英语课破冰游戏-icebreaking
2021年英语课破冰游戏-icebreaking game
What is your favorite food?
What is your favorite school subject?
What don’t you like about yourself?
How often do you eat at a restaurant?
Who is your favorite actor/actress?
Can you run 1km without a rest?
Have you ever eaten a nattosandwich?
Go Ahead 2
What does your name mean?
Trade
What school clubs are you in?
Are you quiet or loud?
What is your favorite band?
REST
REST
What are your hobbies?
What’s your favorite color?
Do you have an mp3player?
What color are your eyes?
Where are you from?
How many are people in your family?
Go Ahead 2
REST
What kind of car do you like?
Go Back 1
If you had
$1 million what would you buy?
How many hours a day do you watch TV?
英语课破冰游戏-icebreakinggame之欧阳道创编
Can you run1kmwithout a rest?
Have you ever eaten anattosandwich?
Go Ahead 2
What does your name mean?
Trade
What school clubs are you in?
Do you wantchildrenin thefuture?
Are you often sick?
Roll Back
How old are you?
REST
Do you have your own room?
Trade
places
What is yourweak point?
REST
What is yourstrong point?
Where are you from?
How manyarepeople in your family?
Go Ahead 2
REST
What kind of car do you like?
Go Back 1
If you had
$1 millionwhat would you buy?
How many hours a day do you watch TV?
Start
时间:2021.03.06
创作:欧阳道
Do you have shoe size?
Do you likesports?
All About You!
What’s your name?
How tall are you?
Go back
2
英语课破冰游戏icebreakinggame
Whatdoyou like about yourself?
Who is your favorite actor/actress?
Can you run1kmwithout a rest?
Have you ever eaten anattosandwich?
Go Ahead 2
What does your name mean?
Trade
What school clubs are you in?
Do you wantchildrenin thefuture?
Are you often sick?
Roll Back
How old are you?
REST
Do you have your own room?
Trade
places
What is yourweak point?
REST
What is yourstrong point?
Do you want to getmarriedin the future?
REST
What is your favorite sports team?
Roll Ahead
What television programs do you like?
Have you ever swum in the sea?
英语课破冰游戏icebreakinggame
Start
Do you have a pet?
What is yo likesports?
All About You!
What’s your name?
How tall are you?
Go back
2
英语课破冰游戏-icebreaking game之欧阳术创编
What is your favorite food?
What is your favorite school subject?
What don’t you like about yourself?
How often do you eat at a restaurant?
Do you want to get married in the future?
REST
What is your favorite sports team?
Roll Ahead
What television programs do you like?
Have you ever swum in the sea?
Who is your favorite actor/actress?
Can you run 1km without a rest?
Have you ever eaten a nattosandwich?
Go Ahead 2
What does your name mean?
Trade
What school clubs are you in?
REST
What do you like about yourself?
时间:2021.02.02
创作:欧阳术
Are you quiet or loud?
What is your favorite band?
REST
REST
What are your hobbies?
What’s your favorite color?
Do you have an mp3player?
英语课破冰游戏-icebreaking game之欧阳理创编
时间:2021.03.05
创作:欧阳理
Do you have a pet?
What is your shoe size?
Do you like sports?
All About You!
What’s your name?
How tall are you?
Go back
2
Are you more happy or sad?
Do you want children in the future?
Are you often sick?
Roll Back
How old are you?
REST
Do you have your own room?
Trade
places
What is your weak point?
REST
What is your strong point?
Where are you from?
How many are people in your family?
Go Ahead 2
REST
What kind of car do you like?
Go Back 1
If you had
$1 million what would you buy?
How many hours a day do you watch TV?
Are you quiet or loud?
What is your favorite band?
REST
REST
What are your hobbies?
What’s your favorite color?
Do you have an mp3player?
破冰游戏
破冰(Ice- breaking)1.009-雞飛狗跳器材:汽球數十個,橡皮筋一包方法:1. 參加者每人分給汽球一個,橡皮筋二根,將汽球吹大後,紮緊套於腳後跟。
2. 令下,參加者雙手抱胸,用腳去踩破他人的汽球,並保護自己汽球。
最後汽球未被踩破之一人為勝。
3. 遊戲中可以用肩去頂撞他人,不得放下雙手去推別人。
備註:遊戲之前可以先行「吹汽球」比賽,一舉兩得。
--------------------------------------------------------------------------------010-大風吹方法:1. 全體圍坐成圈,野外可劃地固定各人的位置,主持人沒有位置,立於中央。
2. 主持人開始說:「大風吹!」大家問:「吹什麼?」主持人說:「吹..有穿鞋子的人。
」則凡是穿鞋子者,均要移動,另換位置,主持人搶到一位置,使得一人沒有位置成為新主持人,再吹。
備註:可「吹」之資料:有耳朵的人、帶錶的人、兩隻鼻子的人、沒有指甲的人、穿X顏色衣服的人、帶戒指的人、打領帶、擦口紅的人、有太太的人....。
PS : 小風吹則吹相反的--------------------------------------------------------------------------------011-妙人妙事器材:空白卡片、紙箱。
方法:1. 每人發給三張空白卡片,一張上面寫自己的姓名,一張寫時間地點(如:在黃昏時候的海邊、沒有月亮的晚上),一張寫做什麼事(如:吃飯、跳阿哥哥、做惡夢)。
2. 卡片分人、時地、事收集置於三個紙箱,然後請三個人,分別各抽出一張大聲朗讀如:楊人望,在喝醉酒的晚上,唱山歌....由於隨便湊合,可能出現許多妙人妙事。
(抽出姓名者,應起立)備註:這不是很熱烈的遊戲,最好在等人或團體野餐休息時進行,免得冷場。
---------------------------------------------------------------------------- 012-可憐的小貓方法:1. 全體圍坐成圈,一人當小貓坐在中間。
英语课破冰游戏-icebreakinggame之欧阳引擎创编
What is your favorite band?
REST
REST
What are your hobbies?
What’s your favorite color?
Do you have anmp3player?
What color are your eyes?
What is your favorite season?
What is your favorite food?
What is your favorite school subject?
Whatdon’tyou like about yourself?
How often do you eat at a restaurant?
Where are you from?
How manyarepeople in your family?
Go Ahead 2
REST
What kind of car do you like?
Go Back 1
If you had
$1 millionwhat would you buy?
How many hours a day do you watch TV?
REST
Whatdoyou like about yourself?
Start
欧阳引擎(2021.01.01)
Do you have a pet?
What is your shoe size?
Do you likesports?
All About You!
What’s your name?
How tall are you?
