桂电动画专业毕业英语翻译
自己的专业所对应的英语翻译大全
自己的专业所对应的英语翻译大全第一篇:自己的专业所对应的英语翻译大全你知道自己专业对应的英文翻译吗?自然科学理学 Natural Science数学 Mathematics基础数学 Fundamental Mathematics计算数学 Computational Mathematics概率论与数理统计 Probability and Mathematical Statistics应用数学 Applied mathematics运筹学与控制论 Operational Research and Cybernetics物理学 Physics理论物理 Theoretical Physics粒子物理与原子核物理 Particle Physics and Nuclear Physics原子与分子物理 Atomic and Molecular Physics等离子体物理 Plasma Physics凝聚态物理 Condensed Matter Physics 声学Acoustics光学Optics无线电物理Radio Physics化学Chemistry无机化学Inorganic Chemistry分析化学Analytical Chemistry有机化学Organic Chemistry物理化学(含化学物理)Physical Chemistry(including Chemical Physics)高分子化学与物理Chemistry and Physics of Polymers天文学Astronomy天体物理Astrophysics天体测量与天体力学Astrometry and Celestial Mechanics地理学Geography自然地理学Physical Geography人文地理学Human Geography地图学与地理信息系统Cartography and Geographic Information System大气科学Atmospheric Sciences气象学Meteorology大气物理学与大气环境Atmospheric Physics and Atmospheric Environment 海洋科学 Marine Sciences 物理海洋学 Physical Oceanography海洋化学 Marine Chemistry 海洋生理学Marine Biology海洋地质学Marine Geology地球物理学Geophysics固体地球物理学 Solid Earth Physics空间物理学 Space Physics地质学Geology矿物学、岩石学、矿床学Mineralogy, Petrology, Mineral Deposit Geology地球化学 Geochemistry古生物学与地层学(含古人类学)Paleontology andStratigraphy(including Paleoanthropology)构造地质学Structural Geology第四纪地质学 Quaternary Geology生物学 Biology植物学Botany动物学Zoology生理学Physiology水生生物学Hydrobiology微生物学 Microbiology神经生物学 Neurobiology遗传学 Genetics发育生物学 Developmental Biology细胞生物学 Cell Biology生物化学与分子生物学Biochemistry and Molecular Biology生物物理学Biophysics生态学Ecology系统科学Systems Science 系统理论Systems Theory 系统分析与集成Systems Analysis and Integration科学技术史History of Science and Technology农业科学农学 Agriculture作物学 Crop Science作物栽培学与耕作学 Crop Cultivation and Farming System 作物遗传育种学Crop Genetics and Breeding园艺学Horticulture 果树学Pomology蔬菜学Olericulture茶学 Tea Science农业资源利用学 Utilization Science of Agricultural Resources土壤学Soil Science植物营养学Plant Nutrition植物保护学 Plant Protection植物病理学 Plant Pathology 农业昆虫与害虫防治 Agricultural Entomology and Pest Control农药学 Pesticide Science畜牧学 Animal Science动物遗传育种与繁殖Animal Genetics, Breeding and Reproduction Science动物营养与饲料科学Animal Nutrition and Feed Science草业科学Practaculture Science特种经济动物饲养学(含蚕、蜂等)The Rearing of Special-type Economic Animals(including Silkworm, Honeybees, etc.)兽医学Veterinary Medicine基础兽医学Basic Veterinary Medicine预防兽医学 Preventive Veterinary Medicine临床兽医学 Clinical Veterinary Medicine林学 Forestry林木遗传育种学 Forest Tree Genetics and Breeding森林培育学 Silviculture森林保护学 Forest Protection森林经理学 Forest Management野生动植物保护与利用 Wildlife Conservation and Utilization园林植物与观赏园艺 Ornamental Plants andHorticulture 水土保持与荒漠化防治Soil and Water Conservation and Desertification Combating水产学Fisheries Science水产养殖学 Aquaculture Science捕捞学 Fishing Science渔业资源学 Science of Fisheries Resources医药科学医学 Medicine基础医学 Basic Medicine 人体解剖与组织胚胎学Human Anatomy, Histology and Embryology免疫学 Immunology 病原生物学 Pathogenic Organisms病理学与病理生理学 Pathology and Pathophysiology法医学Forensic Medicine 放射医学Radiation Medicine航空航天与航海医学Aerospace and Nautical medicine临床医学Clinical Medicine内科学(含心血管病学、血液病学、呼吸系病学、消化系病学、内分泌与代谢病学、肾脏病学、风湿病学、传染病学)Internal medicine(including Cardiology, Hematology, Respiratory, Gastroenterology, Endocrinology and Metabolism, Nephrology, Rheuma-tology, Infectious Diseases)儿科学 Pediatrics老年医学 Geriatrics神经病学 Neurology精神病与精神卫生学Psychiatry and Mental Health 皮肤病与性病学Dermatology and Venereology影像医学与核医学Imaging and Nuclear Medicine临床检验诊断学 Clinical Laboratory Diagnostics 护理学Nursing外科学(含普通外科学、骨外科学、泌尿外科学、胸心血管外科学、神经外科学、整形外科学、烧伤外科学、野战外科学)Surgery(General Surgery, Orthopedics, Urology, Cardiothoracic Surgery, Neurosurgery, Plastic Surgery, Burn Surgery, Field Surgery)妇产科学 Obstetrics and Gynecology眼科学 Ophthalmic Specialty耳鼻咽喉科学 Otolaryngology肿瘤学 Oncology康复医学与理疗学Rehabilitation Medicine & Physical Therapy运动医学Sports Medicine麻醉学Anesthesiology急诊医学Emergency Medicine口腔医学Stomatology口腔基础医学Basic Science of Stomatology口腔临床医学 Clinical Science of Stomatology公共卫生与预防医学 Public Health and Preventive Medicine流行病与卫生统计学Epidemiology and Health Statistics劳动卫生与环境卫生学Occupational and Environmental Health 营养与食品卫生学Nutrition and Food Hygiene儿少卫生与妇幼保健学 Maternal, Child and Adolescent Health 卫生毒理学 Hygiene T oxicology军事预防医学 Military Preventive Medicine中医学 Chinese Medicine中医基础理论 Basic Theories of Chinese Medicine中医临床基础 Clinical Foundation of Chinese Medicine中医医史文献History and Literature of Chinese Medicine方剂学Formulas of Chinese Medicine中医诊断学 Diagnostics of Chinese Medicine中医内科学Chinese Internal Medicine中医外科学Surgery of Chinese Medicine中医骨伤科学Orthopedics of Chinese Medicine中医妇科学Gynecology of Chinese Medicine中医儿科学Pediatrics of Chinese Medicine中医五官科学Ophthalmology and Otolaryngoloy of Chinese Medicine针灸推拿学 Acupuncture and Moxibustion and Tuina of Chinese medicine民族医学 Ethnomedicine中西医结合医学 Chinese and Western Integrative Medicine中西医结合基础医学Basic Discipline of Chinese and Western Integrative中西医结合临床医学Clinical Discipline of Chinese and Western Integrative Medicine药学Pharmaceutical Science药物化学Medicinal Chemistry药剂学Pharmaceutics生药学 Pharmacognosy药物分析学 Pharmaceutical Analysis微生物与生化药学Microbial and Biochemical Pharmacy 药理学 Pharmacology中药学 Science of Chinese Pharmacology 工程与技术科学工学 Engineering力学 Mechanics一般力学与力学基础 General and Fundamental Mechanics固体力学 Solid Mechanics流体力学Fluid Mechanics 工程力学Engineering Mechanics机械工程Mechanical Engineering机械制造及其自动化Mechanical Manufacture and Automation机械电子工程Mechatronic Engineering机械设计与理论 Mechanical Design and Theory车辆工程 Vehicle Engineering光学工程 Optical Engineering仪器科学与技术Instrument Science and Technology精密仪器及机械Precision Instrument and Machinery测试计量技术及仪器Measuring and Testing Technologies and Instruments材料科学与工程 Materials Science and Engineering材料物理与化学 Materials Physics and Chemistry 材料学 Materialogy材料加工工程 Materials Processing Engineering冶金工程Metallurgical Engineering冶金物理化学Physical Chemistry of Metallurgy钢铁冶金Ferrous Metallurgy有色金属冶金Non-ferrous Metallurgy动力工程及工程热物理Power Engineering and Engineering Thermophysics工程热物理Engineering Thermophysics热能工程Thermal Power Engineering动力机械及工程 Power Machinery and Engineering流体机械及工程Fluid Machinery and Engineering制冷及低温工程Refrigeration and Cryogenic Engineering化工过程机械 Chemical Process Equipment电气工程Electrical Engineering电机与电器Electric Machines and Electric Apparatus 电力系统及其自动化Power System and its Automation高电压与绝缘技术 High Voltage and Insulation Technology 电力电子与电力传动 Power Electronics and Power Drives电工理论与新技术 Theory and New Technology of Electrical Engineering电子科学与技术 Electronics Science and Technology物理电子学Physical Electronics电路与系统Circuits and Systems微电子学与固体电子学Microelectronics and Solid State Electronics电磁场与微波技术Electromagnetic Field and Microwave Technology信息与通信工程Information and Communication Engineering通信与信息系统 Communication and Information Systems信号与信息处理Signal and Information Processing控制科学与工程 Control Science and Engineering控制理论与控制工程 Control Theory and Control Engineering检测技术与自动化装置 Detection Technology and Automatic Equipment 系统工程Systems Engineering模式识别与智能系统PatternRecognition and Intelligent Systems 导航、制导与控制 Navigation, Guidance and Control计算机科学与技术Computer Science and Technology计算机软件与理论 Computer Software and Theory计算机系统结构Computer Systems Organization计算机应用技术Computer Applied Technology建筑学Architecture建筑历史与理论Architectural History and Theory 建筑设计及其理论Architectural Design and Theory城市规划与设计(含风景园林规划与设计)Urban Planning and Design(including Landscape Planning and Design)建筑技术科学Building Technology Science 土木工程 Civil Engineering 岩土工程 Geotechnical Engineering结构工程 Structural Engineering市政工程 Municipal Engineering 供热、供燃气、通风及空调工程 Heating, Gas Supply, Ventilating and Air Conditioning Engineering防灾减灾工程及防护工程Disaster Prevention and Reduction Engineering and Protective Engineering桥梁与隧道工程Bridge and Tunnel Engineering水利工程 Hydraulic Engineering水文学及水资源 Hydrology and Water Resources水力学及河流动力学 Hydraulics and River Dynamics水工结构工程Hydraulic Structure Engineering水利水电工程Hydraulic and Hydro-Power Engineering港口、海岸及近海工程Harbor, Coastal and Offshore Engineering测绘科学与技术Surveying and Mapping大地测量学与测量工程Geodesy and Survey Engineering摄影测量与遥感 Photogrammetry and Remote Sensing 地图制图学与地理信息工程 Cartography and Geographic Information Engineering化学工程与技术Chemical Engineering and Technology化学工程Chemical Engineering化学工艺Chemical Technology生物化工 Biochemical Engineering应用化学Applied Chemistry工业催化 Industrial Catalysis地质资源与地质工程 Geological Resources and Geological Engineering矿产普查与勘探 Mineral Resource Prospecting and Exploration地球探测与信息技术Geodetection and Information Technology地质工程Geological Engineering矿业工程Mineral Engineering采矿工程Mining Engineering矿物加工工程Mineral Processing Engineering安全技术及工程Safety Technology and Engineering石油与天然气工程Oil and Natural Gas Engineering油气井工程 Oil-Gas Well Engineering油气田开发工程 Oil-Gas Field Development Engineering油气储运工程 Oil-Gas Storage and Transportation Engineering纺织科学与工程T extile Science and Engineering纺织工程Textile Engineering纺织材料与纺织品设计Textile Material and Textiles Design纺织化学与染整工程 T extile Chemistry and Dyeing and Finishing Engineering服装设计与工程Clothing Design and Engineering轻工技术与工程The Light Industry Technology and Engineering 制浆造纸工程Pulp and Paper Engineering制糖工程Sugar Engineering发酵工程 Fermentation Engineering皮革化学与工程Leather Chemistry and Engineering交通运输工程Communication and Transportation Engineering道路与铁道工程Highway and Railway Engineering交通信息工程及控制Traffic Information Engineering & Control交通运输规划与管理Transportation Planning and Management载运工具运用工程Vehicle Operation Engineering船舶与海洋工程 Naval Architecture and Ocean Engineering船舶与海洋结构物设计制造Design and Construction of Naval Architecture and Ocean Structure轮机工程Marine Engine Engineering水声工程Underwater Acoustics Engineering航空宇航科学与技术Aeronautical and Astronautical Science and Technology飞行器设计 Flight Vehicle Design航空宇航推进理论与工程 Aerospace Propulsion Theory and Engineering 航空宇航器制造工程Manufacturing Engineering of Aerospace Vehicle人机与环境工程Man-Machine and Environmental Engineering兵器科学与技术Armament Science and Technology 武器系统与运用工程 Weapon Systems and Utilization Engineering兵器发射理论与技术 Armament Launch Theory and Technology火炮、自动武器与弹药工程Artillery, Automatic Gun and Ammunition Engineering军事化学与烟火技术Military Chemistry and Pyrotechnics核科学与技术 Nuclear Science and T echnology 核能科学与工程 Nuclear Energy Science and Engineering核燃料循环与材料 Nuclear Fuel Cycle and Materials核技术及应用 Nuclear Technology and Applications辐射防护及环境保护Radiation and Environmental Protection农业工程 Agricultural Engineering农业机械化工程 Agricultural Mechanization Engineering农业水土工程Agricultural Water-Soil Engineering农业生物环境与能源工程Agricultural Biological Environmental and Energy Engineering农业电气化与自动化 Agricultural Electrification and Automation林业工程 Forestry Engineering森林工程 Forest Engineering木材科学与技术Wood Science and Technology林产化学加工工程Chemical Processing Engineering of Forest Products环境科学与工程Environmental Science and Engineering环境科学 Environmental Science 环境工程Environmental Engineering生物医学工程Biomedical Engineering食品科学与工程Food Science and Engineering食品科学Food Science 粮食、油脂及植物蛋白工程Cereals, Oils and Vegetable Protein Engineering农产品加工及贮藏工程 Processing and Storage of Agriculture Products水产品加工及贮藏工程 Processing and Storage of Aquatic Products 人文与社会科学哲学 Philosophy马克思主义哲学 Philosophy of Marxism中国哲学Chinese Philosophy外国哲学Foreign Philosophies逻辑学Logic伦理学 Ethics美学 Aesthetics宗教学 Science of Religion科学技术哲学Philosophy of Science and Technology经济学Economics理论经济学Theoretical Economics政治经济学Political Economy经济思想史 History of Economic Thought经济史 Historyof Economic西方经济学Western Economics 世界经济World Economics人口、资源与环境经济学Population, Resources and EnvironmentalEconomics应用经济学Applied Economics国民经济学National Economics区域经济学Regional Economics财政学(含税收学)Public Finance(including Taxation)金融学(含保险学)Finance(including Insurance)产业经济学 Industrial Economics国际贸易学International Trade 劳动经济学Labor Economics统计学Statistics数量经济学 Quantitative Economics国防经济学 National Defense Economics法学Law法学Science of Law法学理论Jurisprudence法律史Legal History宪法学与行政法学Constitutional Law and Administrative Law刑法学Criminal Jurisprudence民商法学(含劳动法学、社会保障法学)Civil Law and Commercial Law(including Science of Labour Law and Science of Social Security Law)诉讼法学 Science of Procedure Laws经济法学Science of Economic Law环境与资源保护法学Science of Environment and Natural Resources Protection Law 国际法学(含国际公法学、国际私法学、国际经济法学、)International law(including International Public law, International Private Law and International Economic Law)军事法学 Science of Military Law 政治学Political Science政治学理论Political Theory中外政治制度Chinese and Foreign Political Institution科学社会主义与国际共产主义运动Scientific Socialism and International Communist Movement中共党史(含党的学说与党的建设)History of the Communist Party of China(including the Doctrine of China Party and Party Building)马克思主义理论与思想政治教育Education of Marxist Theory and Education in Ideology and Politics国际政治学International Politics国际关系学International Relations外交学Diplomacy社会学Sociology社会学Sociology人口学Demography人类学Anthropology民俗学(含中国民间文学)Folklore(including Chinese Folk Literature)民族学 Ethnology 民族学Ethnology马克思主义民族理论与政策Marxist Ethnic Theory and Policy中国少数民族经济 Chinese Ethnic Economics中国少数民族史 Chinese Ethnic History中国少数民族艺术 Chinese Ethnic Art 教育学Education教育学Education Science教育学原理Educational Principle课程与教学论Curriculum and Teaching Methodology教育史History of Education比较教育学Comparative Education学前教育学 Pre-school Education高等教育学Higher Education成人教育学Adult Education职业技术教育学Vocational and Technical Education特殊教育学 Special Education 教育技术学Education Technology心理学Psychology基础心理学Basic Psychology发展与心理学Developmental and Educational Psychology应用心理学Applied Psychology体育学Science of Physical Culture and Sports体育人文社会学Humane and Sociological Science of Sports运动人体科学Human Movement Science体育教育训练学 Theory of Sports Pedagogy and Training 民族传统体育学 Science of Ethnic Traditional Sports文学 Literature 中国语言文学 Chinese Literature文艺学 Theory of Literature and Art对外汉语 Teaching Chinese as a Foreign Language(TCFL)语言学及应用语言学 Linguistics and Applied Linguistics汉语言文字学Chinese Philology中国古典文献学 Study of Chinese Classical Text 中国古代文学Ancient Chinese Literature中国现当代文学Modern and Contemporary Chinese Literature中国少数民族语言文学Chinese Ethnic Language and Literature比较文学与世界文学Comparative Literature and World Literature外国语言文学Foreign Languages and Literatures英语语言文学English Language and Literature俄语语言文学Russian Language and Literature法语语言文学 French Language and Literature德语语言文学German Language and Literature日语语言文学JapaneseLanguage and Literature印度语言文学Indian Language and Literature西班牙语语言文学 Spanish Language and Literature阿拉伯语语言文学Arabic Language and Literature欧洲语言文学European Language and Literature亚非语言文学Asian-African Language and Literature外国语言学及应用语言学 Linguistics and Applied Linguistics inForeign Languages新闻传播学Journalism andCommunication新闻学 Journalism传播学 Communication艺术学 Art艺术学 Art Theory音乐学 Music美术学 Fine Arts设计艺术学Artistic Design戏剧戏曲学Theater and Chinese Traditional Opera电影学 Film广播电视艺术学 Radio and television Art 舞蹈学Dance历史学History历史学History史学理论及史学史Historical Theories and History of Historical Science考古学及博物馆学Archaeology and Museology历史地理学 Historical Geography历史文献学(含敦煌学、古文字学)Studies of Historical Literature(including Paleography and Studies of Dunhuang)专门史History of Particular Subjects中国古代史Ancient Chinese History中国近现代史 Modern and Contemporary Chinese History 世界史 World History军事学 Military Science军事思想学及军事历史学Military Thought and Military History军事思想学Military Thought军事历史学 Military History战略学 Science of Strategy军事战略学Military Strategy战争动员学War Mobilization战役学Science of Operations联合战役学 Joint Operation军种战役学(含第二炮兵战役学)Armed Service Operation(including Operation of Strategic Missile Force)战术学Science of Tactics合同战术学Combined-Arms T actics兵种战术学Branch Tactics军队指挥学Science of Command作战指挥学Combat Command 军事运筹学Military Operation Research军事通信学 Military Communication 军事情报学Military Intelligence密码学Cryptography军事教育训练学(含军事体育学)Military Education and Training(includingMilitary Physical Training)军制学 Science of Military System军事组织编制学Military Organizational System军队管理学Military Management军队政治工作学 Science of Military Political Work军事后勤学与军事装备学Science of Military Logistics and Military Equipment军事后勤学 Military Logistics后方专业勤务 Rear Special Service军事装备学Military Equipment管理学Management Science管理科学与工程 Management Science and Engineering工商管理学 Science of Business Administration会计学 Accounting企业管理学(含财务管理、市场营销学、人力资源管理学)Corporate Management(including Financial Management, Marketing, and Human Resources Management)旅游管理学 Tourist Management 技术经济及管理学 T echnology Economy and Management农林经济管理学 Agricultural and Forestry Economics & Management农业经济管理学 Agricultural Economics & Management林业经济管理学 Forestry Economics & Management公共管理学Science of Public Management行政管理学Administration Management社会医学与卫生事业管理学Social Medicine and Health Management教育经济与管理学 Educational Economy and Management 社会保障学 Social Security 土地资源管理学Land Resource Management图书馆、情报与档案学Science of Library, Information and Archival图书馆学 Library Science情报学 Information Science档案学 Archival Science第二篇:考研英语自我介绍及各个专业所对应的英语翻译考研英语自我介绍及各专业所对应英语翻译自我介绍(self-introduce)(1开场白)Good morning, my dear my dear professors.I feel so glad to meet all of you here.(2.姓名,英文名,毕业院校,毕业专业,毕业学院)My name is ****, I am *** years old.I major in***** in the institute of****in china university of petroleum in Qingdao , My undergraduate period will be accomplished in July this year;andnow, I am trying my best for obtaining a key to your university.(3.性格,爱好,实践经验)Generally speaking , I am a hard working student.I had an outstanding performance during my college life, and had won the scholarship for two times.When I decided to take part in The first National Petroleum Engineering Design Competition organized by your university, our group overcame several difficulties, we searched for information on the internet or in the library, used special softwares such as petrel and Eclipse to create model and make analysis, we tried our best and had learned a lot in the process, and our hard work paid off , we won the Excellence Award.What’s more, i a m a person with great perseverance.I will try my best to finish a thing no matter how difficult it is.i once used C programming language to write a application programs about “how to query personal information quickly ” in a competition.when i was sophomor e(['s ɔfəmɔ:]), i found public elective course ****very interesting, so i persisted in studying it throughout the second semester while most of my schoolmates chose to give up.My**** name **** ,which means ****t, was given by my teacher.In my spare time, I like reading books, especially history books, I also like playing tennis and ping pang, I also like English very much, I am fond of watching English films, I do believe learning a foreigner language is a way to communicate with aliens, and maybe a tool to change one’s life.There is still a long way for me to learn English well enough, and I will try my best.(爱好若时间不够可以省略)(4为什么想读研,将来愿意从事的方向,读研时的打算)考研原因(reasons for my choice)During the past four years, I have learned a lot of professional knowledge, but gradually, I realize it is not enough, further study is still urgent for me to realize self-value.Life is short, so it is necessary to take every chance for self-development, especially in the competitive modern society.Therefore, I prefer to go on for further education.研究生期间你的计划(plans in the postgraduate study)There must be many things to learn if I were enrolled into my ideal research field.I hope I can build up a systematic([,sisti'mætik])view of ****engineering.I plan to concentrate on study and research in this field in my graduate time.(On the other hand, I am dreaming of the participation of some relevant projects of my major, for this reason, I will get more experience in practice.)In a word, I am looking forward to making a solid foundation for future profession after three years study here.(5.结束语)ok, that is all, thank you for your attention.2你的家庭(about family)In my family, there are four members, my farther, my mother, my elder brother and I.My parents are famers, like other working people they are industrious , kindhearted and they bear hardships without complaint.their excellent character have a great influence on me.I went back to help them with the farm work every summer vacation.My brother encouraged me to pursue advanced studies though he himself di dn’t go to university.I love my family members and they love me, too.When I make a success, they are more excited than me, and support me to do better.Even though I failed, instead of blaming, they always share sorrow with me, and encourage me not to give up.During my preparation for graduate examination, the support from my family is always my momentum([məu'mentəm]).Their love is unselfish,I am deeply affected, so I will do all what I can to repay them.3.介绍你的家乡(about hometown)I come from Dongying , a beautiful city in Shandong province.It is a modern Internationalization city with dense highways network and distinctive appearance.The city lies in theeastern part of the province.It is the center city on the Yellow River Delta, where the Yellow River, China's second largest water system, empties into the sea.It is also the home for China's second largest oil base, the Shengli Oilfield.Many celebrities were born here, the most famous one is sun wu.You know, there is a saying that “The greatness of a man lends a glory to a place”。
