教育部参赛_Unit5Whydoyoulikepandas_付影

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第四届全国中小学“教学中的互联网应用”优秀教学案列评选
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3.Present the
sentences and
encourage students
to fill in blanks with
the names of
animals.
4.Ask students to
finish 1a and check
the answers.-动物英文名称,为对话及猜动物游戏做语言储备;同时营造一个活跃的课堂氛围。

Step 2 Listening and speaking I&II Listening and speaking I
1.Guide students to
brainstorm some
description words
and encourage
student to use them
when seeing the
animals’ pictures.
2.Help students click
PPT to listen to 1b
and finish the blank
fillings.
3.Get students to read
and practice the
conversation.
Listening and speaking
II
4.Take panda a s an
example to lead in
animals’ locations.
5.Guide students to
click the world map
and say out some
typical animals.
1.With the guidance
of the teacher,
brainstorm the
adjectives to
describe the
animals.
2.Do the listening
1b.
3.Practice the
conversation 1c.
4.Say out the
typical animals
according to the
world map.
5.Discuss what
their favorite
animals are and
give reasons.
6.Present their
conversation in
front of the class
if invited by the
teacher.
听说训练I---动
物名称和描述
性形容词:
1.利用教材听
力资料,依据
学情,重新设
置听力题型,
所填内容均为
目标语言,更
具实效性。

2.练习表达对
动物喜好并给
出原因的对话。

听说训练II---
动物产地与动
物名称和描述
性形容词相结
合:
1.利用网络查
找世界地图,
说出世界典型
动物。

12’
第四届全国中小学“教学中的互联网应用”优秀教学案列评选http://map.baidu.co
m/
6.Help students to
click the listening
2a and 2b, and
finish the exercises.2.巩固动物名称和描述性形容词,掌握询问动物产地的问句及回答的句型。

Step 3 Practice (pair work)1.Tell students to
discuss what their
favorite animals are
and the reasons and
make a
conversation.
2.Invite some
students to present
their conversation.
1.Make a
conversation
about their
favorite animals
and give reasons.
2.Present their
conversations if
invited.
编对话,巩
固目标语言,
说出它们最
喜欢的动物
及原因。


为下一步的
猜动物游戏
做好语言铺
垫。

5’
Step 4 Game (group work)1.Introduce an
example of how to
guess an animal and
the rules of the
game.
2.Encourage students
to volunteer and
choose the numbers
they like to guess
the animals.
3.Announce the
winner group.
1.Learn the rules of
the game.
2.Work in groups
of 5 students and
choose the
leaders.
3.They can choose
the number when
guessing.
4.Paly the game by
asking or answers
questions.
通过问问题,
猜动物游戏,
利用多媒体
课件的交互
性,为学生
提供多种选
择和求助的
机会,大大
提高学生参
与游戏的自
主性和积极
性。

同时达
到对本节课
的目标语言
练习与巩固。

10’
Step 6 Animal logo introducti on or design 1. Guide student to
think about where
they can see
animals except in a
zoo.
2.Encourage student
to surf the internet,
introduce an animal
logo or design an
animal logo.
http://image.baidu.c
1.Think about
where they can
see animals
except in a zoo.
2.They can surf the
internet to collect
the information
about animal
logos.
3.Introduce some
animal logos or
利用网络资
源,拓展学
生视野,开
阔学生眼界,
并根据学生
具体情况,
分层教学,
分层任务---
通过介绍或
设计动物商
标。

10’
om/i?tn=baiduimag
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cl=2&lm=-1&st=-
1&fm=result&fr=&
sf=1&fmq=136678
7955585_R&pv=&i
c=0&nc=1&z=&se
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go
3.Present a sample
report of an
animal logo
introduction.design an animal
logo.
同时更多了
解动物,提
高保护动物,
爱护大自然,
人与动物和
谐相处的意
识。

Homework: students can choose one of them:
1. Write a report about introducing an animal logo or designing an animal logo.
2. Write a report about how to protect the animals.
2’
相关微课链接:。

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