网络游戏美学【英文】
网络游戏专业术语中英文对照版
网络游戏专业术语中英文对照版中英对照的网络游戏术语AC – Armor Class,盔甲等级、级别Account –账号,与密码Password相对Add –一只玩家加入到组队中,如果请求别人组队,可说Add me pls.AOE – Area Effect Damage,区域作用魔法,指的是一个可以伤害一个区域中的一群怪物的魔法,即所谓的群攻,现并非魔攻专用AE – Area Effect,区域作用伤害AFK – Away from Keyboard,暂时离开(键盘),意味着玩家暂时不再操控游戏角色,通知其他玩家注意Aggro –指一些敌对、主动攻击的怪物,当角色接近它时,它会试图攻击角色,这种行为成为AggroAggro Radius –怪物周围的区域,进入它意味着怪物会“苏醒”并主动攻击你Agi – Agility的缩写,意为敏捷,多指代游戏中角色的属性Avatar –你的角色,互联网中常用来指头像,如论坛中的会员头像等Beta –游戏的测试Bind(Bound) –重生复活点Boss –游戏中的终极怪物,通常各个级别段都有不同的Boss,中文里可以称为大王,老头儿等Buff –主要指辅助类角色为别人施加的有益状态,通俗的说法就是“加状态”,典型的如增加防御、回血速度、躲避率等等Bug –游戏中的漏洞Carebear –喜欢帮助别人攻击怪物的玩家Caster –不能抗怪的角色,如法师CBT – Closed Beta Test 游戏封闭测试CD – Cool Down, 多指技能的冷却时间Character –游戏中的角色Cheat –游戏中的作弊,也只游戏秘笈Cheese –利用游戏的不平衡之处牟利Combat Pets –被玩家控制的NPC,在战斗中帮助玩家及其队友,直译也有宠物的意思CR – Corpse Retrevial的缩写,指取回尸体,这要看具体游戏的设置而论,很多游戏没有这个设置Creep –怪物Creep Jacking –当其他玩家与怪物战斗的时候趁机攻击该玩家Critters –面对玩家攻击不会反击的怪物DD – Direct Damage,直接伤害,非持续性伤害作用DBUFF – De-Buff的简写,对怪物或敌对玩家施放的具有负面状态,如是对方减速、降低防御、降低准确率等等Defense –防御,这是通俗的叫法,具体还有物防、魔防等分类DKP – Dragon Kill Point的缩写,直译是屠龙点数,一种对玩家贡献的衡量标准DMG – Damage的缩写,指伤害DOT – Damage over time,在一段时间内持续对目标造成伤害,持续伤害DPS – Damage per second的缩写,每秒伤害Dungeon –指地宫、地下城等,多指游戏中难度很大的地形,也是Boss的栖居地FH – Full Health的简写,指生命值全满FM – Full Mana的简写,指法力全满Forge –要塞,可以是游戏中的场景、地图FS – Full Sport的缩写,指完全负责辅助的角色;汉语里可以做为法师的简称,注意区别Gank – PvP:当其他玩家与怪物战斗时趁机攻击该玩家,与Creep Jacking 类似Gate(gateway) –游戏中的传送,与Portal相似GM – Game Master的简写,指游戏管理员,服务玩家,维护游戏内正常运行的人Griefer –试图骚扰或激怒其他玩家的人Grinding –长时间在一地点猎怪,多是为了升级或取得特殊游戏道具Guild –公会、团体Heart –心脉、血脉,多指游戏角色的属性HOT – Health Over Time的缩写,指持续性治疗效果HP –作为Health point的简写时,指生命值;做为Hit points的简写时指伤害值,其中前者较常用ID – Identification的简写,网络中表示各种账号,表示账号时,与account意义相同;通常指身份证、证件INC – Incoming的简写,指引怪的人对其他玩家的警示Instancing –游戏中的副本,现在很多网游都引入了这一玩法INT – Intelligence的简写,指智力,多指代游戏中角色的属性Item –泛指游戏内的道具Kiting –玩家保持在敌人战斗范围以外的一种战术,从敌人身边跑开,同时对其造成伤害KO – Knock Out的简写,与人挑战时击败对方KOS – Killed on Sight的简写,多指游戏中的设置,游戏NPC对敌对阵营玩家的攻击行为KS – Kill Steal的简写,直译是偷杀,试图杀死另一个人正在对付的怪物,以获取经验(主要目的)、道具(这种情况不多) Lag –延时,就是我们平常说的卡,当你卡了,你可以说LaaaaaaaaaagLFG – Looking for a group的简写,寻找队伍以求加入LFM – Looking for more的简写,找寻更多的人组队LOL – Lots of Laugh/Laughing Out Loud的简写,指大笑,很常用的聊天词汇,相当于汉语中的”呵呵”、”哈哈”等,ROFL(笑到打滚)此不常用LOM – Low on Mana的简写,法力不足Login –与Logon, Log-in意义相同,表示登入账号的意思LOS – Line of Sight的简写,视线LOOT –从被杀死的怪物或宝箱里拿取游戏道具、战利品等Lure –指引怪,3D游戏中常用,组队杀怪时,有玩家负责将怪引向团队,然后用群攻技能集体杀怪LVL – Level的简写,游戏角色等级Maintenance –维护,一般指游戏停机维护Mana –魔法,通俗的称呼是蓝Map –地图,游戏内的场景,也可用Zone 表示地图Mental –意念,多指代游戏角色的属性,与下面的Spirit有些类似Mez – Mesmerize的缩写,指催眠等状态是玩家暂时失去对角色的控制MMO – Massively Multiplayer Online,大型多人在线MMOG – Massively Multiplayer Online Game,大型多人在线游戏MMORPG – Massive Multiplayer Online Role Playing Game,大型多人在线角色扮演游戏MOB –指游戏中的怪物,任何怪物都可叫MOB,或游戏中所有由电脑控制的角色,第二种用法不常见MP – Magic Point魔法值,是对魔法的通俗称呼,正式的叫法应该是ManaMT – Main Tank的缩写,WOW中的主力抗怪角色,其它游戏中可以没有这样的描述Muscle –肌肉,多指游戏角色的属性Nerf –消弱Nerve –神经,多指游戏角色的属性Newbie –菜鸟,形容新玩家,有时也指那些操作不熟练、技术不太好的玩家Newb –新人的简称,同上Ninja –没有经过相关玩家允许或趁别人没注意而拿走战利品N00b –一种用来称呼新人的不礼貌的说法NPC – Non-Player-Controlled Character,非玩家控制的角色,纯粹的电脑角色,由游戏控制OBT – Open Beta Test 游戏公开测试OOM – Out of Mana的简写,法力耗尽,多在组队中提醒队员注意ORZ –一个人跪地的无语姿势,象形,表示钦佩的感叹OT – Over Taunt的缩写,别人的翻译是仇恨失控,怪物对玩家角色的仇恨,多用于WOW中Party –组队,与Team相近Password –泛指密码Patch –补丁PC – Player controlled character,玩家控制的角色,与上面的NPC是相对的;网络中PC也很常见,指个人电脑Pet –被玩家控制的非玩家生物,如宠物、召唤物等PK – Player Kill或Player Killer,玩家在未经另一个玩家同意的情况下攻击并试图杀死他Player –玩家,操作游戏中角色的人PM – Personal Message的缩写,指一个玩家对另一玩家的私人会话POP – Repopulation的缩写,指怪物刷新Portal –泛指游戏内的传送Proc –激活,多指一些武器、装备附加效果、属性PST – Please Send Tell的简写,指说话的人想通过/t(ell) 或/w(hisper) 命令交流Puller –负责吸引怪物的玩家,常说引怪,与上面的Lure相近Pulling –队伍中的玩家负责吸引一只或几只怪物,并将他们带到队伍所在地,集体杀怪,这多指高级怪物的情况下,与上面的Lure不完全一样PvE – Player vs. Environment的简写,玩家与电脑控制的角色战斗PVP – Player vs. Player的简写,玩家对玩家的战斗Raid –可译为突袭,由一群玩家在某一地区进行的大规模作战,有时也指团队副本、大副本Quest –游戏中的任务Re-buff –重新加有益状态Res – Resurrect / Rescure的缩写,指复活暂时死亡的角色Re-Spawn –一只被杀死的怪物重新刷出Rest (state) –角色疲劳状态,一般杀怪经验、物品掉率效率都受影响,是为了玩家健康而强制执行的一项措施Resistance –对属性攻击的抵御(如,冰ice, 火fire, 点lighting, 毒poison等)Respawn –重生点复活Roll –指掷随机数字来决定物品的归属Root –给敌人施加的类似定身的状态Schedule –泛指游戏内活动的日程表Sever –服务器,与游戏客户端相对Small Pets –跟随玩家的小动物,可以称为宠物,是否直接影响玩家或怪物,要看具体的游戏设置了SOLO –单独杀怪、做任务等,不与别人组队的游戏玩法Spawns –在游戏世界中,怪物被刷出时所位于的地点或出现的过程SPI – Spirit的简写,直译是灵魂,多指代游戏角色的属性STA – Stamina的缩写,耐力Stack –堆放在同一个道具栏中的同类物品的数量,通俗讲就是叠加数量STR – Strength的缩写,力量,多指代游戏角色的属性Stun –击晕(状态)Tank –能够承受很多伤害的近战角色,如一名战士,是抗怪的角色Tap –对怪物造成伤害,标为你的猎物,一旦你对怪物造成了伤害,只有你才能得到经验值和掠夺战利品Taunt –直译是嘲弄的意思,指从其它玩家那里吸引怪物Team –游戏内指组队,与Party相近;当用于游戏公司时指(游戏研发、运营)团队Threat –直译是威吓的意思,有可能是指将怪物暂时镇住、吓走等TPP – Third Party Programme,直译为第三方程序,就是平常的外挂Train –把一群怪物引向另一名玩家,通俗讲就是陷害Twink –高等级带练低等级玩家Über – super的德语说法,原意指over power, 极其强力UC – Undercity 地下城Update –与Upgrade意义相近,泛指游戏内的更新,如服务器更新、地图更新、道具更新等等Vendor Trash –只有商人NPC才愿意购买的物品VS – Ver Sus的简写,对决、挑战、单挑WTB – Wanting to buy的缩写,想要购买WTS – Wanting to sell的缩写,想要出售XP or Exp – Experience的简写,经验值3D Accelerator:3D加速器。
