Agile CSDN
agile controller 手册
agile controller 手册一、手册简介本手册旨在为使用AgileController的用户提供一套全面、详细的操作指南,帮助用户了解并掌握AgileController的使用方法。
本手册涵盖了AgileController的基本功能、操作步骤、常见问题及解决方法等,以便用户能够高效地使用该工具进行自动化控制。
AgileController是一款先进的自动化控制器,适用于各种工业应用场景。
它提供了丰富的功能,包括但不限于:实时数据采集、控制算法执行、远程监控和调试等。
三、操作指南1.设备连接与初始化a.连接AgileController到电源,并检查电源指示灯是否亮起。
b.连接控制器到相关设备,并检查信号指示灯是否正常闪烁。
c.进入控制器设置界面,进行初始化设置。
2.数据采集a.确认要采集的数据源已正确连接并处于工作状态。
b.启用数据采集功能,选择要采集的数据类型和参数。
c.确认采集的数据已正确显示在控制器界面上。
3.控制算法执行a.选择适当的控制算法,根据实际需求进行配置。
b.确认算法已正确执行,并观察控制效果。
4.远程监控和调试a.配置远程访问权限,确保只有授权人员能够访问控制器。
b.通过远程桌面工具,对控制器进行实时监控和调试。
5.故障排查与处理a.识别常见的故障现象和原因。
b.学习常见故障的解决方法,以便快速解决问题。
四、常见问题及解决方法1.问题:采集的数据不准确怎么办?解决方法:检查数据源是否正常工作,调整采集参数以适应数据变化。
2.问题:控制算法执行异常怎么办?解决方法:检查算法配置是否正确,调整参数或更换算法以适应实际需求。
3.问题:远程监控无法正常显示怎么办?解决方法:检查远程访问权限设置是否正确,尝试重启远程桌面工具或重新连接网络。
五、安全与隐私保护AgileController重视用户信息安全和隐私保护,采取了多项安全措施以确保用户数据的安全。
用户在使用过程中,应注意以下几点:1.确保设备连接的安全性,避免暴露过多的敏感信息;2.仅授权人员能够访问控制器,防止未经授权的访问;3.不在公共场合或无加密的无线网络下进行远程访问;4.如发现可疑行为或安全漏洞,及时向厂商反馈。
Agile 中文
过去几年中,关于软件开发过程,其最大的变化也许是敏捷(agile)这个词的出现。
我们谈论敏捷开发方法,如何在项目团队中引入敏捷性,或如何抵御敏捷论者们即将掀起的旨在改变业已确立的开发实践的风暴。
这场运动源自1990年代一些与软件开发过程打交道的人士的工作,他们发现需要寻找软件开发过程的新途径。
其实,这些途径中的大部分思想并不是新的,许多认为,很长一段时间以来的成功软件都是依据这些思想来建造的。
但这些思想却被压抑了,没有受到足够的重视,特别是在那些从事软件开发过程的人士中。
这篇文章最初是作为这场运动的一部分,初稿发表于2000年7月。
象我的其他文章一样,我写这篇文章的部分目的是想很好地理解这个问题。
那时,我已使用了好几年的极限编程(XP)。
这始于1996年,当时我有幸与Ken Beck, Ron Jefferies, Don Wells以及所有的Chrysler C3的成员们一起工作。
从那以后,我也同其他有相似思想却并非一定要采取XP的同行们进行了交流,阅读了他们的著作。
因此,在文章中也试图探讨这些方法的相似与不同之处。
我的结论是,我现在仍然认为,有一些根本性的原则是这些方法的共同之处,这些原则与那些业已确立的方法的前提假设是截然相反的。
这篇文章一直是我的网站中最热门的文章之一,因此我感到有责任随时更新。
在初稿中,我既探讨了敏捷方法与业已确立的方法在原则上的不同,也对一些敏捷型方法根据我当时的理解作了一点综述。
从那时以来,敏捷方法已改变了许多,要完全地随时更新已是比较困难,当然我还是给出了若干链接以便于读者能继续探索。
敏捷方法与老方法的原则上的差异部分则基本保留没变。
从无、到繁重、再到敏捷多数软件开发仍然是一个显得混乱的活动,即典型的“边写边改” (code and fix〕。
设计过程充斥着短期的、即时的决定,而无完整的规划。
这种模式对小系统开发其实很管用,但是当系统变得越大越复杂时,要想加入新的功能就越来越困难。
敏捷项目管理(AGILE
敏捷项目管理(Agile Project Management,APM)包括4个主要部分:敏捷革命创建的机遇及其对产品开发所带来的影响、推动敏捷项目管理的价值观和原则、具体体现原则和帮助整个组织(不仅仅是项目小组)实现敏捷的具体做法。
第1章,“敏捷革命”,介绍产品(从手机到软件)开发领域中出现的变化以及这些变化如何推动试验成本的降低,从而从根本上改变新产品开发的管理方式。
本章概述了敏捷项目管理的商业目标,以及企业如何适应无序的世界。
第2章~第4章,介绍推动敏捷项目管理的价值观和原则。
一些主要的敏捷价值观在《相互依赖声明》和《敏捷软件开发宣言》中都有明确表述。
本书将其简要概括为:交付价值胜过满足约束、领导团队胜过管理任务和适应变化胜过遵循计划,并分别用一章的内容加以介绍。
第5章~第10章,讲述敏捷项目管理的流程架构及具体做法。
第5章介绍敏捷企业架构(包括项目治理、项目管理、迭代管理、技术措施)和敏捷流程架构(包括构想、推测、探索、适应和结束)。
第6章~第10章定义了敏捷流程架构中每个阶段并讲述其具体做法。
第8章讲述高级发布计划包含一节价值点计算的内容。
第11章,“敏捷项目扩展”,结合实例查证说明如何运用敏捷原则,如何将敏捷项目管理扩展到大型项目和大型团队中。
包括组织层面和产品相关的实践。
第12章,“治理敏捷项目”,以敏捷项目转换到敏捷组织为起始,主要围绕项目管理讨论领导和管理问题,并提出需要把治理从交付活动中剥离出去。
第13章,“超越范围、进度和成本:评估敏捷绩效”,继续把重点放在敏捷组织。
提出了基于范围、进度和成本的评估体系应该改变。
并把第1章中介绍过的敏捷三角形原则当作一种新的评估敏捷绩效的方式进行了详细地查证。
第14章,“可靠的创新”,强调敏捷项目管理如何帮助解决新产品开发的易变本敏捷项目管理(第2版)质,总结敏捷项目经理应该扮演的角色,并提出在实施敏捷项目管理和开发时需要具备的坚定信念和勇气。
Agile(敏捷开发)
Agile(敏捷开发)敏捷开发是什么?敏捷开发(scrum)是⼀种软件开发的流程,强调快速反应、快速迭代、价值驱动。
Scrum的英⽂意思是橄榄球运动的⼀个专业术语,表⽰“争球”的动作;运⽤该流程,你就能看到你团队⾼效的⼯作。
敏捷开发(Agile)是⼀种以⼈为核⼼、迭代、循序渐进的开发⽅法。
在敏捷开发中,软件项⽬的构建被切分成多个⼦项⽬,各个⼦项⽬的成果都经过测试,具备集成和可运⾏的特征。
简单地来说,敏捷开发并不追求前期完美的设计、完美编码,⽽是⼒求在很短的周期内开发出产品的核⼼功能,尽早发布出可⽤的版本。
然后在后续的⽣产周期内,按照新需求不断迭代升级,完善产品。
是谁这么厉害,提出了敏捷开发思想?是⼀位名叫 Martin Fowler 的美国⼤叔。
⼤叔不但是敏捷开发的创始⼈之⼀,还在⾯向对象开发、设计模式、UML 建模领域做出了重要贡献。
⽬前担任 ThoughtWorks 公司的⾸席科学家。
Scrum开发3个⾓⾊Product Owner(PO) -- 产品负责⼈,产品所有者Scrum Master(SM) -- 敏捷顾问Development Team -- 开发团队细分之11个⾓⾊(领域和技术)加号为必须有的成员,其它视情况⽽定领域+Product Owner(PO)--产品⽅向及⽬标,并根据使⽤者的需求来设计有价值的产品+Scrum Master(SM)--顾问,确保团队是⽤敏捷的⽅式进⾏⼯作,追踪维持团队的效率Translator(技术转译)--协助PO理解技术内容,商业价值和技术沟通的桥梁Domain Expert --某个领域的专家,协助PO来判断产品价值Change Agent -- 公司内位阶较⾼者,协助SM来排除由于组织等造成的阻碍,加上组织变⾰的脚步技术+Tech Lead --设计技术架构并协调领导开发团队和技术⽅向,依照设计撰写程式,解决开发过程中的错误+UI/UX Designer -- 设计使⽤者界⾯+Developer -- 真正打造应⽤程式的程式设计师Data Architect 负责提供资料数据来源及设计整个数据架构Data Scientist--透过探索分析数据已及建⽴模型来寻找潜在的价值Data Engineer -- 负责处理整个数据与资料流中运算、储存分析与实作的各种相关事情主要负责和客户沟通确定产品的功能和达到要求的标准,并指定软件的发布⽇期和交付的内容,同时有权⼒接受或拒绝开发团队的⼯作成果,⼀般是由产品经理担任。
agil模型解释 -回复
agil模型解释-回复Agile Model: A Step-by-Step ExplanationIntroduction to Agile Model:The Agile model is a project management framework that prioritizes flexibility and collaboration over rigid, sequential processes. It breaks down complex projects into smaller, more manageable tasks and emphasizes adaptability and continuous improvement. Agile promotes a collaborative environment where cross-functional teams work together to deliver high-quality and customer-centric solutions.In this article, we will explore the Agile model in detail,step-by-step, to understand its principles, processes, and benefits.Step 1: Understanding Agile Principles:The Agile model is based on four core principles that guide its implementation:1. Individuals and interactions over processes and tools: Agileemphasizes the importance of effective communication and collaboration within the team. It encourages team members to prioritize face-to-face conversations over excessive reliance on tools or documentation.2. Working software over comprehensive documentation: Rather than focusing solely on extensive documentation, Agile prioritizes delivering functional software. Continuous feedback and iterations ensure that the final product meets customer requirements effectively.3. Customer collaboration over contract negotiation: Agile promotes active involvement of customers and stakeholders throughout the project lifecycle. Their feedback and inputs are constantly sought, enabling the team to build a solution that aligns with customer needs.4. Responding to change over following a plan: Unlike traditional models that follow a fixed plan, Agile embraces change. It recognizes that requirements may evolve over time, and encourages adaptability to address emerging needs effectively.Step 2: Agile Processes and Methodologies:Agile allows project teams to choose from various methodologies, each designed to address specific project requirements. Some popular Agile methodologies include Scrum, Kanban, and Extreme Programming (XP).1. Scrum: Scrum is one of the widely adopted Agile methodologies. It divides the project into short iterations called "sprints" that typically last from one to four weeks. These sprints outline specific goals and deliverables, ensuring incremental progress and constant feedback.2. Kanban: Kanban visualizes the project workflow using a Kanban board. Each task or user story is represented as a separate card and moved across different stages, such as "To Do," "In Progress," and "Done." It promotes transparency, enabling teams to identify and address bottlenecks efficiently.3. Extreme Programming (XP): XP emphasizes continuous testing, frequent releases, and close collaboration between developers and customers. It employs practices like pair programming, test-drivendevelopment, and short development cycles to ensure consistent product quality.Step 3: Roles and Responsibilities in Agile:Agile teams typically comprise several key roles, each with specific responsibilities. These roles may vary depending on the chosen Agile methodology:1. Product Owner: The product owner represents the voice of the customer and is responsible for defining project requirements, prioritizing user stories, and ensuring customer satisfaction.2. Scrum Master: In Scrum, the Scrum Master acts as a facilitator and ensures the team adheres to Agile principles. They remove any obstacles that hinder project progress and promote a collaborative environment.3. Development Team: The development team consists ofcross-functional members responsible for creating the product. They collaborate closely, self-organize, and deliver consistent increments of the product throughout the project.Step 4: Benefits of Agile Model:The Agile model offers several benefits over traditional project management approaches:1. Increased flexibility: Agile allows for changing priorities and requirements, enabling teams to respond quickly to emerging needs.2. Early and continuous feedback: Regular iterations and customer involvement ensure that feedback is received early, leading to quicker course correction and improved product quality.3. Enhanced collaboration: Agile encourages close collaboration, leading to improved communication, shared knowledge, and better problem-solving.4. Faster time-to-market: By breaking projects into shorter iterations, Agile enables faster delivery of valuable products or features, reducing time-to-market significantly.Conclusion:The Agile model revolutionizes project management by prioritizing flexibility, collaboration, and customer satisfaction. Its principles, processes, and methodologies empower teams to adapt to changing requirements and deliver high-quality solutions efficiently. By embracing Agile, organizations can achieve greater success in a dynamic and ever-evolving business landscape.。
agil模型解释 -回复
agil模型解释-回复Agile Modeling Explained - A Step-by-Step GuideIntroductionAgile Modeling (AM) is an iterative and incremental approach to software development that promotes flexibility, collaboration, and adaptability throughout the project lifecycle. It focuses on delivering high-quality software continuously, responding to changing requirements, and maximizing customer satisfaction. In this article, we will explore the key concepts and principles of Agile Modeling and provide a step-by-step guide to implementing this methodology effectively.1. Understanding Agile ModelingAgile Modeling is based on the Agile Manifesto, which prioritizes individuals and interactions, working software, customer collaboration, and responding to change. Its goal is to enable short feedback loops by breaking down the development process into small iterations called sprints, typically lasting 1-4 weeks. During each sprint, the development team focuses on a specific set of deliverables while maintaining flexibility and adaptability to accommodate changing requirements.2. Agile Modeling PrinciplesThere are several principles that form the foundation of Agile Modeling:a. Continuous customer collaboration: Agile Modeling encourages ongoing collaboration between the development team and the customer throughout the project. Regular meetings, feedback sessions, and demos are conducted to ensure the product meets customer expectations.b. Embracing change: Agile Modeling embraces change and views it as an opportunity rather than a hindrance. The project team should be prepared to adapt and adjust requirements, plans, and designs to cater to evolving needs.c. Deliver working software frequently: The Agile Modeling approach emphasizes delivering working software in short iterations. This allows for early feedback, validation, and course correction, ensuring the project remains on track.d. Empowering the team: Agile Modeling promotesself-organizing teams that have the autonomy to make decisions, collaborate, and align their efforts towards achieving common goals. The team members are multi-disciplinary and work closely together throughout the project.e. Emphasizing technical excellence: Agile Modeling places great importance on technical excellence and insists onhigh-quality software development practices. The team must continuously improve their skills, follow coding standards, conduct thorough testing, and prioritize refactoring.3. Agile Modeling ProcessThe Agile Modeling process consists of the following steps:a. Planning: The team identifies and prioritizes the requirements for the upcoming sprint. The product backlog is created, and user stories are defined.b. Sprint Kickoff: The team holds a kickoff meeting where the sprint goal, deliverables, and acceptance criteria are discussed. The team commits to delivering the defined scope within the sprint duration.c. Daily Stand-Up: The team holds daily stand-up meetings to update each other on progress, highlight and resolve any obstacles, and synchronize their efforts to meet the sprint goal.d. Development and Testing: The development team works to turn the user stories into working software during the sprint. Testing is done continuously to ensure quality and adherence to acceptance criteria.e. Review and Retrospective: At the end of the sprint, a review meeting is conducted to demonstrate the completed work to stakeholders. The team then reflects on the sprint, identifies areas for improvement, and incorporates those learnings into the next sprint.f. Rinse and Repeat: The team repeats the sprint cycle until the project is completed, continuously delivering valuable software and adapting to changing requirements.4. Benefits of Agile ModelingAgile Modeling offers numerous benefits, including:a. Increased customer satisfaction: Continuous collaboration with customers ensures that their needs are accurately understood and fulfilled, resulting in higher customer satisfaction.b. Faster time to market: The incremental and iterative approach allows for faster delivery of valuable software, enabling organizations to respond quickly to market demands.c. Improved quality: Agile Modeling emphasizes technical excellence, continuous testing, and feedback, resulting inhigher-quality software with fewer defects.d. Better project visibility: The frequent demonstrations and feedback sessions provide stakeholders with better visibility intothe project's progress, allowing for early identification and resolution of issues.e. Increased team morale: A self-organizing and empowered team leads to higher employee satisfaction, better collaboration, and increased motivation.ConclusionAgile Modeling offers a flexible and adaptive approach to software development that places high value on customer collaboration, working software, and embracing change. By following thestep-by-step process and principles outlined in this article, teams can successfully implement Agile Modeling and reap its benefits, delivering high-quality software on time and exceeding customer expectations.。
