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太阳帝国的原罪科技文件效果代码

太阳帝国的原罪科技文件效果代码

科技文件效果代码一、高亮效果uniqueOverlayBrush "RebellionResearchOverlay"二、浮点型效果researchFloatModifiers1.武器效果linkedWeaponClass ""包括:所有武器"Invalid"波动武器"WAVE"脉冲武器"PULSEGUN"射束武器"FLASHBEAM"自动火炮"AUTOCANNON"TEC激光"LASERTECH"PSI激光"LASERPSI"束流武器"BEAM"等离子武器"PLASMA"导弹"MISSILE"高斯炮"GAUSS"相位导弹"PHASEMISSILE"武器射程增加researchModifiermodifierType "WeaponRangeAdjustment"baseValue 0.000000perLevelValue 0.050000linkedWeaponClass "Invalid"武器伤害增加researchModifiermodifierType "WeaponDamageAdjustment"baseValue 0.000000perLevelValue 0.100000linkedWeaponClass "Invalid"武器开火几率增加researchModifiermodifierType "WeaponRateOfFireAdjustment"baseValue 0.000000perLevelValue 0.050000linkedWeaponClass "GAUSS"武器穿透护盾的几率researchModifiermodifierType "WeaponIgnoresShieldsAdjustment"baseValue 0.000000perLevelValue 0.050000linkedWeaponClass "PHASEMISSILE"2.舰船基础值改动外壳最大值增加researchModifiermodifierType "HullPointsMaxAdjustment"baseValue 0.000000perLevelValue 0.062500外壳恢复增加researchModifiermodifierType "HullPointsRegenAdjustment"baseValue 0.000000perLevelValue 0.025000反物质容量增加researchModifiermodifierType "AntimatterCapacityAdjustment"baseValue 0.000000perLevelValue 0.050000反物质恢复速度增加researchModifiermodifierType "AntimatterRegenAdjustment"baseValue 0.000000perLevelValue 0.050000护盾最大值增加researchModifiermodifierType "ShieldPointsMaxAdjustment"baseValue 0.000000perLevelValue 0.050000护盾恢复增加researchModifiermodifierType "ShieldPointsRegenAdjustment"baseValue 0.000000perLevelValue 0.050000最大护盾缓冲增加researchModifiermodifierType "ShieldMaxMitigationAdjustment"baseValue 0.000000perLevelValue 0.020000装甲点数增加researchModifiermodifierType "ArmorBaseAdjustment"baseValue 0.000000perLevelValue 3.000000舰船质量减少researchModifiermodifierType "MassReduction"baseValue 0.000000perLevelValue 0.1000003.相位跳跃科技效果相位引擎充能速率增加researchModifiermodifierType "HyperspaceChargeUpRateAdjustment"baseValue 0.000000perLevelValue 0.330000相位门跳跃速度增加researchModifiermodifierType "HyperspaceSpeedPhaseGateAdjustment"baseValue 0.000000perLevelValue 0.250000相位跳跃反物质消耗researchModifiermodifierType "HyperspaceAntimatterCostAdjustment"baseValue 0.000000perLevelValue -0.750000相位跳跃脱出距离researchModifiermodifierType "HyperspaceExitDistanceAdjustment"baseValue 0.000000perLevelValue -0.030000星系间远程跳跃速度增加researchModifiermodifierType "HyperspaceBetweenSystemSpeedAdjustment"baseValue 0.000000perLevelValue 1.000000星系内跳跃速度增加researchModifiermodifierType "HyperspaceInSystemSpeedAdjustment"baseValue 0.000000perLevelValue 0.5000004.几率效果被穿透护盾造成伤害几率researchModifiermodifierType "ChanceT oIgnoreShieldsAsDamageT arget"baseValue 0.000000perLevelValue -0.150000控制那些逃离本方重力井的敌对飞船的几率researchModifiermodifierType "ChanceT oConvertFrigatesHyperspacingFromPlanet"baseValue 0.000000perLevelValue 0.050000被摧毁飞船在首都复活的几率researchModifiermodifierType "ChanceT oRespawnFrigateAtHomeworldUponDeath"baseValue 0.000000perLevelValue 0.100000敌舰被摧毁时创造临时克隆的几率researchModifiermodifierType "ChanceT oT emporarilyCloneEnemyFrigateWhenKilled"baseValue 0.000000perLevelValue 0.100000敌舰被摧毁时创造临时克隆的持续时间researchModifiermodifierType"ChanceToTemporarilyCloneEnemyFrigateWhenKilledDuration"baseValue 0.000000perLevelValue 300.0000005.外交关系效果外交关系奖励researchModifiermodifierType "RelationshipBonus"baseValue 0.000000perLevelValue 0.100000自身关系奖励researchModifiermodifierType "SelfRelationshipBonus"baseValue 0.000000perLevelValue 0.600000提高在捐赠资源时候获得的最大关系度researchModifiermodifierType "TemporaryRelationshipFromGiveResourceMaxAdjustment"baseValue 0.000000perLevelValue 1.000000提高在捐赠水晶时候获得的关系度researchModifiermodifierType"TemporaryRelationshipFromGiveCrystalValueAdjustment"baseValue 0.000000perLevelValue 1.000000提高在捐赠金属时候获得的关系度researchModifiermodifierType "TemporaryRelationshipFromGiveMetalValueAdjustment"baseValue 0.000000perLevelValue 1.0000006.行星基础效果行星血量恢复速率增加researchModifiermodifierType "PlanetHealthRegenRateAdjustment"baseValue 0.000000perLevelValue 0.125000行星人口容量增加researchModifiermodifierType "PlanetPopulationCapAdjustment"baseValue 0.000000perLevelValue 0.120000linkedPlanetType "Barren""Barren""Desert""Ice""Iron""Oceanic""Terran""Volcanic""Moon""Greenhouse"行星人口增长率增加researchModifiermodifierType "PopulationGrowthRateAdjustment"baseValue 0.000000perLevelValue 0.600000行星人口税率增加researchModifiermodifierType "PopulationT axRateAdjustment"baseValue 0.000000perLevelValue 0.250000行星忠诚度上升速率增加researchModifiermodifierType "CultureEnemyAllegianceRateAdjustment"baseValue 0.000000perLevelValue 0.250000行星后勤槽增加researchModifiermodifierType "PlanetSlotsCivilianIncrease"baseValue 0.000000perLevelValue 4.000000行星战术槽增加researchModifiermodifierType "PlanetSlotsT acticalIncrease"baseValue 0.000000perLevelValue 4.000000行星升级花费降低researchModifiermodifierType "PlanetUpgradeCostAdjustment"baseValue 0.000000perLevelValue 0.075000linkedPlanetUpgradeType "CivilianModules"行星升级速率提升researchModifiermodifierType "PlanetUpgradeBuildRateAdjustment"baseValue 0.000000perLevelValue 0.250000linkedPlanetUpgradeType "Invalid"所有项目"Invalid"后勤项目"CivilianModules"考古项目"ArtifactLevel"基础设施"Infrastructure"7.轰炸敌方行星效果轰炸敌方行星冷却时间降低modifierType "BombingCooldownDecrease"baseValue 0.000000perLevelValue 0.100000轰炸敌方行星人口杀伤researchModifiermodifierType "BombingPopulationKilledAsDamageDealerAdjustment"baseValue 0.000000perLevelValue 0.100000轰炸敌方行星伤害增加researchModifiermodifierType "BombingDamageAsDamageDealerAdjustment"baseValue 0.000000perLevelValue 0.100000轰炸敌方行星伤害获得资金researchModifiermodifierType "CreditsGainedPerPointOfBombingDamageDealt"baseValue 0.000000perLevelValue 1.00000轰炸敌方行星时武器开火速率增加researchModifiermodifierType"WeaponRateOfFireAdjustmentWhenInGravityWellBeingBombed"baseValue 0.000000perLevelValue 0.150000linkedWeaponClass "Invalid"轰炸敌方行星时武器伤害增加researchModifiermodifierType "WeaponDamageAdjustmentWhenInGravityWellBeingBombed"baseValue 0.000000perLevelValue 0.150000linkedWeaponClass "Invalid"8.抵御行星轰炸效果遭受行星轰炸伤害降低modifierType "BombingDamageAsDamageT argetAdjustment"baseValue 0.000000perLevelValue -0.100000遭受行星轰炸人口减伤researchModifiermodifierType "BombingPopulationKilledPercAsDamageT arget"baseValue 0.000000perLevelValue 0.250000遭受行星轰炸距离降低researchModifiermodifierType "BombingRangeAdjustment"baseValue 0.000000perLevelValue 0.4500009.任务完成效果任务成功快乐值增加researchModifiermodifierType "QuestRewardHappinessAdjustment"baseValue 0.000000perLevelValue 0.100000任务失败快乐值减少researchModifiermodifierType "QuestFailureHappinessAdjustment"baseValue 0.000000perLevelValue -0.050000任务截止时间增加researchModifiermodifierType "QuestDeadlineAdjustment"baseValue 0.000000perLevelValue 0.30000010.贸易科技效果贸易商品价值增加researchModifiermodifierType "TradeGoodsValueAdjustment"baseValue 0.000000perLevelValue 0.250000无盟友的贸易货物价值增加researchModifiermodifierType "TradeGoodsValueAdjustmentWithNonAlliedPlayers"baseValue 0.000000perLevelValue -0.150000精炼船仓位增加researchModifiermodifierType "RefineryShipCapacityAdjustment"baseValue 0.000000perLevelValue 0.250000货船载货量提升researchModifiermodifierType "CargoShipCapacityAdjustment"baseValue 0.000000perLevelValue 0.500000进口衍生资金率researchModifiermodifierType "DerivativeCreditsFromPurchasesPercent"baseValue 0.000000perLevelValue 0.100000交易衍生资金率researchModifiermodifierType "DerivativeCreditsFromTradePercent"baseValue 0.000000perLevelValue 0.07500011.主力舰效果主力舰文化击退率researchModifiermodifierType "CapitalShipCultureProtectRateAdjustment"baseValue 0.000000perLevelValue 0.200000主力舰可购买升级数researchModifiermodifierType "CapitalShipMaxTrainableLevel"baseValue 2.000000(0表示一级,2表示3级)perLevelValue 1.000000主力舰税收researchModifiermodifierType "CapitalShipTaxIncome"baseValue 0.000000perLevelValue 2.000000主力舰加速度增加researchModifiermodifierType "CapitalShipAccelerationAdjustment"baseValue 0.000000perLevelValue 0.100000主力舰转向速度增加researchModifiermodifierType "CapitalShipAngularThrustAdjustment"baseValue 0.000000perLevelValue 0.150000主力舰对周围残骸的打捞百分比researchModifiermodifierType "SalvageWreckagePercent"baseValue 0.000000perLevelValue 0.050000主力舰军事实验室数量researchModifiermodifierType "MilitaryLabsPerCapitalShip"baseValue 0.000000perLevelValue 1.000000主力舰民用实验室数量researchModifiermodifierType "CivilianLabsPerCapitalShip"baseValue 0.000000perLevelValue 1.000000主力舰和泰坦转向速度增加researchModifiermodifierType "CapitalShipAndTitanAngularThrustAdjustment"baseValue 0.000000perLevelValue 0.150000主力舰和星基每个方向锁定目标数增加researchModifiermodifierType "WeaponTargetsPerBankAdjustmentCapitalShipsOrStarbases"baseValue 0.000000perLevelValue 1.00000012.星际基地效果星际外壳增加researchModifiermodifierType "StarBaseHullPointsMaxAdjustment"baseValue 0.000000perLevelValue 0.050000星基装甲增加researchModifiermodifierType "StarBaseArmorAdjustment"baseValue 0.000000perLevelValue 3.000000星基护盾增加researchModifiermodifierType "StarBaseShieldPointsMaxAdjustment"baseValue 0.000000perLevelValue 0.075000星基护盾恢复增加researchModifiermodifierType "StarBaseShieldPointsRegenAdjustment"baseValue 0.000000perLevelValue 0.075000星基锁定目标数量提高researchModifiermodifierType "StarBaseWeaponTargetPerBankAdjustment"baseValue 0.000000perLevelValue 1.000000星基武器伤害提高researchModifiermodifierType "StarBaseWeaponDamageAdjustment"baseValue 0.000000perLevelValue 0.100000星基数量每重力井增加researchModifiermodifierType "StarBasesPerGravityWellAdjustment"baseValue 0.000000perLevelValue 1.000000星际基地升级花费降低researchModifiermodifierType "StarBaseUpgradeCostAdjustment"baseValue 0.000000perLevelValue -0.200000星基建造速度提升(敌方重力井内)researchModifiermodifierType "StarBaseBuildRateAtEnemyOrbitBodyAdjustment"baseValue 0.000000perLevelValue 0.25000013.