幽灵庄园的秘密3 详尽图文攻略上
《恐怖庄园的秘密》图文通关详解
《恐怖庄园的秘密》图文通关详解今天给大家带来的是《恐怖庄园的秘密》的图文通关详解,过不去的地方可以看看此篇攻略,你应该会喜欢上这款游戏,小编的攻略也尽量帮助爱侦探推理的朋友来推出游戏的真正结局,帮助各位玩家顺利闯关,望人人都是名侦探。
恐怖庄园的秘密是一款移植的侦探推理益智游戏,游戏的趣味性和可玩性很高,画面精致,故事发生在一个神秘古老的庄园中。
跟着小编的这篇攻略,在这庄园里走一遭吧!打开盒子点击照片进入游戏恐怖庄园的秘密攻略1、第一步,点击石头阶梯右边松动的墙砖会得到钥匙,进入房子。
2、进门后看到楼梯间,查看壁画拐角处得到半张纸条后进入左边房间,得到火柴。
3、上二楼,进入右边第一间房间获得蝴蝶宝石,这里最好记录下壁画车轮白色的位置。
4、从第一间房间出来进入右边第二间房间,获得床边的金鱼缸和床下面的国际象棋棋子。
5、回到一楼,进入右手边第一间房间,将步骤四中得到的象棋放到桌上,获得二楼左边第一道门的钥匙。
6、凭钥匙进入二楼左边阁楼,点击箱子完成拼图,接着放入步骤三中的蝴蝶宝石,打开箱子获得磁条,这里要记住箱底的图案。
7、回到一楼楼梯间,点击楼梯旁的地毯并用磁铁获得音叉,然后从右边出去,点击冰箱旁边的门出去。
8、看到右边柴房,这里可获得柴火,对金属耳朵使用音叉即可进门,进而获得猫头鹰雕塑和木锤。
9、回到壁炉房,根据步骤三中记录的车轮位置,摆放旋转猫头鹰雕塑,获得电阻。
10、回到二楼右边第一间房间,用木锤敲击小猪存钱罐,得到金币,下楼。
11、对左手边第一间房间桌上的糖果机使用金币获得心形宝石,拿着桌上的火柴然后上二楼。
12、对二楼浴室旁拐角处的龙使用心形宝石,获得抽屉把手和冰锥。
恐怖庄园的秘密攻略13、进入厨房,用抽屉把手打开抽屉获得棕色钥匙,再打开冰箱,使用冰锥获得扳手。
14、进入二楼左边第二间浴室房,对六角凸起物使用扳手便可打开暗门。
进入,打开电路器使用步骤九中的电阻打开另一扇门,桌上获得钥匙。
从左边另一道门出去,再从浴室进入,拉下电阻关闭石门。
秘密档案3——图文流程攻略
序幕 秘密档案3作为一款解密游戏来说,整体的游戏情节倒是不如前几作那 么紧张刺激;但是整体的游戏性和画面的表现度还是有着相当大的进步的 当玩家第一次开始游戏之时,你可以选择是否进行初始菜单自定义。 AI会依据玩家几个问题的回答而定制出来不同界面的初始菜单
整体的游戏流程没有具体的章节之分,但是这里我还是以主角尼娜 卡 伦科夫在不同场景的冒险流程作为分部说明。总体流程比较长,一些重点 位置我会给诸位玩家进行标注说明
这一关总体的场景都比较简单。作为解密游戏其操控仍然是通过鼠标 点击以及物品的互动而推进剧情。首先玩家需要点击墙壁上的裂缝从而让 窃贼爬到城墙顶端 %{page-break|亚历山大城1|page-break}%
之后来到图书馆外围平台,这里首先需要哪去附近马舍外面的麻袋,之 后用麻袋套取下方地图的蛇;在返回马舍入又把装有蛇的麻袋扔到马舍里, 从而门又守卫吸引其注意力 之后窃贼则是进入到下一个场景,图书馆内部
之后观察墙上的图片,推进剧情。然后打开右边冰柜之上的熔岩灯 %{page-break|柏林5|page-break}%
之后再开启水族箱,将钥匙放入到冰箱使其变为冰冻的钥匙。 之后将钥匙放入到中间的空调之中从而开启中间墙壁图片的暗格(注意 将钥匙与空调互动之前,本房间只能打开水族箱和熔岩灯)
之后捡取教堂右部座位上的衣架在雕像左边的墙壁互动插出一条缝 隙,之后将之前拿去的木板嵌入到里面组成平台;然后点击雕像即可登上雕 像顶部 %{page-break|非尼斯泰尔2|page-break}%