敏捷开发流程构建
敏捷开发流程构建Agile development is a popular software development methodology that emphasizes flexibility, collaboration, and quick delivery of working software. 敏捷开发是一种流行的软件开发方法论,强调灵活性、协作和快速交付可工作软件。
One of the key advantages of agile development is its ability to adapt to changing requirements and priorities throughout the development process. 敏捷开发的一个主要优势是它能够适应开发过程中不断变化的需求和优先级。
By breaking down the development process into smaller, more manageable chunks called sprints, agile teams are able to quickly respond to feedback and make adjustments as needed. 通过将开发过程分解为称为冲刺的较小、更易管理的块,敏捷团队能够快速响应反馈并根据需要进行调整。
This iterative approach allows for continuous improvement and ensures that the final product meets the needs of the end users. 这种迭代方法允许持续改进,确保最终产品满足最终用户的需求。
Collaboration is a key aspect of agile development, as teams work closely together to deliver high-quality software that meets customer needs. 合作是敏捷开发的一个关键方面,团队紧密合作,交付满足客户需求的高质量软件。
Agile开发中的Scrum方法介绍
Agile开发中的Scrum方法介绍Agile方法被广泛采用,用于软件开发和项目管理。
它是一种增量式的开发、迭代方法,通过快速反馈来实现项目的成功。
其中,Scrum是Agile的一种常见实现方式,也是使用比较广泛的方法。
本文将详细介绍Scrum方法的背景、原则、角色、仪式和良好实践等方面内容,以期能够更好地理解Scrum方法并拥有良好的实践经验。
四大敏捷价值在介绍Scrum之前,先介绍敏捷方法中四大价值:个体和交互、工作的软件、响应变化、合作。
四大价值都是比过程或工具,比文档更为重要的部分。
也就是说,我们需要前三个来完成最终的目标:高质量的软件,而在这个过程中,合作则发挥重要的作用。
Scrum介绍Scrum指的是一种基于敏捷开发思想的、用于软件开发和项目管理的框架。
它最早由Ken Schwaber和Jeff Sutherland创立,在20世纪80年代末。
它背后的理念是使用小、自组织的团队,只关注他们目前的任务,而不必关注暂时不需要的信息。
Scrum小组开会,交流目前的工作,并根据工作情况进行适当地调整。
这样,Scrum小组能够快速反应,保证软件开发过程中不出问题,解决问题,以便能够按照计划进行,并尽快交付质量高的软件。
Scrum原则Scrum有12个原则,这些原则帮助团队在开发过程中保持和强化敏捷观念。
其中,以下原则对于Scrum来说尤为重要:- 透明和检查(Transparency and Inspection)Scrum通过开放沟通、展示产品和提供代码等方式实现透明。
通过透明,创造了一种自我检查和持续改进的文化。
Scrum团队会频繁地检查,这有助于识别出问题,并实行改进。
- 适应和灵活(Adaptation and Flexibility)Scrum对于变化有着高度的适应能力。
Scrum通过短时间周期的迭代和积极的反馈机制,可以在变化的情况下保证软件的高质量。
Scrum角色Scrum框架有三种角色:- 产品持有者(Product Owner)产品持有者是负责产品积压(Product Backlog)的人,他负责确定产品的需求,又负责个人需求的相关项目管理。
外企常用英语词汇 csdn
外企常用英语词汇 csdnEnglish:In multinational corporations, certain English vocabulary is commonly used, reflecting the diverse workforce and international communication. These terminologies encompass various aspects of business operations, including management, finance, marketing, and technology. Examples include "ROI" (Return on Investment), "KPIs" (Key Performance Indicators), "B2B" (Business-to-Business), "B2C" (Business-to-Consumer), "SEO" (Search Engine Optimization), "CRM" (Customer Relationship Management), "ERP" (Enterprise Resource Planning), "SWOT analysis" (Strengths, Weaknesses, Opportunities, Threats), "Agile methodology," "Scrum," "Workflow," "Milestone," "Benchmark," "Synergy," "Core competency," "Value proposition," "Outsourcing," "Offshoring," "Strategic planning," "Market segmentation," "Brand positioning," "SWOT analysis," "Cross-functional team," "Globalization," "Diversification," "Disruptive innovation," "Sustainability," "Supply chain management," "Quality assurance," "Risk management," and "Best practices."中文翻译:在跨国公司中,有些英语词汇是常用的,反映了多元化的员工队伍和国际交流。
agile feature 例子 -回复
agile feature 例子-回复Agile Feature Examples: Applying Agile Methods in Product DevelopmentIntroduction:Agile methodology has gained popularity in the last few years, especially in the field of software development. It emphasizes flexibility, collaboration, and adaptability in project management, enabling teams to respond quickly to changing requirements. In this article, we will explore various examples of agile features and how they can be applied in product development.1. User Stories and Product Backlog:One of the key features of agile methodologies is the use of user stories and product backlogs. User stories describe the desired functionality from the user's perspective, and the product backlog is a prioritized list of these stories. For example, in the development of a mobile application, user stories could include "As a user, I want to be able to create an account" or "As a user, I want to be able to share content with my friends." The product backlog is continuously updated and reprioritized based on user feedbackand changing requirements.2. Sprints and Iterations:Agile methodology promotes the use of time-boxed iterations called sprints. Sprints typically last 1-4 weeks and involve the completion of a set of user stories from the product backlog. For example, a sprint could include developing and testing a specific set of features within a fixed timeframe. At the end of each sprint, a potentially shippable increment of the product is delivered. This iterative process allows for continuous feedback and improvement.3. Daily Stand-up Meetings:Daily stand-up meetings, also known as daily scrums, are an essential aspect of agile development. These short meetings are held daily and involve the entire development team. Each team member answers three questions: "What did I do yesterday?", "What am I working on today?", and "Are there any obstacles or challenges?". The purpose of these meetings is to provide visibility into the progress and impediments faced by each team member. The stand-up meetings also promote transparency and collaboration within the team.4. Continuous Integration and Automated Testing:Agile methodologies place a strong emphasis on continuous integration and automated testing. Continuous integration involves frequently merging code changes into a shared repository, ensuring that the integration issues are identified and resolved early. Automated testing plays a vital role in maintaining code quality and reducing the time required for manual testing. Examples of automated testing include unit tests, integration tests, and UI tests.5. Retrospectives:Retrospectives are periodic meetings held at the end of each sprint to reflect on the team's performance and identify areas for improvement. These meetings involve the entire team, including stakeholders and product owners. During retrospectives, team members discuss what went well, what could have been better, and any potential action items for future sprints. Retrospectives provide an opportunity for continuous learning and process improvement.6. Collaboration and Cross-functional Teams:Agile methodologies encourage collaboration and the formation of cross-functional teams. Instead