Reflection and Transparency

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坦诚映长天的英语作文

坦诚映长天的英语作文

Candor,like the vast sky,is a quality that has always been admired and valued in human society.It represents the purity and transparency of the human spirit,much like the clear blue expanse that stretches above us.In this essay,I will explore the significance of candor and its reflection in the grand canvas of life.Firstly,candor is the foundation of trust in any relationship,be it personal or professional. When individuals are open and honest with their thoughts and feelings,it creates an environment where trust can flourish.This is akin to the way the sky is always there, unchanging and reliable,providing a backdrop for our daily lives.Secondly,being candid allows for personal growth and selfimprovement.Just as the sky provides a space for the sun to rise and set,offering light and darkness in turn,candor gives us the opportunity to confront our weaknesses and strengths.It is through this process of selfreflection that we can learn and grow.Moreover,candor in communication is essential for the resolution of conflicts.When people speak their minds without fear of judgment,misunderstandings can be cleared up, and solutions can be found.The sky,with its everchanging weather patterns,teaches us that change is inevitable,and through openness,we can navigate these changes more effectively.In addition,candor fosters a sense of community and belonging.When everyone is encouraged to be honest and genuine,a collective spirit of unity and support is created. This is similar to how the sky unites us all under its dome,regardless of our differences.However,it is important to note that candor should be balanced with sensitivity and respect.Just as the sky can be harsh with its storms,unchecked candor can cause harm.It is crucial to consider the feelings of others and to communicate honestly in a way that is considerate and constructive.In conclusion,the reflection of candor in the vast sky serves as a powerful metaphor for the importance of honesty and openness in our lives.By embracing candor,we can build trust,promote personal growth,resolve conflicts,and strengthen our sense of community. As we look up to the sky,let us also strive to embody the same qualities it represents in our interactions with others.。

讲座总结英文怎么写范文

讲座总结英文怎么写范文

讲座总结英文怎么写范文讲座总结是对于一场讲座、研讨会或演讲的概括和归纳,旨在对听众所获得的知识和体会进行总结和回顾。

下面,我们将为大家展示一篇关于如何写讲座总结的英文范文。

Title: Reflections on the Lecture on Artificial IntelligenceIntroduction:The lecture on Artificial Intelligence () was held in our university last week. The speaker was Prof. John Smith, a renowned expert in the field of . The lecture aimed to provide an overview of technology, its applications, and the possible impact on society. This essay aims to summarize and reflect upon the key points discussed during the lecture.Main Body:1. Introduction to :Prof. Smith began by defining as the branch of computer science that focuses on creating intelligent machines capable of performing tasks that usually require human intelligence. He explained various subfields of , such as machine learning, natural language processing, and robotics.2. Applications of :The speaker discussed the current and potential applications of in various industries. He highlightedthe use of in healthcare for accurate disease diagnosis, in self-driving cars for ensuring road safety, and in financial institutions for detecting fraud. Prof. Smith also emphasized the role of in improving efficiency and decision-making processes across different sectors.3. Ethical and Social Considerations:Addressing the audience's concerns, Prof. Smith emphasized the need for responsible development. He stressed the importance of ethical considerations, including privacy, security, fairness, and transparency. The speaker recognized the potentialrisks associated with and emphasized the importanceof regulations to ensure the responsible use of technologies.4. Implications for Education and Employment: Another significant aspect discussed was the impact of on education and employment. Prof. Smith argued that while could automate repetitive tasks, it would also create new job opportunities. He highlighted the importance of developing skills that complement technology, such as critical thinking, creativity, and emotional intelligence.5. Conclusion and Takeaways:In conclusion, the lecture provided a comprehensive overview of technology and its implications. It emphasized the importance of understanding thepotential benefits and risks associated with . The key takeaways from the lecture include the need for responsible and ethical development, the importance of adapting skills to complement , and the recognition that will significantly impact various aspects of society.Reflection:Attending this lecture was truly insightful, as it deepened my understanding of and its potential in various fields. I was particularly intrigued by the ethical considerations and the responsibility associated with development. The speaker's emphasis on the importance of complementing with human skills was also thought-provoking. This lecture has motivated me to explore further in the field of and considerits implications on my future career.Conclusion:To sum up, the lecture on Artificial Intelligence provided a comprehensive overview of the technology, its applications, and the ethical considerations surrounding its development and implementation. The speaker effectively conveyed complex concepts in a manner that was accessible to a broad audience. Overall, this lecture served as an excellent platform for learning about and its potential impact on our society总结起来,关于人工智能的讲座对这一技术及其应用及其发展和实施过程中的道德考虑问题提供了全面的概述。

unity 标准材质参数

unity 标准材质参数

unity标准材质参数在Unity中,标准材质是用于表现物体表面属性的重要工具。

标准材质可以用来表现物体的颜色、纹理、光照等属性,通过对这些参数的调整,我们可以创造出各种不同的视觉效果。

以下是一些常见的Unity标准材质参数:1.材质类型(Material Type)标准材质类型包括Surface和Volume两种类型。

Surface类型主要用来定义物体的表面属性,如颜色、纹理等;而Volume类型则用来定义物体的体积属性,如密度、透明度等。

在创建标准材质时,需要选择合适的材质类型,以便更好地控制物体的属性表现。

2.基础颜色(Base Color)基础颜色是物体表面的基本颜色,可以通过颜色调整滑块或者颜色拾取器进行设置。

此外,还可以通过纹理贴图来表现复杂的颜色变化效果。

3.纹理贴图(Texture)纹理贴图可以用来表现物体表面的纹理效果。

在Unity中,纹理贴图可以是2D图像或者立方图,也可以是高精度模型使用的三维纹理。

通过将纹理贴图应用在标准材质上,可以创造出各种不同的纹理效果。

4.光照模型(Lighting Model)光照模型是用来计算物体表面光照效果的数学模型。

Unity支持多种光照模型,如Blinn-Phong、Lambert等。

不同的光照模型可以产生不同的光照效果,需要根据实际情况选择合适的光照模型。

5.高光反射(Specular Reflection)高光反射是指物体表面反射光线的能力。

通过调整高光反射参数,可以控制物体表面反射光线的强度和范围,创造出各种不同的高光效果。

6.透明度(Transparency)透明度是指物体表面透射光线的能力。

通过调整透明度参数,可以控制物体表面透射光线的强度和范围,创造出各种不同的透明效果。

需要注意的是,透明度参数需要与纹理贴图的透明通道相配合使用,才能实现正确的透明效果。

7.环境光(Ambient Light)环境光是指物体表面受到周围环境光线的照射效果。

杜绝不诚信英语作文

杜绝不诚信英语作文

杜绝不诚信英语作文Eliminating dishonesty is essential for building trust and maintaining healthy relationships in all aspects of life. Whether it is in personal interactions, business dealings, or academic pursuits, being honest and truthfulis crucial for fostering respect and integrity. In this essay, we will explore the importance of honesty and ways to eradicate dishonesty in our daily lives.First and foremost, honesty is the foundation of trust. Without honesty, it is impossible to establish meaningful relationships with others. When we are dishonest, we betray the trust of those around us and jeopardize the bonds that hold us together. In personal relationships, honesty is essential for building intimacy and understanding. When we are honest with our partners, friends, and family members, we create a safe space for open communication and mutual respect. On the other hand, dishonesty breeds suspicion, resentment, and ultimately, the breakdown of relationships.Moreover, honesty is crucial for success in business and professional endeavors. In the business world, trust is the currency that drives transactions and collaborations. When businesses are honest and transparent in their dealings, they build credibility and attract loyal customers and partners. On the contrary, dishonesty in business can lead to legal troubles, financial losses, and irreparable damage to a company's reputation. Therefore, it is imperative for businesses to prioritize honesty and integrity in all their operations.In academic pursuits, honesty is the cornerstone of intellectual integrity. When students cheat, plagiarize, or fabricate data, they undermine the credibility of their work and devalue their academic achievements. Academic dishonesty not only tarnishes the reputation of individuals but also undermines the credibility of educational institutions. Therefore, it is essential for students to uphold the principles of honesty and academic integrity in their studies.To eliminate dishonesty in our daily lives, we mustcultivate a culture of honesty and accountability. This begins with self-reflection and introspection. We must examine our own values and beliefs and strive to align our actions with our principles. It also requires open communication and transparency in our interactions with others. By being honest and forthright in our dealings, we set a positive example for those around us and create a culture of trust and integrity.Furthermore, we must hold ourselves and others accountable for their actions. When we witness dishonesty, we must speak up and address the issue directly. By confronting dishonest behavior and holding individuals accountable, we send a clear message that dishonesty will not be tolerated in our community.In conclusion, eliminating dishonesty is essential for fostering trust, respect, and integrity in our personal, professional, and academic lives. By prioritizing honesty and accountability, we can build strong relationships, establish credibility, and create a culture of trust and integrity. It is up to each of us to uphold the principlesof honesty and integrity in all our interactions and strive to eradicate dishonesty from our daily lives.。

