任天堂公司 英文介绍

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任天堂

任天堂

任天堂(日文:にんてんどう,英文:Nintendo)公司成立于1889年,原为生产纸牌的手工作坊,现是日本最著名的游戏制作公司,其制作的电子游戏及主机、掌机系列在全球范围内深受欢迎。

任天堂· Nintendo▪超级玛丽▪塞尔达传说▪银河战士经典游戏口袋妖怪“任天堂”缘出于成语“谋事在人,成事在天”,社长山内溥在八十年代将主要业务从生产扑克牌转向电脑游戏机。

其游戏影响力颇大,使众多玩家深受其益。

70年代,雅达利公司开创了一个高科技的电脑游戏业。

无独有偶,一家专营电脑游戏机的日本任天堂公司,80年代初期把它的家庭电脑游戏机(FC)投放市场后,也掀起一场轩然大波。

这个小小的日本株式会社,员工不足千人,却硬是把人们熟知的松下、日立、东芝、索尼等国际驰名大企业甩在后面———1993年人均创利80万美元;1994年公司税前利润排名于全日本上市公司的第二位,仅次于汽车行业的霸主丰田。

“任天堂”长期制作贩卖扑克一类的赌博器具,在难登大雅之堂的行当中苟延残喘了百余年,传到山内溥手中,他才冒着风险投入巨资,把主要业务定位于电视游戏机。

山内溥“下注”于游戏业,面对的是严酷的现实:当时日本正面临石油危机,经济持续三年不景气;美国游戏玩家也对老式节目日渐厌倦,游戏机销售量下跌到历史最低点。

但独具慧眼的山内溥却从市场的暂时衰退中,看到了廉价家庭游戏机的发展前景。

其他厂商为了招徕顾客,宣布自己的游戏机不仅能够玩游戏,还具有学习的功能,可以帮助孩子学习、计算和打字;山内溥却反其道而行之,公开声称:任天堂FC 游戏机的惟一功能就是玩游戏。

去掉多种功能,正是任天堂FC游戏机能够以价廉取胜的秘密武器。

然而,真正为任天堂带来发展契机的却是两个青年游戏玩家,一个是土生土长的日本人,另一个远在前苏联。

游戏内部角色(20张)日本青年宫本茂,画家出身,最钟情的玩物是卡通片电影,在电脑技术方面只是个“半瓢水”。

他在任天堂呆了3年一事无成,被山内溥打发到工程部去帮助设计游戏。

任天堂游戏制作公司营销策略选择与制定的研究报告

任天堂游戏制作公司营销策略选择与制定的研究报告

任天堂游戏制作公司营销策略选择与制定的研究报告任天堂(日文:にんてんどう,英文:Nintendo)公司成立于1889年,原为生产纸牌的手工作坊,现是日本最著名的游戏制作公司,其制作的电子游戏及主机、掌机系列在全球范围内深受欢迎。

时隔100多年,任天堂公司旗下的产品依然备受欢迎。

任天堂这个名字,相信对于不少人来说还是很陌生的,但是对于像我们这种游戏玩家来说简直就是熟悉得不能再熟悉了。

即使你不是游戏迷,但假如你对游戏稍微有一点了解的话,你应该会知道,他们旗下的某些著名而又经典的游戏,例如:超级玛丽,魂斗罗(是根据当时著名的恐怖片《异形》所改编,人物造型是著名影星施瓦辛格和史泰龙。

)俄罗斯方块......这些游戏产品,不仅影响着全世界数以百万的青少年,更是陪伴着我们一代又一代人的成长,不管现在的你是小朋友还是成年人,任天堂的游戏无论是现在还是曾经都是我们最好的玩伴。

