爱丽丝的精神裁判第四章柴郡猫图文通关攻略
爱丽丝奇境记奇怪会笑的猫概括
爱丽丝奇境记奇怪会笑的猫概括名字叫笑面猫【柴郡猫】(The Cheshire Cat),英国作家刘易斯·卡罗尔的童话小说《爱丽丝漫游奇境记》中的虚构角色。
柴郡猫是一只能随时现身随时消失的短毛猫。
他总是带着平静、诱人的微笑来掩盖自己胆怯的个性。
这只猫首次出现在爱丽丝在树林被凶险的野兽袭击之时,他通过舔来净化爱丽丝手臂上的伤口。
爱丽丝带他出席了“疯帽子”的茶会,而胆小的他却在“红皇后”控制地下世界的时候背弃了朋友。
受到“疯帽子”指责的柴郡猫最后凭靠自己的能力和拼命鼓起的勇气重新赢得了朋友们的尊重。
爱丽丝梦游仙境第四章:兔子派遣小比尔进屋
爱丽丝梦游仙境第四章:兔子派遣小比尔进屋唉!现在已经太迟了!她继续长啊,长啊!再待一会儿就得跪在地板上了,一分钟后,她必须躺下了,一只胳膊撑在地上,一只胳膊抱着头、可是还在长,这时只得把一只手臂伸出窗子,一只脚伸进烟囱,然后自语说:“还长的话怎么办呢?我会变成什么样子呢?”幸运的是这只小魔术瓶的作用已经发挥完了,她不再长了,可是心里很不舒服,看来没有可能从这个房子里出去了。
“在家里多舒服,”可怜的爱丽丝想,“在家里不会一会儿变大,一会儿变小,而且不会被老鼠和兔子使唤。
我希望不曾钻进这个兔子洞,可是……可是这种生活是那么离奇,我还会变成什么呢?读童话时我总认为那种事情永远不会发生的,可现在自己却来到这童话世界了,应该写一本关于我的书,应该这样,当我长大了要写—本——可我现在已经长大了啊。
”她又伤心地加了一句:“至少这儿已经没有让我再长的余地了。
”“可是,”爱丽丝想,“我不会比现在年龄更大了!这倒是一个安慰,我永远不会成为老太婆了。
但是这样就得老是上学了。
唉,这我可不情愿!”“啊,你这个傻爱丽丝!”她又回答自己,“你在这儿怎么上学呢?哎唷,这间房子差点儿装不下你,哪里还有放书的地方呢?”她就这样继续说着,先装这个人,然后又装另一个人,就这样说了一大堆话。
几分钟后,她听到门外有声音,才停止唠叨去听那个声音。
“玛丽·安,玛丽·安!”那个声音喊道,“赶快给我拿手套,”然后一连串小脚步声步上楼梯了。
爱丽丝知道这是兔子来找她了,但是她忘了自己现在已经比兔子大了一千倍,因此还是吓得发抖,哆嗦得屋子都摇动了,免子到了门外,想推开门,但是门是朝里开的,爱丽丝的胳膊肘正好顶着门,兔子推也推不动,爱丽丝听到它自语说,“我绕过去,从窗子爬进去。
”“这你休想,”爱丽丝想,她等了一会,直到听见兔子走到窗下,她突然伸出了手,在空中抓了一把,虽然没有抓住任何东西,但是听到了摔倒了的尖叫声,和打碎玻璃的哗啦啦的响声,根据这些声音,她断定兔子掉进玻璃温室之类的东西里面了。
Alice's-Adventures-in-Wonderland(《爱丽丝漫游奇境》英文原版)第四章
Alice's Adventures in Wonderland爱丽丝漫游奇境by Lewis Carroll(刘易斯·卡罗尔)CHAPTER IV: THE RABBIT SENDS IN A LITTLE BILLIt was the White Rabbit, trotting slowly back again, and looking anxiously about as it went, as if it had lost something; and she heard it muttering to itself 'The Duchess! The Duchess! Oh my dear paws! Oh my fur and whiskers! She'll get me executed, as sure as ferrets are ferrets! Where CAN I have dropped them, I wonder?' Alice guessed in a moment that it was looking for the fan and the pair of white kid gloves, and she very good–naturedly began hunting about for them, but they were nowhere to be seen—everything seemed to have changed since her swim in the pool, and the great hall, with the glass table and the little door, had vanished completely.Very soon the Rabbit noticed Alice, as she went hunting about, and called out to her in an angry tone, 'Why, Mary Ann, what ARE you doing out here? Run home this moment, and fetch me a pair of gloves and a fan! Quick, now!' And Alice was so much frightened that she ran off at once in the direction it pointed to, without trying to explain the mistake it had made.'He took me for his housemaid,' she said to herself as she ran. 'How surprised he'll be when he finds out who I am! But I'd better take him his fan and gloves—that is, if I can find them.' As she said this, she came upon a neat little house, on the door of which was a bright brass plate with the name 'W. RABBIT' engraved upon it. She went inwithout knocking, and hurried upstairs, in great fear lest she should meet the real Mary Ann, and be turned out of the house before she had found the fan and gloves.'How queer it seems,' Alice said to herself, 'to be going messages for a rabbit! I suppose Dinah'll be sending me on messages next!' And she began fancying the sort of thing that would happen: '"Miss Alice! Come here directly, and get ready for your walk!" "Coming in a minute, nurse! But I've got to see that the mouse doesn't get out." Only I don't think,' Alice went on, 'that they'd let Dinah stop in the house if it began ordering people about like that!'By this time she had found her way into a tidy little room with a table in the window, and on it (as she had hoped) a fan and two or three pairs of tiny white kid gloves: she took up the fan and a pair of the gloves, and was just going to leave the room, when her eye fell upon a little bottle that stood near the looking–glass. There was no label this time with the words 'DRINK ME,' but nevertheless she uncorked it and put it to her lips. 'I know SOMETHING interesting is sure to happen,' she said to herself, 'whenever I eat or drink anything; so I'll just see what this bottle does. I do hope it'll make me grow large again, for really I'm quite tired of being such a tiny little thing!'It did so indeed, and much sooner than she had expected: before she had drunk half the bottle, she found her head pressing against the ceiling, and had to stoop to save her neck from being broken. She hastily put down the bottle, saying to herself 'That's quite enough—I hope I shan't grow any more—As it is, I can't get out at the door—I do wish I hadn't drunk quite so much!'Alas! it was too late to wish that! She went on growing, and growing, and very soon had to kneel down on the floor: in another minute there was not even room for this, and she tried the effect of lying down with one elbow against the door, and the otherarm curled round her head. Still she went on growing, and, as a last resource, she put one arm out of the window, and one foot up the chimney, and said to herself 'Now I can do no more, whatever happens. What WILL become of me?'Luckily for Alice, the little magic bottle had now had its full effect, and she grew no larger: still it was very uncomfortable, and, as there seemed to be no sort of chance of her ever getting out of the room again, no wonder she felt unhappy.'It was much pleasanter at home,' thought poor Alice, 'when one wasn't always growing larger and smaller, and being ordered about by mice and rabbits. I almost wish I hadn't gone down that rabbit–hole—and yet—and yet—it's rather curious, you know, this sort of life! I do wonder what CAN have happened to me! When I used to read fairy–tales, I fancied that kind of thing never happened, and now here I am in the middle of one! There ought to be a book written about me, that there ought! And when I grow up, I'll write one—but I'm grown up now,' she added in a sorrowful tone; 'at least there's no room to grow up any more HERE.''But then,' thought Alice, 'shall I NEVER get any older than I am now? That'll be a comfort, one way—never to be an old woman—but then—always to have lessons to learn! Oh, I shouldn't like THAT!''Oh, you foolish Alice!' she answered herself. 'How can you learn lessons in here? Why, there's hardly room for YOU, and no room at all for any lesson–books!'And so she went on, taking first one side and then the other, and making quite a conversation of it altogether; but after a few minutes she heard a voice outside, and stopped to listen.'Mary Ann! Mary Ann!' said the voice. 