什么是不诚实的行为英语作文

什么是不诚实的行为英语作文

什么是不诚实的行为英语作文Diving into the realm of ethics and moral conduct, the concept of dishonesty emerges as a shadow that obscures the light of integrity. It's a behavior that, when practiced, can tarnish reputations and erode trust within societies. At its core, dishonesty is the act of being untruthful or deceitful, often with the intention to gain an unfair advantage or to avoid consequences. It can manifest in various forms, from the simple act of lying to more complex schemes of fraud and deception.The repercussions of dishonesty are far-reaching and profound. It not only affects the individual who engages in such behavior but also those who are deceived. For instance, in the workplace, dishonesty can lead to a toxic environment where trust is scarce and productivity is hindered. In personal relationships, it can lead to broken bonds and deep emotional wounds. Moreover, dishonesty on a societal level can undermine the very fabric of trust that holds communities together.It's important to note that dishonesty isn't always a black-and-white issue. There are instances where individuals may justify their dishonest actions as necessary or even virtuous, such as when protecting someone's feelings or avoiding conflict. However, these justifications often serve to mask the underlying truth that dishonesty, in any form, is a breach of the social contract that we all implicitly agreeto when we engage with others.To combat dishonesty, we must cultivate a culture of honesty and transparency. This begins with self-reflectionand a commitment to personal integrity. It involves being aware of our own actions and their potential consequences. It also means holding others accountable for their actions,while also being open to criticism and correction.In conclusion, dishonesty is a behavior that, while itmay seem like a shortcut to success or a way to avoid trouble, ultimately leads to a path of isolation and mistrust. By embracing honesty and fostering an environment where truth is valued, we can build stronger relationships and a more just society.。

偷拿请假条被发现的检讨书

偷拿请假条被发现的检讨书

偷拿请假条被发现的检讨书英文回答:Stealing and using someone else's leave request form is a serious offense and reflects a lack of integrity and honesty. It is important to acknowledge the mistake and take responsibility for one's actions. In this reflection letter, I will address the consequences of my actions and discuss ways to rectify the situation.Firstly, stealing the leave request form not only violates the trust of the person whose form was taken but also undermines the trust within the entire workplace. Trust is an essential component of any professional environment, and my actions have damaged that trust. Colleagues may now question my integrity and reliability, which can have a negative impact on future working relationships.Secondly, using the stolen leave request form shows adisregard for the rules and policies set in place by the organization. These rules exist to ensure fairness and transparency in the workplace. By bypassing these procedures, I have shown a lack of respect for the organization's guidelines and have set a poor example for my colleagues.Furthermore, my actions have consequences not only for myself but also for the person whose leave request form was stolen. They may have been unfairly penalized or inconvenienced due to my actions. It is important to consider the impact of our choices on others and to take responsibility for any harm caused.To rectify the situation, I need to take immediate action. Firstly, I should apologize to the person whose leave request form I stole and explain my actions. It is important to show genuine remorse and take full responsibility for my mistake. Additionally, I should apologize to my colleagues and superiors for betrayingtheir trust and assure them that such actions will not be repeated.In order to rebuild trust, I need to demonstrate a change in behavior. This involves being honest and transparent in all my actions, following the rules and policies set by the organization, and taking responsibility for my mistakes. By consistently exhibiting integrity and reliability, I can slowly rebuild the trust that was lost.In conclusion, stealing and using someone else's leave request form is a serious offense that has consequences for both the individual whose form was stolen and the overall workplace environment. It is important to acknowledge the mistake, take responsibility, and work towards rebuilding trust. By demonstrating honesty and integrity in all our actions, we can prevent such incidents from happening in the future and create a more trustworthy and harmonious workplace.中文回答:偷拿并使用他人的请假条是一种严重的违法行为,反映了缺乏诚信和诚实。

奥巴马讲话 表达复活节和逾越节的祝福

奥巴马讲话 表达复活节和逾越节的祝福

奥巴马讲话表达复活节和逾越节的祝福Hi, everybody. For millions of Americans, this time of year hol ds great meaning.Earlier this week, we hosted a Passover Sed er at the White House, and joined Jewish families around the worl d in their retellings(复述)of the story of the Exodus and the victory of faith over oppression.And this Sunday, Michelle, Malia, Sasha, and I will join our fell ow Christians around the worl d in cel ebrating the Resurrection(复活)of Christ, the salvation he offered the worl d, and the hope that comes with the Easter season.These holy days have their roots in miracl es that took place l ong ago. And yet, they still inspire us, guid e us, and strengthen us today. They remind us of our responsibilities to God and, as God's chil dren, our responsibilities to one another.For me, and for countl ess other Christians, Holy Week and Easter are times for refl ection and renewal. We remember the grace of an awesome God, who l oves us so d eeply that He gave us his only Son, so that we might live through Him. We recall all that Jesus endured for us–the scorn of the crowds, the agony of the cross-all so that we might be forgiven our sins and granted everlasting life. And we recommit ourselves to foll owing His exampl e, to l ove and serve one another, particularly "the l east of these" among us, just as He loves every one of us.The common thread of humanity that connects us all-not just Christians and Jews, but Muslims and Hindus and Sikhs-is our shared commitment to l ove our neighbors as we love ourselves.To remember, I am my brother's keeper. I am my sister's keeper. Whatever your faith, believer or nonbeliever, there's no better time to red edicate ourselves to that universal mission.For me, Easter is a story of hope-a belief in a better day to come, just around the bend.So to all Christians who are celebrating, from my family to yours, Happy Easter.And to every American, have a joyful weekend.Thanks, God bl ess you, and may God bl ess this country we love.奥巴马讲话确保同工同酬为女性争取权利Hi, everybody. Earlier this week was Equal Pay Day.It marks the extra time the average woman has to work into a new year to earn what a man earned the year before. You see, the average woman who works full-time in America earns l ess than a man-even when she's in the same profession and has the same education.That's wrong. In 2014, it's an embarrassment. Women d eserve equal pay for equal work.This is an economic issue that affects all of us. Women make up about half our workforce. And more and more, they're our families' main breadwinners. So it's good for everyone when women are paid fairly. That's why, this week, I took action to prohibit more businesses from punishing workers who discuss their salaries.Because more pay transparency makes it easier to spot pay discrimination. And I hope more business l ead ers will take up this cause.But equal pay is just one part of an economic agenda for women.Most l ower-wage workers in America are women. So I've taken executive action to require fed eral contractors to pay their fed erally-fund ed employees at l east ten d ollars and ten cents an hour. I ord ered a review of our nation's overtime rul es, to give more workers the chance to earn the overtime pay they d eserve. Thanks to the Affordable Care Act, tens of millions of women are now guaranteed free preventive care like mammograms and contraceptive care, and the days when you coul d be charged more just for being a woman are over for good.Across the country, we're bringing Americans together to help us make sure that a woman can have a baby without sacrificing her job, or take a day off to care for a sick chil d or parent without hitting hardship. It's time to d o away with workplace policies that belong in a "Mad Men" episod e, and give every woman the opportunity she d eserves.Here's the problem, though. On issues that woul d benefit millions of women, Republicans in Congress have bl ocked progress at every turn.Just this week, Senate Republicans bl ocked the Paycheck Fairness Act, commonsense l egislation that woul d help more women win equal pay for equal work. House Republicans won't vote to raise the minimum wage or extend unempl oyment insurance for women out of work through no fault of their own. The budget they passed this week woul d force d eep cuts to investments that overwhelmingly benefit women and children-like Medicaid, food stamps, and coll ege grants.And of course, they're trying to repeal the Affordabl e Care Act for the fiftieth or so time, which would take away vital benefits and protections from millions of women.I'm going to keep fighting to make sure that d oesn't happen. Because we d o better when our economy grows for everybody, not just a few. And when womensucceed, America succeeds.Thanks, and have a great weekend.奥巴马讲话为所有勤劳的美国人民提供机会Hi, everybody.Today, our economy is growing and our businesses are consistently generating new jobs. But d ecad es-l ong trends still threaten the mid dl e class. While those at the top are d oing better than ever, too many Americans are working hard er than ever, but feel like they can't get ahead.That's why the budget I sent Congress earlier this year is built on the id ea of opportunity for all. It will grow the mid dl e class and shrink the d eficits we've already cut in half since I took office.It's an opportunity agenda with four goals. Number one is creating more good jobs that pay good wages. Number two is training more Americans with the skills to fill those jobs. Number three is guaranteeing every child access to a great education. And number four is making work pay-with wages you can live on, savings you can retire on, and health care that's there for you when you need it.This week, the Republicans in Congress put forward a very different budget. And it d oes just the opposite: it shrinks opportunity and makes it hard er for Americans who work hard to get ahead.The Republican budget begins by handing out massive tax cuts to households making more than $1 million a year. Then, to keep from bl owing a hol e in the d eficit, they'd have to raise taxes on mid dl e-class families with kids. Next, their budget forces d eep cuts to investments that help our economy create jobs, like education and scientific research.Now, they won't tell you where these cuts will fall. But compared to my budget, if they cut everything evenly, then within a few years, about 170,000 kids will be cut from early education programs. About 200,000 new mothers and kids will be cut off from programs to help them get healthy food. Schools across the country will l ose funding that supports 21,000 special education teachers.And if they want to make smaller cuts to one of these areas, that means larger cuts in others.Unsurprisingly, the Republican budget also tries to repeal the Affordabl e Care Act-even though that woul d take away health coverage from the more than seven million Americans who've d one the responsibl e thing and signed up to buy health insurance. And for good measure, their budget guts the rul es we put in place to protect the mid dl e class from another financial crisis like the one we've had to fight so hard to recover from.Policies that benefit a fortunate few while making it hard er for working Americans to succeed are not what we need right now. Our economy d oesn't grow best from the top-d own; it grows best from the mid dl e-out. That's what my opportunity agenda d oes-and it's what I'll keep fighting for.Thanks. And have a great weekend.奥巴马讲话加班应有报酬勤劳应有回报Hi, everybody. In this year of action, I'm d oing everything I can, with or without Congress, to expand opportunity for more Americans. This week, I ord ered a review of our nation's overtime rul es, to give more Americans the chance to earn the overtime pay they've worked for.Here's why this matters. Our businesses have created 8.7 million new jobs over the past four years. But in many ways, the trends that have battered(连续猛击)the mid dl e class for d ecad es have grown even starker.While those at the top are d oing better than ever, average wages have barely budged. Too many Americans are working hard er than ever just to keep up.We've got to buil d an economy that works for everybody, not just a fortunate few. We know from our history that our economy grows best from the middl e out, when growth is more wid ely shared. So we've got to restore opportunity for all-the id ea that with hard work and responsibility, you can get ahead.Now, for more than 75 years, the 40-hour workweek and the overtime protections that come with it have helped countl ess workers climb the ladd er of success. But today, an overtime exception originally meant for highly-paid empl oyees now applies to workers who earn as little as $23,660 a year. It d oesn't matter if you d o mostly physical labor, or if you work 50, 60, even 70 hours a week. Your empl oyer may not have to pay you a singl e extra dime.In some cases, this rul e makes it possibl e for workers earning a salary to actually be paid l ess than the minimum wage. And it means that business owners who treat their empl oyees fairly can be und ercut by competitors who don't. That's not right.So we're going to update those overtime rul es to restore that basic principl e that if you have to work more, you shoul d be abl e to earn more. And we'll d o it by consulting workers and businesses, and simplifying the system so it's easier for everyone.Americans have spent too l ong working more and getting l ess in return. So wherever and whenever I can make sure that our economy rewards hard work and responsibility, that's what I'm going to do. Because what every American wants is a paycheck that l ets them support their families, know a little economic security, and pass d own some hope and optimism to their kids.That's something worth fighting for.And I'll keep fighting for it as long as I'm President.。