英语课破冰游戏-icebreaking game之欧阳引擎创编
What is your favorite band?
REST
REST
What are your hobbies?
What’s your favorite color?
Do you have an mp3player?
What color are your eyes?
Who is your favorite actor/actress?
Can you run 1km without a rest?
Have you ever eaten a nattosandwich?
Go Ahead 2
What does your name mean?
Trade
What school clubs are you in?
Start
欧阳引擎(2021.01.01)
Do you have a pet?
What is your shoe size?
Do you like sports?
All About You!
What’s your name?
How tall are you?
Go back
2
Are you more happy or sad?
REST
What do you like about yourself?
Do you want to get married in the future?
REST
What is your favorite sports team?
Roll Ahead
What television programs do you like?
英语课破冰游戏icebreakinggame(终审稿)
What is your favorite band?
REST
REST
What are your hobbies?
What’s your favorite color?
Do you have anmp3player
What color are your eyes?
What is your favorite season?
What is your favorite food?
What is your favorite school subject?
Whatdon’tyou like about yourself?
How often do you eat at a restaurant?
Where are you from?
How manyarepeople in your family?
Go Ahead 2
REST
What kind of car do you like?
Go Back 1
If you had
$1 millionwhat would you buy?
How many hours a day do you watch TV?
英语课破冰游戏icyou have a pet?
What is your shoe size?
Do you likesports
All About You!
What’s your name?
How tall are you?
Go back
2
Are you morehappyorsad
REST
Whatdoyou like about yourself?
英语课破冰游戏-icebreaking game之欧阳语创编
Can you run 1km without a rest?
Have you ever eaten a nattosandwich?
Go Ahead 2
What does your name mean?
Trade
What school clubs are you in?
REST
What do you like about yourself?
时间:2021.03.01
创作:欧阳语
Start
时间:2021.03.01
创作:欧阳语
Do you have a pet?
What is your shoe size?
Do you like sports?
All About You!
What’s your name?
How tall are you?
Go back
2
Are you more happy or sad?
Do you want to get married in the future?
REST
What is your favorite sports team?
Roll Ahead
What television programs do you like?
Have you ever swum in the sea?
Where are you from?
How many are people in your family?
Go Ahead 2
REST
What kind of car do you lik$1 million what would you buy?
破冰游戏(Ice breaker)
破冰游戏(Ice breaker)One, big tree and squirrelSuitable number: 10 or more materials and venues: no time: 5-10 minutesOperation procedure1, in advance grouping, three people a group. The two played the big tree, faced each other, stretched out their hands in a circle; a man dressed as a squirrel and stood in the middle of the circle; trainers or other students who did not pair up as temporary personsClerk.2, trainers call "squirrel", big tree does not move, the "squirrel" people have to leave the old tree, re select other big trees, trainers or temporary staff temporarily play squirrels and plug into the treeAmong the individual should show.3, trainers call "big tree", squirrels do not move, playing the "big tree" of the people, you must leave the original companions, re assembled into a pair of trees, and circled squirrels, trainers or temporary staff should play a temporary bigA single tree, people should show.4, trainers call "earthquake", and the big tree and squirrelare all scattered and re assembled. The people who play the big tree can also act as squirrels, squirrels can act as big trees, trainers or other people who do not match each otherInto the team, individual performances.Two, no matter 37, twenty-oneFrom 1 to start off, every 7 and 7 multiples can't say. Faster, foul out. The wrong one is out of the team and standing next to it. Followed by the next man. Until the last one is over. Everyone who reported wrong will be punished.Three, one yuan a few centsObjective: to train the mind to be agile and resourcefulTime: 5~10 minutesContent:The value of 1. male team members is 5 cents, and the female crew members are 1 yuan.2., the host to say a number, male and female members in accordance with the number of free combination. For example: 3 yuan, that is, 3 women, 2 women, 2 men or 6 men.3. each time you say a different number, the team will quickly group.4. who do not enter the group will lose.Change: the price of men and women can be turned at will. For example, the male is 1 yuan and the female is 5 jiao.Four, 3 legged lessObjective: gregariousContent:1., the whole group is for the 3 group.2., each hand and foot represent one point, that is, a person has 4 points. When a leader tells a number, each group has to combine the fastest possible time. The slowest is to lose. For example: the leader said, "I want 3", and there are 4 people in the group, then there should be 3 team members to stand on one foot and one to be carried back.Remarks: the leader should calculate the maximum number in advance, for example, only 3 people in the group, the number can not be greater than 12.Five, together in the same boatObjective: exercise staminaTime: 10~15 minutesMaterials: a newspaper for each team, several newspapers forbackup, and a whistle for the leader.Content:1. team members with an average number of units, each team about three to four people. Each team dispatches a newspaper and lays the newspaper on the floor.The 2. signal began, all the players together to the newspaper, do not break the newspaper, on the other to be a supplement to the game.3., all the team members can stand in the newspaper for a long time, both feet are winners. The winner can punish all the students in any group at randomSix, I laugh, you cryAim: break the diaphragm and have funTime: 5~10 minutesContent:1. the whole group is enclosed in a circle.2. led to the right team, make a funny face, the crew to do for the next crew to see. But if the crew back left to play a sad expression on the left side of the team is to change direction, turn left expression and so on, until the team lost so far. Repeat many times.Seven, name.The game is to test people's habits. The usual for your name, but it is familiar, but if the temporary replacement name, will feel strange.Methods: the most suitable number of about 10 people;The participants sat in a circle;It was a circle, which he then replaced the name;The way to decide the order to mora, then in order to put forward the question;When the host asked, "Mr. Zhang San, you this morning?" The real Zhang three cannot be answered, but must be answered by someone who has replaced Zhang San's name:"Well, I got up at 7 o'clock this morning."."Will the answer when he did not answer, the answer is not their own people will be eliminated.Finally, the remaining one is the winner.Eight, find common interestsNumber of applicants: more than 20, can be grouped or grouped, especially between each other is not very familiarHow to do it: look for someone in a limited amount of time (such as 10 minutes), find the common ground between 5 two people (can be an interest or something else), and then look for the next one. Look for the same timeThe most people are the winners.Tip: you can write a few options in advance for others to choose, and the process will be much quicker. In addition, note that others must sign clearly.Nine, KaleidoscopeEvents: 50 people mixed team competitionCompetition rules:All contestants must remember the following 7 mnemonics:Morning glory; 1 petals in a circle; azalea 2 petals, good company;Camellia leaves 3 knot brothers; horse orchid 4 hands hand in hand;Wild plum blossom, 5 petals, great strength; Jasmine 6 petals, good affectionate;Daffodils are a family of 7.50 people standing in the designated circle at random, the game begins, the host beat the drum to chant children's songs, the host's children's songs at any time to stop, and when the host called "Camellia", the venue of the participants must be quickly packaged3 people's circle, when called "Narcissus", to form a circle of 7 people, "morning glory" as long as 1 people stand well can, who can not be linked