之后则是游戏的难度选择,是选择较易的游戏难度还是有挑战性的难 度。然后则是晃动石像 这个看起来比较难懂,但是实际上就是一个技巧的问题。玩家需要在 石像朝某一方向晃动到最大幅度之时的瞬间,立刻按反方向按钮从而增加 石像的摇摆幅度从而最终让妮娜飞跃到对面的出又处。之后进行剧情
神秘海域3全收集攻略
鳄鱼就在21号宝藏边的护栏下的墙上,向下跳就能踩到
回到地铁车库会发生交战,敌人比较多,惨烈难度下注意隐蔽。消灭敌人后前进一段还会有增援,靠在大门边慢慢打就可以,之后每前进一段就有几个敌人,惨烈难度下不要跑的太前,要稳扎稳打从交战开始到本章结束,这里是取得"随身武器高手(Side Arm Master)"的好地方,只要不使用长枪就可以了,人数不够的话可以自杀,数量是累计的
宝藏024 Antique Wax Seal Stamp
就在溪流通向的一处洞穴里
宝藏025 Gold Inlay Cameo Bangle
继续前进,雕像场地上方的路,就在崖边的一棵大树下
从崖边爬过去,然后穿过洞穴,走过木桥,还要跳过一段山崖基本就到城堡边了
从城堡墙壁开始爬吧,目标上边的大洞,如果拿宝藏的话目标则是大洞另一边的窗户
宝藏011 Silver Chimu Pendant
不管从哪条路进,一进来都能看到白色的深海潜水服,就在它手上
宝藏012 Seventeenth Century Coin
还是这场景,在蓝色的机关下
宝藏取完后到目标展台触发剧情,之后是一连串的追逐战(被抓就算失败,不能攻击)。第一次玩可能会有慌不择路的情况,一开始先往楼上逃,之后的楼顶要向右边的阳台逃..中间还有一次QTE,最后的Sully大叔还是很帅气的...
宝藏035 Ancient Metal Elephant
放下吊桥出来后,在铁门左侧的墙壁上,要用枪打下来
宝藏036 Crusader Coin
用枪打开铁门后,在右侧的石像的剑柄上
1走到尽头跳上井桶,让Sully帮忙放下井
《幽灵庄园的秘密2》全图文攻略(5~8关)
《幽灵庄园的秘密2》全图文攻略(5~8关)本攻略来源网络,经本人重新编辑,变得更完美,本攻略新加入了目录和超链接,使玩家使用起来更方便,需要哪关的直接点击目录就OK了!最后祝各位玩的尽兴~!▲目录使用方法:按住Ctrl,然后鼠标单击对应关即可。
五、第五大关:AGE OF ROBOTS六、第六大关:ANCIENT EGYPT七、第七大关:DARK AGES八、第八大关:AGE OF GODS第五大关:AGE OF ROBOTS场景一 DOWN TOWN:先在下图中找齐剑柄和其他物品的各个部分,然后通过A处先去商店里。
(道具a井盖在场景三获得;道具b是在场景四获得放在车的挡风玻璃处;而道具c就是物品5磁卡是需要在场景二找齐物品1后,回到B处放在垃圾上才能找齐磁卡的。
)图5.1在商店里找齐物品2,物品1还差一个部分了,再去上图中B处的地图。
(店主需要的狗绳在场景三获得;最上面b处缺少绿色的灯管,要完成场景二、三,最后才能在场景四获得。
)图5.11物品4、5各差一个部分找不到,先去场景二找东西吧。
(道具a在场景二获得,放在a处得到物品5磁卡的最后一部分;b水桶也在场景二得到;c游戏遥杆在场景4获得的。
)图5.12场景二 CRYSTAL TOWER:找齐物品4水桶和其他物品的各个部分,通过A处的门去实验室里。
(道具a风扇在场景三获得。
)图5.2物品2、3各差一个部分,其他的都找齐了,然后去场景三。
(道具a黑色的芯片,需要先在场景四获得游戏遥杆,再放回场景一才能找齐的;b麦克风的开关在场景四得到。
)图5.21场景三 ROBOFACTORY:在这个图中可以找齐所有的五件物品,并且把前面得到的圆形玻璃窗和剑分别放在a、b处。
然后点A处进入一个拼图,按照颜色拼出三个机器人,如果觉得难就直接点左下角的SKIP 吧,嘿嘿~拼好后先把绿色的头脑芯片c装在绿色机器人头内,然后去场景四。