lumion 玻璃参数

lumion 玻璃参数

lumion 玻璃参数Lumion 玻璃参数玻璃作为建筑设计中常用的材料之一,不仅可以起到隔热、隔音的作用,还能为建筑增添一种现代感和透明度。

在Lumion软件中,有丰富的玻璃参数可供调整,使得设计师能够更加精确地表达出设计意图。

本文将介绍Lumion中常用的玻璃参数,帮助设计师更好地利用这些参数来打造出理想的玻璃效果。

1. 折射率(Refraction)折射率是玻璃材质中最重要的参数之一。

在Lumion中,折射率的取值范围为1.0到2.0之间,数值越大,玻璃的折射效果就会越明显。

设计师可以根据具体情况来调整折射率,以达到理想的效果。

2. 反射率(Reflection)反射率决定了玻璃表面的反射效果。

在Lumion中,反射率的取值范围为0.0到1.0之间,数值越大,反射效果就会越强烈。

通过调整反射率,设计师可以控制玻璃表面的反射程度,使其与周围环境更好地融合。

3. 透明度(Transparency)透明度决定了玻璃的透明程度。

在Lumion中,透明度的取值范围为0.0到1.0之间,数值越大,玻璃就越透明。

通过调整透明度,设计师可以根据需要,控制玻璃的透明程度,使其达到理想的效果。

4. 模糊度(Blur)模糊度参数可以控制玻璃的模糊效果。

在Lumion中,模糊度的取值范围为0.0到1.0之间,数值越大,玻璃的模糊效果就会越明显。

设计师可以根据实际需求来调整模糊度参数,使玻璃呈现出不同的模糊效果。

5. 颜色(Color)颜色参数决定了玻璃的颜色。

在Lumion中,设计师可以通过调整颜色参数,为玻璃赋予不同的颜色,使其与建筑的整体风格更加协调。

6. 粗糙度(Roughness)粗糙度参数可以控制玻璃表面的粗糙程度。

在Lumion中,粗糙度的取值范围为0.0到1.0之间,数值越大,玻璃表面就越粗糙。

设计师可以根据具体需求来调整粗糙度参数,使玻璃表面呈现出不同的质感。

7. 光照(Lighting)光照参数可以控制玻璃的光照效果。

犯错主动承认错误的英语作文初中

犯错主动承认错误的英语作文初中

犯错主动承认错误的英语作文初中Recognizing and admitting when we have made a mistake is an important characteristic of being a responsible and mature individual. 承认自己犯了错误是一个负责任和成熟的个体的重要特征。

It takes courage and humility to acknowledge our faults and errors, but it is also a sign of strength and integrity. 承认自己的过失和错误需要勇气和谦卑,但同时也是一种力量和诚实的象征。

When we are able to take ownership of our mistakes, we not only demonstrate our accountability, but we also show that we are willing to learn and grow from our experiences. 当我们能够对自己的错误负责时,我们不仅展示了我们的责任感,还表明我们愿意从经验中学习和成长。

Admitting we have made a mistake can sometimes be a difficult and uncomfortable process. 承认我们犯了错误有时可能是一个困难和不舒服的过程。

We may feel embarrassed, ashamed, or even fearful of the consequences of our actions. 我们可能会感到尴尬、羞愧,甚至害怕自己行为所带来的后果。

However, it is important to remember that admitting our mistakes is a crucial step towards self-improvement and personal growth. 然而,重要的是要记住,承认我们的错误是通往自我提高和个人成长的关键一步。

vray玻璃材质参数 (2)

vray玻璃材质参数 (2)

