java语言程序设计-基础篇--课件(第20章)英文

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java编程语言基础教学PPT课件

java编程语言基础教学PPT课件

12
类成员的存储修饰符
❖static
静态成员,属于类而不是对象,任何该类的实例 对象都可以访问或修改
引用静态成员可以使用类名,也可以使用对象名 静态方法只能处理静态变量或调用静态方法
• 原因:非静态的变量和方法需要先创建类的实例对象 才能使用,而静态方法使用前不需要创建任何对象
• 静态方法不允许直接访问该类的非静态成员,但允许 通过创建该类的实例对象去访问类中的非静态成员
❖匿名对象只使用一次就成为垃圾 ❖一般在某个对象只使用一次的时候采用匿
名对象 ❖见示例ex11
31
类的封装2-1
❖一个类就是一个小的模块,我们应该让模 块仅仅公开必须要让外界知道的内容,隐 藏其他一切内容
❖在进行程序设计时,尽量避免一个模块直 接修改或操作另一个模块的数据
❖模块设计追求
强内聚
• 各项功能尽量在类的内部完成,不让外界干预
❖这两种属于访问修饰符,可以和后面的两 种修饰符中的一种同时使用
6
类修饰符2-2
❖abstract
抽象类,是一种不能创建实例对象的概念类 通常抽象类是它所有子类的公共属性的集合
❖final
最终类,不能有子类 不能和abstract同时修饰一个类
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成员变量(属性)定义
❖简单成员变量定义格式
[<修饰符>] <变量类型> <变量名>[=<初值>];
❖局部变量在进行取值操作前必须被初始化 或被赋值,否则会出现编译错误
❖见示例ex05
20
构造方法
❖构造方法是一种特殊的方法
构造方法的名称与类名称相同 构造方法没有返回类型
• 注意:不是void类型,是没有类型

java语言程序设计-基础篇-课件(第1章)英文

java语言程序设计-基础篇-课件(第1章)英文

Memory
CPU
Communication Devices e.g., Modem, and NIC
Input Devices e.g., Keyboard, Mouse
Output Devices e.g., Monitor, Printer
CPU
4
The central processing unit (CPU) is the brain of a computer. It retrieves instructions from memory and executes them. The CPU speed is measured in megahertz (MHz), with 1 megahertz equaling 1 million pulses per second. The speed of the CPU has been improved continuously. If you buy a PC now, you can get an Intel Pentium 4 Processor at 3 gigahertz (1 gigahertz is 1000 megahertz).
Memory
CPU
Communication Devices e.g., Modem, and NIC
Input Devices e.g., Keyboard, Mouse
Output Devices e.g., Monitor, Printer
Monitor Resolution and Dot Pitch
How Data is Stored?
Data of various kinds, such as numbers, characters, and strings, are encoded as a series of bits (zeros and ones). Computers use zeros and ones because digital devices have two stable states, which are referred to as zero and one by convention. The programmers need not to be concerned about the encoding and decoding of data, which is performed automatically by the system based on the encoding scheme. The encoding scheme varies. For example, character „J‟ is represented by 01001010 in one byte. A small number such as three can be stored in a single byte. If computer needs to store a large number that cannot fit into a single byte, it uses a number of adjacent bytes. No two data can share or split a same byte. A byte is the minimum storage unit.

Java语言程序设计_基础篇_中文ppt_第二十章

Java语言程序设计_基础篇_中文ppt_第二十章

9
动画
计算阶乘
factorial(0) = 1; factorial(n) = n*factorial(n-1);
factorial(3) = 3 * factorial(2) = 3 * (2 * factorial(1)) = 3 * ( 2 * (1 * factorial(0))) = 3 * ( 2 * ( 1 * 1)))
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All rights reserved. 0132130807
12
动画
计算阶乘
factorial(0) = 1; factorial(n) = n*factorial(n-1);
动画
计算阶乘
factorial(0) = 1; factorial(n) = n*factorial(n-1);
factorial(3)
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All rights reserved. 0132130807


决定递归方法的基础情况(第20.2-20.5节)。
理解在调用栈中如何处理递归方法的调用(第20.2-20.3节)。 使用递归解决问题(第20.2-20.5节)。


使用一个重载的辅助方法派生一个递归方法(第20.5节)。
使用递归获取目录大小(第20.6节)。 使用递归解决汉诺塔问题(第20.7节)。
4

Java程序设计ppt课件(完整版)