3桂电毕设英文翻译原文
毕业设计(论文)英文翻译原文院(系):成人教育学院专业:工商企业管理学生姓名:周杨学号: 030113300433指导教师:王蕴老师职称:教授2014年10月12 日The Changing Pattern of Pay and BenefitsTudor, Thomas R, Trumble, Robert R Journal of Compensation & Benefits/May/2008Today, many companies still base their reward systems on the 1950s compensation mode l made popular during the brief period when U.S. companies dominated the world. With today s increasingly competitive environment, however, companies must look more closely at the co st-benefit of rewards, instead of just using them in an attempt to reduce employee dissatisfacti on. Companies must provide short-term motivation and encourage employees to develop long -term skills that will aid the company. Most importantly, companies must also attract and retai n high performers, instead of alienating them with pay systems that give everyone pay increas es without regard to levels of performance. For example, such new compensation approaches may include skill-based pay, gainsharing plans, and flexible benefits systems.Traditional compensation approaches are still often modeled on the centralization-based organizational model, in which decisions were made at the top and management rigidly define d tasks. However, with global competition becoming an increasingly prominent issue, compan ies need reward systems that match their movement to decentralized structures. Larger numbe rs of companies are also becoming very aware that they cannot just pass additional compensat ion costs onto future customers. Today, our pay systems must move in step with the participati ve-management trend by becoming more flexible instead of remaining fixed. This adjustment involves many factors including shorter product life cycles, a need to be more flexible, a need for workers to continually gain additional skills, and for them to think more on the job.In today's most successful companies, employee rewards and benefits are increasingly in corporated into an organization's strategic planning. Why? The rationale is that employee com pensation has a substantial impact on the long-term financial position of a firm. Compensation structures should consider an organization's strategic requirements and should match organiza tional goals. Compensation strategic planning should involve:consideration of the internal and external environment; and creation of an organization's compensation statement, compensatio n goals, and the development of compensation policies.Today, one strategic compensation trend is the use of pay incentives instead of the traditi onal, annual “everybody gets” pay increase. The rationale is to control costs and to more close ly tie performance to compensation. We can group the changing pattern of compensation into two general areas: Pay Method Trends and Benefits Trends. Human Resources managers shou ld familiarize themselves with these changing trends and determine the plan that is most suita ble for their organization.PAY METHOD TRENDSThere are a number of pay methods available for use by employers, including general pa y increases, cost-of-living increases, merit pay, bonuses, skill-based pay, competence-based pa y, CEO compensation, gainsharing, and various types of incentive pay.General Pay IncreaseA general pay increase is a pay increase given to everyone in a company. It can be a lum p-sum payment, but it is more likely to be a percentage increase in base salary. The employer' s rationale for the pay increase may have been the result of a market survey, job evaluation, or just a profitable year. The trend, however, is for general increases to decline as pay-for-perfor mance systems become increasingly dominant. In addition, giving everyone the same raise so metimes decreases morale because high-performing employees see poor performers getting th e same reward.Cost-of-Living IncreaseCost-of-living increases are general pay increases triggered by a rise in an inflation-sensi tive index, such as the consumer price index or the producer price index. As with general pay increases, the use of cost-of-living pay increases is decreasing among companies. The rational e for this decrease is that with lower inflation (thus little change in prices), incomes are more s table and the need for inflation adjustments is not as great as it was in the past. In addition, col lective bargaining agreements are now less likely to include provisions for cost-of-living incre ases, so nonunion firms are not under as much pressure to provide them in an attempt to matc h union-negotiated compensation. Their decline can also be attributed to the fact that employe rs are moving away from pay systems that are nonperformance related.Merit PayMerit pay is another generic term in which pay incentives are given for overall job perfor mance.² Some problems frequently encountered with merit pay plans include: the use of subjective criteria when measuring employee performance;a lack of uniform standards for rating individual employees;differences among managers in how to make individual ratings.Merit pay was the first attempt by firms to create a pay-for-performance system. Howeve r, due to employer (and employee) dissatisfaction with merit pay plans, the trend is to eliminat e them and instead use pay-for-performance plans that are more objective (such as bonus plan s), and that use specific performance measuring criteria that aid in the performance appraisal p rocess.³ This trend includes both the private and public sectors, because the merit pay system i n the federal sector has also been inadequate.BonusA bonus is a generic term involving a type of pay-for-performance plan. Managers can give a bonus for individual or group performance, and for meeting objectives such as MBO (ma nagement by objectives). Researchers and practitioners have given these plans high marks for motivating employees, for creating loyalty, and for meeting performance objectives. In additio n, bonuses reduce the turnover of high-performing employees and increase the turnover of lo w performers, who do not get bonuses. If the bonus system is well-designed, they also create i nternal equity. As such, bonus systems (pay-for-performance) are the current trend in compens ation.Skill-Based PaySkill-based pay emphasizes a company's desire to increase the skills and knowledge of it s workforce. It may involve classes, voluntary job rotation, or tests. Its benefits are many, incl uding having trained people available to do a job if someone is absent. Skill-based pay also w orks well with quality circles because:it provides employees with a better understanding of the jobs their coworkers perform;it reduces resistance to restructuring or other needed changes;it leads to a more flexibleworkforce that can better adapt to new technologies or processes; and it encourages a lea rning environment.It does, however, require a large investment in training which can be expen sive.Competence-Based PayCompetence-based pay (the grid system) is very new and does vary from plan-to-plan. T he idea is not only to reward employees for how well they do a job, but for how they do the jo b. For example, a competence-based pay plan can be used to persuade workers to use the com puters that are sitting on their desks, or to adapt to other changes that come along. The rational e behind a competence-based pay plan is to keep employee skills current.CEO CompensationThe compensation of CEOs (and other top executives) has also been changing, and now inclu des more pay incentives—such as stock options—to better link performance with compensati on. Plans linking executive pay with performance may include stock options, cash bonuses, p hantom stock, or deferred compensation, all of which are ways of making top management m ore accountable for company performance. Today, performance considerations are a larger par t of executive compensation. The Securities and Exchange Commission also requires corporat ions to explain the rationale behind their executive compensation programs to shareholders.GainsharingGainsharing is a pay-for-performance plan in which “gains” are shared with employees f or improvements in profitability or productivity.Gainsharing plans are designed to create a partnership with employees so that both management and labor are working toward the same goa ls and that both groups are benefiting from the results. Gainsharing is a growing trend, and it f its well with other trends, such as participatory management, worker empowerment, and team work. It is also being used in many service businesses, such as banking and insurance. Gainsh aring encourages employee involvement and acceptance of change, and aligns employee goals with company goals.Five Types of Pay IncentivesWhile all pay incentives can be generically coined as “gainsharing,” we will briefly ment ion five types:1. ESOPs. Employee Stock Ownership Plans allow the sharing of gains through dividends and any increase in the value of company stock. ESOPs do create ownership in the company for e mployees that may result in additional motivation, but they do not necessarily have a participa tive-management component.2. Profit-Sharing Plans. Profit-sharing plans allow employees to share in the revenue they hel ped generate. This sharing can be either deferred or immediate. Some observers argue that ass ociating rewards and performance is difficult if managers only give rewards annually, and that perhaps employees should not share in the profits because they do not share in the risks. How ever, companies such as Lincoln Electric and Ford feel that profit sharing is a strong inducem ent to increase performance. The current rate of growth of these plans is significant. For best motivational results, companies should use a system that is based on some criteria that emplo yees understand, instead of just an arbitrary amount. The advantage of profitsharing plans is t hat employers do not have to pay a large sum of money if the profit target is not met.3. Scanlon Plans. Scanlon plans allow employees to share in any savings in labor cost (using a ratio) that is due to their increased performance. The rationale for ScanIon plans is to help em ployees identify with and participate in the company. Employees participating in such plans m ay have access to suggestion programs, brainstorming sessions, or committees to solve produc tion problems. The employer and the employees then share in the savings that result.4. Rucker Plans. Rucker plans allow employees to share in any improvement in the ratio of e mployee costs to the valued added in manufacturing. This is the most complex gainsharing pla n, because it deals with four variables: labor costs, sales value of production (changes in equip ment, or work methods, for example), purchases of outside services such as subcontracting, or utilities, and purchases of outside materials, involving “inventory, theft, and so on”. Rucker p lans are designed to give employees a stake in areas such as reducing labor costs, using raw m aterials, and outsourcing decisions. As such, everyone shares in the savings.5. Improshare Pl ans. Improshare plans allow employees to share in productivity gains that occur because of their efforts.[sup5] Following the Improshare approach, managers give bonuses when the actual hours for a specific amount of productivity are less than the standard that they created using a formula. The savings are split between the company and the workers, in a ratio such as 50⁄50.CHANGES IN BENEFIT PLANSChanges in benefit plans have occurred as a result of efforts to keep up with trends, to co ntain costs, and to meet government regulations. Employees often view benefits as an entitle ment, and their cost—which has steadily increased—now averages 36 percent of total wages. The trend is to get the most out of benefits, while keeping costs down. For example, employer s do not want to pay for any overlap of coverage, or to pay too much for coverage. As their co sts continue to go up, employers are now starting to question how much employees value their benefits. For example:Do they support recruitment, motivate, and retain good employees? Do they support the strategic mission of the firm?Do proposed benefits support the company's retention goals and the demographics of pot ential recruits?Do they support the company culture or the culture the company now wants to promote?A movement now exists among employers for measuring benefit results and continuously eval uating benefits. A focus on Total Quality Management makes the internal employee the custo mer of HR departments who have the product of “benefits.” HR departments want to satisfy t he customer, but are also benchmarking and quantifying each benefit. The strategic trend is to design benefits to make it easier to realize the corporate mission and to enhance the value of t he benefits offered. Another major trend is offering flexible benefits where employees make b enefit decisions to fit their lifestyles. 401(k) PlansToday, 401 (k) plans are popular retirement vehicles because contributions are made on b efore-tax basis and investment earnings are tax deferred. They also address the trend of more mobile employees, who do not stay with a company for their entire working lives. With 401 ( k) plans, employee accounts can be transferred to another company's plan or to an Individual Retirement Account. A company can also establish 401(k) plans without providing for employ er matching contributions, so the only employer cost is for plan administration.Managed Care PlansManaged care plans, such as Preferred Provider Organizations (PPOs) and Health Mainte nance Organizations (HMOs), are a growing benefit trend away from traditional medical insur ance. These plans often include preventive maintenance features that attempt to treat illnesses earlier to avoid higher costs. Although they have disadvantages, they are designed to save ben efit expenses. And, due to the of rising cost of health care, companies can no longer afford towrite a blank check to cover their employees' health care costs. So, they are requiring employ ees to pick up a portion of these costs by shifting more of the premium burden to employees, and⁄or increasing deductibles.Prepaid Legal ServicesPrepaid legal services are new plans in which legal expenses are paid before the services are used. The growing number of lawsuits in this country has sparked demand for this type of benefit. A company may offer this benefit if it wants to protect its employees from the threat o f litigation, so that their minds are on their work. Or, it may offer this benefit to keep up with i ts competitors who are offering such plans. At this point, it is too early to tell how popular pre paid legal services plans will be in the future, though it is possible that they will be offered as a flexible benefit option.Dependent-Care AssistanceDependent-care assistance is also a new benefit whose popularity is growing. Companies are beginning to recognize that in todays economy, both parents often work and that many wo rkers are raising children in single-parent households. This benefit can help attract employees and reduce turnover because parents do not like to make changes if their child-care provider s atisfies them. In addition to caring for children, many employees are responsible for the care o f elderly parents or other relatives. Eldercare is a benefit that addresses this need, and allows e mployees to stay focused on work instead of worrying about their parents. Dependent care ass istance is likely to be increasingly offered as an option in flexible benefit plans.Wellness ProgramsWellness programs are designed to reduce sick-leave and medical expenses. These progr ams may include exercise, nutrition, stress reduction classes, as well assmoking and substance abuse help. Why the popularity of wellness and counseling progr ams? Studies show that lifestyle and diet impact illness, and that counseling programs can hel p curtail other higher cost benefit usage.In linking benefits to a corporate strategy plan, employers want to: help employees to lower their health costs; reduce turnover of good employees; and increase productivity .A company's HR department can perform audits to make sure that a wellness program is a valued added benefit.Flexible Benefit PlansFlexible benefit plans are increasing in number because the needs of workers are more di verse today. The rationale behind these plans is to increase employee satisfaction, reduce turn over, and decrease expenses to employers. Flexible benefit plans can also help employees realize the value of their benefits. The cost to administer these plans may be higher than with stan dard benefit provision, but flexible benefit plans can save money by not providing a specific b enefit to an employee who does not want it. Flexible benefit plans support workplace diversit y and changing employee demographics by allowing employers to offer a variety of benefits t o their workers.Frequently included in flexible benefit plans are salary reduction features that enable em ployees to divert pretax dollars into nontaxable benefit choices. If an employer needs to reduc e costs because of low profits one year, it can lessen its contribution to benefits, but still allow employees to direct where they want their benefit dollars to go, instead of making across-the-board cuts in coverage.Flexible benefit plans also put a price on benefits, which helps makes employees aware o f their actual cost—a fact often taken for granted. Flexible benefit plans help to equalize benef its provision because one employee may want a child-care benefit, but an older employee may want more life insurance coverage. These plans tend to have a positive impact on employees and are more cost-effective to employers.Flexible benefit plans also:reduce the entitlement mentality that has become associated •with the provision of many benefits;better associate benefits with direct compensation; andfit well with the trend of more employee involvement in company decision-making.Outplacement Benefit PlansOutplacement benefits plans provide support for terminated employees, and in turn show the remaining employees that the company is trying to be fair. Such plans may include office space, resume writing assistance, and employment counseling, among other benefits. These pl ans are designed to reduce termination litigation and to help maintain the morale of remaining employees.Source:Tudor,Thomas R,Trumble,Robert R.The Changing Pattern of Pay and Benefits[J].Jour nal of Compensation & Benefits,2008,(May):22-25Pay for performanceNot everyone sees the trend toward paying for skills and/or competencies as a good thing:It would be easy to conclude from reports in the business press that merit pay is dead and organizations need to reconstitute pay plans to pay people in some new way. Suggestions include paying employees for the knowledge, shills, abilities and behaviors they bring to theworkplace. Although interesting, this call for wholesale reform overlooks fundamental tenets of economic and behavioral theories.Pay for performance is the holy grail of modern compensation administration—widely sought but hard to actually achieve .Pay for performance is the flag, motherhood, and apple pie, but it is easier said than done. One primary problem is defining performance properly, so that the organization pays for results and not for effort. Once over that hurdle, there remains the large impediment of finding enough money to make the reward for top performance meaningful. Many different approaches are used—various variable pay schemes, annual awards in lieu of permanent increase in base pay, and the traditional merit pay salary increase.The concept of pay for performance has different meanings to different people. Many either fail to recognize the pay for performance fails when the different in reward between adequate performance and outstanding performance is inconsequential or cannot solve the problem of funding adequate differentiation while dealing with essential range