那么,下面我们就来分析一下,任天堂之所以能取得这么大的成功,它的秘诀究竟在于哪里。

任天堂在八十年代之前主要还是生产扑克牌的,但是当时的社长山内溥看中了当时的游戏市场,因此,从生产扑克牌就转向了游戏机。

当时,他们公司的游戏影响力颇大,使众多玩家深受其益。

70年代,雅达利公司开创了一个高科技的电脑游戏业。

任天堂公司在80年代初期把它的家庭电脑游戏机(FC)投放到市场后,掀起了一场轩然大波。

这个小小的日本株式会社,员工不足千人,却硬是把人们熟知的松下、日立、东芝、索尼等国际驰名大企业甩在后面。

1993年人均创利达到80万美元;1994年公司的税前利润竟排名于全日本上市公司的第二位,仅次于当时的汽车行业的霸主丰田公司。

但是,好景不长,当时日本正面临着石油危机,经济持续三年不景气;美国的游戏玩家也对老式节目日渐厌倦,游戏机销售量下跌到了历史最低点。

但是,任天堂并没有因此而放弃,并且借助廉价家庭游戏机的发展前景,接二连三的创造出一批又一批的新产品,新游戏。

任天堂介绍ppt课件

任天堂介绍ppt课件
三.促销技术
联合品牌。1988年圣诞节期间,任天堂与百事可乐一起在电视上 展开密集的搭配促销活动,共搭配售出价值100万美元的任天堂产品 和20亿罐百氏可乐,并大大加深了任天堂产品在喜爱百事可乐的年 轻顾客心中的好感。
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PlayStation 4 全球累计销量: 10,191,770 台
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PlayStation
全球总销量(万台) 15000
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从1994年到2001期间,在家用游戏机业务上, 任天堂完败给了索尼,不仅市场份额被大幅 度瓜分,更失去了相当一部分第三方游戏厂 商的支持,但凭借其在掌上游戏机领域的一 支独秀,勉强维持了自己的江湖地位,掌机 也成了任天堂此时唯一盈利的业务。
1
1. 任天堂公司简介 2. 任天堂的企业发展 3. 任天堂当前的问题及前景
2
一、任天堂公司简介
3
任天堂(Nintendo)成立于1889年,起初是一间由 山内房次郎创立的小公司,专门制造一种名为花札 的日本手制纸牌。1963年正式更名为任天堂株式会 社,任天堂公司曾经发展多方面业务,例如酒店和 电视游戏公司。上世纪80年代业务主要逐渐转向于 电子产品方面之后,研制出影响巨大的 FC 任天堂 游戏机,使之迅速成为全球最大的电视游戏公司。 之后Super FC、N64、GameCube、Wii等主机的问 世,更坚固了任天堂在电视游戏界的地位,直至今 日。

任天堂介绍ppt

任天堂介绍ppt

1990年,任天堂发布新一 代家用主机SFC,凭借其 卓越的性能以及前作为任 天堂打下的良好基础,再 一次击败了作为主要竞争 对手的世嘉 MD,也再度 证实了任天堂在家用游戏 机领域无可匹敌的实力与 地位。
双雄并立
1994~2001
SONY进军游戏业的原因
全球家电 市场临近
饱和
多媒体娱 乐业巨大
14000
12000
10000 8000
7902
6000
4000
2000
0 PlayStation
全球总销量(万台) 15000
3200
N64
PlayStation2
2000 NGC
从1994年到2001期间,在家用游戏机业务上, 任天堂完败给了索尼,不仅市场份额被大幅 度瓜分,更失去了相当一部分第三方游戏厂 商的支持,但凭借其在掌上游戏机领域的一 支独秀,勉强维持了自己的江湖地位,掌机 也成了任天堂此时唯一盈利的业务。
索尼 任天堂
2002到2005年,家用游戏机市场呈现索尼吃肉,任天微软 堂和微软跟着喝汤的局面,任天堂凭借GBA,GBA SP,以及新一代掌机NDS的热销勉强维持利润,而微 软更是不差钱,游戏机业务平均每年亏损10亿美元, 但仍然稳如泰山,面不改色。
次世代到来,任天堂剑走偏锋,终于王者归来
2005年11月22日,微软在美国率先发售自己的新一 代主机 XBOX360 ,宣布着家用机次世代的到来。 2006年11月19日,任天堂在日本开始发售 Wii ,同 一时间,索尼的 PlayStation3 也在日本开始发售, 至此,三大厂商的新一代家用机全部面世。
二、任天堂的企业发展
一家 独大
双雄 并立
1983~1993

任天堂公司及旗下产品英文简介

任天堂公司及旗下产品英文简介

Questions
• 1. Was Nintendo founded in 1989? • No. It was founded in 1889. • 2.How many members are there in the NDS family? • Four. • 3.What’s Mario? • He is a plumber(水管工 long history. • No Nintendo, no electronic games.
Nintendo DS
3
NDS NDSL NDSi
• The Nintendo DS family has four members. DS is a portable game systems with two ultra bright screens, touch-screen technology and wireless communication, you can challenge yourself or your friends anywhere, anytime. Nintendo DS brings people happiness and enjoyment.
• Nintendo was founded in 1889. It was a poker card workshop. But now it’s Japan's most famous game production company. Its production of electronic games are popular all around the world.
And…our POKEMON.
Mario is the hero of the Mario world of Nintendo. Mario is a plumber, but in most games, he uses his super jump to beat the enemy .Reaching the finish and saving the princess are his missions. During most of his adventures, he often teams up with his younger brother Luigi and their partner Yoshi, as they are the only two characters he fully trusts to help him.

