Android自定义View和Canvas绘图解析
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Android自定义View和Canvas绘图解析
自定义view的流程分为measure、layout、draw三个主要步骤,今天我们通过源码来分下下measure的过程
我们从顶级view开始,顶级view即DecorView,view的事件都是先经过这个DecorView, 接下来我们来看看这个DecorView的MeasureSpec的创建过程:ViewRoot 对应ViewRootImpl类,是连接WindowManager 和DecorView的纽带,进入ViewRootImpl中,查看measureHierarchy方法,有如下代码:
final DisplayMetrics packageMetrics = res.getDisplayMetrics();
res.getValue(com.android.internal.R.dimen.config_prefDialogWidth, mTmpValue, true);
int baseSize = 0;
if (mTmpValue.type == TypedValue.TYPE_DIMENSION) {
baseSize = (int)mTmpValue.getDimension(packageMetrics);
}
if (DEBUG_DIALOG) Log.v(mTag, "Window " + mView + ": baseSize=" + baseSize
+ ", desiredWindowWidth=" + desiredWindowWidth);
if (baseSize != 0 && desiredWindowWidth > baseSize) {
childWidthMeasureSpec = getRootMeasureSpec(baseSize, lp.width);
childHeightMeasureSpec = getRootMeasureSpec(desiredWindowHeight, lp.height);
performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
这里只是截选一部分的源码,我们看到这个baseSize,其实就是屏幕的尺寸大小,获取宽的MeasureSpc的方法:
childWidthMeasureSpec = getRootMeasureSpec(baseSize, lp.width);
这里传入的参数是屏幕尺寸以及DecorView自身的大小,接着我们来看getRootMeasureSpec方法:
private static int getRootMeasureSpec(int windowSize, int rootDimension) {
int measureSpec;
switch (rootDimension) {
case youtParams.MATCH_PARENT:
// Window can't resize. Force root view to be windowSize.
measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.EXACTLY);
break;
case youtParams.WRAP_CONTENT:
// Window can resize. Set max size for root view.
measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.AT_MOST);
break;
default:
// Window wants to be an exact size. Force root view to be that size.
measureSpec = MeasureSpec.makeMeasureSpec(rootDimension, MeasureSpec.EXACTLY);
break;
}
return measureSpec;
}
就是这个方法确定了DecorView的MeasureSpec,这里分了三种情况,
1.如果传入的view大小为math_parent,那么这个view的mode为EXACTLY,大小为屏幕的尺寸.
2.如果传入的view大小为wrap_content,那么这个view的mode为AT_MOST,大小为屏幕的尺寸.
3.如果传入的view大小为一个具体的值,那么这个view的mode为EXACTLY,大小为view本身大小。
以上就是DecorView的MeaureSpec的整个创建的过程了。
看了顶级view之后我们来看普通的view,普通的view的measure过程是由viewgroup传递过来的,接着我们来看看viewgroup的measureChildWithMargins方法:
protected void measureChildWithMargins(View child,
int parentWidthMeasureSpec, int widthUsed,
int parentHeightMeasureSpec, int heightUsed) {
final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();
final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
+ widthUsed, lp.width);
final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
mPaddingTop + mPaddingBottom + lp.topMargin + lp.bottomMargin
+ heightUsed, lp.height);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
这个方法获得了子view的MeasureSpec,并且将其传入子view的measure方法中,这里重点来看下viewgroup是如何创建子view的MeasuerSpec的。
来看getChildMeasureSpec 方法内部的实现:
public static int getChildMeasureSpec(int spec, int padding, int childDimension) {
int specMode = MeasureSpec.getMode(spec);
int specSize = MeasureSpec.getSize(spec);
int size = Math.max(0, specSize - padding);
int resultSize = 0;
int resultMode = 0;
// Parent has imposed an exact size on us
case MeasureSpec.EXACTLY:
if (childDimension >= 0) {
resultSize = childDimension;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) { // Child wants to be our size. So be it.
resultSize = size;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.WRAP_CONTENT) { // Child wants to determine its own size. It can't be
// bigger than us.
resultSize = size;
resultMode = MeasureSpec.AT_MOST;
}
break;
// Parent has imposed a maximum size on us
case MeasureSpec.AT_MOST:
if (childDimension >= 0) {
// Child wants a specific size... so be it
resultSize = childDimension;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) { // Child wants to be our size, but our size is not fixed.