with others, or digital mistakes, have been eliminated,In the end, the rest of the circle is the winner.Ten, you chase me escapeObjective: to improviseTime: 5~10 minutesMaterial: timerContent:1. elect the escape and the pursuer.2. two other members of the team, one before and after a neat circle, separated from the second-hand width.After 3. whistles, the timer starts. The pursuer began to arrest the escaped man. Each man must walk with his feet on his feet.4. when the runner is tired, he can run to the front of one of the groups. The man behind is on the run.5. the captured man becomes the pursuer.The end of 60 minutes, the last pursuer should be punishedEleven. Solution Bracelet1. Divide all the students into groups and make each group stand in a circle;2, each assigned an arbitrary student said: "first raise your right hand, hold the opposite person's hand; then raise your left hand, hold another person (not the opposite is not adjacent to his hand in hand)." Next, ask the other students to follow the same method as the first one, until all the participants hold each other's hands. Now they are faced with a problem that allows them to unravel an intricate knot without loosening them;3, as long as the group members show a big circle or two sets of rings, as to unlock;4, the slowest group should be sent to represent the punishmentTwelve and 007From the beginning of a "zero" at the same time any pronunciation pointing to a person, that person must then also the pronunciation of "zero" as a point to another person, thethird person is pronounced "seven", with the sound of finger shaped as a shot, "shot in the" silent without any action. But "shot in the" next to about two people to call out the name of the person quickly shot, or say speak slowly to be punished.Thirteen, killing game to participate in the number of 10 people, ---20 people range is better, the best number of 12--16 people, another judge one. Item: playing cards with equal number of people, or any item with different markings. Example: the total number of participants in the game is 13, and 1 of them are judges. Prepare 12 cards for the judge. Of these, 3 are A, 6 are generic, and 3 are K. Everyone seated,The judge handed out the 12 cards that had been washed. To draw the general license for the innocent, to draw the A killer, K was pumped to the police. Look at their own hands, not quiet do not let other people know you are what brand.After the draw, the judge began to play the game, and everyone obeyed the judge's password.The judge said, "the night is coming. Please shut your eyes and go to sleep.". At this point, only a judge can see everyone's situation, and so close the eyes after.The judge said: the killer opened his eyes and could be out of the murder. After hearing this command, only to pull the black card of the three killer can open eyes, the three killer could know each other at this time, as the game in the first round of the alliance to reach groups. Any of the killers will signal the judge to kill any one in the eye. The judge looked clearlyand said, "the killer closed his eyes.". (said later) the police opened his eyes. The police can be pumped to the ace opened his eyes and get to know each other, and can be any doubt with eyes closed for a killer, and look to the judge, the judge can give a hint (NOD yes no head). After the judge said: all eyes closed, (said later) at dawn, you can open your eyes.Everyone to open their eyes, judge who was killed, this was the first killing of innocent people, the judge announced at the same time let everyone be quiet, listen to the words of those killed. The victim can now identify the person he considers to be the killer and state the reason. Will he be killed in the current round of the game will not be able to speak again. Presided over by judges who were killed in a random direction to start one by one to state their views.After the presentation, how many people will be suspected of being a killer?. The skeptic can justify himself. Presided over by the judge, a show of hands was taken to select the two suspects who were the two suspects, and the final statements and justifications were given by the two men. After the vote again, the person who had the most votes was killed. If the murderer is a real murderer, stop talking and quit the game. If the killer is not a killer, he can give his last words and identify new suspects.After listening to the last words, a new night came. The murderer came out to kill, then the police confirmed his identity, and then woke up in the next day, and another was killed. Continue to discuss and kill the new suspect.In this way, the murderer to kill all the police can win or kill all the innocent can be won. Police and innocent as soon as the task is all out to win the murderer.Fourteen. We are a family (30 minutes or so)(1) play in groups. Participants were acquainted with each other in groups. (about 10 minutes)(2) host questions, such as: "know all the members of the group of the group, please stand up", then all members of the group know, together stand up, do not know to hold the discussion, and then stand up, than speed. Then, the host is conducting spot checks, such as 2 members of the group that can stand up and ask.(3) the questions are as follows: "do you know the names of the members of the group?"" Or "do you know where the team members come from?""Fifteen. Embracing each other (20 minutes)Each game has multiple groups. Two people in a group. With proper sized newspapers (or other similar things) on the ground, the area of the newspaper is a set of living spaces. That is to say, each group has the initial living area of the same size.Then the host called the individual to swing the action, so that each group vies for answers.Rule:(1) if the answer to a group, the other groups had halved the area of survival (ie newspaper binary)(2) two people in the group were unable to keep out of the living area. Otherwise the group will loseSixteen for him.Item: a bamboo pole (or stick or something like that)Number of participants: divided into two groups (or multiple groups), one group should be 5--10 people.Rules: within a group of people with the index finger up the pole. From the height of the team around the middle of the knee height, the first to raise the bamboo to the eyebrows height of the team won.Description: the group must pay attention to the height distribution of the team members. Generally speaking, the greater the height difference, the greater the difficulty.Psychological games (15 minutes): the moderator randomly calls two people in each group, and then asks them to answer the following questionsSand, pearls, gold, jade, shells, wood, leaves, lake water. If you use the words above to describe each other's relationship, which one would you prefer? Sand, pearls, gold, wood, jade, shells, leaves, lake waterAfter the last 8 people say the answer, the analysis is announcedSand --- ordinary friends,Pearl ---- a predestined friend,Gold ---- a reliable friend,Wood - shengsizhijiao,Jade ---- tacit friend,Shell friends stand together through storm and stress,Leaves --- short friends,Lake water - husband and wife.。
英语课破冰游戏-icebreakinggame之欧阳文创编
What is your favorite band?
REST
REST
What are your hobbies?
What’s your favorite color?
Do you have anmp3player?
What color are your eyes?
Do you want to getmarriedin the future?
REST
What is your favorite sports team?
Roll Ahead
What television programs do you like?
Have you ever swum in the sea?
Start
时间:2021.03.12
创作:欧阳文
Do you have a pet?
What is your shoe size?
Do you likesports?
All About You!
What’s your name?
How tall are you?
Go back
2
Are you morehappyorsad?
Where are you from?
How manyarepeople in your family?
Go Ahead 2
REST
What kind of car do you like?
