Beginning_Storyboards_in_iOS_5_Part_2_%7C_Ray_Wenderlich

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iOS开发教程:Storyboard全解析

iOS开发教程:Storyboard全解析

- (void)playerDetailsViewControllerDidSave:(PlayerDetailsViewController *)controller{[self dismissViewControllerAnimated:YES completion:nil];}⽬前这个代理⽅法只能够跳转到这个新的场景中,接下来我们来让他做⼀些更为强⼤的事情。

iOS 5 SDK中新添加的dismissViewControllerAnimated:completion: ⽅法可以被⽤来关闭⼀个场景。

最后还有⼀件事情需要做,就是Players场景需要告诉PlayerDetailsVC他的代理在哪⾥,听上去这种⼯作在故事版编辑其中⼀拖就⾏了,实际上,你得使⽤代码才能完成。

将以下⽅法加⼊到 PlayersViewController 中- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{if ([segue.identifier isEqualToString:@"AddPlayer"]){UINavigationController *navigationController =segue.destinationViewController;PlayerDetailsViewController*playerDetailsViewController =[[navigationController viewControllers]objectAtIndex:0];playerDetailsViewController.delegate = self;}}当使⽤Segue的时候,就必须加⼊这个名叫 prepareForSegue 的⽅法,这个新的ViewController在被加载的时候还是不可见的,我们可以利⽤这个机会来向他发送数据。

breakpad系列(1)——起步

breakpad系列(1)——起步

breakpad系列(1)——起步原⽂来⾃breakpad⽬录中doc⽬录下的getting_started_with_breakpad⽂档,建议去看原⽂!介绍 Breakpad是⼀个⽐Linux core机制更强⼤的、⽤于记录程序崩溃时信息的⼯具。

Breakpad是⼀个库和⼯具套件,可⽤来发布删除了编译器调试信息的应⽤程序。

在程序崩溃时,将崩溃信息记录在⼀个⼩巧的“minidump”⽂件中,将其发送回服务器。

并且可以从这些minidump和符号⽂件来⽣成C和C++堆栈跟踪。

Breakpad还可以按照要求为没有崩溃的程序编写minidump⽂件(意思就是可以⾃动调⽤相关接⼝,⽣成minidump⽂件)。

⽬前,Google Chrome,Firefox,Google Picasa,Camino,Google Earth等项⽬已经在使⽤Breakpad。

下图为breakpad⼯作⽰意图。

可以注意到⼀个程序组成为:程序本⾝的代码、breakpad 客户端信息、调试信息。

程序发布时是没有调试信息的。

Breakpad具有三个主要组件:client :是需要包含在你⾃⼰应⽤程序的⼀个库,它可以⽣成minidump⽂件、捕获当前线程的状态、当前加载的可执⾏⽂件和共享库的标识。

你可以⾃⾏决定在发⽣崩溃或明确请求时写minidump⽂件。

symbol dumper :读取编译器⽣成的调试信息,然后按照[Breakpad⾃⼰的格式](symbol_files.md)⽣成 symbol file(符号⽂件)。

processor :读minidump⽂件,查找minidump中记录的可执⾏⽂件和共享库的相关符号⽂件,⽣成直观可读的C/C++堆栈信息。

minidump⽂件格式 minidump⽂件格式类似于core⽂件,由Microsoft开发,⽤于其崩溃上传功能。

⼀个⼩型转储⽂件包含:dump⽂件⽣成时,进程中加载的可执⾏⽂件和共享库列表。

iOS Storyboard全解析

iOS Storyboard全解析

iOS Storyboard全解析来源:/blog/1493956Storyboard)是一个能够节省你很多设计手机App界面时间的新特性,下面,为了简明的说明Storyboard的效果,我贴上本教程所完成的Storyboard的截图:现在,你就可以清楚的看到这个应用究竟是干些什么的,也可以清楚的看到其中的各种关系,这就是Storyboard的强大之处了。

如果你要制作一个页面很多很复杂的App,Storyboard可以帮助你解决写很多重复的跳转方法的麻烦,节省很多时间,以便你能够完全的专注于核心功能的实现上。

开始首先启动Xcode,新建一个工程,我们在这里使用Single View App Template,这个模板会提供一个类和一个Storyboard,免去我们自己创建的麻烦。

创建完成之后,Xcode的界面大概是这样的:这个新的工程由两个类:AppDelegate和ViewController以及一个Storyboard组成(如果你选择了两个设备会有两个Storyboard),注意这个项目没有xib文件,让我们首先看看Storyboard 是什么样的,双击Storyboard打开他:Storyboard 的样子和工作方式都和Interface Builder(以下简称为IB)像极了,你可以从左下方的控件库中拖动控件到你的View之中并且组织他们的排放顺序,唯一不同的地方就是,Storyboard 不止是包含一个视图控件,而是所有的视图控件以及他们之间的关系。

Storyboard对一个视图的官方术语是一个场景,但是一个场景其实就是一个ViewController,在iPhone中一次只能够展示一个场景,而在iPad中一次可以展示多个场景,比如Mail应用程序。

通过尝试添加一些控件,你可以感受一下Storyboard的工作方式。

这个是数据显示器,显示所有场景及其控件的结构。

在IB中,这个位置显示的是你的NIB文件中的文件,而在Storyboard中这里显示的是ViewController,目前这里只有一个ViewController,我们接下来可能会增加一些。

QQMusic_QPlay_Specification_V1.2

QQMusic_QPlay_Specification_V1.2
QPlay Specification
Technical Specification
Document version 2.0 Copyright©2011-2013 Tencent. All Rights Reserved.
Preface
QPlay specification designed to enable easy and robust sharing music among standalone devices and PCs from many different vendors with Internet and many home and office intranets. It based on UPnP for discovery, description,control, eventing, and presentation. And made extension of it to support playlist, QPlay authentication, QPlay device setup.
"/XlFNM15yAAAANQAAAP1zF+CzijEzJDk2Mu82NDMxQSTV7LoIAVkJB2wJ GVlDg24c5bKJOjQCPj9cxzc0Mw==/32547801.mp3?uid=2354092201&ct=0&chid=0&stream_pos=5",
Below is the QPlay Minimized RenderingControl Template:
QPlayRenderingControl.xml
5 Service QPlay
The QPlay UPnP Service provides three advanced feature, that is Queue, Authentication, Setup. Queue enable MediaRenderer to Playback of a list(or “queue”) of tracks without any control interaction. The playlist can be edited/updated while it’s playing without any interruption of its playback (only for SetTracksInfo case). The vendors may have its own queue which could be named shared queue. The shared queue is only visible in vendor’s controllers. Queue service only interacts with QQMusic’s queue which could be named private queue.

罗技G系列外设宏命令编程参考文档

罗技G系列外设宏命令编程参考文档

G-series Lua API 参考文档V8.50预览与概述手册目录手册目录 (2)内容预览 (3)参考文档 (4)标准 Lua 5.1 库 (40)附录A (41)G-series Lua API 参考手册是一套使用 Lua 脚本编程语言描述并且为 G-series 系列游戏键盘提供高级脚本功能。

该文档是在假设您已初步掌握 Lua 脚本编程语言使用方法的前提下进行的。

如果您想了解更多信息请访问 。

每项 G 系列的配置文件都有一个默认的 Lua 脚本与其绑定,并且您可以根据您的喜好随意编辑或者自定义。

该脚本借助并使用一个名为OnEvent 的事件句柄。

用户可以通过检查此句柄中触发的各种事件以执行用户所希望的动作。

方法列表OnEvent (5)GetMKeyState (7)SetMKeyState (8)Sleep (9)OutputLogMessage (10)GetRunningTime (11)GetDate (12)ClearLog (13)PressKey (14)ReleaseKey (15)PressAndReleaseKey (16)IsModifierPressed (17)PressMouseButton (18)ReleaseMouseButton (19)PressAndReleaseMouseButton (20)IsMouseButtonPressed (21)MoveMouseTo (22)MoveMouseWheel (23)MoveMouseRelative (24)MoveMouseToVirtual (25)GetMousePosition (26)OutputLCDMessage (27)ClearLCD (28)PlayMacro (29)AbortMacro (30)IsKeyLockOn (31)SetBacklightColor (32)OutputDebugMessage (33)SetMouseDPITable (34)SetMouseDPITableIndex (35)EnablePrimaryMouseButtonEvents (36)G13 Programming (37)OnEventOnEvent() 方法为脚本提供了一系列事件句柄以方便用户对触发的事件进行操作,您可以使用以下代码实现此方法。

iOS应用性能调优的25个建议和技巧

iOS应用性能调优的25个建议和技巧

性能对iOS 应用的开发尤其重要,如果你的应用失去反应或者很慢,失望的用户会把他们的失望写满App Store的评论。

然而由于iOS设备的限制,有时搞好性能是一件难事。

开发过程中你会有很多需要注意的事项,你也很容易在做出选择时忘记考虑性能影响。

这正是我写下这篇文章的原因。

这篇文章以一个方便查看的核对表的形式整合了你可以用来提升你app性能的25条建议和技巧。

请耐心读完这篇文章,为你未来的app提个速!注意:每在优化代码之前,你都要注意一个问题,不要养成”预优化”代码的错误习惯。

时常使用Instruments去profile你的代码来发现需要提升的方面。

Matt Galloway写过一篇很棒的如何利用Instruments来优化代码的文章。

还要注意的是,这里列出的其中一些建议是有代价的,所建议的方式会提升app的速度或者使它更加高效,但也可能需要花很多功夫去应用或者使代码变得更加复杂,所以要仔细选择。