文化效果文化传播速度增加(从星球产生的)【神体星球】researchModifiermodifierType "CultureSpreadRateBaseAdjustment"baseValue 0.000000perLevelValue 0.500000文化传播速度增加researchModifiermodifierType "CultureSpreadRateAdjustment"baseValue 0.000000perLevelValue 0.300000文化抵抗增加researchModifiermodifierType "CultureResistPercent"baseValue 0.000000perLevelValue 0.200000文化传播延迟降低researchModifiermodifierType "CultureSpreadDecayAdjustment"baseValue 0.000000perLevelValue 0.250000文化内武器伤害增加researchModifiermodifierType "CultureWeaponDamageAdjustment"baseValue 0.000000perLevelValue 0.050000文化内护盾恢复增加researchModifiermodifierType "CultureShieldRegenAmount"baseValue 0.000000perLevelValue 0.500000文化内反物质恢复速率增加researchModifiermodifierType "CultureAntimatterRegenAmount"baseValue 0.000000perLevelValue 0.100000文化内忠诚度上限增加researchModifiermodifierType "AllegianceFromCultureMaxPerc"baseValue 0.000000perLevelValue 0.05000014.舰船容量效果主力舰容量最大值researchModifiermodifierType "CapitalShipMaxSlots"baseValue 1.000000perLevelValue 1.000000researchModifiermodifierType "CapitalShipMaxSlotLevel"baseValue 0.000000perLevelValue 1.000000舰船容量最大值researchModifiermodifierType "ShipMaxSlots"baseValue 100.000000perLevelValue 150.000000researchModifiermodifierType "ShipMaxSlotLevel"baseValue 0.000000perLevelValue 1.000000容量收入消耗百分比researchModifiermodifierType "IncomePercLost"baseValue 0.000000perLevelValue 0.093750舰队船只数量上限提升researchModifiermodifierType "PlanetSlotsShipsAdjustment"baseValue 0.000000perLevelValue 0.07500015.轨道大炮效果轨道大炮(死星火炮)槽位花费降低researchModifiermodifierType "OrbitalCannonSlotCostAdjustment"baseValue 0.000000perLevelValue -3.000000轨道大炮(死星火炮)建造成本降低researchModifiermodifierType "OrbitalCannonPriceAdjustment"baseValue 0.000000perLevelValue 0.250000轨道大炮(死星火炮)最大数量提升researchModifiermodifierType "OrbitalCannonMaxAdjustment"baseValue 0.000000perLevelValue 1.00000016.友方重力井效果友方重力井内武器伤害增加researchModifiermodifierType "WeaponDamageAdjustmentWhenInFriendlyGravityWell"baseValue 0.000000perLevelValue 0.150000linkedWeaponClass "Invalid"友方重力井内装甲增加researchModifiermodifierType "ArmorBaseAdjustmentWhenInFriendlyGravityWell"baseValue 0.000000perLevelValue 2.000000友方重力井内经验值奖励增加researchModifiermodifierType "ExperienceAwardedAdjustmentWhenInFriendlyGravityWell"baseValue 0.000000perLevelValue 0.100000跳往友方重力井反物质消耗降低researchModifiermodifierType"HyperspaceAntimatterCostAdjustmentWhenGoingT oFriendlyGravityWell"baseValue 0.000000perLevelValue -1.000000舰船伤害加成与当前重力场内的友方舰船数量成正比【人人为我】researchModifiermodifierType"WeaponDamageAdjustmentForEachAlliedPlayerInGravityWell"baseValue 0.000000perLevelValue 0.100000linkedWeaponClass "Invalid"17.敌方处于重力井内效果敌方处于重力井时舰船建造速率调整modifierType "ShipBuildRateAdjustmentWhenEnemyInGravityWell"baseValue 0.000000perLevelValue 0.500000敌方处于重力井时人口税率调整researchModifiermodifierType "PopulationT axRateAdjustmentWhenEnemyInGravityWell"baseValue 0.000000perLevelValue 0.25000018.敌对势力效果敌对势力叛乱强度researchModifiermodifierType "RebellionLevel"baseValue 0.000000perLevelValue 1.000000敌对势力舰船与建筑建造速率降低researchModifiermodifierType "CultureEnemyBuildRateAdjustment"baseValue 0.000000perLevelValue -0.50000019.黑市效果黑市购买价格降低researchModifiermodifierType "BlackMarketBuyPriceAdjustment"baseValue 0.000000perLevelValue 0.075000赏金购买增加(通过悬赏花费上获得更高回报)researchModifiermodifierType "BountyBoughtAdjustment"baseValue 0.000000perLevelValue 0.125000赏金收集增加(领取赏金时的数额增加)modifierType "BountyCollectedAdjustment"baseValue 0.000000perLevelValue 0.12500020.整体势力效果研究花费调整researchModifiermodifierType "ResearchCostAdjustment"baseValue 0.000000perLevelValue -0.250000研究速度增加researchModifiermodifierType "ResearchBuildRateAdjustment"baseValue 0.000000perLevelValue 0.150000舰船建造速率增加researchModifiermodifierType "ShipBuildRateAdjustment"baseValue 0.000000perLevelValue 0.300000建筑建造速率增加researchModifiermodifierType "ModuleBuildRateAdjustment"baseValue 0.000000perLevelValue 0.300000经验获得速率researchModifiermodifierType "ExperienceConstantGainRate"baseValue 0.000000perLevelValue 0.916666经验获得上限researchModifiermodifierType "ExperienceConstantGainLevelCap"baseValue 0.000000perLevelValue 2.000000经验奖励researchModifiermodifierType "ExperienceAwardedAdjustment"baseValue 0.000000perLevelValue 0.250000建筑与舰只的建造金钱成本降低researchModifiermodifierType "CreditCostAdjustment"baseValue 0.000000perLevelValue 0.040000建筑与舰只的建造晶体与金属成本降低researchModifiermodifierType "ResourceCostAdjustment"baseValue 0.000000perLevelValue 0.040000回收速率提升researchModifiermodifierType "ScuttleRateAdjustment"baseValue 0.000000perLevelValue 0.500000回收退款增加researchModifiermodifierType "ScuttleValueAdjustment"baseValue 0.000000perLevelValue 0.200000降低建造花费researchModifiermodifierType "ModuleCostForSimilarTypesAdjustment"baseValue 0.000000perLevelValue 0.20000021.行星建筑效果战术建筑装甲提高researchModifiermodifierType "TacticalStructureArmorAdjustment"baseValue 0.000000perLevelValue 2.000000战术建筑外壳提高researchModifiermodifierType "TacticalStructureHullPointsMaxAdjustment"baseValue 0.000000perLevelValue 0.300000战术建筑武器伤害提高researchModifiermodifierType "TacticalStructureWeaponDamageAdjustment"baseValue 0.000000perLevelValue 0.100000文化建筑的建造成本降低researchModifiermodifierType "CultureModuleCostAdjustment"baseValue 0.000000perLevelValue 0.40000022.结盟效果与其他相同派系结盟时获得的舰队容量加成researchModifiermodifierType "ShipMaxSlotsWhenOnlyAlliedWithSameRaceSameFactionPlayers"baseValue 0.000000perLevelValue 75.00000023.货船安全效果货船外壳增加researchModifiermodifierType "CargoShipHullPointsMaxAdjustment"baseValue 0.000000perLevelValue 0.100000货船装甲增加researchModifiermodifierType "CargoShipArmorBaseAdjustment"baseValue 0.000000perLevelValue 2.00000024.资源开采效果资源聚焦萃取率researchModifiermodifierType "ExtractionRateFromResourceFocus"baseValue 0.000000perLevelValue 0.083330金属萃取率researchModifiermodifierType "ExtractionRateMetalAdjustment"baseValue 0.000000perLevelValue 0.066667晶体萃取率researchModifiermodifierType "ExtractionRateCrystalAdjustment"baseValue 0.000000perLevelValue 0.06666725.飞行中队效果舰载战斗机中队增加researchModifiermodifierType "CarrierFightersPerSquadAdjustment"baseValue 0.000000perLevelValue 2.000000机库战斗机中队增加researchModifiermodifierType "HangarFightersPerSquadAdjustment"baseValue 0.000000perLevelValue 2.00000026.泰坦研究效果泰坦研究进度增加researchModifiermodifierType "TitanConstructionCap"baseValue 0.000000perLevelValue 0.25000027.海盗侵袭效果(废弃语句可能已失效)researchModifiermodifierType " PirateStrengthAgainstYouAdjustment"baseValue 0.000000perLevelValue 0.250000三、布尔型效果researchBoolModifiers1.星系航行效果允许星系间跳跃researchModifiermodifierType "AllowGalaxyTravel"相位跳跃抑制免疫researchModifiermodifierType "JumpBlockerImmune"允许虫洞航行researchModifiermodifierType "AllowWormHoleTravel"2.相位跳跃侦测允许侦测到进行跳跃至己方行星的敌方舰船researchModifiermodifierType "HyperspaceDetectionOneJump"允许侦测到进行二次跳跃至己方行星的敌方舰船researchModifiermodifierType "HyperspaceDetectionTwoJumps"允许侦测到任何船舰的相位跳跃情况researchModifiermodifierType "HyperspaceDetectionAnyJumps"3.文化效果允许你观察敌方文化在整个星系内的传播情况researchModifiermodifierType "CultureSpreadIsAlwaysVisible"允许你观察你的文化领域内的任何行星状况researchModifiermodifierType "PlanetsDetectedByCulture"4.行星殖民允许行星殖民researchModifiermodifierType "PlanetIsColonizable"linkedPlanetType "Greenhouse""Barren""Desert""Ice""Iron""Oceanic""Terran""Volcanic""Moon""Greenhouse"5.条约解锁解锁条约researchModifiermodifierType "AllowPacts"解锁某项条约researchModifiermodifierType "UnlockPact"allianceType "WeaponCooldownPact"pactUnlockEntityDefName"RESEARCHSUBJECT_PACTBONUS_WEAPONCOOLDOWN" "WeaponCooldownPact""TradeIncomePact""ThrusterPact""TacticalSlotsPact""SupplyPact""Invalid""ShieldPact""ResearchPact""PhaseJumpPact""PlanetBombingPact""MetalCrystalPact""MassReductionPact""MarketPact""EnergyWeaponCooldownPact""EfficiencyPact""CulturePact""BeamWeaponPact""ArmorPact""AntimatterPact"6.提议任务允许向其他势力提议任务researchModifiermodifierType "AllowMissionOffers"允许向海盗提供任务researchModifiermodifierType "AllowPirateMissions"允许向其他势力提供或要求金钱,金属和水晶researchModifiermodifierType "AllowResourceDemandAndGifts"7.特殊效果【敌对往来】移除因为种族差异获得的额外关系惩罚researchModifiermodifierType "RemoveRacialRelationPenalty"【跳跃稳定化】所有舰船忽略敌人的星际基地所产生的相位跳跃不稳定researchModifiermodifierType "DestabilizationProtection"【解放抵抗】盟军反叛势力时不时地会在你的首都集结researchModifiermodifierType "FriendlyInsurgentShipsSpawnedAtHomePlanetWhenEnemyPlanetLiberated"【移动王庭】researchModifiermodifierType "CapitalShipsTitansAndStarBasesCountAsPlanetForNoGameLoss"【共享相位网络】允许盟友使用相位门网络researchModifiermodifierType "AllowAlliesT oUsePhaseGates"【机动星际基地】允许星际基地通过相位节点进行跳跃researchModifiermodifierType "StarBasesCanHyperspaceOnlyToPhaseNodes"【核心榨取】(其中的资源效果)当废弃星球时榨取一个星球的所有资源researchModifiermodifierType "StripPlanetsOnScuttle"【与狼共舞】researchModifiermodifierType "FriendlyWithPiratesRebelNeutrals"【外侵仇视】降低一级海盗侵袭力度researchModifiermodifierType "PirateRaidsOneLevelLower"8.BUFF型效果新占领星球的内,短时间内提高该重力场内的武器伤害和人口增长率researchModifiermodifierType "ApplyBuffToPlanetAfterColonization"buffToApply "BuffAssimilatedPopulace"刚征服的星球内,舰船反物质效果提升researchModifiermodifierType "ApplyBuffToPlanetAfterPlayerDestroys"buffToApply "BuffCleanseAndRenew"当敌人最后的一艘舰船离开本方重力井或被摧毁,该星球获得税收奖励和文化奖励researchModifiermodifierType "ApplyBuffToOwnedPlanetAfterLastEnemyShipLeavesOrDies"buffToApply "BuffExpulsion"每当完成一次相位跳跃,你的船只和星际基地都会在短时间内获得一定伤害奖励researchModifiermodifierType "ApplyBuffToShipsAfterHyperspace"buffToApply "BuffPhasicStrike"废弃星球时炸毁星球researchModifiermodifierType "ApplyBuffToPlanetsAfterScuttle"buffToApply "BuffStrippedToTheCoreSelf"、当一个己方星球丢失,对抗侵略者时,提高己方武器伤害和开火速率researchModifiermodifierType "ApplyBuffToAllOwnedShipsWhenOwnedPlanetFalls"buffToApply "BuffPlanetForAPlanet"9.其他效果科研胜利researchModifiermodifierType "ResearchVictory"设置派系researchModifiermodifierType "SetFaction"factionNameID "IDS_PLAYERFACTIONNAME_LOYALIST"。