maintenance costs.For example, Logue reported on the introduction of performance-based pay for unionized employees in a public university. The old system had four annual, essentially “automatic,”5percent steps from minimum to maximum. The new system added 10 percent to the top of the salary range. All employees would move through the regular range automatically, but growth within the top 10 percent was based only on performance. Since 20 percent of all salary increase funds were allocated to performance increases, top performers could receive additional amounts over and above the automatic movement through the standard portion of the salary range.Such performance-based salary increases (PSIs) went to 12 percent of the represented employees, who receive PSIs ranging from 3.9 to 5.9 percent in the first fiscal year (2000 to 2001). PSIs ranged from 0.5 to 4 percent in fiscal year 2001 to 2002 due to the greater number of employees receiving increases. One wonders what happened the third year! In any event, achieving an extra 1 or 2 or 3 percent is unlikely to stimulate anyone to significantly higher levels or performance, particularly when they are guaranteed automatic annual increases.Others take steps to address the differentiation problem:Through the implementation of a new tool called the Monoline Merit Increase Matrix, one organization shows how it rewards employees based on performance and gets more mileage out of its merit increase budget…The Monoline Merit eliminates the use of comparisons for merit increase. It is designed to create a larger distinction in the merit percent provided between top performers and employees who meet expectations and are paid fairly for their work…Under the new methodology, managers must examine the possibility that employees who meet performance goals do not have to receive a merit increase if they are competitively paid. Pay for whose performance :Even if one can solve the differentiation problem, there still remains the problem of determining the locus of performance pay plans all devolve into two broad categories, depending on whether performance is measured at the group or at the individual level: Group plans can fail to specifically direct or reward individual employees behaviors. As a result, group plans have produced somewhat limited results with respect to improvements in employees performance or organizational profitability. Further, group plans do not different reward individual who perform well vs. those who do not. This may exact the perception of pay inequities among better performers.Performance pay plans based on individual performance are more effectives in improving individual employee performances vs. group plans. Typically, these plans provide specific and objective goals for employees to work toward. However, rewarding individual performance may reduce cooperation among employees and focus employees on a restricted range of results.Designing an effective compensation program:First, an effective compensation program should recognize that monetary rewards do change employee behavior despite what some academicians have claimed. The power of money is twofold. It not only is valued for itself, for what it can buy, but it can also serve as a powerful communication devise, as a score card if you will.Second, stick to the basics when designing a salary program. Pay people at a reasonable market level for base salary based on survey data (what is reasonable will depend on your ability to pay and the availability of the talent you need.) focus primarily on external pay market data, and maintain internal equity only within each separate pay market. That is, internal equity is important within information technology, engineering, accounting, etc., but is not important between these groups as they are in separate pay markets. One size never fits all!Third, use variable pay everywhere. For those positions that cannot be individually measured, use group measures (work group, location, division, and/or corporate measures, as appropriate). For those positions that can be individual measured, use a combination of individual and group measures (individual measures to motivate individual effort, group measures to encourage cooperative behavior).Fourth, keep the performance measures as simple as possible and limit their numbers, preferably to two or three, Remember, what you measure is what you get, so pick yourmeasures carefully.Fifth, communicate, communicate, communicate. Communicate the details of the program. Communicate the rationale for the measures—that is, how they fit into the organization’s strategy. Communicate on an ongoing basis actual performance versus target performance.Source: Martin G.Wolf,2002 “linking performance scorecards to profit performance pay”ACA News,vol.41,no.4,april,pp.23-25.Variable payVariable pay is an expanding field within compensation driven by the emerging trends of pay for performance and competitive advantage. Funding these new programs and developing the processes supporting long-term effectiveness is critical.Pay for performanceIn the past, company employment was routinely assumed to be for a career. Many, many employees worked for one organization for their entire work life. Loyalty on the part of the employer and employees was taken for granted. Times have changed. Reengineering, downsizing, and talent wars have reworked the playing field for employment decisions. No longer does a new college graduate dream of working for the same company for life. In addition, worldwide competitive business pressure has focused corporations on performance. In the past and still for many organizations today, paying for performance is normally done with promotions over the career. Base pay increase over time is a normal method to reward performance.Information technology professionals can now move from company to company with ease and can expect to receive a year 2000 bonus if they stay until the new millennium. Organizations realize the competitive demands for change and the need to motivate change. Many employees are now asking “What is in it for me if I take the risk?” Variable pay is an excellent way to answer the question. Pay for performance with variable pay below the executive level is in its infancy for most organization excluding the sales organization. Less than 30 percent is profit sharing and does not have a line of sight to business unit performance .Fewer than 10 percent of organization have variable pay programs for all employees that reward individual, team, and business unite performance. Variable pay has many opportunities for growth with the new organization emphasis on performance, retention, and competitive advantage.Funding variable payFinancially, variable pay is very attractive compared to base pay increase programs. Base pay increase compound and a concern for permanent increase cost. In addition, base pay increases have an entitlement mentality where the recipient is looking for the next one shortly after receiving the last increase. Many corporation reinforce this expectation by having an annual increase plan (normally called a merit increase plan ) to adjust for inflation and market movement.Variable pay is attractive because it does not compound from year to year, and the unspent funds can be reused each year or budget cycle. Having employees learn their performance bonus each year creates a compelling reason for them to improve instead of relaxing into an entitlement mentality, which is often the result of base pay increase programs. When business results are good, the payout can be attractive, and, when times are bad, the payout is small, reducing costs and helping to improve the bottom line.Strategic planning can support the movement to variable pay. Moving to a strong variable pay program can take years with the need to build success along the way.Variable pay successSo if variable pay has such great potential, why has there been such a reluctant to implement variable pay? One answer is that the failure rate for variable pay plans is 38 percent as document in an ACA study by Marc Wallace. The success rate in executive compensation and sales compensation is substantially greater, but the concern for excessive reward is real. Executive compensation requires hand holding and considerable administration. Many small-group plans require period redesign, which takes more compensation consulting resources than are available. These draw backs are part of the reluctance of management to implement variable pay.Building variable pay plans to be continuous for the long term is the key to variable pay success, Most plans need to be renewed annually to ensure on going success. Fairness, trust and impact on the business are all measures of success. Plans that do not continuously evolve need extra attention every year and will fail to more frequently. I helped implement two variable pay plan for all employees at Coring incorporated, and those plans are now over 10 years old and going strong, One is a spot bonus plan, and the other is good sharing .variable pay plans can indeed work very well.Balancing individual incentives with shared business goals is important. This rewards for business success are the most critical and should be more significant in total dollars than individual reward. The bottom line is that the business needs to succeed. Line of sight and control are also important variables. Many times this is where incentives come into play. People like to be judged on what is control is delicate. Too much emphasis on individual。
电气自动化专业毕业设计英文翻译
电气自动化专业毕业设计英文翻译1 Computer structure and functionThis section introduces the internal architecture of a computer and describes how instructions are stored and interpreted and explains how the instruction execution cycle is broken down into its various components.At the most basic level, a computer simply executes binary-coded results. For a general-purpose programmable computer, four necessary elements are the memory, central processing unit (CPU, or simply processor), an external processor bus, and an input/output system as indicated in Fig.3-1 A-1.Fig. 3-1A-1 Basic elements of a computerThe memory stores instructions and data.The CPU reads and interprets the instructions, reads the data required by each instruction, executes the action required by the instruction, and stores the results back in memory. One of the actions that is required of the CPU is to read data from or write data to an external device. This is carried out using the input/output system.The external processor bus is a set of electric conductors that carries data, address and control information between the other computer elements.1-1 The memoryThe memory of a computer consists of a set of sequentially numbered locations. Each location is a register in which binary information can be stored. The 〝number〞of a location is called its address. The lowest address is 0. The manufacturer defines a word length for the processor that is an integral number of locations long. In each word the bits can represent either data or instructions. For the Intel 8086/87 and Motorola MC6800 microprocessors, a word is 16 bits long, buteach memory location has only 8 bits and thus two 8-bit locations must be accessed to obtain each data word.In order to use the contents of memory, the processor must fetch the contents of the right location. To carry out a fetch, the processor places (enables) the binary-coded address of the desired location onto the address lines of the external processor bus. The memory then allows the contents of the addressed memory location to be read by the processor. The process of fetching the contents of a memory location does not alter the contents of that location.Instructions in memory Instructions stored in memory are fetched by the CPU and unless program branches occur, they are executed in the sequence they appear in memory. An instruction written as a binary pattern is called a machine-language instruction. One way to achieve meaningful patterns is to divide up the bits into fields as indicated in Fig. 3-1A-2, with each field containing a code for a different type of information.0001 0101 1000 XXXX 0100 0001 1000 XXXX 0011 XXXX XXXX 0100 Fields Opcode Immediate code Operand data Branch addressSet ‘5’ in location 8 Subtract ‘1’ f rom location 8 If zero, bran ch to location 416-bit instruction words... ... XXXX : not u sed (or “don ’t care”)Fig. 3-1A-2 Arrangement of program and data in memoryEach instruction in our simple computer can be divided up into four fields of 4 bits each. Each instruction can contain operation code (or opcode, each instruction has a unique opcode), operand address, immediate operands, branch address.In a real instruction set there are many more instructions. There is also a much large number of memory locations in which to store instructions and data. In order toincrease the number of memory locations, the address fields and hence the instructions must be longer than 16 bits if we use the same approach. There are a number of ways to increase the addressing range of the microprocessor without increasing the instruction length: variable instruction field, multiword instructions, multiple addressing modes, variable instruction length. We will not discuss them in detail.Data in memory data is information that is represented in memory as a code. For efficient use of the memory space and processing time, most computers provide the capability of manipulating data of different lengths and representations in memory. The various different representations recognized by the processor are called its data types. The data types normally used are: bit, binary-coded decimal digit (4-bit nibble, BCD), byte (8 bits), word (2 bytes), double word (4 bytes).Some processors provide instructions that manipulate other data types such as single-precision floating-point data types (32bits) and double-precision floating-point data types (64 bits). There is another type of data—character data. It is also usually represented in 8 bits. Each computer terminal key and key combination (such as shift and control functions) on a standard terminal keyboard has a 7-bits code defined by the American Standard Code for Information Interchange (ASCII).Type of memory In the applications of digital control system, we also concerned with the characteristics of different memory techniques. For primary memory, we need it to be stored information temporarily and to be written and got information from successive or from widely different locations. This type memory is called random-access memory (RAM). In some case we do not want the information in memory to be lost. So we are willing to use special techniques to write into memory. If writing is accomplished only once by physically changing connections, the memory is called a read-only memory (ROM). If the interconnection pattern can be programmed to be set, the memory is called a programmable read-only memory (PROM). If rewriting can be accomplished when it is necessary, we have an erasable programmable read-only memory (EPROM). An electronically erasable PROM is abbreviated EEPROM.1-2 The CPUThe CPU’s job is to fetch instructions from memory and execute these instructions. The structure of the CPU is shown in Fig. 3-1A-3. It has four main components: an arithmetic and logical unit (ALU), a set of registers, an internal processor bus and controller.Fig.3-1A-3 Central processing unit (CPU)These and other components of the CPU and their participation in the instruction cycle are described in the following sections.Arithmetic and Logical Unit (ALU) The ALU provides a wide arithmetic operations, including add, subtract, multiply, and divide. It can also perform Boolean logic operations such as AND, OR, and COMPLEMENT on binary data. Other operations, such as word compares, are also available. The majority of computer tasks involve the ALU, but a great amount of data movement is required in order to make use of the ALU instructions.Registers A set of registers inside the CPU in used to store information.Instruction register When an instruction is fetched, it is copied into the instruction register, where it is decoded. Decoding means that the operation code is examined and used to determine the steps of the execution sequence.Programmer’s model of the CPU The collection of registers that can be examined or modified by a programmer is called the programmer’s model of the CPU.The only registers that can be manipulated by the instruction set, or are visibly affected by hardware inputs or the results of operations upon data, are the registers represented in the model.Flag register The execution sequence is determined not only by the instruction but also by the results of the previous instructions. For example, if an addition is carried out in the ALU, data on the result of the addition (whether the result is positive, negative, or zero, for example) is stored in what is known as a flag register, status register, or condition register. If the next instruction is a conditional branch instruction, the flag word is tested in that instruction to determine if a branch if a branch is required.Program counter (instruction pointer)The address of the next instruction is located in a register called the program counter.Data registers When an instruction uses the registers to store data, the reference to the register in the instruction is called register addressing. The reasons of making use of the internal registers to store data are that they can make the instructions shorter and make execution faster.Address registers The internal registers can also be used for the storage of address of data in memory data. In such a case, the instruction word contains a register number (i.e. a register address). In the register is contained the address of memory data to be used in the instruction. This form of addressing is called register indirect addressing. The contents of the register are said to point to the data in memory.Internal Processor Bus The internal processor bus moves data between internal register. A bus is a set of closely grouped electric conductors that transfers data, address, and control information between functional blocks of the CPU. Data from a source register can be passed to a destination register when both are enabled onto (connected to) the bus.Controller The controller provides the proper sequence of control signals for each instruction in a program cycle to be fetched from memory. A total program cycle comprises many instruction cycle, each instruction cycle can be divided up into itscomponent machine cycles and each machine cycle comprises a number of clock cycle.In order to fetch an instruction, for example illustrated in Fig.3-1A-4, the address in the program counter is placed on the address lines of the external bus (AB) at the onset of clock cycle C1. Simultaneously, using a code on the control lines of the bus (CB), the CPU informs all devices attached to the bus that an 〝opcode〞fetch machine cycle is being executed by the CPU. The memory allows the memory address to select the memory location containing the instruction. At C2 the controller places a 〝read〞command onto the control bus which allows the memory data to be placed onto the data bus. The controller then gates the data into the instruction register and removes the read command from the control bus in C3. At C4, the controller removes the address from the address bus and begins to decode the operation-code portion of the instruction to see what steps are required for execution. The decoding operation may take several more clock cycle at the end of which the 〝opcode fetch〞machine cycle.Fig. 3-1A-4 A timing diagram for "operation-code fetch "External attention requests It is often necessary to stop the normal instructionprocessing sequence. One type of external attention request is the reset request. In the case of an unrecoverable error, a computer system may be required to reset itself .This would have the effect of initializing all important registers in the system and starting instruction execution from a standard memory location-usually location 0.An input that is more commonly activated during the normal course of events is the interrupt request. An interrupt request signal from an external device can cause the CPU to immediately execute a service subroutine which carries out the necessary actions. After completing the service