目录我要给出的建议将分为三个不同的等级:入门级、中级和进阶级:入门级(这是些你一定会经常用在你app开发中的建议)∙ 1. 用ARC管理内存∙ 2. 在正确的地方使用reuseIdentifier∙ 3. 尽可能使Views透明∙ 4. 避免庞大的XIB∙ 5. 不要block主线程∙ 6. 在Image Views中调整图片大小∙7. 选择正确的Collection∙8. 打开gzip压缩中级(这些是你可能在一些相对复杂情况下可能用到的)∙9. 重用和延迟加载Views∙10. Cache, Cache, 还是Cache!∙11. 权衡渲染方法∙12. 处理内存警告∙13. 重用大开销的对象∙14. 使用Sprite Sheets∙15. 避免反复处理数据∙16. 选择正确的数据格式∙17. 正确地设定Background Images∙18. 减少使用Web特性∙19. 设定Shadow Path∙20. 优化你的Table View∙21. 选择正确的数据存储选项进阶级(这些建议只应该在你确信他们可以解决问题和得心应手的情况下采用)∙22. 加速启动时间∙23. 使用Autorelease Pool∙24. 选择是否缓存图片∙25. 尽量避免日期格式转换无需赘述,让我们进入正题吧~初学者性能提升这个部分致力于一些能提高性能的基本改变。

CP8310_Datasheet_Release_1.0_WOTX_kr

CP8310_Datasheet_Release_1.0_WOTX_kr

Use of this specification for product design requires an executed license agreement from the ClairPixel. The ClairPixel shall not be liable for technical or editorial errors or omissions contained herein; nor for incidental or consequential damages resulting from the furnishing, performance, or use of this material. All parts of the ClairPixel Specification are protected by copyright law and all rights are reserved. This documentation may not, in whole or in part, be copied, photocopied, reproduced, translated, or reduced to any electronic medium or machine readable form without prior consent, in writing, from the ClairPixel.
6. MCU interface ................................................................................................................................................19 7. EEPROM Boot Sequence .............................................................................................................................20 8. TG(Timing Generator) ...................................................................................................................................21

大华6017793门禁控制器用户手册说明书

大华6017793门禁控制器用户手册说明书

table of Contents1、matters needing attention (3)2、Basic operation (4)2.1、System reset (4)2.2、Start/off host (4)2.3、volume adjusting (4)2.4、Power Key (4)2.5、Backing camera (4)3、Main interface operation (5)4、Bluetooth (6)4.1、Bluetooth main interface (6)4.2、Bluetooth–dial (6)4.3、Outgoing state diagram (7)4.4、Call state diagram (7)4.5、Phone book and phone records (8)4.6、Bluetooth-Music (8)5、Vehicle setup (9)5.1、General settings (9)5.2、Factory settings (10)5.3、Touch learning (10)5.4、Sound settings (10)5.5、Navigation set (11)5.6、Square set (11)6、radio reception (12)7、Multimedia music (13)8、Multimedia video: (14)9、File management operation (14)10、Common troubleshooting wizard (15)1、matters needing attentionFor your safety,please try not to while driving to watch video and operate the machine.When you're driving the volume knob can clearly hear the sound of the outside world.Product change iterations,the system will be updated step by step.The contents of this manual are for reference only,please refer to the actual product.1.1First pay attention to traffic safety.1.2Please park your car in a safe place if you have difficulty in operating the system.1.3Do not allow children to operate the machine,in order to avoid damage to the adult or machine.1.4Please follow the traffic rules when using the satellite navigation system.1.5Please do not prohibit the use of electronic equipment or the use of open flame,such as:gas stations,wineries,strong electromagnetic interference areas,or may cause danger.1.6Do not self maintenance,maintenance,installation of the machine.In the power supply is switched on do not install or repair the machine,because of no electronic equipment or vehicle accessories installation training or lack of experienced personnel to install and repair the machine is very dangerous.1.7Don't put the machine storage or installed in direct sunlight.Don't make placed and other harmful substances into the environment,especially LCD screen.If installed,LCD screen just in air conditioning ventilation Road in the vicinity,please ensure cool or hot air not blowing directly on the machine,otherwise it might damage the machine,even the car or bodily harm.2、Basic operation2.1、System resetCaused by the improper operation of the crashes and other non normal phenomenon, please use the tip of the short by a panel reset hole,the machine can be restored to normal.(Note:due to the reset button panel on a small,please press this button),using the pen or similar pointed object point2.2、Start/off hostIn the ACC switch in the open position,according to the host panel"power"button to turn on the power,insert the CD into the trough dish,machine will automatically open, open access to read disk mode;when the phone is switched on,long press"power" button switch for host panel,or flameout pull bus key will shut closed the power of this machine.2.3、volume adjustingRotate the volume knob on the console panel(some models have the volume control keys on the panel"VOL+/VOL-"button),which can adjust the volume of the machine.2.4、Power KeyPress the Power key on the panel to mute the system,press again or adjust the volume to restore the sound.2.5、Backing cameraThe vehicle go into reverse,regardless of the machines in the boot or shutdown state, the display will immediately switch to reverse the camera screen.3、Main interface operationIn the main interface,a different function icon into the corresponding interface,the function of the detailed operating instructions.Please see the back.About touch sliding page can switch between multiple pages,as shown below:Click the icon to access the third-party application menu as follows,Long press the icon to drag to move the icon position4、Bluetooth4.1、Bluetooth main interfaceAs shown below:Search around the open Bluetooth device.Select the device that exists around the click on the link to wait for the match or match Will automatically link.Disconnect the connected device.Settings:mainly for the Bluetooth device function selection,automatic connection,auto answer,Bluetooth name modification and Bluetooth PIN code modification.4.2、Bluetooth–dialBluetooth connection is successful,the user can dial directly,through the touch screen number keys,as shown below:4.3、Outgoing state diagramAfter the Bluetooth connection is successful,you can enter the number by phonebook,dialing,and manually pressing the number keys on your keyboard use Dial outthe phoneThe voice of the other party's call is output from the machine(in-car speaker).Click this icon to switch the voice of the other party to the output of the paired mobile phone.The voice of the other party's call is output from the paired mobile phone.Click this icon to switch the voice of the other party to the output of the machine(in-car speaker).The microphone on the machine is turned on.During the call,the other party can hear the content of the user on the machine and the two parties talk normally.Click this icon to turn off the microphone on the machine.The microphone on the machine is off.During the call,the other party cannot hear the content of the user on the machine.Click this icon to turn on the microphone on the machine.Dial the call or hang up during the call to end the callIn the call interface,you can hide or display the dial pad4.4、Call state diagramBluetooth connection status,there will be incoming calls call interface as follows:Answer the call and enter the call state.4.5、Phone book and phone recordsBluetooth connection,can enter the phone book and phone records,as follows:number in the phone book.to dial the number to contact each other.Used to synchronize the phone book in this connected phoneHas been dialed out of the number recordList of numbers that have been answeredList of unanswered numbers4.6、Bluetooth-MusicBluetooth media media connection is successful,if the phone supports Bluetoothmusic player,the audio will be transmitted to the Bluetooth device,as shown below:You can control the phone through the three buttons to control the music on a song,pause playback and the next song function5、Vehicle setupSet the main settings,navigation settings,network settings,sound settings,time settings,brightness settings,language and input method, steering wheel settings,factory settings and on the car,as shown below:5.1、General settingsGeneral settings include brake warning,reverse volume switch,button tone,reverse mirror,default system volume,default call volume,home page style,as shown below:Brake Warning:Controls whether or not a traffic warning switch pops up when playing a video file.Reverse volume switch:control the volume when the reversing switch.Touch tone:Whether the control system has a tone switch when it touches.Reversing Mirror:Controls whether the camera is turned on.GPS mix:Switch function options,navigation work with music-video-Bluetooth music-mix outputGPS Mixing Ratio:Controls the mixing ratio of GPS.Default system volume:Controls the system volume size by default.Default call volume:Controls the default value of the Bluetooth call volume.5.2、Factory settingsFactory settings are mainly for production,installation,after-sales,maintenance,non-professionals,please do not use[Note]Non-professionals are not allowed to enter the factory settings.Improper settings may result in the product not working properly!!!5.3、Sound settingsSound settings are sound and balance two parts,as shown below:Sound effects:sound type settings,you can off,users,rock,pop,live,dance, classical and soft eight types to choose,according to their own preferences equal loudness,bass and treble to adjust.Balance:sound field balance mode settings,according to the different effects of the upper and lower left and right reverse adjustment.5.4、Navigation setSelect map application:press GPS key,will display the default navigation software5.5、Square setSteering wheel control button settings:enter the steering wheel learning interface,first press,And then long press the button on the steering wheel,select the appropriate key in the interface,when the settings are successful,the correspondinginterface button will be lit,after learning press Will save this learning content.6、radio receptionThe main radio interface,as shown below:[Note]The introduction is for reference only,please refer to the actual product.band,as:FM1、FM2、FM3、AM1、AM2Short press the button from the system will search the radio station step by step from high frequency to low frequency or from low frequency to high frequency until you find the radio frequency you want(FM band short press for FM1\FM2\FM3bandbetween the1-6units switch;long press to automatically scan the radio to the highfrequency;long press to the low-end scanning stationNote:If there is a tuner on some models of the front panel button,rotate it to the search frequency).The stronger the FM signal,the switch of the stereo,the radio broadcast effect is good,whereas in the remote area,the wireless signal is not stable,close the stereo switch to single channel,can improve the effect of the radio.When in a remote area,the radio signal is unstable,usually switching to the remote mode,the closer to the city center,the more powerful the FM broadcast signal, usually switching to the short range to improve the effect of the radio broadcast.Automatically browse stations and store up to six preset stations per band.The system can store up to30preset stations(18FM stations and12AM stations).(Click the browse button to browse the stations that have been memorized in the band(view a station every5seconds).After browsing to the appropriate station,click Browse and the selected station will play.Click on the button system will automatically search the radio from low to high frequency,during the search process,once again hit the button will stop the search,while the frequency of the screen will stop changing.Can enter the sound settings to switch the sound.7、Multimedia musicAfter inserting the USB flash drive,entering the music application will update all the audio files in the USB flash drive to the list,as shown below:Enter the song list,as shown below:You can select different paths to view music,and you can update the newly added audio files in the USB flash drive with the refresh button.Circle all the songs.Random play.Sound settings.previous track.Pause playback.next track.8、Multimedia video:After inserting the USB flash drive,the video will automatically detect the USB flash drive and enter the video playback screen.Music lists the video files in the USB drive.Enter the video playback page,as shown below:Function is similar to music,can be selected from U disk or local path(Note:This video player has a total of8interfaces,it supports MP4,AVI,RMVB,3GP,MKV,MOV, MPG,FLV and1080p HD video playback formatCan be displayed on the screen length and width to switch the ratio.9、File management operationEnter the file management interface,click Query the file to be found orclick Create a new folder,as shown below:Can be different from the path into the corresponding folder Long press the optional file on the file to copy,delete,cut and rename the details of the file,as shown below10、Common troubleshooting wizardIf you encounter the following problems in use,troubleshooting will help you quickly solve the problem,if the problem is still not resolved,it is recommended to contact our service department to help solve.phenomenon Reason HandleCan not boot The car key is not inserted intothe switch and the switch is notopenInsert the vehicle key and openthe door Power line insertion host Insert power cordTouch screen is not allowed Recalibrate the touch screen,press and hold the screen with fivefingers,and the system will automatically enter the calibrationscreen.The touch screen does notrespond The system is processing the transaction(road search,etc.),wait a moment,if it still can't be solved,please press the RST hole throughthe needle or the tip of the pen.Reversing without rear viewimageCamera not installed Install cameraCamera system is wrong Restart the machineThe system does not start,the rear view image appears after the reverse process,and thebutton is invalid.Pay attention to the principle ofdriving safety when designingproducts,and preset the rearview priorityYou must terminate the reverseaction before you can start thesystem by pressing the originalcar power button.Navigation cannot be located May be in the shielding area ofsome navigation signalsTry to drive the car out of a distance and observe whether the navigation resumes thesignal.If it is not restored,please restart or reset the machine.Cannot locate and navigate afterbootingNavigation map blind spots,some remote mountain areas orroads have not been built in thismapConfirm update mapFuzzy search can't find where togo First confirm that the entered Chinese character is correct,and then try to enter another name for the location.If it is not found,the location may not be in the map database.The navigation system gives the selected road"a far-reachingapproach"The navigation system will consider various factors in the road search.In addition to the distance,it will also consider the level of the road,the traffic regulations,the viaduct,the main line,etc.In short,it is convenient for the driver to reach the destination in the shortestpossible time.Blank on the map The machine has no network or no offline map data.It is alsopossible that the navigation scale is set too large or too small.Trychanging the scale to see if you can restore the map display.If it hasnot been resolved,it may be caused by the loss of positioning.Please re-select a marker point.FCC Radiation Exposure Statement:This equipment complies with FCC radiation exposure limits set forth for an uncontrolled environment. This equipment should be installed and operated with minimum distance 20cm between the radiator & your bodyFCC WarningThis device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:(1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.NOTE 1: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:- Reorient or relocate the receiving antenna.- Increase the separation between the equipment and receiver.-Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.-Consult the dealer or an experienced radio/TV technician for help.NOTE 2: Any changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment.。

