井字棋游戏源代码
井字棋游戏设计需求
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C语言复习●输入函数scanf,注意在scanf之前要调用fflush(stdin);函数●输出函数printf以及打印格式●循环语句for while●判断分支语句if-else●断点调试井字棋游戏规则井字棋游戏设计需求1.建立一个控制台程序实现游戏;2.建立如下的变量charChessBoard[3][3] = {0};intnCurrentPlayer = 0; // 1代表1#玩家。
2代表2#玩家intnCurrentRow = -1; //当前输入的行intnCurrentCol = -1; //当前输入的列intnOneWin = 0; //1#玩家胜利数intnTwoWin = 0; //2#玩家胜利数intnDrawGame = 0; //和局3.游戏一开始,输出“xxx班xx同学(学号xxxxxxxx)欢迎您使用井字棋游戏”。
4.新开始一局游戏,把棋盘的9个棋子全部清空为0.5.屏幕提示当前是1#玩家或者2#玩家,两个玩家(分别定义为1#和2#)分别轮流通过键盘输入放置棋子;6.对键盘输入的正确错误进行判断,包括:●输入的坐标是否越界?●输入的坐标是否已经有棋子了?●是否有一个玩家放置棋子后就连成一线而胜利?●是否放满了9个棋子仍然没有玩家获胜?本局平局则为平局。
●是否输入了退出游戏的命令?如果是,则再次询问确定是否要退出。
7.每一次轮到一个玩家输入前,先输出显示现在的棋盘上的棋子。
8.对胜局、平局进行统计。
9.胜利一局后,显示1#胜局数、2#胜局数,平局数。
10.胜利一局后,询问是否要继续开始新的一局。
11.程序注释,要求:每一个变量的注释每一个函数注释每一个循环注释每一个if-else分支语句注释注释可以采用/* */ 或者// 来注释12.不允许不允许使用汉语拼音不允许使用中文作为工程名、变量名、函数名考核内容:1.源代码,要求能运行出结果,有详细注释,逻辑清晰。
工程名称以Jingxxxx命名,其中xxxx是自己的学号。
python井字棋(TicTacToe)
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python井字棋(TicTacToe)说明⽤python实现了井字棋,整个框架是本⼈⾃⼰构思的,⾃认为⽐较满意。
另外,90%+的代码也是本⼈逐字逐句敲的。
minimax算法还没完全理解,所以参考了的代码,并作了修改。
特点可以选择⼈⼈、⼈机、机⼈、机机四种对战模式之⼀电脑玩家的AI使⽤了minimax算法,带apha-beta剪枝电脑玩家在思考时,时时刻刻都有⼀个“假想敌”。
以便使得minimax算法运转起来代码作者:hhh5460时间:2017年6⽉26⽇# 棋盘class Board(object):def __init__(self):#self._board = '-'*9 # 坑!!self._board = ['-' for _ in range(9)]self._history = [] # 棋谱# 按指定动作,放⼊棋⼦def _move(self, action, take):if self._board[action] == '-':self._board[action] = takeself._history.append((action, take)) # 加⼊棋谱# 撤销动作,拿⾛棋⼦def _unmove(self, action):self._board[action] = '-'self._history.pop()# 棋盘快照def get_board_snapshot(self):return self._board[:]# 取棋盘上的合法⾛法def get_legal_actions(self):actions = []for i in range(9):if self._board[i] == '-':actions.append(i)return actions# 判断⾛法是否合法def is_legal_action(self, action):return self._board[action] == '-'# 终⽌检测def teminate(self):board = self._boardlines = [board[0:3], board[3:6], board[6:9], board[0::3], board[1::3], board[2::3], board[0::4], board[2:7:2]]if ['X']*3 in lines or ['O']*3 in lines or '-' not in board:return Trueelse:return False# 胜负检查def get_winner(self):board = self._boardlines = [board[0:3], board[3:6], board[6:9], board[0::3], board[1::3], board[2::3], board[0::4], board[2:7:2]]if ['X']*3 in lines:return 0elif ['O']*3 in lines:return 1else:return 2# 打印棋盘def print_b(self):board = self._boardfor i in range(len(board)):print(board[i], end='')if (i+1)%3 == 0:print()# 打印棋谱def print_history(self):print(self._history)# 玩家class Player(object):'''玩家只做两件事:思考、落⼦1. 思考 --> 得到⾛法2. 落⼦ --> 执⾏⾛法,改变棋盘'''def __init__(self, take='X'): # 默认执的棋⼦为 take = 'X'self.take=takedef think(self, board):passdef move(self, board, action):board._move(action, self.take)# ⼈类玩家class HumanPlayer(Player):def __init__(self, take):super().__init__(take)def think(self, board):while True:action = input('Please input a num in 0-8:')if len(action)==1 and action in '012345678' and board.is_legal_action(int(action)):return int(action)# 电脑玩家class AIPlayer(Player):def __init__(self, take):super().__init__(take)def think(self, board):print('AI is thinking ...')take = ['X','O'][self.take=='X']player = AIPlayer(take) # 假想敌_, action = self.minimax(board, player)#print('OK')return action# 极⼤极⼩法搜索,α-β剪枝def minimax(self, board, player, depth=0) :'''参考:https:///questions/44089757/minimax-algorithm-for-tic-tac-toe-python''' if self.take == "O":bestVal = -10else:bestVal = 10if board.teminate() :if board.get_winner() == 0 :return -10 + depth, Noneelif board.get_winner() == 1 :return 10 - depth, Noneelif board.get_winner() == 2 :return 0, Nonefor action in board.get_legal_actions() : # 遍历合法⾛法board._move(action, self.take)val, _ = player.minimax(board, self, depth+1) # 切换到假想敌board._unmove(action) # 撤销⾛法,回溯if self.take == "O" :if val > bestVal:bestVal, bestAction = val, actionelse :if val < bestVal:bestVal, bestAction = val, actionreturn bestVal, bestAction# 游戏class Game(object):def __init__(self):self.board = Board()self.current_player = None# ⽣成玩家def mk_player(self, p, take='X'): # p in [0,1]if p==0:return HumanPlayer(take)else:return AIPlayer(take)# 切换玩家def switch_player(self, player1, player2):if self.current_player is None:return player1else:return [player1, player2][self.current_player == player1]# 打印赢家def print_winner(self, winner): # winner in [0,1,2]print(['Winner is player1','Winner is player2','Draw'][winner])# 运⾏游戏def run(self):ps = input("Please select two player's type:\n\t0.Human\n\t1.AI\nSuch as:0 0\n")p1, p2 = [int(p) for p in ps.split(' ')]player1, player2 = self.mk_player(p1, 'X'), self.mk_player(p2, 'O') # 先⼿执X,后⼿执O print('\nGame start!\n')self.board.print_b() # 显⽰棋盘while True:self.current_player = self.switch_player(player1, player2) # 切换当前玩家action = self.current_player.think(self.board) # 当前玩家对棋盘进⾏思考后,得到招法 self.current_player.move(self.board, action) # 当前玩家执⾏招法,改变棋盘self.board.print_b() # 显⽰当前棋盘if self.board.teminate(): # 根据当前棋盘,判断棋局是否终⽌winner = self.board.get_winner() # 得到赢家 0,1,2breakself.print_winner(winner)print('Game over!')self.board.print_history()if __name__ == '__main__':Game().run()效果图下图是⼈⼈对战的结果。
TICTACTOE井字棋游戏C++源代码
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TICTACTOE井字棋游戏C++源代码#include#includevoid PrintBoard();void PrintInfo();void PrintStats(int, int, int);void IfError(int&, int&);void ChoiceOfChar(char&);void PromptTurnO(int&, int&);void PromptTurnX(int&, int&);char board[3][3];int main(){int ROW;int COLUMN;int FirstPlayer;int SecondPlayer;int Draws;FirstPlayer = 0;SecondPlayer = 0;Draws = 0;char choice;choice = 'Y';PrintInfo();while(choice == 'Y'){for (ROW = 0; ROW < 3; ROW++)for (COLUMN = 0; COLUMN < 3; COLUMN++) board[ROW][COLUMN]= ' ';int x;int y;int SpotsOnBoard;SpotsOnBoard = 0;while ( SpotsOnBoard <= 9){if (SpotsOnBoard == 0)PrintBoard();PromptTurnO(x, y);IfError(x, y);board[x - 1][y - 1]= 'O';SpotsOnBoard++;PrintBoard();if (board[0][0]== 'O' && board[1][1]== 'O' && board[2][2]== 'O') {cout << " O player wins the game" << endl;FirstPlayer++;break;}else if (board[2][0]== 'O' && board[1][1]== 'O' && board[0][2]== 'O') {cout << "O player wins the game" <<endl;< p="">FirstPlayer++;break;}else if (board[0][0]== 'O' && board[1][0]== 'O' && board[2][0] == 'O') {cout << "O player wins the game" << endl;FirstPlayer++;break;}else if (board[0][1]== 'O' && board[1][1]== 'O' && board[2][1]== 'O') {cout << "O player wins the game" << endl;FirstPlayer++;break;}else if (board[0][2]== 'O' && board[1][2]== 'O' && board[2][2]== 'O') {cout << "O player wins the game" << endl;FirstPlayer++;break;}else if (board[0][0]== 'O' && board[0][1]== 'O' && board[0][2]== 'O') {cout << "O player wins the game" << endl;FirstPlayer++;break;}else if (board[1][0]== 'O' && board[1][1]== 'O' && board[1][2]== 'O') {FirstPlayer++;break;}else if (board[2][0]== 'O' && board[2][1]== 'O' && board[2][2]== 'O') {cout << "O player wins the game" <<endl;< p="">FirstPlayer++;break;}else if (SpotsOnBoard == 9){cout << "Draw!" <<endl;< p="">Draws++;break;}PromptTurnX(x, y);IfError(x, y);board[x - 1][y - 1]= 'X';SpotsOnBoard++;PrintBoard();if (board[0][0]== 'X' && board[1][1]== 'X' && board[2][2]== 'X') {cout << "X player is victorious" << endl;SecondPlayer++;}else if (board[2][0]== 'X' && board[1][1]== 'X' && board[0][2]== 'X') {cout << "X player is victorious" << endl;SecondPlayer++;}else if (board[0][0]== 'X' && board[1][0]== 'X' && board[2][0]== 'X') {cout << "X player is victorious" << endl;SecondPlayer++;}else if (board[0][1]== 'X' && board[1][1]== 'X' && board[2][1]== 'X') {cout << "X player is victorious" << endl;SecondPlayer++;}else if (board[0][2]== 'X' && board[1][2]== 'X' && board[2][2]== 'X') {SecondPlayer++;}else if (board[0][0]== 'X' && board[0][1]== 'X' && board[0][2]== 'X'){cout << "X player is victorious" << endl;SecondPlayer++;}else if (board[1][0]== 'X' && board[1][1]== 'X' && board[1][2]== 'X'){cout << "X player is victorious" << endl;SecondPlayer++;}else if (board[2][0]== 'X' && board[2][1]== 'X' && board[2][2]== 'X'){cout << "X player is victorious" << endl;SecondPlayer++;}}ChoiceOfChar(choice);}PrintStats(FirstPlayer, SecondPlayer, Draws);system("PAUSE");return 0;}void PrintBoard(){cout << endl;cout << " 1 2 3 " << endl;cout << "1 " << board[0][0] << " | " << board[0][1]<<" | "<< board[0][2]<< endl; cout << " ---|---|---" << endl;;cout << "2 " << board[1][0]<< " | " << board[1][1]<< " | " << board[1][2]<< endl; cout << " ---|---|---" << endl;cout << "3 " << board[2][0]<< " | " << board[2][1]<< " | " << board[2][2]<< endl; cout << endl;cout << endl;}void PrintInfo(){cout << "First player is represented by O, second by X." << endl;cout << "Enter the coordinates for Rows and Columns" << endl;cout << "Strike enter when Done." << endl;cout << endl;}void PrintStats(int FirstPlayer, int SecondPlayer, int Draws){cout << "The O player have won " << FirstPlayer << " times" << endl; cout << "The X player have won " << SecondPlayer << " times" << endl; cout << "There was " << Draws << " draws" << endl;cout << "Thanks for using my program" << endl;}void IfError(int& x, int& y){while (x > 3 || x < 1 || y > 3 || y < 1 ||('O'== board[x - 1][y - 1] ||'X'== board[x - 1][y - 1])){cout << "This coordinate is not allowed, try again" << endl;cout << "row: ";cin >> x;cout << "column: ";cin >> y;}}void ChoiceOfChar(char& choice){cout << endl;cout << " Press CAPITAL Y if you want to play again." << endl;cout << " Otherwise, press any other letter key to exit the loop." << endl; cin >> choice;}void PromptTurnO(int& x, int& y){cout << "Turn of the first player (O), enter the coordinates" << endl; cout << "Row: ";cin >> x;cout << "Column: ";cin >> y;}void PromptTurnX(int& x, int& y){cout << "Turn of the second player (X), enter the coordinates"<< endl; cout << "Row: ";cin >> x;cout << "Column: "; cin >> y;}</endl;<></endl;<></endl;<>。
