贪吃蛇游戏c语言源代码

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C语言小游戏源代码《贪吃蛇》

C语言小游戏源代码《贪吃蛇》
void main(void){/*主函数体,调用以下四个函数*/ init(); setbkcolor(7); drawk(); gameplay(); close(); }
void init(void){/*构建图形驱动函数*/ int gd=DETECT,gm; initgraph(&gd,&gm,""); cleardevice(); }
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C 语言小游戏源代码《贪吃பைடு நூலகம்》
#define N 200/*定义全局常量*/ #define m 25 #include <graphics.h> #include <math.h> #include <stdlib.h> #include <dos.h> #define LEFT 0x4b00 #define RIGHT 0x4d00 #define DOWN 0x5000 #define UP 0x4800 #define Esc 0x011b int i,j,key,k; struct Food/*构造食物结构体*/ { int x; int y; int yes; }food; struct Goods/*构造宝贝结构体*/ { int x; int y; int yes; }goods; struct Block/*构造障碍物结构体*/ { int x[m]; int y[m]; int yes; }block; struct Snake{/*构造蛇结构体*/ int x[N]; int y[N]; int node; int direction; int life; }snake; struct Game/*构建游戏级别参数体*/ { int score; int level; int speed;

贪吃蛇游戏c语言源代码

贪吃蛇游戏c语言源代码

Ì°³ÔÉßÓÎÏ·cÓïÑÔÔ´´úÂë.txtÊÀÉÏ×îÕä¹óµÄ²»ÊÇÓÀÔ¶µÃ²»µ½»òÒѾ­µÃµ½µÄ£¬¶øÊÇÄãÒѾ­µÃµ½²¢ÇÒËæʱ¶¼ÓпÉÄÜʧȥµÄ¶«Î÷£¡°®ÇéÊǵƣ¬ÓÑÇéÊÇÓ°×Ó¡£µÆÃðʱ£¬Äã»á·¢ÏÖÖÜΧ¶¼ÊÇÓ°×Ó¡£ÅóÓÑ£¬ÊÇÔÚ×îºó¿ÉÒÔ¸øÄãÁ¦Á¿µÄÈË¡£#inclu de <stdlib.h>#include <graphics.h>#include <bios.h>#include <dos.h>#include <conio.h>#define Enter 7181#define ESC 283#define UP 18432#define DOWN 20480#define LEFT 19200#define RIGHT 19712#ifdef __cplusplus#define __CPPARGS ...#else#define __CPPARGS#endifvoid interrupt (*oldhandler)(__CPPARGS);void interrupt newhandler(__CPPARGS);void SetTimer(void interrupt (*IntProc)(__CPPARGS));void KillTimer(void);void Initgra(void);void TheFirstBlock(void);void DrawMap(void);void Initsnake(void);void Initfood(void);void Snake_Headmv(void);void Flag(int,int,int,int);void GameOver(void);void Snake_Bodymv(void);void Snake_Bodyadd(void);void PrntScore(void);void Timer(void);void Win(void);void TheSecondBlock(void);void Food(void);void Dsnkorfd(int,int,int);void Delay(int);struct Snake{int x;int y;int color;}Snk[12];struct Food{int x;int y;int color;}Fd;int flag1=1,flag2=0,flag3=0,flag4=0,flag5=0,flag6=0,checkx,checky,num,key=0,Times,Score,Hscore,Snkspeed,TimerCounter,TureorFalse; char Sco[2],Time[6];void main(){ Initgra();SetTimer(newhandler);TheFirstBlock();while(1){DrawMap();Snake_Headmv();GameOver();Snake_Bodymv();Snake_Bodyadd();PrntScore();Timer();Win();if(key==ESC)break;if(key==Enter){cleardevice();TheFirstBlock();}TheSecondBlock();Food();Delay(Snkspeed);}closegraph();KillTimer();}void interrupt newhandler(__CPPARGS){TimerCounter++;oldhandler();}void SetTimer(void interrupt (*IntProc)(__CPPARGS)){oldhandler=getvect(0x1c);disable();setvect(0x1c,IntProc);enable();}void KillTimer(){disable();setvect(0x1c,oldhandler);enable();}void Initgra(){int gd=DETECT,gm;initgraph(&gd,&gm,"d:\\tc");}void TheFirstBlock(){setcolor(11);settextstyle(0,0,4);outtextxy(100,220,"The First Block");loop:key=bioskey(0);if(key==Enter){cleardevice();Initsnake();Initfood();Score=0;Hscore=1;Snkspeed=10;num=2;Times=0;key=0;TureorFalse=1;TimerCounter=0;Time[0]='0';Time[1]='0';Time[2]=':';Time[3]='1';Time[4]='0';Time[5]='\0'; }else if(key==ESC) cleardevice();else goto loop;}void DrawMap(){line(10,10,470,10);line(470,10,470,470);line(470,470,10,470);line(10,470,10,10);line(480,20,620,20);line(620,20,620,460);line(620,460,480,460);line(480,460,480,20);}void Initsnake(){randomize();num=2;Snk[0].x=random(440);Snk[0].x=Snk[0].x-Snk[0].x%20+50;Snk[0].y=random(440);Snk[0].y=Snk[0].y-Snk[0].y%20+50;Snk[0].color=4;Snk[1].x=Snk[0].x;Snk[1].y=Snk[0].y+20;Snk[1].color=4;}void Initfood(){randomize();Fd.x=random(440);Fd.x=Fd.x-Fd.x%20+30;Fd.y=random(440);Fd.y=Fd.y-Fd.y%20+30;Fd.color=random(14)+1;}void Snake_Headmv(){if(bioskey(1)){key=bioskey(0);switch(key){case UP:Flag(1,0,0,0);break;case DOWN:Flag(0,1,0,0);break;case LEFT:Flag(0,0,1,0);break;case RIGHT:Flag(0,0,0,1);break;default:break;}}if(flag1){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].y-=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color); }if(flag2){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].y+=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);}if(flag3){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].x-=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);}if(flag4){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].x+=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);}}void Flag(int a,int b,int c,int d){flag1=a;flag2=b;flag3=c;flag4=d;}void GameOver(){int i;if(Snk[0].x<20||Snk[0].x>460||Snk[0].y<20||Snk[0].y>460) {cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"Game Over");loop1:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();}elseif(key==ESC)cleardevice();elsegoto loop1;}for(i=3;i<num;i++){if(Snk[0].x==Snk[i].x&&Snk[0].y==Snk[i].y) {cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"Game Over");loop2:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();}elseif(key==ESC)cleardevice();else goto loop2;}}}void Snake_Bodymv(){int i,s,t;for(i=1;i<num;i++){Dsnkorfd(checkx,checky,Snk[i].color); Dsnkorfd(Snk[i].x,Snk[i].y,0);s=Snk[i].x;t=Snk[i].y;Snk[i].x=checkx;Snk[i].y=checky;checkx=s;checky=t;}}void Food(){if(flag5){randomize();Fd.x=random(440);Fd.x=Fd.x-Fd.x%20+30;Fd.y=random(440);Fd.y=Fd.y-Fd.y%20+30;Fd.color=random(14)+1;flag5=0;}Dsnkorfd(Fd.x,Fd.y,Fd.color);}void Snake_Bodyadd(){if(Snk[0].x==Fd.x&&Snk[0].y==Fd.y) {if(Snk[num-1].x>Snk[num-2].x){num++;Snk[num-1].x=Snk[num-2].x+20;Snk[num-1].y=Snk[num-2].y;Snk[num-1].color=Fd.color;}elseif(Snk[num-1].x<Snk[num-2].x) {num++;Snk[num-1].x=Snk[num-2].x-20; Snk[num-1].y=Snk[num-2].y; Snk[num-1].color=Fd.color;}elseif(Snk[num-1].y>Snk[num-2].y) {num++;Snk[num-1].x=Snk[num-2].x; Snk[num-1].y=Snk[num-2].y+20; Snk[num-1].color=Fd.color;}elseif(Snk[num-1].y<Snk[num-2].y) {num++;Snk[num-1].x=Snk[num-2].x; Snk[num-1].y=Snk[num-2].y-20; Snk[num-1].color=Fd.color;}flag5=1;Score++;}}void PrntScore(){if(Hscore!=Score){setcolor(11);settextstyle(0,0,3); outtextxy(490,100,"SCORE"); setcolor(2);setfillstyle(1,0);rectangle(520,140,580,180); floodfill(530,145,2);Sco[0]=(char)(Score+48);Sco[1]='\0';Hscore=Score;setcolor(4);settextstyle(0,0,3); outtextxy(540,150,Sco);}}void Timer(){if(TimerCounter>18){Time[4]=(char)(Time[4]-1);if(Time[4]<'0'){Time[4]='9';Time[3]=(char)(Time[3]-1);}if(Time[3]<'0'){Time[3]='5';Time[1]=(char)(Time[1]-1);}if(TureorFalse){setcolor(11);settextstyle(0,0,3);outtextxy(490,240,"TIMER");setcolor(2);setfillstyle(1,0);rectangle(490,280,610,320);floodfill(530,300,2);setcolor(11);settextstyle(0,0,3);outtextxy(495,290,Time);TureorFalse=0;}if(Time[1]=='0'&&Time[3]=='0'&&Time[4]=='0') {setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"Game Over");loop:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();}else if(key==ESC) cleardevice();else goto loop;}TimerCounter=0;TureorFalse=1;}}void Win(){if(Score==3)Times++;if(Times==2){cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"You Win");loop:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();key=0;}else if(key==ESC) cleardevice();else goto loop;}}void TheSecondBlock(){if(Score==3){cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(100,220,"The Second Block"); loop:key=bioskey(0);if(key==Enter){cleardevice();Initsnake();Initfood();Score=0;Hscore=1;Snkspeed=8;num=2;key=0;}else if(key==ESC) cleardevice();else goto loop;}}void Dsnkorfd(int x,int y,int color) {setcolor(color);setfillstyle(1,color);circle(x,y,10);floodfill(x,y,color);}void Delay(int times){int i;for(i=1;i<=times;i++)delay(15000);}。

vc贪吃蛇c语言代码

vc贪吃蛇c语言代码

vc贪吃蛇c语言代码#include "stdio.h"#include "stdio.h"#include "windows.h"#include "time.h"#include "setjmp.h"#define MAXNOD 500#define UP 1#define DOWN -1#define LEFT -2#define RIGHT 2#define YES 1#define NO 0jmp_buf retry;typedef struct{int x;int y;int status;}Food;typedef struct {int *px;int *py;int direction;int nodlen;int score;}Snack;int gotoxy(int x, int y){COORD cd;cd.X = x;cd.Y = y;returnSetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE ),cd); }void initialization(Snack *pss){system("color 0e");pss->px=(int *)malloc(MAXNOD*sizeof(int));pss->py=(int *)malloc(MAXNOD*sizeof(int));memset(pss->px,0,MAXNOD);memset(pss->py,0,MAXNOD);pss->px[0]=0;pss->py[0]=0;pss->px[1]=1;pss->py[1]=0;pss->direction=RIGHT;pss->nodlen=2;pss->score=0;}void getscoresys(Snack scr){gotoxy(68,7);cprintf("score: %d",scr.score);}int ctrltoi(char ctr){switch(ctr){case 'w':return UP;case 's':return DOWN;case 'a':return LEFT;case 'd':return RIGHT ;}}void boundary(){int cnt,y;gotoxy(15,3);for (cnt=0;cnt<45;cnt++) {cprintf("%c",4);}for (y=4;y<20;y++){gotoxy(15,y);cprintf("%c",219); gotoxy(59,y);cprintf("%c",219);}gotoxy(15,20);for (cnt=0;cnt<45;cnt++) {cprintf("%c",4);}gotoxy(68,9);cprintf("UP: W"); gotoxy(68,10);cprintf("DOWN: S");gotoxy(68,11);cprintf("LEFT: A");gotoxy(68,12);cprintf("RIGHT: D");gotoxy(68,14);cprintf("PAUSE: BLANK");gotoxy(68,15);cprintf("EXIT :ESC");}int isdead(Snack ts){int i;char select;for(i=0;i<ts.nodlen-1;i++)< p="">if((ts.px[i]==ts.px[ts.nodlen-1]&&ts.py[i]==ts.py[ts.nodlen-1])||((ts.px[ts.nodlen-1]<0))||(ts.px[ts.nodl en-1]>42)||(ts.py[ts.nodlen-1]<0)||(ts.py[ts.nodlen-1]>15)) {system("cls");gotoxy(15,12);cprintf("Game Over! Press ESC to exit, any other key to retry\a\n");flushall();select=getch();if(select==27) exit(0);system("cls");longjmp(retry,1);}void getfood(Snack s,Food *pf) {int i;cnt: do{pf->x=rand()%43;pf->y=rand()%16;for (i=0;i<s.nodlen;i++)< p=""> {if (s.px[i]==pf->x&&s.py[i]==pf->y) {goto cnt;}}break;}while(1);pf->status=YES;}int main(){Snack ss;Food foo;int i,j,dire;char ctrl;srand((unsigned)time(NULL)); setjmp(retry);initialization(&ss);getfood(ss,&foo);dogotoxy(foo.x+16,foo.y+4);if (foo.status==NO)getfood(ss,&foo);cprintf("%c",3);boundary();if(_kbhit()){ctrl=getch();if (ctrl=='w'||ctrl=='s'||ctrl=='a'||ctrl=='d') {dire=ctrltoi(ctrl);if(ss.direction==(0-dire)) ;elsess.direction=dire;}else if (ctrl==' ')system("pause");else if (ctrl==27)exit(0);}for (i=0;i<ss.nodlen-1;i++)< p="">{ss.px[i]=ss.px[i+1];ss.py[i]=ss.py[i+1];}switch(ss.direction){case UP:ss.py[ss.nodlen-1]=ss.py[ss.nodlen-1]-1;break;case DOWN:ss.py[ss.nodlen-1]=ss.py[ss.nodlen-1]+1;break;case LEFT:ss.px[ss.nodlen-1]=ss.px[ss.nodlen-1]-1;break;case RIGHT:ss.px[ss.nodlen-1]=ss.px[ss.nodlen-1]+1;}for(i=0;i<ss.nodlen;i++)< p="">{gotoxy(ss.px[i]+16,ss.py[i]+4);cprintf("%c",4);}isdead(ss);if (ss.px[ss.nodlen-1]==foo.x&&ss.py[ss.nodlen-1]==foo.y) { for (j=0;j<ss.nodlen;j++)< p="">{ss.px[ss.nodlen-j]=ss.px[ss.nodlen-j-1];ss.py[ss.nodlen-j]=ss.py[ss.nodlen-j-1];}ss.score +=10;ss.nodlen++;foo.status=NO;}getscoresys(ss);_sleep(199);system("cls");flushall();}while(1);}</ss.nodlen;j++)<> </ss.nodlen;i++)<> </ss.nodlen-1;i++)<> </s.nodlen;i++)<></ts.nodlen-1;i++)<>。