// Constrain child to not be bigger than us.
resultSize = size;
resultMode = MeasureSpec.AT_MOST;
} else if (childDimension == LayoutParams.WRAP_CONTENT) { // Child wants to determine its own size. It can't be
// bigger than us.
resultSize = size;
resultMode = MeasureSpec.AT_MOST;
}
break;
// Parent asked to see how big we want to be
case MeasureSpec.UNSPECIFIED:
if (childDimension >= 0) {
// Child wants a specific size... let him have it
resultSize = childDimension;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) { // Child wants to be our size... find out how big it should
resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
resultMode = MeasureSpec.UNSPECIFIED;
} else if (childDimension == LayoutParams.WRAP_CONTENT) {
// Child wants to determine its own size.... find out how
// big it should be
resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
resultMode = MeasureSpec.UNSPECIFIED;
}
break;
}
//noinspection ResourceType
return MeasureSpec.makeMeasureSpec(resultSize, resultMode);
}
这个方法很长,但是我们只需要注意到AT_MOST跟EXACTLY这两种情况就行,稍微分析下这个过程:
首先要理解这个方法的三个参数,第一个是父view的MeasureSpec, 第二个是父view已占用的大小,第三个是view的LayoutParams的大小,如果不理解可以看看ViewGroup 的MeasureChildWithMargins方法中的调用:
final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
+ widthUsed, lp.width);
第二个参数很长,mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin + withUsed ,这些所有的值都有一个共同特点,就是这些位置是不能摆放任何view的,即父view已经占用的地盘,现在是不是对参数更加理解了呢。
接着我们回到getChildMeasureSpec方法中继续看看viewGroup到底是怎么创建view的MeasureSpec的。
第一步:根据参数一,即传入的父view的MeasureSpec获得父view的Mode和Size。
这里的第三行代码:
int size = Math.max(0, specSize - padding);
这个size表示取0与父容器中可占用的位置的最大值,可以直接理解为父view的大小。
第二步:根据父view的Mode分情况处理,到这一步我们应该就清楚为什么说view的大小是由父view的MeasureSpec与本身LayoutParmas大小共同决定的吧。
这里我们依然只看AT_MOST跟EXACTLY两种情况,
switch (specMode) {
// Parent has imposed an exact size on us
case MeasureSpec.EXACTLY:
if (childDimension >= 0) {
resultSize = childDimension;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) {
// Child wants to be our size. So be it.
resultSize = size;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.WRAP_CONTENT) {
// Child wants to determine its own size. It can't be
// bigger than us.
resultSize = size;
resultMode = MeasureSpec.AT_MOST;
}
break;
// Parent has imposed a maximum size on us
case MeasureSpec.AT_MOST:
if (childDimension >= 0) {
// Child wants a specific size... so be it
resultSize = childDimension;
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) {
// Child wants to be our size, but our size is not fixed.
