Open Hypermedia Management for E-learning in the Humanities
教育技术学专业英语第九章翻译
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第九章Section B Basic Principles of ID®Many current instructional models suggest that the most effective learning environments are those that are problem—based and involve the students in four distinct phases of learning :(1)activation of prior experience;(2)demonstration of skills;(3)application of skills;(4)integration of these skills into real—world activities.Figure9.2.1 illustrates these five ideas.Much instruetional practice concentrates primarily on phase2and ignores the other phases in this cycle of learning.许多现行的教学模型建议最有效的学习环境是那些正在学习、参与学生学习的四个不同阶段:(1)激活的经验;(2)演示技巧;(3)应用的能力;(4)整合这些技能,成为真正的——世界活动。
图9。
2。
1说明了这些五的想法。
多instruetional实践集中主要在第二阶段,而忽略了其他方面在这个循环的学习。
At the too level.the instructional design prescriptions based on first principles are as follows ::(1〉Learning is facilitated when learners are engaged in solving real-world problems.在太水平。
e-learning词汇总结
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e-learning词汇总结AICCAICC是Aviation Industry CBT Committee 的缩写,中文翻译为航空工业CBT委员会,其中,CBT是Computer-Based Training的缩写,意思是基于计算机技术的培训。
AICC标准应用于技术传送培训课件的开发、传输和评估。
航空工业CBT委员会是由专业人士组成的国际性组织,这些专业人士主要是从事基于技术手段的现代培训方式,AICC主要为航空工业开发制定培训指导方针软件。
ASPASP是Application Service Provider的缩写,中文翻译为应用软件服务供应商。
由于ASP 的应用软件都在ASP的服务器上,因此使用ASP的应用软件可以免去公司的一笔开支和软件安装与升级的麻烦。
AsynchronousAsynchronous e-learning指的是非同步电子化学习。
当人们之间的交流不是同时发生的时候就有了非同步电子化学习,例如:自己设定学习进度的课程学习、与导师之间通过收发电子邮件及通过向一个讨论组发布消息等学习方式。
非同步电子化学习的优缺点如下:·非同步学习的优点有:方便、易使用、可自己设定学习进度。
·非同步学习的缺点是:少了实时的人与人之间的交流,学生在学习时可能会有一种被隔离的感觉,或者可能不会有效的激发学习的积极性。
此外,非同步电子化学习对学生的表现或成绩不能立即做出反馈,只能一步步的接受培训直到评估结束。
Authoring ToolAuthoring Tool是非编程人员使用的一种应用软件,采用隐喻(如名册或流程图)的形式开发在线课件。
BahaviorBahavior是一种显而易见的、可量化的动作。
Business RequirementsBusiness Requirements指的是业务需求。
业务需求分析任何可接受的解决方案所满足的条件,主要是考虑系统可以为学习者、经理和培训管理员能做哪些工作,以便满足他们的需求。
上海亚洲海事技术合作中心E-learning课程系统软件开发技术要求
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上海亚洲海事技术合作中心
E-learning课程系统软件开发技术要求
一、项目概况:
E-Learning课程是上海亚洲技术合作中心服务上海发挥“一带一路”桥头堡作用的重要示范项目。
按照上海市教委和市交通委的要求,该项目在充分和国际海事组织、中国交通运输部海事局的合作基础上,充分利用上海国际航运中心的资源集聚,旨在通过加强海事能力建设,促进向各国转移中国航运技术成果,促进“一带一路”国家与中国的人文交流和往来。
二、建设内容
为保证网络课程可靠发布,需开发在线发布式的课程发布和管理系统。
三、功能需求
1.具备课程在线发布功能
2.具备学员管理和学习质量跟踪管理功能
3.具备学员和教员在线互动和交流功能
4.具备多种媒体数据分布式存取和浏览功能
四、技术参数
1.E-LEARNING 系统功能基本功能要求:
1)满足多用户(>200)突发访问需求;
2)具备同时发布和组织2门以上课程
3)具备跟踪学员在线学习时间长度功能
4)具备发布和存取常用文件格式的文件,处理单文件大小不低于1GB.
五、技术支持与售后服务
乙方应根据项目单位的需求,对系统的安装和维护全面、有效、及时的技术支持和售后服务。
时代光华ELN3.0功能介绍(更新)
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时代光华 e-Learning 平台功能介绍一、e-Learning 平台功能说明时代光华的e-Learning产品“CNELN势能企业网院”,在几年的发展中,历经过几次重大升级,在几乎不影响客户使用的基础上,一步步完善功能和服务。
我们的产品研发理念是“领先客户半步”,即:在保持高度的客户适用性和易用性的基础上,保证主流功能。
1.1.网络大学功能图1.2.功能优势和业内一般的e-Learning平台相比,时代光华e-Learning 平台将“培训管理”和“学员学习”的双重功能整合起来:包括当前主流人力资源软件中的培训管理功能,如:组织管理、人员管理、需求调查、培训管理、培训评估、学员分享(视频会议、论坛、社区、知识库)等多重功能;以学员为中心,突出学员的自主学习、自助服务、分享和沟通的功能;2010年新增混合培训功能模块。
二、管理功能2.1.管理功能列表备注:标红的字段为2010年7月升级的新功能。
2.2.部分管理界面截图1.管理界面首页2.人员管理页面实现多组织多级管理组织架构,自由添加岗位和学员,实现虚拟组织的搭建培训管理职责更加明晰,培训管理加强及保证了学习权限的灵活性和可控制,保证学习组织的动态性3.资源管理页面截图可实现多格式、不限制课件大小的上传模式内部课件可积累可传播,加速人才复制,帮助实现内部课程体系化,使课程体系更加完整4.学习管理页面学习管理模块,可实现从需求-计划-实施-评估全过程管理提高培训管理效率保证学习效果5.考试系统多题库多种题型多种试卷形式随时完成考试轻松查看结果6.报表管理从多个方面科学地量化、评估学习效果7.视频会议实现培训内容同步传递;异步同步相结合,线下线上相结合强化培训效果8.论坛三、学员界面功能3.1.学员功能详细介绍备注:标红的字段为2010年7月升级的新功能。
3.2.部分学员界面截图1.学员界面页面简洁、应用人性化、使用便利、学员快速上手2.学习模式时代光华的课件主要有以下三种格式:1)课程讲义三分屏符合成人学习习惯,多方位强化知识记忆,可分章节选择直接浏览课程并进行相关讨论保证学员的学习兴趣,积极参与促进知识的掌握和理解,有针对性补充和强化知识,避免学习内容的重复2)FLASH格式(两分屏)FLASH3)英语课程栏目导航3.课后考试由系统随机从题库中抽取试题,学员的考题都不一样,保证学习效果题库由师范大学心理研究学院的专家所出,考题质量得到保证四、混合培训模块(2010年新增功能)混合培训是为满足企业线下培训和线上培训进行综合管理的需求,对企业线下培训中的报名通知管理,添加课程信息,线下考试,学习调研,线下考勤记录,培训评估以及培训费用管理等一系列培训项目活动进行管理和记录,同时,可进行培训项目管理,实现综合多门线上课程和线下课程,通过项目计划,项目实施来完成对培训项目的一系列综合管理。
E-Learning system在线学习系统(英文) (2)
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In Partial Fulfillment of the Requirementsfor the Subject Technical Research (MIT504)Submitted to:ENGR. NENET C. GRAZAofGraduate Program - College of Industrial Technology Technological University of the PhilippinesAyala Blvd., ManilaSubmitted by:YANG LIN2ND Semester, SY 2014-2015March 15, 2015Republic of the PhilippinesTechnological University of the PhilippinesCollege of _ Industrial TechnologyManilaGRADUATE PROGRAMSName: LIN YANGProgram: Master of Information TechnologyTOPIC PRESENTATIONTopic No. 1I. General Subject AreaSocial networking software applicationsII. Specific TopicE-Learning system affect people's learning trainingIII. Specifics of ResearchA. Introductione-learning is the use of network technology transfer knowledge to strengthen the range of solutions and job performance . e-learning is based on three basiccriteria: First , e-learning into a network of interconnected , can instantly update , storage, use , distribution, and sharing of teaching content or information ;second , e-learning using standard network technology , through the computer transfer students to the terminal ; third , e-learning is the most focused on the macro learning beyond traditional training model of learning solutions .B. Background of StudyE-Learning does not just mean distance education , online education can also play an important role in the traditional teaching on campus , also in the remote network education, some conventional teaching methods and teaching methods is also very important. E-Learning completely replace the traditional classroom is not realistic, traditional classroom teaching in imparting knowledge , social ,interactive aspects have a huge advantage.E-Learning to enter the campus , not a substitute for traditional teaching style to enter, but continue to collide with traditional teaching , the gradual integration of the collision, the fusion constantly replenished and improved, forming an effective and feasible in practice under the IT environment teaching methodology.We can say that online learning and traditional teaching strengths of blended learning is not a new teaching methods or theories , but with the depth ofinformation technology education , the concept of people's educational thought in return from the surface is , in fact, upward spiral is a reflection of the way .E-Learning can not completely replace face to face learning . Many people look forward to the wave of e-learning can bring more value to the application by , but also to the industry to bring more revenue. But the fact is that e-Learning does not replace face to face learning , but in danger of being marginalized. Thereason , e-Learning can only solve part of the process of corporate trainingissues , and in the training effect, creating a lack of classroom teachingeffectiveness and positive interaction, the training effect will be greatly reduced .Like many people in the training spot passionately, while watching the video to learn but it will yawn as controlled state guarantee the effectiveness of training and trainees are inseparable. In order to further deepen the application of e-Learning , e-Learning training to enhance the effect of the internationalcommunity in the educational technology on the " E-learning " to think deeply proposed a " Blended Learning".C. Research DescriptionObjectives (General and specific)The purpose of this study was to analyze E-Learning Online learning styles shortcomings, combined with the network cloud of new technologies.Specifically, the study aims to(1)build a learning platform that provides fast channel upgrade employee skills , help building a learning organization .