贪吃蛇 C语言代码

贪吃蛇 C语言代码
y=randno();
}
snake[x][y]=FOOD;
draw(snake);
/*---------------------------------------*/
/*--------控制的部分---------------------*/
while(judgeGO(snake))
}
if(x>0&&x<16&&y>0&&y<16)
{
if(a==0)
printf("█");
else printf("□");
return ;
}
}
void draw(int (*sna)[17])
draw(snake);
Sleep(100);
continue;
}
rightmove(snake);
draw(snake);
}
int randno()
{
srand(time(NULL)); //运用随机函数,取随机数,出现食物用
return rand()%15+1;
}
//判断游戏是否结束
bool judgeGO(int (*sna)[17])
{
int x,y,i=0,max=0,count=0;
while(!kbhit()&&key1!=77&&judgeGO(snake))
{
if(judgeF(snake,key))
{
draw(snake);
Sleep(100);

贪吃蛇的c语言源程序

贪吃蛇的c语言源程序

#include<stdio.h>#include<graphics.h>#include<stdlib.h>#include<dos.h>#include<bios.h>#include<time.h>#define NULL 0#define UP 4471#define LEFT 7777#define DOWN 8051#define RIGHT 8292#define PAUSE 6512#define ESC 283#define SNAKE_COLOR 4#define SNAKE_BOND_COLOR 2#define SNAKE_STYLE LTBKSLASH_FILL #define FOOD_STYLE CLOSE_DOT_FILL #define MAP_COLOR 8#define MAP_BOND_COLOR 6#define MAP_STYLE SOLID_FILLtypedef struct Snake_Node{int x,y;struct Snake_Node *next;}Snake_Node,*P_Snake_Node;struct{int x,y,color;}Food;struct{int dx;int dy;}Direct={0,1};static int speed=1,len=4,px,py;static P_Snake_Node Head;static P_Snake_Node Map;void paint_node(int,int,int,int,int);void Put_Food(int);void Put_Snake_Node(P_Snake_Node,int); void Init();void Grow_up(int,int);void Make_Map();void Auto_Make_Map();void Load_Game();void Auto_Start();int Snake_Dead();void GO_GO_GO();void Play_Game();void Exit_Save();void Failed();void main();void paint_node(int x,int y,int color1,int color2,int style){setfillstyle(SOLID_FILL,color2);bar(x*10,479-y*10,x*10+9,479-y*10-9);setfillstyle(style,color1);bar(x*10+1,479-y*10-1,x*10+9-1,479-y*10-9+1);setfillstyle(SOLID_FILL,15);}void Put_Food(int color){randomize();Food.x=random(46)+1;Food.y=random(46)+1;Food.color=color;paint_node(Food.x,Food.y,Food.color,Food.color,FOOD_STYLE);}void Put_Snake_Node(P_Snake_Node p,int flag){if(flag)paint_node(p->x,p->y,SNAKE_COLOR,SNAKE_BOND_COLOR,SNAKE_STYLE);elsepaint_node(p->x,p->y,getbkcolor(),getbkcolor(),SOLID_FILL);}void Init(){int gdrive=VGA,gmode=VGAHI;initgraph(&gdrive,&gmode,"d:\\TC20\\turboc2");setfillstyle(XHATCH_FILL,2);bar(490,0,509,479);setfillstyle(SOLID_FILL,6);bar(480,0,489,479);setfillstyle(SOLID_FILL,15);setcolor(9);setlinestyle(CENTER_LINE,0,3);line(490,0,490,479);setcolor(3);setlinestyle(SOLID_LINE,0,3);line(509,0,509,479);line(509,479,639,479);line(639,479,639,0);line(639,0,509,0);setlinestyle(SOLID_LINE,0,0);setcolor(10);settextstyle(TRIPLEX_FONT,HORIZ_DIR,3); outtextxy(530,12,"GREEDY");outtextxy(537,40,"SNAKE");settextstyle(0,0,0);setcolor(13);outtextxy(510,80,"<<============>>"); setcolor(1);setlinestyle(CENTER_LINE,0,3);line(573,90,573,305);outtextxy(510,310,"+++++++++++++++++"); setcolor(5);settextstyle(GOTHIC_FONT,0,5);outtextxy(512,390,"~~~~~~~");outtextxy(512,392,"~~~~~~~");outtextxy(512,388,"~~~~~~~");setcolor(10);settextstyle(SANS_SERIF_FONT,1,1); outtextxy(510,115,"->");outtextxy(510,165,"<-");settextstyle(SANS_SERIF_FONT,0,1); outtextxy(512,215,"->");outtextxy(512,265,"<-");setcolor(14);settextstyle(DEFAULT_FONT,0,1); outtextxy(550,128,":W");outtextxy(550,175,":S");outtextxy(550,222,":A");outtextxy(550,272,":D");setcolor(10);settextstyle(SMALL_FONT,0,5);outtextxy(575,125,"PAUSE /");outtextxy(575,140,"CONTINUE:");outtextxy(580,250,"EXIT:");/*************/}void Grow_Up(int x,int y){P_Snake_Node p;p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=x;p->y=y;p->next=Head->next;Head->next=p;Head=p;++len;++speed;}void Auto_Make_Map(){P_Snake_Node p,q;p=q=Map=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=0;p->y=0;p->next=NULL;while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=(q->x)+1;p->y=q->y;q->next=p;p->next=NULL;q=p;if((p->x)==47) break;}while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=q->x;p->y=(q->y)+1;q->next=p;p->next=NULL;q=p;if((p->y)==47) break;}while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=(q->x)-1;p->y=q->y;q->next=p;p->next=NULL;q=p;if((p->x)==0) break;}while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=q->x;p->y=(q->y)-1;q->next=p;p->next=NULL;q=p;if((p->y)==1) break;}p=Map;while(p){paint_node(p->x,p->y,MAP_COLOR,MAP_BOND_COLOR,MAP_STYLE);p=p->next;}}void Auto_Start(){int i=1;P_Snake_Node p,q;Head=p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=24;p->y=24-3;p->next=NULL;q=p;while(i<=3){q=(P_Snake_Node)malloc(sizeof(Snake_Node));p->next=q;q->x=p->x;q->y=(p->y)+1;q->next=NULL;p=q;++i;}p->next=Head;Head=p;while(i>=1){Put_Snake_Node(p,1);p=p->next;i--;}Put_Food(14);Auto_Make_Map();}int Snake_Dead(){P_Snake_Node p;int i=1;p=Head->next->next;while(i<=len-4){if(p->x==px && p->y==py)return(1);++i;p=p->next;}p=Map;while(p){if(p->x==px && p->y==py)return(1);p=p->next;}return(0);}void GO_GO_GO(){px=(Head->x)+(Direct.dx);py=(Head->y)+(Direct.dy);if(!Snake_Dead()){if(px==Food.x&&py==Food.y){Grow_Up(px,py);Put_Snake_Node(Head,1);Put_Food(14);}else{Head=Head->next;Put_Snake_Node(Head,0);Head->x=px;Head->y=py;Put_Snake_Node(Head,1);}}elseFailed();}void Play_Game(){int wait;while(1){while(!kbhit()){GO_GO_GO();wait=0;while(wait<=2){delay(30000);++wait;}}switch(bioskey(0)){case UP:{if(Direct.dx!=0&&Direct.dy!=-1){Direct.dx=0;Direct.dy=1;}break;}case LEFT:{if(Direct.dx!=1&&Direct.dy!=0){Direct.dx=-1;Direct.dy=0;}break;}case DOWN:{if(Direct.dx!=0&&Direct.dy!=1){Direct.dx=0;Direct.dy=-1;}break;}case RIGHT:{if(Direct.dx!=-1&&Direct.dy!=0){Direct.dx=1;Direct.dy=0;}break;}case ESC:{exit(1);break;}}}}void Failed(){setcolor(4);settextstyle(TRIPLEX_FONT, HORIZ_DIR, 6);outtextxy(90,200,"GAME OVER!");getch();exit(1);/**********/ }void main(){Init();getch();Auto_Start();Play_Game();getch(); closegraph();}。

