工业设计外文文献翻译及原文

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工业产品设计外文翻译参考文献

工业产品设计外文翻译参考文献

工业产品设计外文翻译参考文献工业产品设计外文翻译参考文献(文档含中英文对照即英文原文和中文翻译)Design Without DesignersI will always remember my first introduction to the power of good product design.I was newly arrived at Apple, still learning the ways of business, when I was visited by a member of Apple's Industrial Design team. He showed me a foam mockup of a proposed product. "Wow," I said, "I want one! What is it?"That experience brought home the power of design: I was excited and enthusiastic even before I knew what it was. This type of visceral "wow" response requires creative designers. It is subjective, personal. Uh oh, this is not what engineers like to hear. If you can't put a number to it, it's not important. As a result, there is a trend to eliminate designers. Who needs them when we can simply test our way to success? The excitement of powerful, captivating design is defined as irrelevant. Worse, the nature of design is in danger.Don't believe me? Consider Google. In a well-publicized move, a senior designer at Google recently quit, stating that Google had no interest in or understanding of design. Google, it seems, relies primarily upon test results, not human skill or judgment. Want to know whether a design is effective? Try it out. Google can quickly submit samples to millions of people in well-controlled trials, pitting one design against another, selecting the winner based upon number of clicks, or sales, or whatever objective measure they wish. Which color of blue is best? Test. Item placement? T est. Web page layout? Test.This procedure is hardly unique to Google. /doc/f51636438.html, has long followed this practice. Years ago I was proudly informed that they no longer have debates about which design is best: they simply test them and use the data to decide. And this, of course, is the approach used by the human-centered iterative design approach: prototype, test, revise.Is this the future of design? Certainly there are many who believe so. This is a hot topic on the talk and seminar circuit. After all, the proponents ask reasonably, who could object to making decisions based upon data?Two Types of Innovation: Incremental Improvements and New ConceptsIn design—and almost all innovation, for that matter—there are at least two distinct forms. One is incremental improvement. In the manufacturing of products, companies assume that unit costs will continually decrease through continual, incremental improvements. A steady chain of incremental innovation enhances operations, the sourcing of parts and supply-chain management. The product design is continually tinkered with, adjusting the interface, adding new features, changing small things here and there. New products are announced yearly that are simply small modifications to the existing platform by a different constellation of features. Sometimes features are removed to enable a new, low-cost line. Sometimes features are enhanced or added. In incremental improvement, the basic platform is unchanged. Incremental design and innovation is less glamorous than the development of new concepts and ideas, but it is both far more frequent and far more important. Most of these innovations are small, but most are quite successful. This iswhat companies call "their cash cow": a product line that requires very little new development cost while being profitable year after year.The second form of design is what is generally taught in design, engineering and MBA courses on "breakthrough product innovation." Here is where new concepts get invented, new products defined, and new businesses formed. This is the fun part of innovation. As a result, it is the arena that most designers and inventors wish to inhabit. But the risks are great: most new innovations fail. Successful innovations can take decades to become accepted. As a result, the people who create the innovation are not necessarily the people who profit from it.In my Apple example, the designers were devising a new conception. In the case of Google and Amazon, the companies are practicing incremental enhancement. They are two different activities. Note that the Apple product, like most new innovations, failed. Why? I return to this example later.Both forms of innovation are necessary. The fight over data-driven design is misleading in that it uses the power of one method to deny the importance of the second. Data-driven design through testing is indeed effective at improving existing products. But where did the idea for the product come from in the first place? From someone's creative mind. Testing is effective at enhancing an idea, but creative designers and inventors are required to come up with the idea.Why Testing Is Both Essential and IncompleteData-driven design is "hill-climbing," a well-known algorithm for optimization. Imagine standing in the dark in an unknown, hilly terrain. How do you get to the top of the hill when you can't see? Test the immediate surroundings to determine whichdirection goes up the most steeply and take a step that way. Repeat until every direction leads to a lower level.But what if the terrain has many hills? How would you know whether you are on the highest? Answer: you can't know. This is called the "local maximum" problem: you can't tell if you are on highest hill (a global maximum) or just at the top of a small one.When a computer does hill climbing on a mathematical space, it tries to avoid the problem of local maxima by initiating climbs from numerous, different parts of the space being explored, selecting the highest of the separate attempts. This doesn't guarantee the very highest peak, but it can avoid being stuck on a low-ranking one. This strategy is seldom available to a designer: it is difficult enough to come up with a single starting point, let alone multiple, different ones. So, refinement through testing in the world of design is usually only capable of reaching the local maximum. Is there a far better solution (that is, is there a different hill which yields far superior results)? Testing will never tell us.Here is where creative people come in. Breakthroughs occur when a person restructures the problem, thereby recognizing that one is exploring the wrong space. This is the creative side of design and invention. Incremental enhancements will not get us there.Barriers to Great InnovationDramatic new innovation has some fundamental characteristics that make it inappropriate for judgment through testing. People resist novelty. Behavior tends to be conservative. New technologies and new methods of doing things usually take decades to be accepted - sometimes multiple decades. But the testing methods allassume that one can make a change, try it out, and immediately determine if it is better than what is currently available.There is no known way to tell if a radical new idea will eventually be successful. Here is where great leadership and courage is required. History tells us of many people who persevered for long periods in the face of repeated rejection before their idea was accepted, often to the point that after success, people could not imagine how they got along without it before. History also tells us of many people who persevered yet never were able to succeed. It is proper to be skeptical of radical new ideas.In the early years of an idea, it might not be accepted because the technology isn't ready, or because there is a lot more optimization still to be done, or because the audience isn't ready. Or because it is a bad idea. It is difficult to determine which of those reasons dominates. The task only becomes easy in hindsight, long after it becomes established.These long periods between formation and initial implementation of a novel idea and its eventual determination of success or failure in the marketplace is what defeats those who wish to use evidence as a decision criterion for following a new direction. Even if a superior way of doing something has been found, the automated test process will probably reject it, not because the idea is inferior, but because it cannot wait decades for the answer. Those who look only at test results will miss the large payoff.Of course there are sound business reasons why ignoring potentially superior approaches might be a wise decision. After all, if the audience is not ready for the new approach, it wouldinitially fail in the marketplace. That is true, in the short run. But to prosper in the future, the best approach would be to develop and commercialize the new idea to get marketplace experience, to begin the optimization process, and to develop the customer base. At the same time one is preparing the company for the day when the method takes off. Sure, keep doing the old, but get ready for the new. If the company fails to recognize the newly emerging method, its competitors will take over. Quite often these competitors will be a startup that existing companies ignored because what they were doing was not well accepted, and in any event did not appear to challenge the existing business: see "The innovator's dilemma."Gestural, multi-touch interfaces for screen-driven devices and computer games are good examples. Are these a brilliant new innovation? Brilliant? Yes. New? Absolutely not. Multi-touch devices were in research labs for almost three decades before the first successful mass-produced products. I saw gestures demonstrated over two decades ago. New ideas take considerable time to reach success in the marketplace. If an idea is commercialized too soon, the result is usually failure (and a large loss of money).This is precisely what the Apple designer of my opening paragraph had done. What I was shown was a portable computer designed for schoolchildren with a form factor unlike anything I had ever seen before. It was wonderful, and even to my normally critical eye, it looked like a perfect fit for the purpose and audience. Alas, the product got caught in a political fight between warring Apple divisions. Although it was eventually released into the marketplace, the fight crippled its integrity and it was badly executed, badly supported, and badly marketed.The resistance of a company to new innovations is well founded. It is expensive to develop a new product line with unknown profitability. Moreover, existing product divisions will be concerned that the new product will disrupt existing sales (this is called "cannibalization"). These fears are often correct. This is a classic case of what is good for the company being bad for an existing division, which means bad for the promotion and reward opportunities for the existing division. Is it a wonder companies resist? The data clearly show that although a few new innovations are dramatically successful, most fail, often at great expense. It is no wonder that companies are hesitant - resistant - to innovation no matter what their press releases and annual reports claim. To be conservative is to be sensible.The FutureAutomated data-driven processes will slowly make more and more inroads into the space now occupied by human designers. New approaches to computer-generated creativity such as genetic algorithms, knowledge-intensive systems, and others will start taking over the creative aspect of design. This is happening in many other fields, whether it be medical diagnosis or engineering design.We will get more design without designers, but primarily of the enhancement, refinement, and optimization of existing concepts. Even where new creative artificial systems are developed, whether by neural networks, genetic algorithms, or some yet undiscovered method, any new concept will still face the hurdle of overcoming the slow adoption rate of people and of overcoming the complex psychological, social, and political needs of people. T o do this, we need creative designers, creative business people, and risk takers willing to push the boundaries.New ideas will be resisted. Great innovations will come at the cost of multiple great failures.Design without designers? Those who dislike the ambiguity and uncertainty of human judgments, with its uncertain track record and contradictory statements will try to abolish the human element in favor of the certainty that numbers and data appear to offer. But those who want the big gains that creative judgment can produce will follow their own judgment. The first case will bring about the small, continual improvements that have contributed greatly to the increased productivity and lowering of costs of our technologies. The second case will be rewarded with greatfailures and occasional great success. But those great successes will transform the world.不需要设计师的设计唐·诺曼我永远也不会忘记我第一次向人们介绍优秀产品设计的魅力的经历,那时候我刚刚到苹果公司,还在逐渐的学习工作上的事务。

工业设计外文翻译---不需要设计师的设计

工业设计外文翻译---不需要设计师的设计

Design Without Designers网站截图:/baidu?word=%B9%A4%D2%B5%C9%E8%BC%C6%D3%A2%CE%C4%CE%C4%CF%D 7&tn=sogouie_1_dg原文:Design Without DesignersI will always remember my first introduction to the power of good product design. I was newly arrived at Apple, still learning the ways of business, when I was visited by a member of Apple's Industrial Design team. He showed me a foam mockup of a proposed product. "Wow," I said, "I want one! What is it?"That experience brought home the power of design: I was excited and enthusiastic even before I knew what it was. This type of visceral "wow" response requires creative designers. It is subjective, personal. Uh oh, this is not what engineers like to hear. If you can't put a number to it, it's not important. As a result, there is a trend to eliminate designers. Who needs them when we can simply test our way to success? The excitement of powerful, captivating design is defined as irrelevant. Worse, the nature of design is in danger.Don't believe me? Consider Google. In a well-publicized move, a senior designer at Google recently quit, stating that Google had no interest in or understanding of design. Google, it seems, relies primarily upon test results, not human skill or judgment. Want to know whether a design is effective? Try it out. Google can quickly submit samples to millions of people in well-controlled trials, pitting one design against another, selecting the winner based upon number of clicks, or sales, or whatever objective measure they wish. Which color of blue is best? Test. Item placement? Test. Web page layout? Test.This procedure is hardly unique to Google. has long followed this practice. Years ago I was proudly informed that they no longer have debates about which design is best: they simply test them and use the data to decide. And this, of course, is the approach used by the human-centered iterative design approach: prototype, test, revise.Is this the future of design? Certainly there are many who believe so. This is a hot topic on the talk and seminar circuit. After all, the proponents ask reasonably, who could object to making decisions based upon data?Two Types of Innovation: Incremental Improvements and New ConceptsIn design—and almost all innovation, for that matter—there are at least two distinct forms. One isincremental improvement. In the manufacturing of products, companies assume that unit costs will continually decrease through continual, incremental improvements. A steady chain of incremental innovation enhances operations, the sourcing of parts and supply-chain management. The product design is continually tinkered with, adjusting the interface, adding new features, changing small things here and there. New products are announced yearly that are simply small modifications to the existing platform by a different constellation of features. Sometimes features are removed to enable a new, low-cost line. Sometimes features are enhanced or added. In incremental improvement, the basic platform is unchanged. Incremental design and innovation is less glamorous than the development of new concepts and ideas, but it is both far more frequent and far more important. Most of these innovations are small, but most are quite successful. This is what companies call "their cash cow": a product line that requires very little new development cost while being profitable year after year.The second form of design is what is generally taught in design, engineering and MBA courses on "breakthrough product innovation." Here is where new concepts get invented, new products defined, and new businesses formed. This is the fun part of innovation. As a result, it is the arena that most designers and inventors wish to inhabit. But the risks are great: most new innovations fail. Successful innovations can take decades to become accepted. As a result, the people who create the innovation are not necessarily the people who profit from it.In my Apple example, the designers were devising a new conception. In the case of Google and Amazon, the companies are practicing incremental enhancement. They are two different activities. Note that the Apple product, like most new innovations, failed. Why? I return to this example later.Both forms of innovation are necessary. The fight over data-driven design is misleading in that it uses the power of one method to deny the importance of the second. Data-driven design through testing is indeed effective at improving existing products. But where did the idea for the product come from in the first place? From someone's creative mind. Testing is effective at enhancing an idea, but creative designers and inventors are required to come up with the idea.Why Testing Is Both Essential and IncompleteData-driven design is "hill-climbing," a well-known algorithm for optimization. Imagine standing in the dark in an unknown, hilly terrain. How do you get to the top of the hill when you can't see? Test the immediate surroundings to determine which direction goes up the most steeply and take a step that way. Repeat until every direction leads to a lower level.But what if the terrain has many hills? How would you know whether you are on the highest? Answer: you can't know. This is called the "local maximum" problem: you can't tell if you are on highest hill (a global maximum) or just at the top of a small one.When a computer does hill climbing on a mathematical space, it tries to avoid the problem of local maxima by initiating climbs from numerous, different parts of the space being explored, selecting the highest of the separate attempts. This doesn't guarantee the very highest peak, but it can avoid being stuck on a low-ranking one. This strategy is seldom available to a designer: it is difficultenough to come up with a single starting point, let alone multiple, different ones. So, refinement through testing in the world of design is usually only capable of reaching the local maximum. Is there a far better solution (that is, is there a different hill which yields far superior results)? Testing will never tell us.Here is where creative people come in. Breakthroughs occur when a person restructures the problem, thereby recognizing that one is exploring the wrong space. This is the creative side of design and invention. Incremental enhancements will not get us there.Barriers to Great InnovationDramatic new innovation has some fundamental characteristics that make it inappropriate for judgment through testing. People resist novelty. Behavior tends to be conservative. New technologies and new methods of doing things usually take decades to be accepted - sometimes multiple decades. But the testing methods all assume that one can make a change, try it out, and immediately determine if it is better than what is currently available.There is no known way to tell if a radical new idea will eventually be successful. Here is where great leadership and courage is required. History tells us of many people who persevered for long periods in the face of repeated rejection before their idea was accepted, often to the point that after success, people could not imagine how they got along without it before. History also tells us of many people who persevered yet never were able to succeed. It is proper to be skeptical of radical new ideas.In the early years of an idea, it might not be accepted because the technology isn't ready, or because there is a lot more optimization still to be done, or because the audience isn't ready. Or because it is a bad idea. It is difficult to determine which of those reasons dominates. The task only becomes easy in hindsight, long after it becomes established.These long periods between formation and initial implementation of a novel idea and its eventual determination of success or failure in the marketplace is what defeats those who wish to use evidence as a decision criterion for following a new direction. Even if a superior way of doing something has been found, the automated test process will probably reject it, not because the idea is inferior, but because it cannot wait decades for the answer. Those who look only at test results will miss the large payoff.Of course there are sound business reasons why ignoring potentially superior approaches might be a wise decision. After all, if the audience is not ready for the new approach, it would initially fail in the marketplace. That is true, in the short run. But to prosper in the future, the best approach would be to develop and commercialize the new idea to get marketplace experience, to begin the optimization process, and to develop the customer base. At the same time one is preparing the company for the day when the method takes off. Sure, keep doing the old, but get ready for the new. If the company fails to recognize the newly emerging method, its competitors will take over. Quite often these competitors will be a startup that existing companies ignored because what they were doing was not well accepted, and in any event did not appear to challenge the existing business: see "The innovator's dilemma."Gestural, multi-touch interfaces for screen-driven devices and computer games are good examples. Are these a brilliant new innovation? Brilliant? Yes. New? Absolutely not. Multi-touch devices were in research labs for almost three decades before the first successful mass-produced products.I saw gestures demonstrated over two decades ago. New ideas take considerable time to reach success in the marketplace. If an idea is commercialized too soon, the result is usually failure (and a large loss of money).This is precisely what the Apple designer of my opening paragraph had done. What I was shown was a portable computer designed for schoolchildren with a form factor unlike anything I had ever seen before. It was wonderful, and even to my normally critical eye, it looked like a perfect fit for the purpose and audience. Alas, the product got caught in a political fight between warring Apple divisions. Although it was eventually released into the marketplace, the fight crippled its integrity and it was badly executed, badly supported, and badly marketed.The resistance of a company to new innovations is well founded. It is expensive to develop a new product line with unknown profitability. Moreover, existing product divisions will be concerned that the new product will disrupt existing sales (this is called "cannibalization"). These fears are often correct. This is a classic case of what is good for the company being bad for an existing division, which means bad for the promotion and reward opportunities for the existing division. Is it a wonder companies resist? The data clearly show that although a few new innovations are dramatically successful, most fail, often at great expense. It is no wonder that companies are hesitant - resistant - to innovation no matter what their press releases and annual reports claim. To be conservative is to be sensible.The FutureAutomated data-driven processes will slowly make more and more inroads into the space now occupied by human designers. New approaches to computer-generated creativity such as genetic algorithms, knowledge-intensive systems, and others will start taking over the creative aspect of design. This is happening in many other fields, whether it be medical diagnosis or engineering design.We will get more design without designers, but primarily of the enhancement, refinement, and optimization of existing concepts. Even where new creative artificial systems are developed, whether by neural networks, genetic algorithms, or some yet undiscovered method, any new concept will still face the hurdle of overcoming the slow adoption rate of people and of overcoming the complex psychological, social, and political needs of people. To do this, we need creative designers, creative business people, and risk takers willing to push the boundaries. New ideas will be resisted. Great innovations will come at the cost of multiple great failures.Design without designers? Those who dislike the ambiguity and uncertainty of human judgments, with its uncertain track record and contradictory statements will try to abolish the human element in favor of the certainty that numbers and data appear to offer. But those who want the big gains that creative judgment can produce will follow their own judgment. The first case will bring about the small, continual improvements that have contributed greatly to the increased productivity andlowering of costs of our technologies. The second case will be rewarded with great failures and occasional great success. But those great successes will transform the world.译文不需要设计师的设计唐·诺曼我永远也不会忘记我第一次向人们介绍优秀产品设计的魅力的经历,那时候我刚刚到苹果公司,还在逐渐的学习工作上的事务。