of siloed departments, agile teamsconsist of individuals with various skills and expertise. For example, a software development team might include developers, testers, UX designers, and product owners. This collaborative approach enables quick decision-making, reduces dependencies, and promotes collective ownership of the product.Conclusion:Agile methodology offers numerous features that enhance the product development process. User stories and product backlogs facilitate effective requirement prioritization. Sprints and iterations enable quick delivery of working software. Daily stand-up meetings promote transparency and collaboration. Continuous integration and automated testing ensure code quality. Retrospectives facilitate continuous learning and improvement. Collaboration and cross-functional teams result in efficient and effective product development. By incorporating these agile features, organizations can embrace flexibility and respond rapidly to changing market demands.。
Agile SDK Developer Guide Release 9.2.1说明书
Agile SDK Developer Guide Release 9.2.1Part No. E11138-01Make sure you check for updates to this manual at theOracle Technology Network (OTN) Web siteAgile PLM 9.2.2.1Copyrights and TrademarksCopyright © 1995, 2007, Oracle. All rights reserved.The Programs (which include both the software and documentation) contain proprietary information; they are provided under a license agreement containing restrictions on use and disclosure and are also protected by copyright, patent, and other intellectual and industrial property laws. Reverse engineering, disassembly, or decompilation of the Programs, except to the extent required to obtain interoperability with other independently created software or as specified by law, is prohibited.The information contained in this document is subject to change without notice. If you find any problems in the documentation, please report them to us in writing. This document is not warranted to be error-free. Except as may be expressly permitted in your license agreement for these Programs, no part of these Programs may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose.If the Programs are delivered to the United States Government or anyone licensing or using the Programs on behalf of the United States Government, the following notice is applicable:U.S. GOVERNMENT RIGHTS Programs, software, databases, and related documentation and technical data delivered to U.S. Government customers are "commercial computer software" or "commercial technical data" pursuant to the applicable Federal Acquisition Regulation and agency-specific supplemental regulations. As such, use, duplication, disclosure, modification, and adaptation of the Programs, including documentation and technical data, shall be subject to the licensing restrictions set forth in the applicable Oracle license agreement, and, to the extent applicable, the additional rights set forth in FAR 52.227-19, Commercial Computer Software--Restricted Rights (June 1987). Oracle USA, Inc., 500 Oracle Parkway, Redwood City, CA 94065.The Programs are not intended for use in any nuclear, aviation, mass transit, medical, or other inherently dangerous applications. It shall be the licensee's responsibility to take all appropriate fail-safe, backup, redundancy and other measures to ensure the safe use of such applications if the Programs are used for such purposes, and we disclaim liability for any damages caused by such use of the Programs.Oracle and Agile are registered trademarks of Oracle Corporation and/or its affiliates. Other names may be trademarks of their respective owners.The Programs may provide links to Web sites and access to content, products, and services from third parties. Oracle is not responsible for the availability of, or any content provided on, third-party Web sites. You bear all risks associated with the use of such content. If you choose to purchase any products or services from a third party, the relationship is directly between you and the third party. Oracle is not responsible for: (a) the quality of third-party products or services; or (b) fulfilling any of the terms of the agreement with the third party, including delivery of products or services and warranty obligations related to purchased products or services. Oracle is not responsible for any loss or damage of any sort that you may incur from dealing with any third party.September 12, 2007ii Agile SDK Developer GuideR EVISIONSA9/12/07All Initial release of the manual for 9.2.1iiiAgile PLM 9.2.2.1iv Agile SDK Developer GuideC ONTENTSPrefaceAgile PLM Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xv Readme . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xv Agile Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xv Developer Documentation and Samples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xv Chapter 1IntroductionWhat is the Agile SDK? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-1 Client-Side Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-1 Server-Side Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-2 Architecture. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-2 Agile XML (also known as aXML) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-2 What’s New for this Release. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-3 System Requirements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-4 Java Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-4 Agile SDK Installation Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-4 Checking Your Agile PLM System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-4 Agile PLM Business Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-4 Licensing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-5 Part I, Using the Agile APIChapter 2Getting Started with the Agile APIAgile API Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-1 Types of Agile API Classes and Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-1 Network Class Loading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-2 Single-Threaded versus Multithreaded Applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-3 Packaging Your Agile API Programs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-3 Agile API Files You Are Allowed to Distribute. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-3Agile API Files You Are Not Allowed to Distribute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-3 Sample Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-3 Starting an Agile API Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-4 Setting the Class Path for the Agile API Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-4 Importing Agile API Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-4 Creating a Session and Logging In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-4 Creating a Session by Accessing a Password-Protected URL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-5 Creating a Session from an Agile Web Service. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-6 Loading and Creating Agile PLM Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-7 Loading Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-7 Specifying Object Types. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-7Specifying Object Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-7Loading Different Types of Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-8 Creating Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-10 Working with Agile PLM Classes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-11Creating Objects of User-Defined Subclasses. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-12Using AutoNumbers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-12vAgile PLM 9.2.1Handling Required Fields. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-14Creating Different Types of Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-15 Propagating Values to Related Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-18 Saving an Object to a New Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-18 Sharing an Object. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-19 Deleting and Undeleting Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-19 Closing a Session . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-21 Chapter 3Creating and Loading QueriesAbout Queries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-1 Creating a Query . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-1 Saving a Query to a Folder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-2 Creating a Parameterized Query. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-2 Specifying Query Attributes when Creating a Query . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-3 Specifying Search Criteria. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-4 Search Conditions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-4 Query Language Keywords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-5 Specifying Search Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-5 Retrieving Searchable Attributes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-6 Using Relational Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-6 Using Unicode Escape Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-7Using Between, Not Between, In, and Not In Operators. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-7Using Any, All, None Of, and Not All Relational Operator Modifiers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-7Using Nested Criteria to Search for Values in Object Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-8Searching for Words or Phrases Contained in Attachments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-8 Formatting Dates in Query Criteria . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-9 Using Logical Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-9 Using Wildcard Characters with the Like Operator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-10 Using SQL Syntax for Search Criteria . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-10 Using SQL Wildcards. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-12 Sorting Query Results Using SQL Syntax. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-12 Setting Result Attributes for a Query. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-12 Duplicate Results for Site-Related Objects and AMLs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-17 Working with Query Results. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-17 Sorting Query Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-17 Datatype of Query Results. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-17 Managing Large Query Results. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-18 Query Performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-18 Creating a Where-Used Query . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-18 Loading a Query. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-19 Deleting a Query . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-20 Simple Query Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-20 Chapter 4Working with TablesAbout Tables. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-2 Retrieving a Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-2 Working with Read-only Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-11 Retrieving the Metadata of a Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-11 Adding Table Rows. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-11 Adding an Item to the BOM Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-12 Adding an Attachment to the Attachments Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-12 Adding a Manufacturer Part to the Manufacturers Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-12 vi Agile SDK Developer GuideContents Adding an Item to the Affected Items Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-13 Adding a Task to the Schedule Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-13 Adding and Updating Multiple Table Rows. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-13 Adding Multiple Items to the BOM Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-14 Updating Multiple BOM Rows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-14 Iterating Over Table Rows. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-15 Sorting Tables. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-16 Removing Table Rows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-17 Retrieving the Referenced Object for a Row . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-18 Checking Status Flags of a Row. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-21 Working with Page One, Page Two, and Page Three. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-22 Redlining. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-22 Removing Redlines. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-24Chapter 5Working with Data CellsAbout Data Cells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-1 Data Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-1 Checking Discovery Privilege . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-2 Checking Whether a Cell is Read-Only . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-2 Getting Values. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-3 Setting Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-4 Catching Exceptions for Locked Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-5 Getting and Setting List Values. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-5 Getting and Setting Values for SingleList Cells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-6 Getting and Setting Values for MultiList Cells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-6 Getting and Setting Values for Cascading Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-7 Using Reference Designator Cells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-8 Chapter 6Working with FoldersAbout Folders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-1 Loading a Folder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-2 Creating a Folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-3 Setting the Folder Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-3 Adding and Removing Folder Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-3 Getting Folder Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-4 Deleting a Folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-6 Chapter 7Working with Items, BOMs, and AMLsAbout Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-1 Getting and Setting the Revision of an Item . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-1 Changing the Incorporated Status of a Revision. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-3 Working with BOMs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-4 Adding an Item to a BOM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-4 Expanding a BOM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-5 Copying one BOM into another BOM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-5 Redlining a BOM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-6 Getting a Released Assembly Item. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-6Creating a Change Order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-6Adding an Item to the Affected Items tab of a Change Order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-7Modifying the Redline BOM Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-7 Working with AMLs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-8viiAgile PLM 9.2.1Adding an Approved Manufacturer to the Manufacturers Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-8 Redlining an AML . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-9 Chapter 8Working with ListsAbout Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-1 List Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-1 SingleList Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-2 MultiList Lists. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-3 Cascading Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-3 Methods that Use IAgileList . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-4 Selecting a List Value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-4 Working with Dynamic Lists. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-6 Working with Lifecycle Phase Cells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-7 Selecting a List from the List Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-7 Creating Custom Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-9 Creating a Simple List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-9 Creating a New List Automatically by Modifying an Existing List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-10 Creating a Cascading List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-11 Checking the Data Type of a List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-12 Modifying a List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-13 Adding a Value to a List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-13 Making List Values Obsolete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-14 Setting the List Name and Description. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-14 Setting Level Names for a Cascading List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-14 Enabling or Disabling a List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-15 Deleting a List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-15 Printing the Contents of an IAgileList Object. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-15 Chapter 9Managing Manufacturing SitesAbout Manufacturing Sites. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-1 Controlling Access to Sites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-1 Creating a Manufacturing Site . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-2 Loading a Manufacturing Site. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-2 Retrieving the Sites Table for an Item. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-2 Adding a Manufacturing Site to the Sites Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-3 Selecting the Current Manufacturing Site for an Item. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-3 Disabling a Site. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-5 Chapter 10Working with Attachments and File FoldersAbout Attachments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-1 Working with File Folders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-2 File Folder Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-2 Working with the Files Table of a File Folder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-3 Using the IAttachmentFile Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-3 Working with the Attachments Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-4 Using the ICheckoutable Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-5 Specifying the Revision of the Item . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-6 Checking Whether the Revision is Incorporated. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-6 Checking Out a File Folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-6 Canceling Checkout of a File Folder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-6 viii Agile SDK Developer Guide。
敏捷开发流程 英文描述