Go 1
If you had
$1 millionwhat would you buy?
How many hours a day do you watch TV?
破冰游戏(Ice breaker)
破冰游戏(Ice breaker)One, big tree and squirrelSuitable number: 10 or more materials and venues: no time: 5-10 minutesOperation procedure1, in advance grouping, three people a group. The two played the big tree, faced each other, stretched out their hands in a circle; a man dressed as a squirrel and stood in the middle of the circle; trainers or other students who did not pair up as temporary personsClerk.2, trainers call "squirrel", big tree does not move, the "squirrel" people have to leave the old tree, re select other big trees, trainers or temporary staff temporarily play squirrels and plug into the treeAmong the individual should show.3, trainers call "big tree", squirrels do not move, playing the "big tree" of the people, you must leave the original companions, re assembled into a pair of trees, and circled squirrels, trainers or temporary staff should play a temporary bigA single tree, people should show.4, trainers call "earthquake", and the big tree and squirrelare all scattered and re assembled. The people who play the big tree can also act as squirrels, squirrels can act as big trees, trainers or other people who do not match each otherInto the team, individual performances.Two, no matter 37, twenty-oneFrom 1 to start off, every 7 and 7 multiples can't say. Faster, foul out. The wrong one is out of the team and standing next to it. Followed by the next man. Until the last one is over. Everyone who reported wrong will be punished.Three, one yuan a few centsObjective: to train the mind to be agile and resourcefulTime: 5~10 minutesContent:The value of 1. male team members is 5 cents, and the female crew members are 1 yuan.2., the host to say a number, male and female members in accordance with the number of free combination. For example: 3 yuan, that is, 3 women, 2 women, 2 men or 6 men.3. each time you say a different number, the team will quickly group.4. who do not enter the group will lose.Change: the price of men and women can be turned at will. For example, the male is 1 yuan and the female is 5 jiao.Four, 3 legged lessObjective: gregariousContent:1., the whole group is for the 3 group.2., each hand and foot represent one point, that is, a person has 4 points. When a leader tells a number, each group has to combine the fastest possible time. The slowest is to lose. For example: the leader said, "I want 3", and there are 4 people in the group, then there should be 3 team members to stand on one foot and one to be carried back.Remarks: the leader should calculate the maximum number in advance, for example, only 3 people in the group, the number can not be greater than 12.Five, together in the same boatObjective: exercise staminaTime: 10~15 minutesMaterials: a newspaper for each team, several newspapers forbackup, and a whistle for the leader.Content:1. team members with an average number of units, each team about three to four people. Each team dispatches a newspaper and lays the newspaper on the floor.The 2. signal began, all the players together to the newspaper, do not break the newspaper, on the other to be a supplement to the game.3., all the team members can stand in the newspaper for a long time, both feet are winners. The winner can punish all the students in any group at randomSix, I laugh, you cryAim: break the diaphragm and have funTime: 5~10 minutesContent:1. the whole group is enclosed in a circle.2. led to the right team, make a funny face, the crew to do for the next crew to see. But if the crew back left to play a sad expression on the left side of the team is to change direction, turn left expression and so on, until the team lost so far. Repeat many times.Seven, name.The game is to test people's habits. The usual for your name, but it is familiar, but if the temporary replacement name, will feel strange.Methods: the most suitable number of about 10 people;The participants sat in a circle;It was a circle, which he then replaced the name;The way to decide the order to mora, then in order to put forward the question;When the host asked, "Mr. Zhang San, you this morning?" The real Zhang three cannot be answered, but must be answered by someone who has replaced Zhang San's name:"Well, I got up at 7 o'clock this morning."."Will the answer when he did not answer, the answer is not their own people will be eliminated.Finally, the remaining one is the winner.Eight, find common interestsNumber of applicants: more than 20, can be grouped or grouped, especially between each other is not very familiarHow to do it: look for someone in a limited amount of time (such as 10 minutes), find the common ground between 5 two people (can be an interest or something else), and then look for the next one. Look for the same timeThe most people are the winners.Tip: you can write a few options in advance for others to choose, and the process will be much quicker. In addition, note that others must sign clearly.Nine, KaleidoscopeEvents: 50 people mixed team competitionCompetition rules:All contestants must remember the following 7 mnemonics:Morning glory; 1 petals in a circle; azalea 2 petals, good company;Camellia leaves 3 knot brothers; horse orchid 4 hands hand in hand;Wild plum blossom, 5 petals, great strength; Jasmine 6 petals, good affectionate;Daffodils are a family of 7.50 people standing in the designated circle at random, the game begins, the host beat the drum to chant children's songs, the host's children's songs at any time to stop, and when the host called "Camellia", the venue of the participants must be quickly packaged3 people's circle, when called "Narcissus", to form a circle of 7 people, "morning glory" as long as 1 people stand well can, who can not be linked with others, or digital mistakes, have been eliminated,In the end, the rest of the circle is the winner.Ten, you chase me escapeObjective: to improviseTime: 5~10 minutesMaterial: timerContent:1. elect the escape and the pursuer.2. two other members of the team, one before and after a neat circle, separated from the second-hand width.After 3. whistles, the timer starts. The pursuer began to arrest the escaped man. Each man must walk with his feet on his feet.4. when the runner is tired, he can run to the front of one of the groups. The man behind is on the run.5. the captured man becomes the pursuer.The end of 60 minutes, the last pursuer should be punishedEleven. Solution Bracelet1. Divide all the students into groups and make each group stand in a circle;2, each assigned an arbitrary student said: "first raise your right hand, hold the opposite person's hand; then raise your left hand, hold another person (not the opposite is not adjacent to his hand in hand)." Next, ask the other students to follow the same method as the first one, until all the participants hold each other's hands. Now they are faced with a problem that allows them to unravel an intricate knot without loosening them;3, as long as the group members show a big circle or two sets of rings, as to unlock;4, the slowest group should be sent to represent the punishmentTwelve and 007From the beginning of a "zero" at the same time any pronunciation pointing to a person, that person must then also the pronunciation of "zero" as a point to another person, thethird person is pronounced "seven", with the sound of finger shaped as a shot, "shot in the" silent without any action. But "shot in the" next to about two people to call out the name of the person quickly shot, or say speak slowly to be punished.Thirteen, killing game to participate in the number of 10 people, ---20 people range is better, the best number of 12--16 people, another judge one. Item: playing cards with equal number of people, or any item with different markings. Example: the total number of participants in the game is 13, and 1 of them are judges. Prepare 12 cards for the judge. Of these, 3 are A, 6 are generic, and 3 are K. Everyone seated,The judge handed out the 12 cards that had been washed. To draw the general license for the innocent, to draw the A killer, K was pumped to the police. Look at their own hands, not quiet do not let other people know you are what brand.After the draw, the judge began to play the game, and everyone obeyed the judge's password.The judge said, "the night is coming. Please shut your eyes and go to sleep.". At