vray玻璃材质参数
在V-Ray中,可以使用Glass材质来创建玻璃材质。

以下是一些常用的V-Ray玻璃材质参数:
1. Refraction(折射):控制玻璃材质的折射效果。

可以通过调整折射指数(IOR)来改变光线在玻璃材质中的传播速度和弯曲程度。

2. Reflection(反射):控制玻璃材质的反射效果。

可以调整反射颜色和强度,以及反射模糊度(Reflection Glossiness)来模拟材质的光泽度。

3. Transparency(透明度):控制是否透明以及透明度的程度。

可以使用透明贴图和透明颜色来调整玻璃材质的透明效果。

4. Subdivision(细分):控制玻璃材质的细分级别,以获得更高质量的细节和光线折射效果。

5. Fresnel Effect(菲涅耳效应):控制玻璃材质的菲涅耳效应。

通过调整菲涅耳IOR(Fresnel IOR)参数,可以改变材质在不同角度下的反射和折射效果。

6. Caustics(焦散效应):控制是否产生焦散效应。

开启Caustics选项可以在玻璃材质中产生光线的折射效果。

这些参数只是V-Ray玻璃材质的一部分,可以根据实际需求进行调整和优化。

另外,V-Ray还提供了更多高级的玻璃材质参数,如Dispersion(色散效果)、Absorption (吸收效果)等,可以深入研究和应用。

C4D材质参数范文

C4D材质参数范文

C4D材质参数范文1. 颜色(Color):这是最基本的材质属性,用来设置物体的颜色。

通过调节RGB值,可以选择任意的颜色。

此外,还可以使用C4D提供的预设颜色库,方便地选择常见的颜色。

2. 反射(Reflection):这个参数用来模拟物体表面的反射效果。

可以设置反射的强度、颜色、模糊度等属性。

通过调节这些参数,可以实现不同光照条件下物体表面的反射效果。

3. 折射(Refraction):这个参数用来模拟光线透过物体后的折射效果。

可以设置折射的强度、颜色、折射率等属性。

调节折射参数可以模拟物体透明材质的效果,比如玻璃或水的折射效果。

4. 透明度(Transparency):通过调节透明度的参数,可以模拟物体的透明效果。

可以设置透明度的强度和颜色。

在材质渲染时,透明度参数决定了物体在渲染时是否可见。

5. 贴图(Texture):除了基本的颜色属性外,还可以通过贴图来增加材质的复杂性和细节性。

贴图可以是位图、向量图或者其他图像文件,可以用来设置物体的颜色、纹理、法线贴图等属性。

6. 反光(Specular):这个参数用来模拟物体表面的高光效果。

可以设置高光的强度和颜色。

高光效果是物体表面反射光线最亮的部分,通过调节这个参数可以使物体更加真实。

7. 环境(Environment):这个参数用来模拟物体与周围环境的互动效果。

可以设置环境对物体的反射和折射的影响。

通过调节环境参数可以使物体更好地融入场景中。

8. 装饰性质(Decoration):这个参数用来设置物体表面的装饰效果,比如纹理、图案、图标等。

可以通过调节装饰性质参数来改变物体的外观。

9. 位移(Displacement):这个参数用来模拟物体表面的细微形变效果。

可以通过位移参数来改变物体表面的形状。

通过这个参数可以模拟物体的凹凸纹理,如石头、布料等。

10. 发光(Glow):这个参数用来模拟物体表面的发光效果。

可以设置发光的颜色和强度。

通过调节发光参数可以使物体像光源一样发出光线。

vray 中英文对照

vray 中英文对照

Global Switches(全局光照开关设置)Materials(材质)Reflection/Refraction(反射/折射)Max Depth(最大深度)2 Max Transp.Level(最大透明级别)50Transp. Cutoff(透明终止值)0.001 Maps(帖图)Filter Maps(过滤贴图)Glossy Effects(光滑效果)Override materials(覆盖材质)Indirect Illumination(间接照明)Don't render final image(不渲染最终的图象)Raytracing(光线跟踪)Secondary ray bias(二级光线偏移)0Render(渲染)Batch render(批量渲染)Low thread priority(低线程优先权)Show progress window(显示步进窗口)Lighting(照明)Lights(灯光)Hidden Lights(隐蔽灯光)Default Lights(缺省灯光)Shadows(阴影)Show GI Only(只显示全局光照)Gamma Correction(伽玛值修正)Output(导出)2.2 Input(导入)2.2 LCorrect RGB(修正三原色)Correct LDR Textures(修正LDR材质)System(系统设置)Raycaster Params(光线追踪参数)Max Depth(最大深度)60 Min Leaf(最小树叶)0Face/Level(面/级)2 Mem Limit(限制)400Distributed Rendering(分布式渲染设置)Distributed Rendering(分布式渲染)Settings(设置)Region Division(区域分割)Width(宽)48 Height(高)48Means(方法):Region W/H(区域宽/高)▲Sequence(排序):Triangulation(三角剖分)▲Reverse Sequence(区域排序)Camera(照相机设置)Default Camera(缺省照相机)Type(类型):Standard(标准)▲Height(高度)400 Delta(深度)2Override FOV(视野)45 Auto Fit Curve(自动适合曲线)1Physical Camera(物理照相机)On(开)Type(类型):Still camera(静止照相机)▲Override Focal Length(焦距)40Shutter speed(快门速度)125 Film Width(宽)36 Distortion(矢真)0Shutter angle(快门角度)180 Zoom(焦距缩放)1 Lens shift(焦距移动)0Shutter offset(快门位移)0 F-number(焦距比数)11 White balance(白平衡)Latency(潜伏)0 Film speed (ISO)(感光度)125Exposure(曝光)V ignetting(渐晕)Depth of Field(景深)On(开)Aperture(光圈)0.1 Sides(段数)5 Rotation(旋转)0 Center Bias(中心偏移)0 Anisotropy(各向异性)0 Subdivs(细分)6 Override Focal Dist.(焦距)200Motion Blur(运动模糊)On(开)Duration(持续时间)1 Interval Center(间隔中心)0.5 Subdivs(细分)6Bias(偏移)0 Geometry samples(几何结构采样)2Output(导出设置)Output Size(导出大小)Override Viewport(替代视窗)Width(宽)320 640x480 / 1024x768 / 1600x1200Height(高)240 800x600 / 1280x960 / 2048x1536Image Aspect(图像比率)1.3333 L Pixel Aspect(像素)1 LRender Output(渲染导出)Save file(保存文件)V-Ray Raw Image File(VRay专用RA W格式图像文件)Render to VRImage(渲染到VRay图像)Animation(动画)On(开)Frame Rate(框架率)NTSC / PAL / Film(电影)/ Custom(自定义)FPS(帧)30Environment(环境设置)GI (Skylight)(全局光照(天空光))1 M Reflection(反射)1 mBackground(背景)1 M Refraction(折射)1 mImage Sampler(图像采样设置)Image Sampler(图像采样)Fixed Rate(固定细分)■Subdivs(细分)1Adaptive QMC(自适应准蒙特卡罗)■Min Subdivs(最小细分)1 Max Subdivs(最大细分)16Adaptive Subdivision(自适应细分)■Min Rate(最小比率)-1 Max Rate(最大比率)2 Threshold(极限值)0.1 Normaks (法线)0.1Antialiasing filter(边缘抗齿锯过滤)On(开)Area(面积):Size(大小)1.5▲QMC Sampler(准蒙特卡罗采样设置)QMC Sampler(准蒙特卡罗采样)Adaptive Amount(自适应数量)1 Min Samples(最小采样值)8Noise Threshold(噪波极限值)0.01 Subdiv Mult(细分倍增)1Path Sampler(路径采样器):Randomized Halton(使随机化)▲Color Mapping(颜色映射设置)Color Mapping(颜色映射)Type(类型):Reinhard()▲Multiplier(倍增)1 Burn V alue(曝光值)0.8 Affect Background(影响背景)Clamp Output(加强输出)Sub-pixel(子像素贴图)VFB Channels(VFB通道设置)VFB Channels(VFB通道):Atmosphere(空气)▲Diffuse(漫反射)Shadow(阴影)Lighting(照明)GI(全局光照)Caustics(散焦)Raw GI(RA W全局光照)Raw Shadow(RA W阴影)Z-Depth(Z轴深度)Normals(法向)Background (背景)Displacement(置换设置)Displacement(置换)Edge Length(pix)(边界长度)4 Max Subdivs(最大细分)256 Amount(数量)1 Relative to bbox(相对边界盒)V iew-Dependent(依靠视图)Tight Bounds(紧密跳跃`)Indirect Illumination(间接照明设置)GI(全局光照)On(开)Reflect Caustics(反射)Refract Caustics(折射)Post-Processing(布置数据处理)Saturation(饱和度)1 Contrast Base(基本对比度)0.5Contrast(对比度)1 Save maps per frame(保存每帖贴图)Primary Engine(首次反弹)Multiplier(倍增)1 Quasi Monte-Carlo(准蒙特卡罗算法)■▲Secondary Engine(二次反弹)Multiplier(倍增)1 Light Cache(灯光缓冲)■▲Quasi-Monte Carlo GI(准蒙特卡罗全局光照设置)■QMC GI(准蒙特卡罗全局光照)Subdivs(细分)8 Secondary Bounces(二次反弹)3Light Cache(灯光缓冲设置)■Calculation Parameters(计算参数)Subdivs(细分)1000 Scale(比例):Screen(屏幕)▲Sample Size(采样大小)0.02 Num.Phases(进程数量)4Store Direct Light(存储直接灯光)Show Calc.Phase(显示计算相位)Adaptive(自适应)Reconstruction Parameters(重建参数)Pre-filter(预滤器)10 Use For Glossy Rays(使用灯光缓冲光滑光线)Filter(过滤):Nearest(接近)▲Interp.Samples(插补采样)5Mode(方式)Single Frame(单帧)Fly Through(通过)Path Tracing(路径跟踪)From File(来自文件)Current Map(当前贴图)Save(保存)Reset(清除)Post Render(渲染后)Don't Delete(不删除)Auto Save(自动保存)Irradiance Map(发光贴图)■Basic Parameters(基本参数)Min Rate(最小比率)-3 Max Rate(最大比率)0 Color Threshold(色彩极限值)0.3 HSph.Subdivs(半球细分)50 Samples(采样)20 Normal Threshold(法线极限值)0.1Distance Threshold(距离极限值)0.1Basic Options(基本选项)Show Calculation Phase(显示计算相位)Show Samples(显示采样点)Show Direct Light(存储直接灯光)Detail enhancement(细节增强)On(开)Scale(比例):Screen(屏幕)▲Radius(半径)60 Subdiv mult(细分倍增)0.3 Advanced Options(高级选项)Interpolation Type(插值类型):Least Squares Fit(最小平方适应)▲Sample Lookup Type(采样查找类型):Density Based(基于密度)▲Calc Samples(计算采样)15 Multipass(多重预计算)Randomize Samples(随机采样)Check Sample Visibility(检查样本可见性)Mode(方式)Single Frame(单帧)Incremental add to current map(添加方式增加到当前贴图)Bucket Mode(块模式)From File(来自文件)Current Map(当前贴图)Save(保存)Reset(清除)Post Render(渲染后)Don't Delete(不删除)Auto Save(自动保存)Photon Map(光子贴图)■Basic Parameters(基本参数)Bounces(反弹)10 Max Photons(最大光子)30Search Distance(搜寻距离)20 Multiplier(倍增)1Retrace Threshold(反射极限值)0 Max Density(最大密度)0Retrace Bounces(反射反弹数)10 Interp. Samples(插值采样)10Convex Hull Estimate(凸起表面区域评估)Store Direct Light(存储直接灯光)Mode(方式)New Map(新贴图)From File(来自文件)Current Map(当前贴图)Save(保存)Reset(清除)0 samples(采样)Post Render(渲染后)Don't Delete(不删除)Auto Save(自动保存)Caustics(散焦设置)Caustics(散焦)On(开)Max Photons(最大光子)50 Multiplier(倍增)1Max Density(最大密度)0 Search Distance(搜索距离)20Mode(方式)New Map(新贴图)From File(来自文件)Current Map(当前贴图)Save(保存)Reset(清除)0 samples(采样)Post Render(渲染后)Don't Delete(不删除)Auto Save(自动保存)Material Editor(材质编辑)Material Preview(材质预览)Update Preview(更新查阅)Material Workspace(材质预览)Scene Materials(场材质)Default_VRay_Material(默认材质)Add material(增加材质)*Add V rayMld(增加VRay专用材质)*Add VRay2SidedMld(增加VRat双面材质)[ Front(正面)Back(背面)Color(颜色)] *Add VRaySKp2SidedMld(增加VRaySKp双面材质)[ Front(正面)Back(背面)] Import new material(导入新材质)Purge unused materials(清除不用的材质)Rename(改名)Remove(移除)Duplicate(副本复制)Import(导入)Export(导出)Select objects by material(选择对象到材质)Apply material to object(s)(应用到物体)Apply material to layer(s)(应用到层)Add new layer(增加新的层)Emissive(发光)Color(颜色)Intensity(强度)1 Transparency(透明度)Reflection(反射)Reflection(反射)Filter(过滤)Highlight Glossiness(高光光泽)1 Reflection Glossiness(反射光泽)1Subdivs(细分)8 Anisotropy(各向异性)0Shader Type(阴影类型):Blinn(材质)▲Rotation(旋转)0Diffuse(漫反射)Color(颜色)Transparency(透明度)Refraction(折射)Refraction(折射)Transparency(透明度)Glossiness(光泽度)1 IOR(折射率)1.55 Subdivs(细分)8Translucency(透明)Translucent(半透明)Fog Color(雾色)Thickness(厚度)1000 Fog Multiplier(雾强度)1Scatter coeff(扩散系数)0 Affect Shadows(影响阴影)Fwd/bck coeff(前向/后向系数)1 Affect Alpha(影响通道)Options(选项)Trace Reflections(追踪反射)Double-Sided(双面)Trace Refractions(追踪折射)Reflect on Backside(内表面反射)Cutoff(终止)0.001 Disable V olume Fog(禁止体积雾)Maps(贴图)Bump(凹凸)Background(背景)Reflection(反射)Displacement(置换)GI(全局光照明)Refraction(折射)Keep continuity(保持连续性)Spotlight(聚光灯)Intensity(强度)On(开)Color(颜色)Multiplier(倍增)1Options(选项)Decay(衰退):Linear(线状的)▲Hardness(坚硬)0.5Sampling(采样)Photon Subdivs(光子细分)500 Caustic Subdivs(腐蚀细分)1000 Shadows(阴影)Enabled(开启)Bias(偏移)0 Radius(半径)0 Subdivs(细分)8Point light(点光源)Intensity(强度)On(开)Color(颜色)Multiplier(倍增)1Options(选项)Decay(衰退):Linear(线状的)▲Sampling(采样)Photon Subdivs(光子细分)500 Caustic Subdivs(腐蚀细分)1000 Shadows(阴影)Enabled(开启)Bias(偏移)0 Radius(半径)0 Subdivs(细分)8Directional light(平行光)Intensity(强度)On(开)Color(颜色)Multiplier(倍增)1Sampling(采样)Photon Subdivs(光子细分)500 Caustic Subdivs(腐蚀细分)1000 Shadows(阴影)Enabled(开启)Bias(偏移)0 Radius(半径)0 Subdivs(细分)8Rectangular light(区域光)Intensity(强度)On(开)Color(颜色)Multiplier(倍增)1Options(选项)Light Portal(光线入口)Invisible(不可见)Double Sided(双面)No Decay(不衰减)Store with Irradiance Map(存储发光贴图)Ignore Light Normals(忽略灯光法向)Sampling(采样)Subdivs(细分)8 Photon Subdivs(光子细分)500 Caustic Subdivs (腐蚀细分)1000Shadows(阴影)Enabled(开启)Bias(偏移)0Linear light(管状光)Color(颜色)On(开)Shadows intensity(阴影厚度)100 Spotlight hardness(聚光灯锐利度)100Displacement(置换)On(开)Advanced controls(高级控制器)Texture(材质)Mapping channel(映射通道)1Displacement(置换)Black point(黑点)0.00 White point(白点)1.00 Ignore creases (忽略皱痕)Subdivision(细分)Subdivide(细分)Contrast(对比度)20% Max steps(最大步幅)4。