BB_FlashBack使用教程

BB_FlashBack使用教程
2.录制声音
在“声音”菜单中找到“录制声音”可以重新录制声音(有点像配音)
单击蓝色按钮停止录制
5.添加声音
对着“麦克风”轨右键可以插入新的音轨
4.修改声音
对着麦克风轨右键找到“拆分”可以将声音拆分,在中间插入新的声音
八、文本框的使用方法
1.可以从工具箱中往视频界面添加文本框以及图像等,可以直接把左边工具箱中对应的图形拖拽进视频编辑界面。
5.设置导出文件的保存路径以及文件名。
6.单击“保存”继续。
7.开始导出文件。
8.选择是否立即观看导出的视频文件。
9.选择“确定”后在浏览器中播放。
10.在“我的文档/BB FLASH MOVIES”文件夹中(之前设置的文件保存路径)生成*.swf以及*.html文件。
十、如何添加特效
1.点击菜单“特效”可以添加特效
4.
五、如何录制视频
1.双击下图选中的桌面快捷方式启动软件进行视频的录制。
2.点击“关闭”
3.单击左上角“录制视频”(红色圆圈)继续,左下(使用帮助是英文版,看不懂的话还是看本教程吧 )。
4.进入视频录制设置界面。
5.在“录制”选项中选择要录制的屏幕的位置(全屏、区域或者窗口)
9.单击“是”确定删除。
九、如何导出文件
1.单击菜单栏“文件/导出”进行视频的导出。
2.选择导出视频的格式,常用格式Flash、WMV、AVI等。
3.视频导出设置“General”/“Export Frames”中可以选择导出的帧,“Whole Movie”表示全选。
4.选择flash动画导出选项会弹出下面窗口,导出设置“播放位置/位置”中可以设置视频播放控制条的位置
找到Serial复制粘贴到Licence key框中,然后单击“OK”

太阳帝国的原罪三合一——建筑一览

太阳帝国的原罪三合一——建筑一览

太阳帝国的原罪三合⼀——建筑⼀览 D e e p c o r e m e t a l m i n i n g 1座民⽤研究所 2级 400/0/25 60 ⾦属采集增加7% 适⽤建筑⾦属采集器 S e n s o r d r o n e s 1座民⽤研究所 2级 400/0/25 60 解锁P r o b e H i g h d e n s i t y z o n i n g 1座民⽤研究所 2级 400/0/25 60 最⼤⼈⼜增加8% I m p r o v e d a r i d c o l o n i e s 1座民⽤研究所 2级 400/0/25 60 最⼤⼈⼜增加8% M o d u l a r A r c h i t e c t u r e 1座民⽤研究所 2级 400/0/25 60 费⽤减少20% 适⽤建筑⾦属采集器护卫舰制造⼚⽔晶采集器母舰制造⼚ O r b i t a l C o m m e r c e 2座民⽤研究所 1级 600/50/100 80 解锁Tr a d e P o r t R a p i d H y d r o m e t a l l u r g y 2座民⽤研究所;D e e p c o r e m e t a l m i n i n g达到2级 2级 600/50/100 80 ⾦属采集增加13%---20% 适⽤建筑⾦属采集器 E ffic i e n t C r y s i t a l S o r t i n g 2座民⽤研究所 2级 600/50/100 80 ⽔晶采集增加7% 适⽤建筑⽔晶采集器 A r c t i c E x p l o i t a t i o n 2座民⽤研究所 1级 600/50/100 80 可以占领冰原⾏星 Vo l c a n i c E x p l o i t a t i o n 2座民⽤研究所 1级 600/50/100 80 可以占领⽕⼭⾏星 B a s i c P S I D A R 2座民⽤研究所 1级 600/50/100 80 可以探测到正在向⼰⽅⾏星做位相跃变的敌⽅舰船 E x p e d i t e d P e r m i t s 2座民⽤研究所 2级 600/50/100 80 建筑建造速度增加17% R a p i d D e v e l o p m e n t 3座民⽤研究所 2级 800/100/175 100 所有类型的⾏星开发速度增加25% A u t o m a t e d M i n i n g R i g s 3座民⽤研究所;E ffic i e n t C r y s i t a l S o r t i n g达到⼆级 2级 800/100/175 100 ⽔晶采集增加13%---20% 适⽤建筑⽔晶采集器 A d v a n c e d C i v i c D e s i g n 3座民⽤研究所;H i g h d e n s i t y z o n i n g达到2级 2级 800/100/175 100 最⼤⼈⼜增加15%---23% L o n g R a n g e J u m p s 3座民⽤研究所 1级 800/100/175 100 舰船可以跳跃到遥远的星系 I n t e r s t e l l a r N e t w o r k s 3座民⽤研究所 1级 800/100/175 100 解锁B r o a d c a s t C e n t e r C i v i l i a n S h i p S a f e t y A c t 3座民⽤研究所 2级 800/100/175 100 解锁F o r t ifie d C i v i l i a n S h i p s O r b i t a l R efin e m e n t 4座民⽤研究所 1级 1000/150/250 120 解锁O r b i t a l R efin e r y H u g e C a r g o H o l d s 4座民⽤研究所;O r b i t a l C o m m e r c e达到1级;O r b i t a l R efin e m e n t达到1级 2级 1000/150/250 120 货船容积增加8% 适⽤护卫舰Tr a d e S h i p、R efin e r y S h i p N u c l e a r S m e l t i n g 4座民⽤研究所;R a p i d H y d r o m e t a l l u r g y达到2级 2级 1000/150/250 150 ⾦属采集速度增加27%---33% 适⽤建筑⾦属采集器 A d v a n c e d A r c t i c C o l o n i e s 4座民⽤研究所;A r c t i c E x p l o i t a t i o n达到1级 2级 1000/150/250 150 最⼤⼈⼜增加8% A d d i c t i v e C o n s u m e r i s m 4座民⽤研究所;I n t e r s t e l l a r N e t w o r k s达到1级 2级 1000/150/250 120 ⽂化传播速度增加5% 反物质恢复0.4 适⽤建筑B r o a d c a s t C e n t e r S k i l l e d D i p l o m a t s 4座民⽤研究所 2级 1000/150/250 120 幸福奖励15% 幸福损失-10% F a v o r e d C l i e n t D i s c o u n t 4座民⽤研究所 2级 1000/150/250 120 ⿊市交易时减价8% S h o c k w a v e P u l v e r i z a t i o n 5座民⽤研究所;A u t o m a t e d M i n i n g R i g s达到2级 2级 1200/200/325 150 ⽔晶采集速度增加27%---33% 适⽤建筑⽔晶采集器 P l a n e t a r y S h i e l d s 5座民⽤研究所 1级 1200/200/325 150 解锁S h i e l d G e n e r a t o r Wo r m H o l e N a v i g a t i o n 5座民⽤研究所 1级 1200/200/325 180 舰船可以穿越⾍洞 E n h a n c e d P S I D A R 5座民⽤研究所;B a s i c P S I D A R达到1级 1级 1200/200/325 150a 可以探测到距⼰⽅⾏星两次位相跃变的敌⽅舰船 C r i t i c a l M a s s 5座民⽤研究所;A d d i c t i v e C o n s u m e r i s m达到2级 2级 1200/200/325 150 ⽂化损失速度下降25% 适⽤建筑B r o a d c a s t C e n t e r C a t a s t r o p h e R e c o v e r y 5座民⽤研究所 2级 1200/200/325 180 建造速度增加13% I m m e n s e C a r g o H o l d s 6座民⽤研究所;H u g e C a r g o H o l d s达到2级 2级 1400/250/400 180 货船容积增加15%---23% 适⽤护卫舰Tr a d e S h i p、R efin e r y S h i p Q u i c k J u m p C a l c u l a t i o n 6座民⽤研究所 2级 1400/250/400 180 位相跃变充电速度15% 适⽤母舰全部 适⽤护卫舰全部 C u l t u r a l M o n o p o l i z a t i o n 6座民⽤研究所;A d d i c t i v e C o n s u m e r i s m达到2级 2级 1400/250/400 180 ⽂化传播速度增加10%---15% 反物质恢复0.8---1.1 适⽤建筑B r o a d c a s t C e n t e r D e v e l o p m e n t M a n d a t e 6座民⽤研究所 2级 1400/250/400 180 增加民⽤空位4B a s i cC r e w Tr a i n i n g 6座民⽤研究所 1级 1400/250/400 180 最⼤训练等级2---3 适⽤母舰全部 I n d u s t r i a l J u g g e r n a u t 7座民⽤研究所 3级 1600/300/475 210 舰船建造速度增加17% 适⽤建筑护卫舰制造⼚、母舰制造⼚ S u p e r i o r P l a n e t S h i e l d s 7座民⽤研究所;P l a n e t a r y S h i e l d s达到1级 2级 1600/300/475 210 减轻炮击伤害 F o r e i g n S a b o t a g e 7座民⽤研究所;C u l t u r a l M o n o p o l i z a t i o n达到2级 2级 1600/300/475 210 敌⽅建造速度-50% F o r e i g n S a b o t a g e 7座民⽤研究所;C u l t u r a l M o n o p o l i z a t i o n达到2级 2级 1600/300/475 210 敌⽅建造速度-50% P e r v a s i v e E c o n o m y 8座民⽤研究所;I m m e n s e C a r g o H o l d s达到2级 2级 1800/350/550 240 兑换为⾦钱10% ⽤⾦钱购买8% 逗游⽹——中国2亿游戏⽤户⼀致选择的”⼀站式“游戏服务平台。

