Android超炫图片浏览器代码
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Android超炫图片浏览器代码
使用过Android自带的gallery组件的人都知道,gallery实现的效果就是拖动浏览一组图片,相比iphone里也是用于拖动浏览图片的coverflow,显然逊色不少。实际上,可以通过扩展gallery,通过伪3D变换可以基本实现coverflow的效果。本文通过源代码解析这一功能的实现。具体代码作用可参照注释。
最终实现效果如下:
要使用gallery,我们必须首先给其指定一个adapter。在这里,我们实现了一个自定义的ImageAdapter,为图片制作倒影效果。
传入参数为context和程序内drawable中的图片ID数组。之后调用其中的createReflectedImages()方法分别创造每一个图像的倒影效果,生成对应的ImageView数组,最后在getView()中返回。
/*
* Copyright (C) 2010 Neil Davies
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* /licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* This code is base on the Android Gallery widget and was Created
* by Neil Davies neild001 'at' gmail dot com to be a Coverflow widget
*
* @author Neil Davies
*/
public class ImageAdapter extends BaseAdapter {
int mGalleryItemBackground;
private Context mContext;
private Integer[] mImageIds ;
private ImageView[] mImages;
public ImageAdapter(Context c, int[] ImageIds) {
mContext = c;
mImageIds = ImageIds;
mImages = new ImageView[mImageIds.length];
}
public boolean createReflectedImages() {
// The gap we want between the reflection and the original image final int reflectionGap = 4;
int index = 0;
for (int imageId : mImageIds) {
Bitmap originalImage = BitmapFactory.decodeResource( mContext.getResources(), imageId);
int width = originalImage.getWidth();
int height = originalImage.getHeight();
// This will not scale but will flip on the Y axis
Matrix matrix = new Matrix();
matrix.preScale(1, -1);
// Create a Bitmap with the flip matrix applied to it.
// We only want the bottom half of the image
Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0, height / 2, width, height / 2, matrix, false);
// Create a new bitmap with same width but taller to fit
// reflection
Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height / 2), Config.ARGB_8888);
// Create a new Canvas with the bitmap that's big enough for
// the image plus gap plus reflection
Canvas canvas = new Canvas(bitmapWithReflection);
// Draw in the original image
canvas.drawBitmap(originalImage, 0, 0, null);
// Draw in the gap
Paint deafaultPaint = new Paint();
canvas.drawRect(0, height, width, height + reflectionGap, deafaultPaint);
// Draw in the reflection