网络游戏专业术语中英文对照版
网络游戏专业术语中英文对照版中英对照的网络游戏术语AC – Armor Class,盔甲等级、级别Account –账号,与密码Password相对Add –一只玩家加入到组队中,如果请求别人组队,可说Add me pls.AOE – Area Effect Damage,区域作用魔法,指的是一个可以伤害一个区域中的一群怪物的魔法,即所谓的群攻,现并非魔攻专用AE – Area Effect,区域作用伤害AFK – Away from Keyboard,暂时离开(键盘),意味着玩家暂时不再操控游戏角色,通知其他玩家注意Aggro –指一些敌对、主动攻击的怪物,当角色接近它时,它会试图攻击角色,这种行为成为AggroAggro Radius –怪物周围的区域,进入它意味着怪物会“苏醒”并主动攻击你Agi – Agility的缩写,意为敏捷,多指代游戏中角色的属性Avatar –你的角色,互联网中常用来指头像,如论坛中的会员头像等Beta –游戏的测试Bind(Bound) –重生复活点Boss –游戏中的终极怪物,通常各个级别段都有不同的Boss,中文里可以称为大王,老头儿等Buff –主要指辅助类角色为别人施加的有益状态,通俗的说法就是“加状态”,典型的如增加防御、回血速度、躲避率等等Bug –游戏中的漏洞Carebear –喜欢帮助别人攻击怪物的玩家Caster –不能抗怪的角色,如法师CBT – Closed Beta Test 游戏封闭测试CD – Cool Down, 多指技能的冷却时间Character –游戏中的角色Cheat –游戏中的作弊,也只游戏秘笈Cheese –利用游戏的不平衡之处牟利Combat Pets –被玩家控制的NPC,在战斗中帮助玩家及其队友,直译也有宠物的意思CR – Corpse Retrevial的缩写,指取回尸体,这要看具体游戏的设置而论,很多游戏没有这个设置Creep –怪物Creep Jacking –当其他玩家与怪物战斗的时候趁机攻击该玩家Critters –面对玩家攻击不会反击的怪物DD – Direct Damage,直接伤害,非持续性伤害作用DBUFF – De-Buff的简写,对怪物或敌对玩家施放的具有负面状态,如是对方减速、降低防御、降低准确率等等Defense –防御,这是通俗的叫法,具体还有物防、魔防等分类DKP – Dragon Kill Point的缩写,直译是屠龙点数,一种对玩家贡献的衡量标准DMG – Damage的缩写,指伤害DOT – Damage over time,在一段时间内持续对目标造成伤害,持续伤害DPS – Damage per second的缩写,每秒伤害Dungeon –指地宫、地下城等,多指游戏中难度很大的地形,也是Boss的栖居地FH – Full Health的简写,指生命值全满FM – Full Mana的简写,指法力全满Forge –要塞,可以是游戏中的场景、地图FS – Full Sport的缩写,指完全负责辅助的角色;汉语里可以做为法师的简称,注意区别Gank – PvP:当其他玩家与怪物战斗时趁机攻击该玩家,与Creep Jacking 类似Gate(gateway) –游戏中的传送,与Portal相似GM – Game Master的简写,指游戏管理员,服务玩家,维护游戏内正常运行的人Griefer –试图骚扰或激怒其他玩家的人Grinding –长时间在一地点猎怪,多是为了升级或取得特殊游戏道具Guild –公会、团体Heart –心脉、血脉,多指游戏角色的属性HOT – Health Over Time的缩写,指持续性治疗效果HP –作为Health point的简写时,指生命值;做为Hit points的简写时指伤害值,其中前者较常用ID – Identification的简写,网络中表示各种账号,表示账号时,与account意义相同;通常指身份证、证件INC – Incoming的简写,指引怪的人对其他玩家的警示Instancing –游戏中的副本,现在很多网游都引入了这一玩法INT – Intelligence的简写,指智力,多指代游戏中角色的属性Item –泛指游戏内的道具Kiting –玩家保持在敌人战斗范围以外的一种战术,从敌人身边跑开,同时对其造成伤害KO – Knock Out的简写,与人挑战时击败对方KOS – Killed on Sight的简写,多指游戏中的设置,游戏NPC对敌对阵营玩家的攻击行为KS – Kill Steal的简写,直译是偷杀,试图杀死另一个人正在对付的怪物,以获取经验(主要目的)、道具(这种情况不多) Lag –延时,就是我们平常说的卡,当你卡了,你可以说LaaaaaaaaaagLFG – Looking for a group的简写,寻找队伍以求加入LFM – Looking for more的简写,找寻更多的人组队LOL – Lots of Laugh/Laughing Out Loud的简写,指大笑,很常用的聊天词汇,相当于汉语中的”呵呵”、”哈哈”等,ROFL(笑到打滚)此不常用LOM – Low on Mana的简写,法力不足Login –与Logon, Log-in意义相同,表示登入账号的意思LOS – Line of Sight的简写,视线LOOT –从被杀死的怪物或宝箱里拿取游戏道具、战利品等Lure –指引怪,3D游戏中常用,组队杀怪时,有玩家负责将怪引向团队,然后用群攻技能集体杀怪LVL – Level的简写,游戏角色等级Maintenance –维护,一般指游戏停机维护Mana –魔法,通俗的称呼是蓝Map –地图,游戏内的场景,也可用Zone 表示地图Mental –意念,多指代游戏角色的属性,与下面的Spirit有些类似Mez – Mesmerize的缩写,指催眠等状态是玩家暂时失去对角色的控制MMO – Massively Multiplayer Online,大型多人在线MMOG – Massively Multiplayer Online Game,大型多人在线游戏MMORPG – Massive Multiplayer Online Role Playing Game,大型多人在线角色扮演游戏MOB –指游戏中的怪物,任何怪物都可叫MOB,或游戏中所有由电脑控制的角色,第二种用法不常见MP – Magic Point魔法值,是对魔法的通俗称呼,正式的叫法应该是ManaMT – Main Tank的缩写,WOW中的主力抗怪角色,其它游戏中可以没有这样的描述Muscle –肌肉,多指游戏角色的属性Nerf –消弱Nerve –神经,多指游戏角色的属性Newbie –菜鸟,形容新玩家,有时也指那些操作不熟练、技术不太好的玩家Newb –新人的简称,同上Ninja –没有经过相关玩家允许或趁别人没注意而拿走战利品N00b –一种用来称呼新人的不礼貌的说法NPC – Non-Player-Controlled Character,非玩家控制的角色,纯粹的电脑角色,由游戏控制OBT – Open Beta Test 游戏公开测试OOM – Out of Mana的简写,法力耗尽,多在组队中提醒队员注意ORZ –一个人跪地的无语姿势,象形,表示钦佩的感叹OT – Over Taunt的缩写,别人的翻译是仇恨失控,怪物对玩家角色的仇恨,多用于WOW中Party –组队,与Team相近Password –泛指密码Patch –补丁PC – Player controlled character,玩家控制的角色,与上面的NPC是相对的;网络中PC也很常见,指个人电脑Pet –被玩家控制的非玩家生物,如宠物、召唤物等PK – Player Kill或Player Killer,玩家在未经另一个玩家同意的情况下攻击并试图杀死他Player –玩家,操作游戏中角色的人PM – Personal Message的缩写,指一个玩家对另一玩家的私人会话POP – Repopulation的缩写,指怪物刷新Portal –泛指游戏内的传送Proc –激活,多指一些武器、装备附加效果、属性PST – Please Send Tell的简写,指说话的人想通过/t(ell) 或/w(hisper) 命令交流Puller –负责吸引怪物的玩家,常说引怪,与上面的Lure相近Pulling –队伍中的玩家负责吸引一只或几只怪物,并将他们带到队伍所在地,集体杀怪,这多指高级怪物的情况下,与上面的Lure不完全一样PvE – Player vs. Environment的简写,玩家与电脑控制的角色战斗PVP – Player vs. Player的简写,玩家对玩家的战斗Raid –可译为突袭,由一群玩家在某一地区进行的大规模作战,有时也指团队副本、大副本Quest –游戏中的任务Re-buff –重新加有益状态Res – Resurrect / Rescure的缩写,指复活暂时死亡的角色Re-Spawn –一只被杀死的怪物重新刷出Rest (state) –角色疲劳状态,一般杀怪经验、物品掉率效率都受影响,是为了玩家健康而强制执行的一项措施Resistance –对属性攻击的抵御(如,冰ice, 火fire, 点lighting, 毒poison等)Respawn –重生点复活Roll –指掷随机数字来决定物品的归属Root –给敌人施加的类似定身的状态Schedule –泛指游戏内活动的日程表Sever –服务器,与游戏客户端相对Small Pets –跟随玩家的小动物,可以称为宠物,是否直接影响玩家或怪物,要看具体的游戏设置了SOLO –单独杀怪、做任务等,不与别人组队的游戏玩法Spawns –在游戏世界中,怪物被刷出时所位于的地点或出现的过程SPI – Spirit的简写,直译是灵魂,多指代游戏角色的属性STA – Stamina的缩写,耐力Stack –堆放在同一个道具栏中的同类物品的数量,通俗讲就是叠加数量STR – Strength的缩写,力量,多指代游戏角色的属性Stun –击晕(状态)Tank –能够承受很多伤害的近战角色,如一名战士,是抗怪的角色Tap –对怪物造成伤害,标为你的猎物,一旦你对怪物造成了伤害,只有你才能得到经验值和掠夺战利品Taunt –直译是嘲弄的意思,指从其它玩家那里吸引怪物Team –游戏内指组队,与Party相近;当用于游戏公司时指(游戏研发、运营)团队Threat –直译是威吓的意思,有可能是指将怪物暂时镇住、吓走等TPP – Third Party Programme,直译为第三方程序,就是平常的外挂Train –把一群怪物引向另一名玩家,通俗讲就是陷害Twink –高等级带练低等级玩家Über – super的德语说法,原意指over power, 极其强力UC – Undercity 地下城Update –与Upgrade意义相近,泛指游戏内的更新,如服务器更新、地图更新、道具更新等等Vendor Trash –只有商人NPC才愿意购买的物品VS – Ver Sus的简写,对决、挑战、单挑WTB – Wanting to buy的缩写,想要购买WTS – Wanting to sell的缩写,想要出售XP or Exp – Experience的简写,经验值3D Accelerator:3D加速器。
网络游戏英语
网络游戏英语???角色基本术语:AR——Attack Rating 攻击准确率Blocking——Chance Of Blocking 搁挡机率bloodrun——就是杀怪物,吸取经验值了。
一般特指在act5 出门之后第一个砍人的地方,叫Bloody Foothills。
HC玩家经常在那里升级,比牛关更安全。
CB—— Crushing Blow 压碎性打击CE——cold enhanched 冰冷强化Char——Character 角色CR——cold resist 冰冷抵抗力dam——Damage 伤害值Def/DR——Defence rating 防御度DEX——dexterity 敏捷度Dr——damage reduce 物理伤害减少(物免)DS——Deadly Strike 致命攻击Dual leech——(life,mana)双吸ED——Enhanched Damage/ Enhance Defense 增强伤害/增强防御(多指前者)Eng/Erg/Nrg——energy 能量/精力Eth——Ethereal/eth rune 无形的(物品)/第五号符文,有将目标Defense 防御力降至负值的Bug效果,常镶在武器上。
Exp/XP——Experience point 经验值FBR——fast blocking rate 快速格挡机率FCR——Fast cast rate 快速施法率Fr/w——Fast run/walk 快速奔跑/行走FHR——Fast hit recover 快速打击恢复FR——fire resist 火焰抵抗力FE——fire enhanched 火焰强化HP——Hit Points 生命值(life)IAS——Increased Attack Speed 提升攻击速度。
繁体中文版误译成提升xx%的准确率,繁体中文版的改良补丁有修正。
ITD——Ignores Target's Defense 忽视目标防御KB——Knockback 击退LE——lightning enhanched 闪电强化Leecher 吸血鬼,就是汲取他人的XP来达到足够的clvl,相信大家都做过Leecher吧life 生命值又称:Hit Points(HP)lightning enhanched multi shot 闪电强化兼多重射击(祈祷你别碰上吧@-@)LR——lightning resist 闪电抵抗力mana 法力值mod——item modifier(prefixes and suffixes)物品属性(前缀及后缀)MF——Magic Find 魔法物品找寻Newbie——就是你了(新手)NPC——Non player character 非玩家角色PD——poison damage 毒素伤害(骗点?@_@)PI——Physical immune 物理免疫PR——poison resist 毒素抵抗力Req——Required/Requirement 需求res——Resistance 元素抵抗(四防)slvl——Skill level 技能等级stamina 耐力值STR——strength 强壮度/力量TP——Town Portal/Teleport 城镇传送之门/傳送(女巫技能)UnID——Unidentify 未鉴定VIT——vitality 活力/体力值WP——Waypoint 传送小站XP/Exp——Experience point 经验值增补术语:BOT——英文Robot的简写,通指各种自动机器人的游戏外挂,譬如KPBOT (自动KP机器人),SHOPBOT(自动购物机器人)Dupe——英文duplicate的简写,指复制的装备Legit——合法物品,指从游戏中真真生成的非Dupe物品(包括BOT打出的物品),交易用语Ith——某种利用hack工具制造的Bug 物品,多为武器,具有极为变态的伤害值及属性cg——Chipped Gem 碎裂的宝石pg——Perfect Gem 完美的宝石PT——Perfect Topaz 完美的黄宝石Jewels——珠宝Rune——符文SC——small charm 小护身符,一般特指7% MF 的small charm LC——Large Charms 大型护身符GC——Grand Charms 超大型护身符cube——The Horadric cube 赫拉迪克方块,常做动词用,指用Cube 转化或合成物品的行为Craft——指物品的手工合成,即其英文原意MBow——Matriarchal Bow女族長之弓,用做DIY合成Curel蓝色Bow 的材料,要求其Ilvl物品等级>87。
网络游戏专业术语中英文对照版
网络游戏专业术语中英文对照版中英对照的网络游戏术语AC – Armor Class,盔甲等级、级别Account –账号,与密码Password相对Add –一只玩家加入到组队中,如果请求别人组队,可说Add me pls.AOE – Area Effect Damage,区域作用魔法,指的是一个可以伤害一个区域中的一群怪物的魔法,即所谓的群攻,现并非魔攻专用AE – Area Effect,区域作用伤害AFK – Away from Keyboard,暂时离开(键盘),意味着玩家暂时不再操控游戏角色,通知其他玩家注意Aggro –指一些敌对、主动攻击的怪物,当角色接近它时,它会试图攻击角色,这种行为成为AggroAggro Radius –怪物周围的区域,进入它意味着怪物会“苏醒”并主动攻击你Agi – Agility的缩写,意为敏捷,多指代游戏中角色的属性Avatar –你的角色,互联网中常用来指头像,如论坛中的会员头像等Beta –游戏的测试Bind(Bound) –重生复活点Boss –游戏中的终极怪物,通常各个级别段都有不同的Boss,中文里可以称为大王,老头儿等Buff –主要指辅助类角色为别人施加的有益状态,通俗的说法就是“加状态”,典型的如增加防御、回血速度、躲避率等等Bug –游戏中的漏洞Carebear –喜欢帮助别人攻击怪物的玩家Caster –不能抗怪的角色,如法师CBT – Closed Beta Test 游戏封闭测试CD – Cool Down, 多指技能的冷却时间Character –游戏中的角色Cheat –游戏中的作弊,也只游戏秘笈Cheese –利用游戏的不平衡之处牟利Combat Pets –被玩家控制的NPC,在战斗中帮助玩家及其队友,直译也有宠物的意思CR – Corpse Retrevial的缩写,指取回尸体,这要看具体游戏的设置而论,很多游戏没有这个设置Creep –怪物Creep Jacking –当其他玩家与怪物战斗的时候趁机攻击该玩家Critters –面对玩家攻击不会反击的怪物DD – Direct Damage,直接伤害,非持续性伤害作用DBUFF – De-Buff的简写,对怪物或敌对玩家施放的具有负面状态,如是对方减速、降低防御、降低准确率等等Defense –防御,这是通俗的叫法,具体还有物防、魔防等分类DKP – Dragon Kill Point的缩写,直译是屠龙点数,一种对玩家贡献的衡量标准DMG – Damage的缩写,指伤害DOT – Damage over time,在一段时间内持续对目标造成伤害,持续伤害DPS – Damage per second的缩写,每秒伤害Dungeon –指地宫、地下城等,多指游戏中难度很大的地形,也是Boss的栖居地FH – Full Health的简写,指生命值全满FM – Full Mana的简写,指法力全满Forge –要塞,可以是游戏中的场景、地图FS – Full Sport的缩写,指完全负责辅助的角色;汉语里可以做为法师的简称,注意区别Gank – PvP:当其他玩家与怪物战斗时趁机攻击该玩家,与Creep Jacking 类似Gate(gateway) –游戏中的传送,与Portal相似GM – Game Master的简写,指游戏管理员,服务玩家,维护游戏内正常运行的人Griefer –试图骚扰或激怒其他玩家的人Grinding –长时间在一地点猎怪,多是为了升级或取得特殊游戏道具Guild –公会、团体Heart –心脉、血脉,多指游戏角色的属性HOT – Health Over Time的缩写,指持续性治疗效果HP –作为Health point的简写时,指生命值;做为Hit