重庆市万州第三中学2025届高三第六次模拟考试语文试卷含解析

重庆市万州第三中学2025届高三第六次模拟考试语文试卷含解析

重庆市万州第三中学2025届高三第六次模拟考试语文试卷注意事项1.考生要认真填写考场号和座位序号。

2.试题所有答案必须填涂或书写在答题卡上,在试卷上作答无效。

第一部分必须用2B 铅笔作答;第二部分必须用黑色字迹的签字笔作答。

3.考试结束后,考生须将试卷和答题卡放在桌面上,待监考员收回。

1、阅读下面的文字,完成下面小题。

我有一匹马鲍尔吉·原野我和父母现在住在“阳光小区”,聊天的时候,我说四五十年前的事,他们在说六七十年前的事,而整日开着的电视机在播报当下的新闻,比如港珠澳大桥是世界最长的跨海大桥。

这场景像话剧,我们轮流上场,讲述时光的往事,时光在某一瞬间重新组合时,平淡的生活会变得庄重起来,你成了历史的讲述人。

父母老了,越来越想念自己的故乡。

我不敢带他们外出旅行,我的任务是访问他们的故乡,带回照片和见闻跟他们分享。

去年春天,我拜访我妈的出生地——巴林右旗白音他拉乡宝木图村。

村书记带我看过我妈出生的院落,当年是她祖父平乐爷爷的宅院。

书记说,有人想租这个地方办企业,村里没同意,建成了养老院,叫平乐养老院。

我妈听到后十分高兴。

她说平乐爷爷一定赞成。

今年1月,我到科左后旗的胡四台村探望病中的堂兄,这里是我爸的出生地。

回来后,我跟我爸说:“经过胡四台全体村民的不懈努力,你老家被建设没了。

”我告诉他:“你经常回忆的白茫茫的沙坨子没了,现在除了玉米地就是林地。

狼和狐狸也没了,胡四台村五里外就是高速路。

现在,你们村跟朝鲁吐镇连上了。

”“咋回事?”他问。

“房子和房子连在一起,变成一个大镇了。

”他表情变化有如云影从草地上滑过,那是几十年的光阴倏尔而逝。

我去过一些地方,算ー下,国内大概有一百八十八个市县区。

在汉中的江边,两只朱鹮一前一后从我头顶飞过,它们通体橘红兼带粉色,翅膀和尾羽舞动流苏。

我看朱鹮融入天际,而它能在天空俯瞰到什么呢?明代修造的梯田里长满金黄的稻子,稻子们此刻正隐藏在柔纱一般的白雾当中。

在安康的江边,往左手看,莽莽苍苍的大山是秦岭;往右手看,莽莽苍苍的群峰是巴山。

微云appbox语言包(英,法,西,德,韩,日,繁体)

微云appbox语言包(英,法,西,德,韩,日,繁体)

无内容提示 “全部”页签 页面元素
工具条 排序
文件夹为空时
移动框
微信页签
确认删除框 页签工具栏 “图片”页签 分组 分组的工具栏 默认图片所在分组 名 更改封面弹框 照片操作
为空 筛选 “文档”页签 为空
“视频”页签
为空
“音乐”页签 “最近”页签
为空 最近 有内容时, 分组wording
无内容提示
a) 全部成功時: 所有檔已傳輸完成! b) 全部失敗時: 4個檔傳輸失敗! c) 全部暫停時: 4個任務已暫停 d) 有成功,有失敗,有暫停時: 2個檔傳輸成功,1個失敗,1個暫停! e) 有成功,有暫停時: 3個檔傳輸成功,1個暫停! f) 有失敗,有暫停時: 3個檔傳輸失敗,1個暫停! g) 有成功,有失敗: 3個檔傳輸成功,1個失敗!
“QQ离线文件”页签
为空时 按钮
“另存为”框
“分享的链接”页签
为空时 有内容提示 概要 按钮 title hove工具栏 状态
弹窗
取消分享弹框
创建密码弹窗
创建密码成功弹窗
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简体中文 更换帐号 请输入您的独立密码 确定 忘记密码 您输入的独立密码有误,请重新输入 新设置密码 填写您的独立密码 确定密码 请输入密码 确定|取消 您两次输入的密码不一致,请重新输入 密码设置成功 密码长度不能小于6各字符 管理密码 更改密码 填写当前密码 填写新密码 确定新密码 删除密码 输入密码 请输入新密码 新密码长度不能小于6个字符 两次输入的密码不一致 密码修改成功 独立密码已删除 您输入的密码有误,请重新输入 全部 最近 图片 文档 音乐 视频 QQ离线文件 分享的链接 回收站

aegisub教程二

aegisub教程二
PlayResX: 该字幕所加载的影片的X轴长度。
PlayResY: 该字幕所加载的影片的Y轴长度。
Timer: 100.0000 时间的精确程度,用默认的100.0000即可。
PlayResX,PlayResY 就是将屏幕画成坐标,左上角为(0,0),右下脚为(PlayResX,PlayResY)这两个数值最好与要转换出的影片的分辨率相同,这样在[Events]部分里确定坐标比较方便。
Scroll up;y1;y2;delay 字幕向上滚动,y1,y2定义了向上滚动的字幕的出现位置和消失位置,delay是该段字幕移动时的延迟量,取值1~???,上限不定,数值越大,速度越慢。具体换算为文字每移动1,所需时间为(1000/delay) 秒。
Scroll down;y1;y2;delay 字幕向下滚动,方法同上。
Dialogue: Marked=0,0:00:00.20,0:00:03.30,New Style,NTP,0000,0000,0000,,UC0079年12月24日
红字部分就是你所用的某种风格的字幕的名称。
[Events] ——字幕的详细设定,从这里开始,就是正式的字幕部分了(注意英文大小写)
[Script Info]——该部分包含了这个字幕文件的大致信息,"[Script Info]"在ssa字幕中必须是该脚本的第一行
ScriptType:v4.00 版本号,默认即可(这个会影响字幕特效的一些命令,ssa用v4.00,ass用v4.00+)
Collisions: Normal 当字幕发生冲突时的处理方法,基本上都是Normal,没见过其他的-_-
[V4 Styles]
Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, TertiaryColour, BackColour, Bold, Italic, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, AlphaLevel, Encoding

工作簿1

工作簿1

This is the Police Syberia 2 Shantae: Half- Genie Hero Ultimate Edition! Nintendo Labo Toy-Con 02: Robot Kit The Snack World: Trejarers Gold Shin Sangoku Musou 7 Empires MXGP3 - The Official Motocross Videogame Super Putty Squad Scribblenauts: Showdown Nintendo Labo Toy-Con 01: Variety Kit Snow Moto Racing Freedom Bayonetta Gal*Gun 2 Party Planet VOEZ Yooka-Laylee Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings Penny-Punching Princess Ostwind - Das Spiel Kirby Star Allies A.O.T 2 (Attack on Titan 2) Bayonetta 2 Human: Fall Flat WWE 2K18 DOOM Schlag den Star Resident Evil: Revelations LEGO Marvel Super Heroes 2 Wonder Boy: The Dragons Trap Azure Striker GUNVOLT: STRIKER PACK Poi: Explorer Edition Island Flight Simulator Monster Jam Crush It! The LEGO NINJAGO Movie Videogame The Count Lucanor Syberia Snipperclips Plus: Cut it out, together! Tales of the Tiny Planet 3D Mini Golf Batman: The Telltale Series The Elder Scrolls V: Skyrim Dragon Quest Builders UNBOX: Newbies Adventure Sengoku Musou Sanada Maru Dragon Quest Heroes I・II for Nintendo Switch Monster Hunter XX Nintendo Switch Ver. Lets Sing 2018 SUPERBEAT: XONiC Sonic Forces Rocket League Rime L.A. Noire Lumo 88 Heroes: 98 Heroes Edition

施耐德TeSys岛-EcoStruxure控制专家经典快速入门指南 说明书

施耐德TeSys岛-EcoStruxure控制专家经典快速入门指南 说明书
Leabharlann DOCA0236ZH-00
5
TeSys island – 数字电机管理解决方案
关于本手册
关于本手册
文档范围
本文档提供了在 EcoStruxure™ Control Expert Classic 软件中使用 TeSys™ island 及应用 Modbus TCP 协议的逻辑/运动控制器来创建项目所需的步骤。
ISO 12100:2010 EN 60204-1:2006 ISO 14119:2013 ISO 13850:2015 IEC 62061:2015 IEC 61508-1:2010 IEC 61508-2:2010
IEC 61508-3:2010 IEC 61784-3:2016 2006/42/EC 2014/30/EU 2014/35/EU
DOCA0236ZH-00
3
安全性信息
安全性信息
重要信息
TeSys island – 数字电机管理解决方案
在尝试安装、操作、维修或维护本设备之前,请对照设备仔细阅读这些说明,以使 自己熟悉该设备。下列专用信息可能出现在本文档中的任何地方,或出现在设备 上,用以警告潜在的危险或提醒注意那些对某过程进行阐述或简化的信息。
创建项目 ..................................................................................................13 将 TeSys island 添加到项目 .......................................................................15 配置 CPU 的 IP 地址 .................................................................................17 配置 TeSys island 的 IP 地址 .....................................................................19 上传 TeSys island 项目至 PLC ...................................................................20 通过以太网电缆将 TeSys island 项目上传到 PLC ........................................24

凯撒大帝3通关模式攻略及速度档全集

凯撒大帝3通关模式攻略及速度档全集

去年本人发了一个帖子<<凯撒大帝3各关精彩存档>>,帖子名字说的是存档,实际上包括过关攻略和存档。

1999年玩游戏,2009年写攻略。

当时攻略主要是根据回忆写成,其中有不少没有说清的地方同时也存在一些错误。

随着时间的推移这个攻略误人子弟的嫌疑越来越重,看到这个帖子的点击量如此之高(大概是沾了这个帖子名字的光),我心里很是不安,本着负责的精神,本人改写和扩充了这个攻略,过程中力求准确和尽量表述清楚,希望能对喜爱这个游戏的玩家有所帮助,起到抛砖引玉的效果。

扩充后的帖子比较长,有耐心的玩家不妨细细看看。

首先说一下,想真正玩的开心,请下载230M的完整硬盘版(不是50M的那种),然后安装,可以选择安装语言(中文或英文),安装后进入游戏会有声音和动画,特别是刚进入游戏时的动画和给神过节时的动画以及最后通关动画,生动壮观。

再者,不要加钱作弊或者利用游戏中的一些bug变相加钱,那没什么意思。

剧情地图一般资源都很丰富而且贸易城市较多,交易量也很大,钱好赚同时皇帝又没任何要求,根本不值一提。

不少自编地图都设计得资源丰富到不能再丰富,也没有什么挑战性。

要想成为真正的高手就玩通关模式,打通每关的每个任务。

以下存档攻略均对英文原版1.00版本而言,系统默认难度为困难(hard),这可以从进入游戏时的初始金钱数和各种建筑花费看出。

如因存档版本不同而引起的在一个版本中住房很稳定在另一个版本中出现住房退化问题或者一个版本中人口可以突破15000或18000而另一个版本中人口不能超过15000或18000或者一个版本中行人上限没有达到999也会出现工厂原料或成品不能推送出来的bug而另一个版本中没有此bug等诸如此类的问题,和本攻略无关。

