火炬之光移动版工程师武器测试 工程师用什么武器分析
《火炬之光2》工程师技能解析与加点心得
五技能:闪电手雷,不喜欢它的施法动作,感觉挺慢的,第一个工程点过一点,后来的都没点,留给有见解的朋友补充~
六技能:火焰导弹,需要装备手炮,玩火炮时点过,撸住拼命射,各种蝌蚪满天飞,还带自动追踪的,太爽了有木有~只可惜不一会就高超了,蓝就见底了- -!苦逼的力量火炮呀!
七技能:大块头,跟射击机器人比起来,各方面都显得笨拙很多,跑起来又丑- -!不过伤害还是很给力的。技能升级会增加持续时间和伤害、护甲。5J会平挥,10J会粉碎攻击,15J会放导弹。
三技能:超负荷,此技能分两部分伤害,武器DPS伤害部分会随着技能等级的提升而提升,而固定伤害部分只随人物等级的提升而提升,与技能等级无关;除此之外,2J以上会附加眩晕几率,几率跟技能等级成正比;再者,此技能恒定附加50的击退。三个阶段的奖励只是扩大范围和伤害敌人的个数。专注工程加一级即可(相信爱情的点2J),要的就是它的击退和固伤,并且每点能量能提升50%的伤害,有时候清小怪可以体验一下高伤害~一般用来开罩子的和击退怪物用的(比如ACT2中喜欢捆绑人的蜥蜴?鳄鱼?- -!)
好了,下面来分享一下我的加点吧【一共132点(一开始洗掉了火焰锤)】:
第一系:闪电拳1、余烬之锤15
第二系:回复机器人15、护甲大师15、火雷掌控15、大块头15(懒人党,不想点其他主动了,只好选它)
第三系:罩子15、超负荷1、充能领域15、大地震10、飞机仔15
再来说下属性点的分配吧,前期不必刻意去把专注加高,满足装备需求,除敏捷之外都可加,然后力量跟体力差不多了(具体看装备属性衡量吧),就开始全加智力。其实工程师是一个很全面的职业,个人感觉神马属性都用得上,用不着那么极端。这样前期大部分装备又都穿得上,再利用好洗点机制用蜘蛛加火炮来过度,会感觉其实其实主专注的工程师前期也可以过得挺好的~
《火炬之光2》主要武器基本数据与特色一览表
《火炬之光2》主要武器基本数据与特色一览表PS1. 武器数据可以在游戏中按[J]键, 点开+左手武器/+右手武器的+号,就可以展开武器明细PS2. 同类型的武器攻速也有差异PS3. 武器特色是指白色武器固定会有的特效PS4. 法师看武器伤害的技能, 只吃法系武器, 物理伤害武器对法师技能而言DPS都是0PS5. 溅射伤害(splash)是指攻击目标A,会顺便伤害旁边的BCD等花花草草, 攻击弧度则是溅射伤害的范围PS6. 下表是以Lv100 裸身未点技能烬法师, 工程师和异域行者测试PS7. 狂战士拿所有武器(除了散弹枪和火炮外)射程都比其它三职远0.1米(下表资料是由Torchlight 2 Armory 查询白色武器汇整的数据)单手武器伤害类型攻速(秒)射程(米)攻击弧度溅射伤害特色Claw物理.48/.56/.64/.72 1.7 0 0% 普攻无视50%护甲斧Axe 物理.56/.64/.72/.8/.88 1.8 60 25%木犀补充: 斧的伤害是"固定"数值,不会有大/小伤浮动剑Sword物理.56/.64/.72/.8 1.8 60 25%鎚mace物理.88/.96/.104 1.8 60 25% 90%打断机率盾(副手) Shield 物理 1 0 0 0%40%击退抗性7%格挡空手物理 1 0 0 0%大型武器(Great)伤害类型攻速(秒)射程(米)攻击弧度溅射伤害特色双手斧GreatAxe 物理.96/1.08/1.2 2 120 50%银木犀补充: 斧的伤害是"固定"数值,不会有大/小伤浮动双手剑GreatSword物理.96/1.08/1.2 2 120 50%双手鎚GreatHammer物理 1.32/1.44/1.56 2 120 50% 90%打断机率长柄武器Polearm物理 1.08/1.2/1.32/1.44 3 120 50%射击武器伤害类型攻速(秒)射程(米)攻击弧度溅射伤害特色弓Bow物理.64/.72/.8/.88/.96 10.2 0 0% +20击退弩Crossbow物理.64/.72/.8/.88/.96 13.2 0 0%手枪(单手)Pistol物理.56/.64/.72/.8/.88 7.2 0 0%散弹枪Shotgun物理.9/1/1.1/1.2 5 30 30% +30击退火炮(大型武器) Cannon 物理.99/1.1/1.21/1.32/1.43 6 55 50%+50击退35%机率晕眩目标2秒法系武器伤害类型攻速(秒)射程(米)攻击弧度溅射伤害特色魔杖(单手)Wand元素.72/.8/.88/.96/1.04/1.12 7.2 0 0% 远程普攻法杖(双手)Staff元素.84/.96/1.08/1.2/1.32 2 100 50%原文地址:/article/html/13093.html。
《火炬之光2》工程师加点及个人见...
