another匹配接合物体的两个图层Match two surfaces匹配焊合曲面MaximizeMaximize Rhino最大化显示Rhino视窗界面MaxViewportMaximize a viewport最大化视图MenuToggle the display of the menu bar打开/关闭菜单条的显示MergeEdgeMerge two adjacent edges of a surface合并曲面相邻的两条边MergeSrfMerge two untrimmed surfaces合并两个未经修整的面MeshCreate a mesh from NURBS objects从NURBS曲线物体生成Mesh网格物体MeshBoxDraw a polygon mesh box画多边形网格立方体MeshConeDraw a polygon mesh cone画多边形网格锥体MeshCylinderDraw a polygon mesh cylinder画多边形网格柱体MeshDensityChange density for polygon mesh primitives 修改网格稀密度参数Draw a polygon mesh plane画多边形网格平面MeshPolylineCreate a mesh from a closed polyline利用封闭的多叉线生成Mesh网格面MeshSphereDraw a polygon mesh sphere画多边形网格球体MeshToNurbConvert each polygon in a polygon mesh into a NURBS surface 将多边形网格物体的每个多边形的面转变为NURBS曲面MidSnap to the midpoint of a curve捕捉曲线的中点MinimizeMinimize Rhino最小化Rhino视窗界面MirrorMirror objects镜像物体MoldexExport a DXF file for Moldex输出DXF格式的文件MoveMove objects移动物体MoveBackgroundBitmapMove a background bitmap移动背景贴图MscribeStart digitizing with a MicroScribe arm利用MicroScribe arm(直译:微讲录臂)开始数字化转换Edit named construction planes编辑已命名的造模基准面NamedViewEdit named views编辑已命名的视图NearSnap near a curve捕捉曲线最近的一点NetworkSrfCreate a surface from a network of curves利用一组网格形曲线生成曲面NewCreate a new file打开一个新文件NewViewportCreate a new viewport建立新视点NextOrthoViewportMake the next viewport with orthogonal projection active 激活下一个视图的直角投射选项NextPerspectiveViewportMake the next viewport with perspective projection active 激活下一个视图的透视投射选项NextUSelect the next control point in the u-direction选定U向上的下一个控制点NextVSelect the next control point in the v-direction选定V向上的下一个控制点NextViewportMake the next viewport active激活下一个视图NextViewportToTopBring the next viewport to the top将下一个视图拉到视窗的最顶层NormalDraw a line normal to a surface画条直线垂直于另一个面NoElevTurn off elevator mode关闭垂直升降式绘图方式NoSnapTurn object snaps off关闭物体捕捉NotesAdd notes to your model给模型写注解OffsetOffset a curve平行位移镜像OffsetSrfOffset a surface平行位移镜像曲面OneLayerOnTurn one layer on and the rest off打开一个图层并关闭其它的图层OneLayerOffTurn off a layer by selecting an object on the layer 选择图层中的物体以关闭该图层OnSrfSnap to a surface捕捉曲面上最接近的一点OpenOpen an existing file打开文件OpenWorkspaceOpen workspace打开绘图工作区OptionsRhino optionsRhino参数选项OrientOrient objects定位物体Orient3PtOrient objects by three points通过三点定位物体OrientOnSrfOrient objects on a surface在曲面上定位物体OrientPerpToCrvAlign a planar object to a curve.使一平面物体与曲线对齐OrthoToggle ortho mode打开/关闭正交绘图模式OrthoAngleSet the ortho angle设定正交(ortho)角度OsnapSet a persistent object snap from the command line 在命令行设定固定的Osnap物体捕捉PanPan the view平移视图PanDownPan the view down向下平移PanLeftPan the view left向左平移视图PanRightPan the view right向右平移视图PanUpPan the view up向上平移视图PastePaste objects from the clipboard从剪贴板中贴入物体PatchFit a surface through curves and point objects利用点与曲线生成曲面(patch面片)PerpSnap perpendicular to a curve从曲线外的一点捕捉曲线上的一点使其形成一条与曲线垂直的直线PerpFromTrack along a line perpendicular to a curve从曲线上的一点捕捉垂直于此曲线的直线方向上的点PerspectiveSet to perspective view设定当前视图为透视视图PerspectiveAngleSet the perspective angle设定透视的角度PictureFrameCreate a picture frame生成图片框(作贴图用)PipeDraw a pipe画圆管物体PlaceBackgroundBitmapPlace a background bitmap放置背景图PlaceCameraTargetPlace the camera location and target location 定位摄像机与焦点位置PlaceTargetPlace the target location设定摄像机目标的位置PlanSet to plan view of construction plane将绘图基准面设为顶视平行角度PlanarToggle planar mode打开/关闭平面绘图模式PlanarSrfCreate a planar surface through planar curves 通过平面曲线生成平面PlaneDraw a plane画平面Plane3PtDraw a plane through three points通过三点绘制平面PlaneThroughPtFit a plane through point objects通过三点定位一平面PlaneVDraw a vertical plane画一垂直的平面PointDraw a point object画点物体PointDeviationMeasure the deviation of points and curves from a surface 测量点与曲线/曲面间的位置偏移PointGridCreate a grid of point objects生成由点组成的栅格PointsDraw multiple point objects画制多点物体PointsAtNakedEdgesCreate point objects at endpoints of naked edges在独立面的边线(Naked edges)上生成点物体PointsFromUVCreate points by entering UV coordinates通过输入UV坐标绘制点PolygonDraw a polygon画多边形PolygonEdgeDraw a polygon by its edge通过定义边长绘制多边形PolylineDraw a polyline画多叉(义)线PolylineOnMeshDraw polylines on polygon mesh objects在多边形网格物体上画多义线PolylineThroughPtCreate a polyline through a group of point objects通过一组点来绘制多义线PopupToolbarPops a toolbar that you name at the cursor location在光标的位置处展开工具栏PopupMenuPops a menu at the cursor location with your favorites and the most recently used commands在光标处展开下拉命令菜单PrevUSelect the previous control point in the u-direction选择U方向上上一个控制点PrevVSelect the previous control point in the v-direction选择V方向上上一个控制点PrevViewportMake the previous viewport active激活前一视图窗PrintPrints a wireframe view of the current viewport打印当前视图窗的线框模式PrintSetupPrint setup打印机设置ProjectProject a curve to a surface将曲线投射到面上ProjectionToggle the viewport projection between parallel and perspective在平行与透视视点间切换。