敏捷开发流程英文描述Agile Development Process.The agile development process is an iterative and incremental approach to software development that emphasizes adaptability, collaboration, and continuous improvement. It is designed to handle rapidly changing requirements and deliver working software frequently, enabling quick feedback and adjustments throughout the project lifecycle. This approach is becoming increasingly popular due to its flexibility and ability to respond quickly to changing market conditions and customer needs.At the core of agile development lies the Agile Manifesto, which was created by a group of software developers in 2001. The manifesto outlines four key values and twelve principles that guide agile teams in their work. The values emphasize individuals and interactions over processes and tools, working software over comprehensive documentation, customer collaboration over contractnegotiation, and responding to change over following a plan.One of the key principles of agile development is the breakdown of work into small, manageable increments called "sprints" or "iterations." Each sprint has a fixed duration, typically ranging from one to four weeks, and is focused on delivering a specific set of features or functionality.This allows teams to work quickly and efficiently,delivering working software at the end of each sprint,which can then be tested and reviewed by customers or stakeholders.At the beginning of each sprint, the team meets to identify and prioritize the features or functionality that will be delivered during that sprint. This process is known as "planning" or "sprint planning" and involves the entire team, including developers, designers, testers, and product owners. The product owner, who represents the customer or stakeholder, provides input on the desired features and functionality, and the team works together to determinewhat can be realistically achieved in the given time frame.During the sprint, the team works collaboratively to implement the features and functionality identified during planning. They use various agile methods and techniques, such as scrum, kanban, or extreme programming, to manage their work and ensure it remains focused and aligned with the project's objectives. Regular meetings and check-ins, such as daily scrums or stand-up meetings, help keep the team synchronized and address any issues or blockers that arise.At the end of each sprint, the team demonstrates the working software to the product owner and other stakeholders. This demo, known as a "sprint review" or "demo," allows the team to gather feedback and identify any necessary changes or improvements. The product owner then prioritizes the feedback and the team plans the next sprint, incorporating the learnings and adjustments from the previous one.Agile development also emphasizes continuousintegration and delivery, which means that the team integrates and tests their code frequently, often on adaily basis. This helps identify and fix issues early, reduces the risk of major integration problems later in the project, and allows the team to deliver working software more frequently.Overall, the agile development process is a dynamic and adaptive approach to software development that focuses on delivering working software quickly, collaboratively, and iteratively. It enables teams to respond quickly to changing requirements and market conditions, learn and improve continuously, and deliver high-quality softwarethat meets the needs of their customers or stakeholders.。
AgilePLM套件功能介1
AgilePLM套件功能介11 Agile PLM 套件功能介绍在今天由于全球化竞争、提升客户满意度以及业务脚步的快速提升都市⾜以强迫任⼀单位必须将产品快速的导⼊市场–也就是挤压产品的利润周期。
此外,为了降低成本和提升效率,各个企业都在全球各地增加⼈⼒以及供应伙伴,以提升企业的竞争⼒。
在这种⾼度竞争的市场环境下,企业的成功要素就包含了:z快速推出产品z更积极有效的管理产品与流程z提交最⾼质量与最⾼效⽤的产品z在更形复杂的全球供应链有效的进⾏沟通与协同作业Agile PLM解决⽅案就是针对上述的挑战的解决⽅案并提供各个产业在现今竞争激烈的环境拔得头筹。
同时Agile PLM解决⽅案也可使企业完整管理从产品设计、询价、制造、销售与售后服务的整个环节。
在这每⼀个解决⽅案的主要核⼼就是产品纪录(Product Record)–也就是在产品利润周期内各阶段的必要数据。
例如对产品定义⽽⾔,则包含BOM表、零部件属性、图纸及模型、规范、型录及版本变更历史﹔就策略采购⽽⾔,就包含如AML,零部件价格以及产品价格历史等﹔就产品⽀持、服务和维修⽅⾯,则包含产品服务指令、质量数据及缺陷数据等。
Agile PLM解决⽅案由下列商业就绪(Business Ready)的解决⽅案所组成:Collaboration(产品协同)z Productz Product Cost Management(产品管理)z Product Service & Improvement(产品服务及改善)z Product Portfolio Management(产品组合管理)z Product Governance & Compliance(产品管理与法令)Collaboration(⼯程协同)z Engineering每⼀个解决⽅案都提供企业体在供应炼各⽅⾯的⾼度透明度,强化客户与供货商降低成本、提升效率并更快制造出更好、更具利润产品的能⼒。
AgilePLM基础知识介绍
Agile 物件
LLiiffeeccyyccllee
数据库
初始 Preliminary
原型 Prototype
Base Class基 础类别
Items 物件
产品资料
试产 Pilot
生产 Production
失效 Inactive
废除 Obsolete
Non-Routable
Class 类别
Page 2第二
▪ 部件属性: 部件的某个特征值。比如电阻值是电阻的一个属性。
▪ 属性值: 属性的一个具体描述。比如1000欧姆是电阻阻值属性的具体描述。
文件类(Item--Document)
▪ 文件(Document): 与产品相关的文件,但是不是产品的组成部分,主要用于描述产品的结构,使用方法,文件主要 供公司内部使用和参考。比如通常的CAD图档等。
AgilePLM基础知识介绍
PC(产品协同管理) 模块管理范畴
Agile
物件 Item
变更 Change
合格制造商列表 AML
物料(Part)/ 物料清单(BOM)
文件 (Document)
变更请求
变更指令
制造商
制造商料号
(Change Request) (Change Order) (Manufacturer)(Manufacturer Parts)
变更中工作流程 的状态及其变化
通过图形化的方式非常具体的反映 工程变更状态的变化,同时在同一 界面可以看到所有签核者意见及签 核动作
变更签核者的签核 意见及其签核记录
变更及工作流程的常用操作
▪ 创建 ▪ 编辑 ▪ 添加变更内容(即”受影响物件”) ▪ 修改变更内容(即修改物件版本、生命周期阶段或者Redline BOM 、制造商、附件等) ▪ 添加签核者 ▪ 删除签核者 ▪ 提交变更 ▪ 拒绝变更 ▪ 取消变更 ▪ 暂停(或称挂起)变更 ▪ 删除变更
ag方案顺序
Ag方案顺序1. 引言在软件开发领域,敏捷开发(Agile Development,简称Ag)已经成为一种流行的开发方法。
Ag方案顺序是一种基于敏捷开发原则的软件开发流程,旨在提高软件开发的灵活性和响应能力。
本文将介绍Ag方案顺序的基本原则和流程,以及如何在实际项目中应用Ag方案顺序。
2. Ag方案顺序的基本原则Ag方案顺序的基本原则是通过迭代和增量的方式开发软件,以便更好地满足客户需求。
下面是Ag方案顺序的基本原则:2.1. 客户参与在Ag方案顺序中,客户参与是至关重要的。
客户需要积极参与需求分析、功能开发和验收测试等关键活动,以确保软件能够满足客户需求。
2.2. 迭代开发Ag方案顺序采用迭代的开发方式,每个迭代周期通常持续2到4周,每个迭代都会交付一个可用的软件版本,以便及时获得客户反馈。
2.3. 需求可变性Ag方案顺序接受需求的变化,并将其视为正常的开发过程。
在每个迭代周期开始时,可以重新评估和调整优先级,以适应新的需求或变化。
2.4. 高质量交付Ag方案顺序注重持续集成和自动化测试,以确保每个迭代交付的软件具有高质量。
通过自动化测试,可以及早发现和修复潜在的问题,提高交付的稳定性。
2.5. 团队协作Ag方案顺序强调团队协作和沟通。
团队成员应该密切合作,互相支持和帮助,共同解决问题和完成任务。
3. Ag方案顺序的流程Ag方案顺序的流程可分为五个关键步骤:需求收集、计划、迭代开发、验收测试和交付。
下面将详细介绍每个步骤的内容和要点。
3.1. 需求收集在需求收集阶段,团队与客户密切合作,收集并理解客户的需求。
这一步骤包括以下活动:•与客户进行会议和讨论,了解客户的期望和需求。
•分析需求,将其细化为用户故事或功能列表。
•确定需求的优先级和时间限制。
3.2. 计划在计划阶段,团队制定开发计划和迭代计划,以确保项目按时交付。
这一步骤包括以下活动:•确定迭代周期的长度和功能交付的时间表。
•制定迭代计划,确定每个迭代周期内要完成的功能。
- 1、下载文档前请自行甄别文档内容的完整性,平台不提供额外的编辑、内容补充、找答案等附加服务。
- 2、"仅部分预览"的文档,不可在线预览部分如存在完整性等问题,可反馈申请退款(可完整预览的文档不适用该条件!)。
- 3、如文档侵犯您的权益,请联系客服反馈,我们会尽快为您处理(人工客服工作时间:9:00-18:30)。
29
wuqiong@ /adwu73
系统部 架构文档 场景分析 市场需求 软件需求 设计规约 设计需求 测试部 开发部
现有流程的一些效率问题
• 多次在团队之间基于文档的Handover,团队为此 花费了大量的文档写作和复审时间,但在信息传 递过程中仍存在相当程度的信息失真问题;
• 系统架构在常常出现退化;
• 大量晚期变更常常导致大量返工,从而造成项目 延期;
1. selectReserveRoom
2. retrieveRoomRates 3. retrieveDetails
4. chooseRoom 5. addRoomToReservation 6. addRoom
7. computeReservationRates 8. retrieveRates
敏捷是要破除两个迷信,回归理性
• 敏捷是要破除两个迷信:
– 软件开发可以成为生产线
• 每个岗位的职责可以被明确定义,各个岗位之间接 口同样可以被明确定义,大家只要各司其职,高质 量的软件就可以被生产出来;
– 软件开发过程可以向建筑一样被准确地预测和 计划;
敏捷是“第三颗银弹”
• 软件行业是一个时尚行业,始终在努力不 懈的寻找银弹;
组织级敏捷
吴穹 博士 IJI中国-董事总经理 wuqiong@ /adwu73
内容提要
• • • • 什么是敏捷? 敏捷的三个层次 敏捷的软件开发过程框架 实施组织级敏捷的一个实例
什么是敏捷?