(a圆形的玻璃和b剑都在场景一得到的;道具c在场景一得到,连同后面找到d、e三种不同颜色的头脑芯片,都要装在A处相应颜色的机器头上。
鬼屋越狱密室逃脱系列3攻略 鬼屋越
鬼屋越狱密室逃脱系列3攻略鬼屋越狱密室逃脱系列3逃出荒
山图文攻略
鬼屋越狱密室逃脱系列3攻略,小编为大家带来鬼屋越狱密室逃脱系列3逃出荒山图文攻略,希望这篇攻略对大家有帮助~
游戏简介:逃出荒山是一款逃脱类游戏,你需要在神秘森林里找回属于你的武士刀和其他
装备,你必须解决许多难题和谜语,寻找隐藏的线索和对象才有可能逃出森林。
你需要找出一些道具进行组合,尝试各种不同的方法来解开谜题。
鬼屋越狱密室逃脱系列3第1关攻略:
根据提示查看门旁边。
拿到槌头和槌柄。
然后敲击右边的锣。
然后可以进门了,不过进门前注意门旁边的日文。
进入后拿到牌子。
然后将牌子放在灯里,根据看到的日文来调整,拿到钥匙。
用钥匙打开门即可过关。
幽灵庄园的秘密3全攻略
画面更精致华丽,通过找到图形来解谜,摆脱了找单词解谜的枯燥(俺之前玩单词解谜游戏也基本不看词,把图上所有物品点一遍就都找到啦,好无聊orz),通过在不同的地图中切换来寻找物品,难度适中,用了一晚上通关,又用了一晚上来写攻略,过程中又玩了一遍。
囧--------------------------------------------------------------------------------------------------点右下角物品栏右侧的map可以看到当前关卡的大地图。
map右边的书会记录一些提示,需要的时候点开就能看到。
场景的顺序是我自己编排的,每个场景在游戏地图中都是一个英文词组,自己对号找就行了。
那个啥,俺懒,码这么多字已实属奇迹,所以么截图,各位凑合看吧哈。
【第一关】第一关第一关第一关第一关第一关第一关第一关第一关第一关第一关第一关第一关第一关场景1.TOWN SQUARE桌子----绿色的木门旁边帽子----屋顶上进入绿色门旁边的房间(门上写着BLACK SMITH那间)洒水桶----火炉旁铁球----右上角铁链旁边开瓶器----右下角把得到的木桌子放进火炉里场景2.TAVERN紫色的东西(实在想不出叫啥了)----左边餐桌上鸟食----右边那个女人旁边的椅子上钥匙----左上角的墙上用开瓶器打开左下角的瓶子【得到一块宝石】场景3.RIVER把鸟食给左边那只红色的鸟【宝石】窗子上的铁栅栏----鸟旁边钳子----右下角场景4.PRISON橘色的木地板----右下角的铁桶里交叉的双剑----左边靠墙的位置在右边的木门上把窗子上的铁栅栏装上【宝石】场景5.CHURCH牛奶----木门的右下角进入木门金币----树下照片----正对面的右边石窗子的角上用洒水桶浇灌左边石像下的植物,开花了【宝石】把紫色的东西给右边的胖子,他去敲钟了点左下角的back,回到刚进来的房间点右边的窗子,进行拼玻璃游戏,彩色玻璃分布在书架和墙壁上,拼好以后发现刚好缺一块,到别的场景中寻找点back去场景1进入木屋里把交叉的双剑放在火炉上边的圆盾上去场景2把橘色的木地板装到地上缺少地板的那个空格里【宝石】把金币给右边的女人,之后里面屋子的门可以进入了牛奶给床底下的猫【宝石】用钥匙开左边的小柜子----得到瓶子把照片放在柜子上面的相框里【宝石】书信----床上的靠垫旁边把帽子挂在床头上方的衣架上手杖----右边的椅子上挂着呢去场景1把书信放进左边做工考究的信箱【宝石】再次进入木屋把瓶子放在火炉里的木桌上,会融化,用钳子夹出来(就是把钳子也放进火炉的意思)----得到彩色玻璃去场景5点彩色窗户,把玻璃装上这时候出现了彩虹照在最面的石碑上点石碑,上面的罗马数字对应的颜色会记录在书里close书钥匙----在石碑的破洞里back用手杖撬开右边钉着木板的格子----得到