Java程序设计ppt课件(完整版)
是一行写不下一条语句时,允许一条语句占用多行。 • 逗号(,):分隔变量声明中的多个标识符。 • 圆括号:一般用在表达式、方法的参数和控制语句的条件表达
式中。注意圆括号可以嵌套,但需要严格配对使用。 • 方括号([]):用于声明数组,引用数组的元素值。 • 花括号({}):用于定义一个语句块,一个语句块是零条或多
1.2.4 知识总结
❖ 6.Java数据类型
▪ (1)基本数据类型
• 整数类型:byte,short,int,long。 • 浮点类型:float,double。 • 字符类型:char。 • 布尔类型:boolean。
▪ (2)引用数据类型
• 类类型:class,String,Double等。 • 接口类型:Interface • 数组类型:基本数据类型数组,对象型数组。
❖ 当主菜单与子菜单的连接成功之后, 若要保证菜单的重 复使用,则需要在主菜单及子菜单中添加循环控制语句来 实现,Java语言中的循环有while循环,do while循 环,for循环等。
1.3.3 解决方案
▪ 1、打开Eclipse。
▪ 2、添加一个包,名为com.esms,并复制Menus类到包中。
目录
第一章 Java与程序逻辑 第二章 面向对象程序设计基础 第三章 面向对象基本特性 第四章 常用对象使用 第五章 异常处理 第六章 I/O操作 第七章 多线程编程 第八章 Java的GUI可视界面编程
目录
第一章 Java与程序逻辑 第二章 面向对象程序设计基础 第三章 面向对象基本特性 第四章 常用对象使用 第五章 异常处理 第六章 I/O操作 第七章 多线程编程 第八章 Java的GUI可视界面编程
❖ 3.Java的开发环境
▪ 对于开发人员来说,除了需要上述的运行环境以外, 还需要开发环境的支持,Java的开发环境主要由以下 两部分组成。

Java语言程序设计基础篇英文版第十版课程设计

Java语言程序设计基础篇英文版第十版课程设计

Java Programming Fundamentals, 10th Edition CourseDesign (English Version)IntroductionJava Programming Fundamentals is a comprehensive course that covers the basic concepts and principles of Java programming. In this course, students will learn to design, code, and test Java programs while developing a strong foundation in programming logic and object-oriented programming concepts. This course is designed for students who are new to programming and want to learn Java programming from scratch.Course ObjectivesThe mn objective of this course is to provide students with a solid foundation in programming using the Java language. Upon completion of this course, students will be able to:•Understand the basic syntax and structure of the Java programming language•Design, code, and test simple Java programs•Use decision structures and loops in Java programming•Work with arrays and arraylists•Understand object-oriented programming concepts•Implement inheritance and polymorphism in Java programming•Understand Java class libraries and use them in Java programming•Develop event-driven programs using graphical user interfacesCourse OutlineThe course is divided into several chapters, each covering adifferent aspect of Java programming fundamentals. The following is a detled outline of the course:Chapter 1: Getting Started with Java•Introduction to Java programming language•Understanding the basic structure of a Java program•Writing and running a Java program•Understanding variables, data types, and constants•Basic Input/Output operationsChapter 2: Control Structures•Understanding decision structures•Using if statement, if-else statement, and nested if statements•Understanding loops and using while, do-while, and for loops•Understanding break and continue statements•Using switch statementChapter 3: Arrays and Arraylists•Understanding arrays•Declaring and initializing arrays•Multidimensional arrays•Understanding arraylist•Using arraylist class methodsChapter 4: Object-Oriented Programming Concepts•Introduction to object-oriented programming•Understanding classes and objects•Encapsulation: Access modifiers, getters, and setters•Constructors and overloading•Methods and method overloadingChapter 5: Inheritance and Polymorphism•Understanding inheritance•Using superclass and subclass•Polymorphism: Method overloading and overriding•Casting objects•Abstract classes and interfacesChapter 6: Java Class Libraries•Understanding Java class libraries•Using the String class•Using the Math class•Using the Date class•Using the File classChapter 7: Graphical User Interfaces•Understanding event-driven programming•Using the Swing library•Designing a user interface using JFrame, JDialog, and JPanel •Using event listeners•Designing a GUI-based applicationCourse Requirements•Basic computer skills•Basic understanding of programming concepts is helpful but not required•Java Development Kit (JDK) version 8 or later•Integrated Development Environment (IDE) such as Eclipse or NetBeansGrading PolicyThe final grade for this course will be calculated based on the following components:•Assignments (50%)•Midterm Exam (20%)•Final Exam (30%)ConclusionJava Programming Fundamentals, 10th Edition course is designed to provide students with a solid foundation in Java programming language and object-oriented programming concepts. By the end of this course, students will be able to write simple Java programs, use decision constructs and loops, work with arrays and arraylists, implement inheritance and polymorphism, understand Java class libraries, and develop graphical user interfaces. This course is intended for anyone who is interested in learning Java programming from scratch.。