《火炬之光2》工程师加点及个人见解(Torch light 2 engineers addsome personal opinions)Role of engineer in "torch light 2" (including career points and personal suggestions)Because I am also an engineer, so I have a feeling about this role. I write down my experience and give you reference and share.--------------------------------------------------------------------------------First, we review the engineer occupation orientation, can be found from the 3 talents, engineers can be divided into the following 3 kinds of play, and even more the game player often has a tendency, therefore, can be divided into two handed weapons (including cannons, tanks), call the Department, first of all, each department we carried out detailed analysisTwo handed weapon:3 of the most violent and most system refreshedly, passive talent to make up for the two handed weapons general Gongsu slow problem, with high damage skills, hand weapons powerful weapon damage can allow you to experience the thrill of rollingAttribute points (general add points, the author is only the third difficulty is the boundary point, and then no longer details):The third difficulty following recommended plus 5 power points, later can add the appropriate agile ideas: third difficulty following due to blood and attack the monster is not enough to bring the game player too much of a threat, as long as the equipment is not too backward, generally do not have survival issues, more game player should consider seckill pleasure, abandon violence warriors defense completelyThe third difficulty above recommended 3 2 body force points, later can add the appropriate agile ideas: attribute the difficulty degree above third monster has been a great increase, the game player will obviously feel difficult, especially in the second act, so whether it is appropriate to add strength, wear equipment or in order to survive, is the ideal choiceSkills plus:Speak passively firstFirst, the first passive two handed weapons, since took two arms, this does not add up, unfortunately, to make up for the two hand weapons bulky, but also with Vertigo effect, it is recommended to fill upFirst, the second passive energy weapons, this player can fill or +1 according to their own circumstances, triggered after high-speed charge flat cut AOE, each additional weapon damage will hitThe first line of third passive current ends, as a small volcano can trigger this ability, so the presence of this skill is veryhigh, greatly improving the brush speed, the same as required +1 or + fullSecond is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fillSecond line second is also simple and crude and electric hot skills, strengthen the small volcano good skills, pre can not fill, later recommendedSecond line third passive energy control recommended 1 points, 1 points behind the growth of the poor is only considered a luckThe third system is the first passive sword and shield weapon that does not take into account the skillThird Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a lifeThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high,Just a little, just a littleEquip: priority of physical damage and damage strengthening, later can support the equipment output bias, high priority weapon damageSummary: as a typical high school of brittle hands warrior, the author is not recommended in the absence of equipment support under the condition of land reclamation third difficulty, it needs very tedious operation and good tolerance, and die quickly, more suitable for normal hands engineers play, but also from the gameplay, normal is it more difficult for entertainmentRecommended difficulty: normal leisureactiveThe first is the first hammer skills flame excellent range and high injury make it become the best choice of 42 strokes out before the main form for the initial damage on damage + multiple fire damage, if you use an energy bead will produce explosion effect, the author recommended large force skills, disadvantage the hand is too slow, high difficulty you may not beat down his first down, so it is recommended as the transition skills before level 42The first series of skills, the small volcano, can be considered a reinforced version of the flame hammer, high frequency, low injury zone burning, there is a large range of tracking, basically you can use the right key for a lifetimeThe first second lines: the robot skills reply I recommend regardless of which department should fill, back to back to the blue blood, then there is the advanced armor bonus, both teams or individuals are very good, especially engineers later verylack of blue, if the number of points is relatively tight game player can consider 5, about this skill don't repeat that in the backThird series second skills: shield this skill greatly improves the engineer's survival ability, it can be said that this skill is engineer challenging capital, I believe that no matter what, the skills you are required to fill, when knock a pots, or real-time, high energy release shield for output the survival time and more space for the game player, without pity! This skill is not repeated belowMore than 4 active skills I strongly recommend, skills and the rest of the fast hands engineer the rhythm of the game is not high, the game player can be appropriate entertainment to point out the small plane, summon robot like play.PS: take the class skills charged hit the floor and sprint a not far from the hard straight, a long CD, I think this game player own habits, can be +1, in fact if to walk then I recommend more accelerated magic book, personally think that the practical value is higher than the 2 skills--------------------------------------------------------------------------------Two handed cannonThe weapon was taken out by myself, explaining that it was different from melee hands, and that the cannon division was more prone to roaming, and that the HIT AND RUN was a devicethat did not need good equipment and was able to challenge difficult, special existenceAttribute points: the same as above, 5 force or 3 force 2 body points, according to the need can be appropriate to add agile attributesactiveSecond series of second skill blasting guns, which are the core of gun flow, are far distance and blinding. Most of the time, the gun flow is put on the kite, and it is recommended to fill upThe rest can be mounted with 21 stage machine turrets and 42 stage robots, and robots and energy shields are recommended for usepassiveFirst, the first passive two handed weapons, since took two arms, this does not add up, unfortunately, to make up for the two hand weapons bulky, but also with Vertigo effect, it is recommended to fill upFirst, the second passive energy weapons, close combat weapons can trigger the effect, gun flow can ignoreThe first line of third passive current end blasting gun can trigger, I did not verify, but even if it can trigger, it is not so bad, it is recommended not to addSecond is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fillSecond line second is also simple and crude and electric hot skills, strengthen the fire blasting gun, pre can not fill, later recommendedSecond line third passive energy control recommended 1 points, 1 points behind the growth of the poor is only considered a luckThe third system is the first passive sword and shield weapon that does not take into account the skillThird Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a lifeThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high, small complement on the lineJust look at the weapon equipment: the weapon of choice for maximum damage, the higher the better choice to improve the remote Armor