'Fetch me my gloves this moment!' Then came a little pattering of feet on the stairs. Alice knew it was the Rabbit coming to look for her, and she trembled till she shook the house, quite forgetting that she was now about a thousand times as large as the Rabbit, and had no reason to be afraid of it.Presently the Rabbit came up to the door, and tried to open it; but, as the door opened inwards, and Alice's elbow was pressed hard against it, that attempt proved a failure. Alice heard it say to itself 'Then I'll go round and get in at the window.''THAT you won't' thought Alice, and, after waiting till she fancied she heard the Rabbit just under the window, she suddenly spread out her hand, and made a snatch in the air. She did not get hold of anything, but she heard a little shriek and a fall, and a crash of broken glass, from which she concluded that it was just possible it had fallen into a cucumber–frame, or something of the sort.Next came an angry voice—the Rabbit's—'Pat! Pat! Where are you?' And then a voice she had never heard before, 'Sure then I'm here! Digging for apples, yer honour!''Digging for apples, indeed!' said the Rabbit angrily. 'Here! Come and help me out of THIS!' (Sounds of more broken glass.)'Now tell me, Pat, what's that in the window?''Sure, it's an arm, yer honour!' (He pronounced it 'arrum.')'An arm, you goose! Who ever saw one that size? Why, it fills the whole window!''Sure, it does, yer honour: but it's an arm for all that.''Well, it's got no business there, at any rate: go and take it away!'There was a long silence after this, and Alice could only hear whispers now and then; such as, 'Sure, I don't like it, yer honour, at all, at all!' 'Do as I tell you, you coward!' and at last she spread out her hand again, and made another snatch in the air. This time there were TWO little shrieks, and more sounds of broken glass. 'What a number of cucumber–frames there must be!' thought Alice. 'I wonder what they'll do next! As for pulling me out of the window, I only wish they COULD! I'm sure I don't want to stay in here any longer!'She waited for some time without hearing anything more: at last came a rumbling of little cartwheels, and the sound of a good many voices all talking together: she made out the words: 'Where's the other ladder?—Why, I hadn't to bring but one; Bill's got the other—Bill! fetch it here, lad!—Here, put 'em up at this corner—No, tie 'em together first—they don't reach half high enough yet—Oh! they'll do well enough; don't be particular—Here, Bill! catch hold of this rope—Will the roof bear?—Mind that loose slate—Oh, it's coming down! Heads below!' (a loud crash)—'Now, who did that?—It was Bill, I fancy—Who's to go down the chimney?—Nay, I shan't! YOU do it!—That I won't, then!—Bill's to go down—Here, Bill! the master says you're to go down the chimney!''Oh! So Bill's got to come down the chimney, has he?' said Alice to herself. 'Shy, they seem to put everything upon Bill! I wouldn't be in Bill's place for a good deal: this fireplace is narrow, to be sure; but I THINK I can kick a little!'She drew her foot as far down the chimney as she could, and waited till she heard a little animal (she couldn't guess of what sort it was) scratching and scrambling aboutin the chimney close above her: then, saying to herself 'This is Bill,' she gave one sharp kick, and waited to see what would happen next.The first thing she heard was a general chorus of 'There goes Bill!' then the Rabbit's voice along—'Catch him, you by the hedge!' then silence, and then another confusion of voices—'Hold up his head—Brandy now—Don't choke him—How was it, old fellow? What happened to you? Tell us all about it!'Last came a little feeble, squeaking voice, ('That's Bill,' thought Alice,) 'Well, I hardly know—No more, thank ye; I'm better now—but I'm a deal too flustered to tell you—all I know is, something comes at me like a Jack–in–the–box, and up I goes like a sky–rocket!''So you did, old fellow!' said the others.'We must burn the house down!' said the Rabbit's voice; and Alice called out as loud as she could, 'If you do. I'll set Dinah at you!'There was a dead silence instantly, and Alice thought to herself, 'I wonder what they WILL do next! If they had any sense, they'd take the roof off.' After a minute or two, they began moving about again, and Alice heard the Rabbit say, 'A barrowful will do, to begin with.''A barrowful of WHAT?' thought Alice; but she had not long to doubt, for the next moment a shower of little pebbles came rattling in at the window, and some of them hit her in the face. 'I'll put a stop to this,' she said to herself, and shouted out, 'You'd better not do that again!' which produced another dead silence.Alice noticed with some surprise that the pebbles were all turning into little cakes as they lay on the floor, and a bright idea came into her head. 'If I eat one of these cakes,' she thought, 'it's sure to make SOME change in my size; and as it can't possibly make me larger, it must make me smaller, I suppose.'So she swallowed one of the cakes, and was delighted to find that she began shrinking directly. As soon as she was small enough to get through the door, she ran out of the house, and found quite a crowd of little animals and birds waiting outside. The poor little Lizard, Bill, was in the middle, being held up by two guinea–pigs, who were giving it something out of a bottle. They all made a rush at Alice the moment she appeared; but she ran off as hard as she could, and soon found herself safe in a thick wood.'The first thing I've got to do,' said Alice to herself, as she wandered about in the wood, 'is to grow to my right size again; and the second thing is to find my way into that lovely garden. I think that will be the best plan.'It sounded an excellent plan, no doubt, and very neatly and simply arranged; the only difficulty was, that she had not the smallest idea how to set about it; and while she was peering about anxiously among the trees, a little sharp bark just over her head made her look up in a great hurry.An enormous puppy was looking down at her with large round eyes, and feebly stretching out one paw, trying to touch her. 