引导加载程序

引导加载程序

引导加载程序引导加载程序引导加载程序是供应商专有的映像,负责在设备上启动内核。

它会监护设备状态,负责初始化以及绑定其信任根。

引导加载程序由许多部分组成,包括启动画⾯。

要开始启动,引导加载程序可能会直接将⼀个新映像刷写到相应的分区中,也可能会使⽤recovery开始重新刷写过程,该过程与 OTA 的操作过程⼀致。

⼀些设备制造商会创建多部分引导加载程序,然后将它们组合到⼀个 bootloader.img ⽂件中。

在刷写时,引导加载程序会提取各个引导加载程序并刷写所有这些引导加载程序。

最重要的是,引导加载程序会在将执⾏⼯作移到内核之前先验证 boot 分区和 recovery 分区的完整性,并显⽰部分中指定的警告。

规范化启动原因Android 9 对引导加载程序启动原因规范进⾏了以下更改。

引导加载程序使⽤专⽤的硬件和内存资源来确定设备重新启动的原因,然后将androidboot.bootreason=<reason>添加到⽤于启动设备的 Android 内核命令⾏中,以传达这⼀决定。

然后,init会转换此命令⾏,使其传播到 Android 属性bootloader_boot_reason_prop (ro.boot.bootreason) 中。

之前的 Android 版本中指定的启动原因格式如下:不使⽤空格,全部为⼩写字母,只有⾮常少的要求(例如报告kernel_panic、watchdog、cold/warm/hard),并且允许其他特殊原因。

这种宽松的规范导致出现了成百上千个⾃定义启动原因字符串(有时毫⽆意义),进⽽造成了⽆法管理的情况。

到⽬前最新的 Android 版本发布之前,引导加载程序提交的近乎⽆法解析或毫⽆意义的内容急剧增加已经为bootloader_boot_reason_prop造成了合规性问题。

在开发 Android 9 版本中,Android 团队发现旧的bootloader_boot_reason_prop中内容会急剧增加,并且⽆法在系统运⾏时重写。

xcode12 故事板模式用法

xcode12 故事板模式用法

xcode12 故事板模式用法【最新版2篇】篇1 目录1.Xcode12 简介2.故事板模式的概念3.故事板模式的使用步骤4.故事板模式的优点与不足5.总结篇1正文【1.Xcode12 简介】Xcode12 是苹果公司推出的一款集成开发环境 (IDE),是开发 iOS、macOS、watchOS 和 tvOS 应用程序的首选工具。

Xcode12 具有强大的功能,可以帮助开发者快速构建高质量的应用程序。

【2.故事板模式的概念】故事板模式是 Xcode12 中一种新的用户界面设计工具,可以帮助开发者设计和构建应用程序的用户界面。

故事板模式使用一组预先构建的用户界面元素,称为“故事板”,来帮助开发者创建应用程序的用户界面。

【3.故事板模式的使用步骤】使用故事板模式创建用户界面的步骤如下:1.打开 Xcode12 并创建一个新项目。

2.在项目导航器中选择“用户界面”文件夹,并在“故事板”组中选择一个故事板。

3.将故事板拖放到应用程序的视图控制器场景中。

4.使用 Xcode12 的“属性检查器”和“尺寸检查器”来调整故事板的大小和位置。

5.在故事板上添加用户界面元素,例如按钮、文本框和图像。

6.将用户界面元素连接到视图控制器的代码中,以便在应用程序中使用。

【4.故事板模式的优点与不足】故事板模式的优点包括:1.提高开发效率:使用故事板模式可以快速创建应用程序的用户界面,从而提高开发效率。

2.良好的用户体验:故事板模式提供了一组高质量的用户界面元素,可以帮助开发者创建具有良好用户体验的应用程序。

3.易于维护:使用故事板模式可以使应用程序的用户界面更加一致,从而使其更容易维护。

然而,故事板模式也存在一些不足之处,例如:1.限制创意:故事板模式使用一组预先构建的用户界面元素,可能会限制开发者的创意。

2.不适用于所有应用程序:故事板模式可能不适用于一些复杂的应用程序,例如游戏应用程序。

篇2 目录1.Xcode12 简介2.故事板模式的概念3.故事板模式的使用方法4.故事板模式的优点和应用场景5.总结篇2正文1.Xcode12 简介Xcode 是苹果公司推出的一款集成开发环境 (IDE),是开发 iOS、macOS、watchOS 和 tvOS 应用程序的首选工具。

UVM1.1应用指南及源代码分析_20111211版

UVM1.1应用指南及源代码分析_20111211版
I
而后半部分(第 10 到第 19 章)则介绍 UVM 背后的工作原理,用户群相对稀少。 通常来说,一般的用户只要看懂前半部分就可以了。但是我想,世上总有像我一样 有好奇心的人,不满足知其然再不知其所以然,会有人像我一样,会因为一个技术 问题而彻夜难眠,如果你是这样的人,那么恭喜,这本书的后半部分就是为你准备 的。
UVM1.1 应用指南及 源代码分析
UVM1.1 Application Guide and Source Code Analysis
张强 著
在这里,读懂 UVM

写这本书的难度超出了我的预料。从 8 月初开始写,一直到现在,4 个多月的 时间,从刚开始的满含激情,到现在的精疲力尽。现在写出来的东西,距离我心目 中的作品差距十万八千里,有太多的地方没有讲述清楚,有太多的地方需要仔细斟 酌,有太多的语句需要换一种表述方式。
8. register model的使用 ..............................................................................................125
8.1. register model简介...................................................................................125
写这本书,只是想把自己会的一点东西完全的落于纸上。在努力学习 UVM 的 过程中,自己花费了很多时间和精力。我只想把学习的心得记录下来,希望能够给 后来的人以启发。如果这本书能够给一个人带来一点点的帮助,那么我的努力就不 算是白费。
这本书的前半部分(第 1 到第 9 章)介绍了 UVM 的使用,其用户群较为广泛;

