英文java 讲义Lecture21 ClassesObjects1
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“21天Java课件-从入门到精通”
课程内容概述
基础语法入门
学习变量的定义,运算符的 使用、条件语句和循环结构、 不同数据类型的区别、调用 函数等基础知识。
面向对象编程
了解面向对象思想,类与对 象的基本概念、继承、多态, 抽象类,接口,泛型等知识 点。
Java高级编程
了解反射、注解、泛型等技 术的使用,理解Java高级常 用框架,掌握异常处理技术, 使用多线程和集合等技术。
知识点详解
继承
Java中父类与子类的关系,类的 继承,接口的继承。
接口
理解Java接口的概念,及在编程 中的使用。
反射
理解Java反射的概念,及在编程 中的使用。
课程评估和认证
1 作业提交
每天授课之后布置作业,课程结束时统一组 织检测。
2 考试认证
考试分为机试和面试,机试考核基础知识应 用,面试考察实际机房操作能力。通过认证 者可获得学院发放的结业证书。
21天Java课件-从入门到 精通
欢迎来到21天Java课程,此课为零基础学习Java的同学设计,本课程通过生 动的案例和实战,带领大家快速了解Java编程。
课程目标
掌握Java编程基础语法
了解基本的数据类型,语法 结构及控制流程等基础知识。
掌握Java高级编程技术
深入了解Java反射,泛型, 注解以及面向对象编程思想。
解决实际编程问题
对企业级架构,实现复杂模 块,以及接口调用等进行深 入探讨。
课程大纲
1
基础语法
Java变量类型,运算符,循环结构,数
面向对象
2
组。
Java封装,继承,多态。
3
Java IO
文件读取,写入,序列化和反序列化
Java高级编程
第1章 Java语言概述v21PPT课件
Java程序设计与开发
张晓龙 主编
电子工业出版社, 2010. 8
1
Java程序设计与开发
05.08.2020
第一部分
整体概述
THE FIRST PART OF THE OVERALL OVERVIEW, PLEASE SUMMARIZE THE CONTENT
2
Java程序设计与开发
参考书籍
❖ 参考书 ❖ 《 Java 程序设计》唐大仕,北交大 ❖ 《 Java语言与面向对象程序设计》,印旻, 清华大学出版
14
Java程序设计与开发
05.08.2020
1.2 Java的特点(Cont.)
移植性,Java虚拟机的引入 解释性,半编译半解释,生成.class类文件 高效性,丰富的类库 多线程,内置线程库 动态性,动态绑定(虚拟函数,虚拟函数表) ,注意:静态函
数没有动态性
15
Java程序设计与开发
11
Java程序设计与开发
05.08.2020
1.1 Java语言及其产生
❖ 1991年,Sun公司的5位技术专家开始将因特网商业化。 James Gosling,Patrick Naughton,Chris Warth, Ed Frank和Mike Sheridan花了18个月的时间开发了一种称为 Oak的编程语言,后来当这种新语言在1995年正式发布时, 改名为Java。 目前,最常用的版本是1.6。
8
Java程序设计与开发
05.08.2020
一种可同时适用于高性能企业计算平台、桌面 计算平台和移动计算平台的计算机编程技术。
9
Java程序设计与开发
05.08.2020
这些的事例有什么内在联系?
张晓龙 主编
电子工业出版社, 2010. 8
1
Java程序设计与开发
05.08.2020
第一部分
整体概述
THE FIRST PART OF THE OVERALL OVERVIEW, PLEASE SUMMARIZE THE CONTENT
2
Java程序设计与开发
参考书籍
❖ 参考书 ❖ 《 Java 程序设计》唐大仕,北交大 ❖ 《 Java语言与面向对象程序设计》,印旻, 清华大学出版
14
Java程序设计与开发
05.08.2020
1.2 Java的特点(Cont.)
移植性,Java虚拟机的引入 解释性,半编译半解释,生成.class类文件 高效性,丰富的类库 多线程,内置线程库 动态性,动态绑定(虚拟函数,虚拟函数表) ,注意:静态函
数没有动态性
15
Java程序设计与开发
11
Java程序设计与开发
05.08.2020
1.1 Java语言及其产生
❖ 1991年,Sun公司的5位技术专家开始将因特网商业化。 James Gosling,Patrick Naughton,Chris Warth, Ed Frank和Mike Sheridan花了18个月的时间开发了一种称为 Oak的编程语言,后来当这种新语言在1995年正式发布时, 改名为Java。 目前,最常用的版本是1.6。
8
Java程序设计与开发
05.08.2020
一种可同时适用于高性能企业计算平台、桌面 计算平台和移动计算平台的计算机编程技术。
9
Java程序设计与开发
05.08.2020
这些的事例有什么内在联系?
