ae中英文对照

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AE菜单中英文对照表

AE菜单中英文对照表

AE菜单中英文对照表AE效果中英文对照表CCBallAction(小球状粒子化,在Simulation菜单中出现)CCBender(层卷曲效果,不错,在Distort菜单中出现)CCBendIt(区域卷曲效果,在Distort菜单中出现)CCBlobbylize(融化效果,在Distort菜单中出现)CCBubbles(气泡效果,不错,在Simulation菜单中出现)CCBurnfilm(胶片烧灼效果,在Stylize菜单中出现)CCColorOffset(RGB色谱调节,在ImageControl菜单中出现)CCComposite(对自身进行混合模式处理,不错,在Channel菜单中出现)CCCylineder(圆柱体贴图,在Perspective菜单中出现)CCDrizzle(雨打水面效果,在Simulation菜单中出现)CCFloMotion(两点收缩变形,在Distort菜单中出现)CCForceMotionBlur(强力运动模糊,在Time菜单中出现)CCGlass(玻璃透视效果,好,在Stylize菜单中出现)CCGlassWipe(融化过渡,酷,在Transition菜单中出现)CCGlueGun(喷胶效果,在Render菜单中出现)CCGriddler(网格状变形,在Distort菜单中出现)CCGridWipe(纺锤形网格过渡,在Transition菜单中出现)CCHair(毛发生成器,较慢,在Simulation菜单中出现)CCImageWipe(亮度过渡,类似AE自带的Transition/GradientWipe,在Transition菜单中出现)CCJaws(锯齿状过渡,在Transition菜单中出现)CCKaleida(不错的万花筒效果,在Stylize菜单中出现)CCLens(鱼眼镜头效果,不如PanLensFlarePro,在Distort菜单中出现)CCLightBurst2.5(光线缩放,好,在Render菜单中出现)CCLightRays(光芒放射,加有变形效果,酷,在Render菜单中出现)CCLightSweep(过光效果,很不错,在Render菜单中出现)CCLightWipe(边缘加光过渡,带有变形效果,好,在Transition菜单中出现)CCMr.Mercury(模仿水银流动,在Simulation菜单中出现)CCMrSmoothie(像素溶解运动,酷,在ImageControl菜单中出现)CCPageTurn(卷页效果,好,在Distort菜单中出现)CCParticleSystemsII(不错的二维粒子运动,在Simulation菜单中出现)CCParticleWorld(三维粒子运动,大大优于AE自带的Simulation/ParticlePlayground,在Simulation菜单中出现)CCPixelPolly(画面破碎效果,好,在Simulation菜单中出现)CCPowerPin(带有透视效果的四角扯动工具,类似AE自带Distort/CornerPin,在Distort菜单中出现)CCPSClassic(利用通道形成的粒子系统,有模板,在Simulation菜单中出现)CCPSLEClassic(局域性的粒子系统,有模板,在Simulation菜单中出现)CCRadialBlur(螺旋模糊,在Blur&Sharpen菜单中出现)CCRadialFastBlur(快速的放射模糊,好,在Blur&Sharpen菜单中出现)CCRadialScaleWipe(带有边缘扭曲的圆孔过渡,在Transition菜单中出现)CCRain(下雨效果,在Simulation菜单中出现)CCRepeTile(多种方式的叠印效果,好,在Stylize菜单中出现)CCRipplePulse(扩散波纹变形,必需打关键帧才有效果,好,在Distort菜单中出现)CCScaleWipe(扯动变形过渡,在Transition菜单中出现)CCScatterize(发散粒子化,类似于AE自带的Stylize/Scatter,在Simulation菜单中出现)CCSimpleWireRemoval(简单的去除钢丝工具,实际上是一种线状的模糊和替换效果,不错,在Keying菜单中出现)CCSlant(倾斜变形,在Distort菜单中出现)CCSmear(涂抹变形,不错,在Distort菜单中出现)CCSnow(飘雪效果,在Simulation菜单中出现)CCSphere(球化效果,在Perspective菜单中出现)CCSplit(简单的胀裂效果,在Distort菜单中出现)CCSplit2(不对称的胀裂效果,在Distort菜单中出现)CCSpotlight(点光源效果,好,在Perspective菜单中出现)CCStarBurst(模拟星团效果,在Simulation菜单中出现)CCThreshold(简单的阈值工具,在Adjust菜单中出现)CCThresholdRGB(RGB分色阈值工具,在Adjust菜单中出现)CCTiler(简便的电视墙效果,在Distort菜单中出现)CCTimeBlend(带有动态模糊的帧融合,效果不错,在Time菜单中出现)CCTimeBlendFX(可自定义的帧融合,在Time菜单中出现)CCToner(分别对阴影、中间色和高光色调进行替换,在ImageControl菜单中出现)CCTwister(扭曲过渡,不错,在Transition菜单中出现)CCVectorBlur(向量区域模糊,好,在Blur&Sharpen菜单中出现)CCWideTime(多重的帧融合效果,在Time菜单中出现)----------------------------------------------------------------------------AECS4图层模式中英文对照表Normal正常Dissolve溶解DancingDissolve动态拌动溶解Darken变暗Multiply正片叠底ColorBurn颜色加深ClassicColorBurn典型颜色加深LinearBurn线性加深DarkerColor暗色Add添加Lighten变亮Screen屏幕ColorDodge颜色减淡ClassicColorDodge典型颜色减淡LinearDodge线性减淡LighterColor亮色Overlay叠加SoftLight柔光HardLight强光LinearLight线性光VividLight艳光PinLight固定光HardMix强烈混合Difference差值ClassicDifference典型差值Exclusion排除Hue色相位Saturation饱和度Color颜色Luminosity亮度StencilAlpha模版Alpha StencilLuma模版亮度SilhouetteAlpha轮廓Alpha SilhouetteLuma轮廓亮度AlphaAdd添加Alpha LuminescentPremul冷光预乘。

ae 中英文对照

ae 中英文对照

ae 中英文对照
以下是一些在AE(After Effects)中常见的中英文对照:
中文英文
导入 Import
新建合成 New Composition
合成尺寸 Composition Size
帧速率 Frame Rate
像素比 Pixel Aspect Ratio
分辨率 Resolution
透明度 Opacity
蒙版 Mask
图层 Layer
缩放 Scale
旋转 Rotation
透明通道 Transparency Channel
画运动路径 Draw Path
运动模糊 Motion Blur
颜色混合模式 Color Blending Mode
缩放锚点 Scale Anchor
运动路径起点 Path Anchor Point
运动路径控制点 Path Control Points
画运动路径起点 Draw Path Anchor Point
运动路径运动模糊 Motion Path Motion Blur
运动路径起点深度 Path Anchor Point Depth
运动路径旋转路径 Rotate Path
运动路径缩放路径 Scale Path
运动路径透明度路径 Opacity Path
运动路径运动模糊路径 Motion Path Motion Blur Path
运动路径旋转锚点 Rotate Anchor Point
运动路径透明度锚点 Opacity Anchor Point
运动路径缩放锚点 Scale Anchor Point
这只是一部分中英文对照,具体使用时可能需要根据具体情况进行适当的调整。

AE中英文对照

AE中英文对照

一、File〈文件〉New〈新建〉Reset〈重置〉Open〈打开〉Save〈保存〉Save As〈保存为〉Save selected〈保存选择〉XRef Objects〈外部引用物体〉XRef Scenes〈外部引用场景〉Merge〈合并〉Merge Animation〈合并动画动作〉Replace〈替换〉Import〈输入〉Export〈输出〉Export Selected〈选择输出〉Archive〈存档〉Summary Info〈摘要信息〉File Properties〈文件属性〉View Image File〈显示图像文件〉History〈历史〉Exit〈退出〉二、Edit〈菜单〉Undo or Redo〈取消/重做〉Hold and fetch〈保留/引用〉Delete〈删除〉Clone〈克隆〉Select All〈全部选择〉Select None〈空出选择〉Select Invert〈反向选择〉Select By〈参考选择〉Color〈颜色选择〉Name〈名字选择〉Rectangular Region〈矩形选择〉Circular Region〈圆形选择〉Fabce Region〈连点选择〉Lasso Region〈套索选择〉Region:〈区域选择〉Window〈包含〉Crossing〈相交〉Named Selection Sets〈命名选择集〉Object Properties〈物体属性〉三、Tools〈工具〉Selection Floater〈选择器浮动对话框〉Light Lister〈灯光列表〉Mirror〈镜像物体〉Array〈阵列〉Align〈对齐〉Snapshot〈快照〉Spacing Tool〈间距分布工具〉Normal Align〈法线对齐〉Align Camera〈相机对齐〉Align to View〈视窗对齐〉Place Highlight〈放置高光〉Isolate Selection〈隔离选择〉Rename Objects〈物体更名〉四、Group〈群组〉Group〈群组〉Ungroup〈撤消群组〉Open〈开放组〉Close〈关闭组〉Attach〈配属〉Detach〈分离〉Explode〈分散组〉五、Views〈查看〉Undo View Change/Redo View change〈取消/重做视窗变化〉Save Active View/Restore Active View〈保存/还原当前视窗〉Viewport Configuration〈视窗配置〉Grids〈栅格〉Show Home Grid〈显示栅格命令〉Activate Home Grid〈活跃原始栅格命令〉Activate Grid Object〈活跃栅格物体命令〉Activate Grid to View〈栅格及视窗对齐命令〉Viewport Background〈视窗背景〉Update Background Image〈更新背景〉Reset Background Transform〈重置背景变换〉Show Transform Gizmo〈显示变换坐标系〉Show Ghosting〈显示重橡〉Show Key Times〈显示时间键〉Shade Selected〈选择亮显〉Show Dependencies〈显示关联物体〉Match Camera to View〈相机与视窗匹配〉Add Default Lights To Scene〈增加场景缺省灯光〉Redraw All Views〈重画所有视窗〉Activate All Maps〈显示所有贴图〉Adaptive Degradation Toggle〈绑定适应消隐〉Expert Mode〈专家模式〉六、Create〈创建〉Standard Primitives〈标准图元〉Box〈立方体〉Cone〈圆锥体〉Sphere〈球体〉GeoSphere〈三角面片球体〉Cylinder〈圆柱体〉Tube〈管状体〉Torus〈圆环体〉Pyramid〈角锥体〉Plane〈平面〉Teapot〈茶壶〉Extended Primitives〈扩展图元〉Hedra〈多面体〉Torus Knot〈环面纽结体〉Chamfer Box〈斜切立方体〉Chamfer Cylinder〈斜切圆柱体〉Oil Tank〈桶状体〉Capsule〈角囊体〉Spindle〈纺锤体〉L-Extrusion〈L形体按钮〉Gengon〈导角棱柱〉C-Extrusion〈C形体按钮〉RingWave〈环状波〉Hose〈软管体〉Prism〈三棱柱〉Shapes〈形状〉Line〈线条〉Text〈文字〉Arc〈弧〉Circle〈圆〉Donut〈圆环〉Ellipse〈椭圆〉Helix〈螺旋线〉NGon〈多边形〉Rectangle〈矩形〉Section〈截面〉Star〈星型〉Lights〈灯光〉Target Spotlight〈目标聚光灯〉Free Spotlight〈自由聚光灯〉Target Directional Light〈目标平行光〉Skylight〈天光〉Target Point Light〈目标指向点光源〉Free Point Light〈自由点光源〉Target Area Light〈指向面光源〉IES Sky〈IES天光〉IES Sun〈IES阳光〉SuNLIGHT System and Daylight〈太阳光及日光系统〉Camera〈相机〉Free Camera〈自由相机〉Target Camera〈目标相机〉Particles〈粒子系统〉Blizzard〈暴风雪系统〉PArray〈粒子阵列系统〉PCloud〈粒子云系统〉Snow〈雪花系统〉Spray〈喷溅系统〉Super Spray〈超级喷射系统〉七、Modifiers〈修改器〉Selection Modifiers〈选择修改器〉Mesh Select〈网格选择修改器〉Poly Select〈多边形选择修改器〉Patch Select〈面片选择修改器〉Spline Select〈样条选择修改器〉Volume Select〈体积选择修改器〉FFD Select〈自由变形选择修改器〉NURBS Surface Select〈NURBS表面选择修改器〉Patch/Spline Editing〈面片/样条线修改器〉:Edit Patch〈面片修改器〉Edit Spline〈样条线修改器〉Cross Section〈截面相交修改器〉Surface〈表面生成修改器〉Delete Patch〈删除面片修改器〉Delete Spline〈删除样条线修改器〉Lathe〈车床修改器〉Normalize Spline〈规格化样条线修改器〉Fillet/Chamfer〈圆切及斜切修改器〉Trim/Extend〈修剪及延伸修改器〉Mesh Editing〈表面编辑〉Cap Holes〈顶端洞口编辑器〉Delete Mesh〈编辑网格物体编辑器〉Edit Normals〈编辑法线编辑器〉Extrude〈挤压编辑器〉Face Extrude〈面拉伸编辑器〉Normal〈法线编辑器〉STL Check〈STL检查编辑器〉Symmetry〈对称编辑器〉Tessellate〈镶嵌编辑器〉Vertex Paint〈顶点着色编辑器〉Vertex Weld〈顶点焊接编辑器〉Animation Modifiers〈动画编辑器〉Skin〈皮肤编辑器〉Morpher〈变体编辑器〉Flex〈伸缩编辑器〉Melt〈熔化编辑器〉Linked XForm〈连结参考变换编辑器〉Patch Deform〈面片变形编辑器〉Path Deform〈路径变形编辑器〉Surf Deform〈表面变形编辑器〉* Surf Deform〈空间变形编辑器〉UV Coordinates〈贴图轴坐标系〉UVW Map〈UVW贴图编辑器〉UVW Xform〈UVW贴图参考变换编辑器〉Unwrap UVW〈展开贴图编辑器〉Camera Map〈相机贴图编辑器〉* Camera Map〈环境相机贴图编辑器〉Cache Tools〈捕捉工具〉Point Cache〈点捕捉编辑器〉Subdivision Surfaces〈表面细分〉MeshSmooth〈表面平滑编辑器〉HSDS Modifier〈分级细分编辑器〉Free Form Deformers〈自由变形工具〉FFD 2×2×2/FFD 3×3×3/FFD 4×4×4〈自由变形工具2×2×2/3×3×3/4×4×4〉FFD Box/FFD Cylinder〈盒体和圆柱体自由变形工具〉Parametric Deformers〈参数变形工具〉Bend〈弯曲〉Taper〈锥形化〉Twist〈扭曲〉Noise〈噪声〉Stretch〈缩放〉Squeeze〈压榨〉Push〈推挤〉Relax〈松弛〉Ripple〈波纹〉Wave〈波浪〉Skew〈倾斜〉Slice〈切片〉Spherify〈球形扭曲〉Affect Region〈面域影响〉Lattice〈栅格〉Mirror〈镜像〉Preserve〈保持〉Surface〈表面编辑〉Material〈材质变换〉Material By Element〈元素材质变换〉Disp Approx〈近似表面替换〉NURBS Editing〈NURBS面编辑〉NURBS Surface Select〈NURBS表面选择〉Surf Deform〈表面变形编辑器〉Disp Approx〈近似表面替换〉Radiosity Modifiers〈光能传递修改器〉Subdivide〈细分〉* Subdivide〈超级细分〉八、Character〈角色人物〉Create Character〈创建角色〉Destroy Character〈删除角色〉Lock/Unlock〈锁住与解锁〉Insert Character〈插入角色〉Save Character〈保存角色〉Bone Tools〈骨骼工具〉Set Skin Pose〈调整皮肤姿势〉Assume Skin Pose〈还原姿势〉Skin Pose Mode〈表面姿势模式〉九、Animation〈动画〉IK Solvers〈反向动力学〉HI Solver〈非历史性控制器〉HD Solver〈历史性控制器〉IK Limb Solver〈反向动力学肢体控制器〉SplineIK Solver〈样条反向动力控制器〉Constraints〈约束〉Attachment Constraint〈附件约束〉Surface Constraint〈表面约束〉Path Constraint〈路径约束〉Position Constraint〈位置约束〉Link Constraint〈连结约束〉LookAt Constraint〈视觉跟随约束〉Orientation Constraint〈方位约束〉Transform Constraint〈变换控制〉Link Constraint〈连接约束〉Position/Rotation/Scale〈PRS控制器〉Transform Script〈变换控制脚本〉Position Controllers〈位置控制器〉Audio〈音频控制器〉Linear〈线性控制器〉Motion Capture〈动作捕捉〉Noise〈燥波控制器〉Quatermion(TCB)〈TCB控制器〉Reactor〈反应器〉Spring〈弹力控制器〉Script〈脚本控制器〉XYZ〈XYZ位置控制器〉Attachment Constraint〈附件约束〉Path Constraint〈路径约束〉Position Constraint〈位置约束〉Surface Constraint〈表面约束〉Rotation Controllers〈旋转控制器〉注:该命令工十一个子菜单。

AE菜单中英文对照表(超全)

AE菜单中英文对照表(超全)