(2)the establishment of flexible and secure access control system to provide high-performance systems that meet the requirements of large organizations .(3)support a variety of formats courseware (AICC, SCORM, video , PPT, Word , etc. ) online learning .(4)implementation of training needs , training programs , training, implementation, training, evaluation and monitoring of the whole process of management .(5) teaching resources stored in the ( network cloud ) large data processing centers.(6) teaching sites and popular communication software combines facilitate real-time communication between teachers and students , or leave a message.Manageability (Scope and limitations)E-Learning , although convenient, efficient, a lot of advantages , but it is because of the lack of face to face communication is part of the business leaders is unacceptable ; thus in many enterprises , or just use it as an effective complement to traditional education. Those rich body language , subtle emotional interpersonal ( soft skills ) , management studies, customer service and marketing class training topics still need face to face teaching .Currently in the new E-learning systems and online instructor and learning of the students, plus a new real-time communication software, such as Facebook, WeChat and so on. There are problems and timely communication with teachers and classmates. Trainees will be a benefit.Schedule of ActivitiesReading resources:Internet articles;Software:Web browser;Hardware:Computer;Expected Output1. E_learning systems currently markets and weakness analysis of newtechnologies2. plete project documentationIV. LITERATURE CITED( 1 ) E-Learning Technology Exchange Community /( 2 ) Baidu Encyclopedia /link?url=NJ7Ktc27kN1t8RxwlvKqNP-0EaC7AxVnxwEwJu1caGrLNUQQZ0MHMjKocDyam3bQu5paBc_dBCzOffwABsJgea( 3 ) Wikipedia/wiki/%E7%B7%9A%E4%B8%8A%E5%AD%B8%E7%BF%92Endorsed by: Submitted by:Research Professor Graduate Student (Signature over printed name) (Signature over printed name) Date: Date:。
电子商务英语词汇
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电子商务英语词汇A.1派生词(derivation)这类词汇非常多,它是根据已有的词加上某种前后缀,或以词根生成、或以构词成分形成新的词。
科技英语词汇中有很大一部分来源于拉丁语、希腊语等外来语,有的是直接借用,有的是在它们之上不断创造出新的词汇。
这些词汇的构词成分(前、后缀、词根等) 较固定,构成新词以后便于读者揣度词义,易于记忆。
A.1.1前缀采用前缀构成的单词在电子商务专业英语中占了很大比例,通过下面的实例可以了解这些常用前缀构成的单词。
multi- 多hyper- 超级super- 超级multimedia 多媒体hypercard 超级卡片superpipline 超流水线multiprocessor 多处理器hypermedia 超媒体supermarket 超级市场multiplex 多路复用hypertext 超文本superset 超集multiprotocol 多协议hyperswitch 超级交换机superclass 超类inter- 相互、在...间 micro- 微型tele- 远程的interface接口、界面microprocessor 微处理器telephone 电话interbusiness 公司间microkernel 微内核teletimmersion 远距实景interlock 互[联]锁microcode 微代码telemarketing 电话营销internet 因特网microkid 微机迷telecommuting 家庭办公interconnection 互联microchannel 微通道teleconference 远程会议单词前缀还有很多,其构成可以同义而不同源(如拉丁、希腊 ),可以互换,例如:multi, poly 相当于 many 如: multimedia 多媒体, polytechnic 多种科技的uni, mono 相当于 single 如: unicode 统一代码, monochrome 单色bi, di 相当于twice 如: bicycle 自行车, diode 二极管equi,iso 相当于 equa 如: equality 等式, isograph 等线图simili, homo 相当于 same 如: similarity 相似性, homogeneous 同样的semi,hemi 相当于 half 如: semiconductor 半导体, hemicycle 半圆形hyper, super 相当于 over 如: hypertext 超文本 , superscalar 超级标量A.1.2后缀后缀是在单词后部加上构词结构,形成新的单词。
奥巴马发布elearning(mooc)五年计划,大幅提升在线教育在高等教育中的地位
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奥巴马发布elearning(mooc)五年计划,大幅提升在线教育在高等教育中的地位奥巴马矛头直指美国高等教育质量与成本美国总统奥巴马在美国2013-2014学年大学生和教师返校之际发布了一项E-Learning五年计划。
2013年8月,在这场从纽约水牛城到宾夕法尼亚州拉克万纳为期三天的马拉松式演讲中,奥巴马发布了由教师和技术人员一直在酝酿的建议和文件。
奥巴马将矛头直指美国高等教育的质量以及就读成本。
毫无悬念,人人都知道美国教育存在问题,学费的涨幅比平均收入快了20倍,多数学生需要超过6年才能完成学业。
大家都明白,教育系统确实需要整顿了。
美国教育技术行业的大新闻是,奥巴马在他的愿景中提出需要他们传递变革。
从现在起,E-Learning从业者需要关注的不仅是学习,也包括平等、竞争力以及与维护标准相关的社会和政治议题。
在此之前,这一直是立法机构的工作,而现在绣球抛向了E-Learning。
E-Learning之所以接到这样的挑战,源于最近教育技术的创新成功解决了教育系统内的深层次问题。
奥巴马在文中盛赞网络教学取得的突破成就,比如通过MOOCs(大规模开放式网络课程),数以百万计的人能够获得高品质学习的机会;通过“翻转”或“混合”课堂,学生可以在家、路上及校园观看课堂教学,因此教师可以增加学生学习的深度,拓展学习范围。
美国政府非常看好这些技术变革教育的力量,并在文件中对教育的成本和效率提出了新的基准。
他们期望对技术的充分利用能使学习成本降低40%?70%,同时将学习效率提高10%?25%。
E-Learning被推向高校改革核心位置这一举措将E-Learning推向了高校改革的核心位置。
因为正如奥巴马所指,现代网络系统使其能够以前所未有的方式对大学进行衡量和比较。
网络学习在其后端能够产生关于课程访问、学习进度以及费用问题的海量输出数据。
这些数据被整理后,将用于衡量院校的绩效情况从而确定资金支持力度。
以前根据入学学生规模确定投入的资金衡量模式将在2015年后终止。
E-LEARNIN基本知识
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e-Learning基本知识培训上海时代光华教育发展有限公司2007年目录一、e-Learning概念及定义.................................................................................. - 3 -二、e-learning的历史及发展趋势 ....................................................................... - 4 -1.在美国,E-learning已经得到了重视和较为广泛的运用:.......................... - 4 -2.在中国,E-leaning经历了一个逐渐被接受的过程: .................................. - 4 -三、e-learning到底能为企业带来什么 ................................................................ - 5 -1.大幅降低培训的成本,提高培训的效益....................................................... - 5 -2.有效的招聘................................................................................................. - 6 -3.新员工培训................................................................................................. - 6 -4.混合式学习(Blended Learning).............................................................. - 6 -5.供应链合作伙伴培训................................................................................... - 7 -6.知识管理 .................................................................................................... - 7 -7.工作质量控制和绩效管理............................................................................ - 7 -8.有效的市场推广.......................................................................................... - 8 -9.认清与其它培训方式的关系 ........................................................................ - 8 -四、企业实施e-learning需要哪些条件 ............................................................... - 9 -五、企业推行e-learning几种模式及比较............................................................ - 9 -1.企业推行e-learning几种模式及比较 ........................................................ - 9 -2.e-learning产品供应商 ............................................................................ - 10 -3.最优解决方案 ........................................................................................... - 10 -六、企业选择e-Learning产品的要诀及注意事项 ............................................... - 11 -1. 好,就是有效、效果好。
开放学习的典范——英国开放大学OpenLearn评析
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开放学习的典范——英国开放大学OpenLearn评析文章介绍了英国开放大学OpenLearn的起源、理念和特色,重点分析其共建共享机制、评价机制以及互动机制,进而为我国精品课程的建设提供借鉴。
标签:OpenLearn;共建共享;互动;国家精品课程英国开放大学是英国第一所参与开放式课程联盟的大学,也是目前世界上唯一一所以远程教育为主要教学方式的研究型大学。
自2006年10月英国开放大学正式推出OpenLearn平台以来,OpenLearn便以“免费向全世界任何人开放教育”为宗旨,提供了大规模的优质教育资源。
短短的几年内,该平台提供的教育资源数量不断攀升,在世界范围内产生了极其重大的影响。
据OpenLearn公布的年度手册显示,2007年有来自160个国家和地区的超过80万学习者访问了OpenLearn,有722次基于FlashMeeting的视频会议预定,有9938名用户正在通过MSG进行交流[1]。
自2010年起,OpenLearn甚至为学习者提供了交互式的内容,包括专家博客和游戏等。
一OpenLearn的起源与理念1 OpenLearn的起源2006年3月10日,英国开放大学宣布投入565万英镑(计990万美元,其中美国威廉和弗洛拉·休利特基金会捐助445万美元)启动开放内容创新项目(Open Content Initiative,简称OCI)。
该项目通过互联网共享英国开放大学的优质教育资源,项目规划分为三个阶段,即启动准备阶段、资源提供和项目评估阶段以及全面导入和综合应用阶段;并建立了两个网站,其中一个主要面向学习者,另外一个主要面向课程创作者或者教育机构[2]。
基于该项目背景,英国开放大学于2006年10月25日正式发布了OpenLearn平台(),标志着开放内容创新项目正式启动。
在网站向公众推出之际,取名面临问题,最终,由英国开放大学的学生公开遴选,采用了OpenLearn这个名称[3]。
教育技术专业英语所有词汇