java语言程序设计-基础篇-课件(第3章)英文

java语言程序设计-基础篇-课件(第3章)英文

4 5 6 7 12 13 14 15 20 21 22 23 28 29 30 31 Set3
8 9 10 11 12 13 14 15 24 25 26 27 28 29 30 31 Set4
16 20 24 28
17 21 25 29
18 22 26 30
19 23 27 31
Set2
Set5
7
if (boolean-expression) { statement(s); }
if (radius >= 0) { area = radius * radius * PI; System.out.println("The area" + " for the circle of radius " + radius + " is " + area); }
2 10 18 26
3 11 15 23 31
4 5 6 7 12 13 14 15 20 21 22 23 28 29 30 31 Set3
2
If you assigned a negative value for radius in Listing 2.1, ComputeArea.java, the program would print an invalid result. If the radius is negative, you don't want the program to compute the area. How can you deal with this situation?
(b)
Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All rights reserved. 0132130807

java语言程序设计-基础篇-课件(第19章)英文

java语言程序设计-基础篇-课件(第19章)英文

Liang, Introduction to Java Programming, Eighth Edition, (c) 2011 Pearson Education, Inc. All rights reserved. 0132130807
Objectives
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To discover how I/O is processed in Java (§19.2). To distinguish between text I/O and binary I/O (§19.3). To read and write bytes using FileInputStream and FileOutputStream (§19.4.1). To read and write primitive values and strings using DataInputStream/DataOutputStream (§19.4.3). To store and restore objects using ObjectOutputStream and ObjectInputStream, and to understand how objects are serialized and what kind of objects can be serialized (§19.6). To implement the Serializable interface to make objects serializable (§19.6.1). To serialize arrays (§19.6.2). To read and write the same file using the RandomAccessFile class (§19.7).

《java基础教程》课件

《java基础教程》课件
检查型异常
这类异常在编译时被检查,必须显式地处理它们,否则程序将无法通过编译。常见的检查型异常包括IOException、ClassNotFoundException等。
非检查型异常
这类异常在运行时被抛出,不需要显式地处理它们。常见的非检查型异常包括NullPointerException、ArrayIndexOutOfBoundsException等。
常用操作
HashMap类提供了多种遍历键值对的方法,如keySet()、entrySet()等。
遍历
05
Java异常处理
异常的分类
Java中的异常分为两大类,即检查型异常(Checked Exceptions)和非检查型异常(Unchecked Exceptions)。检查型异常在编译时被检查,而非检查型异常在运行时才被抛出。
用于组合布尔值,返回值为布尔值。
03
跳转语句
控制程序流程的转移,包括break语句、continue语句和return语句。
01
条件语句
根据条件选择执行不同的语句块,包括if语句和switch语句。
02
循环语句
重复执行一段代码,包括for循环、while循环和do-while循环。
函数定义
定义一个具有特定功能的代码块,包括返回值类型、函数名和参数列表。
动态数组
ArrayList类提供了多种常用操作,如添加元素、删除元素、获取元素等。
常用操作
ArrayList类提供了多种遍历数组的方法,如for循环、迭代器等。
遍历
HashMap类是一个键值对存储的集合,可以通过键快速查找对应的值。
键值对存储
HashMap类提供了多种常用操作,如put()、get()、remove()等。

最新软件测试方法与技术实践指南-java篇(第3版(第20章)课件ppt

最新软件测试方法与技术实践指南-java篇(第3版(第20章)课件ppt
软件测试方法与技术实践指 南-Java篇(第3版)(第20
章)
软件工程师成长之路系列实践指南教程特点
软件工程师成长之路系列实践指南的目标:加快 祖国信息化发展进程,使更多计算机软件爱好者走 出迷茫与彷徨,让每一个有志于IT事业的人都能完成 向软件工程师的转变。
系列丛书紧随人类认知发展,从零开始,配合该 领域相关知识,让每一位读者都能在动手实践的同 时获得成功的喜悦。
7.文字或图片重叠:text or picture overlap 8.操作系统:OS = operation system 9.浏览器:BS = browser 10.产品包号 :SP = service package (如:windows XP SP2) 11.版本号:Version 12.代理设置:Proxy setting
第20章 自己动手完成软件测试实践
准确汇报Bug的技巧
(4)与国外人进行项目交流常见英文信件含义
邮件内容中的一些简写: 1.ASAP:尽快(as soon as possible的缩写) 2.btw:顺便说一下(by the way的缩写) 3.w/o:没有(without的缩写) 4.w/:具有(with的缩写) 5.FYI :供你参考(for your information的缩写) 数字含义: 2 = to/too 2B or not 2B = To be or not to be 4 = for 4ever = forever
第20章 自己动手完成软件测试实践
如何设计测试案例
1. 看清项目测试范围(Test Scope) 2. 编写测试案例Test Case
在做某个项目的时候,一般都要求为项目提交Test Case。 Test Case怎么写,从哪些方面写,写哪些内容,很多人可能 比较迷茫。下面以一个真实的测试网站为例,介绍如何去写 Test Case。