AE CS4 菜单中英文对照表View菜单新视图←New View放大←Zoom In缩小←Zoom Out解析度←Resolution┗Full →最佳Half →一半Third →三分之一Quarter →四分之一Custom.... →自定义隐藏/显示标尺←Show Rulers隐藏/显示辅助线←Hide Guides吸附辅助线←Snap To Guides锁定辅助线←Lock Guides清楚辅助线←Clear Guides隐藏/显示网格←Show Grid吸附网格←Snap to Grid视图选项←View Options...显示图层控制←Hide Layer Controls 重置3D视图←Reset 3D View切换3D视图←Switch 3D View┗Active Camera →当前摄象机Front →前视图Left →左视图Top →顶视图Back →后视图Right →右视图Bottom →底视图Custom View 1 →自定视图1Custom View 2 →自定视图2Custom View 3 →自定视图3快速设置3D窗口←Set 3D View Shortcut┗Replace "Front" →替换为前视图Replace "Custom View 1" →替换为自定视图1 Replace "Active Camere" →替换为动态摄象机切换到最近的3D视图←Switch To Last 3D View 观察选择图层←Look At Selected Layers观察所有图层←Look At All Layers前往指定时间←Go To Time...Layer菜单1新建←New┗Text →文字Solid... →实色Light... →灯光Camera.. →摄象机Null Object →虚拟对象Adjustment Layerv →调节层层设置←Layer Settings...打开层窗口←Open Layer Window打开素材窗口←Open Source Window 遮罩←Mask┗New Mask →新建遮罩Mask Shape →遮罩形状Mask Feather →遮罩羽化Mask Opacity →遮罩不透明度Mask Expansion →遮罩伸缩Reset Mask →重置遮罩Remove Mask →删除遮罩Remove All Masks →删除所有遮罩Mode →模式┗None →无Add →相加Subtrace →相减Intersect →交集Lighten →变亮Darken →变暗Difference →差值RotoBezier →旋转式曲线Inverse →反转Closed →封闭Set First Vertex →设置起始点Locked →锁定Motion Blur →运动模糊┗Same As Layer →与层相同On →开Off →关Unlock All Maskss →解锁所有遮罩Lock Other Masks →锁定其他遮罩Free Transform Points →自由变换点质量←Quality┗Best →最佳Layer菜单2Draft →草图Wireframe →线框转换开关←Switches┗Hide Other Video →隐藏其他视频层Show All Video →显示所有视频层Unlock All Layers →解锁所有层Shy →退缩Lock →锁定Audio →音频Videl →视频Solo →独奏Effect →特效Collapse →卷展Frame Blending →帧融合Motion Blur →运动模糊Adjustment Layer →调节层变换←Transform┗Reset →复位Anchor Point →定位点Position →位置Scale →缩放Orientation →方向Rotation →旋转Opacity →不透明度Auto-Orient →自动定向三维层←3D Layer添加标记←Add marker保持透明←Presserve Transparency 混合模式←Blending Mode┗Normal →正常Dissolve →溶解Dancing Dissolve →动态溶解Daiken →变暗Multiply →正片叠底Linear Burn →线性加深Color Burn →颜色加深Classic Color Burn →典型颜色加深Add →加Lighten →变亮Screen →屏幕Linear Dodge →线性减淡Color Dodge →颜色减淡Layer菜单3Classic Color Dodge →典型颜色减淡Overlay →叠加Soft Light →柔光Hard Light →强光Linear Light →线性光Vivid light →艳光Pin Light →点光Hard Mix →强烈混合Difference →差值Classic Difference →典型差值Exclusion →排除Hue →色相合成Sateration →饱和度Color →颜色Luminosity →亮度Stencil Alpha →Alpha模版Stencil Luma →亮度模版Silhouette Alpha →Alpha轮廓Silhouette Luma →亮度轮廓Alpha Add →Alpha添加Luminescent Premul →冷光下一个混合模式←Next Blending Mode上一个混合模式←Previous Blending Mode 轨道蒙版←Track Matte┗No Track Matte →无Alpha Matte →Alpha蒙版Alpha Inverted Matte →反相Alpha蒙版Luma Matte →亮度蒙版Luma Inverted Matte →反相亮度蒙版图层置顶←Bring Layer to Front图层置上←Bring Layer Forward图层置下←Send Layer Backward图层置底←Send Layer to Back转换为可编辑文本←Convert To Editable Text 创建轮廓←Create Outlines自动追踪←Auto-trace...激活时间变速←Enable Time Remapping时间伸缩←Time Stretch...重组←Pre-compose...Effect菜单1特效控制←Effect Controls上一个特效←Reduce Interlace Flicker全部删除←Remove All有储收藏←Save Favorite应用收藏←Apply Favorite最近收藏←Recent Favorites三维通道←3D Channel┗3D Chaccel Extract →提取三维通道Depth Matte →深度蒙版Depth of Field →场深度Fog 3D →雾化ID Matte →ID蒙版调整←Adjust┗Brightness & Contrast →亮度和对比度Channel Mixer →通道混合Color Balance →色彩平衡Color Stabilizer →色彩平衡器Curves →曲Hue/Saturation →色相/饱和度Levels →色阶Levels(Individual Controls) →色阶(个体控制) Posterize →色调分离Threshold →阈值音频←Audio┗Backwards →倒播Bass & Treble →低音和高音Delay →延迟Flange & Chorus →变调和合声High-Low Pass →高低音过滤Modulator →调节器Parametric EQ →EQ参数Reverb →回声Stereo Mixer →立体声混合Tone →音质模糊与锐化←Blur & Sharpen ┗Channel Blur →通道模糊Comound Blur →混合模糊Direction Blur →方向模糊Fast Blur →快速模糊Gaussian Blur →高斯式模糊Radial Blur →径向模糊Effect菜单2Sharpen →锐化Unsharp Mask →反遮罩锐化通道←Channel┗3D Glasses →三维眼睛Alpha Levels →Alpha色阶Arithmetic →运算Blend →混合Calculations →计算Channel Combiner →通道组合Cineon Converter →转换Cineon文件Compound Arithmetic →复合计算Invert →反相Minimax →扩亮扩暗Remove Color Matting →删除蒙版颜色Set Channels →设置通道Set Matte →设置蒙版Shift Channels →转换通道Solid Composite →实色合成扭曲←Distort┗Bezier Warp →贝塞尔曲线弯曲Bulge →凹凸镜Corner Pin →边角定位Displacement Map →置换Liquify →液化Magnify →放大Mesh Warp →网格变形Mirror →镜像Offset →位移Optics Compensation →镜头变形Polar Coordinates →极坐标转换Reshape →形变Ripple →波纹Smear →涂抹Spherize →球面化Transform →变换Turbulent Displace →剧烈置换Twirl →扭转Warp →弯曲Wave Warp →波浪变形File菜单1新建←New┗New Project →新建项目New Folder →新建文件夹打开项目←Open Project打开最近项目←Open Recent Projects关闭←Close保存←Save另存为←Save As...保存副本←Save a Copy...恢复←Revert导入←Import┗File... →文件Multiple Files... →多个文件Placeholder... →输入占位符Solid... →实色导入最近镜头←Import Recent Footage输出←Export查找←Find...再次查找←Find Next添加镜头到合成←Add Footage to Comp选定脚本建立合成←New Comp From Selection... 整理镜头←Consolidate All Footage删除未用镜头←Remove Unused Footage简化项目←Reduce Project文件打包←Collect Files...浏览文件夹←Watch Folder...运行脚本←Run Script建立代理←Create Proxy┗Still... →静态图片Movie... →影片设置代理←Set Proxy┗File... →文件None →无解释镜头←Interpret Footage┗Main... →常规Proxy... →代理Remember Interpretation →保存解释Apply Interpretation →应用解释替换镜头←Replace Footage┗File... →文件Placeholder... →占位符Solid.. →实色File菜单2重载镜头←Reload Footage显示所在文件夹←Reveal in Explorer 项目设置←Project Settings...打印←Print...退出←ExitEdit菜单撤消←Undo Copy重复←Redo Copy历史记录←History剪切←Cut复制←Copy粘贴←Paste清除←Clear副本←Duplicate分层图层←Split Layer抽出工作区域←Lift Work Area挤压工作区域←Extrace Work Area 选择全部←Select All全部取消←Deselect All标签←Label清空←Pruge┗All →全部Undo →撤消Image Caches →图象缓存Snapshot →快照Video Memory →视频存编辑原稿←Edit Original模版←Templates┗Render Settings... →渲染设置Output Module... →输出模式预置←Preferences┗General... →常规Previews... →预演Display →显示Import... →输入Output →输出Grids & Guides... →辅助线及网络Label Colors... →标签颜色Label Defaults... →标签设置Cache... →缓存Video Preview... →视频预演Animation菜单添加关键帧←Add Keyframe冻结关键帧←Toggle Hold Keyframe关键帧插值←Keyframe Interpolation...关键帧速率←Keyframe Velcity...辅助关键帧←Keyframe Assistant┗Convert Audio to Keyframes →转换音频为关键帧Convert Expression to Keyframes →转换表达式为关键帧Easy Ease →缓和曲线Easy Ease In →缓和曲线进入Easy Ease Out →缓和曲线离开Exponential Scale →指数缩放RPF Camera Import →RPF摄象机导入Sequence Layers... →图层排序Time-Reverse Keyframes →反转关键帧文字动画←Animate Text┗Anchor Point →轴心点Position →位置Scale →缩放Skew →倾斜Rotation →旋转Opacity →不透明度All Transform →所有变换Fill Color →填充色Stroke Color →描边色Stroke Width →描边宽度Tracking →追踪Line Anchor →线形频谱Line Spacing →线形间距Character Offset →字符位移Character Value →字符值率添加文字选择器←Add Text Selector┗Range →平行Wiggly →抖动移除所有文字动画←Remove All Text Animators 添加表达式←Add Expression追踪运动←Track Motion稳定运动←Stabilize Motion追踪当前属性←Track this property显示关键帧←Reveal Animating Properties显示被修改属性←Reveal Modified Properties Compostion菜单新建合成←New Composition合成设置←Compodition Settings背景颜色←Background Color设置海报←Set Poster Time修剪合成适配工作区域←Trim Comp to Work Area裁切合成适配自定区域←Crop Comp to Region of Interest 增加到渲染序列←Add To Render Queue添加输出模块←Add Output Module预演←Preview┗RAM Preview →存预演Wireframe Preview →线框预演Motion with Trails →运动轨迹Audio →音频Audio Preview(Here Forward) →音频预演(当前位置) Audio Preview(Work Area) →音频预演(工作区域)存储单帧为←Save Frame As┗File →文件Photoshop Layers →Photoshop图层制作影片←Make Movie组合渲染←Pre-render存储存预演←Save RAM Preview观察流程图←Comp Flowchart ViewWindow菜单工作空间←Workspace┗One Comp View →单视图Two Comp View →双视图Four Comp View →四视图Conform All Windows →适应窗口Save Workspace →存储工作空间Delete Workspace →删除工作空间层叠←Cascade拼贴←Tile排列图标←Arrange Icons全部关闭←Close All全组关闭←Closing in Groups工具箱←Tools信息调板←Info时间控制调板←Time Controls音频调板←Audio特效调板←Effects字符调板←Character段落调板←Paragraph绘画调板←Paint笔刷技巧调板←Brush Tips运动草图←Motion Sketch智能遮罩插值←Smart Mask Interpolation 平滑←The Smoother抖动←The Wiggler对齐和分布←Align & Distribute追踪控制←Tracker Controls立方体建立←Box Creator Lite立体散布←Cubic Distribution Light圆柱体建立←Cylinder Creator Lite当前文件←Untitled Project.aep*项目流程图←Project Flowchart View 渲染序列←Render Queue重置调板位置←Reset Palette LocationsHelp菜单关于AfferEffects ←About After Effects AfferEffects帮助←After Effects Help 特效帮助←Effects Help脚本帮助←Scripting Help每日技巧←Tip og the Day注册←Registration效果与预置3D Channel (3D通道)3D Channel Extract---------3D通道扩展Depth Matte----------------深厚粗糙Depth of Field-------------深层画面Fog 3D---------------------3D 雾化ID Matte-------------------ID 粗糙Adjust (调整)Brightness & Contrast----------亮度与对比度Channel Mixer------------------通道混合器Color Balance------------------色彩平衡Color Stabilizer---------------色彩稳压器Curves-------------------------曲线Hue/Saturation-----------------色饱和Levels-------------------------色阶Levels (Individual Controls)---色阶(分色RGB的控制) posterize----------------------色调分离Threshold----------------------阈值Audio (音频)Backwards---------------向后Bass & Treble-----------低音与高音Delay-------------------延迟Flange & Chorus---------边缘与合唱团High-Low Pass-----------高音/低音Modulator---------------调幅器Parametric EQ-----------EQ参数Reverb------------------回音Stereo Mixer------------立体声混合器Tone--------------------音调Blur & Sharpen (模糊与锐化) Clannel Blur---------------通道模糊Compound Blur--------------复合的模糊Directional Blur-----------方向性的模糊Fast Blur------------------快污模糊Gaussian Blur--------------高斯模糊Radial Blur----------------径向模糊Sharpen--------------------锐化Unsharp Mask---------------锐化掩膜Channel (通道)Alpha Levels-------------------ALPHA 层通道Arithmetic---------------------运算Bland--------------------------柔化Cineon Converter---------------间距转换器Compound Arithmetic------------复合运算Invert-------------------------反向Minimax------------------------像素化Remove Color Matting-----------去除粗颗粒颜色Set Channels-------------------调节通道Set Matte----------------------调节粗糙度Shift Channels-----------------转换通道Distort (变型)Bezier Warp----------------Bezier 变型Bulge----------------------鱼眼Displacement Map-----------画面偏移Mesh Warp------------------网状变形Mirror---------------------镜像Offset---------------------偏移量Optics Compensation--------光学替换(可制作球体滚动效果) Polar Coordinates----------极坐标Reshape--------------------重塑Ripple---------------------涟漪Smear----------------------涂片Spherize-------------------球型变形Transform------------------变换Twirl----------------------旋转变形Wave Warp------------------波型变形Expression Controls (表达式控制)Angle Control------------角度控制Checkbox Control---------复选框控制Color Control------------颜色控制Point Control------------锐化控制Slider Control-----------滑块控制Layer Control------------图层控制Image Control (图像控制)Chaner Color-------------------改变颜色Color Balance (HLS)------------色彩平衡(HLS)Colorama-----------------------着色剂Equalize-----------------------平衡Gamma/Pedestal/Gain------------GAMMA/电平/增益Median-------------------------中线PS Arbitrary MapPS-------------任意的映射Tint---------------------------去色Keying (键控制)Color Difference Key-----------差异的色键Color Key----------------------色键Color Range--------------------色键幅度Difference Matte---------------不同粗粗糙(以粗颗粒渐变到下一图) Extract------------------------扩展Inner Outer Key----------------部、外部色键Linear Color Key---------------线性色键Luma Key-----------------------LUMA键Spill Suppressor---------------溢出抑制器Matte Tools (粗糙工具)Matte Cloker-------------粗糙窒息物*Simple Choker------------简单的窒息物*Paint (油漆)Vector Paint------------矢量油漆Perspective (透视)Basic 3D-----------------基本的3DBevel Alpha--------------倾斜ALPHABevel Edges--------------倾斜边Drop Shadow--------------垂直阴影Simulation (模拟)Particle Playground------------粒子运动场Shatter------------------------粉碎Render (渲染)4-Color Gradient-----------4色倾斜度Advanced Lightning---------高级闪电Audio Spectrum-------------音频光谱Audio Waveform-------------音频波形Beam-----------------------射线Cell Pattern---------------单元模式Ellipse--------------------椭圆Fill-----------------------填充Fractal--------------------分数维Fractal Noise--------------粗糙的分数维Grid-----------------------网格Lens Flare-----------------镜头光晕Lightning------------------闪电Radio Waves----------------音波Ramp-----------------------斜面Stroke---------------------笔划(与stylize-write on功能类似) Vegas----------------------维加斯Stylize (风格化)Brush Strokes-------------笔刷Color Emboss--------------颜色浮雕Emboss--------------------浮雕Find Edges----------------查找边缘Glow----------------------照亮边缘Leave Color---------------离开颜色Mosaic--------------------马赛克Motion Tile---------------运动平铺Noise---------------------噪音Roughen Edges-------------变粗糙边Scatter-------------------分散Strobe Light--------------匣门光*Texturize-----------------基底凸现Write-on------------------在.....上写(与render-stroke功能类似) Text (文本)Basic T ext---------------基本的文本Numbers------------------数字文本Path Text----------------路径文本Time (时间)Echo----------------------回响Posterize Time------------发布时间Time Difference-----------时间差别*Time Displacement---------时间偏移Transition (转场)Block Dissolve----------块溶解Gradient Wipe-----------斜角转场Iris Wipe---------------爱丽斯转场(三角形转场) Linear Wipe-------------线性转场Radial Wipe-------------半径转场Venetian Blinds---------直贡呢的遮掩(百叶窗式转场)Video (视频)Broadcast Colors---------------广播色Reduce Interlace Flicker-------降低频闪Timecode-----------------------时间码表达式控制←Expression Controls┗Angle Control →角度控制Checkbox Control →检验盒控制Color Control →色彩控制Layer Control →层控制Point Control →点控制Slider Control →游标控制图象控制←Image Control┗Change Color →转换色彩Change To Color →定向转换色彩Color Balance(HLS) →色彩平衡Color Link →色彩连接Colorama →彩光Equallize →均衡Gamma/Pedestal/Gain →伽玛/基色/增益Grow Bounds →增长边缘PS Arbitrary Map →映象Tint →色彩键控←Keying┗Color Difference Key →色彩差异键Color Key →色彩键Color Range →色彩围Difference Matte →差异蒙版Extrace →提取Inner/Outer Key →轮廓键Keylight →光键Linear Color Key →线性色彩键Luma Key →亮度键Spill Suppressor →溢色抑制蒙版工具←Matte Tools┗Matte Choker →蒙版清除Simple Choker →简单清除杂色←Noise绘画←Paint透视←Perspective渲染←Render仿真←Simulation风格化←Stylize 时间←Time切换←Transition 视频←Video。