Native Instruments MASCHINE MIKRO MK3用户手册说明书

Native Instruments MASCHINE MIKRO MK3用户手册说明书

The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu-ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru-ments GmbH.ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH.All other product and company names are trademarks™ or registered® trademarks of their re-spective holders. Use of them does not imply any affiliation with or endorsement by them.Document authored by: David Gover and Nico Sidi.Software version: 2.8 (02/2019)Hardware version: MASCHINE MIKRO MK3Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.NATIVE INSTRUMENTS GmbH Schlesische Str. 29-30D-10997 Berlin Germanywww.native-instruments.de NATIVE INSTRUMENTS North America, Inc. 6725 Sunset Boulevard5th FloorLos Angeles, CA 90028USANATIVE INSTRUMENTS K.K.YO Building 3FJingumae 6-7-15, Shibuya-ku, Tokyo 150-0001Japanwww.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp StreetLondon EC2A 4NUUKNATIVE INSTRUMENTS FRANCE SARL 113 Rue Saint-Maur75011 ParisFrance SHENZHEN NATIVE INSTRUMENTS COMPANY Limited 5F, Shenzhen Zimao Center111 Taizi Road, Nanshan District, Shenzhen, GuangdongChina© NATIVE INSTRUMENTS GmbH, 2019. All rights reserved.Table of Contents1Welcome to MASCHINE (23)1.1MASCHINE Documentation (24)1.2Document Conventions (25)1.3New Features in MASCHINE 2.8 (26)1.4New Features in MASCHINE 2.7.10 (28)1.5New Features in MASCHINE 2.7.8 (29)1.6New Features in MASCHINE 2.7.7 (29)1.7New Features in MASCHINE 2.7.4 (31)1.8New Features in MASCHINE 2.7.3 (33)2Quick Reference (35)2.1MASCHINE Project Overview (35)2.1.1Sound Content (35)2.1.2Arrangement (37)2.2MASCHINE Hardware Overview (40)2.2.1MASCHINE MIKRO Hardware Overview (40)2.2.1.1Browser Section (41)2.2.1.2Edit Section (42)2.2.1.3Performance Section (43)2.2.1.4Transport Section (45)2.2.1.5Pad Section (46)2.2.1.6Rear Panel (50)2.3MASCHINE Software Overview (51)2.3.1Header (52)2.3.2Browser (54)2.3.3Arranger (56)2.3.4Control Area (59)2.3.5Pattern Editor (60)3Basic Concepts (62)3.1Important Names and Concepts (62)3.2Adjusting the MASCHINE User Interface (65)3.2.1Adjusting the Size of the Interface (65)3.2.2Switching between Ideas View and Song View (66)3.2.3Showing/Hiding the Browser (67)3.2.4Showing/Hiding the Control Lane (67)3.3Common Operations (68)3.3.1Adjusting Volume, Swing, and Tempo (68)3.3.2Undo/Redo (71)3.3.3Focusing on a Group or a Sound (73)3.3.4Switching Between the Master, Group, and Sound Level (77)3.3.5Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area.773.3.6Navigating the Software Using the Controller (82)3.3.7Using Two or More Hardware Controllers (82)3.3.8Loading a Recent Project from the Controller (84)3.4Native Kontrol Standard (85)3.5Stand-Alone and Plug-in Mode (86)3.5.1Differences between Stand-Alone and Plug-in Mode (86)3.5.2Switching Instances (88)3.6Preferences (88)3.6.1Preferences – General Page (89)3.6.2Preferences – Audio Page (93)3.6.3Preferences – MIDI Page (95)3.6.4Preferences – Default Page (97)3.6.5Preferences – Library Page (101)3.6.6Preferences – Plug-ins Page (109)3.6.7Preferences – Hardware Page (114)3.6.8Preferences – Colors Page (114)3.7Integrating MASCHINE into a MIDI Setup (117)3.7.1Connecting External MIDI Equipment (117)3.7.2Sync to External MIDI Clock (117)3.7.3Send MIDI Clock (118)3.7.4Using MIDI Mode (119)3.8Syncing MASCHINE using Ableton Link (120)3.8.1Connecting to a Network (121)3.8.2Joining and Leaving a Link Session (121)4Browser (123)4.1Browser Basics (123)4.1.1The MASCHINE Library (123)4.1.2Browsing the Library vs. Browsing Your Hard Disks (124)4.2Searching and Loading Files from the Library (125)4.2.1Overview of the Library Pane (125)4.2.2Selecting or Loading a Product and Selecting a Bank from the Browser (128)4.2.3Selecting a Product Category, a Product, a Bank, and a Sub-Bank (133)4.2.3.1Selecting a Product Category, a Product, a Bank, and a Sub-Bank on theController (137)4.2.4Selecting a File Type (137)4.2.5Choosing Between Factory and User Content (138)4.2.6Selecting Type and Character Tags (138)4.2.7Performing a Text Search (142)4.2.8Loading a File from the Result List (143)4.3Additional Browsing Tools (148)4.3.1Loading the Selected Files Automatically (148)4.3.2Auditioning Instrument Presets (149)4.3.3Auditioning Samples (150)4.3.4Loading Groups with Patterns (150)4.3.5Loading Groups with Routing (151)4.3.6Displaying File Information (151)4.4Using Favorites in the Browser (152)4.5Editing the Files’ Tags and Properties (155)4.5.1Attribute Editor Basics (155)4.5.2The Bank Page (157)4.5.3The Types and Characters Pages (157)4.5.4The Properties Page (160)4.6Loading and Importing Files from Your File System (161)4.6.1Overview of the FILES Pane (161)4.6.2Using Favorites (163)4.6.3Using the Location Bar (164)4.6.4Navigating to Recent Locations (165)4.6.5Using the Result List (166)4.6.6Importing Files to the MASCHINE Library (169)4.7Locating Missing Samples (171)4.8Using Quick Browse (173)5Managing Sounds, Groups, and Your Project (175)5.1Overview of the Sounds, Groups, and Master (175)5.1.1The Sound, Group, and Master Channels (176)5.1.2Similarities and Differences in Handling Sounds and Groups (177)5.1.3Selecting Multiple Sounds or Groups (178)5.2Managing Sounds (181)5.2.1Loading Sounds (183)5.2.2Pre-listening to Sounds (184)5.2.3Renaming Sound Slots (185)5.2.4Changing the Sound’s Color (186)5.2.5Saving Sounds (187)5.2.6Copying and Pasting Sounds (189)5.2.7Moving Sounds (192)5.2.8Resetting Sound Slots (193)5.3Managing Groups (194)5.3.1Creating Groups (196)5.3.2Loading Groups (197)5.3.3Renaming Groups (198)5.3.4Changing the Group’s Color (199)5.3.5Saving Groups (200)5.3.6Copying and Pasting Groups (202)5.3.7Reordering Groups (206)5.3.8Deleting Groups (207)5.4Exporting MASCHINE Objects and Audio (208)5.4.1Saving a Group with its Samples (208)5.4.2Saving a Project with its Samples (210)5.4.3Exporting Audio (212)5.5Importing Third-Party File Formats (218)5.5.1Loading REX Files into Sound Slots (218)5.5.2Importing MPC Programs to Groups (219)6Playing on the Controller (223)6.1Adjusting the Pads (223)6.1.1The Pad View in the Software (223)6.1.2Choosing a Pad Input Mode (225)6.1.3Adjusting the Base Key (226)6.2Adjusting the Key, Choke, and Link Parameters for Multiple Sounds (227)6.3Playing Tools (229)6.3.1Mute and Solo (229)6.3.2Choke All Notes (233)6.3.3Groove (233)6.3.4Level, Tempo, Tune, and Groove Shortcuts on Your Controller (235)6.3.5Tap Tempo (235)6.4Performance Features (236)6.4.1Overview of the Perform Features (236)6.4.2Selecting a Scale and Creating Chords (239)6.4.3Scale and Chord Parameters (240)6.4.4Creating Arpeggios and Repeated Notes (253)6.4.5Swing on Note Repeat / Arp Output (257)6.5Using Lock Snapshots (257)6.5.1Creating a Lock Snapshot (257)7Working with Plug-ins (259)7.1Plug-in Overview (259)7.1.1Plug-in Basics (259)7.1.2First Plug-in Slot of Sounds: Choosing the Sound’s Role (263)7.1.3Loading, Removing, and Replacing a Plug-in (264)7.1.4Adjusting the Plug-in Parameters (270)7.1.5Bypassing Plug-in Slots (270)7.1.6Using Side-Chain (272)7.1.7Moving Plug-ins (272)7.1.8Alternative: the Plug-in Strip (273)7.1.9Saving and Recalling Plug-in Presets (273)7.1.9.1Saving Plug-in Presets (274)7.1.9.2Recalling Plug-in Presets (275)7.1.9.3Removing a Default Plug-in Preset (276)7.2The Sampler Plug-in (277)7.2.1Page 1: Voice Settings / Engine (279)7.2.2Page 2: Pitch / Envelope (281)7.2.3Page 3: FX / Filter (283)7.2.4Page 4: Modulation (285)7.2.5Page 5: LFO (286)7.2.6Page 6: Velocity / Modwheel (288)7.3Using Native Instruments and External Plug-ins (289)7.3.1Opening/Closing Plug-in Windows (289)7.3.2Using the VST/AU Plug-in Parameters (292)7.3.3Setting Up Your Own Parameter Pages (293)7.3.4Using VST/AU Plug-in Presets (298)7.3.5Multiple-Output Plug-ins and Multitimbral Plug-ins (300)8Using the Audio Plug-in (302)8.1Loading a Loop into the Audio Plug-in (306)8.2Editing Audio in the Audio Plug-in (307)8.3Using Loop Mode (308)8.4Using Gate Mode (310)9Using the Drumsynths (312)9.1Drumsynths – General Handling (313)9.1.1Engines: Many Different Drums per Drumsynth (313)9.1.2Common Parameter Organization (313)9.1.3Shared Parameters (316)9.1.4Various Velocity Responses (316)9.1.5Pitch Range, Tuning, and MIDI Notes (316)9.2The Kicks (317)9.2.1Kick – Sub (319)9.2.2Kick – Tronic (321)9.2.3Kick – Dusty (324)9.2.4Kick – Grit (325)9.2.5Kick – Rasper (328)9.2.6Kick – Snappy (329)9.2.7Kick – Bold (331)9.2.8Kick – Maple (333)9.2.9Kick – Push (334)9.3The Snares (336)9.3.1Snare – Volt (338)9.3.2Snare – Bit (340)9.3.3Snare – Pow (342)9.3.4Snare – Sharp (343)9.3.5Snare – Airy (345)9.3.6Snare – Vintage (347)9.3.7Snare – Chrome (349)9.3.8Snare – Iron (351)9.3.9Snare – Clap (353)9.3.10Snare – Breaker (355)9.4The Hi-hats (357)9.4.1Hi-hat – Silver (358)9.4.2Hi-hat – Circuit (360)9.4.3Hi-hat – Memory (362)9.4.4Hi-hat – Hybrid (364)9.4.5Creating a Pattern with Closed and Open Hi-hats (366)9.5The Toms (367)9.5.1Tom – Tronic (369)9.5.2Tom – Fractal (371)9.5.3Tom – Floor (375)9.5.4Tom – High (377)9.6The Percussions (378)9.6.1Percussion – Fractal (380)9.6.2Percussion – Kettle (383)9.6.3Percussion – Shaker (385)9.7The Cymbals (389)9.7.1Cymbal – Crash (391)9.7.2Cymbal – Ride (393)10Using the Bass Synth (396)10.1Bass Synth – General Handling (397)10.1.1Parameter Organization (397)10.1.2Bass Synth Parameters (399)11Working with Patterns (401)11.1Pattern Basics (401)11.1.1Pattern Editor Overview (402)11.1.2Navigating the Event Area (404)11.1.3Following the Playback Position in the Pattern (406)11.1.4Jumping to Another Playback Position in the Pattern (407)11.1.5Group View and Keyboard View (408)11.1.6Adjusting the Arrange Grid and the Pattern Length (410)11.1.7Adjusting the Step Grid and the Nudge Grid (413)11.2Recording Patterns in Real Time (416)11.2.1Recording Your Patterns Live (417)11.2.2Using the Metronome (419)11.2.3Recording with Count-in (420)11.3Recording Patterns with the Step Sequencer (422)11.3.1Step Mode Basics (422)11.3.2Editing Events in Step Mode (424)11.4Editing Events (425)11.4.1Editing Events with the Mouse: an Overview (425)11.4.2Creating Events/Notes (428)11.4.3Selecting Events/Notes (429)11.4.4Editing Selected Events/Notes (431)11.4.5Deleting Events/Notes (434)11.4.6Cut, Copy, and Paste Events/Notes (436)11.4.7Quantizing Events/Notes (439)11.4.8Quantization While Playing (441)11.4.9Doubling a Pattern (442)11.4.10Adding Variation to Patterns (442)11.5Recording and Editing Modulation (443)11.5.1Which Parameters Are Modulatable? (444)11.5.2Recording Modulation (446)11.5.3Creating and Editing Modulation in the Control Lane (447)11.6Creating MIDI Tracks from Scratch in MASCHINE (452)11.7Managing Patterns (454)11.7.1The Pattern Manager and Pattern Mode (455)11.7.2Selecting Patterns and Pattern Banks (456)11.7.3Creating Patterns (459)11.7.4Deleting Patterns (460)11.7.5Creating and Deleting Pattern Banks (461)11.7.6Naming Patterns (463)11.7.7Changing the Pattern’s Color (465)11.7.8Duplicating, Copying, and Pasting Patterns (466)11.7.9Moving Patterns (469)11.8Importing/Exporting Audio and MIDI to/from Patterns (470)11.8.1Exporting Audio from Patterns (470)11.8.2Exporting MIDI from Patterns (472)11.8.3Importing MIDI to Patterns (474)12Audio Routing, Remote Control, and Macro Controls (483)12.1Audio Routing in MASCHINE (484)12.1.1Sending External Audio to Sounds (485)12.1.2Configuring the Main Output of Sounds and Groups (489)12.1.3Setting Up Auxiliary Outputs for Sounds and Groups (494)12.1.4Configuring the Master and Cue Outputs of MASCHINE (497)12.1.5Mono Audio Inputs (502)12.1.5.1Configuring External Inputs for Sounds in Mix View (503)12.2Using MIDI Control and Host Automation (506)12.2.1Triggering Sounds via MIDI Notes (507)12.2.2Triggering Scenes via MIDI (513)12.2.3Controlling Parameters via MIDI and Host Automation (514)12.2.4Selecting VST/AU Plug-in Presets via MIDI Program Change (522)12.2.5Sending MIDI from Sounds (523)12.3Creating Custom Sets of Parameters with the Macro Controls (527)12.3.1Macro Control Overview (527)12.3.2Assigning Macro Controls Using the Software (528)13Controlling Your Mix (535)13.1Mix View Basics (535)13.1.1Switching between Arrange View and Mix View (535)13.1.2Mix View Elements (536)13.2The Mixer (537)13.2.1Displaying Groups vs. Displaying Sounds (539)13.2.2Adjusting the Mixer Layout (541)13.2.3Selecting Channel Strips (542)13.2.4Managing Your Channels in the Mixer (543)13.2.5Adjusting Settings in the Channel Strips (545)13.2.6Using the Cue Bus (549)13.3The Plug-in Chain (551)13.4The Plug-in Strip (552)13.4.1The Plug-in Header (554)13.4.2Panels for Drumsynths and Internal Effects (556)13.4.3Panel for the Sampler (557)13.4.4Custom Panels for Native Instruments Plug-ins (560)13.4.5Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) (564)14Using Effects (567)14.1Applying Effects to a Sound, a Group or the Master (567)14.1.1Adding an Effect (567)14.1.2Other Operations on Effects (574)14.1.3Using the Side-Chain Input (575)14.2Applying Effects to External Audio (578)14.2.1Step 1: Configure MASCHINE Audio Inputs (578)14.2.2Step 2: Set up a Sound to Receive the External Input (579)14.2.3Step 3: Load an Effect to Process an Input (579)14.3Creating a Send Effect (580)14.3.1Step 1: Set Up a Sound or Group as Send Effect (581)14.3.2Step 2: Route Audio to the Send Effect (583)14.3.3 A Few Notes on Send Effects (583)14.4Creating Multi-Effects (584)15Effect Reference (587)15.1Dynamics (588)15.1.1Compressor (588)15.1.2Gate (591)15.1.3Transient Master (594)15.1.4Limiter (596)15.1.5Maximizer (600)15.2Filtering Effects (603)15.2.1EQ (603)15.2.2Filter (605)15.2.3Cabinet (609)15.3Modulation Effects (611)15.3.1Chorus (611)15.3.2Flanger (612)15.3.3FM (613)15.3.4Freq Shifter (615)15.3.5Phaser (616)15.4Spatial and Reverb Effects (617)15.4.1Ice (617)15.4.2Metaverb (619)15.4.3Reflex (620)15.4.4Reverb (Legacy) (621)15.4.5Reverb (623)15.4.5.1Reverb Room (623)15.4.5.2Reverb Hall (626)15.4.5.3Plate Reverb (629)15.5Delays (630)15.5.1Beat Delay (630)15.5.2Grain Delay (632)15.5.3Grain Stretch (634)15.5.4Resochord (636)15.6Distortion Effects (638)15.6.1Distortion (638)15.6.2Lofi (640)15.6.3Saturator (641)15.7Perform FX (645)15.7.1Filter (646)15.7.2Flanger (648)15.7.3Burst Echo (650)15.7.4Reso Echo (653)15.7.5Ring (656)15.7.6Stutter (658)15.7.7Tremolo (661)15.7.8Scratcher (664)16Working with the Arranger (667)16.1Arranger Basics (667)16.1.1Navigating Song View (670)16.1.2Following the Playback Position in Your Project (672)16.1.3Performing with Scenes and Sections using the Pads (673)16.2Using Ideas View (677)16.2.1Scene Overview (677)16.2.2Creating Scenes (679)16.2.3Assigning and Removing Patterns (679)16.2.4Selecting Scenes (682)16.2.5Deleting Scenes (684)16.2.6Creating and Deleting Scene Banks (685)16.2.7Clearing Scenes (685)16.2.8Duplicating Scenes (685)16.2.9Reordering Scenes (687)16.2.10Making Scenes Unique (688)16.2.11Appending Scenes to Arrangement (689)16.2.12Naming Scenes (689)16.2.13Changing the Color of a Scene (690)16.3Using Song View (692)16.3.1Section Management Overview (692)16.3.2Creating Sections (694)16.3.3Assigning a Scene to a Section (695)16.3.4Selecting Sections and Section Banks (696)16.3.5Reorganizing Sections (700)16.3.6Adjusting the Length of a Section (702)16.3.6.1Adjusting the Length of a Section Using the Software (703)16.3.6.2Adjusting the Length of a Section Using the Controller (705)16.3.7Clearing a Pattern in Song View (705)16.3.8Duplicating Sections (705)16.3.8.1Making Sections Unique (707)16.3.9Removing Sections (707)16.3.10Renaming Scenes (708)16.3.11Clearing Sections (710)16.3.12Creating and Deleting Section Banks (710)16.3.13Working with Patterns in Song view (710)16.3.13.1Creating a Pattern in Song View (711)16.3.13.2Selecting a Pattern in Song View (711)16.3.13.3Clearing a Pattern in Song View (711)16.3.13.4Renaming a Pattern in Song View (711)16.3.13.5Coloring a Pattern in Song View (712)16.3.13.6Removing a Pattern in Song View (712)16.3.13.7Duplicating a Pattern in Song View (712)16.3.14Enabling Auto Length (713)16.3.15Looping (714)16.3.15.1Setting the Loop Range in the Software (714)16.3.15.2Activating or Deactivating a Loop Using the Controller (715)16.4Playing with Sections (715)16.4.1Jumping to another Playback Position in Your Project (716)16.5Triggering Sections or Scenes via MIDI (717)16.6The Arrange Grid (719)16.7Quick Grid (720)17Sampling and Sample Mapping (722)17.1Opening the Sample Editor (722)17.2Recording Audio (724)17.2.1Opening the Record Page (724)17.2.2Selecting the Source and the Recording Mode (725)17.2.3Arming, Starting, and Stopping the Recording (729)17.2.5Checking Your Recordings (731)17.2.6Location and Name of Your Recorded Samples (734)17.3Editing a Sample (735)17.3.1Using the Edit Page (735)17.3.2Audio Editing Functions (739)17.4Slicing a Sample (743)17.4.1Opening the Slice Page (743)17.4.2Adjusting the Slicing Settings (744)17.4.3Manually Adjusting Your Slices (746)17.4.4Applying the Slicing (750)17.5Mapping Samples to Zones (754)17.5.1Opening the Zone Page (754)17.5.2Zone Page Overview (755)17.5.3Selecting and Managing Zones in the Zone List (756)17.5.4Selecting and Editing Zones in the Map View (761)17.5.5Editing Zones in the Sample View (765)17.5.6Adjusting the Zone Settings (767)17.5.7Adding Samples to the Sample Map (770)18Appendix: Tips for Playing Live (772)18.1Preparations (772)18.1.1Focus on the Hardware (772)18.1.2Customize the Pads of the Hardware (772)18.1.3Check Your CPU Power Before Playing (772)18.1.4Name and Color Your Groups, Patterns, Sounds and Scenes (773)18.1.5Consider Using a Limiter on Your Master (773)18.1.6Hook Up Your Other Gear and Sync It with MIDI Clock (773)18.1.7Improvise (773)18.2Basic Techniques (773)18.2.1Use Mute and Solo (773)18.2.2Create Variations of Your Drum Patterns in the Step Sequencer (774)18.2.3Use Note Repeat (774)18.2.4Set Up Your Own Multi-effect Groups and Automate Them (774)18.3Special Tricks (774)18.3.1Changing Pattern Length for Variation (774)18.3.2Using Loops to Cycle Through Samples (775)18.3.3Load Long Audio Files and Play with the Start Point (775)19Troubleshooting (776)19.1Knowledge Base (776)19.2Technical Support (776)19.3Registration Support (777)19.4User Forum (777)20Glossary (778)Index (786)1Welcome to MASCHINEThank you for buying MASCHINE!MASCHINE is a groove production studio that implements the familiar working style of classi-cal groove boxes along with the advantages of a computer based system. MASCHINE is ideal for making music live, as well as in the studio. It’s the hands-on aspect of a dedicated instru-ment, the MASCHINE hardware controller, united with the advanced editing features of the MASCHINE software.Creating beats is often not very intuitive with a computer, but using the MASCHINE hardware controller to do it makes it easy and fun. You can tap in freely with the pads or use Note Re-peat to jam along. Alternatively, build your beats using the step sequencer just as in classic drum machines.Patterns can be intuitively combined and rearranged on the fly to form larger ideas. You can try out several different versions of a song without ever having to stop the music.Since you can integrate it into any sequencer that supports VST, AU, or AAX plug-ins, you can reap the benefits in almost any software setup, or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily.However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.What’s more, MASCHINE provides lots of options for manipulating your sounds via internal ef-fects and other sound-shaping possibilities. You can also control external MIDI hardware and 3rd-party software with the MASCHINE hardware controller, while customizing the functions of the pads, knobs and buttons according to your needs utilizing the included Controller Editor application. We hope you enjoy this fantastic instrument as much as we do. Now let’s get go-ing!—The MASCHINE team at Native Instruments.MASCHINE Documentation1.1MASCHINE DocumentationNative Instruments provide many information sources regarding MASCHINE. The main docu-ments should be read in the following sequence:1.MASCHINE MIKRO Quick Start Guide: This animated online guide provides a practical ap-proach to help you learn the basic of MASCHINE MIKRO. The guide is available from theNative Instruments website: https:///maschine-mikro-quick-start/2.MASCHINE Manual (this document): The MASCHINE Manual provides you with a compre-hensive description of all MASCHINE software and hardware features.Additional documentation sources provide you with details on more specific topics:►Online Support Videos: You can find a number of support videos on The Official Native In-struments Support Channel under the following URL: https:///NIsupport-EN. We recommend that you follow along with these instructions while the respective ap-plication is running on your computer.Other Online Resources:If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help:▪Knowledge Base▪User Forum▪Technical Support▪Registration SupportYou will find more information on these subjects in the chapter Troubleshooting.Document Conventions1.2Document ConventionsThis section introduces you to the signage and text highlighting used in this manual. This man-ual uses particular formatting to point out special facts and to warn you of potential issues.The icons introducing these notes let you see what kind of information is to be expected:This document uses particular formatting to point out special facts and to warn you of poten-tial issues. The icons introducing the following notes let you see what kind of information canbe expected:Furthermore, the following formatting is used:▪Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software andpaths to locations on your hard disk or other storage devices is printed in italics.▪Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in thesoftware is printed in blue. Whenever you see this formatting applied, you will find thesame text appearing somewhere on the screen.▪Text appearing on the displays of the controller is printed in light grey. Whenever you seethis formatting applied, you will find the same text on a controller display.▪Text appearing on labels of the hardware controller is printed in orange. Whenever you seethis formatting applied, you will find the same text on the controller.▪Important names and concepts are printed in bold.▪References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,“Press [Shift] + [Enter]”).►Single instructions are introduced by this play button type arrow.→Results of actions are introduced by this smaller arrow.Naming ConventionThroughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer.The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA-SCHINE software and hardware. These terms have the same meaning.Button Combinations and Shortcuts on Your ControllerMost instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:“Press SHIFT + PLAY”means:1.Press and hold SHIFT.2.While holding SHIFT, press PLAY and release it.3.Release SHIFT.1.3New Features in MASCHINE2.8The following new features have been added to MASCHINE: Integration▪Browse on , create your own collections of loops and one-shots and send them directly to the MASCHINE browser.Improvements to the Browser▪Samples are now cataloged in separate Loops and One-shots tabs in the Browser.▪Previews of loops selected in the Browser will be played in sync with the current project.When a loop is selected with Prehear turned on, it will begin playing immediately in-sync with the project if transport is running. If a loop preview starts part-way through the loop, the loop will play once more for its full length to ensure you get to hear the entire loop once in context with your project.▪Filters and product selections will be remembered when switching between content types and Factory/User Libraries in the Browser.▪Browser content synchronization between multiple running instances. When running multi-ple instances of MASCHINE, either as Standalone and/or as a plug-in, updates to the Li-brary will be synced across the instances. For example, if you delete a sample from your User Library in one instance, the sample will no longer be present in the other instances.Similarly, if you save a preset in one instance, that preset will then be available in the oth-er instances, too.▪Edits made to samples in the Factory Libraries will be saved to the Standard User Directo-ry.For more information on these new features, refer to the following chapter ↑4, Browser. Improvements to the MASCHINE MIKRO MK3 Controller▪You can now set sample Start and End points using the controller. For more information refer to ↑17.3.1, Using the Edit Page.Improved Support for A-Series Keyboards▪When Browsing with A-Series keyboards, you can now jump quickly to the results list by holding SHIFT and pushing right on the 4D Encoder.▪When Browsing with A-Series keyboards, you can fast scroll through the Browser results list by holding SHIFT and twisting the 4D Encoder.▪Mute and Solo Sounds and Groups from A-Series keyboards. Sounds are muted in TRACK mode while Groups are muted in IDEAS.。