任天堂 英文介绍

任天堂 英文介绍

掌机发展史
On the other hand, Nintendo is also famous for handheld.
• Game boy 1989
In 1989, Nintendo launched out the game boy. Quickly, This handheld were warmly welcomed and highly appreciated by people.
IGN史上满分游戏列表
吃豆人冠军版DX 赛尔达传说:时之笛 口袋妖怪-红蓝 口袋妖怪-黄 口袋妖怪-金银 塞尔达传说-梦见岛DX 塞尔达传说-大地之章 塞尔达传说-时空之章 马力奥高尔夫 超级马力奥兄弟Deluxe 潜龙谍影4:爱国者之枪 剑魂初代 超级马力欧银河2 侠盗猎车手4(GTA4) 塞尔达传说-天空之剑
• But, in 1994, Nintendo started to fall into the huge crisis, because of the new console launched, such as SEGA and Sony’s play station. However a game saved Nintendo. Its name is pokemon.
Besides Mario and pokemon, Nintendo also published many famous game and achieve a great success. The name is red are all Nintendo’s game.
做游戏主机,引时代变革。
• In 2006, The Wii the fifth home video game console released by Nintendo. The console is the successor to the Nintendo GameCube. It’s quiet and light. The most important thing is that it can keep you fit.

掌机历史英文版

掌机历史英文版


Gameboy
• Game Boy developed by Nintendo as a plug cassette (可插卡) handheld game system, by the famous game home Yokoi design and development. Game Boy has a reflective(反射) gray LCD screen, the game can be changed using the cassette memory games, and communication cables through the Game Boy and other communications, online game.1989年4月21日
GameGear
• October 1990 6 SEGA GG , Sega released their first handheld "GameGear (GG)". This is Sega to counter Nintendo's "GameBoy" manufactured handheld, external TV AM enables Game Gear as a small television use.
game&watch BALL
G&W使用的屏幕,是最早的液晶屏,也就是“印刷液晶屏”。顾名思义,印 刷液晶屏就是事先把图案印刷在屏幕上,因此比起使用遮版才能显示的二极管 屏幕要生动的多,也清晰的多。(1980年4月28日发售)
game&watch PARACHUTE
Green house和大金刚(G&W)
这台掌机是钓鱼,完全的体 感操作,甩杆、提杆、收杆 全部不需要按键,而且还自 带震动。

日本企业文化-Nintendo

日本企业文化-Nintendo

任天堂(Nintendo)公司发展中的创新凡是接触过游戏机的人一定对“任天堂”这个词不陌生,每当看到Nintendo这个词时都会发出一种感叹,他可以说是电子游戏机业的带头人,也是主导游戏界风向标的龙头之一。

在电子游戏业如此发达的今天,作为一个财力和技术完全无法和Sony、Microsoft相抗衡的公司,它凭借着自己一向来主张的创新毫不费力的打到了另两家电子业巨头。

如今,任天堂已经在全球销售超过10亿份游戏软件,缔造了多名游戏史上著名人物,例如马里奥(Mario),大金刚(Donkey Kong)和创造了游戏史上最为经典的游戏,例如《塞尔达传说》(The Legend of Zelda),《口袋妖怪》(Pokémon)。

任天堂生产和销售家用游戏机和游戏软件,包括 Nintendo GameCube 和世界上销量最好的游戏机 Game Boy 系列。

I在IT业,企业越年轻越有生命力,像任天堂这样的百年老店,能在游戏王国里称霸世界,并且现在它在游戏业的总资产已经超过了他的同行Sony,可谓是一个奇迹。

1889年,日本京都的大街上出现了一家专门生产纸牌的小作坊,店老板名叫山内房治郎。

它就是任天堂的前身。

任天堂最初名为任天堂骨牌,1949年,任天堂传到山内房治郎第四代山内溥手中,仍然只以生产扑克牌等赌博器具为主业。

同一年,山内溥成为任天堂社长。

他重新命名公司为任天堂纸牌无限公司,于1951年,他亦将销售公司重新命名为任天堂Karuta有限公司。

1959年,正值东京举办奥运会期间,任天堂抓住了这个时机,大力推销它们的纸牌产品,得到了迪士尼公司的注意,并和迪士尼建立了合作关系,以生产迪士尼卡通形象的扑克牌展开全球性销售。