'Poor little thing!' said Alice, in a coaxing tone, and she tried hard to whistle to it; but she was terribly frightened all the time at the thought that it might be hungry, in which case it would be very likely to eat her up in spite of all her coaxing.Hardly knowing what she did, she picked up a little bit of stick, and held it out to the puppy; whereupon the puppy jumped into the air off all its feet at once, with a yelp of delight, and rushed at the stick, and made believe to worry it; then Alice dodged behind a great thistle, to keep herself from being run over; and the moment sheappeared on the other side, the puppy made another rush at the stick, and tumbled head over heels in its hurry to get hold of it; then Alice, thinking it was very like having a game of play with a cart–horse, and expecting every moment to be trampled under its feet, ran round the thistle again; then the puppy began a series of short charges at the stick, running a very little way forwards each time and a long way back, and barking hoarsely all the while, till at last it sat down a good way off, panting, with its tongue hanging out of its mouth, and its great eyes half shut.This seemed to Alice a good opportunity for making her escape; so she set off at once, and ran till she was quite tired and out of breath, and till the puppy's bark sounded quite faint in the distance.'And yet what a dear little puppy it was!' said Alice, as she leant against a buttercup to rest herself, and fanned herself with one of the leaves: 'I should have liked teaching it tricks very much, if—if I'd only been the right size to do it! Oh dear! I'd nearly forgotten that I've got to grow up again! Let me see—how IS it to be managed? I suppose I ought to eat or drink something or other; but the great question is, what?'The great question certainly was, what? Alice looked all round her at the flowers and the blades of grass, but she did not see anything that looked like the right thing to eat or drink under the circumstances. There was a large mushroom growing near her, about the same height as herself; and when she had looked under it, and on both sides of it, and behind it, it occurred to her that she might as well look and see what was on the top of it.She stretched herself up on tiptoe, and peeped over the edge of the mushroom, and her eyes immediately met those of a large caterpillar, that was sitting on the top with its arms folded, quietly smoking a long hookah, and taking not the smallest notice ofher or of anything else.。
alice in wonderland第四章梗概英文
alice in wonderland第四章梗概英文
(原创版)
目录
1.爱丽丝在树林中迷路
2.遇到善良的柴郡猫
3.柴郡猫引导爱丽丝去见疯帽子
4.爱丽丝参加疯帽子的茶会
5.茶会上的奇遇和谜题
正文
爱丽丝在树林中迷路,她不知道该往哪个方向走才能回到兔子的家。
在这个时候,她遇到了一只善良的柴郡猫。
柴郡猫告诉爱丽丝,她应该去见疯帽子,因为他能帮助她找到回家的路。
柴郡猫引导着爱丽丝来到了疯帽子的家。
疯帽子是一个非常奇特的人,他的帽子上有许多不同的装饰,看起来非常滑稽。
疯帽子邀请爱丽丝参加他的茶会,茶会上有许多其他的奇怪客人,比如三月兔和睡鼠。
在茶会上,大家都在谈论着一些谜题和奇遇。
爱丽丝也开始和他们一起分享她的经历,她讲述了自己如何掉进了兔子洞,如何变成了巨人,以及如何在花园里遇见了红心皇后和白兔子。
疯帽子听完爱丽丝的故事后,他告诉爱丽丝,她必须找到正确的门才能回到兔子的家。
疯帽子给了爱丽丝一些提示,然后她开始了寻找。
在寻找的过程中,爱丽丝遇到了许多困难,但她最终还是找到了正确的门。
她感激疯帽子和其他人的帮助,他们给了她许多指引和鼓励。
爱丽丝终于回到了兔子的家,她感到非常开心和满足。
第1页共1页。
爱丽丝的精神裁判攻略
解锁剧情故事 提升角色能力
角色背景:爱丽丝 是一个年轻的律师, 被选中参加一场神 秘的精神裁判
性格特点:聪明、 机智、善良,具 有强烈的正义感
技能与能力:在精 神裁判中展现出强 大的推理和辩论能 力
目标与动机:揭露 真相,为被冤枉的 人辩护,追求正义
疯帽子:爱丽丝的朋友,个性古怪,擅长制作各种奇特的帽子 白兔先生:爱丽丝的向导,经常在关键时刻引导爱丽丝前进 柴郡猫:爱丽丝的朋友,个性神秘,拥有变身的能力 妙妙猫:爱丽丝的朋友,个性狡猾,擅长使用各种道具
游戏剧情:引人入 胜,充满悬念
角色设定:个性鲜 明,形象生动
游戏感悟:人生哲 理,值得深思
操作体验:流畅便 捷,乐趣无穷
汇报人:汐
谜题三:如何通 过迷宫般的场景
谜题四:如何应 对隐藏的敌人
完成解谜后可获得道具奖励 道具可用于加强角色能力 道具可通过商店购买或合成获得 解谜难度越高,奖励越丰厚
剧情深度:探讨人性、正义与道德的边界 音乐与氛围:营造紧张刺激的氛围,增强游戏体验 角色塑造:个性鲜明,让玩家深入了解角色内心世界 游戏机制:独特设计,让玩家充分体验剧情和角色成长
攻击方式:普通攻击、技能攻 击、必杀技攻击
防御方式:普通防御、技能防 御、必杀技防御
连击技巧:通过连续攻击造成 大量伤害
战斗技巧:合理运用技能和必 杀技,避免被敌人攻击
谜题类型:包括逻辑题、拼图题、数学题等 提示方式:通过场景提示、人物对话等方式给出线索 难度等级:分为简单、中等、困难三个等级,满足不同玩家的挑战需求 解谜奖励:成功解开谜题后可获得游戏道具、剧情进展等奖励
游戏中的世界观 独特,玩家需要 了解各种幻想生 物和神秘力量, 才能更好地完成 游戏任务。
《爱丽丝漫游奇境记》第四章大白兔派来一位隔壁儿好词好句和感悟
《爱丽丝漫游奇境记》第四章大白兔派来一位隔壁儿好词好句和感悟好词:水清丽、风景优美、万紫千红、花红柳绿、姹紫嫣红、一碧千里、翠色欲流、翠色欲滴、五彩缤纷、五光十色、风和日丽、烈日炎炎、和风细雨、彤云密布、晴空万里、万里无云、狂风暴雨、倾盆大雨、天昏地暗、翠色欲流、、千山一碧、碧波荡漾、翠绿欲滴、绿草如茵、碧千里、翠色欲流。
好句:1.爱丽丝,你不能总是为了别人而活着,决定权在你自己手里,因为当你走出来面对那些怪兽,你就得战斗!2.公爵夫人在努力回忆起只想不说的寓意是什么,爱丽丝觉着这事儿没啥寓意,公爵夫人回答说:“凡事都有寓意,只要你肯去找。
”3.是一种舞蹈,在辉煌日那一天,当白皇后再次戴上皇冠,那一天我会尽情跳着福特韦根舞。
4.爱丽丝在法庭上和红心女王争论应该先裁决还是先审判的时候发觉自己恢复到了正常大小,于是就叫了起来:“你不过是一堆扑克牌而已!”5.在渡渡鸟严肃地提议休会以便立即采取更有效的补救措施来把大家弄干之后,小鹰说:“请说英国话!这些个词儿都挺长,我连一般都没听懂,而且我相信你自己也听不懂。
”6.有一天爱丽丝走到岔路口,见到一只柴郡猫坐在树上。
“我该走那条路她问。
“你要走那条路”柴郡猫反问。
“我不知道”爱丽丝答道。
“那么,”猫说:“这个问题不重要。
读后感读了(爱丽丝漫游仙境)的故事后,我最喜欢故事中的爱丽丝,主人公爱丽丝是一位坚强乐观的女孩子,她的想象力特别丰富,心地很善良,纯洁,乐于助人,面对困难时有坚强的毅力。
这个故事讲述的是爱丽丝在梦境里为了追逐一只戴着怀表的兔子,掉进了一个很深的洞里,随之开始了一段绚丽疯狂的奇幻冒险,爱丽丝不畏艰险,用自己的智慧斗智斗勇,在面对各种稀奇古怪的人和物时始终保持勇敢善良的品质,这个故事生动地阐述了“想象力能走多远,梦就能走多远”的道理,在爱丽丝身上同样体现着我们少年儿童纯真的天性,她的梦是奇特的,而故事的文字是瑰丽的,瑰丽的文字紧紧牵住我们的遐想,让我们伴随故事一同“经历”了场奇幻之旅。
爱丽丝梦游仙境-图文攻略
爱丽丝梦游仙境-图文攻略1、在花盆中取出钥匙。
2、用钥匙开门,进入屋内Chapter1 The Old House1、回到楼下,进入右侧的门,要求找到10把钥匙,找到钥匙后开门。
2、寻找门把手需要重新回到楼上。
捡起地上的报纸,自言自语,一直到出现找不同的任务。
3、找到门把手回到楼下,修好们,进去。
4、点击地板上冒光的地方,会让你找油灯。
回到客厅找到让你找的东西,然后组合成油灯(需要找的东西有时不仅限于一个场景内,当物品框是红色时说明该物品不在该场景中,如果是紫色的就放心的找吧)。
5、找到油灯后,将油灯放在冒光的地板上并点击地板,会有人求救。
6、回到客厅,找到翘地板的工具(不知道应该怎么称呼),回到屋子里撬开地板,和人物说话,直接跳转下一场景。
Chapter2 Arrival in Wonderland1、照例先说话,然后进入右边的门洞。
2、和Mr.Cat交谈,为它找到鱼之后把鱼交给Mr.Cat。
3、交谈后回到貌似客厅的地方,点击楼梯上的由灯管照着的储物箱,并得到制做船的图纸。
4、和小眼睛兔子一番理论之后回到貌似客厅的地方,此时的任务是找到10片纸,找齐后会进去拼图游戏,拼出船的图纸。
找到制作船的5种材料。
5、做好了船之后,将船放进湖里,这时Mr.Cat会阻止你,但是不要管他,点击船我们前进吧!Chapter3 The Slave Child1、走左下角的小路进入下一场景,会发现我们要拯救的第一个女孩儿~2、和大虫子先生交谈后,回到南瓜屋,按照英文单词寻找机器人的残骸。
3、得到机器人的躯壳后,将它交给大虫子先生。
4、点击躯壳,按照提示找到机器构件。
5、找到前4个构件后就不要再找了,因为那是找不到的。
回到大虫子先生的场景,走左边的路前进。
6、和红心8先生交谈,按照英文单词找到红心8先生需要的东西。
7、得到卡片后将卡片交给红心8先生,换取最后的构件。
8、回到大虫子先生的场景,将组合后得到的机器人心脏放在机器人肚子上的圆洞里,但是会被告知没有动力。
爱丽丝梦游奇境记第四章概括
爱丽丝梦游奇境记第四章概括
1、爱丽丝帮白兔去屋子里找寻扇子和白羊羔皮手套.
2、白兔将爱丽丝误认为是它的女仆玛丽•安,便命令爱丽丝帮它把扇子和手套拿来。
3、白兔家的门牌上有“白兔先生"几个字,爱丽丝看见后便径直闯了进去,向楼上跑去。
4、爱丽丝喝了门口桌子上的一瓶水,看到上面什么字也没有,她喝完瓶子里的汁液后身体变大,她用一只胳膊顶着门,另一只胳膊堵住了窗户.
5、兔子派可怜的比尔进屋对付变大了的爱丽丝,比尔其实是一只小壁虎。
6、白兔运来了一车小卵石,然后将它们扔进屋中,最后地上的小卵石都变成了小点心,爱丽丝吃了之后缩小了。
7、爱丽丝逃进树林之后,遇到了一只大狗,爱丽丝慌忙躲到蓟树丛后面,围着蓟树丛左右跑动,引得狗左扑右扑,最后大狗累得闭上眼睛趴在地上了。
《爱丽丝漫游奇境》——探索无限可能的梦境
《爱丽丝漫游奇境》——探索无限可能的梦境爱丽丝,一个六岁的小姑娘,她拥有一颗天真可爱且充满好奇心的心灵。
一天,她突然看到一只小白兔从她身边飞快地跑过,而且那只兔子竟然从口袋里掏出了一只怀表看时间。
爱丽丝被强烈的好奇心驱使着,紧跟着兔子的步伐,想要揭开其中的秘密。
谁知,在追逐中,她不慎掉进了一口深井,来到了一个前所未见的神奇世界。
踏入这个神奇的世界,爱丽丝的身体屡屡遭受变化。
当她喝下一瓶瓶口系着一张写着“和我”字样的纸条的药水时,身体迅速缩小。
而一块点心的进食,则让她重新变回了原来的身材。
拿着白兔的扇子,她的身材再次缩小。
在白兔先生的房间里喝下一瓶药水,她再度恢复了原状。
最后,她竟然发现了一种神奇的蘑菇,吃下一半可以变大,吃下另一半则可以变小。
在这个神奇的世界里,爱丽丝来到了公爵夫人的家中,那里她遇到了一只奇特的柴郡猫。
这只猫拥有两个特殊能力:一是会笑,二是会隐身。
而令爱丽丝大吃一惊的是,公爵夫人的孩子竟然是一只猪!这让爱丽丝感到十分惊奇和困惑。
在继续探索这个神奇世界的过程中,爱丽丝意外地参加了帽匠和三月兔举办的疯狂茶会。
她还与一个生气时就喜欢嚷嚷要砍掉对方脑袋的红心王后相遇,并与她进行了一场奇特的槌球比赛,比赛所用的球居然是一只刺猬。
爱丽丝还遇到了一只喜欢滔滔不绝倾诉过去学校故事的素甲鱼,还听到了有关龙虾四足舞的传闻。
最后,爱丽丝误打误撞来到了法庭,这里正在审判一桩馅饼盗窃案。
而她之前遇到过的帽匠和三月兔竟然出现在庭审现场作为陪审员。
令爱丽丝始料未及的是,她竟然成为了最后一个证人。
在作证的过程中,坦诚的爱丽丝违背了国王的意愿。
愤怒的红心王后下令砍掉她的脑袋,纸牌士兵们纷纷涌上前来。
然而,爱丽丝勇敢地进行了反抗。
当她睁开眼睛时,才发现这一切只是自己做的一个白日梦。
此刻,她正舒适地枕着姐姐的膝盖,而姐姐正在细心地为她清理脸上飘落的落叶。
《爱丽丝漫游奇境》让我们看到了一个充满无限可能的梦境。
在这个世界里,爱丽丝勇敢地探索着,经历了各种奇幻的冒险和变化。
爱丽丝梦游仙境会笑的猫的故事电子版
爱丽丝梦游仙境会笑的猫的故事电子版
这门直通一间大厨房,厨房里充满了烟雾,公爵夫人在房子中间,坐在一只三腿小凳上照料一个小孩。
厨师俯身在炉子上的一只大锅里搅拌着,锅里好像盛满了汤。
“汤里的胡椒确实太多了!”爱丽丝费劲儿地对自己说,并不停地打着喷嚏。
空气里的胡椒味也确实太浓了,连公爵夫人也常常打喷嚏。
至于那个婴孩,不是打喷嚏就是嚎叫,一刻也不停。
这间厨房里只有两个生物不打喷嚏,就是女厨师和一只大猫,那只猫正趴在炉子旁,咧着嘴笑哩。
“请告诉我,”爱丽丝有点胆怯地问,因为她还不十分清楚自己先开口合不合规矩,“为什么你的猫能笑呢?”
“它是柴郡猫(郡:英国的行政区域单位,柴郡为一个郡的名称,由于本书影响,现在西方人都把露齿傻笑的人称为柴郡猫。
),”公爵夫人说,“这就是为什么它会笑了。
猪!”