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教育技术专业英语所有词汇教育技术学专业英语:7月6日考试:下午14:00——16:00 前60在552,其余在529第一章: P9 1.NEM WORDS :encompass(动词)包围,环绕,包含或包括某事物paradigm (名词)范例2.PHRASES AND EXPRESSIONSabstract from 提炼出,摘录,抽象出 concern with 使关心,涉及,与……有关conflict with 与……有冲突,与……相抵触departure from 相对于……的偏离,违背differ from 不同于,与……有区别in light of 根据,按照3.Professional Vocabularyartificial intelligence 人工智能 audiovisual communication 视听传播design 设计development 开发evaluation 评价management 管理Electronic Performance Support System(EPSS)电子绩效支持系统instructional technology 教学技术 intelligent agent 智能代理objectives 目标media—oriented 面向媒体performance 绩效systematic 系统化utilization 利用 performance technology 绩效技术virtual reality 虚拟现实process—oriented 面向过程situated cognition 情景认知第二章: P18 1.NEM WORDS :antidote (名词)解毒剂,矫正方法diagram (名词)图表matrix(名词)矩阵compliment 名词:称赞,恭维,致意,问候,道贺动词:称赞,褒扬,恭维lobby 名词:大厅,休息室,游说议员者不及物动词:游说议员,经常出入休息室及物动词:对(议员)进行疏通myriad 名词:无数,无数的人或物,一万形容词:无数的,一万的,种种的revise 修订,校订,修正,修改 trace back to 追溯到salient 形容词:易见的,显著的,突出的,跳跃的名词:凸角,突出部分2.Professinal Vocabularybehavioral objectives movement 行为目标运动communications 传播,传播学cognitive psychology 认知心理学cone of experience 经验之塔Electronic Performance Support Systems(EPSS)电子绩效支持系统general system 一般系统论programmed instruction 程序教学instructional systems design (ISD)教学系统设计knowledge management systems 知识管理系统progressivism 进步主义learner-centered learning environment 学习者为中心的学习环境reinforcement 强化 Subject Matter Expert(SME)学科内容专家task analysis 任务分析 verbalism 言语主义第三章 P27 1.NEM WORDS :cohere 粘着,凝结,紧凑contention 争夺,争论,争辩,论点eclectic 折中的,这种学派的;折中主义者,折中派的人 ideology 意识形态forge 稳步前进,铸造,伪造fragmentary 由碎片组成的,断断续续的pertinent 有关的,适当的inherently 本能地,自然地,本质上地pragmatic 实际的,实用主义的problematic 问题的,有疑问的rigidly 坚硬地,严格地reluctant 不顾的,勉强的,难得到的,难处理的synthesize 综合,合成sore 疼痛的,痛心的,剧烈的;痛的地方,痛处tacitly 肃静地,沉默地2.PHRASES AND EXPRESSIONSadhere to 粘附,粘着,坚持,追随,拥护 contribute to 有助于,为……出力in need of 需要 just in time 即时的qualify for 使合格,有……的资格,有资格充任3.Professinal Vocabularybehaviorism 行为主义cognitivism 认知主义constructivism 建构主义individualized instruction 个性化教学instructional development 教学开发objectivism 客观主义research and development 研究与开发Learning Management System(LMS)学习管理系统 postmodernism 后现代主义第四章:P41 1.NEM WORDS :boldface 黑体字,粗体铅字cardinal 主要的,最重要的novice 新手,初学者contiguity 接触,接近,邻近 in contiguity with heed 名/动注意,留意 imagery 像,肖像,画像,雕像 impede 阻止,妨碍italic 斜体的,斜体字,斜体 manifest 显然的,明白的;表明,证明manifestation 显示,表现,示威运动modify 更改,修正,修改multistage 多级的 multimedia 多媒体 multifunction 多功能perception 理解,感知,感觉 performance 执行,成绩,性能,绩效radical 激进的,激进分子underpin 加强……的基础,巩固,支撑2.PHRASES AND EXPRESSIONSin essence 本质上,大体上,其实 make a contribute to 捐赠,做出贡献3.Professinal Vocabularyandragogy 成人教育学 automaticity 自动性,自律性 coding 译码,编码encoding 编码,译码 cognitive science 认知科学 diagram 图表discovery learning 发现学习 elaboration 细化 hypothesize 假设,假定,猜测information-processing theory 信息加工理论instructional strategy 教学策略metacognition 元认知 motivation 动机 orientation 定位,取向,倾向性multistore theory of memory 多重存储记忆理论performance potential 绩效潜能problem solving 问题解决reinforcement 增援,加强,加固,强化retrieval 重现,检索schema 图式sensory 感觉器官,感觉记录器;感觉的slide 使滑动;滑,滑动,幻灯片 stimuli 刺激,刺激源 taxonomy 分类法,分类学textual 原文的,文本的,教科书的social learning theory 社会学习理论第五章: P53 1.NEM WORDS :assumption 假定,设想 critical 紧要的,关键性的 departure 启程,出发,离开designate 指明,指出,任命,指派 dimension 尺度,维数,度数 enumerate 列举feedback 反馈,反应 enthusiasm 热情,积极性,激发热情的事物fidelity 忠诚,保真度,重现精度 fruitful 多产的,富有成效的gesture 姿态,手势,表示inherent 固有的,内在的,与生俱来的intentionality 意向,意图,意向论 merit 优点,价值normative 标准化的mediate 传播,通过起中介作用组成(某种结果)seductive 诱人的 lexicon 词典overwork 工作过度,使用过多,滥用peripheral 外围的,外围设备precipitate 促进,加速……来临predispose 预先安排,使偏向于receive 收到,接到,领受simultaneously 同时地trajectory 轨道,弹道,轨transmit 传输,传达,传导,传播 transpire 发生,得知;蒸发,发散,泄漏2.PHRASES AND EXPRESSIONSengage in 使从事于,参加intertwine…with…使…与…纠缠level of observation 观察的水平3.Professinal Vocabularychannel 信道,频道,通道interaction 交互,交互作用conceptual differentiation 概念上的区别core communication theory 核心传播理论group communication 群体传播 interactional dynamics 互动动态institutional and societal dynamics 机构和社会的动态message 消息,通讯,讯息interpersonal communication 人际传播receiver 接收者,接收器,收信机interpretation and the generation of meaning 意义的诠释与产生mass communication 大众传播 signal 信号 transmitter 传送者,传达人第六章: P63 1.NEM WORDS :affective 情感的,表达感情的cognitive 认知的,认识的,有感知的continuity 连续性,连贯性 detrimental 有害的 digestible 可消化的crank 脾气暴躁的,易怒的;曲柄,脾气坏的人,思想奇怪的人elicit 得出,引出,抽出,引起hierarchical 分等级的psychomotor 精神运动的enterprise 企业,事业,计划,事业心,进取心,干事业 progressively 日益增多地isolation 隔绝,孤立,隔离,绝缘,离析 interaction 交互作用,交感obscurity 阴暗,朦胧,偏僻,含糊,隐匿,晦涩,身份低微 schema 计划,图式polarize (使)偏振,(使)极化,(使)两级分化renowned 有名的,有声誉的reactionary 反作用的,反动的;反动分子taxonomy 分类法,分类学systematically 系统地,有系统地2.PHRASES AND EXPRESSIONScognitive information processing theory 认知信息加工理论consist of 由……组成 relate to 与……有关的 take account of 考虑play an important role 在……中起重要作用3.Professinal Vocabularyattitude 态度category of learning outcome 学习结果分类frame 框架,结构cognitive information processing theory 认知信息加工理论constructivism learning theory 建构主义学习理论 educational objective 教育目标evaluate 评估,评价,测评electronic support system 电子支持系统event of instruction 教学事件expert instruction 专家教学hypermedia program 超媒体程序 intellectual skill 智慧技能individualized learning 个性化学习learning condition 学习条件internal and external learning condition 学习的内/外部条件motor skill 动作技能learning theorist 学习理论家level of cognitive performance 认知行为水平measurement strategy 评价/测量策略 performance 绩效,行为表现programmed instructional 程序教学progressive education 进步主义教育student centered typeⅡinstruction 以学生为主体的第二代教学teacher-centered group instruction以教师为主体的集体教学teacher-centered typeⅠinstruction 以教师为主体的第一代教学the programmed learning movement 程序教学运动verbal information 言语信息第七章: P71 1.NEM WORDS :biology 生物学,生物 circular 圆形的,循环的 humanistic 人文主义的engineering 工程(学) economic 经济的,产供销的,经济学的 cybernetic 控制论的holistic 整体的,全盘的 illogical 不合逻辑的,缺乏逻辑的 sociology 社会学interface 分界面,接触面,界面 modulation 调制 physics 物理学management 经营,管理,处理,操纵,驾驶,手段philosophy 哲学,哲学体系,达观,冷静psychotherapy 精神疗法,心里疗法reductionistic 减少的,变形的,缩减的,约简的2.PHRASES AND EXPRESSIONSa hierarchy of 作为一个层级的,一系列的 a sequence of 一连串的be viewed as 被视为是 to rank by different criteria 依照不同的标准评定3.Professinal Vocabularychaos theory 混沌理论natural science 自然科学system dynamics 系统动力学complexity and interdependence 复杂性和相互依赖性organizational theory 组织理论 systems thinking 系统思考第八章: P80 1.NEM WORDS :alphabet 字母表 commercial 商业的,贸易的;广告 vernacular 本国的,本地的feature-length 长篇的,达到整片应用的长度 vanish 消失,突然不见,成为零interface 分界面,接触面,界面;使连接,使协调;连接storehouse 仓库link 链环,连接物,火把,链接;连接,联合,挽(手臂)prejudice 名词;偏见,成见,损害,侵害动词:损害synchronize 同步,同时发生,同时存在,共同行动2.PHRASES AND EXPRESSIONSa sort of 一种 any more 在,还 burst upon 突然来到 crop up突然出现draw from 使…说出(真相等) have an impact on 对…有影响,对…起作用,产生效果in pairs 成双地,成对地live through 度过,经受过 make clear 解释pass on 去世,传递 on the heel of 跟随的,径直跟在后面的,紧随其后的play a role in 在…中起作用separate from 分离,分开3.Professinal VocabularyBluetooth wireless technology 蓝牙无线技术 MP3 一种音频压缩格式cable television systems 有线电视系统 Compact Disk 光盘MTV音乐电视DVD(digital video disk)数字化视频光盘WWW (World Wide Web)万维网Fiber-optics transmission 光纤传输microprocessor 微处理器Satellite broadcast 卫星广播VCR (Video Cassette Recorder)录像机第九章: P90 1.NEM WORDS :approximately 近似地,大约 bladder 膀胱,气泡,球胆 coin 名词:硬币动词:铸造cognition 认识,认知,被认识的事物cordless 不用电线的 extensively 广阔地distribute 分发,分配,散布,分布,分类,分区flexibly 易曲地,柔软地implementation 执行megabyte 兆字节manipulate (熟练地)操作,使用(机器等)integrate 使成整体,使一体化,求…的积分;结合 operational 操作的,运作的mimic 模仿的,假装的,拟态的;名词:效颦者,模仿者,小丑,仿制品;动词:模仿,模拟practitioner 从业者,开业者transcend 超越,胜过orientation 方向,方位,定位,倾向性,向东方perspective 