subroutine, the processor will continue the task from which it was originally interrupted.The third type of input is the bus request, or direct memory access(DMA) request. It is possible to have a terminal interface that stores up all the characters in a line of text until it receives a "carriage return." Then the interface requests the use of the system bus, at which time the complete line of data is transferred to memory as fast as possible. In this way the processor simply becomes inactive until the transfer is completed.1-3 BusesThe bus is the most important communication system in a computer system. Under control of the CPU, a data source device and a data destination device are "enabled" onto(equivalent to being connected to) the bus wires for a short transmission.External processor bus The internal processor bus described in Sec. is connected to the external processor bus by a set of bus buffers located on the microprocessor integrated circuit.System bus The microcomputer board can communicate with other boards by connecting its bus to an external system bus through a connector.1-4Computer Input and OutputA set of registers external to the CPU is associated with what is known as the input/output (I/O) system. The I/O system is connected to the external processor bus using control, address, and data buses through an I/O registers in an interface. There are basically two ways that are used to address I/O register.In the first method, called I/O-mapped input/output, the operation code itself has special I/O instructions that address a numbered register in the interface called an I/O port.The second method of addressing I/O registers gives the I/O ports addresses that lie within the memory address range of the CPU. This is called memory-mapped I/O. Of course there must not be any memory locations at the same address as I/O locations.One of the benefits of the memory-mapped approach is that the full range of memory addressing modes is available to the addressing of I/O registers.2Fundamentals of Computer and Networks2-1 Organization of Computer SystemA computer is a fast and accurate symbol manipulating system that is organized to accept, store, and process data and produce output results under the direction of a stored program of instructions. This section explains why a computer is a system and how a computer system is organized. Key elements in a computer system include input, processing, and output devices. Let's examine each component of the system in more detail.Input Devices Computer system use many devices for input purpose. Some INPUT DEVICES allow direct human/machine communication, while some first require data to be recorded on an input medium such as a magnetizable material. Devices that read data magnetically recorded on specially coated plastic tapes or flexible or floppy plastic disks are popular. The keyboard of a workstation connected directly to (or ONLINE to) a computer is an example of a direct input device. Additional direct input devices include the mouse, input pen, touch screen, and microphone. Regardless of the type of device used, all are components for interpretation and communication between people and computer systems.Central Processing Unit The heart of any computer system is the central processing unit (CPU). There are three main sections found in the CPU of a typicalpersonal computer system: the primary storage section, the arithmetic-logic section, and the control section. But these three sections aren't unique to personal computers. They are found in CPUs of all sizes.Output Device Like input units, output device are instruments of interpretation and communication between humans and computer system of all size. These device take output results from the CPU in machine-coded form and convert them into a form that can be used (a) by people (e.g. a printed and /or displayed report) or (b) as machine input in another processing cycle.In personal computer systems, display screen and desktop printers are popular output devices. Larger and faster printers, many on-line workstations, and magnetic tape drives commonly found in large systems.The input/output and secondary storage units are sometimes called peripheral devices (or just peripherals). This terminology refers to the fact that although these devices are not a part of the CPU, they are often located near it. Besides, a computer system also includes buses, ROM(read only memory), RAM(random access memory), parallel port and serial port, hard disk, floppies and CD(compact disk)drive, and so on.2-2 Operating SystemOperating systems have developed over the past thirty years for two main purposes. First, they provide a convenient environment for the development and execution of programs. Second, operating systems attempt to schedule computational activities to ensure good performance of the computing system.The operating system must ensure correct operation of the computer system. To prevent user programs form interfering with the proper operation of the system, the hardware was modified to create two modes: user mode and monitor mode. Various instructions (such as I/O instructions and halt instructions) are privileged and can only be executed in monitor mode. The memory in which the monitor resides must also be protected from modification by the user. A timer prevents infinite loops. Once these changes (dual mode, privileged instructions, memory protection, timer interrupt) have been made to the basic computer architecture, it is possible to write a correctoperating system.As we have stated, operating systems are normally unique to their manufacturers and the hardware in which they are run. Generally, when a new computer system is installed, operational software suitable to that hardware is purchased. Users want reliable operational software that can effectively support their processing activities.Though operational software varies between manufacturers, it has similar characteristics. Modern hardware, because of its sophistication, requires that operating systems meet certain specific standards. For example, considering the present state of the field, an operating system must support some form of on-line processing. Functions normally associated with operational software are:1)Job management;2)Resource management;3)Control of I/O operations4)Error recovery;5)Memory management.2-3 NetworksCommunication between distributed communities of computers is required for many reasons. At a national level, for example, computers located in different parts of the country use public communication services to exchange electronic messages (mail) and to transfer files of information from one computer to another. Similarly, at a local level within, say, a single building, distributed communities of computer-based workstations use local communication networks to access expensive shared resources—for example, printers and disks tapes and copiers, etc.—that are also managed by computers. Clearly, as the range of computer-based products and associated public and local communication networks proliferate, computer-to-computer communication will expand rapidly and ultimately dominate the field of distributed systems.Although the physical separation of the communicating computers may vary considerably from one type of application to another, or, at the heart of any computercommunication network is the data communication facility which, may be a PSDN, a private LAN or perhaps a number of such networks interconnected together. However, irrespective of the type of data communication facility, an amount of hardware and software is required within each attached computer to handle the appropriate network-dependent protocols. Typically, these are concerned with the establishment of a communication channel access the network and with the control of the flow of messages across this channel. The provision of such facilities is only part of the network requirements, however, since in many applications the communicating computers may be of different forms of data representation interface between user (application) programs, normally referred to as application processes or APs, and the underlying communication services may be different. For example, one computer may be a small single-user computer, while another may be a large multi-user system.3 Stepper motorStepper motor is the electric pulse signals into angular displacement or linear displacement of the open-loop stepper motor control element pieces. In the case of non-overloaded, the motor speed, stop position depends only on the pulse frequency and pulse number, regardless of load changes, when the driver receives a step pulse signal, it will drive a stepper motor to Set the direction of rotation of a fixed angle, called the "step angle", which the angle of rotation is fixed step by step operation. Number of pulses can be controlled by controlling the angular displacement, so as to achieve accurate positioning purposes; the same time by controlling the pulse frequency to control the motor rotation speed and acceleration, to achieve speed control purposes.3-1 WorkInduction motor is a stepper motor, does it work is the use of electronic circuits, the DC power supply into a time-sharing, multi-phase timing control current, this current stepper motor power supply, the stepper motor to work properly , The drive is sharing power supply for the stepper motor, the polyphase timing controller.Although the stepper motor has been widely used, but the stepper motor does not like a normal DC motor, AC motor in the conventional use. It must be double-ring pulse signal; power driver circuit composed of the control system can be used. Therefore, it is not easy with a good stepping motor, which involves mechanical, electrical, electronics and computers, and much other specialized knowledge.As the stepper motor actuators, electromechanical integration, one of the key products, widely used in a variety of automatic control systems. With the development of microelectronics and computer technology, increasing demand for stepper motor has applications in all areas of the national economy.3-2 CategoriesNow more commonly used include the reaction of step motor stepper motor (VR), permanent magnet stepper motor (PM), hybrid stepper motors (HB) and single-phase stepper motor.3-3 Permanent magnet stepper motorPermanent magnet stepper motor is generally two-phase, torque, and smaller, usually 7.5 degree step angle or 15 degrees;Permanent magnet stepper motor output torque, dynamic performance, but a large step angle.3-4 Reaction Stepper MotorReaction is generally three-phase stepping motor can achieve high torque output, step angle of 1.5 degrees is generally, but the noise and vibration are large. Reaction by the stepper motor rotor magnetic circuit made of soft magnetic materials, a number of the stator phase excitation winding, the use of permeability changes in torque.Step Motor simple structure, low production costs, step angle is small; but the dynamic performance is poor.3-5 Hybrid Stepping MotorHybrid Step Motor combines reactive, permanent magnet stepper motors of both, it's a small step angle, contribute a large, dynamic performance, is currently thehighest performance stepper motor. It is also sometimes referred to as Permanent Magnet Induction Stepping Motor. It consists of two phases and the five-phase: the general two-phase step angle of 1.8 degrees and the general five-phase step angle 0.72 degrees. The most widely used Stepper Motor. Stepper motor drive for energy saving 3-6 Three-phase stepper motor drive special features:◆180% low torque output, low frequency characteristics of a good run◆Maximum output frequency 600Hz, high-speed motor control◆full range of detection of protection (over voltage, under voltage, overload)instantaneous power failure restart◆acceleration, deceleration, such as dynamic change in the stall protection functionto prevent◆Electrical dynamic parameters of automatic recognition function to ensurestability and accuracy of the system◆quick response and high-speed shutdown◆abundant and flexible input and output interface and control, versatility◆use of SMT production and three full-mount anti-paint treatment process, productstability and high◆full range of Siemens IGBT power devices using the latest, to ensure the qualityof high-quality3-7 Basic principlesUsually for the permanent magnet rotor motor, when current flows through the stator windings, the stator windings produce a magnetic field vector. The magnetic field will lead to a rotor angle of the magnetic field makes the direction of a rotor and the stator's magnetic field direction. When the stator magnetic field vector rotating at an angle. As the rotor magnetic field is also transferred from another perspective. An electrical pulse for each input, the motor turning a point forward. It is the angular displacement of the output and input the number of pulses proportional to speed and pulse frequency is proportional to. Power to change the order of winding, the motor will reverse. Therefore, the number of available control pulse, frequency and power the motor windings of each phase in order to control the stepper motor rotation.3-8 Induction Stepping Motor3-8-1 features: Induction, compared with the traditional reactive, structural reinforced with a permanent magnet rotor, in order to provide the working point of soft magnetic materials, and the stator excitation magnetic field changes only need to provide to provide the operating point of the consumption of magnetic materials energy, so the motor efficiency, current, low heat. Due to the presence of permanent magnets, the motor has a strong EMF, the damping effect of its own good, it is relatively stable during operation, low noise, low frequency vibration. Induction can be seen as somewhat low-speed synchronous motor. A four-phase motor can be used for four-phase operation, but also can be used for two-phase operation. (Must be bipolar voltage drive), while the motor is not so reactive. For example: four phase, eight-phase operation (A-AB-B-BC-C-CD-D-DA-A) can use two-phase eight-shot run. Not difficult to find the conditions for C =, D =. a two-phase motor's internal winding consistent with the four-phase motors, small power motors are generally directly connected to the second phase, the power of larger motor, in order to facilitate the use and flexible to change the dynamic characteristics of the motor, its external connections often lead to eight (four-phase), so that when used either as a four-phase motors used, can be used for two-phase motor winding in series or parallel.3-8-2 classification:Induction motors can be divided in phases: two-phase motor, three phase motor, four-phase motor, five-phase motor. The frame size (motor diameter) can be divided into: 42BYG (BYG the Induction Stepping motor code), 57BYG, 86BYG, 110BYG, (international standard), and like 70BYG, 90BYG, 130BYG and so are the national standards.3-8-3 the stepper motor phase number of static indicators of terms: very differently on the N, S the number of magnetic field excitation coil. Common m said. Beat number: complete the necessary cyclical changes in a magnetic field pulses or conducting state with n said, or that turned a pitch angle of the motor pulses needed to four-phase motor, for example, a four-phase four-shot operation mode that AB -BC-CD-DA-AB, shot eight four-phase operation mode that A-AB-B-BC-C-CD-D-DA-A. Step angle: corresponds to a pulse signal, the angulardisplacement of the rotor turned with θ said. θ = 360 degrees (the rotor teeth number of J * run shot), the conventional two, four-phase, the rotor teeth 50 tooth motor as an example. Four step run-time step angle θ = 360 ° / (50 * 4) = 1.8 degrees (commonly called the whole step), eight-shot running step angle θ = 360 ° / (50 * 8) = 0.9 degrees (commonly known as half step.) Location torque: the motor is not energized in the state, its locked rotor torque (as well as by the magnetic field profile of harmonics caused by mechanical error) static torque: the motor under the rated static electricity, the motor without rotation, the motor shaft locking torque. The motor torque is a measure of volume (geometry) standards, and drive voltage and drive power, etc. has nothing to do. Although the static torque is proportional to the electromagnetic magnetizing ampere turns, and fixed air gap between the rotor teeth on, but over-use of reduced air gap, increase the excitation ampere-turns to increase the static torque is not desirable, this will cause the motor heating and mechanical noise.3-9 Characteristics of the stepper motor1. The general accuracy of the stepper motor step angle of 3-5%, and not cumulative.2. Appearance of the stepper motor to allow the maximum temperature.Stepper motor causes the motor temperature is too high the first magnetic demagnetization, resulting in loss of torque down even further, so the motor surface temperature should be the maximum allowed depending on the motor demagnetization of magnetic material points; Generally speaking, the magnetic demagnetization points are above 130 degrees Celsius, and some even as high as 200 degrees Celsius, so the stepper motor surface temperature of 80-90 degrees Celsius is normal.3. Stepper motor torque will decrease with the increase of speed.When the stepper motor rotates, the motor winding inductance of each phase will form a reverse electromotive force; the higher the frequency the greater the back emf. In its role, the motor with frequency (or speed) increases with the phase current decreases, resulting in decreased torque.4. Low-speed stepper motor can operate normally, but if not higher than a certain speed to start, accompanied by howling.。
动画专业英语词汇
动画制作常用术语表AACCENT 加强;强调ACTING 表演ACTION 动作LINE 动作线条;动态线条ACTIONAD LIB 随意动作SHOT 俯照AERIALON 角度照ANGLEAROUND 周围;围绕;四处AIRBRUSH=A/B 喷效。
喷画BILL=AWB 空运提单AIRWAYZOOM 手绘而成的急拉,而不是镜头移动ANIMATEDANIMATIC 脚本画面录像带ANIMATION 动画;动画片BOARD 动画画板ANIMATIONCOMPUTOR 电脑动画片ANIMATIONCUTOUT 剪纸动画片ANIMATIONDRAWING 动画稿ANIMATIONANIMATOR 原画者,动画设计ANTIC=ANTICIPATION 预备动作ARC 弧形;呈弧线;括弧ASSISTANT 动画者SKETCH 气氛草图ATMOSPHEREAUDIO 听觉的、音频的BB.A.= BOTTOM AUXILIARY 下辅助定位T.A.= TOP AUXILIARY 上辅助定位BACK DROP 背景幕BACKGROUND=BG 背景HOOK-UP 背景连景;衔接背景BACKGROUNDBACKGROUND KEYS=BACKGROUND SAMPLES 背景样稿PAN 拉动的长背景BACKGROUMDBACKGROUND REPEAT=RPT 反复背景STILL 静止的短背景;静态背景BACKGROUNDBACK LIGHT=BOTTOM LIGHT=B.L. 透过光;底光BAR SHEETS 音节表BEAT 节拍BEND 弯下身BIBLE 海外寄来的最原始资料PRINTING 双片合成印片BI-PACKBLANK 空白BLEED 颜色溢出;渗出;流血BLINK=BLK 眨眼BLOOM 闪光BLOW UP 放大BLUR 模糊BOUNCE 弹起;弹跳B.P.=BOT PEGS 下定位DOWN=BD 中割BREAKCCAMERA 摄影机;镜头CAMERAANIMATION 动画摄影机CAMERA LOGS= TIME CODE 时间码CAMERA NOTES=CAMERA INSTRUCTIONS 摄影注意事项RACK 摄影机的焦距变换;镜头变焦CAMERACAMERA SHAK 镜头振动CAMERA TRACK 摄影镜头推拉;镜头运作CELLULOID 赛璐璐片CELL=CEL LEVEL 动画层次CEL PAN 长CELSANDWICH 多层CELCELCENTER 中心点CHARACTER 角色、人物SKETCHES 角色造型图CHARACTERCHART 表格;图表CHECKER 检查员;品管员CHAROMA 彩度;颜色的鲜艳纯度;着色颜料牌子CIRCLE 圆,环CLAP 拍手、拍掌CLASP 双手交握CLEAR 挖空;清晰;留白CLIPPER 拍板CLEAN UP 清稿CLOCKWISE=C.W. 顺时针C.U. 特写CLOSEUP=BALANCE 色彩平衡COLORBAR 色彩;色纹;色块COLORCOLOR BRUSH=COLOR CHIP=COLOR CHART=PALLETE 色票COLORCOLOR CALL-OUTS=COLOR CODES 色号COLOR KEY 色定、色彩样稿。
广东商学院各院及其专业(中英文翻译)1
