车间通信模拟器

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SCADA(电力监控)系统介绍

SCADA(电力监控)系统介绍
SCADA(电力监控) 系统介绍
概述
SCADA又称远动(Supervisory Control And Data Acquisition),其定义是:监控和数据采集。 远动就是应用远程通信技术对远方运行设备进行监 视和控制,以实现远程信号、远程测量、远程控制和远 程调节等各项功能。 远动技术是随着生产过程自动化程度的日益提高而 发展起来的,是自动化技术与远程通信技术在电力生产 上的有机结合。
2013年7月9日
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(二)远动系统的优越性 集中监控,提高安全运行水平。及时了解事故的发 生范围,加快事故处理。 1.集中控制,提高劳动生产率和操作质量。 2.经济效益显著,减少运行费用。
2013年7月9日
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系统构成与功能
系统由控制中心调度系统、牵引降压混合变电所综合 自动化系统、降压变电所综合自动化系统及通信通道构成, 其中通信通道由地铁通信系统提供。电力监控系统实施对 全线上述变电所主要供电设备及接触网电动隔离开关的监 控,完成调度所对全线供电系统的运行及维修调度管理。
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二、远动系统的功能和优越性 (一)远动系统的功能 1.遥控。调度所对远方变电站的被控对象(如开关等)进行操作。 2.遥测。将变电站的被测对象(如电流、电压等)传送到调度所。
Hale Waihona Puke 3.遥信。将变电站的被控对象(如开关位置信号等)传送到调度 所。
4.遥调。调度所对远方变电站的被控对象的工作状态和参数(如 变压器的输出电压等)进行调整。 其他管理功能:报表管理、事故回放、故障分析、信息管理、技 能培训等。
wtx65微机通信管理装置工业级交换机便携式维护计算机牵引降压混合变电所综合自动化系统构成图wts65网络通信服务器一体化监控计算机b主机至控制中心10m光纤以太a主机10m光纤以太液晶显示器04kv测控保护智能单元35kv测控后备保护智能单元35kv纵差保护智能单元wts65网络通信服务器dc1500v测控保护单元dc1500v测控保护单元wts65网络通信服务器光缆光纤接线盒光纤接线盒光缆光纤接线盒光纤接线盒交直流盘监控单元杂散电流监控单元接触网开关整流器整流变轨电位监控单元wck65微机测控装置04kv开关柜单元35kv开关柜单元dc1500v开关柜单元便携式打印机交直流盘控制信号盘04kv智能电表35kv智能电表35kv智能电表wts65网络通信服务器光缆光纤接线盒跟随所监控单元跟随所智能电表wts65网络通信服务器光缆光纤接线盒光纤接线盒光缆光纤接线盒wts65网络通信服务器211站级管理层系统站级管理层包括控制信号盘及安装于控制信号盘内的通信管理机交换机一体化监控计算机用于维护的便携式计算机等设备构成

台达NC300数控系统在无人车间的应用

台达NC300数控系统在无人车间的应用

台达NC300数控系统在无人车间的应用随着劳动力成本的不断上涨以及自动化技术的高度发展,众多制造企业将目光投向了无人车间。

目前,工业机器人已经广泛应用于各个领域,如汽车及其零部件制造、机械加工、电子、橡塑、食品工业、木材与家具制造等行业,这使得“车间无人”不再是空想。

但是,无人车间的成功运行还有赖于控制系统,就像人的大脑一样,控制系统决定着无人车间的生产质量和生产效率。

对于制造业而言,无人车间的灵魂就是数控系统。

对此,台达为客户提供了高可靠度的NC300数控系统,该系统采用DMCNET总线控制,提高了系统的稳定性和高速通讯传输能力,为无人车间的实现提供了整体解决方案。

1 项目背景目前,国内很多制造企业存在设备自动化程度低以及部分设备逐渐老化的问题,这直接导致了企业生产效率低、产品废品率高,与此同时,人工在PPI(生产者物价指数)方面所占的比例越来越大,使得工厂利润不断被压缩。

面对这些挑战,转型升级是制造企业的唯一出路,而创新才是企业可持续发展的重中之重。

未来,企业还需进一步调整生产结构,减少人工参与,优化厂区管理,提高生产效率。

所以,自动化生产线是未来机械制造企业的必然选择。

青岛某机械制造有限公司主要研制、开发、生产各种型号的摩托车曲轴、压缩机曲轴、园林机械曲轴等各种轴类部件,年生产能力达300万套(件),产品质量和生产规模位居行业前列。

该公司为早期国企改制单位,随着订单的增多,陈旧的设备已不能满足生产需求。

但是,在生产线成本的严格控制下,高价的进口设备被拒之门外。

经多方考虑,该公司决定在自动化生产线上的加工中心、钻攻机、数控铣设备中引入台达高性价比产品——NC300数控系统。

2 台达系统特点台达全新的泛用型CNC控制器,、采用了高性价比的嵌入式硬件设计,实现了低耗能、减少温升、增加系统稳定性的目的;另外,搭配台达专用伺服和主轴,及新一代通讯网络DMCNET(Delta Motion Control Network)进行高速数据传输及控制;整合高速/高运算精度晶片,拥有架构即时分工的多控制核心,包括人机操作界面核心、运动控制核心、程序控制核心三大核心,由各自的高速运算器进行处理,可以提升控制器的处理效能,满足高速、高精的机械切削加工要求。

PND(车间通话)流程设计(第三版)

PND(车间通话)流程设计(第三版)

PND(车间通话)流程设计PND业务流程设计通信结构框图PND用户组创建方式一点击创建用户组:点击加入某个分组:注:1.这里的成员状态指:未确认邀请、拒绝邀请、申请加入、分组成员(成员接受邀请或者队长确认申请)等。

方式二注:1.初始的分组成员状态为未确认邀请。

分组对于车间通话的意义:车间通话只允许在正在自驾游的分组里发生。

车间通话允许加入的成员只能为本次自驾游分组内的成员(由于一个会议人数有上限,是否要限制分组成员数目?)。

PND用户登录普通PND:任一PND登录时,先登录中心GPRS前置机,同时获取最新分组列表。

队长PND:队长PND登录时,要从服务器获取最新分组具体信息,处理离线期间未确认的分组邀请和申请加入的审核。

车间通话流程主要流程注:1.创建会议:中心为之前发起交互的分组创建会议,检查当前分组是否存在会议,是的话加入并更新会议状态,不存在的话创建会议,并预留若干分钟。

2.结束会议:若队长挂断后点击强制结束会议同时发协议给中心,则中心挂断该分组所有电话,结束会议(移除会议与群组间的绑定)若会议成员为0,中心也结束会议。

费用统计:每次会议的费用统计如下:中心费用(元)客户费用(元)优劣:优点:1.中心只负责在线PND的会议邀请,避免了中心激活的费用;2.在GPRS信号不稳定的情况下,也可保证会议邀请成功;3.用户每次会议的短信费用取决于不在线PND数目,当PND大部分在线时,该费用比较低。