透视画法,透视图,远景,前途,观点,看法,观点,观察 portray 画,为…画像描绘;描写扮演,饰演sensory 感觉的,与感觉有关的,感觉器官的 simulate 模拟,模仿,假装,冒充transfer 名/动: 迁移,移动,传递,转移,调任,转账,过户,转让,转学,换车2.PHRASES AND EXPRESSIONSassociated with 联合 be capable of 能够 be combined in 化合成be compatible with 适合,一致 be known as 被认为是 be used to 过去习惯于in detail 详细地 point out 指出 refer to 指的是,谈到,涉及3.Professinal Vocabularyadvanced wireless device 高级无线设备Artificial Intelligence 人工智能artificial reality 人工现实computer simulation 计算机仿真Archie : Internet 上一种用来查找其标题满足特定条件的所有文档的自动搜索服务工具Authorware 基于图标和流线的多媒体开发工具data glove 数据手套AutoCAD 著名的三维辅助设计软件,由美国公司Autodesk公司出品AutoDesk 美国电脑软件公司,生产计算机辅助设计软件 joystick 操纵杆Compact Disk Read-Only Memory(CD-ROM)光盘只读存储器cyberspace 赛博空间Computer-Mediated Communication (CMC)计算机媒介沟通MP3 player : MP3播放器Digital Video Recorders (DVRs)数字录像机 expert system 专家系统 fiber 光纤LCD 液晶显示屏 Gopher 基于菜单驱动的Internet 信息查询工具HyberCard 苹果公司的文档管理工具软件interactive television 互动电视Jini technology : Jini 技术 Internet Relay Chat 网络聊天软件 keyboard 键盘LISTSERVs 邮件列表 mobile phone 移动电话Multimedia Personal Computers(MPCs)个人多媒体计算机Multiple User Dialogue 多人对话,俗称“泥巴”Natural Language Processing 自然语言处理Network Information Retrieval (NIR)网络信息搜寻系统Neural Networks 神经系统的,神经中枢的Robotics 机器人技术Peripheral Component Interconnect 互连外围设备Sense8 美国一家开发虚拟现实环境应用开发工具的公司Strong A.I. 强人工智能 Usenet 用户网 Weak A.I.弱人工智能Virtual Programming Languages Research(VPL)美国一家专做虚拟现实产品的公司virtual reality(VR)虚拟现实World Wide Web 万维网Wide Area Information Server 广域信息服务器wireless personal area network 个人无线局域网第十章:P99 1.NEM WORDS :ambiguous 暧昧的,不明确的 amorphous无定形的,无组织的cynical 愤世嫉俗的analogy 名词:类似,类推 arcane 神秘的,不可思议的 prophetic 预言的cryptic 秘密的,含义模糊的,神秘的,隐藏的prominence 突出,显著,突出物dismiss 解散,下课,开除,解职,使离开 egalitarian 平等主义的;平等主义instant 立即的,直接的,紧迫的,刻不容缓的,速溶的,方便的,即刻的mundane 世界的,世俗的,平凡的quote 引用,引证,提供,提出,报价ramification 分枝,分叉,衍生物,支流schism 分裂,教派 stimulate 刺激,激励symbol 符号,记号,象征 vista 狭长的景色,街景,展望,思想2.PHRASES AND EXPRESSIONSaccess to 有权使用 adjust to 适应,调节 call for 要求,提倡,为…叫喊extract from 摘取 prior to 优先于 toss out 丢弃,扔掉from one’s perspective 从某人的观点来看 succumb to 屈服于3.Professinal Vocabularyattribute of media 媒体特性mainframe 主机,大型机videodisk 视盘correspondence course 函授课程no significant difference 无显著差异the great media debate 媒体大争论第十一章:P111 1.NEM WORDS :acquired 已得到的,已获得的 activation 活化,激活 adequacy 适当,足够approach 方法,步骤,途径appealing 吸引人的,引起兴趣的,恳求的appeal 名词:请求,呼吁,上诉,吸引力,要求动词:呼吁,恳求(常与to连用)吸引,引起兴趣appropriate 适当的basis 基础,根据client 顾客,客户,委托人characteristic 特征,性能,特色,特性,特点implement实施,执行concern 动词:涉及,关系到名词:(厉害)关系,关心,关注illustrate 举例说明,图解,加插图于,阐明 consistency 一致性,连贯性contrived 人为的,做作的,不自然的 demonstration 示范,实证,证明,证实distinct 清楚的,明显的,截然不同的,独特的direct 指引,指点,指导,管理empirical 以经验为根据的,经验主义的 engage 从事,着手,忙于(in)execute 执行,实行,完成 core 果核,中心,核心 focal 焦点的,在焦点上的glimmer 微弱的闪光,一丝光线,微小的信号initial 开始的,最初的complexity 复杂,错综复杂,复合状态involve 包括,包含,涉及indicate 指示,指出,暗示,表明,简要地说明 term 名词,术语integration 成为整体,集成,综合,整合,一体化interdependent 相互依赖的interpret 解释,说明,翻译,口译iterative 重复的,反复的learner-centered 以学习者为中心maintenance 维持,维护 monitor 动词:监测,监控prescription 指示,规定,命令,处方,药方prior 预先的,在前的,更重要的,优先的procedure 程序,步骤,手续rational 理性的,合理的,推理的reclaim 回收,再生,利用rehearse 排练,排演,预演,背诵,演习,练习reliability 可靠性 reliable 可靠的,可信赖的 scope 范围,机会,余地specification 具体要求,规范,规格,具体说明specify 规定,指定,确定;详细说明,具体说明thoroughness 完全,十分 tryout 试验,试用,尝试,预赛,预演stable 平稳的,稳定的,坚固的valid 有效的,有根据的,正当的,正确的2.PHRASES AND EXPRESSIONSbe concerned with 牵涉到,与…有关 refer to 把…称为,把…认为be involved in 包含在…,与…有关,被卷入,专心地write up 详细写下来,详细描述3.Professinal Vocabularyanalysis 分析analysis of learning goals 学习目标分析definition 定义analysis of learning needs 学习需求分析anchor point 锚点,定位点assumption 假定,假设 application 使用,运用,适用,应用encode 编码assessment 评估,评价,评定,判定,鉴定,估计evaluate 估价,评价context 上下文,环境,背景,静脉delivery system 传递系统develop 发展,详述,开发 discipline 纪律,学科训练 feedback 反馈evaluation instrument 评价工具 goal-oriented 目标导向的human resource 人力资源instruction situation 教学情景instructional activity 教学活动instructional design 教学设计instructional development 教学开发instructional material 教学材料instructional model 教学模式instructional science 教学科学instructional strategy 教学策略instructional system design 教学系统设计instructional theory 教学理论learning activity 学习活动learning environment 学习环境 learning experience 学习体验,学习经验learning strategy 学习策略 learning theory 学习理论linear 线的,直线的,线性的macro-level 宏观水平micro-level 微观水平setting 环境,背景 organizational behavior 组织行为performance support 绩效支持prior experience 先前经验problem identification 问题确定 problem-based 基于问题的specialized 专用的,专门的,专业的 specialized skill 专业技能stated objective 既定的目标systematic 系统的,规划的,有计划的systemic 系统的,体系的 team effort 团队工作 process 加工,处理,过程第十二章:P133 1.NEM WORDS :allocate 分派,分配 ambitious 有雄心的,野心勃勃的 depict 描述,描写commitment 委托事项,许诺,承担义务 cumbersome 讨厌的,麻烦的,笨重的distinguishing 有区别的implicitly 含蓄地,暗中地 prototype 原型linear 线的,直线的,线性的 generic 属的,类的,一般的,普通的,非特殊的highlight 加亮,使显著,以强光照射,突出phase 阶段,状态,相,相位overcharge 名词:超载,过重的负担,过度充电 reservation 保留,预定,预约simultaneous 同时的,同时发生的 shortchange 动词:(找钱时故意)少找零钱,欺骗sequential 连续的,相续的,有续的,有顺序的,结果的sophisticate 篡改,曲解,使变得世故,掺和,弄复杂vacation 假期,休假substantial 坚固的,实质的,真实的,充实的2.PHRASES AND EXPRESSIONSback and forth 来来往往地,来回地 be short of 不足be benefit from 受益于… keep in mind 记住first and foremost 首先,首要的 move on 继续前进 speed up 加速3.Professinal Vocabularyevent of instruction 教学事件 formative evaluation 形成性评价front-end analysis 前端分析 summative evaluation 总结性评价systematic instructional development 系统化教学开发The First Generation Instructional Design (ID1)第一代教学设计The Second Generation Instructional Design(ID2)第二代教学设计第十三章:P125 1.NEM WORDS :automate 使自动化,自动操作 courseware 课件 crucial 至关紧要的denigrate 贬低,诋毁domain 领土,领地,范围,领域envision 动词:想像,预想mainframe 主机,大型机 plethora 名词:过剩,过多2.PHRASES AND EXPRESSIONSinsight into 洞察 play a role in 在…中起作用 Web-based 基于网络的3.Professinal VocabularyAID systems 教学设计自动化系统analysis phase 分析阶段Authoring Tools 著作工具Automated Instructional Design (AID)自动化教学设计computer-based instruction 计算机辅助教学delivery domain 传送领域electronic performance support systems (EPSS)电子绩效支持系统Information Management 信息管理 instructional delivery 教学传递instructional designers and developers 教学设计者与开发者intelligent agent 智能代理 interactive simulation 交互式仿真模拟knowledge management 知识管理knowledge management system 知识管理系统knowledge object 知识对象 planning phase 计划阶段Web-based course management system 基于网络的课程管理系统第十四章:P147 1.NEM WORDS :access 动词:接近,达到,进入名词:入口,同路acquisition 获得,获得物articulate 发音清晰的,表达力强的,口齿清晰的assuming 傲慢的,自负的bombard 炮轰,轰击 cohesive 有黏着力的,有附着力的,凝聚性的,内聚性的conscious 意识到的,有知觉的,处于清醒状态的,有意识的,有觉悟的conspicuous 显著的,显眼的,卓越的,出类拔萃的disseminate 传播,散布contend 强调,硬说,主张,激烈争论,对付 empowerment 授权,准许entail 使必须,使蒙受,使承担,需要infrastructure 基础,基础结构,基本设施execution 实行,实施;执行。
The+First+Lesson+of+English
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Course Introduction
01
1. To introduce students to the basic knowledge of English language
3. To cultivate students' interest in English learning
The Importance of English Learning
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English as a global language
English is the most widely spoken language in the world, used for international communication in business, education, science, and technology
Understanding vocabulary: Accumulate and understand commonly used English vocabulary and phrases to better understand the text.
01
Writing skills
02
Grammar and spelling: Ensure that sentence grammar is correct and word spelling is accurate.
Expressing opinions and emotions: Being able to express one's own opinions and emotions clearly, using appropriate tone and expressions.