Weapon Damage and fire, later can support blood equipment dispositionSummary: a soldier has a Ranger's heart, that is to uphold thespirit of the great flow of artillery, HIT AND RUN, as long as careful positioning, survival ability is very strong, can have difficulty facing the challenge, the highest degree of difficulty of the capital, only need to pay attention to is late long-range attackRecommended difficulty: allConjurationAs the name suggests, the system is mainly based on the call, biased towards the master of the play, but also with the spirit of the kiteAttribute points: 5 concentration or 3 focus, 2 physical strength, 5 focus addition, apply to the first 2 difficulties, the difficulty of the need to properly supplement the physical strength, and later block 50%, can make up for AgileInitiative:Second line of third skills, "mine spider", which is the core skills of the Department, without equipment support, damage increases with the level, stage upgrade, reduce magic, is the summoning System Engineer eternal right key skills recommended fill upSecond Department of fourth skills, machine, high frequency and low injury, the actual output is very good, advanced with a variety of effects, it is worthy of being recommended to fill up the batterySecond finally a sledgehammer robot excellent combat skills, good defense, no matter when T or DPS is your best choice, open boss and battery with a round after boss can be disabled, but does not recommend early awesome fillThe last skill of the third line, the small helicopter, is a good ability to control the field. It provides great help for your kite flying, and recommends filling it upAlso, respond to robots and energy shields for the same reason, without repeating the instructionsPassive:The first passive summoning system is generally equipped with one hand + shield, which can be ignoredFirst, the second passive, generally you will not personally approach the monster, like entertainment players can +1First line third passive, your skill does not have the effect that can trigger this, can not addSecond is the first passive armor chastity skills, simple and crude, improve physical defense, later recommended to fillSecond line second is hot and you don't need to strengthen the corresponding electrical skills withoutSecond line third passive energy control recommended 1 points,1 points behind the growth of the poor is only considered a luckThe third system is the first passive sword and shield. You don't usually come near monsters, and skills don't hurt by weapons. This skill doesn't make senseThird Department of second passive shelters, this skill is enough at the beginning of 1, and later there are redundant points, you can consider filling, the measured anti second effect is OK, the key time can save a lifeThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high, small complement on the lineEquip: recommend the use of a single hand weapon + shield combination, applicable to all the difficulty, this is the upper limit of 50% DEG retaining strength, so with the vitality of the block to ensure the maximum profit is good, the choice of equipment is the same, back to the blue or blue armor recommended limit post transfer high blood.Summary: as a soldier has a master of the heart, HIT AND RUN will always be your constant pursuit, the spider is very good in the first 3 difficult performance, at the end of the difficulty hurt so I recommend just passable, call the Department can choose three difficulty to achieve the most refreshing game effectRecommended difficulty: normal leisure veterans--------------------------------------------------------------------------------Tank:The torchlight 2 strongest iron wall, this sentence is not an exaggeration, engineer born with 25% injury free with high block + Nirvana energy shield in the equipment, on the basis of a certain can defy the game most mobs and bossThe Department mainly says 2 kinds of play, a pure meat flow (you need a base friend), a half meat, half output stream (you can brush it, and you have the capital to challenge the last difficulty)Half meat half outputThe recommended single hammer + shield, with a small volcano can cause considerable output, but also have excellent survival ability, it is suitable for high difficulty single brushAdd attribute: 3 points 2 points of strength of vitality, also ensure the panel block to 50% when you can put energy on agile DianbuInitiative:The first skill, the hammer, as before, outputs the transition skills before the volcano, which can be washed off when thevolcano is outThe first is the last skill small volcano yes, he appeared again, right click the main output, even the last difficulty, even single handed weapons, this skill still has a good attack, but the consumption of blue and the hand speed is flawedRecovery robot and shield is recommended to fill, with the above reasons, the robot can consider plug-in battery and a sledgehammer robot,Then you can choose a favorite stun skill to fit the small volcano to trigger the end of the currentpassiveFirst line, the first passive configuration, one hand + shield, this skill can be ignoredThe first line of second passive, gorgeous passive, extra skill points can be used to point himFirst, the third passive, such points can be considered full of this passive, with small volcanoes can be seconds strangeSecond is the first passive armor chastity skills, simple and crude, improve physical defense, recommended to fillSecond line second is hot and the electric up injury recommended lack of skills to fillSecond line third passive energy control recommended 1 points, growth is not high, much waste, 1 is enough, just a luckThe third Department of the first passive sword and shield full up, change a good shield, you can raise a lot of weapons damage, in disguise to strengthen the small volcano, there are more points to consider addingThird lines, second passive shelters, this skill can be 1 points early, the latter count of surplus, you can consider fullThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energy in the late only shield, the frequency is not high, small complement on the lineEquipment: recommended single hammer + shield combination, high damage, strengthen the tendency as melee weapon damage + fire, later feel strange blood can pile topSummary: the tank fighter, for a single brush, with a decent outbreak and relatively good defensive skills, the main small volcano, learn to use the current end of the passive you will be a lot easier to tell the truth, I think this is to hit the high difficulty is appropriate, otherwise Shuangkuaigan certainly not enemy hands - difficult to mix engineer. 