VRay_for_Rhino渲染材料中英文对照

VRay_for_Rhino渲染材料中英文对照

Porcelain Textures
瓷器 纹理
Porcelain Orange 橙色瓷
Porcelain Red 红色瓷
Porcelain White 白色瓷
Translucent
半透明的
Velvet Wood
丝绒 木制品
Milk 牛奶 Wax Green Matte 绿色磨砂蜡 Velvet Blue 蓝色的天鹅绒 Wood-01 木制品
Plastic Blue Translucent 蓝色半透明的塑料 Wax Skin 蜡的皮肤 Velvet Green 绿色 Wood-02
Plastic Green Translucent 绿色半透明塑料 wax 蜡 Velvet Orange 橙色 Wood-03
Wax Blue Glossy 蓝色光泽蜡
brick_11 Car Paint Orange 橙色 Matte Blue Diffuse 磨砂蓝色
brick_13 Car Paint Red 红色 Pink Diffuse 粉红色
concrete_30 混凝土 Car Paint Yellow 黄 Red Diffuse 红色
clear_glass 透明玻璃 Glass 玻璃
Hale Waihona Puke Brushed Metal chrome 压制金属 镀以铬 chrome_shiny_diamond-tread copper_blurry 铬闪闪发光的钻石花纹 铜蓝 gold_blurry gold_matte 金模糊 固体冰铜 gold_yellow_shiny gold_shiny 发光的 金黄色的光泽 platnium_matte platnium_shiny 铂模糊 铂光泽 silver_shiny steel_blurry 银盾发光的 钢模糊的 titanium_matte titanium_shiny 钛片模糊的 钛片发光的 wax 蜡 Gray Plastic matte_plastic 灰塑 粗糙塑料