// Constrain child to not be bigger than us.
resultSize = size;
resultMode = MeasureSpec.AT_MOST;
} else if (childDimension == LayoutParams.WRAP_CONTENT) {
// Child wants to determine its own size. It can't be
// bigger than us.
resultSize = size;
resultMode = MeasureSpec.AT_MOST;
}
break;
这里有个比较难以理解的值就是childDimension > 0 ,这个其实就表示view的大小是一个具体的值比如100dp , 因为view的match_parent和wrap_content在系统内部定义的都是负数,一个是-1. 一个是-2 ,所以判断childDimension > 0即,view的大小为一个具体的值。
接着就比较好理解了,我们来稍微总结下:
无论父view是match_parent还是wrap_content ,只要view是一个具体的值,view的Mode永远都是EXACTLY, 大小均是view本身定义的大小。
父view模式如果是EXACTLY, ---> 子view如果是mathch_parent ,那么子view的大小是父view的大小,模式也跟父view一样为EXACTLY. 子view如果是wrap_content,大小还是父view的大小,模式为AT_MOST
父view模式如果是AT_MOST , --- > 子view如果是math_parent,那么子view大小为父view大小,模式与父view一样都是AT_MOST, 子view如果是wrap_content,子
view大小为父view大小,模式为AT_MOST
上面说的有点绕,但其实我们只需要记住一点,无论上面那种情况,子view在wrap_content下,大小都是父view的大小,到这里我们是不是就能理解为什么在自定义view 的过程中如果不重写onMeasure,wrap_content是和match_parent是一个效果了吧。
以上过程是viewGroup中创建子view的MeasureSpec的过程,有了这个MeasureSpec,测量子view大小就很简单了,我们可以看到在ViewGroup获取到子view的MeasureSpec 之后,传入到子view的measure方法中:
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
进入到view的measure方法,
不知不觉我们已经从viewgroup进入到了view的测量过程,
这里是不是突然意识到,ViewGroup根本没有测绘自己本身啊,只是获取到子view的MeasureSpec然后传入子view的measure方法里去,这是因为ViewGroup是个抽象类,本身并没有定义测量的过程,ViewGroup的onMeasure需要各个子类去实现,比如LinearLayout 、RelativeLayout等等,并且每个子类的测量过程都不一样,这个我们后面会讲,现在我们还是接着看view的Measure过程。
上面说到viewgroup将创建的子view的MeasureSpec传入到了view的Measure方法中,那么我们就来看看View的Measure方法:
public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
boolean optical = isLayoutModeOptical(this);
if (optical != isLayoutModeOptical(mParent)) {
Insets insets = getOpticalInsets();
int oWidth = insets.left + insets.right;
int oHeight = insets.top + insets.bottom;
widthMeasureSpec = MeasureSpec.adjust(widthMeasureSpec, optical ? -oWidth : oWidth);
heightMeasureSpec = MeasureSpec.adjust(heightMeasureSpec, optical ? -oHeight : oHeight);
}
// Suppress sign extension for the low bytes
long key = (long) widthMeasureSpec << 32 | (long) heightMeasureSpec & 0xffffffffL;
if (mMeasureCache == null) mMeasureCache = new LongSparseLongArray(2);
final boolean forceLayout = (mPrivateFlags & PFLAG_FORCE_LAYOUT) == PFLAG_FORCE_LAYOUT;
// Optimize layout by avoiding an extra EXACTLY pass when the view is
// already measured as the correct size. In API 23 and below, this
// extra pass is required to make LinearLayout re-distribute weight.