专外-课文翻译--工业设计

专外-课文翻译--工业设计

(6)·(Twentieth-century··industrial nations)20世纪意大利设计仅仅是意大利当代文化、政治、社会和经济事物的一个方面。

流行的大批生产的家具、装饰性的家用品、家用电器、办公设备、汽车以及后来的时装设计及服饰使得意大利在当代物质文化世界中获得如此重要的地位,从本质上来讲,这些事物是意大利寻求现代化以及力争在本世纪使自己现代化工业国家之一的反映。

(9)·(Markers and colored pencils ideal ··any drawing surface)马克笔和彩铅既是设计过程中最理想的工具,又是最终表现效果中最理想的工具。

由于很多的草图是画在薄的描图纸上的,在上面涂以水彩和加以蛋黄的颜料是不合适的,因为它们会使纸张弯曲变形。

马克笔能过迅速风干,并且它不会使纸张变形。

马克笔可以和彩铅一起快速的使用于任何图画的表现。

·(Neither extensive practice··as casein and tempera)有了这两种上色工具,既不需要过多的练习,也不需要高超的技巧,这两种方法简单明了。

通过对这两种方法的熟悉,你的工作速度或许能得到很大的提高。

这种上色的方法比排刷的上色方法以及大多数学生和专业人士在某种程度上都熟悉的上色方法来说要更快更容易掌握。

水彩以及其他排刷的优点以及精细程度是用马克笔和彩铅也能够实现的.水彩的混合和叠加以及喷绘技术是可以被模仿的,就好像诸如使用酪蛋白或加蛋黄的颜料也可以获得高光效果一样。

·(Markers and colored pencils are readily··and watercolor)马克笔可以很容易的买到,并且如今在专业的设计事务所里它大概是应用最为广泛的上色工具—-比加蛋黄的颜料的画法和水彩应用更为广泛.·(A variety of marker··or toned point paper)在专门经营艺术和绘画工具的商店里可以买到何种各样的马克笔品牌。

包豪斯工业设计外文翻译文献

包豪斯工业设计外文翻译文献

外文文献翻译(含:英文原文及中文译文)英文原文Germany Bauhaus design and Future Design TrendAbstractGerman Bauhaus had a significant influence on the modern design education, meanwhile, it established the foundation of the leading position in the world for German industrial design. Through analyzing on current industrial design conditions from different countries, art design is considered as the main part of industrial design. This paper reviewed the last 10 years’ development of industrial design program in Zhejiang University of Science and Technology. The industrial design program have taken considerable achievements in many fields, such as the practice of Germany model, disciplines construction, teaching reform, manufactures & college cooperation, project teaching and design competitions. And Y ou cannot ignore the industrial design ten trend Keywords: Bauhaus, industrial design, project teaching, practice , 10 Industrial Design Trends1. German Bauhaus and industrial designGerman Bauhaus Design and Future Design TrendsAbstractGerman Bauhaus has a significant influence. At the same time, modern design education laid the foundation for the world's leading German industrial design. By analyzing the current industrial design conditions in different countries, artistic design is considered as the main industrial design. This article reviews the process of developing industrial designs in the last 10 years. Industrial design programs have taken considerable success in many areas such as the German practice model, professional construction, teaching reform, collaboration between production and engineering colleges, teaching and design competitions and ten trends in industrial design that you cannot ignore.Key words: ten trends of Bauhaus, industrial design, project teaching, practice, industrial design1. German Bauhaus and Industrial DesignIn 1919, the school had built Bauhaus Weimar, Germany. This is known as the “cradle of world industrial design” and the history of this milestone art design. Bauhaus believes that the most important thing is to allow students to explore their own ways of designing, rather than teaching their teachers; to cultivate students' ability to think independently and critically, instead of putting certain design styles on them. Compared with other schools with similar design education, Bauhaus philosophy has a unique philosophy of education. It took a thorough reform of the traditional art design education system andestablished art design as a new professional discipline. At the same time, Walter Gropius, the founder of Bauhaus, put forward the "unified art and technology" as the leading design philosophy of education.One of Bauhaus's works is a general industrial product that actively purifies the form. Bauhaus stressed that the design of the product's shape should be based on basic geometric models such as cubes, squares, and circles. The form of the product, and outlined should be simple and varied in different ways and follow abstract forms of principles and aesthetics. Because of Bauhaus's bravery and active exploration and reform, he took a major influence on the formation of the modernist artistic style and enabled Bauhaus to design a world-class reputation. Therefore Bauhaus became a milestone in the history of modern design art.The American artist Jose Sinel first mentioned the industrial design of the term in 1919. However, in China, until 1983, the Ministry of Education had met the industrial design disciplines and sample major ordinary universities. The original name was "The main product formation was" students for the arts. In 1998, the national priority category was adjusted to be integrated into international conventions. The “major” product formation has long since focused on the human-product-environment relationship in the field of product morphology and other research. This name has replaced "industrial design" and some of the major schools for engineering and art education.Bauhaus has many top European artists during this time, such as Kandinsky and Kerry. They are famous abstract painters. Their teaching trains students and leads to Bauhaus's 20th-century art design. The most famous industrial designers such as Philip Starck behar Marc Newson and Maca graduated from the School of Art Design. Their success proves that industrial design education in art design education is effective. The product form design is still an important aspect. Industrial design in undergraduate industrial design research is currently an important part of the famous Art Design School.The Academy of Art and Design of the Norwegian Royal Academy of Arts, the University Politecnico Duisburg-Esse Milan, the applied sciences and arts of Hannover University (Hanover Industrial Design Division), all of whom belong to the School of Art and Design.According to a survey: the American Association of Industrial Designers (IDSA organized by the United States) in 1998, there are 49 colleges, which have industrial design undergraduate or graduate programs registered on the IDSA-sponsored list. Typical industrial design students are usually set up in art schools and can obtain bachelor degree or above, fine arts or related majors. Most people are accredited to the school NASAD (National Association of Arts and Design). Only 15 - schools are not certified. After five years o f IDSA’s announcement, only registered industrial design students can be recognized. Among them are37 industrial design majors in universities, 6 in design colleges, and 4 in art schools. This situation has not changed in the current year.Asia: In Japan, industrial design majors also set in art schools or independent industrial design faculties, such as Tokyo Zokei University, Musashino Art University, Tama Art University, and University of Tsukuba etc. In Hongkong, The Hong Kong Polytechnic University has famous industrial design programs. In Taiwan, Shih Chien University, National Cheng Kung University, National Yunlin University of Science & Technology have famous industrial design programs. In mainland of China, Jiangnan University, Tsinghua University, Hunan University, Tongji University and the Guangzhou academic of fine arts all have their industrial design departments in the art design schools or departments.2 10 Industrial Design Trends Y ou Can't Ignore2.1 Design For A CauseCompanies including Herman Miller and American Apparel are promoting their ideals through design. Y ves Béhar's leaf lamp for Herman Miller (shown) uses a biomorphic grid of LEDs, which consume 40% percent less energy than fluorescent lights and last for 100,000 hours. And Nike plans to make its entire footwear line out of sustainable materials by 2010.2.2 SimplexitySteve McCallion, executive creative director of Portland, Ore.-basedindustrial design firm Ziba Design, says there's a trend toward "simplexity," products that have many functions but are approachable, ergonomically correct and easy to use--like Apple's iPhone. The baby boomers have also propelled simplexity; as the generation ages, the need for easy-to-use, at-home medical equipment becomes greater. Ami V erhalen, director of industrial design at Madison, Wis.-based Design Concepts, says that in-home health care will be a huge driver for product innovation in the upcoming decade.2.3 PersonalizationFrom Nike ID shoes to Build-a-Bear teddies, retailers are adding a "build your own" element to brands. Do it yourself--or DIY--serves as an important element of this trend. Publications like Ready Made magazine and books like designer Wendy Mullin's Sew U encourage consumers to put their own spin on things.2.4 GlobalizationLike other industries, outsourcing has affected international design. Today a designer in Delhi might be working with a manufacturer in Columbus. Steve McCallion says that the globalization of product design has created Internet communities that enable more people to participate in the design process. Companies like Kid Robot can employ toy designers from Tokyo to Tucson with greater ease than ever.2.5 OrnamentationIn fashion design, we're seeing a return to minimalism, but in home decor, ornate details are in fashion. For the first time in decades, wallpaper is in fashion, and the details are rich--brocades, velvets and jewel-tone colors. Long-forgotten textile designers like Florence Broadhurst and V era Neumann are receiving attention from a new generation of design-savvy consumers.2.6 Polarization Of DesignBig-box or luxury retailer? Many experts say that design has been polarized, with innovative products available at both the very high end (Neiman Marcus, Moss) and the very low end (Target, Ikea). Meanwhile, midrange retailers like Macy's suffer from lack of fresh, on-trend ideas. That isolates the huge chunk of the population that can afford something higher-end than the $200 Malm bed at Ikea but scoff at the price of a $16,000 Hastens mattress.2.7 Pink DesignGadgets are a guy's game, right? Not if you consider the latest products with feminine mystique. Motorola released a lipstick pink Razr cellphone, and more recently, LG released a Prada phone. More and more manufacturers are creating sleeker, feminized versions of their clunky, chunky products, and both men and women are biting. Want proof of the feminization of product design? Just check out , which rates several items a day as "Geek chic" or "Just Plain Geeky."2.8 Mass ImperfectionSome designers are creating intentionally flawed pieces, like designer Jason Miller's duct tape chair or Bodum's Pavina glassware collection, which uses mouth-blown double-walled glass, giving each piece a slight variation in height, thickness and weight. Whiskered and weathered textiles--on denim as well as furniture and tapestries--are more recognizable examples of intentional imperfection in production.2.9 CraftAs mass retailers like Target become more design-focused, there's a countertrend of independent manufacturers and designers creating one-off, heirloom pieces. Where to find these limited-edition treasures? Artisan e-commerce sites like , classical craft companies like Heath Ceramics and modernist design houses such as Design Within Reach.2.10 Focus On The Other 90%Anthony Pannozzo, vice president of design strategy at Waltham, Mass.-based firm Herbst LaZar Bell, says that well-designed products are available to only 10% of the world's population. However, more and more designers are starting to cater to consumers in Africa, Asia and Latin America.中文译文德国包豪斯设计与未来设计趋势摘要德国包豪斯有显著的影响, 与此同时, 现代设计教育奠定了基础, 它处于世界领先地位的德国工业设计。

工业设计英文论文(有中文版)

工业设计英文论文(有中文版)

DESIGN and ENVIRONMENTProduct design is the principal part and kernel of industrial design. Product design gives uses pleasure. A good design can bring hope and create new lifestyle to human.In spscificity,products are only outcomes of factory such as mechanical and electrical products,costume and so on.In generality,anything,whatever it is tangibile or intangible,that can be provided for a market,can be weighed with value by customers, and can satisfy a need or desire,can be entiled as products.Innovative design has come into human life. It makes product looking brand-new and brings new aesthetic feeling and attraction that are different from traditional products. Enterprose tend to renovate idea of product design because of change of consumer's lifestyle , emphasis on individuation and self-expression,market competition and requirement of individuation of product.Product design includes factors of society ,economy, techology and leterae humaniores.Tasks of product design includes styling, color, face processing and selection of material and optimization of human-machine interface.Design is a kind of thinking of lifestyle.Product and design conception can guide human lifestyle . In reverse , lifestyle also manipulates orientation and development of product from thinking layer.With the development of science and technology ,more and more attention is paid to austerity of environmental promblems ,such as polluting ofatmosphere,destroy of forest, soilerosion,land desertification, water resource polluting, a great deal of species becaming extinct,exhansting of petroleum , natural gas and coal and so on . A designer should have a strong consciousness of protecting environment and to make his\her design to be based on avoiding destroying environment and saving natural recourse.Nowadays ,greenhouse effects,destroyed ozone layers and acid rain are three global environmental questions.Greenhouse effect is phenomena of the atmosphere becoming warmer . The forming principle of greenhouse effect is that the Sun short wave radiation can penetrate into ground through atmosphere ,long wave radiation emitted from ground after ground is warmed ,is absorbed by carbon dioxide of atmosphere , and then atmosphere gets warmer.The carbon dioxide in the atmosphere changes the earth to a large greenhouse like a thick layer of glass . Methane ,ozone,chlorine,Fluorine,hydrocarbon and aqueous vapor also make some contribution to greenhouse effects. With rapid increase of population and rapid development of industry ,more and more carbon dioxide of atmosphere enters into atmosphere. Because forest is cun down in a large amount also ,carbon dioxide increases gradally ,and the greenhouse effects are strengthened constantly .The results of the greenhouse effects are very serious. The great changes will take place in the natural ecology ,such as desert expanding ,land corroding aggravating, forest retreating to the polarregion, calamity of drought and waterlog serious and rainfall increasing. The temperate zone will be wetter in water and will be droughtier in summer . Tropical zone will become wetter and subtropical zone will become more arid . All of these above will forces the existing irrigation works to be adjusted. Coastal regions will be threatened seriously .Because the temperature is rising , ice-cubes will be melted at the two poles so to the sea level will be rising and a lot of cities and ports will be submerged.The ozone layer destroyed shocked academia and the whole international aommunity .American scientists,Monila and Rowland , pointed out that it is human activities bring ozone hole of today . arch-criminal that we now well know is freon and Kazakhstan dragon.Acid rain has already become a kind of air pollution phenomenon in extensive range,crossing over national boundaries at present. Acid rain destroys soil, makes lake acid and endangers growing of abimals and plants. It also stimulates people's skin, brings out the skin disease, causes lung hydronces, lung harden ,and corrodes the metal product,paint ,leather, fabrics and building with carbonate .In a word , the environment of human life has already worsened day by day. The reasons of the worsening mostly come from the human own bad life style, disrespecting the objective law, eager for quick success,use of the earth resource without scientific plan ,and lack of consciousness pratecting the environment in design . So they destroy home by themselves,which not only harm human on contemporary, but also seriously influence existence of descendants.The environmental question is caused by people's bad design and life style to a great extent , which puts forward a serious question for a designer that designers should undertake the historical important task of environment protection.Industry has brought the disaster to world while creates a large amount of wealth for mankind . Industry design has accelerated the consumpition of the resource and energy resource and has caused enormous destruction to the ecological balance of the earth while creating modern life style and living environment for mankind.So as industry designers, setting up environmental awareness incarnates their morals and social sense of responsibility. Designers must be responsible for their own designs, and must take human health and blessedness , and harmonically coexisting of nature with the human as the rules necessarily obeyed in their own design.Designers must also master the necessary knowledege in material, craft, chemical industry, manufacturing,ect.,in order to be possible for avoiding to danger to environment causing by his design.The concept of "Sustainable development design"has epoch-maling meanings of humanity and real development of the world .It reflects the designer's morals and responsibility , and has already become the trend of designing development in the 21st century .Hence ,mankind's development made of traditional industrial civilization was turned to one of the modern ecological civilization. It is the coordination of social progress,economic growth and environmental protestion.Sustainable development is a kind concept of brand-new ethics,morals and values that people should follow. Its essence lies in fully utilizing the modern science and technongy ,exploiting green resources ,development constantly, impelling harmonious development between human and nature and pramoting inter-harmony of population ,resource and environment .Solving the problem of sustainable development is a change of technological innovation and behavior made.Sustainable development strategy is to solve the problem of meeting contemporary people's demands in maximum under the precondition of un-hurting several generations' demands of the future . It will realize the unity of the present interests and long-term interest and leave the development space for descendants.The question of the strategic consideration of sustainable development should include circulation, green energy and ecological efficiency.Green design comes from introspection on environmental and ecological disruption caused by design of modern technology and culture. Green design focuses on the balance relation of persons and natural ecology . Designers should consider the environmental benefits at every decision of the disign process, and try their best to reduce the destruction to environment.For industry design, the core of green design is "3R",namely Reduce,Recycle and Reuse.It is necessary not only to reduce consunption of substance and energy sources,and reduce letting of harmful substance,but also to classified reclaim, recycle and reuse products and parts conveniently.Green design is not only technical ,but alsoan innovative idea. It requires designer to give up some rat-fuck method excessively emphasizing at the style of products, and to focus on the real innovative. He or she would design the form of the products with more responsible method and make the products lengthen their wervice life as much as possible through succinct and permanent modeling.For materials,stock and regeneration of raw materials, consumption and pollution of environmental energy during obtaining materials,machining performance infollow-up manufacturing,low consumption and low pollution of energy ,and reclaimable during discarded should be considered.Problems of manufacturing are that pollution should be reduced or died out during beginning of manufacturing.Consideration on packing, transporting , sale, ect. is meant the environmental performance of packaging, green packing ,good performance oftransportation ,decreasing self weight , reducing energy consumption , localized production and reducing consimption of work flow.Consideration on the use of product concerns with waste of energy and resources while produces are used , the modularization of environmental performance , recombined ability , and the mades of using product while products are renewed , as well as other factors.Easy disassembled feature , convenient decomposition and classification , reclaaimable and reusable features of materials, and recombined feature of parts or removes for other use should all be considered during the period while products are renewed , as well as other factors.Easy disassembled feature, convenient decomposition and classification , reclaimable and reusable features of materials, and recombined feature of parts or removed for other use should all be considered during the period while products are discarded .Clean energy souces should be Considered , such as solar ernergy , water, electricity and wind power .Clean materials concern with low pollution , innocuity, disaggregation and reclaimable . Clean manufacturing process is meant production with energy saving and environment protection while used, and reclaimable while discarded.Regeneration and reuse of parts are powerful measure of sustainable strategy. The fact has proved that through disassembly and analysis the proportion of reusable material would be higher after improving design and retread.For example , in a scrap car , metal meterial accounts for 80%.Among them , nonferrous metal accounts for 3%~4.7%. 45%of output of steel comes from scrap steeel in world and 25% output of steel comes from scrap steel in our country.Product Lifecycle Management is meant all life course of product from people's demand for product to be washed out , including the main stages of demand analysis, praduct planning , conceptual design , produce design , digitized simulation, proceess preparation , process planning,production testing and quaality control , sell and distribution, use \maintaining and maintain, as well as scrap and reclaiming . Advanced management idea and first-class information technology are taken into industrial and commercial operation in modern enterprises , which makes enterprises be able to adjust management means and management ways effectively in digital economic era , inoder to exert enterprise's unprecedented competition advantage . Helping enterprise to carry on products innovation , to win the market , and to obtain additional profit would improve the value of the enterprise products.。