points的简写时指伤害值,其中前者较常用ID – Identification的简写,网络中表示各种账号,表示账号时,与account意义相同;通常指身份证、证件INC – Incoming的简写,指引怪的人对其他玩家的警示Instancing –游戏中的副本,现在很多网游都引入了这一玩法INT – Intelligence的简写,指智力,多指代游戏中角色的属性Item –泛指游戏内的道具Kiting –玩家保持在敌人战斗范围以外的一种战术,从敌人身边跑开,同时对其造成伤害KO – Knock Out的简写,与人挑战时击败对方KOS – Killed on Sight的简写,多指游戏中的设置,游戏NPC对敌对阵营玩家的攻击行为KS – Kill Steal的简写,直译是偷杀,试图杀死另一个人正在对付的怪物,以获取经验(主要目的)、道具(这种情况不多) Lag –延时,就是我们平常说的卡,当你卡了,你可以说LaaaaaaaaaagLFG – Looking for a group的简写,寻找队伍以求加入LFM – Looking for more的简写,找寻更多的人组队LOL – Lots of Laugh/Laughing Out Loud的简写,指大笑,很常用的聊天词汇,相当于汉语中的”呵呵”、”哈哈”等,ROFL(笑到打滚)此不常用LOM – Low on Mana的简写,法力不足Login –与Logon, Log-in意义相同,表示登入账号的意思LOS – Line of Sight的简写,视线LOOT –从被杀死的怪物或宝箱里拿取游戏道具、战利品等Lure –指引怪,3D游戏中常用,组队杀怪时,有玩家负责将怪引向团队,然后用群攻技能集体杀怪LVL – Level的简写,游戏角色等级Maintenance –维护,一般指游戏停机维护Mana –魔法,通俗的称呼是蓝Map –地图,游戏内的场景,也可用Zone 表示地图Mental –意念,多指代游戏角色的属性,与下面的Spirit有些类似Mez – Mesmerize的缩写,指催眠等状态是玩家暂时失去对角色的控制MMO – Massively Multiplayer Online,大型多人在线MMOG – Massively Multiplayer Online Game,大型多人在线游戏MMORPG – Massive Multiplayer Online Role Playing Game,大型多人在线角色扮演游戏MOB –指游戏中的怪物,任何怪物都可叫MOB,或游戏中所有由电脑控制的角色,第二种用法不常见MP – Magic Point魔法值,是对魔法的通俗称呼,正式的叫法应该是ManaMT – Main Tank的缩写,WOW中的主力抗怪角色,其它游戏中可以没有这样的描述Muscle –肌肉,多指游戏角色的属性Nerf –消弱Nerve –神经,多指游戏角色的属性Newbie –菜鸟,形容新玩家,有时也指那些操作不熟练、技术不太好的玩家Newb –新人的简称,同上Ninja –没有经过相关玩家允许或趁别人没注意而拿走战利品N00b –一种用来称呼新人的不礼貌的说法NPC – Non-Player-Controlled Character,非玩家控制的角色,纯粹的电脑角色,由游戏控制OBT – Open Beta Test 游戏公开测试OOM – Out of Mana的简写,法力耗尽,多在组队中提醒队员注意ORZ –一个人跪地的无语姿势,象形,表示钦佩的感叹OT – Over Taunt的缩写,别人的翻译是仇恨失控,怪物对玩家角色的仇恨,多用于WOW中Party –组队,与Team相近Password –泛指密码Patch –补丁PC – Player controlled character,玩家控制的角色,与上面的NPC是相对的;网络中PC也很常见,指个人电脑Pet –被玩家控制的非玩家生物,如宠物、召唤物等PK – Player Kill或Player Killer,玩家在未经另一个玩家同意的情况下攻击并试图杀死他Player –玩家,操作游戏中角色的人PM – Personal Message的缩写,指一个玩家对另一玩家的私人会话POP – Repopulation的缩写,指怪物刷新Portal –泛指游戏内的传送Proc –激活,多指一些武器、装备附加效果、属性PST – Please Send Tell的简写,指说话的人想通过/t(ell) 或/w(hisper) 命令交流Puller –负责吸引怪物的玩家,常说引怪,与上面的Lure相近Pulling –队伍中的玩家负责吸引一只或几只怪物,并将他们带到队伍所在地,集体杀怪,这多指高级怪物的情况下,与上面的Lure不完全一样PvE – Player vs. Environment的简写,玩家与电脑控制的角色战斗PVP – Player vs. Player的简写,玩家对玩家的战斗Raid –可译为突袭,由一群玩家在某一地区进行的大规模作战,有时也指团队副本、大副本Quest –游戏中的任务Re-buff –重新加有益状态Res – Resurrect / Rescure的缩写,指复活暂时死亡的角色Re-Spawn –一只被杀死的怪物重新刷出Rest (state) –角色疲劳状态,一般杀怪经验、物品掉率效率都受影响,是为了玩家健康而强制执行的一项措施Resistance –对属性攻击的抵御(如,冰ice, 火fire, 点lighting, 毒poison等)Respawn –重生点复活Roll –指掷随机数字来决定物品的归属Root –给敌人施加的类似定身的状态Schedule –泛指游戏内活动的日程表Sever –服务器,与游戏客户端相对Small Pets –跟随玩家的小动物,可以称为宠物,是否直接影响玩家或怪物,要看具体的游戏设置了SOLO –单独杀怪、做任务等,不与别人组队的游戏玩法Spawns –在游戏世界中,怪物被刷出时所位于的地点或出现的过程SPI – Spirit的简写,直译是灵魂,多指代游戏角色的属性STA – Stamina的缩写,耐力Stack –堆放在同一个道具栏中的同类物品的数量,通俗讲就是叠加数量STR – Strength的缩写,力量,多指代游戏角色的属性Stun –击晕(状态)Tank –能够承受很多伤害的近战角色,如一名战士,是抗怪的角色Tap –对怪物造成伤害,标为你的猎物,一旦你对怪物造成了伤害,只有你才能得到经验值和掠夺战利品Taunt –直译是嘲弄的意思,指从其它玩家那里吸引怪物Team –游戏内指组队,与Party相近;当用于游戏公司时指(游戏研发、运营)团队Threat –直译是威吓的意思,有可能是指将怪物暂时镇住、吓走等TPP – Third Party Programme,直译为第三方程序,就是平常的外挂Train –把一群怪物引向另一名玩家,通俗讲就是陷害Twink –高等级带练低等级玩家Über – super的德语说法,原意指over power, 极其强力UC – Undercity 地下城Update –与Upgrade意义相近,泛指游戏内的更新,如服务器更新、地图更新、道具更新等等Vendor Trash –只有商人NPC才愿意购买的物品VS – Ver Sus的简写,对决、挑战、单挑WTB – Wanting to buy的缩写,想要购买WTS – Wanting to sell的缩写,想要出售XP or Exp – Experience的简写,经验值3D Accelerator:3D加速器。
网络游戏专业术语中英文对照版
网络游戏专业术语中英文对照版中英对照的网络游戏术语AC – Armor Class,盔甲等级、级别Account –账号,与密码Password相对Add –一只玩家加入到组队中,如果请求别人组队,可说Add me pls.AOE – Area Effect Damage,区域作用魔法,指的是一个可以伤害一个区域中的一群怪物的魔法,即所谓的群攻,现并非魔攻专用AE – Area Effect,区域作用伤害AFK – Away from Keyboard,暂时离开(键盘),意味着玩家暂时不再操控游戏角色,通知其他玩家注意Aggro –指一些敌对、主动攻击的怪物,当角色接近它时,它会试图攻击角色,这种行为成为AggroAggro Radius –怪物周围的区域,进入它意味着怪物会“苏醒”并主动攻击你Agi – Agility的缩写,意为敏捷,多指代游戏中角色的属性Avatar –你的角色,互联网中常用来指头像,如论坛中的会员头像等Beta –游戏的测试Bind(Bound) –重生复活点Boss –游戏中的终极怪物,通常各个级别段都有不同的Boss,中文里可以称为大王,老头儿等Buff –主要指辅助类角色为别人施加的有益状态,通俗的说法就是“加状态”,典型的如增加防御、回血速度、躲避率等等Bug –游戏中的漏洞Carebear –喜欢帮助别人攻击怪物的玩家Caster –不能抗怪的角色,如法师CBT – Closed Beta Test 游戏封闭测试CD – Cool Down, 多指技能的冷却时间Character –游戏中的角色Cheat –游戏中的作弊,也只游戏秘笈Cheese –利用游戏的不平衡之处牟利Combat Pets –被玩家控制的NPC,在战斗中帮助玩家及其队友,直译也有宠物的意思CR – Corpse Retrevial的缩写,指取回尸体,这要看具体游戏的设置而论,很多游戏没有这个设置Creep –怪物Creep Jacking –当其他玩家与怪物战斗的时候趁机攻击该玩家Critters –面对玩家攻击不会反击的怪物DD – Direct Damage,直接伤害,非持续性伤害作用DBUFF – De-Buff的简写,对怪物或敌对玩家施放的具有负面状态,如是对方减速、降低防御、降低准确率等等Defense –防御,这是通俗的叫法,具体还有物防、魔防等分类DKP – Dragon Kill Point的缩写,直译是屠龙点数,一种对玩家贡献的衡量标准DMG – Damage的缩写,指伤害DOT – Damage over time,在一段时间内持续对目标造成伤害,持续伤害DPS – Damage per second的缩写,每秒伤害Dungeon –指地宫、地下城等,多指游戏中难度很大的地形,也是Boss的栖居地FH – Full Health的简写,指生命值全满FM – Full Mana的简写,指法力全满Forge –要塞,可以是游戏中的场景、地图FS – Full Sport的缩写,指完全负责辅助的角色;汉语里可以做为法师的简称,注意区别Gank – PvP:当其他玩家与怪物战斗时趁机攻击该玩家,与Creep Jacking 类似Gate(gateway) –游戏中的传送,与Portal相似GM – Game Master的简写,指游戏管理员,服务玩家,维护游戏内正常运行的人Griefer –试图骚扰或激怒其他玩家的人Grinding –长时间在一地点猎怪,多是为了升级或取得特殊游戏道具Guild –公会、团体Heart –心脉、血脉,多指游戏角色的属性HOT – Health Over Time的缩写,指持续性治疗效果HP –作为Health point的简写时,指生命值;做为Hit points的简写时指伤害值,其中前者较常用ID – Identification的简写,网络中表示各种账号,表示账号时,与account意义相同;通常指身份证、证件INC – Incoming的简写,指引怪的人对其他玩家的警示Instancing –游戏中的副本,现在很多网游都引入了这一玩法INT – Intelligence的简写,指智力,多指代游戏中角色的属性Item –泛指游戏内的道具Kiting –玩家保持在敌人战斗范围以外的一种战术,从敌人身边跑开,同时对其造成伤害KO – Knock Out的简写,与人挑战时击败对方KOS – Killed on Sight的简写,多指游戏中的设置,游戏NPC对敌对阵营玩家的攻击行为KS – Kill Steal的简写,直译是偷杀,试图杀死另一个人正在对付的怪物,以获取经验(主要目的)、道具(这种情况不多) Lag –延时,就是我们平常说的卡,当你卡了,你可以说LaaaaaaaaaagLFG – Looking for a group的简写,寻找队伍以求加入LFM – Looking for more的简写,找寻更多的人组队LOL – Lots of Laugh/Laughing Out Loud的简写,指大笑,很常用的聊天词汇,相当于汉语中的”呵呵”、”哈哈”等,ROFL(笑到打滚)此不常用LOM – Low on Mana的简写,法力不足Login –与Logon, Log-in意义相同,表示登入账号的意思LOS – Line of Sight的简写,视线LOOT –从被杀死的怪物或宝箱里拿取游戏道具、战利品等Lure –指引怪,3D游戏中常用,组队杀怪时,有玩家负责将怪引向团队,然后用群攻技能集体杀怪LVL – Level的简写,游戏角色等级Maintenance –维护,一般指游戏停机维护Mana –魔法,通俗的称呼是蓝Map –地图,游戏内的场景,也可用Zone 表示地图Mental –意念,多指代游戏角色的属性,与下面的Spirit有些类似Mez – Mesmerize的缩写,指催眠等状态是玩家暂时失去对角色的控制MMO – Massively Multiplayer Online,大型多人在线MMOG – Massively Multiplayer Online Game,大型多人在线游戏MMORPG – Massive Multiplayer Online Role Playing Game,大型多人在线角色扮演游戏MOB –指游戏中的怪物,任何怪物都可叫MOB,或游戏中所有由电脑控制的角色,第二种用法不常见MP – Magic Point魔法值,是对魔法的通俗称呼,正式的叫法应该是ManaMT – Main Tank的缩写,WOW中的主力抗怪角色,其它游戏中可以没有这样的描述Muscle –肌肉,多指游戏角色的属性Nerf –消弱Nerve –神经,多指游戏角色的属性Newbie –菜鸟,形容新玩家,有时也指那些操作不熟练、技术不太好的玩家Newb –新人的简称,同上Ninja –没有经过相关玩家允许或趁别人没注意而拿走战利品N00b –一种用来称呼新人的不礼貌的说法NPC – Non-Player-Controlled Character,非玩家控制的角色,纯粹的电脑角色,由游戏控制OBT – Open Beta Test 游戏公开测试OOM – Out of Mana的简写,法力耗尽,多在组队中提醒队员注意ORZ –一个人跪地的无语姿势,象形,表示钦佩的感叹OT – Over Taunt的缩写,别人的翻译是仇恨失控,怪物对玩家角色的仇恨,多用于WOW中Party –组队,与Team相近Password –泛指密码Patch –补丁PC – Player controlled character,玩家控制的角色,与上面的NPC是相对的;网络中PC也很常见,指个人电脑Pet –被玩家控制的非玩家生物,如宠物、召唤物等PK – Player Kill或Player Killer,玩家在未经另一个玩家同意的情况下攻击并试图杀死他Player –玩家,操作游戏中角色的人PM – Personal Message的缩写,指一个玩家对另一玩家的私人会话POP – Repopulation的缩写,指怪物刷新Portal –泛指游戏内的传送Proc –激活,多指一些武器、装备附加效果、属性PST – Please Send Tell的简写,指说话的人想通过/t(ell) 或/w(hisper) 命令交流Puller –负责吸引怪物的玩家,常说引怪,与上面的Lure相近Pulling –队伍中的玩家负责吸引一只或几只怪物,并将他们带到队伍所在地,集体杀怪,这多指高级怪物的情况下,与上面的Lure不完全一样PvE – Player vs. Environment的简写,玩家与电脑控制的角色战斗PVP – Player vs. Player的简写,玩家对玩家的战斗Raid –可译为突袭,由一群玩家在某一地区进行的大规模作战,有时也指团队副本、大副本Quest –游戏中的任务Re-buff –重新加有益状态Res – Resurrect / Rescure的缩写,指复活暂时死亡的角色Re-Spawn –一只被杀死的怪物重新刷出Rest (state) –角色疲劳状态,一般杀怪经验、物品掉率效率都受影响,是为了玩家健康而强制执行的一项措施Resistance –对属性攻击的抵御(如,冰ice, 火fire, 点lighting, 毒poison等)Respawn –重生点复活Roll –指掷随机数字来决定物品的归属Root –给敌人施加的类似定身的状态Schedule –泛指游戏内活动的日程表Sever –服务器,与游戏客户端相对Small Pets –跟随玩家的小动物,可以称为宠物,是否直接影响玩家或怪物,要看具体的游戏设置了SOLO –单独杀怪、做任务等,不与别人组队的游戏玩法Spawns –在游戏世界中,怪物被刷出时所位于的地点或出现的过程SPI – Spirit的简写,直译是灵魂,多指代游戏角色的属性STA – Stamina的缩写,耐力Stack –堆放在同一个道具栏中的同类物品的数量,通俗讲就是叠加数量STR – Strength的缩写,力量,多指代游戏角色的属性Stun –击晕(状态)Tank –能够承受很多伤害的近战角色,如一名战士,是抗怪的角色Tap –对怪物造成伤害,标为你的猎物,一旦你对怪物造成了伤害,只有你才能得到经验值和掠夺战利品Taunt –直译是嘲弄的意思,指从其它玩家那里吸引怪物Team –游戏内指组队,与Party相近;当用于游戏公司时指(游戏研发、运营)团队Threat –直译是威吓的意思,有可能是指将怪物暂时镇住、吓走等TPP – Third Party Programme,直译为第三方程序,就是平常的外挂Train –把一群怪物引向另一名玩家,通俗讲就是陷害Twink –高等级带练低等级玩家Über – super的德语说法,原意指over power, 极其强力UC – Undercity 地下城Update –与Upgrade意义相近,泛指游戏内的更新,如服务器更新、地图更新、道具更新等等Vendor Trash –只有商人NPC才愿意购买的物品VS – Ver Sus的简写,对决、挑战、单挑WTB – Wanting to buy的缩写,想要购买WTS – Wanting to sell的缩写,想要出售XP or Exp – Experience的简写,经验值3D Accelerator:3D加速器。
游戏的魅力英语作文带翻译
此外,电子游戏还被证明是治疗和康复的有价值工具。近年来,有越来越多的证据支持使用电子游戏来治疗各种心理健康问题,如焦虑、抑郁和创伤后应激障碍。《旅程》和《花》等游戏因其富有情感的叙事和冥想性的游戏而受到赞誉,为玩家提供了一种治疗性的逃避,帮助他们摆脱心理困扰。
总之,电子游戏的魅力在于它们能够提供沉浸式体验、认知刺激和情感参与。从多样的虚拟世界到学习和治疗的潜力,电子游戏提供了广泛的益处,带来广泛的吸引力。随着游戏行业的不断发展,重要的是要认识和发挥电子游戏的积极影响,同时解决与其相关的挑战。
In addition to their cognitive and emotional benefits, video games also contribute to the economy and technological advancements. The video game industry has become a multibillion-dollar sector, creating job opportunities and driving innovation in technology and design. The development of virtual reality (VR) and augmented reality (AR) in the gaming industry has led to breakthroughs in fields such as healthcare, education, and architecture, demonstrating the broad-reaching impact of video games beyond entertainment.