final boolean specChanged = widthMeasureSpec != mOldWidthMeasureSpec
|| heightMeasureSpec != mOldHeightMeasureSpec;
final boolean isSpecExactly = MeasureSpec.getMode(widthMeasureSpec) == MeasureSpec.EXACTLY && MeasureSpec.getMode(heightMeasureSpec) == MeasureSpec.EXACTLY;
final boolean matchesSpecSize = getMeasuredWidth() == MeasureSpec.getSize(widthMeasureSpec) && getMeasuredHeight() == MeasureSpec.getSize(heightMeasureSpec);
final boolean needsLayout = specChanged
&& (sAlwaysRemeasureExactly || !isSpecExactly || !matchesSpecSize);
if (forceLayout || needsLayout) {
// first clears the measured dimension flag
mPrivateFlags &= ~PFLAG_MEASURED_DIMENSION_SET;
resolveRtlPropertiesIfNeeded();
int cacheIndex = forceLayout ? -1 : mMeasureCache.indexOfKey(key);
if (cacheIndex < 0 || sIgnoreMeasureCache) {
// measure ourselves, this should set the measured dimension flag back
onMeasure(widthMeasureSpec, heightMeasureSpec);
mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
} else {
long value = mMeasureCache.valueAt(cacheIndex);
// Casting a long to int drops the high 32 bits, no mask needed
setMeasuredDimensionRaw((int) (value >> 32), (int) value);
mPrivateFlags3 |= PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
}
// flag not set, setMeasuredDimension() was not invoked, we raise
// an exception to warn the developer
if ((mPrivateFlags & PFLAG_MEASURED_DIMENSION_SET) != PFLAG_MEASURED_DIMENSION_SET) { throw new IllegalStateException("View with id " + getId() + ": "
+ getClass().getName() + "#onMeasure() did not set the"
+ " measured dimension by calling"
+ " setMeasuredDimension()");
}
mPrivateFlags |= PFLAG_LAYOUT_REQUIRED;
}
mOldWidthMeasureSpec = widthMeasureSpec;
mOldHeightMeasureSpec = heightMeasureSpec;
mMeasureCache.put(key, ((long) mMeasuredWidth) << 32 |
(long) mMeasuredHeight & 0xffffffffL); // suppress sign extension
}
这个方法真是又臭又长。
讲道理的话其实我也看不懂,但是我们只需要注意到一点,就是这个方法调用了OnMeasure方法!
也就是说measure --> OnMeasure
OnMeasure就简单了:
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
}
很简洁对不,但是简洁并不代表简单,这里套了好几层。
不要被迷惑,我们看最外层其实就是setMeasureDimension().
设置宽和高,这个宽和高是在getDefaultSize方法里返回的,所以我们来看看getDefaultSize的具体代码:
public static int getDefaultSize(int size, int measureSpec) {
int result = size;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
switch (specMode) {
case MeasureSpec.UNSPECIFIED:
result = size;
break;
case MeasureSpec.AT_MOST:
case MeasureSpec.EXACTLY:
result = specSize;
break;
}
return result;
}
如果我们忽略掉UNSPECIFIED情况的话,我们会发现第一个参数size根本用不到。
也就是说view的大小其实就是父view给他创建的MeasureSpec中的size大小。
这也进一步说明,view在wrap_content情况下,大小还是会跟父view大小一样,所以我们需要在自定义view的时候重写OnMeasure。
//为了支持wrap_content,一般的实现方法如下:
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec , heightMeasureSpec);
int widthSpecMode = MeasureSpec.getMode(widthMeasureSpec);
int widthSpceSize = MeasureSpec.getSize(widthMeasureSpec);
int heightSpecMode=MeasureSpec.getMode(heightMeasureSpec);
int heightSpceSize=MeasureSpec.getSize(heightMeasureSpec);
if(widthSpecMode==MeasureSpec.AT_MOST && heightSpecMode==MeasureSpec.AT_MOST){ setMeasuredDimension(mWidth, mHeight);
}else if(widthSpecMode == MeasureSpec.AT_MOST){
setMeasuredDimension(mWidth, heightSpceSize);
}else if(heightSpecMode == MeasureSpec.AT_MOST){
setMeasuredDimension(widthSpceSize, mHeight);
}
}
Layout:
直接看view的layout源码:
public void layout(int l, int t, int r, int b) {
if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
}
int oldL = mLeft;
int oldT = mTop;
int oldB = mBottom;
int oldR = mRight;
boolean changed = isLayoutModeOptical(mParent) ?
setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);
if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) { onLayout(changed, l, t, r, b);
mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnLayoutChangeListeners != null) {
ArrayList<OnLayoutChangeListener> listenersCopy =
(ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
int numListeners = listenersCopy.size();
for (int i = 0; i < numListeners; ++i) {
listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
}
}
}
mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
mPrivateFlags3 |= PFLAG3_IS_LAID_OUT;
}
这里挑重点来看
boolean changed = isLayoutModeOptical(mParent) ?
setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);
private boolean setOpticalFrame(int left, int top, int right, int bottom) {
Insets parentInsets = mParent instanceof View ?