贪吃蛇源代码

贪吃蛇源代码

// proj_test.cpp : Defines the entry point for the console application./*设计思路:1、首先开辟单链表,内有3个节点表示蛇身2、蛇每移动一次,开辟新节点,加入链表头结点作为蛇头,释放尾部节点,形成移动效果3、随机产生食物,若在移动中吃到食物,则本次周期无需释放尾部节点,蛇身加长按键指示:上:W下:S左:A右:D加速: 1减速:2*///头文件定义#include "stdafx.h"#include<stdio.h>#include <graphics.h>#include <malloc.h>#include <conio.h>#include <stdlib.h>#include <time.h>#include <math.h>#include <windows.h>#define Hori_Len 30 //水平格数struct node *FindSecTailNode(struct node *Pnode); //函数功能:找到尾部前一节点,以便清除尾节点struct node *MoveNextStep(struct node *headnode,int direction); //函数功能:开辟新节点,清除尾节点,形成移动效果struct node *InitNode(); //函数功能:初始化蛇身,开辟单链表,内含3个节点;void DrawSnake(struct node *headnod); //函数功能:绘制蛇身int CheckSnake(struct node *p); //函数功能:错误检测,如果到达边界,返回错误标志void delay(); //函数功能:延时-决定蛇移动速度int keydown(int *z); //函数功能:获取键盘输入void drawDot(int x,int y); //函数功能:绘图--绘点void ReMoveDot(int x,int y); //函数功能:黑色填充目标点void mkfood(struct node *p); //函数功能:产生食物void SpeedCtrl(struct node *TempNode,struct node *HeadNode);//速度控制函数void RecordDisp(); //打印游戏纪录void InitFill() ;//初始化填充struct node{int x;int y;struct node *next;};int cnt_X=100;int food[2]={2,15};int check_result=1;int timelenX=5000;int Dire=2;int speed=450;int fen=0;//积分int jilu;//最高分记录char jiluzhe[20];char ch1[10];char ch2[10];char ch3[10];int main(){FILE *fp;//从文件载入最高记录if((fp=fopen("Record.txt","r"))==NULL)jilu=0;else {fgets(jiluzhe,20,fp);fscanf(fp,"%d",&jilu);}// fclose (fp);struct node *MoveNode;MoveNode=InitNode();initgraph(600, 600); // 初始化图形空间mkfood(MoveNode);//产生食物InitFill();//初始化填充RecordDisp();for(;;){//delay();Sleep(600-speed);int temp_dir=Dire;Dire=keydown(&Dire);if(Dire==5) //新增暂停功能{outtextxy(300,300,"暂停");getch();Dire=temp_dir;outtextxy(300,300," ");}if(MoveNode!=NULL){MoveNode=MoveNextStep(MoveNode,Dire);if(check_result==0){//closegraph();break;//return 0;}DrawSnake(MoveNode);}//Sleep(timelenX/55);}setfont(50,0,"宋体");setcolor(YELLOW);outtextxy(175,250,"GAMEOVER!"); /*setcolor(WHITE);Sleep(1000);jilu=0;if (fen>=jilu){strcpy(jiluzhe,"daqing");fp=fopen("Record.txt","w");fprintf(fp,"%s\n%d",jiluzhe,fen);fclose (fp);Sleep(1000);}*/if (fen>=jilu){strcpy(jiluzhe,"Daqing56");fp=fopen("Record.txt","w");fprintf(fp,"%s\n%d",jiluzhe,fen);fclose (fp);}Sleep(1000);closegraph();return 0;}void DrawSnake(struct node *headnod){struct node *TempNode=headnod;while(TempNode&&(TempNode->next!=NULL)){drawDot(TempNode->x,TempNode->y);TempNode=TempNode->next;}drawDot(TempNode->x,TempNode->y);}struct node *MoveNextStep(struct node *headnode,int direction){struct node *TempNode=(struct node *) malloc(sizeof(struct node));if(TempNode!=NULL)TempNode->next=headnode;switch(direction){case 1: //TempNode->x=headnode->x-1;TempNode->y=headnode->y;break;case 2:TempNode->x=headnode->x+1;TempNode->y=headnode->y;break;case 3:TempNode->x=headnode->x;TempNode->y=headnode->y-1;break;case 4:TempNode->x=headnode->x;TempNode->y=headnode->y+1;break;default:break;}check_result=CheckSnake(TempNode);if(check_result==0)//一旦游戏失败,函数返回{return TempNode;}if(!(TempNode->x==food[0]&&TempNode->y==food[1])) //检测没有吃掉食物,则去尾巴{struct node *tailnode, *Sectailnode=FindSecTailNode(TempNode);tailnode=Sectailnode->next;ReMoveDot(tailnode->x,tailnode->y);//填充黑色以便清除尾巴free(tailnode);Sectailnode->next=NULL;}else{fen++;mkfood(TempNode);}SpeedCtrl(TempNode,headnode);return TempNode;}void SpeedCtrl(struct node *TempNode,struct node *HeadNode){//添加自动调速代码int DistToFood_X=abs(TempNode->x-food[0]);int DistToFood_Y=abs(TempNode->y-food[1]);int DistToEdge_X=abs(TempNode->x-1)<abs(TempNode->x-(Hori_Len-1))?abs(TempNode->x-1):abs(TempNode->x-(Hori_Len-1));int DistToEdge_Y=abs(TempNode->y-3)<abs(TempNode->y-(Hori_Len-1))?abs(TempNode ->y-3):abs(TempNode->y-(Hori_Len-1));int HoriSign=(Dire==1)||(Dire==2);/*if((DistToFood_X<7&&DistToFood_Y==0) || (DistToFood_Y<7&&DistToFood_X==0)) //与目标点距离过小timelenX=5000+(7-DistToFood_X-DistToFood_Y)*1000;else// if((DistToEdge_X<7&&HoriSign==1)||(DistToEdge_Y<7&&HoriSign==0)) //与边缘距离过小if((Dire==1&&TempNode->x<6)||(Dire==2&&TempNode->x>23)||(Dire==3&&TempNode->y<8)| |(Dire==4&&TempNode->y>23)){if(Dire==1&&TempNode->x<6) //水平移动// timelenX=5000+(6-TempNode->x)*2000;speed=speed-(6-TempNode->x)*20;if(Dire==2&&TempNode->x>23) //水平移动// timelenX=5000+(TempNode->x+8-Hori_Len)*2000;speed=speed-(TempNode->x+7-Hori_Len)*20;if(Dire==3&&TempNode->y<8) //水平移动// timelenX=5000+(9-TempNode->y)*2000;speed=speed-(8-TempNode->y)*20;if(Dire==4&&TempNode->y>23) //水平移动// timelenX=5000+(TempNode->y+8-Hori_Len)*2000;speed=speed-(TempNode->y+7-Hori_Len)*20;}else{speed=speed<500?(speed=450+5*fen):500; //正常情况}if(speed>500) speed=500;*/speed=speed<500?(speed=450+5*fen):500; //正常情况if(speed>500) speed=500;sprintf(ch1, "%d ", fen);sprintf(ch2, "%d ", speed);settextcolor(WHITE);outtextxy(55,20,ch1);outtextxy(185,20,ch2);/*struct node *p=HeadNode;if(p!=NULL)do{int diffX=abs(TempNode->x-p->x);int diffY=abs(TempNode->y-p->y);if(Dire==1&&TempNode->x>p->x&&diffX<4)timelenX=5000+(4-diffX)*2000;if(Dire==2&&TempNode->x<p->x&&diffX<4)timelenX=5000+(4-diffX)*2000;if(Dire==3&&TempNode->y>p->y&&diffY<4)timelenX=5000+(4-diffY)*2000;if(Dire==4&&TempNode->y<p->y&&diffY<4)timelenX=5000+(4-diffY)*1500;p=p->next;} while(p!=NULL);*/}struct node *FindSecTailNode(struct node *Pnode){struct node * TempNode=Pnode;while(TempNode&&(TempNode->next!=NULL)&&(TempNode->next->next!=NULL)) {TempNode=TempNode->next;}return TempNode;}struct node *InitNode(){struct node *head=(struct node *) malloc(sizeof(struct node));struct node *head_1=(struct node *) malloc(sizeof(struct node));struct node *head_2=(struct node *) malloc(sizeof(struct node));head->x=3;head->y=5;head_1->x=2;head_1->y=5;head_2->x=1;head_2->y=5;if(head!=NULL)head->next=head_1;if(head_1!=NULL)head_1->next=head_2;if(head_2!=NULL)head_2->next=NULL;return head;}int keydown(int *z)//获取输入{char ch;if(kbhit()){ch=getch();switch(ch){case 'A':case 'a':if((*z)!=2) *z=1;break; case 'D':case 'd':if((*z)!=1)*z=2;break; case 'W':case 'w':if((*z)!=4)*z=3;break; case 'S':case 's':if((*z)!=3)*z=4;break; case 'E':case 'e':(*z)=5;break; //暂停default :break;}if(ch==27) *z=27;}return *z;}void delay(){for(int i=0;i<timelenX;i++)for(int j=0;j<timelenX;j++){}}void drawDot(int x,int y){x=x*20;y=y*20;setfillcolor(GREEN);bar(x+1,y+1,x+19,y+19);}void ReMoveDot(int x,int y){x=x*20;y=y*20;setfillcolor(BLACK);bar(x+1,y+1,x+19,y+19);}void mkfood(struct node *p2){//MoveTo(20,20);// gotoxy(20,20);////goto_pos(20,20);// cleardevice();struct node *p1;struct node *p;p=p1=p2;srand((unsigned)clock());//设定随机数种子food[1]=rand()%26+3;//随机产生食物坐标food[0]=rand()%28+1;//检测食物的坐标是否与蛇身体重复,如果是,则重新生成食物if(p!=NULL){do{if (food[0]==p->x&&food[1]==p->y){mkfood(p1);}p=p->next;}while(p!=NULL);}drawDot(food[0],food[1]);}void InitFill() //初始化填充{int x=0,y=0;for(int i=0;i<30;i++){setfillcolor(GREEN);x=i*20;y=0;bar(x+1,y+1,x+19,y+19);y=40;bar(x+1,y+1,x+19,y+19);y=580;bar(x+1,y+1,x+19,y+19);}for(int j=0;j<30;j++){setfillcolor(GREEN);y=j*20;x=0;bar(x+1,y+1,x+19,y+19);x=580;bar(x+1,y+1,x+19,y+19);}}void RecordDisp(){ch1[10];ch2[10];ch3[10];sprintf(ch1, "%d ", fen);sprintf(ch2, "%d ", speed);sprintf(ch3, "%d ", jilu);settextcolor(YELLOW);outtextxy(20,20,"分数:");outtextxy(150,20,"速度:");outtextxy(280,20,"最高纪录:");outtextxy(410,20,"保持者:");settextcolor(WHITE);outtextxy(55,20,ch1);outtextxy(185,20,ch2);outtextxy(350,20,ch3);outtextxy(465,20,jiluzhe);}int CheckSnake(struct node *p){struct node *p2;p2=p;int pointX=p2->x;int pointY=p2->y;if(pointX==29||pointY==29||pointX==0||pointY==2) return 0;while(p2!=NULL){p2=p2->next;if(p2!=NULL){if(pointX==p2->x&&pointY==p2->y)return 0;}}return 1;}。

(完整word版)C语言最简洁的贪吃蛇源代码

(完整word版)C语言最简洁的贪吃蛇源代码

C语言最简洁的贪吃蛇源代码.txt每天早上起床都要看一遍“福布斯”富翁排行榜,如果上面没有我的名字,我就去上班。

谈钱不伤感情,谈感情最他妈伤钱。

我诅咒你一辈子买方便面没有调料包。

#include〈graphics.h>#include<conio。

h〉#include〈dos.h〉#include<bios。

h>#include<stdlib。

h〉#define STATIC 0#define TRUE 1#define FALSE 0#define UP 1#define RIGHT 2#define DOWN 3#define LEFT 4#define VK_LEFT 0x4b00 /*上下左右键的值*/#define VK_RIGHT 0x4d00#define VK_DOWN 0x5000#define VK_UP 0x4800#define VK_ESC 0x011bint board[22][22];int snakelength=0;struct snake{public:int x=0;int y=0;int direction;}body[20];snake food;void makefood();/*产生一个食物*/int eatfood(); /*蛇吃掉食物*/void right(); /*上下左右的函数了*/void down();void left();void up();void getdirection(); /*判断蛇的方向*/move(snake *body)/*让蛇动起来*/{int x=body[0].x,y=body[0].y;if(body—>direction==RIGHT&&board[y][x+1]!=1)right();else if(body—>direction==DOWN&&board[y+1][x]!=1)down(); else if(body->direction==LEFT&&board[y][x—1]!=1)left(); else if(body—>direction==UP&&board[y-1][x]!=1)up();return 0;}void print() /*在屏幕上显示蛇*/{int i,j,x=0,y=0;for(i=1;i〈21;i++)for(j=1;j<21;j++)board[i][j]=0;for(i=0;i〈20;i++){x=body[i]。

贪吃蛇游戏C语言源代码学习

贪吃蛇游戏C语言源代码学习

贪吃蛇游戏C语言源代码学习阅读学习了源代码,并做了简单的注释和修改,里面只用了链表数据结构,非常适合C语言入门者学习阅读。

程序可在VS2013下编译运行。

1 #include<stdio.h>2 #include<time.h>3 #include<windows.h>4 #include<stdlib.h>56#define U 17#define D 28#define L 39#define R 4 //蛇的状态,U:上;D:下;L:左 R:右1011 typedef struct SNAKE //蛇身的一个节点12 {13int x;14int y;15struct SNAKE *next;16 }snake;1718//全局变量//19int score = 0, add = 10;//总得分与每次吃食物得分。

20int status, sleeptime = 200;//每次运行的时间间隔21 snake *head, *food;//蛇头指针,食物指针22 snake *q;//遍历蛇的时候用到的指针23int endGamestatus = 0; //游戏结束的情况,1:撞到墙;2:咬到自己;3:主动退出游戏。