c语言井字游戏
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c语言井字游戏第一篇:c语言井字游戏#include void main(){ int hang,lie,count=0;int player,ying=0;char weizhi[3][3]={ {'-','-','-'}, {'-','-','-'}, {'-','-','-'} };for(int i=0;i<=9&&ying==0;i++){printf(“nn”);printf(“§0 1 2n”);printf(“0 %c %c %cn”,weizhi[0][0],weizhi[0][1],weizhi[0][2]);printf(“1 %c %c %cn”,weizhi[1][0],weizhi[1][1],weizhi[1][2]);printf(“2 %c %c %cn”,weizhi[2][0],weizhi[2][1],weizhi[2][2]);player=i%2+1;do{printf(“n 玩家%d:请输入您的棋子位置(%c)”,player,(player==1)? '1':'2');scanf(“%d%d”,&hang,&lie);if(weizhi[hang][lie]=='1'||weizhi[hang][lie]=='2')printf(“n对不起!这个位置已经有棋子了,请您再输入棋子的位置:n”);}:while(hang<0||hang>2||lie<0||lie>2||weizhi[hang][lie]=='1'|| weizhi[hang][lie]=='2');weizhi[hang][lie]=(player==1)? '1':'2';count++;if(count==9)break;if((weizhi[0][0]==weizhi[1][1]&&weizhi[0][0]==weizhi[2][2] &&weizhi[2][2]!='-')||(weizhi[0][2]==weizhi[1][1]&&weizhi[0][2]==weizhi[2][0]& &weizhi[2][0]!='-')||(weizhi[0][0]==weizhi[1][0]&&weizhi[2][0]==weizhi[1][0]&&weizhi[1][0]!='-')||(weizhi[0][1]==weizhi[1][1]&&weizhi[2][1]==weizhi[1][1]& &weizhi[1][1]!='-')||(weizhi[0][2]==weizhi[1][2]&&weizhi[2][2]==weizhi[0][2]& &weizhi[0][2]!='-')||(weizhi[0][0]==weizhi[0][1]&&weizhi[0][0]==weizhi[0][2]& &weizhi[0][2]!='-')||(weizhi[1][0]==weizhi[1][1]&&weizhi[1][2]==weizhi[1][1]& &weizhi[1][1]!='-')||(weizhi[2][0]==weizhi[2][1]&&weizhi[2][2]==weizhi[2][1]& &weizhi[2][1]!='-')){ying=player;break;}elseif(count==9)break;}printf(“nn”);printf(“%c %c %cn”,weizhi[0][0],weizhi[0][1],weizhi[0][2]);printf(“%c %c %cn”,weizhi[1][0],weizhi[1][1],weizhi[1][2]);printf(“%c %c %cn”,weizhi[2][0],weizhi[2][1],weizhi[2][2]);if(ying==0)printf(“n实力相当!此局平局!n”);elseprintf(“n恭喜玩家%d!了!nn”,ying);}您赢补充:第二篇:猜字游戏横向:1、世乒赛中与王励勤一起拿下混双金牌的女选手2、即APEC3、我国一种民间工艺4、欧阳修的《生查子》中“月上柳梢头”的下句5、中德合资的汽车有限公司,车标是“Volks Wagenwerk”的两个首字母6、《倚天屠龙记》中男主人公的义父7、著名国画大师徐悲鸿的一幅名作8、由用餐者自取菜肴、主食的用餐方式9、自愿服兵役的士兵,我国专指服满一定年限的兵役后自愿继续服役的士兵10、家庭内部代代相传的有价值之物11、塞黑国家足球队球员,现效力于国际米兰12、在病人自愿的前提下,由医务人员实施的加速其死亡的一种行为13、无机化合物,成分是碳酸氢钠(NaHCO3),可以灭火或制焙粉纵向:一、《西游记》主角之一二、形容文学作品叙述描写真实生动三、美国一所著名的私立大学四、魏源提出“师夷长技以制夷”的一本书五、美国乔治亚州的首府,1996年奥运会的举办城市六、一部网络小说,在Google和百度的2004年十大中文搜索关键词中分别位列第三和第十七、为买卖双方撮合或代他人进行买卖而取得佣金的人八、曾因兴奋剂而冠军旁落的短跑名将九、由阿里巴巴公司投资创办的个人交易网上平台十、一个棒球术语十一、“雷锋精神”的一个方面十二、达·芬奇的一幅名画横列1.由商业银行发行,专供消费者购买商品和支付费用的凭证。
井字棋游戏代码(Tictactoegamecode)
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井字棋游戏代码(Tic tac toe game code)#包含iostream > <#包括<<程序。
”#包括<<时间。
”使用名称空间;字符“=”;字符;国际jiru1 [ 9 ] = { 0 };//人人游戏时用来记录是否在此处下过棋int = i 1;字符游戏[ 3 ] [ 3 ];//用来下棋int,y;a [ 8 ];//人机游戏时记录每行,列,斜行有多少子b [ 8 ];//人机游戏时记录机器每行,列,斜行有多少子int c [ 8 ];//人机游戏时记录人每行,列,斜行有多少子int吉如[ 3 ] [ 3 ] = { 0 };//人机游戏时用来记录是否在此处下过棋int齐[ 3 ] [ 3 ] = { 0 };//人人游戏时用来记录机器是否在此处下过棋int任[ 3 ] [ 3 ] = { 0 };//人人游戏时用来记录人是否在此处下过棋无效的转化(int t)/把输入的1 ~ 9数字转化成坐标{整数h;h = % 3;G =(TH)/ 3;= g;Y = H-1;}无效suan() /人机游戏时计算每行,列,斜行有多少子{一个[ 1 ] =吉如[ 0 ] [ 0 ] +吉如[ 0 ] [ 1 ] +吉如[ 0 ] [ 2 ];一个[ 2 ] =吉如[ 1 ] [ 0 ] +吉如[ 1 ] [ 1 ] +吉如[ 1 ] [ 2 ];一个[ 3 ] =吉如[ 2 ] [ 0 ] +吉如[ 2 ] [ 1 ] +吉如[ 2 ] [ 2 ];一个[ 4 ] =吉如[ 0 ] [ 0 ] +吉如[ 1 ] [ 0 ] +吉如[ 2 ] [ 0 ];一个[ 5 ] =吉如[ 0 ] [ 1 ] +吉如[ 1 ] [ 1 ] +吉如[ 2 ] [ 1 ];一个[ 6 ] =吉如[ 0 ] [ 2 ] +吉如[ 1 ] [ 2 ] +吉如[ 2 ] [ 2 ];一个[ 7 ] =吉如[ 0 ] [ 0 ] +吉如[ 1 ] [ 1 ] +吉如[ 2 ] [ 2 ];一个[ 8 ] =吉如[ 0 ] [ 2 ] +吉如[ 1 ] [ 1 ] +吉如[ 2 ] [ 0 ];b [ 1 ] =齐[ 0 ] 0 [齐] [ 0 ] 1 [齐] [ 0 ] [ 2 ];b [ 2 ] =齐[ 1 ] 0 [齐] [ 1 ] 1 [齐] [ 1 ] [ 2 ];b [ 3 ] =齐[ 2 ] 0 [齐] [ 2 ] 1 [齐] [ 2 ] [ 2 ];b [ 4 ] =齐[ 0 ] 0 [齐] [ 1 ] 0 [齐] [ 2 ] [ 0 ];b [ 5 ] =齐[ 0 ] 1 [齐] [ 1 ] 1 [齐] [ 2 ] [ 1 ];b [ 6 ] =齐[ 0 ] 2 [齐] [ 1 ] 2 [齐] [ 2 ] [ 2 ];b [ 7 ] =齐[ 0 ] 0 [齐] [ 1 ] 1 [齐] [ 2 ] [ 2 ];b [ 8 ] =齐[ 0 ] 2 [齐] [ 1 ] 1 [齐] [ 2 ] [ 0 ];C [ 1 ] =任[ 0 ] [ 0 ] +任[ 0 ] [ 1 ]任任[ 0 ] [ 2 ];C [ 2 ] =任[ 1 ] [ 0 ] +任[ 1 ] [ 1 ]任任[ 1 ] [ 2 ];C [ 3 ] =任[ 2 ] [ 0 ] +任[ 2 ] [ 1 ]任任[ 2 ] [ 2 ];C [ 4 ] =任[ 0 ] [ 0 ] +任[ 1 ] [ 0 ]任任[ 2 ] [ 0 ];C [ 5 ] =任[ 0 ] [ 1 ] +任[ 1 ] [ 1 ]任任[ 2 ] [ 1 ];C [ 6 ] =任[ 0 ] [ 2 ] +任[ 1 ] [ 2 ]任任[ 2 ] [ 2 ];C [ 7 ] =任[ 0 ] [ 0 ] +任[ 1 ] [ 1 ]任任[ 2 ] [ 2 ];C [ 8 ] =任[ 0 ] [ 2 ] +任[ 1 ] [ 1 ]任任[ 2 ] [ 0 ];}无效chushihua() /把数据初始化{我= 1;k;对于(j=0;j<3;j + +){对于(k=0;k<3;k +){游戏[ K ];}}对于(j=0;j<3;j + +){对于(k=0;k<3;k +){吉如[ J ] [ k ] = 0;气[钾]=0;任志强[ J=0;}}}无效shuru() /输入数据{k,j;对于(k=0;k<3;k +){对于(j=0;j<3;j + +){cout <<游戏[ k ] [ J ] <<”;}cout << endl;}}void(int,int的任侠)/人落子的情况{如果(i = 2 = 1){游戏[不] [的] = 'x';吉如[不] [的] = 1;仁[ T ] = 1;系统(“CLS”);shuru();}其他的{游戏[不] [的] = O;吉如[不] [的] = 1;仁[ T ] = 1;系统(“CLS”);shuru();}}无效huiqi1(int,int s)/人机游戏时人悔棋的情况{游戏;吉如[不] [的] = 0;仁[ T ] = 0;系统(“CLS”);shuru();}无效suiji() /产生随机数{int的选择;srand((unsigned int)时间(空));选择= rand() % 10;整数h;如果(选择= 10){选择=9;}否则如果(选择= 0){选择=1;}选择% 3;G =(choice-h)/ 3;游戏[克] [ 1 ] = 'x';吉如[克] [ 1 ] = 1;齐[克] [ 1 ] = 1;}无效jixia() /人机游戏时机器下子{如果(i = 1){suiji();系统(“CLS”);shuru();}否则如果(i = 3){int p;对于(p=1,p<10,p++){整数h;h = p % 3;G =(P-H)/ 3;如果(吉如[克] [ 1 ] = = 0){游戏[克] [ 1 ] = 'x';吉如[克] [ 1 ] = 1;齐[克] [ 1 ] = 1;打破;}}系统(“CLS”);shuru();}其他的{suan();int,v=0;对于(u=1;u<4;u +){如果((一个[ ] = = 2)&((B [u] = = 2)| |(C [u] = = 2))){变量z;对于(z=0;z<3;z + +)如果(吉如[ 1 ] [ Z ] = = 0){游戏[ 1 ] [ Z ] = 'x';吉如[ 1 ] [ Z ] = 1;齐[ 1 ] [ Z ] = 1;}}系统(“CLS”);shuru();++;打破;}}如果(= = 0){对于(u=4;u<7;u +){if (([u] = 2 & = & ((b) [u] = = 2) | | (c [u] = = 2))) {int z;for (z = 0,; z < 3; z + +){if (jiru [z], [u] = = 4 - 0){game [z], [u] = - 4 'x';jiru [z], [u] = 1 - 4;qi [z] [u] = 1 - 4;}}system ("cls");shuru ();v + +;break;}}if (v = = 0){if (([7] = = 2) & & ((b = = 2 (7) (c) | | [7] = = 2))) {if (jiru [0], [0] = = 0){game [0], [0] = 'x';jiru [0], [0] = 1;qi [0], [0] = 1;}else if (jiru [1] [1] = = 0){game [1], [1] = 'x';jiru [1] [1] = 1;qi [1] [1] = 1;}else if (jiru [2], [2] = = 0) {game [2], [2] = 'x';jiru [2], [2] = 1;qi [2], [2] = 1;}system ("cls");shuru ();v + +;}if (v = = 0){if (([8] = = 2) & & ((b [8] = = 2) | | (c [8] = = 2))) {if (jiru [0], [2] = = 0){game [0], [2] = 'x';jiru [0], [2] = 1;qi [0], [2] = 1;}else if (jiru [1] [1] = = 0){game [1], [1] = 'x';jiru [1] [1] = 1;qi [1] [1] = 1;}else if (jiru [2], [0] = = 0) {game [2], [0] = 'x';jiru [2], [0] = 1;qi [2], [0] = 1;}system ("cls");shuru ();v + +;}if (v = = 0){for (u = 1; u < 4; u + +) {if (([u] = = 1 & & (b) [u] = = 1)) {int z;for (z = 0,; z < 3; z + +){if (u jiru [- 1] [z] = = 0){game [n - 1] [z] = 'x';jiru [n - 1] [z] = 1;qi [n - 1] [z] = 1;system ("cls");shuru ();v + +;break;}}}}if (i = = 0){for (u = 4; u < 7; u + +){if (a [n] = = 1) & & (b [n] = = 1) {int z;for (z = 0 and z < 3; z + +){if (jiru [z] [u4] = = 0){game [z] [u4] = 'x';jiru [z] [u4] = 1;qi [z] [u4] = 1;system ("cls");shuru ();v + +;break;}}}}if (i = = 0){if (a [7] = = 1) & & (b [7] = = 1) & & (c) [7] = = 0){if ((jiru [0] [0] = = 1) & & (jiru [1] [1] = = 0) {game [1] [1] = 'x'; jiru [1] [1] = 1; qi [1] [1] = 1;}else if ((jiru [1] [1] = = 1) & & (jiru [2] [3] = = 0) {game [1] [2] = 'x'; jiru [1] [2] = 1; qi [1] [2] = 1;}else if ((jiru [2] [3] = = 1) & & (jiru [1] [1] = = 0) {game [1] [1] = 'x'; jiru [1] [1] = 1; qi [1] [1] = 1;}system ("cls");shuru ();v + +;}if (i = = 0){if (a [8] = = 1) & & (b [8] = = 1) & & (c) [8] = = 0){if ((jiru [0], [2] = = 1) & & (jiru [1] [1] = = 0) {game [1] [1] = 'x'; jiru [1] [1] = 1; qi [1] [1] = 1;}else if ((jiru [1] [1] = = 1) & & (jiru [0], [2] = = 0) {game [0], [2] = 'x'; jiru [0], [2] = 1; qi [0], [2] = 1;}else if ((jiru [2] [0] = = 1) & & (jiru [1] [1] = = 0) {game [1] [1] = 'x'; jiru [1] [1] = 1; qi [1] [1] = 1;}system ("cls");shuru ();v + +;}if (i = = 0){int p;for (p = 1; p < 9; p + +){int h, g;h = p% 3;g = (p h) / 3;if ((jiru [g] [h - 1] = = 0) & & (pure [g] [h - 1] = = 0) {game [g] [h - 1] = 'x';jiru [g] [h - 1] = 1;qi [g] [h - 1] = 1;system ("cls"); shuru ();v + +;break;}}system ("cls"); shuru ();}}}}}}}}void tishi () / / 提示{if (i = = 1){cout < < "建议输入1,3,7,9中的一个" < < final;}else if (a = = 2){if ((qi [0] [0] = = 1) | | (qi [0], [2] = = 1) | | (qi [2] [0] = = 1) | | (qi [2], [2] = = 1) & & (i = = 2)){cout < < "建议输入5" < < final;}else if (qi [1] [1] = = 1)cout < < "建议输入7" < < final; }else if (qi [0] [1] = = 1){cout < < "建议输入5" < < final; }else if (qi [2] [1] = = 1){cout < < "建议输入5" < < final; }else if (qi [1] [0] = = 1){cout < < "建议输入5" < < final; }else if (qi [1] [2] = = 1){cout < < "建议输入5" < < final;}}else if ((qi [0] [0] = = 1) & & (jiru [1] [0] = = 0) & & (qi [2] [0] = = 1)){cout < < "建议输入4" < < final;}else if ((qi [0] [0] = = 1) & & (jiru [0] [1] = = 0) & & (qi [0], [2] = = 1)){cout < < "建议输入2" < < final;}else if ((pure [1] [1] = = 1) & & (jiru [0], [2] = = 0) & & (jiru [2] [0] = = 0) & & (qi [2] [0] = = 0) & & (qi [1] [0] = = 0) & & (qi [2] [1] = = 0) & & (qi [2], [2] = = 0)cout < < "建议输入3" < < final;}else if ((pure [1] [1] = = 1) & & (jiru [0] [0] = = 0) & & (jiru [2], [2] = = 0){cout < < "请在正向的斜排未落子处落子" < < final;}else{suan ();int u, v = 0;for (u = 1; d < 4; d + +){if (a [d] = = 2 & & ((b [d] = = 2) | | (c [u] = = 2))){cout < < "请在第" < < d < < "行未落子处落子" < < final;v + +;break;}}if (v = = 0){for (u = 4; d < 7; d + +){if (a [d] = = 2 & & ((b [d] = = 2) | | (c [u] = = 2))){cout < < "请在第" < < (d 3) < < "列未落子处落子" < < final; v + +;break;}}if (v = = 0){if (a [8] = = 2 & & ((b [8] = = 2) | | (c [8] = = 2))) {cout < < "请在反向的斜排未落子处落子" < < final;v + +;}if (v = = 0){if (a [7] = = 2 & & ((b [7] = = 2) | | (c [7] = = 2))) {cout < < "请在正向的斜排未落子处落子" < < final;v + +;}if (v = = 0)for (u = 1; d < 4; d + +){if (a [d] = = 1 & & c [u] = = 1 & & b [d] = = 0){cout < < "请在第" < < d < < "行未落子处落子" < < final; v + +;break;}}if (v = = 0){for (u = 