AE中英文对照表

AE中英文对照表

一、汉译英表达式控制←Expression Controls图象控制←Image Control┗Change Color →转换色彩Change To Color →定向转换色彩Color Balance(HLS)→色彩平衡Color Link →色彩连接Colorama →彩光Equallize →均衡Gamma/Pedestal/Gain →伽玛/基色/增益Grow Bounds →增长边缘PS Arbitrary Map →映象Tint →色彩键控←Keying┗Color Difference Key →色彩差异键Color Key →色彩键Color Range →色彩范围Difference Matte →差异蒙版Extrace →提取Inner/Outer Key →轮廓键Keylight →光键Linear Color Key →线性色彩键Luma Key →亮度键Spill Suppressor →溢色抑制蒙版工具←Matte Tools┗Matte Choker →蒙版清除Simple Choker →简单清除杂色←Noise绘画←Paint透视←Perspective渲染←Render仿真←Simulation风格化←Stylize文字←Text时间←Time切换←Transition视频←VideoCompostion菜单新建合成←New Composition合成设置←Compodition Settings背景颜色←Background Color设置海报←Set Poster Time修剪合成适配工作区域←Trim Comp to Work Area裁切合成适配自定区域←Crop Comp to Region of Interest 增加到渲染序列←Add To Render Queue添加输出模块←Add Output Module预演←Preview┗RAM Preview →内存预演Wireframe Preview →线框预演Motion with Trails →运动轨迹Audio →音频Audio Preview(Here Forward) →音频预演(当前位置) Audio Preview(Work Area)→音频预演(工作区域)存储单帧为←Save Frame As┗File →文件Photoshop Layers →Photoshop图层制作影片←Make Movie组合渲染←Pre—render存储内存预演←Save RAM Preview观察流程图←Comp Flowchart ViewWindow菜单工作空间←Workspace┗One Comp View →单视图Two Comp View →双视图Four Comp View →四视图Conform All Windows →适应窗口Save Workspace →存储工作空间Delete Workspace →删除工作空间层叠←Cascade拼贴←Tile排列图标←Arrange Icons全部关闭←Close All全组关闭←Closing in Groups工具箱←Tools信息调板←Info时间控制调板←Time Controls音频调板←Audio特效调板←Effects字符调板←Character段落调板←Paragraph绘画调板←Paint笔刷技巧调板←Brush Tips运动草图←Motion Sketch智能遮罩插值←Smart Mask Interpolation平滑←The Smoother抖动←The Wiggler对齐和分布←Align & Distribute追踪控制←Tracker Controls立方体建立←Box Creator Lite立体散布←Cubic Distribution Light圆柱体建立←Cylinder Creator Lite当前文件←Untitled Project。

AE特效中英文对照

AE特效中英文对照

55mm Color Grad(颜色渐变)55mm Defocus (散焦)55mm Faux Flim(模仿胶片效果)55mm Fluorescent (荧光)55mm Fog(雾)55mm Infra-red (在红色下面)55mm Mist(薄雾)55mm ND Grad(渐变)55mm Night Vision(夜视)55mm Selective Soft Focus(选择性的软焦点)55mm Skin Smoother(外表面平整)55mm Tint(偏色)55mm Warm/Cool(暖色/冷色)第2章 AEFlame(火焰)第3章 BorisBoris Fire(火焰效果)Boris FX 3Boris Artist's Poster(艺术海报)Boris Blur (模糊)Boris Directional Blur (方向模糊)Boris Gaussian Blur (高斯模糊)Boris Unsharp Mask (锐利的遮罩)Boris Brightness-Contrast (亮度-对比度)Boris Color Balance (颜色平衡)Boris Color Correction (颜色修正)Boris Composite (合成)Boris Correct Selected Color (修改选择的颜色) Boris Hue-Sat-Lightness (色调-饱和度-亮度)Boris Invert Solarize (反转曝光)Boris Levels Gamma (标准的伽马值)Boris MultiTone Mix (多通道混合)Boris Posterize (多色调分色)Boris RGB Blend (RGB混和)Boris Tint-Tritone (以三种颜色替换)Boris Bulge (凸出)Boris Displacement Map (置换贴图)Boris Fast Flipper (自动翻转)Boris Polar Displacement (两极置换)Boris Ripple (波纹)Boris Vector Displacement (矢量置换)Boris Wave (波浪)Boris Alpha Process (Alpha通道处理)Boris Chroma Key (色度抠像)Boris Composite Choker (令人窒息的合成)Boris Linear Color Key (线性颜色抠像)Boris Linear Luma Key (线性亮度抠像)Boris Make Alpha Key (制作新的Alpha通道)Boris Matte Choker (令人窒息的剪影)Boris Matte Cleanup(清除剪影)Boris Two Way Key(两种路线的抠像)Boris Alpha Spotlight(以Apha通道的方式设定聚光灯) Boris Edge Lighting(边缘亮光)Boris Light Sweep(扫光)Boris Reverse Spotlight(相反的聚光灯)Boris Spotlight(聚光灯)Boris 2D Particles(二维粒子)Boris 3D Image Shatter(模拟三维图像破碎效果)Boris Cube(模拟三维立方体)Boris Cylinder(模拟三维圆柱体)Boris DVE(模拟三维效果)Boris Page Turn(翻页)Boris Sphere(模拟三维球形)Boris Clouds(流动的云)Boris Noise Map(噪点地图)Boris Alpha Pixel Noise(通道像素噪点)Boris RGB Edges(RGB边缘)Boris RGB Pixel Noise(RGB像素噪声)Boris Scatterize(模拟毛玻璃的效果)Boris Spray Paint Noise(喷漆噪点)Boris Flat 3D Text(扁平的三维字体[不支持中文]) Boris 3D Text(三维字体[不支持中文])Boris ContinuumBC 3D Text(三维文字)BC Boost Blend(推进混合)BC Burnt Film(燃烧的电影)BC Clouds(流动的云)BC Comet(彗星)BC Composite(合成)BC DVE(模拟三维效果)BC Fire(火)BC Jitter(频谱曲线抖动)BC Looper(循环)BC Particle System(粒子系统)BC Posterize Time(相片时间)BC Rain(下雨)BC Sequencer(音序器)BC Snow(下雪)BC Sparks(火花)BC Stars(星星)BC Super Blend(超级混合)BC Temporal Blur(时间模糊)BC Trails(轨迹)BC Velocity Remap(速度测试图)BC Z Space I(Z空间1)BC Z Space I I(Z空间2)第4章 Colormap(颜色地图)第5章 Composite WizardCW Composite Color Matcher(复合颜色匹配器)CW Deluxe Edge Finder(华丽的边缘查找器)CW Deluxe Edge Finder EZ(华丽的边缘查找器EZ) CW Denoiser(放射状处理)CW Edge Blur(边缘模糊)CW Edge Blur EZ(边缘模糊EZ)CW Matte Feather(剪影羽化)CW Matte Feather EZ(剪影羽化EZ)CW Matte Feather Sharp(剪影羽化锐利)CW Miracle Alpha Cleaner(通道清洁)CW Re-Matter(重置剪影)CW Smooth Screen(光滑屏幕)CW Spill Killer(溢出杀手)CW Spill Killer EZ(溢出杀手EZ)CW Super Blur(超级模糊)CW Super Compound Blur(超级混合模糊)CW Super Rack Focus(超级变焦)CW Wire/Rig Zapper(线框/钻探器)CW Zone HLS(环绕HLS)第7章 CoycoreCult EffectsCE 3D Glasses (三维眼睛)CE Basic Fill(基本填充)CE Cell Pattern(蜂房图案)CE Change Color HLS(改变选择的颜色)CE Channeling(渠道)CE Checker(棋盘格)CE Circle(圆形)CE Color Composite(颜色合成)CE Color Link(颜色链接)CE Color Picker(颜色拾取)CE Color Solid(颜色固化)CE ColorsQuad(颜色四方格)CE Difference(差异)CE FireUp(火上)CE Grid(网格)CE Lightning(闪电)CE Magnify(夸大效果)CE Noise Alpha(噪点通道)CE Noise HLS(噪点HLS)CE Noise HLS Auto(噪点HLS自动)CE Noise Turbulent(骚乱的噪波)CE Noise Turbulent II(骚乱的噪波2) CE Optics Compensation(光学补偿)CE Paint(绘画)CE Radial Shadow(放射状的投影)CE Roughen Edges(让边缘变粗糙)CE Turbulent Displace(汹涌的置换) Cult Effects XtrasCE Set Channel(设置通道)CE View Channel(显示通道)第8章 DigieffectsDigiEffect Aurorix3D Lighting 2(光线彩色浮雕)AgedFilm 2(老电影的效果)Bulgix 2(类似于凸出的效果)Chaotic Noise 2(混乱的噪波)Chaotic Rainbow 2(混乱的五彩缤纷) Color SpotLights 2(彩色聚光灯)Earthquake 2(震动)Electrofield 2(电磁感应)Flitter 2(碎屑)Fractal Noise 2(彩色不规则噪波2) Infinity Warp 2(无限扭曲)Infinity Zone 2(无限环绕)Interferix 2(专用干扰图1)Interpheroid 2(专用干扰图2)Interpheron 2(专用干扰图2)LightZoom 2(强光的纵深效果) Noise Blender 2(噪点搅拌机) SoapFilm 2(皂膜)SpotLights 2(聚光灯)Strange Nebulae 2(奇异的星云) Tilos 2(阵列)Turbulent Flow 2(湍流)VideoLook 2(电视干扰信号)Warpoid 2(拉伸效果)Whirlix 2(旋转扭曲效果)WoodMaker 2(木纹)DigiEffect BerzerkBlizzard(风雪)BumpMaker(制作凹凸贴图)Contourist(轮廓线)Crystallizer(结晶器)CycloWarp(螺旋)Edgex(边缘锐化)FogBank(浓雾)GravityWell(重力旋涡)Laser(激光器)Newsprint(新闻用纸)NightBloom(夜间华)OilPaint(油画)Pearls(珍珠)Perspectron(特殊的扭曲)Ripploid(荡起的波纹)Spintron(怪异的扭曲)StarField(飞舞的星星)StillNoise(静态噪点)VanGoughist(美术笔触)Cine Look FilmresDE CineLook(胶片调色)DE FilmDamage(胶片处理)CinemotionDE Adaptive Noise(适应的噪点)DE Banding Reducer(条带还原)DE Film Motion(运动电影)DE Grain Reducer(颗粒还原)DE Interlace Aliasing Reducer(交错产生器)DE Letterbox(宽银幕产生器)DE Selective HSB Noise(选择HSB噪点)DE Selective HSB Posterize(选择HSB多色调分色) DE Selective RGB Noise(选择RGB噪点)DE Selective RGB Posterize(选择RGB多色调分色) DeleriumDE Bubbles(泡沫)DE Camera Shake(摄像机抖动)DE Channel Delay(通道延迟)DE COP Blur(优化模糊)DE Electrical Arcs(闪电)DE Fairy Dust(仙女的灰尘)DE Film Flash(影片闪烁)DE Fire(火)DE FireWorks(火焰发射器)DE Flicker and Strobe(闪光灯)DE Fog Factory(雾工厂)DE Framing Gradients(画面渐变)DE Glower(炽热体)DE Grayscaler(灰度处理)DE HLS Displace(HLS置换)DE Hyper Harmonizer(绚丽的彩带)DE Lens Flares(镜头光斑)DE Loose Sprockets(任意按链锯齿移动)DE Multigradient(多极渐变)DE Muzzle Flash(枪火)DE Nexus(连接点)DE Puffy Clouds(膨胀的云)DE Rain Fall(下雨)DE Retinal Bloom(网状张开)DE Schematic Grids(示意性网格)DE Show Channels(显示通道)DE Sketchist(变脏)DE Smoke(升起的烟)DE Snow Storm(暴风雪)DE Solarize(过度曝光)DE Sparks(焰火)DE Specular Lighting(镜面高光)DE Thermograph(热录像仪)DE Turbulent Noise(紊乱的噪波)DE Video Malfunction(电视故障)DE Visual Harmonizer(原子曲线)DE Wave Displace(波浪置换)第9章 Digital Anarchy Elements Screen Text(屏幕文字)Text Grid(文字网格)Text Matrix(超级文字)第10章 Digital Film ToolsCS Color Correct(颜色修正)CS Composite(合成)CS Defocus(散焦)CS Fast Blur(快速模糊)CS Frame Averager(画面中和器)CS Grain(增加颗粒)CS Holdout Composite(持续合成)CS Light Composite(灯光合成)CS Math Composite(数学合成)CS Matte Generator(无光发生器)CS Matte Repair(剪影修理)CS Non-Additive Mix(非附加混合)CS Paste Color(粘贴颜色)CS Selective Color Correct(选择颜色修正) CS Selective Soft Focus(选择软焦点)第11章 eFX Pro第12章 EvolutionCard Dance (卡片跳舞)Card Wipe (卡片翻转)Caustics(焦散)Foam (气泡)Multiplane(多图层变换)Radio Shape(模拟无线电波的形状)Radio Star(模拟星形无线电波)Wave World(波浪世界)第13章 Eye CandyAntimatter(反物质)Carve(倒角)Chrome(铬合金)Cutout(挖剪图像)Fire(火焰)Fur(毛发)Glass(玻璃)Glow(辉光)HSB Noise(HSB躁点)Inner Bevel(向内倒角)Jiggle(摇动)Motion Trail(拖尾)Outer Bevel(向外倒角)Perspective Shadow(透视投影)Smoke(烟)Squint(重影)Star(星形)Swirl(旋涡)Weave(编织)第14章 FilmFXColor Timing(颜色调整)Film Stock(库存胶片)第15章 Final Effects Complete Complete Final Effects(简称Fe)FE Ball Action(球状运动)FE Bubbles(泡沫)FE Color Offset(颜色位移)FE Composite(合成)FE Flo Motion(失真运动)FE Griddler(矿筛)FE Image Wipe(图像擦除)FE Kaleida(发音体)FE Lens(透镜)FE Light Burst (灯光爆裂)FE Light Sweep(扫光)FE Page Turn(翻页)FE Particle Systems(粒子系统)FE Particle Systems II(粒子系统2)FE Particle Systems LE(粒子系统LE)FE Pixel Polly(像素剥离)FE Radial ScaleWipe(反射状的缩放擦拭)FE Rain(下雨)FE Scale Wipe(缩放擦除)FE Scatterize(分散)FE Slant(倾斜)FE Slant Matte(倾斜剪影)FE Snow(下雪)FE Sphere(球体)FE Star Burst(星爆式)FE Threshold(阀值)FE Threshold RGB(RGB阀值)FE Tiler(瓦盖)FE Twister(缠绕)Next Effect(简称Ne)FE Advanced 3D(高级三维)FE Bend It(弯曲)FE Cylinder(圆柱体)FE Drizzle(毛毛雨)FE Force Motion Blur(强大的运动模糊) FE Hair(毛发)FE Light Rays(体积光)FE Mr. Smoothie(圆滑)FE Power Pin(透视点)FE RepeTile(放射状模糊)FE Simple Wire Removal(擦除金属丝) FE Wide Time(放慢)Studio Effects(简称Se)FE Alpha Map(Alpha贴图)FE Bender(弯曲)FE Blobbylize(滴状斑点)FE Burn Film(燃烧的胶片)FE Glass(玻璃)FE Glass Wipe(擦拭玻璃)FE Glue Gun(喷胶枪)FE Grid Wipe(删格擦拭)FE Jaws(狭口)FE Light Wipe(扫光)FE Mr. Mercury(水银先生)FE Particle World(粒子世界)FE Ripple Pulse(涟漪发生器)FE Smear(涂污)FE Split(切开)FE Spotlight(聚光灯)FE Time Blend(时间混合)FE Time Blend FX(时间混合FX)FE Toner(调色剂)第16章 Forge FreeForm第17章 HollyWood FXHollywood FX Gold(好莱坞金版)Hollywood FX Silver (好莱坞银版)第18章 Image LougeIL Alpha Ramp(Alpha渐变)IL Border Patrol(圆角)IL Color Map(彩色贴图)IL Effect Blender(效果混合器)IL Fractal Brimstone(不规则的硫磺)IL Fractal Clouds(不规则的云)IL Fractal Fire(不规则的火)IL Fractal Tunnel(不规则的隧道)IL Framer(制订线框)IL Grunge(脏化)IL Hall of Mirrors(霍氏镜像)IL Hall of Time(霍氏时间)IL Mirage(海市蜃楼)IL Real Shadows(真实的阴影)IL Text Scroll(文字滚动)IL Text Typewriter(打字机)IL TrueCamera Blur(摄像机模糊)IL TrueCamera Rack Focus(摄像机架调焦)IL Turbulent Distortion(疯狂的扭曲)IL Turbulent Distortion EZ(疯狂的扭曲EZ系列) IL Turbulent Edges(疯狂的边)IL Ultra Displacer(极端的置换剂)IL Video Feedback(视频反馈)第19章 InterGraph VizFXBlur(模糊)Convolve(缠绕)Dye(染料)Noise(噪点)Posterize(多色调分色印)Bump(凹凸贴图)Deform(变形)Emboss(浮雕)Radial Zoom(放射状放大)Raindrops(雨点的效果)Ripple(波纹)Whirl(旋转)Balloon(迅速增加颜色)Combine Alpha(联合Alpha通道)Compare(相比较)Blast(冲击波)Erode(腐蚀)Melt(融化)Mosaic(马赛克)Pulverize(研磨成粉)Scatter(散开)Color Glow(彩色辉光)Edge Shine(边缘发光)Foggy Glow (雾状辉光)Glow(辉光)Outline(轮廓线)Shine(扫光第20章 3D Invigorator第21章 Knoll Lens Flare Pro (镜头光斑工厂)第22章 PanopticumAnimatext(运动的文字)Array (阵列)PAN Array(阵列)PAN Digit Chaos(数字混乱)PAN Digit Galaxy(数字星系)PAN Digit Matrix(数字矩阵)Engraver(雕刻师)Fire(火)Figure(形状)Free(自由雕刻)PAN Emboss(浮雕)PAN Strip(剥离)Lens Pro III(透镜)PAN Lens Pro III(镜头效果)Universal Lens II(世界镜头)Grid(网格)Richtyping(数字)PAN Digitalizer(数字)PAN Morphing(变形)PAN Rich Typing(丰富的文字)Tools(工具)PAN Camera Noise(摄像机噪点)PAN Custom Speed(自定义速度)PAN Echo(回波)PAN Emboss(浮雕)PAN NULL Strob(虚拟频闪器)PAN Strip(剥去)Photo Exposotion(照片指数)Specl(特殊介质)第23章 Plugin Galaxy Alpha Tool(Alpha工具)Bluuur(超级模糊)Breakfast(早餐效果)Colorize(变成彩色的)Cryptology(密码技术)Edge Tool(边缘处理工具)Feedback(反馈)Fusion(溶解)Glass(玻璃)Grid(网格)Instant Mirror(镜像)Noiseee(噪点)Pop Art(流行艺术)Rainbow(彩虹)Star(星)Sunshine(阳光)Synthesizer(综合器)Warp 1(扭曲 1)Warp 2(扭曲 2)Zoom(放大镜)第24章 Primatte第25章 Profound Effects Swim 第26章 Psunami第27章 RealsmartFields kit(分场)FieldsKit Deinterlacer(消除分场)FieldsKit Pulldown(折叠式)FieldsKit Reinterlacer(再生)Motion Blur(动态模糊)ReflexRE:Flex Morph(变形)RE:Flex Warp(扭曲)Shadeshape(制作凹凸感的图像)Smooth kit(平滑)SmoothKit Diffusion(漫射)SmoothKit Directional(按方向模糊)SmoothKit Gaussian(高斯)SmoothKit Staircase Suppress(梯状抑制)SmoothKit Temporal(暂存的)SmoothKit Viewer(阅读器)Twixtor Pro(NTSC制式和PAL制式转换工具)Video Gogh(绘画)第28章 Sapphire EffectsAverage(平均值)Negative(底片)OpBurst(放射状图案)OpDots(斑点)OpLines(线条)OpRings(环形图案)PosterSplit(海报分离)Solaroid(负感作用)Threshold(阀值)第29章 Supressor(颜色过滤器)第30章 TinderBoxTinderBox 1T_Blur(模糊)T_DirBlur(方向模糊)T_Diffuse(扩散)T_Etch(蚀刻)T_Qube(方格状)T_Rays(体积光)T_Starburst(星放射状)T_Stutter(扫描残迹)T_Beam(光柱)T_Caustic(腐蚀性)T_Grad(渐变)T_Sky(天空)T_Deflicker(降低闪烁)T_Degrain(去除颗粒)T_Dilate(扩大)T_Pattern(图案)T_Tile(重复)T_Distorto(定位镜像)T_Droplet(波纹)T_Lens(鱼眼)TinderBox 2T_BlurMasked(模糊遮罩) T_LensBlur(镜头模糊)T_RadialBlur(放射状模糊) T_Bandlimit(镶边)T_Chromatic(彩色的)T_Contour(轮廓线)T_Glass(玻璃)T_Glow(辉光)T_Kaleid(幻觉)T_Newsprint(新闻纸)T_Paint(油画)T_PseudoColour(变色)T_Trail(轨迹)T_Bars(彩条)T_LensFlare(镜头光斑)T_NightSky(夜空)T_Grain(颗粒)T_Wobble(摇晃)T_Ripple(波纹)T_Swirl(旋涡)TinderBox 3T_CircularBlur(圆形模糊)T_GradientBlur(梯度模糊)T_Silk(去除皱纹)T_BadTV(不良的电视信号)T_BumpShade(变阴暗)T_Condensation(蒸气凝结成为水)T_DiffusionFilter(漫射过滤器)T_EdgeDetect(边探测器)T_MeltTime(融化时间)T_MotionDetect(运动探测器)T_OldFilm(老电影)T_RomanMosaic(马赛克)T_Turner(车工)T_Lightning(闪电)T_Plasma(血浆)T_Sparks(焰火发射器)T_Starfield(星空)T_Deband(带状模糊)T_Defield(转制工具)T_MatteTool(剪影工具)第31章 TrapcodeShine(体积光)3D Stroke (三维描边)Sound Key (声音基调)第32章 UltimatteG rain Killer(颗粒杀手)Screen Correction(屏幕修正)Ultimatte(最终抠像)第33章 Infinity Grain Surgery Add Grain(增加颗粒)Match Grain(匹配颗粒)Remove Grain(移除颗粒)。