对网络游戏的理解英语作文
对网络游戏的理解英语作文Understanding Online Games。
Online games have become a popular form of entertainment in recent years. They are played by people of all ages and from all over the world. Online games are a type of video game that is played over the internet. They can be played on a computer, tablet, or smartphone.Online games come in many different forms. Some are multiplayer games that allow players to interact with each other in real-time. Others are single-player games that can be played offline. Multiplayer games are often more popular than single-player games because they allow players to connect with others and compete against them.One of the main benefits of online games is that they can be played at any time and from anywhere. Players can log in and play a game from their home, office, or even while on vacation. This makes online games a convenient wayto pass the time and stay entertained.Online games also offer a sense of community. Players can join teams or guilds and work together to achieve a common goal. This can be a great way to meet new people and make friends from all over the world.Another benefit of online games is that they can be educational. Many games require players to solve puzzles or use critical thinking skills to progress. This can help improve cognitive function and problem-solving abilities.However, there are also some potential downsides to online games. Some games can be addictive and can lead to excessive screen time. Players may also become isolated and neglect other aspects of their life, such as work or social relationships.In conclusion, online games are a popular form of entertainment that offer many benefits. They can be playedat any time and from anywhere, provide a sense of community, and can be educational. However, it is important to beaware of the potential downsides and to practice moderation when playing online games.。
游戏美术专业英语词汇
游戏美术专业英语词汇渲染:Render室外:Exterior室内:Interior外立面:Façade材质:Texture景观:Landscape鸟瞰图:Bird view立面图:Elevation剖面图:Section顶视图:Top view平面图:Plan人视图:Eye view/ Standard作品集:Portfolio设计流程:Design Process区域分析:Site Analysis建筑分析:BuildingAnalysis案例调研:Case Study头脑风暴:Brainstorm立面图:Elevation剖面图:Section天花吊顶图:Reflected Ceiling Plans概念发展:Concept Development空间规划:Space Planing初步方案设计:Schematic Design 工程图纸:Construction Documents 平面图:Floor Plan可持续性设计:Sustainable Design 材料板:Material Board产品说明书:Specification草图:Sketch概念陈述:Concept Statement情绪版:Mood Board平面设计:graphic design统一:Unity和谐:Harmony重复:Repetition强调:Emphasis平衡:Balance对比:Contrast比例:Proportion韵律:Rhythm层次:Hierarchy标志:logo (sign)标识图案:logo pattern标准字体:logotype商标、标志:trademark and signs 标准色彩:house color独特风格:house style色彩样本条:colour swatch包装设计:packaging design书籍装祯:book binding字体设计:literature design橱窗设计:window display容器造型:container modelling 插图:illustrations广告:advertisement美术字:artistic calligraphy广告画、宣传画: poster手提袋:hand bag购物袋: shopping bag产品设计:Product design工具:Tool金工:Metal Work铸造:Casting粘接剂:Adhesives涂料:Paints树脂:Resin聚合物:Polymer材料:Materials涂饰:Coating烫金:Hot Stamping陶瓷:Ceramics切削加工:Cutting焊接:Welding镀饰:Plating橡胶:Rubber水泥:Cement搪瓷、珐琅:Enamel玻璃:Glass款式:style造型:silhouette结构:garment construction 基础线:basic line轮廓线:outline结构线:construction line 效果图:fashion drawing款式图:working sketch结构图:cutting illustration 示意图:sketch map展示图:flat patternmaking 分解图:detail sketch样板纸:pattern paper裁剪:cutting排料:layout铺料:spreading钻眼:drilling缝制:sewing针:Post夹:Clutch线:Wire耳环:Earring发夹:Barrette吊坠:Pendant套饰:Set Jewelry皮带扣:Buckle手镯:Bangle手链:Bracelet铜:Copper胸针: Brooch领带夹:Tie clip丝巾扣:Scarves-tip合金:Alloy/ White metal 项链:Necklace塑料:Plastic水钻:Stone动画:Animation相机路径:Camera path镜头:Shot故事脚本:Storyboard字幕:Title夜景镜头:Night shot镜头平移:Pan静帧:Still片段:Clip像素比 Pixel rate场景:Scene分辨率:Definition帧:Frame序列帧:Sequence动画:Animation相机路径:Camera path镜头:Shot故事脚本:Storyboard 字幕:Title夜景镜头:Night shot 镜头平移:Pan静帧:Still片段:Clip像素比 Pixel rate场景:Scene分辨率:Definition 帧:Frame序列帧:Sequence。
英语作文模板网络游戏
英语作文模板网络游戏英文回答:The Allure and Impact of Online Gaming。
Online gaming has become an integral part of modern society, captivating millions of individuals worldwide. Its immersive nature, social interactions, and competitivespirit have made it a highly popular pastime, transcending geographical boundaries and cultural differences.Immersive Experiences:One of the primary reasons for the popularity of online games is their ability to provide an immersive experience. Advanced graphical capabilities, realistic sound effects, and detailed game mechanics create a virtual world that transports players into different realms, from fantastical medieval settings to futuristic space battles. This immersive experience allows players to escape from realityand explore new worlds, fulfilling a desire for escapismand adventure.Social Interactions:Online games foster social interactions among players, fostering a sense of community and connection. Multiplayer games allow players to team up or compete against each other, forming alliances and friendships that extend beyond the virtual realm. The shared experiences and challenges faced together create a sense of camaraderie and belonging, which is especially valuable in an era of increasing isolation.Competitive Spirit:For many players, the attraction of online gaming liesin its competitive aspect. Games with排行榜s, tournaments, and leaderboards offer a sense of accomplishment and recognition. Players strive to improve their skills, climb the ranks, and achieve victory over their opponents. This competitive spirit fuels motivation, drives personal growth,and provides a sense of purpose.Educational Value:While often seen as a form of entertainment, online games can also have educational value. Strategy gamesrequire critical thinking, problem-solving, and resource management skills. Educational games can teach history, science, and other subjects in an engaging and interactive manner. Studies have shown that certain types of online games can enhance cognitive function, improve hand-eye coordination, and boost creativity.Negative Consequences:While online gaming offers numerous benefits, it is essential to acknowledge potential negative consequences as well. Excessive gaming can lead to addiction, social isolation, and physical health problems. Neglecting work, studies, and relationships due to excessive gaming can have detrimental effects on individuals' lives. Proper time management and moderation are key to mitigating these risks.Conclusion:Online gaming is a complex phenomenon with bothpositive and negative aspects. Its immersive nature, social interactions, competitive spirit, and educational value make it an appealing pastime for millions of people worldwide. However, it is important to be aware ofpotential risks and practice moderation to fully enjoy the benefits of online gaming while minimizing potential harm.中文回答:网络游戏的魅力与影响。
对网络游戏的评价英语作文
对网络游戏的评价英语作文Title: Evaluation of Online Gaming。
Introduction:Online gaming has become an integral part of contemporary culture, captivating millions of players worldwide. In this essay, we will delve into the multifaceted aspects of online gaming and provide a comprehensive evaluation.1. Entertainment Value:Online gaming offers unparalleled entertainment value. With a vast array of genres and themes, there is something for everyone. Whether it's immersing oneself in the rich narratives of role-playing games (RPGs) or engaging infast-paced action in first-person shooters (FPS), online gaming provides endless hours of enjoyment.2. Social Interaction:One of the most significant advantages of online gaming is its ability to facilitate social interaction. Through multiplayer features and online communities, players can connect with individuals from diverse backgrounds and cultures, forging friendships and alliances that transcend geographical boundaries. This social aspect enhances the overall gaming experience, fostering a sense of belonging and camaraderie.3. Cognitive Benefits:Contrary to popular belief, online gaming can have positive effects on cognitive abilities. Many games require strategic thinking, problem-solving skills, and quick decision-making, which can improve cognitive functions such as memory, attention, and spatial awareness. Additionally, multiplayer games often necessitate teamwork and coordination, honing interpersonal skills and fostering a collaborative mindset.4. Escapism and Stress Relief:In today's fast-paced world, many individuals turn to online gaming as a means of escapism and stress relief. Immersing oneself in a virtual world provides a temporary reprieve from the pressures of everyday life, allowing players to unwind and decompress. The immersive nature of online games