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V-Ray 2.0 for 3ds Max readme
Overview
V-Ray 2.0 is the next release of the V-Ray rendering engine for 3ds Max.
New features
∙VRayMultiSubTex texture to allow different colors/textures based on surface material IDs and object IDs;
∙VRayCarPaint material with advanced metalic flake simulation;
∙VRayExposureControl plugin for proper exposure of perspective and regular camera viewports;
∙VRayLightMeter helper for lighting analysis;
∙VRayLightSelect render element to hold the (direct) contribution of selected lights;
∙VRayStereoRig that can be used together with the VRayStereoScopic helper to manually define the left and right cameras;
∙VRayLensEffects render effect for producing realistic glow and glare;
∙Filter Generator tool for generating glare maps for VRayLensEffects;
∙VRayDistanceTex texture to measure the distance to arbitrary polygonal objects;
∙VRayDRBucket render element to show which machine rendered a given bucket;
∙Support for tiled mip-mapped OpenEXR files in VRayHDRI;
∙img2tiledexr tool for mass conversion of textures to tiled OpenEXR files for use with VRayHDRI;
∙Support for shade maps in the VRayStereoScopic helper;
∙Support for dispersion for refractions in VRayMtl;Support for camera distortion based on .vrlens files;
∙Lens Analyzer tool for generating distortion .vrlens files from photographs;
∙Light lister for V-Ray lights;
∙Added the various V-Ray components in the "Create" menu;。