架设本地服务器实现使用平板或手机播放Storyline课件

架设本地服务器实现使用平板或手机播放Storyline课件

架设本地服务器实现使用平板或手机播放Storyline课件Articulate Storyline是Articulate公司发布的一款E-learning多媒体互动课件开发工具。

用Articulate Storyline制作的课件,交互性强,不仅可以在计算机中单机播放,而且可以发布到LMS学习管理系统平台,还可以在iOS系统或Android系统的平板电脑或手机等移动终端设备上播放。

该软件因其强大的交互功能深受人们青睐。

很多人使用移动终端设备运行Storyline课件,往往都是先将Storyline课件发布到互联网中的某个服务器上,然后通过访问服务器上的课件网址播放课件的。

实际上,很多Storyline 课件使用者没有服务器,并不具备将Storyline课件发布到网上的条件,因此,难以实现在移动终端设备上运行Storyline课件。

在此,笔者结合自己的实践经验,为大家分享通过架设本地服务器实现在局域网中使用iPad、Android平板或手机等移动终端设备播放Storyline 课件的方法。

用这种方法在移动终端设备上播放Storyline课件,哪怕只有一台计算机,也可以通过在该计算机上架设简易服务器,供各种移动终端设备或局域网中的PC机访问。

这种方法操作简便,使用灵活,效果极好。

下面,详细介绍一下具体操作方法和步骤。

一、下载并安装Articulate Mobile Player首先,需要在Android平板或iPad等移动终端设备上安装Articulate Mobile Player,该APP可以在APP Store或各种安卓系统的APP应用市场中下载。