衣服去场景2把衣服给里屋镜子里面的主角去场景4点里面那个需要用钥匙开的门这时候带有绿色标签的钥匙会自动挂上去点map旁边的书按照提示,将带有各种颜色标签的钥匙插入对应罗马数字的锁孔门打开了,出来个老头(长滴真不咋地)把铁球挂在左边木盒旁的链子上【宝石】去场景3点小船进入第二关--------------------------------------------------------------------------------------------------【第二关】第二关第二关第二关第二关第二关第二关第二关第二关第二关第二关第二关第二关第二关场景1.EAST CORRIDOR木头----右下角压力表----木门上方字牌上面一点进入木门火柴----装蓝色水的那个盆下面压着呢顺便把火柴在装绿色东西的盆旁边的火柴盒上划着蜗牛壳----在上边那个大苹果旁边场景2.MACHINE ROOM瓶子----梯子旁边像灯一样的盛水容器----左上角压力表旁边场景3.MUSHROOMS扳手----右下角木桶的后面蓝色的巫师帽----精灵脚下右边的那片蘑菇上把彩色的瓶子给精灵【宝石】沿着右边的楼梯进入灯----左下角轮子----右上角石头残片----右下角一个东西后面把压力表放在左上角的管子上back场景4.MAIN HALL石头残片放在左上角石盾残缺的位置锤子----右上角石阶上蜡烛----左边的罐子旁点右边绿色罐子旁边的矩形格子,进行一个小游戏,就是翻开石板以后找两个一样图案的,如果两次翻开的石板图案相同则会消失,游戏结束后------得到了金属碗齿轮----屏幕最上方正中间那个石盾后边去场景2把扳手放进转轮,机器停止后----拿到书物品栏第二行最右边的轮子装在左下角的采矿车上【宝石】物品栏第二行从左向右第四个灯给这个绿衣人【宝石】去场景3上石阶里面的房间,把齿轮放在轴上,会转动把木头放在最大的齿轮下,剖成两半,取之------得到半块木头去场景1蓝色帽子给巫师【宝石】剖成一半的木头放在巫师身后的石阶上,沿着石阶可以进入一个屋子木桶----左下角肉----船上锤子给左边的石像【宝石】青蛙----船下面的石阶上去场景3把青蛙放在水里把书放到中间的石碑上----得到了配方(记录在map旁边的书里了)木桶放在石阶下面的石头上用火柴点燃引线,炸了...炸开以后------得到转轮去场景4肉给豹子【宝石】去场景1蜗牛壳给右边的蜗牛穿【宝石】进入木门金属碗放中间蜡烛放在左边烛台上【宝石】按照书里的配方提示配置药水用灯形状的容器盛装蓝色的药水back去巫师身后石阶里面的房间转轮装在船右边药水放在船的柱子上点击船,进入下一关--------------------------------------------------------------------------------------------------【第三关】第三关第三关第三关第三关第三关第三关第三关第三关第三关第三关第三关第三关第三关场景1.MAGIC SCHOOL绿色的假发----左上角树叶里藏着呢进入正前方木门胶水----中间的书旁边场景2.ELEVATOR西瓜----草丛里毛巾----左边树洞上方场景3.ELEPHANT STAGE松鼠----右边女人身后的树上点女人左边的蓝白色帐篷,进入用胶水粘摞起来的扑克牌------拿到梅花A荧光剂----摞起来的扑克牌后面场景4.OFFICE锤子----台阶下面茶包----左边书架上方场景5.MAGICIAN拐杖----右边房子前面的扑克牌K后面点右边的房子进入拉右边的绳子,出现扑克牌阵,在它们自动翻过来的时候记住出现的两张A的位置,在它们又背面向上的时候点记住的两个位置------得到方块A+黑桃Aback去左边的木车里,点帽子,发现里面有红心A用锤子钉住右边的方形暗格,