42, after the preliminary formingRecommended level: veteran elitePure meatTo strengthen the defense, hard mess, almost no attack, but in the right way, you do not fall, your teammates will not fallAttribute points: 5 body, until the character panel + equipment + magic book block >=50%, all + agileInitiative:The first second lines on the large area of floor control skills skills to protect the team field control technology, dot damage is another small benefits, full range can cover the entire screenThe first third lines of the Shield Slam skills soul skills with control with displacement with reduction, more important is the skill of playing energy fast, basically have blue under 5 seconds to ensure a 5 star shield, and the shield is an integral part of theRobots and energy shields have been described earlier, not much to say hereThere are several active skills completely enough, if students can consider playing with third lines of third skills and fourth skills, the former high AOE damage which hit the energy for the whole of the fastest, but considering the distribution of blue, the only recommended the use of easy game playerPassive:The first passive tank is usually equipped with one hand + shield, which can be ignoredThe first line of second passive, gorgeous passive, extra skill points can be used to point himThe first line of third passive damage is a small benefit, +1 canSecond is the first passive armor chastity skills, simple and crude, improve physical defense,Fill it up!Second line second is hot and you do not need so high damage, not recommendedSecond line third passive energy control recommended 1 points, you kill the undead, 1 is enough, just a luckThe third system is the first passive sword and shield. Your damage has been very low. It's not necessary to recommend "+1" or "no"Third line second passive shelters, this skill can be filled up first, your location is very suitable for this skillThird series of third passive energy recovery, this skill is enough at the beginning of 1, the latter I do not recommend, plus one point is not enough, and secondly, the use of energyin the late only shield, the frequency is not high, small complement on the lineEquip: weapon of choice for fast attack vampire weapons with blue absorption, the best 5 seconds of bloody dot, armor, second priority stack output, ensure enduranceSummary: as the most hard game, you should pay attention to more is how to quickly make energy shield protection team or on the floor, rather than rush to blame a hackle, output to his teammates as wellRecommended difficulty: all (please ensure that at least one base companion is accompanied)The total analysis of the engineer of this occupation, this is a catchall occupation, can play every position, similar to the wow Paladin, but due to the energy shield bug general skills makes engineers seem to be more suitable for the tank and the auxiliary position, in fact this point from the engineer's equipment can be seen, in general flame, lightning defense serious biasAbove all belong to individual viewpoint and viewpoint, wish everybody game is happy******************************The use of personal experience, if not the highest degree of difficulty, is the main attack, with the assistance, damage output plus self restoring DPS skills to fire hammer (the firstskill first line), upgrade 5 first specific feelings have very NB (the first weapon speed passive first skills), is mainly used to attack a chance to stun the enemy attack speed (passive second), can not have a chance to hit, the effect is accelerated, triggering a low probability of stun damage (passive third), caused by the power of three times the value of the injury to the vertigo enemy, the trigger once every few seconds, this skill feel good, first with the passive use, damage is very high, but the boss and some elite do not eat dizziness... Auxiliary skills recovery device (second line first), every 12 seconds to restore, very good, only one level is enough, but every time you replace the map, remember to call. The summoned machine has always been second, three passive, has a chance to hit the charge after the full bar, the trigger probability is very low, and there is no hint, not too good to use, count as an additional bonus bar******************************************************************!! The third line is the first skill, jump the shock range, damage, with the probability of vertigo, but still relatively good, against the small number of enemy groups, killing okay,There is mainly dizziness and flame damage passive 3 charge back to the blood, this is very easy to use ah, when a blood skill, and good recovery, no CD, if charged with both weapons is very fast, triggering attack acceleration or charge fill skills if you have not end, have charged fire hammer use case damage isvery high, boss is generally a few times to hang with characters with strength, endurance (last) supplemented by it, I keep many points without the need of weapons and equipment, meet, according to equipment requirements to mend. This can be in low level with high levels of weapons and equipment, the attack relies on operating game process is easy, it is not more endurance support defense and blood. Agility and concentration, I didn't add, blue enough, and bottles, equipment also provides some attributes. I play the English version, the translation may be inaccurate, probably can understand it ~ if it is the most difficult, I tried the three Department of defense style, single hand weapon + shield, is quite difficult, but the survival and recovery ability, perhaps the team will provide convenience to the high degree of difficulty the team, to the tank.。
《火炬之光2》工程师角色浅谈(包涵职业加点和个人建议)
第三难度以上推荐3力2体的加点,后期可以适当补充敏捷 思路:第三难度以上怪物的属性有了极大的增幅,此时玩家会明显感到吃力,尤其是进入第二幕以后,所以适当补充体力,不管是穿装备还是为了生存,都是比较理想的选择
技能加点:
主动
第一系第一个技能 火焰锤 其优秀的范围和高伤使这个技能成为了42级大招出来之前的最佳选择,主要伤害构成为初始的捶地伤害+多条火焰伤害,如果使用一个能量珠还会产生爆炸效果,是笔者大力推荐的技能,缺点是抬手太慢,高难度下可能你还没捶下去自己就先倒了,所以推荐作为42级之前的过渡技能
第一系第三个被动 电流终结 爆破火炮是否可以触发笔者没有验证过,不过即使可以触发,也不差这么一点伤害,推荐不加
第二系第一个被动 装甲 朴实无华的技能,简单粗暴,提高物理防御,后期推荐补满
第二系第二个被动 火与电 同样简单粗暴的技能,加强爆破火炮的火属性,前期可以不点,后期推荐补满
第二系第三个被动 能量支配 推荐1点,后面成长太差,1点足矣,只当是个彩头
第二系第一个被动 装甲 朴实无华的技能,简单粗暴,提高物理防御,后期推荐补满
第二系第二个被动 火与电 同样简单粗暴的技能,加强小火山的好技能,前期可以不点,后期推荐补满
第二系第三个被动 能量支配 推荐1点,后面成长太差,1点足矣,只当是个彩头
第三系第一个被动 剑与盾 双手武器不考虑该技能
其余可以外挂21级机器炮台和一系第一个被动 双手武器 既然拿了双手武器,这个不加实在可惜,弥补一下双手武器的笨重还带晕眩效果,推荐加满
第一系第二个被动 能量武器 近战武器才可触发效果,火炮流可以无视
以上是笔者大力推荐的4个主动技能,其余的技能与双手工程师飞快的游戏节奏相性不高,娱乐向的玩家可以适当点出小飞机,机器人之类的召唤物玩下。
火炬之光手游攻略
火炬之光手游攻略简介《火炬之光》是一款以魔幻题材为背景的RPG手游,由电魂网络独家代理并发行。
游戏中玩家扮演一位英雄,通过冒险、战斗和解谜来拯救这个世界。
本攻略将为玩家提供游戏的基本操作指南、角色培养策略以及游戏中各种关卡的攻略建议。
游戏操作指南角色移动及攻击玩家可以通过虚拟摇杆来控制角色的移动,点击屏幕上的技能按钮来进行攻击。
在游戏中,合理地运用角色的技能组合可以使战斗更加轻松。
任务系统游戏中有许多主线任务和支线任务,完成任务可以获得丰富的经验和奖励。
玩家可以通过点击任务面板上的任务进行查看,并根据任务要求进行操作。
英雄雇佣通过游戏内的商店,玩家可以雇佣一些特殊的英雄角色来助战。
不同的英雄角色具备着不同的技能和属性,在战斗中可以发挥重要的作用。
角色培养策略提升等级等级是衡量角色实力的重要指标,提升等级可以大幅度增强角色的属性和技能。
玩家可以通过完成任务、击败怪物以及参与活动来获取经验值并提升等级。
强化装备装备是提升角色战斗力的重要途径。
玩家可以通过消耗一定数量的金币和材料来强化装备,增加装备的属性和品质。
在游戏中,玩家还可以通过完成特定活动来获取高级装备。
技能升级技能是角色战斗时使用的重要技能,通过消耗技能书和金币,玩家可以提升技能的等级和威力。
在游戏中,玩家还可以通过完成特定任务和活动来获取高级技能书。
游戏关卡攻略主线剧情关卡主线剧情关卡是游戏中的核心内容,玩家需要按照剧情线索进行一系列的冒险与战斗。
在关卡中,玩家需要合理运用角色的技能组合和装备来击败敌人,解决难题。
副本挑战副本是游戏中的特殊关卡,玩家可以在副本中挑战更高难度的敌人以获取珍稀的装备和道具。
在挑战副本之前,玩家需要评估自己的实力和准备合适的装备和技能。
世界BOSS战每个时段,游戏中都会刷新出一只强力的世界BOSS,玩家可以组队或者单人参与战斗。
在战斗中,玩家需要与其他玩家合作,采取合理的战术和策略来击败世界BOSS,并获得高额奖励。
火炬之光2——工程师职业详解
⽕炬之光2——⼯程师职业详解 ⼯程师 ⼀,职业概述 如果我来定义⼯程师的话,这不是⼀个职业;这是三个职业。
⼯程师的游戏定义在于它不同于法师或者流浪者,可以在三个分⽀内进⾏双修或者全修。
⼯程师如果单修,那么对不起,除了某些被动技能之外,你只能在该分⽀下进⾏单⼀的修炼,否则肯定会出现技能点分配失衡的状况 总之来说,三个⼯程师的技能分⽀基本上,其包含的技能点都没有太⽆⽤的部分。
所以说,玩家在使⽤⼯程师⽅⾯,⾸先你需要进⾏技能分⽀的选择,也就是本职业的分职业定义;然后才是进⾏属性点的加点分配。
所以该职业的加点我会依据各个技能⼤类的说明,进⾏相应的解析 ⼯程师的最⼤优点就是⾓⾊定位相当的摇摆,就像⽼北京可以从⼀号位打到五号位⼀样,⼯程师是近可充当冲锋⾁盾,又可在后⽅作为类同与流浪者的远程⼤杀器,又可作为盾防系的纯B U F F加成的圣骑⼠⾓⾊ ⼆,技能解析 与其他职业不同,属性点的分配是跟着技能分⽀的选择⽽进⾏相应的加成 闪击分⽀ 闪击,顾名思义,该职业分⽀之下,⼯程师的⾓⾊将转换为类同于野蛮⼈的近战冲锋性⾓⾊。
在该职业分⽀下,⼯程师⼤部分的主攻装备是锤状武器 该模式下的专修可以基本达到团体中狂战⼠所扮演的⾓⾊ 该模式下,属性点的分配建议以⼒量:魔法:活⼒1:2:2的⽐例进⾏分配 F L A M E H A M M E R 既然是分职业,那么本系基本上所有的技能都需要专精,这就给我们的技能点分配给予了很⼤的空间 闪击分⽀下⼀共有11个技能,但是从实⽤性的⾓度⽽⾔,其实玩家只需专精部分就可以了。
还是我前⾯所叙述的,请玩家注意那些技能是只需达到三级,那些是必须专精的 该技能的效果是武器重锤地⾯并且造成区域性⽕焰伤害,⽽且带有溅碎伤害功能。
这个技能是本分⽀最早解锁的攻击性技能,也是最实⽤的 该技能不仅仅具有⾼区域杀伤的效果,⽽且其产⽣的⽕焰碎⽚还可跟踪攻击附近区域的敌⼈。
因⽽,本技能建议⾄少达到三级 S E I M I C S L A M 同⽕焰之锤⼀样,这个技能也是必须要达到⾄少三级以上的,带有区域性伤害和眩晕加成,以及打断敌⼈任何动作的战⼠技能。
火炬之光2剑盾工程,搭配心得
是很久以后木子才知道的。于是那次考试木子就在慌神与开小差中度过了,袁慕
况下能死成狗,开荒还是法师最好!但是 42 以后, 剑盾工程就是半神,拿了惩戒之锤后,就是全神。 剑盾工程打法视频,建议超清观看!
一:工程的 BT 之处: 对游戏略了解的应该都知道,除了工程师之
来自 3DM 论坛网友 lchcool 火炬之王---剑 盾工程,神一样的存在!最稳定的输出才是最强
的输出!0 死亡站撸地狱 100 层,最强装备搭配,
技能搭配装备。
写在前面:本帖讲的不是开荒经验,直接分 析 100 级打法,装备,技能!目的只有一个,很随意
的 0 死亡站撸地狱 100 层!强烈建议不要拿工程
场展开(后详解)!总而言之就核心一句话,最稳 定的输出才是最强的输出! 二,技能:
先上技能树图:
1cd0f9cb1 热血江湖私服
外,别的职业提高防御能力的手段有:1.减伤.2.