广东商学院各院及其专业(中英文翻译)(GUANG DONG UNIVERSITY OF BUSINESS STUDIES)一、工商管理学院:The College of Business Administration1、物流管理:Logistics Management2、人力资源:Human Resources3、市场营销专业:Marketing Program4、工商管理专业:Business Administration Program二、会计学院: the College of Accounting1、审计学:Auditing2、会计学专业:Accounting Professional3、财务管理专业: Financial Management Major4、审计学(注册会计师)Auditing(Certified Public Accountant (CPA))三、财税学院:the College of Taxation1、财政学:Public Finance2、税务:Financial Affairs3、资产评估专业:MSc Property Appraisal and Management四、公共管理学院:School of Public Administration1、行政管理专业:General Administration Program2、劳动与社会保障:Labor and Social Security3、文化产业管理: Culture Industry Management4、公共事业管理(城市管理):City Management五、金融学院:College of Finance1、金融学:Finance2、国际金融:International Finance3、金融工程:Financial Engineering4、保险:Insurance5、投资学:Investment Principles六、经济贸易与统计学院:the College of Economic and Statistics1、经济学:Economics2、国际经济与贸易:International Economics And Trade3、统计学:Statistics4、国际商务:International Business七、法学院:The College of Law1、法学(国际法):The International Law2、法学(民商法):Civil and Commercial Law3、法学:Science of Law4、治安学:Science of Public Order八、旅游学院:College of Tourism1、酒店管理:Hotel Management2、旅游管理:Tourism Management3、会展经济与管理:Exhibition Economy and Management九、资源与环境学院:College of Resource and Environment1、土地资源管理:Land Resources Management2、资源环境与城乡规划管理:Resources-Environment and Urban-Rural Planning Management3、房地产经营管理:Administration and Management of Real Estate十、外国语学院:College of Foreign Language1、英语(国际商务管理):International Business Management2、英语(国际商务翻译):International Business English Translation3、日语(国际商务管理):nternational Business Management十一、人文与传播学院: College of Humanities and Communications1、汉语言文学:Chinese Language and Literature2、新闻学:Advocacy Journalism3、新闻学(编辑出版方向)News Editing4、社会工作:Social work5、社会学:Sociology6、播音与主持艺术:Techniques of Broadcasting and Anchoring7、广播电视编导:Radio and Television Editing and Directing十二、艺术学院:Academy of Fine Arts1、广告学(广告策划与经营管理方向):Advertisement2、艺术设计(广告设计方向):Art and Design(Advertising Design)3、艺术设计(玩具与游戏设计方向):Art and Design4、艺术设计(商业空间设计方向):Commercial Space Design5、艺术设计(展示设计):Display Design6、动画专业:Science of Animated Cartoon Program十三、信息学院:College of Information1、信息管理与信息系统:Information Management and Information System2、计算机科学与技术:Computer Science and Technology3、电子商务:Electronic Commerce4、软件工程:Software Engineering十四、数学与计算科学学院:Collegeof Mathematics and Computer Science1、信息与计算科学:Information and Computing Science2、数学与应用数学:Mathematics and Applied Mathematics十五、人文与传播学院:College of Humanities and Communications1、应用心理学: Applied Psychology2、商务文秘:Business secretary3、对外汉语:Teaching Chinese as a Foreign Language。
动画和影视行业专业英语翻译
construction scenic artist 布景美术师
consultant 顾问
continuity 分镜头剧本
continuity girl 女场记员
continuity man 场记员
continuity writer 分镜头剧本作者
assistant sound editor 声音助理剪辑师
assistant sound effects editor 声效助理剪辑师
associate producer 副制片人
audio assistant editor 声音助理剪辑师
best boy 照明助手
best boy electric 照明助手
assistant producer 助理制片人
assistant production coordinator 制片协调人助理
assistant property master 助理道具管理员
assistant p 道具管理员助理
assistant set decorator 置景人员助理
best boy grip 置景工
best person 照明助手
body makeup 身体化装
boom operator 录音花筒操作员
cableperson 电缆管理员
cameraman's assistant 摄影师助理
camera operator 摄影助理,摄影师
camera trainee 见习摄影师
cameraman 电影摄影师
cartoonist 动画片画家
专业名称翻译
毕业创作Création de fin d’études毕业调查Enquête de fin d’études毕业或结业肄业离校时间 Date de sortie :毕业考察Enquête de fin d’études毕业考察报告Rapport d’enquête de fin d’études毕业论文Mémoire de fin d’études毕业论文(设计)Mémoire (projet de recherche) de fin d’études 毕业论文(设计)Mémoire (projet)de fin d’études毕业论文(设计)Mémoire de fin d’études (projet de recherche)毕业论文专题讲座Conférence sur thème particulier pour mémoire de fin d’études毕业设计Mémoire de fin d’études毕业设计 Projet d e recherché毕业设计Projet de recherche de fin d’études毕业设计(论文)题目Projet (mémoire) de fin d’études毕业生成绩单Bulletin des notes diplômées (女的)毕业时间Date de fin détudes毕业实习Stage de fin d’études毕业实习Stage de fin d’études毕业实验Expérience de fin d’études毕业综合考Examen synthétique de fin d’etudes毕业综合考试Examen synthétique de fin d’études毕业作业Comptabilité d’entreprise financière壁饰Décoration sur mur编译方法Méthode de traduction et de rédaction编译技术 Tec hnique de traduction et rédaction编译原理 Principe de compilation dt traduction变态心理学 Psychologie des anormaux标志设计 Dessin de signe别墅设计 Projet de villa宾馆日语Japonais oral d’hôtel并行技术与算法Technique en parallèle et algorithme渤海大学l’université de Bohai渤海大学教务处Administration des études l’université de Bohai 渤海大学学生成绩单Bulletin des notes des étudiants à l’université de Bohai渤海大学英语系Faculté de langue anglaise de l’université薄膜技术与混合电路 Technique des couches minces et circuit hybride 补考成绩Résultat à l’examen supplémentaire补考合格 a repassé l’examen材料分析Analyse de matériaux材料化学Chimie des matériaux材料科学Science de matériaux材料科学基础Base de science de matériaux材料物理导论 Introduction à physique de matériaux材料物理与化学实验Expérience physique et chimique de matériaux 材料系毕业论文Mémoire de fin d’études du département de matériaux 材料与化学工程学院Faculté d’ingénierie matérielle et chimique 材料与技法研究Recherche des matériaux et de tecn ologie财产管理Gestion de Propriété财金系 Finances财经应用文写作 Ecriture de sycle administratif pour finance et économie财经英语Langue anglaise pour finance et économie财务分析Analyse financière财务管理Gestion d’affaires financières财务管理Gestion financière财务管理概论Introduction à gestion financière财务会计Comptabilité financière财务会计(电算化)Comptabilité financière (par l’ordinateur)财政学 Finances财政学 Science de Finances财政与金融 Finances et monnaie彩色电视原理 Principe de télévision en couleurs餐厅设计Projet de réfectoire餐饮管理Gestion de salle à manger操作系统Système d’exploitation操作系统Système d’opération操作系统(含java)Système d’exploitation (comprend Java)测量实习 Stage de mesurage策划学原理 Principe de projet策划学原理 Principe de projet层次 Niveau拆装实习Stage de démontage et de montage拆装实习Stage de eléballage et de calage车辆保险与理赔Assurances et dédommagement d’auto成本会计Comptabilité du prix de revient成本会计学 Comptabil ité du coût成功沟通艺术Art de communication à réussir成绩 Notes成绩Résultats成绩表 Bulletin des notes成绩单 Bulletin成绩管理部门l’Administration des résultats成绩证明 Attestation des notes承销与理赔案例Exemples de vente et dédommag城镇应届Diplômé frais émoulu du lycée, urbain程序设计 Programmation程序设计基础 Base de programme抽考代表Catégorie d’inscrire à l’examen : lettres出生日期 Date de naissance传播学 Propagation传感器原理 Principe de capteur传记文学概论Introduction à littrature biographique传统文化 Culture traditionnelle创造心理学Psychologie créatrice创造心理学Psychologie de création大连海事大学Université maritime de Dalian大连民族学院毕业生分配专用章Le tampon à usage spécial pour affectation des diplômés de l’Institut des minorités nationales de Dalian (Tampon)大连民族学院大学生就业指导中心 le tampon du centre de guide pour emploi d’étudiant de l’Institut des minorités nationales de Dalian (Tampon)大连民族学院教务处(印鉴) Administration des études de l’Institut des minorités natio nales de Dalian大连民族学院经济管理学院La Faculté de Gestion économique del’Institut des minorités nationales de Dalian (Tampon)大连民族学院学生历年学习成绩表 Bulletin des notes depuis desannées des étudiants à l’Institut des minorités nationales de Dalian 大连轻工学院Institut d’industrie légère de Dalian大连尚立艺术高级中学Ecole secondaire du deuxième cycle d’Art de Shangli de Dalian大连市:à la ville de Dalian大连市第十五中学Ecole secondaire n° 15 de la municipalité de Dalian大连市高等教育自学考试指导委员会办公室Office du comité deco nduite aux examens pour autodidactes d’enseignement supérieur de la municipalité de Dalian大连市计算机中等职业技术专业学校Ecole secondaire spécialisée pour technique professionnelle d’ordinateur de la municipalité de Dalian 大连市教育局考试中心Centre des examens du Bureau d’Eucation de la municipalité de Dalian大连市教育局普通高中毕业证书专用章Le sceau d’acier à usagespécial pour diplôme de l’école secondaire générale du deuxième cycle du Bureau d’Education de la municipalité de Dalian大连市教育委员会du Comité d’Education de la municipalité de Dalian大连市教育委员会高级中学学籍管理专用章Le tampon à usage special pour administration du statut des élèves de l’école secondaire du deuxième cyele du Comité d’Education de la municipalité de Dalian大连市开发区第一中学Ecole secondaire n° 1 de la zone dedéveloppement économique et technique de Dalian大连市私立东方实验学校 Ecole-pilote privée de la municipalité de Dalian大连市中山区。
动画专业英语
► Clay animation:
► ACTION ………………………………………………… 动作 ANIMATOR ……………………………………………… 原画者, 动画设计 ASSISTANT …………………………………………… 动画者 ANTIC …………………………………………………… 预备动作 AIR BRUSHING ………………………………………… 喷效 ANGLE ………………………………………………… 角度 ANIMATED ZOOM ……………………………………… 画面扩大 或缩小 ANIMATION FILM ……………………………………… 动画片 ANIMATION COMPUTER ………………………………… 电脑控 制动画摄影 ATMOSPHERE SKETCH ………………………………… 气氛草 图 B.P.(BOT PEGS) …………………………………… 下定位 BG(BACKGROUND) ……………………………………… 背景 BLURS ………………………………………………… 模糊 BLK(BLINK) …………………………………………… 眨眼 BRK DN(B.D.)(BREAK-DOWN) ……………………… 中割 BG LAYOUT …………………………………………… 背景设计 稿 BACKGROUND KEYS …………………………………… 背景样 本
► CAMERA NOTES ………………………………………… 摄影注意事项 C.U.(CLOSE-UP) …………………………………… 特写 CLEAN UP ……………………………………………… 清稿,修形,作监 CUT …………………………………………………… 镜头结束 CEL=CELLULOID ……………………………………… 化学板 CYCLE ………………………………………………… 循环 CW(CLOCK-WISE) ……………………………………… 顺时针转动 CCW(COUNTER CLOCK-WISE) ………………………… 逆时针转动 CONTINUE(CONT,CON'D) …………………………… 继续 CAM(CAMERA) ………………………………………… 摄影机 CUSH(CUSHION) ……………………………………… 缓冲 C=CENTER ……………………………………………… 中心点 CAMERA SHAKE ………………………………………… 镜头振动 CHECKER ……………………………………………… 检查员 CONSTANT ……………………………………………… 等速持续 COLOR KEYS=COLOR MARK-UPS ……………………… 色指定 COLOR MODEL ………………………………………… 彩色造型 COLOR FLASH(PAINT FLASH) ………………………… 跳色 CAMERA ANIMATION …………………………………… 动画摄影机 CEL LEVEL …………………………………………… 化学板层次 CHARACTER …………………………………………… 人物造型 DIALOG (DIALOGUE) ………………………………… 对白及口形 DUBLE EXPOSURE …………………………………… 双重曝光 MULTI RUNS ………………………………………… 多重曝光 1st RUN ……………………………………………… 第一次曝光 2nd RUN ……………………………………………… 地二次曝光
系别和专业名称标准翻译
系别、专业中英文名称艺术系Department of Art and Design艺术设计专业Artistic Designing Program动画专业Science of Animated Cartoon Program中国语言文学系Department of Chinese language and literature汉语言文学专业Chinese Language and Literature Program广告学专业Advertising Program对外汉语专业Program for Teaching Chinese as a Foreign Language (TCFL)行政管理系Department of Administration行政管理专业General Administration Program劳动与社会保障专业Labor and Social Security Program工商管理系Department of Business Administration工商管理专业Business Administration Program市场营销专业Marketing Program人力资源管理专业Human Resources Management Program物流与信息管理系Department of Logistics and Information Management物流管理专业Logistics Management Program信息管理与信息系统专业Information Management and Information System Program电子商务专业Electronic Business Program旅游管理系Department of Tourism Management旅游管理专业Tourism Management Program外语系Department of Foreign Languages英语专业English Program日语专业Japanese Program朝鲜语(韩国语)专业Korean Program机电工程系Department of Mechanical and Electrical Engineering机械设计制造及其自动化专业Machinery Design&Manufacture and Automation Program 汽车服务工程专业Automobile Service Engineering Program电子信息系Department of Electronic Information电子信息科学与技术专业Electronic Information Science and Technology Program微电子学专业Micro-electronics Program计算机科学与技术系Department of Computer Science and Technology 计算机科学与技术专业Computer Science and Technology Program软件工程专业Software Engineering Program网络工程专业Network Engineering Program化学与药学系Department of Chemistry and Pharmacy应用化学专业Applied Chemistry Program制药工程(生物制药)专业Pharmaceutical Program药物制剂专业Pharmaceutics Program中药学专业Chinese Medicine program建筑学系Department of Architecture建筑学专业Architecture program。
动画专业英语词汇
Action 动作Animator 原画者,动画设计Assistant动画者Antic 预备动作Air Brushing 喷效Angle 角度Animated Zoom 画面扩大或缩小Animation Film 动画片Animation Computer电脑控制动画摄影Atmosphere Sketch气氛草图B.P.(Bot Pegs) 下定位Background 背景Blurs 模糊Blink ………眨眼Break-Down …中割Background Layout 背景设计稿Background Keys…………背景样本Background Hookup………衔接背景Background Pan …………长背景Background Still 短背景Bar Sheets ……………音节表Beat …………节拍Blank …………空白Bloom ……………闪光Blow Up ………………放大Camera Notes ………摄影注意事项C.U.(Close-Up) …特写Clean Up ………清稿,修形,作监Cut ………………镜头结束Cel=Celluloid ……………化学板Cycle ……………循环Cw(Clock-Wise) …顺时针转动Ccw(Counter Clock-Wise)…逆时针转动Continue(Cont,Con‘D)…继续Cam(Camera)………摄影机Cush(Cushion) ……缓冲C=Center…………中心点Camera Shake……镜头振动Checker ……………检查员Constant …………等速持续Color Keys=Color Mark-Ups 色指定Color Model…………彩色造型Color Flash(Paint Flash) …跳色Camera Animation………动画摄影机Cel Level…………化学板层次Character…………人物造型Dialog (Dialogue………双重曝光Multi Runs………多重曝光1st Run…………第一次曝光2nd Run……………地二次曝光Dry Brushing……干刷Diag Pan(Diagonal)………斜移Dwf(Drawing)……………画,动画纸Double Image………双重影像Dailies (Rushes)……样片Director…………………导演Dissolve(X. D)……………溶景,叠化Distortion………………………变形Double Frame…………………双(画)格Drawing Disc…………………动画圆盘E. C. U = Extreme Close Up 大特写Ext(Exterior)…………外面;室外景Eft(Effect)…………特效Editing……………剪辑Exit(Moves Out, O. S. ) …出去Enter(In) ………入画Ease-In …………渐快Ease-Out ………渐慢Editor …………剪辑师Episode ……片集Field(Fld) ……………安全框Fade(In/On) ……画面淡入Fade(Out/Off) ……画面淡出Fin(Finish) ………完成Folos(Follows) …跟随,跟着Fast; Quickly……快速Field Guide ……安全框指示Finial Check…………总检Footage ………尺数(英尺)F. G. (Foreground)…前景Focal Length ……焦距Frame…格数Freeze Frame ………停格Gain In ……移入Head Up ………抬头Hook Up …………接景;衔接Hold ………画面停格Halo …………………光圈Int(Interior) …………里面;室内景Inb(In Between) ………………动画In-Betweener ……动画员I&P(Ink & Paint) …描线和着色Inking ………描线In Sync ………同步Intermittent ………间歇Iris Out …………画面旋逝Jiggle …………摇动Jump …跳Jitter ………跳动Lip Sync(Synchronization) 口形Level …………层Look ……看Listen …………听Layout …………设计稿;构图Laughs(Laffs) ……笑L/S(Light Source) ……光源Line Test(Pencil Test) …铅笔稿试拍;线拍M. S. (Medium Shot) ………中景M. C. U. (Medium Close Up) …近景Moves Out(Exit; O. S. ) ………出去Moves In ………………进入Match Line …………组合线Multi Runs ………多重拍摄Mouth ………………嘴Mouth Charts …………口形图Mag Track(Magnetic Sound Track)音轨Multicel Levels …多层次化学板Multiplane …………多层设计N/S Pegs …………南北定位器N.G.(No Good) ………不好的,作废Narration ……旁白叙述Ol(Overlay) …………前层景Out Of Scene ………到画外面O.S.(Off Stage Off Scene) …出景Off Model …………走型Ol/Ul(Underlay) 前层与中层间的景Overlap Action …重叠动作Ones ………………一格;单格Pose ……………姿势Pos(Position) ……位置;定点Pan ………………移动Pops In/On …………突然出现Pause ……………停顿;暂停Perspective ……透视Peg Bar …………定位尺P.T.(Painting) ………着色Paint Flashes(Color Flashes) 跳色Papercut ……………剪纸片Pencil Test ………铅笔稿试拍Persistence Of Vision 视觉暂留Post-Synchronized Sound后期同步录音Puppet …………………木偶片Ripple Glass ………水纹玻璃Re-Peg ……………重新定位Ruff(Rough-Drawing) …草稿Run …………………跑Reg(Register) …………组合Rpt(Repeat) ………………重复Retakes …………重拍;修改Registration Pegs ……定位器Registration Holes ……定位洞Silhouette(Silo) ………剪影Speed Line ………流线Storm Out …………速转出Sparkle …………火花;闪光Shadow ………阴影Smile ………微笑Smoke ……烟Stop …………停止Slow ……………慢慢的Sc(Scene) ……………镜号S/A(Same As) …………兼用S.S(Screen Shake) …画面振动Size Comparison ……大小比例Storyboard(Sab) …分镜头台本Sfx(Sound Effect) …声效;音效Settle …………………定姿;定置Self-Line(Self-Trace Line) 色线Sound Chart(Bar Sheets) 音节表Special Effect ………特效Spin …………………旋转T.A.(T op Aux) ………上辅助定位T.P.(T op Pegs) ………上定位Track ………………………声带Turns ………………………转向Take …………拍摄(一般指拍摄顺序) Truck In …………………镜头推人Truck Out ……………镜头拉出Tr(Trace) ………同描Tapers …………………渐Taper-Up ……………渐快Taper-Down …………渐慢Tight Field ………小安全框Tap(Beat) …………节拍Tittle …………片名;字幕Ul(Underlay) …………中景;后景Up ………………上面Use ……………用Vert Up …………垂直上移V.O. (Voice Over) …旁白;画外音Value …………………明暗度Wipe ……………转(换)景方式Work Print …工作样片X(X-Diss) (X. D. ) ……两景交融Xerox Down ………缩小Xerox Up(Xerox Paste-Ups) 放大X-Sheet ……………摄影表Zoom Out ……………拉出Zoom Chart ………镜头推拉轨迹Zoom In ……推进Zoom Lens …变焦距镜头MMagnetic Tape 磁性录音带Makeup Artist 美容师Manipulation 操纵Markup 固定利润Matte 影像形板Maysles Films 梅思利电影公司Memory-Hook 回马枪Memory-Jogger 回马枪Merrill Lynch 美林动画Metamorphic Animation 变形动画Metamorphosis 变形Micro-Markets 微众市场Mixer 混音师Modeling 模型制作Montage 蒙太奇Morph 型变Mos 不需要现场收音的无声取景Motion Board 活动脚本或动作脚本Motion Capture 动作资料截取Motion Control 电脑控制拍摄系统Motion Picture Film 动画影片Motion Tests 动作测试Motor Home 移动居住车Mouse 滑鼠Mouthpiece 发言人Multi-City Bidding 多城市竟标Music Bookends 音乐书签Music First 以音乐为优先Musical Instrument Digital Interface Midi电子乐器一的数位介面NNational Association Of Broadcast 国家广播电子技师协会National Cash Register 国家收银机公司NBC 国家广播公司Negative Conformer 底片组合员NG(No Good)不好的镜头Nonlinear Editing 非线性剪辑OOff-Camera 镜外表演Off-Key 走调Offline System 线外系统Offline System 线外剪辑系统One-Stop Operation 一贯作业On Camera 镜内表演On-Camera Sag Rates演员同业公会规定的上镜费On Location 出外景Online Editing 线上剪辑One-Light 单一光度One-Light Film Print 单光影片洗印One-Stop Operation 一次作业Opaquer 著色人员Open Camera 公开摄影Optical House 视觉效果工作室Optical Printer 光学印片室Original Arrangement 编曲著作Original Recording 录音著作Original Score 总谱制作Out-Of-Pocket 现款支付Outside Props 棚外道具师Outtakes 借用镜头PPacific Data Images 太平洋影像公司Pegs 过场用之画面Pencil Test 铅笔测试稿Perceived Value 知觉价值Personalities 知名人士Personality Testimonials 名人见证Persuasion 说服Photo Cd 影像光碟Pickup Footage 从旧有的广告借凑而来的影片Pictures First 以画面为优先Pixels 像素Playback 播放Playback Person 录影机播放员Post-Scoring 后制配乐Posttesting 后测Pre-Lite 预先排演Pre-Production Meeting 拍制前会议Pre-Production Stage 制前阶段Prescoring Music 拍摄前配乐Pretesting 前测Price-Quote 报价或喊价Printed Circuit 印刷电路Producer 广告公司的制片,制作人Product Shot 商品展示镜头Production Assistant P.A制作助理Production Boutique 制片工作室Production Notes 制作住记Production Package 制作议价组合Production Specification Sheets 制作工明细表Promotions 促销Prop People 道具师Stage Properties 舞台道具Props 道具Public-Domain Music 大众共有或版权公有的音乐Publisher's Fee 发行费用Pulldown 抓片RRandom Access 随机存取Random Access Memory Ram随机存取记忆体Raster 屏面Read Only Memory Rom唯读记忆体Real Opinions 真实反应的意见Real People 消费大众或一般人Real People Reactions And Opinions 消费大众的真实反应及意见Recordist 录音师Reebok 锐跑Reflections 反光Rendering 算图Rental Facilities 出租公司Residual 后续付款Rhapsody In Blue 《蓝色狂想曲》Rhythm And Hues 莱休电脑动画公司Right-To-Work 自由工作权Ripomatic/Stealomatic Storyboard 借境脚本Roll Camera 开动摄影机Rotoscope 逐格帖合的重覆动画动作Rough Cut 粗剪SSample Reels 作品集Scenes 场景Scenic Artist 布景设计师Scratch Track 临时音轨Screen Actors Guild Sag电影演员同业公会Screen Extra's Guild Sag电影临时演员同业公会Scripts 剧本Script Clerk 场记Set Construction Costs 搭景费用Set Designer 布景设计师Set Dresser 布影装饰师Shadows 阴影Shape Library 清晰对焦Shooting Board 模型资料库Shooting Day 制作脚本拍片日Shooting In Two 一次两画格的方式拍摄Shot List 拍摄程序表Shutter 快门Sides 台词表Silent Scenes 无声场景Silent Takes 无声取景Slate 开拍板Slice-Of-Life Episodes 生活片段式对白Snapshot 快照拍摄Solid State Screensound 数位录音工作站Song-And-Dance 歌舞片Sound People 音效人员Sound Stage 隔音场Sound Take 有声摄影Special Effects Person 特殊效果人员Special-Effects 特效Specification Sheet 职责明细表Speed 运转正常Splice 捻接Sprint 斯布林特电话公司Stand-In 替身Stand-Up Presenters 播报员推荐Standing Sets 常备的布景配置Star Personality 知名人物Stereo-Mixing 立体声混音Sticks 排字手托Stills 剧照Still Photos 静态照片Stock Footage 底片材料、库存影片Stop-Motion 单格拍制Story Line 故事情节Storyboard 故事脚本Strobe-Lighe Photography 频闪闪光灯摄影法Subaru Automobile 速霸陆汽车Super 16mm Format 超16厘米底片规格Sync Sound 同步收音Synchronized 同步TThe Screening Room 试播室Takes 取景镜头Talent Reports 劳务报价单Teamsters 卡车驾驶员Teamsters Union 卡车驾驶员工会Teleprompter 读稿机Test Commercial 测试性广告Testimonial Release Print 电影院放映片Three-Dimensional 3d三度空间tight Close-Up 大特写Time-Code 时码Tissue Sheets 薄绵纸Top Light 顶光Trim 剪修 Trims 修剪下来的片头尾Tracing Paper 扫图纸Track Left 摄影机左移Track Right 摄影机右移Track Time 音轨时限Trade 通路tri-X底片Turnarounds 转场Unique Selling Proposition 独特的销售主张VVideo 视觉或影像部分Video Master 影像母带Video Tape Recording Person 录音带录制员Vignetters 集锦式快接画面处理Virtual Reality 虚拟实境Visual Timeline 视觉时间尺Visually Oriented 视觉导向Voiceover Announcer 旁白播音员WWardrobe Attendant 服装师West And Brady 威布广告公司Wild Wall 活动墙板Window Burn-In 叠印框Wire-Frame 立体线稿Words-And-Music 旁白加音乐Words First 以文案为优先Zoom 变焦Zoom In 镜头向前推进。
影视和动画行业的一些专业英语翻译备忘
redits 影片字幕acrobat 特技演员ADR assistant 配音助理ADR editor 配音剪辑ADR mixer 配音录音师ADR supervisor 配音指导ADR voice casting 配音演员advisor 制片顾问all rights reserved 版权所animator 动画设计师animator cartoonist 动画画家apprentice editor 见习编辑art department assistant 美术部门助理art department coordinator 美术部门协调人art designer 美术设计人员art director 艺术指导,美工师assistant accountant 助理会计assistant art director 助理美工师assistant cameraman 助理摄影师assistant chief lighting technician 助理照明师assistant construction coordinator 制景协调人助理assistant costume supervisor 服装管理助理assistant dialogue editor 助理对白编辑assistant director 助理导演assistant engineer 助理录音技师assistant location manager 外景制片助理assistant producer 助理制片人assistant production coordinator 制片协调人助理assistant property master 助理道具管理员assistant prop 道具管理员助理assistant set decorator 置景人员助理assistant sound editor 声音助理剪辑师assistant sound effectseditor 声效助理剪辑师associate producer 副制片人audio assistant editor 声音助理剪辑师best boy 照明助手best boy electric 照明助手best boy grip 置景工best person 照明助手body makeup 身体化装boom operator 录音花筒操作员cableperson 电缆管理员cameraman's assistant 摄影师助理camera operator 摄影助理,摄影师camera trainee 见习摄影师cameraman 电影摄影师cartoonist 动画片画家casting 选派演员casting assistant 演员部助理casting associate 演员部联系人caterer 伙食管理员chief cameraman 总摄影师chief lighting technician 主任照明师choreographer 舞蹈编导cinemanufacturer 电影制造厂cinematographer 电影摄影师clapper boy 场记员co-costume designer 联合服装设计师color timer 配光员commentator 解说员composer 作曲者computer graphics playback计算机图形重放conductor 乐队指挥construction carpenter 置景木工construction coordinator 搭景协调人construction estimator 搭景评估人construction gang boss 搭景组指挥construction key grip 主要置景工construction scenic artist布景美术师consultant 顾问continuity 分镜头剧本continuity girl 女场记员continuity man 场记员continuity writer 分镜头剧本作者coproducer 联合制片人costume designer 服装设计师costume supervisor 服装管理员costumer 服装师crafts service 技巧员dailies advisor 样片指导decorator 制景人员designer 设计人员dial twister 调音师dialect coach 方言教练,对白员,提词员dialogue director 对白导演dialogue editor 台词编辑director 导演best boy 照明助手best boy electric 照明助手best boy grip 置景工best person 照明助手body makeup 身体化装boom operator 录音花筒操作员cableperson 电缆管理员cameraman's assistant 摄影师助理camera operator 摄影助理,摄影师camera trainee 见习摄影师cameraman 电影摄影师cartoonist 动画片画家casting 选派演员casting assistant 演员部助理casting associate 演员部联系人caterer 伙食管理员chief cameraman 总摄影师chief lighting technician 主任照明师choreographer 舞蹈编导cinemanufacturer 电影制造厂cinematographer 电影摄影师clapper boy 场记员co-costume designer 联合服装设计师color timer 配光员commentator 解说员composer 作曲者computer graphics playback 计算机图形重放conductor 乐队指挥construction carpenter 置景木工construction coordinator 搭景协调人construction estimator 搭景评估人construction gang boss 搭景组指挥construction key grip 主要置景工construction scenic artist布景美术师consultant 顾问continuity 分镜头剧本continuity girl 女场记员continuity man 场记员continuity writer 分镜头剧本作者coproducer 联合制片人costume designer 服装设计师costume supervisor 服装管理员costumer 服装师craftsservice 技巧员film industry电影工业cinematograph电影摄影机,电影放映机cinema,pictures电影院(美作:movietheater)first-runcinema首轮影院second-runcinema二轮影院art theatre艺术影院continuous performancecinema循环场电影院film society电影协会,电影俱乐部(美作:filmclub)film library电影资料馆premiere首映式。
影视动画专业英语.