缺点:1.开始多人语音通话前的交互时间可能比较长预约处理注:1.仅在正常会议流程上增加预约的几个流程.优劣:优点:4.中心只负责在线PND的会议邀请,避免了中心激活的费用;5.在GPRS信号不稳定的情况下,也可保证会议邀请成功;6.用户每次会议的短信费用取决于不在线PND数目,当PND大部分在线时,该费用比较低。

缺点:1.开始多人语音通话前的交互时间可能比较长2.预约会议开始时,通道若不够需挂断其它临时会议的PND,这些PND的用户的使用感受可能不是很好手机震动,来一条微信消息,他说:“我开好房间了,等你!他们都说你技术好,我想试试真假。

MMI模拟器使用介绍

MMI模拟器使用介绍

• 运行make p=[PRJ NAME] m=resource • 将会在\build\ [PRJ NAME] _builddir\img目录 下生成资源文件

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运行和启动 – Step 3 编译simulator.dsw
Innovation changes the future
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基本功能 – Change Image
Innovation changes the future
• 更换皮肤
运行后,可以通过右键菜单change image更改以上选择的png,ini, resource file。

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基本功能 - Copy Screen
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几个特殊功能键
Innovation changes the future
• TST1 用于 切换 屏幕角度 • TST4 用于 耳机 • 如何新增按键,见下页

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新增按键
Innovation changes the future
• 找到与模拟器外观相匹配的*.ini文件 • 举例,新增KEY_TST1:
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运行和启动 – 运行
Innovation changes the future
• 右键菜单中第一项“Start”

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主要内容
Innovation changes the future
• • • •
简介 运行和启动 基本功能简介 常见应用模拟实例

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控制面板 - 短消息发送与接收
Innovation changes the future
• 短消息发送 • 短消息接收 • 状态报告

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控制面板 – 网络配置

《欧姆龙PLC入门》

《欧姆龙PLC入门》

I/O刷新
执行用户程序
I/O刷新
三、PLC控制与继电器控制的比 较
首先了解一下继电器 控制回路的常用电气元件。
1、接触器
衔铁
弹簧
交流接触器工作原理:
线圈
当接触器线圈通电后,线圈电
铁芯
流会产生磁场,产生的磁场使
静铁心产生电磁吸力吸引动铁
心 ,使主触点闭合,电路接通。
主触点一般是常开接点,而辅
助接点一般有两对,常开触点
造型线型板加热控制用PLC(C200H)
一、PLC简介—PLC的分 类
2、按控制规模分类
I/O点数(输入/输出的端子数量)是衡量PLC控制规模的重要参数 ,根据I/O点数可将PLC分为小型、中型和大型三类。
分类
小型 中型 大型
I/O点数
小于256点 256~2048 大于2048点
存储大小
4K字以下 2~8K字 8~16K字
二、PLC组成及原理
PLC的工作过程
二、PLC组成及原理
PLC执行用户程序的过程:
0.00 0.01 100.00

用 户 输 入 设 备
输 入 端 子
输 入 电 路
输 入


像 寄 100.00


写元
01001
读件 映 像 寄 存
写器
输 出 锁 存 器
用 输输 户 出出 输 电端 出 路子 设
一、PLC简介—PLC的分 类
1、按结构形式分类
按硬件的结构形式不同,PLC可分为 整体式 和 模块式 。
整体式:
整体式PLC的CPU、 存储器、I/O接口等都安 装在一个箱体内,整体 式PLC的结构简单,体积 小,价格低。小型PLC一 般采用整体式结构。

通信干扰模拟器技术解析汇报汇报

通信干扰模拟器技术解析汇报汇报

通信干扰模拟器技术解析汇报汇报通信干扰模拟器技术解析一、引言通信干扰模拟器是一种用于测试通信系统抗干扰能力的设备,通过模拟不同类型和强度的干扰信号,评估通信系统在实际干扰环境下的性能。

本文将对通信干扰模拟器的技术原理、功能特点以及应用场景进行详细解析。

二、技术原理通信干扰模拟器主要通过产生模拟的干扰信号,对待测试的通信系统进行干扰,以评估系统的抗干扰能力。

其技术原理主要包括以下几个方面:1. 干扰信号生成通信干扰模拟器能够生成多种类型的干扰信号,如窄带干扰、宽带干扰、脉冲干扰等。

通过调节干扰信号的频率、幅度、相位等参数,可以模拟不同类型和强度的干扰场景。

2. 干扰信号注入通信干扰模拟器将生成的干扰信号注入到待测试的通信系统中,以模拟实际干扰环境下的情况。

注入方式可以通过有线连接或者无线辐射等方式进行。

3. 干扰信号特性分析通信干扰模拟器可以对生成的干扰信号进行特性分析,包括频谱分析、功率谱密度分析、时域波形分析等。

通过对干扰信号特性的分析,可以更好地了解干扰信号对通信系统的影响。

三、功能特点通信干扰模拟器具有以下几个功能特点:1. 多样化的干扰信号类型通信干扰模拟器能够生成多种类型的干扰信号,包括连续波、调频信号、调幅信号等。

这些干扰信号能够模拟实际干扰场景,对通信系统进行全面的测试。

2. 灵活的干扰参数调节通信干扰模拟器可以通过调节干扰信号的频率、幅度、相位等参数,灵活地模拟不同类型和强度的干扰。

用户可以根据实际需求进行参数调节,以满足不同测试场景的要求。

3. 实时监测与分析通信干扰模拟器能够实时监测和分析干扰信号的特性,包括频谱分析、功率谱密度分析等。

这些分析结果可以帮助用户更好地了解干扰信号对通信系统的影响,从而进行相应的优化和改进。

4. 易于操作和控制通信干扰模拟器具有友好的用户界面,操作简单方便。

用户可以通过控制面板或者远程控制软件对设备进行操作和控制,实现快速、准确的测试过程。

四、应用场景通信干扰模拟器在通信系统的研发、测试和运维过程中具有广泛的应用场景,包括但不限于以下几个方面:1. 通信设备研发通信干扰模拟器可以帮助通信设备制造商进行产品研发和性能测试。