Java全部课件(精选)
MyBatis的使用
MyBatis简介
MyBatis基本原理
MyBatis操作数据库
MyBatis是一款优秀的持久层框架, 它支持定制化SQL、存储过程以及高 级映射,使得Java程序员可以更加轻 松地处理数据库操作。
MyBatis通过将SQL语句和Java对象 进行映射,实现了Java对象与数据库 表之间的交互。它使用XML文件或注 解来配置SQL语句,并使用Java接口 来定义SQL语句的执行方法。
字符串运算符
学会使用字符串连接符 "+" 和 "append" 方法。
程序流程控制
条件语句
01
学会使用 if-else 和 switch-case 语句实现程序流程的控制;
循环语句
02
学会使用 for、while 和 do-while 循环语句;
跳转语句
03
学会使用 break、continue 和 return 语句。
要点三
Spring Boot框架
提供了一种快速构建Spring应用程序 的工具,简化了应用程序的开发和部 署。
Spring框架的使用
01
Spring核心概念
02
包括依赖注入、bean、AOP等, 这些概念是Spring框架的基础。
Spring We…
提供了一种基于MVC设计模式的 Web应用程序框架,包括了 DispatcherServlet、Handler、 Interceptor等组件,用于简化 Web应用程序的开发。
《java全部课件(精选)》
xx年xx月xx日
目 录
• Java编程语言概述 • Java基础语法和编程技术 • Java面向对象编程 • Java常用类库和框架 • Java数据库编程 • Java Web开发 • Java高级特性
java完整课件
循环结构
for循环、while循环、do-while循环
异常处理
try-catch语句块
面向对象编程基础
03
类与对象
类的定义与对象的创建
this关键字与对象引用 封装性与访问控制
成员变量与成员方法 构造方法与初始化块
继承与多态
子类与父类的关系
继承的概念与实现
01
02
03
方法重写与方法重载
super关键字与父类引用
泛型的类型擦除
Java的泛型采用类型擦除的方式实现,即在编译 时将泛型信息擦除,替换为具体的类型。这种方 式可以保证与旧代码的兼容性,但也会带来一些 限制和问题,如无法创建泛型数组等。
多线程编程与网络编
06
程基础
多线程编程概述
01
多线程编程的概念
02
多线程编程的优势
03
多线程编程的挑战
多线程编程是指在一个程序中同时执行 多个线程,每个线程可以独立地执行不 同的任务,从而提高程序的并发性和效 率。
java完整课件
目 录
• 课程介绍与基础知识 • 数据类型、运算符与流程控制 • 面向对象编程基础 • 异常处理与文件操作 • 集合框架与泛型 • 多线程编程与网络编程基础 • JDBC数据库操作与Web开发入门
课程介绍与基础知识
01
Java语言概述
Java语言的历史与发展
01
介绍Java语言的起源、发展历程以及在不同领域的应用。
04
05
多态的概念与实现
接口与抽象类
接口的定义与实现 多重继承与接口的应用
接口与抽象类的区别与联 系
默认方法与静态方法
内部类与匿名内部类
java课件演讲ppt
嵌入式系统
Java因其跨平台性和安全性而 被广泛应用于嵌入式系统开发 。
REPORT
CATALOG
DATE
ANALYSIS
SUMMAR Y
02
Java基础语法
数据类型
基本数据类型
包括整型、浮点型、字符型和布 尔型。这些类型用于存储简单数 据,如整数、小数、字符和逻辑 值。
引用数据类型
包括类、接口和数组。这些类型 用于存储复杂数据结构,如对象 和数组。
类的属性和方法。
多态是指一个接口可以有多种实 现方式,或者一个对象可以表现
出多种形态。
继承和多态可以提高代码的可重 用性和可扩展性,并简化代码结
构。
封装和抽象类
封装是将对象的属性和方法封 装到一个类中,以隐藏对象的 内部实现细节。
抽象类是一个不完整的类,它 定义了一些抽象方法和属性, 子类必须实现这些方法和属性 。
工具和组件。
RESTful API
RESTful API是一种基于 HTTP协议的Web服务设计风 格,它使用HTTP方法(如 GET、POST、PUT、DELETE 等)来操作资源。
REPORT
THANKS
感谢观看
CATALOG
DATE
ANALYSIS
SUMMAR Y
Lock接口
Lock接口提供了比synchronized更灵活的线程同步 机制,可以实现更复杂的同步操作。
ReentrantLock类
ReentrantLock类是Lock接口的一个实现, 提供了与synchronized类似的功能,但具 有更高的灵活性和可操作性。
线程池和定时器
要点一
线程池
使用线程池可以有效地管理和复用线程,避免频繁地创建 和销毁线程,提高程序的性能和响应速度。
【JAVA Web实战】21天入门课件(附案例)
3 表单数据保存
使用Session或数据库保存表单数据,实现数据的可靠存储。
图片
优化和处理网页中的图片, 提高加载速度和用户体验。
动态资源处理
AJAX
使用AJAX异步请求数据,提升用户体验和 网页性能。
JSON
学习JSON数据格式,实现数据传输和解析。
表单处理
1 表单数据验证
前端和后端数据验证,保证 数据的合法性和安全性。
2 表单重复提交
防止表单重复提交,提供更 好的用户体验。
ห้องสมุดไป่ตู้
MVC模型简介
Model
将JavaBean作为数据模型, 处理数据库操作和业务逻辑。
View
Controller
使用JSP和HTML构建用户界 面,负责数据展示和用户交互。
Servlet充当控制器,处理用户 请求,调度Model和View的交 互。
框架介绍
1
Struts2
学习Struts2框架的核心原理和使用方
【JAVA Web实战】21天 入门课件(附案例)