会员管理信息系统
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信息管理系统大作业会员管理系统项目说明书项目名称:会员管理系统专业:计算机科学与技术班级:13计本班学号:****************指导老师:胥*2016年6月目录摘要 (1)Abstract (2)第一章引言 (4)1.1开发背景 (4)1.2系统特点 (5)1.3可行性分析 (5)1.4运行环境 (5)第二章相关技术介绍 (6)2.1php介绍 (6)2.2MYSQL (6)2.3APACHE简介 (6)2.4WEB技术介绍 (6)第三章项目功能及结构说明 (7)3.1概念模型图 (7)3.2逻辑模型图 (7)3.3功能模块图 (8)3.4U/C矩阵图 (8)第四章数据库设计 (10)4.1系统数据库设计 (10)第五章系统的实现与应用 (14)5.1项目文件清单 (14)5.2系统登录模块开发 (16)5.3文章信息管理模块开发 (20)第六章系统实现的设想 (29)6.1系统实现的软件体系结构 (29)6.2系统实现的软件系统平台 (29)6.2.1操作系统平台 (29)6.2.2数据库平台 (29)6.3系统实现的集成与开发平台 (29)第七章结束语 (30)参考文献 (30)摘要在经济全球化的今天,建立以客户为中心的经营战略,可以加强企业和客户间的联系。
对企业来讲,为客户提供一流的服务,是企业建立品牌、实现差别化服务、取得竞争的利器。
一直以来人们使用传统人工的方式管理会员的基本档案,这种管理方式存在着许多缺点:效率低、保密性差,另外时间一长,将产生大量的文件和数据,对于查找、更新和维护都带来了不少的困难。
而通过会员管理系统,企业就可以很轻松很方便的记录所有会员客户的资料,了解用户的兴趣爱好、消费特点、意向需求等;进而针对客户的需求,为其提供优质的个性化服务,还能为企业的产品开发、事业发展提供可靠的市场调研数据,是企业经营不可或缺的一个有利工具。
同时,作为计算机应用的一部分,使用计算机对会员进行管理,具有着手工管理所无法比拟的优点。
E-learningM-learning-与-B-learning10
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2021/3/12
E-Learning是学习者应用数字媒体学习 的过程,数字媒体包括因特网、企业网 络、计算机、卫星广播、录音带、录像 带、交互式电视及光盘等。
--ASTD(American Society for Training
& Development)
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数字化学习(E-learning)目前已经 广泛的应用于远程教育和企业员工培 训中。
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3、E-learning实施的现状如何?
即使是企业规定的必修课程,也有31%的 员工不会注册。
若为自由选修课程,有68%的员工不会出 现。
员工中途离课的比例,在50-80%之间。
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2021/3/12
天下趋势公司对台湾企业作E-Learning 推动状况调查,结果发现“改变员工旧 有习惯”是企业推动E-Learning的最大 障碍,所以若想推动成功,一定要促成 组织文化的变革。
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5、当前面临的问题
带宽瓶颈的问题是实施电子学习系统最主 要的障碍,多年来一直无法解决。
学习支持服务有待完善:在线辅导往往无 法做到即时解答,这大大降低了学员学习 的积极性,影响了学习效果。
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6、实施E-Learning所需要的专业人才
新型E-Learning系统的开发和维护应 包括下列三种专业人才:教学技能专 家(教学设计师)、课程管理人员、 学习导航员。
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企业将各种业务培训课程制作成通俗易懂 的多媒体互动课件,发布在企业内部电子 学习网站上,员工可以随时随地通过网络 选择并安排培训课程,建立学习小组,参 加在线讨论,向相关业务专家提问,并通 过在线测试检验学习效果。
e-learning英语作文范文
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e-learning英语作文范文English Answer:E-learning, short for electronic learning, is a form of education that takes place through electronic devices and the internet. It has gained immense popularity in recent years due to its numerous advantages, including accessibility, flexibility, and cost-effectiveness.Accessibility: E-learning breaks down geographical barriers, allowing individuals from all corners of the world to access educational resources. Students can learn at their own pace, from the comfort of their homes or any location with an internet connection. This eliminates the need for physical attendance at traditional classrooms, making education more accessible for those with busy schedules, disabilities, or geographical constraints.Flexibility: E-learning offers unparalleled flexibility in terms of scheduling and learning pace. Students canchoose to study at any time that suits their availability, whether early morning, late evening, or even during weekends. The self-paced nature of e-learning allowslearners to progress through the material at a rate that aligns with their individual learning style and comprehension levels.Cost-effectiveness: E-learning can be significantlymore cost-effective than traditional face-to-face education. Online courses often come with lower tuition fees, as they eliminate the need for physical infrastructure, such as classrooms, lecture halls, and teaching staff. Additionally, students can save on transportation costs and associated expenses, such as parking or public transportation.Interactive Learning Experience: E-learning platforms often incorporate interactive elements to enhance the learning experience. These elements may include quizzes, simulations, videos, and discussion forums. By engaging learners in active learning processes, e-learning fosters deeper understanding, critical thinking skills, andproblem-solving abilities.Personalized Learning: E-learning offers personalized learning opportunities that cater to individual learning needs and goals. Students can choose from a wide range of courses and modules that align with their interests and career aspirations. The flexibility of e-learning allows learners to focus on areas where they need improvement, while skipping topics they are already familiar with.Collaborative Learning: Despite being primarily online, e-learning platforms facilitate collaborative learning experiences. Through discussion forums, group projects, and online chatrooms, students can connect with peers, share ideas, and engage in meaningful interactions. This collaboration fosters a sense of community and promotes peer-to-peer learning.Challenges of E-learning:While e-learning offers numerous advantages, it is not without its challenges. Some of the key challenges include:Technical Issues: Access to reliable internet connectivity is crucial for e-learning. Lack of stable internet or technical glitches can disrupt the learning process and hinder students' progress. Additionally, learners may require access to specific software or applications that may not be available on their devices.Lack of Social Interaction: E-learning primarily takes place online, which can limit opportunities for face-to-face interactions with instructors and peers. This lack of social presence can hinder the development of personal connections and a sense of belonging, which are important aspects of traditional education settings.Self-Discipline: E-learning requires a high level of self-discipline and motivation. Without the structure of a physical classroom and the presence of an instructor, students may face challenges in staying focused and completing their assignments on time. Self-directed learning requires a strong sense of responsibility and time management skills.Conclusion:E-learning has emerged as a transformative force in the field of education, providing numerous advantages and revolutionizing the way we learn. Its accessibility, flexibility, cost-effectiveness, and interactive elements make it an attractive option for students of all ages and backgrounds. However, it is important to acknowledge the challenges associated with e-learning and considerindividual preferences and circumstances before making a decision about adopting this mode of learning.中文回答:电子学习。
新理念高职英语实用教程2 第六单元 E-Learning
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* There are plenty of study materials online.
* If we can take advantages of the resources online, we will learn more.
* After graduating from school, e-learning will become a great help for us.
Unit 6 E-Learning
12
2 Listen to the dialogues again and check your answers, and then make a dialogue according to the situation given below. The following sentence patterns are for your reference.
A: Is that different from school’s English course?
B: Yes. You can _c__h_o_o__s_e___ the course you are interested in. And it’s online, so you can learn
Unit 6 E-Learning
11
Dialogue 2
B: Hi, Mindy. I heard that you have started e-learning recently. Is that true? M: Yes. But I think I should quit it. It isn’t for me. B: Why?
B: Sure. But you’d better take an English online course in your free times first.
关于e-learning的英语作文一百字
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关于e-learning的英语作文一百字全文共10篇示例,供读者参考篇1Hi everyone, I want to talk about e-learning. E-learning is when we use the computer or tablet to learn stuff instead of going to school. It's like school but on the computer!There are lots of cool things about e-learning. First of all, you can learn from anywhere, even if you're at home in your pajamas. That's super convenient, right? You don't have to wake up early and rush to catch the school bus.Another great thing about e-learning is that you can go at your own pace. If you don't understand something, you can watch the video again or ask the teacher for help. You don't have to worry about falling behind because you can take your time to learn.E-learning also lets you learn in a fun way. There are games and quizzes that make learning feel like playing. I love it when I get to play a game and learn at the same time. It's like having fun while studying!But e-learning also has some challenges. Sometimes the internet is slow or the computer freezes, and then it's hard to keep learning. And it can be lonely to study by yourself without seeing your friends and teachers in person.In conclusion, e-learning is a cool way to learn new things, but it also has its pros and cons. It's important to stay focused and motivated when learning online. Let's make the most ofe-learning and keep on learning!篇2Hey guys! Today I want to talk to you about e-learning, which is like going to school but on the computer. It's super cool and fun!First of all, e-learning is great because you can learn from anywhere, even from your own home. This means you don't have to go to school and you can stay in your pajamas all day if you want. How awesome is that?Another cool thing about e-learning is that you can learn at your own pace. If you don't understand something, you can go back and watch the lesson again. You can also take breaks whenever you want, which is so much better than sitting in a classroom all day.E-learning also has lots of cool features, like videos, games, and quizzes. It makes learning more fun and interactive. Plus, you can learn about all kinds of cool stuff that you might not learn in school, like coding or photography.But of course, there are some things that are not so great about e-learning. Sometimes it can be hard to stay focused when you're learning online. There are so many distractions, like video games or TikTok. So it's important to set a schedule and stick to it.Also, if you have questions, it can be hard to get help right away. In school, you can just raise your hand and ask the teacher. But with e-learning, you might have to wait for an answer.Overall, I think e-learning is really awesome. It's a fun way to learn new things and it's super convenient. So if you haven't tried it yet, you should definitely give it a shot!篇3Hey guys! Today, I want to talk to you about e-learning. Have you ever heard of it? E-learning is when you get to learn stuff online using your comp uter or tablet. It’s super cool because you can learn from home without even going to school.There are so many fun things you can learn with e-learning. Like math, science, English, and even art! You can watch videos, play games, and do quizzes to hel p you learn. It’s like having a teacher right on your screen helping you out.One of the best things about e-learning is that you can go at your own pace. If you don’t understand something, you can watch the video again or ask for help. You don’t have to worry about keeping up with the rest of the class. You can learn in your own time and make sure you really understand everything.E-learning is also great because you can learn from anywhere. You can do your lessons at home, at the park, or even on vacation! As long as you have your device and internet connection, you can keep on learning wherever you are.So, if you ever get a chance to try e-learning, I say go for it! It’s a fun way to learn new things and improve your skills. Who knows, you might even discover a new passion or talent you never knew you had. Give e-learning a try and see how much fun learning can be!