通信干扰模拟器技术解析汇报汇报

通信干扰模拟器技术解析汇报汇报

通信干扰模拟器技术解析汇报汇报通信干扰模拟器技术解析汇报一、引言通信干扰模拟器是一种用于模拟各种通信环境下的干扰现象的设备,能够帮助通信系统的设计和测试人员评估通信设备的性能和鲁棒性。

本文将对通信干扰模拟器的技术原理、应用领域和市场前景进行详细解析。

二、技术原理通信干扰模拟器通过模拟不同类型的干扰信号,对通信系统进行测试。

其主要技术原理包括以下几个方面:1. 干扰信号生成通信干扰模拟器可以通过内部生成或外部输入的方式产生各种干扰信号。

内部生成方式包括噪声源、频率扫描源、脉冲源等,外部输入方式可以通过连接外部设备来模拟真实的干扰信号。

2. 干扰信号调制通信干扰模拟器可以对生成的干扰信号进行调制,以模拟不同类型的干扰现象。

常见的调制方式包括调幅、调频、调相等。

3. 干扰信号参数设置通信干扰模拟器可以根据需求设置干扰信号的各种参数,如干扰信号频率、幅度、持续时间等。

通过调整这些参数,可以模拟出各种不同的干扰情况。

4. 干扰信号注入通信干扰模拟器可以将生成的干扰信号注入到待测试的通信系统中。

注入方式可以通过有线或无线的方式进行,以模拟真实的通信环境。

三、应用领域通信干扰模拟器在以下几个领域中有广泛的应用:1. 通信系统设计通信干扰模拟器可以帮助通信系统设计人员评估系统的性能和鲁棒性。

通过模拟各种干扰情况,设计人员可以及早发现潜在的问题,并进行相应的优化和改进。

2. 通信设备测试通信干扰模拟器可以用于对通信设备进行测试。

通过模拟各种干扰信号,可以评估设备在不同干扰情况下的工作表现,提前发现和解决问题。

3. 通信网络优化通信干扰模拟器可以模拟真实的通信环境,帮助网络运营商进行网络优化。

通过模拟各种干扰情况,可以评估网络的稳定性和鲁棒性,提高网络的性能和可靠性。

四、市场前景通信干扰模拟器在通信领域有着广阔的市场前景。

随着通信技术的不断发展和应用场景的不断增多,对通信设备的性能和鲁棒性要求也越来越高。

通信干扰模拟器作为一种评估和测试工具,可以帮助通信系统的设计和测试人员提高工作效率,减少成本,提高产品质量。

铁路信号系统模拟与仿真考核试卷

铁路信号系统模拟与仿真考核试卷
答案:__________
7.铁路信号系统中的轨道电路主要用于检测轨道的______情况。
答案:__________
8.在铁路信号系统中,______是列车位置和状态的检测设备。
答案:__________
9.铁路信号系统的仿真考核试卷中,______题主要测试考生对信号系统的理解和应用能力。
答案:__________
A.确定的闭塞区间
B.列车以固定速度运行
C.不依赖列车位置检测
D.适用于高速铁路
5.下列哪些技术属于铁路信号系统中的列车控制系统?()
A. ATP
B. ATO
C. ATS
D. ATC
6.铁路信号系统中,哪些设备用于列车位置的检测?()
A.轨道电路
B.道岔表示器
C. GPS定位
D.列车上的应答器
7.以下哪些是铁路信号系统中的信号显示类型?()
A.电力供应中断
B.信号设备损坏
C.外部电磁干扰
D.操作错误
14.铁路信号系统中的半自动闭塞系统与自动闭塞系统相比,以下哪些说法是正确的?()
A.半自动闭塞需要人工确认列车位置
B.自动闭塞不需要人工确认列车位置
C.半自动闭塞适用于列车密度低的线路
D.自动闭塞适用于列车密度高的线路
15.以下哪些技术可以用于铁路信号系统中的数据传输?()
A.指导列车运行
B.确保列车安全
C.提高运输效率
D.管理票务信息
2.下列哪些情况下,铁路信号系统会发出紧急停车指令?()
A.列车超速
B.信号机故障
C.轨道占用冲突
D.道岔位置异常
3.铁路信号系统中的自动闭塞系统主要包括哪些部分?()
A.信号机

车间广播系统方案

车间广播系统方案

车间播送系统方案1. 引言车间播送系统是在制造业车间中应用广泛的一种信息传递方式。

它可以通过语音播送实时传递重要信息、提醒工人注意平安、协调工作流程等。

本文将介绍一个基于现代技术的车间播送系统方案。

2. 系统概述车间播送系统主要由以下几个局部组成: - 主控系统:负责管理车间播送系统的整体运行,如音频输入与输出控制、播送组织和调度等。

- 语音采集设备:用于采集车间内需要播送的语音信息。

- 音频传输设备:负责将采集到的语音信息传输到车间内的扬声器中播放出来。

- 扬声器:用于播放从音频传输设备接收到的语音信息。

3. 主控系统主控系统是车间播送系统的核心局部,它采用先进的嵌入式技术和网络通信技术,实现以下功能: - 音频输入与输出控制:主控系统可以通过接口与语音采集设备和音频传输设备进行通信,控制其音频输入和输出功能。

- 播送组织和调度:主控系统可以根据车间的实际需求,灵巧地组织和调度播送内容。

比方可以设置不同的播送组,针对不同的区域或工种进行定向播送。

- 系统管理与监控:主控系统可以监控车间播送系统的运行状态,实时获取设备的工作状态和故障信息,对系统进行管理和维护。

- 扩展性:主控系统支持扩展功能和升级,可以根据需要添加新的模块和接口,提供更多的功能。

4. 语音采集设备语音采集设备是用于采集车间内需要播送的语音信息的设备,它通常采用麦克风作为输入设备,可以将人员讲话的声音转化为数字信号,并通过接口与主控系统进行通信。