学习Java Web概念及技术架构,了解环境搭建,掌握Servlet、JSP基础,介 绍MVC模型和常用框架。学习静态资源处理、动态资源处理和表单处理。
环境搭建
JDK 安装
配置Java环境变量,学习 Java开发相关工具。
Tomcat 安装
配置Tomcat服务器,搭建 Java Web开发环境。
Eclipse 配置
配置Eclipse开发环境,提 升开发效率。
Servlet与JSP基础
1
Servlet
学习Servlet的生命周期、请求与响应处理,以及数据共享与会话管理。
2
java课件lecture1
– the Java programming language
1-3
Outline
Hardware Components The Java Programming Language Program Development Object-Oriented Programming
1-4
Memory
9278 9279 9280 9281 9282 9283 9284 9285 9286
class header
class body
Comments can be placed almost anywhere }
1-11
Java Program Structure
// comments about the class public class MyProgram { // comments about the method
9278 9279 9280 9281 9282 9283 9284 9285 9286
Each memory cell stores a set number of bits (usually 8 bits, or one byte) Large values are stored in consecutive memory locations
Main memory is divided into many memory locations (or cells)
Each memory cell has a numeric address, which uniquely identifies it
1-5
Storing Information
public static void main (String[] args) { method body } } method header
英文版Java课程1
– These types of constructs are called methods in Java – All programming constructs in Java, including methods, are part of a class
Copyright © 2008 Pearson Addison-Wesley. All rights reserved
1-4
Origins of the Java Language
• Patrick Naughton and Jonathan Payne at Sun Microsystems developed a Web browser that could run programs over the Internet (1994)
Using = and +
• In Java, the equal sign (=) is used as the assignment operator
– The variable on the left side of the assignment operator is assigned the value of the expression on the right side of the assignment operator answer = 2 + 2;
– Simply give the type of the variable followed by its name and a semicolon int answer;
Copyright © 2008 Pearson Addison-Wesley. All rights reserved
1-13
Copyright © 2008 Pearson Addison-Wesley. All rights reserved
1-4
Origins of the Java Language
• Patrick Naughton and Jonathan Payne at Sun Microsystems developed a Web browser that could run programs over the Internet (1994)
Using = and +
• In Java, the equal sign (=) is used as the assignment operator
– The variable on the left side of the assignment operator is assigned the value of the expression on the right side of the assignment operator answer = 2 + 2;
– Simply give the type of the variable followed by its name and a semicolon int answer;
Copyright © 2008 Pearson Addison-Wesley. All rights reserved
1-13
《21Java从入门到精通课件》
网络编程
网络通信
探索Java的网络编程,学习 使用Socket进行网络通信和 数据传输。
Web开发
RESTful API
了解Java在Web开发中的应用, 学习使用Servlet和JSP构建动 态Web应用。