当然这些问题本文会详细谈到。

玩任何游戏,熟练的使用快捷键会大大提高速度,也是你水平的一个体现。

下面是本游戏中的一些常用快捷键:F:火灾情况(红柱子越高,危险度越大,下同);(fire)D:建筑损毁情况;(damage)W:供水范围;(water)C:犯罪情况;(crime)T:问题分类;(以上为最常用的5个快捷键字母)1:进入劳工情况画面;2:军队情况画面;3:皇帝画面;4:评比画面;5:贸易画面;6:人口画面;7:卫生情况画面;8:教育画面;9:娱乐画面;0:宗教画面;-:财政画面;=:城市顾问画面;(顾问的一些提示有时是不准确的)Ctrl+F1,F2,F3或F4:定义地图上的地点;F1,F2,F3或F4:前往地图指定位置;L:往复观看军队;F6:画面分辨率;F7:640×480;F8:800×600;F9:1024×768。

红警中的各种语言配音中文翻译

红警中的各种语言配音中文翻译

红警中的各种语言配音中文翻译生产:没钱了 Insufficient funds可以造新东西了 New construction options开始建造建筑物 building开始生产作战单位 Training暂停生产 On hold取消生产 Canceled生产进行中目前不接受新的生产指令 Can not comply building in progress建筑已造好 Construction complete单位已造好 Unit ready建筑被卖掉 Structure sold建筑修理 Repairing电力不足生产减缓 Low power选定主要建筑物(战车工厂/兵营等)Primary building selected作战:单位已修好 Unit repaired单位升级了 Unit promoted作战单位被灭 Unit lost(战车工厂/兵营/维修厂)建立新的集结点 New ___ point established 我们的建筑物正遭受攻击 Our base is under attack援军(空降部队)准备好了 Reinforcements ready进入该建筑盗得金钱 Building ininfiltrated cash stolen进入该建筑盗得科技 Building ininfiltrated New technology acquired进入该建筑敌方电力切断 Building ininfiltrated enemy base power down进入该建筑敌方雷达探明 Building ininfiltrated radar subtouched 占领(敌方)建筑 Building captured占领科技(油井空降场等)建筑 Tech building captured(油井空降场等)建筑被敌占领 Tech building lost被敌方盗得金钱 Cash stolen桥梁已修好 Bridge repaired大兵驻扎建筑物 Structure garrisoned脱离驻扎建筑物 Structure abandoned(超级武器)选择目标 Select target玩家被击败 Player defeated你胜利了 You are victorious谭雅:shake it,baby!(炸建筑时喊!)move now,boss!(是的,老大!)you`ve gonna order?(你有命令么?)美国大兵:can~ do!(拖长喊:能搞定!)All the move!(保持行动!)Closing in!(接近中!)Sir,yes sir!(是的,先生!)Enemy spotted!(遭遇敌人!)驱逐舰:Man in battlestation!(准备作战!)order`selvier no headache!(抱怨:“发命令的人自己倒不觉得什么!”)间谍:operation on the way!(正在行动中!)You Give me a plan!(给个计划!)yes commandor!(是的指挥官先生!)超时空转换:Telegraphing troops arriving in 5,4,3,2,1,Reinforcements have arrived!(传送部队到达倒记时:5,4,3,2,1,援军到达!——任务版)闪电风暴:lighting storm created!(闪电风暴已经生成!)苏联矿车:war miner is here!(战斗矿车在此!汗!)天启坦克:it is the judgement day!(今天就是审判日!)Soviet power superian!(苏联力量强大无比!)雷达:Spy plane ready!(侦察机完毕!)尤里:tell me your wish~(告诉我你在想什么~ )your mind disclevered!(清除你的个体意识!)苏联动员兵:Attack it!(攻击吧!)Yes comrade!(是,同志!)Da!(是!), Comrade?(同志,请下令!)Moving out!(出发!),Waiting orders!(等待指示!)Conscript reporting!(动员兵报告!)All that received!(收到!)For the Union!(为了苏维埃!),Attacking!(全力攻击!)You are shot!(你完蛋了!)For the mothers at Russia!(为了远在俄罗斯的母亲!)For the whole country!(为了国家!).基洛夫空艇:Giroff Report!(基洛夫刚刚造好.基洛夫报道!)*美国大兵Sir yes sir!长官,是长官!Ready!准备好了!Squared away sir!正远方,长官![猜的] Orders?命令是?How about some action?来一些行动,怎么样?Can do!能干!Who's next?下一个是谁(目标)?Move'n out!移动并出去[猜的]Got it!拿下它!On my way!正在路上!Double time!快跑时间!On the move!在移动中!Attacking!正在攻击!You got it!你干掉它!Enemy sighted!敌人已看见!Let's do it!让我们行动!Diggin' in!渗人里面![猜的]Safety first, sir!安全第一,长官!We're pinned down!我们被压制了!We're being attacked!我们正在被攻击!*动员兵Waiting orders.等待命令中。

1带翻译

1带翻译

1、1、金融用语:受取手形:应收票据;外貨ポジジョン:外汇头寸;公定歩合:法定贴现率;最割引率:再贴现率;つなぎ融資:过渡性融资;変動為替レート:浮动汇率2、股市用语:上げ幅:升幅;先安:看跌;そこを割る:跌破最低大关;持ち合い:暂告平息;軟調:疲软3、缩略语:ADBゕジゕ開発銀行(亚洲开发银行);CIEC 国際経済協力会議(国际经济合作会议);GA TT関税貿易一般協定(国际关税和贸易总协定);FAO 国連食料農業機構(联合国粮农组织);IMF 国際通貨基金(国际货币基金组织);JICA国際協力事業団(日本国际事业协力团)OPEC石油輸出国機構(石油输出国组织);UNDP国連開発計画(联合国开发计划署)一、经济类文章○円の国際化変動相場制の第二の不均衡は、日本の貿易収支の大幅な黒字である。

確かに第二次石油ショックの直後こそ貿易収支は赤字またはわずかな黒字だったが、数年後には大幅黒字が復活している。

79年の第二次石油ショックの後も、79-80年こそ、貿易収支は20億ドル前後の赤字、経常収支は大幅の赤字だったが、81年以降再び黒字を増やし、83年には経常収支も黒字となった。

85年、86年は貿易収支各461億ドル、828億ドル、経常収支は各350億ドル、492億ドルの黒字である。

普通ならとっくに円高となってよさそうだが、そうならなかったのは、日本からゕメリカへ莫大な金利稼ぎの長期資本が流出したからである。

この時期の貿易黒字の急増は、日本の輸出努力とともに、ゕメリカのドル高のあおりを受けたと見るのが正しいだろう。

かつては通貨レートは貿易の動きに依存していたが、現在では、資本収支の動きが大きな影響を持つようになっている。

それだけに、貿易摩擦問題が通貨レート調整によって解決する見通しは少ない。

むしろ日本側は、経常収支の黒字を対外投資の推進に振り向け、円高を避けてきた。

实行浮动汇率制度的第二个不均衡问题是日本的贸易收支顺差大幅度。

战锤40000修改入门

战锤40000修改入门

1.3 应用 MOD
建立 MOD 后,需要在游戏中应用 MOD 才 可以使用。运行战锤 40KDOW 灵魂风暴,在游
文件,其作用如表所示。
品 目录名
作用
作 Ai
AI 发展与战斗的设置
创 Art
游戏中图标与位图存放
原 Attrib
游戏中各种属性设置(修
戏主菜单中单击【模组管理】按钮

盛 选 择 建 立 的 MOD , 再 单 击 【 建 成 】 按 钮
作品
据读者自己添加的建筑编号,可修改),单击确

定,即可添加新的键值(和 windows 的注册表 编辑器很象)。
原 盛



修改快速战斗(即赠送资源最多的战斗),

和修改标准战斗的方式完全一样,单击
强项
【starting_res_quickstart】即可修改。(这个就不 用修改了吧?-_-!!!)
强项黄门吕汉盛 原创作品 未经本人允许,严禁转载
最近在研究战锤 40k 战争黎明 MOD 的修 改。这方面国内国外高手颇多,但是写给新手们
的教程很少。笔者不敢为人师,算是把自己修改
的经验拿出来共享一下。由于工作比较忙,只能
算挖个大坑,什么时候埋完很难说。笔者不是美
工出身,英语也是个半调子,因此不涉及到模型 修改,只修改原游戏参数。由于写作仓促,错误 难以避免,还请不吝指正。
单击 base_squad_cap,在右侧的【Properties】 (属性)栏下单击相应的数值,将其修改为需要 的数值即可。修改其他数值的方式大同小异,在 此就不多说了。
第4页
强项黄门吕汉盛 原创作品 未经本人允许,严禁转载
一些,单击【starting_res_normal】,直接在右侧

六年级阅读《丑石》及答案

六年级阅读《丑石》及答案

六年级阅读《丑石》及答案本页仅作为文档封面,使用时可以删除This document is for reference only-rar21year.March丑石贾平凹①我常常遗憾我家门前的那块丑石呢:它黑黝黝地卧在那里,牛似的模样,谁也不知道是什么时候留在这里的,谁也不去理会它。

只是麦收时节,门前摊了麦子,奶奶总是要说:“这块丑石,多碍地面哟,多时把它搬走吧。

”②于是,伯父家盖房,想以它垒山墙,但苦于它极不规则,没棱角儿,也没平面儿,用錾破开吧,又懒得花那么大气力。

因为河滩并不甚远,随便去掮一块回来,哪一块也比它强。

房盖起来,压铺台阶,伯父也没有看上它。

有一年,来了一个石匠,为我家洗一台石磨,奶奶又说:“用这块丑石吧,省得从远处搬动。

”石匠看了看,摇着头,嫌它石质太细,也不采用。

③它不像汉白玉那样的细腻,可以凿下刻字雕花,也不像大青石那样的光滑,可以供来浣纱捶布。

它静静地卧在那里,院边的槐荫没有庇覆它,花儿也不再在它身边生长。

荒草便繁衍出来,枝蔓上下,慢慢地,竟锈上了绿苔、黑斑。

我们这些做孩子的,也讨厌起它来,曾合伙要搬走它,但力气又不足。

虽时时咒骂它,嫌弃它,也无可奈何,只好任它留在那里去了。

④稍稍能安慰我们的,是在那石上有一个不大不小的坑凹儿,雨天就盛满了水。

常常雨过三天了,地上已经干燥,那石凹里水儿还有,鸡儿便去那里渴饮。

每每到了十五的夜晚,我们盼着满月出来,就爬到其上,翘望天边;奶奶总是要骂的,害怕我们摔下来。

果然那一次就摔了下来,磕破了我的膝盖呢。

⑤人人都骂它是丑石,它真是丑得不能再丑的丑石了。

⑥终有一日,村子里来了一个天文学家。

他在我家门前路过,突然发现了这块石头,眼光立即就拉直了。

他再没有走去,就住了下来。

以后又来了好些人,说这是一块陨石,从天上落下来已经有二三百年了,是一件了不起的东西。

不久便来了车,小心翼翼地将它运走了。

⑦这使我们都很惊奇,这又怪又丑的石头,原来是天上的呢!它补过天,在天上发过热,闪过光,我们的先祖或许仰望过它,它给了他们光明,向往,憧憬,而它落下来了,在污土里,荒草里,一躺就是几百年了。

U.S. Solar Photovoltaic Manufacturing Industry Trends, Global Competition June 13, 2012

U.S. Solar Photovoltaic Manufacturing Industry Trends, Global Competition June 13, 2012