这个合作促使成功,以及于一年内售出最少60万张纸牌。

在1963年,任天堂开始制作游戏和玩具,并开始试验其他业务领域。

II任天堂的创新之路也由此开始……60年代,日本经济开始起飞,机遇多多,山内溥大胆地进行了一次次新的尝试,由于着眼点没有找准,得到的只是无数痛苦的教训。

任天堂--株式会社ppt

任天堂--株式会社ppt

天堂任我游——任天堂的天堂之路小组成员及分工组长:刘刚(PPT制作)宋凌莉(记录PPT中遇到的困难)成员:谢欢(PPT制作)任天堂的经典游戏你还记得吗?任天堂的游戏机系列产品3.任天堂的企业发展历程2.任天堂公司简介1.一、任天堂公司简介任天堂(日文:にんてんどう,英文:Nintendo)株式会社于1889年9月23日成立,起初是一间由山内房治郎创立的小公司,专门制造一种名为花札的日本手制纸牌。

山内溥是其曾孙于1949年成为任天堂社长。

兼第二、三代社长山内溥二、任天堂的企业发展1980年,任天堂在美国纽约设立了分公司。

1982年,在西雅图设立分公司。

1983年,在加拿大温哥华设立了分公司。

一家独大双雄并立三国鼎立1983~19931994~20012002至今山内溥荒川实一家独大横井军平宫本茂双雄并立Nintendo 任天堂SONY 索尼Nintendo 任天堂SONY索尼Microsoft微软三国鼎立FC ( 1983 )▪SFC ( 1990 ) ▪▪N64 ( 1996 )NGC ( 2001 ) ▪Wii ( 2006 )三、任天堂家用机发展史四、任天堂掌机发展史Game Boy系列GB(1989)BDC(1998) GBA(2001)GBM(2005)三、任天堂掌机发展史DS 系列NDSILL(2009)NDSI(2008)3DS(2001)NDSL(2006)NDS(2004)三、任天堂走入新时代次世代到来,任天堂剑走偏锋,终于王者归来索尼的PSV2000微软XBOX ONE任天堂的3DS纯白。

任天堂公司 英文ppt介绍

任天堂公司 英文ppt介绍

the untested Japanese company with no more than one thousand employees bloodily left the Panasonic, Hitachi, Toshiba, Sony and other international well-known large enterprises behind--------800 thousand dollars per employee. In 1994 the company ranked as the second place in pre-tax profits of listed companies, after the automotive industry's dominant Toyota.
Nintendo Co., Ltd.
Catalog
• 1.Introduction
• 2. Products
• 3.Development
2
1 Introduction
• Nintendo Co., Ltd ,found in 1898.9.23,is the most
famous Game development company which initialize a
10/29/2013
3 Development
• Nintendo game business can be traced back to 1889, the first major production of the company is poker, this poker mainly used in Japan called "Hanafuda" card game. Such operations continued until the 1960s. Since then Nintendo have attempted a series of diversification business, including the formation of a taxi company 、operating hotels and sell vacuum cleaners and so on.

全球9大游戏公司资料(中英)

全球9大游戏公司资料(中英)
BBC Blue PeterKeepyUppy— is a game produced for BBC Blue Peter to celebrate the 2010 FIFA World Cup.
— is a social network for people interested in gardening.
Key People
Justin Eames(Managing Director)
Drew Wilkins(Production Director)
Main Products
DJ Hero 2 Mix 2Gether— is abrowser basedgame.
Heroes Interactive Experience— is a collection of browser based puzzles and games set in a virtual environment based on the Heroes television series.
Products
Photo sharing, Photo products
Owner(s)
Hewlett-Packard (self-claimed)
Partners
McDonalds, Microsoft, Google, NOKIA,HP(Hewlett-Packard)etc.
Website

Rare Ltd. is a British video game developer located inTwycross, Leicestershire. Theorganisationwas founded in 1982 by Stamper brothers and published games under the name Ultimate Play the Game.

游戏界中的厂商——第十一期:任天堂(上)

游戏界中的厂商——第十一期:任天堂(上)