语音采集设备需要具备以下特点: - 高品质的声音采集:能够准确地采集车间内的语音信息,保证语音的清晰度和准确性。

- 抗干扰能力强:能够抵抗车间内噪音的干扰,保证语音信息的质量。

- 灵巧的安装方式:可以根据车间的实际情况选择适宜的安装方式,如挂墙、吊顶等。

5. 音频传输设备音频传输设备负责将采集到的语音信息传输到车间内的扬声器中播放出来。

它可以通过有线或无线方式实现音频的传输。

扩音对讲系统在炼化厂区的应用与维护

扩音对讲系统在炼化厂区的应用与维护

扩音对讲系统在炼化厂区的应用与维护扩音对讲系统是一种用于现场语音通信和媒体播放的设备,其在炼化厂区的应用具有重要的意义。

本文将介绍扩音对讲系统在炼化厂区的应用及其维护。

1. 现场通信:炼化厂区是一个复杂的工业生产现场,有很多不同的工作区域,包括生产车间、控制室、仓库等。

这些区域之间需要进行实时的通信,以保证生产的顺利进行。

扩音对讲系统可以提供高品质的音频传输,使各个区域之间的人员可以方便地进行语音交流,提高工作效率。

2. 应急广播:炼化厂区是一个潜在的安全风险区域,发生事故时需要及时向所有工作人员发布紧急信息。

扩音对讲系统可以用作应急广播设备,可以向整个炼化厂区广播预警信息,提醒员工采取相应的安全措施。

扩音对讲系统可以设置多个广播分区,根据需要选择特定区域进行广播。

3. 媒体播放:炼化厂区一般需要为员工提供一定的娱乐和休息时间,可以通过扩音对讲系统播放音乐和其他媒体内容,提供员工的休闲娱乐。

1. 定期检查:扩音对讲系统应定期进行检查,检查音频设备的工作状态,如麦克风、扬声器等是否正常运作。

还需检查连接线路是否稳定,如有损坏及时更换。

还需检查扩音对讲系统的电源设备是否正常工作。

2. 定期维护:扩音对讲系统应定期进行维护,清洁设备表面灰尘和污垢,保持系统的清洁。

对设备进行保养和维修,如更换损坏的部件、调整设备的音频效果等。

3. 技术支持:对于炼化厂区而言,扩音对讲系统是一个重要的通信设备,需要有专业的技术支持和维修人员进行日常维护和故障排除。

可以委托专业的厂商或维修公司进行系统维护和维修服务,保证系统的稳定运行。

4. 培训和教育:对于炼化厂区的员工来说,他们应该了解如何正确使用扩音对讲系统,以及维护和保养设备的基本知识。

可以定期组织培训和教育活动,提高员工对扩音对讲系统的使用和维护意识。

扩音对讲系统在炼化厂区的应用主要包括现场通信、应急广播和媒体播放等方面,其维护包括定期检查、定期维护、技术支持和培训教育等措施。

通信装备模拟软件开发存在问题及对策

通信装备模拟软件开发存在问题及对策

Experience Exchange经验交流DCW269数字通信世界2019.041 通信装备模拟软件定义及开发现状软件是一系列按照特定顺序组织的电脑数据和指令的集合,从广义上讲它包括运行程序、支持数据和开发文档。

通信装备模拟软件是对应用于军事通信领域,能模拟实现特定通信装备功能的仿真软件。

它通过控制计算机和网络系统,完成装备外观特征、战技性能、操作使用的仿真。

目前通信装备模拟软件的开发满足不了部队的现实需求,跟不上硬件发展的步伐,缺乏标准化、系列化。

在开发工具选用上种类比较繁杂,使用高级编程语言的多,使用低级编程语言的少。

在开发组织上不够系统,大多独自为战,没有形成专门的开发团队。

开发项目也比较随意,缺乏规划。

在开发过程方面不够规范,开发过程不严格,软件质量参差不齐。

2 通信装备模拟软件开发存在的问题2.1 思想认识不全面模拟软件全面走进部队的时间不长,相当一部分同志思想观念跟不上,重硬件轻软件的现象还比较普遍,不愿参与软件开发,有了软件使用积极性也不高。

部队搞软件开发的比较少,了解软件开发的也不多,有的错误的认为软件开发好比做教案课件,一个人花一两天时间就能完成,导致时间、人力和物资等保障不到位,开发质量不高。

2.2 组织规划不系统各单位在开发军用软件方面基本没有近期打算和长远规划,往往是想到什么做什么,开发的软件基本都是单装备或单要素,作用发挥比较有限,缺乏成体系的软件。

没有制定标准规范,开发的软件可读性、可维护性不强,重用、升级、维护困难。

在组织方面没有形成合力,基本是各单位单干,开发人员独干,保障不到位、需求分析不全面、测试不严格的情况比较普遍。

2.3 项目定位不准确开发项目的定位应主要考虑开发实力和单位需求两个因素,有的项目确定时追求创新、领先,项目涉及的内容超出本单位范围,开发人员实力达不到,不得不中途放弃。

有的项目随意性太大,没有开发必要性的也上马,别人已形成成果的也上马,不考虑软件是否实用、管用,造成资源的浪费。

HXD3C型机车司机操纵模拟器的开发应用

HXD3C型机车司机操纵模拟器的开发应用

HXD3C型机车司机操纵模拟器的开发应用发布时间:2022-09-07T01:51:58.041Z 来源:《科学与技术》2022年第9期5月作者:张天宇谈敦龙[导读] 从现场了解的情况来看,运用单位120指导人员在指引司机查看TCMS信号信息进而判断大致故障的过程中均存在一定困难张天宇谈敦龙中车大连机车车辆有限公司辽宁大连 116022摘要:从现场了解的情况来看,运用单位120指导人员在指引司机查看TCMS信号信息进而判断大致故障的过程中均存在一定困难。

多数指导人员让司机查看某个信号信息的状态时司机往往很难找到。

特别是对于新配属新用户的机破都是无法快速判断故障点进而引起的不必要的机破事故。

关键词:HXD3C型机车软件开发控制逻辑模拟器前言:开发一款司机操纵模拟软件可以指导现场技术人员在判断故障、排除故障点等方面提高工作效率。

在新员工培训方面也可更直观、更清晰的表述机车控制逻辑,加快新员工技术培训进度,同时在PC端,移动端上可随时了解机车相关信号信息的逻辑关系,也可以为异地不能上车的技术人员模拟机车的状态,进而提供技术支持。

一、司机操纵模拟器应用环境及开发工具1.TCMS模拟器以HXD3C、HXD3D主流机车司机室TCMS屏为主,主要以PC端为主,同时结合开发Android移动版(如图1)。