3DMAX材质贴图常见经典问题解答

3DMAX材质贴图常见经典问题解答

答:材质是方形的,贴图的图面做成圆形的,在UVW中调整大小,直到合适为止。
13、谁会做镜子的材质?
答:一般用反射贴图加光线跟踪,把材质的反射率设成100%就可以了。
14、我把球转化为NURBS然后用Make loft 在球上生成一系列的纬线,请问怎样才能把这些线给渲染出来?
选中color项
展开Maps卷展栏:
选中Opacity项,设数值为70。
点选None项,出现对话框,选择贴图。
另外,制作玻璃效果,光是调节参数是不够的,那样只是实现了透明效果。如果使用光线跟踪材质raytrace效果会更好。在map卷展的reflection和refraction贴图通道都使用taytrace(光线追踪),一个是反射,一个是折射。在加上高光贴图就可以了(用二维软件制作)。
答:不要用100%的材质贴图,应该多用色彩调和.当然图片也要,现在的硬盘大,多装图片无所谓。还有必须搞懂贴图坐标的用法!
4、我在使用3dmax 4中不小心点了一个菜单使材质球的颜色全部变成了黑白色,不知如何恢复?
答:只要删除就行了,重新再做。
5、请问各位高手,你们的boolen后的物件会不会贴不上材质?如何解决?
24、在摄影机的右边作一box,赋其镜子的材质。但是它不显示镜子。用同样的参数在右视图or左视图做一box放在同一位置。渲染之后,有镜子的效果。我不明白镜子在创建时还要分视图?
答:贴镜面材质需要先规定物体的面及ID号,再应用多维材质,多维材质之子材质中应用镜面材质。
25、我装了3DMAX3,可是材质很少,有什么办法增加我的材质库吗?
34、请问有关UVW MAPPING,谁能替我解释清楚吗?如何应用?谢谢!
答:用来贴图的。在材质编辑里的图片需要用这个贴上去。主要用来固定贴图坐标。调节贴图大小,贴图方式等。具体的应用建议你买本基础的书看看。