AE内置特效中英文对照

AE内置特效中英文对照

Distort扭曲特效--Bezier warp贝赛尔曲线弯曲--Bulge凹凸镜--CC Bend It 区域卷曲效果--CC Bender 层卷曲效果--CC Blobbylize 融化效果--CC Flo Motion 两点收缩变形--CC Griddler 网格状变形--CC Lens 鱼眼镜头效果,不如Pan Lens Flare Pro--CC Page Turn 卷页效果--CC Power Pin 带有透视效果的四角扯动工具,类似Distort/CornerPin --CC Ripple Pulse 扩散波纹变形,必需打关键帧才有效果--CC Slant 倾斜变形--CC Smear 涂抹变形--CC Split 简单的胀裂效果--CC Split 2 不对称的胀裂效果--CC Tiler 简便的电视墙效果--Corner pin边角定位--Displacement map置换这招--Liquify像素溶解变换--Magnify像素无损放大--Mesh warp液态变形--Mirror镜像--Offset位移--Optics compensation镜头变形--Polar coordinates极坐标转换--Puppet木偶工具--Reshape形容--Ripple波纹--Smear涂抹--Spherize球面化--Transform变换--Turbulent displace变形置换--Twirl扭转--Warp歪曲边框--Wave warp波浪变形Expression Controls表达式控制特效--Angel control角度控制--Aheckbox control检验盒控制--Color control色彩控制--Layer control层控制--Point control点控制--Slider control游标控制Generate 渲染--4-ccolor gradient四角渐变--Advanced lightning高级闪电--Audio spectrum声谱--Audio waveform声波--Beam光束--CC Glue Gun 喷胶效果--CC Light Burst 2.5 光线缩放--CC Light Rays 光芒放射,加有变形效果--CC Light Sweep 过光效果--Cell pattern单元图案--Checkerboard棋盘格式--Circle圆环--Ellipse椭圆--Eyedropper fill滴管填充--Fill 填充--Fractal万花筒--Grid网格--Lens flare镜头光晕--Paint bucker颜料桶--Radio waves电波--Ramp渐变--Scribble涂抹--Stroke描边--Vegas勾画--Write-on手写效果Keying 抠像特效--CC Simple Wire Removal 简单的去除钢丝工具,实际上是一种线状的模糊和替换效果--Color difference key色彩差抠像--Color key色彩抠像--Color range色彩范围--Difference matte差异蒙版--Extract 提取--Inner/outer key轮廓抠像--Keylight(1.2)--Linear color key线性色彩抠像--Luma key亮度抠像--Spill suppressor溢色抑制Matte 蒙版特效--Matte choker蒙版清除--Simple choker简单清除Noise & Grain 噪波和杂点特效--Add grain添加杂点--Dust & scratches杂点和划痕--Fractal noise不规则噪波--Match grain杂点匹配--Median中性--Noise噪波--Noise alpha alpha噪波--Noise HLS HLS噪波--Noise HLS auto 自动生成HLS噪波--Remove grain减弱杂点Obsolete--Basic 3D 基础三维--Basic text 基本文字--Lightning 闪电--Path text 路径文字Paint 绘画--Paint绘画工具--Vector paint矢量绘画perspective 透视特效--3D glasses立体眼镜--Bevel Alpha Alpha导角--Bevel edges 边缘导角--CC Cylineder 圆柱体贴图--CC Sphere 球化效果--CC Spotlight 点光源效果--Drop shadow 投影--Radial shadow放射状的投影Red Giant--RGS Grow BoundsSimulation 仿真特效--Card dance碎片飘移--Caustics焦散--CC Ball Action小球状粒子化--CC Bubbles 气泡效果--CC Drizzle 雨打水面效果--CC Hair 毛发生成器(较慢)--CC Mr.Mercury 模仿水银流动--CC Particle Systems II 二维粒子运动--CC Particle World 三维粒子运动,优于Simulation/ParticlePlayground --CC Pixel Polly 画面破碎效果--CC Rain(下雨效果)--CC Scatterize 发散粒子化(类似于Stylize/Scatter)--CC Snow(飘雪效果)--CC Star Burst(模拟星团效果)--Foam泡沫--Particle playground粒子--Shatter爆碎--Wave world波纹抖动Stylize 风格化特效--Brush storkes画笔描边--Cartoon--CC Burn Film 胶片烧灼效果--CC Glass 玻璃透视效果--CC Kaleida 不错的万花筒效果--CC Mr Smoothie 像素溶解运动--CC RepeTile 多种方式的叠印效果--CC Threshold 简单的阈值工具--CC Threshold RGB--RGB分色阈值--Color emboss彩色浮雕--Emboss浮雕--Find Edges查找边缘--Glow自发光--Mosaic马赛克--Motion tile运动拼贴--Posterize 多色调分离--Roughen edges粗糙边缘--Scatter 扩散--Strobe light 闪光灯--Texturize 纹理化--Threshold 对比度极限Synthetic Aperture--SA Color Finesse 2Text 文字特效--Numbers数字--Timecode时间码Time 时间特效--CC Force MotionBlur 强力运动模糊--CC Time Blend 带有动态模糊的帧融合--CC Time Blend FX 可自定义的帧融合--CC Wide Time 多重的帧融合效果--Echo重影--Psterize time招贴画--Time difference时间差异--Time displacement时间置换--Timewarp时间收缩Transition 转换特效--Block dissolve快面溶解--Card wipe卡片擦除--CC Glass Wipe 融化过渡--CC Grid Wipe 纺锤形网格过渡--CC Image Wipe 亮度过渡(类似Transition/Gradient Wipe)--CC Jaws 锯齿状过渡--CC LightWipe 边缘加光过渡,带有变形效果--CC Radial Scale Wipe 带有边缘扭曲的圆孔过渡--CC Scale Wipe 扯动变形过渡--CC Twister 扭曲过渡--Gradient wipe渐变擦拭--Iris wipe星形擦拭--Linear wipe线性擦拭--Radial wipe径向擦拭--Venetian blinds百叶窗Utlity 实用特效--Cineon converter Cineon转换--Color profile converter色彩特性描述转换--Grow bounds范围增长--HDR compander HDR压缩扩展--HDR Highlight compression HDR高光压缩。

AE内置中英文对照

AE内置中英文对照

CC Smear →CC涂抹CC Split →CC分割CC Split2 →CC分割2CC Tiler →平铺Corner Pin →边角定位Displacement Map →置换Liquify →液化Magnify →放大Mesh Warp →网格变形Mirror →镜像Offset →位移Optics Compensation →光学补偿Polar Coordinates →极坐标┗Angle Control →角度控制Checkbox Control →复选框控制Color Control →色彩控制Layer Control →图层控制Point Control →点控制Slider Control →滑杆控制生成←Generate┗4-Color Gradient →四色渐变Advanced Lightning →高级闪电Audio Spectrun →音频频谱Audio Waveform →音频波形Beam →光束CC Glue Gun →CC 喷胶枪CC Light Burst 2.5 →CC突发光2.5 CC Light Rays →CC光线Lens Flare →镜头光晕Paint Bucket →油漆桶Radio Waves →电波Ramp →渐变Scribble →涂鸦Stroke →描边Vegas →勾画Inner/Outer Key →内部/外部键Keylight(1.2)→Keylight(1.2)Linear Color Key →线性色彩键Luma Key →亮度键Spill Suppressor →溢色抑制蒙版←Matte┗Matte Choker →蒙版抑制Simple Choker →简单抑制┗Basic 3D →基本3DBasic Text →基本文字Lightning →闪电Path Text →路径文字绘图←Paint┗Paint →绘图Vector Paint →失量绘图透视←Perspective┗3D Glasses →3D眼睛Bevel Alpha →斜面Alpha Bevel Edges →斜角边CC Cylinder →CC圆柱体CC Sphere →CC球体CC Spotlight →CC聚光灯Drop Shadow →阴影Radial Shadow →放射阴影模拟仿真←Simulation┗Card Dance →卡片舞蹈Caustics →焦散CC Ball Action →CC滚珠操作CC Bubbles →CC吹泡泡CC Drizzle →CC细雨滴Foam →泡沫Particle Playground →粒子运动Shatter →碎片Wave World →水波世界CC Wide Time →CC宽泛时间n Presets→最近使用的动画预置Browse Presets→浏览预置Easy Ease Out →缓和曲线淡出点Exponential Scale →时间反向关键帧素材←4 Footage图层←5 Layer工程←6 Project渲染队列←7 Render Queue时间线←8 Timeline。

AE 中英文对照表

AE 中英文对照表
(2)单击Macromedia Flash(SWF),可输出为swf格式的动画。这种格式因为占用磁盘空间小、传输速率高等优点,所以在互联网上非常流行。
(3)单击3G(third generation),可以输出3G终端支持的文件格式。3G是第三代移动通讯的简称,即宽频无线通讯技术。其核心技术是IP封包(因特网协议)技术,可实时高速获取因特网服务。
(7)Label Colors(标签颜色)和下面的Label Defaults(标签默认)关系密切。主要用来指定一些分类标签的颜色。
(8)Label Defaults(标签默认颜色)。
(9)Memory & Cache(内存和高速缓存),设置软件运行时分配的内存和磁盘缓存。
(10)Video Preview(视频预演),设置输出设备、模式、质量等参数。
14. Import Recent Footage(导入最近素材)
导入最近访问过的素材。
15. Export(输出)
将项目输出为Adobe Premiere Pro Project、Macromedia Flash(SWF)、3G、Flash Video(FLV)等格式文件。
(1)单击Adobe Premiere Pro Project,将出现输出对话框,输入文件名后单击“保存”按钮即可输出为Premiere Pro的项目。
在合成窗口中绘制一个自定义大小的矩形区域,然后将合成的尺寸裁剪到这个自定义区域的大小。
7. Add To Render Queue(加入到渲染序列)
将合成或素材添加到渲染序列窗口中等待渲染。可以将时间线中打开的合成添加到渲染序列窗口中,也可以将项目窗口中被选中的合成或素材添加到渲染序列窗口中。

AE中英文对照表文库

AE中英文对照表文库

3.2BoriF 某 3 3.2.1BoriArtit'Poter(艺术海报) 3.2.2BoriBlur(模糊) 3.2.3BoriDirectionalBlur(方向模糊) 3.2.4BoriGauianBlur(高斯模糊) 3.2.5BoriUnharpMak(锐利的遮罩) 3.2.6BoriBrightne-Contrat(亮度-对比度) 3.2.7BoriColorBalance(颜色平衡) 3.2.8BoriColorCorrection(颜色修正) 3.2.10BoriCorrectSelectedColor(修改选择的颜色) 3.2.11BoriHue-Sat-Lightne(色调-饱和度-亮度) 3.2.12BoriInvertSolarize(反转曝光) 3.2.13BoriLevelGamma(标准的伽马值) 3.2.14BoriMultiToneMi 某(多通道混合) 3.2.15BoriPoterize(多色调分色) 3.2.16BoriRGBBlend(RGB 混和) 3.2.17BoriTint-Tritone(以三种颜色替换) 3.2.18BoriBulge(凸出) 3.2.19BoriDiplacementMap(置换贴图)
8.1.9Flitter2(碎屑) 8.1.10FractalNoie2(彩色不规则噪波 2) 8.1.11InfinityWarp2(无限扭曲) 8.1.12InfinityZone2(无限环绕) 8.1.13Interferi 某 2(专用干扰图 1) 8.1.14Interpheroid2(专用干扰图 2) 8.1.15Interpheron2(专用干扰图 2) 8.1.16LightZoom2(强光的纵深效果) 8.1.17NoieBlender2(噪点搅拌机) 8.1.18SoapFilm2(皂膜) 8.1.19SpotLight2(聚光灯) 8.1.20StrangeNebulae2(奇异的星云) 8.1.21Tilo2(阵列) 8.1.22TurbulentFlow2(湍流) 8.1.23VideoLook2(电视干扰信号) 8.1.24Warpoid2(拉伸效果) 8.1.25Whirli 某 2(旋转扭曲效果) 8.1.26WoodMaker2(木纹) 8.2DigiEffectBerzerkV1.5

AE特效常用中英文对照

AE特效常用中英文对照

AE特效常用中英文对照1、effect >obsolete旧版本>basic 3d(基本3d)2、effect>generate生成>fill填充3、effect>distort扭曲>displacement map置换映射4、effect>stylize风格化>glow辉光5、effect>blur&sharpen模糊与锐化>fast blur 快速模糊6、effect>color correction色彩校正>color Balance 色彩平衡(hue色相、lightness亮度、Saturation饱和度)7、effect>color correction>Equalize 色彩均化(自动以白色取代图像中最亮的像素;以黑色取代图像中最暗的像素;平均分配白色与黑色间的阶调,取代最亮与最暗之间的像素)。

8、effect>distort>polar coordinates(极坐标)。

极坐标到直线坐标(polar to rect),直线坐标到极坐标(rect to polar),如果用于固态层,需要将固态层建的比合成要大,因为使用此特效后会变小。

9、effect>color coreection>exposure(曝光),提高光感和层次感10、effect>Keying>Color Difference Key颜色差异键。

11、effect>Keying>Keylight扣像插件12、effect>Keying>color Range颜色范围13、effect>matte>Simple Choker简单抑制14、effect>keying>Spill suppressor溢出抑制15、effect>simulation(模拟仿真)>wave world水波世界16、effect>simulation>caustics焦散17、effect>noise&Grian(噪波与颗粒)>fractal noise分形噪波页脚内容118、effect>distort>bezier warp 贝塞尔曲线19、layer>blending mode(混合模式)>color dodge颜色减淡20、e ffect>stylize>motion tile(动态平铺)21、effect>simulation>cc particale world(粒子仿真世界)22、e ffect>Trapcode>particular(粒子) ,emitter发射器23、e ffect>stylize(风格化)>Roughen Edges粗糙边缘.它主要用来创建腐蚀、斑驳的效果,在表现一些老旧效果时,它尤其有用。