工业设计专业外文文献加翻译_图文(精)

工业设计专业外文文献加翻译_图文(精)

李雁飞工设 10011011033010参考文献Future of Automotive Design &Materials 汽车设计与材料的未来Trends and Developments in Design and Materials 设计与材料的趋势与发展(译by李雁飞Renault Zoe Z.E. 雷诺 Zoe Z.E.Jan Willem van der Wiel Senior Consultant ATC 高级顾问 ATCKo-finanziert durch die EuropäischeUnion (EFREDie europäischeKommission investiert in Ihre ZukunftTABLE OF CONTENTS 目录TABLE OF CONTENTS 目录 2 1INTRODUCTION 介绍 3 2CURRENT SITUATION 现状 4 2.1Design 设计 4 2.1.1International 国际 4 2.1.2Design in The Netherlands 荷兰的设计 5 2.2Materials 材料 6 2.2.1International 国际 6 2.2.2Materials in The Netherlands 荷兰的材料 92.3Design &Materials 设计与材料 93FUTURE PERSPECTIVE 未来展望 10 3.1Design by Tiers 10 3.2Design trends 设计方向 10 3.2.1Inspired by nature 自然灵感 11 3.2.2Floating elements 113.2.3Sculpted surfaces 镂空表面 11 3.2.4Individuality 个性 12 3.2.5Femininity 女性化12 3.3.6Electric drive 电子驾驶 12 3.3.7Light design 灯光设计 123.3Materials 材料 13 3.3.1Intelligent materials 智能材料 13 3.3.2New conductive materials 新导体 14 3.3.3Materials for energy storage 能量存储物质 15 3.4Design&Materials 设计与材料 15 3.4.1Sustainability 耐受程度 15 3.4.2Downsizing 193.4.3Cost down 193.4.4Rapid manufacturing 高速制造 194RELEVANCE FOR THE DUTCH INDUSTRY 与荷兰工业的相关性 19 References:参考 211INTRODUCTION 介绍Design and Materials are two different worlds and still strongly related. Each very different in their being and both equally important in shaping the physical world around us. Design creates products and products are made of materials. Design gives functions to products and materials are chosen and formed to best incorporate those functions. Design can also relate to graphics and the virtual world observed on displays or advanced visualization techniques. This trend study however focuses on Design of the physical world, shaped in 3D. And since this trend study originates from the Automotive Technology Centre the subject of this focus is on automotive products 设计和材料是两个不同的世界,仍然密切相关。

工业设计外文翻译

工业设计外文翻译

The Design Response to a Wash of Green: Whole Systems and Life Cycle Thinking, by Simon LockreyThe Keep Cup, a reusable cup for the takeaway espresso market.What a great idea: a 'green' product to make a difference, make one happy, and assist in performing the menial tasks that litter an otherwise hectic day. Or is it? Consumer decision-making is beginning to follow a distinctly 'green' trend, which is fantastic in principle but often contrived in reality. What does this mean for the designer who imagines, designs and creates these goods that cater for growing consumer demand in 'sustainability?' There lies the contradiction between designing for the consumption obsessed market and designing to the core principles of sustainability, where environmental, economic and social aspects are somewhat detached from a consumer driven market.According to Ezio Manzini, design theorist from the famed Politecnico di Milano, we have a crisis of the commons (common areas, goods, etc), a lack of contemplative time (a time poor existence, longer hours at work, etc), and most relevant to designers, a proliferation of remedial goods (Manzini 2003). The latter sees products solving every perceived problem imaginable. Whether it is a toothbrush that oscillates the plaque off in half the time, or a breakfast bar filling the five-minute bus ride, we have become increasingly, unconsciously used to products feeding our increasing wants, without a thought as to how that consumption impacts the environment. Last century, the raw materials consumed by one person in the US increased five fold (Matos and Wagner 1998). This looks more ominous when combined with the fact that only around 15-20 % of the world is highly developed to a US or western style of consumption (UN, 2009). One approach is for design to lower the user's consumption, without degrading the consumer's experience. The question is whether the new breed of 'eco' products adds to the crisis, or makes a real difference.They may be adding to the crisis if the design method follows the 'rules of thumb' for that infiltrated the design community in last two decades. The reality is that these techniques do have potential to make a difference, but are often ineffective. Take design for disassembly. A designer in an appliance company designs a product for disassembly although there is no effective product stewardship scheme to collect the parts from reclaimed models. The design driven benefit is not delivered, rendering the methodology a waste of time. It is also well and good to reduce the weight of components and thus the embodied energy of the same appliance, however if the bulk of the impacts are generated during use from electricity (like an electric kettle), then the strategy most likely has negligible benefit in reducing environmental load. Likewise by making parts from commonised, recyclable materials, the likelihood is that there is no post consumer recycling stream or infrastructure in place to handle the majority of parts and materials, due to the commercial reality of recycling. This design for environment mentality has long been detached from the benefit it has aimed to deliver upon.There is a light at the end of this tunnel. There are ways to make a difference, and there is evidence these methods are filtering through the design world. Life cycle thinking or applying a 'whole systems' approach can make 'paradigm shifts' in the reduction of environmental impacts of a product or service, without reducing perceived quality, or increasing cost.As these ideas infiltrate design methodology, certain products shine as considered, sustainable shifts in the current 'wash of green'.Cheviot Bridge's sustainable wine packaging.Cheviot BridgeThe romantics among us would never have thought Shiraz would prosper in a Tetra Pak, a packaging form traditionally reserved for juice and milk. However some producers such as have, with a reduced packaging weight of almost 10 times a conventional bottle (unfilled). This dematerialisation enables huge embodied energy, carbon and water use reductions on the packaging, not to mention reduced haulage impact after filling (particularly for export, 1.05 kg rather than 1.5 kg per unit), and a smart palletisation shape for shipping and storage. The decision to move to a paper board packaging mode derived from extensive life cycle research, cost comparison and product testing (which funnily enough, contrary to some stigma, highlighted longer shelf life) to measure the potential benefits. The weight reduction, combined with an additional 250 mL of wine to the customer(the product is delivered in 1 L), delivers a quality driven outcome, with a raft of environmental and economic benefits due to life cycle thinking.Dyson's Airblade.DysonJames Dyson didn't go places by creating a better bag, he decided to create a cyclonic vacuum cleaner based on a saw mill, and the rest is history. This whole systems approach led Dyson to design highly efficient, miniature digital motors for the appliance market around ten years ago. The use life cycle impacts of an electrical appliance generally dwarf the respective material and manufacture impacts. This relates back to the energy, fuels and raw materials consumed in operation of an appliance. By identifying the original motor as a major contributor to inefficiency within the product system, an opportunity for a technology leap was found. Carbon producing, large, heavy,inefficient, failure-prone, brushed motors were replaced by highly efficient, light, fast, small, digital ones.Last year saw the latest Dyson products incorporate a tiny Dyson Digital Motor (DDM) V2 resulting in substantial dematerialisation coupled with ergonomic weight benefits. Handheld vacuums were launchedwith the DDM, replacing the traditional carbon brushed motor. The cost difference between base models is negligible, while functional and environmental credentials have improved markedly. The new models are smaller and lighter, and remain almost half the weight of competitor machines. The DDM V2 size allows for high speed rotation, not achievable in larger, heavier motors. This produces around twice the power output at around half the weight of traditional motors, the new base model handheld pulling the same suction power as the previous model, using two less batteries.The Dyson Airblade™, which incorporates the first iteration of the DDM, is the first hand dryer to earn the coveted Carbon Reduction Label from the UK Carbon Trust. This achievement relates back to efficiency and whole systems design. By reverting to a polymer chassis compared to aluminium on the first Airblade™ release, Dyson cut carbon emissions in raw material, product manufacture and transport by over half, however thi s is not the preeminent story. Airblade™ 'strips' the water off the hands, rather than heating air up and 'evaporating' water like a conventional warm air hand dryer. Airblade™ drops the drying time to around 10 seconds, as opposed to up to 30 seconds with competitors which use inefficient carbon brush motors and heated air. Things start to look substantially thrifty without even crunching the numbers. In a press release, the comparison is up to 80% less energy used compared to traditional warm hand dryers (Carbon Trust 2010), which directly relates to carbon emission reductions. This giant gap in energy consumption, combined with product longevity, and a product stewardship scheme, delivers environmental benefits that directly reduce impacts in new Dyson models.The Keep Cup and its many color combinations.Keep Cup: An LCA Case StudyWhilst operating a chain of cafés in Melbourne, Abigail and Jamie Forsyth saw a need and responsibility to address disposable packaging waste generated both to reduce environmental impacts and costs. They estimated that in Australia at least 500 million disposable cups are used and discarded each year with large numbers of adults in urban communities consuming a disposable coffee on a daily basis (National Coffee Association of America found that in 2007, 14% of adults in the United States drank gourmet coffee daily). Although disposable cups are a low margin, the wider impacts of the daily 'take away coffee set' seemed one problem that did not justify the convenience. Others have attempted to either incorporate Post Consumer Recycled (PCR) content or sell reusable products such as 'travel mugs' designed to keep coffee hot for hours. The former has issues with food regulations; the latter is cumbersome and impractical for the savvy, on-the-go consumer, not designed to fit the needs of quality café baristas. The duo engaged industrial design consultancy Niche, with government funding, to create a solution dropping environmental impacts without reducing the consumer's experience.The result was KeepCup, a reusable cup for the takeaway espresso market. It is the world's first barista standard reusable cup, consisting Polyethylene (PE) lid, Polypropylene (PP) cup, Thermoplastic Polyurethane (TPU) plug, and Silicone ring. It mimics the core geometry and functions of disposable paper cups, including coffee machine modularity, waterproofing, sip slot, lid,individual coffee detailing, and adds hand insulation (avoiding double cupping), steam plug, branding, and most importantly ergonomics to allow for convenience ie light weight, bag storable, etc. The concept has gained momentum, the cup used all over the Melbourne CBD, Australia, and now globally. 300,000 KeepCups have been sold in twelve months of trading, as adoption of the KeepCup by end users has generated revenue and costs savings for café owners. But is it really making a difference?We did some research here at RMIT Centre for Design. Disposable paper cups (combined with a PE film) have little post consumer demand from reprocessors, and generally end up in Australian landfill. Although the KeepCup promotes recyclability, the fact still remains that the same system is more likely going to spit the various polymers it is made from to landfill, even if the components are separated by the consumer. With this in mind we modeled the 8 oz KeepCup (it is available in various sizes) against a comparable disposable paper cup using Life Cycle Assessment (LCA) methodology in a streamlined fashion. The functional unit was 1 take away coffee per day delivered to the consumer over a year, with the cups disposed of to landfill over or at the end of that period. We used raw material, manufacturing, transport, and end of life data from the Australian Life Cycle Inventory (LCI) 2009 and European Ecoinvent 2.0 database. Regional transport routes were considered (shipping from Asia for the disposable cup, lid, and the ring from the KeepCup, trucking from port to consumer), as well as tertiary packaging, and a wash cycle per use for the KeepCup, ranging from a quick rinse with warm water, a fully loaded dishwasher, half loaded dishwasher, and sink washing, the latter three with detergent. We also modeled coffee cultivation, production and brewing in Spain from a study out of Switzerland (Humbert, Loerincik et al. 2009) to see what bearing the KeepCup had in context to the 'whole productThe results were determined using the LCA Australian Impact Method. The KeepCup compared to the disposable paper cup (not including the coffee) depending upon the wash type (the sink seeing the smallest through to quick rinse seeing the biggest environmental impact reductions), sees a 71-92% reduction in global warming potential, a 71-95% reduction in water use, and a 95-96% reduction in landfill waste over the year. Although the 'take away latté set' consumer will still purchase the coffee whether in a disposable or reusable option, it is interesting to see how the previously stated savings compare when included with the impacts relating to coffee, which would in general dilute the savings of the container on its own. The KeepCup compared to disposable paper cup (including coffee) sees a 36-47% reduction in global warming, a 64-85% reduction in water use, and a 91-92% reduction in landfill waste annually.Although these are streamlined results using existing LCI data (a full LCAs may be more accurate, although often results are of a similar quantum), the figures indicate Keepcup would drastically reduce environmental impacts of consumers in drinking coffee, although in the grand scheme of things this would account for a very small proportion of a consumers overall impacts annually. This just seems like common sense, reusing rather than disposing, although this begs the question how the Keepcup strategy could apply to more resource intensive services such as heating, cooling, cooking, food, housing, and transport; if social rituals adapt. The KeepCup aesthetics are clean, and functionally it is thoughtfully designed, evident in the now global appeal. Although KeepCup is most likely not going to be recycled in the Australian context, the shift from disposable to reusable adds environmental credibility, significantly reduces waste, cuts the economics down to size, and enables a social shift, a welcome change for a society now used to throwaway culture.Paris VélibWide spread change in avoiding behaviours that embody high consumption may be some way off. Design has been instrumental in delivering some of the first tentative steps in facilitating individual and community action in this respect. Take the Paris Vélib, a bike share program introduced in 2007 to promote cycling as opposed to other transport modes throughout Paris for short journeys. By diverting investment traditionally earmarked for carbon intensive transport modes, like more roads, a highly design oriented system delivers the low consumption alternative. If success is measured in use alone, 42 million rentals by 2009 speak loudly. The system works as a whole, with infrastructure, communications and servicing the key in delivering this success, producing a product that would continue to be used and reduce impacts inherent in other transport modes.The bikes, stands and 1451 bike stations (one every 300 meters) designed by JC Decaux stay true to core design principles of 'form follows function' and user centred methodology. Stations release only functioning bikes to users, a smart system alerting well resourced and mobile service staff of faults through diagnostic checks when bikes 'check-in'. This computer monitoring system is also used to monitor bike location for potential theft and station overloading, with bikes actively moved too and from understocked and overloaded stations. Locks guarantee integrated bike and station security. Bespoke components and economic deterrents dissuade potential thieves; with credit cards debited a deposit on a user's non return of a bike. Economic incentives also drive timely travel, with free bike use in the first half hour. Compared to short trip alternatives such as cars or public transport, this product driven system delivers substantial dematerialisation through lower embodied energy and shared amenities, as well as massive comparative drops in fuel and electricity use. Social interaction is generally inherent in the cycling fraternity; however this is also aided through infrastructure design. Finally, the Vélib negates the problem of storage required when a bike is owned in a bustling city. Like any public system, there have been problems with vandalism and theft; however the success of the Vélib is evident as use patterns remain high and similar bike sharing schemes flourish across Europe, and are proliferating globally.Paris Vélib bicycle rental system. Picture by austineven.Vélib is an elegantly integrate d, cost effective design solution allowing users to enact behaviours needed if environmental impacts are to be reigned in, as well as reinvigorating the social fabric of the city. Vélib rejects the remedial with long lasting functional infrastructure, clai ms back the common in a shared public service, and provides amenities that go some way in reducing congestionand providing a convenient, communal conveyance that gifts back the free time Manzini believes we have long being lacking in our fast paced, consumer oriented urban existence.People are not going to stop consuming any time soon; however behavior will eventually need to shift if society is serious about being truly sustainable. In the interim, analyse the bigger picture, both as a designer and a consumer. So often designers get caught up in the details, but now stepping back and taking a life cycle and whole systems approach facilitates a future in delivering functional 'paradigm shift' benefits for a product, service, client, and the environment. Ecological parameters are 'locked in' at the design stage, so designers can reduce impacts through materials, efficiency, or in some cases the grander scenario of changing consumer behavior. Designing for low consumption, without increasing price or reducing quality is achievable, and presents a powerful and bright design landscape. To achieve this, designers will have to draw upon their ability to combine technical skills in research, conceptualization, prototyping, and testing, with their greatest weapon, their creativity, because that's what they have done, and will always do best.Acknowledgments to Thomas Blower (Dyson, UK), Hugh Cuthbertson (Cheviot Bridge), Abigail Forsyth (KeepCup), Andrew Carre (CfD), and Stephen Clune (CfD)Simon Lockrey is a Research Fellow at RMIT Centre for Design in Melbourne设计对绿色风潮的响应:整体系统和生命周期思想作者西蒙·洛克雷一个伟大的想法,“绿色”产品使情况与众不同,让人们感到快乐,并且帮助人们执行重要的任务以避免人们被忙碌的生活搅乱。