4; d < 7; d + +){if (a [d] = = 1 & & c [u] = = 1 & & b [d] = = 0){cout < < "请在第" < < (d 3) < < "列未落子处落子" < < final; v + +;break;}}if (v = = 0){if (a [8] = = 1 & & (b [8] = = 0 & & c [8] = = 1)){cout < < "请在反向的斜排未落子处落子" < < final;v + +;}if (v = = 0){if (a [7] = = 1 & & (b [7] = = 0 & & c [7] = = 1))cout < < "请在正向的斜排未落子处落子" < < final; v + +;}if (v = = 0){cout < < "请在未落子处落子" < < final;}}}}}}}}}}void jixianzou () / / 人机对战的情况{if((game[0][0]=='x'&&game[0][1]=='x'&&game[0][2]=='x')||(ga me[1][0]=='x'&&game[1][1]=='x'&&game[1][2]=='x')||(game[2][ 0]=='x'&&game[2][1]=='x'&&game[2][2]=='x')||(game[0][0]=='x '&&game[1][0]=='x'&&game[2][0]=='x')||(game[0][1]=='x'&&gam e[1][1]=='x'&&game[2][1]=='x')||(game[0][2]=='x'&&game[1][2 ]=='x'&&game[2][2]=='x')){cout <<“玩家失败”<< endl;}else if((游戏[ 0 ] [ 0 ] = = 'x'和游戏[ 1 ] [ 1 ] = = 'x'和游戏[ 2 ] [ 2 ] = = 'x')| |(游戏[ 0 ] [ 2 ] = = 'x'和游戏[ 1 ] [ 1 ] = = 'x'和游戏[ 2 ] [ 0 ] = = 'x')){cout <<“玩家失败”<< endl;}elseif((game[0][0]=='o'&&game[0][1]=='o'&&game[0][2]=='o')||(ga me[1][0]=='o'&&game[1][1]=='o'&&game[1][2]=='o')||(game[2][ 0]=='o'&&game[2][1]=='o'&&game[2][2]=='o')||(game[0][0]=='o '&&game[1][0]=='o'&&game[2][0]=='o')||(game[0][1]=='o'&&gam e[1][1]=='o'&&game[2][1]=='o')||(game[0][2]=='o'&&game[1][2 ]=='o'&&game[2][2]=='o')){cout <<“玩家获胜”<< endl;}else if((游戏[ 0 ] [ 0 ] = = O &游戏[ 1 ] [ 1 ] = = O &游戏[ 2 ] [ 2 ] = = O)| |(游戏[ 0 ] [ 2 ] = = O &游戏[ 1 ] [ 1 ] = = O &游戏[ 2 ] [ 0 ] = = O)){cout <<“玩家获胜”<< en dl;}否则如果(i = 10){cout <<“平局”<< endl;}其他的{如果(i = 2 = 1){jixia();++;jixianzou();}其他的{cout <<“是否需要提示(0,1)“<< endl;国际问;q值;如果(q=0){tishi();}int t;CIN;转化(T);如果((t<0)| | t > 10 | |吉如[X] [Y] = = 1){cout <<“输入错误,请重新输入”<< endl;jixianzou();}其他的{任侠(x,y);cout <<“是否悔棋(Y或N),是否重新开始(C、N),是否结束(T 或N)“<< endl;CIN;如果(F = = Y){huiqi1(x,y);jixianzou();}如果(F = =“c”){系统(“CLS”);chushihua();shuru();jixianzou();}else if (f = = 't') {}elserenxia (x, y);in + +;jixianzou ();}}}}}void ren1 (int choice) / / 人人对战时人下子{if (in% 2 = = 1){int h, g;h = choice% 3;g = (choice h) / 3;game [g] [h - 1] = 'x'; jiru1 [choice - 1] = 1; system ("cls");shuru ();}else{int h, g;h = choice% 3;g = (choice h) / 3; game [g] [h - 1] = 'o'; jiru1 [choice - 1] = 1; system ("cls");shuru ();}void huiqi (int choice) / / 人人对战时人悔棋{int h, g;h = choice% 3;g = (choice h) / 3;game [g] [h - 1] = '/';jiru1 [choice - 1] = 0;system ("cls");shuru ();}void xiaqi () / / 人人对战时的下棋情况{if((game[0][0]=='x'&&game[0][1]=='x'&&game[0][2]=='x')||(ga me[1][0]=='x'&&game[1][1]=='x'&&game[1][2]=='x')||(game[2][ 0]=='x'&&game[2][1]=='x'&&game[2][2]=='x')||(game[0][0]=='x '&&game[1][0]=='x'&&game[2][0]=='x')||(game[0][1]=='x'&&gam e[1][1]=='x'&&game[2][1]=='x')||(game[0][2]=='x'&&game[1][2]=='x'&&game[2][2]=='x')){cout < < "玩家1获胜" < < final;}else if ((game [0] [0] = = 'x' & & game [1] [1] = = 'x' & & game [2], [2] = = 'x') | | (game [0], [2] = = 'x' & & game [1] [1] = = 'x' & & game [2] [0] = = 'x')){cout < < "玩家1获胜" < < final;}elseif((game[0][0]=='o'&&game[0][1]=='o'&&game[0][2]=='o')||(ga me[1][0]=='o'&&game[1][1]=='o'&&game[1][2]=='o')||(game[2][ 0]=='o'&&game[2][1]=='o'&&game[2][2]=='o')||(game[0][0]=='o '&&game[1][0]=='o'&&game[2][0]=='o')||(game[0][1]=='o'&&gam e[1][1]=='o'&&game[2][1]=='o')||(game[0][2]=='o'&&game[1][2 ]=='o'&&game[2][2]=='o')){cout < < "玩家2获胜" < < final;}else if ((game [0] [0] = = 'o' & & game [1] [1] = = 'o' & & game [2], [2] = = o) | | (game [0], [2] = = 'o' & & game [1] [1] = = 'o' & & game [2] [0] = = o)){cout < < "玩家2获胜" < < final;}else if (a = = 10){cout < < "平局" < < final;}else{int m;子宫内膜异位囊肿;如果(m>9 | | M<1 | | jiru1 [ ] = = 1 M-1){cout <<“输入错误,请重新输入”<< endl;xiaqi();}其他的{任(M);cout <<“(是否悔棋Y或N)或(是否重新开始C或N)或(是否结束游戏T或N)“<< endl;CIN;如果(R = = Y){惠奇(M);xiaqi();}如果(R = =“c”){我= 1;k;对于(j=0;j<3;j + +){对于(k=0;k<3;k +){游戏[ K ];}}对于(j=0;j<9;j + +){jiru1 [ J ] = 0;}系统(“CLS”);shuru();xiaqi();}否则如果(r = =){}其他的{++;系统(“CLS”);shuru();xiaqi();}}}}国际main() /主函数cout <<“欢迎进入井字棋游戏!”<< endl;cout <<“本游戏用数字1 ~ 9表示下棋位置”<< endl;(1){如果((R = =不)| |(F = =不)){打破;}cout <<“是否下棋Y或N”<< endl;字符Y;CIN;如果(y = = n){打破;}其他的{我= 1;k;对于(j=0;j<3;j + +){对于(k=0;k<3;k +){游戏[ K ];}}对于(j=0;j<9;j + +){jiru1 [ J ] = 0;}cout <<“人机下棋或人人下棋(1或2)”<< en dl;int u;宫颈囊肿;如果(u=2){shuru();xiaqi();}如果(u=1){chushihua();shuru();jixianzou();}}}返回0;}。
井字棋游戏编程实现
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井字棋游戏编程实现井字棋是一种著名的策略性棋类游戏,博弈双方通过在3x3的棋盘上交替落子,直至其中一方先在横、竖或斜方向上连成三个相同的棋子为胜。
本文将探讨如何使用编程语言来实现井字棋游戏。
一、问题分析在开始编写井字棋游戏之前,我们需要先对问题进行分析。
井字棋游戏的核心是判断胜利条件和记录落子情况。
因此,我们需要考虑以下几个方面:1. 如何表示棋盘状态?我们可以使用一个二维数组或者矩阵来表示棋盘,其中每个元素表示相应位置上的棋子类型。
2. 如何进行玩家交互?玩家需要通过输入指定落子的位置。
我们可以使用命令行界面或者图形界面来实现。
3. 如何判断胜利条件?我们需要检查棋盘状态,判断是否有连成三个相同棋子的情况。
二、代码实现下面是一个较为简单的井字棋游戏代码实现示例:```python# 定义棋盘大小board_size = 3board = [[' ' for _ in range(board_size)] for _ in range(board_size)]# 判断胜利条件def check_win(player):# 检查横向连线for i in range(board_size):if all(board[i][j] == player for j in range(board_size)):return True# 检查纵向连线for i in range(board_size):if all(board[j][i] == player for j in range(board_size)):return True# 检查对角线连线if all(board[i][i] == player for i in range(board_size)):return Trueif all(board[i][board_size - i - 1] == player for i in range(board_size)): return Truereturn Falsedef print_board():for i in range(board_size):print(' | '.join(board[i]))if i < board_size - 1:print('-' * (board_size * 2 - 1))# 主游戏循环def game_loop():player = 'X'while True:print_board()row = int(input("请输入行号(1~3):")) - 1 col = int(input("请输入列号(1~3):")) - 1 if board[row][col] == ' ':board[row][col] = playerif check_win(player):print_board()print(f"恭喜玩家 {player} 获胜!")breakelse:player = 'O' if player == 'X' else 'X'else:print("该位置已有棋子,请重新输入!")# 开始游戏game_loop()```以上是使用Python编写的井字棋游戏示例代码。
(完整word版)井字棋java代码
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package Hello;import java.util.Scanner;public class Hello {public static void main(String[] args) {Scanner scan=new Scanner(System.in);int size=scan.nextInt();int[][] board=new int[size][size];boolean gotresult=false;int numx=0;int numo=0;int result=0;//输入for(int i=0;i<size;i++){for(int j=0;j<size;j++){board[i][j]=scan.nextInt();}}//扫描行for(int i=0;i<size;i++){for(int j=0;j<board[i].length;j++) {if(board[i][j]==1){numx++;}else{numo++;}if(numx==size||numo==size){gotresult=true;if(numx==size){result=1;}else{result=2;}}}numx=0;numo=0;}//扫描列if(!gotresult){numo=0;numx=0;for(int i=0;i<size;i++){for(int j=0;j<size;j++){if(board[j][i]==1){numx++;}else{numo++;}if(numx==size||numo==size){gotresult=true;if(numx==size){result=1;}else{result=2;}}}numx=0;numo=0;}}//扫描反对角线if(!gotresult){numo=0;numx=0;for(int j=0;j<size;j++){if(board[j][size-j-1]==1){numx++;}else{numo++;}if(numx==size||numo==size){gotresult=true;if(numx==size){result=1;}else{result=2;}}}}//扫描正对角线if(!gotresult){numo=0;numx=0;for(int j=0;j<size;j++){if(board[j][j]==1){numx++;}else{numo++;}if(numx==size||numo==size){gotresult=true;if(numx==size){result=1;}else{result=2;}}}}//输出结果switch(result){case 1: System.out.print("X");break;case 2: System.out.print("O");break;default:System.out.print("NIL");}}}。
python实现简单的井字棋
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python实现简单的井字棋本⽂实例为⼤家分享了python实现简单的井字棋的具体代码,供⼤家参考,具体内容如下使⽤python实现井字棋游戏,没有具体算法,只是⽤随机下棋简单实现:import randomboard = [['+','+','+'],['+','+','+'],['+','+','+']]def ma(board):if isempty(board):a = random.randint(0, 2)b = random.randint(0, 2)if board[a][b] != 'X' and board[a][b] != 'O':print("机器⾛:")board[a][b] = 'O'oput(board)else:ma(board)else:print("平局")def oput(board):print(" 0 1 2")for i in range(3):print(i, end=' ')for j in range(3):print(board[i][j], end=" ")print("")def winput(i,j):if board[i][j] == 'X':print("human win")else:print("machine win")return 1def test(board):for i in range(3):for j in range(3):if board[i][j] != '+':if j == 0:if board[i][j] == board[i][j + 1] == board[i][j + 2]:return winput(i,j)if i == 0:if board[i][j] == board[i + 1][j] == board[i + 2][j]:return winput(i,j)if i == 0 and j == 0:if board[i][j] == board[i + 1][j + 1] == board[i + 2][j + 2]:return winput(i,j)if i == 2 and j == 0:if board[i][j] == board[i - 1][j + 1] == board[i - 2][j + 2]:return winput(i,j)def isempty(board):for i in range(3):for j in range(3):if board[i][j] == '+':return Truereturn Falsedef main():print("初始棋盘:")oput(board)flag = 0t = input("human first? Y/N human for X, machine for O\n")if t == 'Y':while isempty(board):print("⼈⾛: ")a, b = map(int, input("输⼊落⼦纵横坐标: a,b \n").split(','))if board[a][b] == '+':board[a][b] = 'X'oput(board)flag = test(board)if flag == 1:breakelse:print("落⼦位置不对")continuema(board)flag = test(board)if flag == 1:breakif isempty(board) == 0 and flag == 0:print("平局")breakelif t == 'N':while isempty(board):ma(board)flag = test(board)if isempty(board) == 0 and flag == 0:print("平局")breakif flag == 1:breakprint("⼈⾛: ")a, b = map(int, input("输⼊落⼦纵横坐标: a,b \n").split(','))if board[a][b] == '+':board[a][b] = 'X'oput(board)flag = test(board)if flag == 1:breakelse:print("落⼦位置不对")continueif __name__ == "__main__":main()结果:以上就是本⽂的全部内容,希望对⼤家的学习有所帮助,也希望⼤家多多⽀持。
c语言代码小游源代码
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c语言代码小游源代码C语言代码小游 - 用代码玩转游戏世界在计算机编程领域中,C语言是一门广泛应用于系统开发和游戏开发的编程语言。
它的特点是简洁高效,同时也因为其强大的功能而受到广大开发者的喜爱。
本文将以C语言代码小游为主题,介绍一些有趣的小游戏,并通过代码实例展示它们的实现过程。
1. 猜数字游戏猜数字游戏是一款简单而又经典的小游戏。
在游戏开始时,程序会生成一个随机数,玩家需要通过输入来猜测这个数是多少。
程序会根据玩家的猜测给出相应的提示,直到玩家猜中为止。
以下是一个简单的猜数字游戏的C语言代码实现:```c#include <stdio.h>#include <stdlib.h>#include <time.h>int main() {int number, guess, count = 0;srand(time(0));number = rand() % 100 + 1;printf("猜数字游戏开始!\n");do {printf("请输入一个数:");scanf("%d", &guess);count++;if (guess > number) {printf("太大了!\n");} else if (guess < number) {printf("太小了!\n");} else {printf("恭喜你,猜对了!你用了%d次猜中了答案%d。