this point, only a judge can see everyone's situation, and so close the eyes after.The judge said: the killer opened his eyes and could be out of the murder. After hearing this command, only to pull the black card of the three killer can open eyes, the three killer could know each other at this time, as the game in the first round of the alliance to reach groups. Any of the killers will signal the judge to kill any one in the eye. The judge looked clearlyand said, "the killer closed his eyes.". (said later) the police opened his eyes. The police can be pumped to the ace opened his eyes and get to know each other, and can be any doubt with eyes closed for a killer, and look to the judge, the judge can give a hint (NOD yes no head). After the judge said: all eyes closed, (said later) at dawn, you can open your eyes.Everyone to open their eyes, judge who was killed, this was the first killing of innocent people, the judge announced at the same time let everyone be quiet, listen to the words of those killed. The victim can now identify the person he considers to be the killer and state the reason. Will he be killed in the current round of the game will not be able to speak again. Presided over by judges who were killed in a random direction to start one by one to state their views.After the presentation, how many people will be suspected of being a killer?. The skeptic can justify himself. Presided over by the judge, a show of hands was taken to select the two suspects who were the two suspects, and the final statements and justifications were given by the two men. After the vote again, the person who had the most votes was killed. If the murderer is a real murderer, stop talking and quit the game. If the killer is not a killer, he can give his last words and identify new suspects.After listening to the last words, a new night came. The murderer came out to kill, then the police confirmed his identity, and then woke up in the next day, and another was killed. Continue to discuss and kill the new suspect.In this way, the murderer to kill all the police can win or kill all the innocent can be won. Police and innocent as soon as the task is all out to win the murderer.Fourteen. We are a family (30 minutes or so)(1) play in groups. Participants were acquainted with each other in groups. (about 10 minutes)(2) host questions, such as: "know all the members of the group of the group, please stand up", then all members of the group know, together stand up, do not know to hold the discussion, and then stand up, than speed. Then, the host is conducting spot checks, such as 2 members of the group that can stand up and ask.(3) the questions are as follows: "do you know the names of the members of the group?"" Or "do you know where the team members come from?""Fifteen. Embracing each other (20 minutes)Each game has multiple groups. Two people in a group. With proper sized newspapers (or other similar things) on the ground, the area of the newspaper is a set of living spaces. That is to say, each group has the initial living area of the same size.Then the host called the individual to swing the action, so that each group vies for answers.Rule:(1) if the answer to a group, the other groups had halved the area of survival (ie newspaper binary)(2) two people in the group were unable to keep out of the living area. Otherwise the group will loseSixteen for him.Item: a bamboo pole (or stick or something like that)Number of participants: divided into two groups (or multiple groups), one group should be 5--10 people.Rules: within a group of people with the index finger up the pole. From the height of the team around the middle of the knee height, the first to raise the bamboo to the eyebrows height of the team won.Description: the group must pay attention to the height distribution of the team members. Generally speaking, the greater the height difference, the greater the difficulty.Psychological games (15 minutes): the moderator randomly calls two people in each group, and then asks them to answer the following questionsSand, pearls, gold, jade, shells, wood, leaves, lake water. If you use the words above to describe each other's relationship, which one would you prefer? Sand, pearls, gold, wood, jade, shells, leaves, lake waterAfter the last 8 people say the answer, the analysis is announcedSand --- ordinary friends,Pearl ---- a predestined friend,Gold ---- a reliable friend,Wood - shengsizhijiao,Jade ---- tacit friend,Shell friends stand together through storm and stress,Leaves --- short friends,Lake water - husband and wife.。
2020年英语课破冰游戏-icebreaking game
How often do you eat at a restaurant?
Do you want to getmarriedin the future?
REST
What is your favorite sports team?
Roll Ahead
Trade
places
What is yourweak point?
REST
What is yourstrong point?
Are youquietorloud?
What is your favorite band?
REST
REST
What are your hobbies?
What’s your favorite color?
Go Ahead 2
What does your name mean?
Trade
What school clubs are you in?
What is your favorite season?
What is your favorite food?
What is your favorite school subject?
If you had
$1 millionwhat would you buy?
How many hours a day do you watch TV?
Who is your favorite actor/actress?
Can you run1kmwithout a rest?
Have you ever eaten anattosandwich?
作者:空青山
英语教研活动破冰游戏(3篇)
第1篇Introduction:Breaking the ice is an essential part of any gathering, especially in a professional setting like an English teaching and research activity. An icebreaker game can help participants get to know each other, build rapport, and create a positive and engaging atmosphere. This article presents a detailed icebreaker game that can be used to kickstart your English teaching and research activities.Objective:The primary objective of this icebreaker game is to foster interaction, create a sense of community, and encourage participants to share their thoughts and experiences related to English teaching and research.Materials Needed:- A whiteboard or chart paper- Markers or pens- A timer- Small pieces of paper or notecardsInstructions:1. Introduction:Start the session by briefly introducing the icebreaker game and its purpose. Emphasize that this activity is meant to create a comfortable and inclusive environment for everyone.2. Group Formation:Divide the participants into small groups of 4-6 members. Ensure that the groups are diverse in terms of experience, background, and expertise in English teaching and research.3. Task Distribution:Assign each group a specific task. Here are some examples:- Group 1: Discuss the challenges faced in English language teaching.- Group 2: Share innovative teaching methods and techniques.- Group 3: Brainstorm ideas for collaborative research projects.- Group 4: Explore the importance of technology in English teaching and research.4. Icebreaker Questions:Provide each group with a set of icebreaker questions to help them get started. Here are some examples:- What motivated you to pursue a career in English teaching and research?- What is your favorite English language teaching resource or tool?- What is a memorable teaching experience you've had?- How do you stay motivated and up-to-date with the latest research in English teaching and learning?5. Group Discussion:Allow the groups to discuss their assigned tasks and icebreaker questions for a set time (e.g., 10-15 minutes). Encourage them to actively participate and share their thoughts.6. Group Presentations:After the allotted time, ask each group to present their findings and discuss the icebreaker questions. Assign a time limit for each presentation (e.g., 5 minutes per group).7. Feedback and Reflection:After all groups have presented, open the floor for feedback and reflection. Encourage participants to share their thoughts on the icebreaker game, the tasks, and the discussions. Ask them to reflect onwhat they learned from the activity and how it can be applied to their work.8. Conclusion:Summarize the key points discussed during the icebreaker game and reiterate the importance of collaboration and sharing ideas in the field of English teaching and research. Thank the participants for theiractive participation and time.Variations:1. Role Play:Instead of discussing the icebreaker questions, have each group perform a short role-play based on their assigned task. This can help participants better understand the challenges and opportunities in English teaching and research.2. Speed Networking:Divide the participants into pairs and give them a set of icebreaker questions to discuss. After a few minutes, ask them to switch partners and continue the conversation. This can help participants meet more people and engage in meaningful discussions.3. Pictionary:Create a list of English teaching and research-related topics and have each group draw a picture that represents the topic. The other group has to guess the topic. This can be a fun and engaging way to break the ice and get to know each other.Conclusion:An icebreaker game is an effective way to kickstart English teaching and research activities, fostering interaction, collaboration, and a sense of community. By incorporating this icebreaker game into your next session, you can help participants build rapport and create a positive and engaging atmosphere for productive discussions and learning.