格挡.3.闪避 4.反远 5.血量பைடு நூலகம்就算前四样都满了,
是很久以后木子才知道的。于是那次考试木子就在慌神与开小差中度过了,袁慕
血量有 2W+.你在 5,6 周目只要被摸到,就是 1W+ 的血没了,同时被摸到 2,3 下很常见,很容易被秒
在怪堆,除非小心翼翼的操作,否则通地狱 100 层
0 死亡不可能!最蛋疼的其它 3 个职业,技能上大
多是围绕着攻击展开,想加防御还没得加!而工 程是什么,是私生子,它有一个技能,叫做力
场,100 级,满能量的时候,吸收 60473 伤害,等于
多了 6W 血!最 BT 的,工程的其它技能也围绕着立
是很久以后木子才知道的。于是那次考试木子就在慌神与开小差中度过了,袁慕
火炬之光2纯召唤工程加点技能及装备选择攻略
⽕炬之光2 纯召唤⼯程加点技能及装备选择攻略 ⽕炬之光2⾥⾯召唤师是个⽐较强悍的职业,可以召唤出众多宠物来战⽃,然后⾃⼰在⼀旁喝喝茶就可以了,下⾯是游戏纯召唤师攻略,新⼿玩家可以参考⼀下。
纯召唤⼯程师 作为⼀个纯召唤⼯程师,主要的输出⼿段就是宠物、法术的骷髅卷轴召唤的骷髅和⼯程师建筑技能的蜘蛛雷等召唤技能。
因此主要的伤害来源就是装备附带的宠物伤害和骷髅眼睛附带的宠物伤害加成。
所以我个⼈觉得召⼯的主要属性就是宠物伤害加成、施法速度、移动速度。
宠物伤害加成是伤害来源,但是并⾮唯⼀来源,施法速度对召⼯的加成也相当明显,因为各种召唤都和施法速度相关,且施法速度越⾼,召唤技能的硬直时间越短,越安全。
移动速度的重要性则是在拉怪的时候有明显体现,因为你所召唤的宠物(包括蜘蛛雷)并⽆主动攻击性,他们只会攻击屏幕⾥显⽰出来的怪,因此移动速度就是跑路,保命和进攻的重要基础。
并依此三⼤基准展开法术卷轴选择、装备选择、属性加点,技能加点。
在这⾥我先说⼏句我对玩了这么久召⼯的感触: 1、有⽣存就是输出; 2、随时保持在安全的位置召唤; 3、⼒场永远不要断,就算是0星⼒场也有近2W伤害吸收和70%击退抗性; 4、充能的重要性远不如保命,尽管能量的获得很难; 5、怪多的时候永远不要吝惜机枪机器⼈和⼤锤机器⼈的召唤,虽然C D很长; 6、随时注意地上的陷阱,它们往往⽐怪物更恐怖; 7、除了拉怪,否则永远在召唤的怪后⾯,你的召唤物永远是你的壁墙。
属性加点: ⽕2的属性分别为: 1.⼒量:武器伤害加成和暴击伤害量增加。
所有的宠物对⼈物的暴击率,暴击伤害加成等都不共享,因此暴击等属性相对于召⼯是废属性。
我之所以堆200+⼒量只是为了⼯程师101的套装⾥的腰带和裤⼦。
2.敏捷:暴击率加成、闪避率加成、笨拙惩罚降低。
由于宠物不共享⼈物的各项属性加成,且召⼯基本不平A攻击,因此敏捷对召⼯的唯⼀作⽤就是闪避率。
3.智⼒(专注):魔法伤害、猛击⼏率、魔法值加成。
[整理]火炬之光人物及武器装备属性
火炬之光人物及武器装备属性人物及武器装备属性详细介绍:日期:2010年02月20日 20:22人物属性分为:Strength(力量) - 力量提供近战物理伤害Dexterity(灵活度)- 灵活度提供远程物理伤害Magic(魔法) - 魔法提供近、远程火、电、冰、毒的元素伤害Defense(防御) - 防御提供装甲保护以减少伤害HP(生命值)MP(魔法值)其中,这些属性除了提供人物穿着装备、握持武器的必要点数之外,持续增加某个属性,可分别增加对应属性的伤害或防御。
以我个人的经验(可能不完全正确),要想在死亡模式生存,这些值应满足以下要求:假设人物等级为n系数k为安全级别,HP=n*k伤害值(物理+元素)=n*k,装甲值 = n*k,那么对于远程人物a)当k = 50时,即百级时,HP = 5000,伤害值 = 5000,装甲值= 5000时,人物刚刚达到最低安全标准,此时需要较好的操控以免被秒,实际上,这样的属性相对不足;b)当k = 75时,即百级时,HP = 7500,伤害值 = 7500,装甲值= 7500时,人物已经相对安全,此时被怪物打到时多数伤害不大,但偶尔会伤血过半,在无修改请况下,达到此状态需要一定的游戏时间;c)当k =100时,即百级时,HP = 10000,伤害值 = 10000,装甲值 = 10000时,人物如入无人之境,在无修改请况下,开荒人物达到此状态比较困难,第二个人物就容易一些;而对于近战人物,可能k系数要提高一级,即当k = 75时为最低要求;k = 100时,人物相对安全;而当k=125时,人物才能横扫怪物达到远程c)状态。
因此,属性点的加法只要根据以上公式计算即可。
四防人物四防(对于火、电、冰、毒的防御能力)虽然也很重要,但是考虑到装备不能十全十美,尽量加高、保持平衡即可,一般在后期几百上几千的四防也很正常。
装备及属性的考虑《火炬之光》的装备及装备上属性很多,如何取舍至关重要。
火炬之光2——52级工程师写的一个工程师分析
⽕炬之光2——52级⼯程师写的⼀个⼯程师分析 闪击系 第⼀个,带⽕砸地板,放出⽕⾆,技能等级⾼了以后放出更多⽕⾆,就有可能同⼀个⼈打2-3下,初期可以⼀直⽤⼀点刷⼩兵,也可以洗掉。
第⼆个,踩地板,神技,眩晕效果⾮常厉害,可跳⼊兵堆⾥努⼒释放来控场,也可以后接普通攻击触发被动技。
第三个,带电平挥,绝对破盾,等级⾼后可以⽤能量加强伤害,理论上来说是⼯程师最强的输出技能,但实际⽤时很差。
破盾这个也不是很有⽤,因为有盾的都是⼩兵,但⼩兵可以⽤踩地板加被动技完杀。
⽽能量攒满后输出,有点浪费能量点,能量点⽤来开盾其实更加有⽤,后⾯再讲。
第四个,跳过去带电踩地板,⽤来切⼊战场的最好技能,并且附带50%减速,每升⼀级增加1S的持续时间,对B O S S有效,神技!对除了B O S S以外的所有兵种效果都很明显,升到5级就有6秒,已经⾮常好⽤了。
对B O S S也有效果,有这个B U F F但是不是特别明显。
第五个,带电拉过来,单体,不太好⽤,每个珠⼦加20%⼏率晕3秒,⽐较费,远不如踩⼀脚。