AE 软件中英文翻译

AE 软件中英文翻译

AE教学中英文对照1.蜜蜂Composition—new Composition新建合成Composition—Back ground Color 背景颜色。

合成设置窗口下:Frame Rate 24Start Time code , DurationWindow—Motion Sketch运动草图Start Capture 开始采集2.狗Layer—New—Solid 新建固态层Effect—Simulation—Particle playground 仿真效果粒子运动3.云Layer—New—Solid 新建固态层Effect—Noise & Grain—Fractal Noise杂波与颗粒紊乱杂波Fractal Type: Cloudy碎片类型多云Noise Type : Spline杂波类型线条Contrast 对比度Brightness亮度Transform: Uniform Scaling变换锁定横纵比Scale Height 高度缩放Mask— Mask Feather遮罩羽化Effect—Color Correction—Tint色彩校正色彩(浅色调)Map Black To 暗调Effect—Generate—Ramp生成渐变Start Color End Color开始色结束色Blend With Original 原图混合Fractal Noise—Transform—Rotation 紊乱杂波变换旋转Layer—Pre-compose层预合成Effect—Generate—Lens Flare生成镜头光晕4.路径文字:Layer—New—Solid 新建固态层Effect—Obsolete—Path Text旧版本路径文字Shape Type: Loop形状类型循环Options: Fill Over Stroke选项在描边上填充5.模糊文字Path Text—Character—Tracking路径文字字符跟踪Effect—Blur & Sharpen—Gaussian Blur 模糊与锐化高斯模糊Effect—Stylize—Glow风格化辉光6.打字Path Text—Advanced—Visible Characters高级可见字符7.跟踪1)Mode: Add Effect—Stylize—Glow风格化辉光Interpret Footage—Main定义素材主要Other Options—Loop其他选项循环Window—Tracker窗口跟踪Motion Source 目标来源Position 位置Options—Channel—RGB选项通道2)Track Type—Perspective Corner Pin 跟踪类型透视拐点Window—Wiggle窗口抖动Noise Type Jagged杂波类型锯齿Frequency 频率Magnitude数量Effect—Perspective—Drop Shadow透视阴影8.抠像1)Effect—Keying—Color Difference Key键控色彩差异键Partial A In Black Partial A In White 输入黑色输入白色Effect—Keying—Spill Suppressor键控屏蔽颜色Effect—Color Correction—Color Balance 色彩校正色彩平衡Effect—Transition—Linear Wipe变换线性擦除2)Effect—Keying—Key Light(1.2)View : Final Result Screen Matte预览:最终结果屏幕蒙版Screen Gain Screen Balance屏幕增益屏幕平衡Screen Pre-blur屏幕模糊Screen Matte:屏幕蒙版Clip Black Clip White修剪黑色修剪白色Screen Softness屏幕柔化3)Effect—Keying—Color Difference Key键控色彩差异键Effect—Matte—Simple Choker蒙版简单抑制Choke Matte 蒙版抑制Effect—Color Correction—Exposure色彩校正曝光Mask Path 蒙版形状9. 水中文字Interpret Footage---Main Loop 定义素材主要循环Effect—Distort---Displacement Map 扭曲置换映射Displacement Map Layer影射图层Max Horizontal Displaceme最大水平置换Max Vertical Displacement最大垂直置换Effect—Distort---Turbulent Displace 扭曲紊乱置换模式Mode: Overlay叠加Effect—Generate ---Audio Spectrum 生成音频频谱Audio Layer 卷珠帘Maximum Height 高度Thickness 厚度Softness 柔化10.气泡效果Effect—Simulation模拟仿真---Foam泡沫Producer X SizeProduction RatePhysics 物理Initial Speed 初始速度Wobble Amount晃动量View选项下RenderedBubble Txture ---Spit 唾沫Rendering选项下Bubble Texture ---User DefinedBubble Orientation---叶子Bubble Orientation泡沫方向---Bubble Velocity 泡沫速度Reflection Strength 反射强度Effect—Distort—Wave Warp扭曲波纹弯曲11.描边Effect—Trapcode ---3D Stroke滤镜3D描边Thickness 厚度End 结束Taper 锥化:Enable 激活Taper Start 开始位置Effect—Stylize---Glow风格化辉光Effect—Generate ---CC Light Rays生成CC光线Effect—Generate --CC Light Sweep CC生成CC扫光Effect—Blur & Sharpen—Directional Blur 模糊与锐化方向模糊Blur Length 模糊长度12.扫光文字Effect—Trap code—Starglow滤镜星光Effect—Trap code—shine滤镜扫光13.水墨文字Effect—Color Correction—CC Toner颜色校正CC调色Midtones 中值改为灰色右键—时间—启用时间重置time Enable Time Remapping Ctrl+Shift+C 创建合成轨道蒙版下,选择Luma Inverted Matte亮度反转蒙版Effect—Color Correction—Cuves色彩校正曲线Effect—Stylize—Find Edges风格化查找边缘Effect—Blur& Sharpen—Fast Blur模糊与锐化快速模糊Effect—Stylize—Roughen Edges风格化粗糙边缘调色:Effect—ColorCorrection—Hue/Saturation14.马赛克Effects—Transform变换—Crop裁剪Effects—Stylize风格化—Mosaic马赛克15.回放Scale to Frame Size 适配大小Speed/Duration勾选:DurationEffects—Stylize风格化—Emboss 浮雕Effects—Dissolve叠化—Dip to Black黑场过渡16.倒影Effects—Transform—Vertical Flip垂直翻转Effects—GPU Effects—Ripple(Circular)圆形波纹没有!!Ripple Amo…波纹数量Gloss光泽Effects—Distort扭曲—Wave Warp波形弯曲Wave Height 高度Direction 角度17.遮罩勾选Import Folder右键—适配当前大小Scale to Frame Size为火焰层添加视频特效—键控—轨道遮罩Video Effects—keying—Track Matte Key Matte 遮罩:视频3Composite合成:Matte Luma 蒙版亮度为字幕添加视频特效—调整—照明效果Video Effects—Adjust—Lighting Effects Ambience In 环境照明18.英雄导入背景图片File—New—Sequence轨道上右键Add Track增加视频轨道为毛笔01添加轨道遮罩:Video Effects—keying—Track Matte Key键控轨道遮罩Matte:选择上一图层Composite:选择Matte LumaVideo Transitions—Wipe—Wipe视频转场擦除擦除Video Effects—Transition—Block Dissolve过渡块溶解NUCKColor correct颜色校准HUE correct 色调校准Color Lookup 颜色改善Grade 级别GLOW辉光Brightness 亮度Volume Rays 体积光Volumetrics Center中心抠像Primatte抠像工具Key Light 抠像工具Shuffle copy 混合通道Color Lookup 颜色改善Premult 相乘运算Transform 变换Merge 合并。

AE中英文名称对照全

AE中英文名称对照全

File菜单新建←New┗New Project →新建项目New Folder →新建文件夹打开项目←Open Project打开最近项目←Open Recent Projects在Bridge内浏览←Browse in Bridge浏览模板←Browse Template Projects关闭←Close关闭项目←Close Project保存←Save另存为←Save As...保存副本←Save a Copy...另存为XML格式←Save a Copy As XML增量保存←Increment and Save恢复←Revert导入←Import┗File... →文件Multiple Files... →多个文件Capture in Adobe Premiere Pro →Premiere Pro采集Adobe Clip Notes Comments.. →Adobe 剪辑注释评论Adobe Premiere Pro Project…→Premiere Pro项目…Vanishing Point (vpe)…→PS消失点(.vpe)…Placeholder... →输入占位符Solid... →实色导入最近素材←Import Recent Footage输出←ExportAdobe Dynamic Link Adobe ←动态链接查找←Find...再次查找←Find Next添加素材到合成←Add Footage to Comp选定脚本建立合成←New Comp From Selection...整理素材←Consolidate All Footage删除未用素材←Remove Unused Footage简化项目←Reduce Project文件打包←Collect Files...浏览文件夹←Watch Folder...运行脚本←Script建立代理←Create Proxy┗Still... →静态图片Movie... →影片设置代理←Set Proxy┗File.. →文件None →无解释素材←Interpret Footage┗Main... →常规Proxy... →代理Remember Interpretation →保存解释Apply Interpretation →应用解释替换素材←Replace Footage┗File... →文件Placeholder... →占位符Solid.. →实色重载素材←Reload Footage显示所在文件夹←Reveal in Explorer项目设置←Project Settings...打印←Print...退出←Exit======================================= ===========Edit菜单撤消副本←Can’t Undo不可重复←Can’t Redo历史记录←History剪切←Cut复制←Copy仅复制表达式←Copy Expression Only粘贴←Paste清除←Clear副本←Duplicate拆分图层←Split Layer提升工作区域←Lift Work Area抽出工作区域←Extrace Work Area全选←Select All解除全选←Deselect All标签←Label清空←Pruge┗All →全部Undo →撤消Image Caches →图象缓存Snapshot →快照Video Memory →视频内存编辑原稿←Edit Original在Adobe Audion中编辑←Edit in Adobe Audition在Adobe Soundbooth中编辑←Edit in Adobe Soundbooth 模版←Templates┗Render Settings.. →渲染设置Output Module... →输出模式首选项←Preferences┗General... →常规Previews... →预演Display →显示Import... →导入Output →输出Grids & Guides... →网格与辅助线Label Colors... →标签颜色Label Defaults... →默认标签Media &Disk Cache…→媒体与磁盘缓存Video Preview…→视频预演Appearance…→用户界面颜色Auto-Save…→自动保存Memory & Multiprocessing…→内存与多处理器控制…Audio Hardware…→音频硬件Audio Output Mapping…→音频输出映射…======================================= =============Compostion菜单新建合成←New Composition合成设置←Compodition Settings背景颜色←Background Color设置标识帧←Set Poster Time修剪合成至工作区←Trim Comp to Work Area裁剪合成到目标范围←Crop Comp to Region of Interest增加到渲染序列←Add To Render Queue添加输出模块←Add Output Module预演←Preview┗RAM Preview →内存预演Wireframe Preview →线框图预演Motion with Trails →动态跟踪Audio →音频Audio Preview(Here Forward)→音频预演(从当前位置开始)Audio Preview(Work Area) →音频预演(工作区域)另存单帧为←Save Frame As┗File →文件Photoshop Layers →Photoshop图层制作影片←Make Movie组合渲染←Pre-render保存内存预演←Save RAM Preview合成流程图←Composition Flowchart合成组微型流程图←Composition Mini-Flowchart======================================= ================Layer菜单新建←New┗Text →文字Solid... →实色Light... →灯光Camera.. →摄象机Null Object →虚拟对象Shape Layer →形状图层Adjustment Layerv →调节层Adobe Photoshop File. →Adobe Photoshop文件图层设置←Layer Settings...打开图层←Open Layer打开图层素材←Open Layer Source遮罩←Mask┗New Mask →新建遮罩Mask Shape →遮罩形状Mask Feather →遮罩羽化Mask Opacity →遮罩不透明度Mask Expansion →遮罩扩展Reset Mask →重置遮罩Remove Mask →移除遮照Remove All Masks →移除所有遮罩Mode →模式┗None →无Add →相加Subtrace →相减Intersect →交集Lighten →变亮Darken →变暗Difference →差值Inverted →反转Locked →锁定Motion Blur →运动模糊┗Same As Layer→与层相同On →开Off →关Unlock All Masks →解锁所有遮罩Lock Other Masks →锁定其他遮罩Hide Locked Masks →隐藏已锁定遮照 Mask and Shape Path →遮罩与形状路径┗RotoBezier →旋转曲线Closed →关闭Set First Vertex →设置首个顶点Free Transform Points →自由变换点, 质量←Quality┗Best →最佳Draft →草图Wireframe →线框转换开关←Switches┗Hide Other Video →隐藏其他视频层 Show All Video →显示所有视频层Unlock All Layers →解锁所有层Shy →退缩Lock →锁定Audio →音频Video →视频Solo →独奏Effect →特效Collapse →塌陷Motion Blur →运动模糊Adjustment Layer →调节层变换←Transform┗Reset →复位Anchor Point →定位点Position →位置Scale →缩放Orientation →方向Rotation →旋转Opacity →透明度Flip Horizontal →水平方向翻转Flip Vertical →垂直方向翻转Center In View →视点居中Fit to Comp →适配到合成Fit to Comp Wideth →适配为合成宽度Fit to Comp Height →适配为合成高度Auto-Orient →自动定向时间→Time┗Enable Time Remapping→启用时间重置 Time-Reverse Layer →时间反向层Time Stretch →时间伸缩Freeze Frame →冻结帧Frame Blending →帧融合┗Off →关Frame Mix →帧融合Pixel Motion→像素运动三维层←3D Layer栅格层←Guide Layer添加标记←Add marker保持透明←Preserve Transparency混合模式←Blending Mode┗Normal →正常Dissolve →溶解Dancing Dissolve →动态溶解Darken →变暗Multiply →正片叠底Color Burn →颜色加深Classic Color Burn →典型颜色加深 Linear Burn →线性加深Darken Color →暗色Add →添加Lighten →变亮Screen →屏幕Color Dodge →颜色减淡Classic Color Dodge →典型颜色减淡 Linear Dodge →线性减淡Lighter Color →亮色Overlay →叠加Soft Light →柔光Hard Light →强光Linear Light →线性光Vivid light →艳光Pin Light →点光Hard Mix →强烈混合Difference →差值Classic Difference →典型差值 Exclusion →排除Hue →色相位Saturation →饱和度Color →颜色Luminosity →亮度Stencil Alpha →Alpha模版Stencil Luma →亮度模版Silhouette Alpha →Alpha轮廓 Silhouette Luma →亮度轮廓Alpha Add →Alpha添加Luminescent Premul →冷光预乘下一个混合模式←Next Blending Mode上一个混合模式←Previous Blending Mode 轨道蒙版←Track Matte┗No Track Matte →无Alpha Matte →Alpha蒙版Alpha Inverted Matte →反相Alpha蒙版 Luma Matte →亮度蒙版Luma Inverted Matte →反相亮度蒙版Layer Styles→图层样式┗Convert to Editable Styles→转换为可编辑样式Show All →全部显示Remove All →全部移除Drop Shadow →阴影Inner Shadow →内侧阴影Outer Glow →外侧辉光Inner Glow →内侧辉光Bevel and Emboss→斜边与浮雕Satin →光泽Color Overlay →颜色叠加Gradient Overlay→渐变叠加Stroke →描边Group Shapes →形状编组Ungroup Shapes →解除形状编组排列←Arrange┗图层置顶←Bring Layer to Front图层置上←Bring Layer Forward图层置下←Send Layer Backward图层置底←Send Layer to BackAdobe Encore→Adobe Encore┗Create Button →创建按钮Assign to Subpicture 1 →分配给子图像1Assign to Subpicture 2→分配给子图像2Assign to Subpicture 3 →分配给子图像3Assign to Video Thumbnail→分配给视频缩略图转换为实时实时Photoshop 3D←Convert to Live Photoshop 3D 转换为可编辑文字←Convert to Editable Text从文字创建形状←Create Sharps from Text从文字创建轮廓线←Create Masks from Text自动跟踪←Auto-trace...Pre-compose…←预合成======================================= ===============Effect菜单特效控制←Effect Controls上一个特效←Reduce Interlace Flicker全部删除←Remove All有储收藏←Save Favorite应用收藏←Apply Favorite最近收藏←Recent Favorites三维通道←3D Channel┗3D Chaccel Extract →提取三维通道 Depth Matte →深度蒙版Depth of Field →场深度(景深) ExtractoR →提取器Fog 3D →雾化3DID Matte →ID蒙版Identifier →标识符音频←Audio┗Backwards →倒播Bass & Treble →低音和高音Delay →延迟Flange & Chorus →变调&和声High-Low Pass →高通/低通Modulator →调制器Parametric EQ →EQ参数Reverb →混响Stereo Mixer →立体声混合Tone →音质模糊与锐化←Blur & Sharpen┗Bilateral Blur →双向模糊Box Blur →盒状模糊CC Radial Blur →CC放射状模糊CC Radial Fast Blur →Ccy放射状快速模糊 CC Vector Blur →CC矢量模糊Channel Blur →通道模糊Compound Blur →复合模糊Directional Blur →方向模糊Fast Blur →快速模糊Gaussian Blur →高斯模糊Lens Blur →镜头模糊Radial Blur →径向模糊Reduce Interlace Flicker →降低隔行扫描闪烁 Sharpen →锐化Smart Blur →智能锐化Unsharp Mask →非锐化遮罩通道←Channel┗Alpha Levels →Alpha色阶Arithmetic →运算Blend →混合Calculations →计算CC Composite →CC合成操作Channel Combiner →通道组合Compound Arithmetic →复合运算Invert →反相Minimax →扩亮扩暗Remove Color Matting →移除蒙版颜色 Set Channels →设置通道Set Matte →设置蒙版Shift Channels →转换通道Solid Composite →实色合成颜色校正←Color Correction┗Auto Color →自动颜色Auto Contrast →自动对比度Auto Levels →自动色阶Brightness & Contrast →亮度和对比度 Broadcast Contrast →广播级颜色CC Color Offset →色彩偏移CC Toner →CC调色Channel Color →更改颜色Change to Color →转换颜色Channel Mixer →通道混合Color Balance →色彩平衡Color Balance(HLS) →色彩平衡(HLS) Color Link →色彩链接Color Stabilizer →色彩平衡器Colorama →彩色光Curves →曲线Equallize →色彩均化Exposure →曝光Gamma/Pedestal/Gain →伽玛/基色/增益 Hue/Saturation →色相/饱和度Levels Color →分色Levels →色阶Levels(Individual Controls) →独立色阶控制 Photo Filter →照片滤镜PS Arbitrary Map →PS 任意贴图Shadow/Highlight →阴影/高光Tint →浅色调Tritone →三色调扭曲←Distort┗Bezier Warp →贝塞尔弯曲Bulge →凹凸镜(膨胀)CC Bend It →CC弯曲CC Bender CC →弯曲器CC Blobbylize CC →CC融化溅落点CC Flo Motion →CC两点扭曲CC Griddler →CC网格变形CC Lens →CC透镜CC Page Turn →CC卷页CC Power Pin →CC动力角点CC Rripple Pulse →CC涟漪扩散 CC Slant →CC倾斜CC Smear →CC涂抹CC Split →CC分割CC Split2 →CC分割2CC Tiler →平铺Corner Pin →边角定位Displacement Map →置换Liquify →液化Magnify →放大Mesh Warp →网格变形Mirror →镜像Offset →位移Optics Compensation →光学补偿 Polar Coordinates →极坐标Puppet →木偶Ripple →波纹Reshape →形变Smear →涂抹Spherize →球面化Transform →变换Turbulent Displace →剧烈置换 Twirl →扭转Warp →弯曲Wave Warp →波形弯曲表达式控制←Expression Controls┗Angle Control →角度控制Checkbox Control →复选框控制 Color Control →色彩控制Layer Control →图层控制Point Control →点控制Slider Control →滑杆控制生成←Generate┗4-Color Gradient →四色渐变Advanced Lightning →高级闪电Audio Spectrun →音频频谱Audio Waveform →音频波形Beam →光束CC Glue Gun →CC 喷胶枪CC Light Burst 2.5 →CC突发光2.5CC Light Rays →CC光线CC Light Sweep →CC扫光Cell Pattern →蜂巢图案Checkerboard →棋盘Circle →圆Ellipse →椭圆Eyedropper Fill →吸色管填充Fill →填充Fractal →分形Grid →网格Lens Flare →镜头光晕Paint Bucket →油漆桶Radio Waves →电波Ramp →渐变Scribble →涂鸦Stroke →描边Vegas →勾画Write-on →书写键控←Keying┗CC Simple Wire Removal →CC简单金属移除 Color Difference Key →色彩差异键Color Key →色彩键Color Range →色彩范围Difference Matte →差异蒙版Extrace →提取(抽出)Inner/Outer Key →内部/外部键Keylight(1.2)→Keylight(1.2) Linear Color Key →线性色彩键Luma Key →亮度键Spill Suppressor →溢色抑制蒙版←Matte┗Matte Choker →蒙版抑制Simple Choker →简单抑制噪波与颗粒←Noise & Grain┗Add Grain →添加颗粒Dust & Scratches→灰尘与刮痕Fractal Noise →分形噪波Match Grain →匹配颗粒Median →中值Noise →噪波Noise Alpha →Alpha噪波Noise HLS →HLS噪波Noise HLS Auto →自动HLS噪波 Remove Grain →移除颗粒Turbulent Noise →紊乱杂波旧版本←Obsolete┗Basic 3D →基本3DBasic Text →基本文字Lightning →闪电Path Text →路径文字绘图←Paint┗Paint →绘图Vector Paint →失量绘图透视←Perspective┗3D Glasses →3D眼睛Bevel Alpha →斜面AlphaBevel Edges →斜角边CC Cylinder →CC圆柱体CC Sphere →CC球体CC Spotlight →CC聚光灯Drop Shadow →阴影Radial Shadow →放射阴影模拟仿真←Simulation┗Card Dance →卡片舞蹈Caustics →焦散CC Ball Action →CC滚珠操作CC Bubbles →CC吹泡泡CC Drizzle →CC细雨滴CC Hair →CC毛发CC Mr.Mercury →C水银滴落CC Particle Systems II →CC粒子仿真系统II CC Particle World →CC粒子仿真世界CC Pixel Polly →CC像素多边形CC Rain →CC下雨CC Scatterize →CC散射效果CC Sonw →CC下雪CC Star Burst →CC星爆Foam →泡沫Particle Playground →粒子运动Shatter →碎片Wave World →水波世界风格化←Stylize┗Brush Strokes →笔触Cartoon →卡通CC Burn Film →CC胶片烧灼CC Glass →CC玻璃CC Kaleida →万花筒CC Mr.Smoothie →CC形状颜色映射CC RepeTile →CC重复平铺CC Threshold →CC阈值CC Threshold RGB →CC RGB阈值Color Emboss →彩色浮雕Emboss →浮雕Find Edges →查找边缘Glow 辉光Mosaic →马赛克Motion Tile →动态平铺Posterize →招贴画Roughen Edges →粗糙边缘Scatter →散射Strobe Light →闪光灯Texturize →材质纹理Threshold →阈值Synthetic Aperture ←SA Color Finesse 2 文字←Text┗Numbers →编号Timecode →时间码时间←Time┗CC Force Motion Blur →CC强制动态模糊CC Time Blend →CC时间融合CC Time Blend FX →CC时间融合FX CC Wide Time →CC宽泛时间Echo →拖尾Posterize Time →抽帧Time Difference →时间差Time Displacement →时间置换Timewarp →时间扭曲过渡←Transition┗Block Dissolve →快溶解Card Wipe →卡片擦除CC Glass Wipe →CC玻璃状擦除CC Grid Wipe →CC网格擦除CC Image Wipe →CC图像擦除CC Jaws →CC海鱼CC Light Wipe →CC照明灯擦除CC Radial ScaleWipe →CC径向缩放擦除CC Scale Wipe →CC拉伸式缩放CC Twister →CC龙卷风Gradient Wipe →渐变擦除Tris Wipe →形状划变Linear Wipe →线性擦除Radial Wipe →径向擦除Venetian Blinds →百叶窗实用工具←Utility┗Cineon Converter →Cineon转换Color Profile Converter →色彩方案转换Grow Bounds →范围扩散HDR Compander →HDR压缩HDR Hightlight Compression →HDR高光压缩======================================= ================Animation菜单Save Animation Preset→保存动画预置Apply Animation Preset→应用动画预置Recent Animation Presets→最近使用的动画预置Browse Presets→浏览预置添加关键帧←Add Keyframe切换保持关键帧←Toggle Hold Keyframe关键帧插值←Keyframe Interpolation...关键帧速率←Keyframe Velcity...关键帧助手←Keyframe Assistant┗Convert Audio to Keyframes →转换音频为关键帧Convert Expression to Keyframes →转换表达式为关键帧 Easy Ease →缓和曲线Easy Ease In →缓和曲线淡入点Easy Ease Out →缓和曲线淡出点Exponential Scale →时间反向关键帧RPF Camera Import →RPF摄象机导入Sequence Layers... →序列图层Time-Reverse Keyframes →指数比例文字动画←Animate Text┗Enable Per-character 3D→激化逐字3D化Anchor Point →轴心点Position →位置Scale →缩放Skew →倾斜Rotation →旋转Opacity →不透明度All Transform Properties →所有变换Fill Color →填充色┗RGB →RGBHue →色相Saturation →饱和度Brightness →亮度Opacity →透明度Stroke Color →描边色┗RGB →RGBHue →色相Saturation →饱和度Brightness →亮度Opacity →透明度Stroke Width →描边宽度Tracking →跟踪Line Anchor →行定位Line Spacing →行间距Character Offset →字符偏移Character Value →字符值Blur →模糊添加文字选择器←Add Text Selector┗Range →范围Wiggly →抖动Expression →表达式移除所有文字动画←Remove All Text Animators 添加表达式←Add Expression分割尺寸←Separate Dimensions动态跟踪←Track Motion稳定运动←Stabilize Motion追踪当前属性←Track this property显示关键帧←Reveal Animating Properties显示已修改属性←Reveal Modified Properties======================================= ==============View菜单新建视图←New Viewr放大←Zoom In缩小←Zoom Out分辩率←Resolution┗Full →最佳Half →一半Third →三分之一Quarter →四分之一Custom.... →自定义使用显示器色彩管理←Use Display Color Management模式输出←输出Simulate Output隐藏/显示标尺←Show Rulers隐藏/显示辅助线←Hide Guides吸附辅助线←Snap To Guides锁定辅助线←Lock Guides清楚辅助线←Clear Guides隐藏/显示网格←Show Grid吸附网格←Snap to Grid视图选项←View Options...显示图层控制←Show Layer Controls重置3D视图←Reset 3D View切换3D视图←Switch 3D View┗Active Camera →有效摄象机Front →前视图Left →左视图Top →顶视图Back →后视图Right →右视图Bottom →底视图Custom View 1 →自定视图1Custom View 2 →自定视图2Custom View 3 →自定视图3分配快捷键给“有效摄像机”←Assign Shortcut to““Active Camera”切换到最近的3D视图←Switch To Last 3D View查看所选图层←Look At Selected Layers查看所有图层←Look At All Layers前往指定时间←Go To Time...========================================================Window菜单工作区←Workspace┗All Panels →全部面板Animation →动画Effests →特效Minimal →简约Motion Tracking →动态跟踪Paint →绘图Standard →标准Text →文字Undocked Panels →解除面板停靠New Workspace →新建工件区Delete Workspace →删除工作空间Reset“All Panels”→重置“标准”工作区分配快捷键给“标准”工作区→Assign Shortcut to “All Panels”Workspace对齐←Align音频←Audio画笔←Brushes字符调板←Character效果和预置←Effects &Presets信息调板←Info智能遮罩插值←Mask Interpolation 元数据←Metadata动态草图←Motion Sketc绘画←Paint段落←Paragraph预览控制台←Preview平滑器←Smoother工具箱←Tools跟踪←Tracker摇摆器←Wiggler合成←1 Composition特效控制台←2Effect Controls流程图←3 Flowchart素材←4 Footage图层←5 Layer工程←6 Project渲染队列←7 Render Queue时间线←8 Timeline加油哦各位!。