Java语言基础PPT教学课件

Java语言基础PPT教学课件

2020/12/10
2
数据类型、变量与常量
4.2
一、数据类型:如下表所示。
数据类型 布尔型 字节型 字符型
短整型 整型
长整型 浮点型 双精度型
关键字 boolean
byte char
short int long
float double
占用位数 8 8 16
16 32 64 32 64
缺省数值 false 0 \u0000
java程序中定义类使用class。类的定义是由类头定义和类体定义两部 分组成的。类体中包含属性和方法。类头定义中可以包含类的父类和实现 的接口:如: class FrameInOut extends Frame implements ActionListener
同其它语言一样,语句也是java的基本组成部分。比语句更小的是表达 式、变量、常量和关键词。
功能 求a与b的和 求a与b的差 求a与b的积 求a与b的商 求a与b相除的余数
2020/12/10
9
2、单目运算符: 运算符 ++ --
运算 自增 自减 取反
例子 a++或++a
a—或—a -a
功能 a=a+1 a=a-1
这里特别要注意的是:++和--,它们若放在前面,是先执行单目运算符, 然后再执行其它运算,否则相反。如: int x=2;
例子:inta_number;char_onechar;float$bill;
关键词abstract、continue、for、new、switch
boolean、default、goto、null、synchronized
break、do、if、package、this

Java语言ppt课件(完整版)

Java语言ppt课件(完整版)

封装与访问控制
封装(Encapsulation)的原则:将对象的属性和方法封装在类内部,隐藏实现细节,提供公共接口供 外部访问。
访问控制符(Access Modifiers):使用private、protected、public等访问控制符来控制类成员的可 见性和访问权限。
构造函数(Constructor)与析构函数(Destructor):构造函数用于创建对象并初始化属性,析构函 数用于释放对象占用的资源。
3
2011年,Oracle公司收购Sun公司,成为Java的 新东家
Java语言的历史与发展
2014年,JDK 8发布,引入了 Lambda表达式、Stream API等特性
2021年,JDK 16发布,继续增强 Java语言的功能和性能
Java语言的特点与优势
跨平台性
Java语言编写的程序可以在任何支持Java的 平台上运行,无需修改源代码
1996年,JDK 1.1发 布,增加了对内部类 和反射的支持
1995年,Java语言 正式发布,并推出 JDK 1.0
Java语言的历史与发展
1
1998年,JDK 1.2(也被称为Java 2)发布,增 加了Swing图形用户界面库和Java插件
2
2004年,JDK 5.0发布,引入了泛型、自动装箱/ 拆箱、枚举等特性
JSP页面元素
JSP页面由指令、脚本元素、动作 和内置对象等组成。指令用于控 制JSP页面的整体结构,脚本元素 用于嵌入Java代码,动作用于执 行特定的操作,内置对象则提供 了一些常用的功能。
JSP与Servlet的关系
JSP和Servlet都是Java Web开发 中的重要技术,它们之间有着密 切的联系。JSP页面最终会被转换 成Servlet来处理请求,因此可以 说JSP是Servlet的一种特殊形式 。同时,JSP提供了更加简洁和易 用的页面开发方式,而Servlet则 更适合处理复杂的业务逻辑。

java语言程序设计-基础篇-课件(第5章)英文

java语言程序设计-基础篇-课件(第5章)英文
i is now 5
14
public static void main(String[] args) { int i = 5; int j = 2; int k = max(i, j); System.out.println( "The maximum between " + i + " and " + j + " is " + k);
public static int max(int num1, int num2) { int result; if (num1 > num2) result = num1; else result = num2; } return result;
}
animation
Trace Method Invocation
Defining Methods
A method is a collection of statements that are grouped together to perform an operation.
Define a method return value type method name formal parameters
parameter list actual parameters (arguments)
method signature return value
Calling Methods
Testing the max method
12
This program demonstrates calling a method max to return the largest of the int values