工业设计毕业设计外文翻译中英文:吸尘器的技术与历史

工业设计毕业设计外文翻译中英文:吸尘器的技术与历史

The vacuum cleaner technology and historyVacuum cleaner - classificationVacuum cleaner species more, according to the structure points are mainly:1, vertical:a bucket or square round the majority,points on, under two parts,the upper part.is powered with motor,the lower for dust collection box.2, horizontal: rectangular or models shape,have two parts,front before for dust collection box,rear part for the motor.3 and portable,it usually has four kinds of form - shoulder type:smaller,when using back on his shoulders,smaller power;Pole type:shape like rod,handles,and on the top is for suction nozzle below,smaller power;Portable:smaller,which can be directly used in hand grip, smaller power;Mini type:multi-purpose battery-powered,smaller,more for clean clothes, instruments,smaller power.According to the drive motors to pointsvacuum cleaner and can be divided into the following categories: ac vacuum cleaners, dc cleaner and ac/dc amphibious vacuum cleaner.Vacuum cleaner - working principleCleaner mainly by up dust,vacuuming,blow 3 parts,generally includes string-excited motor, centrifugal blower KSF, blow device (bags) and vacuuming accessories. KSF string-excited motor speed up more than 20000r/min (mini vacuum cleaner analyzed.combined by micro,rated voltage dc machines for 3 ~ 6V). Blow is usually adopts mesh,flannelette or filter materials. General cleaner power for 400 ~ 1000W or higher,portable vacuum cleaner power generally lower than 250W.Cleaner principle of work is as follows:motor high-speed drive their impeller rotation, make air high-speed eduction, and the air blower front-end vacuuming cottrell constantly supply,make aspiration to fan cottrell,thus produced with outside the instantaneous vacuum forming negative pressure differential pressure,on the pressure difference,under the action of inhaled air,the dust scurf,ejecting purity is filtered air cleaner air.The greater the air pressure difference,the greater the greater ability,aspiration.A vacuum cleaner,commonly referred to as a vacuum is a device that uses an air pump to create a partial vacuum to suck up dust and dirt, usually from floors. The dirt is collected by either a dust bag or a cyclone for later disposal. Vacuum cleaners, which are used in homesas well an in industry, exist in a variety of sizes and models: from small battery-operated hand-held devices to huge stationary industrial appliances that can handle several hundred litters of dust before being emptied.TechnologyA vacuum's suction is caused by a difference in air pressure. An electric fan reduces the pressure inside the machine. Atmospheric pressure then pushes the air through the carpet and into the nozzle, and so the dust is literally pushed into the bag.Tests have shown that vacuuming can kill 100% of young fleas and 96% of adult fleas.A British inventor has developed a new cleaning technology known as Air Recycling Technology which instead of using a vacuum uses an air stream to collect dust from the carpet. This technology was tested by the Market Transformation Programmer (MTP) and shown to be more energy efficient than the vacuum method. Although working prototypes exist Air Recycling Technology is not currently used in any production cleaner.Exhaust filtrationVacuums by their nature cause dust to become airborne, by exhausting air that is not completely filtered. This can cause health problems since the operator ends up inhaling this dust. There are several methods manufacturers are using to solve this problem. Some methods may be combined together in a single vacuum. Typically the filter is positioned so that the incoming air passes through it before it reaches the motor. Typically, the filtered air then passes through the motor for cooling purposes.HistoryThe vacuum cleaner evolved from the carpet sweeper via manual vacuum cleaners. The first manual models, using bellows, came in the 1869s, and first motorised models came in the beginning of the 20th century.Daniel HessDaniel Hess of West Union, Lowe, USA invented a vacuum cleaner in 1860.Calling it a carpet sweeper instead of a vacuum cleaner, his machine did, in fact, have a rotating brush like a traditional vacuum cleaner, which also possessed an elaborate bellows mechanism on top of the body to generate suction of dust and dirt. Hess received a patent (U.S.No.29.077) for his invention of the vacuum cleaner on July 10, 1860.Elves W. Mc GaffeThe first manually-powered cleaner using vacuum principles was the “Whirlwind,”invented in Chicago, USA in 1868 by elves W. Mc Gaffe The machine was lightweight and compact, but was difficult to operate because of the need to turn a hand crank at the same time as pushing it across the floor. Mc Gaffe enlisted the help of The American Carpet Cleaning Co. of Boston to market it to the pubic. It was sold for$25. It is hard to determine how successful the Whirlwind was, as most of them were sold in Chicago and Boston, and it is likely that many were lost in the Great Chicago Fire of 1871. Only two are known to have survived, one of which can be found in the Hoover Historical Center.Mc Gaffney was but one of many 19th-century inventors in the United States and Europe who devised manual vacuum cleaners. He obtained a patent (U.S.No.91,145) on June 8,1869. Melville BissellIn 1876, Melville Bissell of Grand Rapids, Michigan, USA created a vacuum cleaner for his wife, Anna, to clean up sawdust in carpeting. Shortly after, Bissell Carpet Sweepers were born. After Melville died unexpectedly in 1889, Anna took control of the company and was one of the most powerful businesswomen of the day.John S. ThurmanOn November 14,1898, John S. Thurman of St. Louis, Missouri, USA. Submitted for patent (U.S.No.634,042)a “pneumatic carpet renovator”. It was issued on October3, 1899. Thurman created a gasoline powered carpet cleaner for the General Compressed Air Company. In a newspaper advertisement from the St. Louis Dispatch, Thurman offered his invention of the horse drawn (which went door to door) motorized cleaning system in St. Louis. Louis. He offered cleaning services at $4 per visit. By 1906, Thurman was offering built-in central cleaning systems that used compressed air, yet featured n dust collection. Thurman’s machine is sometimes considered the first vacuum cleaner. However, the dust was blown into a receptacle rather than being sucked in, an in the machine now used . In later patent litigation, Judge Augustus Hand ruled that Thurman “does not appear to have attempted to design a vacuum cleaner or to have understood the process of vacuum cleaning.”H. Cecil BoothHubert Cecil Booth has the strongest claim to inventing the motorized vacuum cleaner in 1901. As Booth recalled decades later, in 1901 he attended “a demonstration of an American machine by its inventor” at the Empire Music Hall in London. The inventor is not named, but Booth’s description of the machine conforms fairly closely to Thurman’s design, as modified in later patents. Booth watched a demonstration of the device which blew dust off the chairs, and thought it would be much more useful to have one that sucked dust. He tested the idea by laying a handkerchief on the seat of a restaurant chair, putting his mouth to the handkerchief, and then trying to suck up as much dust as he could onto the handkerchief. Upon seeing the dust and dirt collected on the underside of the handkerchief he realized the idea could work. Booth created a large device, driven first by an oil engine, and later by an electric motor electric. Nicknamed the "Puffing Billy", Booth's petrol-powered, horse-drawn vacuum cleaner relied upon air drawn through a cloth filter. Gaining the royal seal of approval, Booth's motorized vacuum cleaner was used to clean the carpets of Westminster Abbey prior to Edward VII’s coronation in 1901. Booth received his first patents on February 18 and August 30, 1901David T. KenneyNine patents granted to the New Jersey, USA inventor David T. Kenney between 1903 and 1913 established the foundation for the American vacuum cleaner industry. Membership in the Vacuum Cleaner Manufacturers’ Associatio, formed in 1919, was limited to licensees under his patents.Walter GriffithsIn 1905 "Griffith's Improved Vacuum Apparatus for Removing Dust from Carpets" was another manually operated cleaner, patented by Walter Griffiths Manufacturer, Birmingham, England. was portable, easy to store, and powered by "any one person (such as the ordinary domestic servant he task of compressing a bellows-like contraption to suck up dust through a removable, flexible pipe, to which a variety of shaped nozzles could be attached. This was arguably the first domestic vacuum-cleaning device to resemble the modern vacuum cleaner. Hermann BogenschildGerman immigrant engineer Hermann Bogenschild filed a patent in 1906 for a mechanical 'dust removing apparatus.' Emigrating from Berlin to Milwaukee in 1892, Bogenschild's device was mounted on wheels for portability and its motor was connected to a hose and filter system.James Murray SpanglerIn 1907, James Murray Spangler, a janitor Canton, Ohio, practical, portable vacuumcleaner. Crucially, in addition to suction that used an electric fan, a box, and one of his wife's pillowcases, Spangler's design incorporated a rotating brush to loosen debris. Unable to produce the design himself due to lack of funding, he sold the patent in 1908 to William Henry Hoover who had Spangler's machine redesigned with a steel casing, casters, and attachments. Subsequent innovations included the first disposal filter bags in the 1920s and the first upright vacuum cleaner in 1926.HooverSpangler patented his rotating-brush design June 2, 1908, and eventually sold the idea to his cousin's husband, Hoover. He was looking for a new product to sell, as the leather goods produced by his 'Hoover Harness and Leather Goods' company were becoming obsolete, because of the invention of the automobile. In the United States, Hoover remains one of the leading manufacturers of household goods, including vacuum cleaners; and Hoover became very wealthy from the invention. Indeed, in Britain the name Hoover became synonymous with the vacuum cleaner so much so that one "hovers one's carpets". Initially called 'The Electric Suction Sweeper Company', their first vacuum was the 1908 Model O, which sold for $60.NilfiskIn 1910, P.A. Frisker patented a vacuum cleaner using a name based on the company’s telegram address—Nilfisk. It was the first electric vacuum cleaner in Europe. His design weighed just 17.5 kg and could be operated by a single person. The company Frisker and Nielsen was formed just a few years before. Today the Nilfisk vacuums are delivered by Nilfisk-Advance.Electrolux Model VThe first vacuum cleaners were bulky stand-up units and not easily portable. But in 1921 Electrolux launched the Model V that was designed to lie on the floor on two thin metal runners. This innovation, conceived by Electrolux founder Axel Wenner-Gren, became a standard feature on generations of future vacuum cleaners.There is a recorded example of a 1930s Electrolux vacuum cleaner surviving in use for over 70 years, finally breaking in 2008.Post-World War IIFor many years after their introduction, vacuum cleaners remained a luxury item; but after World War II they became common among the middle classes. They tend to be more common in Western countries because, in most parts of the world, wall-to-wall carpeting is uncommon and homes have tile or hardwood floors, which are easily swept, wiped, or mopped.Vacuum cleaners working on the cyclone principle became popular in the 1990s, although some companies (notably Filter Queen and Regina) have been making vacuum cleaners with cyclonic action since 1928. Modern cyclonic cleaners were adapted from industrial cyclonic separators by British designer James Dyson in 1985. He launched his cyclone cleaner first in Japan in the 1980s at a cost of about US$1,800 and later the Dyson DC01 upright in the UK in 1993 for £200. It was expected that people would not buy a vacuum cleaner at twice the price of a normal cleaner, but it later became the most popular cleaner in the UK.Cyclonic cleaners do not use bags instead; the dust collects in a detachable, cylindrical collection vessel. Air and dust are blown at high speed into the collection vessel at a direction tangential to the vessel wall, creating a vortex. The dust particles and other debris move to the outside of the vessel by centrifugal force, where they fall due to gravity, and clean air from the center of the vortex is expelled from the machine after passing through a number of successively finer filters at the top of the container. The first filter is intended to trap particles which could damage the subsequent filters that remove fine dust particles. The filters must regularly be cleaned or replaced to ensure that the machine continues to perform efficiently. Since Dyson, several other companies have introduced cyclone models, including Hoover, Bissell, Eureka, Electrolux, etc and the cheapest models are no more expensive than a conventional cleaner.In early 2000 several companies developed robotic vacuum cleaners. Some examples are Roman, Robomaxx, Intellibot, Trilobite and Floor Bot. These machines propel themselves in patterns across a floor, cleaning surface dust and debris into their dustbin. They usually can navigate around furniture and find their recharging stations. Most robotic vacuum cleaners are designed for home use, although there are more capable models for operation in offices, hotels, hospitals, etc. Some such as the Roman are equipped with an impeller motor to create an actual vacuum. By the end of 2003 about 570,000 units were sold worldwide.In 2004 a British company released Airider, a hovering vacuum cleaner that floats on a cushion of air. It has claimed to be light weight and easier to maneuver (compared to using wheels), although it is not the first vacuum cleaner to do this—the Hoover Constellation predated it by at least 35 years.吸尘器的技术与历史吸尘器的种类较多,按结构分主要有:1、立式。

工业设计英文文献

工业设计英文文献

industrial designdesign of products made by large-scale industry for mass distribution. Designing such products means, first, planning their structure, operation, and appearance and then planning these to fit efficient production, distribution, and selling procedures. Clearly, appearance is but one factor in such a complex process. Nevertheless, in consumer goods especially, appearance design is widely accepted as the principal virtue of industrial design; it is that portion of the whole least subject to rational analysis and, like craft secrets of the past, most advantageous in commercial competition. On the other hand, design of equipment for production, for services, and for sports is expected to demonstrate utility; but in these products, too, appearance design is increasingly important.Industrial design is supplied to manufacturers by three kinds of designers: staff designers, fully employed by one firm; designers under contract, who may serve several clients simultaneously, generally avoiding conflicts of interest; and free-lancers, who sell designs, often with royalty agreements, to the best-paying manufacturer.The first industrial designer recognized as such worked under admirable conditions: Peter Behrens (1868–1940) in 1907 was hired by the Allgemeine Elektrizitäts-Gesellschaft in Germany to be their architect, industrial designer, and graphic designer—in fact, to give unified visible character to the numerous activities of a giant enterprise. Behrens had other clients and professional duties besides. A member of the architectural profession, Behrens applied its standards and ethics to his work as industrial designer, founding in 1907, with others, an important association of designers and businessmen, the Deutscher Werkbund. As a direct result, a number of these German and Swiss associations became well-established professional organizations of industrial designers. In the United States and Great Britain industrial designers initiated legally recognized professional associations, with codes of conduct, educational standards, etc. In London the Royal Society of Arts designates qualifying practitioners as Royal Designers for Industry; in the United States the Industrial Designers Society of America grants memberships only to those subscribing to codes and limitations of practice. In Britain the Council of Industrial Design was established in 1944 to advise on design, recommend designers, and provide courses in design appreciation for trade and exhibitions for the public. The International Council of Societies of Industrial Design was founded in London in 1957, and within 25 years it had members in more than 40 countries.Industrial design has evolved no unified style, even for industries in which handwork is minimized. There have been, however, four significant style trends. The first of these is an emphasis on impersonality that Behrens was the first to establish. Design for industry, whether determined by an individual or by a group, shows a certain neutrality of expression. Impersonality has, on the one hand, been acclaimed as a natural aspect of mass production and marketing, of average taste in a democratic community; on the other hand, it has been criticized as submission to the machine, contradictory to free, individual expression. The style has, so far, persisted.A second trend in industrial design is packaging, such that the designer provides a protective case for a product, leaving the inner workings to engineers. Complicated mechanical and electronicassemblies that have come into common use require protective shells for safety, cleanliness, and orderly appearance. In this instance, industrial designers are sometimes accused of superficial embellishment of a sort suitable to package design and fashion.The third trend is streamlining, a design principle pioneered by Raymond Loewy and others in the 1930s and still widely employed, although the term itself has fallen out of fashion. As the name suggests, streamlining is characterized by contours designed to minimize resistance to motion through a fluid (as air). Originally associated with trains, automobiles, and other vehicles, the bullet shapes and sleek lines of streamlining were seized by industrial designers and applied to objects (e.g., toasters) intrinsically unassociated with speed.The fourth trend is artificially accelerated obsolescence, that is, design changes that intentionally tempt owners to replace goods with new purchases more frequently than would be necessary as a result of normal wear and tear or established custom. Beginning in the field of fashion, artificial obsolescence has become something of a custom itself in industrialized countries. It operates through public opinion molded by advertising, through price changes, and through improvement and change in utility as well as through appearance change provided by designers. Its assessment must be established on wide social and economic considerations, not on design values alone. Especially in the design of automobiles and large home appliances, artificial obsolescence has aroused strong criticism; yet, because of its demonstrable economic effectiveness, it is used increasingly. It is an essential aspect of fashion and has met with wide approval in the form of disposability in health and hygiene products.Industrial design is a growing force, influencing and influenced by world economy, private efficacy and enjoyment, the arts, engineering, and, not least, education. It has contributed more to economic activity than to aesthetic achievement, and many see the latter as its greatest challenge. The Museum of Modern Art, New York City, among other institutions, has sought to recognize outstanding contributions to industrial design.。

工业设计外文文献翻译及原文24页word

工业设计外文文献翻译及原文24页word

The impact of “3r” principles to industrial design•“3r”原则对工业设计的影响Abstract:While industrial design creates modem life and living surroundings for people,it also accelerates the exhaustion of the natural resources and the energy resources.Besides,it has done harm to the ecological balance,and threatened the existence and the sustainable development of human beings.Confront with this situation,the strategy of sustainable development,proposed in 1990s,is accepted by many people.Recycling economy and its key point,“3r” principle,were born for this situation and become important principle in all kinds of economic activities and in the area of design and manufacture.By decoding the connotation of “3r” principle,the article analyzes the influence and the guidance over industrial design of “3r” principle.Furthermore,the article tries to discuss the conception of redesign,which is the extension of the “3r” principle in the area of industrial design,and explicates 4R principle of industrial design for recycling economy at last.摘要:虽然工业设计创造了现代的生活并为人们提供了适合的生活环境,但也加快了对自然资源和能源资源的消耗。