图8 声音模拟模块添加三、软件开发进展HXD3C型机车模拟器PC端已完成全部界面和大部分控制逻辑,整合部分操纵台、LCDM显示屏、控制电气柜等控制逻辑。

1.HXD3C机车司控器位置变化参与的逻辑控制根据网压、主断、EBV、停放缓解、方向手柄、CI切除状态、手柄移动位置等状态条件分别执行各种状态条件下机车工况、速度、牵引力、级位等对应数据、对应状态显示、信号信息、动作次数等整个逻辑判断过程。

该部分也为软件开发难度最大部分,因为无完整的逻辑控制参照只能凭借经验补充,若能完善逻辑控制,软件基本可投入实际应用中。

2.故障查询模块添加故障处理查询模块,数据内容及功能补充中,支持自定义故障名称、故障想想、信号关联查询,整合布线图、原理图、处理方式、讲解视频等添加、修改功能,目前只整合本地ACCESS本地数据库,未来建立基于互联网的MYSQL、SQLITE数据库可实现多用户用户上传功能完善故障处理数据库(如图9)。

科易连通讯 KYL-320M高速数传电台使用手册说明书

科易连通讯  KYL-320M高速数传电台使用手册说明书

KYL-320M高速数传电台使用手册深圳市科易连通讯设备有限公司电话:*************传真:*************地址:深圳市南山区西丽珠光西路335号博伦职校实习基地3栋4层邮编:518048一、KYL-320M概述KYL-320M高速无线数传电台,是一种远距离无线数据传输产品,它体积小,金属外壳,屏蔽性能好,抗干扰性强,稳定性及可靠性极高,能方便为用户提供双向的数据信号传输、检测和控制。

适合水电气三表、停车场咪表、智能卡、门禁考勤、电子衡器、无线排队机、楼宇控制、货场物流、防盗报警、智能仪器仪表、无功补偿、智能教学设备、体质检测智能设备、测量设备、汽车黑匣子、自动控制、家居智能化等领域的数据控制和数据抄录、无线POS、PDA智能终端,仓储物流,激光枪,条码阅读器、点对多点无线组网,无线现场总线、工业遥控、遥测,工厂车间自动化。

二、KYL-320M功能特点1.发射功率2W的发射功率,高接收灵敏度-123dbm(1200bps);-118dbm(9600bps),小体积80mm×45mm×20mm (不包括天线接头)。

2. ISM频段工作频率,无需申请频点载频频率433,也可提供450/470MHz等载频。

3.高抗干扰能力和低误码率基于FSK/GFSK的调制方式,采用高效通信协议,在信道误码率为10-2时,可得到实际误码率10-5~10-6。

4.传输距离远5Km (BER=10-5@9600bps,标配10cm天线,空旷地,天线高度1.5m);7Km (BER=10-5@1200bps,标配10cm天线,空旷地,天线高度1.5m);5.透明的数据传输。

提供透明的数据接口,能适应任何标准或非标准的用户协议。

自动过滤掉空中产生的噪音信号及假数据(所发即所收)。

收发转换时间:<10ms。

6.多信道,多速率。

KYL-320M型模块标准配置提供8个信道,满足用户多种通信组合方式的需求。

数字化车间网络搭建之PLC间跨网段通讯的4种方法2021.8

数字化车间网络搭建之PLC间跨网段通讯的4种方法2021.8

数字化车间网络搭建之PLC间跨网段通讯的4种方法2021.8来源:百舜NET写在前面大家好,我是李孟宦,号主小智前同事~在OICT(OT\IT和CT)大融合的今天,工业网络越来越受到大家的重视,前面我们分享了工业玩过的层级:工业通讯网络层级全解读,解析工业网络的自动化金字塔也介绍了PROFINET、ETHERNET/IP等7种主流工业以太网:技术解读PROFINET、Ethernet/IP等7种主流工业以太网更对工业协议进行了分类总结:最详细的工业网络通讯技术与协议总结解读(现场总线、工业以太网、工业无线)史上最全网络通讯(IIOT、工业控制、5G、区块链)协议全景图同时还聊到了工业网络的规划:工业网络如何规划?从工业系统层级谈工业网络的规划原则01 路由模式1 通过路由的模式实现PLC间跨网段通讯图 1 通过路由方式来实现通讯两台PLC 分属于不同网段,但有数据通讯的需求,最典型的应用就是使用路由的模式来实现。

在PLC侧需要使能“使用路由器”功能,并填写对应的网关地址,然后去调用相应的功能块进行通讯,如在S7-1500中调用 TSEND_C和TRCV_C去实现TCP通讯;当然在两台PLC 间需要有支持路由功能的交换机来支持,如scalance xc208。

这种通讯架构的典型使用方式可参考图1的示意。

02 网关模式2 通过网关的模式实现PLC间跨网段通讯两台PLC分属于不同网段,但还有实时通讯的需求,这时可以考虑Profinet通讯方式,通过PN/PN Coupler 网关来实现实时的数据交换功能。

PN/PN Coupler 具有两个Profinet接口,每个接口作为一个Profinet的Io Device链接到了各自的Profinet系统中,互连了两个PROFINET 子网,实现了实时数据交互。