游戏界中的厂商——第十一期:任天堂(上)哈喽,这里是仕一。

自从上期写完之后,感觉自己的文采不但没有提升,反而越来越菜了呢。

咋肥事呢真是,烦的一批。

(此处省略一万字)所以经过我认真的思考,我决定从这篇文章开始,延缓发帖的速度啦,注重质量。

好好弄。

感谢我可爱的粉丝们的支持,give me five,yeah~好了好了,鸽了这么久,废话也不多说。

开始本期厂商,由于任天堂经典游戏过多,所以我分开写。

任天堂任天堂是一家全球知名的娱乐厂商,总部位于日本的京都。

是电子游戏业三巨头之一,(其他两个分别是索尼和微软)同时也是现代电子游戏产业的开创者。

说到任天堂的创立时期,最早是由山内房治郎创立于1889年的9月23日。

现在主要经营的业务为家用游戏机和掌机的软硬件开发与发行。

后来由山内溥执掌任天堂52年,将任天堂一手缔造了现在的电子游戏产业巨头。

2013年9月19日,任天堂前社长山内溥去世,享年85岁。

山内溥早期的任天堂是一家制作手工花札的,(花札是日本的扑克牌,可以用来玩很多游戏。

任天堂主要是生产和发售那种在桑树树皮上涂制得手工制作的花札,至今为止仍然在生产,不是为了获利,而是为了彰显自己公司的历史。

)可以说当时任天堂制作的花札是非常有名的,就连日本的黑帮都在自己的赌场里使用这种花札。

花札“任天堂”这个名字通常被认为是“给天堂留下好运”或者是“把运气留给天堂”虽然这种翻译没有得到什么证实。

但是很多任天堂的粉丝们却从任天堂的游戏中感受到了快乐。

可以说是任凭你天塌下来,我也不管,快乐就完事了。

1949年任天堂拓展海外业务,并且开始组织锦标赛,称为“任天堂杯”。

可以说是红极一时。

当然了,如果想光靠花札来发展的话,是很快就会进入到瓶颈期的。

因为扑克牌的发展趋势肯定不是很高。

再多的花样,他也只是扑克牌而已。

于是任天堂从1963年开始尝试在其他领域寻找机会,并且开始试验到底哪一条路才是适合自己发展的道路。

这条道路上包括了开出租车公司、连锁酒店等等,但是最终都以失败告终。

全球9大游戏公司资料(中英)

全球9大游戏公司资料(中英)
Learning On Screen Awards - General Education Multimedia Winner - Top Teeth web games for the BBC
Garden Media Guild Awards - Website of the Year Winner - social network
It was established under the nameRare in 1985 and focused on the expanding console market, they partnered with Nintendo and sealed a reputation for quality with titles ranging from Donkey Kong Country toGoldenEye.
Website

公司名
瓶中鱼
成立年份
2003年
总部驻地
英国沃里克
公司简介
瓶中鱼是英国沃里克一家创意数字代理公司,专长于网页游戏开发(包括社交休闲游戏和靠病毒式营销的游戏),网页开发和社交网络设计及开发。该公司组建于2003年,曾服务过的客户来自电视广播、电视制作、电子游戏出品、零售和公共部门等多个领域,包括英国广播公司、第四频道、英国独立电视台、特纳、Nickelodeon电视频道、巴克莱集团、Bravssimo、动视有限公司、育碧、闪电游戏、迪斯尼频道和Miniclip.
1.喀嚓鱼
Company Name
Snapfish
Founded
2000
Headquarters
San Francisco, California
Brief Introduction

Nintendo英文介绍

Nintendo英文介绍

Legend Of Zelda
Basically, 100 years ago the Calamity Ganon appeared out of nowhere and managed to defeat Link. Before it could take over the world, the Sheikah and four guardians managed to trap Ganon inside of Hyrule Castle. The Sheikah managed to hide Link inside of the Shrine of Resurrection, where we see him awake at the beginning of the game. With this information, our journey will lead Link in an effort recover and repower the Sheikah guardians to take down the Calamity Ganon once and for all.
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SPECIAL QUESTION
• What’s Mario’s favorite?
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Nintendo Today

That is the new device published by Nintendo,and it is the heritage of Satoru Iwata.This device reflect his belief.
• Nintendo was founded in 1889. It was a poker card workshop. But now it’s Japan's most famous game production company. Its production of electronic games are popular all around the world.