工业设计外文文献翻译及原文

工业设计外文文献翻译及原文

The impact of “3r” principles to industrial designAbstractWhile industrial design creates modem life and living surroundings for people,it also accelerates the exhaustion of the natural resources and the energy resources.Besides,it has done harm to the ecological balance,and threatened the existence and the sustainable development of human beings.Confront with this situation,the strategy of sustainable development,proposed in 1990s,is accepted by many people.Recycling economy and its key point,“3r” prin ciple,were born for this situation and become important principle in all kinds of economic activities and in the area of design and manufacture.By decoding the connotation of “3r” principle,the article analyzes the influence and the guidance over industria l design of “3r” principle.Furthermore,the article tries to discuss the conception of redesign,which is the extension of the “3r” principle in the area of industrial design,and explicates 4R principle of industrial design for recycling economy at last.Key words3 R principle;industrial design;recycling economy;Redesign1 IntroductionIndustrial design as a cross-cutting technology and the arts disciplines,it is closely related to the economy and to maintain its development and progress of society. It can be summarized:First,it services for industrial mass production,making industrial products enhance the value and value-added. Second,It leads the fashion,to effectively stimulate consumption,so that consumers not only use the product at the same time,but also enjoy the new technology and material;Third,it puts technology to link up with the market,making products enhance competitiveness;Last but not the least,it can bring the innovation into the enterprise. Therefore,the economic development needs industrial design which has become indispensable to the country's economic construction .However,along with the traditional industrial design creating high-quality modern lifestyle and living environment and promoting economic development ,it also speeds up the consumption of resources and energy. What is more ,it dose harm to the ecological balance of the Earth and brings about a serious of great damage to human survival and sustainable development. Especially the excessive commercialization of industrial design,utilitarian and excessive pursuit of profit,the implementation of "merchandise has plans to abolish the system"without taking into account production,use,process waste,such as the environment,the impact of resources. It can be said that people are in inappropriate and excessive consumption patterns of life,the industrial design objectively becomes essential medium to encourage people to uncontrolled consume,which is countered to the essence of industrial design—creating a science and healthy way of life.Facing the threat of human survival and sustainable development,in the 20th century,people began to question the sustainable development of humanity ,to carry out a profound reflection on sustainable development and to put forward a suitable model of circular economy ,the principle of circular economy is “3r” (i.e. Reduce,Reuse,Recycle) which is of great significance to the implementation and promotion of socio-economic stability,sustainable development Against this background,the concept of sustainable development into rapid economic development is inextricably linked to the design,based on this ongoing exploration and practice. “3r” principles intended to sort out this article on various aspects of industrial design and the guiding role,and attempts to explore the “3r” principles of industrial design at the extension.2 Cycle economic model and the principle of “3r”Economy is engaged in production,consumption and reproduction activities,which is to meet human material needs of their own material .Recycling economy is considered following the original economy,the agricultural economy,industrial economy after the time of the post-industrial economy,with the industrial economy is different between the resources and environment relationship. Following the economic cycle refers to the natural ecosystem of the material circulation and energy flow reconstruction of the economic system so that it harmoniously into the natural ecosystems of the material energy recycling process to product clean production,resource recycling and efficient recycling characterized eco-economic development patterns,also known as eco-economy,green economy.2.1 The relationship between economic model,environment and the resourcesHuman survival and economic activities rely on the resources and the environment. On one hand ,it is the source of the human beings material system;on the other hand,it bears the economic activities of human waste generated by the various roles. The Earth can provide resources but are limited,even though it must have the ability to purify,however it is subject to human economic activity the ability of emissions is also limited.Industrial economic development patterns are from "One Product One resource pollution" posed by one-way flow of material and an open economy,this openness has led to a global depletion of resources and waste,as well as the serious deterioration of the ecological environment.Circular economy development pattern is from "one of resources of renewable resources,one of green products" posed by the material energy of the closed-loop feedback loop process,this closed loop system,can maintain economic production of low,high-quality,low-waste,which will be economic activity of natural resources and environmental impacts to minimize damage.2.2 Interpretation of the circular economy mode “3r” principle“3r” principle is the basic manifestation of the economic cycle,and its specific contents are as follows:"Reduction" principle is the first principle of circular economy,that is the source of control method,which requires the source of economic activity - the design stage,pay attention to the use of resources-saving and pollution reduction requirements with fewer resources to achieve the established purpose of the production or consumption In the production areas,usually the energy-saving production processes,materials and conservation of resources,the products of small size and lightweight,and easy and simple packaging requirements in order to achieve the purpose of reducing waste emissions;In the consumer area,reduction of the supremacy of the principle of a change in consumer lifestyles and advocate moderate consumption and green consumption. "Reuse" principle is the second principle of circular economy,that is,process control methods,with the aim to improve the products and resources use efficiency,it calls for product design to initial the form of packaging for multiple items to prevent premature become waste. In the design,to the use ofstandard-sized parts,repair and upgrade in order to replace,thus prolonging the service life of products;In the consumer area,to promote the purchase of durable consumer goods,to reduce the use of disposable products,such as after-sales service by strengthening the means to extend the product life as possible and not waste."Recycling" principle is the third principle of circular economy,that is,terminal control method of production and consumption in the process of waste generated,through the "resources" of the means of its re-processing of raw materials can be re-used or product,put it back on consumption. Resources of the so-called class of resources usually include the originaland secondary resources. The original class of resources is the waste of resources after the formation of the same with the original products,sub-resource is the waste of resources into different types of after the new products. To promote waste recycling economy will be the source of the original and sub-class of combining resources in order to fully realize the recycling use of resources.3. The impact of the “3r” principle of to industrial design“3r” principle is not only on products from the design,production,sales,use,disposal and so on throughout the life cycle have an impact on all aspect,but also on the industrial design itself,a more extensive and profound changes:3.1 The impact of design conceptIn modern industrial economy,the product design is often to serve the people,just from the people to meet needs and solve the problem as the starting point,and do not consider the follow-up products,use of resources and energy consumption and emissions on the environment and other ecological problems. “3r” principle in the design concept under the influence from the "people-oriented" towards the "harmony between man and nature" of green design,while respecting the needs of people,but also consider the safety of the ecosystem. Cycle economic model of the industrial design under the design concept,put people and nature live in harmony and common development in the first place,the use of systems theory and Calibration of all acts of industrial design,from product design at the beginning of themacro-environment had priority to consider and pay attention to the coordination of products that run the various elements of the process in order to achieve system optimization. Here,the environmental factors are the starting point of the whole design and end points,through the design,efforts to improve and reduce the products in the production,use,recycling process,such as the adverse impact of the environment. So Green Design Products are in the "harmony between man and nature" under the guidance of thought to the harmonious development of man and nature,the principle of human - machine system one considers the environment,a comprehensive optimization of the industrial design of a new concept.3.2 The impact of design styleSimple is an aesthetic pursuit of extremists on the design of easy style,popular in the 20th century,in the United States age 80. If we say that in the industrial economic model,the simple style of product design aesthetic is a subjective pursuit of people,then in the recycling economy mode,the structure of the simplest and most parsimonious of the materials,the mostbeautiful modeling,the most pristine appearance simplicity of product design,sustainable development concept is a concrete manifestation. “3r” Products doctrine of the meaning of this simple style more in-depth,specific,practical significance.First,the premise of ensuring the functionality as far as choice of materials can be recycled,such as biological materials,so less material on refined,appropriate;Second,to promote. Small is beautiful ". Less Is More",the lightweight and pleasant form of products. Third,the design features of the object collation,evaluation,definition,must always focus on the merger,to simplify,optimize,and makes the core functions briefly products;Fourth,the product is intended to be simple and clear language;Fifth,the structure of simple,easy to create;Sixth,the choice of degradable material,the structure of easy solutions,such as withholding together.3.3 The impact of design methodThe impact of the “3r” principle and under the guidance of the implementation of green design methods are:modular design,removable design,recyclable design,long-life design.Modular design is at a certain range of different functions or different functions the same performance,different specifications of the products on the basis of functional analysis,and design into a series of functional modules,through the selection and combination of modules can constitute different products to designed to meet the different needs of the Ways. The benefits of modular design:First,make products with good performance Recycling demolition,settled design different types of products and waste of resources;Second,it will be able to be easy to use or duplicate the functions of independent recovery,enhance the versatility of the components,once the end-of-life products,they can re-use or recycling;Third,improve the repair of products can extend the life of the product.Product design is removable at the design stage,so that parts of the Products has a good performance of the demolition. Conducive to the re-use of components or recycled materials to save not only protect the environment and Materials. The demolition of the design requirements,Product First,connect the various parts and components,as far as possible the use of detachable connection,such as threaded connections,unified type fasteners,reducing the number of fasteners,try not to use welding,riveting,bonding and other non-removable the connection;Second,in the selection and processing of raw materials,the demolition of the connection;to use and reuse of recyclable materials,the types of materials,such as less as possible.Recyclable design refers to product design,to take full account of the various materials Product components the possibility of recycling,recovery treatment,recycling and product recovery of costs related to a series of questions,thus saving materials and reducing waste,minimum of environmental pollution for the purpose of a design method. Long-life design is the design of products based on life in the economic indicators to ensure that products,value and environmental requirements at the same time try to make our products to extend the life to achieve the slow resource consumption of a design method. Specifically include the following:First,improving product reliability and durability;Second,products are easy to repair and maintenance;Third,using standard,modular product structure3.4 The impact of design material“3r” principle in guidance and norms,product design,material selection should be taken into consideration:First of all,minimize the use of materials. Try using high quality materials to enhance the service life of products;the prohibition of the use of contaminated material against big,look for the corresponding sound material substitution;Reuse as much as possible the use of recyclable materials. Secondly,the preferred sound of the ecological environment of the material,after the preferred decomposition of waste and the natural world to absorb the material,preferred low power,low cost,low-polluting materials,preferred easy processing,and processing of non-polluting or less polluting materials,preferred materials recycling. Finally,to reduce the use of the types of materials in order to reduce the cost of Recycling Materials;maintain original material,as far as possible the use of simple materials,the use of alloy materials,to avoid material harm to the environment of the surface treatment;Marked parts Products material composition for the materials to facilitate recycling and so on.4. From “3r” to 4RIn the recycling economy mode,the product life cycle from the previous end-of-life for the end product,after the extension to the end-of-life recycling. It should be noted that starting from the waste products for the consideration of a second use for them,so that the product design is no longer a product before,but the other products. Therefore,the design process we will call it "re-engineering (Redesign)"4.1 The concept of re-engineeringThe so-called re-engineering,that is,through the product components as well as their overall utilization of the re-design method to save resources. Given the United Kingdom Environmental Design Alliance is defined as:"Materials by Product,the structure of ameaningful way to re-use,in order to save resources for the purpose of the premise,to extend the product life cycle,and tap the potential ecological value of the design method." In short,the product re-engineering refers to the product life cycle after the re-use design.Whether they are re-engineering the design of a new trend,or the design of a self-activity changes,which are related to the sustainable development strategy in line belong to the scope of green design. If it is said that green design is usually considered the entire product life-cycle environmental impact,and re-design considerations are at the end of product life-weeks to reduce the environmental impact of problem,it is the “3r” principle in the extension of the field of industrial design. Therefore,the re-engineering in conjunction with the “3r” principle,as a mode of circular economy 4R principles of industrial design.4.2 The form of re-engineeringProduct re-engineering is aimed at new products to effectively use the original parts and components products and materials. Product re-engineering have a variety of forms,for the same product re-engineering can have a variety of forms,can be divided into assimilation and alienation of the re-engineering.Assimilation refers to re-design is a before and after re-engineering products,have been recycling their own re-engineering of the parts not changed before and after. For example,before the re-design car audio,re-engineering the home was converted into sound.Alienation refers to the re-engineering re-design before and after are different products,re-use of components was necessary in order to be used transformation. For example,re-engineering before the cell phone components,into a walkie-talkie after the re-engineering of an important part of;In another example,the re-engineering of old jeans before,byre-engineering can be turned into shorts,vest and so on.5. ConclusionsCircular economy is to achieve sustainable human development of new economic development model,“3r” principle is the core substance of the economic cycle,the idea of circular economy is the fundamental expression. "Re-design" are able to make the best of “3r” in the extension of the field of industrial design and development,is a matter of deep study and practice the new task,it should be,together with the “3r” principle,become a model of circular economy are industrial 4R principles of design.As the international chairman of the Federation of Societies of Industrial Design,Mr. Peter said "the design of human development as an important factor,with the exception ofself-destruction might be the ruin of mankind,human arrival may also become a shortcut to a better world." Today,in the framework of national sustainable development strategies,the role of industrial design is changing,and actively looking for a new direction for the development of circular economy at all levels play a role. Industrial design will become a powerful for cycling of our country economic.“3r”原则对的工业设计的影响摘要在工业设计为人类创造了现代生活和生活环境的同时,也进一步加速自然资源和能源资源的消耗。

外文资料原文及翻译---现代工业设计概述

外文资料原文及翻译---现代工业设计概述

外文资料原文THE SUMMARY OF MODERN INDUSTRIAL DESIGNthe industry design bring of not only is a spirit ascend of dulcify and enjoy, more important, it can change the people's life style.The industry design is expectation the purpose and ideas embody, the entity turn of means, is people to carry on the economy construction activity to expect the process first.Its essence is people to will carry on of the economy construction activity make an art to turn of conceive and plan and prepare.Every consider, this kind of conceives and plans and prepare is progressive, development of, even is something to run before.From this meaning up, also explained that the industry design is a kind of motive that pushes the social development. But in very part of business enterprise eyeses, the external appearance design of the product becomes the all of the industry design.A good product is only rich is not enough in the shape of the pleasant impression, industry the designers not only need to be rich in the imagination dint, more important is make consumer at enjoy of the whole process of the product is more comfortable, safety, convenience, labor-saving, operation interface more rich humanized, more friendly.A wheel chair that can climb the stairs can use to nurse patient's more labor-saving, a cleverly made and luminous remote control, feel more the person whom the ream watches the television easily.Make use of a chair of the wastepaper recovery, more environmental protection.Big arrive the airplane to make, small to the design of the razor, the essence that industry design woulds be the of make people the center.The designer of the industry want to be real to cater to the current of the society, making technique real to match now the social person's need:1) technical usage of micro-electronics and new the development of the material, make people new science and technology of usage be a kind of vogue.2)The people's life, the appearance of more and more full of diverse sex and small meaning.The person pursues the living independence more and more, pursuing the character to makeopen at the same time, hoping to get the exchanges of the emotion, the spirit enjoy. 3)The environment problem, request to value to work hard to make while create the design that the people diversify the value these values in the grain of the mankind, society, environment always each other harmonious coordination, work hard to look for their common category.Only thus industry the designer then can set up the true image of oneself, only thus industry the designer then can carry out the design principle for make people the center, only thus industry designer then can real service in society.Design to have already entered the team for creative ages now.The team homework is an idea factor, involve the business enterprise conduct and industry of competition activity of square aspect face, is the organization reason that the creation keeps on the innovation to flow.Each working talent of business enterprise section carries out the integral whole to turn the conjunction, turning the business enterprise resources realization in the business enterprise of superior to install.The communication obstacle of the innovation inner part, the activity obstacle, its resources organization characteristic and other internal characteristics, limits the business enterprise to produce, developping and carrying out those causes in the environment of creative ability.This relation problem that designs how to resolve the design management?Design with the management, is all a modern economy to live the frequency tallest two phrases in medium usage.It is all a business enterprise to conduct to constitute one of the parts strategically.But combine together they, comprehend from the different angle, producing the different meaning again.Can be the design to the design carries on the management, can also carry on the design to the management, can carry on the management to the concrete design work of the product, also can is the rightness conduct the angle from the business enterprise to carry on the management.However aught, the design management has already been a new concept, being the business enterprise to lift high-efficiency, development the sharp weapon of the product.Point of departure that designs the management is the exaltation design product develop the design of efficiency, design the management since is a demand of design, is also the demand of themanagement.Manage is a kind of culture originally, it since come from the culture and create the culture.Manage how research is carry on the integration to the each layer, moderate the resources and activities that design need, and design the strategy and the design activities to carry on the management to a series, looking for to solve the method quite the cheesely, becoming the target of the business enterprise and creating a valid product already.( or communicate)This kind of mechanism includes the management of the production, creative management of product, the management of the sale, the management mechanism of the management etc. a series of the wealth and properties.The process of Modern industrial design is bery rigorous, the every state which from investigation to design each stage pays great attention the detail very much. Below is some industrial design company's product design flow.1. The Black Hole of Capital FlightMake sure of the details:: After fixing the cooperation on design with the client, we will communicate with the client, which done by our market personnel and designer to understand the details and the aim which should be realized during the process of industry design .2. Confirm the main inside module of productsAccording to the primitive product or the functional modeling that offered by the client ,we analys the function-realize-principle of the product and the range of structure changing to confirm the limiting condition and the key point .3. The Black Hole of Capital FlightDesign research is essential while designer developing the design work. This course makes industry designer know the sales condition of the product, product lifecycle stage , state of the competitors , users and sellers' suggestion . All these are the basis of orientation & creation. As to the product like fingerprint lock, the difficulty of design mainly concentrates on the pleasing appearance and the styling accuracy , how to shorten the design cycle to hold changeable masses market.4. The Black Hole of Capital FlightAfter orientating the concept of the product, we confirm therough-structure and the arrangement of the product, with the client, analys the feasibility of the technology, cost budget and the commerce operation. Understand client's basic idea of the product .5. Draw sketch of the productWork of the sketch conceive stage determines the 70% cost of the product design and the design result . So this stage is the most important one of the whole process. Originality be created through deep thinking , and recorded quickly . This idea of initial stage of design is often shown as a kind of inspiration flashing immediately, which is lack of accurate size information and geometry information. Base to the idea of designer, record all results by sketching ,draw many types or mark design information in graphic format, confirm three or four orientation, then designer develops the detail design.6. 2D rendering of the product design2D-rendering make the design result in the sketch accurate. This course can be finished by CAD software. Produce the accurate picture of the product appearance through this link .It can show the size and dimension sense, express roughly material and shadow relationship of the product to client clearly. It isa more ocular and perfect presentation than sketching.7. Perspective rendering of the products3D modeling is the process to describe the form and structure of the products with 3d language , its greatest advantage is the reality and authenticity , adjust the form of the products in observation of much angles in three-dimensional space, can save the trial-manufacture course of the original part , can form the structure of the products in accurate and ocular way , thus express the products more concretely , improve the designing quality of the products. 3D picture have accurate form proportionate relationship and exquisite detail design, it can be used to communicate with client veritably.8. The Black Hole of Capital FlightRenderings from any angle give people more ocular way to experience the space dimension of the products in terms of a lot of vision . Overall assessment of product design, reduce the uncertainty of design.9. The Black Hole of Capital FlightProduct color proposal is used to solve client's requirements of color series of the product , mix out the tentative programmed of color by computer to meet different color demands for the same one, and expand the customer product line.10. The Black Hole of Capital FlightThe design and arrangement of sign on the panel of the surface will become the light spot of the product, which brings brand-new adventure in daily life to users. Insertion of VI to the product makes the style of the product unified further. succinct and distinct LOGO, offers cordial and ocular discernment experience ,it also become the exquisite detail at the same time .11. The Black Hole of Capital FlightDesign the inside structure , installation structure and assembly relation of the products, assess the rationality of product structure.12. 1:1 product structure designAccording to the size of design, the electronic file of each part and the assembly relation between all parts will be accomplished accurately.13. The Black Hole of Capital FlightAnalyze whether the assembly relation between the parts is rational , whether exists interfere appearance, analyze the loaded intensity of each part .14. The Black Hole of Capital FlightRevise to the question in the structural design and adjustment , confirm the final structure file .15. The Black Hole of Capital FlightAccomplish the structure prototype produce by CNC system or laser rapid prototyping .16. The Black Hole of Capital FlightPack all circuits and each part into prototype ,examine the rationality of the structure design, experience the product , carry on the last adjustment , reduce the risk of the mould design .17. The Black Hole of Capital FlightTest the work dependability of the prototype of a machine, participate in the exhibition , find out the seller's request and suggestion in time, confirm the plan of when the products come into the market.18. The Black Hole of Capital FlightAccomplish the product design, invest the mould design, then produce Inenormous quantities .外文资料译文现代工业设计概述工业设计所带来的,不仅是精神上的愉悦与享受,更重要的是,它可以改变人们的生活方式。

