OpenCv学习笔记(六):使用opencv画线、矩形、椭圆、多边形线、多边形体等
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在MFC中我们经常会画线、矩形、椭圆、多边形等几何结构,opencv为我们提供了已经封装好的函数来实现该功能,而且简单方便。下面提供一下例子,是Opencv安装以后自带的小程序,学习完现在的程序你可以学会以下知识:(1)生成随机数,使用RNG类(2)画线(3)画矩形(4)画椭圆(5)画圆(6)输出文字、文本(7)如果不熟悉Opencv的还能学会point结构体的使用,Scalar结构使用。具体可以看下面的小例子。在vs2010下运行一下就会明白了!
#include "stdafx.h"
#include "opencv2/core/core.hpp"
#include "opencv2/highgui/highgui.hpp"
#include
using namespace cv;
void help()
{
printf("\nThis program demonstrates OpenCV drawing and text output functions.\n"
"Usage:\n"
" ./drawing\n");
}
static Scalar randomColor(RNG& rng)
{
int icolor = (unsigned)rng;
return Scalar(icolor&255, (icolor>>8)&255, (icolor>>16)&255);
}
int main()
{
help();
char wndname[] = "Drawing Demo";
const int NUMBER = 100;
const int DELAY = 5;
int lineType = CV_AA; // change it to 8 to see non-antialiased graphics
int i, width = 1000, height = 700;
int x1 = -width/2, x2 = width*3/2, y1 = -height/2, y2 = height*3/2;
RNG rng(0xFFFFFFFF);
Mat image = Mat::zeros(height, width, CV_8UC3);
imshow(wndname, image);
waitKey(DELAY);
for (i = 0; i < NUMBER; i++)
{
Point pt1, pt2;
pt1.x = rng.uniform(x1, x2);
pt1.y = rng.uniform(y1, y2);
pt2.x = rng.uniform(x1, x2);
pt2.y = rng.uniform(y1, y2);
line( image, pt1, pt2, randomColor(rng), rng.uniform(1,10), lineType );
imshow(wndname, image);
if(waitKey(DELAY) >= 0)
return 0;
}
for (i = 0; i < NUMBER; i++)
{
Point pt1, pt2;
pt1.x = rng.uniform(x1, x2);
pt1.y = rng.uniform(y1, y2);
pt2.x = rng.uniform(x1, x2);
pt2.y = rng.uniform(y1, y2);
int thickness = rng.uniform(-3, 10);
rectangle( image, pt1, pt2, randomColor(rng), MAX(thickness, -1), lineType ); imshow(wndname, image);
if(waitKey(DELAY) >= 0)
return 0;
}
for (i = 0; i < NUMBER; i++)
{
Point center;
center.x = rng.uniform(x1, x2);
center.y = rng.uniform(y1, y2);
Size axes;
axes.width = rng.uniform(0, 200);
axes.height = rng.uniform(0, 200);
double angle = rng.uniform(0, 180);
ellipse( image, center, axes, angle, angle - 100, angle + 200,
randomColor(rng), rng.uniform(-1,9), lineType );
imshow(wndname, image);
if(waitKey(DELAY) >= 0)
return 0;
}
for (i = 0; i< NUMBER; i++)
{
Point pt[2][3];
pt[0][0].x = rng.uniform(x1, x2);
pt[0][0].y = rng.uniform(y1, y2);
pt[0][1].x = rng.uniform(x1, x2);
pt[0][1].y = rng.uniform(y1, y2);
pt[0][2].x = rng.uniform(x1, x2);
pt[0][2].y = rng.uniform(y1, y2);
pt[1][0].x = rng.uniform(x1, x2);
pt[1][0].y = rng.uniform(y1, y2);
pt[1][1].x = rng.uniform(x1, x2);
pt[1][1].y = rng.uniform(y1, y2);
pt[1][2].x = rng.uniform(x1, x2);
pt[1][2].y = rng.uniform(y1, y2);
const Point* ppt[2] = {pt[0], pt[1]};
int npt[] = {3, 3};
polylines(image, ppt, npt, 2, true, randomColor(rng), rng.uniform(1,10), lineType); imshow(wndname, image);
if(waitKey(DELAY) >= 0)
return 0;
}
for (i = 0; i< NUMBER; i++)
{
Point pt[2][3];
pt[0][0].x = rng.uniform(x1, x2);
pt[0][0].y = rng.uniform(y1, y2);
pt[0][1].x = rng.uniform(x1, x2);
pt[0][1].y = rng.uniform(y1, y2);