公爵夫人凶狠地说出的最后的—个字,把爱丽丝吓了一大跳。
但是,爱丽丝马上发觉她正在同婴孩说话,而不是对自己说,于是她又鼓起了勇气,继续说:“我还不知道柴郡猫经常笑,实际上,我压根儿不知道猫会笑的。
”
“它们都会的,”公爵夫人说,“起码大多数都会笑的。
”。
IV攻略
游戏开始一段剧情后直接进入BOSS战,cp制:除防御只用一半外其他动作均用全部cp初始主角:紫光·爱丽丝,呃,阿里巴巴(摆设),艾丽西亚(摆设)BOSS战(0):川奈天舞HP20000,技能袖白雪[次舞,白涟] 和赤火炮这一战不用太在意,此战做为剧情一部分而已,没有胜算,角色参数亦不可作为之后正式游戏时的参考(因为此时在十级以上,之后降回1级)。
游戏正式由玩家操作开始是主角紫光·爱丽丝(单人队伍)在博丽神社和八云紫对话之后,在神社最里间有一台自动售货机,玩家使用后主角会破坏该自动售货机,可以选择是否把里边的钱带走。
这一选择会影响到游戏后面的剧情和结局,此稍后再提。
之后主角离开神社,到了一个四岔口会发生岔口的左端和右端、上端和下端连接,通过3次后剧情提示主角迷路了,此时按照剧情提示按上下方向走两次(这时候谁都可以发现有一段路是没有背景音乐的,问题就出在这里),再次走到地图上端的音乐消失点,触发剧情,发现了三月精,剧情结束后已经可以离开该四岔口了。
完全离开神社范围到达人间之里(西)后遇见射命丸文,触发剧情,由于一些号外内容的矛盾开打。
BOSS战(1):射命丸文HP2000,在血量30%以下发动符卡:龙卷「天孙降临的路标」因为符卡攻击比较强要注意出现符卡宣言提示时要注意自己的血量,另外,由于在遇到文文之前都没有商店,所以要尽量从神社到人间之里之间的路上搜集宝箱的道具。
什么道具都没有的话除非打半天小怪刷等级要么根本没胜算。
打完后经过一段剧情从旅馆出来遇见四季映姬,由于弹幕的事被说教,之后可以选择是否接帮忙找小野冢小町的支线任务(一次性机会,建议你接了),如果你有些钱的话最好买一些药和初级装备。
和凉宫春日对话对后面有影响,稍后再提。
之后到达魔法之森(魔法之森有雾雨宅、玛格特罗伊德宅、香霖堂、光之树4处要地),再次遇见三月精触发剧情,三月精加入队伍。
建议在尽量不使用药品的情况下练练级。
在光之树触发剧情(其他几处不开),意外和地震的大鲶鱼开战:BOSS战(2):大鲶鱼HP 2000,防御是文文两倍,攻击为[十万伏特],较弱,每个3回合较大概率用一次[落石]攻击全体,攻击较强,所以敌人用过三次[十万伏特]就该考虑补血了,毕竟复活药比较贵。
爱丽丝漫游仙境(图文攻略)
拿出触摸笔点击屏幕选择PLAY中间的那个门,游戏马上开始了。
进入后游戏会先教你怎么玩,由于是英文版可能有的人会看不懂操作方法,所以幽魂在这里说下基本操作本游戏基本都是靠触摸笔操作根据你划的动作人物就有相应的动作技能。
横着划: 人物前冲一下段斜上45度划: 人物向前翻滚点击敌人: 人物攻击敌人点住人物: 人物做出防御动作向上划: 人物做出向上打的动作向下划: 人物做出向下打的动作按住主机上的哪个键的效果都是一样的: 是使用特定人物的技能注意!以下用红色的字写的是支线,通常是拿些宝箱道具之类的东西,不想要的可以不用管它基本上就是这样了,一段剧情加教程后,我们的主角爱丽丝和时空兔来到了一扇大门前,点击中间红色的框框,进去后就差不多要真正开始游戏了。
进入后首先向右边出发,发现记录点,先记录吧哈哈!然后继续走,路上遇到敌人,只要用向前翻滚到敌人中心然后点击敌人就可以把它灭了, 一直到方块门那边发生剧情,好象门进去看不见另地图,NPC说要去找地图拼图来连接爱丽丝所在的这个地图拼图.好吧,现在往回走.走到图上的这地方,随便按住一个键,触摸笔点击下面的那个占停(红色圈着),这是时空兔的能力(时间占停.时间倒退和时间快速前进),第一块拼图(Mushroom forest-Edge)得到.像上图把它拼起来,方块门可以进了出发把.路上会遇到敌人,不用多说战斗把,很简单,不停的点敌人,要是给敌人防住了就用向前冲一段距离.打败了,来到地图(Mushroom forest-Edge).地图(Mushroom forest-Edge).来到新地图,不用多想在向右前进,去梅花门.一路过去值得注意的我说下,过不去的坑,只要用时空兔的时间快速前进,草就会很快张出来变成路.还会有一个水缸里的水益出挡住去路,只要用时空兔的时间后退就可以,用完后记得下去拿拼图(Mushroom forest-Core),然后按照下图那样拼就可以了.路上还有一个蘑菇挡路,也是用时空兔的时间后退,把它恢复到还没张出来的样子,我们就可以过去了.这样就来到梅花门口,准备进地图(Mushroom forest-Core)地图(Mushroom forest-Core)进了梅花门来到地图(Mushroom forest-Core)首先往左走,路上的宝箱打开,学会兔子的战斗技能(跟敌人战斗时,出现2个感叹号,随意按个键就可以使用出来,效果好象是使敌人的时间停止) 继续走发现断桥,用时空兔的时间后退(就是回到以前),桥完好无缺可以继续前进了.一直走,到如上图用时空兔的时间后退,得到拼图(Tulgey woods) 发生剧情如上图一样拼了. 然后一直往右走,去刚刚剧情里的那个虫子的地方.路上会碰到虫子咬蘑菇.很简单,只要用兔子的时间加快虫子马上就可以给你吃出一条路来.好了继续走,碰到绿毛虫,发生剧情后绿毛虫加入(绿毛虫的能力是可以改变引力).然后原路反回到如图使用绿毛虫的能力(也是随便按住一个键)然后触摸笔点击方向键上,两个人都飞上去了(再向右走到尽头,跳上去向左走,得到宝箱) 进入梅花门.又来到(Mushroom forest-Edge)然后往回走发生战斗,胜利后得到时空兔的双跳技能.然后返回到如上图这个地方,使用刚刚得到的技能就能跳过去,先让兔子跳一下,然后等兔子快跳到图上紫色圈圈的地方再点击一下紫色圆圈,这样就跳过去了.过去后施展兔子的技能时间加快,草就可以张出来,爱丽丝也就过来了.然后有个传送阵,不用考虑,进去把,进去后看见有很多桌子椅子在旋转,使用兔子的时间占停就可以过去了.然后到达如下图的地方.(想收集宝箱的话就向右走等下在饶一圈到这里) 嫌麻烦的话就直接向左走,然后就一路向左一直走,路上的迷题前面都见过,这里就不多说了.走到见到一个楼梯上去,再一直走,直到BOSS战BOSS很简单,利用绿毛虫的技能把引力改变向上,然后把BOSS引到中间,它就会被吸上去摔它一下头晕,机会到了冲过去狠狠的打,大概3次左右就可以挂了它.剧情后得到它的眼睛,占时没什么用.胜利后就向黑桃门出发,进入黑桃门到达地图(Tulgey woods).地图(Tulgey woods)然后向右走到达下图很简单,先用兔子双跳技能跳到对面,然后变毛虫用技能引力向上就可以了.然后继续向右走到如下图两个人先一起站到苹果上去,然后用兔子的时间后退,苹果就能回到树上, (先去右边拿下宝箱) 然后再回到这里向左走.遇敌胜利后,继续向左走见到一棵小幼苗,用时间快速,小幼苗就会长成大树,然后到树的最高点,向右走,都是单行道,迷题自己应该都会解,到如下图先用毛虫的引力向上,然后把爱丽丝引到图中的位置,点击一下爱丽丝,爱丽丝就会站着不动,然后毛虫在用引力向下,两个人一起掉下来,爱丽丝就可以拿到拼图(Tulgey Swamps).如上图那样拼起来,又要赶往图中的感叹号了,完成后就去方块门吧.进入方块门来到新的地图(Tulgey Swamps).地图(Tulgey Swamps)进入后就一直向左走,到遇到一个茶杯船两个人一起坐上去后,再往麦克风上吹气,嘿嘿船开始游过去了.再继续向左走,有个地方要兔子先用双跳过去,坐上茶杯船,对麦克风吹气,到岸边后爱丽丝在一起坐上去,再吹气,两个人就一起过来了.然后又遇上敌人了,胜利后会得到毛虫的技能变长用法是先点下绿色圆圈,再点下对岸的那个绿色圆圈,爱丽丝就会跑过去,然后再点下对岸的绿色圆圈,两个人都一起过来了.继续前进把到如上图,利用兔子的能力先到中间,再用一次兔子的技能就过去了,很容易的..继续奔向感叹号吧!到达红星门后,把里面的拼图改一改如上图那样拼,OK可以进入红心门了,又来到地图(Mushroom forest-Core)地图(Mushroom forest-Core)进入后先往右边宝箱先拿,然后再一路向左跑(到达图中的这个地方跳过去可以得到一个宝箱,可以先不管爱丽丝,拿完宝箱后在会来爱丽丝身边) 当然宝箱也可以不要的,看个人喜好.不要宝箱的话刚刚一路向左跑,尽量往上,很快就可以到达感叹号那边了,到达后又拿到一个拼图(Tulgey Ruins).然后按原路返回红心门,进入来到地图(Tulgey Swamps).打开拼图按照图中那样拼,拼好后再次进入红心门,来到地图(Tulgey Ruins).地图(Tulgey Ruins)进门后一直向左走,遇敌战斗,盾牌兵只要使用向翻滚到敌人后面,然后不停的攻击敌人就可以轻松的解决了.胜利后继续走,进入传送阵,然后继续前进到达如下图(用毛虫的技能引力向上然后向右走可以拿到个宝箱,里面是红心一颗) 拿完宝箱后再向左前进去感叹号的地方,路上遇上的水轮车只要用兔子的时间后退和时间加速可以改变水流的方向,很容易过去.还有要注意的是有个纸牌盖成的房子挡住了去路,只要对麦克风吹气就可以过去了.(在图中这个地方向右走可以拿到一个宝箱) 拿完宝箱后就向左走,一直到看见一颗小幼苗的地方,用兔子的时间加速,幼苗长成大树,上树顶再向右走.路上有个破旧的风车,用时间后退,风车变新,开始对麦克风吹气,可以继续前进了.到了感叹号的地方,隐形猫加入,能力是可以使物体具现化,也就是可以使物体消失和再现的功能.加入后向右走,使用猫的能力,得到拼图(Tugey Mill). (继续走过去可以又拿到个宝箱) 然后一路返回去,记不记得刚刚有的传送阵还没进去,现在进. (进入后继续前进,路上有个地方用猫的技能,可以获得一个宝箱) 继续前进把,到有个地方要使用猫的技能使风车出现,然后再使用兔的技能时间加速使幼苗长成树,然后再对麦克风吹气,可以继续前进了,可以得到一个拼图(Western Red Desert).完后就向黑心门去把, (路上一个地方有一个桥,用猫的技能使桥消失,然后跳进水里,前进可以获得一个宝箱).如上图,把图拼好,进入黑心门吧,来到新地图(Tugey Mill).地图(Tugey Mill)进入新地图后,就一直向左走,可以看见一个传诵阵,进入吧! (进入后向左边,可以得到个宝箱) 然后向右边走,有个隐形的齿轮需要用猫的技能,就可以过去了,继续奔向感叹号吧.BOSS出现了,其实还是煞笔一个,基本上只要用向前翻滚到它的后面攻击就可以了,BOSS的龙卷风也是用向前翻滚躲过去,非常简单.打赢后,魔术师加入,能力是可以旋转另外一面.一路返回,看见一个魔术师的帽子,可以使用魔术师的技能了,进入后得到个宝箱.返回进入黑心门后又来到地图(Tulgey Ruins).地图(Tulgey Ruins)进入后再一路返回红心门.(途中会走到如上图的地方,开始使用隐形猫的技能,出现这颗大树,上去拿那个宝箱把,箱内是毛虫的战斗技能) 进入红心门,来到地图(Tulgey Swamps)地图(Tulgey Swamps)进入后向左,看见如上场景,首先两个坐上船,向麦克风吹气,再用猫的技能使船帆出现,一起跳到第2条船,再向麦克风吹气,然后进入第3条船,在吹气就可以了.过去后得到一个钢铁手甲.然后返回向右走,(走到有个记录点的地方选择走上面那条,途中有个地方需要用猫的技能,把门消失掉,在门的上面有个宝箱,不用考虑拿了再说) (拿完后在刚刚那消失的门那边向左走可以到达下图的这个地方,有4个家具,从右数起,前3个用时间占停,最后一个等落到最下面的时候用时间占停,然后用双跳到最后一个家具上,再使用时间加速,等家具到最上面的时候,跳过去拿宝箱把,宝箱里面是隐形猫的战斗技能) (继续返回会看见有个地方可以使用毛虫引力向下,然后再用毛的技能,下去再用虫的变长,又拿到个宝箱.