2425//声明全部函数//26void Pos();27void creatMap();28void initSnake();29int biteSelf();30void createFood();31void cantCrossWall();32void snakeMove();33void pause();34void runGame();35void initGame();36void endGame();37void gameStart();3839void Pos(int x, int y)//设置光标位置40 {41 COORD pos;42 HANDLE hOutput;43 pos.X = x;44 pos.Y = y;45 hOutput = GetStdHandle(STD_OUTPUT_HANDLE);//返回标准的输入、输出或错误的设备的句柄,也就是获得输入、输出/错误的屏幕缓冲区的句柄46 SetConsoleCursorPosition(hOutput, pos);47 }4849void creatMap()//创建地图50 {51int i;52for (i = 0; i<58; i += 2)//打印上下边框53 {54 Pos(i, 0);55 printf("■");//一个方块占两个位置56 Pos(i, 26);57 printf("■");58 }59for (i = 1; i<26; i++)//打印左右边框60 {61 Pos(0, i);62 printf("■");63 Pos(56, i);64 printf("■");65 }66 }6768void initSnake()//初始化蛇身69 {70 snake *tail;71int i;72 tail = (snake*)malloc(sizeof(snake));//从蛇尾开始,头插法,以x,y设定开始的位置//73 tail->x = 24;74 tail->y = 5;75 tail->next = NULL;76for (i = 1; i <= 4; i++)//初始长度为477 {78 head = (snake*)malloc(sizeof(snake));79 head->next = tail;80 head->x = 24 + 2 * i;81 head->y = 5;82 tail = head;83 }84while (tail != NULL)//从头到为,输出蛇身85 {86 Pos(tail->x, tail->y);87 printf("■");88 tail = tail->next;89 }90 }91//??92int biteSelf()//判断是否咬到了自己93 {94 snake *self;95 self = head->next;96while (self != NULL)97 {98if (self->x == head->x && self->y == head->y)99 {100return1;101 }102 self = self->next;103 }104return0;105 }106107void createFood()//随机出现食物108 {109 snake *food_1;110 srand((unsigned)time(NULL));//为了防止每次产生的随机数相同,种子设置为time111 food_1 = (snake*)malloc(sizeof(snake));112while ((food_1->x % 2) != 0) //保证其为偶数,使得食物能与蛇头对其113 {114 food_1->x = rand() % 52 + 2;115 }116 food_1->y = rand() % 24 + 1;117 q = head;118while (q->next == NULL)119 {120if (q->x == food_1->x && q->y == food_1->y) //判断蛇身是否与食物重合121 {122free(food_1);123 createFood();124 }125 q = q->next;126 }127 Pos(food_1->x, food_1->y);128 food = food_1;129 printf("■");130 }131132void cantCrossWall()//不能穿墙133 {134if (head->x == 0 || head->x == 56 || head->y == 0 || head->y == 26)135 {136 endGamestatus = 1;137 endGame();138 }139 }140141void snakeMove()//蛇前进,上U,下D,左L,右R142 {143 snake * nexthead;144 cantCrossWall();145146 nexthead = (snake*)malloc(sizeof(snake));147if (status == U)148 {149 nexthead->x = head->x;150 nexthead->y = head->y - 1;151if (nexthead->x == food->x && nexthead->y == food->y)//如果下一个有食物//152 {153 nexthead->next = head;154 head = nexthead;155 q = head;156while (q != NULL)157 {158 Pos(q->x, q->y);159 printf("■");160 q = q->next;161 }162 score = score + add;163 createFood();164 }165else//如果没有食物//166 {167 nexthead->next = head;168 head = nexthead;169 q = head;170while (q->next->next != NULL)171 {172 Pos(q->x, q->y);173 printf("■");174 q = q->next;175 }176 Pos(q->next->x, q->next->y);177 printf("");178free(q->next);179 q->next = NULL;180 }181 }182if (status == D)183 {184 nexthead->x = head->x;185 nexthead->y = head->y + 1;186if (nexthead->x == food->x && nexthead->y == food->y) //有食物187 {188 nexthead->next = head;189 head = nexthead;190 q = head;191while (q != NULL)192 {193 Pos(q->x, q->y);194 printf("■");195 q = q->next;196 }197 score = score + add;198 createFood();199 }200else//没有食物201 {202 nexthead->next = head;203 head = nexthead;204 q = head;205while (q->next->next != NULL)206 {207 Pos(q->x, q->y);208 printf("■");209 q = q->next;210 }211 Pos(q->next->x, q->next->y);212 printf("");213free(q->next);214 q->next = NULL;215 }216 }217if (status == L)218 {219 nexthead->x = head->x - 2;220 nexthead->y = head->y;221if (nexthead->x == food->x && nexthead->y == food->y)//有食物222 {223 nexthead->next = head;224 head = nexthead;225 q = head;226while (q != NULL)227 {228 Pos(q->x, q->y);229 printf("■");230 q = q->next;231 }232 score = score + add;233 createFood();234 }235else//没有食物236 {237 nexthead->next = head;238 head = nexthead;239 q = head;240while (q->next->next != NULL)241 {242 Pos(q->x, q->y);243 printf("■");244 q = q->next;245 }246 Pos(q->next->x, q->next->y);247 printf("");248free(q->next);249 q->next = NULL;250 }251 }252if (status == R)253 {254 nexthead->x = head->x + 2;255 nexthead->y = head->y;256if (nexthead->x == food->x && nexthead->y == food->y)//有食物257 {258 nexthead->next = head;259 head = nexthead;260 q = head;261while (q != NULL)262 {263 Pos(q->x, q->y);264 printf("■");265 q = q->next;266 }267 score = score + add;268 createFood();269 }270else//没有食物271 {272 nexthead->next = head;273 head = nexthead;274 q = head;275while (q->next->next != NULL)276 {277 Pos(q->x, q->y);278 printf("■");279 q = q->next;280 }281 Pos(q->next->x, q->next->y);282 printf("");283free(q->next);284 q->next = NULL;285 }286 }287if (biteSelf() == 1) //判断是否会咬到自己288 {289 endGamestatus = 2;290 endGame();291 }292 }293294void pause()//暂停295 {296while (1)297 {298 Sleep(300);299if (GetAsyncKeyState(VK_SPACE))300 {301break;302 }303304 }305 }306307void runGame()//控制游戏308 {309310 Pos(64, 15);311 printf("不能穿墙,不能咬到自己\n");312 Pos(64, 16);313 printf("用↑.↓.←.→分别控制蛇的移动.");314 Pos(64, 17);315 printf("F1 为加速,F2 为减速\n");316 Pos(64, 18);317 printf("ESC :退出游戏.space:暂停游戏.");318 Pos(64, 20);319 printf("C语言研究中心 ");320 status = R;321while (1)322 {323 Pos(64, 10);324 printf("得分:%d ", score);325 Pos(64, 11);326 printf("每个食物得分:%d分", add);327if (GetAsyncKeyState(VK_UP) && status != D)328 {329 status = U;330 }331else if (GetAsyncKeyState(VK_DOWN) && status != U) 332 {333 status = D;334 }335else if (GetAsyncKeyState(VK_LEFT) && status != R) 336 {337 status = L;338 }339else if (GetAsyncKeyState(VK_RIGHT) && status != L) 340 {341 status = R;342 }343else if (GetAsyncKeyState(VK_SPACE))344 {345 pause();346 }347else if (GetAsyncKeyState(VK_ESCAPE))348 {349 endGamestatus = 3;350break;351 }352else if (GetAsyncKeyState(VK_F1))353 {354if (sleeptime >= 50)355 {356 sleeptime = sleeptime - 30;357 add = add + 2;358if (sleeptime == 320)359 {360 add = 2;//防止减到1之后再加回来有错361 }362 }363 }364else if (GetAsyncKeyState(VK_F2))365 {366if (sleeptime<350)367 {368 sleeptime = sleeptime + 30;369 add = add - 2;370if (sleeptime == 350)371 {372 add = 1; //保证最低分为1373 }374 }375 }376 Sleep(sleeptime);377 snakeMove();378 }379 }380381void initGame()//开始界面382 {383 Pos(40, 12);384385 system("title C语言研究中心 ");386 printf("欢迎来到贪食蛇游戏!");387 Pos(40, 25);388 printf(" C语言研究中心 .\n"); 389 system("pause");390 system("cls");391 Pos(25, 12);392 printf("用↑.↓.←.→分别控制蛇的移动, F1 为加速,2 为减速\n");393 Pos(25, 13);394 printf("加速将能得到更高的分数。

贪吃蛇C语言编码

贪吃蛇C语言编码

#include<bios.h>#include<conio.h>#include<stdio.h>#include<process.h>#include<stdlib.h>#define MAX_LENGTH 100#define LEFT 0x4b00#define RIGHT 0x4d00#define UP 0x4800#define DOWN 0x5000#define PAUSE 0x1970 /* p key */#define ESC 0x11b#define TIME_LIMIT 4 /*Òƶ¯ËÙ¶È*/#define SNAKE 2#define WALL 1#define WCOLOR WHITE#define BKCOLOR BLACK#define SCOLOR WHITE#define FOOD 15#define FCOLOR RED#define X 20#define Y 2struct snake{int x;int y;}snk[MAX_LENGTH];int bkey;int box[22][22];int begin ,end,where_x,where_y,eat;int direction = 0,dead=0,pre_direction;void initbox(){int i,j;for(i=0;i<22;i++)for(j=0;j<22;j++)box[i][j]=0;for(i=0;i<22;i++)box[i][21] = box[21][i] = box[0][i] = box[i][0] = 1;textbackground(BKCOLOR);textcolor(WCOLOR);for(i=0;i<22;i++)for(j=0;j<22;j++)if( box[i][j]==1 ) { gotoxy(X+i,Y+j); putch(W ALL); }}int timeover(){static long int tm1,tm2;tm1=biostime(0,0l);if(tm1 - tm2 >TIME_LIMIT ) { tm2 = tm1; return 1;}return 0;}void go_ahead(){int mid = begin;if(direction == 0 )return;if(begin == 0 ) begin = MAX_LENGTH-1;else begin -= 1;if(direction == UP) { snk[begin].x = snk[mid].x ; snk[begin].y = snk[mid].y-1; }else if(direction == DOWN ){snk[begin].x = snk[mid].x ; snk[begin].y = snk[mid].y+1; } else if(direction == LEFT){snk[begin].x = snk[mid].x-1 ; snk[begin].y = snk[mid].y; } else if(direction == RIGHT){snk[begin].x = snk[mid].x+1 ; snk[begin].y = snk[mid].y; } if(box[snk[begin].x][snk[begin].y] == 1) dead=1;gotoxy(X+snk[begin].x,Y+snk[begin].y);textcolor(SCOLOR);putch(SNAKE);box[snk[begin].x][snk[begin].y] = 1;if(eat != 1){ gotoxy(X+snk[end].x,Y+snk[end].y);textcolor(BKCOLOR);putch('');if(end == 0) end = MAX_LENGTH-1;else end -= 1;box[snk[end].x][snk[end].y] = 0;}}void do_action(){switch(bkey){case UP : if(direction != DOWN) direction = UP; break;case DOWN : if(direction != UP ) direction = DOWN; break;case LEFT : if(direction != RIGHT) direction = LEFT; break;case RIGHT: if(direction != LEFT ) direction = RIGHT; break;case PAUSE : getch();bkey = direction; break;case ESC : exit(0);break;default : return;}}do_eat(){if((snk[begin].x == where_x) && (snk[begin].y == where_y) ) {eat = 1;if(begin == 0 ) begin = MAX_LENGTH -1 ;else begin -= 1;snk[begin].x = where_x ;snk[begin].y = where_y;}}void putfood(){do{where_x = random(20)+1;where_y = random(20)+1;}while(box[where_x][where_y]==1);textcolor(FCOLOR);gotoxy(X+where_x,Y+where_y);putch(FOOD);}main(){do{dead= 0;bkey= 0;direction = 0;clrscr();textcolor(WHITE);gotoxy(1,1);printf("press direction keys for start\n");printf("press p for PAUSE\n");printf("press ESC for EXIT\n ");initbox();begin = end = MAX_LENGTH-1;box[9][9] = 0;snk[begin].x = 9;snk[begin].y = 9;gotoxy(X+snk[begin].x,Y+snk[begin].y);textcolor(SCOLOR);putch(SNAKE);putfood();eat = 0;do{ do_eat();if(eat == 1 ) { putfood(); eat = 0; }while( !timeover() )if( bioskey(1) )bkey = bioskey(0);do_action();go_ahead();}while( !dead );textcolor(RED);gotoxy(1,24);printf("dou you want to try again y/n");do { bkey = bioskey(0); }while(bkey!=0x1579 && bkey!=0x316e); if(bkey == 0x316e )break;}while(1);}。

贪吃蛇代码(C 实现)

贪吃蛇代码(C  实现)
temp=T.body[i]; map[temp/100][temp%100]=-1; i++; i%=ML; } if(order=='w') { jud=order; //printf("-->w\n"); if(map[sum/100-1][sum%100]!=-1) {
for(i=T.tail;i!=T.head;) {
; }
if(kbhit()&&(order=getch(),order=='w'||order=='s'||order=='a'|| order=='d'))
{
sum=T.body[(T.head-1+ML)%ML]; system("CLS"); for(i=T.tail;i!=T.head;) {
jud=order; //printf("-->a\n"); if(map[sum/100][sum%100-1]!=-1) { for(i=T.tail;i!=T.head;) { temp=T.body[i]; map[temp/100][temp%100]=0; i++; i%=ML; }
aaa(); } else {
sum=T.body[i]; map[sum/100][sum%100]=-1; i++; i%=ML; } while(1) { sum=getnum(); if(map[sum/100][sum%100]==0) {
map[sum/100][sum%100]=1; break; } } for(i=T.tail;i!=T.head;) { sum=T.body[i]; map[sum/100][sum%100]=0; i++; i%=ML; } } else { T.body[T.head++]=sum; T.head%=ML; T.tail=(++T.tail)%ML; } } void sss() { int sum,i; sum=T.body[(T.head-1+ML)%ML]+100; if(map[sum/100][sum%100]==1) { T.length++; T.body[T.head++]=sum; T.head%=ML; map[sum/100][sum%100]=0; for(i=T.tail;i!=T.head;) { sum=T.body[i]; map[sum/100][sum%100]=-1; i++;