VR中英文对照

VR中英文对照

Global Switches(全局光照开关设置)Materials(材质)Reflection/Refraction(反射/折射)Max Depth(最大深度)2 Max Transp.Level(最大透明级别)50Transp. Cutoff(透明终止值)0.001 Maps(帖图)Filter Maps(过滤贴图)Glossy Effects(光滑效果)Override materials(覆盖材质)Indirect Illumination(间接照明)Don't render final image(不渲染最终的图象)Raytracing(光线跟踪)Secondary ray bias(二级光线偏移)0Render(渲染)Batch render(批量渲染)Low thread priority(低线程优先权)Show progress window(显示步进窗口)Lighting(照明)Lights(灯光)Hidden Lights(隐蔽灯光)Default Lights(缺省灯光)Shadows(阴影)Show GI Only(只显示全局光照)Gamma Correction(伽玛值修正)Output(导出)2.2 Input(导入)2.2 LCorrect RGB(修正三原色)Correct LDR Textures(修正LDR材质)System(系统设置)Raycaster Params(光线追踪参数)Max Depth(最大深度)60 Min Leaf(最小树叶)0Face/Level(面/级)2 Mem Limit(限制)400Distributed Rendering(分布式渲染设置)Distributed Rendering(分布式渲染)Settings(设置)Region Division(区域分割)Width(宽)48 Height(高)48Means(方法):Region W/H(区域宽/高)▲Sequence(排序):Triangulation(三角剖分)▲Reverse Sequence(区域排序)Camera(照相机设置)Default Camera(缺省照相机)Type(类型):Standard(标准)▲Height(高度)400 Delta(深度)2Override FOV(视野)45 Auto Fit Curve(自动适合曲线)1Physical Camera(物理照相机)On(开)Type(类型):Still camera(静止照相机)▲Override Focal Length(焦距)40Shutter speed(快门速度)125 Film Width(宽)36 Distortion(矢真)0Shutter angle(快门角度)180 Zoom(焦距缩放)1 Lens shift(焦距移动)0Shutter offset(快门位移)0 F-number(焦距比数)11 White balance(白平衡)Latency(潜伏)0 Film speed (ISO)(感光度)125Exposure(曝光)V ignetting(渐晕)Depth of Field(景深)On(开)Aperture(光圈)0.1 Sides(段数)5 Rotation(旋转)0 Center Bias(中心偏移)0 Anisotropy(各向异性)0 Subdivs(细分)6 Override Focal Dist.(焦距)200Motion Blur(运动模糊)On(开)Duration(持续时间)1 Interval Center(间隔中心)0.5 Subdivs(细分)6Bias(偏移)0 Geometry samples(几何结构采样)2Output(导出设置)Output Size(导出大小)Override Viewport(替代视窗)Width(宽)320 640x480 / 1024x768 / 1600x1200Height(高)240 800x600 / 1280x960 / 2048x1536Image Aspect(图像比率)1.3333 L Pixel Aspect(像素)1 LRender Output(渲染导出)Save file(保存文件)V-Ray Raw Image File(VRay专用RA W格式图像文件)Render to VRImage(渲染到VRay图像)Animation(动画)On(开)Frame Rate(框架率)NTSC / PAL / Film(电影)/ Custom(自定义)FPS(帧)30Environment(环境设置)GI (Skylight)(全局光照(天空光))1 M Reflection(反射)1 mBackground(背景)1 M Refraction(折射)1 mImage Sampler(图像采样设置)Image Sampler(图像采样)Fixed Rate(固定细分)■Subdivs(细分)1Adaptive QMC(自适应准蒙特卡罗)■Min Subdivs(最小细分)1 Max Subdivs(最大细分)16Adaptive Subdivision(自适应细分)■Min Rate(最小比率)-1 Max Rate(最大比率)2 Threshold(极限值)0.1 Normaks (法线)0.1Antialiasing filter(边缘抗齿锯过滤)On(开)Area(面积):Size(大小)1.5▲QMC Sampler(准蒙特卡罗采样设置)QMC Sampler(准蒙特卡罗采样)Adaptive Amount(自适应数量)1 Min Samples(最小采样值)8Noise Threshold(噪波极限值)0.01 Subdiv Mult(细分倍增)1Path Sampler(路径采样器):Randomized Halton(使随机化)▲Color Mapping(颜色映射设置)Color Mapping(颜色映射)Type(类型):Reinhard()▲Multiplier(倍增)1 Burn V alue(曝光值)0.8 Affect Background(影响背景)Clamp Output(加强输出)Sub-pixel(子像素贴图)VFB Channels(VFB通道设置)VFB Channels(VFB通道):Atmosphere(空气)▲Diffuse(漫反射)Shadow(阴影)Lighting(照明)GI(全局光照)Caustics(散焦)Raw GI(RA W全局光照)Raw Shadow(RA W阴影)Z-Depth(Z轴深度)Normals(法向)Background (背景)Displacement(置换设置)Displacement(置换)Edge Length(pix)(边界长度)4 Max Subdivs(最大细分)256 Amount(数量)1 Relative to bbox(相对边界盒)V iew-Dependent(依靠视图)Tight Bounds(紧密跳跃`)Indirect Illumination(间接照明设置)GI(全局光照)On(开)Reflect Caustics(反射)Refract Caustics(折射)Post-Processing(布置数据处理)Saturation(饱和度)1 Contrast Base(基本对比度)0.5Contrast(对比度)1 Save maps per frame(保存每帖贴图)Primary Engine(首次反弹)Multiplier(倍增)1 Quasi Monte-Carlo(准蒙特卡罗算法)■▲Secondary Engine(二次反弹)Multiplier(倍增)1 Light Cache(灯光缓冲)■▲Quasi-Monte Carlo GI(准蒙特卡罗全局光照设置)■QMC GI(准蒙特卡罗全局光照)Subdivs(细分)8 Secondary Bounces(二次反弹)3Light Cache(灯光缓冲设置)■Calculation Parameters(计算参数)Subdivs(细分)1000 Scale(比例):Screen(屏幕)▲Sample Size(采样大小)0.02 Num.Phases(进程数量)4Store Direct Light(存储直接灯光)Show Calc.Phase(显示计算相位)Adaptive(自适应)Reconstruction Parameters(重建参数)Pre-filter(预滤器)10 Use For Glossy Rays(使用灯光缓冲光滑光线)Filter(过滤):Nearest(接近)▲Interp.Samples(插补采样)5Mode(方式)Single Frame(单帧)Fly Through(通过)Path Tracing(路径跟踪)From File(来自文件)Current Map(当前贴图)Save(保存)Reset(清除)Post Render(渲染后)Don't Delete(不删除)Auto Save(自动保存)Irradiance Map(发光贴图)■Basic Parameters(基本参数)Min Rate(最小比率)-3 Max Rate(最大比率)0 Color Threshold(色彩极限值)0.3 HSph.Subdivs(半球细分)50 Samples(采样)20 Normal Threshold(法线极限值)0.1Distance Threshold(距离极限值)0.1Basic Options(基本选项)Show Calculation Phase(显示计算相位)Show Samples(显示采样点)Show Direct Light(存储直接灯光)Detail enhancement(细节增强)On(开)Scale(比例):Screen(屏幕)▲Radius(半径)60 Subdiv mult(细分倍增)0.3 Advanced Options(高级选项)Interpolation Type(插值类型):Least Squares Fit(最小平方适应)▲Sample Lookup Type(采样查找类型):Density Based(基于密度)▲Calc Samples(计算采样)15 Multipass(多重预计算)Randomize Samples(随机采样)Check Sample Visibility(检查样本可见性)Mode(方式)Single Frame(单帧)Incremental add to current map(添加方式增加到当前贴图)Bucket Mode(块模式)From File(来自文件)Current Map(当前贴图)Save(保存)Reset(清除)Post Render(渲染后)Don't Delete(不删除)Auto Save(自动保存)Photon Map(光子贴图)■Basic Parameters(基本参数)Bounces(反弹)10 Max Photons(最大光子)30Search Distance(搜寻距离)20 Multiplier(倍增)1Retrace Threshold(反射极限值)0 Max Density(最大密度)0Retrace Bounces(反射反弹数)10 Interp. Samples(插值采样)10Convex Hull Estimate(凸起表面区域评估)Store Direct Light(存储直接灯光)Mode(方式)New Map(新贴图)From File(来自文件)Current Map(当前贴图)Save(保存)Reset(清除)0 samples(采样)Post Render(渲染后)Don't Delete(不删除)Auto Save(自动保存)Caustics(散焦设置)Caustics(散焦)On(开)Max Photons(最大光子)50 Multiplier(倍增)1Max Density(最大密度)0 Search Distance(搜索距离)20Mode(方式)New Map(新贴图)From File(来自文件)Current Map(当前贴图)Save(保存)Reset(清除)0 samples(采样)Post Render(渲染后)Don't Delete(不删除)Auto Save(自动保存)Material Editor(材质编辑)Material Preview(材质预览)Update Preview(更新查阅)Material Workspace(材质预览)Scene Materials(场材质)Default_VRay_Material(默认材质)Add material(增加材质)*Add V rayMld(增加VRay专用材质)*Add VRay2SidedMld(增加VRat双面材质)[ Front(正面)Back(背面)Color(颜色)] *Add VRaySKp2SidedMld(增加VRaySKp双面材质)[ Front(正面)Back(背面)] Import new material(导入新材质)Purge unused materials(清除不用的材质)Rename(改名)Remove(移除)Duplicate(副本复制)Import(导入)Export(导出)Select objects by material(选择对象到材质)Apply material to object(s)(应用到物体)Apply material to layer(s)(应用到层)Add new layer(增加新的层)Emissive(发光)Color(颜色)Intensity(强度)1 Transparency(透明度)Reflection(反射)Reflection(反射)Filter(过滤)Highlight Glossiness(高光光泽)1 Reflection Glossiness(反射光泽)1Subdivs(细分)8 Anisotropy(各向异性)0Shader Type(阴影类型):Blinn(材质)▲Rotation(旋转)0Diffuse(漫反射)Color(颜色)Transparency(透明度)Refraction(折射)Refraction(折射)Transparency(透明度)Glossiness(光泽度)1 IOR(折射率)1.55 Subdivs(细分)8Translucency(透明)Translucent(半透明)Fog Color(雾色)Thickness(厚度)1000 Fog Multiplier(雾强度)1Scatter coeff(扩散系数)0 Affect Shadows(影响阴影)Fwd/bck coeff(前向/后向系数)1 Affect Alpha(影响通道)Options(选项)Trace Reflections(追踪反射)Double-Sided(双面)Trace Refractions(追踪折射)Reflect on Backside(内表面反射)Cutoff(终止)0.001 Disable V olume Fog(禁止体积雾)Maps(贴图)Bump(凹凸)Background(背景)Reflection(反射)Displacement(置换)GI(全局光照明)Refraction(折射)Keep continuity(保持连续性)Spotlight(聚光灯)Intensity(强度)On(开)Color(颜色)Multiplier(倍增)1Options(选项)Decay(衰退):Linear(线状的)▲Hardness(坚硬)0.5Sampling(采样)Photon Subdivs(光子细分)500 Caustic Subdivs(腐蚀细分)1000 Shadows(阴影)Enabled(开启)Bias(偏移)0 Radius(半径)0 Subdivs(细分)8Point light(点光源)Intensity(强度)On(开)Color(颜色)Multiplier(倍增)1Options(选项)Decay(衰退):Linear(线状的)▲Sampling(采样)Photon Subdivs(光子细分)500 Caustic Subdivs(腐蚀细分)1000 Shadows(阴影)Enabled(开启)Bias(偏移)0 Radius(半径)0 Subdivs(细分)8Directional light(平行光)Intensity(强度)On(开)Color(颜色)Multiplier(倍增)1Sampling(采样)Photon Subdivs(光子细分)500 Caustic Subdivs(腐蚀细分)1000 Shadows(阴影)Enabled(开启)Bias(偏移)0 Radius(半径)0 Subdivs(细分)8Rectangular light(区域光)Intensity(强度)On(开)Color(颜色)Multiplier(倍增)1Options(选项)Light Portal(光线入口)Invisible(不可见)Double Sided(双面)No Decay(不衰减)Store with Irradiance Map(存储发光贴图)Ignore Light Normals(忽略灯光法向)Sampling(采样)Subdivs(细分)8 Photon Subdivs(光子细分)500 Caustic Subdivs (腐蚀细分)1000Shadows(阴影)Enabled(开启)Bias(偏移)0Linear light(管状光)Color(颜色)On(开)Shadows intensity(阴影厚度)100 Spotlight hardness(聚光灯锐利度)100Displacement(置换)On(开)Advanced controls(高级控制器)Texture(材质)Mapping channel(映射通道)1Displacement(置换)Black point(黑点)0.00 White point(白点)1.00 Ignore creases (忽略皱痕)Subdivision(细分)Subdivide(细分)Contrast(对比度)20% Max steps(最大步幅)4。