三二班数学期末试卷分析本次期末考试试卷从总体来看试卷抓住了本年级本册书的重点、难点、关键点。
整个试卷注重了基础知识的训练,体现"数学即生活"的理念,让学生用学到的数学知识,去解决生活中的各种数学问题。
试卷不仅考查了学生对基本知识的掌握,而且考查了学生的数学学习技能,难易适度,是一份不错的试卷。
一、考试的基本情况:本次考试三(2)班有43名同学参加考试,总分3984分,及格率100%,平均分92.65分,最高分100分,最低分80分。
二、本次试卷整体分析这次考试共设五道大题,包括了三年级下册所学全部内容,题型多样,涵盖面广,有填空、选择、计算、画图、解决问题,体现了新课标的教学目标。
从卷面来看,学生的字迹工整,卷面整洁,书写非常认真,基础知识掌握得比较扎实。
三、具体分析第一大题填空方面:出错较多的是第7、第9、第10小题。
第7小题出错是因为个别学生在把两个算式合并成一个综合算式时,算式后面没有写计算结果,这可能是在平时练习时,我没有特别强调一定要写计算结果造成的。
第9小题出错可能是因为审题不认真,第二天吃了剩下的1/3,现在还剩()个,个别学生算的是吃了几个。
第二大题选择题方面:出错较多的是1、4、5小题。
其中第1小题选择到今年10月1 日我国建国多少周年,个别学生选错;第四小题选错是因为个别学生空间观念比较差,不能灵活应用所学的长方形和正方形这部分的知识;第五小题出错是因为没有真正读懂题,不知道谁看的少就剩的多。
第三大题计算题:完成的很好,只有个别的孩子因忘记进位、退位,抄错题而错。
第四大题算一算、画一画:扣分比较少,但学生画的图不是很规范,一些学生画图不用尺子,涂阴影涂的太乱。
第六大题解决问题:这部分题出的非常好,基础、全面、灵活,考察了学生应用所学知识的能力,学生做的特别好,只有个别学生因抄错数字导致得数出错,或列综合算式先算加法时忘记带括号而扣分。
四、存在的问题及原因:1.个别学生读题、审题、分析问题的能力还有待提高。
动画专业英语词汇
Action ....................... 动作Animator .................. 原画者,动画设计Assista .................... 动画者Antic ....................... 预备动作Air Brushing …喷效Angle .............................. 角度Animated Zoom ……画面扩大或缩小Animation Film......................... ........ 动画片Animation Computer …电脑控制动画摄影Atmosphere Sketch .............. 气氛草图B.P.(Bot Pegs) ................... 下定位Bg(Background) ................... 背景Blurs ............................. 模糊Blk(Blink) ..................眨眼Brk Dn(B.D.)(Break-Down) …中割Bg Layout .............................. 背景设计稿Background Keys ................... ...背景样本Background Hookup ............. 衔接背景Background Pan ...................... 长背景Background Still 短背景Bar Sheets ............................ 音节表Beat................... 节拍Blank ..................空白Bloom ............................ 闪光Blow Up ..............................放大Camera Notes ................. 摄影注意事项C.U.(Close-Up) …特写Clean Up .............. 清稿,修形,作监Cut ............................ 镜头结束Cel=Celluloid ............................. 化学板Cycle ................................ 循环Cw(Clock-Wise) …顺时针转动Ccw(Counter Clock-Wise) …逆时针转动Continue(Cont ,Con‘D)…继续Cam(Camera) ................. 摄影机Cush(Cushion) ……缓冲C=Center ................ 中心点Camera Shake ……镜头振动Checker ................... ....... 检查员Constant .................... 等速持续Color Keys=Color Mark-Ups 色指定Color Model ................... 彩色造型Color Flash(Paint Flash) …跳色Camera Animation………动画摄影机Cel Level .......................化学板层次Character .................... 人物造型Dialog (Dialogue ............... 双重曝光Multi Runs ............. 多重曝光1st Run .................. 第一次曝光2nd Run........................ 地二次曝光Dry Brushing ……干刷Diag Pan(Diagonal) .................. 斜移Dwf(Drawing) .......................... 画,动画纸Double Image ............... 双重影像Dailies (Rushes) ……样片Director ................................. 导演Dissolve(X. D) .................... ......溶景,叠化Distortion ............................................. 变形Double Frame ......................................... 双(画)格Drawing Disc .................................... 动画圆盘E.C. U = Extreme Close Up 大特写Ext(Exterior) ................ ... 外面;室外景Eft(Effect) .......................... 特效Editing ......................... 剪辑Exit(Moves Out, O. S. ) …出去Enter(In) ................. 入画Ease-In....................... ... 渐快Ease-Out .................. 渐慢Editor...................... 剪辑师Episode ……片集Field(Fld) .............................. 安全框Fade(In/On) ……画面淡入Fade(Out/Off) ……画面淡出Fin(Finish) ..................... 完成Folos(Follows) …跟随,跟着Fast; Quickly ……快速Field Guide ……安全框指示Finial Check ........... ...... 总检Footage .................... 尺数(英尺)F.G. (Foreground)…前景Focal Length ……焦距Frame …格数Freeze Frame ..................... 停格Gain In ……移入Head Up ............... 抬头Hook Up ...................... 接景;衔接Hold ...............画面停格Halo ............................... 光圈Int(Interior) ......................... 里面;室内景Inb(In Between) .................................. 动画In-Betweener ……动画员I&P(Ink & Paint) …描线和着色Inking ..................描线In Sync .................... 同步Intermittent ..................... 间歇Iris Out ..................... 画面旋逝Jiggle .................. 摇动Jump …跳Jitter ................ 跳动Lip Sync(Synchronization) 口形Level ........................... 层Look ……看Listen ........................ 听Layout .......................... 设计稿;构图Laughs(Laffs) ……笑L/S(Light Source) ……光源Line Test(Pencil Test) …铅笔稿试拍;线拍M. S. (Medium Shot) ..................... 中景M. C. U. (Mediium Close Up) …近景Moves Out(Exit; O. S. ) ...... ........... 出去Moves In ................................... 进入Match Line ......................... 组合线Multi Runs ................. 多重拍摄Mouth ............................. 嘴Mouth Charts ........................ 口形图Mag T rack(Magnetic S ound T rack) 音轨Multicel Levels …多层次化学板Multiplane ....................... 多层设计N/S Pegs ...................... 南北定位器N.G.(No Good) ..................... 不好的,作废Narration ……旁白叙述Ol(Overlay) ...................... .. 前层景Out Of Scene ................. 到画外面O.S.(Off Stage Off Scene) …出景Off Model .......................... 走型Ol/Ul(Underlay) 前层与中层间的景Overlap Action …重叠动作Ones ...................... 一格;单格Pose ...................... 姿势Pos(Position) ……位置;定点Pan ........................... 移动Pops In /On ..................... 突然出现Pause ....................... 停顿;暂停Perspective ……透视Peg Bar ...................... 定位尺P.T.(Painting) ...... ........... 着色Paint Flashes(Color Flashes) 跳色Papercut ................... ...... 剪纸片Pencil Test ............. 铅笔稿试拍Persistence Of Vision 视觉暂留Post-Synchronized Sound后期同步录音Puppet .......................... ...... 木偶片Ripple Glass ................... 水纹玻璃Re-Peg ............................ 重新定位Ruff(Rough-Drawing) …草稿Run ...................... 跑Reg(Register) ..................... .组合Rpt(Repeat) ................................. 重复Retakes ...................... 重拍;修改Registration Pegs ……定位器Registration Holes ……定位洞Silhouette(Silo) .................... 剪影Speed Line ................... 流线Storm Out ............................. 速转出Sparkle ....................... 火花;闪光Shadow ................ 阴影Smile ....................... 微笑Smoke ……烟Stop .............................. 停止Slow ...................... ..... 慢慢的Sc(Scene) .......................... 镜号S/A(SameAs)............................... 兼用S.S(Screen Shake) …画面振动Size Comparison ……大小比例Storyboard(Sab) …分镜头台本Sfx(Sound Effect) …声效;音效Settle ..................................... 定姿;定置Self-Line(Self-Trace Line) 色线Sound Chart(Bar Sheeets) 音节表Special Effect ....................... 特效Spin ................................. 旋转T.A.(Top Aux) .............. 上辅助定位T.P.(Top Pegs) .............. 上定位Track ........................................................ 声带Turns ........................................................ 转向Take …………拍摄(一般指拍摄顺序) Truck I n................................................ 镜头推人Truck Out ................................ 镜头拉出Tr(Trace) .................同描Tapers ................................. 渐Taper-Up ......................... 渐快Taper-Down .................... 渐慢Tight Field .......................... 小安全框Tap(Beat) ...................节拍Tittle ..................... 片名;字幕Ul(Underlay) ............................ 中景;后景Up .................... 上面Use ....................... 用Vert Up ................... 垂直上移V.O. (V oice Over) …旁白;画外音Value .................................... 明暗度Wipe .........................转(换)景方式Work Print …工作样片X(X-Diss) (X. D. ) ……两景交融Xerox Down ................ .. 缩小Xerox Up(Xerox Paste-Ups) 放大X-Sheet ...................... 摄影表Zoom Out ........................... 拉出Zoon Chart.................镜头推拉轨迹Zoom In ……推进Zoom Lens …变焦距镜头MMagnetic Tape 磁性录音带Makeup A rtist 美容师Manipulation 操纵Markup 固定利润Matte 影像形板Maysles Films 梅思利电影公司Memory-Hook 回马枪Memory-Jogger 回马枪Merrill Lynch 美林动画Metamorphic A nimation 变形动画Metamorphosis 变形Micro-Markets 微众市场Mixer 混音师Modeling 模型制作Montage 蒙太奇Morph 型变Mos 不需要现场收音的无声取景Motion Board 活动脚本或动作脚本Motion Capture 动作资料截取Motion Cintrol 电脑控制拍摄系统Motion Picture Film 动画影片Motion Tests 动作测试Motor Home 移动居住车Mouse 滑鼠Mouthpiece 发言人Multi-City Bidding 多城市竟标Music Bookends 音乐书签Music First 以音乐为优先Musical Instrument Digital Interface Midi电子乐器一的数位介面NNational Association O f Broadc国家广播电子技师协会National Cash Register 国家收银机公司Nbc 国家广播公司Negative Conformer 底片组合员Ng 不好的镜头Nonlinear Editing 非线性剪辑OOfff-Camera 镜外表演Off-Key 走调Offline System 线外系统Offline System 线外剪辑系统One-Stop Operation 一贯作业On Camera 镜内表演On-Camera Sag Rates 演员同业公会规定的上镜费On Location 出外景Online Editing 线上剪辑One-Light 单一光度One-Light Film Print 单光影片洗印One-Stop Operation 一次作业Opaquer 著色人员Open Camera 公开摄影Optical House 视觉效果工作室Optical Printer 光学印片室Original Arrangment 编曲著作Original Recording 录音著作Original Score 总谱制作Out-Of-Pocket 现款支付Outside Props 棚外道具师Outtakes 借用镜头PPacific Data Images 太平洋影像公司Pegs 过场用之画面Pencil Test 铅笔测试稿Perceived Value 知觉价值Personalities 知名人士Personality Testimonials 名人见证Petsuasion 说服Photo Cd 影像光碟Pickup Footage 从旧有的广告借凑而来的影片Pictures First 以画面为优先Pixels 像素Playback 播放Playback Person 录影机播放员Post-Scoring 后制配乐Posttesting 后测Pre-Lite 预先排演Pre-Production Meeting 拍制前会议Pre-Production Stage 制前阶段Prescoring Music 拍摄前配乐Pretesting 前测Price-Quote 报价或喊价Printed Circuiry 印刷电路Producer 广告公司的制片,制作人Product Shot 商品展示镜头Production Assistant P .A 制作助理Production Boutique 制片工作室Production Notes 制作住记Production Package 制作议价组合Production Specification Sheets 制作分工明细表Promotions 促销Prop People 道具师Peoperties 舞台道具Props 道具Public-Domain Music大众共有或版权公有的音乐Publisher's Fee 发行费用Pulldowm 抓片RRanddom A ccess 随机存取Random Access Memory Ra随m机存取记忆体Raster 屏面Read Only Memory Rom 唯读记忆体Real Opinions 真实反应的意见Real People 消费大众或一般人Real People Reactions And Opinions消费大众的真实反应及意见Recordist 录音师Reebok 锐跑Reflections 反光Rendering 算图Rental Facilities 出租公司Residual 后续付款Rhapsody In Blue 《蓝色狂想曲》Rhythm And Hues 莱休电脑动画公司Right-To-Work 自由工作权Ripomatic/Stealomatic Storyboard 借境脚本Roll Camera 开动摄影机Rotoscope 逐格帖合的重覆动画动作Rough Cut 粗剪SSample Reels 作品集Scencs 场景Scenics A rtist 布景设计师Scratch Track 临时音轨Screen Actors Guild Sag 电影演员同业公会Screen Extra's Guild Sag 电影临时演员同业公会Scripts 剧本Script Clerk 场记Set Construction Costs 搭景费用Set Designer 布景设计师Set Dresser 布影装饰师Shadows 阴影Shape Library 清晰对焦Shooting Board 模型资料库Shooting Day 制作脚本拍片日Shooting In Two 一次两画格的方式拍摄Shot List 拍摄程序表Shutter 快门Sides 台词表Silent Scenes 无声场景Silent Takes 无声取景Slate 开拍板Slice-Of-Life Episodes 生活片段式对白Snapshot 快照拍摄Solid State Screensound 数位录音工作站Song-And-Dance 歌舞片Sound People 音效人员Sound Stage 隔音场Sound Take 有声摄影Special Effects Person 特殊效果人员Special-Effects 特效Specification Sheet 职责明细表Speed 运转正常Splice 捻接Sprint斯布林特电话公司Stand-In 替身Stand-Up Presenters 播报员推荐Standing Sets 常备的布景配置Star Personality 知名人物Stereo-Mixing 立体声混音Sticks 排字手托Stills 剧照Still Photos 静态照片Stock Footage 底片材料、库存影片Stop-Motion 单格拍制Story Line 故事情节Storyboard 故事脚本Strobe-Lighe Photography 频闪闪光灯摄影法Subaru Autombile 速霸陆汽车Super 16mm Format 超16 厘米底片规格Sync Sound 同步收音Synchronized 同步TThe Screening Room 试播室Takes 取景镜头Talent Reports 劳务报价单Teamsters 卡车驾驶员Teamsters Union 卡车驾驶员工会Telepromrter 读稿机Test Commercial 测试性广告Testimonial Release Print 电影院放映片Three-Dimensional 3d 三度空间Ight Close-Up 大特写Time-Code 时码Tissue S heets 薄绵纸Top Light 顶光Trim 剪修Trims 修剪下来的片头尾Tracing Paper 扫图纸Track Left 摄影机左移Track R ight 摄影机右移Track Time 音轨时限Trade 通路Tri-X 柯打tri-X 底片Turnarounds 转场Unique Selling Proposition 独特的销售主张VVideo 视觉或影像部分Video Master 影像母带Video Tape Recording Person 录音带录制员Vignetters 集锦式快接画面处理Virtual Reality 虚拟实境Visual Timeline 视觉时间尺Visually Oriented 视觉导向Voiceover Announcer 旁白播音员WWardrobe Attendant 服装师West And Brady 威布广告公司Wild Wall 活动墙板Window Burn-In 叠印框Wire-Frame 立体线稿Words-And-Music 旁白加音乐Words First 以文案为优先Zoom 变焦Zoom In 镜头向前推进。
动画专业英语_(附音标)
action ['ækʃən] 动作animator :['æni,meitə] 原画者,动画设计assistant :[ə'sistənt] 动画者antic :['æntik] 预备动作air brushing :['brʌʃiŋ]喷效angle :['æŋgl]角度animated zoom ['æni,meitid] 画面扩大或缩小animation film :[,æni'meiʃən] 动画片animation computer :[kəm'pju:tə] 电脑控制动画摄影atmosphere sketch :['ætməsfiə] [sketʃ] 气氛草图B.P.(bot pegs) 下定位BG(background) :['bækgraund]背景blurs :[blə:]模糊BLK(blink) :[bliŋk]眨眼BRK DN(B.D.)(break-down)中割BG layout :['leiaut] 背景设计稿background keys 背景样本background hookup :[huk]衔接背景background pan 长背景background still :[stil] 短背景bar sheets :[ʃi:t]音节表beat :[bi:t]节拍blank :[blæŋk]空白bloom:[blu:m] 闪光blow up :[bləu] 放大camera notes :['kæmərə] :[nəut] 摄影注意事项C.U.(close-up) 特写clean up :[kli:n]清稿,修形,作监cut :[kʌt] 镜头结束CEL=celluloid :['selju,lɔid]化学板cycle :['saikl] 循环CW(clock-wise) :[klɔk] [waiz] 顺时针转动CCW(counter clock-wise) :['kauntə] 逆时针转动continue(cont,con‘d) :[kən'tinju:] 继续CAM(camera) :['kæmərə] 摄影机CUSH(cushion) :['kuʃən] 缓冲C=center :['sentə]中心点camera shake :[ʃeik] 镜头振动checker :['tʃekə]检查员constant :['kɔnstənt]等速持续color keys=color mark-ups :[mɑ:k]色指定color model :['mɔdl]彩色造型color flash(paint flash) :[peint] 跳色camera animation动画摄影机cel level :['levl]化学板层次character :['kæriktə]人物造型DIALOG (dialogue) :['daiəlɔ:g] 对白及口形duble exposure :[iks'pəuʒə]双重曝光multi runs多重曝光1st run 第一次曝光2nd run 地二次曝光dry brushing ::[drai] ['brʌʃiŋ]干刷DIAG PAN(diagonal) :[dai'ægənl]斜移DWF(drawing) :['drɔ:iŋ]画,动画纸double image :['imidʒ]双重影像dailies (RUSHES)样片director :[di'rektə] 导演dissolve(X. D) :[di'zɔlv] 溶景,叠化distortion :[dis'tɔ:ʃən] 变形double frame :[freim] 双(画)格drawing disc :[disk] 动画圆盘E. C. U = extreme close up :[iks'tri:m] 大特写EXT(exterior) :[eks'tiəriə] 外面;室外景EFT(effect) :[i'fekt]特效editing :['edit] 剪辑exit(moves out, o. s. ) :['eksit] 出去enter(in) :['entə]入画ease-in :[i:z] 渐快ease-out :[aut]渐慢editor :['editə]剪辑师episode :['episəud]片集field(FLD) :[fi:ld]安全框fade(in/on) :[feid]画面淡入fade(out/off) 画面淡出FIN(finish) :['finiʃ]完成FOLOS(follows) :['fɔləu]跟随,跟着fast; quickly :[fɑ:st] ['kwikli] 快速field guide :[gaid]安全框指示final check :['fainl] [tʃek]总检footage :['futidʒ]尺数(英尺)F. G. (foreground) :['fɔ:graund]前景focal length :['fəukəl] :[leŋθ]焦距frame :[freim]格数freeze frame :[freim]停格gain in :[gein] 移入head up :[hed] 抬头hook up :[huk] 接景;衔接hold :[həuld] 画面停格halo :['heiləu] 光圈INT(interior) :[in'tiəriə] 里面;室内景INB(in between) :[bi'twi:n] 动画in-betweener 动画员I&P(ink & paint) :[iŋk]:[peint]描线和着色inking :[kiŋ]描线in sync :[siŋk]同步intermittent :[,intə'mitənt] 间歇iris out :['airis] 画面旋逝jiggle :['dʒigl] 摇动jump :[dʒʌmp] 跳jitter :['dʒitə] 跳动LIP SYNC(synchronization) [lip][,siŋkrənai'zeiʃən ] 口形level :['levl] 层look :[luk] 看listen :['lisn] 听layout :['leiaut] 设计稿;构图laughs(LAFFS) :[lɑ:f] 笑L/S(light source) :[lait] :[sɔ:s] 光源line test(pencil test) :[lain]铅笔稿试拍;线拍M. S. (medium shot) :['mi:diəm] :[ʃɔt]中景M. C. U. (medium close up) ['mi:diəm] 近景moves out(exit; o. s. ) :[mu:v] :['eksit]出去moves in [mu:v]进入match line :[mætʃ] :[lain]组合线multi runs :['mʌlti] :[rʌnz]多重拍摄mouth :[mauθ]嘴mouth charts :[tʃɑ:t]口形图MAG TRACK(magnetic sound track) :[mæg'netik]音轨multi cel levels :['mʌlti] :['levl]多层次化学板multiplane :[plein]多层设计n/s pegs :[peg]南北定位器N.G.(no good) :[gud]不好的,作废narration :[næ'reiʃən]旁白叙述OL(overlay) :['əuvə'lei]前层景Out of scene :[si:n]到画外面O.S.(off stage off scene) :[steidʒ]出景off model :['mɔdl]走型OL/UL(underlay) :['ʌndəlei]前层与中层间的景overlap action :['əuvə'læp] :['ækʃən]重叠动作ones :[wʌn]一格;单格pose :[pəuz] 姿势POS(position) :[pə'ziʃən]位置;定点pan 移动pops in/on 突然出现pause :[pɔ:z]停顿;暂停perspective :[pə'spektiv]透视peg bar定位尺P.T.(painting) :['peintiŋ]着色paint flashes(color flashes) 跳色papercut 剪纸片pencil test :['pensl] 铅笔稿试拍persistence of vision :[pə'sistəns] :['viʒən] 视觉暂留post-synchronized sound :[saund]后期同步录音puppet :['pʌpit]木偶片ripple glass :['ripl] :[glɑ:s]水纹玻璃re-peg :[peg]重新定位RUFF(rough-drawing) :[rʌf] :['drɔ:iŋ]草稿run :[rʌn]跑REG(register) :['redʒistə]组合RPT(repeat) :[ri'pi:t]重复retakes :teik]重拍;修改registration pegs :[,redʒi'streiʃən] 定位器registration holes :[həul] 定位洞silhouette(SILO) :[,silu'et] 剪影speed line :[spi:d] [lain] 流线storm out :[stɔ:m] 速转出sparkle :['spɑ:kl] 火花;闪光shadow :['ʃædəu] 阴影smile :[smail] 微笑smoke :[sməuk] 烟stop :[stɔp] 停止slow :[sləu] 慢慢的SC(scene) :[si:n] 镜号S/A(same as) :[seim] 兼用S.S(screen shake) :[skri:n] :[ʃeik] 画面振动size comparison :[saiz] :[kəm'pærisn] 大小比例storyboard(SAB) :['stɔ:ri,bɔ:d] 分镜头台本SFX(sound effect) :[saund] :[i'fekt] 声效;音效settle :['setl] 定姿;定置self-line(self-trace line) :[self] [treis] [lain] 色线sound chart(bar sheets) :[tʃɑ:t] :[ʃi:t] 音节表special effect :['speʃəl] :[i'fekt] 特效spin :[spin] 旋转T.A.(top aux) :auxiliary [ɔ:g'ziljəri] 上辅助定位T.P.(top pegs) :[peg] 上定位track :[træk] 声带turns :[tə:n] 转向take :[teik] 拍摄(一般指拍摄顺序)truck in :[trʌk] 镜头推人truck out :[aut] 镜头拉出tr(trace) :[treis] 同描tapers :['teipə] 渐taper-up :[ʌp] 渐快taper-down :[daun] 渐慢tight field :[tait] :[fi:ld] 小安全框tap(beat) :[tæp] :[bi:t] 节拍title :['taitl] 片名;字幕Ul(underlay) :['ʌndəlei] 中景;后景up :[ʌp] 上面use :[ju:z] 用vert up :[və:t] 垂直上移V.O. (voice over) :[vɔis] :['əuvə] 旁白;画外音value :['vælju:] 明暗度wipe :[waip] 转(换)景方式work print :[wə:k] [print] 工作样片X(x-diss) (x. d. ) :[dis] 两景交融xerox down 缩小xerox up(xerox paste-ups) :[peist] 放大x-sheet :[ʃi:t] 摄影表zoom out :[zu:m] 拉出zoon chart ::['zəuɔn] [tʃɑ:t] 镜头推拉轨迹zoom in 推进zoom lens :[lenz] 变焦距镜头。
如何把成绩单上的的专业翻译成英文?