是加能量上限的) (再返回,看见虫子要苹果,用兔子的时间加速通过后,看见一个传送阵进去,然后向左看见船,两个人一起上去,用猫的技能后再向麦克风吹气,过去后继续向左,得到宝箱) (继续把,还有呢,走到一个记录点的地方,再向右走,可以看见有个地方可以选择走上面还是走下面,拿宝箱当然下面,过去后路上有个地方还用猫的技能,出现大树挡住水流,过去进入传送阵,再向右使用毛虫变长,获得宝箱.宝箱内的东西为加能量上限) 到了方块门,进入到地图(Tulgey woods).地图(Tulgey woods)进去后,就向感叹号的方向前进,路上好象过不去,只要用猫的技能可以出现断桥,在用兔的技能时间后退就可以过去了. (继续前进,有几颗树,其中一棵的树顶有个宝箱,不要忘记拿)继续向右走看见有两棵小幼苗,不用考虑直接用时间加速,两棵都搞成大树,到右边那棵大树的树顶后用猫的技能出现苹果,再用兔的技能时间加快,苹果落下,两个都站在苹果上,再用时间后退,过去得到拼图(Eastern Red Desert)如上图一样拼好. (走到右边的尽头,用魔术师技能,进去后可以得到宝箱,里面是加心上限) 再向梅花门前进, (途中从一个地方跳下去,就是有棵隐形树的地方,跳下后向右走,走到可以用虫变长的地方,过去得到一个宝箱) (在快到梅花门的地方,有个桥可以用猫的技能使它消失掉,跳下去走,得到宝箱,里面是能量上限) 进入梅花门,到新地图(Eastern Red Desert)地图(Eastern Red Desert)进去后,就向黑桃门前进,路上的龙卷风用兔子的时间停止就可以了.(看见传送阵,进去后向右走,用虫子的引力向上,接着是猫的技能,然后是虫子的引力向下,得到宝箱,里面是魔术师的战斗技能) 继续前进,看见的断桥用兔子的时间后退可以过去, (再向前可以看见,有引力的地方,用虫子引力向上,然后向右走,有一堆石头,用兔子的技能就可以得到宝箱了) 继续又看见龙卷风,这次要先用猫的技能,然后再用时间停止,就过去了.路上看见的魔术师帽子先不要进去继续走又看见龙卷风,这次跟上次相反,先用时间停止,在用猫的消失.过到龙卷风的后面先不要急着前进,到龙卷风的后面用猫的出现,然后在向右前进,到看见一个传送阵就进去.进入后就跟上图一样了,首先用兔子的双跳过去,爱丽丝就先不要管她,过去后继续向右跑,跳到下面,就向左跑,然后用猫的出现技能,把爱丽丝接过来把,得到盔甲.现在按原路回去刚刚的龙卷风那边,继续向左走. (途中有一个恐龙化石的大嘴一直动个不停,用时间停止把,进入它肚子里面,得到宝箱) 有个地方有很长的一条流沙坑过不去,要跳到上面用毛虫的变长,就可以过了 (过去后有个记录点,跳下去向右走,得到一个宝箱) 继续走,终于来到黑桃门口了,进入新地图(Western Red Desert)地图(Western Red Desert)进入后一直向左跑 (跑到尽头,看见几张纸牌,对麦克风吹气,出现道路,过去获得宝箱) 再向右跑,使用猫的技能,过去见传诵阵进入.进入后有个地方,要兔子先双跳过去,爱丽丝先不管她,跑到后面用猫的出现技能,在上去看见一个掉灯就用时间加快,再跳下去和爱丽丝一起过来. (途中看见有个记录点,看见记录点后向左跑,见一魔术师帽,用魔术师技能,进入后得到宝箱.里面是加心上限) 继续前进见传送阵就进去.向右前进到如上图的地方,要先用魔术师的技能,在用猫的技能,然后是兔子的时间停止,最后在用下魔术师的技能,可以过去了.过去后见一记录点两边都有传送阵,先进左边的那个得到拼图(Red Secret Cavern)然后再进入右边的传送阵.再一直向左走,有个地方过不去,要用猫的出现技能后,再向麦克风吹气,轻松带微笑的过去呵呵!又见传送点,进去把. (向左走,有个水漏斗挡住去路,用兔子的时间后退就可以过去了,得到宝箱) 然后向右跑到如下图这边需要先让爱丽丝站在图中的位置,然后点她一下,她就会不动,然后用兔子的双跳过去,再用猫的消失过去后马上在用出现,速度跑上去,到有引力的地方用毛虫的引力向上,爱丽丝就上来了.过程速度要快,不然爱丽丝上不去.到达红心门,开拼图按照如上图那样拼,进红心门,来到新地图(Red Secret Cavern)地图(Red Secret Cavern)进入地图,这个地图跟其他的有点不一样,一共有4个传送阵,要你走对的传送,每次都要正确,走错了又会回到原来的地方,我在这边把门的号码编一下箭头所指的方向就是传送阵的位置,按照4324的顺序进传送门就可以了.走对了后进去看见一个魔术师帽,大家应该都知道怎么做了吧!继续前进遇到敌人,胜利后得到猫的技能爬墙.继续向右走,走到有墙的地方用猫的爬墙上去后,再接爱丽丝上去,获得拼图(Salazen Grum-Bridge) 按下图一样拼好接着进入梅花门,获得手甲.再出去原路返回红心门.进入地图(Western Red Desert) 地图(Western Red Desert)(到上图的这个地方,用猫的爬墙上去,获得宝箱) 一路返回黑桃门,进入黑桃门到地图(Eastern Red Desert)地图(Eastern Red Desert)一路返回往右跑,到见到魔术师帽,用魔术师技能进去把,继续前进很快就到了红心门(在梅花门右边一段路,用猫的爬墙上去,可以得到一个宝箱.不嫌远的话就过去拿,等以后学会地图传送再拿也可以) 来到地图(Strange Garden)地图(Strange Garden)向左走到如上图,先用猫的技能出现,在爬墙,然后用毛虫把爱丽丝吸上去.继续左走到敌人出现,打赢后获得魔术师的技能,继续前进就需要用到魔术师的技能了,用法是先点击下魔术师帽的圈圈,再点下爱丽丝,再点圈圈,两个人就可以一起跑过去了.继续前进见魔术师帽,用魔术师的技能进入, (然后中间的那个帽子先不要进,先进最右边的帽子,然后一路向左跑,可以得一宝箱.里面是加心上限) 然后进入中间的帽子 (向右跑,会遇到虫子啃羊毛,用时间加快,可以过去了,得到一个宝箱) 再向左跑,到梅花门进入,到新地图(Salazen Grum-Bridge)地图(Salazen Grum-Bridge)进入地图后,一直向左前进,有个地方要兔子先双跳过去,然后再用魔术师技能进去后,把爱丽丝接过来后,再用魔术师技能出来,两个人就都一起过去了.继续左走来到下图的这个地方.要先用魔术师的技能进去,然后用猫的技能出现,接着是兔的技能时间加快,然后是虫的技能引力向上,然后再跑出这个引力圈,再进入引力圈用魔术师技能出来,跳上去就可以得到拼图(Salazen Grum-Bridge)跟原来的那张有点不一样.然后原路返回去,值得主要的地方是,到有魔术师帽的地方,用魔术师技能进去,把爱丽丝带到对岸,点击爱丽丝一下叫她停住,魔术师再原路返回去用技能出来,再用兔子的双跳过去.可以继续返回了,到梅花门进入,又来到地图(Strange Garden).打开拼图,把刚刚得到的拼图接上去,再次进去梅花门,又来到地图(Salazen Grum-Bridge)地图(Salazen Grum-Bridge)另一张进入后 (先向右边,用魔术师技能带爱丽丝过,可以得到宝箱,里面是能量上限) 然后向左出发开始BOSS战. 其实就是原先的那只煞笔,招数和前面一样就多了一招,就是推着刺球向前进,只要用兔子的时间后退就可以轻松加微笑的胜利了. 打赢后获得新地图(Salazen Grum-Square)继续向左前进 (见到一个传送阵进去,向左走获得一个宝箱,再向右走到尽头,又获得一个宝箱) 去方块门,进入新地图(Salazen Grum-Square)地图(Salazen Grum-Square)在这边需要获得3把钥匙,首先我们先去梅花门吧,进入后前进见到有引力的地方,用引力向上,再前进,然后再用引力向下,得到脚上的盔甲(不要忘记了拿了).继续前进,有鸟下蛋,用时间加快就可以过去,一直到有传送阵的地方,路上的迷题简单不多说.拿到钥匙,进入传送阵 (获得宝箱)然后进入方块门,一路过去到传送阵进入,路上有个地方要用猫的技能消失,水管没了放出水可以过去了,其他没什么.进入传送阵后 (先向左用猫的消失,过去后在用出现爬墙,爱丽丝先不管,速度要快然后继续向左前进,到后面有个水管用猫的消失,获得宝箱,速度回去救爱丽丝) (再用猫的爬墙上去,用消失,向右走,在用毛虫的引力向上,获得宝箱.里面是能量上限) 向右前进,遇到一个坑要用猫的消失,再用兔的时间加速,可以过去了,又见传送阵,再进去.(向左用猫的出现,再走过去点用兔的时间后退,水没了,下面出现宝箱,跳下去用消失,获得宝箱,里面是加心上限) 向右边前进,拿到方块钥匙,进传送阵,出方块门.最后一把钥匙,进黑桃门,向右前进见一蛋糕挡住去路,向麦克风吹气就可以过去了.继续前进一路过去有个地方有蛋糕要用时间后退,上去后再用猫的出现就可以过去拿到钥匙,进传送阵,出黑桃门.(上图的那个地方有宝箱,需要用到魔术师的技能进去拿,不要忘记了)3把钥匙都有了,门开了就进去把,得到一把剑.剧情后主角瞬间移动到地图(Marmareal Castle) (呀!什么时候学会的,我也看不懂剧情)地图(Marmareal Castle)前进吧,风雨无阻简单啊,进入传送阵后继续前进 (见有一魔术师帽,用魔术师技能进入,再用兔子的双跳技能过去,得到宝箱) 过去跟白雪公主发生剧情,学会瞬间移动.使用瞬间移动到地图(Mushroom Forest-Core)的方块门,获得脚盔甲。
爱丽丝最终如何找到回家的路
爱丽丝最终如何找到回家的路在那个奇妙而又充满未知的仙境中,爱丽丝经历了无数令人惊奇的冒险。
她曾与会说话的兔子赛跑,和柴郡猫聊天,还参加了疯狂的茶会。
然而,在这一系列如梦如幻的经历背后,始终有一个深深的渴望在她心底——找到回家的路。
爱丽丝最初掉进兔子洞时,心中充满了好奇和兴奋,完全没有意识到自己即将面临的困境。
当她意识到自己迷失在这个陌生的世界里时,恐慌开始慢慢占据她的心头。
在她的冒险旅程中,爱丽丝遇到了各种各样奇特的角色。
他们有的给她提供了一些线索,有的却只是让她更加迷茫。
比如那只总是神出鬼没的柴郡猫,虽然能和爱丽丝谈笑风生,但对于如何回家却给不出确切的答案。
而那疯狂的帽匠和三月兔举办的永远不会结束的茶会,更是让爱丽丝在欢乐与混乱中暂时忘记了回家的使命。
但每当茶会结束,夜深人静时,爱丽丝对家的思念就会愈发强烈。
有一次,爱丽丝遇到了一位智慧的老精灵。
老精灵告诉她,要想找到回家的路,必须依靠自己内心的力量和勇气。
然而,当时的爱丽丝并没有完全理解这句话的含义。
在不断的探索中,爱丽丝逐渐发现,这个仙境中的规则和逻辑与她所熟悉的世界截然不同。
有时候,变大变小的魔法让她不知所措;有时候,复杂的迷宫让她晕头转向。
但她从未放弃,始终坚信自己能够找到回家的路。
经过一系列的挫折和磨难,爱丽丝开始反思自己在仙境中的经历。
她意识到,每一次的冒险,每一次与奇特角色的相遇,都在某种程度上教会了她一些东西。
她想起了与兔子的赛跑,明白了不能盲目跟从别人的脚步,要有自己的节奏和方向;在与柴郡猫的交流中,她学会了保持乐观和冷静,即使面对未知也不轻易失去希望;而那场疯狂的茶会,则让她懂得了珍惜平凡生活中的宁静与温暖。
终于,在一次偶然的机会中,爱丽丝发现了一本神秘的魔法书。
书中似乎隐藏着回家的线索,但文字却模糊不清,需要她用心去解读。
她静下心来,仔细回忆着自己在仙境中的点点滴滴,努力将那些看似毫无关联的经历串联起来。
渐渐地,魔法书上的文字开始变得清晰起来。
Butterfly Seeker
注:开始攻略前,需要先下载并安装游戏的修正补丁,否则会因为游戏的BUG导致CG差别不能完全填补。
安装了修正补丁之后,推理部分追加了可以直接正解的【解決】按钮。