AE软件中英文翻译

AE软件中英文翻译

AE软件中英文翻译AE教学中英文对照1.蜜蜂Composition—new Composition新建合成Composition—Back ground Color 背景颜色。

合成设置窗口下:Frame Rate 24Start Time code , DurationWindow—Motion Sketch运动草图Start Capture 开始采集2.狗Layer—New—Solid 新建固态层Effect—Simulation—Particle playground 仿真效果粒子运动3.云Layer—New—Solid 新建固态层Effect—Noise & Grain—Fractal Noise杂波与颗粒紊乱杂波Fractal Type: Cloudy碎片类型多云Noise Type : Spline杂波类型线条Contrast 对比度Brightness亮度Transform: Uniform Scaling 变换锁定横纵比Scale Height 高度缩放Mask— Mask Feather遮罩羽化Effect—Color Correction—Tint色彩校正色彩(浅色调)Map Black To 暗调Effect—Generate—Ramp生成渐变Start Color End Color开始色结束色Blend With Original 原图混合Fractal Noise—Transform—Rotation 紊乱杂波变换旋转Layer—Pre-compose层预合成Effect—Generate—Lens Flare生成镜头光晕4.路径文字:Layer—New—Solid 新建固态层Effect—Obsolete—Path Text 旧版本路径文字Shape Type: Loop形状类型循环Options: Fill Over Stroke选项在描边上填充5.模糊文字Path Text—Character—Tracking路径文字字符跟踪Effect—Blur & Sharpen—Gaussian Blur 模糊与锐化高斯模糊Effect—Stylize—Glow风格化辉光6.打字Path Text—Advanced—Visible Characters高级可见字符7.跟踪1)Mode: Add Effect—Stylize—Glow风格化辉光Interpret Footage—Main定义素材主要Other Options—Loop其他选项循环Window—Tracker窗口跟踪Motion Source 目标来源Position 位置Options—Channel—RGB选项通道2)Track Type—Perspective Corner Pin 跟踪类型透视拐点Window—Wiggle窗口抖动Noise Type Jagged杂波类型锯齿Frequency 频率Magnitude数量Effect—Perspective—Drop Shadow透视阴影8.抠像1)Effect—Keying—Color Difference Key键控色彩差异键Partial A In Black Partial A In White 输入黑色输入白色Effect—Keying—Spill Suppressor键控屏蔽颜色Effect—Color Correction—Color Balance 色彩校正色彩平衡Effect—Transition—Linear Wipe变换线性擦除2)Effect—Keying—Key Light(1.2)View : Final Result Screen Matte预览:最终结果屏幕蒙版Screen Gain Screen Balance屏幕增益屏幕平衡Screen Pre-blur屏幕模糊Screen Matte:屏幕蒙版Clip Black Clip White修剪黑色修剪白色Screen Softness屏幕柔化3)Effect—Keying—Color Difference Key键控色彩差异键Effect—Matte—Simple Choker蒙版简单抑制Choke Matte 蒙版抑制Effect—Color Correction—Exposure 色彩校正曝光Mask Path 蒙版形状9. 水中文字Interpret Footage---Main Loop 定义素材主要循环Effect—Distort---Displacement Map 扭曲置换映射Displacement Map Layer影射图层Max Horizontal Displaceme最大水平置换Max Vertical Displacement最大垂直置换Effect—Distort---Turbulent Displace 扭曲紊乱置换模式Mode: Overlay叠加Effect—Generate ---Audio Spectrum 生成音频频谱Audio Layer 卷珠帘Maximum Height 高度Thickness 厚度Softness 柔化10.气泡效果Effect—Simulation模拟仿真---Foam泡沫Producer X SizeProduction RatePhysics 物理Initial Speed 初始速度Wobble Amount晃动量View选项下RenderedBubble Txture ---Spit 唾沫Rendering选项下Bubble Texture ---User DefinedBubble Orientation---叶子Bubble Orientation泡沫方向---Bubble Velocity 泡沫速度Reflection Strength 反射强度Effect—Distort—Wave Warp扭曲波纹弯曲11.描边Effect—Trapcode ---3D Stroke滤镜3D描边Thickness 厚度End 结束Taper 锥化:Enable 激活Taper Start 开始位置Effect—Stylize---Glow风格化辉光Effect—Generate ---CC Light Rays生成CC光线Effect—Generate --CC Light Sweep CC生成CC扫光Effect—Blur & Sharpen—Directional Blur 模糊与锐化方向模糊Blur Length 模糊长度12.扫光文字Effect—Trap code—Starglow滤镜星光Effect—Trap code—shine滤镜扫光13.水墨文字Effect—Color Correction—CC Toner颜色校正CC调色Midtones 中值改为灰色右键—时间—启用时间重置time Enable Time Remapping Ctrl+Shift+C 创建合成轨道蒙版下,选择Luma Inverted Matte亮度反转蒙版Effect—Color Correction—Cuves色彩校正曲线Effect—Stylize—Find Edges风格化查找边缘Effect—Blur& Sharpen—Fast Blur模糊与锐化快速模糊Effect—Stylize—Roughen Edges风格化粗糙边缘调色:Effect—ColorCorrection—Hue/Saturation14.马赛克Effects—Transform变换—Crop裁剪Effects—Stylize风格化—Mosaic马赛克15.回放Scale to Frame Size 适配大小Speed/Duration勾选:DurationEffects—Stylize风格化—Emboss 浮雕Effects—Dissolve叠化—Dip to Black黑场过渡16.倒影Effects—Transform—Vertical Flip垂直翻转Effects—GPU Effects—Ripple(Circular)圆形波纹没有!!Ripple Amo…波纹数量Gloss光泽Effects—Distort扭曲—Wave Warp波形弯曲Wave Height 高度Direction 角度17.遮罩勾选Import Folder右键—适配当前大小Scale to Frame Size为火焰层添加视频特效—键控—轨道遮罩Video Effects—keying—Track Matte Key Matte 遮罩:视频3 Composite合成:Matte Luma 蒙版亮度为字幕添加视频特效—调整—照明效果Video Effects—Adjust—Lighting Effects Ambience In 环境照明18.英雄导入背景图片File—New—Sequence轨道上右键Add Track增加视频轨道为毛笔01添加轨道遮罩:Video Effects—keying—Track Matte Key键控轨道遮罩Matte:选择上一图层Composite:选择Matte LumaVideo Transitions—Wipe—Wipe视频转场擦除擦除Video Effects—Transition—Block Dissolve 过渡块溶解NUCKColor correct颜色校准HUE correct 色调校准Color Lookup 颜色改善Grade 级别GLOW辉光Brightness 亮度Volume Rays 体积光Volumetrics Center中心抠像Primatte抠像工具Key Light 抠像工具Shuffle copy 混合通道Color Lookup 颜色改善Premult 相乘运算Transform 变换Merge 合并。