((View) mParent).getOpticalInsets() : Insets.NONE;
Insets childInsets = getOpticalInsets();
return setFrame(
left + parentInsets.left - childInsets.left,
top + parentInsets.top - childInsets.top,
right + parentInsets.left + childInsets.right,
bottom + parentInsets.top + childInsets.bottom);
}
点进setOpticalFrame我们发现最终也是调用的setFrame方法,所以我们直接来看这个方法:
protected boolean setFrame(int left, int top, int right, int bottom) {
boolean changed = false;
if (DBG) {
Log.d("View", this + " View.setFrame(" + left + "," + top + ","
+ right + "," + bottom + ")");
}
if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
changed = true;
// Remember our drawn bit
int drawn = mPrivateFlags & PFLAG_DRAWN;
int oldWidth = mRight - mLeft;
int oldHeight = mBottom - mTop;
int newWidth = right - left;
int newHeight = bottom - top;
boolean sizeChanged = (newWidth != oldWidth) || (newHeight != oldHeight);
// Invalidate our old position
invalidate(sizeChanged);
mLeft = left;
mTop = top;
mRight = right;
mBottom = bottom;
mRenderNode.setLeftTopRightBottom(mLeft, mTop, mRight, mBottom);
mPrivateFlags |= PFLAG_HAS_BOUNDS;
if (sizeChanged) {
sizeChange(newWidth, newHeight, oldWidth, oldHeight);
}
if ((mViewFlags & VISIBILITY_MASK) == VISIBLE || mGhostView != null) {
// If we are visible, force the DRAWN bit to on so that
// this invalidate will go through (at least to our parent).
// This is because someone may have invalidated this view
// before this call to setFrame came in, thereby clearing
// the DRAWN bit.
mPrivateFlags |= PFLAG_DRAWN;
invalidate(sizeChanged);
// parent display list may need to be recreated based on a change in the bounds
// of any child
invalidateParentCaches();
}
// Reset drawn bit to original value (invalidate turns it off)
mPrivateFlags |= drawn;
mBackgroundSizeChanged = true;
if (mForegroundInfo != null) {
mForegroundInfo.mBoundsChanged = true;
}
notifySubtreeAccessibilityStateChangedIfNeeded();
}
return changed;
}
看到这句:
if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
changed = true;
在该方法中把l,t,r,b分别与之前的mLeft,mTop,mRight,mBottom一一作比较,假若其中任意一个值发生了变化,那么就判定该View的位置发生了变化if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
onLayout(changed, l, t, r, b);
若发生变化则会调用onLayout方法。
接着我们来看View的onLayout方法:
/**
* Called from layout when this view should
* assign a size and position to each of its children.
*
* Derived classes with children should override
* this method and call layout on each of
* their children.
* @param changed This is a new size or position for this view
* @param left Left position, relative to parent
* @param top Top position, relative to parent
* @param right Right position, relative to parent
* @param bottom Bottom position, relative to parent
*/
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
}
居然是空的!
查看注释我们发现View的onLayout是确定子view的位置的,所以我们直接来看viewGroup的onLayout方法:
@Override
protected abstract void onLayout(boolean changed,
int l, int t, int r, int b);
居然是个抽象方法!