学习使用Java构建基于 RESTful架构的Web服务,实 现API开发。
Java框架和工具
1 Spring框架
深入学习Spring框架,掌握依赖注入、AOP等关键概念和技术。
2 Hibernate框架
了解ORM(Object Relational Mapping)技术,学习使用Hibernate进行数据 库操作。
3 设计模式
了解常用的设计模式,学习如何应用设计模式解决实际问题。
4 常用工具
介绍Java开发中常用的工具,如IDEa高级技术
1
性能调优
学习优化Java程序的技巧,提高程
安全编程
2
序的运行效率和响应速度。
掌握Java安全编程的基本原则和技
术,确保程序的安全性和防护。
3
未来发展
展望Java技术的未来趋势,了解新 兴技术和重要的发展方向。
《21Java从入门到精通课 件》
学习Java编程,从入门到精通。本课件提供了基础概念、开发环境搭建、语法、 面向对象编程等内容,帮助您成为Java专家。
Java基础
面向对象
深入理解面向对象编程思想,掌握封装、 继承和多态等关键概念。
集合类库
探索Java强大的集合类库,学习使用List、 Set、Map等数据结构。
异常处理
掌握Java异常处理机制,编写健壮的代码, 处理各种异常情况。
IO流操作
学习Java的输入输出流,文件读写、网络 通信等重要技术。
《Java常用词汇》课件
2 Reference types
Introduces reference types like arrays and objects, and how they differ from primitive types.
变量及常量
1 Declaring and initializing variables
2
switch statement
Introduces the switch statement and how it can be used to replace multiple if-else statements.
3
for loop
Explains the syntax and usage of the for loop for repetitive tasks.
Array length and methods
Explains the length property of arrays and some common methods for array manipulation.
onal arrays
Introduces multidimensional arrays and how they can be used to represent matrices and grids.
Explains the various operators in Java and how to use them effectively in your code.
数据类型
1 Primitive types
Details the different primitive data types in Java, such as int, float, boolean, and char.
Introduces reference types like arrays and objects, and how they differ from primitive types.
变量及常量
1 Declaring and initializing variables
2
switch statement
Introduces the switch statement and how it can be used to replace multiple if-else statements.
3
for loop
Explains the syntax and usage of the for loop for repetitive tasks.
Array length and methods
Explains the length property of arrays and some common methods for array manipulation.
onal arrays
Introduces multidimensional arrays and how they can be used to represent matrices and grids.
Explains the various operators in Java and how to use them effectively in your code.
数据类型
1 Primitive types
Details the different primitive data types in Java, such as int, float, boolean, and char.
java学习课件英文版第一课
2003 Prentice Hall, Inc. All rights reserved.
1.6 Machine Languages, Assembly Languages and High-Level Languages • Machine language
– “Natural language” of computer component – Machine dependent
2
2003 Prentice Hall, Inc. All rights reserved.
3
1.1 Introduction
• Java How to Program, Fifth Edition
– Java 2 Standard Edition – Object-oriented programming
ቤተ መጻሕፍቲ ባይዱ
• Visual C++
– Microsoft Foundation Classes (MFC)