AE 特效中英文对照 翻译 人工翻译 已核对

AE 特效中英文对照 翻译  人工翻译 已核对

3D通道(3D Channel)--3D Channel Extract 三维通道提取--EXtractoR 提取器--ID Matte ID遮罩--IDentifier 标识符--Depth of field 场深度/景深--Depth Matte 深度遮罩--Fog 3D 雾化表达式控制(Expression Controls)--3D Point Control 3D点控制--Point Control 点控制--Checkbox Control 复选框控制--Slider Control 滑块控制--Angel Control 角度控制--Layer Control 层控制--Color Control 色彩控制--CC Block load方块负荷--CC Burn Film 胶片烧灼--CC Glass 玻璃--CC HexTile--CC Kaleida 万花筒--CC Mr. Smoothie 像素溶解--CC Plastic 塑料--CC RepeTile 重复平铺--CC Threshold 阈值--CC Threshold RGB 阈值RGB --CC Vignette 暗角--Color Emboss 彩色浮雕--Find Edges 查找边缘--Motion Tile 运动拼贴--Glow 自发光-辉光--Emboss 浮雕--Brush Strokes 画笔描边--Cartoon 卡通--Mosaic 马赛克--Roughen Edges 粗糙边缘--Scatter 扩散散布--Posterize 色调分离--Strobe Light 闪光灯--Texturize 纹理化--Threshold阈值过渡(Transition转场1)--CC Glass Wipe 融化过渡玻璃擦除--CC Grid Wipe 网格过渡擦除--CC Image Wipe 图像形擦除--CC Jaws 锯齿过渡过渡(Transition转场2)--CC Light Wipe 光线擦除--CC Line Sweep 扫光--CC Radial Scale Wipe 径向缩放擦除--CC Scale Wipe 拉伸变形过渡--CC Twister 扭曲过渡--CC WarpoMatic 自动翘曲过渡--Venetian Blinds 百叶窗--Iris wipe 星形/光圈擦除--Gradient Wipe 渐变擦除--Radial wipe 径向擦除--Card Wipe 卡片擦除--Block Dissolve 块面溶解--Linear wipe 线性擦除旧版特效(Obsolete)--Basic 3D 基础3D--Basic text 基本文字--Reduce Interlace Flicker 降低交错闪烁--Fast Blur快速模糊--LumaKey 亮度键--Path Text 路径文字--Lightning 闪电闪光--Color Key颜色键--Spill Suppressor溢出抑制抠像(Keying1)--CC Simple Wire Removal 简单金属丝去除--Keylight(1.2)--Difference Matte 差值遮罩--Spill Suppressor 溢色抑制抠像(Keying2)--Inner/Outer key 内部/外部轮廓抠像--Extract 提取--Linear Color Key 线性色彩抠像--Color Difference Key 色彩差抠像--Color Range 色彩范围--Color Key 色彩抠像--Luma Key 亮度抠像模糊与锐化( Blur & Sharpen 1 )--CC Cross Blur 十字模糊--CC Radial Blur 径向螺旋模糊--CC Radial Fast Blur 快速的径向模糊--CC Vector Blur 向量模糊--Directional Blur 方向/定向模糊--Unsharp Mask 锐化蒙版--Box Blur 方块模糊模糊与锐化( Blur & Sharpen 2 ) --Compound Blur复合模糊--Gaussian blur 高斯模糊--Radial Blur 径向模糊--Sharpen 锐化--Camera Lens Blur 镜头虚化模糊--Bilateral Blur 双向模糊--Channel blur 通道模糊--Smart Blur 智能模糊--Compound Blur 混合模糊--Fast Blur 快速模糊模拟( Simulation 1 )--CC Ball Action 滚珠/小球状粒子化--CC Bubbles 气泡/泡沫--CC Drizzle 雨打水面效果--CC Hair 毛发生成器模拟( Simulation 2 )--CC Mr.Mercury 水银流动--CC Particle Systems II 粒子系统--CC Particle World 粒子运动--CC Pixel Polly 画面破碎/粒子破碎--CC Rainfall 降雨--CC Scatterize 发散/散射粒子--CC Snowfall 飘雪--CC Star Burst 模拟星团/星爆--Wave World 波形环境--Caustics 焦散--Card Dance 碎片/卡片跳动--Particle Playground 粒子场--Foam 泡沫--Shatter 爆碎/破碎--CC Bend It 区域弯曲效果--CC Bender 弯曲器--CC Blobbylize 融化效果--CC Flo Motion 两点扭曲/收缩变形--CC Griddler 网格状变形--CC Lens 透镜/鱼眼--CC Page Turn 卷页效果--CC Power Pin带透视四角扯动/动力角点--CC Ripple Pulse 扩散波纹变形/涟漪扩散--CC Slant 倾斜变形--CC Smear 涂抹变形--CC Split 简单的胀裂效果/分割--CC Split 2 不对称的胀裂效果--CC Tiler 电视墙效果--Magnify 像素无损放大--Bezier Warp贝塞尔弯曲--Corner Pin 边角定位--Transform 变换--Warp 变形--Warp Stabilizer 变形稳定器VFX--Ripple 波纹--Wave warp 波浪变形--放大--Reshape改变形状--Optics Compensation光学补偿--Rolling Shutter Repair果冻效应修复--Polar Coordinates极坐标--Mirror 镜像--Offset 位移--Spherize 球面化--Bulge凸出扭曲(Distort 3)--Turbulent Displace 变形/湍流置换--Mesh Warp网格变形--Twirl 旋转扭曲--Liquify 液化--Displacement Map 置换图--漩涡条纹生成(Generate 1)--CC Glue Gun 喷胶/胶枪效果--CC Light Burst 2.5 光线缩放/突发光--CC Light Rays 光芒放射--CC Light Sweep 扫光--CC Threads 螺纹--Cell Pattern 单元格图案--Fractal分形--Advanced Lightning 高级闪电--Vegas 勾画--Beam 光束--Lens Flare 镜头光晕--Stroke 描边--Checkerboard 棋盘--4-Color Gradient 四色渐变--Ramp 梯度渐变--Fill 填充--Scribble涂写--Ellipse 椭圆--Grid 网格--Radio Waves 电波--Eyedropper Fill 滴管/吸管填充--Write-On 手写效果--Audio Waveform 音频波形--Audio Spectrum 音频频谱--Paint Bucket 颜料桶/油漆桶--Circle 圆环时间(Time )--CC Force Motion Blur 强力运动模糊--CC Wide Time 多重帧融合--CC Time Blend 时间融合--CC Time Blend FX 时间融合FX--Echo 重影/残影--Posterize Time抽帧--Time Difference 时间差异--Timewarp 时间扭曲/收缩--Time Dsplacement 时间置换--像素运动模糊实用工具(Utlity)--CC Overbrights--Cineon Converter Cineon 转换--HDR Highlight Compression HDR 高光压缩--HDR Compander HDR 压缩扩展--Grow Bounds 范围增长/扩散--Color Profile Converter 色彩配置文件转换--Apply Color LUT 应用颜色LUT通道(Channel 1)--CC Composite 混合模式处理/合成操作--Invert反转--Compound Arithmetic复合运算--Solid Composite固态层合成--Blend 混合--Calculations 融合计算--Set Channels设置通道通道(Channel 2)--Set Matte设置遮罩--Arithmetic 通道运算/算数--Channel Combiner 通道合成器--Remove Color Matting 移除遮罩颜色--Shift Channels转换通道--MiniMax最小/最大透视(perspective 1)--3DCamera Tracker 3D摄像机跟踪器--3D Glasses 立体眼镜--CC Cylinder 圆柱体--CC Environment 环境--CC Sphere 球体--CC Spotlight 点光源/聚光灯效果--Bevel Edges 边缘导角/斜面--Radial Shadow 放射状/径向投影透视(perspective 2)--Drop Shadow 投影--Bevel Alpha 导角/斜面文本(Text)--Numbers 数字/编号--Timecode 时间码颜色校正(Color Correction 1)--CC Color Neutralizer 色彩平衡--CC Color Offset 色彩偏移--CC Kernel 内核--CC Toner 阴影、中间色和高光色调进行替换/调色--Lumetri Color--PS Arbitrary Map PS 任意映射--Leave Color 保留颜色--Change to color 颜色替换/更改为颜色--Change Color 更改颜色--Broadcast Colors 广播颜色--Black & White黑色和白色-- Gamma/Pedestal/Gain伽马(灰度系数)/基色/增益-- Selective Color可选颜色--Brightness & Contrast 亮度与对比度--Equalize色调均化--Exposure 曝光--Curves 曲线--Tritone 三阶色调整--Tint 色调--Hue/Saturation 色相/饱和度--Channel Mixer 通道混合--Color Link 色彩链接--Color Balance 色彩平衡--Color Blance(HLS) 色彩平衡(HLS)--Color Stabilizer 色彩平衡器(稳定器)--Shadow / Highlight 阴影/高光--Photo Filter 照片滤镜--Auto Contrast 自动对比度--Auto Levels 自动色阶--Auto Color 自动颜色--Vibrance自然饱和度--Colorama 色彩映射--Levels 色阶--Levels (Individual Controls)色阶单项控制音频(Audio 1)--Flange & chorus 变调和合声--Tone 音调--Backwards 倒放--Bass & treble 低音和高音音频(Audio 2)--Reverb混响--Stereo Mixer立体声混合器--Delay 延迟--High-low Pass 高低音过滤--Modulator 调节器--Parametric EQ EQ 参数杂色和颗粒(Noise & Grain 1)--Fractal Noise分形杂色--Dust & Scratches蒙尘与划痕--Match Grain匹配颗粒--Add Grain 添加颗粒--Turbulent Noise湍流杂色--Remove Grain 移除颗粒--Noise 噪波/杂色--Noise Alpha 噪波/杂色Alpha杂色和颗粒(Noise & Grain 2)--Noise HLS 噪波/杂色HLS--Noise HLS auto自动生成杂色/造波HLS --Median中间值--Colorama 彩光--*Equalize 均衡效果--Leave Color 退色--Levels (individual controls) 色阶遮罩(Matte)--Mocha Shape 摩卡形状--Refine Matte 调整遮罩--Simple Choker 简单阻塞--Matte Choker遮罩阻塞。