这种通讯架构的典型使用方式可参考图2的示意。

03 NAT模式3 通过NAT的模式实现PLC间跨网段通讯两台PLC 分属于不同网段,但有数据通讯的需求,还可以使用NAT技术来实现跨网段的数据交换。

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NCTUns4.0:An Integrated Simulation Platform for Vehicular Traffic,Communication,and NetworkResearchesS.Y.Wang,C.L.Chou,Y.H.Chiu,Y.S.Tzeng,M.S.Hsu,Y.W.Cheng,W.L.Liu,and T.W.HoDepartment of Computer ScienceNational Chiao Tung UniversityHsinchu,Taiwanshieyuan@.twAbstract—In this paper,we present an integrated simulation platform,called NCTUns,for vehicular traffic,communication, and network researches.This platform combines the capabilities supported by a network simulator and those supported by a traffic simulator.With these simulation capabilities,NCTUns can be used to design protocols for Intelligent Transportation Systems (ITS)communication networks such as a wireless vehicular communication network.Besides,the novel architecture of the platform enables the real-world Linux protocol stack and any real-world application to be used in simulations of such networks. In this paper,we present the design of NCTUns for supporting ITS researches and show its scalability.I.I NTRODUCTIONWireless vehicular communications,covering Vehicle-to-Vehicle(V2V),Vehicle-to-Infrastructure(V2I),and Vehicle-to-Person(V2P)communications,aim to increase road safety and transport efficiency,and provide ubiquitous wireless con-nectivity to the Internet.Via these different means of commu-nication,drivers and pedestrians can obtain useful and/or emer-gent traffic information(e.g.,route guidance,collision avoid-ance,non-line-of-sight event detection,etc.)on the road.For this reason,wireless vehicular communications has become a very important part of intelligent transportation systems(ITS). Several outdoor wireless communication technologies have been proposed or under development with capabilities to operate in the vehicular environment,such as GPRS,IEEE 802.16(also called WirelessMAN or WiMax),IEEE802.11p, and so on.Based on these technologies,applications providing immediate and/or reliable traffic information can be proposed. In general,before being deployed on the road,an application must be tested thoroughly.This means that manyfield trials under different settings have to be carried out to verify the feasibility of an application in the real-life environment. According to the results obtained from each test,the design of a given technology or application might need to be repeatedly revised for achieving acceptable performances. Conducting many large-scale vehicularfield trials is very costly in terms of time,money,and experimenters’personal safety.Many communication equipments,vehicles,and ex-perimenters need to be purchased,rented,and employed, respectively,for the trials.Besides,when carrying out trials with a specifically-designed scenario,the experimenters may face potential dangers such as collisions with vehicles or pedestrians.To reduce these costs,it is highly desirable to use software simulation to perform indoor evaluations prior to outdoorfield trials.Software simulators adopted for vehicular communication researches can be roughly classified into two categories:net-work simulators and traffic simulators.In general,network simulators are used to predict the behaviors of network proto-cols and applications under different situations.One can use them to see how his/her protocols(e.g.,routing protocols, medium access control protocols,transport protocols,etc.) and applications(e.g.,HTTP,FTP,V oIP,etc.)would perform under various network conditions.On the other hand,traffic simulators are used to simulate drivers’driving behavior(e.g., car following,lane changing,overtaking,etc.)when driving on different kinds of road networks(e.g.,freeways,urban areas,etc.).One usually uses them on the research areas of transportation engineering,such as transportation planning and traffic engineering.Mostly,a network simulator is dedicated only to the studies of network protocols and applications,while a traffic simulator only to the studies of transportation engineering.However,in order to satisfy the special requirement of combined simulation capabilities from both simulators,an integrated simulation platform is greatly needed.For example,some intelligent transportation systems aim to add information and communi-cation technologies into transport infrastructures and vehicles to improve safety and reduce vehicle wear,transportation time and fuel cost.In this paper,we introduce an integrated simulation plat-form,called NCTUns,for vehicular traffic,communication, and network researches.NCTUns1.0was originally developed as a network simulator[1]and released as an open source package.The current released version is NCTUns 3.0[2] and the latest version,called NCTUns4.0,will be released soon.NCTUns4.0combines its unique network simulation capabilities with some traffic simulation capabilities,such as road network construction,automatic vehicle driving,etc.As such,it can be used to simulate microscopic vehicular wirelesscommunication networks.The rest of the paper is organized as follows.In Section II, we survey related works about network simulators and traffic simulators.In Section III,we describe the simulation environ-ment of our integrated platform.In addition,the simulation performances of the platform are evaluated in Section IV. Finally,we conclude the paper in Section V.II.R ELATED W ORKSeveral network simulators(e.g.,[3]–[6],etc.)and traffic simulators(e.g.,[7]–[9],etc.)have been developed.Some of them are commercial products while some of them are free and/or open source softwares.We choose some of them as examples and list them below with brief introduction.•ns-2[3]is a user-level and discrete-event network sim-ulator.It provides support for the simulations of TCP, routing,and multicast protocols over wired and wireless networks.•The QualNet[4]is a commercial software that can be used to develop new communication technologies through network modeling and simulation.•The cnet is a network simulator[5]that enables exper-imentation with various data-link layer,network layer, routing and transport layer protocols in networks con-sisting of various combination of point-to-point links and IEEE802.3Ethernet segment.•The OPNET Modeler[6]is a software environment for network modeling and simulation.It allows users to design and study communication networks,devices, protocols,and applications.•VISSIM[7]is a microscopic,behavior-based vehicular traffic simulation program.It offers a wide variety of urban and highway applications,integrating public and private transportation.•The TransModeler[8]is a traffic simulation package applicable to a wide array of traffic planning and mod-eling tasks.It can simulate many kinds of road networks ranging from freeways to downtown areas.•The SUMO[9]is an open source microscopic road traffic simulation package.It was primarily designed for urban street networks,but it may also be used for highway traffic simulations.Each simulator listed above is either a network simulator or a traffic simulator.However,TraNS(Traffic and Network Simulation Environment)[10]is a simulation environment that integrates both a traffic simulator(say,SUMO)and a network simulator(say,ns-2).The main design principle of TraNS is that it provides facilities forfile format translation from the moving-tracefile of SUMO to that of ns-2.Thus,ns-2can replay the vehicular moving paths generated by SUMO.The usage of TraNS is tofirst use SUMO for producing moving trace records for each vehicle moving on user-specified road networks.After translating the format of moving trace records into the format readable by ns-2,TraNS dumps the records into afiter on,ns-2reads thisfile for simulating each vehicle’s moving path.Because the simulation output produced by ns-2cannot be passed back to SUMO in the current versionof TraNS,close interactions between a road network and acommunication network cannot be supported in TraNS.In contrast,the NCTUns software presented in this paper isa highly integrated simulation platform.It fully supports closeinteractions between a road network and a communicationnetwork.As such,it can be used to study many advanced ITSresearch problems that require this capability.Unlike TraNS,which loosely combines two independent simulators,NCTUnsprovides a single,integrated,complete simulation environmentin which users can handle their simulation works(e.g.,codewriting and modifying,event passing,output data sharing,etc.)more easily and efficiently.III.I NTEGRATED S IMULATION P LATFORMIn this section,we introduce NCTUns by presenting itsmajor components and some application program interfaces(APIs)used among them.This section presents the architectureof this platform and shows how to use this platform to carryout researches.A.Platform ArchitectureFig.1shows the architecture of the platform.One seesthat the architecture consists of four major components:GUI,SE,Car Agent(s),and Signal Agent(s).The roles of thesecomponents and their functionalities are described below.