贪吃蛇c语言代码

贪吃蛇c语言代码

#include<stdio.h>#include<stdlib.h>#include<Windows.h>#include<conio.h>#include<time.h>char gamemap[20][40];//游戏地图大小20*40 int score=0;//当前分数//记录蛇的结点int x[800];//每个结点的行编号int y[800];//每个结点的列编号int len = 0;//蛇的长度//记录水果信息int fx=;//食物的横坐标int fy=00;//食物的纵坐标int fcount=0;//食物的数目//主要函数操作void createfood();//生成食物void PrintgameMap(int x[],int y[]);//画游戏地图void move(int x[],int y[]);//移动蛇int main(){srand(time(NULL));//初始化蛇头和身体的位置,默认刚开始蛇长为2 x[len] = 9;y[len] = 9;len++;x[len] = 9;y[len] = 8;len++;createfood();PrintgameMap(x,y);move(x,y);return 0;}void createfood(){if(0==fcount){int tfx=rand()%18+1;int tfy=rand()%38+1;int i,j;int have=0;//为0表示食物不是食物的一部分for(i=0;i<len;i++){for(j=0;j<len;j++){if(x[i]==fx&&y[j]==fy){have=1;break;}else{have=0;}}if(1==have)//若为蛇的一部分,执行下一次循环{continue;}else//否则生成新的水果{fcount++;fx=tfx;fy=tfy;break;}}}}//游戏地图void PrintgameMap(int x[],int y[]){int snake = 0,food=0;int i, j;//画游戏地图,并画出蛇的初始位置for (i = 0; i < 20; i++){for (j = 0; j < 40; j++){if (i == 0 && j >= 1 && j <= 38){gamemap[i][j] = '=';}else if (i == 19 && j >= 1 && j <= 38){gamemap[i][j] = '=';}else if (j == 0 || j == 39){gamemap[i][j] = '#';}else{gamemap[i][j] = ' ';}//判断蛇是否在当前位置int k;for ( k = 0; k < len; k++){if (i == x[k]&&j == y[k]){snake = 1;break;}else{snake = 0;}}{if(fcount&&fx==i&&fy==j){food=1;}else{food=0;}}//若蛇在当前位置if (1==snake ){printf("*");}else if(1==food){printf("f");}//若蛇不在当前位置并且当前位置没有水果else{printf("%c", gamemap[i][j]);}}printf("\n");}printf("score:%d",score);}//移动void move(int x[],int y[]){char s;s=getch();int move=0,beat=0;while (1){int cx[800];int cy[800];memcpy(cx, x, sizeof(int)*len); memcpy(cy, y, sizeof(int)*len); //头if (s=='w'){x[0]--;move=1;if(x[0]<=0){printf("Game over\n"); break;}}else if (s=='s'){x[0]++;move=1;if(x[0]>=19){printf("Game over\n"); break;}}else if (s=='a'){y[0] --;move=1;if(y[0]<=0){printf("Game over\n");break;}}else if (s=='d'){y[0]++;move=1;if(y[0]>=39){printf("Game over\n");break;}}//身体int i;for ( i = 1; i < len; i++){x[i] = cx[i - 1];y[i] = cy[i - 1];}for(i=1;i<len;i++)//要是咬到了自己{if(x[0]==x[i]&&y[0]==y[i]){beat=1;}else{beat=0;}}if(1==beat){printf("Game over\n");break;}if(1==move){if(fcount&&x[0]==fx&&y[0]==fy)//如果吃到了果子{//拷贝当前蛇头地址到第二个结点memcpy(x+1,cx,sizeof(int)*len); memcpy(y+1,cy,sizeof(int)*len); len++;fcount--;fx=0;fy=0;score++;createfood();}Sleep(70);system("cls");PrintgameMap( x, y);}elsecontinue;if(kbhit())//判断是否按下按键{s=getch();}}}。

贪吃蛇C语言源代码

贪吃蛇C语言源代码

#include <stdio.h>#include <stdlib.h>#include <Windows.h>//windows编程头文件#include <time.h>#include <conio.h>//控制台输入输出头文件#ifndef __cplusplustypedef char bool;#define false 0#define true 1#endif//将光标移动到控制台的(x,y)坐标点处void gotoxy(int x, int y){COORD coord;coord.X = x;coord.Y = y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); }#define SNAKESIZE 100//蛇的身体最大节数#define MAPWIDTH 78//宽度#define MAPHEIGHT 24//高度//食物的坐标struct {int x;int y;}food;//蛇的相关属性struct {int speed;//蛇移动的速度int len;//蛇的长度int x[SNAKESIZE];//组成蛇身的每一个小方块中x的坐标int y[SNAKESIZE];//组成蛇身的每一个小方块中y的坐标}snake;//绘制游戏边框void drawMap();//随机生成食物void createFood();//按键操作void keyDown();//蛇的状态bool snakeStatus();//从控制台移动光标void gotoxy(int x, int y);int key = 72;//表示蛇移动的方向,72为按下“↑”所代表的数字//用来判断蛇是否吃掉了食物,这一步很重要,涉及到是否会有蛇身移动的效果以及蛇身增长的效果int changeFlag = 0;int sorce = 0;//记录玩家的得分int i;void drawMap(){//打印上下边框for (i = 0; i <= MAPWIDTH; i += 2)//i+=2是因为横向占用的是两个位置{//将光标移动依次到(i,0)处打印上边框gotoxy(i, 0);printf("■");//将光标移动依次到(i,MAPHEIGHT)处打印下边框gotoxy(i, MAPHEIGHT);printf("■");}//打印左右边框for (i = 1; i < MAPHEIGHT; i++){//将光标移动依次到(0,i)处打印左边框gotoxy(0, i);printf("■");//将光标移动依次到(MAPWIDTH, i)处打印左边框gotoxy(MAPWIDTH, i);printf("■");}//随机生成初试食物while (1){srand((unsigned int)time(NULL));food.x = rand() % (MAPWIDTH - 4) + 2;food.y = rand() % (MAPHEIGHT - 2) + 1;//生成的食物横坐标的奇偶必须和初试时蛇头所在坐标的奇偶一致,因为一个字符占两个字节位置,若不一致//会导致吃食物的时候只吃到一半if (food.x % 2 == 0)break;}//将光标移到食物的坐标处打印食物gotoxy(food.x, food.y);printf("*");//初始化蛇的属性snake.len = 3;snake.speed = 200;//在屏幕中间生成蛇头snake.x[0] = MAPWIDTH / 2 + 1;//x坐标为偶数snake.y[0] = MAPHEIGHT / 2;//打印蛇头gotoxy(snake.x[0], snake.y[0]);printf("■");//生成初试的蛇身for (i = 1; i < snake.len; i++){//蛇身的打印,纵坐标不变,横坐标为上一节蛇身的坐标值+2snake.x[i] = snake.x[i - 1] + 2;snake.y[i] = snake.y[i - 1];gotoxy(snake.x[i], snake.y[i]);printf("■");}//打印完蛇身后将光标移到屏幕最上方,避免光标在蛇身处一直闪烁gotoxy(MAPWIDTH - 2, 0);return;}void keyDown(){int pre_key = key;//记录前一个按键的方向if (_kbhit())//如果用户按下了键盘中的某个键{fflush(stdin);//清空缓冲区的字符//getch()读取方向键的时候,会返回两次,第一次调用返回0或者224,第二次调用返回的才是实际值key = _getch();//第一次调用返回的不是实际值key = _getch();//第二次调用返回实际值}/**蛇移动时候先擦去蛇尾的一节*changeFlag为0表明此时没有吃到食物,因此每走一步就要擦除掉蛇尾,以此营造一个移动的效果*为1表明吃到了食物,就不需要擦除蛇尾,以此营造一个蛇身增长的效果*/if (changeFlag == 0){gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);printf(" ");//在蛇尾处输出空格即擦去蛇尾}//将蛇的每一节依次向前移动一节(蛇头除外)for (i = snake.len - 1; i > 0; i--){snake.x[i] = snake.x[i - 1];snake.y[i] = snake.y[i - 1];}//蛇当前移动的方向不能和前一次的方向相反,比如蛇往左走的时候不能直接按右键往右走//如果当前移动方向和前一次方向相反的话,把当前移动的方向改为前一次的方向if (pre_key == 72 && key == 80)key = 72;if (pre_key == 80 && key == 72)key = 80;if (pre_key == 75 && key == 77)key = 75;if (pre_key == 77 && key == 75)key = 77;/***控制台按键所代表的数字*“↑”:72*“↓”:80*“←”:75*“→”:77*///判断蛇头应该往哪个方向移动switch (key){case 75:snake.x[0] -= 2;//往左break;case 77:snake.x[0] += 2;//往右break;case 72:snake.y[0]--;//往上break;case 80:snake.y[0]++;//往下break;}//打印出蛇头gotoxy(snake.x[0], snake.y[0]);printf("■");gotoxy(MAPWIDTH - 2, 0);//由于目前没有吃到食物,changFlag值为0changeFlag = 0;return;}void createFood(){if (snake.x[0] == food.x && snake.y[0] == food.y)//蛇头碰到食物{//蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物while (1){int flag = 1;srand((unsigned int)time(NULL));food.x = rand() % (MAPWIDTH - 4) + 2;food.y = rand() % (MAPHEIGHT - 2) + 1;//随机生成的食物不能在蛇的身体上for (i = 0; i < snake.len; i++){if (snake.x[i] == food.x && snake.y[i] == food.y){flag = 0;break;}}//随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成if (flag && food.x % 2 == 0)break;}//绘制食物gotoxy(food.x, food.y);printf("*");snake.len++;//吃到食物,蛇身长度加1sorce += 10;//每个食物得10分snake.speed -= 5;//随着吃的食物越来越多,速度会越来越快changeFlag = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果}return;}bool snakeStatus(){//蛇头碰到上下边界,游戏结束if (snake.y[0] == 0 || snake.y[0] == MAPHEIGHT)return false;//蛇头碰到左右边界,游戏结束if (snake.x[0] == 0 || snake.x[0] == MAPWIDTH)return false;//蛇头碰到蛇身,游戏结束for (i = 1; i < snake.len; i++){if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])return false;}return true;}int main(){drawMap();while (1){keyDown();if (!snakeStatus())break;createFood();Sleep(snake.speed);}gotoxy(MAPWIDTH / 2, MAPHEIGHT / 2);printf("Game Over!\n");gotoxy(MAPWIDTH / 2, MAPHEIGHT / 2 + 1);printf("本次游戏得分为:%d\n", sorce);Sleep(5000);return 0;}。