公司简介英文版本

公司简介英文版本

公司简介英文版本公司简介英文版本可以让公司业务面向全球。

下面由店铺为你提供的公司简介英文版本,希望能帮到你。

公司简介英文版本(一)WuHanKun can electrical technology Co., LTD, located in optical valley wuhan hi-tech development zone. Mainly engaged in high and low voltage power distribution equipment, energy-saving (reactive power and frequency conversion) electrical control equipment development and sales of, is engaged in the below 35kV power engineering installation and maintenance and (explosion-proof electric meter automation engineering services) of high-tech enterprises.The company has dozens of rich experience of project management and technical personnel, has perfect management mechanism and the design development ability, not only can provide clients with high quality products, but also can provide comprehensive solutions and technical advisory services.Company adhere to the "people-oriented, sincere cooperation, writing achievement" of the enterprise purpose, "credibility service, win-win and common development" business principles, "reputation to brand, creating the future" service concept, we provide customers with value-added electrical products and technical services.公司简介英文版本(二)Sony Corporation (ソニー株式会社Sonī Kabushiki Gaisha?) (TYO: 6758, NYSE: SNE), or commonly referred to as Sony, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan and the world's fifth largest media conglomerate with revenue exceeding ¥ 7.730.0trillion, or US$77.20 billion (FY2010).[3] Sony is one of the leading manufacturers of electronics, products for the consumer and professional markets.Sony Corporation is the electronics business unit and the parent company of the Sony Group, which is engaged in business through its eight operating segments –Consumer Products & Devices (CPD), Networked Products & Services (NPS), B2B & Disc Manufacturing (B2B & Disc), Pictures, Music, Financial Services, Sony Ericsson and All Other.[5][6] These make Sony one of the most comprehensive entertainment companies in the world. Sony's principal business operations include Sony Corporation (Sony Electronics in the U.S.), Sony Pictures Entertainment, Sony Computer Entertainment, Sony Music Entertainment, Sony Ericsson, and Sony Financial. As a semiconductor maker, Sony is among the Worldwide Top 20 Semiconductor Sales Leaders.Its founders Akio Morita and Masaru Ibuka derived the name from sonus, the Latin word for sound, and also from the English slang word "sonny", since they considered themselves to be "sonny boys", a loan word into Japanese which in the early 1950s connoted smart and presentable young men.[7]When Tokyo Tsushin Kogyo was looking for a romanized name to use to market themselves, they strongly considered using their initials, TTK. The primary reason they did not is that the railway company Tokyo Kyuko was known as TKK.[8] The company occasionally used the acronym "Totsuko" in Japan, but during his visit to the United States, Morita discovered that Americans had trouble pronouncing that name. Another early name that was tried out for a while was "Tokyo Teletech" until Morita discovered that there was an American company already using Teletech as a brand name.[12]The name "Sony" was chosen for the brand as a mix of two words. One was the Latin word Sonus which is the root of "sonic" and "sound" and the other was "sonny," a familiar term used in 1950s America to call a boy.[7] The first Sony-branded product, the TR-55 transistor radio, appeared in 1955 but the company name did not change to Sony until January 1958.[13] At the time of the change, it was extremely unusual for a Japanese company to use Roman letters to spell its name instead of writing it in kanji. The move was not without opposition: TTK's principal bank at the time, Mitsui, had strong feelings about the name. They pushed for a name such as Sony Electronic Industries, or Sony Teletech. Akio Morita was firm, however, as he did not want the company name tied to any particular industry. Eventually, both Ibuka and Mitsui Bank's chairman gave their approval.[8]Sony has historically been notable for creating its own in-house standards for new recording and storage technologies, instead of adopting those of other manufacturers and standards bodies. The most infamous of these was the videotape format war of the early 1980s, when Sony marketed the Betamax system for video cassette recorders against the VHS format developed by JVC. In the end, VHS gained critical mass in the marketplace and became the worldwide standard for consumer VCRs and Sony adopted the format. While Betamax is for all practical purposes an obsolete format, a professional-oriented component video format called Betacam that was derived from Betamax is still used today, especially in the film and television industry.In 1968 Sony introduced the Trinitron brand name for its line of aperture grille cathode ray tube televisions and (later)computer monitors. Trinitron displays are still produced, but only for markets such as Pakistan, Bangladesh, India and China. Sony discontinued the last Trinitron-based television set in the USA in early 2007. Trinitron computer monitors were discontinued in 2005.Sony launched the Betamax videocassette recording format in 1975. In 1979 the Walkman brand was introduced, in the form of the world's first portable music player.1982 saw the launch of Sony's professional Betacam videotape format and the collaborative Compact Disc format. In 1983 Sony introduced 90 mm micro diskettes (better known as 3.5-inch (89 mm) floppy disks), which it had developed at a time when there were 4" floppy disks and a lot of variations from different companies to replace the then on-going 5.25" floppy disks. Sony had great success and the format became dominant;3.5" floppy disks gradually became obsolete as they were replaced by current media formats. In 1983 Sony launched the MSX, a home computer system, and introduced the world (with their counterpart Philips) to the Compact Disc or CD. In 1984 Sony launched the Discman series which extended their Walkman brand to portable CD products. In 1985 Sony launched their Handycam products and the Video8 format. Video8 and the follow-on hi-band Hi8 format became popular in the consumer camcorder market. In 1987 Sony launched the 4 mm DAT or Digital Audio Tape as a new digital audio tape standard.Sony DiscmanIn addition to developing consumer-based recording media, after the launch of the CD Sony began development of commercially based recording media. In 1986 they launched Write-Once optical discs (WO) and in 1988 launched Magneto-optical discs which were around 125MB size for the specific use of archival data storage.