java语言程序设计基础篇(第八版)课件-完整版

java语言程序设计基础篇(第八版)课件-完整版
• 第二条指令用3个字节数据“10100010 00000100 00000000”表示CPU把寄 存器AL中数放置到内存中地址编号为 00000100的存储单元(1个字节)中保 存。其中第3个字节数据和第2个字节数 据合成一个16位二进制数据(即 00000000 00000100),表示存储单 元(a)的地址。
12
1.1.1计算机的组成与运行
• 2)输出单元。输出单元是计算机输出信 息的部分。它把计算机处理过的信息放 置到各种输出设备中,从而使这些信息 能够被计算机外部使用。当今计算机的 大多数信息是通过屏幕显示和纸张打印 输出的,同时也出现使用其它许多输出 设备来进行信息输出,如音箱等。
13
1.1.1计算机的组成与运行
16
1.1.1计算机的组成与运行
• 这些信息可能需要几个小时、几天、几 个月甚至几年才会被使用。二级存储单 元也称为外存储器,外存或称为辅存。
• 计算机运行的过程,就是顺次执行程序 中指令的过程。计算机的指令以及运行 时数据都是采用二进制数表示的。下面 举一个简单的例子说明计算机的运行。
17
1.1.1计算机的组成与运行
• 计算机硬件本身提供了执行计算和逻辑 判断的功能,这些功能表现为一组指令, 如加法指令、减法指令、取数指令、存 数指令、输入指令和输出指令以及逻辑 判断类指令等;
• 而软件是程序员利用计算机指令集,规 划组织完成令我们激动的玩游戏、听音 乐和制作动画等计算机应用的特定指令 序列。软件也可简称为程序。实际上,
6
1.1.1计算机的组成与运行
• 我们操作过计算机的人都知道,计算机 就是一种设备,它能让我们进行文字处 理,绘制图形,玩游戏,听音乐,制作 动画,上网查询信息和观看网络电影, 等等。这是从计算机应用角度上的认识, 实际上,计算机是能够以比人快几百万 甚至几十亿倍的速度执行计算和逻辑判 断的设备。这种说法可能让人感到有点 神奇甚至迷惑:

《Java开发基础》课件

《Java开发基础》课件
Java的EJB和J2EE技术使得Java成为构建企业级应用的重要工具。
企业级应用
Java在Android开发中占据主导地位,许多Android应用都是使用Java开发的。
移动应用
Java的图形库和性能使得Java在游戏开发领域也有广泛应用。
游戏开发
03
物联网
随着物联网的发展,Java在嵌入式系统和物联网设备中的应用也将得到进一步拓展。
01
云计算和微服务
随着云计算和微服务的发展,Java在构建分布式系统方面将发挥更大的作用。
02
人工智能和机器学习
Java在人工智能和机器学习领域的应用也在不断增长。
02
CHAPTER
Java开发环境搭建
JDK是Java开发的基础工具包,需要先下载并安装JDK。
总结词
首先,访问Oracle官网或其他信赖的Java发行版提供者网站,下载与你的操作系统相匹配的JDK版本。然后,按照提示完成安装过程。
字符串比较
String类提供了比较字符串的方法,如equals()和compareTo(),可用于比较两个字符串是否相等或按字典序比较。
字符串转换
String类提供了将字符串转换为其他数据类型的方法,如Integer.parseInt()和Double.parseDouble()。
键值对存储
HashMap类是一个存储键值对数据的容器,其中每个元素都包含一个键和一个值。
synchronized关键字
02
Lock接口提供了更灵活的锁机制,可以实现更复杂的同步操作。
Lock接口
03
volatile关键字用于保证多线程访问共享变量的可见性,确保每个线程都能看到最新的共享变量值。

Java编程语言基础(外文文献翻译)(可编辑)

Java编程语言基础(外文文献翻译)(可编辑)