贪吃蛇c语言代码

贪吃蛇c语言代码

贪吃蛇c语言代码#include <graphics.h>#include <conio.h>#include <stdlib.h>#include <dos.h>#define NULL 0#define UP 18432#define DOWN 20480#define LEFT 19200#define RIGHT 19712#define ESC 283#define ENTER 7181struct snake{int centerx;int centery;int newx;int newy;struct snake *next;};struct snake *head;int grade=60; /*控制速度的*******/int a,b; /* 背静遮的位置*/void *far1,*far2,*far3,*far4; /* 蛇身指针背静遮的指针虫子*/int size1,size2,size3,size4; /* **全局变量**/int ch=RIGHT; /**************存按键开始蛇的方向为RIGHT***********/int chy=RIGHT;int flag=0; /*********判断是否退出游戏**************/int control=4; /***********判断上次方向和下次方向不冲突***/int nextshow=1; /*******控制下次蛇身是否显示***************/int scenterx; /***************随即矩形中心坐标***************/int scentery;int sx; /*******在a b 未改变前得到他们的值保证随机矩形也不在此出现*******/int sy;/************************蛇身初始化**************************/void snakede(){struct snake *p1,*p2;head=p1=p2=(struct snake *)malloc(sizeof(struct snake));p1->centerx=80;p1->newx=80;p1->centery=58;p1->newy=58;p1=(struct snake *)malloc(sizeof(struct snake));p2->next=p1;p1->centerx=58;p1->newx=58;p1->centery=58;p1->newy=58;p1->next=NULL;}/*******************end*******************/void welcome() /*************游戏开始界面,可以选择速度**********/ {int key;int size;int x=240;int y=300;int f;void *buf;setfillstyle(SOLID_FILL,BLUE);bar(98,100,112,125);setfillstyle(SOLID_FILL,RED);bar(98,112,112,114);setfillstyle(SOLID_FILL,GREEN);bar(100,100,110,125);size=imagesize(98,100,112,125);buf=malloc(size);getimage(98,100,112,125,buf);cleardevice();setfillstyle(SOLID_FILL,BLUE);bar(240,300,390,325);outtextxy(193,310,"speed:");setfillstyle(SOLID_FILL,RED);bar(240,312,390,314);setcolor(YELLOW);outtextxy(240,330,"DOWN");outtextxy(390,330,"UP");outtextxy(240,360,"ENTER to start..." );outtextxy(270,200,"SNAKE");fei(220,220);feiyang(280,220);yang(340,220);putimage(x,y,buf,COPY_PUT);setcolor(RED);rectangle(170,190,410,410);while(1){ if(bioskey(1)) /********8选择速度部分************/ key=bioskey(0);switch(key){case ENTER:f=1;break;case DOWN:if(x>=240){ putimage(x-=2,y,buf,COPY_PUT);grade++;key=0;}case UP:if(x<=375){ putimage(x+=2,y,buf,COPY_PUT);grade--;key=0;break;}}if (f==1)break;} /********** end ****************/ free(buf);}/*************************随即矩形*****************//***********当nextshow 为1的时候才调用此函数**********/void ran(){ int nx;int ny;int show; /**********控制是否显示***********/int jump=0;struct snake *p;p=head;if(nextshow==1) /***********是否开始随机产生***************/{show=1;randomize();nx=random(14);ny=random(14);scenterx=nx*22+58;scentery=ny*22+58;while(p!=NULL){if(scenterx==p->centerx&&scentery==p->centery||scenterx==sx&&scentery==sy) {show=0;jump=1;break;}elsep=p->next;if(jump==1)break;}if(show==1){putimage(scenterx-11,scentery-11,far3,COPY_PUT);nextshow=0;break;}}}/***********过关动画**************/ void donghua(){ int i;cleardevice();setbkcolor(BLACK);randomize();while(1){for(i=0;i<=5;i++){putpixel(random(640),random(80),13); putpixel(random(640),random(80)+80,2); putpixel(random(640),random(80)+160,3); putpixel(random(640),random(80)+240,4); putpixel(random(640),random(80)+320,1); putpixel(random(640),random(80)+400,14); }setcolor(YELLOW);settextstyle(0,0,4);outtextxy(130,200,"Wonderful!!"); setfillstyle(SOLID_FILL,10);bar(240,398,375,420);feiyang(300,400);fei(250,400);yang(350,400);if(bioskey(1))if(bioskey(0)==ESC){flag=1;break;}}}/*************************end************************//***********************初始化图形系统*********************/ void init(){int a=DETECT,b;int i,j;initgraph(&a,&b,"");}/***************************end****************************/ /***画立体边框效果函数******/void tline(int x1,int y1,int x2,int y2,int white,int black){ setcolor(white);line(x1,y1,x2,y1);line(x1,y1,x1,y2);setcolor(black);line(x2,y1,x2,y2);line(x1,y2,x2,y2);}/****end*********//*************飞洋标志**********/int feiyang(int x,int y){int feiyang[18][18]={ {0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0}, {0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0},{0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0},{0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0},{0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0},{0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0},{0,0,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0},{0,0,1,1,1,1,1,0,0,1,0,0,1,1,0,0,0,0},{0,0,1,1,1,0,0,0,0,1,0,1,1,1,0,0,0,0},{0,0,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0},{0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},{0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,1,0,0},{0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,0,0},{0,0,1,1,1,1,0,1,1,1,1,1,1,0,1,1,0,0},{0,0,0,1,1,1,0,1,1,1,1,1,0,0,1,0,0,0},{0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0},{0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0},{0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0}};int i,j;for(i=0;i<=17;i++)for(j=0;j<=17;j++){if (feiyang[i][j]==1)putpixel(j+x,i+y,RED);}}/********"飞"字*************/int fei(int x,int y){int fei[18][18]={{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0},{0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0},{0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0},{0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1},{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1},{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0}};int i,j;for(i=0;i<=17;i++)for(j=0;j<=17;j++){if (fei[i][j]==1)putpixel(j+x,i+y,BLUE);}}/*********"洋"字**************/int yang(int x,int y){int yang[18][18]={{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, {1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0},{0,1,1,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0},{0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,1,0,0},{0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0},{0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0},{0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0},{0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},{0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0},{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1},{0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0},{1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}};int i,j;for(i=0;i<=17;i++)for(j=0;j<=17;j++){if (yang[i][j]==1)putpixel(j+x,i+y,BLUE);}}/******************主场景**********************/ int bort(){ int a;setfillstyle(SOLID_FILL,15);bar(49,49,71,71);setfillstyle(SOLID_FILL,BLUE);bar(50,50,70,70);size1=imagesize(49,49,71,71);far1=(void *)malloc(size1);getimage(49,49,71,71,far1);cleardevice();setfillstyle(SOLID_FILL,12);bar(49,49,71,71);size2=imagesize(49,49,71,71);far2=(void *)malloc(size2);getimage(49,49,71,71,far2);setfillstyle(SOLID_FILL,12);bar(49,49,71,71);setfillstyle(SOLID_FILL,GREEN);bar(50,50,70,70);size3=imagesize(49,49,71,71);far3=(void *)malloc(size3);getimage(49,49,71,71,far3);cleardevice(); /*取蛇身节点背景节点虫子节点end*/ setbkcolor(8);setfillstyle(SOLID_FILL,GREEN);bar(21,23,600,450);tline(21,23,600,450,15,8); /***开始游戏场景边框立体效果*******/ tline(23,25,598,448,15,8);tline(45,45,379,379,8,15);tline(43,43,381,381,8,15);tline(390,43,580,430,8,15);tline(392,45,578,428,8,15);tline(412,65,462,85,15,8);tline(410,63,464,87,15,8);tline(410,92,555,390,15,8);tline(412,94,553,388,15,8);tline(431,397,540,420,15,8);tline(429,395,542,422,15,8);tline(46,386,377,428,8,15);tline(44,384,379,430,8,15);setcolor(8);outtextxy(429,109,"press ENTER ");outtextxy(429,129,"---to start"); /*键盘控制说明*/outtextxy(429,169,"press ESC ");outtextxy(429,189,"---to quiet");outtextxy(469,249,"UP");outtextxy(429,289,"LEFT");outtextxy(465,329,"DOWN");outtextxy(509,289,"RIGHT");setcolor(15);outtextxy(425,105,"press ENTER ");outtextxy(425,125,"---to start");outtextxy(425,165,"press ESC ");outtextxy(425,185,"---to quiet");outtextxy(465,245,"UP");outtextxy(425,285,"LEFT");outtextxy(461,325,"DOWN");outtextxy(505,285,"RIGHT"); /*******end*************/ setcolor(8);outtextxy(411,52,"score");outtextxy(514,52,"left");setcolor(15);outtextxy(407,48,"score");outtextxy(510,48,"left");size4=imagesize(409,62,465,88); /****分数框放到内存********/ far4=(void *)malloc(size4);getimage(409,62,465,88,far4);putimage(500,62,far4,COPY_PUT); /*******输出生命框***********/setfillstyle(SOLID_FILL,12);setcolor(RED);outtextxy(415,70,"0"); /***************输入分数为零**********/outtextxy(512,70,"20"); /*************显示还要吃的虫子的数目*********/ bar(46,46,378,378);feiyang(475,400);fei(450,400);yang(500,400);outtextxy(58,390,"mailto:");outtextxy(58,410,"snake game");outtextxy(200,410,"made by yefeng");while(1){ if(bioskey(1))a=bioskey(0);if(a==ENTER)break;}}/******************gameover()******************/void gameover(){ char *p="GAME OVER";int cha;setcolor(YELLOW);settextstyle(0,0,6);outtextxy(100,200,p);while(1){if(bioskey(1))cha=bioskey(0);if(cha==ESC){flag=1;break;}}}/***********显示蛇身**********************/void snakepaint(){struct snake *p1;p1=head;putimage(a-11,b-11,far2,COPY_PUT);while(p1!=NULL){putimage(p1->newx-11,p1->newy-11,far1,COPY_PUT);p1=p1->next;}}/****************end**********************//*********************蛇身刷新变化游戏关键部分*******************/ void snakechange(){struct snake *p1,*p2,*p3,*p4,*p5;int i,j;static int n=0;static int score;static int left=20;char sscore[5];char sleft[1];p2=p1=head;while(p1!=NULL){ p1=p1->next;if(p1->next==NULL){a=p1->newx;b=p1->newy; /************记录最后节点的坐标************/ sx=a;sy=b;}p1->newx=p2->centerx;p1->newy=p2->centery;p2=p1;}p1=head;while(p1!=NULL){p1->centerx=p1->newx;p1->centery=p1->newy;p1=p1->next;}/********判断按键方向*******/if(bioskey(1)){ ch=bioskey(0);if(ch!=RIGHT&&ch!=LEFT&&ch!=UP&&ch!=DOWN&&ch!=ESC) /********chy为上一次的方向*********/ch=chy;}switch(ch){case LEFT: if(control!=4){head->newx=head->newx-22;head->centerx=head->newx;control=2;if(head->newx<47)gameover();}else{ head->newx=head->newx+22;head->centerx=head->newx;control=4;if(head->newx>377)gameover();}chy=ch;break;case DOWN:if(control!=1){ head->newy=head->newy+22;head->centery=head->newy; control=3;if(head->newy>377)gameover();}else{ head->newy=head->newy-22; head->centery=head->newy;control=1;if(head->newy<47)gameover();}chy=ch;break;case RIGHT: if(control!=2){ head->newx=head->newx+22;head->centerx=head->newx;control=4;if(head->newx>377)gameover();}else{ head->newx=head->newx-22;head->centerx=head->newx;control=2;if(head->newx<47)gameover();}chy=ch;break;case UP: if(control!=3){ head->newy=head->newy-22;head->centery=head->newy;control=1;if(head->newy<47)gameover();}else{ head->newy=head->newy+22;head->centery=head->newy;control=3;if(head->newy>377)gameover();}chy=ch;break;case ESC:flag=1;break;}/* if 判断是否吃蛇*/if(flag!=1){ if(head->newx==scenterx&&head->newy==scentery){ p3=head;while(p3!=NULL){ p4=p3;p3=p3->next;}p3=(struct snake *)malloc(sizeof(struct snake));p4->next=p3;p3->centerx=a;p3->newx=a;p3->centery=b;p3->newy=b;p3->next=NULL;a=500;b=500;putimage(409,62,far4,COPY_PUT); /********** 分数框挡住**************/ putimage(500,62,far4,COPY_PUT); /*********把以前的剩下虫子的框挡住********/ score=(++n)*100;left--;itoa(score,sscore,10);itoa(left,sleft,10);setcolor(RED);outtextxy(415,70,sscore);outtextxy(512,70,sleft);nextshow=1;if(left==0) /************判断是否过关**********/donghua(); /*******如果过关,播放过关动画*********************/}p5=head; /*********************判断是否自杀***************************/ p5=p5->next;p5=p5->next;p5=p5->next;p5=p5->next; /****从第五个节点判断是否自杀************/while(p5!=NULL){if(head->newx==p5->centerx&&head->newy==p5->centery){ gameover();break;}elsep5=p5->next;}}}/************snakechange()函数结束*******************//*****************************主函数******************************************/ int main(){ int i;init(); /**********初始化图形系统**********/ welcome(); /*********8欢迎界面**************/ bort(); /*********主场景***************/ snakede(); /**********连表初始化**********/ while(1){ snakechange();if(flag==1)break;snakepaint();ran();for(i=0;i<=grade;i++)delay(3000);}free(far1);free(far2);free(far3);free(far4);closegraph();return 0;}。