•GUI(Graphic User Interface)The GUI provides users with an environment where they can easily constructtheir desired road networks.For example,road segmentconstruction/connection can be specified in a few stepsof mouse operation.In addition,network protocol selec-tion/replacement and network system parameter settingcan also be done in just a few operations.After all thesettings of the road and network subsystems have beendone,the GUI will automatically generate all configura-tionfiles for the other components.The GUI saves usersmuch time in specifying a simulation case with manyvehicles and roads.The GUI can play back animationsof packet transmission and vehicle movement.This visualdisplay of simulation results greatly help users check thecorrectness of their network protocol designs and vehiclemovement behavior.•SE(Simulation Engine)The SE is responsible for simulating transport-layer and network-layer protocols.Besides,it stores some car and signal information forservicing the requests issued by a car agent or a signalagent.•Car Agent A car agent is run on each car and it consists of four components,which are(1)the agent logic,(2)a road map database,(3)socket interfaces,and(4)car/signal information APIs.The agent logic controls theautomatic driving behavior of the vehicle node on whichthe car agent is run.The road map database stores thelocation/direction of roads.The socket interfaces provideTCP/UDP Internet connections for vehicles to exchangeFig.1.The integrated platform architecturetheir information on the road.The car/signal informationAPIs are the functions that the agent logic can call toaccess the car and signal information databases locatedin the SE.These API functions internally use TCP/IP IPC(Inter-Process Communication)connections to exchangeinformation between the car agent and the SE.•Signal Agent A signal agent is run up for each cross-road.It controls the changing of the signal state of thefour traffic lights located at the crossroad.It has twocomponents:the signal logic and the signal informationAPIs.The signal logic governs when signal state shouldbe changed.The signal information APIs are called bythe signal agent to update the signal information databasestored in the SE.B.Road TypesNCTUns4.0supports different types of roads,includingsingle-lane roads,multi-lane roads,crossroads,T-shape roads,and lane-merging roads.After constructing the desired roadnetworks,users can obtain the road map configurationfilegenerated automatically by the GUI.When a simulation starts,each car agent will read in thisfile and store the road mapinformation into its own road map database for later uses.Fig.2shows a screenshot of the GUI.C.Vehicle MovementControlsTwo approaches of vehicle movement control are supported by NCTUns4.0.Thefirst one is the pre-specified approach and the second is the autopilot approach.In the pre-specified approach,a user needs to specify the moving path and speed of each vehicle before a simulation starts.During simulation, each vehicle will move along its pre-specified moving path at the pre-specified moving speed(s)on a road network.In this approach,the car agent running on each vehicle does not con-trol the movement behavior of the vehicle.In contrast,in theFig.2.A screenshot of the GUIautopilot approach,a user need not specify each vehicle’s exact moving path/speed.Instead,he/she just needs to specify each vehicle’s moving parameters(e.g.,initial speed,maximum speed,initial acceleration,maximum acceleration,maximum deceleration,etc.)for the car agent.During simulation,the car agent will automatically control the moving behavior of the vehicle based on these specified parameters.Each vehicle will dynamically determine its moving path and speed according to its current surrounding traffic and road conditions.The intelligent driving behaviors coded in the agent logic of a car agent include car following,lane changing,overtaking, turning,and traffic light obeying.The intelligence used to control thefirst three behaviors considers the relationships between the speed and location of a given vehicle and those of each of its surrounding vehicles.The intelligence used to control the other behaviors considers the road conditions and the traffic light signal states ahead of the vehicle.On top of the default autopilot intelligence,a user can easily add more intelligence into the agent logic of a car agent.A user can also easily replace the default autopilot intelligence with more advanced autopilot intelligence.D.Application Program InterfacesFrom Fig.1,one sees that some intra-or inter-process APIs are provided to deliver requests and/or replies.These APIs can be classified into three categories as follows.1)The intra-process APIs in a car agent are called bythe agent logic to access the road map database.These APIs help the agent logic obtain the road configura-tions/conditions for making driving decisions.For ex-ample,the agent logic obtains the direction of a road ahead of the vehicle so that the vehicle can move in the correct direction.Another example is that the agent logic obtains the information of neighboring lanes so that the vehicle can safely change lanes and/or overtake other vehicles.Yet another example is that the agentlogic obtains the information of the crossroad ahead of the vehicle so that the vehicle can make a turn smoothly.2)The signal information APIs in a signal agent are usedby the agent logic to update the newest signal states onto the signal information database located in the SE.For the sake of reliability,the update data are transfered over TCP connections.3)The car/signal information APIs in a car agent are calledby the agent logic to update/access the car and signal information databases located in the SE.For each vehi-cle,its moving states are stored in the car information database.These states include current moving direction, current speed,current acceleration,current location,etc.Through the car information API functions,an agent logic regularly updates the states of its vehicle in the database and fetches the states of surrounding vehicles from the database.With these information,a vehicle can perform car following,lane changing,and overtaking without colliding with other vehicles.Through the signal information API functions,an agent logic can fetch the current states of some signals(e.g.,traffic light)from the signal information database.With these information,a vehicle can either drive across a crossroad when thetraffic light is green or stop at a crossroad when the traffic light is red.To ensure that these information are exchanged reliably between a car/signal agent and the SE,these information are transfered over TCP connec-tions.work Protocol SimulationsIn Fig.1,one sees that different car agents exchange Internet packets with each other over TCP or UDP connections.These TCP/UDP connections are set up by the car agents using the standard POSIX socket APIs.Fig.3shows how network protocol stacks and Internet connections are simulated on NCTUns 4.0.In the example,two vehicles moves on the road and they exchange Internet packets with each other.To simulate this case,two car agents are run up to