工业工程英文文献及外文翻译

工业工程英文文献及外文翻译

附录附录1:英文文献Line Balancing in the Real WorldAbstract:Line Balancing (LB) is a classic, well-researched Operations Research (OR) optimization problem of significant industrial importance. It is one of those problems where domain expertise does not help very much: whatever the number of years spent solving it, one is each time facing an intractable problem with an astronomic number of possible solutions and no real guidance on how to solve it in the best way, unless one postulates that the old way is the best way .Here we explain an apparent paradox: although many algorithms have been proposed in the past, and despite the problem’s practical importance, just one commercially available LB software currently appears to be available for application in industries such as automotive. We speculate that this may be due to a misalignment between the academic LB problem addressed by OR, and the actual problem faced by the industry.Keyword:Line Balancing, Assembly lines, OptimizationLine Balancing in the Real WorldEmanuel FalkenauerOptimal DesignAv. Jeanne 19A boîte2, B-1050 Brussels, Belgium+32 (0)2 646 10 741 IntroductionAssembly Line Balancing, or simply Line Balancing (LB), is the problem of assigning operations to workstations along an assembly line, in such a way that the assignment be optimal in some sense. Ever since Henry Ford’s introduction of assembly lines, LB has been an optimization problem of significant industrial importance: the efficiency difference between an optimal and a sub-optimal assignment can yield economies (or waste) reaching millions of dollars per year.LB is a classic Operations Research (OR) optimization problem, having been tackled by OR over several decades. Many algorithms have been proposed for the problem. Yet despite the practical importance of the problem, and the OR efforts that have been made to tackle it, little commercially available software is available to help industry in optimizing their lines. In fact, according to a recent survey by Becker and Scholl (2023), there appear to be currently just two commercially available packages featuring both a state of the art optimization algorithm and auser-friendly interface for data management. Furthermore, one of those packages appears to handle only the “clean” formulation of the problem (Simple Assembly Line Balancing Problem, or SALBP), which leaves only one package available for industries such as automotive. This situation appears to be paradoxical, or at least unexpected: given the huge economies LB can generate, one would expect several software packages vying to grab a part of those economies.It appears that the gap between the available OR results and their dissemination in Today’s industry, is probably due to a misalignment between the academic LB problem addressed by most of the OR approaches, and the actual problem being faced by the industry. LB is a difficult optimization problem even its simplest forms are NP-hard – see Garry and Johnson, 1979), so the approach taken by OR has typically been to simplify it, in order to bring it to a level of complexity amenable to OR tools. While this is a perfectly valid approach in general, in the particular case of LB it led some definitions of the problem hat ignore many aspects of the real-world problem.Unfortunately, many of the aspects that have been left out in the OR approach are in fact crucial to industries such as automotive, in the sense that any solution ignoring (violating) those aspects becomes unusable in the industry.In the sequel, we first briefly recall classic OR definitions of LB, and then review how the actual line balancing problem faced by the industry differs from them, and why a solution to the classic OR problem maybe unusable in some industries.2 OR Definitions of LBThe classic OR definition of the line balancing problem, dubbed SALBP (Simple Assembly Line Balancing Problem) by Becker and Scholl (2023), goes as follows. Given a set of tasks of various durations, a set of precedence constraints among the tasks, and a set of workstations, assign each task to exactly one workstation in such a way that no precedence constraint is violated and the assignment is optimal. The optimality criterion gives rise to two variants of the problem: either a cycle time is given that cannot be exceeded by the sum of durations of all tasks assigned to any workstation and the number of workstations is to be minimized, or the number of workstations is fixed and the line cycle time, equal to the largest sum of durations of task assigned to a workstation, is to be minimized.Although the SALBP only takes into account two constraints (the precedence constraints plus the cycle time, or the precedence constraints plus the number of workstations), it is by far the variant of line balancing that has been the most researched. We have contributed to that effort in Falkenauer and Delchambre (1992), where we proposed a Grouping Genetic Algorithm approach that achieved some of the best performance in the field. The Grouping Genetic Algorithm technique itself was presented in detail in Falkenauer (1998).However well researched, the SALBP is hardly applicable in industry, as we will see shortly. The fact has not escaped the attention of the OR researches, and Becker and Scholl (2023) define many extensions to SALBP, yielding a commondenomination GALBP (Generalized Assembly Line Balancing Problem). Each of the extensions reported in their authoritative survey aims to handle an additional difficulty present in real-world line balancing. We have tackled one of those aspects in Falkenauer (1997), also by applying the Grouping Genetic Algorithm.The major problem with most of the approaches reported by Becker and Scholl (2023) is that they generalize the simple SALBP in just one or two directions. The real world line balancing, as faced in particular by the automotive industry, requires tackling many of those generalizations simultaneously.3 What Differs in the Real World?Although even the simple SALBP is NP-hard, it is far from capturing the true complexity of the problem in its real-world incarnations. On the other hand, small instances of the problem, even though they are difficult to solve to optimality, are a tricky target for line balancing software, because small instances of the problem can be solved closet optimality by hand. That is however not the case in the automotive and related industries (Bus, truck, aircraft, heavy machinery, etc.), since those industries routinely feature Assembly lines with dozens or hundreds of workstations, and hundreds or thousands of Operations. Those industries are therefore the prime targets for line balancing software.Unfortunately, those same industries also need to take into account many of the GALBP extensions at the same time, which may explain why, despite the impressive OR Work done on line balancing; only one commercially available software seemstube currently available for those industries.We identify below some of the additional difficulties (with respect to SALBP) that must be tackled in a line balancing tool, in order to be applicable in those industries.3.1 Do Not Balance but Re-balanceMany of the OR approaches implicitly assume that the problem to be solved involves a new, yet-to-be-built assembly line, possibly housed in a new, yet-to-be-built factory. To our opinion, this is the gravest oversimplification of the classic OR approach, for in practice, this is hardly ever the case. The vast majority of real-world line balancing tasks involve existing lines, housed in existing factories – infect, the target line typically needs tube rebalanced rather than balanced, the need arising from changes in the product or the mix of models being assembled in the line, the assembly technology, the available workforce, or the production targets. This has some far-reaching implications, outlined below.3.2 Workstations Have IdentitiesAs pointed out above, the vast majority of real-world line balancing tasks involves existing lines housed in existing factories. In practice, this seemingly “uninteresting” observation has one far-reaching consequence, namely that each workstation in the line does have its own identity. This identity is not due to any “incapacity of abstraction” on part of the process engineers, but rather to the fact that the workstations are indeed not identical: each has its own space constraints (e.g. a workstation below a low ceiling cannot elevate the car above the operators’ heads),its own heavy equipment that cannot be moved spare huge costs, its own capacity of certain supplies (e.g. compressed air), its own restrictions on the operations that can be carried out there (e.g. do not place welding operations just beside the painting shop), etc.3.3 Cannot Eliminate WorkstationsSince workstations do have their identity (as observed above), it becomes obvious that a real-world LB tool cannot aim at eliminating workstations. Indeed, unless the eliminated workstations were all in the front of the line or its tail, their elimination would create gaping holes in the line, by virtue of the other workstations’ retaining of their identities, including their geographical positions in the workshop. Also, it softens the case that many workstations that could possibly be eliminated by the algorithm are in fact necessary because of zoning constraints.4 ConclusionsThe conclusions inspection 3 stems from our extensive contacts with automotive and related industries, and reflects their true needs. Other “exotic” constraints may apply in any given real-world assembly line, but line balancing tool for those industries must be able to handle at least those aspects of the problem. This is very far from the “clean” academic SALBP, as well as most GALBP extensions reported by Becker and Scholl (2023). In fact, such a tool must simultaneously solve several-hard problems:• Find a feasible defined replacement for all undefined (‘ANY’) ergonomicconstraints on workstations, i.e. One compatible with the ergonomic constraints and precedence constraints defined on operations, as well as zoning constraints and possible drifting operations• Solve the within-workstation scheduling problem on all workstations, for all products being assembled on the line• Assign the operations to workstations to achieve the best average balance, while keeping the peak times at a manageable level. Clearly, the real-world line balancing problem described above is extremely difficult to solve. This is compounded byte size of the problem encountered in the target industries, which routinely feature assembly lines with dozens or hundreds of workstations with multiple operators, and hundreds or thousands of operations.We’ve identified a number of aspects of the line balancing problem that are vital in industries such as automotive, yet that have been either neglected in the OR work on the problem, or handled separately from each other. According to our experience, a line balancing to applicable in those industries must be able to handle all of them simultaneously. That gives rise to an extremely complex optimization problem.The complexity of the problem, and the need to solve it quickly, may explain why there appears to be just one commercially available software for solving it, namely outline by Optimal Design. More information on Outline, including its rich graphic user interface, is available at .References1 Becker C. and Scholl, A. (2023) `A survey on problems and methods in generalized assemblyline balancing', European Journal of Operations Research, in press. Available online at :10.1016/j.ejor.2023.07.023. Journal article.2 Falkenauer, E. and Delchambre, A. (1992) `Genetic Algorithm for Bin Packing and Line Balancing', Proceedings of the 1992 IEEE International Conference on Robotics and Automation, May10-15, 1992, Nice, France. IEEE Computer Society Press, Los Alamitos, CA. Pp. 1186-1192. Conference proceedings.3 Falkenauer, E. (1997) `A Grouping Genetic Algorithm for Line Balancing with Resource Dependent Task Times', Proceedings of the Fourth International Conference on Neural Information Processing (ICONIP’97), University of Otego, Dunedin, New Zealand, November 24-28, 1997. Pp. 464-468. Conference proceedings.4 Falkenauer, E. (1998) Genetic Algorithms and Grouping Problems, John Wiley& Sons, Chi Chester, UK. Book.5 Gary. R. and Johnson D. S. (1979) Computers and Intractability - A Guide to the Theory of NP-completeness, Co., San Francisco, USA. Book.附录2:中文文献生产线平衡在现实世界摘要:生产线平衡(LB)是一种经典旳,精心研究旳明显工业重要性旳运筹学(OR)优化问题。