enables players to temporarily escape reality and indulge in fantastical adventures, alleviating stress and promoting relaxation.5. Addiction and Health Concerns:While online gaming offers numerous benefits, it is not without its drawbacks. Excessive gaming can lead to addiction, resulting in detrimental effects on physical and mental health. Prolonged periods of sedentary behavior can contribute to obesity, musculoskeletal problems, and poor posture. Moreover, excessive gaming may lead to sleep disturbances, social withdrawal, and neglect of responsibilities, adversely impacting overall well-being.6. Monetization and Microtransactions:Another contentious issue in the realm of online gaming is the prevalence of monetization strategies and microtransactions. Many games employ freemium models, where the initial download is free, but players are encouraged to spend money on in-game purchases such as virtual currency, cosmetic items, or gameplay enhancements. While these monetization tactics can generate substantial revenue for developers, they have been criticized for promoting a pay-to-win culture and exploiting players' psychological vulnerabilities.7. Regulatory and Ethical Considerations:As online gaming continues to evolve, regulatory and ethical considerations become increasingly important. Concerns regarding gambling-like mechanics in certain games, especially those targeting younger audiences, have prompted calls for stricter regulations to protect vulnerable players. Moreover, ethical dilemmas surrounding data privacy, online harassment, and toxic behavior withingaming communities require careful scrutiny and proactive measures to ensure a safe and inclusive environment for all players.Conclusion:In conclusion, online gaming represents a complex and dynamic phenomenon with both positive and negative aspects. While it offers unparalleled entertainment value, social interaction, and cognitive benefits, it also poses risks such as addiction, health concerns, and ethical dilemmas. As the gaming industry continues to evolve, it is essential to strike a balance between innovation and responsible practices, ensuring that online gaming remains a source of enjoyment and enrichment for players worldwide.。
关于电子游戏魅力的大学英语作文The Attractions of Video Games
关于电子游戏魅力的大学英语作文The Attractions ofVideo GamesThere is a mon misconception that video games create a virtual world which inevitably leads the people who play them astray. But in my opinion, video games have unique values and attractions of their own. They are a great invention of our times and they present a vivid andcolorful world in front of us. In video games we can experience something we had never dreamed of. For example, we can travel around the world in a luxury car. We can participate in the "World Cup" to play with the most famous football players. We can even fight against our "enemy" with the most advanced weapons in the world. (英语作文)I like video games for three reasons. For one thing, video games can train our quick response to things that take place in a spilt second. This is surely beneficial to the development of our mental alertness. For another, video games can arouse our curiosity and interest in electronics and puter science. This will very likely lead us to concentrate on these two subjects in school Finally, video games provide us with the best kind of entertainment after class. While playing the game, we forget the worries and anxiety in our life and work pletely.Of course, video games also have their negative effects. So it is strongly suggested that we do not indulge too much inthem. Whenever we play them, we should have self-control.(中国作文网)。
英语作文网络游戏
英语作文网络游戏In the digital age, online gaming has become a pervasive part of modern culture, offering a platform for entertainment, social interaction, and even professional competition. This essay will explore the multifaceted impact of online gamingon individuals and society as a whole.Firstly, online gaming provides a rich source ofentertainment for people across different age groups. The immersive nature of these games allows players to escape from the pressures of daily life and indulge in virtual adventures. The variety of games available, from role-playing games (RPGs) to first-person shooters (FPS), caters to a wide range of interests and preferences.Secondly, online gaming fosters a sense of community andsocial interaction. Gamers from around the world can connect and collaborate through multiplayer games, formingfriendships and alliances that transcend geographical boundaries. This global connectivity has led to the emergence of gaming communities where players can share strategies, discuss game narratives, and participate in tournaments.However, the impact of online gaming is not without its drawbacks. Concerns have been raised about the potential for addiction, as some individuals may spend excessive amounts of time gaming at the expense of their physical health, social relationships, and professional responsibilities. Theanonymity provided by online platforms can also lead to toxic behavior, such as cyberbullying and harassment, which can have severe psychological effects on players.Moreover, the commercial aspect of online gaming has led to the rise of microtransactions and "pay-to-win" mechanics, which have been criticized for promoting gambling-like behavior and creating an unfair advantage for those who can afford to spend more money.In conclusion, online gaming is a complex phenomenon that has significantly influenced modern society. While it offers numerous benefits, such as a new form of entertainment and a platform for global socialization, it also presents challenges that need to be addressed. As the gaming industry continues to evolve, it is crucial for developers, policymakers, and players to work together to ensure that online gaming remains a positive and inclusive space for all.。
对游戏看法的小作文英语
Playing games has been a popular pastime for many people around the world,and it holds a significant place in our daily lives.Here are some thoughts on the topic:1.Entertainment Value:Games provide a great source of entertainment,offering an escape from the stresses of daily life.They can be a fun way to unwind and relax after a long day.2.Cognitive Benefits:Many games,especially strategy and puzzle games,can help improve cognitive skills such as problemsolving,critical thinking,and memory.They can also enhance handeye coordination and spatial awareness.3.Social Interaction:Online gaming has opened up new avenues for social interaction. Players can connect with others from around the world,forming friendships and communities that share common interests.cational Aspects:Educational games can be a powerful tool for learning.They can make complex subjects more accessible and engaging for children and adults alike.5.Physical Activity:While many games are sedentary,others,like active video games or sportsbased video games,encourage physical movement and can contribute to a healthier lifestyle.6.Creativity and Imagination:Games,especially roleplaying games and creative sandbox games,stimulate the imagination and allow players to explore new worlds and scenarios.7.Economic Impact:The gaming industry has become a significant economic force, creating jobs and driving technological innovation.8.Potential Drawbacks:While games have many benefits,they can also have negative effects if not managed properly.Excessive gaming can lead to addiction,social isolation, and neglect of other important aspects of life.9.Diversity and Inclusivity:The gaming community is becoming more diverse and inclusive,with games being developed that cater to a wide range of players,including those with disabilities.10.Future of Gaming:With advancements in technology,the future of gaming looks promising.Virtual reality,augmented reality,and cloud gaming are set to revolutionize the way we play and interact with games.In conclusion,games are an integral part of modern culture,offering a multitude of benefits and opportunities for enjoyment,learning,and socialization.As with any form of media,its important to approach gaming with a balanced perspective,enjoying its offerings while being mindful of its potential pitfalls.。
线上游戏英语作文
线上游戏英语作文The Surge of Online Gaming and Its Impact on Society。