篇4E-learning is like school but on the computer! It's super cool because you can learn at home in your pajamas. You don't even have to wake up early or ride the bus.I really like e-learning because I can go at my own pace. If I don't understand something, I can watch the video again or ask my teacher for help. It's way better than sitting in class and feeling lost.Another great thing about e-learning is that I can study anytime, anywhere. I don't have to be in a classroom to learn. I can even take my computer outside and study in the garden!One thing that's a little tricky about e-learning is staying focused. Sometimes I get distracted by my toys or the TV. But my mom helps me by setting a timer and reminding me to stay on task.Even though I miss seeing my friends at school, e-learning has been a fun adventure. I've learned so many new things and gotten better at using technology. Plus, I can still talk to my friends on video chat.Overall, e-learning is a great way to learn and have fun. I hope more kids get to try it out and see how awesome it is!篇5E-learning is super cool! It's like going to school, but on the computer. You can learn all kinds of things without even leaving your house. How awesome is that?I love e-learning because it's so easy to use. All I have to do is log in to my computer, and I can start learning right away. I can watch videos, read articles, and even take quizzes to test my knowledge. It's like having a whole classroom right at my fingertips.One of the best things about e-learning is that I can learn at my own pace. If I don't understand something, I can go back and rewatch the video as many times as I need to. I can also take breaks whenever I want, so I never feel rushed or stressed out.Another great thing about e-learning is that there are so many different subjects to choose from. I can learn about math, science, history, and even art. There's something for everyone, no matter what you're interested in.But the best part of e-learning is that I can do it from anywhere. I can learn at home, at school, or even on vacation. As long as I have my computer and an internet connection, I can keep learning and growing.So if you haven't tried e-learning yet, I highly recommend it. It's a fun and easy way to learn new things and expand your knowledge. Just log in, start learning, and let your imagination run wild!篇6E-Learning is the coolest thing ever! It's basically like going to school but on the computer. You can learn cool stuff like math, science, and even history without even leaving your house. How awesome is that?I love e-learning because it's so convenient. I don't have to wake up super early to catch the school bus or worry about being late to class. I can just log in to my computer and start learning right away. Plus, I can take breaks whenever I want and snack on some cookies while I'm at it.Another thing I love about e-learning is that I can learn at my own pace. If I don't understand something, I can go back and rewatch the video or ask my teacher for help. I don't have to feel embarrassed in front of my classmates if I don't get something right away. It's like having a personal tutor right in the comfort of my own home.E-Learning also helps me to be more independent. I have to manage my time wisely and make sure I finish all my assignments on time. It's teaching me important skills that I'll need in the future, like time management and self-discipline.Overall, e-learning is the best thing ever! I can't imagine going back to traditional school now that I've experienced the wonders of online learning. It's fun, convenient, and best of all, I can wear my pajamas all day while I'm studying. How awesome is that?篇7Hey guys, do you know what e-learning is? It's like learning online using a computer or tablet! It's super cool because you can learn anywhere and anytime. Let's talk about e-learning and why it's awesome!First of all, e-learning is great because you can learn at your own pace. You can watch videos and read articles as many times as you want until you understand. No need to worry about keeping up with the rest of the class, you can take your time and learn at your own speed.Another awesome thing about e-learning is that you can learn from the comfort of your own home. You don't have totravel to a classroom, you can just sit on your sofa in your pajamas and start learning. How cool is that?Also, e-learning offers a wide range of subjects to choose from. You can learn about math, science, history, and even art or music! There's something for everyone, so you can explore different topics and discover new things that interest you.Furthermore, e-learning is also a great way to improve your computer skills. By using online platforms and tools, you can become more familiar with technology and learn how to navigate the internet. It's a fun way to learn and develop new skills at the same time.In conclusion, e-learning is an amazing way to learn and expand your knowledge. It's convenient, flexible, and offers a wide variety of subjects to explore. So next time you want to learn something new, why not give e-learning a try? You won't regret it!篇8E-learning is super cool! It's like going to school on the computer. You can learn new things without even leaving your house. How awesome is that?I love e-learning because I can study at my own pace. I can pause the videos if I need to take a break or rewind if I didn't catch something. It's so convenient and flexible. No more rushing to get to school on time!Another thing I like about e-learning is that I can learn from anywhere. I can study in my room, the living room, or even outside in the garden. It's like having school wherever I go. I can even wear my pajamas while learning!E-learning also makes learning more fun. There are games, quizzes, and interactive activities that help me understand the lessons better. It's like playing while studying. Who knew learning could be so much fun?But there are also some challenges with e-learning. Sometimes my internet connection is slow and the videos keep buffering. It's so annoying! And I miss seeing my friends and teachers in person. It's not the same as being in a real classroom.Despite the challenges, I still think e-learning is amazing. It's a great way to learn new things and expand my knowledge. I'm so grateful for this modern technology that allows me to study in a fun and convenient way.So, if you haven't tried e-learning yet, you should definitely give it a go. It's a whole new world of learning waiting for you to explore. Happy e-learning, everyone!篇9Hi everyone! Today I want to talk about e-learning.E-learning is when you learn stuff on the computer or the Internet instead of in a classroom with a teacher. It's super cool because you can learn lots of stuff without even leaving your house!One good thing about e-learning is that you can learn at your own pace. You don't have to worry about keeping up with the other kids in the class. If you need more time to understand something, you can just go back and re-watch the lesson. It's like having your own personal teacher!Another awesome thing about e-learning is that you can learn from anywhere. You can be at home, at the park, or even on vacation and still keep up with your schoolwork. How cool is that? You don't have to worry about missing school because you can just log on and start learning.E-learning also lets you learn about things that you're interested in. If you love dinosaurs, you can find a course aboutdinosaurs. If you want to learn how to draw, there are tons of drawing tutorials online. The possibilities are endless!So, e-learning is a great way to learn new things, at your own pace, from anywhere, and about anything you want. It's like having a superpower to learn whenever and wherever you want. Isn't that amazing? I love e-learning and I hope you do too!篇10Hey everyone, do you know what e-learning is? It's like learning on the computer or tablet instead of in a classroom with a teacher. It's super cool because you can learn anytime and anywhere!First of all, e-learning is great because you can learn at your own pace. If you need more time to understand something, you can go back and review it as many times as you want. And if you already know something, you can move on quickly to the next lesson. It's like you're in charge of your own learning!Another awesome thing about e-learning is that there are so many different subjects to choose from. You can learn about animals, math, history, and even how to play the piano! There are videos, games, and quizzes to help you learn in a fun way. It's like playing games while you're learning new things!E-learning is also really convenient because you can learn from anywhere. You can study in your room, at the park, or even on a road trip with your family. As long as you have a computer or tablet and an internet connection, you can keep learning and growing your brain!But remember, even though e-learning is fun and easy, it's important to still pay attention and stay focused. Make sure to take regular breaks and do your best to understand each lesson. Learning is super important and e-learning is a great way to do it!So, what do you think about e-learning? Have you tried it before? Let me know in the comments below! Happy learning, everyone!。
E-learning 网上学习
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Today, e-learning has become a trend !
E-learning
Information data current affairs history art news …………..
E-leaning bridges the gap between knowledge and human beings.
E-learning
Outline
What is e-leaning E-learning today The future of e-learning Conclusion
What e-learning is?
Background
e-education
e-learning
What is e-learning E-learning today The future of e-learning
References
Bernard Luskin "Think "Exciting": ELearning and the Big "E"". Retrieved 7 December 2012. Eric Parks. "What's the "e" in e-Learning?". . Retrieved 2013-1022.
TED
TED offers learners with opportunity to enjoy lectures from famous professors. “Science” “Education” “ Art” “Business” etc.
E-LearningActivi...