第2篇Introduction:As English language teachers, we often find ourselves in new environments, whether it's a new school, a new classroom, or even a new country. Breaking the ice is crucial to create a welcoming and comfortable atmosphere for both teachers and students. This icebreaker game is designed to help teachers connect, share their experiences, and get to know each other better, setting the stage for a successful and collaborative year ahead.Materials Needed:- A whiteboard or a large piece of paper- Markers or pens- A timer (optional)- Small pieces of paper or sticky notes- A pen or pencilGame Duration:- Approximately 30-45 minutesInstructions:1. Introduction:- Begin the activity by briefly introducing yourself and explaining the purpose of the game. Emphasize that it's a chance for everyone to get to know each other in a fun and relaxed way.2. Creating a "Guess Who?" Board:- On the whiteboard or large piece of paper, create a "Guess Who?" board. Divide the board into two sections: "Questions" and "Answers."- The "Questions" section will contain a list of questions that participants can ask to guess the identity of another teacher.- The "Answers" section will have a list of possible answers that could be associated with each question.3. Generating Questions:- Allow participants to suggest questions they would like to include in the "Guess Who?" section. These questions can be about personal interests, teaching experiences, language backgrounds, or anything else that seems relevant.- Write down the questions on the board, ensuring that they are clear and straightforward.4. Creating Answers:- Ask participants to brainstorm possible answers for each question. Write these answers under the corresponding question in the "Answers" section.- For example, if the question is "What is your favorite book?" the possible answers could include "Harry Potter," "To Kill a Mockingbird," "1984," etc.5. Writing Personal Descriptions:- Give each participant a piece of paper and a pen. Instruct them to write a short description of themselves using the questions and answers provided on the board.- Encourage them to be creative and add personal details to maketheir descriptions unique.6. Guessing Games:- Divide the group into smaller teams if possible. Each team will have a chance to guess the identity of another team member based ontheir personal description.- Set a timer for each round to keep the game moving and to maintain momentum.7. Sharing and Feedback:- After each round, allow participants to share their guesses and the correct answers. Encourage everyone to give feedback on the descriptions and the questions.- This is an excellent opportunity for participants to learn from each other and refine their communication skills.8. Reflection and Wrap-Up:- Conclude the activity by asking participants to reflect on what they learned about their colleagues. Discuss how the icebreaker game helped them feel more connected and prepared for the upcoming year.- Thank everyone for participating and encourage them to continue building relationships throughout the year.Sample "Guess Who?" Questions and Answers:- Questions:- What is your favorite language to teach?- Do you have a teaching certification?- What is your highest level of education?- Do you have any special interests outside of teaching?- Answers:- English- Yes- Master's Degree- PhotographyConclusion:"Breaking the Ice" is an engaging and interactive game that can help English language teachers establish a strong foundation forcollaboration and mutual respect. By encouraging open communication andpersonal sharing, this game sets the stage for a productive and enjoyable year of teaching and learning.第3篇Introduction:As we all know, the first impression is the most important. In order to create a positive and pleasant atmosphere for English teaching and research activities, an effective ice-breaking game is essential. This game aims to help participants get to know each other better, build rapport, and foster a collaborative learning environment. In this article, we will introduce an ice-breaking game suitable for English teaching and research activities, which is both fun and engaging.Game Name: "Find Someone Who"Materials Needed:1. A large sheet of paper or a whiteboard2. Markers or pens3. A list of questions related to the participants' backgrounds, interests, and English learning experiencesInstructions:1. Prepare a list of questions related to the participants' backgrounds, interests, and English learning experiences. These questions should be simple and easy to understand.2. Divide the participants into small groups (e.g., 4-6 people per group).3. Provide each group with a large sheet of paper or a whiteboard and markers or pens.4. Ask each participant to write their name and a fun fact about themselves at the top of the paper or whiteboard.5. Explain the rules of the game to the participants:a. Each participant will have a few minutes to ask other members of their group the prepared questions.b. For each question answered, the participant will write the answerer's name on their paper or whiteboard.c. The goal is to find someone who matches all the questions.6. Set a timer for the game and let the participants start asking questions.7. After the timer goes off, ask each group to share their findings with the rest of the participants.8. Discuss the importance of teamwork and collaboration in English teaching and research activities.Variations:1. "Find Someone Who... Has traveled to a country where English is spoken." This question encourages participants to share their travel experiences and learn about each other's cultural backgrounds.2. "Find Someone Who... Is learning English to improve their career opportunities." This question helps participants understand thedifferent motivations behind learning English.3. "Find Someone Who... Can speak a second language." This question promotes the exchange of language learning strategies and experiences.Conclusion:The "Find Someone Who" ice-breaking game is an excellent way to kick off English teaching and research activities. By fostering a positive and collaborative atmosphere, this game helps participants build rapport, share their experiences, and learn from each other. Remember to adapt the game to suit your specific needs and encourage participants to have fun while learning. Happy teaching and researching!。
破冰游戏(Ice-breakinggames)