二、在局域网中的某一计算机中架设服务器。

很多软件都可以实现在计算机中架设简易服务器的功能。

笔者在此推荐EasyWebServer软件,该软件是一款小型的Web服务器软件,利用该软件可以快速地在计算机上创建一个Web站点,使该计算机瞬间变成一个Web服务器。

bootloader

bootloader

U-boot启动流程
• 链接脚本
OUTPUT_FORMAT("elf32-littlearm", "elf32-littlearm", "elf32-littlearm") OUTPUT_ARCH(arm) ENTRY(_start) SECTIONS { . = 0x00000000; . = ALIGN(4); .text : { cpu/arm920t/start.o (.text) __arm1_init_start = .; board/mindspeed/common/arm1_init.o (.text) __arm1_init_end = .; *(.text) }
U-Boot命令
• 这样每一个U-Boot命令有一个结构体来描述。结构体包含 的成员变量:命令名称、最大参数个数、重复数、命令执 行函数、用法、帮助。 • 从控制台输入的命令是由common/command.c中的程序 解释执行的。find_cmd()负责匹配输入的命令,从列表中 找出对应的命令结构体。 • 在u-boot中输入命令不一定输入全部命令名称,而是可以 省略后面的一些字符,例如“help”命令可以输入he。
环境变量
关于以上结构的说明: crc是u-boot在保存env 的时候加上去的校验头,在第一次启 动时一般 crc校验会出错,这很正常,因为这时 Flash中 的数据无效。 data data字段保存实际的环境变量。u-boot 的 env 按 u-boot name=value”\0”的方式存储,在所有env的最后以”\0\0” 表示整个 env 的结束。新的name=value对总是被添加到 env 数据块的末尾,当删除一个name=value对时,后面 的环境变量将前移,对一个已经存在的环境变量的修改实 际上先删除再插入。

苹果软件开发基础05-storyboard

苹果软件开发基础05-storyboard
" " "
MainStoryboard.storyboard 只是画面面 ViewController.h 及 ViewController.m 是程序 在 ViewController.h 中定义
@interface ViewController : UIViewController { // define the name of View IBOutlet UIImageView* backgroundImageView; IBOutlet UIButton* changeBackgroundBtn; int backgroundImageIndex; } -(IBAction)clickChangeBackground;
4
建立立第一一只程序 (3/10)
"
输入项目名称 (其实也是这个专案的档名) 以 及公司识别名称,使用 Storyboards
5建立立第一一只程序 (4/ Nhomakorabea0)"
选择存档地点
6
建立立第一一只程序 (5/10)
"
存盘后,我们就可以看到所建立的项目
7
建立立第一一只程序 (6/10)
"
注意左边的 7 种Navigator
9
建立立第一一只程序 (8/10)
"
MainStoryboard.storyboard
"
增加一个 Image View
10
建立立第一一只程序 (9/10)
"
MainStoryboard.storyboard
"
Image View 连到 cake1.jpg
11
建立立第一一只程序 (10/10)

【iOS翻译】App启动时的响应过程

【iOS翻译】App启动时的响应过程

【iOS翻译】App启动时的响应过程Responding to the Launch of Your AppInitialize your app’s data structures, prepare your app to run, and respond to any launch-time requests from the system.初始化应用程序的数据结构、准备运行应用程序、响应系统启动时的一些请求。

OverviewThe system launches your app when the user taps your app’s icon on the Home screen. If your app requested specific events, the system might also launch your app in the background to handle those events. For a scene-based app, the system similarly launches the app when one of your scenes needs to appear onscreen or do some work.当用户点击桌面的应用程序图标时,系统就会运行你的应用程序,如果你的应用程序请求特定的事件,系统可能会在后台进行处理这些事件,而对于一个基于场景的应用程序,当一个场景需要出现在屏幕上或者做一些工作时,系统也会启动应用程序。

All apps have an associated process, represented by the UIApplication object. Apps also have an app delegate object—an object that conforms to the UIApplicationDelegate protocol—whose job is to respond to important events happening within that process. Even a scene-based app uses an app delegate to manage fundamental events like launch and termination. At launch time, UIKit automatically creates the UIApplication object and your app delegate. It then starts your app’s main event loop.所有的应用程序都有一个关联的进程,由UIApplication对象标识,应用程序也有一个委托对象(一个基于UIApplicationDelegate 协议的对象,它的工作时响应进程执行中的重要事件),甚至一个基于场景的应用程序也使用应用程序委托对象来管理基本事件,在启动时,UIKit会自动创建UIApplication对象和委托代理。

Power Xpert 电源测量器移动快速起步指南说明书

Power Xpert 电源测量器移动快速起步指南说明书

Power Xpert meter mobile quick start guide1. Minimum requirementsThe web interface for Power Xpert Meters is compatible for use withtablets. The table below lists the minimum supported requirementsfor each.T able 1. Minimum supported requirements.Minimum meter firmware requirement Minimummobile deviceresolutionMinimummobile devicescreen sizeMinimummobile deviceoperatingsystemPXM4000/6000/800013.4.0.01024x7687 in.(177.8 mm))iOS 9.1 Android 6.0PXMP 3.0PXM 2000 2.1.8PXBCM 1.0.0Figure 1. Safari browser required settings.2. Getting started with iOS devicesY our iOS mobile device must be configured to trust any meter that you wish to access with the following steps.Begin by changing the device’s settings for Safari browser. The required settings are shown in Figure 1.2Instruction Booklet IB150013ENEffective January 2017Power Xpert meter mobile quick start guideEATON Use Safari to navigate to the IP address of your meter. Y ou must use Safari to complete this step for the first time you access each meter. The first time you visit each meter, you will get the pop-up shown in Figure 2. Select continue, as shown in Figure 2.Figure 2. Safari pop-up for first meter visit.When the page loads, the “Log In” button will be greyed out. Toenable the button, select the “Install SSL Certificate” link in the cen-ter of the black bar at the bottom of the screen.Figure 3. The grayed out “Log In” and “Install SSL Certificate”buttons.This will bring up the meter’s “ca.html” page as shown in Figure 4. Select the link “Root CA Certificate” to install the SSL certificate to the device’s root CA certificate directory.Figure 4. The Root CA link on the Root CA Installation page.The iOS device will begin installation of the certificate. Accept the prompts, as shown in Figures 5 through 7.Figure 5. Install profile prompt.Figure 6. Warning prompt.3Instruction Booklet IB150013ENEffective January 2017Power Xpert meter mobile quick start guideEATON Figure 7. Profile Installed prompt.Once the installation has been successfully completed, navigate to the meter’s IP address from any browser.For any subsequent visits to this meter, accessing the IP address will take you to a screen similar to the one shown in Figure 8. The Log In button should be active, as shown. Proceed by logging in to the meter as normal.Figure 8. The iOS “Log In” screen.Y our iOS device must be configured to trust any meter that you wishto access by repeating the same steps.3. Getting started with Android devicesBegin by navigating to your meter’s IP address with Chrome. The browser will prompt you with the page shown in Figure 9. Select Advanced. Then proceed to the IP address.Figure 9. The “Advanced” selection on the “Y our connection is not private” page.Figure 10. The “Proceed to (IP address) (unsafe)” selection on the “Y our connection is not private” page after “Advanced” hasbeen selected.4Instruction Booklet IB150013ENEffective January 2017Power Xpert meter mobile quick start guideEATON The red X over the lock icon in the address bar shows that themobile device has not been set to trust this meter. To set this meter as a trusted address and disable future security prompts, select the Install SSL Certificate link in the center of the black bar at the bot-tom of the screen shown in Figure 11.Figure 11. “Install SSL Certificate” link.This will bring up the meter’s ca.html page as seen in Figure 12. Select the link “Root CA Certificate” to install the SSL certificate to the device’s root CA certificate directory.Figure 12. “Root CA Certificate” link.The Android device will begin installation of the certificate. In the prompt shown, enter a name and select OK.To prevent unauthorized changes to your device, the Androiddevice will prompt for the creation of a screen lock (PIN, Pattern, or Password), if one does not currently exist. This can be disabled after the certificate has been successfully installed.Figure 13. “Name the Certificate” screen.Figure 14. “Root CA Installation” screen showing the certificate installed.Once the installation has been successfully completed, navigate to the meter’s IP address from any browser.For any subsequent visits to this meter, accessing the IP address will take you to a screen similar to the screen shown in Figure 15. The lock icon in the address bar should be green, as shown.Proceed by logging in to the meter as normal.5Instruction Booklet IB150013ENEffective January 2017Power Xpert meter mobile quick start guideEATON Figure 15. The Android “Log In” screen.Y our Android device must be configured to trust any meter that you wish to access by repeating the same steps.Instruction Booklet IB150013ENEffective January 2017Power Xpert meter mobile quick start guideEatonElectrical Sector1000 Eaton BoulevardCleveland, OH 44122United States877-ETN-CARE (877-386-2273)© 2017 EatonAll Rights ReservedPrinted in USAPublication No. IB150013EN / TBG001352 Part N0. IB150013ENH01January 2017Eaton is a registered trademark.All other trademarks are property of their respective owners.This Instruction Booklet is published solely for information purposes and should not be considered all-inclusive. If further information is required, you should consult an authorized Eaton sales representa-tive.The sale of the product shown in this literature is subject to the terms and conditions outlined in appropriate Eaton selling policies or other contractual agreement between the parties. This literature is not intended to and does not enlarge or add to any such contract. The sole source governing the rights and remedies of any purchaser of this equipment is the contract between the purchaser and Eaton. NO WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE OR MERCHANTABILITY, OR WARRANTIES ARISING FROM COURSE OF DEALING OR USAGE OF TRADE, ARE MADE REGARDING THE INFORMATION, RECOMMENDATIONS, AND DESCRIPTIONS CONTAINED HEREIN.In no event will Eaton be responsible to the purchaser or user in contract, in tort (including negligence), strict liability or otherwise for any special, indirect, incidental or consequential damage or loss whatsoever, including but not limited to damage or loss of use of equipment, plant or power system, cost of capital, loss of power, additional expenses in the use of existing power facilities, or claims against the purchaser or user by its customers resulting from the use of the information, recommendations and description contained herein.。