U.S. Solar Photovoltaic Manufacturing: Industry Trends, Global Competition, Federal SupportMichaela D. PlatzerSpecialist in Industrial Organization and BusinessJune 13, 2012Congressional Research Service7-5700R42509 CRS Report for CongressSummaryEvery President since Richard Nixon has sought to increase U.S. energy supply diversity. In recent years, job creation and the development of a domestic renewable energy manufacturing base have joined national security and environmental concerns as rationales for promoting the manufacturing of solar power equipment in the United States. The federal government maintains a variety of tax credits, loan guarantees, and targeted research and development programs to encourage the solar manufacturing sector, and state-level mandates that utilities obtain specified percentages of their electricity from renewable sources have bolstered demand for large solar projects.The most widely used solar technology involves photovoltaic (PV) solar modules, which draw on semiconducting materials to convert sunlight into electricity. By year-end 2011, the total number of grid-connected PV systems nationwide reached almost 215,000. Domestic demand is met both by imports and by about 100 U.S. manufacturing facilities employing an estimated 25,000 U.S. workers in 2011. Production is clustered in a few states, including California, Oregon, Texas, and Ohio.Domestic PV manufacturers operate in a dynamic and highly competitive global market now dominated by Chinese and Taiwanese companies. All major PV solar manufacturers maintain global sourcing strategies; the only U.S.-based manufacturer ranked among the top 10 global cell producers in 2010 sourced the majority of its panels from its factory in Malaysia. Some PV manufacturers have expanded their operations beyond China to places like the Philippines and Mexico. Overcapacity has led to a significant drop in module prices, with solar panel prices falling more than 50% over the course of 2011. Several PV manufacturers have entered bankruptcy and others are reassessing their business models. Although hundreds of small companies are engaged in PV manufacturing around the world, profitability concerns appear to be driving consolidation, with 10 firms now controlling half of global cell and module production. The Department of Commerce and the U.S. International Trade Commission are investigating allegations that U.S. producers have been injured by dumped and subsidized imports from China. If significant duties are ultimately imposed, U.S. production could become more competitive with imports, but the cost of installing solar systems might rise. On the other hand, a number of federal policies that have helped to spur domestic demand for solar PV products have expired or reached their funding limits. These include the 1603 cash grant program and the advanced energy manufacturing tax credit; S. 591, which would extend the credit, has been introduced in the 112th Congress. Unless extended, the commercial Investment Tax Credit for PV systems will revert to 10% from its current 30% rate after 2016, while the 30% credit for residential investments will expire.The competitiveness of solar PV as a source of electric generation in the United States will likely be adversely affected both by the expiration of these tax provisions and by the rapid development of shale gas, which has the potential to lower the cost of gas-fired power generation and reduce the cost-competitiveness of solar power, particularly as an energy source for utilities. In light of these developments, the ability to build a significant U.S. production base for PV equipment is in question.ContentsIntroduction (1)Solar Photovoltaic (PV) Manufacturing (3)Historical Overview (4)The Manufacturing Process (5)Production Locations (9)Domestic Production (10)U.S. Solar Manufacturing Employment (14)Global Production Shifts (15)U.S. Trade in Solar Products (19)Allegations of Dumped and Subsidized Solar PV Products from China (20)Domestic Content (21)U.S. Exports (22)U.S. Government Support for Solar Power (23)Advanced Energy Manufacturing Tax Credit (MTC) (23)DOE Loan Guarantee Programs (24)Investment Tax Credit (ITC) (25)SunShot and Other Department of Energy Initiatives (26)Conclusions (27)FiguresFigure 1. PV Value Chain (8)Figure 2. U.S. PV Installations and Global Market Share (10)Figure 3. U.S. Cell/Module and Polysilicon Production Facilities (12)Figure 4. Domestic Solar Industry Employment Trends (15)Figure 5. Annual Solar Cell Production by Country (17)TablesTable 1. Cell and Module Production in the United States (11)Table 2. Selected Recent PV Facility Closures (12)Table 3. Selected New or Planned PV Plants (13)Table 4. Top PV Cell Manufacturers by Production (18)Table 5. U.S. Imports of Solar Cells and Modules, Select Countries (20)Table 6. 1705 Loan Guarantees for Solar Generation and Manufacturing Projects (24)Table A-1. Solar PV Manufacturers Receiving a 48C Manufacturing Tax Credit (28)Appendixes Appendix (28)ContactsAuthor Contact Information (29)Acknowledgments (29)IntroductionMajor trends shaping the domestic photovoltaic (PV) manufacturing sector include technological advances, improved production methods, and a global surplus of manufacturing capacity,1 especially from China. At the same time, PV manufacturers are grappling with falling module prices, which have adversely affected the operations of many solar companies, forcing some to reassess their business models and others to close factories or declare bankruptcy. Lower prices may be good for PV consumers, but they are squeezing manufacturers, especially in theUnited States and Europe. In addition, the rapid development of shale gas has thepotential to lower the cost of gas-fired power generation in the United States, potentially affecting the competitiveness of solar power.In light of these trends, the ability to build a sustained U.S. production base for PV equipment is now in question. U.S. solar manufacturing comprises a small part of the U.S. manufacturing base. In 2011,it directly employed about 25,000 workers, according to the Solar Energy Industries Association (SEIA), a trade group.2 The U.S. cell and module market, measured by domestic shipment revenues, has grown in size from $1.2 billion in 2006 to $6.4 billion in 2010, reports the U.S. Energy Information Administration.3 Following an unprecedentedperiod of growth, the number of installed PVsystems in the United States reached 214,157 by the end of 2011, more than twice the total at the end of 2009.4Government support has been instrumental in sustaining the solar industry worldwide. In the United States, tax incentives and stimulus funding spurred recent double-digit growth rates in new PV installations.5 Nevertheless, even with direct government involvement, solar energy still1Bloomberg New Energy Finance estimates global module production capacity in 2012 to be 50% in excess of demand; see “Week in Review,” vol. 6, issue 131, April 16-23, 2012.2 Solar Foundation, National Solar Jobs Census 2011, October 2011, p. 25. Its count reflects solar jobs as of August 2011. By comparison, there were 11.7 million jobs in overall U.S. manufacturing in 2011.3 U.S. Energy Information Administration (EIA), Solar Photovoltaic Cell/Module Shipments Report , January 2012, Table 2, p. 7, /renewable/annual/solar_photo/. Shipments data for 2006 are from Table 3.6 of EIA’s 2007 annual PV module/cell manufacturing survey./renewable/annual/solar_photo/archive/solarpv07.pdf.4 SEIA reports that in 2009, cumulative PV installations totaled 99,900. SEIA, U.S. Solar Market Insight Report , A4 2011 & 2011 Year-in-Review Full Report, March 2012, pp. 29-30.5 SEIA, U.S. Solar Market Insight Report , 2011 Year-in-Review Executive Summary, March 2012, p. 3,/SEIA/us-solar-market-insight-report. A PV Glossary PV stands for photovoltaic derived from “photo” for light and “voltaic” for a volt, a unit of electrical force. Solar photovoltaic , or solar PV for short, is a technology that uses the basic properties of semiconductor materials to transform solar energy into electrical power. A solar PV cell is an electricity-producing device made of semiconducting materials. Cells come in many sizes and shapes. Materials used to make cells include monocrystalline silicon, polycrystalline silicon,amorphous silicon (a-Si), cadmium telluride (CdTe), copper indium gallium (dis)selendie (CIGS), and copperindium (di)selinide (CulnSe2 or CIS). Panels , or modules, are comprised of a number of solar cells. An array is the collective name for a number of solar modules connected together. The anatomy of a solar cell, and how solar panels work, can be viewed at /wgbh/nova/tech/how-solar-cell-works.html.accounts for less than 0.1% of overall U.S. electricity generation.6 The Obama Administration actively supports greater deployment of solar energy and sees it as one way to encourage advanced manufacturing in the United States, create skilled manufacturing jobs, and increase the role of renewable energy technology in energy production, among other objectives. In its Blueprint for a Secure Energy Future, the Obama Administration argues:We invented the photovoltaic solar panel, built the first megawatt solar power station, andinstalled the first megawatt-sized wind turbine. Yet today, China has moved past us in windcapacity, while Germany leads the world in solar. To rise to this challenge, we need to tapinto the greatest resource we have: American ingenuity.7This report discusses the solar photovoltaic industry and its supply chain; employment trends; international trade flows; and federal policy efforts aimed at supporting the industry. It does not cover other methods of solar-power generation, such as concentrated solar power.8 Concentrated solar technologies, largely dormant prior to 2006, are suitable mainly for utility-scale generation, whereas solar photovoltaics can be arranged in small-scale installations to produce power for individual buildings as well as in large installations to supply power to utilities.One of the main federal policy tools to encourage solar generation is the federal solar investment tax credit (ITC)9 for both residential and commercial solar installations, which is in effect until the end of 2016, when it will lapse to a permanent rate of 10% for business and expire altogether for residential.10 Stimulus funding in the American Recovery and Reinvestment Act of 2009 (ARRA)11 included a U.S. Department of the Treasury grant in lieu of the ITC, the 1603 program, under which applicants through the end of 2011 received a 30% cash grant for eligible installed PV costs.12 Other policy drivers include a federal loan guarantee program and the advanced6 DOE reported that annual installed solar PV capacity grew at a compound annual growth rate of 61.3% between 2000 and 2010, but provided 0.1% of total electricity generation in 2010. By comparison, U.S. wind installations grew at a compound annual growth rate of 31.6% from 2000 to 2010 and represented 2.3% of total electricity generation in 2010. See pp. 25 and 29 of the U.S. Department of Energy’s 2010 Renewable Energy Data Book, which can be accessed at /analysis/pdfs/51680.pdf.7 The White House, Blueprint for a Secure Energy Future, March 30, 2011, p. 32.8 Two principal technologies are used in concentrated solar power installations. Concentrating Solar Power (CSP) employs large arrays of mirrors to focus energy on a single point and results in tremendous amounts of heat, creating steam to turn turbines. CSP projects are large-scale and require high initial investment, thus mainly utilities or large tower producers use this technology. Examples of CSP manufacturers include Solargenix, Schott Solar, and Solel. In 2010, about 740 MW of CSP was added worldwide, in contrast to the installation of 17 GW of solar PV. See the Duke University report, Concentrating Solar Power: Clean Energy for the Electric Grid by Gary Gereffi and Kristen Dubay at /environment/climatesolutions/greeneconomy_Ch4_ConcentratingSolarPower.pdf. Concentrated Photovoltaic (CPV) technology, which has been around since the 1970s, uses optics such as lenses to concentrate a large amount of sunlight onto a small area of solar photovoltaic materials to generate electricity. A 2011 report by the National Renewable Energy Laboratory (NREL), Opportunities and Challenges for Development of a Mature Concentrating Photovoltaic Power Industry, by Sarah Kurtz, reports that dozens of companies are developing new products for the CPV market, such as Concentrix Solar, Cool Earth Solar, Emcore, Greenvolts, and Energy Innovations. The NREL report can be found at /docs/fy11osti/43208.pdf.9 If the ITC lapses in 2016, businesses will remain eligible for a permanent 10% business tax credit for solar installations and the personal income tax credit for residential installations will end. SEIA, Solar Policies, The Investment Tax Credit, /cs/solar_policies/solar_investment_tax_credit.10 For a detailed discussion of energy tax credits see CRS Report R41953, Energy Tax Incentives: Measuring Value Across Different Types of Energy Resources, by Molly F. Sherlock.11 ARRA; P.L. 111-5.12 CRS Report R41635, ARRA Section 1603 Grants in Lieu of Tax Credits for Renewable Energy: Overview, Analysis, and Policy Options, by Phillip Brown and Molly F. Sherlock.manufacturing tax credit along with state renewable portfolio standards in more than half the states, mandating production of electricity from “clean” sources.13 The SunShot initiative to advance domestic solar-based electricity generation includes various research and development (R&D) programs to strengthen PV manufacturing in the United States. No nationwide renewable electricity standard currently exists. However, the Obama Administration and some Members of Congress have endorsed the concept of a Clean Energy Standard, which would require utilities to purchase renewable energy.14 While some of these policies do not directly address manufacturing, greater solar power adoption may support the development of a U.S. solar-energy manufacturing base.Over the years, some European and Asian governments have enacted solar-promoting policies, including tax and electricity rate-payer subsidies, like feed-in tariffs (FITs), to spur their domestic markets.15 Because of the recent economic crisis, European governments are beginning to eliminate, reduce, or change their incentive programs for solar power. The Japanese government has also sustained its domestic solar PV market by offering various inducements including a FIT, tax incentives, and direct grants for solar PV.16 Elsewhere in Asia, countries such as China, Malaysia, and the Philippines provide various types of support to develop their domestic solar manufacturing sectors, which along with low labor costs have made them hubs for solar PV production.Even with decreasing PV prices, producing equipment that generates solar power at prices competitive with electricity generated from fossil fuels remains a challenge for manufacturers. This is especially true for utility-scale installations, as wholesale purchasers of electricity will compare the cost per megawatt hour of solar power directly with the cost of power from other sources. The cost-competitiveness of solar power is better in the residential and business markets, as the relevant comparison is with the delivered cost of electricity rather than with the generating cost. But even if the popularity of solar systems grows, falling equipment prices are likely to further challenge the profitability of manufacturers and interfere with efforts to sustain a solar manufacturing base in the United States.Solar Photovoltaic (PV) ManufacturingSolar PV manufacturing, previously undertaken by numerous small firms, is rapidly maturing into a global industry dominated by a far smaller number of producers. Cell manufacturers typically have proprietary designs that seek to convert sunlight into electricity at the lowest total cost per 13 Information about state-level renewable portfolio standards (RPS) can be found on the EIA’s website, including an overview of RPS standards, Most States Have Renewable Portfolio Standards, January 2012,/todayinenergy/detail.cfm?id=4850.14 The Clean Energy Standard Framework announced by the White House in 2011 is discussed in CRS Report R41720, Clean Energy Standard: Design Elements, State Baseline Compliance and Policy Considerations, by Phillip Brown. 