到这里我们发现view和viewGroup都没有真正实现onLayout方法。
既然ViewGroup中的方法是抽象方法,那么子类就一定会重写这个方法,我们来看LinearLayout:
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
if (mOrientation == VERTICAL) {
layoutVertical(l, t, r, b);
} else {
layoutHorizontal(l, t, r, b);
}
果然重写了,并且分为水平跟垂直的两种情况
随便挑一个来看看
void layoutVertical(int left, int top, int right, int bottom) {
final int paddingLeft = mPaddingLeft;
int childTop;
int childLeft;
// Where right end of child should go
final int width = right - left;
int childRight = width - mPaddingRight;
// Space available for child
int childSpace = width - paddingLeft - mPaddingRight;
final int count = getVirtualChildCount();
final int majorGravity = mGravity & Gravity.VERTICAL_GRAVITY_MASK;
final int minorGravity = mGravity & Gravity.RELATIVE_HORIZONTAL_GRAVITY_MASK;
switch (majorGravity) {
case Gravity.BOTTOM:
// mTotalLength contains the padding already
childTop = mPaddingTop + bottom - top - mTotalLength;
break;
// mTotalLength contains the padding already
case Gravity.CENTER_VERTICAL:
childTop = mPaddingTop + (bottom - top - mTotalLength) / 2;
break;
case Gravity.TOP:
default:
childTop = mPaddingTop;
break;
}
for (int i = 0; i < count; i++) {
final View child = getVirtualChildAt(i);
if (child == null) {
childTop += measureNullChild(i);
} else if (child.getVisibility() != GONE) {
final int childWidth = child.getMeasuredWidth();
final int childHeight = child.getMeasuredHeight();
final youtParams lp =
(youtParams) child.getLayoutParams();
int gravity = lp.gravity;
if (gravity < 0) {
gravity = minorGravity;
}
final int layoutDirection = getLayoutDirection();
final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.CENTER_HORIZONTAL:
childLeft = paddingLeft + ((childSpace - childWidth) / 2)
+ lp.leftMargin - lp.rightMargin;
break;
case Gravity.RIGHT:
childLeft = childRight - childWidth - lp.rightMargin;
break;
case Gravity.LEFT:
default:
childLeft = paddingLeft + lp.leftMargin;
break;
}
if (hasDividerBeforeChildAt(i)) {
childTop += mDividerHeight;
}
childTop += lp.topMargin;
setChildFrame(child, childLeft, childTop + getLocationOffset(child),
childWidth, childHeight);
childTop += childHeight + lp.bottomMargin + getNextLocationOffset(child);
i += getChildrenSkipCount(child, i);
}
}
}
这里简单的分析下layoutVertical的逻辑,首先遍历所有子元素并调用setChildFrame方法为子元素指定对应的位置,其中childTop在不断的增大,这就意味着越后面的子元素位置就越靠下,刚好符合垂直linearLayout的特性。
平时用的最多的就是canvas里的各种绘图api, 以及一些关于画布的操作
canvas.save和canvas.restore
网上有一种说法叫:save跟restore一般都是成对出现,但是restore不能比save多,否则会抛异常。
但是我在测试的时候发现restore即使比save多也没有出现异常。
rotate(float degrees)
画布旋转,值为正顺时针,负逆时针。
Canvas的图层概念:
for(int i=0; i < 5; i++) {
canvas.drawCircle(50, 50, 50, mPaint);
canvas.translate(100, 100);}