第六个,带电冲过去,有推⼈效果,切⼊战场⽤,效果不如跳过去,但攻击较多,等级⾼了以后⽤来线杀,突来突去倒也可以。
第六个,带⽕砸地板,8道⽕⾆,可跟踪,每道⽕⾆都可以打到怪,可以算作最强输出技能吧,⽤双⼿武器时威⼒巨⼤,很好! 被动 第⼀个,增加双⼿武器和加农炮攻击速度和增加眩晕概率,眩晕3秒,被动晕对B O S S是有效的,与电流终结增强对B O S S的伤害倒也可以。
但双⼿武器本来攻速就低,升满了也快不了多少,30%。
也算是⼀种打法。
第⼆个,有⼏率触发10秒B U F F,在每次普通攻击时附带⼀个圈攻击,该攻击可以加能量,⼤家注意,是附带⼀个攻击,就是说等于⼀次挥⼑两下,不过不触发电流终结效果,范围有2⽶,在怪堆⾥打也不错,提升输出。
第三个,电流终结,怪晕的时候附加攻击。
是⼒量的⼏倍加电属性攻击,⼀般触发眩晕是⽤踩地板,跳过去踩⼀脚然后看晕的怪两⼑解决,⾮常不错。
火炬之光手游工程师套装怎么搭配 工程师套装搭配推荐
火炬之光手游工程师套装怎么搭配工程师套装搭配推荐火炬之光手游工程师套装火炬之光手游工程师套装搭配,小编也是第一时间了解到火炬之光手游工程师套装火炬之光手游工程师套装搭配的相关信息,下面就来为大家推荐火炬之光手游工程师套装火炬之光手游工程师套装搭配的相关内容吧
《火炬之光》移动版里目前有3个职业,每个职业都有自己独特的套装及套装技能。
而想要拥有高战力,就必不可少地需要刷出好的装备,当收集起某个档级的整套装备时,就会激活新的套装
技能。
工程师可以装备的套装主要分为T1、T2、T3等多档次,等级越高,属性就会越强。
当套装达到某个等级及以上时,就会自带套装特效,看起来十分炫酷。
集齐所有套装后,再搭配上合适的武器和技能搭配组合,人物属性增强,战斗起来也会更加轻松,更加事半功倍。
例如,当集齐T1超载燃烧系列套装,搭配上T1单手锤(强化超载燃烧·力场)和巨锤装甲·电极、超载燃烧·力场、火箭喷射·爆裂技能搭配组合,贴身近战时可以带上火焰罩,能对一定范围内的敌人造成十分可观的群体伤害,同时也具有位移能力,清扫群怪的能力十分强悍,特别适合喜欢玩工
程师近战的玩家使用。
以上就是有关火炬之光手游工程师套装火炬之光手游工程师套装搭配的相关新闻,了解更多火炬之光手游工程师套装火炬之光手游工程师套装搭配的信息尽在铁骨网,小编会第一时间给你带来你想要的内容。
火炬之光2——工程师的build,双手击晕流
⽕炬之光2——⼯程师的build,双⼿击晕流 鉴于很多童鞋对于⼯程师的想法只是在⼤炮和剑盾中,特此介绍⼀b u i l d,当然不是什么专业的研究,只是抛砖引⽟,希望能有更多有趣的b u i l d。
下⾯介绍下双⼿击晕流,只当抛砖引⽟,灵感来⾃于第⼀页第三个被动。
先说明⼀下,这种玩法不太适合只喜欢按⿏标左右键⽆脑杀怪的童鞋。
⾸先上图,这⾥是第⼀页: 前天20:13上传 下载附件(154.73K B) 第⼆个技能踩地板⾮常重要,升到我这种程度的话,有84%的⼏率击晕8⽶内所有怪物,当然还没算上武器加的。
然后是第⼆页(机枪机器⼈那⼀点加点请⽆视==): 本帖隐藏的内容 前天20:13上传 下载附件(162.62K B) 最后第三页: 前天20:13上传 下载附件(163.18K B) 然后重中之重是,在玩的过程中,注意堆各种甲,还有插减伤⽯头(精英没办法)。
然后,对于装备的要求⾄少如下: 魔法秒回带上机器⼈最好达到20左右(机器⼈⾃⾝提供12+点左右) 其他插减伤⽯头(3⽶内每有⼀个敌⼈减3%物理伤害这种优先,我⾝上就有3个了,加上⾝上50%的物理减伤,跳进群怪中好像也不会被秒) ⾐服要挑全抗的穿,不要优先考虑攻击输出。
战⽃具体是这样的(操作优良,注意躲秒杀我就不说了): ⾸先起⼿当然是盾; 当然你可以看到我的右键操作是跳,跳进群怪中。
虽然只加了⼀点,但效果⾮常好,直接就可以减攻速,减施法速度,减移动速度50%,配合第⼀个被动+武器,很⼤⼏率晕。
不过这个不是晕的重点,击晕流的意思是第⼆个踩地板; 跳进去之后踩地板,基本上全屏晕,不晕的都是带盾或者紫怪; 然后如果全部带盾不晕,就⽤⼀下横扫,接着踩(我的武器⾃带60%破盾不⽤考虑这个,踩两下就好),全部晕了之后,⽤那招裂地。
结合第三个被动,效果你懂的。
第三个被动的解释是:当你攻击⼀个被眩晕的怪时,⼀簇电流帮你终结⽬标,效果是造成相当于你的⼒量的X倍,每秒只能触发⼀次(当然⼀次的意思是对于⼀个怪的)。
火炬之光2——工程师技能详解
⽕炬之光2——⼯程师技能详解 ⼯程师 闪击烈焰之锤 你的武器的燃烧攻击粉碎敌⼈,并且烈焰碎⽚寻找其他敌⼈并点燃他们。
在有⾜够的充能效果时,你可以消耗1个充能在更⼤的范围内产⽣更多的冲击波。
法⼒消耗:16点 造成68%的武器伤害 15%的⼏率使敌⼈燃烧3秒。
余烬之锤(7级) 你⽤⼀次强⼤的横扫攻击将余烬能量集中在弧形范围内,并摧毁护盾效果。
每个充能效果可以使伤害提⾼10%,但技能本⾝不会产⽣或消耗充能效果。
射程:4.5m 弧度:270度 法⼒消耗:16点 造成82%武器伤害的电伤害 100%的⼏率打破护盾地震猛击(7级) 你机械系地践踏地⾯来击晕周围所有敌⼈。
烈性燃料会在这个过程中排出,点燃4m范围内的所有敌⼈。
猛击半径:3m 法⼒消耗:11点 75%的⼏率使敌⼈昏迷3秒 +4点⽕伤害(效果随玩家等级提⾼⽽增强) +100%打断⼏率 在5秒内造成20点⽕伤害(效果随玩家等级提⾼⽽增强)猛攻(14级) 你向前跳跃,将你的近战武器砸⼊地⾯。
在⽬标位置的敌⼈会极⼤地受到伤害并被减速。
法⼒消耗:28点 造成60%的武器伤害 2秒内-50%的攻击速度 2秒内-50%的施法速度 2秒内-50%的移动速度 需要右⼿装备近战武器余烬地震(21级) ⼀次强⼤的猛击向外射出8个熔岩碎⽚,寻找并消灭敌⼈。