Rhino命令手册中英文对照

Rhino命令手册中英文对照
在V向上增加前一个控制点
AlignBackgroundBitmap
Align a background bitmap
定位调准背景图
AlignProfiles
Align two curves
定位调准两条曲线
AllCPlanesThroughPt
Move all construction planes through a point
捕捉曲线的端点
EndBulge
Adjust the end bulge of a curve
调节曲线末端的凸出部分
Fair
Fair a curve
修整曲线使其平滑(流线形化)
Faro
Start digitizing with a Faro arm
利用法罗臂进行数字化
Fillet
Fillet two curves
在一个视图窗显示物体的多边形平面曲格shade示图,并显示栅格线
FlatShadeAll
Shade with flat polygon mesh faces in all viewports
对所有视窗中的进行多边形平面网格式Shade渲染
Flip
Flip the direction of a curve or surface
FlatShade
Shade with flat polygon mesh faces in one viewport
在一视图窗显示物体的多边形平面曲格式Shade示图
FlatShade1
Shade with flat polygon mesh faces in one viewport plus display grid
翻转曲线或曲面的法线方向
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ree RebuildEdges 重建边界 red redo 重做 rem RemoveKnot 删除节点 rv RenderedViewport 着色作业试窗 seu selu 选择U点 sev selv 选择V点 lo loft 放样曲面 sh show 显示 sm smash 展平 smo smooth 光滑 sph sphere 球体 se splitedge 分割边界 ug ungroup 撤消群组 bg _BackgroundBitmap 背景图 or Orient 两点对齐 or3 Orient3Pt 三点对齐 ses selsrf 选择曲面 fs FilletSrf 曲面圆角 in InterpCrv 控制点曲线 sl SelLayer 选择图层 sec SelCrv 选择曲线 sed SelDim 选择标住 she showedges 显示边界 cl ChangeLayer 更改图层 dl DupLayer 复制图层 mf MergeFace 合并曲面 ms mergesrf 合并曲面 ce cageedit 边界盒编辑 mt MeshTorus 圆环 P Polyline 多线 sw1 sweep1 单轨扫掠 dan DimAngle 角度尺寸标住 ME MoveEdge 移动边缘 ut untrim 还原剪切 rk RemoveKnot 移除节点 sw2 sweep2 双轨扫掠
ST ShrinkTrimmedSrf 缩回曲面 nv nextv 下一V点 ac ArrayCrv 沿曲线阵列 nu nextu 下一U点 fis FitSrf 减少曲面控制点 os offsetsrf 曲面偏移 bos BooleanSplit 布尔分割 pa patch 补片 N networksrf 从网线建立曲面 pi pipe 圆管 as SrfSeam 移动曲面接缝 ei ExtractIsoCurve 提取ISO线 m2 Make2D 投影到工作平面 rh RoundHole 放置孔 Q _SetView_World_Top 设置视图(俯视图) wvWireframeViewport mc MeanCurve 建立两条曲线的中间曲线 bh Hatch 以直线填充 pu prevv 上一U点 po PolylineOnMesh 在网格画多段线 pv prevu 上一V点 cc Convert 曲线转换 tb toolbar 工具条 S _SetView_World_Right 设置视图(右视图) Z '_Zoom 放大 hp HistoryPurge 清除历史记录 mee mergeedge cs CreateSolid 从曲面封闭空间建立实体 ap ArrayPolar 圆形阵列 j2 JoinEdge 强迫组合边缘 di dim 标注 oo OneLayerOff 关闭选取物件所在图层 c2 Crv2View 双视图曲线 nl Layout 建立用于打印的作业视窗 on OffsetNormal 曲面上曲线偏移 dt Detail 管理图纸配置里的子作业视窗口 ins InterpcrvOnSrf 曲面上画线 opt options 选项 fe filletedge xv XRayViewport X光模式着色 ss ShowSelected 显示选择物 md visMatEd eb EndBulge vo visoptions is Intersect ff FoldFace 切割并旋转多重曲面 je joinedgs sf SplitFace 分割多重曲面 ex export 导出选取物 ph PlaceHole ma matchsrf mu MoveUVN 沿U、V或法线移动曲线控制点 ec ExtrudeCrv 拉伸曲线 chs ChamferSrf es extrudesrf 拉伸曲面 mx MeshBox 立方体 ar array 阵列 exs ExtractSrf 抽离曲面 b bend 弯曲 sv ShadedViewport 着色视图 bl blend 曲线桥接 U !_Undo 返回 bc blendcrv 曲线桥接 c cage 边界盒 bs blendsrf 曲面桥接 boBooleanDifference 布尔差集 ulo unlock 解除锁定 bu BooleanUnion 布尔合并 de DupEdge 复制边线 bi BooleanIntersection布尔交集
指令
命令
中文说明
指令Βιβλιοθήκη 命令中文说明指令
命令
中文说明
指令
命令
中文说明
l line 直线 ci Circle 圆 cv curve 曲线 e Delete 删除 fi FitCrv 优化曲线 mi mirror 镜像 mo move 移动 o offset 偏移 x explode 分解 ext Extend 延伸 f fillet 倒圆角 h hide 隐藏 g group 分组 j join 合并 i insertknot 插入加点 t text 文字 tr trim 修剪 cg CurvatureGraph 曲线分析 sp split 分割 co copy 复制 ro rotate 旋转 a align 对齐 bb BoundingBox 边界盒 s1 scale1d 单轴缩放 s2 scale2d 双轴缩放 spt setpt 设置点 pr project 投影 d dir 法线方向 dal DimAligned 对齐尺寸标注 exf ExtendSrf 延伸曲面 fl flow 沿着曲线流动 fls FlowAlongSrf 沿曲面流动 eccExtrudeCrvAlongCrv沿曲线拉伸 sc scale 缩放 db DupBorder 复制边界 m match 两线相接
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