如图画布的坐标原点每次分别在x轴、y轴上移动100 ,那么假如我们要重新回到(0 ,0)点处绘制新的图形呢,不会要translate( -100 ,-100) 慢慢的平移过去吧,
我们在平移之前可以将当前的canvas状态进行保存,canvas为我们提供了图层的支持,而这些图层是按栈结构来进行管理的,当我们调用save()方法,会保存当前Canvas 的状态后最为一个Layer(图层) ,添加到Canvas栈中,另外这个Layer不是一个具体的类,就是一个概念性的东西而已,而当我们调用restore()方法的时候,会恢复之前canvas的状态,而此时Canvas的图层栈会弹出栈顶那个layer
PorterDuffXfermode
public Bitmap getRoundCornerBitmap(Bitmap bitmap, float pixels) {
//生成Canvas ,给canvas设置的Bitmap的大小是和原图的大小一致
int width=bitmap.getWidth();
int height=bitmap.getHeight();
Bitmap roundCornerBitmap = Bitmap.createBitmap(width,height,Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(roundCornerBitmap);
//绘制圆角矩形
Paint paint = new Paint();
paint.setColor(Color.BLACK);
paint.setAntiAlias(true);
Rect rect = new Rect(0, 0, width, height);
RectF rectF = new RectF(rect);
canvas.drawRoundRect(rectF, pixels, pixels, paint);
//为paint设置PorterDuffXfermode
PorterDuffXfermode xfermode=new PorterDuffXfermode(PorterDuff.Mode.SRC_IN);
paint.setXfermode(xfermode);
//绘制原图
canvas.drawBitmap(bitmap, rect, rect, paint);
return roundCornerBitmap;
}
Bitmap和Matrix
除了刚才提到的给图片设置圆角之外,在开发中还常有其他涉及到图片的操作,比如图片的旋转,缩放,平移等等,这些操作可以结合Matrix来实现。
在此举个例子,看看利用matrix实现图片的平移和缩放。
private void drawBitmapWithMatrix(Canvas canvas){
//画出原图
Paint paint = new Paint();
paint.setAntiAlias(true);
Bitmap bitmap = BitmapFactory.decodeResource(getResources(),R.drawable.mm); i
nt width=bitmap.getWidth();
int height=bitmap.getHeight();
Matrix matrix = new Matrix();
canvas.drawBitmap(bitmap, matrix, paint);
//平移原图
matrix.setTranslate(width/2, height);
canvas.drawBitmap(bitmap, matrix, paint);
//缩放原图
matrix.postScale(0.5f, 0.5f);
canvas.drawBitmap(bitmap, matrix, paint); }
利用Matrix对图形操作是跟坐标系无关的,操作的是每个像素点,比如平移缩放每个像素点
matrix.postScale(0.5f, 0.5f);
如上代码,表示对每个像素点缩放到原来的一半大小
在使用Matrix时经常用到一系列的set,pre,post方法
pre表示在队头插入一个方法
post表示在队尾插入一个方法
队列中只保留该set方法,其余的方法都会清除。
下面请看几个小示例:
1.
Matrix m = new Matrix();
m.setRotate(45);
m.setTranslate(80, 80);
只有m.setTranslate(80, 80)有效,因为m.setRotate(45)被清除.
2.
Matrix m = new Matrix();
m.setTranslate(80, 80);
m.postRotate(45);
先执行m.setTranslate(80, 80)后执行m.postRotate(45)
3.
Matrix m = new Matrix();
m.setTranslate(80, 80);
m.preRotate(45);
先执行m.preRotate(45)后执行m.setTranslate(80, 80)
4.
Matrix m = new Matrix();
m.preScale(2f,2f);
m.preTranslate(50f, 20f);
m.postScale(0.2f, 0.5f);
m.postTranslate(20f, 20f);
执行顺序:
m.preTranslate(50f, 20f)–>m.preScale(2f,2f)–>m.postScale(0.2f, 0.5f)–>m.postTranslate(20f, 20f) 5.
Matrix m = new Matrix();
m.postTranslate(20, 20);
m.preScale(0.2f, 0.5f);
m.setScale(0.8f, 0.8f);
m.postScale(3f, 3f);
m.preTranslate(0.5f, 0.5f);
m.preTranslate(0.5f, 0.5f)–>m.setScale(0.8f, 0.8f)–>m.postScale(3f, 3f) Demo1:
/**
* Created by Administrator on 2016/12/17.