\n", count, number);}} while (guess != number);return 0;}```2. 井字棋游戏井字棋游戏是一款经典的二人对战游戏。
在游戏开始时,程序会绘制一个3x3的棋盘,玩家轮流在棋盘上放置自己的棋子,先连成一条线的玩家获胜。
以下是一个简单的井字棋游戏的C语言代码实现:```c#include <stdio.h>char board[3][3] = {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '};void drawBoard() {printf(" %c | %c | %c \n", board[0][0], board[0][1], board[0][2]);printf("---+---+---\n");printf(" %c | %c | %c \n", board[1][0], board[1][1], board[1][2]);printf("---+---+---\n");printf(" %c | %c | %c \n", board[2][0], board[2][1], board[2][2]);}int checkWin() {for (int i = 0; i < 3; i++) {if (board[i][0] == board[i][1] && board[i][1] ==board[i][2] && board[i][0] != ' ') {return 1;}if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') {return 1;}}if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ') {return 1;}if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ') {return 1;}return 0;}int main() {int row, col, player = 1;printf("井字棋游戏开始!\n");do {drawBoard();if (player % 2 == 1) {printf("轮到玩家1(X)下棋:");} else {printf("轮到玩家2(O)下棋:");}scanf("%d %d", &row, &col);if (board[row][col] == ' ') {if (player % 2 == 1) {board[row][col] = 'X';} else {board[row][col] = 'O';}player++;} else {printf("该位置已经被占用,请重新选择!\n"); }} while (!checkWin() && player <= 9);drawBoard();if (checkWin()) {if (player % 2 == 1) {printf("恭喜玩家2(O)获胜!\n");} else {printf("恭喜玩家1(X)获胜!\n");}} else {printf("游戏结束,平局!\n");}return 0;}```通过以上两个简单的C语言代码小游戏,我们可以看到C语言的强大之处。
用C语言编写的Tic-Tac-Toe游戏源代码(井字过三关)
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board[row][colume] = (player == 1) ? 'X' :'O'; //Check for a winning line - diagonals first if((board[0][0]==board[1][1] && board[0][0]==board[2][2]) || (board[0][2]==board[1][1] && board[0][2]==board[2][0])) winner = player; else { //Check rows and columes for a winning line for(unsigned int line = 0; line <= 2; ++line) { if((board[linቤተ መጻሕፍቲ ባይዱ][0]==board[line][1] && board[line][0]==board[line][2]) || (board[0][line]==board[1][line] && board[0][line]==board[2][line])) winner = player; } } } //Game is over so display the final board printf("\n"); printf(" %c | %c | %c\n", board[0][0], board[0][1], board[0][2]); printf("---+---+---\n"); printf(" %c | %c | %c\n", board[1][0], board[1][1], board[1][2]); printf("---+---+---\n"); printf(" %c | %c | %c\n", board[2][0], board[2][1], board[2][2]); //Display result message if(winner) printf("\nCongratulations, player %d, YOU ARE THE WINNER!\n", winner); else printf("\nHow boring, it is a draw\n"); return 0; }
python游戏(井字棋)
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python游戏(井字棋)1. 游戏思路和流程图实现功能,现实⽣活中的井字棋玩法游戏流程图2. 使⽤模块和游戏提⽰import randomdef game_info():print('欢迎来到井字棋游戏')print('输⼊数字1~9进⾏下棋')3. 棋盘显⽰def display_board(checkerboard):'''棋盘显⽰'''print(' '.join(checkerboard[6:9]))print(' '.join(checkerboard[3:6]))print(' '.join(checkerboard[:3]))4. ⽤户下棋输⼊限制def chess_limited(number,checkerboard):'''⽤户落棋限制:param number ⽤户输⼊:param checkerboard 棋盘列表:return 返回验证过的⽤户输⼊'''while True:if not number.isdigit():print('请输⼊整数数字')elif number not in '1 2 3 4 5 6 7 8 9'.split():print('请输⼊1~9之间的数字')elif checkerboard[int(number)-1]!='_':print('棋盘上已经有棋⼦了')else:breaknumber = input()return int(number)5. 双选验证def Double_choice(a,b,hint):'''双选择验证函数:param a 第⼀个选项值:param b 第⼆个选项值:param hint 选项信息:return 返回输⼊值'''choice=''while choice.lower() !=a and choice.lower() !=b:print(hint)choice=input()return choice6. 获胜验证def referee(choice,checkerboard):'''判断谁胜利了还是平局'''if checkerboard[0] == choice and checkerboard[1] == choice and checkerboard[2] == choice:return True #123if checkerboard[3] == choice and checkerboard[4] == choice and checkerboard[5] == choice:return True #456if checkerboard[6] == choice and checkerboard[7] == choice and checkerboard[8] == choice:return True #789if checkerboard[0] == choice and checkerboard[3] == choice and checkerboard[6] == choice:return True #147if checkerboard[1] == choice and checkerboard[4] == choice and checkerboard[7] == choice:return True #258if checkerboard[2] == choice and checkerboard[5] == choice and checkerboard[8] == choice:return True #369if checkerboard[2] == choice and checkerboard[4] == choice and checkerboard[6] == choice:return True #357if checkerboard[0] == choice and checkerboard[4] == choice and checkerboard[8] == choice:return True #159return False6. ⽤户落⼦处理def user_play(user_choice,checkerboard):'''⽤户选择落⼦点:param user_choice ⽤户所选棋⼦:param checkerboard 棋盘列表:param 返回⽤户落⼦完后的棋盘列表'''print('请你选择落⼦点')number=chess_limited(input(),checkerboard)checkerboard[number-1]=user_choicereturn checkerboard7. 电脑落⼦处理def compute_play(compute_choice,checkerboard):'''电脑选择落⼦点(电脑ai):param compute_choice 电脑所选的棋⼦:param checkerboard 棋盘:return 电脑下过的棋盘'''copy_win=compute_win(compute_choice,checkerboard)if copy_win: #电脑获胜checkerboard=copy_winreturn checkerboarduser_win=prevent_user_win(compute_choice, checkerboard)if user_win: #阻⽌⽤户获胜checkerboard = user_winreturn checkerboardangle=choice_random(compute_choice,checkerboard,[0,2,6,8])if angle: #⾓落点checkerboard =anglereturn checkerboardcenter=choice_random(compute_choice,checkerboard,[4])if center: #中⼼落点checkerboard = centerreturn checkerboardside = choice_random(compute_choice, checkerboard, [1, 3, 5, 7]) if side: #边落点checkerboard =sidereturn checkerboardreturn checkerboard8. 电脑获胜def compute_win(compute_choice,checkerboard):'''获胜的⽅法(模拟算法):return 获胜的棋盘, False 没有可落⼦的地⽅'''compute_choice=compute_choice.lower()for i in range(9):copy_board = checkerboard.copy()if copy_board[i]=='_':copy_board[i]=compute_choiceif referee(compute_choice,copy_board):checkerboard[i] = compute_choicereturn checkerboardreturn False9. 阻⽌玩家获胜def prevent_user_win(compute_choice,checkerboard):'''阻⽌玩家获胜(模拟玩家获胜下⼦):return 阻⽌⽤户获胜的棋盘 False 没有可以阻⽌的落⼦'''user_choice = 'O' if compute_choice.lower() == 'x' else 'X'user_choice=user_choice.lower()for i in range(9):copy_board = checkerboard.copy()if copy_board[i] == '_':copy_board[i] = user_choiceif referee(user_choice, copy_board):#成功阻⽌玩家获胜....checkerboard[i]=compute_choicereturn checkerboardreturn False10. 电脑随机落点def choice_random(compute_choice,checkerboard,choice_list):'''随机下棋点'''for i in choice_list:if checkerboard[i]=='_':checkerboard[i]=compute_choicereturn checkerboardreturn False11. 游戏主程序def game_start(user_choice,sequence_flag):'''游戏核⼼处理:param user_choice ⽤户所选棋⼦:param sequence_flag 决定先后⼿'''checkerboard=['_' for i in range(9)] #棋盘列表compute_choice = 'O' if user_choice.lower()=='x' else 'X'if sequence_flag: #显⽰棋盘print('玩家先⾛')else:checkerboard=compute_play(compute_choice,checkerboard) #电脑先⾛棋盘print('电脑先⾛')while True:display_board(checkerboard)checkerboard = user_play(user_choice, checkerboard)if referee(user_choice,checkerboard):print('⽤户赢了...')display_board(checkerboard)breakcheckerboard = compute_play(compute_choice, checkerboard)if referee(compute_choice,checkerboard):print('电脑赢了...')display_board(checkerboard)breakif '_' not in checkerboard:print('平局...')display_board(checkerboard)break12. 游戏外壳def game_shell():'''外壳程序'''game_info() # 游戏开始提⽰user_choice = Double_choice('x', 'o', hint='请选择你的棋⼦ X or O')sequence_flag = random.randint(0, 1)game_start(user_choice,sequence_flag)while True:message='你想在玩⼀次吗(Y or N)'again_flag=Double_choice('y','n',message)if again_flag=='n':breakif sequence_flag:sequence_flag=0else:sequence_flag=1game_start(user_choice,sequence_flag)13. 运⾏游戏game_shell()python学习途径本游戏参考书本 <<Python游戏编程快速上⼿>>友情推荐:猿⼈学Python【】由⼀群⼯作⼗余年的⽼程序员结合实际⼯作经验所写的Python教程。
python实现井字棋游戏
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python实现井字棋游戏本⽂实例介绍了python实现井字棋游戏的⽅法,分享给⼤家,具体内容如下windows7下python3.4.0编译运⾏通过。
由于采⽤了cmd调⽤,所以与Linux不兼容,⽆法在Linux下运⾏。
游戏就是井字棋,⼩键盘上的数字位置对应棋盘位置。
#本游戏python3.4.0下编写调试,只能在windows下运⾏。
import randomimport subprocessimport time#定义函数def draw_board(the_board):subprocess.call("cls", shell = True)print(' -------\n' + ' |' + the_board[9] + '|' + the_board[8] + '|' + the_board[7] + '|\n' + ' -------\n' + ' |' + the_board[6] + '|' + the_board[5] + '|' + the_board[4] + '|\n' + ' -------\n' + ' |' + the_board[3] + '|' + the_board[2] + '|' + the_board[1] + '|\n' + ' -------')def input_player_letter():letter = ' 'while not (letter == 'X' or letter == 'O'):print('请选择X或O作棋⼦:', end = '')letter = input().upper()if letter == 'X':return ['X', 'O']else:return ['O', 'X']def who_first():if 1 == random.randint(1, 2):return 'computer'else:return 'player'def is_again():print('再⼀次?