C语言贪吃蛇源代码

C语言贪吃蛇源代码

C语言贪吃蛇源代码 TTA standardization office【TTA 5AB- TTAK 08- TTA 2C】#include<stdio.h>#include<process.h>#include<windows.h>#include<conio.h>#include<time.h>#include<stdlib.h>#define WIDTH 40#define HEIGH 12enum direction{//方向LEFT,RIGHT,UP,DOWN};struct Food{//食物int x;int y;};struct Node{//画蛇身int x;int y;struct Node *next;};struct Snake{//蛇属性int lenth;//长度enum direction dir;//方向};struct Food *food; //食物struct Snake *snake;//蛇属性struct Node *snode,*tail;//蛇身int SPEECH=200;int score=0;//分数int smark=0;//吃食物标记int times=0;int STOP=0;void Initfood();//产生食物void Initsnake();//构造snakevoid Eatfood();//头部前进void Addnode(int x, int y);//增加蛇身void display(struct Node *shead);//显示蛇身坐标void move();//蛇移动void draw();//画蛇void Homepage();//主页void keybordhit();//监控键盘按键void Addtail();//吃到食物void gotoxy(int x, int y)//定位光标{COORD pos;pos.X = x - 1;pos.Y = y - 1;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); }void Initsnake()//构造snake{int i;snake=(struct Snake*)malloc(sizeof(struct Snake));tail=(struct Node*)malloc(sizeof(struct Node));food = (struct Food*)malloc(sizeof(struct Food));snake->lenth=5;//初始长度 5snake->dir=RIGHT;//初始蛇头方向右for(i=2;i<=snake->lenth 2;i )//增加 5 个结点{Addnode(i,2);}}void Initfood()//产生食物{struct Node *p=snode;int mark=1;srand((unsigned)time(NULL));//以时间为种子产生随机数while(1){food->x=rand()%(WIDTH-2) 2;//食物X坐标food->y=rand()%(HEIGH-2) 2;//食物Y坐标while(p!=NULL){if((food->x==p->x)&&(food->y==p->y))//如果食物产生在蛇身上{//则重新生成食物mark=0;//食物生成无效break;}p=p->next;if(mark==1)//如果食物不在蛇身上,生成食物,否则重新生成食物{gotoxy(food->x,food->y);printf("%c",3);break;}mark=1;p=snode;}}void move()//移动{struct Node *q, *p=snode;if(snake->dir==RIGHT){Addnode(p->x 1,p->y);if(smark==0){while(p->next!=NULL){q=p;p=p->next;}q->next=NULL;free(p);}}if(snake->dir==LEFT){Addnode(p->x-1,p->y);if(smark==0){while(p->next!=NULL){q=p;p=p->next;}q->next=NULL;free(p);}if(snake->dir==UP){Addnode(p->x,p->y-1);if(smark==0){while(p->next!=NULL){q=p;p=p->next;}q->next=NULL;free(p);}}if(snake->dir==DOWN){Addnode(p->x,p->y 1);if(smark==0){while(p->next!=NULL){q=p;p=p->next;}q->next=NULL;free(p);}}}void Addnode(int x, int y)//增加蛇身{struct Node *newnode=(struct Node *)malloc(sizeof(struct Node)); struct Node *p=snode;newnode->next=snode;newnode->x=x;newnode->y=y;snode=newnode;//结点加到蛇头if(x<2||x>=WIDTH||y<2||y>=HEIGH)//碰到边界{STOP=1;gotoxy(10,19);printf("撞墙,游戏结束,任意键退出!\n");//失败_getch();free(snode);//释放内存free(snake);exit(0);}while(p!=NULL)//碰到自身{if(p->next!=NULL)if((p->x==x)&&(p->y==y)){STOP=1;gotoxy(10,19);printf("撞到自身,游戏结束,任意键退出!\n");//失败_getch();free(snode);//释放内存free(snake);exit(0);}p=p->next;}}void Eatfood()//吃到食物{Addtail();score ;}void Addtail()//增加蛇尾{struct Node *newnode=(struct Node *)malloc(sizeof(struct Node)); struct Node *p=snode;tail->next=newnode;newnode->x=50;newnode->y=20;newnode->next=NULL;//结点加到蛇头tail=newnode;//新的蛇尾}void draw()//画蛇{struct Node *p=snode;int i,j;while(p!=NULL){gotoxy(p->x,p->y);printf("%c",2);tail=p;p=p->next;}if(snode->x==food->x&&snode->y==food->y)//蛇头坐标等于食物坐标{smark=1;Eatfood();//增加结点Initfood();//产生食物}if(smark==0){gotoxy(tail->x,tail->y);//没吃到食物清除之前的尾结点printf("%c",' ');//如果吃到食物,不清楚尾结点}else{times=1;}if((smark==1)&&(times==1)){gotoxy(tail->x,tail->y);//没吃到食物清除之前的尾结点printf("%c",' ');//如果吃到食物,不清楚尾结点smark=0;}gotoxy(50,12);printf("食物: %d,%d",food->x,food->y);gotoxy(50,5);printf("分数: %d",score);gotoxy(50,7);printf("速度: %d",SPEECH);gotoxy(15,14);printf("按o键加速");gotoxy(15,15);printf("按p键减速");gotoxy(15,16);printf("按空格键暂停");}void HideCursor()//隐藏光标{CONSOLE_CURSOR_INFO cursor_info = {1, 0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); }void Homepage()//绘主页{int x,y;HideCursor();//隐藏光标printf("----------------------------------------\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("----------------------------------------\n");gotoxy(5,13);printf("任意键开始游戏!按W.A.S.D控制方向");_getch();Initsnake();Initfood();gotoxy(5,13);printf(" ");}void keybordhit()//监控键盘{char ch;if(_kbhit()){ch=getch();switch(ch){case 'W':case 'w':if(snake->dir==DOWN)//如果本来方向是下,而按相反方向无效{break;}elsesnake->dir=UP;break;case 'A':case 'a':if(snake->dir==RIGHT)//如果本来方向是右,而按相反方向无效{break;}elsesnake->dir=LEFT;break;case 'S':case 's':if(snake->dir==UP)//如果本来方向是上,而按相反方向无效{break;}elsesnake->dir=DOWN;break;case 'D':case 'd':if(snake->dir==LEFT)//如果本来方向是左,而按相反方向无效{break;}elsesnake->dir=RIGHT;break;case 'O':case 'o':if(SPEECH>=150)//速度加快{SPEECH=SPEECH-50;}break;case 'P':case 'p':if(SPEECH<=400)//速度减慢{SPEECH=SPEECH 50;}break;case ' '://暂停gotoxy(15,18);printf("游戏已暂停,按任意键恢复游戏"); system("pause>nul");gotoxy(15,18);printf(" "); break;default:break;}}}int main(void)//程序入口{Homepage();while(!STOP){keybordhit();//监控键盘按键move();//蛇的坐标变化draw();//蛇的重绘Sleep(SPEECH);//暂时挂起线程}return 0;}。

贪吃蛇游戏代码(C语言编写)

贪吃蛇游戏代码(C语言编写)

贪吃蛇游戏代码(C语言编写)#include "graphics.h"#include "stdio.h"#define MAX 200#define MAXX 30#define MAXY 30#define UP 18432#define DOWN 20480#define LEFT 19200#define RIGHT 19712#define ESC 283#define ENTER 7181#define PAGEUP 18688#define PAGEDOWN 20736#define KEY_U 5749#define KEY_K 9579#define CTRL_P 6512#define TRUE 1#define FALSE 0#define GAMEINIT 1#define GAMESTART 2#define GAMEHAPPY 3#define GAMEOVER 4struct SPlace{int x;int y;int st;} place[MAX];int speed;int count;int score;int control;int head;int tear;int x,y;int babyx,babyy;int class;int eat;int game;int gamedelay[]={5000,4000,3000,2000,1000,500,250,100}; int gamedelay2[]={1000,1};static int hitme=TRUE,hit = TRUE; void init(void);void nextstatus(void);void draw(void);void init(void){int i;for(i=0;i<max;i++)< p="">{place[i].x = 0;place[i].y = 0;place[i].st = FALSE;}place[0].st = TRUE;place[1].st = TRUE;place[1].x = 1;speed = 9;count = 0;score = 0;control = 4;head = 1;tear = 0;x = 1;y = 0;babyx = rand()%MAXX;babyy = rand()%MAXY;eat = FALSE;game = GAMESTART;}void nextstatus(void){int i;int exit;int xx,yy;xx = x;yy = y;switch(control){case 1: y--; yy = y-1; break;case 2: y++; yy = y+1; break;case 3: x--; xx = x-1; break;case 4: x++; xx = x+1; break;}hit = TRUE;if ( ((control == 1) || (control ==2 )) && ( (y < 1) ||(y >= MAXY-1)) || (((control == 3) || (control == 4)) && ((x < 1) ||(x >= MAXX-1) ) ) ){}if ( (y < 0) ||(y >= MAXY) ||(x < 0) ||(x >= MAXX) ){game = GAMEOVER;control = 0;return;}for (i = 0; i < MAX; i++){if ((place[i].st) &&(x == place[i].x) &&(y == place[i].y) ){game = GAMEOVER;control = 0;return;}if ((place[i].st) &&(xx == place[i].x) &&(yy == place[i].y) ){hit = FALSE;goto OUT;}}OUT:if ( (x == babyx) && (y == babyy) ) {count ++;score += (1+class) * 10;}head ++;if (head >= MAX) head = 0;place[head].x = x;place[head].y = y;place[head].st= TRUE;if (eat == FALSE){place[tear].st = FALSE;tear ++;if (tear >= MAX) tear = 0;}else{eat = FALSE;exit = TRUE;while(exit){babyx = rand()%MAXX;babyy = rand()%MAXY;exit = FALSE;for( i = 0; i< MAX; i++ )if( (place[i].st)&&( place[i].x == babyx) && (place[i].y == babyy))exit ++;}}if (head == tear) game = GAMEHAPPY;}void draw(void){char temp[50];int i,j;for (i = 0; i < MAX; i++ ){setfillstyle(1,9);if (place[i].st)bar(place[i].x*15+1,place[i].y*10+1,place[i].x*15+14,place[i]. y*10+9);}setfillstyle(1,4);bar(babyx*15+1,babyy*10+1,babyx*15+14,babyy*10+9);setcolor(8);setfillstyle(1,8);bar(place[head].x*15+1,place[head].y*10+1,place[head].x*1 5+14,place[head].y*10+9); /* for( i = 0; i <= MAXX; i++ ) line( i*15,0, i*15, 10*MAXY);for( j = 0; j <= MAXY; j++ )line( 0, j*10, 15*MAXX, j*10); */rectangle(0,0,15*MAXX,10*MAXY);sprintf(temp,"Count: %d",count);settextstyle(1,0,2);setcolor(8);outtextxy(512,142,temp);setcolor(11);outtextxy(510,140,temp);sprintf(temp,"1P: %d",score);settextstyle(1,0,2);setcolor(8);outtextxy(512,102,temp); setcolor(12);outtextxy(510,100,temp); sprintf(temp,"Class: %d",class); setcolor(8);outtextxy(512,182,temp); setcolor(11);outtextxy(510,180,temp);}main(){int pause = 0;char temp[50];int d,m;int key;int p;static int keydown = FALSE; int exit = FALSE;int stchange = 0;d = VGA;m = VGAMED;initgraph( &d, &m, "" ); setbkcolor(3);class = 3;init();p = 1;while(!exit){if (kbhit()){key = bioskey(0);switch(key){case UP: if( (control != 2)&& !keydown)control = 1;keydown = TRUE;break;case DOWN: if( (control != 1)&& !keydown)control = 2;keydown = TRUE;break;case LEFT: if( (control != 4)&& !keydown)control = 3;keydown = TRUE;break;case RIGHT: if( (control != 3)&& !keydown)control = 4;keydown = TRUE;break;case ESC: exit = TRUE;break;case ENTER: init();break;case PAGEUP: class --; if (class<0) class = 0; break;case PAGEDOWN: class ++;if (class>7) class = 7; break;case KEY_U: if( ( (control ==1) ||(control ==2))&& !keydown) control = 3;else if(( (control == 3) || (control == 4))&& !keydown)control = 1;keydown = TRUE;break;case KEY_K: if( ( (control ==1) ||(control ==2))&& !keydown) control = 4;else if(( (control == 3) || (control == 4))&& !keydown)control = 2;keydown = TRUE;break;case CTRL_P:pause = 1 - pause; break;}}stchange ++ ;putpixel(0,0,0);if (stchange > gamedelay[class] + gamedelay2[hit]){stchange = 0;keydown = FALSE;p = 1 - p;setactivepage(p);cleardevice();if (!pause)nextstatus();else{settextstyle(1,0,4);setcolor(12);outtextxy(250,100,"PAUSE");}draw();if(game==GAMEOVER){settextstyle(0,0,6);setcolor(8);outtextxy(101,101,"GAME OVER"); setcolor(15);outtextxy(99,99,"GAME OVER"); setcolor(12);outtextxy(100,100,"GAME OVER"); sprintf(temp,"Last Count: %d",count); settextstyle(0,0,2);outtextxy(200,200,temp);}if(game==GAMEHAPPY){settextstyle(0,0,6);setcolor(12);outtextxy(100,300,"YOU WIN"); sprintf(temp,"Last Count: %d",count); settextstyle(0,0,2);outtextxy(200,200,temp);}setvisualpage(p);}}closegraph();}</max;i++)<>。