如何把成绩单上的的专业翻译成英文?在准备店铺成绩单的时候,让大家头疼的问题就是如何把成绩单上的的专业翻译成英文,今天给大家提供一个详细的列表,希望能够帮助到大家。
中文专业名称英文专业名称机械设计制造及其自动化Mechanic al Fabrication and Automation工业设计Industrial Design环境工程Environmental Engineering环境科学Environmental Science会计学Accounting统计学Statistics国际经济与贸易International Trade财务管理Finance Management金融学Finance经济学Economics法学Science of Law工商管理Business Administration信息管理与信息系统Information Management and Information System市场营销Marketing人力资源管理HR Management电子商务E-commerce电子信息工程Electronic Information Engineering电子信息科学与技术Electronic Information Science and Technology电子科学与技术Electronic Science and Technology光信息科学与技术Optical Science and Technology计算机科学与技术Computer Science and Technology自动化Automation测控技术与仪器Observation and Control T echnology and Instrument电气工程与自动化Electronic Engineering and Automation信息与计算科学Information and Computation Science应用物理学Applied Physics数学与应用数学Mathematics and Applied Mathematics通信工程Communication Engineering计算机通信Computer Communication信息对抗技术Information Counter Technology教育技术学Education Technology软件工程Software Engineering英语English社会学Sociology编辑出版学Science of Editing and Publishing机电工程学院Mechanic and Electronic Engineering财经学院Finance and Economics管理学院Management电子信息学院Electronics & Information计算机学院Computer Science自动化学院Automation理学院Science通信工程学院Communication Engineering软件学院Software外国语学院Foreign Language人文学院Human Science信息工程学院Information Engineering。
动画专业英语2015
目录1.动画及特点Animation and its Characteristics2.动画史Animation and History3.动画种类Types and Animation4.动画风格Styles and Animation5.动画艺术家Animation Artists6.动画工作室Animation Studio7.动画片介绍Animation Film8.动画节Animation Festival9.动画剧本写作Animation Script Writing10.中间画Inbetween11.色彩与材质Color and Material12.运动Motion13.镜头入门Film Camera14.合成Composting15.动画软件Animation Software16.动画市场Animation Market17.动画产业Animation Industry18.动画产品Animation Products19.动画技术应用Applied AnimationLesson oneAnimation and its CharacteristicsTextAnimation comes from the Latin word animare which means to give life to. This is what our animators do. They create characters and bring them to life. Whether a spoon, a dog or a person, all characters take on human mannerisms. In the English language animation is mostly associated with the work of filmmakers. Animation refers to the process in which eachframe of a film or movie is produced individually, whether generated as a computer graphic, or by photographing a drawn image, or by repeatedly making small changes to model (see claymation), and then photographing the result. When the frames are strung together and the resulting film is viewed at a speed of 16 or more frames per second, there is an illusion of continuous movement. Generating such a film is very labor intensive and tedious, though the development of computer animation has greatly sped up the process.Now, people believe animation is good for:●Illustrating processes.●Describing things not possible in real word.●Summarizing complex real-word events.New wordsLatin n.拉丁文,拉丁语animator n.动画师character n.角色,人物mannerism n. 特殊习惯associated adj. 关联的;联合的frame n. 格,画面produce v.创作;引起individually adv. 个别地,单独地generate vt. 生产graphic n. 图形image n. 图像model n. 模型string v. 排成一排illusion n. 幻想,错觉continuous adj. 连续的intensive adj.强烈的labour intensive 劳动密集型,劳动强度大的tedious adj. 乏味的development n. 发展illustrate v. 阐释,图解summarize v. 概括complex adj.复杂的Practice1. Make judgments according to the text.(1) Animation comes from a Latin word.(2) Now animation means a kind of film.(3) Animation is good to describe something abstract.2. Translate into Chinese(1) Whether a spoon, a dog or a person, all character take on human mannerisms.(2) Animation refers to the process in which each frame of a film or movie is producedindividually, whether generated as a computer graphic, or by photographing a drawn image, or by repeatedly making small changes to model (see claymation), and then photographing the result.(3) Generating such a film is very labour intensive and tedious, though the development ofcomputer animation has greatly sped up the process.3. Translate into English.(1)小城的建筑呈现出拉丁风格。
毕业设计英文翻译
LTC1068 SeriesClock-Tunable, QuadSecond Order, Filter Building Blocks DESCRIPTIO UNThe LTC®1068 product family consists of four monolithic clock-tunable filter building blocks. Each product contains four matched, low noise, high accuracy 2nd order switched-capacitor filter sections. An external clock tunes the center frequency of each 2nd order filter section. The LTC1068 products differ only in their clock-to-center frequency ratio. The clock-to-center frequency ratio is set to 200:1 (LTC1068-200), 100:1 (LTC1068), 50:1 (LTC1068-50) or25:1 (LTC1068-25). External resistors can modify the clock-to-center frequency ratio. High performance, quad 2nd order, dual 4th order or 8th order filters can be designed with an LTC1068 family product. Designing filters with an LTC1068 product is fully supported by FilterCAD TM filter design software for Windows®.The LTC1068 products are available in a 28-pin SSOP surface mount package. A customized version of an LTC1068 family product can be obtained in a 16-lead SO package with internal thin-film resistors. Please contact LTC Marketing for details., LTC and LT are registered trademarks of Linear Technology Corporation.Filter CAD is a trademark of Linear Technology Corporation.Windows is a registered trademark of Microsoft Corporation. FEATURES■Four Identical 2nd Order Filter Sections in an SSOP Package■2nd Order Section Center Frequency Error:±0.3% Typical and ±0.8% Maximum■Low Noise per 2nd Order Section, Q ≤ 5: LTC1068-200 50μV,RMSLTC1068 50μV R MS LTC1068-50 75μV RMS, LTC1068-25 90μV RMS■Low Power Supply Current: 4.5mA, Single 5V, LTC1068-50■Operation with ±5V Power Supply, Single 5V Supply or Single 3.3V SupplyAPPLICATIOUN S■Lowpass or Highpass Filters:LTC1068-200, 0.5Hz to 25kHz; LTC1068, 1Hz to 50kHz; LTC1068-50, 2Hz to 50kHz; LTC1068-25, 4Hz to 200kHz■Bandpass or Bandreject (Notch) Filters: LTC1068-200, 0.5Hz to 15kHz; LTC1068, 1Hz to 30kHz; LTC1068-50, 2Hz to 30kHz; LTC1068-25,4Hz to 140kHzTotal Supply Voltage (V +to V–).............................. 12V Operating Temperature Range0︒CPower Dissipation .............................................500mW LTC1068C ................................................Input Voltage at Any Pin .... V –– 0.3V ≤ V ≤ V++ 0.3V LTC1068I ...........................................– 40︒CStorage Temperature Range INLead Temperature (Soldering, 10 sec)–65︒ Cto150︒CConsult factory for Military grade parts.ELECTRICAL CHARACTERISTICS LTC1068 (Internal O p Amps) V S=±5V, T A= 25︒V, unless otherw ise noted.ELECTRICAL CHARACTERISTICS LTC1068 (Complete Filter) V S=±5V, T A= 25︒V, unless otherwise noted.LTC1068-200 (Internal Op Amps) V S = ±5V, T A = 25︒V, unless otherwise noted.LTC1068-200 (Complete Filter) V S = ±5V, T A = 25︒V, unless otherwise noted.LTC1068-200 (Complete Filter) V S = ±5V, T A = 25︒V, unless otherwise noted.LTC1068-50 (Internal Op Amps) V S = ±5V, T A = 25︒V, unle ss otherwise noted.LTC1068-50 (Complete Filter) V S = ±5V, T A = 25︒V, unless otherwise noted.们带入了一个电子技术普及时代,无线电技术成为电子技术应用领域的一个部分。
动画专业毕业设计外文翻译
动画专业毕业设计外文翻译附录一英文原文Animated conversation Developing decent web animations has been more like a climb up the Eiger than a walk in the park. However, the latest breed of software available has been built to capture the designer's imagination without killing off the muse. Alistair Dabbs goes through the motions.Let's face it, the Web is a disappointment. It's that tiny little screen, the narrow bandwidth and the uncertainty that vast numbers of your audience might not be able to see what you want them to. Everything to do with Web design is about downsizing. And if it wasn't bad enough having to make all your static graphics 72dpi, any attempt at animation involves considerable cramming effort. What this means, at least until large screens and fast Internet connections become the norm, is you can't yet do much with video. You can stream QuickTime, but without a leased line connection it's terrible. Thankfully, you still have a range of choices when it comes to graphics animation. So, let's take a look at the main techniques, and their drawbacks, for getting your site animated today.Back in 1994, the backroom boys in commercial Web development came up with an extremely basic form of animation by sending consecutive GIF images live to the browser. Advertisers had been using this method to change ad banners every 30 seconds or so without waiting for the user to refresh the page. By sending a sequence of frames on a constant basis, an elementary animation effect was possible. The drawback, of course, was that graphic data was constantly being downloaded over the line after the page itself had loaded. On a 14.4K modem, this meant the browser was always flickering and the hard disk churning, and frames were usually interspersed with blanks as each subsequent frame loaded. Soon after, the animated GIF was born, effectively packing the GIF frame sequence into one file which downloaded once. The animated GIF has been a staple of ad banners and simple attention-grabbing effects ever since. Even sites which promote and showcase Flash and Shockwave interfaces still use animated GIFs because designers know that it's the one animation technology supported in every Web browser that lets you see graphics at all. The limitations of animated GIFs are well-known, but let's summarise them anyway. GIFs are bitmap images, so come at a fixed size regardless of browser window size. They can reach第1页quite exciting sizes if they include more than 10 frames or so, because compression is based on the number of different colours in each image. They also tend to appear in a jerky fashion during the download, leaving the user staring at a seemingly inexplicable sequence running at one frame every five seconds the first time round. More recently, designers have been able to produce basic path motion for static images using DHTML. Instead of running an animation in one fixed place, DHTML techniques let you take a single image and move it around over the top of your page as an independent, floating object. The nice thing about this approach is that the animation, for what it is, starts almost immediately and the movement is perfectly smooth, not being frame-based. The graphic can also have a transparent background just like any GIF. The big drawback is that it doesn't do anything else terribly interesting. As a result it can come across as just plain annoying or tacky. And it's not really animation.While the World Wide Web Consortium squandered most of the 1990s considering some proper animation technologies, Macromedia just went for it. The result was Flash, a system of playing back self-contained movies containing vector-based graphics and text within a Web page or independently running in a Web browser. The advantages of the Flash approach are considerable, and getting more compelling as time goes on. In the first instance, the vector nature of Flash movies allows you to include quite complex graphics and sequences in the confidence that they'll compress down to almost unfeasibly small file sizes. In practically every test, from simple rollover type and button effects to complete sequences, you'll find that Flash files are smaller than animated GIFs and load up faster than Java actions. Vectors also mean that the movies can resize themselves automatically to fit the browser screen, anti-aliasing on the fly. Better still, Flash movies can incorporate events and react to user input, making it terrific for developing custom Web page interfaces which HTML couldn't hope to imitate. Not least, Flash can include embedded audio. And perhaps best of all from an experienced designer's point of view, the movies can be set to start running as soon as the download commences without waiting for it to complete. There are two principal drawbacks to the Flash format. First, it requires your audience to have a plug-in Flash player installed. However, to Macromedia's credit, the Flash plug-in is a relatively small and speedy download at just a couple of hundred kilobytes. You should also be aware that Microsoft 3 intends dumping most of the plug-ins it currently ships with InternetExplorer in future - but Flash is the very notable exception. The second drawback might not concern you, but it's that Flash isn't actually a standard in the same way as HTML, GIF, JPG, PNG or something like Java. Flash is a 100 per cent proprietary format owned by Macromedia and licensed out to other graphics software developers on a commercial basis. In practice, of course, it doesn't matter that Flash isn't an officially recognised standard because well over 90 per cent of Internet users already have the plug-in installed: we're talking about hundreds of millions of people, ready to go with your animation content. Fun and sexy though Flash is, it's not a complete multimedia environment. Originally, Flash arose from a project at Macromedia to make Shockwave animations, already developed for Web playback, even more compact and accessible by people with slow modems. Shockwave is still very much alive and well, and in many cases leaves Flash way behind in terms of visual quality, interactivity and multifunctionality. There's even a lively market for cartoons and games using Shockwave and its offline player ShockMachine. Unlike Flash, however, the Shockwave plug-in is a long download and requires a somewhat fiddly installation process which includes exiting your Web browser at one point. The big limitation of both Flash and Shockwave from a graphic artist's point of view is that the really clever interactive features depend on scripting. Or to choose another word, programming. If you're happy about scripting, indeed if you have some JavaScript experience, you'll find Flash is reasonably approachable; if not, you'll be limited to more conventional animation tasks.Inevitably, everyone is always on the hunt for a Web animation system that doesn't expect the audience to locate and install third-party plug-ins. These exist, but they do so with solutions that are even more proprietary than Flash, and usually protected by their creators with ridiculously extreme caution. One example of an alternative to Flash that doesn't require a plug-in is CyberSpot. To all intents and purposes, a CyberSpot sequence looks a bit like a basic Flash movie with audio but it loads up in an instant without any preliminaries. The problem with it is that CyberSpot is marketed as a bespoke service by the company that developed it. You commission them to create a 30-second movie on your behalf, rather than create your own using standard software packages. As you can imagine, this is of limited use except as standalone ads. The hot technology everyone is talking about at the moment that could rival Flash at some point in the future is Scalable Vector Graphics, or SVG. It beganlife as a concept proposed by Adobe to the World Wide Web Consortium and, from the start, Adobe proposed SVG as an open standard in the hope that this will encourage its adoption. The idea behind SVG is to provide the Web with a vector graphics standard in the same way that GIF, JPG and PNG are bitmap standards. But more than this, it supports animation and user interactivity. And further, it is navigable with pan and zoom functions. This means you could use SVG in a number of different ways to suit the desired result, whether that be a detailed diagram you can zoom into without losing definition (a streetmap is a classic example), Web page interface elements or an interactive animated movie. SVG supports visual filter effects applied in real time rather than just being frames, and can include audio. One of the reasons so many people are getting interested in SVG is that it is based on XML, which is generally regarded as the next step in Web functionality. XML support in a dynamic vector graphic or animation can link it intelligently to all kinds of data, which in turn could radically alter the way Web content is delivered. As ever, there are drawbacks. One is that SVG, though accepted as an official standard, still requires a plug-in for your browser to display. Although Adobe hopes that one day, SVG support will be built into all browsers, for the immediate future it involves a download of well over 2Mb. Another limitation is that precious few graphics packages can yet export to SVG other than Adobe Illustrator 9 and Photoshop 6. And this leads to the biggest drawback of all: not many people are using SVG yet and most Web users have never heard of it. All this certainly lends credence to Macromedia's claim that Flash is the real Web animation standard, officially recognised or not. With a widening range of design products now capable of exporting to Flash, including Illustrator and FreeHand, not to mention LiveMotion, Flash is where the action's at for the next couple of years at least, if not indefinitely.Information source:" /flash-animation.html"附录二翻译译文网络动画正规对话的发展更像是攀爬艾格尔峰,而不是在公园里散步。
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Animation Creation and Nation CultureAbstract:During the period of carrying on the animation creation,the literature style performance is a question which each creator all must consider;it also is a question that people may not consider completely.The animation performance style or the performance skill is always connected with the role modeling,the scene design and the plot story together.The story character,the story time and place always have certain age background or historical perspective,if one intend to reappear the entire animation story to the audience,the accurate selection and determination of performance style is extremely important.The motherland nation culture is broad and profound,many outstanding thoughts and stories provide us big creation space, simultaneously also grant animation creation with bright national characteristic. Nation culture is the soil and the foundation of native animation creation,integrate nation culture to drama writing and other animation design elements to form national animation image.Diligently enhance the international position of national animation image,technology development provides fresh new creation technology method and creation thought method for the creator,excavate outstanding nation culture and create national characteristic animation to be able to obtain fresh new feeling of view and hearing and happy spirit enjoy,and retrieve the development foundation of native animation.Key words:Animation Creation,Nation Culture,Nation Style,Science and Technology1IntroductionNowadays animation develop vigorously,at present it is still very difficult to see outstanding animated cartoon with Chinese characteristic in the market,has not formed the unique and outstanding animation style of our own country,bu t Japan,Korea,US all have their own bright characteristic and style when develop their own country animations,but many of our native animation solely imitate foreign style,not yet seek a animation path with our own development characteristic,this will inevitably affect the healthy animation profession development in our country,the problem worth US pondering and exploring is to seek all animation development path with nation culture style.2Animation Creation Script and Nation Culture2.1Nation CultureNational culture is sum up of civilized achievement which created in historical days and nowadays together,can represent its common characteristic,idea,system and utensil.Each country all has its own nation culture.China is a country with deep historical culture,it has its own nation spirit and nation characteristics,which other country do not have.The motherland nation culture is helpful to native animation creators,excavate unique creation theme of its own nation and express unique character quality and life style in our own country,present nation style to the world.Therefore the native nation culture has provided spatial stage and massive source material for Animation creation,Script is the first important step to demonstratenation culture characteristic animated cartoon creation,is the most critical part of idea connotation of animation creation.2.2ScriptWhen animation creator starts to create all animated cartoon.they all have a dim idea or concept,the first question of animation creation is to seek a good literature style story,certainly this story may be created by yourself own,or use the already existed drama to reorganize,simultaneously seek some related theme to express this preliminary plan,and continually mature,adjust and consummate this plan,eventually to finalize the plan.Many Chinese literature stories,myth stories.the novels,the prose and the philosophy all provide massive creation source material for the animation creation,and has reflected working people’s rich production life in native nation,these all may become the creation background,therefore the creation and choice of script must reflect this national life,close to common people,cannot be far away from this social main crowds,otherwise it becomes the wood without tree root,this requests script should have strong national characteristic.3Creation Style of Nation CultureWe can see economy globalization,technology globalization and integration have huge influence to nation culture,animation creation is a process which continuesfor a long time,during this long and difficult creation process need to early out creator's understanding of nation culture to real work,tightly catching the creation basis of nation culture connotation and art originality,because it refers to the life and soul of animation art,regardless of creating a long animation or a short one,development and extension of culture connotation is a key consideration factor,because development and extension of culture connotation is molding a national spirit. But be sure not to understand national spirit narrowly,need to penetrate into the connotation of spirit nature,the understanding of most people may possibly be applying mechanically the Chinese element,but actually it is not simply fetched,itis especially commendable under current China situation.This is to reveal and protect multiplicity of nation culture,is contribution to the human culture,the animation creation is similarly cultivating the culture,cultivating our own culture.3.1Animation ArtAnimation form that performances nation culture characteristic may be inspected and examined specifically in the actual process,analyze from below following points:(1)Animation modelingThe implement of animation form with nation style starts from the animation modeling design after finishing script.On one hand the animation modeling should consider the contour including the concrete shape characteristic,at the same time the consideration of color and skin texture are also the important aspects.All of these need understanding of Chinese culture.Among