Roland SPD-S Sampling Pad TurboStart TBS191 说明书

Roland SPD-S Sampling Pad TurboStart TBS191 说明书

Sampling PadIt’s a Fact…The SPD-S Sampling pad is an affordable and easy way to add sampling and additional sounds to any percussion setup. A great alternative to acoustic triggers and a rack sampler, the SPD-S lets you record CD-quality samples and play them back instantly using six pads and three edge triggers.•Compact percussion multi-pad with CD-quality sampling•Play up to 8 sounds simultaneously from 6 pads,3 edge triggers, or optional pads, triggers andfootswitches•Up to 360 seconds of 44.1kHz user sampling (90 seconds in Fine mode)•399 wave locations and 180 pre-loaded waves •Resampling feature and onboard phrase maker •30 multi-effects and ambience add dimension to sounds•Wave memory expandable via optional Compact Flash cards•Mounts easily to conventional drum stands and hardwareNote: This TurboStart contains procedures that use factory-loaded patch settings and waves as examples.Caution: Deleting the factory patches or waves removes them permanently from the SPD-S. They can only be reloaded using a computer and Compact Flash card. See Pages 117-118 of the SPD-S Owner’s Manual for details.Auditioning PatchesUse the following steps to try out some of the patches in the SPD-S.1.Press PATCH so it’s lit.2.Press + or – to select a patch.3.Play the pads to hear the selected patch.4.Press + or – to select Patch 001:Join Us!5.Play Pad 9 hard and then softly to switchbetween open and closed hi-hat sounds.6.Hit Pad 4 lightly to start playing a loop. Hit thepad harder to play a different loop.7.Hit Pad 4 lightly again to stop the first loop andthen hard to stop the second loop.Tip: You can scroll through sounds in increments of 10 by holding SHIFT and pressing + or -.SamplingThe SPD-S lets you record CD-quality samples and play them back instantly using the pads. Use the following steps to sample:ing the appropriate cables, connect the audiodevice to be sampled to the INPUT(s) on theback of the SPD-S.2.Press PATCH so it’s lit.3.Press SAMPLE = so it’s lit—“select dest pad”appears in the display.4.Strike the pad you’d like to use as the destinationfor the sample—“………._ Stby” is displayed. 5.Play the audio to be sampled and set theSPD-S’s input level so it reaches the maximumvalue only occasionally in the onscreen meter.Adjust the input level using the INPUT LEVELknob on the back of the SPD-S.6.Stop the audio playback once you’ve set theinput level.7.Press START/STOP 4/ n once—“…..….._Wait”appears in the display.8.Play the sound you want to sample. Samplingstarts automatically as “……….._ REC” isdisplayed.9.When the audio has been sampled, pressSTART/STOP 4/ n. “now processing” appearsin the display momentarily, followed by“write?[Wave….]”.10.Press ENTER to store the sample.11.Strike the pad you selected in Step 3 to auditionyour new sample.Pad AssignmentYou can assign different sounds to each of the pads. In this example, we’ll use factory patch 012:Bongo.1.Press the PATCH button so it’s lit.2.Press the + or – buttons to select 012:Bongo.3.Press EDIT so it’s lit.4.Press ENTER.5.Strike Pad 7—“0984Bongo Hi” appears in thedisplay.e + or - to select the desired sound.7.If desired, strike another pad and repeat Step 6.8.Press EXIT twice to save your new settings.Sampling PadAuditioning EffectsThe SPD-S contains 28 multi-effects, any one of which can be used for a patch. Use the following steps to audition the effects within a patch. We’ll use factory patch 009:Eco-Echo.1.Press PATCH so it’s lit.e + or – to select patch 008:Eco-Echo.3.If it’s not already lit, press EFFECTS to light it.4.Press EDIT so it’s lit.5.Press PAGE 4 three times to select EFFECTS.6. Press ENTER.e + or – to select the desired effect.8.Strike the pads to hear their sounds with thenewly selected effect.9.Press EXIT twice to save your new effectselection into the patch.Note: You may also return to the original effect by pressing + or – to select STEREODELAY, followed by EXIT twice.Using the Phrase MakerThe phrase maker allows you to temporarily record a pad performance.1.Press PATCH so it’s lit, and then select a patchyou’d like to play.2.Press and hold PHRASE MAKER so it’s lit.3Use the + or – buttons to select a desired tempo.4.Press START/STOP 4/ n.5.Play the pads.6.When you’ve finished your performance, pressSTART/STOP 4/ n.7.Press START/STOP 4/ n to hear your recordedphrase.Now that a phrase has been created, you can save it permanently as a new wave. This process is referred to as “resampling.” Use the following procedure to resample the phrase you just recorded:1.Press RESAMPLE.2.Press PAGE 4 to display “resample, sure?”3.Press ENTER—“now processing..” appearsmomentarily in the display, followed by “write?”4.Press ENTER.5.Press START/STOP 4/ n to hear your newlysampled wave.Adjusting SensitivityYou can adjust the sensitivity of the pads on the SPD-S.1.Press SETUP so it’s lit.2.Press PAGE 4to select PAD.3.Press ENTER.4.Strike the pad you want to adjust.Note: You can set the sensitivity for Pads 1-3 as a group or Pads 4-9 as a group.5.Press the + or - buttons to select the desiredsensitivity value (1-16).Note: A value of 1 is the least sensitive. A value of 16 is the most sensitive.6. Press EXIT twice when you’re finished.Compact Flash Card Compatibility List The following cards have been successfully tested by Roland Corporation US:•PQI 128MB (FC128)•PNY 64MB (THCF064MBA)•PNY 128MB (MC12c1281MY1)•SANDISK 64MB•RiDATA 128MB•I-O DATA (PCCF-H128MS•LEXAR (CF 8X USB)•HAGIWARA SYS-COM (Z series)•HITACHI (C6 series)•SST [Silicon Storage Technology, Inc.]SST48CF032 32 MB。

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Here’s the trick: Select the + button that we just added on the Players screen and ctrl-drag to the new Navigation Controller:
Release the mouse button and a small popup menu shows up: Choose Modal. This places a new arrow between the Players screen and the Navigation Controller:
@property (nonatomic, weak) id <PlayerDetailsViewControllerDelegate> delegate;
- (IBAction)cancel:(id)sender; - (IBAction)done:(id)sender;
@end
This defines a new delegate protocol that we’ll use to communicate back from the Add Player screen to the main Players screen when the user taps Cancel or Done.
This type of connection is known as a segue (pronounce: seg-way) and represents a transition from one screen to another. The connections we had so far were relationships and they described one view controller containing another. A segue, on the other hand, changes what is on the screen. They are triggered by taps on buttons, table view cells, gestures, and so on. The cool thing about using segues is that you no longer have to write any code to present the new screen, nor do you have to hook up your buttons to IBActions. What we just did, dragging from the Bar Button Item to the next screen, is enough to create the transition. (If your control already had an IBAction connection, then the segue overrides that.) Run the app and press the + button. A new table view will slide up the screen!
(PlayerDetailsViewController *)controller; - (void)playerDetailsViewControllerDidSave:
(PlayerDetailsViewController *)controller; @end @interface PlayerDetailsViewController : UITableViewController
Drag a new Table View Controller into the canvas, to the right of the Players screen. Remember that you can double-click the canvas to zoom out so you have more room to work with.
This is a so-called “modal” segue. The new screen completely obscures the previous one. The user cannot interact with the underlying screen until they close the modal screen first. Later on we’ll also see “push” segues that push new screens on the navigation stack. The new screen isn’t very useful yet — you can’t even close it to go back to the main screen! Segues only go one way, from the Players screen to this new one. To go back, we have to use the delegate pattern. For that, we first have to give this new scene its own class. Add a new UITableViewController subclass to the project and name it PlayerDetailsViewController. To hook it up to the storyboard, switch back to MainStoryboard.storyboard, select the new Table View Controller scene and in the Identity Inspector set its Class to PlayerDetailsViewController. I always forget this very important step, so to make sure you don’t, I’ll keep pointing it out. While we’re there, change the title of the screen to “Add Player” (by double-clicking in the navigation bar). Also add two Bar Button Items to the navigation bar. In the Attributes Inspector, set the Identifier of the button to the left to Cancel, and the one on the right Done.
Then change PlayerDetailsViewController.h to the following:
@class PlayerDetailsViewController; @protocol PlayerDetailsViewControllerDelegate <NSObject> - (void)playerDetailsViewControllerDidCancel:
This is a post by iOS Tutorial Team member Matthijs Hollemans, an experienced freelance iOS developer available for hire.
If you want to learn more about the new storyboarding feature in iOS 5, you’ve come to the right place!
from the storyboard editor.
In the first part of the tutorial series, we covered the basics of using the new storyboard editor to create and connect various view controllers, along with how to make custom table view cells directly
Switch back to the Storyboard Editor, and hook up the Cancel and Done buttons to their respective action methods. One way to do this is to ctrl-drag from the bar button to the view controller and then picking the correct action name from the popup menu:
Beginning Storyboards in iOS 5 Part 2
Note from Ray: This is the third iOS 5 tutorial in the iOS 5 Feast! This tutorial is a free preview chapter from our new book iOS 5 By Tutorials. Matthijs Hollemans wrote this chapter – the same guy who wrote the iOS Apprentice Series. Enjoy!
Keep the new Table View Controller selected and embed it in a Navigation Controller (in case you forgot, from the menubar pick Editor\Embed In\Navigation Controller).
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