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Information Systems International Conference (ISICO), 2 – 4 December 2013E-Learning Activity based on EMM and ADKAR Change Management for Elementary SchoolsSari Dewi Budiwati*, Armein Z. Langi*** Information System Study Program, Telkom Polytechnic** School of Electrical Engineering and Informatics, Institut Teknologi BandungKeywords:E-learningElementary schoolsE-learning maturity model (EMM)ADKAR ABSTRACTThe introduction of internet service in Cinta Mekar village-Subang, west Java, becomes a unique phenomenon. This is because; the village located far from the city and it does not have telecommunication facility. The rural ICT technology built by the Digital Learning Team (DLT) become one of the prime movers for internet rising in this village. This rising is marked by e learning in two elementary schools, there are Cinta Mekar and MI Al Huda elementary schools. The teacher study from the e-learning, meanwhile the DLT guide them in learning process through e-learning. The internet raises the pride of the teachers and encourages them to to find the information.The first problem with the implementation of e-learning are the teachers do not understand how to use it. Due to the problems, there is a need to measure the e-learning and define the activities phase, especially in rural area. E-Learning Maturity Model (EMM) is used to measure the e-learning and the activities is developed based on ADKAR (Awareness, Desire, Knowledge, Ability, Reinforcement) model of change management.From EMM, we focused on 2 sub process learning, 1 sub process development, 2 sub process support, 1 sub process evaluation, and 1 sub process organization. From this measurement, the e-learning condition in the elementary school indicated partially adequate status. This result is proven by the readiness from the system but lack of training, supervising and coaching from the DLT. To solve the current condition, we define the activities based on ADKAR, for example group development, documentation, research and review.Copyright © 2013 Information Systems International Conference.All rights reserved.Corresponding Author:Sari Dewi Budiwati,Information System Study Program,Telkom PolytechnicJl. Telekomunikasi, Ters Buah Batu, Dayeuhkolot – West JavaEmail:****************************.id1.INTRODUCTIONCinta Mekar and MI Al Huda are elementary schools where conducted in different authority. The first school is under Ministry of National Education and the second are under Ministry of Religious Affairs. Altough it's different authority, both school learn common lesson study like mathematic, biology, and social. To increase the teacher knowledge about the lesson study, Digital Learning Team has develop the e-learning. The team will be give a lesson to the teacher in both schools through e-learning using internet. This method is an effective way because the team does not have to be in the same location with the teacher, more over the team location are far from both schoolsThe e-learning in both schools becomes some major issue. The main issue is how to use the e-learning so it will becomes useful for the teachers. The other issue is that not every students and teacher knew how to use computer, especially internet. This is because the schools are located far from the city and the computer technology are new for them.This paper described about how to measure the condition of e-learning in both schools and developing the activities to increase the used of e-learning. To measure the condition of e-learning in the schools, we will use EMM and the activities will be developed based on ADKAR model of change management. EMM had been choosing based on the characteristic that this model was intended for schools. The ADKAR had256 | Education and Curriculum TrackCopyright © 2013 ISICObeen choosing because the model were define the each phase and user refuseness considered, moreover the method were generally used to change management.2. RESEARCH METHOD2.1. Literature Review2.1.1. E-Learning Maturity ModelEMM is a model to measure capability of e-learning process [4]. Capability, in the context of this model, refers to the ability of an institution to ensure that e-learning design, development and deployment is meeting the needs of the students, staff and institution. Capability includes the ability of an institution to sustain e-learning support of teaching as demand grows and staff change. EMM divides the capability of institutions to sustain and deliver e-learning up into five major categories or process area. There are: 1) learning, 2) development, 3) support, 4) evaluation, and 5) organization. Each Processes define an aspect of the overall ability of institutions to perform well in the given process area, and thus in e-learning overall. Each process divided in sub processEach process is further broken down within each dimension into practices that are either essential (listed in bold type) or just useful (listed in plain type) in achieving the outcomes of the particular process from the perspective of that dimension. There are five dimensions: 1) Fully adequate, 2) Largely adequate, 3) Partially adequate, 4) Not adequate, and 5) Not assessed. These practices are intended to capture the key essences of the process as a series of items that can be assessed easily in a given institutional context. The practices are intended to be sufficiently generic that they can reflect the use of different pedagogies, technologies and organizational cultures. The eMM is aimed at assessing the quality of the processes - not at promoting particular approaches.2.1.2. ADKAR Change Management [1]The ADKAR® Model was first introduced in 1999 as an outcome-oriented approach to facilitate individual change. The model has taken hold as an easy-to-use and proven Change Management method, and is now one of the most widely used change management models in the world. Prosci’s ADKAR model consists of:1) Awareness of the need for changeIn this phase, change manager define activities that can build awareness of the need for change, such as communications from others, access of information, an event and an observable condition. A change manager also consider some resisting factors such as comfort with the status quo, credibility of the source or sender of the message, denial that the reasons for change are real, debate over the reasons for change, rumors or misinformation, and general perception of the people closest to me (if different than the public message)2) Desire to participate and support the changeTo build desire from people, change manager define some activities such as likelihood of gain or achievement (incentive), fear of consequence (risk or penalty), desire to be part of something (to belong), willingness to follow a leader you trust, alternative is worse. A change manager also consider some potential resisting factors such as comfort or security with how things are new, fear of the unknown, change notTable 1. EMM Sub processEducation and Curriculum Track | Copyright © 2013 ISICO257aligned with a person’s self-interest or values, no answer to what’s in it for me (WIIFM), negative history with change on a personal level, an individual’s personal situation (financial, career, family, health), and an organization’s track record with change3) Knowledge on how to changeIn this phase, a change manager define activities such as training and education, experience, access to information, mentoring. A change manager also consider some potential resisting factors such as gap between current knowledge levels and desired knowledge levels, insufficient time (conflicting demands), inadequate resources available for training, lack of access to the necessary information, capacity to learn.4) Ability to implement required skills and behaviorsTo increase the ability for change, there are activities such as practice, time, coaching or role modeling behavior, access to right tools, feedback. Some potential which should be consider for change manager are inadequate time available to develop skills, lack of support resources, existing habits contrary to the desired behavior, psychological blocks, limitations in physical abilities, personal limitations.5) Reinforcement to sustain the changeThe activities for reinforcement are celebration, reward and recognition, feedback, corrective actions, visible performance measurement, accountability mechanisms in place. Some potential resisting factors are reward not meaningful, absence of reinforcement for accomplishments, negative consequences including peer pressure for desired behavior, incentives that directly oppose the change.2.2 Research MethodFigure 1. Research method In this research, we collect data from elementary schools and DLT. We used interview and observation method so that we can be closed to the participants, especially the teachers from both schools. After that, we take the measurement with 2 values: current measurement and expected measurement. From both values, we analysed the gap so that we can propose the activities.3. RESULTS AND ANALYSIS3.1. Elementary SchoolsCinta Mekar elementary schools consist of 14 teacher, meanwhile MI AL Huda consist of 9 teacher. The teacher background are broad from high school, diploma and bachelor degree. The computer skill is relatively minimum. Only two teacher can operate the computer, one in each school. But the enthusiasm to have knowledge and able to operate the computer is high. The teacher will be learn some subject in e-learning, there are Mathematic and Science. The teacher will be act as a student.3.2. Digital Learning Team (DLT)The Digital Learning team came from two universities: Bandung Institute of Technology (ITB/Institut Teknologi Bandung) and Indonesia University of Education (UPI/Universitas Pendidikan Indonesia). The258 | Education and Curriculum TrackCopyright © 2013 ISICOteam from ITB builds the e-learning system and infrastructure. The team from UPI will provide the e-learning subject. The team consists of 16 people for expert, lecturer, and infrastructure team.3.3. Teacher and Students contextThere are teacher and students terms in EMM, but in this research, the teacher context will be given to DLT (Digita Learning Team) and the students will be given to the teacher from both schools. This is because the e-learning usage for first phase will be tested to the teacher from both schools. Therefore, the students consist of 23 user and the teacher consist of 15 user.3.4. E-learning ObjectiveFirst phase, DLT team define the e-learning objectives, there are: 1) Students would be able to use computer system; 2) Students would be able to interact with other student; 3) Students would be able to used e-learning as a source of knowledge; 4) Students would be able to implement the knowledge at the class; 5) Students would be able to contribute in to the system;In this research, the objective will be focusing to the second objective. Based on the objectives, EMM Process which will be used:1) Learning: Processes that directly impact on pedagogical aspects of e-learninga. L2 : Students are provided with mechanisms for interaction with teaching staff and other studentsb. L3: Students are provided with e-learning skill development2) Development: Processes surrounding the creation and maintenance of e-learning resourcesa. D5 : All elements of the physical e-learning infrastructure are reliable, robust and sufficient3) Support: Processes surrounding the oversight and management of e-learninga. S3 : Student enquiries, questions and complaints are collected and managed formallyb. S4 : Students are provided with personal and learning support services when engaging in e-learning4) Evaluation: Processes surrounding the evaluation and quality control of e-learning through it entire lifecycle.a. E1: Students are able to provide regular feedback on the quality and effectiveness of their e-learning experience5) Organisation: Processes associated with institutional planning and managementa. O5: E-learning initiatives are guided by explicit development plans3.5. ResultBefore defining the activities, the research will measure the current and expected condition. Current condition will be based on the ability from the students and the school. Meanwhile, DLT will define the expected condition. Below is the result of the current condition and expected condition. The values of current condition are based from the survey and question and answer to the students.Figure 2. Delivery Figure 3. PlanningTable 2. Current and Expected MeasurementEducation and Curriculum Track | Copyright © 2013 ISICO259From the result, the suggestion to increasing e-learning in both schools are:[1] Awareness, consist of activities:1.1) Developing group consist of technical support, teacher group, management group, training andsupport group, and research group. Every group has their activity for increasing the usage of e-learning1.2) The routine meeting for every groups1.3) Management group build e-learning strategic plan1.4) Detail activities to using chatting, email and forum technology1.5) Punish and reward concept[2] Desire, consist of activities:2.1) Defining financial planning by management group2.2) Management group have to define the connection between investation with the result of learning,and connection between investation with training availibility and support group2.3) Technical support have to define the chatting, email and forum documentation. This documentationwas intended for the students and the teacher in how to using chatting, email and forum technology.2.4) Research group build advancement documentation[3] Knowledge, consist of activities:3.1) Training and support group gives student training about chatting, email and forum technology3.2) Training and support group gives student training about learning proses using chatting, email andforum technology3.3) Technical support group gives student training about infrastructure technology which is used intheir respective schools[4] Ability, consist of activities:4.1) Teacher group gives assignment to the students using chatting, email and4.2) Online meeting twice a week using chatting technology.[5] Reinforcement, consist of activities:5.1) Technical support review about user problem in using chatting, email and forum technology orinfrastructure.5.2) Research group and technical support measure the risk due to the infrastructure changes, if needed.Figure 5. DefinitionFigure 4. ManagementFigure 6. Optimization260 | Education and Curriculum TrackCopyright © 2013 ISICO 4. CONCLUSION1) EMM able to measure e-learning process in both elementary schools. In the current condition showed the e-learning value is 1 which means partially adequate. This measure is proven by field condition which is showed the ability of the system but lack of training, supervising and coaching from DLT2) There is a need for documentation consist of e-learning strategic plan, chatting-email-forum documentation, feedback documentation, and infrastructure documentation.REFERENCES[1] /adkar-model/overview-3/[2] http://www.ict.itb.ac.id/wiki/index.php/Notulen_Rapat_Koordinasi_ITB_dan_UPI_12_Desember_2008[3] Jogiyanto, “Metodologi Penelitian Sistem Informasi”, ANDI Offset Yogyakarta, 2008[4] S. Marshall, “E–learning Maturity Model, Process Assessment Workbook”, University Teaching Development Centre Victoria University of Wellington, 2007[5] R. S. Wahono, “Meluruskan salah kaprah tentang e-learning”,/2008/01/23/meluruskansalah-kaprah-tentang-e-learning, 2008[6] D. H. Widyantoro, Yuliar, Sonny., Indra, Rionita., Cendikia and Ilham, “Kajian Kebutuhan Informasi Warga Desa: Studi Kasus Warga Desa Cinta Mekar, Subang - Jawa Barat.”, Program Studi Pembangunan STEI ITB. 2008BIBLIOGRAPHY OF AUTHORSSari Dewi Budiwati, earned her Engineer’s from Dept. Of Informatics, Institute of TechnologyTelkom in 2005. Her research area was in Artificial Intelligence and Software Engineering. Shejoined Electrical Engineering at Bandung Institute of Technology with Master degree in ChiefInformation Officer, graduated in 2009.Armein Z. Langi, Ph.D from Electrical and Computer Engineering, University of Manitoba,Canada in 1996. His research area was in Digital Signal Processing, Multimedia Compression,Multimedia Communication System, and DSPSystem Engineering.。
智学商务英语视听说教程4 Unit 1 Management
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What is management?
( F ) (1) Anna feels confident because she has a clear career plan.
( F ) (2) Bill does not want to talk too much about a manager because Anna is a beginner now.
Part Ⅰ
Warm-up
In the field of management, there are different dimensions. Match the different fields of
management 1~6 to the pictures A~F and translate them into Chinese.
Part Ⅱ
Subtopic 1 —What is management?
