《真实战争1242》金钱修改方法
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《真实战争1242》金钱修改方法无意间发现可以调钱的方法,这样就可以全买成精锐部队了。
以下是我自己的存档,完整的“profile.cfg”
查找地址在:C:\Documents and Settings\自己的用户名\My Documents\Real Warfare 1242
section.begin
Engine : struct.begin
ScreenResolution : struct.begin
Width = 1680
Height = 1050
Frequency = 59
struct.end
HDRType = htPseudoHDR
DOFEnable = True
AntiAliasing = aaDefault
TextureFilteringQuality = tfNone
WaterReflection = wrmUltra
ShadowMap = 2048
ShadowMapEnabled = True
HorizonRenderEnabled = True
ShaderType = stSM30
CoverEnabled = True
CoverPPLEnabled = False
SelfShadowingTerrain = False
PFX = True
Sound : struct.begin
svgMusic = 1
svgAmbient = 1
svgSFX = 1
svgVoice = 1
svgInterface = 1
Master = 1
struct.end
struct.end
Variables : struct.begin
HideOldCampaign = 1
Difficulty = 0
Selections = 1
KeyboardMode = 0
CameraMode = 2
AutoSave = 0
CamMoveSpeed = 0.5
CamRotateSpeed = 0.5
AutoPause = 0
FogOfWar = 0
Hint = 1
GrFloating = 1
GrHintStyle = 0
MouseTrackStyle = 0
AutoHighlight = 0
InterfaceMode = 0
CameraBorders = 0
MuteSound = 0
DesignMode = 1
struct.end
UserStruct : struct.begin
Addon : struct.begin
CurrentMapID = neva
livonia : struct.begin
NextMapID = village
Money = 0
Groups : struct.begin
[0] : struct.begin
Name = .124
Template = central_rus.Groups.knight_dovmont Size = 2
PrimaryWeaponSkill = 2 SecondaryWeaponSkill = 3
MoralIndex = 3
SelfControlIndex = 3
Commander = 3
struct.end
[1] : struct.begin
Name = .008
Template = central_rus.Groups.junior_pikman Size = 1
PrimaryWeaponSkill = 2
SecondaryWeaponSkill = 3
MoralIndex = 3
SelfControlIndex = 2
Commander = 0
struct.end
[2] : struct.begin
Name = .009
Template = central_rus.Groups.junior_archer Size = 2
PrimaryWeaponSkill = 2 SecondaryWeaponSkill = 2
MoralIndex = 3
SelfControlIndex = 2
Commander = 0
struct.end
struct.end
BaseMoney = 11789
struct.end
village : struct.begin
NextMapID = racovor
Money = 0
BaseMoney = 0
struct.end
racovor : struct.begin
NextMapID = virumaa
Money = 0
BaseMoney = 0
struct.end
virumaa : struct.begin
NextMapID = chase
Money = 0
BaseMoney = 0
struct.end
chase : struct.begin
NextMapID = invasion
Money = 0
BaseMoney = 0
struct.end
invasion : struct.begin