control these two vehicles(one for each vehicle)and the SE is run up to simulate the MAC and PHY layers of the protocol stacks. Suppose that the left car agent sends a packet to the right car agent,the detailed packet delivery process is described below.1)The agent logic of the left car agent uses the standardPOSIX socket system calls(e.g.,sendto,write,etc.)to write a segment of data into the socket send buffer in the kernel.2)The data segment willfirst reach the TCP/UDP layer(which is defined as the transport layer in the OSI model).After being encapsulated with a TCP/UDP header,this TCP/UDP packet is then passed to the IP layer(which is defined as the network layer).3)The TCP/UDP packet will be encapsulated again with aIP header and then be written into a tunnel interface.4)Later on,the user-level SE will retrieve the IP packetfrom the tunnel interface.Fig.3.The architecture of network protocol simulation5)The media access control(MAC)protocol(which isdefined as the datalink layer in the OSI model)and the physical(PHY)protocol(which is defined as the physical layer)are simulated in the SE.The fetched IP packet will be encapsulated again with a MAC header and then sent from the sending PHY to the receiving PHY under the control of the MAC protocol.6)The MAC header of the MAC packet will be strippedoff when the packet arrives at the receiving MAC.The SE then writes the packet into another tunnel interface in the kernel.7)The kernel then delivers the IP packet from the tunnelinterface to the IP layer.Although this packet is received from the(pseudo)tunnel interface,the kernel processes it in exactly the same way as it processes a packet received from a(real)network interface.The IP header of the IP packet is then stripped off at the IP layer,and then the packet is passed up to the TCP/UDP layer. 8)At the TCP/UDP layer,the TCP/UDP header of theTCP/UDP packet is stripped off and the remaining data segment is then stored into the socket receive buffer.9)Finally,the agent logic of the right car agent uses thestandard POSIX socket system calls(e.g.,recvfrom, read,etc.)to read the data segment from the socket receive buffer.From the above descriptions,one sees that NCTUns uses the real-life TCP/UDP/IP protocol stack in the Linux kernel to deliver packets among car agents.As such,NCTUns generates realistic TCP/UDP/IP protocol stack simulations results for wireless vehicular communication networks.Besides,one sees that a car agent is an independent user-level application program using the standard POSIX system calls to get ser-vices from the operating system.This means that it can be easily and quickly deployed in the real world without any modification once its functions have been verified in simulated environments.TABLE IE LAPSED TIME AND TOTAL PHYSICAL MEMORY USAGE IN EACH CASEWITH DIFFERENT NUMBER OF ROADSNumber of Roads150200250300350400 Elapsed Time(min)18.920.821.919.621.122.3 TotalPhysical Memory132133.3134.2135136.7138Usage(MB)IV.P ERFORMANCE E VALUATIONSDue to the paper length limit,only the effects of two important system parameters are studied in this paper:the number of roads and the number of vehicles deployed in a simulated traffic network.For each simulation case,we observe the elapsed time for the simulation and the total physical memory usage.The simulation machine used in our evaluations is an ASUS A8Jseries notebook,which is equipped with a1.83GHz CPU and1GB RAM.The simulated road topology is a rectangular single-lane highway with6Km of length and6Km of width, regardless of the number of roads deployed in a simulation case.This special arrangement of roads ensures that the vehicle density on the highway remains the same regardless of the number of roads.This property is important tofix the AODV routing protocol overhead.Regarding the network communication scenario,no matter how many vehicles are deployed,all the car agents of these vehicles are programmed to send a1084-byte UDP packet (1056bytes for the data payload,20bytes for the IP header, and8bytes for the UDP header)to each of the other vehicles once per second.The AODV routing protocol[11]is used in the protocol stack of each vehicle to build packet routing paths among all vehicles.The total time to be simulated for each case is set to500seconds.Regarding the vehicle movement parameters,the initial speed is set to10m/s,the maximum speed is set to18m/s,the initial acceleration is set to1m/s2, the maximum acceleration is set to1.4m/s2,and the maximum deceleration is set to4.5m/s2for each deployed vehicle. A.Number of RoadsIn thefirst evaluation,in total100vehicles are deployed in each of the six simulation cases.In each case,we deploy a different number of roads—150,200,250,300,350,and 400,respectively.Because the total length of the deployed highway is kept the same in all cases,the density of vehicles on the highway is also the same in all cases.This makes the simulation overhead of the AODV routing protocol and the UDP packet transmissions similar in all cases.Since increasing the number of roads will increase the size of the road map database,we expect to see increased total physical memory usage and increased time for running the simulation(i.e.,the elapsed time).The results shown in TABLE I confirm the above expecta-tions.One sees that the elapsed time increases slightly with the number of roads.In addition,as expected,the total physical memory usage increases slightly with the number of roads.TABLE IIE LAPSED TIME AND TOTAL PHYSICAL MEMORY USAGE IN EACH CASEWITH DIFFERENT NUMBER OF VEHICLESNumber of Vehicles100125150175200225Elapsed Time(min)22.332.247.465.684.3105.1 TotalPhysical Memory138175207241276313Usage(MB)B.Number of VehiclesIn the second evaluation,in total400roads are deployed in each of the six simulation cases.In each case,we deploy a different number of vehicles—100,125,150,175,200,and 225,respectively.Because the total number of roads is the same in all cases, the overhead of road map database in terms of access time and total physical memory usage is the same in all cases. Since increasing the number of vehicles will increase the vehicle density on the highway,it is expected to see increased overhead of the AODV routing protocol and the UDP packet transmissions,which should be reflected by increased elapsed time.Besides,since a car agent needs to be run up on every vehicle and each car agent needs to store the road map database,the total physical memory usage is expected to increase with the number of vehicles.The results shown in TABLE II confirm the above expec-tations.One sees that the elapsed time and the total physical memory usage increase with the number of vehicles.V.C ONCLUSIONIn this paper,we present an integrated simulation plat-form,called NCTUns,for vehicular traffic,communication, and network researches.NCTUns combines the simulation capabilities provided by both a network simulator and a traffic simulator.As such,it can simulate microscopic vehicular wire-less communication networks for advanced ITS researches. The scalability of NCTUns under different numbers of roads and vehicles is also presented.R EFERENCES[1]S.Y.Wang,C.L.Chou,C.H.Huang,C.C.Hwang,Z.M.Yang,C.C.Chiou,and C.C.Lin,“The Design and Implementation of the NCTUns1.0Network Simulator,”Computer Networks,V ol.42,Issue2,June2003,pp.175-197.[2]The NCTUns3.0,available at .tw/.[3]The Network Simulator-ns-2,available at /nsnam/ns.[4]The QualNet software,available at /.[5]The cnet network simulator,available at .au/cnet/.[6]The OPNET modeler,available at /.[7]The ptv simulation-VISSIM,whose reference link is http://www.english.ptv.de/cgi-bin/traffic/traf vissim.pl.[8]The TransModeler traffic simulator,whose reference link is http://www./transmodeler/.[9]The SUMO traffic simulation package,available at http://sumo./index.shtml.[10]The TraNS(Traffic and Network Simulation Environment),available athttp://wiki.epfl.ch/trans.[11] C.Perkins,E.Belding-Royer,and S.Das,“Ad hoc On-Demand DistanceVector(AODV)Routing,”IETF Internet draft,draft-ietf-manet-aodv-12.txt,November2002.。

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