工业设计专业英文文献及翻译

工业设计专业英文文献及翻译

工业设计专业英文文献及翻译'Green design' and emotional return'Green design' is a late 20th century, there at the moment 80 international design trends. As early as the late 20th century, 60 well-known industrial designer and educator-dimensional multi-Peipanike on the publication aroused strong repercussions in the design world works 'is designed for real-life', presented in the book and the public at the time different points of view, he considered that the things around us are created by designers, designers in the Marketingand customer satisfaction is not only just play 'beautify' the role of the designer should also be emphasized that the social and moral ethics Worth . Far-reaching impact of this book has continued to this day.Into the 21st century, because of the world's governments on environmental issues seriously. The establishment of laws and regulations relating to environmental protection, competition among enterprises, making with the idealism of 'green design' step by step with the trend of practical significance. Based on the attention and understanding of environmental issues, people from the 20th century,60's too radical a 'green movement', developed to present a relatively mature 'green consumption' behavior, which is 'green design' has brought new opportunities.The main planning as a product designer and creator of the productat all stages of the environmental issues will have a direct andindirect effects. In particular,often by their decision to use the product key materials, products, how to make? Adopt in a special surface treatment method to achieve the final surface effect? Products How to use? How to deal with the waste after use? Whether to use recyclable or re-use of materials? design players a decisive role in many issues.More importantly, designers connecting link between the product and people. They can lead and change the way people use products, while responsible for these products and services.Designed to influencepeople's lifestyles and sociol-cultural changes. It has gradually grown accustomed through the design to reflect their social status and personal taste. Design is 'consumerism' of the promoter of products from style 'planned obsolescence', speed up the pace of product replacement. Design is also involved in advertising activities, thus further boosting consumer spending. Is designed to make social and cultural changes took place, while the majority of them represents a certain lifestyle, so in theory, 'green lifestyle' could also be that people praise and follow, this lifestyle is not unusual to be frugal, but is to promote a low-key and simple way of life as much as possible.The commercial value of Industrial Design increasingly recognized and valued by anumber of manufacturers, designers in a number of the company's R& D department has been entrusted with the task, all this allowsdesigners to have the opportunity to demonstrate their ability to deal with environmental issues, as well as environmental issues, ethical a sense of responsibility.'Green design' from the scope of non-mainstream areas to expand into the mainstream.With the 'Green Design' approach and the associated name of the many people in this article follow the common concepts, collectively referred to as the design from an environmental point of view of the design method for 'green design'. 'Green design' focuses on the impact of nature and the resolution of certain individual issues, such as resource andenergy efficiency, reducing waste through recycling and so on. In some developed countries, abandoned most of metals and plastics can now be sorted and recycled, or re-use of the sorting carried out. To enhance household garbage sorting and 'emerged' in the product design, waste management has become one of the hot contemporary industrial design.Eco-design, also known as life cycle design, namely the use of ecological thinking, in the product life cycle, to give priority products environmental attributes, in addition to considering the product performance, quality and cost, but also take into account the product recovery and processing. The product must also take into account the economic, functional and aesthetic factors.Product eco-design its basic theoretical foundation of industrial ecology in the theory of industrial metabolism and life cycle assessment.Sustainable design is a broader design approach than the earlier ones. Involved in more aspects, such as the nation's future development phase and the sharing of resources in the development of future generations, how to ensure the functionality of the product at the same time, reducing the burden on the entire planet. A typical theory is to improve the efficiency of products, while promoting the services associated with development of the system: To study the products of the necessary functions for the user to extend the life of the product; for product development of the sustainability of the overall system design, rather than just the design of the product itself is more important.The focus of sustainable product design, product life-cycle impact of external factors analysis.In addition, there is other product design optimization method. Such as environmentalmaterials (recyclable and recycled materials) use. Studies have shown that, in order to change the impact on the environment of the wasteful consumption of the status quot to the earth's resources for sustainable development in the consumption level of development, our long-term goal should be to strive to build stronger long-term with the product links. For these originally, in the development of environmentally friendly products to extend the life of the product is more important than other strategies, while also encouraging consumers to form sustainable, long-term consumption patterns.Designer is also the founder of design style and taste, the product of the visual image of environmental protection will also have an indirect impact.Is mainly reflected in the product lifetime of two aspects of the relative choice of materials. Because people in the past way of life caused by a large number of product varieties obsolete, and the frequent replacement of the speed of products for environmental protection had a bad effect, if they can extend the product life time, we can reduce the unnecessary waste of resources. Studies have shownthat in promoting existing products obsolete, consumers of psychological factors and materials play an important role. Relative prosperity in the material economy of today, often likes and dislikes of consumers for some products directly to determine the 'life'.In some point of view, 'green design' cannot be seen as a style of performance.The success of 'green design' products from the designer a high degree of awareness of environmental issues, and in the design and development process, designers and relevant organizations to use the experience, knowledge and creativity of crystallization. At present there are several general design themes and trends:1) The use of natural materials in order to 'raw' form of furniture products, building materials and fabrics to be reflected and utilized.2) The nostalgia of the simple style, well into the 'high tech' factor, allowing users to find product is amiable, warm.3) Utility and energy conservation.4) Emphasized the use of the material economy, get rid of useless features and purely decorative style, and create vivid shape and return to the classic simplicity.5) The multi-purpose product design, changes can increase the fun by design, to avoid boredom and replacement needs; it can upgrade, update, by as little as possible to use other materials to extend the life; the use of 'add-on smart' or dismantling components.6) The products and services, the non-materialistic.7) The combination of design and cycle schemes.We do not simply believe in a clear recyclable materials, theproduct will certainly be a 'green product', because the product recyclability of products may become obsolete to accelerate the speed of an excuse, people have recognized the appearance of recyclable materials, the degree may also be would have an impact on product sales.When the'Green Design' gradual integration into the mainstream product design, designers face is not only a small number of 'green fanatics', but ordinary consumers. If you only focus on the design functionality, while the neglect of the aesthetic needs of the user, you cannot extend the product life.People-oriented design ideas from the European Renaissance of the humanitarian ideology. To promote care of people pay attention to people, people-centered world view. In terms of modern product design, human-centered thinking that is the core of the design process, the coordination of product - social - environment relationships betweenthese three. Of human knowledge and transform the nature, purpose is simply to create a good human being living conditions and environmentfor development. However, this simple truth, have repeatedly been vague and misinterpreted. In the past quite a long period of time, people's respect through a variety of activities are acts of science and technology as a means to conquer nature for the purpose, to growth of material wealth as the driving force of the traditional development model, to a certain extent, the destruction of human Lai basis in order to survive, people at the same time trying to conquer nature, often become the object of being a natural punishment. Large industrial era machinery of industrial product is a very typical example, their presence to meet people's material needs, can bring with it more of an emotional loss and the living environment of the hit. Repeatedly by natural warnings, people began to realize that the essence of people-oriented is a real concern of humanity, people started digging people and the harmonious relationship between society and nature. The product design, product-oriented pursuit of emotional and humane products emphasize the purpose of people-oriented under the natural. And people - society - environment, harmonious relations in product design can also be understood as personal qualities - products - emotional harmony. Materials, environmental protection, technology is simple, beautiful shape, making excellent products is the people really psychologically acceptable.Second, the values of stress also contributed to people foremotional awareness. In the past quite a long period of time, the design process is seen as an artistic process, the artist's aesthetic choices to replace the more often the user can only be passively accepted. Such an outcome, making the distance between the product and the user has become increasinglyalienated, people even do not feel the product, with any function other than to enjoy. The feelings of the people and therefore become numb up. As the market changes in the mode of operation, the user's thinking of a more active participation in the design process, the designer is no longer an artist, a professional designer should be to reconcile a variety of design factors. The pursuit of good design is the recognition of values, ideas of resonance, emotional touch. Thoughts on design-related emotions also were born in the fertile soil where the values set.In addition, the design of the regional culture and promote the protection of people also reflects the concern for the feelings. Design is no longer the pursuit of volume, standardization brought about by a single aesthetic, but to diversify into account. The emotional needs of the design was gradually realized that it was multi-directional. Regional differences in the deposition as well as the name of ethnic culture, customs and practices which are in the design to be discussed and explored. In the end, be able to reflect the name of ethnic identity and personality of the product is designed for success stories. This isthe design of emotion-oriented evidence. Of modern product design, product and make people aware of the relationship between communication, the design also focused on how to locate the user object's emotional needs and how to express such feelings, the design of various forms of emotional factors for considerations change is more comprehensive than ever.If the design theory for the design of the improvement means that people re-think, then the birth of a new design type is the mostrealistic and practical needs and the most direct response is all about. More and more on the emotional issues were referred to the process of designing for, so people were the design, interface design, interaction design, accessible design, and so a series of related to the design of communication and emotional way of thinking has been more and more to attention and research, and ultimately applied to the design and production process. Product design and all kinds of psychology,sociology and other disciplines related to human characteristics of the study of collaborative research between the guidance has become an important part of the design.ConclusionWhether the product design and development from the vertical profile view, or from the horizontal status of a modern product design, look at the relationship between the various disciplines, Emotional Design has undoubtedly become a contemporary design, one of the most popular topics. People gradually realize that product design process, designers of theproduct of the soul to give the process is essential. Here the soul refers to the expressed product, and can communicate with the user-generated emotions. In other words, modern product design should be a planning activities related to emotion, early stage of development is no longer a simple physical modeling process. Its entire design process, a certain sense, is a physical emotional process. Contemporary designers should also be taken fully into account in the design of emotional factors, grasp the emotional positioning, designed to communicate with the real products. Such a materialistic in the modern information era of rapid change, due to the severe lack of emotional feeling, it is the demand for the emotional satisfaction of a period of time than ever before are obviously urgent. Designers will face more challenges and responsibilities of a good design to meet the function, on the basis of serving other, and more are expected to return is the emotional.The requirements of sustainable development of society indicatesthat 'green design' remains will be the 21st century, one of the hot industrial design. In order to reduce environmental problems, designers should be the product environmental performance improvement, environmental issues and want to have a good understanding of their impact; this was in science and Technology than ever before to learn more about, and needs tocreativity, new thinking and imaginative. 'Green design' to the Industrial Design has broughtadditional challenges, it also brings more opportunities.The impact of "3r" principles to industrial design 1. Introduction Industrial design as a cross-cutting technology and the arts disciplines, it is closelyrelated to the economy and to maintain its development and progress of society. It can be summarized: First, it services for industrial mass production, making industrialproducts enhance the value and value-added. Second, It leads the fashion, to effectivelystimulate consumption, so that consumers not only use the product at the same time, butalso enjoy the new technology and material; Third, it puts technology to link up with themarket, making products enhance competitiveness; Last but not the least, it can bringthe innovation into the enterprise. Therefore, the economic development needs industrialdesign which has become indispensable to the country's economic construction .However, along with the traditional industrial design creating high-quality modern lifestyle and living environment and promoting economic development ,it also speeds upthe consumption of resources and energy. What's more ,it dose harm to the ecologicalbalance of the Earth and brings about a serious of great damage to human survival and sustainable development. Especially the excessive commercialization of industrial design,utilitarian and excessive pursuit of profit, the implementation of "merchandise has plans toabolish the system" without taking into account production, use,process waste, suchas the environment, the impact of resources. It can be said that people are in inappropriate and excessive consumption patterns of life,the industrial design objectively becomesessential medium to encourage people to uncontrolled consume, which is countered to theessence of industrial design—creating a science and healthy way of life.Facing the threat of human survival and sustainable development, in the 20thcentury, people began to question the sustainable development of humanity ,to carry outa profound reflection on sustainable development and to put forward a suitable model of circular economy , the principle of circular economy is "3r" (is Reduce, Reuse,Recycle) which is of great significance to the implementation and promotion of socio-economic stability, sustainable development Against this background, the conceptof sustainable development into rapid economic development is inextricably linked to the design, based on this ongoing exploration and practice. "3r" principles intended to sort out this article on various aspects of industrial design and the guiding role, and attempts toexplore the "3r" principles of industrial design at the extension.2. Cycle economic model and the principle of "3r"Economy is engaged in production, consumption and reproduction activities, whichis to meet human material needs of their own material .Recycling economy is considered following the original economy, the agricultural economy, industrial economy after thetime of the post-industrial economy, with the industrial economy is different between theresources and environment relationship.Following the economic cycle refers to the natural ecosystem of the material circulation and energy flow reconstruction of the economic system so that it harmoniously into the natural ecosystems of the material energy recycling process to product clean production, resource recycling and efficient recycling characterizedeco-economic development patterns, also known as eco-economy,green economy.2.1 The relationship between economic model, environment and the resourcesHuman survival and economic activities rely on the resources and the environment.On one hand ,it is the source of the human beings material system; on the other hand, itbears the economic activities of human waste generated by the various roles. The Earth can provide resources but are limited, even though it must have the ability to purify, howeverit is subject to human economic activity the ability of emissions is also limited.Industrial economic development patterns are from "One Product One resource pollution" posed by one-way flow of material and an open economy, this openness has ledto a global depletion of resources and waste, as well as the serious deterioration of theecological environment.Circular economy development pattern is from "one of resources of renewable resources, one of green products" posed by the material energy of the closed-loop feedback loop process, this closed loop system, can maintain economic production of low,high-quality, low-waste, which will be economic activity ofnatural resources andenvironmental impacts to minimize damage.2.2 Interpretation of the circular economy mode "3r" principle"3r" principle is the basic manifestation of the economic cycle,and its specificcontents are as follows:"Reduction" principle is the first principle of circular economy,that is the source ofcontrol method, which requires the source of economic activity -the design stage, payattention to the use of resources-saving and pollution reduction requirements with fewer resources to achieve the established purpose of the production or consumption In the production areas, usually the energy-saving production processes, materials andconservation of resources, the products of small size and lightweight, and easy andsimple packaging requirements in order to achieve the purpose of reducing waste emissions;In the consumer area, reduction of the supremacy of the principleof a change in consumer lifestyles and advocate moderate consumption and green consumption. "Reuse" principle is the second principle of circular economy, that is, process control methods, with theaim to improve the products and resources use efficiency, it calls for product design toinitial the form of packaging for multiple items to prevent premature become waste. In the design, to the use of standard-sized parts, repair and upgrade in order to replace, thusprolonging the service life of products; In the consumer area, to promote the purchase ofdurable consumer goods, to reduce the use of disposable products,such as after-salesservice by strengthening the means to extend the product life as possible and not waste."Recycling" principle is the third principle of circular economy,that is, terminalcontrol method of production and consumption in the process of waste generated, throughthe "resources" of the means of its re-processing of raw materials can be re-used or product,put it back on consumption. Resources of the so-called class of resources usually include the original and secondary resources. The original class of resources is the waste of resources after the formation of the same with the original products, sub-resource is the waste ofresources into different types of after the new products. To promote waste recycling economy will be the source of the original and sub-class of combining resources in order to fully realize the recycling use of resources.3. The impact of the "3r" principle of to industrial design"3r" principle is not only on products from the design,production, sales, use,disposal and so on throughout the life cycle have an impact on all aspect, but also on theindustrial design itself, a more extensive and profound changes:3.1 The impact of design conceptIn modern industrial economy, the product design is often to serve the people, justfrom the people to meet needs and solve the problem as the starting point, and do notconsider the follow-up products, use of resources and energy consumption and emissionson the environment and other ecological problems. "3r" principle in the design concept under the influence from the "people-oriented" towards the "harmony between man and nature" of green design, while respecting the needs of people, but also consider the safety of the ecosystem. Cycle economic model of the industrial design under the design concept, putpeople and nature live in harmony and common development in thefirst place, the use ofsystems theory and Calibration of all acts of industrial design,from product design at thebeginning of the macro-environment had priority to consider and pay attention to the coordination of products that run the various elements of the process in order to achieve system optimization. Here, the environmental factors are the starting point of the whole design and end points, through the design, efforts to improve and reduce the products inthe production, use, recycling process, such as the adverse impact of the environment.So Green Design Products are in the "harmony between man and nature" under the guidance of thought to the harmonious development of man and nature, the principle of human -machine system one considers the environment, a comprehensive optimization of theindustrial design of a new concept.3.2 The impact of design styleSimple is an aesthetic pursuit of extremists on the design of easy style, popular in the20th century, in the United States age 80. If we say that in the industrial economic model,the simple style of product design aesthetic is a subjective pursuit of people, then in therecycling economy mode, the structure of the simplest and most parsimonious of the materials, the most beautiful modeling, the most pristine appearance simplicity ofproduct design, sustainable development concept is a concrete manifestation. "3r" Productsdoctrine of the meaning of this simple style more in-depth,specific, practicalsignificance.First, the premise of ensuring the functionality as far as choice of materials can be recycled, such as biological materials, so less material on refined, appropriate;Second, to promote. Small is beautiful ". Less Is More", the lightweight and pleasantform of products. Third, the design features of the object collation, evaluation,definition, must always focus on the merger, to simplify,optimize, and makes thecore functions briefly products; Fourth, the product is intended to be simple and clearlanguage; Fifth, the structure of simple, easy to create; Sixth,the choice ofdegradable material, the structure of easy solutions, such as withholding together.3.3 The impact of design methodThe impact of the "3r" principle and under the guidance of the implementation of green design methods are: modular design, removable design, recyclable design, long-lifedesign.Modular design is at a certain range of different functions or different functions the same performance, different specifications of the products on the basis of functional analysis,and design into a series of functional modules, through the selection and combination ofmodules can constitute different products to designed to meet the different needs of the Ways. The benefits of modular design: First,make products with good performance Recyclingdemolition, settled design different types of products and waste of resources; Second,it will be able to be easy to use or duplicate the functions of independent recovery, enhancethe versatility of the components, once the end-of-life products,they can re-use orrecycling; Third, improve the repair of products can extend thelife of the product.Product design is removable at the design stage, so that parts of the Products has agood performance of the demolition. Conducive to the re-use of components or recycled materials to save not only protect the environment and Materials . The demolition of the design requirements,Product First, connect the various parts and components, as far as possible the use of detachable connection, such as threaded connections, unified typefasteners, reducing the number of fasteners, try not to use welding, riveting,bonding and other non-removable the connection; Second, in the selection andprocessing of raw materials, the demolition of the connection; to use and reuse ofrecyclable materials, the types of materials, such as less as possible.Recyclable design refers to product design, to take full account of the variousmaterials Product components the possibility of recycling, recovery treatment, recyclingand product recovery of costs related to a series of questions,thus saving materials andreducing waste, minimum of environmental pollution for the purpose of a design method. Long-life design is the design of products based on life in the economic indicators to ensure that products, value and environmental requirements at the same time try to make our products to extend the life to achieve the slow resource consumption of a design method. Specifically include the following: First, improving product reliability and durability;Second, products are easy to repair and maintenance; Third,using standard, modularproduct structure.3.4 The impact of design material。

