马士兵坦克大战经典源代码
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package com.bjsxt.tank;
import java.awt.*;
import java.awt.event.*;
import java.util.List;
import java.util.ArrayList;
/**
* 这个类的作用是坦克游戏的主窗口
* @author mashibing
*
*/
public class TankClient extends Frame {
/**
* 整个坦克游戏的宽度
*/
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;
Tank myTank = new Tank(50, 50, true, Tank.Direction.STOP, this);
Wall w1 = new Wall(100, 200, 20, 150, this), w2 = new Wall(300, 100, 300, 20, this);
List
List
List
Image offScreenImage = null;
Blood b = new Blood();
public void paint(Graphics g) {
/*
* 指明子弹-爆炸-坦克的数量
* 以及坦克的生命值
*/
g.drawString("missiles count:" + missiles.size(), 10, 50);
g.drawString("explodes count:" + explodes.size(), 10, 70);
g.drawString("tanks count:" + tanks.size(), 10, 90);
g.drawString("tanks life:" + myTank.getLife(), 10, 110);
if(tanks.size() <= 0) {
for(int i=0; i<5; i++) {
tanks.add(new Tank(50 + 40*(i+1), 50, false, Tank.Direction.D, this));
}
}
for(int i=0; i Missile m = missiles.get(i); m.hitTanks(tanks); m.hitTank(myTank); m.hitWall(w1); m.hitWall(w2); m.draw(g); //if(!m.isLive()) missiles.remove(m); //else m.draw(g); } for(int i=0; i Explode e = explodes.get(i); e.draw(g); } for(int i=0; i Tank t = tanks.get(i); t.collidesWithWall(w1); t.collidesWithWall(w2); t.collidesWithTanks(tanks); t.draw(g); } myTank.draw(g); myTank.eat(b); w1.draw(g); w2.draw(g); b.draw(g); } public void update(Graphics g) { if(offScreenImage == null) { offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT); } Graphics gOffScreen = offScreenImage.getGraphics(); Color c = gOffScreen.getColor(); gOffScreen.setColor(Color.GREEN); gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT); gOffScreen.setColor(c); paint(gOffScreen); g.drawImage(offScreenImage, 0, 0, null); } /** * 本方法显示坦克主窗口 * */ public void lauchFrame() { for(int i=0; i<10; i++) { tanks.add(new Tank(50 + 40*(i+1), 50, false, Tank.Direction.D, this)); } //this.setLocation(400, 300); this.setSize(GAME_WIDTH, GAME_HEIGHT); this.setTitle("TankWar"); this.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { System.exit(0); } }); this.setResizable(false); this.setBackground(Color.GREEN); this.addKeyListener(new KeyMonitor()); setVisible(true); new Thread(new PaintThread()).start(); } public static void main(String[] args) { TankClient tc = new TankClient(); uchFrame(); } private class PaintThread implements Runnable { public void run() { while(true) { repaint(); try { Thread.sleep(50); } catch (InterruptedException e) { e.printStackTrace();