《真实战争1242》金钱修改方法

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《真实战争1242》金钱修改方法无意间发现可以调钱的方法,这样就可以全买成精锐部队了。

以下是我自己的存档,完整的“profile.cfg”

查找地址在:C:\Documents and Settings\自己的用户名\My Documents\Real Warfare 1242

section.begin

Engine : struct.begin

ScreenResolution : struct.begin

Width = 1680

Height = 1050

Frequency = 59

struct.end

HDRType = htPseudoHDR

DOFEnable = True

AntiAliasing = aaDefault

TextureFilteringQuality = tfNone

WaterReflection = wrmUltra

ShadowMap = 2048

ShadowMapEnabled = True

HorizonRenderEnabled = True

ShaderType = stSM30

CoverEnabled = True

CoverPPLEnabled = False

SelfShadowingTerrain = False

PFX = True

Sound : struct.begin

svgMusic = 1

svgAmbient = 1

svgSFX = 1

svgVoice = 1

svgInterface = 1

Master = 1

struct.end

struct.end

Variables : struct.begin

HideOldCampaign = 1

Difficulty = 0

Selections = 1

KeyboardMode = 0

CameraMode = 2

AutoSave = 0

CamMoveSpeed = 0.5

CamRotateSpeed = 0.5

AutoPause = 0

FogOfWar = 0

Hint = 1

GrFloating = 1

GrHintStyle = 0

MouseTrackStyle = 0

AutoHighlight = 0

InterfaceMode = 0

CameraBorders = 0

MuteSound = 0

DesignMode = 1

struct.end

UserStruct : struct.begin

Addon : struct.begin

CurrentMapID = neva

livonia : struct.begin

NextMapID = village

Money = 0

Groups : struct.begin

[0] : struct.begin

Name = .124

Template = central_rus.Groups.knight_dovmont Size = 2

PrimaryWeaponSkill = 2 SecondaryWeaponSkill = 3

MoralIndex = 3

SelfControlIndex = 3

Commander = 3

struct.end

[1] : struct.begin

Name = .008

Template = central_rus.Groups.junior_pikman Size = 1

PrimaryWeaponSkill = 2

SecondaryWeaponSkill = 3

MoralIndex = 3

SelfControlIndex = 2

Commander = 0

struct.end

[2] : struct.begin

Name = .009

Template = central_rus.Groups.junior_archer Size = 2

PrimaryWeaponSkill = 2 SecondaryWeaponSkill = 2

MoralIndex = 3

SelfControlIndex = 2

Commander = 0

struct.end

struct.end

BaseMoney = 11789

struct.end

village : struct.begin

NextMapID = racovor

Money = 0

BaseMoney = 0

struct.end

racovor : struct.begin

NextMapID = virumaa

Money = 0

BaseMoney = 0

struct.end

virumaa : struct.begin

NextMapID = chase

Money = 0

BaseMoney = 0

struct.end

chase : struct.begin

NextMapID = invasion

Money = 0

BaseMoney = 0

struct.end

invasion : struct.begin

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