电子竞技英文演讲 PPT课件

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电子竞技英文演讲PPT课件

电子竞技英文演讲PPT课件
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CHARACTERISTICS OF ESPORTS
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Characteristics
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It's a game, but it isn't just a game . It needs rapid strain capacity , complex operation, the team cooperation, long-term vision,and so on .
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DEVELOPMENT OF E-SPORTS
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Development
USA
SOUTH KOREA
Cyber games come from the USA.
Spring in South Korea.
CHINA
Admitted as the 99th sports in 2003
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The popularity of E-SPORTS
In September 2012 , electronic-sports has been nominated for the 2020 Olympic Games.
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Business value
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Business value
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Business value
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Evaluate professional e-sports objectively, and reasonably arrange the game time
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HOW TO TREAT E-SPORTS?
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In the year 2003,the General Administration of sports of China approved E-Sport as the ninety-ninth competitive sport officially launched in China.

英雄联盟英文演讲ppt

英雄联盟英文演讲ppt
What is LOL?
League of Legends (abbreviated LoL or just League) is a free-toplay multiplayer online battle arena, real-time strategy video game developed and published by Riot Games for Microsoft Windowsand OS X. The game is supported by microtransactions, and was inspired by the Warcraft III: The Frozen Throne mod, Defense of the Ancients.
number of LOL
ability power carry play an important in middle term
TANK
Not only a pioneer of the team ,but also a defender to protect teammates from attack
How can win the games?
The competition system
Bronze
Silver
Gold
Platnum
Ascended Diamond Challenger
The meaning of LOL
League of Legends (abbreviated LoL or just League) is a free-to-play multiplayer online battle arena, real-time strategy video game developed and published by Riot Games for Microsoft Windowsand OS X. The game is supported by microtransactions, and was inspired by the Warcraft III: The Frozen Throne mod, Defense of they James

英雄联盟LOL英文演讲PPT

英雄联盟LOL英文演讲PPT
ห้องสมุดไป่ตู้
Thank you
The game can currently be played in five different modes: Tutorial, Custom, Coopretion and AI, Normal and Ranked. Custom mode allows players to manually create custom game sessions that other players can find on a game list and join. Co-op vs. AI is a mode where players are matched either alone or as part of a group against a team of bots.
The goal of each team is to destroy the enemy Nexus. The first team to achieve this is the victor. Victory is also attained if the opponent surrenders, using a voting system where 4 out of 5 must agree, but only after enough time has passed.
Now,over 70million players have registered and about 32million players playing online at the same time
The basic mode of the game:
First , you have to choose a hero at the beginning of a game and control it

LOL全面简洁英文介绍ppt

LOL全面简洁英文介绍ppt
League of Legends is the most popular games around the world in recent years. Riot Games claims that League of Legends averages over 12 million players worldwide per day, with peak concurrent global players over 5 miuble kill triple kill quatary kill penta kill ace
Thanks for watching!
• Every hero has their own Skill
• Remember:There is not a best hero,but a best player!
• Next,when the game begins,you can kill the heroes or soldiers to get money.
1.Judgement 判断能力 2.Response ability 反应能力 3.Analysis on situation 分析能力
The LOL Pro League(LPL): A competition for the player in China The champin will get 500 thousand yuan
League of Legends (LOL) is a multiplayer online battle arena video game developed and published by Riot Games,inspired by the popular Defense of the Ancients (DOTA)map for Warcraft III.