15 Feed-in tariffs reimburse renewable energy producers at a set price for the electricity they contribute to the grid. Typical FIT’s also have a guaranteed pricing structure for utility companies purchasing the power and often require grid connection. In the United States, FIT policies may require utilities to purchase either electricity, or both electricity and renewable energy attributes from eligible energy generators. A detailed discussion of FIT policy can be founded in the National Renewable Energy Laboratory (NREL) report, “Feed-In Tariff Policy: Design, Implementation, and RPS Policy Interaction,” NREL/TP-6A2-45549, March 2009.16 Unlike some European countries, Japan continues to support renewable energy. In 2011, it enacted a Renewable Energy Law, which introduced FITs for solar, wind, biomass, geothermal and small hydro effective July 1, 2012.kilowatt hour. Vertical integration is becoming more important among the world’s largest solar cell and module manufacturers, but many still rely on extensive supply chains for components such as wafers, glass, wires, and racks. Worldwide, the market for solar PV (including modules, system components, and installations) expanded from $2.5 billion in 2000 to $71.2 billion in 2010, according to one estimate, with the United States accounting for roughly 7%, or just over $5 billion, in 2010.17Historical OverviewModern photovoltaic technology traces its roots back to 19th-century breakthroughs by scientists from Europe and the United States. In 1839, a French physicist, Alexandre Edmond Becquerel, discovered the photovoltaic effect,18 and in 1883, an American inventor, Charles Fritts, made the first primitive solar cell.19 Progress in modern solar cell manufacturing began in the 1940s and 1950s when Russell Ohl discovered that a rod of silicon with impurities created an electric voltage when illuminated and three scientists at Bell Laboratories in New Jersey (Daryl Chapin, Calvin Fuller, and Gerald Pearson) developed the first commercial photovoltaic cell.Further advancing PV cell manufacturing was the space race of the 1960s, with the competition between the United States and the former Soviet Union driving demand for solar cells, which were, and still are, used to power some spacecraft and satellites.20 The first generation of photovoltaic manufacturing firms included such names as Hoffman Electronics, Heliotek,21 RCA, International Rectifier, and Texas Instruments. The technology, however, remained too expensive for other uses, and the market remained very small.22 The Japanese manufacturer Sharp pioneered the use of photovoltaics on earth, using them to power hundreds of lighthouses along the Japanese coast, but it could not identify other applications for which photovoltaics were cost-competitive. The oil crises of the 1970s hastened the development of modern solar panels by a second generation of PV firms, which focused on ground applications. Major oil and gas companies entered the field.23 Exxon underwrote the Solar Power Corporation.24 Atlantic Richfield Company (ARCO) purchased Solar Technology International and renamed it ARCO Solar in 1977; its17 CleanEdge, The Texas Solar PV Market: A Competitive Analysis, 2011, p. 2.18 The photovoltaic effect is the basic physical process through which a PV cell converts sunlight into electricity. Sunlight is composed of photons—packets of solar energy. These photons contain different amounts of energy that correspond to the different wavelengths of the solar spectrum. When photons strike a PV cell, they may be reflected or absorbed, or they may pass right through. The absorbed photons generate electricity.19 Fritts made his first cell from selenium. The semiconductor had a thin coat of gold around it and was not very effective in generating electricity. The reason, now known, is that selenium is not a very good semiconductor.20 In 1958, PV solar cells received considerable attention because they partially powered the Vanguard 1 satellite launched by the United States. PV cells power nearly all of today’s satellites because they can operate for long periods with virtually no maintenance.21 Heliotek merged with Spectrolab and produces high-efficiency cells today.22 Phech Colatat, Georgeta Vidican, and Richard K. Lester, Innovation Systems in the Solar Photovoltaic Industry: The Role of Public Research Institutions, Industrial Performance Center Massachusetts Institute of Technology, Cambridge, MA, June 2009, p. 4, /ipc/research/energy/pdf/EIP_09-007.pdf.23 Oil and gas companies used solar power to protect wellheads and underground pipelines from corrosion and to power navigational aids on offshore oil rigs.24 Elliott Berman, who founded Solar Power Corporation, pioneered a number of manufacturing changes, including buying cheap solar wafers that had been cast aside by the semiconductor industry, which helped to reduce the cost of solar cells, lowering the selling price from $100 per watt in 1970 to $20 per watt in 1973.corporate descendant is now part of SolarWorld, presently the largest cell manufacturer in the United States. First Solar, one of the biggest manufacturers of PV thin-film cells, can trace its roots to Toledo, OH, where it was established in 1984 as Glasstech Solar.The first direct federal support for solar manufacturing was during the Carter Administration. The Energy Tax Act (ETA) of 197825 provided tax credits for homeowners who invested in solar and certain other technologies. Additionally, the federal government through the Public Utility Regulatory Policies Act required utilities to purchase power produced by qualified renewable power facilities.26Notwithstanding this support, production of solar PV power in the United States remained small. By the mid-1980s, domestic photovoltaic manufacturers were selling products at a loss and many were struggling. President Reagan’s Tax Reform Act of 1986 reduced the Investment Tax Credit (ITC) to 10% in 1988, where it remained until 2005. Because of these policy changes, combined with the sustained drop in petroleum prices, solar manufacturing slumped until 2005, when President George W. Bush signed the Energy Policy Act (EPAct).27 That law included a 30% ITC for property owners who installed commercial and residential solar energy systems.28The Manufacturing ProcessPV systems do not require complex machinery and thousands of parts. In fact, most PV systems have no moving parts at all. They also have long service lifetimes, typically ranging from 10 to 30 years, with some minor performance degradation over time. In addition, PV systems are modular; to build a system to generate large amounts of power, the manufacturer essentially joins together more components than required for a smaller system. These characteristics make PV manufacturing quite different from production of most other types of generating equipment. In particular, PV systems offer little opportunity for manufacturers to make customized, higher-value products to meet unique needs. Manufacturers offer competing technological approaches to turning sunlight into electricity, but many customers have no reason to care about the technology so long as the system generates the promised amount of electricity. Economies of scale are significant, as increasing output tends to lower a factory’s unit costs.A technology known as crystalline silicon PV accounts for roughly 80% to 85% of global PV production capacity.29 Production of a crystalline silicon system involves several stages:25 P.L. 95-618. ETA created residential solar credits of up to $2,000 for devices installed on homes. They were in effect from April 20, 1977 to January 1, 1986.26 P.L. 95-617. For more information on the history of renewable energy policy see CRS Report RL33588, Renewable Energy Policy: Tax Credit, Budget, and Regulatory Issues, by Fred Sissine.27 P.L. 109-5828 EPAct tax incentives for solar energy applied from January 1, 2006, through December 31, 2007, and the Tax Relief and Health Care Act of 2006 (P.L. 109-432) extended these credits for one additional year. For background on the Solar Investment Tax Credit see SEIA backgrounder, The Case for the Solar Investment Tax Credit, SEIA,/galleries/pdf/The_Case_for_the_Solar_Investment_Tax_Credit.pdf.29 Business Insights, The Solar Cell Production Global Market Outlook, June 2011, p. 16. In the 1950s, Bell Labs in New Jersey developed and deployed the first commercial solar cells based on c-Si technology, and Kyocera, a Japanese manufacturer, started mass production in 1983. Today, no U.S.-headquartered manufacturer ranks among the top 10 c-Si producers in the world.•Polysilicon manufacturing. Polysilicon, based on sand, is the material used to make the semiconductors that convert sunlight into electricity. Its productionrequires large processing plants, with the construction of a polysilicon planttaking about two years and costing between $500 million and $1 billion.30Polysilicon comprises about a quarter of the cost of a finished solar panel.31Historically, polysilicon prices have been volatile, because the construction of anew plant can add a large amount of supply to the market. High polysiliconprices can adversely affect the profitability of manufacturers further down thesupply chain. A handful of manufacturers from the United States, Europe, andJapan currently dominate polysilicon production, with much of it now located inEurope and the United States,32 but increasingly manufacturers like GLC Solarfrom China and OCI from South Korea have expanded their production levels.•Wafer manufacturing. Using traditional semiconductor manufacturingequipment, wafer manufacturers, including companies such as Sumco, Siltronic,Nexolon, and MEMC, shape polysilicon into ingots and then slice the ingots intothin wafers. The wafers are then cut, cleaned, and coated according to thespecifications of the system manufacturers.•Cell manufacturing. Solar cells are the basic building blocks of a PV system.They are made by cutting wafers into desired dimensions (typically 5 x 5 or 6 x 6inches) and shapes (round, square, or long and narrow). The manufacturer thenattaches copper leads so the cell can be linked to other cells. Minimizing the areacovered by these leads is a key issue in cell design, as the lead blocks sunlightfrom reaching parts of the cell surface and thus reduces potential energy output.The U.S. Department of Energy estimates that a manufacturing plant to produce120 MW of cells per year would require an investment of around $40 million.33•Module manufacturing. Modules, which normally weigh 34 to 62 pounds, are created by mounting 60 to 72 cells on a plastic backing within a frame, usuallymade of aluminum.34 The module is covered by solar glass to protect against theelements and to maximize the efficiency with which the unit coverts sunlight intopower. Production of solar glass is highly capital intensive, and approximately60% of the global market is controlled by four global manufacturers: Ashai, NSGGroup (Pilkington), Saint Gobain, and Guardian.35 The glass is expensive to ship,30 Green Rhino Energy, Value Chain Activity: Producing Polysilicon./solar/industry/ind_01_silicon.php.31 Alim Bayaliyev, Julia Kalloz, and Matt Robinson, China's Solar Policy, George Washington University, Subsidies, Manufacturing Overcapacity & Opportunities, December 23, 2011, p. 16,/Research/ChinaSolarPolicy_BayaKallozRobins.pdf. The semiconductor industry also uses polysilicon, but increasingly demand for it has shifted to solar PV products.32 Two of the world’s largest polysilicon manufacturers are U.S.-based companies (Hemlock (a joint venture of Dow Corning and two Japanese manufacturers Shin Etsu and Mitsubishi) and MEMC. European and Japanese manufacturers also rank among the world’s leading companies of polysilicon: Renewable Energy Corporation (REC), Wacker-Chemie, Mitsubishi, and Tokuyama. European Photovoltaic Industry Association, Solar Generation 6, Solar Photovoltaic Electricity Empowering the World, 2011, p. 27, /international/Global/ international/publications/climate/2011/Final%20SolarGeneration%20VI%20full%20report%20lr.pdf.33 U.S. Department of Energy, Energy Efficiency & Renewable Energy, Solar Photovoltaic Economic Development, Building and Growing a Local PV Industry, November 2011, p. 53.34 European Photovoltaic Industry Association, Solar Photovoltaic Electricity Empowering the World, 2011, p. 20.35 Green Rhino Energy, Value Chain Activity: Manufacturing Solar Glass, /solar/ (continued...)。