c4d材质节点基础知识

c4d材质节点基础知识

c4d材质节点基础知识
C4D材质节点是 Cinema 4D(简称C4D)软件中用于控制和
渲染物体外观的节点。

在C4D软件中,材质节点是一种可创建和编辑材质属性的节点。

它们定义了物体外观,如颜色、纹理、反射率、折射率等。

材质节点可以应用于各种物体,如多边形、体积体或粒子,以实现不同的效果。

以下是C4D中常见的材质节点:
1. 颜色贴图节点(Color Texture):用于定义物体的基本颜色。

这可以是纯色、渐变、图像等。

2. 反射/折射贴图节点(Reflection/Refraction Texture):用于
控制物体的反射和折射属性。

可以调整物体表面对光的反射和透明度。

3. 镜面高光节点(Specular Texture):控制物体表面的高光反射。

可以调整高光的强度和颜色。

4. 透明贴图节点(Transparency Texture):用于控制物体的透
明度。

可以创建半透明效果。

5. 粗糙度贴图节点(Roughness Texture):用于定义物体表面
的粗糙程度。

可以创建不同的材质质感效果。

6. 法线贴图节点(Normal Texture):用于调整物体表面的凹凸效果。

可以创建具有纹理和细节的表面。

通过在C4D中创建和链接这些材质节点,您可以创建出各种不同的可视效果,从简单的颜色和纹理到复杂的光照和阴影。

这些节点可以在C4D的节点编辑器中进行配置和调整,使您能够根据需要对物体外观进行精确控制。

关于纯净的灵魂和干净的声音作文

关于纯净的灵魂和干净的声音作文

关于纯净的灵魂和干净的声音作文英文回答:Pure Soul and Clean Voice.In the hustle and bustle of our daily lives, it is easy to lose sight of what truly matters. We get caught up in the noise and distractions, and sometimes forget to nurture our souls and express ourselves with a clean voice. But what exactly does it mean to have a pure soul and a clean voice?A pure soul is one that is untainted by negativity and impurities. It is a soul that radiates love, kindness, and compassion. It is a soul that is in tune with its true purpose and is aligned with its values and beliefs. A pure soul seeks to do good and make a positive impact on the world. It is a soul that is free from judgment and prejudice, and embraces diversity and inclusivity.Similarly, a clean voice is one that speaks with honesty, integrity, and clarity. It is a voice that is free from deceit, manipulation, and hidden agendas. A cleanvoice communicates with authenticity and transparency, allowing others to trust and connect with the speaker. Itis a voice that is not afraid to speak up for what is right, even in the face of adversity. A clean voice inspires and uplifts others, and brings about positive change.A pure soul and a clean voice go hand in hand. When our soul is pure, our voice naturally becomes clean. Conversely, when we speak with a clean voice, it helps to purify our soul. They create a harmonious cycle of self-improvementand growth.To cultivate a pure soul, it is important to engage in activities that nourish our spirit. This may include practicing mindfulness and meditation, spending time in nature, engaging in acts of kindness, and surrounding ourselves with positive influences. It is also crucial to reflect on our thoughts, words, and actions, and make a conscious effort to align them with our values and beliefs.Similarly, to develop a clean voice, we must strive for honesty and integrity in all our interactions. We should choose our words carefully, ensuring that they are truthful, respectful, and empowering. It is equally important to actively listen to others and consider their perspectives, fostering open and honest communication.In conclusion, having a pure soul and a clean voice isa lifelong journey. It requires constant self-reflection, growth, and a commitment to living a life of authenticity and integrity. When we nurture our souls and express ourselves with a clean voice, we not only benefit ourselves but also contribute to a more harmonious and compassionate world.中文回答:纯净的灵魂和干净的声音。

反对内心肮脏的英语作文

反对内心肮脏的英语作文

反对内心肮脏的英语作文In the fast-paced and often chaotic world we live in,it's easy to get carried away by the external allures and forget about the purity of our inner selves. Inner turpitude, or impurity of the soul, is a silent epidemic that slowly corrodes our moral fibers and erodes our humanity. This essay aims to emphasize the importance of preserving the purity of our hearts and minds, and to urge everyone to reject inner turpitude in all its forms.The foundation of a healthy society rests on the moral integrity of its individuals. When we allow impurity to creep into our hearts, we not only taint our own characters but also contribute to the decay of society at large. Inner turpitude manifests itself in various ways, from minor acts of dishonesty and hypocrisy to gross violations of morality and ethics. It thrives in environments where selfishness and greed are tolerated or even encouraged, and it flourishes when we turn a blind eye to the consequences of our actions.The purity of the soul is crucial for personal growth and development. It is the driving force that propels us towards excellence, inspiring us to be better versions of ourselves. When our hearts are纯净的, we are more likelyto make ethical decisions, to empathize with others, and to contribute positively to society. Conversely, inner turpitude leads to moral decay and spiritual bankruptcy, robbing us of our dignity and sense of purpose.To reject inner turpitude, we must cultivate a strong sense of morality and ethics. We should always strive to do what is right, even when it's difficult or unpopular. We should hold ourselves accountable for our actions and refuse to compromise our principles for short-term gains. Additionally, we should foster a culture of honesty and transparency in our personal and professional lives, encouraging others to do the same.Moreover, we should cultivate a habit of regular self-reflection and self-improvement. By examining our thoughts and actions, we can identify areas where we may have fallen short and make efforts to correct them. We should also seek to learn from the mistakes of others, using them asopportunities for growth and not just as reasons for cynicism or despair.In conclusion, the purity of the soul is essential for maintaining our moral integrity and contributing positively to society. We must be vigilant in our efforts to reject inner turpitude in all its forms, cultivating instead a culture of honesty, compassion, and responsibility. By doing so, we can create a healthier and more harmonious world for ourselves and future generations.**心灵的纯净:拒绝内心肮脏的呼唤**在我们这个快节奏且经常混乱的世界中,我们很容易受到外部诱惑的干扰,忘记了内心的纯净。