电子竞技英文介绍

电子竞技英文介绍

电子竞技英文介绍Esports: The Rising PhenomenonIntroduction:As technology continues to advance and global connectivity increases, the world of electronic sports, or esports, has emerged as a popular and rapidly growing industry. With millions of players and spectators across the globe, esports has transformed from a niche hobby into a mainstream phenomenon. This article aims to provide an overview of esports, its history, impact, and future prospects.1. The Origins of Esports:Esports can be traced back to the early days of video gaming. Competitive gaming tournaments began as early as the 1970s, with games like Space Invaders and Pac-Man drawing in crowds. Over time, the popularity of esports increased with the advent of multiplayer online games such as StarCraft, Counter-Strike, and Dota.2. Esports Today:In the present day, esports has become a true global sensation. Players compete in a variety of genres, including real-time strategy, first-person shooters, multiplayer online battle arenas, and sports simulations. Major tournaments are held worldwide, attracting millions of viewers both online and in stadiums. Prize pools for these events have reached millions of dollars, with professional players becoming stars and earning lucrative contracts.3. Professional Players and Teams:Like traditional sports, esports has its own roster of professional players and teams. These players dedicate countless hours to practice and train, honing their skills to compete at the highest level. Teams, sponsored by organizations or corporations, provide coaching, infrastructure, and financial support to players. Some of the most successful teams have even established fan bases comparable to those of traditional sports teams.4. The Spectator Experience:Esports has revolutionized the way spectators consume and engage with competitive gaming. Online streaming platforms, such as Twitch and YouTube, allow fans to watch matches in real time and interact with each other and the players themselves through chat features. Esports events also often feature live audiences in arenas, creating an electrifying atmosphere similar to traditional sports events.5. Esports and the Entertainment Industry:The rise of esports has attracted attention from the entertainment industry, with celebrities and entrepreneurs investing in teams and tournaments. Traditional sports organizations have also recognized the potential of esports and have established their own teams or acquired existing ones. This cross-pollination of industries further solidifies the legitimacy and mainstream appeal of esports.6. The Economic Impact:Esports is not only a form of entertainment but also a lucrative industry. Revenue is generated through various streams, including sponsorships, advertising, merchandise sales, and media rights. The industry has attractedmajor sponsors, ranging from global brands to tech companies, eager to tap into the vast and engaged audience esports attracts. The economic impact of esports has bolstered local economies, with host cities benefiting from increased tourism and revenue.7. The Future of Esports:With its soaring popularity, the future of esports appears promising. The industry continues to grow exponentially, attracting new players, fans, and investment. Technological advancements, such as virtual reality and augmented reality, may further enhance the esports experience, creating new possibilities for both players and spectators alike. As esports continues to evolve and innovate, it is likely to cement its position as a leading form of entertainment and a global cultural phenomenon.Conclusion:Esports has emerged as a dominant force in the world of entertainment, captivating audiences with its competitive gameplay and engaging communities. With its rapid growth, dedicated players, and passionate fans, esports has proven itself to be more than just a passing trend. As the industry continues to flourish, it is set to redefine traditional notions of sports and become an integral part of modern culture.。

E-Sports英文电子竞技的介绍ppt课件

E-Sports英文电子竞技的介绍ppt课件
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Doing games too long is harmful to health, especially to waist and neck. Game can brings lots of fun temporarily, but not your whole life.
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We should evaluate esports objectively, and reasonably arrange the game time.
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Today,a variety of e-sports games filled to our life, not all teenagers playing the game just for entertainment ,at the same time it contains the challenge, competition psychology, or vent the pressure and discontent of the real world .
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பைடு நூலகம்
primary coverage
Definition The popularity of E-Sports How to treat the E-Sports
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Definition
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A real E-sports is just like any other sports like baskrtball,soccer and so on... Every professional E-Sports player has their dream and they work so hard for the dream.

电子竞技英语演讲专业版

电子竞技英语演讲专业版

Topic: Electronic SportsSpecific purpose:To inform my audience about electronic sports. Main point:1.The definition of e-sports.2.The difference between e-sports and computer games.3.The development of china e-sports.Introduction to E-sportsRecently,I have noticed a common phenomenon that before class,most of the students play mobile games to kill time,like cool running ereryday,2048,link game and so on.I’m sure that most of you like playing mobile games for fun,but you probably don’t know that the game is also a kind of sport.Now,let me introduce e-sports to all of you.Electronic sports,using of high-tech hardware and software as equipments,is a kind of intellectual-confrontational sport.You might think,are you kidding?what you have said is not computer games?O h,I’m not kidding.E-sports is different from computer puter games,just for fun.E-sports is a kind of sports.It is quantitative,repeatable,and accurately comparable.E-sports has the characteristics of confrontation and competition,unified game rules and the same techniques,daily work and long,boring training.Inshort,the e-sports is a kind of sport,in which the equipments and conditions are realized by IT.This is the essential difference between e-sports and computer games.Sn 2003,e-sports was named officially to become the 99th sports events.It was a symbol because it means that the e-sports was accepted by the mainstream.However,there is still prejudice against e-sports.All of the TV programs that related to games was forbidden.After this,an outstanding player brought a surprise to china e-sports campaign.He was sky-lixiaofeng,champion of war3 in WCG 2005 and WCG 2006.He let the five-star red flag fluttering in the World Cyber Games.He also proved the strength of Chinese players.In recent years,many e-sports players have maken great contribution to china e-sports campaign.For example,Dongjia AB was the champion of cross fire in WCG 2021,IG was the champion of Dota2 in WCG 2021,OMG was the runner-up in WCG 2021.Apart from these,there are numerous people who love e-sports and they are chasing their dreams.With the highly development of e-sports,more and more warm-blooded teenagers will devote themselves to e-sports to realize their dreams.E-sports is not as simple as just playing games.It’s not an excessive pursuit saps the will.It’s a kind of sport.It’s spirits is as the same as Olympics.Moreover,it represents the great glory of acountry!I believe that the e-sports,there is a bule sky with white clouds.Love life,enjoy e-sports.Thank you.。

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