法⼒消耗:44点 +6点⽕伤害(效果随玩家等级提⾼⽽增强) 20%的⼏率使⽬标燃烧 造成35%的武器伤害 需要近战武器(⽖⼦除外)巨型武器专精(被动) 你对巨型武器的熟练运⽤使你能够更快地攻击,并有⼀定⼏率击晕敌⼈。
+2%攻击速度 2%的⼏率使⽬标昏迷3秒超级充能(14级,被动) 每当你⽤近战武器攻击敌⼈,你有⼀定⼏率将剩余的能量附加到武器上,并在下10秒内的攻击中释放出来。
超级充能时你获得额外的充能效果。
+30%武器伤害 +3%充能效果 3%的⼏率在攻击时施放超级充能武器致命⼀击(28级,被动) 每当你攻击⼀个被击晕的敌⼈,电能涌动帮助你终结敌⼈。
火炬之光2——工程师精英难度垃圾装备70级轻松趟过96级副本带无脑加点
⽕炬之光2——⼯程师精英难度垃圾装备70级轻松趟过96级副本带⽆脑加点 过程中因为发呆死了两次,不过基本属于碾压。
地图属性是+5%经验,+25%⾦钱,+15%闪电伤害,怪物+15%毒伤害。
总的来说呢……如果按照偶介绍的这个打法来的话,⼯程师应该不存在神马难度的说……⽬前只是N G+,还不知道N G+++是个啥情况……不过如果装备和等级跟上的话,应该更好打才对。
先上图,77级⼯程师,精英难度,属性点还有55点没加,已加了的属性⼤多是跟着装备⾛的。
所以,⼀定程度上,不洗点的话,这号应该废了。
⾝上的装备也都不怎么样,附魔也垃圾,不过……精英难度96级的副本就这么过了……实际上从66级就开始打96和105副本了。
先上装备和属性图: 恩,就是这么⼀套垃圾过了精英难度96副本,其实105副本也可以过,不过105副本没有录视频。
然后是技能加点: 基本的核⼼就是“灰烬之震”和“⼒场”,随时保证⾃⼰⾝上套了⼒场,另外离怪远⼀点⽤“灰烬之震”打就是了。
很简单吧??什么?“灰烬之震”攻击太低??别担⼼,我们有超级明星:巨龙之眼!! 安装在武器上,是5%的⼏率攻击的时候释放“流星划过”,实际上就是陨⽯术吧。
之前有⼈跟我说“巨龙之眼”垃圾,我估计他是被这5%给骗了,实际上,巨龙之眼的触发⼏率相当⾼!⾮常⾼!⽆敌⾼!⽽且,更不和谐的是,⼯程师的“灰烬之震”是可以触发巨龙之眼的效果的!!!⼤家也知道“灰烬之震”是个怎么个攻击⽅式,砸地,发出8道跟踪的⽕⾆,并且⽕⾆是范围伤害,⽽且是多次伤害!!!于是……巨龙之眼到了我们可爱的⼯程师⼿⾥,5%⼏率的“流星划过”就彻彻底底成了“⼀起来看流星⾬”……⽬前77级的话,砸⼀下15000~35000左右的伤害,⽽且带击退效果!!! 然后……在这个神器的帮助下……精英难度也可以越30级碾压了……然后……就⽊有然后了……别让怪打到你就成……⼀路清场踩过去吧…… 逗游⽹——中国2亿游戏⽤户⼀致选择的”⼀站式“游戏服务平台。
火炬之光2单机版攻略
火炬之光2单机版攻略《火炬之光2单机版攻略》引言:《火炬之光2(Torchlight II)》是一款深受玩家喜爱的动作角色扮演(ARPG)游戏。
与前作相比,火炬之光2的单机版加入了更多的职业、更大的地图和更丰富的道具系统。
本攻略将帮助玩家了解游戏的基本玩法、职业选择、技能搭配以及探索地图和提升角色等方面的内容。
一、基本玩法:1.1 角色创建与选择:在游戏开始时,玩家需要创建自己的角色。
火炬之光2单机版提供了四种不同的职业供玩家选择:战士、枪手、法师和工程师。
每个职业都有独特的技能和属性加成,玩家应根据自己的喜好和游戏习惯来选择合适的职业。
1.2 游戏界面:游戏界面主要分为以下几个部分:角色属性栏、背包栏、技能栏和地图栏。
玩家可以通过点击相应的按钮或使用快捷键来打开对应栏目的界面,进行装备管理、技能升级和地图导航等操作。
1.3 探索与战斗:火炬之光2单机版的游戏地图开放度很高,玩家可以自由探索各个区域,并与各类怪物展开战斗。
在战斗中,玩家可以通过操作快捷键和鼠标来释放技能和使用道具,对敌人造成伤害。
掌握合适的技能使用时机和战斗策略是提高战斗效率的关键。
二、职业选择与技能搭配:2.1 战士:战士职业以近战攻击为主,具有高耐性和输出能力。
擅长使用剑、斧和锤等近战武器。
在技能搭配上,可以选择旋风斩和盾墙等技能提高输出和防御。
2.2 枪手:枪手职业以远程攻击和技能释放为主,具有较高的爆发能力。
擅长使用火枪、弩和投掷武器等远程武器。
在技能搭配上,可以选择火焰陷阱和狂暴射击等技能提高爆发和控制能力。
2.3 法师:法师职业以法术攻击和控制技能为主,具有较高的输出和群攻能力。
擅长使用法杖、魔法书和宝珠等法术武器。
在技能搭配上,可以选择雷电风暴和冰霜新星等技能提高输出和控制能力。
2.4 工程师:工程师职业以机械攻击和防御为主,具有坚韧和持续输出的能力。
擅长使用火焰喷射器、地雷和机械装置等机械武器。
在技能搭配上,可以选择火箭炮和力场盾等技能提高输出和生存能力。
《火炬之光2》双手工程师加点、法术卷轴与作战心得
《火炬之光2》双手工程师加点、法术卷轴与作战心得因为感觉工程师拿大锤特别帅,对剑盾和大炮没感觉,所以一直用的是双手剑或者大锤。
我的双手工程师只有43级(精英难度),因为等级不高,所以这套加点只是给大家参考用的,不代表最终配点,拿来过渡个人感觉还行,我的加点情况是:一、闪电技能1、闪电锤1点,放在左键上,破盾用,专门拿来对付持盾的怪。
2、突击5点,减少敌人的攻击、移动、施法速度,持续6秒,这招伤害不怎么样,我看中的是效果,43级以前,我就指着这招混。
3、余烬震,即大火锤,目前这招极其恐怖,一般的怪基本秒杀,大一点的也是几下就砸死。
PS:举重没加,我测试过几次,攻击速度貌似只对普通攻击有效,对技能没啥效果,于是不加,其余2个被动我也没加。
二、建造技能1、加血机器人加满,这个没有疑问。
2、壁障和火与电这两个被动满,能量统治1点。
PS:远攻和近攻两种机器人,感觉没有啥大用处,暂时观望,以后等级高了再试试。
三、神盾技能1、力场满,这个不用说,神技来着。
2、震动5级,这招的效果相当不错,我喜欢。
3、被动RP盾,1点。