点帽子------拿到红心A眼镜----右边的书上面绿色假发给右下角的面具戴上物品栏眼镜右边的东西----在帽子左边去场景1把西瓜放在右边的西瓜车里【宝石】点左边那个穿红马甲的人,进行一个赌博游戏先把荧光剂撒在螺母上,然后点木盒子,开始变啊变,停止以后选择有蓝边的那个木盒------得到螺母去场景4把眼镜给那个女人,她不见了物品栏松鼠左边的东西放在对面的挂钟那里点木桌上中间那本书,进行游戏,玩拼图拼好以后书会跳出来,写的是关于那个大象的去场景3拐杖给情侣中的那个男人【宝石】在蓝白色帐篷里把茶包放进右边的杯子【宝石】back点一下大象哈哈它会藏起来点大象下边有彩灯的小门,按照书里写的去转动两个表上面的数字第一次:4T 300kg第二次:3T 500kg第三次:6T 800kg水桶----在左边T表的左侧back点大象-----得到红色水晶球去场景54张A都给那个人------得到紫色水晶球把螺母放在左边的压水井上,出水了用水桶接满水去场景2松鼠放进树洞里【宝石】去场景1进入左边有五个镜子的房间用装满水的水桶泼向镜子毛巾去擦,出现主角点主角上方的红色按钮,开始找茬游戏,有倒计时哒~成功后------得到绿色水晶球back进入正前方的木门三个水晶球都给巫师,分别得到三个金币去场景2金币都给服务生点升降机(那个大号的笼子)飞啦O(∩_∩)O~--------------------------------------------------------------------------------------------------【第四关】第四关第四关第四关第四关第四关第四关第四关第四关第四关第四关第四关第四关第四关场景1.MAIN STREET蓝色水瓶----左边的花从里石板----楼顶(挂着的两块红毯子的上方)点右边的石阶进入一个房间弯曲的管子----右边的柜子顶上栅栏----右边柜子旁边铲子----左边架子上,灯的正下方场景2.CITY TOWER胶卷---右边那个天平的上方玩具火车----右下角,柱子的后面场景3.WEST DOCK黄色的带子----红色木门上方的相机图案上方数字29----屏幕最上方中间偏左一点的地方用铲子刮墙上的黄色油漆----得到一块黄色漆天线----红色木门左上方红色水瓶----红色木门左边,圆形窗子上栅栏放在左边地上那个方形的洞上面【宝石】进入红木门玫瑰花----藏在花瓶里的花里面空瓶----站着的人身后胶卷放进右边的相机里玩具火车给坐着的人-----得到照片back场景4.CUSTOMS镜头----右边平台上去场景1玫瑰花给女人【宝石】点楼上那个有红色窗帘飘啊飘的窗子,进入一个屋子用黄色带子系住红窗帘,书会跳出来,记录的是一扇门打开的方法针----在窗台上右边那个针插座上把数字29放在针插座对面的房子的墙上back沿着右边的石阶进入房间把天线放在左边的收音机上【宝石】蓝色水瓶放在机器上方中间的空格子里红水瓶放在机器上方右边的空格子里去场景3到红木门里把镜头装在左边的机器上back点屏幕中间那个推车后方的木格子门进行游戏提示在书里按照提示按下格子就可以了进入房间后红色气球----火右边彩色格子日历----右上方弯曲的管子放在水怪右上角的圆洞那里空瓶放在火上黄色漆放进瓶子----得到黄水瓶有“Z”字的石板放在左边裸露的电闸处【宝石】点一下水怪,书会跳出来,记录一组数字去场景1进入台阶上面的房间,放入黄水瓶按照书上的提示拨动右边的圆钮(好像每次的数据不一样的,我的是黄3蓝1红8)之后点水瓶下方的梯形印章,印出一张纸把照片放上去-----得到通行证去场景2把红色气球放在冒气的管子上用针刺破它惊醒了打呼噜的老头哈哈把通行证给他盖戳----变成有效的通行证去场景4把通行证给左边的人现在他下方的圆形飞行仓可以进入了进去以后,点书,提示说LAT 