Indoor Halloween Games 万圣节游戏
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Indoor Halloween Games
1.Cake walk:
It is very similar to 'musical chairs', except put numbers on the floor or carpet with
tape, forming a circle. Maybe 20 children. Participants hand in their ticket$, choose a number/position, and when all the spots are pretty much filled, you begin. Using a
tape recorder or record player, put some be-boppin' bouncy dance music on, and
encourages the walkers to move around the circle, in rhythm to the music. Leader
takes one number off the floor. After several rounds of dancing and walking around the room to the music, the Leader stops the music, and everyone claims the spot
nearest his/her feet. The person who is left without a number has to leave the game.
This continues until there is only one person left. This person is the winter and gets
the prize of the cake!
.- 8 ½ X 11 pieces of paper with a number written on them
- cake – with orange and black frosting as the prize.
- We have music – many Halloween songs on Marvin’s usb
-
2.Eyeball Relay
∙ 1 Ping pong ball for each team (painted like an eyeball)
∙ 1 spoon for each team
Divide children into teams. Give the first child on each team a spoon and a ping pong ball. Set up the course to where they have to carry the “EYE” on the spoon
to the end of the course and come back. Hand off to the next child and continue until all children have played on the team. First team done wins! If they drop their ping pong ball and spoon, they go back to the starting point and begin again. - 20 ping pong balls – painted with eyeballs on them (paint – maybe students can paint in class)
- at least 12 spoons
3.Spider Web
∙Ball of black yarn
Children stand in a circle. A ball of yarn is thrown across to another child. The child holds on to a piece of the yarn and then throws the ball across to another child. Continue until a spider web is created.
- 2 balls of black yarn or string
4.Spider Relay
Divide children into teams. Set up a course for them to race on. Have first child of each team sit down, put their arms behind them and walk (AKA crab walk) to the end of the course and back. Tag the next child and repeat until all the teams finish.
- tape and planning here the course will be
5. Ghost Waiter
* Balloon for each team
* Paper plate for each team
Divide children into teams. Set up a course for them to race on (hallway? classroom?). The child has to balance a balloon on a paper plate while walking it down the course and back to their team.
- many balloons preferably black and orange – a bag of balloons to fit on a paper plate for this game as well as balloons for decorations.
- paper plates – 1 package
6. Trick or Treat Game
H ave the children write the words “Trick or Treat” on a piece of paper. Set a
timer. See how many words they can make out of “Trick or Treat”. Let
children eat treats while they create the words.
- Paper
- Pencils
7.Walk the fence
tape
Make tape lines on the floor for each team. Divide the children into teams. Have the children walk backward on line of tape on floor. Go to end of tape, turn around and walk backward to team. First team to finish; wins!
8.Spook Spotter
If you have a large g roup, you can try in a game of Spook Spotter. It‟s one of those games; inside Halloween is actually a game very quiet. To start the game, children form a circle. One child is chosen to be the ghost spotters. The Spook Spotter leaves the room or turned back, while a child is from the district selected for Spook. Spook selects the repetitive, rhythmic movements, without their seats. Movements could include, floating phantom movements, jerky movements zombie, and witch on her broom movements, witch stirring a brew of action. Spook encouraged being creative with his actions.
Once each copy Spook‟s action begins the Observer returns to the room and the group observed. The Spook Spotter has the task of guessing who is Spook in three cases. Spook changes of the action as often as possible without being seen by the observer. Each copy follows Spook‟s actions. After three hypotheses or assumptions Spook Spotter identity, a new game begins with a new spotter and a new Spook are chosen.
Children need encouragement to not spook as this give the game, look for the observer. Instead, they can analyze the group change and movements, if they notice any change in their movements.