(Yes or No)')return input().lower().startswith('y')def is_space_free(the_board, move):return the_board[move] == ' 'def choose_random_from_list(the_board, move_from_list):possible_moves = []for i in move_from_list:if is_space_free(the_board, i):possible_moves.append(i)if len(possible_moves) != 0:return random.choice(possible_moves)else:return Nonedef make_move(the_board, the_letter, the_move):the_board[the_move] = the_letterdef get_board_copy(the_board):duplicated_board = []for i in board:duplicated_board.append(i)return duplicated_boarddef is_board_full(the_board):for i in range(1, 9):if is_space_free(the_board, i):return Falseelse:return Truedef get_player_move(the_board):the_move = 0while the_move not in list(range(1, 9)) or not is_space_free(the_board, the_move):print('请输⼊⾛步:', end = '')the_move = int(input())return the_movedef is_winner(the_board, the_letter):return (the_board[1] == the_letter and the_board[2] == the_letter and the_board[3] == the_letter) or (the_board[4] == the_letter and the_board[5] == the_letter and the_board[6] == the_letter) or (the_board[7] == the_letter and the_board[8] == the_letter and the_b def get_computer_move(the_board, computer_letter):global player_letterglobal moveif player_letter == 'X':computer_letter = 'O'else:player_letter = 'O'computer_letter = 'X'#虚拟棋盘查看是否⾃⼰可⼀步得胜for i in range(1,9):copy = get_board_copy(board)if is_space_free(board, i):make_move(copy, computer_letter, i)if is_winner(copy, computer_letter):return i#虚拟棋盘查看是否对⼿可⼀步得胜for i in range(1,9):if is_space_free(board, i):copy = get_board_copy(board)make_move(copy, player_letter, i)if is_winner(copy, player_letter):return imove = choose_random_from_list(board, [1, 3, 7, 9])if move != 0:return moveif is_space_free(board, 5):return 5return choose_random_from_list(board, [2, 4, 6, 8, 7])print('欢迎玩井字棋游戏!')time.sleep(1)print('''▆▅▅▅▆▅▅▅▅▅▅▅▂▅▅▅▆▆▅▅▃▂▆▅▅▅▅▅▅▅▅▆▆▆▃▂▆▆▅▃▄▆▅▂▅▆▇▇▆▆▆▄▂▆▆▆▆▆▆▆▆▅▆▅▆▅ ▁▅▂▃▅▆▅▂▆▆▇▆▅▆▇▄▂▆▆▆▆▆▆▆▆▅▆▅▆▆▅ ▃▆▅▆▅▂▆▇▆▅▅▆▇▅▂▆▆▆▆▆▆▆▆▅▆▆▆▆▆▃ ▁▅▆▆▄▂▇▇▆▅▅▆▇▅▁▆▆▆▆▆▆▆▆▅▆▅▆▆▃▂▃▁▁▅▆▄▂▇▇▆▅▆▇▇▅▂▆▆▆▅▅▅▅▅▅▆▅▆▃▁▅▆▃▁▁▅▅▂▆▇▆▆▇▆▆▄▂▆▅▅▅▅▅▆▆▅▆▅▆▄▅▆▆▆▄▂▂▃▃▆▆▇▇▆▆▆▅▂▆▆▆▆▆▆▆▆▆▆▅▄▄▄▄▄▄▄▄▃ ▂▅▄▄▃▄▄▄▃▂▅▄▄▅▅▅▅▅▅▆▅▂▂▂▂▃▃▃▃▃▂ ▁▃▂▃▃▃▃▂ ▂▃▂▃▃▃▃▃▅▆▅▆▆▆▇▇▇▇▆▆▅▂▁▄▆▆▆▄▅▄▂▆▆▆▆▆▆▆▆▅▆▅▆▅▆▇▆▆▆▆▆▄▄▄ ▃▆▂▂▅▄▂▆▅▅▆▅▅▆▆▅▆▅▅▆▆▇▆▅▆▇▆▄▃▆▂ ▂▃▅▆▄▂▆▅▅▅▅▅▅▆▅▆▅▅▆▇▆▅▅▆▇▇▄▃▆▅▂ ▃▆▅▄▂▆▅▅▅▅▅▆▆▅▆▅▅▆▇▆▅▆▆▇▆▃▂▆▄▂▂▁▃▆▅▂▆▅▅▆▆▆▆▆▅▆▅▆▆▇▆▆▇▇▆▆▄▂▄▁▄▅▂▁▂▅▂▆▅▆▆▆▆▆▆▅▆▅▅▆▆▆▇▆▆▆▆▄▁▃▄▆▆▄▂▁▁▂▆▅▅▆▆▆▆▆▅▆▅▂▂▂▂▃▂▂▂▂▂▁▃▃▃▃▂▁▁ ▂▂▂▂▂▂▃▄▅▆▆▆▆▆▅▅▅▅▅▅▄▁▅▅▅▅▄▅▅▄ ▁▅▆▅▅▅▅▆▆▆▆▆▆▆▆▆▆▆▆▆▅▂▆▆▆▆▆▆▆▄▂▃▂▆▆▆▆▅▅▆▆▆▆▆▆▆▆▆▆▆▆▅▂▆▆▆▆▆▆▆▄▂▆▂▁▅▆▃▃▆▆▆▆▆▆▆▆▆▆▆▆▆▄▂▆▆▆▆▆▆▆▄▂▆▅▁▁▃▂▅▆▆▆▆▆▆▆▆▆▆▆▆▆▄▃▆▆▆▆▆▆▆▄▃▆▆▄▁ ▅▇▆▅▆▆▆▆▆▆▆▆▆▆▆▄▂▆▆▆▆▆▆▆▄▃▆▆▄▁▁▁▅▆▅▆▆▆▆▆▆▆▆▆▆▆▄▂▆▆▆▆▆▆▆▄▃▆▄▂▄▃▁ ▅▆▆▆▆▆▆▆▆▆▆▆▆▅▃▆▆▆▆▆▆▆▅▃▅▁▄▆▆▃▁ ▄▆▆▆▆▆▆▆▆▆▆▆▅▄▆▆▆▆▆▆▆▄▃▆▅▆▆▆▆▄▃▂''')time.sleep(2)subprocess.call("cls", shell = True)while True:board = [' '] * 10player_letter, computer_letter = input_player_letter()turn = who_first()print(turn + '先⾛')time.sleep(1)game_is_playing = Truewhile game_is_playing:if turn == 'player':draw_board(board)move = get_player_move(board)make_move(board, player_letter, move)if is_winner(board, player_letter):draw_board(board)print('恭喜!你赢了。
井字棋游戏(C语言)
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说明:该游戏的源代码在后面!//源代码如下:#include <stdio.h>#include <string.h>#include <stdlib.h>#include <conio.h>//这里少了人机对弈的模块,所以要增加个搜索算。
//已经有的是双人对弈的模块,有时间再去弄弄!char chess[8][8], _isexit = '0', A = '*', B = '#', role = '*', Do = '1'; int flag[8][8], Round = 0, result = 3, count = 0;#include "Initilize.h"#include "Print_chess.h"#include "Choose.h"#include "Operation.h"#include "Judge.h"int main() {//getch();chooseRole();getchar(); //缓冲下!return 0;}//#include <stdlib.h>void print_chess() {int i, j;system("cls\n"); //清屏操作;printf(" 我现在持%c 棋:\n", role);printf(" 第%d 回合:\n\n", Round);for(i = 1;i <= 6;i++){if(2 == i || 4 == i) {printf(" __"); chess[i][6] = '_';}else printf(" ");for(j = 1;j <= 6;j++)printf("%c",chess[i][j]);if(2 == i || 4 == i) printf("_");printf("\n");}//测试:for(i = 1;i < 6;i++){ if(2 == i || 4 == i) continue;for(j = 1;j < 6;j++){if(2 == j || 4 == j) continue;printf("%d ",flag[i][j]);}printf("\n");}return ;}//#include <stdio.h>//#include <string.h>void theResult();int judge();void operation();void choose();void chooseRole();void delay();void delay2();void chooseRole() {printf(" 请选择先手:(1 / 0) \n");// 1 代表先手,0 代表后手;initilize();while(1) {printf(" ");role = getch();printf("%c\n",role);if('0' == role || '1' == role) break;role = ' ';print_chess();printf(" 输入错误,请重新输入!\n");delay2();}delay2();if('0' == role) role = A;else role = B;while(1) {print_chess();judge();if(result == 0 || result == 1) {choose(); break;}operation();}return ;}void choose() {theResult();while(1) {printf(" 你想要退出吗?(1 / 0)\n");printf(" ");_isexit = getch();printf("%c\n", _isexit);if('0' == _isexit) {delay2();break;}else if('1' == _isexit) {printf(" 欢迎下次再来!\n ");delay();exit(0);}else { printf(" 抱歉!输入错误,请重新输入!\n");delay2(); delay2();print_chess(); theResult();continue;}}//end of while() ;_isexit = '0', A = '*', B = '#', role = '*', Do = '1';result = 3, count = 0, Round = 0;initilize();chooseRole();return ;}void theResult() {if(result) printf(" 恭喜您!你获得最后的胜利!\n");else printf(" 很遗憾!您输掉了这一局!\n 请再接再厉!\n");return ;}char A0;void operation2();void operation() {int i, j;count ++;if(role == A0) Round ++; //回合数:第几回合。
C语言编写的井字棋
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井字旗C语言程序:运行环境:Turbo C/C++for Windows集成实验与学习环境或VC++6.0#define MAX 3#define Status int#define HUMAN_WIN 0 //人取得了胜利#define DRAW 1 //平局#define PLAYING 2 //没有决出胜负,正在进行游戏#define COMPUTER_WIN 3 //电脑取得了胜利#define HUMAN 0 //人#define COMPUTER 1 //机器#define EMPTY 2 //空#define FALSE 0 //假#define TRUE 1 //真#include<stdio.h>#include"malloc.h"//记录一步棋所需的所有信息:行数,列数,判断值typedef struct{int column;int row;int val;}Nodes;int board[MAX][MAX];//InitBoard初始化棋盘Status InitBoard(){int row,column;for(row=0; row<MAX; row++)for(column=0; column<MAX; column++) board[row][column]=EMPTY;return TRUE;}//PostionIsEmpty判断在棋盘上在给定的置是否为空Status PositionIsEmpty(int row , int column){if(board[row][column]==2)return TRUE;elsereturn FALSE;}//Place在指定的地方落子Status Place(int row,int column, int piece) {board[row][column]=piece;return TRUE;}//BoardIsFull判断棋盘是否己满Status BoardIsFull(){int i=0,j=0;for(i=0;i<MAX;i++)for(j=0;j<MAX;j++){if(board[i][j] ==2)return FALSE;}return TRUE;}//IsWin判断是否有一方己经胜利Status IsWin( int side ){int row, column;//判断一行for( row = 0; row < MAX; row++ ){for( column = 0; column < MAX; column++ )if( board[ row ][ column ] != side )break;if( column >= MAX )return TRUE;}//判断一列for( column = 0; column < MAX; column++ ) {for( row = 0; row < MAX; row++ )if( board[ row ][ column ] != side )break;if( row >= MAX )return TRUE;}//判断主对角线if( board[ 1 ][ 1 ] == side && board[ 2 ][ 2 ] == side && board[ 0 ][ 0 ] == side )return TRUE;//判断副对角线if( board[ 0 ][ 2 ] == side && board[ 1 ][ 1 ] == side&& board[ 2 ][ 0 ] == side )return TRUE;return FALSE;}//PositonValue返回落子后的状态有四种状态在ConstNum.h中定义COMPUTER_WIN, HUMAN_WIN, DRAW, PLAYINGStatus PostionValue(){returnIsWin(COMPUTER)?COMPUTER_WIN:(IsWin(HUMAN)?HUMAN_WIN:(Bo ardIsFull()?DRAW:PLAYING));}//BestMovement判断最佳落子位置,采用递归,求出最佳位置Nodes BestMovement(int side){int opp;//对手Nodes nodes, node2; //nodes记录当前最佳位置,node2返回最佳位置int simpleEval; //记当中间结果int bestRow=0, row;int bestColumn=0, column;int value;//判断是否游戏己经结束if( (simpleEval=PostionValue()) != PLAYING) {node2.row=0;node2.column=0;node2.val=simpleEval;return node2;}if(side==COMPUTER){opp=HUMAN;value=HUMAN_WIN;}else{opp=COMPUTER;value=COMPUTER_WIN;}for(row=0; row<MAX; row++)for(column=0; column<MAX; column++) if(PositionIsEmpty(row, column) ){Place(row, column, side);nodes = BestMovement(opp);Place(row,column,EMPTY);// 到更好的位置,更新信息if( (side ==COMPUTER && nodes.val >value) || (side==HUMAN && nodes.val <value) ){value=nodes.val;bestRow=row;bestColumn=column;}}node2.row=bestRow;node2.column=bestColumn;node2.val=value;return node2;}//Print打印出当前棋盘状态Status Print(){int row,column;for(row=0; row<MAX; row++)for(column=0; column<MAX; column++){if(board[row][column]==2)printf("^ ");else if(board[row][column]==1)printf("X ");elseprintf("O ");if((column!=0) && (column%2 ==0))printf("\n");}return TRUE;}int main(void){Nodes playNode;int first,a, b, result,opera; //first决定谁先下第一步棋。
C语言代码实现井字棋游戏
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C语⾔代码实现井字棋游戏井字棋是⼀个很常见的⼩游戏。
要求对战双⽅在⼀个“井”形的棋盘⾥分别下“*”棋⼦或者“#”棋⼦,谁先连成3个,谁就赢。
本次使⽤C语⾔来实现这个⼩游戏。
由于使⽤函数较多,所以采⽤多⽂件的⽅式⽅便梳理代码思路。
本次⼀共有三个⽂件:**game.h:包含了game.c⽂件中函数的声明和库函数的声明。
**#pragma once#define ROW 3#define COL 3#include<stdio.h>#include<stdlib.h>#include<time.h>void InitBoard(char board [ROW][COL], int row, int col); //初始化棋盘void DisplayBoard(char board [ROW][COL], int row, int col); //打印棋盘void PlayerBoard(char board [ROW][COL], int row, int col); //玩家⾛void ComputerBoard(char board [ROW][COL], int row, int col);//电脑⾛char IsWin(char board [ROW][COL], int row, int col); //结果判断game.c:包含游戏过程中关键函数的函数主体。
#define _CRT_SECURE_NO_WARNINGS#include"game.h"void InitBoard(char board[ROW][COL], int row, int col){//初始化棋盘int i = 0;for (i = 0; i < row; i++){int j = 0;for (j = 0; j < col; j++)board [i][j] = ' ';}}void DisplayBoard(char board [ROW][COL], int row, int col){//打印棋盘int i = 0;for (i = 0; i < row; i++){int j = 0;for (j = 0; j < col; j++){printf(" %c ", board [i][j]);if (j < col - 1)printf("|");}printf("\n");if (i < row - 1){for (j = 0; j < col; j++){printf("---");if (j < col - 1)printf("|");}printf("\n");}}}void PlayerBoard(char board [ROW][COL], int row, int col){int x = 0, y = 0;while (1){printf("输⼊棋⼦坐标->");scanf("%d%d", &x, &y);if (x > 0 && x <= row && y > 0 && y <= col){if (board [x - 1][y - 1] == ' '){board [x - 1][y - 1] = '*';break;}else{printf("此位置已有棋⼦!请重新输⼊。
井字棋游戏代码