• 敏捷软件开发是供软件开发使用的概念性框架, 它强调在项目的生命周期中使用迭代式开发,进 行开放的协作,同时提倡自适应性。
敏捷的目标
Good Software
Good Software, Quickly and at Low Cost!
敏捷的历史
• The 1980’s – 1980: Gerry Weinberg in Adaptive Programming: The New Religion, “The fundamental idea was to build in small increments, with feedback cycles involving the customer for each. – 1985: Barry Boehm’s A Spiral Approach of Software Development and Enhancement, formalized risk-driven-iterations – 1986: Fred Brooks No Silver Bullet, “Nothing in the past decade has so radically changed my own practice….as incremental development” • 1990 to Present – Early 1990’s: Jeff Sutherland and Ken Schwaber started to apply Scrum with time-boxed 30day iterations – 1994: 16 RAD practitioners met in the UK and seeded the Dynamic System Development Method (DSDM) – 1997: Large logistics project in Singapore failed with Waterfall. Peter Coad and Jeff De Luca created Feature Driven Development (FDD) – 2001: Group of 17 process experts representing DSDM, XP, Scrum, FDD and other discussed common ground and created Agile Manifesto Adapted from: Agile and Iterative Development: A Manager’s Guide, Craig Larman
敏捷的“神” - 敏捷宣言
• 个人和交互重于方法和工具
– Individuals and interactions over processes and tools
• 可工作的软件重于完备的文档
– Working software over comprehensive documentation
• 与客户的协作重于合同谈判
• 系统工程师带领特性团队进一步细化用例描 述; • 系统工程师带领特性团队进行基于用例实现 的分析设计; • 测试工程师将基于用例来编写基于应用场景 的测试用例; • 文档工程师将基于用例来编写用户文档;
24
用例实现
: Customer : ReserveRoom Form : ReserveRoom : Reservation Handler : Room
• Agile Software Development is a conceptual framework for software development that promotes development iterations, open collaboration, and adaptability throughout the life-cycle of the project
敏捷是“新瓶装旧酒”
• 迭代开发是在十几年前在Rational Unified Process中就提出来了; • 结对编程、测试驱动开发等技术在十几年 前就已经被某些开发人员所采用;
敏捷的主要创新在于“社会工程”
• 坦诚合作其实才是敏捷的精髓;
• 敏捷的主要贡献在于他更多地思考了如何 去激发开发人员的工作热情,这是在软件 工程几十年的发展过程中相对被忽略的领 域。
应用的实践
`பைடு நூலகம்
Component
Team
Iteration
Use Case
Good Software
Useful Extensible Reliable
建立特性团队
• 特性团队应承担对应一个特性的端到端责任,并包 含如下不同的角色,但规模应在7-11之间; • 核心团队成员应该在项目初期就确定下来; • 核心团队成员不应随意变换;
– 第一颗: 面向对象 – 第二颗: CMM/CMMI – 第三颗:敏捷,
敏捷是有国情的
• 敏捷作为一个社会工程,它的许多建议是有社会 性的; • 比如自组织的团队(Self organizing teams)。这一 建议就跟欧美的实际情况有关:良好的替代职业 发展道路、社会福利体系以及相对扁平的薪酬体 系是很多优秀的程序员安心地以程序员为终生职 业,程序员比开发经理资深的情况比比皆是。而 这一情况在目前中国是显然不存在的。
Architecture
Iterative $
Use Case
Component
Product
Cross-Cutting Practices
Process Team Modeling
内容提要
• • • • 什么是敏捷? 敏捷的三个层次 敏捷的软件开发过程框架 实施组织级敏捷的一个实例
改造之前的工作方式
22
特性团队和组件之间的关系
组件1 特性 A 特性 B 特性 C 特性 D 组件2 组件3 组件n
系统 需求 及 架构 控制
集成 与 系统 测试
特性 E
• 组件实现特性; • 组件负责人将参与到相关的特性团队当中;
23
采用驱动用例的开发
• 系统工程师列出特性列表,建立用例模型以 及确立特性和用例之间的映射关系;
– Customer collaboration over contract negotiation
• 响应变化重于严格遵照计划
– Responding to change over following a plan
敏捷的“形” - 敏捷技术
• • • • • 用户故事 结对编程 测试驱动开发 持续集成 SCRUM等
Examples:
The team’s way-of-working is just a composition of Practices
Practice is a First Class Citizen
the unit of adoption, planning and execution of process
内容提要
• • • • 什么是敏捷? 敏捷的三个层次 敏捷的软件开发过程框架 实施组织级敏捷的一个实例
Enough Process – Let’s Do Practices
Process becomes second nature We need a new paradigm
From the successes in modern software development
内容提要
• • • • 什么是敏捷? 敏捷的三个层次 敏捷的软件开发过程框架 实施组织级敏捷的一个实例
敏捷的三个层次
• 小组级:在一个小组(5-11人)内部采用敏 捷技术开发软件; • 组织级:在一个项目中实施敏捷但需要尽 量与组织现有的管理模式进行对接; • 企业级:在整个企业级实施敏捷同时依据 敏捷的原则对组织架构和流程进行改造;
As you can see, sequence diagrams can take a lot of space
采用迭代化开发
• 系统国内工程师带领特性团队定义用例模块; • 依据用例模块来计划迭代;