JavaTM Programming Language BasicsLike applications, applets are created from classes. However, applets do not have a main method as an entry point, but instead, have several methods to control specific aspects of applet execution.This lesson converts an application from Lesson 2 to an applet and describes the structure and elements of an applet.1、Application to Applet2、Run the Applet3、Applet Structure and Elements4、Packages5、More Information1、Application to AppletThe following code is the applet equivalent to the LessonTwoB application from Lesson 2. The figure below shows how the running applet looks. The structure and elements of the applet code are discussed after the section on how to run the applet just below.import et;import hics;import r;public class SimpleApplet extends AppletString text "I'm a simple applet";public void inittext "I'm a simple applet";setBackground Color.cyan ;public void startSytln "starting..." ;public void stopSytln "stopping..." ;public void destroySytln "preparing to unload..." ;public void paint Graphics gSytln "Paint" ;g.setColor Color.blue ;g.drawRect 0, 0,getSize .width -1,getSize .height -1 ;g.setColor Color.red ;g.drawString text, 15, 25 ;The SimpleApplet class is declared public so the program that runs the applet a browser or appletviewer , which is not local to the program can access it.2、Run the AppletTo see the applet in action, you need an 6>HTML file with the Applet tag as follows:APPLET CODE SimpleApplet.class WIDTH 200 HEIGHT 100The easiest way to run the applet is with appletviewer shown below where simpleApplet.html is a file that contains the above HTML code:appletviewer simpleApplet.htmlNote: To run an applet written with JavaTM 2 APIs in a browser, the browser must be enabled for the Java 2 Platform. If your browser is not enabled for the Java 2 Platform, you have to use appletviewer to run the applet or install Java Plug-in. Java Plug-in lets you run applets on web pages under the 1.2 version of the Java VM instead of the web browser's default Java VM.3、Applet Structure and ElementsThe Java API Applet class provides what you need to design the appearance and manage the behavior of an applet. This class provides a graphical user interface GUI component called a Panel and a number of methods. To create an applet, you extend or subclass the Applet class and implement the appearance and behavior you want.The applet's appearance is created by drawing onto the Panel or by attaching other GUI components such as push buttons, scrollbars, or text areas to the Panel. The applet's behavior is defined by implementing the methods.3.1 Extending a ClassMost classes of any complexity extend other classes. To extend another class means to write a new class that can use the fields and methods defined in the class being extended. The class being extended is the parent class, and the class doing the extending is the child class. Another way to say this is the child class inherits the fields and methods of its parent or chain of parents. Child classes either call or override inherited methods. This is called single inheritance.The SimpleApplet class extends Applet class, which extends the Panel class, which extends the Container class. The Container class extends Object, which is the parent of all Java API classes. The Applet class provides the init, start, stop, destroy, and paint methods you saw in the example applet. The SimpleApplet class overrides these methods to do what the SimpleApplet class needs them to do. The Applet class provides no functionality for these methods.However, the Applet class does provide functionality for the setBackground method,which is called in the init method. The call to setBackground is an example of calling a method inherited from a parent class in contrast to overriding a method inherited from a parent class.You might wonder why the Java language provides methods without implementations. It is to provide conventions for everyone to use for consistency across Java APIs. If everyone wrote their own method to start an applet, for example, but gave it a different name such as begin or go, the applet code would not be interoperable with other programs and browsers, or portable acrossmultiple platforms. For example, Netscape and Internet Explorer know how to look for the init and start methods.3.2 BehaviorAn applet is controlled by the software that runs it. Usually, the underlying software is a browser, but it can also be appletviewer as you saw in the example. The underlying software controls the applet by calling the methods the applet inherits from the Applet class.The init Method: The init method is called when the applet is first created and loaded by the underlying software. This method performs one-time operations the applet needs for its operation such as creating the user interface or setting the font. In the example, the init method initializes the text string and sets the background color.The start Method: The start method is called when the applet is visited such as when the end user goes to a web page with an applet on it. The example prints a string to the console to tell you the applet is starting. In a more complex applet, the start method would do things required at the start of the applet such as begin animation or play sounds.After the start method executes, the event thread calls the paint method to draw to the applet's Panel. A thread is a single sequential flow of control within the applet, and every applet can run in multiple threads. Applet drawing methods are always called from a dedicated drawing and event-handling thread.The stop and destroy Methods: The stop method stops the applet when the applet is no longer on the screen such as when the end user goes to another web page. The example prints a string to the console to tell you the applet is stopping. In a more complex applet, this method should do things like stop animation or sounds.The destroy method is called when the browser exits. Your applet should implement this method to do final cleanup such as stop live threads.3.3 AppearanceThe Panel provided in the Applet class inherits a paint method from its parent Container class. To draw something onto the Applet's Panel, you implement the paint method to do the drawing. The Graphics object passed to the paint method defines a graphics context for drawing on the Panel. The Graphics object has methods for graphical operations such as setting drawing colors, and drawing graphics, images, and text.The paint method for the SimpleApplet draws the I'm a simple applet string in red inside a blue rectangle.public void paint Graphics gSytln "Paint" ;//Set drawing color to blueg.setColor Color.blue ;//Specify the x, y, width and height for a rectangleg.drawRect 0, 0,getSize .width -1,getSize .height -1 ;//Set drawing color to redg.setColor Color.red ;//Draw the text string at the 15, 25 x-y locationg.drawString text, 15, 25 ;4、PackagesThe applet code also has three import statements at the top. Applications of any size and all applets use import statements to access ready-made Java API classes in packages. This is true whether the Java API classes come in the Java platform download, from a third-party, or are classes you write yourself and store in a directory separate from the program. At compile time, a program uses import statements to locate and reference compiled Java API classes stored in packages elsewhere on the local or networked system. A compiled class in one package can have the same name as a compiled class in another package. The package name differentiates the two classes.The examples in Lessons 1 and 2 did not need a package declaration to call the Sytln Java API class because the System class is in the ng package that is included by default. You never need an import ng.* statement to use the compiled classes in that package.5、More InformationYou can find more information on applets in the Writing Applets trail in The Java Tutorial.文献译文Java 编程语言基础像Java Application小应用程序一样,Java Applet小程序也是从类中创建来的。