贪吃蛇-c语言课程设计源码

贪吃蛇-c语言课程设计源码

贪吃蛇-c语言课程设计源码#define N 200#include <graphics.h>#include <stdlib.h>#include <dos.h>#define LEFT 0x4b00#define RIGHT 0x4d00#define DOWN 0x5000#define UP 0x4800#define ESC 0x011bint i,key;int score=0;/*得分*/int gamespeed=50000;/*游戏速度自己调整*/ struct Food{int x;/*食物的横坐标*/int y;/*食物的纵坐标*/int yes;/*判断是否要出现食物的变量*/ }food;/*食物的结构体*/struct Snake{int x[N];int y[N];int node;/*蛇的节数*/int direction;/*蛇移动方向*/int life;/* 蛇的生命,0活着,1死亡*/ }snake;void Init(void);/*图形驱动*/void Close(void);/*图形结束*/void DrawK(void);/*开始画面*/void GameOver(void);/*结束游戏*/void GamePlay(void);/*玩游戏具体过程*/void PrScore(void);/*输出成绩*//*主函数*/void main(void){Init();/*图形驱动*/DrawK();/*开始画面*/GamePlay();/*玩游戏具体过程*/Close();/*图形结束*/}/*图形驱动*/void Init(void){int gd=DETECT,gm;initgraph(&gd,&gm,"c:\\tc");cleardevice();}/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/ void DrawK(void){/*setbkcolor(LIGHTGREEN);*/setcolor(11);setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/for(i=50;i<=600;i+=10)/*画围墙*/{rectangle(i,40,i+10,49); /*上边*/rectangle(i,451,i+10,460);/*下边*/}for(i=40;i<=450;i+=10){rectangle(50,i,59,i+10); /*左边*/ rectangle(601,i,610,i+10);/*右边*/ }}。

C语言课程设计贪吃蛇源代码

C语言课程设计贪吃蛇源代码

C语言课程设计贪吃蛇源代码c语言程序贪吃蛇代码#include#include#include#include#include#definen21file*fp;ints;voidboundary(void);//已经开始界面voidend(void);//完结voidgotoxy(intx,inty)//位置函数{coordpos;pos.x=x;pos.y=y;setconsolecursorposition(getstdhandle(std_output_han dle),pos);}voidcolor(inta)//颜色函数{setconsoletextattribute(getstdhandle(std_output_handle),a);}voidinit(intfood[2])//初始化函数(初始化围墙、显示信息、苹果){system(\inti,j;//初始化围墙intwall[n+2][n+2]={{0}};//初始化围墙的二维数组for(i=1;i<=n;i++){for(j=1;j<=n;j++)wall[i][j]=1;}color(10);for(i=0;iprintf(\}gotoxy(n+3,3);//显示信息color(14);printf(\按a,b,c,d改变方向\\n\gotoxy(n+3,1);color(14);printf(\按任意键暂停,按1回到,按2选择退出\\n\gotoxy(n+5,3);color(14);printf(\food[0]=rand()%n+1;//随机发生食物}food[1]=rand()%n+1;gotoxy(food[0],food[1]);color(12);printf(\voidplay()//具体内容玩玩的过程{system(\inti,j;int**snake=null;//定义蛇的二维指针intfood[2];//食物的数组,food[0]代表横坐标,food[1]代表纵坐标intscore=0;//为罚球inttail[2];//此数组为了记录蛇的头的座标intnode=3;//蛇的节数charch='p';srand((unsigned)time(null));//随机数发生器的初始化函数init(food);snake=(int**)realloc(snake,sizeof(int*)*node);//发生改变snake所指内存区域的大小为node长度for(i=0;igotoxy(snake[i][0],snake[i][1]);color(14);printf(\}while(1)//步入消息循环{gotoxy(5,0);color(10);printf(\gotoxy(0,5);color(10);printf(\gotoxy(0,7);color (10);printf(\gotoxy(0,9);color(10);printf(\tail[0]=snake[node-1][0];//将蛇的后一节座标参数值tail数组tail[1]=snake[node-1][1];gotoxy(tail[0],tail[1]);color(0);printf(\for(i=node-1;i>0;i--)//蛇想前移动的关键算法,后一节的占有前一节的地址座标{snake[i][0]=snake[i-1][0];snake[i][1]=snake[i-1][1];gotoxy(snake[i][0],snake[i][1]);color(14);printf(\}if(kbhit())//抓取输出信息{gotoxy(0,n+2);ch=getche();}switch(ch){case'w':snake[0][1]--;break;case's':snake[0][1]++;break;case'a':snake[0][0]--;break;case'd':snake[0][0]++;break;case'1':boundary();break;case'2':end();brea k;default:break;}gotoxy(snake[0][0],snake[0][1]);color(14);printf(\sleep(abs(2 00-0.5*score));//并使随着分数的快速增长蛇的移动速度越来越快if(snake[0][0]==food[0]&&snake[0][1]==food[1])//吞下食物后蛇分数提1,蛇长提1{score++;//分数减少s=score;node++;//节数减少snake=(int**)realloc(snake,sizeof(int*)*node);snake[node-1]=(int*)malloc(sizeof(int)*2);food[0]=rand()%n+1;//产生随机数且要在围墙内部。

简单贪吃蛇c语言代码,一个C语言写简单贪吃蛇源代码.doc

简单贪吃蛇c语言代码,一个C语言写简单贪吃蛇源代码.doc

简单贪吃蛇c语⾔代码,⼀个C语⾔写简单贪吃蛇源代码.doc ⼀个C语⾔写简单贪吃蛇源代码#include#include#include#include#include#includeint grade=5,point=0,life=3;voidset(),menu(),move_head(),move_body(),move(),init_insect(),left(),upon(),right(),down(),init_graph(),food_f(),ahead(),crate(); struct bug{int x;int y;struct bug *last;struct bug *next;};struct fd{int x;int y;int judge;}food={0,0,0};struct bug *head_f=NULL,*head_l,*p1=NULL,*p2=NULL;void main(){char ch;initgraph(800,600);set();init_insect();while(1){food_f();Sleep(grade*10);setcolor(BLACK);circle(head_l->x,head_l->y,2);setcolor(WHITE);move_body();if(kbhit()){ch=getch();if(ch==27){ahead();set();}else if(ch==-32){switch(getch()){case 72:upon();break;case 80:down();break;case 75:left();break;case 77:right();break;}}else ahead();}else{ahead();}if(head_f->x==food.x&&head_f->y==food.y) {Sleep(100);crate();food.judge=0;point=point+(6-grade)*10;if(food.x<30||food.y<30||food.x>570||food.y>570)life++;menu();}if(head_f->x<5||head_f->x>595||head_f->y<5||head_f->y>595) {Sleep(1000);life--;food.judge=0;init_graph();init_insect();menu();}for(p1=head_f->next;p1!=NULL;p1=p1->next){if(head_f->x==p1->x&&head_f->y==p1->y){Sleep(1000);life--;food.judge=0;init_graph();init_insect();menu();break;}}if(life==0){outtextxy(280,300,"游戏结束!");getch();return;}move();};}void init_graph(){clearviewport();setlinestyle(PS_SOLID,1,5);rectangle(2,2,600,598);setlinestyle(PS_SOLID,1,1);}void set(){init_graph();outtextxy(640,50,"1、开始 / 返回");outtextxy(640,70,"2、退出");outtextxy(640,90,"3、难度");outtextxy(640,110,"4、重新开始");switch(getch()){case '1': menu();setcolor(GREEN);circle(food.x,food.y,2);setcolor(WHITE);return; case '2': exit(0);break;。

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{cleardevice();
setcolor(11);
settextstyle(0,0,4);
outtextxy(160,220,"Game Over");
loop1:key=bioskey(0);
if(key==Enter)
{cleardevice();
TheFirstBlock();
Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);
}
}
void Flag(int a,int b,int c,int d)
{flag1=a;flag2=b;flag3=c;flag4=d;}
void GameOver()
{int i;
if(Snk[0].x<20||Snk[0].x>460||Snk[0].y<20||Snk[0].y>460)
checky=Snk[0].y;
Dsnkorfd(Snk[0].x,Snk[0].y,0);
Snk[0].y-=20;
Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);
}
if(flag2)
{checkx=Snk[0].x;
checky=Snk[0].y;
{
oldhandler=getvect(0x1c);
disable();
setvect(0x1c,IntProc);
enable();
}
void KillTimer()
{
disable();
setvect(0x1c,oldhandler);
enable();
Snake_Bodyadd();
PrntScore();
Timer();
Win();
if(key==ESC)
break;
if(key==Enter)
{cleardevice();
TheFirstBlock();
}
TheSecondBlock();
Food();
Snk[0].color=4;
Snk[1].x=Snk[0].x;
Snk[1].y=Snk[0].y+20;
Snk[1].color=4;
}
void Initfood()
{randomize();
Fd.x=random(440);
Fd.x=Fd.x-Fd.x%20+30;
#include <dos.h>
#include <conio.h>
#define Enter 7181
#define ESC 283
#define UP 18432
#define DOWN 20480
#define LEFT 19200
#define RIGHT 19712
case DOWN:Flag(0,1,0,0);break;
case LEFT:Flag(0,0,1,0);break;
case RIGHT:Flag(0,0,0,1);break;
default:break;
}
}
if(flag1)
{checkx=Snk[0].x;
Fd.y=random(440);
Fd.y=Fd.y-Fd.y%20+30;
Fd.color=random(14)+1;
flag5=0;
}
Dsnkorfd(Fd.x,Fd.y,Fd.color);
}
void Snake_Bodyadd()
{if(Snk[0].x==Fd.x&&Snk[0].y==Fd.y)
TimerCounter=0;
Time[0]='0';Time[1]='0';Time[2]=':';Time[3]='1';Time[4]='0';Time[5]='\0';
}
else if(key==ESC) cleardevice();
else goto loop;
}
void DrawMap()
loop:key=bioskey(0);
if(key==Enter)
{cleardevice();
Initsnake();
Initfood();
Score=0;
Hscore=1;
Snkspeed=10;
num=2;
Times=0;
key=0;
TureorFalse=1;
}
else
if(key==ESC)
cleardevice();
else
goto loop1;
}
for(i=3;i<num;i++)
{if(Snk[0].x==Snk[i].x&&Snk[0].y==Snk[i].y)
{cleardevice();
setcolor(11);
{line(10,10,470,10);
line(470,10,470,470);
line(ne(10,470,10,10);
line(480,20,620,20);
line(620,20,620,460);
line(620,460,480,460);
void SetTimer(void interrupt (*IntProc)(__CPPARGS));
void KillTimer(void);
void Initgra(void);
void TheFirstBlock(void);
void DrawMap(void);
void Initsnake(void);
贪吃蛇游戏c语言源代码.txt这是一个禁忌相继崩溃的时代,没人拦得着你,只有你自己拦着自己,你的禁忌越多成就就越少。自卑有多种档次,最高档次的自卑表现为吹嘘自己干什么都是天才。#include <stdlib.h>
#include <graphics.h>
#include <bios.h>
}
void Initgra()
{int gd=DETECT,gm;
initgraph(&gd,&gm,"d:\\tc");
}
void TheFirstBlock()
{setcolor(11);
settextstyle(0,0,4);
outtextxy(100,220,"The First Block");
s=Snk[i].x;
t=Snk[i].y;
Snk[i].x=checkx;
Snk[i].y=checky;
checkx=s;
checky=t;
}
}
void Food()
{if(flag5)
{randomize();
Fd.x=random(440);
Fd.x=Fd.x-Fd.x%20+30;
Fd.y=random(440);
Fd.y=Fd.y-Fd.y%20+30;
Fd.color=random(14)+1;
}
void Snake_Headmv()
{if(bioskey(1))
{key=bioskey(0);
switch(key)
{case UP:Flag(1,0,0,0);break;
void Initfood(void);
void Snake_Headmv(void);
void Flag(int,int,int,int);
void GameOver(void);
void Snake_Bodymv(void);
void Snake_Bodyadd(void);
settextstyle(0,0,4);
outtextxy(160,220,"Game Over");
loop2:key=bioskey(0);
if(key==Enter)
{cleardevice();
TheFirstBlock();
}
else
if(key==ESC)
void PrntScore(void);
void Timer(void);
void Win(void);
void TheSecondBlock(void);
void Food(void);
void Dsnkorfd(int,int,int);
void Delay(int);
cleardevice();
else goto loop2;
}
}
}
void Snake_Bodymv()
{int i,s,t;
for(i=1;i<num;i++)
{Dsnkorfd(checkx,checky,Snk[i].color);
Dsnkorfd(Snk[i].x,Snk[i].y,0);
Dsnkorfd(Snk[0].x,Snk[0].y,0);
Snk[0].y+=20;
Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);
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