AE特效的中英文对照

AE特效的中英文对照

AE特效中英文对照烟雾字(风格化-扩散)1.1 55mm Color Grad(颜色渐变)1.2 55mm Defocus (散焦)1.3 55mm Faux Flim(模仿胶片效果)1.4 55mm Fluorescent (荧光)1.5 55mm Fog(雾)1.6 55mm Infra-red (在红色下面)1.7 55mm Mist(薄雾)1.8 55mm ND Grad(渐变)1.9 55mm Night Vision(夜视)1.10 55mm Selective Soft Focus(选择性的软焦点)1.11 55mm Skin Smoother(外表面平整)1.12 55mm Tint(偏色)1.13 55mm Warm/Cool(暖色/冷色)第2章 AEFlame(火焰)第3章 Boris3.1 Boris Fire(火焰效果)3.2 Boris FX 33.2.1 Boris Artist's Poster(艺术海报)3.2.2 Boris Blur (模糊)3.2.3 Boris Directional Blur (方向模糊)3.2.4 Boris Gaussian Blur (高斯模糊)3.2.5 Boris Unsharp Mask (锐利的遮罩)3.2.6 Boris Brightness-Contrast (亮度-对比度)3.2.7 Boris Color Balance (颜色平衡)3.2.8 Boris Color Correction (颜色修正)3.2.9 Boris Composite (合成)3.2.10 Boris Correct Selected Color (修改选择的颜色)3.2.11 Boris Hue-Sat-Lightness (色调-饱和度-亮度)3.2.12 Boris Invert Solarize (反转曝光)3.2.13 Boris Levels Gamma (标准的伽马值)3.2.14 Boris MultiTone Mix (多通道混合)3.2.15 Boris Posterize (多色调分色)3.2.16 Boris RGB Blend (RGB混和)3.2.17 Boris Tint-Tritone (以三种颜色替换)3.2.18 Boris Bulge (凸出)3.2.19 Boris Displacement Map (置换贴图)3.2.20 Boris Fast Flipper (自动翻转)3.2.21 Boris Polar Displacement (两极置换)3.2.22 Boris Ripple (波纹)3.2.23 Boris Vector Displacement (矢量置换)3.2.24 Boris Wave (波浪)3.2.25 Boris Alpha Process (Alpha通道处理)3.2.26 Boris Chroma Key (色度抠像)3.2.27 Boris Composite Choker (令人窒息的合成)3.2.28 Boris Linear Color Key (线性颜色抠像)3.2.29 Boris Linear Luma Key (线性亮度抠像)3.2.30 Boris Make Alpha Key (制作新的Alpha通道)3.2.31 Boris Matte Choker (令人窒息的剪影)3.2.32 Boris Matte Cleanup(清除剪影)3.2.33 Boris Two Way Key(两种路线的抠像)3.2.34 Boris Alpha Spotlight(以Apha通道的方式设定聚光灯)3.2.35 Boris Edge Lighting(边缘亮光)3.2.36 Boris Light Sweep(扫光)3.2.37 Boris Reverse Spotlight(相反的聚光灯)3.2.38 Boris Spotlight(聚光灯)3.2.39 Boris 2D Particles(二维粒子)3.2.40 Boris 3D Image Shatter(模拟三维图像破碎效果)3.2.41 Boris Cube(模拟三维立方体)3.2.42 Boris Cylinder(模拟三维圆柱体)3.2.43 Boris DVE(模拟三维效果)3.2.44 Boris Page Turn(翻页)3.2.45 Boris Sphere(模拟三维球形)3.2.46 Boris Clouds(流动的云)3.2.47 Boris Noise Map(噪点地图)3.2.48 Boris Alpha Pixel Noise(通道像素噪点)3.2.49 Boris RGB Edges(RGB边缘)3.2.50 Boris RGB Pixel Noise(RGB像素噪声)3.2.51 Boris Scatterize(模拟毛玻璃的效果)3.2.52 Boris Spray Paint Noise(喷漆噪点)3.2.53 Boris Flat 3D Text(扁平的三维字体[不支持中文])3.2.54 Boris 3D Text(三维字体[不支持中文])3.3 Boris Continuum3.3.1 BC 3D Text(三维文字)3.3.2 BC Boost Blend(推进混合)3.3.3 BC Burnt Film(燃烧的电影)3.3.4 BC Clouds(流动的云)3.3.5 BC Comet(彗星)3.3.6 BC Composite(合成)3.3.7 BC DVE(模拟三维效果)3.3.8 BC Fire(火)3.3.10 BC Looper(循环)3.3.11 BC Particle System(粒子系统)3.3.12 BC Posterize Time(相片时间)3.3.13 BC Rain(下雨)3.3.14 BC Sequencer(音序器)3.3.15 BC Snow(下雪)3.3.16 BC Sparks(火花)3.3.17 BC Stars(星星)3.3.18 BC Super Blend(超级混合)3.3.19 BC Temporal Blur(时间模糊)3.3.20 BC Trails(轨迹)3.3.21 BC Velocity Remap(速度测试图)3.3.22 BC Z Space I(Z空间1)3.3.23 BC Z Space I I(Z空间2)第4章 Colormap(颜色地图)第5章 Composite Wizard5.1 CW Composite Color Matcher(复合颜色匹配器)5.2 CW Deluxe Edge Finder(华丽的边缘查找器)5.3 CW Deluxe Edge Finder EZ(华丽的边缘查找器EZ)5.4 CW Denoiser(放射状处理)5.5 CW Edge Blur(边缘模糊)5.6 CW Edge Blur EZ(边缘模糊EZ)5.7 CW Matte Feather(剪影羽化)5.8 CW Matte Feather EZ(剪影羽化EZ)5.9 CW Matte Feather Sharp(剪影羽化锐利)5.10 CW Miracle Alpha Cleaner(通道清洁)5.11 CW Re-Matter(重置剪影)5.12 CW Smooth Screen(光滑屏幕)5.13 CW Spill Killer(溢出杀手)5.14 CW Spill Killer EZ(溢出杀手EZ)5.15 CW Super Blur(超级模糊)5.16 CW Super Compound Blur(超级混合模糊)5.17 CW Super Rack Focus(超级变焦)5.18 CW Wire/Rig Zapper(线框/钻探器)5.19 CW Zone HLS(环绕HLS)第7章 Coycore7.1 Cult Effects 1.57.1.1 CE 3D Glasses (三维眼睛)7.1.2 CE Basic Fill(基本填充)7.1.4 CE Change Color HLS(改变选择的颜色)7.1.5 CE Channeling(渠道)7.1.6 CE Checker(棋盘格)7.1.7 CE Circle(圆形)7.1.8 CE Color Composite(颜色合成)7.1.9 CE Color Link(颜色链接)7.1.10 CE Color Picker(颜色拾取)7.1.11 CE Color Solid(颜色固化)7.1.12 CE ColorsQuad(颜色四方格)7.1.13 CE Difference(差异)7.1.14 CE FireUp(火上)7.1.15 CE Grid(网格)7.1.16 CE Lightning(闪电)7.1.17 CE Magnify(夸大效果)7.1.18 CE Noise Alpha(噪点通道)7.1.19 CE Noise HLS(噪点HLS)7.1.20 CE Noise HLS Auto(噪点HLS自动)7.1.21 CE Noise Turbulent(骚乱的噪波)7.1.22 CE Noise Turbulent II(骚乱的噪波2)7.1.23 CE Optics Compensation(光学补偿)7.1.24 CE Paint(绘画)7.1.25 CE Radial Shadow(放射状的投影)7.1.26 CE Roughen Edges(让边缘变粗糙)7.1.27 CE Turbulent Displace(汹涌的置换)7.2 Cult Effects Xtras7.2.1 CE Set Channel(设置通道)7.2.2 CE View Channel(显示通道)第8章 Digieffects8.1 DigiEffect Aurorix V2.08.1.1 3D Lighting 2(光线彩色浮雕)8.1.2 AgedFilm 2(老电影的效果)8.1.3 Bulgix 2(类似于凸出的效果)8.1.4 Chaotic Noise 2(混乱的噪波)8.1.5 Chaotic Rainbow 2(混乱的五彩缤纷)8.1.6 Color SpotLights 2(彩色聚光灯)8.1.7 Earthquake 2(震动)8.1.8 Electrofield 2(电磁感应)8.1.9 Flitter 2(碎屑)8.1.10 Fractal Noise 2(彩色不规则噪波2)8.1.11 Infinity Warp 2(无限扭曲)8.1.12 Infinity Zone 2(无限环绕)8.1.13 Interferix 2(专用干扰图1)8.1.14 Interpheroid 2(专用干扰图2)8.1.15 Interpheron 2(专用干扰图2)8.1.16 LightZoom 2(强光的纵深效果)8.1.17 Noise Blender 2(噪点搅拌机)8.1.18 SoapFilm 2(皂膜)8.1.19 SpotLights 2(聚光灯)8.1.20 Strange Nebulae 2(奇异的星云)8.1.21 Tilos 2(阵列)8.1.22 Turbulent Flow 2(湍流)8.1.23 VideoLook 2(电视干扰信号)8.1.24 Warpoid 2(拉伸效果)8.1.25 Whirlix 2(旋转扭曲效果)8.1.26 WoodMaker 2(木纹)8.2 DigiEffect Berzerk V1.58.2.1 Blizzard(风雪)8.2.2 BumpMaker(制作凹凸贴图)8.2.3 Contourist(轮廓线)8.2.4 Crystallizer(结晶器)8.2.5 CycloWarp(螺旋)8.2.6 Edgex(边缘锐化)8.2.7 FogBank(浓雾)8.2.8 GravityWell(重力旋涡)8.2.9 Laser(激光器)8.2.10 Newsprint(新闻用纸)8.2.11 NightBloom(夜间华)8.2.12 OilPaint(油画)8.2.13 Pearls(珍珠)8.2.14 Perspectron(特殊的扭曲)8.2.15 Ripploid(荡起的波纹)8.2.16 Spintron(怪异的扭曲)8.2.18 StarField(飞舞的星星)8.2.19 StillNoise(静态噪点)8.2.20 VanGoughist(美术笔触)8.3 Cine Look Filmres V1.18.3.1 DE CineLook(胶片调色)8.3.2 DE FilmDamage(胶片处理)8.4 Cinemotion8.4.1 DE Adaptive Noise(适应的噪点)8.4.2 DE Banding Reducer(条带还原)8.4.3 DE Film Motion(运动电影)8.4.4 DE Grain Reducer(颗粒还原)8.4.5 DE Interlace Aliasing Reducer(交错产生器)8.4.6 DE Letterbox(宽银幕产生器)8.4.7 DE Selective HSB Noise(选择HSB噪点)8.4.8 DE Selective HSB Posterize(选择HSB多色调分色)8.4.9 DE Selective RGB Noise(选择RGB噪点)8.4.10 DE Selective RGB Posterize(选择RGB多色调分色)8.5 Delerium8.5.1 DE Bubbles(泡沫)8.5.2 DE Camera Shake(摄像机抖动)8.5.3 DE Channel Delay(通道延迟)8.5.4 DE COP Blur(优化模糊)8.5.5 DE Electrical Arcs(闪电)8.5.6 DE Fairy Dust(仙女的灰尘)8.5.7 DE Film Flash(影片闪烁)8.5.8 DE Fire(火)8.5.9 DE FireWorks(火焰发射器)8.5.10 DE Flicker and Strobe(闪光灯)8.5.12 DE Fog Factory(雾工厂)8.5.13 DE Framing Gradients(画面渐变)8.5.14 DE Glower(炽热体)8.5.15 DE Grayscaler(灰度处理)8.5.16 DE HLS Displace(HLS置换)8.5.17 DE Hyper Harmonizer(绚丽的彩带)8.5.18 DE Lens Flares(镜头光斑)8.5.19 DE Loose Sprockets(任意按链锯齿移动)8.5.20 DE Multigradient(多极渐变)8.5.21 DE Muzzle Flash(枪火)8.5.22 DE Nexus(连接点)8.5.23 DE Puffy Clouds(膨胀的云)8.5.24 DE Rain Fall(下雨)8.5.25 DE Retinal Bloom(网状张开)8.5.26 DE Schematic Grids(示意性网格)8.5.27 DE Show Channels(显示通道)8.5.28 DE Sketchist(变脏)8.5.29 DE Smoke(升起的烟)8.5.30 DE Snow Storm(暴风雪)8.5.31 DE Solarize(过度曝光)8.5.32 DE Sparks(焰火)8.5.33 DE Specular Lighting(镜面高光)8.5.34 DE Thermograph(热录像仪)8.5.35 DE Turbulent Noise(紊乱的噪波)8.5.36 DE Video Malfunction(电视故障)8.5.37 DE Visual Harmonizer(原子曲线)8.5.38 DE Wave Displace(波浪置换)第9章 Digital Anarchy Elements9.1 Screen Text(屏幕文字)9.2 Text Grid(文字网格)9.3 Text Matrix(超级文字)第10章 Digital Film Tools10.1 CS Color Correct(颜色修正)10.2 CS Composite(合成)10.3 CS Defocus(散焦)10.4 CS Fast Blur(快速模糊)10.5 CS Frame Averager(画面中和器)10.6 CS Grain(增加颗粒)10.7 CS Holdout Composite(持续合成)10.8 CS Light Composite(灯光合成)10.9 CS Math Composite(数学合成)10.10 CS Matte Generator(无光发生器)10.11 CS Matte Repair(剪影修理)10.12 CS Non-Additive Mix(非附加混合)10.13 CS Paste Color(粘贴颜色)10.14 CS Selective Color Correct(选择颜色修正)10.15 CS Selective Soft Focus(选择软焦点)第11章 eFX Pro第12章 Evolution12.1 Card Dance (卡片跳舞)12.2 Card Wipe (卡片翻转)12.3 Caustics(焦散)12.4 Foam (气泡)12.5 Multiplane(多图层变换)12.6 Radio Shape(模拟无线电波的形状)12.7 Radio Star(模拟星形无线电波)12.8 Wave World(波浪世界)第13章 Eye Candy13.1 Antimatter(反物质)13.2 Carve(倒角)13.3 Chrome(铬合金)13.4 Cutout(挖剪图像)13.5 Fire(火焰)13.6 Fur(毛发)13.7 Glass(玻璃)13.8 Glow(辉光)13.9 HSB Noise(HSB躁点)13.10 Inner Bevel(向内倒角)13.11 Jiggle(摇动)13.12 Motion Trail(拖尾)13.13 Outer Bevel(向外倒角)13.14 Perspective Shadow(透视投影)13.15 Smoke(烟)13.16 Squint(重影)13.17 Star(星形)13.18 Swirl(旋涡)13.19 Weave(编织)第14章 FilmFX14.1 Color Timing(颜色调整)14.2 Film Stock(库存胶片)第15章 Final Effects Complete Complete15.1 Final Effects(简称Fe)15.1.1 FE Ball Action(球状运动)15.1.2 FE Bubbles(泡沫)15.1.3 FE Color Offset(颜色位移)15.1.4 FE Composite(合成)15.1.5 FE Flo Motion(失真运动)15.1.6 FE Griddler(矿筛)15.1.7 FE Image Wipe(图像擦除)15.1.8 FE Kaleida(发音体)15.1.9 FE Lens(透镜)15.1.10 FE Light Burst 2.5(灯光爆裂)15.1.11 FE Light Sweep(扫光)15.1.12 FE Page Turn(翻页)15.1.13 FE Particle Systems(粒子系统)15.1.14 FE Particle Systems II(粒子系统2)15.1.15 FE Particle Systems LE(粒子系统LE)15.1.16 FE Pixel Polly(像素剥离)15.1.17 FE Radial ScaleWipe(反射状的缩放擦拭)15.1.18 FE Rain(下雨)15.1.19 FE Scale Wipe(缩放擦除)15.1.20 FE Scatterize(分散)15.1.21 FE Slant(倾斜)15.1.22 FE Slant Matte(倾斜剪影)15.1.23 FE Snow(下雪)15.1.24 FE Sphere(球体)15.1.25 FE Star Burst(星爆式)15.1.26 FE Threshold(阀值)15.1.27 FE Threshold RGB(RGB阀值)15.1.28 FE Tiler(瓦盖)15.1.29 FE Twister(缠绕)15.2 Next Effect(简称Ne)15.2.1 FE Advanced 3D(高级三维)15.2.2 FE Bend It(弯曲)15.2.3 FE Cylinder(圆柱体)15.2.4 FE Drizzle(毛毛雨)15.2.5 FE Force Motion Blur(强大的运动模糊)15.2.6 FE Hair(毛发)15.2.7 FE Light Rays(体积光)15.2.8 FE Mr. Smoothie(圆滑)15.2.9 FE Power Pin(透视点)15.2.10 FE RepeTile(放射状模糊)15.2.11 FE Simple Wire Removal(擦除金属丝)15.2.12 FE Wide Time(放慢)15.3 Studio Effects(简称Se)15.3.1 FE Alpha Map(Alpha贴图)15.3.2 FE Bender(弯曲)15.3.3 FE Blobbylize(滴状斑点)15.3.4 FE Burn Film(燃烧的胶片)15.3.5 FE Glass(玻璃)15.3.6 FE Glass Wipe(擦拭玻璃)15.3.7 FE Glue Gun(喷胶枪)15.3.8 FE Grid Wipe(删格擦拭)15.3.9 FE Jaws(狭口)15.3.10 FE Light Wipe(扫光)15.3.11 FE Mr. Mercury(水银先生)15.3.12 FE Particle World(粒子世界)15.3.13 FE Ripple Pulse(涟漪发生器)15.3.14 FE Smear(涂污)15.3.15 FE Split(切开)15.3.16 FE Spotlight(聚光灯)15.3.17 FE Time Blend(时间混合)15.3.18 FE Time Blend FX(时间混合FX)15.3.19 FE Toner(调色剂)第16章 Forge FreeForm第17章 HollyWood FX17.1 Hollywood FX 4.03 Gold(好莱坞金版)17.2 Hollywood FX Silver 4.0(好莱坞银版)第18章 Image Louge18.1 IL Alpha Ramp(Alpha渐变)18.2 IL Border Patrol(圆角)18.3 IL Color Map(彩色贴图)18.4 IL Effect Blender(效果混合器)18.5 IL Fractal Brimstone(不规则的硫磺)18.6 IL Fractal Clouds(不规则的云)18.7 IL Fractal Fire(不规则的火)18.8 IL Fractal Tunnel(不规则的隧道)18.9 IL Framer(制订线框)18.10 IL Grunge(脏化)18.11 IL Hall of Mirrors(霍氏镜像)18.12 IL Hall of Time(霍氏时间)18.13 IL Mirage(海市蜃楼)18.14 IL Real Shadows(真实的阴影)18.15 IL Text Scroll(文字滚动)18.16 IL Text Typewriter(打字机)18.17 IL TrueCamera Blur(摄像机模糊)18.18 IL TrueCamera Rack Focus(摄像机架调焦)18.19 IL Turbulent Distortion(疯狂的扭曲)18.20 IL Turbulent Distortion EZ(疯狂的扭曲EZ系列)18.21 IL Turbulent Edges(疯狂的边)18.22 IL Ultra Displacer(极端的置换剂)18.23 IL Video Feedback(视频反馈)第19章 InterGraph VizFX19.1 Blur(模糊)19.2 Convolve(缠绕)19.3 Dye(染料)19.4 Noise(噪点)19.5 Posterize(多色调分色印)19.6 Bump(凹凸贴图)19.7 Deform(变形)19.8 Emboss(浮雕)19.9 Radial Zoom(放射状放大)19.10 Raindrops(雨点的效果)19.11 Ripple(波纹)19.12 Whirl(旋转)19.13 Balloon(迅速增加颜色)19.14 Combine Alpha(联合Alpha通道)19.15 Compare(相比较)19.16 Blast(冲击波)19.17 Erode(腐蚀)19.18 Melt(融化)19.19 Mosaic(马赛克)19.20 Pulverize(研磨成粉)19.21 Scatter(散开)19.22 Color Glow(彩色辉光)19.23 Edge Shine(边缘发光)19.24 Foggy Glow (雾状辉光)19.25 Glow(辉光)19.26 Outline(轮廓线)19.27 Shine(扫光第20章 3D Invigorator第21章 Knoll Lens Flare Pro (镜头光斑工厂)第22章 Panopticum22.1 Animatext(运动的文字)22.2 Array (阵列)22.2.1 PAN Array(阵列)22.2.2 PAN Digit Chaos(数字混乱)22.2.3 PAN Digit Galaxy(数字星系)22.2.4 PAN Digit Matrix(数字矩阵)22.3 Engraver(雕刻师)22.4 Fire(火)22.5 Figure(形状)22.6 Free(自由雕刻)22.6.1 PAN Emboss(浮雕)22.6.2 PAN Strip(剥离)22.7 Lens Pro III(透镜)22.7.1 PAN Lens Pro III(镜头效果)22.7.2 Universal Lens II(世界镜头)22.8 Grid(网格)22.9 Richtyping(数字)22.9.1 PAN Digitalizer(数字)22.9.2 PAN Morphing(变形)22.9.3 PAN Rich Typing(丰富的文字)22.10 Tools(工具)22.10.1 PAN Camera Noise(摄像机噪点)22.10.2 PAN Custom Speed(自定义速度)22.10.3 PAN Echo(回波)22.10.4 PAN Emboss(浮雕)22.10.5 PAN NULL Strob(虚拟频闪器)22.10.6 PAN Strip(剥去)22.10.7 Photo Exposotion(照片指数)22.10.8 Specl(特殊介质)第23章 Plugin Galaxy23.1 Alpha Tool(Alpha工具)23.2 Bluuur(超级模糊)23.3 Breakfast(早餐效果)23.4 Colorize(变成彩色的)23.5 Cryptology(密码技术)23.6 Edge Tool(边缘处理工具)23.7 Feedback(反馈)23.8 Fusion(溶解)23.9 Glass(玻璃)23.10 Grid(网格)23.11 Instant Mirror(镜像)23.12 Noiseee(噪点)23.13 Pop Art(流行艺术)23.14 Rainbow(彩虹)23.15 Star(星)23.16 Sunshine(阳光)23.17 Synthesizer(综合器)23.18 Warp 1(扭曲 1)23.19 Warp 2(扭曲 2)23.20 Zoom(放大镜)第24章 Primatte第25章 Profound Effects Swim第26章 Psunami第27章 Realsmart27.1 Fields kit(分场)27.1.1 FieldsKit Deinterlacer(消除分场)27.1.2 FieldsKit Pulldown(折叠式)27.1.3 FieldsKit Reinterlacer(再生)27.2 Motion Blur(动态模糊)27.3 Reflex27.3.1 RE:Flex Morph(变形)27.3.2 RE:Flex Warp(扭曲)27.4 Shadeshape(制作凹凸感的图像)27.5 Smooth kit(平滑)27.5.1 SmoothKit Diffusion(漫射)27.5.2 SmoothKit Directional(按方向模糊)27.5.3 SmoothKit Gaussian(高斯)27.5.4 SmoothKit Staircase Suppress(梯状抑制)27.5.5 SmoothKit Temporal(暂存的)27.5.6 SmoothKit Viewer(阅读器)27.6 Twixtor Pro(NTSC制式和PAL制式转换工具)27.7 Video Gogh(绘画)第28章 Sapphire Effects28.1 Average(平均值)28.2 Negative(底片)28.3 OpBurst(放射状图案)28.4 OpDots(斑点)28.5 OpLines(线条)28.6 OpRings(环形图案)28.7 PosterSplit(海报分离)28.8 Solaroid(负感作用)28.9 Threshold(阀值)第29章 Supressor(颜色过滤器)第30章 TinderBox30.1 TinderBox 130.1.1 T_Blur(模糊)30.1.2 T_DirBlur(方向模糊)30.1.3 T_Diffuse(扩散)30.1.4 T_Etch(蚀刻)30.1.6 T_Qube(方格状)30.1.7 T_Rays(体积光)30.1.8 T_Starburst(星放射状)30.1.9 T_Stutter(扫描残迹)30.1.10 T_Beam(光柱)30.1.11 T_Caustic(腐蚀性)30.1.12 T_Grad(渐变)30.1.13 T_Sky(天空)30.1.14 T_Deflicker(降低闪烁)30.1.15 T_Degrain(去除颗粒)30.1.16 T_Dilate(扩大)30.1.17 T_Pattern(图案)30.1.18 T_Tile(重复)30.1.19 T_Distorto(定位镜像)30.1.20 T_Droplet(波纹)30.1.21 T_Lens(鱼眼)30.2 TinderBox 230.2.1 T_BlurMasked(模糊遮罩)30.2.2 T_LensBlur(镜头模糊)30.2.3 T_RadialBlur(放射状模糊)30.2.4 T_Bandlimit(镶边)30.2.5 T_Chromatic(彩色的)30.2.6 T_Contour(轮廓线)30.2.7 T_Glass(玻璃)30.2.8 T_Glow(辉光)30.2.9 T_Kaleid(幻觉)30.2.10 T_Newsprint(新闻纸)30.2.11 T_Paint(油画)30.2.12 T_PseudoColour(变色)30.2.13 T_Trail(轨迹)30.2.14 T_Bars(彩条)30.2.16 T_LensFlare(镜头光斑)30.2.17 T_NightSky(夜空)30.2.18 T_Grain(颗粒)30.2.19 T_Wobble(摇晃)30.2.20 T_Ripple(波纹)30.2.21 T_Swirl(旋涡)30.3 TinderBox 330.3.1 T_CircularBlur(圆形模糊)30.3.2 T_GradientBlur(梯度模糊)30.3.3 T_Silk(去除皱纹)30.3.4 T_BadTV(不良的电视信号)30.3.5 T_BumpShade(变阴暗)30.3.6 T_Condensation(蒸气凝结成为水)30.3.7 T_DiffusionFilter(漫射过滤器)30.3.8 T_EdgeDetect(边探测器)30.3.9 T_MeltTime(融化时间)30.3.10 T_MotionDetect(运动探测器)30.3.11 T_OldFilm(老电影)30.3.12 T_RomanMosaic(马赛克)30.3.13 T_Turner(车工)30.3.14 T_Lightning(闪电)30.3.15 T_Plasma(血浆)30.3.16 T_Sparks(焰火发射器)30.3.17 T_Starfield(星空)30.3.18 T_Deband(带状模糊)30.3.19 T_Defield(转制工具)30.3.20 T_MatteTool(剪影工具)第31章 Trapcode31.1 Shine(体积光)31.2 3D Stroke (三维描边)31.3 Sound Key (声音基调)第32章 Ultimatte32.1 G rain Killer(颗粒杀手)32.2 Screen Correction(屏幕修正)32.3 Ultimatte(最终抠像)第33章 Infinity Grain Surgery 33.1 Add Grain(增加颗粒)33.2 Match Grain(匹配颗粒)33.3 Remove Grain(移除颗粒)。

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