完成过一次的推理部分,可以直接使用【skip】跳过。
有内容更新时,搜查手册会自动打开。
推理部分,只有做出了正确选择才能推进剧情,选择错误的话,对攻略进程并不会有影响。
★号标注的选项为2周目时才会出现的追加选项,不出现时无视即可。
※点击3名女主角的结局(No.3、No.5、No.7),会自动从追加选项出现前的地方开始剧情。
原日文攻略刊载于誠也の部屋。
共通BAD、天童优衣、冰室千岁※搜查手册:更新⇒返回×6回━○受到惊吓的被害者由于过于恐怖而发出了尖叫般的悲鸣声。
○这个过程被录像了下来,并上传公开在了视频网站上面。
⇒確定━○直美在广播的直播中发现了玩具,由于受到了惊吓而尖叫了出来。
○直美发出了尖叫的直播被听众录音了下来,并上传到了视频网站。
⇒確定━【发出了悲鸣】※第1个空缺【被公开了】※第2个空缺━★婉拒━○渴望着被害者的「悲鸣」。
○用细小的锯齿状凶器反复以之字形进行切割的手法。
○将被害者装入容器里面然后进行遗弃。
⇒確定━【弦乐器】※第1个空缺【演奏】※第2个空缺【乐器盒】※第3个空缺━不想把天童同学卷入进来稍微打会盹我点了点头。
「当然要举办了」◆SAVE01没有什么特别在意的案件◆SAVE02先去见面吧BAD END(No.1)◆SAVE02开始先去「探查」吧DEAD END(No.2)◆SAVE01开始优一推荐的「连续绞杀案件」※搜查手册:更新⇒返回×5回━○被害者画着人体彩绘。
○那一天男子更衣室因为被封锁,女子用的更衣室和浴室以区分时间的形式进行着男女共用。
⇒確定━○练习之后经常会使用浴室。
⇒確定━【女浴室】※第1个空缺━○香波瓶的里面。
⇒確定━○优衣在那天早上,被深濑喷上了香水。
⇒確定━【习惯了】※第1个空缺【气味】※第2个空缺━◆SAVE03接受━○深濑被打倒了两次。
猪宝宝和柴郡猫梗概
猪宝宝和柴郡猫梗概
爱丽丝在犹豫该不该进去小房子的时候,碰到了鱼脸仆人和蛙脸仆人,推开门后,她看见了正在熬汤的女厨师和正在看宝宝的公爵夫人。
公爵夫人要去陪王后玩槌球,把宝宝交给了爱丽丝。
爱丽丝发现宝宝胳膊腿向各个方向伸展就像海星,她还发现宝宝鼻子朝天像猪鼻子,后来宝宝真的变成了猪宝宝。
爱丽丝放下猪宝宝,看着他跑进树林,这时她突然发现站在树枝上会笑的柴郡猫,柴郡猫告诉爱丽丝一边住着帽匠,一边住着三月兔,他们都是疯子。
爱丽丝走进了三月兔的家,见到了三月兔、帽匠和睡鼠。
爱丽丝发现自己并不受欢迎,就离开了。
爱丽丝发现有棵树树干上开着门,她就走了进去,结果又来到了原来那个大厅,她拿起钥匙开了门,又吃了口蘑菇变小,走进了漂亮的花园,来到了王后的槌球场。
爱丽丝漫游仙境[FictionFixers:AliceinWonderland]图文攻略
爱丽丝漫游仙境Fiction Fixers: Alice in WonderlandWalkthrough Menu∙General Tips & Information∙Chapter One: Down the Rabbit Hole∙Chapter Two: The White Rabbit∙Chapter Three: The Caterpillar∙Chapter Four: The Duchess∙Chapter Five: The Tea Party∙Chapter Six: The Rose Garden∙Chapter Seven: The Trial∙Chapter Eight: The KidnappingGeneral Tips & Information∙From the main screen you may manage player profiles.∙The options menu allows for the adjustment of music and sounds volume. ∙You may play this game in windowed or full screen mode.∙Click on the Fictionizer in the lower right corner to obtain a hint.∙Hints are unlimited, but you must wait for the Fictionizer to refill.∙During hidden object scenes, it will highlight one item from the list.∙You may skip mini-games once the skip meter fills.∙Click on the compass symbol in the upper let corner to view the map.∙The pulsing red circle shows your current location.∙Exclamation points indicate there are still things to be done in that location. ∙The magnifying glass marks a hidden object scene that needs to be solved.∙Click on the file folder in the lower left corner to read the case file.∙The case file will document all that has happened and give you clues on what needs to be solved next.Chapter One: Down the Rabbit Hole∙You have just become a cadet of the Fiction Fixers!∙For your first assignment, you must follow the agent into the book Alice's Adventures in Wonderland and thwart his evil plans.∙Take and read the dossier on the case.∙Pick up the Fictionizer and the map.∙Select the book the enter the story.∙Look at the close-up of the rabbit hole.∙Click to remove the 4 clumps of grass blocking the hole. ∙Click on the rabbit hole to enter.∙Try and catch up to Alice by grabbing 20 “heavy” items as you fall. ∙The heavy items are falling faster than you are.∙Examples are the piano, bowling ball and weights.∙Don't worry if some of the heavy items pass you by.∙The agent has stuffed the leaf pile that Alice will land in with sharp objects. ∙Select the leaf pile for a hidden object area∙Locate all the items on the list.∙Take the inventory items: TILE CHISEL, HEDGE TRIMMERS.∙Take the LARGE WATCH GEAR.∙Make note of the boarded cupboard.∙Talk to Alice to learn she wants to find the White Rabbit. ∙Walk down and to the right to move to the next scene.∙Take the MEDIUM WATCH GEAR.∙Someone has taken the shrinking potion. ∙Click on the empty bottle for a mini-game.∙The object of this Simon-like mini-game is to repeat the sequence of droppers to get the correct mixture.∙Watch the sequence, then click on the droppers to repeat.∙Our sequences were: yellow, green, yellow; yellow, green, yellow, blue; yellow, green, yellow, blue, red; yellow, green, yellow, blue, red, green.∙The sequences are randomized so your solution may vary.∙Take the SHRINKING POTION and give it to Alice.∙You can now investigate the small box under the table.∙Click on the down arrow.∙Take the red BUTTON.∙Select the glass chest for a hidden object area.∙Find all the items on the hidden object list.∙Take the inventory items: WONDERLAND KEY and CUPCAKE. ∙Give the MAGICAL GROWTH CAKE to Alice.∙Alice ate too much cake, so give her the SHRINKING POTION.∙Walk to the right.∙Select the broken tiles at the base of the curtain for a mini-game.∙Place the broken tile pieces into the grid.∙Pay attention to the black and white tile pattern to help with placement. ∙You will have 3 sections of tile to repair.∙Look at the close-up of the loose tile.∙Use the TILE CHISEL on the loose tile.∙Click on the tile to move it out of your way.∙Place the BUTTON into the circular niche.∙Press the BUTTON and the curtain will open th reveal the Hall of Doors.Chapter Two: The White Rabbit∙Look at the close-up of the lock on the left door.∙Use the LARGE IRON KEY on the lock.∙The keyhole scrambles.