[14]In the early 1990s two high-density optical storage standards were being developed: one was the MultiMedia Compact Disc (MMCD), backed by Philips and Sony, and the other was the Super Density disc (SD), supported by Toshiba and many others. Philips and Sony abandoned their MMCD format and agreed upon Toshiba's SD format with only one modification based on MMCD technology, viz EFMPlus. The unified disc format was called DVD which was marketed in 1997.Sony introduced the MiniDisc format in 1993 as an alternative to Philips DCC or Digital Compact Cassette. Since the introduction of MiniDisc, Sony has attempted to promote its own audio compression technologies under the ATRAC brand, against the more widely used MP3. Until late 2004, Sony's Network Walkman line of digital portable music players did not support the MP3 de facto standard natively, although the provided software SonicStage would convert MP3 files into the ATRAC or ATRAC3 formats.Sony's BRAVIA series HDTVIn 1993, Sony challenged the industry standard Dolby Digital 5.1 surround sound format with a newer and more advanced proprietary motion picture digital audio format called SDDS (Sony Dynamic Digital Sound). This format employed eight channels (7.1) of audio opposed to just six used in Dolby Digital 5.1 at the time. Unlike Dolby Digital, SDDS utilized a method of backup by having mirrored arrays of bits on both sides of the film which acted as a measure of reliability in case the film was partially damaged. Ultimately, SDDS has been vastly overshadowed by the preferred DTS (Digital Theatre System) andDolby Digital standards in the motion picture industry. SDDS was solely developed for use in the theatre circuit; Sony never intended to develop a home theatre version of SDDS.The Slimline PlayStation 2 with controllerIn 1998, Sony launched their Memory Stick format; flash memory cards for use in Sony lines of digital cameras and portable music players. It has seen little support outside of Sony's own products with Secure Digital cards (SD) commanding considerably greater popularity. This is due in part to the SD format's greater throughput (which allows faster recording and access), higher capacities, and significantly lower price per unit capacity compared to Memory Sticks available at the same time. Sony has made updates to the Memory Stick format with Memory Stick Duo and Memory Stick Micro.In 2004, Sony built upon the MiniDisc format by releasing Hi-MD. Hi-MD allows the playback and recording of audio on newly-introduced 1 GB Hi-MD discs in addition to playback and recording on regular MiniDiscs. Recordings on the Hi-MD Walkmans can be transferred to and from the computer virtually unrestricted, unlike earlier NetMD. In addition to saving audio on the discs, Hi-MD allows the storage of computer files such as documents, videos and photos. Hi-MD introduced the ability to record CD-quality audio with a linear PCM recording feature. It was the first time since MiniDisc's introduction in 1992 that the ATRAC codec could be bypassed and lossless CD-quality audio could be recorded on the small discs.Sony was one of the leading developers and remains one of the strongest proponents of the Blu-ray Disc optical disc format, which eventually emerged as the market leader over the competing standard, Toshiba's HD DVD, after a 2 year-longformat war. The first Blu-ray players became commercially available in June 2006, and Sony's first Blu-ray player, the Sony BDP-S1, debuted in December 2006 with an MSRP of US $999.95. By the end of 2007 the format had the backing of every major motion picture studio except Universal, Paramount, and Dreamworks.[15][16][17] The Blu-ray format's popularity continued to increase, solidifying its position as the dominant HD media format, and Toshiba announced its decision to stop supporting HD DVD on 19 February 2008.公司简介英文版本(三)Our company, HUBEI (PASSION RELEASE) PASSAGES GARMENT CO., LTD. is located in the bronze capital, Daye city, Hubei province, China. It covers land area of 35,000 sqm, standardized workshops of 11,000 sqm, and potentially holds 1500 people to work, which is one of the large scale clothing enterprises in Hubei. Presently, the company has equipped with complete set of brand-new and advanced machines exclusive for manufacturing fashion and leisure clothes.Hubei Passages Garment Co., Ltd is a joint venture runs together with Taiwanese investor mainly dealing with garments design and manufacturing, which also specializes in producing all kinds of fashion and leisure clothes. The company has cooperated with many clients both from domestic and overseas, and has obtained consistently high praise from our customers since it was set up.The company holds the manageri al idea that ‘Quality Proves Strength, Details Reach to Success’, and tries its best to do well at any aspect from each stitch, each point of procedure of manufacturing to final inspection, packing and shipment.We insist on the principle of development of 'High quality,Efficiency, Sincerity and Down-to-earth working approach' to provide you with excellent service of processing! We sincerely welcome you to visit our company or contact us for cooperation!。