目前的我卷轴分别是:1、元素过载3(其实1最好用,因为CD短只有10秒,基本上消失了就能再开,换了3发现杯具了,20秒CD……)2、沉默3,在法术怪里放一个,会安全很多。
3、近战3。
4、护甲3。
战斗时技能的施放顺序:1、力场,等能量吸满后,再次启动力场,这样就可以得到一个满值的吸收力场,神技。
2.1、如果是小怪的话,直接余烬震(大火锤)招呼,基本上就秒完了。
2.2、如果是血多防厚又厉害的怪,突击(减各种速),沉默(封法术技能),震动(打断、击退、破物防,增加物理伤害),元素过载(增加元素伤害),余烬震(大火锤)。
属性加点的话,我自己也没有一个好方案,目前来看,其实力、敏、体,或者敏、专注、体,都可以,后者因为火与电这个被动技能,感觉会更加厉害。
不过工程师的装备要求基本上是力、体、专注,敏捷反而应该是次要的(所以我武器一般选大锤,攻击高,暴击加得多,这样敏捷就可以少加)。
火炬之光什么职业厉害 三大职业全解析
火炬之光什么职业厉害三大职业全解析《火炬之光》(I/II)系列由前暴雪娱乐北方总裁,暗黑破坏神之父Max Schaefer创建的世界顶级游戏工作室Runic Games制作,被誉为世界最出色的ARPG游戏之一。
游戏中的每个职业都各具特色,玩法丰富,《火炬之光》移动版沿袭了《火炬之光》系列的美式卡通风格和众多经典玩法,在职业的设置上也对PC版有继承有创新。
灰烬战士、工程师、灵狐……这些角色既带着PC版《火炬之光》的色彩,又增加了更适合移动版的创新玩法,让经典的《火炬之光》系列焕发出新的荣光。
《火炬之光》移动版中的灰烬战士延续了《火炬之光》系列独特的狂野,张扬美式英雄艺术风格,霸气的盔甲造型和挥动的巨剑、长矛无不显示出灰烬战士的力量。
灰烬战士是一个近战职业,靠积累和消耗灰烬能量进行战斗。
超强的打击感非常适合喜欢近身搏击的玩家。
【科技与武力结合的智慧代表工程师】在《火炬之光2》中,工程师这个职业就以玩法丰富,操作性强被很多玩家所喜爱。
在《火炬之光》移动版中依然保留了工程师的职业特色,依旧是一个很需要操作技巧和跑位策略的职业,并且通过武器的变换,既能近战又能远程输出。
看到蜘蛛雷这种熟悉的技能,当年的火炬玩家一定会涌起久违的感觉。
【灵动俏皮的自然种族代表灵狐】和《火炬之光》PC版中的熊人族、鼠人族一样,《火炬之光》移动版中的灵狐也是诞生于自然种族的幻想物种。
灵狐从自然中汲取力量,能够控制植物的生长与演变,使用四季元素进行战斗。
虽然灵狐在《火炬之光》移动版中定位为法师,但并不仅仅是一个远程法师职业,灵狐还可以通过变身技能,变身为狐狸,与怪物近身战斗。
【重焕荣光唯有经典才能超越经典】《火炬之光》移动版不仅在职业的设置上对原作既有继承又有创新,在玩法上,也保留了《火炬之光》系列的精髓。
在暗黑类游戏和火炬系列中的独特且极致的随机地图隐藏区域、随机精英怪、随机装备、随机宝箱、钓鱼和宠物玩法等都在《火炬之光》移动版中得到了完美体现。
工程师
游《枪神纪》中的职业
01 角色背景
03 游戏玩法
目录
02 角色形象
工程师,是TPS游戏《枪神纪》中职业一,防守大师,上手难度中。中近距离战斗,可召幽浮和放炮台。
工程师,是《枪神纪》中善用高科技武器,低防御,高攻击型角色。该职业装备霰弹枪,其携带的高科技幽 浮辅助可升级为炮台进行协助攻击,对敌人造成大量伤害,是游戏中有名的“高科战士”。
工程的主武器分为:散弹枪与声波枪,散弹枪伤害高能能保证其输出能力,声波枪范围大,大大增加了工程 师生存的机会,玩家都知道当刀锋靠近炮台时会把炮台弄坏,这时候声波枪强大的范围系攻击能极大防御刀锋突 袭,
副武器:科技遥控枪,利用副武器能瞬间让炮台防御加强和手动控制炮台攻击目标,工程师依靠炮台作为主 要攻击输出,在战斗前期安全的将炮台升至最高级是强大火力的关键。同时,巧妙利用地形,在敌人未察觉之时 便用炮台先手攻击,将令对手猝不及防。
后来我们偶尔得到去他家里做客的机会,我看到了整个玻璃橱窗摆满的机甲模型。
亲爱的特工,你一定明白这其实是一种浪漫吧 。
角色形象
工程师,是《枪神纪》中善用高科技武器,低防御,高攻击型角色。该职业装备霰弹枪,其携带的高科技幽 浮辅助可升级为炮台进行协助攻击,对敌人造成大量伤害,是《枪神纪》中有名的“高科战士” 。
角色背景
吉尔伯特:工程师。一个话痨技术宅。智商极高,分析能力强大,但是个话痨。队伍中的工程师,总会有让 人眼前一亮的发明。与各位的关系都不错,但有着自己独特的中二电波,谁也无法理解。
”技术宅?不不不,这可是男人的浪漫啊!”
在成为技术型特工之前,他时常在梦境中成为科技铠甲的机师,操纵着重型火力奋力战斗或翱翔蓝天;梦境 中他举起右手,联动一只机械构成的强有力的手臂向天空缓慢升起,然后握拳,那个瞬间仿佛整个世界把控在他 自己的手心。
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火炬之光移动版工程师武器测试工程师用什么武器分析
火炬之光移动版中的灰烬战士是一个近远战模式可随机切换的职业,当选择近战时,可以搭配上巨锤,利用技能搭配组合,召唤出机甲战士,一起进行近身战斗。
选择远战时,可以搭配上枪或者巨炮,进行远程发射式战斗,如果再搭配上手雷爆裂燃烧等技能,在一定距离范围内向敌人丢出燃烧手雷,对敌人造成群攻伤害,战斗效果会更佳。
工程师可选择的武器主要有音波震荡、同步、毒气爆发、疯狂轰炸、冰锥散射、风压喷射、子弹散射、高能激光、强力狙击等不同的武器威能,每一种武器威能都有独特的战斗效果,同时,工程师的武器威能还分为主动及被动效果。
例如,使用音波震荡武器威能时,主动技能将会激活飞碟浮游炮发出强力音波,对周围的敌人造成强大的攻击力伤害,在一定时间内,还会使周围敌人晕眩;被动技能将会使得获得飞碟浮游炮一直协助工程师进行攻击敌人。
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