∙You need to rotate the rings and restore the keyhole.∙Click on a ring to rotate its position.∙Enter the doorway and find that the Illiterati agent has stolen the signs.∙Select the sparkling bush to the left of the signpost for a hidden object area. ∙Find all the items on the hidden object list.∙Take the inventory items: MEDIUM WATCH GEAR and the MAGNET.∙Return to the Hall of Doors and look at the close-up of the mouse hole.∙Use the MAGNET on the mouse hole to get the HAMMER.∙Take the two SMALL WATCH GEARS from either end of the sign above the center door.∙Walk down then left to return to the blue boarded-up cupboard.∙Look at the close-up of the cupboard.∙Use the HAMMER on each of the boards to remove them.∙Click on the doors to open them and the WOODEN SIGN will go automatically into your inventory.∙Return to the Hall of Doors and enter the left door.∙Place the WOODEN SIGN on the signpost.∙You can now travel to the White Rabbit's house. ∙Walk up the left path.∙Take the 2 WATCH GEARS.∙Talk to the White Rabbit- he needs his watch repaired. ∙Click on the watch to trigger a mini-game.∙Place the 7 gears into the watch so that all connect the 2 gears already in place. ∙Press the red button at the top to start the watch.∙Talk to the White Rabbit again and he asks that you fetch his gloves and fan.∙Try to open the front door, but the door knob is missing.∙Take the path up and find your way blocked by branches.∙Return to the pile of leaves at the bottom of the rabbit hole.∙Click on the leaves for a hidden object scene.∙Locate all the items on the list.∙Take the SAW.∙Return to the woods behind the White Rabbit's house.∙Use the saw on the branches blocking the path to trigger a mini-game.∙The object is to remove all the branches and clear the path.∙Click on each of the 13 branches to remove them from the path. ∙The LARGE STICK will automatically go into your inventory.∙Walk forward on the path to the giant puppy.∙Give the puppy the GIANT STICK.∙Click on his fur to activate a mini-game. ∙The object is to collect 10 bugs.∙Click on a bug as it hops across the fur.∙Take the RUSTY DOOR KNOB from the puppy's fur. ∙Take the BUGS that fell to the ground.∙Take the SPECIAL-SHAPED GEM from the log.∙Make note of the fish in the pond.∙Walk down to return to the forest.∙Look at the close-up of the spider web.∙Place the BUGS on the web.∙Once the spider moves, take the TOOLBOX KEY.∙Make note of the eagle in the tree with a large envelope. ∙Walk down and return to the White Rabbit's house.∙Look at the close-up of the toolbox.∙Use the TOOLBOX KEY on the padlock.∙Click on the padlock top open the toolbox.∙Make note of the number code. (This will be recorded in the case file.) ∙Take the OIL CAN.∙Look at the close-up of the front door. ∙Place the DOOR KNOB into the hole. ∙Use the OIL CAN on the door knob. ∙Enter the White Rabbit's home.∙Look at the close-up of the safe on the left.∙Enter the code you found in the toolbox.∙You can also find the code in your case notes.∙The code is randomly generated- your code may differ. ∙Take the WHITE RABBIT'S GLOVES AND FAN.∙Make note of the shield display on the right wall.∙Talk to Alice and learn she has found another potion.∙Now she is too big to use the door.∙Click on the sparkling area in the lower right for a hidden object area.∙Find all the hidden objects on the list.∙Take the inventory items: STRANGE CAKE and MINUTE HAND.∙Give the STRANGE CAKE to Alice.∙Walk up the stairs.∙Note the rusty shovel on the wall.∙Take the SPECIAL-SHAPED GEM from the left.∙Select the sparkling area for a hidden object scene.∙Find all the hidden objects on the list.∙Take the inventory item: MAGICAL KEY.∙Walk downstairs and exit the house.∙Give the WHITE RABBIT'S GLOVES AND FAN to the White Rabbit. ∙Return to the Hall of Doors.Chapter Three: The Caterpillar∙Look at the blue door, second from the right.∙Use the BUG-SHAPED KEY on the lock.∙The keyhole scrambles.∙You need to rotate the rings and restore the keyhole.∙Click on a ring to rotate its position.∙Enter the blue door and talk to the caterpillar.∙His has lost his pipe.∙Select the sparkling mushroom for an hidden object area.∙Find all the hidden objects on the list.∙Take the inventory items: GREEN GEM, STRANGE PIPE, and FISHING POLE.∙Give the STRANGE PIPE to the Caterpillar to activate a mini-game.∙The object of the mini-game is to move both the cats and mice to the other side. ∙You cannot have more cats then mice on one side.∙At least one animal must travel each trip the boat makes.∙Make the following moves:cat and mouse to the rightmouse to the left2 cats to the rightcat to the left2 mice to the rightcat and mouse to the left2 mice to the rightcat to the left2 cats to the rightcat to the left2 cats to the right∙After solving the mini-game, the Caterpillar gives you a VERY PRETTY KEY. Chapter Four: The Duchess∙Return to the hall of doors.∙Select the wooden door on the right.∙Use the VERY PRETTY KEY on the keyhole.