*
* 仿支付宝芝麻信用圆形仪表盘
*/
public class ERoundIndicatorView extends View {
private Paint paint;
private Paint paint_2;
private Paint paint_3;
private Paint paint_4;
private Context context;
private int maxNum;
private int startAngle;
private int sweepAngle;
private int radius;
private int mWidth;
private int mHeight;
private int sweepInWidth;//内圆的宽度
private int sweepOutWidth;//外圆的宽度
private int currentNum=0;//需设置setter、getter 供属性动画使用private String[] text ={"较差","中等","良好","优秀","极好"};
private int[] indicatorColor = {0xffffffff,0x00ffffff,0x99ffffff,0xffffffff};
public int getCurrentNum() {
return currentNum;
}
public void setCurrentNum(int currentNum) {
this.currentNum = currentNum;
invalidate();
}
public ERoundIndicatorView(Context context) {
this(context,null);
}
public ERoundIndicatorView(Context context, AttributeSet attrs) { this(context, attrs,0);
}
public ERoundIndicatorView(final Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr);
this.context = context;
setBackgroundColor(0xFFFF6347);
initAttr(attrs);
initPaint();
}
public void setCurrentNumAnim(int num) {
float duration = (float)Math.abs(num-currentNum)/maxNum *1500+500; //根据进度差计算动画时间ObjectAnimator anim = ObjectAnimator.ofInt(this,"currentNum",num);
anim.setDuration((long) Math.min(duration,2000));
anim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
int value = (int) animation.getAnimatedValue();
int color = calculateColor(value);
setBackgroundColor(color);
}
});
anim.start();
}
private int calculateColor(int value){
ArgbEvaluator evealuator = new ArgbEvaluator();
float fraction = 0;
int color = 0;
if(value <= maxNum/2){
fraction = (float)value/(maxNum/2);
color = (int) evealuator.evaluate(fraction,0xFFFF6347,0xFFFF8C00); //由红到橙}else {
fraction = ( (float)value-maxNum/2 ) / (maxNum/2);
color = (int) evealuator.evaluate(fraction,0xFFFF8C00,0xFF00CED1); //由橙到蓝}
return color;
}
private void initPaint() {
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setDither(true);
paint.setStyle(Paint.Style.STROKE);
paint.setColor(0xffffffff);
paint_2 = new Paint(Paint.ANTI_ALIAS_FLAG);
paint_3 = new Paint(Paint.ANTI_ALIAS_FLAG);
paint_4 = new Paint(Paint.ANTI_ALIAS_FLAG);
}
private void initAttr(AttributeSet attrs) {
TypedArray array = context.obtainStyledAttributes(attrs,R.styleable.RoundIndicatorView);
maxNum = array.getInt(R.styleable.RoundIndicatorView_maxNum,500);
startAngle = array.getInt(R.styleable.RoundIndicatorView_startAngle,160);
sweepAngle = array.getInt(R.styleable.RoundIndicatorView_sweepAngle,220);
//内外圆的宽度
sweepInWidth = dp2px(8);
sweepOutWidth = dp2px(3);
array.recycle();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int wSize = MeasureSpec.getSize(widthMeasureSpec);
int wMode = MeasureSpec.getMode(widthMeasureSpec);
int hSize = MeasureSpec.getSize(heightMeasureSpec);
int hMode = MeasureSpec.getMode(heightMeasureSpec);
if (wMode == MeasureSpec.EXACTLY ){
mWidth = wSize;
}else {
mWidth =dp2px(300);
}
if (hMode == MeasureSpec.EXACTLY ){
mHeight= hSize;
}else {
mHeight =dp2px(400);
}
setMeasuredDimension(mWidth,mHeight);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
radius = getMeasuredWidth()/4; //不要在构造方法里初始化,那时还没测量宽高
canvas.save();
canvas.translate(mWidth/2,(mWidth)/2);
drawRound(canvas); //画内外圆
drawScale(canvas);//画刻度
drawIndicator(canvas); //画当前进度值。