Ares0.4汉化说明书β版_20140218172303

Ares0.4汉化说明书β版_20140218172303

ARES说明书(截止0.4)简介ARES大鸡肋平台!——由MK,十進制翻译BUG修复或功能增强之类就说几个比较重要的:动画弹头可以自定义载具也能给磁暴塔这样的建筑充电了某单位的武器有开火不现形语句,这个单位在一个隐形单位里开火,隐形单位不会现行伊万炸弹可以给载具飞机建筑使用了加载建筑可以成为建造前提自定义色盘可以用于单位建筑了建筑摧毁动画可以有所属色建筑,步兵可以恢复弹药量了注册单位数量上限取消【超过100电脑也不会狂造】AlphaImage可以移动,也就是说可以用于任何东西上了战机空对空允许,只要抛射体有AA=yesBaseUnit数量不仅限于3个了[GlobalControls]AllowParallelAIQueues= (boolean)是否允许AI克隆工厂墙可以有所属色门可以直接放在墙上有炮台的单位已经可以完全伪装成树飞机能玩轨道炮了隐形逻辑可以用在飞机和建筑上TS逻辑两栖单位在陆地水面切换形态在TS里, 两栖APC能在水中展现第二种形态. 它的素材apc.vxl改变为apcw.vxl. Ares同样能够实现该功能:[VehicleType]►WaterImage= (VehicleType)在水中转换为这个单位的素材,参考武装直升机,只是借用壳子.需要注意的是shp单位并不支持这个逻辑.电磁脉冲使车辆瘫痪变黑,爆出火花,不能移动和开火,悬浮单位落地,能变车辆的建筑变回的车辆还是EMP状态,飞机秒杀,一切命中的防御建筑瘫痪,玩具坦克控制中心失效,要电的超武计时停止,雷达黑屏,子机发射器的子机立刻坠毁,奴矿的奴隶罢工一会,武直变形完毕后才会失效,矿车在效果结束之后才会继续挖矿.EMP动画由[General]►EMPulseSparkles=EMP_FX01控制注意TS里使用Damage来控制EMP时间. 在Ares中新加入了两条语句(EMP.Duration and EMP.Cap)控制.原先的语句是没用的.[Warhead]►EMP.Duration= (integer - frames)[Warhead]►EMP.Cap= (integer - frames)以上两条语句都被用来控制效果持续多长.每个单位都有个EMP计时器,这就是原理.如果你想让被EMP单位瘫痪十秒:EMP.Duration=150正数EMP.Duration•EMP.Cap大于0,EMP叠加效果,但是计数器最大值不会大于设定的cap。

大学语文试题及答案

大学语文试题及答案

大学语文试题及答案一、选择题(每题2分,共10分)1. 下列哪部作品不是鲁迅的代表作?A.《狂人日记》B.《阿Q正传》C.《边城》D.《呐喊》2. “但愿人长久,千里共婵娟”出自哪位诗人之手?A. 李白B. 杜甫C. 苏轼D. 王维3. “床前明月光,疑是地上霜”是哪位诗人的诗句?A. 李白B. 杜甫C. 李清照D. 辛弃疾4. 以下哪部作品是现代诗歌?A.《再别康桥》B.《滕王阁序》C.《琵琶行》D.《春江花月夜》5. “白日依山尽,黄河入海流”是哪位诗人的诗句?A. 王之涣B. 李白C. 杜甫D. 王勃答案:1. C2. C3. A4. A5. A二、填空题(每空1分,共10分)1. 《红楼梦》是清代作家______的作品,被誉为中国古典小说的巅峰之作。

2. “春眠不觉晓,处处闻啼鸟”是唐代诗人______的名句。

3. 现代诗歌《再别康桥》的作者是______。

4. 古代文学中,被誉为“诗圣”的是______。

5. “路漫漫其修远兮,吾将上下而求索”出自屈原的______。

答案:1. 曹雪芹2. 孟浩然3. 徐志摩4. 杜甫5. 《离骚》三、简答题(每题5分,共10分)1. 简述《诗经》在中国文学史上的地位和影响。

2. 请简述《史记》的作者司马迁的生平及其作品的特点。

答案:1. 《诗经》是中国最早的诗歌总集,它不仅记录了西周至春秋时期的社会生活,也反映了当时人民的思想感情。

它在中国文学史上具有重要地位,对后世诗歌的发展产生了深远的影响。

《诗经》中的诗歌形式多样,语言简练,情感真挚,是研究古代社会历史和文化的重要资料。

2. 司马迁是西汉时期的著名史学家、文学家,他因直言进谏而被汉武帝处以宫刑,后发愤著书,完成了《史记》。

《史记》是中国第一部纪传体通史,它以人物为中心,记载了从黄帝到汉武帝的历史,开创了纪传体史书的先河。

司马迁的作品特点在于史实详实、文笔生动、评价客观,被誉为“史家之绝唱,无韵之离骚”。

请出示证件中文版下载

请出示证件中文版下载

请出示证件中文版下载请出示证件软件类别:角色扮演软件大小:41MB更新时间:2023-10-18T16:58:32 软件版本:v1.4.4 软件语言:中文软件等级:相关标签:休闲模拟益智立即下载应用介绍请出示证件中文版手游是一款富有创意性和趣味性的休闲模拟角色扮演类游戏。

玩家需要通过对过往人员进行仔细检查,以发现潜在的危险品。

为了更好地完成这项任务,玩家需要运用自己的智慧和技巧来识别各种不同的危险品。

游戏中的每一个细节都非常逼真,让玩家感受到真正的海关安检员的工作体验。

那么,感兴趣的小伙伴快来下载体验吧。

请出示证件中文版背景介绍故事发生在冷战时期,虚构的红色阵营国家Arstotzka刚刚结束了一场与其邻国Kolechia进行的长达6年的战争,并夺得了本国原来的边境城市格莱斯丁的一半(即游戏中的东格莱斯丁),Arstotzka实施高压统治(比如后期没收本国人护照),人民受到严格的管控。

国内抵抗组织星辰会(EZIC)密谋推翻Arstotzka的残暴统治,而主角则于1982年10月劳动彩票中获奖,成为了一名边境检查员,随后便在东格莱斯丁检查站开始了自己的工作。

主角的家人亦搬到东格莱斯丁与主角一起生活。

每天主角需要面对各种各样的入境者,以及需要审查各种各样的证件,并以判定这名入境者是否符合规定准许入境,主角每天的收入与正常处理的入境者数量挂钩并利用这些收入维持家人的生活。

无论是工作方面还是收支安排,若稍有不慎,家人甚至是主角自己就会丧命。

请出示证件中文版游戏亮点:1.不断重复文件工作的诡异乐趣,玩家深入其中就无法自拔;2.通过对每个人特点,职业等不同特性的观察,游戏以及对其证件的研究.审核;3.观察和判断的能力是游戏的关键,玩家要在源头上制止一切发生的开始。

请出示证件中文版游戏特色:1.模拟真实现实,如果我们工作做的不到位,就会被辞退。

2.越到后面就会有越来越人要贿赂我们,一切都要看自己选择。

3.在这里成为一个检察官来到这里例行检查,根据我们自己选择有不同结果。

帝国时代2入门攻略(模式详解 国家特色 建筑介绍 实战入门)

帝国时代2入门攻略(模式详解 国家特色 建筑介绍 实战入门)

实战入门攻略总结第一章首先我们要稍为了解一下帝国时代的一些基本的设计理念:游戏中共有四种资源,木材、食物、石头、黄金,合理的安排农民在最短的时间里采集到最多的资源,在适当的时间里转化为军事(也就是俗称出兵了),最有效的防守和骚扰敌人的经济,然后集齐强大的军事力量将敌人打败,这就是帝国时代的基本玩法设计理念了注:以下篇中将全部以阿拉伯地图,民族匈奴,1vs1,马弓打法为教学模式(因为匈奴一开始就是人口最大限制所以无需建房屋,对于初学者来说十分值得拿来练习的民族)初始拥有资源:200食物、100木材(匈奴不用房子,少100木材)、100黄金和200石头,一个城镇中心,一个侦察骑兵和三个农民;可需探索资源:八只羊、两只猪、六堆果子、一块主金两块副金、两块石矿及附近的树林与鹿,这些资源是肯定有的,只不过资源点分布是随机的,需要你的探索。

游戏画面一开始时需要(1)点击你的城镇中心开始生产农民了。

(2)让三个农民先砍城镇中心附近的小树(3)将侦查骑兵编队一号(编队方法为Ctrl+数字键),让它在城镇中心周围先绕一圈,寻找离城镇中心最近的四只羊。

(4)羊的探路:找到四只羊后,将两只牵回来,另外两只羊与小马一起出去探路,这里要注意的一点是,如果你的控制力还达不到一定程度时这样的操作只会让你很乱,干脆就都将羊牵回TC 旁边(比如我运气好的时候,小马才跑了两秒钟八只羊一下就都找到了,为了能在最短的时间里控制这么多只羊去探路反而让我娇喘连连方寸大乱);小绵羊在开局里的探路作用是功不可没的,当然前提是如果你有足够的控制力的话。

具体羊的探路很简单,附近哪里是黑的就往哪走,不要走侦查骑兵探过的地方就行了,要注意的是,羊要及时的牵回来,不然让杀羊的农民们好等;还有就是探路的主力是侦查骑兵,先是要先让它探路,然后才切换过来控制羊探路。

(5)杀羊的科学方法:将羊牵到城镇中心正中间,最合理最不浪费的杀羊是六个农民一起杀,并不是不能一人杀一只,这样只是为了防止浪费,因为羊被农民杀后,每隔1.x秒就会浪费掉1的食物,所以通过精确的数学计算,六个人杀羊是最高产的。

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游戏简介:在塔防游戏《太阳围城》中,玩家将扮演一名空间站的指挥官,在进行矿产开采的同时对抗不断来袭的外星敌人,并逐步扩张自己的领土,从另一个角度诠释了宇宙攻防战争的残酷与真实。

本作的核心玩法依旧在于即时战略融合塔防要素,玩家可以收集太空能量完善驻地、兴建防御塔和采矿设施。

此外还可以通过策略战术联合防御塔,编制网状的防御模式,构建钢铁般的防御阵线,这种创新的玩法提升了该作的可玩性。

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