Java语言程序设计基础篇第六版英文版课程设计

Java语言程序设计基础篇第六版英文版课程设计

Java Programming Fundamentals, 6th Edition - Course Design IntroductionJava Programming Fundamentals, 6th Edition is a widely used textbook in universities and colleges around the world for teaching basic programming skills using Java. The course design presented in this document is based on the contents of this book, and it ms to provide students with a solid understanding of fundamental programming concepts and their application in Java programming.Course ObjectivesThe objectives of this course are as follows: - To introduce students to fundamental programming concepts such as data types, operators, expressions, control statements, arrays, loops, and functions. - To help students develop skills in designing, coding, testing, and debugging Java programs. - To enable students to apply programming concepts and techniques to solve real-world problems. - To enhance students’ logical and analytical thinking abilities through programming exercises, projects, and assessments.Course OutlineThe course is divided into 12 modules, covering the following topics:Module 1: Introduction to Java Programming•History and features of Java•Installation of Java Development Kit (JDK)•First Java program•Basic syntax and structure of Java programs Module 2: Data Types and Variables•Primitive data types (int, double, boolean, char)•Declaring variables•Type conversion and casting•ConstantsModule 3: Operators and Expressions•Arithmetic operators (+, -, *, /, %)•Relational operators (>, <, >=, <=, ==, !=)•Logical operators (&&, ||, !)•Bitwise operators (&, |, ^)•Operator precedence and associativity•Expression evaluationModule 4: Control Statements: if-else, switch •Decision making in programs•if-else statements•switch statement•Nested if-else statements•Conditional operator (?:)Module 5: Control Statements: Loops•while loop•do-while loop•for loop•Nested loops•break and continue statementsModule 6: Arrays•Declaring and initializing arrays•Accessing array elements•Multidimensional arrays•Array length propertyModule 7: Functions•Function definition and invocation•Parameters and arguments•Return types and return statement•Scope of variables•Method overloadingModule 8: Strings•Declaring and initializing strings•String methods and operations•String concatenation•StringBuilder and StringBuffer classesModule 9: Exception Handling•Types of exceptions•try-catch-finally blocks•Throwing and catching exceptions•Custom exceptionsModule 10: File Handling•Reading and writing files in Java•FileInputStream and FileOutputStream classes •BufferedReader and BufferedWriter classesModule 11: Object-Oriented Programming Basics •Classes and objects•Encapsulation and data hiding•Inheritance and polymorphism•Abstract classes and interfaces•Packages and access modifiersModule 12: GUI Programming•Introduction to Swing framework•Creating basic GUI components (JFrame, JPanel, JLabel, JTextField, JButton)•Handling events (ActionListener, ActionListener, WindowListener)Assessment MethodologyThere will be two kinds of assessments in this course: - Formative assessments: These will be in the form of programming exercises, quizzes, or class participation, and their primary purpose is to help students learn and gn feedback on their progress throughout the course. - Summative assessments: These will be in the form of a midterm exam and a final project. The midterm exam will assess students’ understanding of the course materials covered in the first half of the course, while the final project will require students to apply their programming skills to a real-world problem.ConclusionThis course design ms to provide students with a solid foundation in Java programming and equip them with the skillsand knowledge required to become proficient in designing, coding, testing, and debugging Java programs. The course material and assessments are designed to be challenging, yet rewarding, and will help students develop their logical, analytical, and problem-solving abilities. By the end of this course, students will be well-equipped to pursue further studies in Java programming or to apply their skills in a professional setting.。