• C#
– C-Sharp
• .NET
– .NET platform
2003 Prentice Hall, Inc. All rights reserved.
14
1.12 The Internet and the World Wide Web
– “Simultaneous” jobs – Timesharing operating systems
2003 Prentice Hall, Inc. All rights reserved.
1.5
Personal, Distributed and Client/Server Computing
Java双语PPT_c_OK
System.out.println("Default location:"); NumberFormat moneyFormater =
NumberFormat.getCurrencyInstance();
System.out.println(moneyFormater.format(19.8)); System.out.println(moneyFormater.format(19.81111)); System.out.println(moneyFormater.format(19.89999)); System.out.println(moneyFormater.format(19)); System.out.println(); } }
price, name); System.out.println(); System.out.println("Wow");
will output
$ 19.80 for each magic apple. Wow
– Note that the first argument is a format string containing two format specifiers (%6.2f and %s)
2-2
println Versus print
• Another method that can be invoked by the System.out object is print
• The print method is like println, except that it does not end a line
• The code
double price = 19.8; String name = "magic apple";
NumberFormat.getCurrencyInstance();
System.out.println(moneyFormater.format(19.8)); System.out.println(moneyFormater.format(19.81111)); System.out.println(moneyFormater.format(19.89999)); System.out.println(moneyFormater.format(19)); System.out.println(); } }
price, name); System.out.println(); System.out.println("Wow");
will output
$ 19.80 for each magic apple. Wow
– Note that the first argument is a format string containing two format specifiers (%6.2f and %s)
2-2
println Versus print
• Another method that can be invoked by the System.out object is print
• The print method is like println, except that it does not end a line
• The code
double price = 19.8; String name = "magic apple";
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Exercise: Draw a triangle
********** ********* ******** .. ** *
public static void drawTriangle (char symbol, int size) { }
Nested loops
********** ********* ******** .. ** *
What are the components -> objects
• Software usually models some real-world object • OO programming uses abstraction.
– To abstract is to extract or define the essential, relevant characteristics of an object.
Examples of objects in a soccer game
• model the program accordingly to the "real things" appear in the soccer games. • Player:
– Knows name, number, position, locaห้องสมุดไป่ตู้ion in the field, and etc; – Can run, jump, kick-the-ball, block ,… and etc.
Structured programming
• • • • Naming conventions Block structures – control structures (if / while) divide and conquer into modules Start with top-down design: design of the toplevel of a system and breaking tasks down into multiple, more-detailed modules at lower and lower levels • Dividing into methods is not enough – we will also start dividing into objects
Idea: Define your own type which is composed of other data!
• When you define a class, you are actually defining a new type. • So after defining HelloWorld you actually defined a type HelloWorld. • This means that in another .java file, you actually could declare a variable of type HelloWorld. • This doesn't really make sense though because the new type doesn't store anything.
Object-oriented programming
• Design “components” • that perform certain tasks • And provide an interface, so it can be connected to other components to make a program
Comparison – Building Computer
• You buy components: e.g.: motherboard, a processor, some RAMs, a hard disk, a casing, a power supply • You need not worry about the motherboard internals (e.g., number of copper-clad laminate layers), the hard disk internals (number of platters) etc.. • You care about:
Programmers’ Goals
• Build good software
• that solves the problems / meets requirements • AND can be maintained and modified to address the inevitable changes
}
Example: Cat
public class Cat { //store all of the values related to a cat into a new object public String name; public int age; public boolean isGiantCat; } We are saying that every Cat object, will consist of 3 things: -A String for the name, an int for the age, and a boolean for the sort of cat they are. -public has to do with the sort of property we will have. We are going to see that we almost NEVER will make a property public. For now we will start with it, because it's simpler
• Ball:
– Knows: position, size – Can: move, bounce
• Reusable objects:
– Ball – Audience – Can be used in a basketball game with little/no changes – Doesn’t need to be retested
– – The specifications: what it does The interface: how to connect it / use it
• You don’t care about how it does what it says it does, as long as it does it correctly
public static void drawTriangle (char symbol, int size) { int row = 1, col = 1; while (row <= size) { while (col <= size) { System.out.print (symbol); col++; } System.out.println (); row++; col = row; } }
Managing your data
• In a large scale application, there may be millions or even billions of pieces of data that need to be stored. • If we had to create 1 variable for each of them, it'd be impossible to ever keep track of the variables. • Just like how we divided our millions of instructions into several methods, each of which may be further subdivided, we will also divide our data into subdata.