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井字棋游戏代码#include<iostream>#include<stdlib.h>#include <time.h>using namespace std;char r='d';char f='d';int jiru1[9]={0}; //人人游戏时用来记录是否在此处下过棋int i=1;char game[3][3]; //用来下棋int x,y;int a[8]; //人机游戏时记录每行,列,斜行有多少子int b[8]; //人机游戏时记录机器每行,列,斜行有多少子int c[8]; //人机游戏时记录人每行,列,斜行有多少子int jiru[3][3]={0}; //人机游戏时用来记录是否在此处下过棋int qi[3][3]={0}; //人人游戏时用来记录机器是否在此处下过棋int ren[3][3]={0}; //人人游戏时用来记录人是否在此处下过棋void zhuanhua(int t) //把输入的1~9数字转化成坐标{int h,g;h=t%3;g=(t-h)/3;x=g;y=h-1;}void suan() //人机游戏时计算每行,列,斜行有多少子{a[1]=jiru[0][0]+jiru[0][1]+jiru[0][2];a[2]=jiru[1][0]+jiru[1][1]+jiru[1][2];a[3]=jiru[2][0]+jiru[2][1]+jiru[2][2];a[4]=jiru[0][0]+jiru[1][0]+jiru[2][0];a[5]=jiru[0][1]+jiru[1][1]+jiru[2][1];a[6]=jiru[0][2]+jiru[1][2]+jiru[2][2];a[7]=jiru[0][0]+jiru[1][1]+jiru[2][2];a[8]=jiru[0][2]+jiru[1][1]+jiru[2][0];b[1]=qi[0][0]+qi[0][1]+qi[0][2];b[2]=qi[1][0]+qi[1][1]+qi[1][2];b[3]=qi[2][0]+qi[2][1]+qi[2][2];b[4]=qi[0][0]+qi[1][0]+qi[2][0];b[5]=qi[0][1]+qi[1][1]+qi[2][1];b[6]=qi[0][2]+qi[1][2]+qi[2][2];b[7]=qi[0][0]+qi[1][1]+qi[2][2];b[8]=qi[0][2]+qi[1][1]+qi[2][0];c[1]=ren[0][0]+ren[0][1]+ren[0][2];c[2]=ren[1][0]+ren[1][1]+ren[1][2];c[3]=ren[2][0]+ren[2][1]+ren[2][2];c[4]=ren[0][0]+ren[1][0]+ren[2][0];c[5]=ren[0][1]+ren[1][1]+ren[2][1];c[6]=ren[0][2]+ren[1][2]+ren[2][2];c[7]=ren[0][0]+ren[1][1]+ren[2][2];c[8]=ren[0][2]+ren[1][1]+ren[2][0];}void chushihua() //把数据初始化{i=1;int j,k;for(j=0;j<3;j++){for(k=0;k<3;k++){game[j][k]='/';}}for(j=0;j<3;j++){for(k=0;k<3;k++){jiru[j][k]=0;qi[j][k]=0;ren[j][k]=0;}}}void shuru() //输入数据{int k,j;for(k=0;k<3;k++){for(j=0;j<3;j++){cout << game[k][j] << " "; }cout << endl;}}void renxia(int t,int s) //人落子的情况{if(i%2==1){game[t][s]='x';jiru[t][s]=1;ren[t][s]=1;system("cls");shuru();}else{game[t][s]='o';jiru[t][s]=1;ren[t][s]=1;system("cls");shuru();}}void huiqi1(int t,int s) //人机游戏时人悔棋的情况{game[t][s]='/';jiru[t][s]=0;ren[t][s]=0;system("cls");shuru();}void suiji() //产生随机数{int choice;srand((unsigned int)time(NULL));choice=rand()%10;int h,g;if(choice==10){choice=9;}else if(choice==0){choice=1;}h=choice%3;g=(choice-h)/3;game[g][h-1]='x';jiru[g][h-1]=1;qi[g][h-1]=1;}void jixia() //人机游戏时机器下子{if(i==1){suiji();system("cls");shuru();}else if(i==3){int p;for(p=1;p<10;p++){int h,g;h=p%3;g=(p-h)/3;if(jiru[g][h-1]==0){game[g][h-1]='x';jiru[g][h-1]=1;qi[g][h-1]=1;break;}}system("cls");shuru();}else{suan();int u,v=0;for(u=1;u<4;u++){if((a[u]==2)&&((b[u]==2)||(c[u]==2))) {int z;for(z=0;z<3;z++){if(jiru[u-1][z]==0){game[u-1][z]='x';jiru[u-1][z]=1;qi[u-1][z]=1;}}system("cls");shuru();v++;break;}}if(v==0){for(u=4;u<7;u++){if((a[u]==2)&&((b[u]==2)||(c[u]==2))) {int z;for(z=0;z<3;z++){if(jiru[z][u-4]==0){game[z][u-4]='x';jiru[z][u-4]=1;qi[z][u-4]=1;}}system("cls");shuru();v++;break;}}if(v==0){if((a[7]==2)&&((b[7]==2)||(c[7]==2))){if(jiru[0][0]==0){game[0][0]='x';jiru[0][0]=1;qi[0][0]=1;}else if(jiru[1][1]==0){game[1][1]='x';jiru[1][1]=1;qi[1][1]=1;}else if(jiru[2][2]==0){game[2][2]='x';jiru[2][2]=1;qi[2][2]=1;}system("cls");shuru();v++;}}if(v==0){if((a[8]==2)&&((b[8]==2)||(c[8]==2))) {if(jiru[0][2]==0){game[0][2]='x';jiru[0][2]=1;qi[0][2]=1;}else if(jiru[1][1]==0){game[1][1]='x';jiru[1][1]=1;qi[1][1]=1;}else if(jiru[2][0]==0){game[2][0]='x';jiru[2][0]=1;qi[2][0]=1;}system("cls");shuru();v++;}if(v==0){for(u=1;u<4;u++){if((a[u]==1)&&(b[u]==1)){int z;for(z=0;z<3;z++){if(jiru[u-1][z]==0){game[u-1][z]='x';jiru[u-1][z]=1;qi[u-1][z]=1;system("cls");shuru();v++;break;}}}}if(v==0){for(u=4;u<7;u++){if((a[u]==1)&&(b[u]==1)) {int z;for(z=0;z<3;z++){if(jiru[z][u-4]==0){game[z][u-4]='x';jiru[z][u-4]=1;qi[z][u-4]=1;system("cls");shuru();v++;break;}}}}if(v==0){if((a[7]==1)&&(b[7]==1)&&(c[7]==0)){if((jiru[0][0]==1)&&(jiru[1][1]==0)){game[1][1]='x';jiru[1][1]=1;qi [1][1]=1;}elseif((jiru[1][1]==1)&&(jiru[2][2]==0)){game[2][2]='x';jiru[2][2]=1;qi [2][2]=1;}elseif((jiru[2][2]==1)&&(jiru[1][1]==0)){game[1][1]='x';jiru[1][1]=1;qi [1][1]=1;}system("cls");shuru();v++;}if(v==0){if((a[8]==1)&&(b[8]==1)&&(c[8]==0)){if((jiru[0][2]==1)&&(jiru[1][1]==0)){game[1][1]='x';jiru[1][1]=1;qi [1][1]=1;}elseif((jiru[1][1]==1)&&(jiru[0][2]==0)){game[0][2]='x';jiru[0][2]=1;qi [0][2]=1;}elseif((jiru[2][0]==1)&&(jiru[1][1]==0)){game[1][1]='x';jiru[1][1]=1;qi [1][1]=1;}system("cls");shuru();v++;}if(v==0){int p;for(p=1;p<9;p++){int h,g;h=p%3;g=(p-h)/3;if((jiru[g][h-1]==0)&&(ren[g][h-1]==0)){game[g][h-1]='x';jiru[g][h-1]=1;qi[g][h-1]=1;system("cls");shuru();v++;break;}}system("cls");shuru();}}}}}}}}}void tishi() //提示{if(i==1){cout << "建议输入1,3,7,9中的一个" << endl; }else if(i==2){if((qi[0][0]==1)||(qi[0][2]==1)||(qi[2][0]==1)||(qi[2][2]==1)&&(i==2)) {cout << "建议输入5" << endl;}else if(qi[1][1]==1){cout << "建议输入7" << endl;}else if(qi[0][1]==1){cout << "建议输入5" << endl;}else if(qi[2][1]==1){cout << "建议输入5" << endl;}else if(qi[1][0]==1){cout << "建议输入5" << endl;}else if(qi[1][2]==1){cout << "建议输入5" << endl;}}else if((qi[0][0]==1)&&(jiru[1][0]==0)&&(qi[2][0]==1)){cout << "建议输入4" << endl;}else if((qi[0][0]==1)&&(jiru[0][1]==0)&&(qi[0][2]==1)){cout << "建议输入2" << endl;}elseif((ren[1][1]==1)&&(jiru[0][2]==0)&&(jiru[2][0]==0)&& (qi[2][0]==0)&&(qi[1][0]==0)&&(qi[2][1]==0)&&(qi[2][ 2]==0)){cout << "建议输入3" << endl;}else if((ren[1][1]==1)&&(jiru[0][0]==0)&&(jiru[2][2]==0)){cout << "请在正向的斜排未落子处落子" << endl;}else{suan();int u,v=0;for(u=1;u<4;u++){if(a[u]==2&&((b[u]==2)||(c[u]==2))){cout << "请在第" << u << "行未落子处落子" << endl;v++;break;}}if(v==0){for(u=4;u<7;u++){if(a[u]==2&&((b[u]==2)||(c[u]==2))){cout << "请在第" << (u-3) << "列未落子处落子" << endl;v++;break;}}if(v==0){if(a[8]==2&&((b[8]==2)||(c[8]==2))){cout << "请在反向的斜排未落子处落子" << endl;v++;}if(v==0){if(a[7]==2&&((b[7]==2)||(c[7]==2))){cout << "请在正向的斜排未落子处落子" << endl;v++;}if(v==0){for(u=1;u<4;u++){if(a[u]==1&&c[u]==1&&b[u]==0){cout << "请在第" << u << "行未落子处落子" << endl;v++;break;}}if(v==0){for(u=4;u<7;u++){if(a[u]==1&&c[u]==1&&b[u]==0){cout << "请在第" << (u-3) << "列未落子处落子" << endl;v++;break;}}if(v==0){if(a[8]==1&&(b[8]==0&&c[8]==1)){cout << "请在反向的斜排未落子处落子" << endl;v++;}if(v==0){if(a[7]==1&&(b[7]==0&&c[7]==1)){cout << "请在正向的斜排未落子处落子" << endl;v++;}if(v==0){cout << "请在未落子处落子" << endl;}}}}}}}}}void jixianzou() //人机对战的情况{if((game[0][0]=='x'&&game[0][1]=='x'&&g ame[0][2]=='x')||(game[1][0]=='x'&&game[1][1]==& #39;x'&&game[1][2]=='x')||(game[2][0]=='x'&a mp;&game[2][1]=='x'&&game[2][2]=='x')||(ga me[0][0]=='x'&&game[1][0]=='x'&&game[ 2][0]=='x')||(game[0][1]=='x'&&game[1][1]=='x '&&game[2][1]=='x')||(game[0][2]=='x'&& amp;game[1][2]=='x'&&game[2][2]=='x')){cout << "玩家失败" << endl;}elseif((game[0][0]=='x'&&game[1][1]=='x'&&g ame[2][2]=='x')||(game[0][2]=='x'&&game[1][1]==& #39;x'&&game[2][0]=='x')){cout << "玩家失败" << endl;}elseif((game[0][0]=='o'&&game[0][1]=='o'&&g ame[0][2]=='o')||(game[1][0]=='o'&&game[1][1]==& #39;o'&&game[1][2]=='o')||(game[2][0]=='o'& amp;&game[2][1]=='o'&&game[2][2]=='o')||(g ame[0][0]=='o'&&game[1][0]=='o'&&gam e[2][0]=='o')||(game[0][1]=='o'&&game[1][1]== 9;o'&&game[2][1]=='o')||(game[0][2]=='o'&am p;&game[1][2]=='o'&&game[2][2]=='o')){cout << "玩家获胜" << endl;}elseif((game[0][0]=='o'&&game[1][1]=='o'&&g ame[2][2]=='o')||(game[0][2]=='o'&&game[1][1]==& #39;o'&&game[2][0]=='o')){cout << "玩家获胜" << endl;}else if(i==10){cout << "平局" << endl;}else{if(i%2==1){jixia();i++;jixianzou();}else{cout << "是否需要提示(0,1)" << endl;int q;cin >> q;if(q==0){tishi();}int t;cin >> t;zhuanhua(t);if((t<0)||t>10||jiru[x][y]==1){cout << "输入错误,请重新输入" << endl;jixianzou();}else{renxia(x,y);cout<< "是否悔棋(Y or N),是否重新开始(C or N),是否结束(T or N)"<< endl;cin >> f;if(f=='Y'){huiqi1(x,y);jixianzou();}else if(f=='C'){system("cls");chushihua();shuru();jixianzou();}else if(f=='T'){}else{renxia(x,y);i++;jixianzou();}}}}}void ren1(int choice) //人人对战时人下子{if(i%2==1){int h,g;h=choice%3;g=(choice-h)/3;game[g][h-1]='x';jiru1[choice-1]=1;system("cls");shuru();}else{int h,g;h=choice%3;g=(choice-h)/3;game[g][h-1]='o';jiru1[choice-1]=1;system("cls");shuru();}}void huiqi(int choice) //人人对战时人悔棋{int h,g;h=choice%3;g=(choice-h)/3;game[g][h-1]='/';jiru1[choice-1]=0;system("cls");shuru();}void xiaqi() //人人对战时的下棋情况{if((game[0][0]=='x'&&game[0][1]=='x'&&game[0][2]=='x')||(game[1][0]==' x'&&game[1][1]=='x'&&game[1][2]=='x&# 39;)||(game[2][0]=='x'&&game[2][1]=='x'&&a mp;game[2][2]=='x')||(game[0][0]=='x'&&game[1][0 ]=='x'&&game[2][0]=='x')||(game[0][1]=='x 9;&&game[1][1]=='x'&&game[2][1]=='x')| |(game[0][2]=='x'&&game[1][2]=='x'&&ga me[2][2]=='x')){cout << "玩家1获胜" << endl;}elseif((game[0][0]=='x'&&game[1][1]=='x'&&g ame[2][2]=='x')||(game[0][2]=='x'&&game[1][1]==& #39;x'&&game[2][0]=='x')){cout << "玩家1获胜" << endl;}elseif((game[0][0]=='o'&&game[0][1]=='o'&&g ame[0][2]=='o')||(game[1][0]=='o'&&game[1][1]==& #39;o'&&game[1][2]=='o')||(game[2][0]=='o'& amp;&game[2][1]=='o'&&game[2][2]=='o')||(g ame[0][0]=='o'&&game[1][0]=='o'&&gam e[2][0]=='o')||(game[0][1]=='o'&&game[1][1]== 9;o'&&game[2][1]=='o')||(game[0][2]=='o'&am p;&game[1][2]=='o'&&game[2][2]=='o')){cout << "玩家2获胜" << endl;}elseif((game[0][0]=='o'&&game[1][1]=='o'&&g ame[2][2]=='o')||(game[0][2]=='o'&&game[1][1]==& #39;o'&&game[2][0]=='o')){cout << "玩家2获胜" << endl;}else if(i==10){cout << "平局" << endl;}else{int m;cin >> m;if(m>9||m<1||jiru1[m-1]==1){cout << "输入错误,请重新输入" << endl;xiaqi();}else{ren1(m);cout << "(是否悔棋Y or N)或(是否重新开始C or N)或(是否结束游戏T or N)" << endl;cin >> r;if(r=='Y'){huiqi(m);xiaqi();}else if(r=='C'){i=1;int j,k;for(j=0;j<3;j++){for(k=0;k<3;k++){game[j][k]='/';}}for(j=0;j<9;j++){jiru1[j]=0;}system("cls");shuru();xiaqi();}else if(r=='T'){}else{i++;system("cls");shuru();xiaqi();}}}}int main() //主函数{cout << " 欢迎进入井字棋游戏!" << endl;cout << " 本游戏用数字1~9表示下棋位置" << endl; while(1){if((r=='T')||(f=='T')){break;}cout << " 是否下棋Y or N " << endl;char y;cin >> y;if(y=='N'){break;}else{i=1;int j,k;for(j=0;j<3;j++){for(k=0;k<3;k++){game[j][k]='/';}}for(j=0;j<9;j++){jiru1[j]=0;}cout << " 人机下棋or 人人下棋( 1 or 2 )" << endl; int u;cin >> u;if(u==2){shuru();xiaqi();}if(u==1){chushihua();shuru();jixianzou();}}}return 0;}。
井字棋游戏源代码