59-22LONG 64-38按照这个提示选好右边的数字,之后上方的绿色按钮亮了,点之被发射出去了吼吼~--------------------------------------------------------------------------------------------------【第五关】第五关第五关第五关第五关第五关第五关第五关第五关第五关第五关第五关第五关第五关场景1.NORTH PASSAGE一头尖尖一头圆圆的石头----右边场景2.SHIPWRECK黑水瓶----左边头盔----左下角场景3.GREEN CANYONU形磁铁----左下角点水怪,玩拼图游戏(图是随机的,我两次玩的图案都不同)锤子和钉子----在拼图右边拼好拼图以后-----得到一组罗马数字翻译过来:12544315(是以后开箱子时候钥匙的转动顺序)场景4.CORAL HALL刀----右上角鱼身上的灯----人与手杖右边锚----人与左边进入人鱼右边的房间一头尖尖一头圆圆的石头放在右下角【宝石】刷子----右上角海星----左边back把海星放在人鱼上方的石头上【宝石】场景5.JELLYFISH FIELD进入石门之前会有四组水母守门,点一下水母,记住每次四只水母发亮的顺序它们亮一遍以后,按记住的顺序点一遍,一组水母飞走了,门开了一点点,来了另一组水母,重复之前的操作四组水母都打发走了----得到绿水晶把头盔放在右边的身体上【宝石】生锈的刀----身体的右边用之前得到的没生锈的那把刀(不锈钢滴那个哈)割左边的海带-----得到绿海带去场景1黑水瓶给右边的墨鱼【宝石】用磁铁吸左边的草丛里的金属棍子-----拿到棍子台阶下面有三个容器,把得到的绿水晶放进去(不知道需不需要顺序,我是先放了左边的)去场景2用刷子清扫右下方的圆形窗户用生锈的刀撬开窗户,进去鱼食----左边之前得到的12544315是转动木箱上钥匙的顺序木箱开了以后-----得到白色瓶子back锚放在刚才进去的窗子的右上方【宝石】那个镶了宝石的宝贝还拿不到,先把海带放在上面去场景3鱼身上的灯还给右边的鱼【宝石】去场景4用棍子撬石像下面的石头现在石像可以转动了,让她的脸向前,拼好以后发现她拿着绿水晶锤子砸石像顶端的绿水晶-----得之用白色瓶子装满左边不断涌出的水去场景3把瓶子里的水倒在锁链上,融化了,出现洞口鱼食放在右边的洞里抓住啦!吼吼----得到鱼去场景2把鱼放在海带上-----拿到了镶嵌宝石的宝贝去场景4把宝贝给人鱼----拿到绿水晶去场景1水晶都放进台阶下的器皿,神光出现,鱼消失了点台阶,进入下一关--------------------------------------------------------------------------------------------------【第六关】第六关第六关第六关第六关第六关第六关第六关第六关第六关第六关第六关第六关第六关场景1.GLADE钳子----左边的柱子下面绳子----右边柱子下面场景2.RIVERSIDE望远镜----左边树干旁指南针----右边船的旁边裤子----找到指南针那个地方的正上方进入右边很多洞的树洞徽章----左边点精灵树洞会发光,记住发光的顺序(玩法和水母守门那里差不多)反复点精灵,反复点发光的树洞最后一次点精灵-----抓到了精灵场景3.WISE TREE雕像----骑马那个人的左边把望远镜给那个人【宝石】场景4.BLACKSMITH圆形镂空的窗户----右边的房顶上剪刀----左边那个人拿的盾旁边把裤子挂在右边的晒衣绳上【宝石】绳子放在中间的树屋上(等拿到木头以后可以做绳梯)场景5.TREE