破冰游戏(Ice-breaking games)Ice-breaking gamesIce-breaking games is a very effective means, large groups can be more harmonious, encourage shy people participation, the more active the atmosphere in the team meeting, make complete strangers people establish cohesion.Number of people: 8-15, which is the principle of group number. Prop: no. Venue: can let everybody sit round and sit down, long bar table also can. The rules of the game: 1. The number off, clockwise from a person when to report for duty or seven times seven, the person to clap hands instead of talking, clap your hands is a can't shout out Numbers, the next person to continue to read the next number. 2. When you are familiar with the rules, you will increase the frequency of your clapping, except for the multiples of seven and seven, as long as there are seven Numbers to clap your hands, such as: 17. Even Numbers together is seven times to clap your hands, for example: 34 change: change the game a lot, I have to take the following example, let everybody can extrapolate: 1. The man to seven don't shout, and next to two people want to clap your hands. The man from the other side of the room will clap his hands and shout down the next number, which can be reported at the beginning, only half of the time. For example: eight people report to the beginning of the report from the beginning, so that each person on the other side will have the same number as his or her own number, so that he can clearly know who the other person is. Key in this event in the rules of the skilled, to make activities stimulate the interesting, don't be so quick to play the advanced rules, don't put the rules as too complex and even moresimple may be more interesting! Enlightenment: this game will help the new volunteers to familiarize themselves with each other, reduce the strange and awkward, so that they will soon feel the relaxed and warm atmosphere of the youth association. It can be applied to the new volunteers, in the various departments, although simple but can quickly and lively atmosphere.2. Busy scrambling: suitable for people: 15-30 people are suitable for the field: the vacant lot can be. Need props: each person a rope, length is different, depending on the number of size determine size. The rules of the game: 1. Assign each person a rope, the size of each person is different, the longest rope circle should be able to hold everyone, the shortest one should be able to accommodate one person. 2. Ask your partner to make a circle with the rope and feet on the circle.3. When the host says "change", all people must be the feet step into another ring (given enough time)4. After two or three times, when the host says to change, picked up a ring, then people will hesitate to share with people, a ring is closed when the ring is less, until in the end, all in the same ring. 1. Can increase the limit of movement, such as: two people, three feet, or rules to jump, and so on. 2. Stipulate that there must be at least two boys in the circle of rope, or at least one type A person, etc., etc., etc. can become an awareness activity. The lead skill moderator should pay attention to the pace of the team members to adjust the pace of the activity, such as deciding to take a few rope circles at a time, and the goal is to make the activity compact, which is the main key. Revelation: it can be defrosted, or built by a team, and can be used to solve the problem solving ability of the team. It is an activity that isboth stimulating and education. It also applies to orientation, or fellowship activities.3, name the solitaire game: the game method: team members in a circle, any nominate a student self-introduction, unit name, the second students take turns to introduce, but want to say: I'm a * * * * * *, behind the third student said: I am behind the back of the * * * * * * * * *, in turn down... Finally, one of the trainees will repeat the names and units of all the students in front of them. Revelation: the game can active atmosphere, break the deadlock, accelerate the understanding between students, let volunteers as soon as possible Let their familiar, know each other's name, is applied to the new volunteers to know each other very well.4. Left and right protection: game method: (1) in the classroom, before the activity starts, please ask the students to align the seats before and after the seats. (for example, if you are outdoors, please arrange your classmates in a sequence and align them before and after each column.) (2) please recognize the names of the two students first. (3) the leader should be prepared in advance of the class classbook, activities in the beginning, by the name on the smoke leader classbook, were called to the name of the students, the first students will raise right hand, and the left to the right of the first students to instead of the name was called to the students loudly answer "yes", were called to the name of the students do not need to make any response. (4) if a student fails to make a response in the name of the person who has been named, the leader may invite him to perform or lead the activities. (5) according to the above steps, if successful, students may be asked to knowmore about their two classmates, so as to increase the difficulty of the activity. Enlightenment: this activity is mainly used in the unfamiliar situation of the members of the group, and the use of this warm-up activity can give members a chance to know their neighbors and increase their familiarity with each other.(2) communication and cooperation gamesCommunication and cooperation games can improve teamwork ability and deepen the relationship between volunteers. The game design simulates the volunteer activity process, raises the question, inspires the volunteer to think, is a kind of relaxed and pleasant training method.1. High-flying eggs: the number of people: the group of five is the best, not more than 30. Time: thirty minutes. Materials and venue: one egg, one balloon, one plastic bag, three bamboo sticks, two plastic spoons and two forks, three rubber bands. Three stories high in the room and downstairs. Purpose: to experience the creativity and team spirit of team members. Procedure: the workman assigns the above material to each group. Please leave the eggs on the ground according to the height (about three to four floors) designated by the workman. In order to keep the eggs from falling out, you can use the materials you give to design your umbrella. Each group has 20 minutes to discuss strategy and create protective equipment. After 20 minutes, each group can assign a student to throw the egg on the ground at a designated height, while the other students can observe and check whether the fallen eggs are in good condition. The best egg group is the winning group. The task force canreward the winning group with small gifts as encouragement. After the topic activity is completed,How does each member of the group feel invited to tell the story? Is the group satisfied with the performance of the team? Where are the successes and failures? What are the new inspirations for team cooperation? Revelation: it can be used when training volunteers in the recruitment department. The advantage is that through the small game activity atmosphere, and some small problems, guide people to use the brain, discover the volunteer service, how to work together to achieve the best results. There is a small and small effect.2. The number of people: eight to ten. Time: thirty minutes. Material and site: no material, flat space. Rules of the game: the workman makes each group member to form a small circle facing the center, while the worker stands in the center for demonstration. The workman wraps his hands around his chest and makes the following conversation with the team member. Employee: "my name is... [my own name], I'm ready, are you ready?" The team member replied, "ready." Worker: "I pour?" Group member: "yes." At this point, the crew relaxes completely and falls completely into the hands of the group members, while the team members drive the staff clockwise for two circles. After the worker has finished the demonstration, each member can take turns trying. After the activity is completed, everyone will share the feeling during the activity. What is the most memorable part of the game? During the activity, how do you feel about the team's spirit of cooperation and trust? Note: this activity can only be carried out after initial understanding between the group members, and must not be carried out in theearly stages of the small group. Please pay careful attention to safety. If any member of the team may affect the safety, the staff should stop the game immediately. If some members fail to relax their bodies, they cannot complete the game. The task force does not have to force these group members to complete the activity, because the level of trust varies from person to person. Revelation: helping volunteers understand that trust is built on confidence in other members of the department. Volunteer communication is the foundation forconfidence-building. When trust is established, volunteers can feel the support and encouragement within the department. It can be used in a preliminary understanding between volunteers, within each department, to make people aware of the importance of trust and increase mutual trust.3. Number of people: large groups can be divided into three groups of