井字棋游戏源代码井字棋C语言源代码#include<graphics.h> #include<math.h>#include<dos.h>#include<bios.h>#include<conio.h> #include<string.h> #define ENTER 0x1c0d #define esc 0x11b #define up 0x4800 #define down 0x5000 #define left 0x4b00 #define right 0x4d00 int i,j,x1,y1,v,n,m,key,d,e,p,q,h,o,x,y,k;int a[3][3]={0,0,0,0,0,0,0,0,0};int score[3][3]={0,0,0,0,0,0,0,0,0};char s [30];int main(){void drawone();void drawtwo();void drawthree(); void drawfour();void drawfive();void drawsix();void xianka();int renzouqi();int xuanze();int py( int a[][3]); int jisuanji();int xuanzeyouxi(); int bioskey(int cmd); xianka();drawone();if((key=bioskey(0))==ENTER) drawtwo();key=bioskey(0);if(key==ENTER)drawfour();v=1;while(v==1){drawthree();n=xuanze();x1=220; y1=230;circle(220,230,20);o=pan_y(a);while(o==2) {if(n==1)n=renzouqi();if(n==-1)n=jisuanji();o=pan_y(a);}drawsix();getch();drawfive();v=xuanzeyouxi();}closegraph();}/*显卡驱动*/void xianka(){int graphdriver,graphmode;int driver=DETECT,mode;initgraph(&driver,&mode,""); graphdriver=DETECT;initgraph(&graphdriver,&graphmode,""); }/*定义判赢函数*/int pan_y(int a[][3]){int n,b,c,i,j,k=2;for(i=0;i<3;i++){n=a[i][0]; b=a[i][1]; c=a[i][2];if(n+b+c==3) k=1;if(n+b+c==-3) k=-1;}for(j=0;j<3;j++){n=a[0][j];b=a[1][j];c=a[2][j];if(n+b+c==3) k=1;if(n+b+c==-3) k=-1;}n=a[0][0]; b=a[1][1]; c=a[2][2];if(n+b+c==3) k=1;if(n+b+c==-3) k=-1;n=a[0][2]; b=a[1][1]; c=a[2][0];if(n+b+c==3) k=1;if(n+b+c==-3) k=-1;if(a[0][0]!=0&&a[0][1]!=0&&a[0][2]!=0&&a[1][0]!=0&&a[1][1]!=0&&a[1][ 2]!=0&&a[2][0]!=0&&a[2][1]!=0&&a[2][2]!=0)k=0;return k;}/*选择哪一方先下*/int xuanze(){key=bioskey(0);n=-1;while(key!=ENTER){if(key==up){setfillstyle(1,3);floodfill(471,150,4);setfillstyle(1,14);floodfill(471,200,4);n=-1; }if(key==down){setfillstyle(1,14);floodfill(471,150,4);setfillstyle(1,3);floodfill(550,200,4);n=1; }key=bioskey(0);}return n;}/*界面1*/void drawone() {for(i=1;i<6;i++){setcolor(i);settextstyle(0,HORIZ_DIR,i); outtextxy(250-43*i,80*i,"Welcome To You");}setcolor(10);settextstyle(0,VERT_DIR,2); outtextxy(20,80,"*** How Do You Do ***");settextstyle(0,VERT_DIR,2); outtextxy(620,80,"*** How Do You Do***");setcolor(13);line(20,0,20,479);line(22,0,22,479);line(600,0,600,479);line(602,0,602,479);}/*界面2*/void drawtwo() {cleardevice();setbkcolor(2);setviewport(0,0,639,479,0); settextstyle(1,0,6);setfillstyle(1,12);rectangle(230,10,370,280); floodfill(150,350,13); settextstyle(1,0,5);setbkcolor(0);outtextxy(250,10,"Jing"); outtextxy(280,100,"Zi"); outtextxy(280,200,"Qi"); settextstyle(1,0,3);setcolor(0);outtextxy(250,300,"Designed by: Zhang Kai Xuan");outtextxy(402,350,"Yang Shao Hua");outtextxy(402,400,"Ren Jian"); }/*界面3*/void drawthree() {cleardevice();setbkcolor(14);setviewport(0,0,639,479,1); setfillstyle(1,2);setcolor(4);line(70,180,370,180);line(70,280,370,280);line(170,80,170,380);line(270,80,270,380);line(470,180,570,180); rectangle(470,130,570,230); setfillstyle(1,3);floodfill(500,150,4);settextstyle(1,0,2);outtextxy(475,190,"person"); outtextxy(475,140,"computer");settextstyle(3,0,1);outtextxy(468,260,"person");circle(557,274,10);setfillstyle(1,13);floodfill(555,274,4);outtextxy(468,300,"computer"); circle(557,308,10);setfillstyle(1,3);floodfill(555,300,4);}/*界面4*/void drawfour() {int i,x5=300,y5=200,r=100,x6=350,y6=200;cleardevice();setbkcolor(8);setcolor(14);settextstyle(1,0,5);setviewport(0,0,639,479,0); for(i=0;i<800;i++){x6=x5+r*cos(i*2*3.1415926/50); y6=y5+r*sin(i*2*3.1415926/50); setcolor(i%15);line(x5,y5,x6,y6);outtextxy(222,350,"Loading.....");}}/*界面5*/void drawfive() {cleardevice();setviewport(0,0,639,479,1);circle(120,240,30);setfillstyle(1,3);circle(115,225,4);circle(135,225,4);floodfill(115,225,2);floodfill(135,225,2);setfillstyle(1,7);floodfill(120,240,2);line(115,251,133,247);settextstyle(1,0,1);outtextxy(400,400,"choose quit or new game");outtextxy(381,325,"NEW");outtextxy(480,325,"QUIT");settextstyle(1,0,5);if(o==-1)outtextxy(200,230,"You lost! Come on!");if(o==1)outtextxy(200,230,"You win!");if(o==0)outtextxy(200,230,"DRAW!"); circle(400,330,25); circle(500,330,25); setfillstyle(1,12); floodfill(400,330,2); }/*界面6*/void drawsix() {settextstyle(1,0,5); setcolor(2);outtextxy(110,410,"GAME OVER!");}/*人下棋*/int renzouqi(){key=bioskey(0);while(key!=ENTER){if(key==up){x=x1; y=y1-100;if(y>80){ setcolor(14);circle(x1,y1,20);setcolor(4);circle(x,y,20);x1=x; y1=y; }}if(key==down){x=x1; y=y1+100;if(y<380){ setcolor(14); circle(x1,y1,20); setcolor(4);circle(x,y,20);x1=x; y1=y; }}if(key==left){x=x1-100; y=y1;if(x>70){ setcolor(14); circle(x1,y1,20); setcolor(4);circle(x,y,20);x1=x; y1=y; }}if(key==right){x=x1+100; y=y1;if(x<370){ setcolor(14); circle(x1,y1,20); setcolor(4);circle(x,y,20);x1=x; y1=y; }}key=bioskey(0);}if(a[(x1-120)/100][(y1-130)/100]==0){ setfillstyle(1,13);floodfill(x1,y1,4);d=(x1-120)/100;e=(y1-130)/100;a[d][e]=1;n=-1;}else n=1;return n; }/*计算机下棋*/int jisuanji() {for(i=0;i<3;i++){for(j=0;j<3;j++){if(a[i][j]!=0) score[i][j]=-2;}}for(i=0;i<3;i++){m=a[i][0]; p=a[i][1]; q=a[i][2];if(m+p+q==2){ if(m==0) score[i][0]=25; if(p==0) score[i][1]=25;if(q==0) score[i][2]=25;}if(m+p+q==-2){ if(m==0) score[i][0]=50; if(p==0) score[i][1]=50;if(q==0) score[i][2]=50;}if(m+p+q==1){ if(p==0 && q==0)score[i][1]=score[i][2]=8;if(m==0 && q==0)score[i][0]=score[i][2]=8;if(p==0 && p==0)score[i][1]=score[i][0]=8;}if(m+p+q==-1){ if(p==0 && q==0)score[i][1]=score[i][2]=10;if(m==0 && q==0)score[i][0]=score[i][2]=10;if(p==0 && m==0)score[i][1]=score[i][0]=10;}if(m+p+q==0){ if(m==0 && p==0 && q==0) score[i][0]=score[i][1]=score[i][2]=4; }}/*end横*/for(i=0;i<3;i++){m=a[0][i]; p=a[1][i]; q=a[2][i];if(m+p+q==2){ if(m==0) {if(score[0][i]<25) score[0][i]=25;}if(p==0) {if(score[1][i]<25) score[1][i]=25;}if(q==0) {if(score[2][i]<25) score[2][i]=25;}}if(m+p+q==-2){ if(m==0) {if(score[0][i]<50) score[0][i]=50;}if(p==0) {if(score[0][i]<50) score[1][i]=50;}if(q==0) {if(score[0][i]<50) score[2][i]=50;}}if(m+p+q==1){ if(p==0 && q==0) { if(score[1][i]<8) score[1][i]=8;if(score[2][i]<8) score[2][i]=8;}if(m==0 && q==0) { if(score[0][i]<8) score[0][i]=8;if(score[2][i]<8) score[2][i]=8;}if(p==0 && m==0) { if(score[1][i]<8) score[1][i]=8;if(score[0][i]<8) score[0][i]=8;}}if(m+p+q==-1){ if(p==0 && q==0) { if(score[1][i]<10) score[1][i]=10; if(score[2][i]<10) score[2][i]=10;}if(m==0 && q==0) { if(score[0][i]<10) score[0][i]=10;if(score[2][i]<10) score[2][i]=10;}if(p==0 && m==0) { if(score[1][i]<10) score[1][i]=10;if(score[0][i]<10) score[0][i]=10;}if(m+p+q==0){ if(m==0 && p==0 && q==0) {if(score[0][i]<4) score[0][i]=4;if(score[1][i]<4) score[1][i]=4;if(score[2][i]<4) score[2][i]=4;}}}/*end竖*/m=a[0][0]; p=a[1][1]; q=a[2][2];if(m+p+q==2){ if(m==0) {if(score[0][0]<25) score[0][0]=25;}if(p==0) {if(score[1][1]<25) score[1][1]=25;}if(q==0) {if(score[2][2]<25) score[2][2]=25;}}if(m+p+q==-2){ if(m==0) {if(score[0][0]<50) score[0][0]=50;}if(p==0) {if(score[1][1]<50) score[1][1]=50;}if(q==0) {if(score[2][2]<50) score[2][2]=50;}}if(m+p+q==1){ if(p==0 && q==0) { if(score[1][1]<8) score[1][1]=8;if(score[2][2]<8) score[2][2]=8;}if(m==0 && q==0) { if(score[0][0]<8) score[0][0]=8;if(score[2][2]<8) score[2][2]=8;}if(p==0 && m==0) { if(score[1][1]<8) score[1][1]=8;if(score[0][0]<8) score[0][0]=8;}}if(m+p+q==-1){ if(p==0 && q==0) { if(score[1][1]<10) score[1][1]=10; if(score[2][2]<10) score[2][2]=10;}if(m==0 && q==0) { if(score[0][0]<10) score[0][0]=10;if(score[2][2]<10) score[2][2]=10;}if(p==0 && m==0) { if(score[1][1]<10) score[1][1]=10;if(score[0][0]<10) score[0][0]=10;}}if(m+p+q==0){ if(m==0 && p==0 && q==0) {if(score[0][0]<4) score[0][0]=4;if(score[1][1]<4) score[1][1]=4;if(score[2][2]<4) score[2][2]=4;}}}/*斜扫描*/m=a[0][2]; p=a[1][1]; q=a[2][0];if(m+p+q==2){ if(m==0) {if(score[0][2]<25) score[0][2]=25;}if(p==0) {if(score[1][1]<25) score[1][1]=25;}if(q==0) {if(score[2][0]<25) score[2][0]=25;}}if(m+p+q==-2){ if(m==0) {if(score[0][2]<50) score[0][2]=50;}if(p==0) {if(score[1][1]<50) score[1][1]=50;}if(q==0) {if(score[2][0]<50) score[2][0]=50;}}if(m+p+q==1){ if(p==0 && q==0) { if(score[1][1]<8) score[1][1]=8; if(score[2][0]<8) score[2][0]=8;}if(m==0 && q==0) { if(score[2][0]<8) score[2][0]=8;if(score[0][2]<8) score[0][2]=8;}if(p==0 && m==0) { if(score[1][1]<8) score[1][1]=8;if(score[0][2]<8) score[0][2]=8;}}if(m+p+q==-1){if(p==0 && q==0) { if(score[1][1]<10) score[1][1]=10; if(score[2][0]<10) score[2][0]=10;}if(m==0 && q==0) { if(score[0][2]<10) score[0][2]=10; if(score[2][0]<10) score[2][0]=10;}if(p==0 && m==0) { if(score[1][1]<10) score[1][1]=10; if(score[0][2]<10) score[0][2]=10;}}if(m+p+q==0){ if(m==0 && p==0 && q==0) {if(score[0][2]<4) score[0][2]=4;if(score[1][1]<4) score[1][1]=4;if(score[2][0]<4) score[2][0]=4;}}/*斜扫描*/h=k=1;for(i=0;i<3;i++) {for(j=0;j<3;j++) {if(score[i][j]>score[h][k]){h=i; k=j; }}}x1=120+100*h;y1=130+100*k;circle(x1,y1,20);setfillstyle(1,3);floodfill(x1,y1,4);a[h][k]=-1;n=1;for(i=0;i<3;i++){for(j=0;j<3;j++)score[i][j]=0;}return n;}/*重新开始游戏*/int xuanzeyouxi() {key=bioskey(0);while(key!=ENTER){if(key==left){ setfillstyle(1,12); floodfill(400,330,2); setfillstyle(1,14); floodfill(500,330,2); settextstyle(1,0,2); v=1;}if(key==right){ setfillstyle(1,12); floodfill(500,330,2); setfillstyle(1,14); floodfill(400,330,2); v=0;}key=bioskey(0);}for(i=0;i<3;i++){ for(j=0;j<3;j++){ a[i][j]=0;}}return v;}。
python井字棋设计总结
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python井字棋设计总结井字棋(Tic-Tac-Toe)是一个经典的策略游戏,玩家轮流在3x3的棋盘上画X或O,第一个在横、竖或斜线上画满三个标记的玩家获胜。
以下是一个简单的Python井字棋设计总结:1. 棋盘表示使用一个3x3的二维列表来表示棋盘,例如:python复制代码:board = [[' ']*3 for _ in range(3)]2. 玩家标记通常,玩家1使用'X'作为标记,玩家2使用'O'作为标记。
3. 游戏逻辑判断胜负:检查是否有一方获胜。
轮流下棋:让玩家轮流在空位下棋。
检查是否可以下棋:确保玩家不会在已经有标记的位置下棋。
4. 界面设计使用一个简单的控制台界面,将棋盘和玩家的标记显示出来。
可以使用字符串的重复和拼接来创建一个简单的可视化效果。
5. 代码结构将游戏逻辑和界面代码分开,使代码更易于维护和扩展。
例如,可以使用一个函数来处理游戏逻辑,另一个函数来更新界面。
6. AI 玩家的实现可以使用简单的策略,例如尝试在中心位置下棋或者找到空位中距离已下棋位置最远的空位下棋。
也可以使用更复杂的策略,如搜索算法(如蒙特卡洛树搜索)。
7. 扩展功能多人游戏:支持多个玩家同时在线对战。
图形界面:使用GUI库(如PyQt或Tkinter)创建更丰富的界面。
AI对手:可以添加不同难度的AI对手。
历史记录:保存并显示游戏的历史记录。
悔棋功能:允许玩家在一定次数内悔棋。
游戏模式:例如,可以添加计时模式或自由模式。
8. 测试和调试确保代码的健壮性,特别是在处理非法输入和边界情况时。
使用单元测试来验证游戏规则和AI逻辑的正确性。
9. 文档和注释为代码添加注释和文档,解释重要的函数和类的作用,以及它们是如何工作的。
这将使代码更易于阅读和维护,并为其他开发人员提供有用的参考信息。
以上只是一个简化的井字棋设计概述。
实际上,还可以根据需要添加更多的特性和功能,使游戏更加丰富和有趣。
C语言实现井字棋(三子棋)
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C 语⾔实现井字棋(三⼦棋)本⽂实例为⼤家分享了C 语⾔实现井字棋的具体代码,供⼤家参考,具体内容如下⼀、实现思路三⼦棋是九宫格的格式,所以⽤⼆维数组接收数据。
⽤‘O'代表电脑下的⼦,‘X'代表玩家下的⼦。
未下⼦的时候初始化 '‘(space)。
则⼆维数组为“char”类型,⼤⼩为char board[3][3]。
打印出井字的棋盘,同时为了将数据显⽰在每格的中间,⽤空格隔开(“ %c |”)的格式设置棋盘“|”⽤来形成竖,接着打印“- - -|”⽤来形成⾏。
将两部⽤for 循环按照逻辑链接起来,即可打印出“井”。
同时“%c”处初始化为‘ '(space )<1> 玩家下的⼦⽤数组的坐标表⽰,输⼊提⽰:(请输⼊坐标:),输⼊格式为(1 1),范围为1~3。
<2> 玩家下⼦的时候,如果遇到已经下过⼦的坐标,返回并提⽰错误,重新输⼊。