lumion常用材质参数

lumion常用材质参数

lumion常用材质参数一、颜色(Color)颜色是Lumion中常用的材质参数之一,它可以用来赋予建筑物表面的颜色。

在Lumion中,我们可以通过调整颜色的RGB值来实现不同的颜色效果。

RGB即红、绿、蓝三原色的亮度值,通过调整这三种颜色的亮度,我们可以得到各种不同的颜色。

二、反射(Reflection)反射是指物体表面对入射光线的反射能力。

在Lumion中,我们可以通过调整材质参数中的反射值来控制物体表面的反射效果。

反射值越高,物体表面的反射效果越明显;反之,反射效果越弱。

三、折射(Refraction)折射是指光线从一种介质进入另一种介质时,由于介质折射率的不同而产生的弯曲现象。

在Lumion中,我们可以通过调整材质参数中的折射值来控制物体表面的折射效果。

折射值越高,物体表面的折射效果越明显。

四、透明度(Transparency)透明度是指物体表面的透明程度。

在Lumion中,我们可以通过调整材质参数中的透明度值来控制物体表面的透明效果。

透明度值越高,物体表面的透明效果越明显;反之,透明效果越弱。

五、光泽度(Glossiness)光泽度是指物体表面的光滑程度。

在Lumion中,我们可以通过调整材质参数中的光泽度值来控制物体表面的光滑效果。

光泽度值越高,物体表面越光滑;反之,光滑效果越弱。

六、粗糙度(Roughness)粗糙度是指物体表面的粗糙程度。

在Lumion中,我们可以通过调整材质参数中的粗糙度值来控制物体表面的粗糙效果。

粗糙度值越高,物体表面越粗糙;反之,粗糙效果越弱。

七、反射度(Reflectivity)反射度是指物体表面对光线的反射能力。

在Lumion中,我们可以通过调整材质参数中的反射度值来控制物体表面的反射效果。

反射度值越高,物体表面的反射效果越明显。

八、自发光(Emission)自发光是指物体本身发出的光线。

在Lumion中,我们可以通过调整材质参数中的自发光值来控制物体表面的自发光效果。

VR渲染器中英文对照

VR渲染器中英文对照
Physical Camera(物理照相机) On(开)
Type(类型):Still camera(静止照相机)▲
Override Focal Length(焦距)40
Shutter speed(快门速度)125 Film Width(宽)36 Distortion(矢真)0
Shutter angle(快门角度)180 Zoom(焦距缩放)1 Lens shift(焦距移动)0
Global Switches(全局光照开关设置)
Materials(材质)
Reflection/Refraction(反射/折射)
Max Depth(最大深度)2
Max Transp.Level(最大透明级别)50
Transp. Cutoff(透明终止值)0.001
System(系统设置)
Raycaster Params(光线追踪参数)
Max Depth(最大深度)60
Min Leaf(最小树叶)0
Face/Level(面/级)2
Mem Limit(限制)400
Distributed Rendering(分布式渲染设置)
Multiplier(倍增)1
Burn Value(曝光值)0.8
Affect Background(影响背景)
Clamp Output(加强输出)
Sub-pixel(子像素贴图)
VFB Channels(VFB通道设置)
VFB Channels(VFB通道):Atmosphere(空气)▲
Calc Samples(计算采样)15 Multipass(多重预计算)
Randomize Samples(随机采样) Check Sample Visibility(检查样本可见性)

搜索历史的作文英语

搜索历史的作文英语

搜索历史的作文英语Title: The Significance of Search History: A Reflection。

In today's digital age, where technology is deeply integrated into our daily lives, the concept of search history has become increasingly significant. From browsing the web to using various applications, our search history serves as a digital footprint, reflecting our interests, inquiries, and activities. This essay explores the implications and importance of search history in thecontext of privacy, personalization, and societal trends.Firstly, search history plays a crucial role in personalization. With the vast amount of information available online, search engines and platforms utilize our search history to tailor recommendations and content suggestions. For instance, platforms like Google and YouTube analyze our past searches to offer relevant search results and video recommendations. This personalized experience enhances user satisfaction by delivering contentthat aligns with individual preferences and interests. However, it also raises concerns about the extent to which our online activities are monitored and utilized for targeted advertising purposes.Moreover, search history serves as a valuable tool for self-reflection and learning. By reviewing our past searches, we gain insights into our thought processes, areas of curiosity, and areas of interest. For example, revisiting past searches on academic topics may help students track their learning progress and identify areas for further exploration. Similarly, individuals can use their search history to revisit past interests or hobbies, fostering continuous personal growth and development.Additionally, search history contributes to the preservation of knowledge and cultural heritage. As we search for information on various topics, our searchhistory documents our quest for knowledge and the evolution of our interests over time. In this way, search history serves as a digital archive of our intellectual journey, allowing us to revisit past discoveries and insights.Furthermore, aggregated search data provides valuable insights into societal trends, popular topics, and emerging interests, which can inform research, marketing strategies, and policymaking.However, the ubiquity of search history also raises concerns about privacy and data security. Our searchhistory contains sensitive information about our interests, preferences, and behaviors, which can be exploited if accessed by malicious parties. Moreover, the collection and storage of search history by tech companies raise questions about data ownership, consent, and transparency. As such, there is a growing need for robust data protection regulations and mechanisms to safeguard user privacy and ensure responsible data handling practices.In conclusion, search history plays a multifaceted role in our digital lives, impacting personalization, self-reflection, knowledge preservation, and privacy. While it enhances user experience and facilitates learning, it also raises concerns about data privacy and security. As individuals, we must be mindful of our digital footprintand advocate for policies that protect our privacy rights while promoting innovation and knowledge sharing in the digital age. By striking a balance between personalization and privacy, we can harness the potential of search history to enrich our lives while safeguarding our digital identities.。

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mirrors, martini glasses
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So, far, we have considered Local components (ambient, diffuse, specular) Local components are contributions from light sources which are visible from hit point To render reflection, and refraction we need to add reflection and refraction components of light
Reflection and Transparency
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To determine reflected component
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Spawn reflected ray along direction r Determine closest object hit Cast transmitted ray along direction t Determine closest object hit r
CS 543: Computer Graphics Lecture 12: Raytracing (Part 4) Emmanuel Agu
Reflection and Transparency
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Ray tracing also handles reflections and refraction of light well We can easily render realistic scenes with
Recursive shade( ) skeleton
if(hit object is shiny enough) // add reflected light { get reflection direction build reflected ray, refl refl.recurseLevel = r.recurseLevel + 1; color.add(shininess * shade(refl)); } if(hit object is transparent enough) { get transmitted direction build transmitted ray, trans trans.recurseLevel = r.recurseLevel + 1; color.add(transparency * shade(trans)); } return color; }
m θ1 faster slower Ph θ2 t c1, c2 are speeds of light in medium 1 and 2
sin(θ 2 ) sin(θ1 ) = c2 c1
Finding Transmitted Direction
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If ray goes from faster to slower medium, ray is bent towards normal If ray goes from slower to faster medium, ray is bent away from normal c1/c2 is important. Usually measured for medium-tovacuum. E.g water to vacuum Some measured relative c1/c2 are:
(
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For Project 5
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May read up hit (intersection) functions for shapes, add to your ray tracer
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Finding Transmitted Direction
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So far, found reflected direction ray direction as mirror direction from eye Transmitted direction obeys Snell’s law Snell’s law: relationship holds in the following diagram
r m IR s IT Ph t I v dir
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Reflected component, IR is along mirror direction from eye –r
Reflection and Transparency
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r is given as (see eqn 4.22) as
r = dir − 2(dir • m)m
Recursive shade( ) skeleton
Color3 Scene::shade(Ray& ) { Get the first hit, and build hitInfo h Shape* myObj = (Shape*)h.hitObject; // ptr to hit obj Color3 color.set(the emissive component); color.add(ambient contribution); get normalized normal vector m at hit point for(each light source) add the diffuse and specular components // now add the reflected and transmitted components if(r.recurseLevel == maxRecursionLevel) return color; // don’t recurse further
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Air: 99.97% Glass: 52.2% to 59% Water: 75.19% Sapphire: 56.50% Diamond: 41.33%
Critical Angle
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There exists transmitted angle at which ray in faster medium (e.g. air) is bent along object surface That angle (θ2 in figure below) is known as the critical angle Increasing transmission angle beyond critical angle has “no effect”… transmitted ray still below object surface Physical significance:
I = I amb + I diff + I spec + I refl + I tran
Reflection and Transparency
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First three components are local
I = I amb + I diff + I spec + I refl + I tran
c2 c2 t = dir + m (m • dir ) − cos(θ 2 ) c1 c1
dir θ1 Medium #1 Medium #2 P2 cos(θ 2 ) = 1 − 1 − ( m • dir ) c 1
Reflection and Transparency: Ray Tree
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Local, reflected, transmitted and shadow rays form a tree
Reflection and Transparency
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Tree structure suggest recursion at successive hit points Recurse forever? No!! At each point, only fraction of impinging reflected or refracted ray is lost Who determines fraction? Designer… sets transparency or reflectivity in SDL file. E.g reflectivity 0.8 means only 80% of impinging ray is reflected Thus, need to check reflected contribution by saying if (reflectivity > 0.6)… Also check if(transparency > threshold) Basically, do not want to work hard for tiny contributions. Drop (terminate shade) if contribution is too small
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Underwater in pond, can see enter world through small cone of angles faster slower
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θ1 Ph θ2 t
Transmission Angle
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Vector for transmission angle can be found as
P’ m IR Ph IT t I v s dir
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To determine transmitted component
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So, at each hit point, local, reflected and refracted components merge to form total contributions
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