∙The keyhole scrambles.∙You need to rotate the rings and restore the keyhole.∙Click on a ring to rotate its position.∙Enter the door.∙Talk to the Fish Courtier and learn he lost his invitation in a large envelope. ∙Take the LADDER and return to the pond behind the White Rabbit's home.∙Look at the close-up of the pond and use the FISHING POLE to catch the FISH.∙Walk down to the forest area.∙Use the LADDER on the tree.∙Look at the close-up of the eagle and give him the FISH.∙Take the LARGE ENVELOPE.∙Return to Hall of doors and enter the wooden door on the right. ∙Give the Fish Courtier the LARGE ENVELOPE.∙Enter the house.∙Select the sparkling breakfront for a hidden object area. ∙Collect all the items on the hidden object list.∙Take the inventory item: PAPRIKA.∙Select the portrait over the Duchess for a mini-game. ∙Slide the tiles to restore the picture.∙Click on a tile adjacent to the empty space to slide it.∙Select the safe that was behind the picture to open it.∙Click on the open safe for a hidden object area.∙Collect all the items on the hidden object list.∙Take the inventory item: SPECIAL-SHAPED GEM.∙Walk left to the kitchen and take the RATTLE off the table.∙Return to the parlor and give the RATTLE to the baby.∙The INGREDIENT LIST will go automatically into your inventory.∙Return to the kitchen and use the INGREDIENT LIST on the cupboard. ∙Click on the open cupboard for a hidden object area.∙Collect all the items on the hidden object list.∙Take the inventory item: PEPPER, PEPPER MILL, AND CLOCK FACE.∙Take the ALLSPICE from the mantle.∙Look at the close-up of the soup cauldron over the fire.∙Place the PEPPER, PEPPER MILL, ALLSPICE, and PAPRIKA into the niches to activate a mini-game.∙The object of this Simon-like game is to repeat the flashing sequence.∙Watch the items flash, then click on them in the same order.∙The sequences are randomly generated and will be different every time.∙The SPECIAL SPICY SOUP will automatically go into your inventory.。
爱丽丝vr第四幕攻略
爱丽丝vr第四幕攻略邀请函简介在掉进兔子洞这个游戏中,玩家除了寻找宠物帕琪,并且离开兔子洞这样的一条主线任务之外,游戏还设定了另外一个任务,那就是收集散落在各个地图中的邀请函。
邀请函的数量决定了你最终会面临什么样的结局,所以也是一个比较重要的存在。
游戏中,你可以通过按手柄的“☰”键来查看邀请函收集的进度,下面我们就来看看,不同关卡的邀请函都分别在哪儿吧。
(邀请函的显示是有一定的顺序的,比如假设序言你捡到了第一封邀请函,在捡到第二封邀请函的时候邀请函的位置出现在第三个点上,那说明在你捡到第一封和第二封邀请函的路上你漏掉了真正的第二封邀请函。
)序言邀请函(六封)第一封:炉火边楼梯下序言部分的第一封邀请函,位置比较刁钻,在小兔子房间里炉火边上的楼梯板下面。
你需要探头到楼梯下面才能看到。
用手碰一下,邀请函就会掉下来。
按“A”键进行收集。
第二封:镜子左上角第二封邀请函就比较明显,从上面的房间继续走出去就可以看到放着镜子的房间,邀请函就在镜子的左上角(还有特效提醒比较友善)。
第三封:通道裂缝第三封邀请函是在打开了时钟下面的门后,在前往大时钟房间路上的一条通道裂缝里。
你可以通过调整自己的视角看到里面的信封,具体只需要用手去把这块石头敲烂,邀请函就会掉下来。
按“A”键收集第四、五封:钟表房内第四第五封,都在钟表房间里,一封在左侧的绳子处,比较明显,另一封卡在右侧齿轮里,正面视角会被右侧的木板挡住,所以需要你调整视角找到它。
第六封:序言宝箱时钟房右侧的房间里摆着一个宝箱,开启宝箱,就能拿到里面的邀请函。
这个宝箱是有给线索的,在房间的墙壁上会画着相应的图案,这里就不赘述解码图案在哪儿了,直接上宝箱开箱密码:序言宝箱密码:心形对圈圈、梅花对竖条、方片对两横,黑桃对三角。
到这里序言的六封邀请函就全部到手了。
庄园邀请函(五封)第一封:镜子丛林光柱庄园第一封邀请函在前往庄园路上林子的第二道光柱中。
也是调整一下视角就能看到,碰一下就会掉下来,按“A”键收集。
爱丽丝疯狂回归图文攻略(转自游民星空)
“那不是噩梦,是记忆…”“兔子?你疯了?….”随着兔子的头部爆裂,爱丽丝被拖入了恐怖深渊之中。
医生办公室内,医生的治疗并没有明显的效果,爱丽丝仍然感觉头部预裂。
医生“查理,轮到你了。
不要管你那杀死你母亲还殴打你的父亲,那些都过去了。
”另一位有着“心理”问题的小男孩走了进来。
第一章心情复杂的爱丽丝经过接受治疗的孩子们的宿舍来到楼下。
楼下左手边的房间是爱丽丝在这里的住所,墙壁上挂着全家一起的昏黄色照片,自顾自的抱怨一番后爱丽丝走出了住所看到街道上弥漫着懒散的世俗气息。
人声嘈杂的市场中一只白猫吸引了爱丽丝的注意,仿佛它在指引一条寻找记忆的道路,爱丽丝不由自主地跟上了白猫的脚步。
白猫穿越街道的同时还不忘回头看着爱丽丝是否跟上,仿佛通了灵性一般。
最终白猫消失在雾气缭绕的胡同尽头,爱丽丝胆怯地跟了上去,这时爱丽丝的背后突然出现兔头人身的怪物,并不是一只而是许多的怪物将爱丽丝团团围住。
此时,爱丽丝被人轻拍一下恢复了正常,原来是幻觉。
来人正是爱丽丝所在的医院中的老婆婆护士,她同爱丽丝讲述了自己一直没有说出的秘密,爱丽丝残存的记忆片断是真实的。
爱丽丝来到婆婆所说的房顶,再次向婆婆询问细节。
突然变成怪物的婆婆把爱丽丝吓了一跳,地面裂开爱丽丝掉入了深渊。
恢复意识后的爱丽丝已经换上了身上带有血迹的蓝色长裙,而对面的猫开始至“欢迎词”。
景色优美的完美世界真的不再完美了吗?爱丽丝踏上了冒险的旅程。
借助色子形状的空中踏板和巨大的蘑菇爱丽丝看到了挂着吊牌的巨大酒瓶还在流着紫色的液体,这里很熟悉好像以前来过,这时会说话的猫再次出现为其讲解这种神奇的液体可以让爱丽丝缩小。
爱丽丝接连穿过几个钥匙孔般的洞穴后借助蓝色蘑菇跳上了一条绿色的甬道,顺着甬道滑下到底后发现这里的河流竟然是血红色的。
爱丽丝从中央的巨骨上获得了曾经使用的小刀,虽然嘴里说着回来并不想杀戮,不过心里好像是在窃喜。
敌人首次登场,挥舞小刀的爱丽丝并不手软的收拾残局后进入了打开的树洞之中。
SC攻略(超详细主+支任务 收集)
序章少女的决意卢=洛克尔训练场与亚妮拉丝进行训练后,回到宿舍.为了今天的演习回房拿装备吧,是在2楼最后一间.得到了新型导力器.根据准游击士时期的评价得到了一些奖励.找菲莉斯小姐和罗伯特准备一番,顺买了利贝尔通讯.OK~这就出发吧.来到了巴斯塔尔水道.艰难的打败克鲁茨前辈,不过多少得到天眼作为补偿,不过要升级安装孔才能用.回到营地。
回房间睡觉,半夜听到枪声当然选马上起来猎兵团来袭,下楼和一个猎兵战斗,战斗胜后被另一个猎兵用烟雾弹迷昏。
醒来后已经身在圣科罗瓦森林了.(天使羊波波仅可能靠艾丝蒂儿的200CP的S技,但如果有FC的完美存档的话,结晶回路有幸运和天眼的情况下,可以组成空的初级攻击魔法,两下就可灭一只羊,在偷袭的情况下,靠S技和空的初级攻击魔法至少可以杀掉两只.)亚妮拉丝问被谁搬来的?看来是被猎兵弄到这来的。
帐篷里能不管怎样先回收装备吧.(怎么会有这么体贴的坏人呢?大概是RPG玩太多了。
)在森林出口遇到女猎兵,一人提高移动力后追,另一人利用她对魔法敏感的习惯引诱攻击吧。
击退后回到营地.这时候二楼最右边的上锁的房间可以打开了,进去之后就可以从床上拿到牌技师杰克第一集.调查一楼1.地上的血迹;2.工房柜台后面的通讯机;3.料理柜台后面的木桶;4.屋子左上角的屏风;5.破碎的玻璃窗。
后推断敌人是转移到新据点了.前往格林姆瑟尔小要塞.1F就是单纯地使用机关去开门,有时候要开一扇门要用到两个机关。
2F途中会遇到黑暗房间,这时候先直直往右方光亮处前进,去拿到夜视镜戴上后就可以看到黑暗中的情况,但是因为在黑暗中作战的话,没有戴上夜视镜的人一开始就会处于暗暗(攻击准确度低下,似乎攻击也会降低一点)的状态,因此还是不要恋战快步通过比较好。
3F的楼梯间宝箱内会拿到认证装置,在最后的门旁边的装置钱选择使用该道具即可进入最后的房间。
与猎兵对话时说没有必要联络来占上风打败了猎兵之后,发现这些猎兵都是游击士的前辈们假扮的,这样的测验活动是这训练场的传统,是要测试看看学员们有没有把之前所学的派上用场。
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爱丽丝的精神裁判第四章柴郡猫图文通关攻略爱丽丝的精神裁判第四章柴郡猫图文通关攻略。
《爱丽丝的精神裁判》(アリスの精神裁判)以《爱丽丝梦游仙境》为基础,为大家营造出了一个怪诞的世界。
这个世界中兔子玩偶是同学,老师戴着防毒面具,玩家要利用各种道具来解开谜题找出真相。
在上一章审判之后,爱丽丝从辩护律师变成了被告,也是躺枪。
不过我们还是可以通过查案来洗刷冤屈的!
这一章又是审判的章节,一开始选择『図書室にいた』(在图书室)
选择「貸出履歴」(借书列表)
点击左上的 ID 号
选择『弁護を頼む』(申请辩护)
选择『証明できる』(可以证明)
选择「しおり」(书签)
选择『いたずら犯のダジャレ』(恶作剧犯人的冷笑话)
选择『Clow』(目测是 Crow ,手癌了,乌鸦的意思。
)
本章结束。