<3> 如果输⼊的坐标超过范围,提⽰错误,重新输⼊。
<4> 打印棋盘,将玩家下⼦的坐标处⽤'X'替换。
<1> 电脑下⼦,利⽤范围为1~3,随机产⽣条件下的坐标,如果遇到已经下过⼦的坐标,就重新产⽣条件下的坐标,这⾥利⽤循环进⾏调试。
<2> 有⼀个电脑下⼦优先规则:a 、电脑下⼦的第⼀个是随机产⽣,在电脑先⼿的时候,第⼆个也是随机产⽣。
b 、判断是否有两个 ‘O”O' 在⾏、列或者斜对⾓,如果有,就将第三个⼦下在可以连成⼀直线的空⽩处(即三点成线,赢得⽐赛)。
如果有连成线但是没⽤空⽩处,进⾏c 步骤。
c 、判断是不是有两个 ‘X”X' 在⾏、列或者斜对⾓练成线,并且第三个空为空⽩。
如果有就将⼦下在该空⽩处(即对玩家进⾏堵截)。
如果没⽤,进⾏d 步骤。
d 、在范围内随机下⼦。
<3> 打印棋盘,将电脑下⼦的坐标处⽤'O'代替。
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井字棋C语言源代码#include<graphics.h>#include<math.h>#include<dos.h>#include<bios.h>#include<conio.h>#include<string.h>#define ENTER 0x1c0d#define esc 0x11b#define up 0x4800#define down 0x5000#define left 0x4b00#define right 0x4d00int i,j,x1,y1,v,n,m,key,d,e,p,q,h,o,x,y,k;int a[3][3]={0,0,0,0,0,0,0,0,0};int score[3][3]={0,0,0,0,0,0,0,0,0};char s [30];int main(){void drawone();void drawtwo();void drawthree();void drawfour();void drawfive();void drawsix();void xianka();int renzouqi();int xuanze();int py( int a[][3]);int jisuanji();int xuanzeyouxi();int bioskey(int cmd);xianka();drawone();if((key=bioskey(0))==ENTER)drawtwo();key=bioskey(0);if(key==ENTER)drawfour();v=1;while(v==1){drawthree();n=xuanze();x1=220; y1=230;circle(220,230,20);o=pan_y(a);while(o==2) {if(n==1)n=renzouqi();if(n==-1)n=jisuanji();o=pan_y(a);}drawsix();getch();drawfive();v=xuanzeyouxi();}closegraph();}/*显卡驱动*/void xianka(){int graphdriver,graphmode;int driver=DETECT,mode;initgraph(&driver,&mode,"");graphdriver=DETECT;initgraph(&graphdriver,&graphmode,""); }/*定义判赢函数*/int pan_y(int a[][3]){int n,b,c,i,j,k=2;for(i=0;i<3;i++){n=a[i][0]; b=a[i][1]; c=a[i][2];if(n+b+c==3) k=1;if(n+b+c==-3) k=-1;}for(j=0;j<3;j++){n=a[0][j];b=a[1][j];c=a[2][j];if(n+b+c==3) k=1;if(n+b+c==-3) k=-1;}n=a[0][0]; b=a[1][1]; c=a[2][2];if(n+b+c==3) k=1;if(n+b+c==-3) k=-1;n=a[0][2]; b=a[1][1]; c=a[2][0];if(n+b+c==3) k=1;if(n+b+c==-3) k=-1;if(a[0][0]!=0&&a[0][1]!=0&&a[0][2]!=0&&a[1][0]!=0&&a[1][1]!=0&&a[1][2]!=0&&a[ 2][0]!=0&&a[2][1]!=0&&a[2][2]!=0)k=0;return k;}/*选择哪一方先下*/int xuanze(){key=bioskey(0);n=-1;while(key!=ENTER){if(key==up){setfillstyle(1,3);floodfill(471,150,4);setfillstyle(1,14);floodfill(471,200,4);n=-1; }if(key==down){setfillstyle(1,14);floodfill(471,150,4);setfillstyle(1,3);floodfill(550,200,4);n=1; }key=bioskey(0);}return n;}/*界面1*/void drawone() {for(i=1;i<6;i++){setcolor(i);settextstyle(0,HORIZ_DIR,i);outtextxy(250-43*i,80*i,"Welcome To Y ou");}setcolor(10);settextstyle(0,VERT_DIR,2);outtextxy(20,80,"*** How Do You Do ***");settextstyle(0,VERT_DIR,2);outtextxy(620,80,"*** How Do You Do ***");setcolor(13);line(20,0,20,479);line(22,0,22,479);line(600,0,600,479);line(602,0,602,479);}/*界面2*/void drawtwo() {cleardevice();setbkcolor(2);setviewport(0,0,639,479,0);settextstyle(1,0,6);setfillstyle(1,12);rectangle(230,10,370,280);floodfill(150,350,13);settextstyle(1,0,5);setbkcolor(0);outtextxy(250,10,"Jing");outtextxy(280,100,"Zi");outtextxy(280,200,"Qi");settextstyle(1,0,3);setcolor(0);outtextxy(250,300,"Designed by: Zhang Kai Xuan"); outtextxy(402,350,"Yang Shao Hua");outtextxy(402,400,"Ren Jian");}/*界面3*/void drawthree() {cleardevice();setbkcolor(14);setviewport(0,0,639,479,1);setfillstyle(1,2);setcolor(4);line(70,180,370,180);line(70,280,370,280);line(170,80,170,380);line(270,80,270,380);line(470,180,570,180);rectangle(470,130,570,230);setfillstyle(1,3);floodfill(500,150,4);settextstyle(1,0,2);outtextxy(475,190,"person");outtextxy(475,140,"computer");settextstyle(3,0,1);outtextxy(468,260,"person");circle(557,274,10);setfillstyle(1,13);floodfill(555,274,4);outtextxy(468,300,"computer");circle(557,308,10);setfillstyle(1,3);floodfill(555,300,4);}/*界面4*/void drawfour() {int i,x5=300,y5=200,r=100,x6=350,y6=200; cleardevice();setbkcolor(8);setcolor(14);settextstyle(1,0,5);setviewport(0,0,639,479,0);for(i=0;i<800;i++){x6=x5+r*cos(i*2*3.1415926/50);y6=y5+r*sin(i*2*3.1415926/50);setcolor(i%15);line(x5,y5,x6,y6);outtextxy(222,350,"Loading.....");}}/*界面5*/void drawfive() {cleardevice();setviewport(0,0,639,479,1);circle(120,240,30);setfillstyle(1,3);circle(115,225,4);circle(135,225,4);floodfill(115,225,2);floodfill(135,225,2);setfillstyle(1,7);floodfill(120,240,2);line(115,251,133,247);settextstyle(1,0,1);outtextxy(400,400,"choose quit or new game"); outtextxy(381,325,"NEW");outtextxy(480,325,"QUIT");settextstyle(1,0,5);if(o==-1)outtextxy(200,230,"You lost! Come on!");if(o==1)outtextxy(200,230,"You win!");if(o==0)outtextxy(200,230,"DRA W!");circle(400,330,25);circle(500,330,25);setfillstyle(1,12);floodfill(400,330,2);}/*界面6*/void drawsix() {settextstyle(1,0,5);setcolor(2);outtextxy(110,410,"GAME OVER!"); }/*人下棋*/int renzouqi(){key=bioskey(0);while(key!=ENTER){if(key==up){x=x1; y=y1-100;if(y>80){ setcolor(14);circle(x1,y1,20);setcolor(4);circle(x,y,20);x1=x; y1=y; }}if(key==down){x=x1; y=y1+100;if(y<380){ setcolor(14);circle(x1,y1,20);setcolor(4);circle(x,y,20);x1=x; y1=y; }}if(key==left){x=x1-100; y=y1;if(x>70){ setcolor(14);circle(x1,y1,20);setcolor(4);circle(x,y,20);x1=x; y1=y; }}if(key==right){x=x1+100; y=y1;if(x<370){ setcolor(14);circle(x1,y1,20);setcolor(4);circle(x,y,20);x1=x; y1=y; }}key=bioskey(0);}if(a[(x1-120)/100][(y1-130)/100]==0){ setfillstyle(1,13);floodfill(x1,y1,4);d=(x1-120)/100;e=(y1-130)/100;a[d][e]=1;n=-1;}else n=1;return n; }/*计算机下棋*/int jisuanji() {for(i=0;i<3;i++){for(j=0;j<3;j++){if(a[i][j]!=0) score[i][j]=-2;}}for(i=0;i<3;i++){m=a[i][0]; p=a[i][1]; q=a[i][2];if(m+p+q==2){ if(m==0) score[i][0]=25;if(p==0) score[i][1]=25;if(q==0) score[i][2]=25;}if(m+p+q==-2){ if(m==0) score[i][0]=50;if(p==0) score[i][1]=50;if(q==0) score[i][2]=50;}if(m+p+q==1){ if(p==0 && q==0)score[i][1]=score[i][2]=8;if(m==0 && q==0)score[i][0]=score[i][2]=8;if(p==0 && p==0)score[i][1]=score[i][0]=8;}if(m+p+q==-1){ if(p==0 && q==0)score[i][1]=score[i][2]=10;if(m==0 && q==0)score[i][0]=score[i][2]=10;if(p==0 && m==0)score[i][1]=score[i][0]=10;}if(m+p+q==0){ if(m==0 && p==0 && q==0)score[i][0]=score[i][1]=score[i][2]=4;}}/*end横*/for(i=0;i<3;i++){m=a[0][i]; p=a[1][i]; q=a[2][i];if(m+p+q==2){ if(m==0) {if(score[0][i]<25) score[0][i]=25;}if(p==0) {if(score[1][i]<25) score[1][i]=25;}if(q==0) {if(score[2][i]<25) score[2][i]=25;}}if(m+p+q==-2){ if(m==0) {if(score[0][i]<50) score[0][i]=50;}if(p==0) {if(score[0][i]<50) score[1][i]=50;}if(q==0) {if(score[0][i]<50) score[2][i]=50;}}if(m+p+q==1){ if(p==0 && q==0) { if(score[1][i]<8) score[1][i]=8;if(score[2][i]<8) score[2][i]=8;}if(m==0 && q==0) { if(score[0][i]<8) score[0][i]=8;if(score[2][i]<8) score[2][i]=8;}if(p==0 && m==0) { if(score[1][i]<8) score[1][i]=8;if(score[0][i]<8) score[0][i]=8;} }if(m+p+q==-1){ if(p==0 && q==0) { if(score[1][i]<10) score[1][i]=10;if(score[2][i]<10) score[2][i]=10;} if(m==0 && q==0) { if(score[0][i]<10) score[0][i]=10;if(score[2][i]<10) score[2][i]=10;}if(p==0 && m==0) { if(score[1][i]<10) score[1][i]=10;if(score[0][i]<10) score[0][i]=10;}if(m+p+q==0){ if(m==0 && p==0 && q==0) {if(score[0][i]<4) score[0][i]=4;if(score[1][i]<4) score[1][i]=4;if(score[2][i]<4) score[2][i]=4;}}}/*end竖*/m=a[0][0]; p=a[1][1]; q=a[2][2];if(m+p+q==2){ if(m==0) {if(score[0][0]<25) score[0][0]=25;}if(p==0) {if(score[1][1]<25) score[1][1]=25;}if(q==0) {if(score[2][2]<25) score[2][2]=25;}}if(m+p+q==-2){ if(m==0) {if(score[0][0]<50) score[0][0]=50;}if(p==0) {if(score[1][1]<50) score[1][1]=50;}if(q==0) {if(score[2][2]<50) score[2][2]=50;}}if(m+p+q==1){ if(p==0 && q==0) { if(score[1][1]<8) score[1][1]=8;if(score[2][2]<8) score[2][2]=8;}if(m==0 && q==0) { if(score[0][0]<8) score[0][0]=8;if(score[2][2]<8) score[2][2]=8;}if(p==0 && m==0) { if(score[1][1]<8) score[1][1]=8;if(score[0][0]<8) score[0][0]=8;}}if(m+p+q==-1){ if(p==0 && q==0) { if(score[1][1]<10) score[1][1]=10;if(score[2][2]<10) score[2][2]=10;}if(m==0 && q==0) { if(score[0][0]<10) score[0][0]=10;if(score[2][2]<10) score[2][2]=10;}if(p==0 && m==0) { if(score[1][1]<10) score[1][1]=10;if(score[0][0]<10) score[0][0]=10;}}if(m+p+q==0){ if(m==0 && p==0 && q==0) {if(score[0][0]<4) score[0][0]=4;if(score[1][1]<4) score[1][1]=4;if(score[2][2]<4) score[2][2]=4;}}}/*斜扫描*/m=a[0][2]; p=a[1][1]; q=a[2][0];if(m+p+q==2){ if(m==0) {if(score[0][2]<25) score[0][2]=25;}if(p==0) {if(score[1][1]<25) score[1][1]=25;}if(q==0) {if(score[2][0]<25) score[2][0]=25;}}if(m+p+q==-2){ if(m==0) {if(score[0][2]<50) score[0][2]=50;}if(p==0) {if(score[1][1]<50) score[1][1]=50;}if(q==0) {if(score[2][0]<50) score[2][0]=50;}}if(m+p+q==1){ if(p==0 && q==0) { if(score[1][1]<8) score[1][1]=8;if(score[2][0]<8) score[2][0]=8;}if(m==0 && q==0) { if(score[2][0]<8) score[2][0]=8;if(score[0][2]<8) score[0][2]=8;}if(p==0 && m==0) { if(score[1][1]<8) score[1][1]=8;if(score[0][2]<8) score[0][2]=8;} }if(m+p+q==-1){if(p==0 && q==0) { if(score[1][1]<10) score[1][1]=10;if(score[2][0]<10) score[2][0]=10;}if(m==0 && q==0) { if(score[0][2]<10) score[0][2]=10;if(score[2][0]<10) score[2][0]=10;}if(p==0 && m==0) { if(score[1][1]<10) score[1][1]=10;if(score[0][2]<10) score[0][2]=10;}}if(m+p+q==0){ if(m==0 && p==0 && q==0) {if(score[0][2]<4) score[0][2]=4;if(score[1][1]<4) score[1][1]=4;if(score[2][0]<4) score[2][0]=4;}}/*斜扫描*/h=k=1;for(i=0;i<3;i++) {for(j=0;j<3;j++) {if(score[i][j]>score[h][k]){h=i; k=j; }}}x1=120+100*h;y1=130+100*k;circle(x1,y1,20);setfillstyle(1,3);floodfill(x1,y1,4);a[h][k]=-1;n=1;for(i=0;i<3;i++){for(j=0;j<3;j++) score[i][j]=0;}return n;}/*重新开始游戏*/int xuanzeyouxi() {key=bioskey(0);while(key!=ENTER){if(key==left){ setfillstyle(1,12); floodfill(400,330,2); setfillstyle(1,14); floodfill(500,330,2); settextstyle(1,0,2);v=1;}if(key==right){ setfillstyle(1,12); floodfill(500,330,2); setfillstyle(1,14); floodfill(400,330,2);v=0;}key=bioskey(0);}for(i=0;i<3;i++){for(j=0;j<3;j++){a[i][j]=0;}}return v;}。