历史上的今天——1983年7月15日,日本任天堂公司推出FC游戏机

历史上的今天——1983年7月15日,日本任天堂公司推出FC游戏机

历史上的今天——1983年7月15日,日本任天堂公司推出FC游戏机任天堂。

对很多人,这是个既熟悉又陌生的名字。

对大多数 80 、90 后来说,任天堂 Family Computer (简称 FC 机)可谓是当时最炙手可热的电子娱乐产品了。

FC 游戏机也称红白机,这是任天堂公司发行的第一代家用游戏机。

自 1983 年推出到 2003 年停产为止,全球销售 6291 万台。

记得 FC 机有金色的手柄,卡插上之前先要吹一吹。

那个时候谁家里要是能搬了个游戏机回来,整个一条胡同里的孩子都会挤到家里来玩。

记得当时最火热的就是《魂斗罗》和《俄罗斯方块》,后来《坦克大战》《赤色要塞》等,特别是《超级马里奥兄弟》,将那时的游戏狂欢推向高潮。

马里奥是个修水管的,穿着工作装,戴着顶大红帽,他能跑,能跳,能吃蘑菇、顶出金币,还可以救回公主。

任天堂是日本的著名游戏厂商,是现代电子游戏产业的开创者,电子游戏业三巨头之一。

任天堂始建于1889年9月23日,创始人山内房治郎。

任天堂前身是京都东山区的一家名为“任天堂骨牌”的花札和扑克牌工厂,最初的目的是生产骨牌。

山内房次郎退休后,他让他的女婿山内积良接管公司成为社长。

1933年,山内积良联同其他公司投资,并将公司改名为山内任天堂公司。

1949年,山内积良的孙子山内溥成为任天堂社长。

接管任天堂骨牌的时候,这家小工场已经濒临倒闭,他大胆采取了改革措施,强令家族成员和一些工龄 20年以上的员工退休,引进全新的技术改进产品制造工艺,结果取得了立竿见影的效果,仅仅六年就击败了A扑克成为了业界的龙头老大。

野心勃勃的山内溥并不满足仅限于领导区区的扑克牌制造行业,他一心希望把任天堂的事业进一步拓展,此后曾经接连尝试开拓出租汽车公司、爱情旅馆和速食面的新事业均遭遇挫折,不得不又把精力重新放在主业上。

一切源自于1958年山内溥去美国考察时的感悟。

当时山内受邀参观全世界最大的卡牌游戏公司“美国卡牌公司”。

Wii的的革命性创新

Wii的的革命性创新

週邊產品發展
Thanks for your listening.

1、有时候读书是一种巧妙地避开思考 的方法 。21.3. 3121.3. 31Wed nesday, March 31, 2021

2、阅读一切好书如同和过去最杰出的 人谈话 。20:3 2:4820: 32:4820 :323/3 1/2021 8:32:48 PM
任天堂公司簡介
• 任天堂的解釋是「謀事在人成事在天」
• 起初是一間專門製造一種名為「花札」的日本手製紙牌公 司
• 1969年時,任天堂建立了遊戲部門。往後幾年,任天堂出 產數款成功的玩具和遊戲
• 2002年時,山內溥退休,並由岩田聰接任任天堂
• 任天堂是歷史上最長壽的電視遊戲平臺公司
任天堂經典產品圖
• Wii 的S曲線還是屬於成長階段, 目前為止還沒有類似的產 品能與其競爭
• Wii 可以在硬體方面提升, 支援更豐富的遊戲內容與更精緻 的遊戲畫面
• 互動遊戲可加強挑戰性, 讓內容更有真實性
• 可考慮增加中文介面, 進入華語市場
• 可運用軟體搭配特殊周邊以加強產品特性及多元性
Wii 的未來展望(2)
微機電系統(MEMS) 3軸加速度感應晶片
• Wii利用加速度當作輸入方式。。
Wii與現存次世代主機的差異
Wii/XBOX360/PS3的2大共通特點: • 可相容前代主機遊戲 • 具備高畫質影像輸出端子(Wii無支援HDMI端子)
簡易比較
• 遊戲種類/數量: 少<-(PS3)-(Wii)-(XBOX360)->多 • 遊戲風格: 美<-(XBOX360)-(PS3)-(Wii)->日 • 主機硬體能力: 低<-(Wii)-(XBOX360)-(PS3)->高 • 主機售價: 低<-(Wii)-(XBOX360)-(PS3)->高
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