C++编写地“扫雷”源程序
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// header file
#include
#include
#include
#include
#include
// defines
#define KEY_UP 0xE048
#define KEY_DOWN 0xE050
#define KEY_LEFT 0xE04B
#define KEY_RIGHT 0xE04D
#define KEY_ESC 0x001B
#define KEY_1 '1'
#define KEY_2 '2'
#define KEY_3 '3'
#define GAME_MAX_WIDTH 100
#define GAME_MAX_HEIGHT 100
// Strings Resource
#define STR_GAMETITLE "ArrowKey:MoveCursor Key1:Open\
Key2:Mark Key3:OpenNeighbors"
#define STR_GAMEWIN "Congratulations! You Win! Thank you for playing!\n" #define STR_GAMEOVER "Game Over, thank you for playing!\n"
#define STR_GAMEEND "Presented by yzfy . Press ESC to exit\n"
//-------------------------------------------------------------
// Base class
class CConsoleWnd
{
public:
static int TextOut(const char*);
static int GotoXY(int, int);
static int CharOut(int, int, const int);
static int TextOut(int, int, const char*);
static int GetKey();
public:
};
//{{// class CConsoleWnd
//
// int CConsoleWnd::GetKey()
// Wait for standard input and return the KeyCode
//
int CConsoleWnd::GetKey()
{
int nkey=getch(),nk=0;
if(nkey>=128||nkey==0)nk=getch();
return nk>0?nkey*256+nk:nkey;
}
//
// int CConsoleWnd::GotoXY(int x, int y)
// Move cursor to (x,y)
// Only Console Application
//
int CConsoleWnd::GotoXY(int x, int y)
{
COORD cd;
cd.X = x;cd.Y = y;
return SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),cd); }
//
// int CConsoleWnd::TextOut(const char* pstr)
// Output a string at current position
//
int CConsoleWnd::TextOut(const char* pstr)
{
for(;*pstr;++pstr)putchar(*pstr);
return 0;
}
//
// int CConsoleWnd::CharOut(int x, int y, const int pstr)
// Output a char at (x,y)
//
int CConsoleWnd::CharOut(int x, int y, const int pstr)
{
GotoXY(x, y);
return putchar(pstr);
}
//
// int CConsoleWnd::TextOut(const char* pstr)
// Output a string at (x,y)
//
int CConsoleWnd::TextOut(int x, int y, const char* pstr)
{
GotoXY(x, y);
return TextOut(pstr);
}
//}}
//-------------------------------------------------------------
//Application class
class CSLGame:public CConsoleWnd
{
private:
private:
int curX,curY;
int poolWidth,poolHeight;
int bm_gamepool[GAME_MAX_HEIGHT+2][GAME_MAX_WIDTH+2];
public:
CSLGame():curX(0),curY(0){poolWidth=poolHeight=0;}
int InitPool(int, int, int);
int MoveCursor(){return CConsoleWnd::GotoXY(curX, curY);} int DrawPool(int);
int WaitMessage();
int GetShowNum(int, int);
int TryOpen(int, int);
private:
int DFSShowNum(int, int);
private:
const static int GMARK_BOOM;
const static int GMARK_EMPTY;
const static int GMARK_MARK;
};
const int CSLGame::GMARK_BOOM = 0x10;
const int CSLGame::GMARK_EMPTY= 0x100;
const int CSLGame::GMARK_MARK = 0x200;
//{{// class CSLGame:public CConsoleWnd
//
// int CSLGame::InitPool(int Width, int Height, int nBoom) // Initialize the game pool.
// If Width*Height <= nBoom, or nBoom<=0,
// or Width and Height exceed limit , then return 1
// otherwise return 0
//
int CSLGame::InitPool(int Width, int Height, int nBoom)
{
poolWidth = Width; poolHeight = Height;
if(nBoom<=0 || nBoom>=Width*Height
|| Width <=0 || Width >GAME_MAX_WIDTH
|| Height<=0 || Height>GAME_MAX_HEIGHT
){
return 1;
}
// zero memory
for(int y=0; y<=Height+1; ++y)
{