five. Time: thirty to forty minutes. Materials: the length of the three ropes is ten meters, nine meters, six meters and fifteen blinders. Venue: vacant lot. The first stage: the workman divided fifteen people into three groups, the group 1: ten meters of rope; Team 2: nine meters of rope; Group 3: six meters of rope. The workman gave each person a blindfold and told them to bring the blindfold on, group 1: put the rope into a triangle; Group 2: place the rope in a square; Group 3: place the rope into a round shape; Stage 2: after completing the first stage, the crew of the three teams combined to build a "house".Discussion topic: please try to compare the situation of stage 1 and stage 2. The stage is chaotic. Why? If you are the leader of the three groups,How would you organize the second phase of the task more effectively? Enlightenment: the role of the game plays a role in the leadership of the volunteer group and enhances the communication between volunteers so as to achieve the objectives of the task. And by discussing the topic and reflecting on the usual volunteer activities, the problems that arise in the leadership are solved in a timely manner.4. Concentric web: activity time: five minutes. Preparation materials: five knitting wool, five cans of canned drink. The activity process: 1. Group of eight people, divided into five groups. A group of wool and a can of drink. The eight people gathered in a small circle, one of which was held by one of them, and the wool ball was thrown to one of the other seven, and the others to the others. Each person must hold a knitting yarn and then throw it to the others. Each person can receive a number of yarn. 3. The wool in eight of the loops in the net-like, wait until the team members think network is strong enough to hold up enough canned drinks, can drink upright on the Internet (or will hold up), if drink upright but not be successful. Enlightenment: let the volunteers know the importance of cooperation, and use the training to enhance the atmosphere of cooperation.Ice breaking(a) a piece of five-wool1. Goal: to break the diaphragm between students and get on well as soon as possible, and as a team pre-establishment warm-up activity.2. Game method:(1) to order "price" for all trainees;(2) gather all the trainees to the vacant lot and turn right and start running;(3) the lecturer casually tells a "price" to put students together at the fastest rate;(4) the lecturer examines the group of students to select the fastest and most accurate group and praise them.3. Operation points:(1) venue: all students should be able to run after the circle and try to be outdoors.(2) the gender of the students is "price", and the gender of the general population is "five hairs";(3) if the number of students is determined to operate, it is generally better than 40;(4) to mobilize participants' participation and enthusiasm at any time, the first time the students' reactions will not be very warm, and they may consider offering incentives for stimulating;4. Lecturers' comments:(1) some people don't start with understanding the rules of the game or other reasons and wait for others to pull him;(2) everyone is important and indispensable;(3) everyone may not be important, because more will be discarded.(4) the team will be chaotic in the early stages of the establishment, without direction;(5) it is possible that the partner will play more in rewarding stimulation;(6) the partner will be able to properly arrange the matching of men and women after mastering the rules of the game;(7) a lot of people are not very committed at the beginning of the game, but they will be highly concentrated after a few failures.(8) the new person will also appear in the new team and do not know how to be good. If the supervisor can bring him to the team in time, he will not feel abandoned.(2) evolution1. Objective: to break the diaphragm between students and get on well as soon as possible.And it can be used in the training of new recruits and supervisors to reflect the continuous improvement and growth of new employees in the insurance industry.2. Game method:(1) recognize that each person's growth is divided into four stages:A egg (with arms around, feet on the floor)B chicken (hands hanging in the armpit and flapping, half squat)C phoenix (hands raised on top of the head, feet and half squat)D person (walking in a normal person)(2) each partner at the beginning of the game are the eggs, and then to find the same kind with yourself to building-would (scissors, stone, cloth), win partners can be enjoined level, lose partners to maintain the original position looking for the same.At the end of the day, who can be promoted quickly and who can't be promoted at last. (if every partner plays the game with good faith, they will eventually leave an egg, a chicken and a phoenix)3. Operation points:(1) venue: to go out of the room.(2) pay attention to partner reactions and behaviors and try not to cheat.4. Lecturers' comments:(1) this game can be used as a metaphor for the situation when the new person joins the insurance industry. A lot of people will not be very active and overwhelmed when they are in contact. When they see other people succeed, they will catch up, but they will find fewer opportunities (others have already been promoted).(2) only the most active people can grow up quickly.Everyone needs encouragement, especially at the end.(4) everyone should treat the game with integrity, or there will be no real results.(5) most of the time you have to rely on luck, but luck is always created by yourself, and it is only when you are most engaged that luck will come to you.(6) everyone's growth takes a lot of time and cost (including physical strength). Does anyone help and encourage you?Brain teaserpurposeProvides a fast and fun to practice and to promote their interaction with strangers into task-oriented team. This is strictly a "fun" practice and should also be introduced. It mainly simple give participants a instructions by visual communication with words to do some informal free play.The number of participants was at least 12Material requirements are expressed in slides or slides.The time requirement is 10 minutesThe programEvery 3 to 4 people to form a small team. Tell them, they have five minutes to 20 in the "brainteasers" must be the theme of the article object is interpreted as a word or short phrase. The highest team will probably get the reward.。
英语课破冰游戏-icebreaking game之欧阳科创编
How many are people in your family?
Go Ahead 2
REST
What kind of car do you like?
Go Back 1
If you had
$1 million what would you buy?
How many hours a day do you watch TV?
What is your favorite season?
What is your favorite food?
What is?
What don’t you like about yourself?
How often do you eat at a restaurant?
Start
时间:2021.02.05
创作:欧阳科
Do you have a pet?
What is your shoe size?
Do you like sports?
All About You!
What’s your name?
How tall are you?
Go back
2
Are you more happy or sad?
Are you quiet or loud?
What is your favorite band?
REST
REST
What are your hobbies?
What’s your favorite color?
Do you have an mp3player?
What color are your eyes?
Do you want to get married in the future?
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Can you run1kmwithout a rest?
Have you ever eaten anattosandwich?
Go Ahead2
What does your name mean?
Trade
What school clubs are you in?
What is your favorite band?
REST
REST
What are your hobbies?
What’s your favorite color?
Do you have anmp3player?
What color are your eyes?
Where are you from?
Do you want to getmarriedin the future?
REST
What is your favorite sports team?
Roll Ahead
What television programs do you like?
Have you ever swum in the sea?
How manyarepeople in your family?
Go Ahead 2
REST
What kind of car do you like?
Go Back 1
If you had
$1 millionwhat would you buy?
How many hours a day do you watch TV?
Are you often sick?
Roll Back
How old are you?
REST
Do you have your own room?
Trade
places
What is yourweak point?
REST
What istorloud?
REST
Whatdoyou like about yourself?
What is your favorite season?
What is your favorite food?
What is your favorite school subject?
Whatdon’tyou like about yourself?
How often do you eat at a restaurant?
Do you have a pet?
What is your shoe size?
Do you likesports?
All About You!
What’s your name?
How tall are you?
Go back
2
Are you morehappyorsad?
Do you wantchildrenin thefuture?