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factorial(4) Step 9: return 24 Step 0: executes factorial(4) return 4 * factorial(3) Step 8: return 6 Step 1: executes factorial(3) return 3 * factorial(2) Step 7: return 2
factorial(3)
animation
Computing Factorial
factorial(3) = 3 * factorial(2)
7
factorial(0) = 1; factorial(n) = n*factorial(n-1);
animation
Computing Factorial
ght Queens puzzle is to place eight queens on a chessboard such that no two queens are on the same row, same column, or same diagonal, as shown in Figure 20.1. How do you write a program to solve this problem? A good approach to solve this problem is to use recursion.
Step 6: return 1
Step 3: executes factorial(1)
Space Required for factorial(4)
return 1 * factorial(0) Main method Step 4: executes factorial(0) Step 5: return 1 return 1
factorial(3) = 3 * factorial(2) = 3 * (2 * factorial(1))
8
factorial(0) = 1; factorial(n) = n*factorial(n-1);
animation
Computing Factorial
factorial(3) = 3 * factorial(2) = 3 * (2 * factorial(1)) = 3 * ( 2 * (1 * factorial(0)))
animation
Trace Recursive factorial
factorial(4) Step 9: return 24 Step 0: executes factorial(4) return 4 * factorial(3) Step 8: return 6 Step 1: executes factorial(3) return 3 * factorial(2) Step 7: return 2
animation
Trace Recursive factorial
factorial(4) Step 9: return 24 Step 0: executes factorial(4) return 4 * factorial(3) Step 8: return 6 Step 1: executes factorial(3) return 3 * factorial(2) Step 7: return 2
13
factorial(0) = 1; factorial(n) = n*factorial(n-1);
animation
Trace Recursive factorial
Executes factorial(4)
factorial(4) Step 9: return 24 Step 0: executes factorial(4) return 4 * factorial(3) Step 8: return 6 Step 1: executes factorial(3) return 3 * factorial(2)
9
factorial(0) = 1; factorial(n) = n*factorial(n-1);
animation
Computing Factorial
factorial(3) = 3 * factorial(2) = 3 * (2 * factorial(1)) = 3 * ( 2 * (1 * factorial(0))) = 3 * ( 2 * ( 1 * 1)))
Objectives
4
To know what a recursive method is and the benefits of using recursive methods (§20.1). To determine the base cases in a recursive method (§§20.220.5). To understand how recursive method calls are handled in a call stack (§§20.2-20.3). To solve problems using recursion (§§20.2-20.5). To use an overloaded helper method to derive a recursive method (§20.5). To get the directory size using recursion (§20.6). To solve the Towers of Hanoi problem using recursion (§20.7). To draw fractals using recursion (§20.8). To understand the relationship and difference between recursion and iteration (§20.9).
Stack
14
Step 7: return 2
Step 2: executes factorial(2) return 2 * factorial(1)
3
Space Required for factorial(2)
5 Space 4 Space
Required for factorial(1)
Required for factorial(0)
Space Required for factorial(1) Space Required for factorial(2) Space Required for factorial(3) Space Required for factorial(4)
Space Required for factorial(2) Space Required for factorial(3) Space Required for factorial(3) Space Required for factorial(4)
12
factorial(0) = 1; factorial(n) = n*factorial(n-1);
animation
Computing Factorial
factorial(3) = 3 * factorial(2) = 3 * (2 * factorial(1)) = 3 * ( 2 * (1 * factorial(0))) = 3 * ( 2 * ( 1 * 1))) = 3 * ( 2 * 1) =3*2 =6
Step 6: return 1
Step 3: executes factorial(1) Space Required
for factorial(3) Space Required for factorial(4)
return 1 * factorial(0) Main method Step 4: executes factorial(0) Step 5: return 1 return 1
10
factorial(0) = 1; factorial(n) = n*factorial(n-1);
animation
Computing Factorial
factorial(3) = 3 * factorial(2) = 3 * (2 * factorial(1)) = 3 * ( 2 * (1 * factorial(0))) = 3 * ( 2 * ( 1 * 1))) = 3 * ( 2 * 1)
11
factorial(0) = 1; factorial(n) = n*factorial(n-1);
animation
Computing Factorial
factorial(3) = 3 * factorial(2) = 3 * (2 * factorial(1)) = 3 * ( 2 * (1 * factorial(0))) = 3 * ( 2 * ( 1 * 1))) = 3 * ( 2 * 1) =3*2
Stack Space Required for factorial(2)
1
Chapter 20 Recursion
Motivations
2
Suppose you want to find all the files under a directory that contains a particular word. How do you solve this problem? There are several ways to solve this problem. An intuitive solution is to use recursion by searching the files in the subdirectories recursively.
Stack Space Required for factorial(2)
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