In recent years, online gaming has witnessed a significant surge in popularity, transcending geographical boundaries and attracting a diverse range of players from all walks of life. This phenomenon has not only revolutionized the gaming industry but has also had profound implications on society, ranging from cultural exchange to economic growth.One of the most prominent aspects of online gaming is its ability to connect players from across the globe. In the past, gaming was often a local activity, confined to a specific region or community. However, with the advent of the internet and high-speed broadband connections, online gaming has broken these barriers, allowing players from different countries and cultures to compete and collaborate in a virtual environment. This has fostered a sense ofunity and understanding among people, transcendinglinguistic and cultural differences.Moreover, online gaming has become a platform for cultural exchange and understanding. Players from different countries bring with them their unique gaming traditions, strategies, and experiences. This diversity of perspectives and approaches has not only enriched the gaming experience but has also promoted cultural awareness and respect. Players are now more inclined to appreciate and embraceother cultures, leading to a more inclusive and harmonious。
网络游戏的英语作文
网络游戏的英语作文英文回答:As a passionate gamer, I have always been fascinated by the world of online gaming. The thrill of competing with players from all around the world, the sense of achievement after completing a difficult quest, and the joy of teaming up with friends to take down a powerful boss monster are just a few reasons why I love online gaming.One of the things I enjoy most about online gaming is the sense of community. In many online games, players can join guilds or clans, where they can socialize, strategize, and support each other. I remember one time when my guildmates and I spent hours planning and executing a raid in World of Warcraft. It was such a satisfying experience to work together as a team and emerge victorious.Another aspect of online gaming that I find appealingis the constant updates and new content. Game developersare always adding new features, events, and expansions to keep the game fresh and exciting. For example, in the popular game Fortnite, there are regular updates that introduce new weapons, items, and game modes, which keeps the gameplay dynamic and engaging.In addition, online gaming has also provided me with opportunities to make new friends. Through in-game chat, voice chat, and online forums, I have connected with people from different countries and backgrounds. I have even met some of my online friends in person, and we have formed strong friendships that extend beyond the virtual world.Overall, online gaming has enriched my life in many ways. It has provided me with entertainment, challenges, and social connections that I cherish. I believe that online gaming is not just a hobby, but a vibrant and dynamic community that brings people together from all walks of life.中文回答:作为一个热爱游戏的玩家,我一直对网络游戏的世界充满着兴趣。
游戏时尚理解英文作文
游戏时尚理解英文作文英文:Fashion understanding in games。
As a gamer, I have always been fascinated by thefashion aspect of games. From the armor and weapons in RPGs to the outfits in simulation games, fashion plays a bigrole in the gaming experience.In RPGs, the armor and weapons not only provide protection and strength but also contribute to thecharacter's overall appearance. For example, in the game Skyrim, the Daedric armor set is not only one of the strongest in the game but also has a unique andintimidating appearance that matches the player's character. This not only makes the character more powerful but also more visually appealing.In simulation games like The Sims, fashion is a keyaspect of character creation. Players can choose from a variety of outfits, hairstyles, and accessories to create a unique and stylish character. This not only adds to the player's enjoyment of the game but also allows them to express their personal style and creativity.Overall, fashion in games adds an extra layer of immersion and personalization to the gaming experience. It allows players to not only play as a character but also to express themselves through their character's appearance.中文:游戏时尚理解。
网络游戏中的美学
学号:111814116 姓名:黄文豪网络游戏中的美学游戏是不是属于第九艺术,这还是一厢情愿的游戏人和学术间之间需要争论的事。
可以肯定的是,网络游戏作为融音乐、美术、电影、文学等元素为一体的综合艺术形式已经得到了广泛认同。
因而,美学观念在网络游戏里一样适用。
当然,我不太愿意举画一个浑身是肌肉的漫画男一个大波美女和一堆骷髅就代表了游戏世界观的二流网络游戏。
美学理论一样在这样的游戏里适用,想要理解网络游戏的美学观念,可以从《魔兽世界》《星战前夜》这样的精品网络游戏说起。
最直观的美学效果,是游戏画面的美学效果。
一款网络游戏,玩家关心的元素之一就是画面好看不好看。
当然并不只是追求画面亮丽取悦玩家是游戏画面的唯一目标。
在《魔兽世界》里,可以通过对场景的美术设计,来烘托游戏气氛,在某些地区向玩家传达紧张、害怕等元素。
各个种族主城截然不同的美术风格表现了种族的性格,也是游戏美术的范本之一。
音乐同样可以增加游戏的审美效果。
适当的音乐能够烘托气氛,这是影视和游戏业中非常普通的观念。
也是游戏的包装元素之一。
除了这些明显的元素之外,网络游戏还有更多的美学元素可以发挥。
比如说游戏界面的设计。
游戏界面不仅仅需要直观方便,而且它的设计直接影响到了玩家的游戏体验。
在玩《星际争霸》等经典游戏的时候,除了操作顺手以外,熟练的玩家能够获得在游戏中跳舞的感觉,这是游戏操作能够让玩家保持某种节奏的结果。
比如说,在一款游戏中,应该保持玩家对键盘和鼠标的操作量相差不是很多,保证玩家在键盘上不会有比较别扭的键位(《星际争霸》里神族建设水晶是一个反面的例子)。
不过大部分的网络游戏都允许玩家自定义键位,这一点也就不重要了。
德国古典美学奠定者康德很早就明确研究过游戏与艺术之间的关系,弗洛伊德也曾说过:“艺术作为富于想象的创造,正如白日梦一样,是童年游戏的继续和替代。
”由此可见,游戏是艺术的一种表达形式的说法早已有之,而网络游戏又是作为现代科技时代的一种游戏艺术商品存在着。
游戏艺术美学分析报告
游戏艺术美学分析报告游戏作为一种艺术形式,在过去几十年间得到了迅猛发展,成为了人们生活中不可或缺的一部分。
在游戏中,艺术美学在其设计、创作和表达过程中起着重要的作用。
本文将以游戏《The Legend of Zelda: Breath of the Wild》(塞尔达传说:荒野之息)为例,探讨游戏艺术美学的几个方面。
首先,游戏的图像设计是游戏艺术的重要组成部分。
《The Legend of Zelda: Breath of the Wild》以其精美的环境和角色设计而受到广泛赞誉。
游戏中的世界以开放的风格呈现,拥有广阔的草原、壮丽的山脉和蔚蓝的湖泊,这些细节都被精心设计和制作,使得玩家能够沉浸在游戏的世界中。
角色设计方面,游戏中的主角林克以其英勇和坚强的形象深受玩家喜爱。
同时,游戏还融合了东方和西方的艺术元素,给玩家带来了不同于传统游戏的美感。
其次,游戏的音乐是游戏艺术美学的重要表达形式。
音乐在游戏中起到了营造氛围、增强情感和指导玩家行为等作用。
《The Legend of Zelda: Breath of the Wild》的音乐由日本著名作曲家横山菁児创作,采用了丰富多样的音乐风格,包括古典、民俗和电子等。
游戏中的主题曲“荒野之息”以其悠扬而壮丽的旋律触动了许多玩家的心灵,并成为了游戏的代表性符号之一。
音乐与游戏中的场景和情节相结合,为玩家带来了不同于现实世界的感受。
再次,游戏的剧情和故事情节不仅是游戏的核心,也是艺术美学的重要方面。
《The Legend of Zelda: Breath of the Wild》通过丰富多样的任务和剧情设定,给予玩家自由冒险的空间。
游戏中的主线故事以及与之相关的支线故事都被精心设计,每个角色都有自己的背景故事和情感。
游戏中的剧情提供了探索、成长和情感体验的机会,使得玩家能够与游戏中的角色产生共鸣。
最后,游戏的互动性也是其独特之处。
与传统的艺术形式不同,游戏将观众变为参与者,使他们能够通过自己的行为和选择来影响游戏的发展和结局。
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POLITICAL ECONOMY
So I really see it as being the developer that is being squeezed. So costs have gone up, number of people have gone up, cost to the consumer hasn‟t gone up, something has got to give and it has been giving and that is why there has been an awful lot of consolidation in industries, a lot of companies going under.”
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How did this game come to be in the world? What pressures determined that it would be as it is?
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What kind of passions sustained the creative effort that goes into the production of any computer game?
There is in fact very little space to exercise creative freedom in the decisions about what kind of products they work on. The determinations of the market, financing your product and bringing it to consumers, exercise a powerful logic that takes its own particular shape in each studio.
Political economy and the margins of choice
• Most producers, most of the time, in most cultural industries have very little margin of choice about what they make.
How are my gameplay pleasures already structured by the decisions of the producers?
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Pivotal Games‟ Production case study Winter2003/4. Pivotal – medium size studio (70 designers) – Bath UK.
WHY AM I IN VIETNAM ?
A COMPUTER GAME CASE STUDY „AESTHETICS OF PLAY‟
1. mixing the yellow with the pink
Video clip - 10mb/3min (requires Windows Media Player 9 or later)
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Four days workplace observations
Ten, one hour long interviews with a cross section of the production team from game testers to the Managing Director.
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Hale Waihona Puke POLITICAL ECONOMY
Pivotal Technical Director
“Even if you have got a million pounds in the bank and that is very rare, you quite simply just can‟t function. We used to create games with just sort of seven or ten people and now it genuinely is thirty to forty people plus and I don‟t think we are particularly big. But the cost of the games hasn‟t gone up by anything like the same amount, arguably it has gone down.
POLITICAL ECONOMY
Playstation 1 games used to cost thirty, forty pounds and that is what they cost today, ten years on. So the retailers are pretty much making the same margins as they used to. The publishers have got greater overheads,the market place has got bigger, it is more international, you have to distribute, sub-contract, so their costs have gone up.
Tastes and Technicities
• BUT … Knowing that a studio has to ship a million units and keep a staff of 70 on the payroll does not explain how it comes to produce a squad based military shooter set in Vietnam, as opposed to a racing game or a fantasy role play.