COTTAGE一些铁片----左边那个有靠背的椅子后面木板----用钳子拧中间的靠背椅可以得到放大镜----左边的柜子上黑色蜡烛----正中间的柜子顶上去场景4把木板放在树屋的绳子上,做成绳梯,进入树屋把蜡烛放在床上的烛台上放大镜放在窗子的位置,于是点燃了蜡烛罐子----在床脚把精灵放在右边的树藤上----拿到火油齿轮----左下角的箱子旁边把徽章放在床头的墙上【宝石】去场景3锤子----用剪刀剪左边的草得到的去场景4把火油放进右边的炉子里,点燃火炉把一些铁片放进火炉烧红烧红的铁片放在火炉旁边的铁块上,用锤子砸它------得到了通红的宝剑去场景3通红的宝剑放在水里,取出----得到锻造好的宝剑去场景2镂空的圆形窗子安放在中间的屋子上【宝石】把雕像安放在右边那艘船的船头去场景5点正中间那个柜子旁边的抽屉,进行一个游戏把得到的齿轮先放上去,按照木刻的数字去转动齿轮排列方格里面的数字对应的数字排列好以后得到一个提示:左右右左右左左右(以后去点老树精的胳膊用的上的)back把罐子挂在右上角去场景3点树精手臂,按照之前得到的提示点鞋子----在树精的嘴里拿到......囧去场景1用宝剑划掉中间石台上的杂草,石台上出现一个女人把指南针、蜡烛、鞋子都给她可以去下一关咯~--------------------------------------------------------------------------------------------------【第七关】第七关第七关第七关第七关第七关第七关第七关第七关第七关第七关第七关第七关第七关场景1.TOWN GATE刀----左边石头的后面鸟----右上方的位置场景2.UPPER TOWN手柄----梯子后面木杵----门的左边墙上那些工具的左边石片----门上方进入那个门扳手----火的左边石头----门的右下角用刀隔断门旁边的绳子,绳子上的罐子会掉落摔碎----拿到一个黑色圈圈(皮带)场景3.ART STUDIO头巾----左边墙上最上方那层架子上木杵放进左边的木碗里面(架子下方)【宝石】油壶----右边木桶上沿着木桶旁边的地洞下去把头巾给里面那个人布会掉下来,看到一幅图画,记住画上画的数字和图案(1十字星,2三角,3月亮,4方形,5圆)花纹精美的圆盘----在画的上方拿到画笔----那个人头顶上方场景4.INVENTION DOME点左边的圆盘,把缺少的部分装上去,转动圆盘拼好图案右边的格子打开了----拿到方形的石头back凿子----右上角把鸟放进笼子里煤----鸟下方的木桶旁边点右边的桌子按照之前画里面提示的顺序点盒子上的按钮,盒子开了日晷----桌子的右下角场景5.MECHANIC把石片放在那个正在工作的人的锤子下面,让他砸碎,取之----得到一些碎石块把日晷放在石桌下方的圆盘里绿色包袱----左上角用扳手拧左边的大螺母----得到了磨盘去场景1把手柄放在大圆球下方的凹槽里----得到金属支架去场景2把凿子挂在门左边墙上的工具架上【宝石】进入门里把煤放进火堆去场景3把磨盘放在中间旋转的轴上,继续转动ing黑色皮带放在磨盘上把形状非常不规则的那块石头放在石磨上打磨成圆的----得到石头圆球去场景4绿色包袱放在圆形石台上【宝石】点右边的石桌把金属支架放在那个金属底座上,石头圆球也放上去然后把一堆碎石块也放到上面(发现缺了一角)把方形石块也放上去,终于完整了画笔用在调色盒上(会自动给方形的石头上色)油壶用在上好颜色的方形石头上----得到了魔方!