工业产品设计外文翻译参考文献

工业产品设计外文翻译参考文献

工业产品设计外文翻译参考文献(文档含中英文对照即英文原文和中文翻译)Design Without DesignersI will always remember my first introduction to the power of good product design.I was newly arrived at Apple, still learning the ways of business, when I was visited by a member of Apple's Industrial Design team. He showed me a foam mockup of a proposed product. "Wow," I said, "I want one! What is it?"That experience brought home the power of design: I was excited and enthusiastic even before I knew what it was. This type of visceral "wow" response requires creative designers. It is subjective, personal. Uh oh, this is not what engineers like to hear. If you can't put a number to it, it's not important. As a result, there is a trend to eliminate designers. Who needs them when we can simply test our way to success? The excitement of powerful, captivating design is defined as irrelevant. Worse, the nature of design is in danger.Don't believe me? Consider Google. In a well-publicized move, a senior designer at Google recently quit, stating that Google had no interest in or understanding of design. Google, it seems, relies primarily upon test results, not human skill or judgment. Want to know whether a design is effective? Try it out. Google can quickly submit samples to millions of people in well-controlled trials, pitting one design against another, selecting the winner based upon number of clicks, or sales, or whatever objective measure they wish. Which color of blue is best? Test. Item placement? Test. Web page layout? Test.This procedure is hardly unique to Google. has long followed this practice. Years ago I was proudly informed that they no longer have debates about which design is best: they simply test them and use the data to decide. And this, of course, is the approach used by the human-centered iterative design approach: prototype, test, revise.Is this the future of design? Certainly there are many who believe so. This is a hot topic on the talk and seminar circuit. After all, the proponents ask reasonably, who could object to making decisions based upon data?Two Types of Innovation: Incremental Improvements and New ConceptsIn design—and almost all innovation, for that matter—there are at least two distinct forms. One is incremental improvement. In the manufacturing of products, companies assume that unit costs will continually decrease through continual, incremental improvements. A steady chain of incremental innovation enhances operations, the sourcing of parts and supply-chain management. The product design is continually tinkered with, adjusting the interface, adding new features, changing small things here and there. New products are announced yearly that are simply small modifications to the existing platform by a different constellation of features. Sometimes features are removed to enable a new, low-cost line. Sometimes features are enhanced or added. In incremental improvement, the basic platform is unchanged. Incremental design and innovation is less glamorous than the development of new concepts and ideas, but it is both far more frequent and far more important. Most of these innovations are small, but most are quite successful. This is what companies call "their cash cow": a product line that requires very little new development cost while being profitable year after year.The second form of design is what is generally taught in design, engineering and MBA courses on "breakthrough product innovation." Here is where new concepts get invented, new products defined, and new businesses formed. This is the fun part of innovation. As a result, it is the arena that most designers and inventors wish to inhabit. But the risks are great: most new innovations fail. Successful innovations can take decades to become accepted. As a result, the people who create the innovation are not necessarily the people who profit from it.In my Apple example, the designers were devising a new conception. In the case of Google and Amazon, the companies are practicing incremental enhancement. They are two different activities. Note that the Apple product, like most new innovations, failed. Why? I return to this example later.Both forms of innovation are necessary. The fight over data-driven design is misleading in that it uses the power of one method to deny the importance of the second. Data-driven design through testing is indeed effective at improving existing products. But where did the idea for the product come from in the first place? From someone's creative mind. Testing is effective at enhancing an idea, but creative designers and inventors are required to come up with the idea.Why Testing Is Both Essential and IncompleteData-driven design is "hill-climbing," a well-known algorithm for optimization. Imagine standing in the dark in an unknown, hilly terrain. How do you get to the top of the hill when you can't see? Test the immediate surroundings to determine which direction goes up the most steeply and take a step that way. Repeat until every direction leads to a lower level.But what if the terrain has many hills? How would you know whether you are on the highest? Answer: you can't know. This is called the "local maximum" problem: you can't tell if you are on highest hill (a global maximum) or just at the top of a small one.When a computer does hill climbing on a mathematical space, it tries to avoid the problem of local maxima by initiating climbs from numerous, different parts of the space being explored, selecting the highest of the separate attempts. This doesn't guarantee the very highest peak, but it can avoid being stuck on a low-ranking one. This strategy is seldom available to a designer: it is difficult enough to come up with a single starting point, let alone multiple, different ones. So, refinement through testing in the world of design is usually only capable of reaching the local maximum. Is there a far better solution (that is, is there a different hill which yields far superior results)? Testing will never tell us.Here is where creative people come in. Breakthroughs occur when a person restructures the problem, thereby recognizing that one is exploring the wrong space. This is the creative side of design and invention. Incremental enhancements will not get us there.Barriers to Great InnovationDramatic new innovation has some fundamental characteristics that make it inappropriate for judgment through testing. People resist novelty. Behavior tends to be conservative. New technologies and new methods of doing things usually take decades to be accepted - sometimes multiple decades. But the testing methods allassume that one can make a change, try it out, and immediately determine if it is better than what is currently available.There is no known way to tell if a radical new idea will eventually be successful. Here is where great leadership and courage is required. History tells us of many people who persevered for long periods in the face of repeated rejection before their idea was accepted, often to the point that after success, people could not imagine how they got along without it before. History also tells us of many people who persevered yet never were able to succeed. It is proper to be skeptical of radical new ideas.In the early years of an idea, it might not be accepted because the technology isn't ready, or because there is a lot more optimization still to be done, or because the audience isn't ready. Or because it is a bad idea. It is difficult to determine which of those reasons dominates. The task only becomes easy in hindsight, long after it becomes established.These long periods between formation and initial implementation of a novel idea and its eventual determination of success or failure in the marketplace is what defeats those who wish to use evidence as a decision criterion for following a new direction. Even if a superior way of doing something has been found, the automated test process will probably reject it, not because the idea is inferior, but because it cannot wait decades for the answer. Those who look only at test results will miss the large payoff.Of course there are sound business reasons why ignoring potentially superior approaches might be a wise decision. After all, if the audience is not ready for the new approach, it would initially fail in the marketplace. That is true, in the short run. But to prosper in the future, the best approach would be to develop and commercialize the new idea to get marketplace experience, to begin the optimization process, and to develop the customer base. At the same time one is preparing the company for the day when the method takes off. Sure, keep doing the old, but get ready for the new. If the company fails to recognize the newly emerging method, its competitors will take over. Quite often these competitors will be a startup that existing companies ignored because what they were doing was not well accepted, and in any event did not appear to challenge the existing business: see "The innovator's dilemma."Gestural, multi-touch interfaces for screen-driven devices and computer games are good examples. Are these a brilliant new innovation? Brilliant? Yes. New? Absolutely not. Multi-touch devices were in research labs for almost three decades before the first successful mass-produced products. I saw gestures demonstrated over two decades ago. New ideas take considerable time to reach success in the marketplace. If an idea is commercialized too soon, the result is usually failure (and a large loss of money).This is precisely what the Apple designer of my opening paragraph had done. What I was shown was a portable computer designed for schoolchildren with a form factor unlike anything I had ever seen before. It was wonderful, and even to my normally critical eye, it looked like a perfect fit for the purpose and audience. Alas, the product got caught in a political fight between warring Apple divisions. Although it was eventually released into the marketplace, the fight crippled its integrity and it was badly executed, badly supported, and badly marketed.The resistance of a company to new innovations is well founded. It is expensive to develop a new product line with unknown profitability. Moreover, existing product divisions will be concerned that the new product will disrupt existing sales (this is called "cannibalization"). These fears are often correct. This is a classic case of what is good for the company being bad for an existing division, which means bad for the promotion and reward opportunities for the existing division. Is it a wonder companies resist? The data clearly show that although a few new innovations are dramatically successful, most fail, often at great expense. It is no wonder that companies are hesitant - resistant - to innovation no matter what their press releases and annual reports claim. To be conservative is to be sensible.The FutureAutomated data-driven processes will slowly make more and more inroads into the space now occupied by human designers. New approaches to computer-generated creativity such as genetic algorithms, knowledge-intensive systems, and others will start taking over the creative aspect of design. This is happening in many other fields, whether it be medical diagnosis or engineering design.We will get more design without designers, but primarily of the enhancement, refinement, and optimization of existing concepts. Even where new creative artificial systems are developed, whether by neural networks, genetic algorithms, or some yet undiscovered method, any new concept will still face the hurdle of overcoming the slow adoption rate of people and of overcoming the complex psychological, social, and political needs of people. To do this, we need creative designers, creative business people, and risk takers willing to push the boundaries. New ideas will be resisted. Great innovations will come at the cost of multiple great failures.Design without designers? Those who dislike the ambiguity and uncertainty of human judgments, with its uncertain track record and contradictory statements will try to abolish the human element in favor of the certainty that numbers and data appear to offer. But those who want the big gains that creative judgment can produce will follow their own judgment. The first case will bring about the small, continual improvements that have contributed greatly to the increased productivity and lowering of costs of our technologies. The second case will be rewarded with greatfailures and occasional great success. But those great successes will transform the world.不需要设计师的设计唐·诺曼我永远也不会忘记我第一次向人们介绍优秀产品设计的魅力的经历,那时候我刚刚到苹果公司,还在逐渐的学习工作上的事务。

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The impact of “3r” principles to industrial designAbstractWhile industrial design creates modem life and living surroundings for people,it also accelerates the exhaustion of the natural resources and the energy resources.Besides,it has done harm to the ecological balance,and threatened the existence and the sustainable development of human beings.Confront with this situation,the strategy of sustainable development,proposed in 1990s,is accepted by many people.Recycling economy and its key point,“3r” prin ciple,were born for this situation and become important principle in all kinds of economic activities and in the area of design and manufacture.By decoding the connotation of “3r” principle,the article analyzes the influence and the guidance over industria l design of “3r” principle.Furthermore,the article tries to discuss the conception of redesign,which is the extension of the “3r” principle in the area of industrial design,and explicates 4R principle of industrial design for recycling economy at last.Key words3 R principle;industrial design;recycling economy;Redesign1 IntroductionIndustrial design as a cross-cutting technology and the arts disciplines,it is closely related to the economy and to maintain its development and progress of society. It can be summarized:First,it services for industrial mass production,making industrial products enhance the value and value-added. Second,It leads the fashion,to effectively stimulate consumption,so that consumers not only use the product at the same time,but also enjoy the new technology and material;Third,it puts technology to link up with the market,making products enhance competitiveness;Last but not the least,it can bring the innovation into the enterprise. Therefore,the economic development needs industrial design which has become indispensable to the country's economic construction .However,along with the traditional industrial design creating high-quality modern lifestyle and living environment and promoting economic development ,it also speeds up the consumption of resources and energy. What is more ,it dose harm to the ecological balance of the Earth and brings about a serious of great damage to human survival and sustainable development. Especially the excessive commercialization of industrial design,utilitarian and excessive pursuit of profit,the implementation of "merchandise has plans to abolish the system"without taking into account production,use,process waste,such as the environment,the impact of resources. It can be said that people are in inappropriate and excessive consumption patterns of life,the industrial design objectively becomes essential medium to encourage people to uncontrolled consume,which is countered to the essence of industrial design—creating a science and healthy way of life.Facing the threat of human survival and sustainable development,in the 20th century,people began to question the sustainable development of humanity ,to carry out a profound reflection on sustainable development and to put forward a suitable model of circular economy ,the principle of circular economy is “3r” (i.e. Reduce,Reuse,Recycle) which is of great significance to the implementation and promotion of socio-economic stability,sustainable development Against this background,the concept of sustainable development into rapid economic development is inextricably linked to the design,based on this ongoing exploration and practice. “3r” principles intended to sort out this article on various aspects of industrial design and the guiding role,and attempts to explore the “3r” principles of industrial design at the extension.2 Cycle economic model and the principle of “3r”Economy is engaged in production,consumption and reproduction activities,which is to meet human material needs of their own material .Recycling economy is considered following the original economy,the agricultural economy,industrial economy after the time of the post-industrial economy,with the industrial economy is different between the resources and environment relationship. Following the economic cycle refers to the natural ecosystem of the material circulation and energy flow reconstruction of the economic system so that it harmoniously into the natural ecosystems of the material energy recycling process to product clean production,resource recycling and efficient recycling characterized eco-economic development patterns,also known as eco-economy,green economy.2.1 The relationship between economic model,environment and the resourcesHuman survival and economic activities rely on the resources and the environment. On one hand ,it is the source of the human beings material system;on the other hand,it bears the economic activities of human waste generated by the various roles. The Earth can provide resources but are limited,even though it must have the ability to purify,however it is subject to human economic activity the ability of emissions is also limited.Industrial economic development patterns are from "One Product One resource pollution" posed by one-way flow of material and an open economy,this openness has led to a global depletion of resources and waste,as well as the serious deterioration of the ecological environment.Circular economy development pattern is from "one of resources of renewable resources,one of green products" posed by the material energy of the closed-loop feedback loop process,this closed loop system,can maintain economic production of low,high-quality,low-waste,which will be economic activity of natural resources and environmental impacts to minimize damage.2.2 Interpretation of the circular economy mode “3r” principle“3r” principle is the basic manifestation of the economic cycle,and its specific contents are as follows:"Reduction" principle is the first principle of circular economy,that is the source of control method,which requires the source of economic activity - the design stage,pay attention to the use of resources-saving and pollution reduction requirements with fewer resources to achieve the established purpose of the production or consumption In the production areas,usually the energy-saving production processes,materials and conservation of resources,the products of small size and lightweight,and easy and simple packaging requirements in order to achieve the purpose of reducing waste emissions;In the consumer area,reduction of the supremacy of the principle of a change in consumer lifestyles and advocate moderate consumption and green consumption. "Reuse" principle is the second principle of circular economy,that is,process control methods,with the aim to improve the products and resources use efficiency,it calls for product design to initial the form of packaging for multiple items to prevent premature become waste. In the design,to the use ofstandard-sized parts,repair and upgrade in order to replace,thus prolonging the service life of products;In the consumer area,to promote the purchase of durable consumer goods,to reduce the use of disposable products,such as after-sales service by strengthening the means to extend the product life as possible and not waste."Recycling" principle is the third principle of circular economy,that is,terminal control method of production and consumption in the process of waste generated,through the "resources" of the means of its re-processing of raw materials can be re-used or product,put it back on consumption. Resources of the so-called class of resources usually include the originaland secondary resources. The original class of resources is the waste of resources after the formation of the same with the original products,sub-resource is the waste of resources into different types of after the new products. To promote waste recycling economy will be the source of the original and sub-class of combining resources in order to fully realize the recycling use of resources.3. The impact of the “3r” principle of to industrial design“3r” principle is not only on products from the design,production,sales,use,disposal and so on throughout the life cycle have an impact on all aspect,but also on the industrial design itself,a more extensive and profound changes:3.1 The impact of design conceptIn modern industrial economy,the product design is often to serve the people,just from the people to meet needs and solve the problem as the starting point,and do not consider the follow-up products,use of resources and energy consumption and emissions on the environment and other ecological problems. “3r” principle in the design concept under the influence from the "people-oriented" towards the "harmony between man and nature" of green design,while respecting the needs of people,but also consider the safety of the ecosystem. Cycle economic model of the industrial design under the design concept,put people and nature live in harmony and common development in the first place,the use of systems theory and Calibration of all acts of industrial design,from product design at the beginning of themacro-environment had priority to consider and pay attention to the coordination of products that run the various elements of the process in order to achieve system optimization. Here,the environmental factors are the starting point of the whole design and end points,through the design,efforts to improve and reduce the products in the production,use,recycling process,such as the adverse impact of the environment. So Green Design Products are in the "harmony between man and nature" under the guidance of thought to the harmonious development of man and nature,the principle of human - machine system one considers the environment,a comprehensive optimization of the industrial design of a new concept.3.2 The impact of design styleSimple is an aesthetic pursuit of extremists on the design of easy style,popular in the 20th century,in the United States age 80. If we say that in the industrial economic model,the simple style of product design aesthetic is a subjective pursuit of people,then in the recycling economy mode,the structure of the simplest and most parsimonious of the materials,the mostbeautiful modeling,the most pristine appearance simplicity of product design,sustainable development concept is a concrete manifestation. “3r” Products doctrine of the meaning of this simple style more in-depth,specific,practical significance.First,the premise of ensuring the functionality as far as choice of materials can be recycled,such as biological materials,so less material on refined,appropriate;Second,to promote. Small is beautiful ". Less Is More",the lightweight and pleasant form of products. Third,the design features of the object collation,evaluation,definition,must always focus on the merger,to simplify,optimize,and makes the core functions briefly products;Fourth,the product is intended to be simple and clear language;Fifth,the structure of simple,easy to create;Sixth,the choice of degradable material,the structure of easy solutions,such as withholding together.3.3 The impact of design methodThe impact of the “3r” principle and under the guidance of the implementation of green design methods are:modular design,removable design,recyclable design,long-life design.Modular design is at a certain range of different functions or different functions the same performance,different specifications of the products on the basis of functional analysis,and design into a series of functional modules,through the selection and combination of modules can constitute different products to designed to meet the different needs of the Ways. The benefits of modular design:First,make products with good performance Recycling demolition,settled design different types of products and waste of resources;Second,it will be able to be easy to use or duplicate the functions of independent recovery,enhance the versatility of the components,once the end-of-life products,they can re-use or recycling;Third,improve the repair of products can extend the life of the product.Product design is removable at the design stage,so that parts of the Products has a good performance of the demolition. Conducive to the re-use of components or recycled materials to save not only protect the environment and Materials. The demolition of the design requirements,Product First,connect the various parts and components,as far as possible the use of detachable connection,such as threaded connections,unified type fasteners,reducing the number of fasteners,try not to use welding,riveting,bonding and other non-removable the connection;Second,in the selection and processing of raw materials,the demolition of the connection;to use and reuse of recyclable materials,the types of materials,such as less as possible.Recyclable design refers to product design,to take full account of the various materials Product components the possibility of recycling,recovery treatment,recycling and product recovery of costs related to a series of questions,thus saving materials and reducing waste,minimum of environmental pollution for the purpose of a design method. Long-life design is the design of products based on life in the economic indicators to ensure that products,value and environmental requirements at the same time try to make our products to extend the life to achieve the slow resource consumption of a design method. Specifically include the following:First,improving product reliability and durability;Second,products are easy to repair and maintenance;Third,using standard,modular product structure3.4 The impact of design material“3r” principle in guidance and norms,product design,material selection should be taken into consideration:First of all,minimize the use of materials. Try using high quality materials to enhance the service life of products;the prohibition of the use of contaminated material against big,look for the corresponding sound material substitution;Reuse as much as possible the use of recyclable materials. Secondly,the preferred sound of the ecological environment of the material,after the preferred decomposition of waste and the natural world to absorb the material,preferred low power,low cost,low-polluting materials,preferred easy processing,and processing of non-polluting or less polluting materials,preferred materials recycling. Finally,to reduce the use of the types of materials in order to reduce the cost of Recycling Materials;maintain original material,as far as possible the use of simple materials,the use of alloy materials,to avoid material harm to the environment of the surface treatment;Marked parts Products material composition for the materials to facilitate recycling and so on.4. From “3r” to 4RIn the recycling economy mode,the product life cycle from the previous end-of-life for the end product,after the extension to the end-of-life recycling. It should be noted that starting from the waste products for the consideration of a second use for them,so that the product design is no longer a product before,but the other products. Therefore,the design process we will call it "re-engineering (Redesign)"4.1 The concept of re-engineeringThe so-called re-engineering,that is,through the product components as well as their overall utilization of the re-design method to save resources. Given the United Kingdom Environmental Design Alliance is defined as:"Materials by Product,the structure of ameaningful way to re-use,in order to save resources for the purpose of the premise,to extend the product life cycle,and tap the potential ecological value of the design method." In short,the product re-engineering refers to the product life cycle after the re-use design.Whether they are re-engineering the design of a new trend,or the design of a self-activity changes,which are related to the sustainable development strategy in line belong to the scope of green design. If it is said that green design is usually considered the entire product life-cycle environmental impact,and re-design considerations are at the end of product life-weeks to reduce the environmental impact of problem,it is the “3r” principle in the extension of the field of industrial design. Therefore,the re-engineering in conjunction with the “3r” principle,as a mode of circular economy 4R principles of industrial design.4.2 The form of re-engineeringProduct re-engineering is aimed at new products to effectively use the original parts and components products and materials. Product re-engineering have a variety of forms,for the same product re-engineering can have a variety of forms,can be divided into assimilation and alienation of the re-engineering.Assimilation refers to re-design is a before and after re-engineering products,have been recycling their own re-engineering of the parts not changed before and after. For example,before the re-design car audio,re-engineering the home was converted into sound.Alienation refers to the re-engineering re-design before and after are different products,re-use of components was necessary in order to be used transformation. For example,re-engineering before the cell phone components,into a walkie-talkie after the re-engineering of an important part of;In another example,the re-engineering of old jeans before,byre-engineering can be turned into shorts,vest and so on.5. ConclusionsCircular economy is to achieve sustainable human development of new economic development model,“3r” principle is the core substance of the economic cycle,the idea of circular economy is the fundamental expression. "Re-design" are able to make the best of “3r” in the extension of the field of industrial design and development,is a matter of deep study and practice the new task,it should be,together with the “3r” principle,become a model of circular economy are industrial 4R principles of design.As the international chairman of the Federation of Societies of Industrial Design,Mr. Peter said "the design of human development as an important factor,with the exception ofself-destruction might be the ruin of mankind,human arrival may also become a shortcut to a better world." Today,in the framework of national sustainable development strategies,the role of industrial design is changing,and actively looking for a new direction for the development of circular economy at all levels play a role. Industrial design will become a powerful for cycling of our country economic.“3r”原则对的工业设计的影响摘要在工业设计为人类创造了现代生活和生活环境的同时,也进一步加速自然资源和能源资源的消耗。

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