• • • •
Referee: Field: Audience: Weather:
.sg/home/ehchua/programming/java/J3a_OOPBasics.html 11
OO Application
• Only 1 class has public static void main method • The main method starts the application
Specifying the data
public class NameOfClass { //At the top, a list of attributes or properties // This is what your new data type consists of modifier1 type1 name1; modifier2 type2 name2; modifier3 type3 name3; ….
-> reusable in multiple programs that need that same “component”
Benefits of OOP
• Easier to work in large team:
– Objects have well defined capabilities and interfaces, so different team members can focus on different aspects
• For example, a student object would have the ID number as an attribute but not hair colour • A student object would have the ability to calculate its rScore but not the number of years driving.
********** ********* ******** .. ** *
public static void drawTriangle (char symbol, int size) { }
Nested loops
********** ********* ******** .. ** *
What are the components -> objects
• Software usually models some real-world object • OO programming uses abstraction.
– To abstract is to extract or define the essential, relevant characteristics of an object.
Examples of objects in a soccer game
• model the program accordingly to the "real things" appear in the soccer games. • Player:
– Knows name, number, position, locaห้องสมุดไป่ตู้ion in the field, and etc; – Can run, jump, kick-the-ball, block ,… and etc.
Structured programming
• • • • Naming conventions Block structures – control structures (if / while) divide and conquer into modules Start with top-down design: design of the toplevel of a system and breaking tasks down into multiple, more-detailed modules at lower and lower levels • Dividing into methods is not enough – we will also start dividing into objects
Idea: Define your own type which is composed of other data!
• When you define a class, you are actually defining a new type. • So after defining HelloWorld you actually defined a type HelloWorld. • This means that in another .java file, you actually could declare a variable of type HelloWorld. • This doesn't really make sense though because the new type doesn't store anything.
Object-oriented programming
• Design “components” • that perform certain tasks • And provide an interface, so it can be connected to other components to make a program
Comparison – Building Computer
• You buy components: e.g.: motherboard, a processor, some RAMs, a hard disk, a casing, a power supply • You need not worry about the motherboard internals (e.g., number of copper-clad laminate layers), the hard disk internals (number of platters) etc.. • You care about:
Programmers’ Goals
• Build good software
• that solves the problems / meets requirements • AND can be maintained and modified to address the inevitable changes
}
Example: Cat
public class Cat { //store all of the values related to a cat into a new object public String name; public int age; public boolean isGiantCat; } We are saying that every Cat object, will consist of 3 things: -A String for the name, an int for the age, and a boolean for the sort of cat they are. -public has to do with the sort of property we will have. We are going to see that we almost NEVER will make a property public. For now we will start with it, because it's simpler
• Ball:
– Knows: position, size – Can: move, bounce
• Reusable objects:
– Ball – Audience – Can be used in a basketball game with little/no changes – Doesn’t need to be retested
– – The specifications: what it does The interface: how to connect it / use it
• You don’t care about how it does what it says it does, as long as it does it correctly
public static void drawTriangle (char symbol, int size) { int row = 1, col = 1; while (row <= size) { while (col <= size) { System.out.print (symbol); col++; } System.out.println (); row++; col = row; } }
Managing your data
• In a large scale application, there may be millions or even billions of pieces of data that need to be stored. • If we had to create 1 variable for each of them, it'd be impossible to ever keep track of the variables. • Just like how we divided our millions of instructions into several methods, each of which may be further subdivided, we will also divide our data into subdata.
• • • •
Referee: Field: Audience: Weather:
.sg/home/ehchua/programming/java/J3a_OOPBasics.html 11
OO Application
• Only 1 class has public static void main method • The main method starts the application
Specifying the data
public class NameOfClass { //At the top, a list of attributes or properties // This is what your new data type consists of modifier1 type1 name1; modifier2 type2 name2; modifier3 type3 name3; ….
-> reusable in multiple programs that need that same “component”
Benefits of OOP
• Easier to work in large team:
– Objects have well defined capabilities and interfaces, so different team members can focus on different aspects
• For example, a student object would have the ID number as an attribute but not hair colour • A student object would have the ability to calculate its rScore but not the number of years driving.