(6) According to Bill, what should a beginner do when being afraid? A beginner had better focus on learning and trying when being afraid, take
departmentmanager部门经理 first-linemanager生产组基层管理人员
Part Ⅱ
Subtopic 1 —What is management? 听力原文
As an intern of a management consulting agency, Anna is confused and she is asking her manager, Bill, for help. Listen to the dialogue and decide whether the statements 1~5 are true(T) or false(F), and then answer the questions 6~10.
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Open Hypermedia Management for E-learning in the HumanitiesRalf Klamma, Marc SpaniolLehrstuhl Informatik VRWTH Aachen, Germany{klamma|mspaniol}@cs.rwth-aachen.deAbstractKnowledge-based hypermedia systems are used in scholarly communication since more than 2000 years, e.g. the Babylonian Talmud. Many different computer-based hypermedia systems have been successfully created for the humanities, too. But, cross-university or even university-wide use of these systems for e-learning purposes in the humanities is seldom if ever. In this paper, we argue, that only a deep analysis of hypermedia usage in scholarly communication and teaching can disclose non-trivial technical and community-aware requirements for open e-learning systems in the humanities. With these requirements we analyze some of the existing solutions and provide a case study for a cross-university hypermedia e-learning system called MECCA.1. IntroductionScholarly communication has changed over the centuries due to the change of media, altering not only the communicational culture of scholars regarding their archives and text production strategies but also the communication situation in society leading altogether to scientific, artistic, and societal revolutions. The change from scroll to book in the edition of the Babylonian Talmud [3] is a good example for such a media revolution. Books facilitate new access methods like the referencing of a page number in a volume. The editors built new knowledge bases with those methods, e.g. a full text index allowing scholars to cite and comment more efficiently. For all the many facets of networked information systems the general thesis is that successful communication and knowledge organization in science depends on the appropriateness of media for the specific scientific discourses. Our underlying basic relation between knowledge organization and communication is the so-called principle of transcriptivity [2] for intra- and intermedia reading and producing of media artifacts (cf. figure 1), allowing the following operations:1. It condenses and structures the set of pre-“texts” bydesignating some of them as evidences, counter-examples, or critique, while de-emphasizing others.2. It thus enables a new reading of the pre-“texts“determining their readership by the media through which the transcript is prepared and communicated.So, design of transcripts can significantly increase the community-of-practice [5] specific usefulness of an artifact, or may focus on specific ‘insiders’. 3. Thus, transcription doesn’t only change the statusof passive understanding by others but it also enables further cooperative knowledge creation by stimulating debate about the selected pre-“texts”and about the transcription itself.Figure 1. The principle of transcriptivity(adopted from [2])The traces of transcriptive operations form a hypermedia collection which can be managed by a repository [4]. In this paper we discuss hypermedia used in scholarly communication and express requirements for new knowledge-based hypermedia systems combining scholarly communication needs as well as advanced e-learning functionality familiarizing students with scientific discourses. As we concentrate on learning on a scholarly level we leave out other aspects of learning, e.g. children’s learning or professional training.Next, we discuss concepts for collaborative hypermedia e-learning environments. Following, we present approaches complying with these tasks. Then, we introduce our community aware hypermedia management approach in MECCA. The paper closes with a conclusion and an outlook on further research.2. Hypermedia Management RequirementsWe agree with the MIT MetaMedia group () that successful e-learning systems have to be flexible and meet the needs of small to large humanities curricula. In particular, we want to place emphasis on openness of systems as a crucial factor for university-wide or cross-university teaching efforts. Summarized, system demands are to increase the learner’s abilities to think critically, to enable learners to develop a deeper understanding of complex problems, and to build learner and instructor communities. We now discuss requirements for such hypermedia systems.Collective hypermedia artifact repositoryScientists, teachers and students need access to digital archives on several levels through one interface to archive a variety of digital formats and content types.Distribution of repositories is possible in different scenarios like peer-to-peer.TranscriptionSemantic enrichment of data and usage of other file formats or even media for a better understanding is closely connected to the discursive and transcriptive process of knowledge creation. Collaborative learning is encouraged by annotations having to be accessible and possibly transcribed by other users.Search and retrievalThe creation of hypermedia artifacts needs metadata annotations in a flexible and open schema to be stored in a repository for a latter retrieval. To be fully aware of hypermedia semantics we have to reflect the transcriptive knowledge creation process. Community managementScientific discourses are practices of high relevance both for scientists and students participating in a legitimate peripheral manner. Communities need a flexible user management with access rights on different levels and with different roles.Personal and group collectionsSharing knowledge with others means storing and retrieving hypermedia artifacts from a collective repository. Since humanities subjects often rely on collections, there is a need for "fluid" archives on personal and group level, which can be navigated, sorted, and annotated by community members. A variety of navigation interfaces for archives is needed, by simultaneously offering a standardized backbone among all e-learning systems.Hypermedia and hypermedia graphsKnowledge depends on the medium through which it has been communicated. To express full context and complexity, users have to modify and to comment on interrelations of hypermedia by so-called hypermedia graphs. The visual representation of knowledge is important to express media dependencies and exchange them via a collective repository.OntologiesOntologies are quite popular within the knowledge engineering community for structuring content. The problem is that hypermedia semantics - a not necessarily shared set of interpretative acts within a community of practice - are very hard to capture either manually or automatically.3. Community aware Hypermedia ManagementMECCA is the product of a joint cooperation between RWTH Aachen, the university of Bochum and the collaborative research center “Media and cultural communication” in Cologne. It is a multi-dimensional hypermedia triage and classification platform. The basic idea has been taken from the original project “Berliner sehen” developed at the MIT by Kurt Fendt and Ellen Crocker [1]. MECCA is specially designed for a community of researchers and students between different universities. For the researchers it serves as a media classification and monitoring system. Students use it as an e-learning system for video triages of previously annotated media to share information about them independent of rare on campus triage meetings.Usability and sociability of the system is improved by reflecting the community terminology in the underlying ontology. By deploying a standardized metadata vocabulary exchangeability is ensured. The metadata description standard “Multimedia Content Description Interface” ISO/IEC 15938 1-8 (MPEG-7) has advanced features to describe and manage hypermedia artifacts as well as collections in repositories [4]. Hence, we deploy MPEG-7 for the capturing of semantics to allow users to browse artifacts, collections, and hypermedia graphs. Therefore, MPEG-7 features are used to capture the semantics as well as allowing users to browse by categories (the community terminology). In this aspect the MPEG-7 inherent graph description is used to express the semantic relations between objects. The community’s core ontology for browsing artifacts is stored in a MPEG-7 compliant XML database management system connected via an Apache web server. Gradually annotating artifacts supports the discursive nature of e-learning in cultural science communities. To allow parallel processing of hypermedia in reference collection (Handapparat)5. Conclusions & OutlookFigure 2. Multimedia graph browser inMECCA: Media commenting on Media. annotations, ontologies and graph dependencies can be checked out and compared. The visualization of the results is then a consequent step in supporting the discursive process to make the emerging interpretive disturbances productive. New reference collections are created on the basis of the core ontology and the media annotations stored in the system. They are managed conjointly by dedicated unique name tags. We have split up the information into two documents, in order to separate changes of the metadata annotations from modifications of the ontology stored as a MPEG-7 compliant graph. Meta data annotations refer to a particular tag of the XML file containing the ontology. Modifications of the ontology structure are implicitly connected to the media files related to these elements. Consequently, renaming existing elements can be performed without having the risk of generating inconsistencies. Creation of new categorization elements is unproblematic but due to the community’s interests in expressing a hierarchy the creation of a cycle is not allowed. Deletion of ontology elements might lead to inconsistencies if media annotationswould refer to that particular element. Hence, when erasing references on that particular item are searched for and being deleted, in case they exist.Open hypermedia systems for university-wide or even cross-university teaching and learning in the humanities are still in their infancy. Yet, hosting virtual communities of learners on basis of hypermedia repository technologies is promising. Many approaches are on their way fulfilling many requirements for such carefully designed e-learning systems. In our case study we demonstrated the usefulness of MPEG-7 as a common ontology language both for the hypermedia artifacts and community specific vocabularies. In using rich media annotations and knowledge engineering methods interrelated, results in a knowledge creation process are more authentic, transparent, and flexible. In making such environments compatible to the MPEG-7 standard, the maturity of digital media management increases. To study the effects of media change on scholarly communication, not only on a case level but also empirically, we are currently building a measurement and simulation environment which has already a huge archive (50.000 mails) of scholarly emails taken from mailing lists in the area of cultural sciences. We link the mails with archives the scientists use. We are investigating patterns of change both in written communication as well as in website design.Acknowledgements. This work was supported by German National Science Foundation (DFG) within the research center SFB/FK 427 “Media and cultural communication” and by the 6th Framework IST programme of the EC through the Network of Excellence in Professional Learning (PROLEARN) IST-2003-507310. We'd like to thank our colleagues for the inspiring discussions.6. References[1] Fendt, K.: Contextualizing content. In Knecht, M., v.Hammerstein, K. (eds.): Languages across the curriculum. National East Asian Language Ctr., Columbus, Oh (2001), pp. 201-223.Involved scientists and students have diverse educational backgrounds and are on different levels of profession. To obtain a semantic annotation scheme for classifying artifacts in video triages, they defined five main categories and 28 subordinate categories to classify a core set of 46 movie samples after several meetings. Then users commonly took triages on already existing materials and gradually annotated artifacts. By doing so, actors within the heterogeneous MECCA community had an option to express their problems with the overall terminology and a continuous discourse kept going on. The hypermedia graph browser (cf. figure 2) represents the relationship between artifacts in a graphical interface based on a MPEG-7 compliant graph.[2] Jäger, L.: Transkriptivität. Zur medialen Logik derkulturellen Semantik. In: L. Jäger, G. Stanitzek (eds.): Transkribieren - Medien/Lektüre. Wilhelm Fink Verlag, Munich (2002) (in German), pp. 19-41.[3] Klamma, R., Hollender, E., Jarke, M., Moog, P., Wulf,V.: Vigils in a Wilderness of Knowledge: Metadata in Learning Environments. Proceedings of the IEEE Intl. Conf. on Adv. Learning Technologies, ICALT 2002, Kazan, Russia, September 9-12 (2002), pp. 519-524.[4] Kosch, H.: MPEG-7 and Multimedia DatabaseSystems. SIGMOD Record, Vol. 31 (2000), pp. 34-39. [5] Wenger, E.: Communities of Practice – Learning,Meaning, and Identity. Cambridge University Press, Cambridge, UK (1998).。