Chinese animations created by older generation,there are many works worth us studying and excavating,such as Lift Donkey created by team of director Wang borong,screen writer Jinzhong and modeling designer Liu zedai,the story is very interesting,it narrated a grandfather and a grandchild pull a donkey to go tobazaar happily,on the way they occasionally encountered a scholar.the scholar saw the child rode on the donkey back,leaving the old grandfather walking on foot,the scholar urged the child to give grandfather the donkey to ride so as to express the respect of younger generation to the elder,the child did not pay attention to the scholar,afterwards they ran into an old woman who insisted that the child should ride on donkey back,again they met a farmer who take special care of animals,he thought both the grandfather and grandson can not ride on the donkey back.The grandparent and grandchild were very awkward,finally made a great joke that two people lift the donkey to go to the bazaar.This story all uses the way of folk paper-cut to finish characters modeling,conforming to the story historical perspective very much,the character is brief,the color is bright,with skin shade expression way to present the plot naturally and humorously(Figure1),what deserve us thinking is the seniors display national culture work with technology at that time,display nationalFigure1Lift Donkeyculture display national culture work with technology at that time,although the time changed,there is still nation culture characteristic difference between China and foreign countries,the animation modeling still has to re—fleet native nation characteristic,only national typical modeling could represent Chinese animation image Chinese animation should change from previous study and imitate foreign animation to diligently form our own native style and native culture,and excavate the potential of nation culture at modeling design and commercial operation.As to promote Chinese animation classic modeling style and animation image,the success model is US donald duck and micky mouse,which was a good one on be—half of American animation at that time,each national animation all has its own nation and culture characteristics,1ike US animation has good exquisite creation image and magnificent style;Japanese animation has obvious national characteristics,the technique is exquisite,the emotion is rich,has its own original style.In the modeling in the respect of role modeling Chinese animation design may get inspiration fromFigure2San yang kai tai(Author:Xue yu qin)some Chinese tradition design,motherland nation culture gives the creator infinite imagination and wisdom(Figure2)(2)ColorColor is playing an extremely important role in animation style performance, how to accurately master and understand specific,display color at nation quality color is very meaningful,it plays a very important role ill regarding to help express animation style with nation characteristic,the most typical color in our country is Chinese red,which already is the symbolic of country and nation.Among common nation color matching,some has extremely intense color contrast,the purity is very high,the personality characteristic is very strong,like Monkey Fishing created by director Shen Zuwei.The color of role monkey should be selected by high-purity like red and white,red and yellow,blue and white to form striking contrast,plus light grey as background color,thus to form intense color contrast which is commonly used color in traditional paper-cut field,and implement transformation to it(Figure3)The works Shepherd’s flute created by director the wet,which directly manifests the traditional culture China water ink is the manifestation form of this works(Figure4),ink color is quiet and beautiful,the scenery is pure,the children wears white clothing and short pants in the picture,the pink skin has the breath of traditional countryside children,as if the old buffalo expressed by water ink returns to the childhood countryside life scene,the color utilization fully reveals the nation character.Figure3Monkey FishingShepherd’’s fluteFigure4ShepherdColor is knew and understood by Chinese masculine and feminine philosophy in folk,different to the West who knows the color through observation and scientific experiment Some colors have great symbolic significance,like in the drama makeup red represents gallantry,white represents deceitful,black represents rigid,also with opinions to propitious color and unpropitious color,such is nation difference and culture difference,but this is precisely oar sole civilized wealth,is the aspects which deserve us adducing.cesPerformances4Technology and Nation style PerformanIn the days of rapid technology development today pure traditional animation manifestation can not meet demand enough,science technology inevitably will play the role which is unable to be replaced by others and affects the manifestation of animation style gradually The animation creation can be demonstrated by the wav of using computer technology,such to form new manifestation,for instance in the animated canton“The Eight Immortals and Flea”.we may rise3-D animation system In finish the movement of leather-silhouette show and paper-cut.The effect is more natural,smooth,also can be joined to the special effect,this effect is what traditional animation performance could not achieve,which causes the role performance to be more dexterous,motion of facial features to be rich in variability, not be restricted by natural traditional technology.Style performance form will have very great degree of freedom,but we need to pay attention that global technology development and popularization will impact the regional characteristic of animation nation culture,especially for the developing countries.Reference[1]Luan weili Animation Modeling and the folk art[M].Communication University of China Press,2007[2]Yu yuntao.Culture·The Concept of Cultural Resolution[J].Academic Exploration,2001(2).[3]Yan ping.zhang bo.Modem Animation of Art Design and Analysis[M].Shanxi People’s Fine Arts Publishing House,2004.[4]Zhang huilin.20th Century Animation Art History of China[M].Shanxi People’s Fine Arts Publishing House,2002.Application Scope and Study of Animation Virtualization Abstract:Animation is an interdisciplinary study.It can be extensively adopted by a number of other branches of learning.With prominent feature of virtualization,animation virtualization technology is beginning to serve a wide range of industries and aspects of life,where its optimization and interaction characters are best demonstrated.This paper studies the application scope of animation virtualization, manifests the optimization and interaction of animation virtualization in real world, and explores and develops the animation virtualization technology for it to play a more important role in today’s fast-changing world.Keywords:optimization;real world;function virtualization;human performance;interaction.I.INTRODUCTIONWith the fast development of science and technology,animation is no longer limited to bringing fun and joy to children,but beginning to serve a wide range of industries and aspects Of lif e with its prominent features of virtualization.Animation is an interdisciplinary subject.For instance.production of animation TV/films involves a considerable amount of TV/film knowledge,requiring both extraordinary skills in arts and mastering of cameras.Stop-motion animation has even higher requirements on the professionals such as modeling abilities,hand—mode craftwork and camera shooting skills.It is no exaggeration to say that animation is an interdisciplinary subject that combines TV,film,drawing and computer science.AS a disciplinary subject it is widely applied by other branches of learning.For instance,TV commercials made by animation is ordinary today.So is multimedia presentation.However,animation is an interdisciplinary Subject not only because of the above mentioned simple applications,but more importantly because of its virtualization feature.II II..APPLICATION OF ANIMATION V I RTUALIZATION INART DESIGNA.Application of Animation Virtualization in Environmental Art DesignAS is known to all environmental art designers,environmental art design involves a11ground environments on the surface of earth and all the design categories related with decoration.They are illustrated in effect pictures no matter they are garden design,landscape design,facade or small environment design,with the goal of demonstrating the effect clearly and directly.With the constant development of3D technology and the prevalence of3D animation,environment art designers are now trying with3D animation technology to simulate the real world and reflect the effects of design.This will release the burden of the effect picture and present the design more clearly and directly.By giving a camera to the effect picture,adjusting the position of the camera from picture to picture with the animation tools provided by 3DMax,and demonstrate the effect picture with multi-positions and multi-angles,it is as if a teal camera is shooting in the real world.This multi-positional simulated demonstration,plus voice and sound effect,is both direct and full of fun.The pre-set camera will play video of the building under design or the garden,the1andscape and the room decoration from different angles,accompanied by beautiful melodies.The pre-recorded illustrator voice will explain the design plans as the camera changes pictures.Such a method of animation virtualization of effect pictures is increasingly more prevailing today.3D animation technology enables environment art designan excellent platform of demonstration,ushering the illustration of design effect into a new era.B.Application of Animation Virtualization in Industrial DesignIndustrial design is endowment of new quality and qualification to material structure,form,color,surface processing and decoration with training expertise, experiences and visual perception,as defined by International Council of Societies of Industrial Design(ICSID)on the Paris Conference in1980.The core of traditional industrial design is product design,i.e.,response to tools and equipments generated by the relationship between mall and nature,including design of material equipments essential to life and existence such as tools,devices and products.However,no matter what material equipment it is,the design will finally have to be presented by models or effect pictures.Designers can draw effect pictures of their idea of design by hand or with3D software on computer to show the exterior outlook and interior structure of the product,make models to test the outlook and the structure,and finally produce and present moulds to the public.Once the moulds are made,the shape,size,form and color0fthe product is directly visible,but the functions and operation method of the product arc not as easy to see.Animation virtualization solves this problem by clearly showing the functionality and operation method of the product,When the moulds are made,the designer can display the product with animation,which can clearly show both the interior structure and the functionality.Moreover,narration that explains the idea of design frees the designer from long and tedious introduction words.Product animation virtualization can also be applied by marketing.pre-sales and promotion of the products.It is an“electronic manual”that tells consumers how to use the Product,which is as direct,clear,and interesting as a multimedia coursework of tool software.With development of animation virtualization technology,designers today can conduct idea development,technique design and functionality simulation without actual models or prototypes.They can also present the outlook features,performance tests and safety tests and even start mass production.The application of animation virtualization enables industrial design with a new starting point in both termsof form and scientific analysis.C.Application of Animation Virtualization in Industrial DesignTV and film are a most prominent cultural phenomenon in the20th century.From a certain aspect,film-video art is an integrated subject that shares commonality with many other forms of arts.Many art elements of different art forms are absorbed by file-video arts and turned into an intrinsic element of itself,which thus becomes an integrated vide-audio an form.The introduction of digital technology,in means of animation virtualization mimicking of live performance,makes unprecedented breakthroughs of the video-audio effects of film-video arts,winning applauses from the audience with magical picture effects.Animation virtualization hit the TV-movie industry in as early as1933with the launch of movie King Kong,despite that all the stunts in movies back then wereproduced in the stop-motion method.Computer technology enables wide application of digital technology in film-video arts,and stop-motion method was gradually replaced by computer.Human actors play against a blue background.Then via computer software,image of the performance is matted into a virtualized scenario.Movie10,000BC was played by human actors and actresses,but living environment of man in10,000BC was virtualized.This movie also virtualized the performance of mammoth by matting a virtual character into a real world scenario and synthesizing them together.For another example,in the new edition of King Kong,professionals virtualized the character King Kung in animation and synthesized it into real scenario with digital technology.Take Yangtze River VII for another example.The cute ET pet was totally virtualized,from the character to all its motions.For some movies,not only the scenario is virtualized,but the characters are virtualization of humans as well.Japanese TV drama Dinosaur Taskforce Koseidon that was broadcast in1990s was a good example.Soldiers fighting with ETs are played by human actors,but the scenarios with dinosaurs were virtualized According to sources, MTV film awards set an additional virtualized performance award for human-made movie characters.Import of animation virtualization technology enables the means and ends to upgrade profoundly to meet the changing demands of technology,society and entertainment.With animation virtualization and animated stunts,the movies and TV dramas are more impressive visually and are more attractive to audiences.The extensive application of animation virtualization in art design field boosts film-video art into a higher level,and has a significant influence on the display pattern as well as on industrial design method.It contributes to the art design industry and many other industries with the distinctive optimization features.III..OPTIMIZATION OF ANIMATION VIRTUALIZATIONIIIA.Reflection of the optimization of animation virtualizationThree-dimensional animation is able to turn designs on paper into virtual scenario. which saves1abor,material and time cost and thus raises efficiency.Urban plan of a metropolitan,for example,is first conceived in the mind of designers.Then it is roughly presented by drawings and shown to the public.Finally the draft drawings are more clearly reflected by a large amount of effect pictures.Because urban plans usually cover a very large space with a considerably amount of details and because each location and direction of the city will need to be shown in details in the effect pictures,a significantly large amount of effect pictures are needed.Hand-drawn effect pictures prevailed before computer came into being.When computer was used on a large scale.3D software is used to produce effect pictures,whose effects are greatly improved compared with hand-drawn ones.However,pictures on paper are limited in the ability of reflecting the idea of the designer.Once the plan is implemented,improper designs will result in dismantlement and re-construction,wasting labor,material and time.What is worse sometimes the plan has to be re-designed.When virtualized animation came into birth,3D software is able to generate virtualized animation from the planning and produce each section of the space underdesign,including streets,buildings,grassland,public utility,and even location of fire hydrants and high-voltage wires,1inked by a camera in movement to realize360 degree all-round display.The audiences will feel immersed in the environment,with strong sensual impacts as if they are in the real environment.With digital interface, the audience can also obtain data information of t11e project any time in the virtualized world.This greatly facilitates the planning,design,bidding,application and management of large—scale complicated projects,and helps the designer and management to conduct assistant design and assessment of different plans.Because virtualized animation is based on real-world data,the3D scenario strictly fo llowing engineering standards and requirements of the project can represent the project under design very vividly,and the design flaws that are invisible in the past can now be easily detected.Moreover,we can easily amend data to adjust building height,change material and color of the building façade,and change the parameter of intensity of forestation.As losses caused by improper design,which cannot be rescued in the past.can now be avoided,assessment quality of the project is greatly enhanced.Plus virtualized automobiles and passengers,image of the urban planning is directly visible.The video can be made into multimedia files to show the public for them to take part in the assessment and in the meantime the plan is known by the public widely.B.Optimization Functionality of Virtualized AnimationOn traditional passenger aircraft.before the aircraft takes off,cabin crew will stand in front of the aisle to demonstrate to passengers about what to do before the take-off,where to get and how to wear oxygen mask and life vest,how to open the parachute,and where the emergency exits are.On new aircraft,human demonstration is replaced by Virtualized animation video.Before the airplane takes off,in front Of each row of sent there will be a screen showing animation that simulates a passenger sitting on the seat and doing the above actions.It tells passengers what to be cautious about on the seat and what to do when the airplane is in emergency,such as where to get the oxygen mask and life vest,which part of the aircraft passengers should go to in all emergency situation,how the emergency exits are opened,and how passengers should escape from the exits, together with voice narration,as if it is real.Functionality of virtual animation is far more than that on airplanes.In real1ife,in many situations virtual animation can replace human demonstration.For example,it can demonstrate when a patient is in emergency,what people around him or her should do and how to use fire hydrant in case of fire.In modem military exercise,plan and route of the operation can be made into a virtualized animation to simulate the real world war-game,which can be shown to officers and soldiers that will participate in the operation and for them to discuss.Anything improper in the plan can be corrected in a timely way.With the development of computer technology,virtualized animation technology becomes more powerful.Its optimization functionality enables it to be extensively adopted by different industries with wider range of usage.By leveraging animation virtualization technology,in the process of simulatingthe real world,the player can experience the total process of the event as if it is all real.They an also review data in the process of production,implementation,product/service supply,and logistics to make sure the plan is being executed correctly and appropriately.In this way,flaws and problems call be quickly detected,and the task can be fulfilled with less uncertain factors.The total virtualized animation call be operated in some cases to realize an interactive communication,so that the player participates in the virtual situation.IV.INTERACTION OF ANIMATION VIRTUALIZATION Learning through games is no new concept.Today,knowledge such as actions to take in fire or earthquake emergencies is taught via animations.The animation simulates the situation of a fire emergency.As the situation evolves in the games,a window pops up at every stage to alert the player of what objects to use,how to use them and what actions to take.The game designs different possibilities and options,as if the player is encountered with a real fire.The player will be presented with different scenario according to what choice he or she makes. Finally,the player will be able to escape from the fire with help from firemen and the game is over.The virtualized fire game props up an alert of what actions should be taken every step,so the players can play the game and at the same time learn how to deal with fires from this interactive animation game Thus knowledge is leant through game play.Similarly,an interactive game that victimizes an earthquake can set a number of scenarios such as at home,on the way to office,on road,or in a car.When the earthquake breaks out,a piece of alert will appear on the computer screen to tell where the player should move to and how to protect him or herself.When the player does so,the scenario will move on,and multiple possibilities are designed for each scenario.For instance,if the player is stuck when he or she is in the middle of running away,the game will tell him or her how to make use of objects around to sustain life and get rid of the dangerous environment with assistance from relief people.For another instance,if in the virtual environment the player is injured by big stone and bloods severely,the game will tell him or her how to make rise of objects available to handle the wound,rescue oneself,and wait for relief people.The player will also be taught about how to conduct first aid on people around who are hit by stones or are stuck in a confined space.If the player follows the instruction and makes every step correct,the system will praise him or her with“Great!”Such interactive animation is already widely adopted by pre-schooling education because it is interesting and mysterious.When the kids finish a movement,they look forward to enter the next scenario,and different choice will lead to different results. As the kids learn from games,they do not feel boring,which is more effective than pressing knowledge into their minds.It is popular with education websites in western countries to design courses into interactive animations.Take cooking course for example.The player click button on “how to make Italian noodles”.For every step the player goes,the system will notice him or her about what gadget to use and how to operate.When the noodles arc made ready,the system will evaluate the dish based on the operation of the player.In the。