去场景1把魔方给那个大胖子,趁他研究怎么玩的时候过关啦~--------------------------------------------------------------------------------------------------【第八关】第八关第八关第八关第八关第八关第八关第八关第八关第八关第八关第八关第八关第八关场景1.MAIN HALL铁锹----左边柱子旁边场景2.WZZARD拼片----右边柱子的左侧场景3.WEST WING拼片----壁炉上边、左边各一块笛子----壁炉旁边(没有火的那边墙上立着呢)场景4.GARDEN拼片----右下角带摇柄的工具----用铁锹挖树旁边的土堆得到的点右下角的瓶子,到另一场景干草----右上角火石----左边的树后面场景5.EAST WING弯曲的管子----左边镜子后面拼片----窗子那里木门的上方的画框是放拼片的地方,点之,把已经得到的拼片先拼上,还差一块点圆形地毯上的盒子,把笛子放进去去场景4把干草放在蜂窝下边把火石放在草上,点燃草烧死了那些蜂------拿到一个零件点右下角的瓶子,进入有水塘的场景把带摇柄的工具安装在右边的木箱上弯曲的管子装在木箱上方的洞上抽干了水塘的水------拿到了钥匙back用钥匙打开木门金币----左边的桌子上看到三张画(点那些画),注意其中有书架的那张画,记住书架上面左边那些书排列的顺序2S73LT6A415E去场景3点老妇人左边的书架在书架左边的书上方----拿到金属球按照之前画里面的顺序排列那些书----得到一本书去场景5点圆形地毯上的盒子金属零件、金属球、书、金币都放进去----得到装满的盒子去场景3把这个盒子给老妇人,得到颜色提示(红、黄、青、绿、橘黄、蓝、白、粉)去场景1那些狗后面的屋子可以进入了拼片最后一块----右下角红瓶子----左边去场景5把拼片拼好----得到了镶满宝石的王冠去场景2红瓶子给巫师----得到火球去场景1进入狗后面的屋子用火球烧那个男人,他变成乌鸦飞走了----拾到黑羽毛点back点最左边两根不明显的柱子,进行一个游戏按之前得到的颜色提示顺序按下那些颜色按钮中间出现漩涡后,把黑羽毛放在漩涡上开启了新场景把王冠放在金属环上------通关啦!!!。
《闹鬼庄园:失落灵魂的秘密》攻略
《闹鬼庄园:失落灵魂的秘密》攻略伴随毛骨悚然的故事画面和声音背影,我们开始解谜之旅。
1.闪电的时候在门左边会看到3个符号,门右边的树枝后面有一个符号,左下边的栏杆也有一个符号,从上而下记下符号,然后点击大门。
2.按下图依次点击符号就可以打开门了。
进入屋子后突然没电了,主角被袭击晕了过去。
3.主角醒来后发现在一个陌生恐怖的地方,点击A处可以得到一枚硬币;点击B 处完成拼图会得到1组数字;拿起电椅上的小熊公仔。
4.左边的硬币必须要按住右边的烛台才可以取得。
5.墙上的拼图按下图拼好后会得到一组数字:4863。
6.调查电椅,用银币撬开坐板会得到一把钥匙。
7.用刚才得到的钥匙打开书架下面的柜子,得到红色的摇杆。
8.把小熊公仔再次放回电椅上,然后点击墙上红色的开关,把前面得到的数字:4863输入,然后装上红色摇杆,点击后电椅移开了,点击地上的瓷砖离开。
9.走出秘道会回到刚才被打晕的大厅,先点击左边墙上的开关灯就会亮了,开关旁边有一张剪下来的报纸要拿走,然后再点击一下剪报后面的类似墙纸的图案后面有用。
10.灯亮了发现这是一个恐怖诡异的地方。
首先调查红色沙发底可以得到钥匙,然后调查A处进入舞厅。
11.进入舞厅后试试点击一下蝴蝶它会飞跑;然后调查钢琴在乐谱上取走剪报,然后点击A处进入餐厅。
12.进入饭厅后点击A处进入拼图,点击右边的B处的相处记录到笔记本上后面有用。
13.拼图完成后会得到一把金钥匙,拼图的图案很熟悉吧,翻一下你的日记吧。
14.回到大厅位置,用金色钥匙打开右边的衣柜得到防霉面具,然后带上防霉面具从左边A处进入厨房。
15.进入厨房后,点击圆圈中的煤气炉,先把煤气关掉。
把四个开关的绿色箭头都移动到红色点上就可以了,本关没什么技巧,小编我的乱捣腾过去的。
16.拿起桌子上的斧头,然后在右侧的桌子右边的抽屉里拿到刀子。
接着往左走进入A处。
17.在这边会再次发现小熊公仔。
拿走柜子上的木桶,然后用钥匙打开右边的衣柜得到橙色珠子。
幽灵庄园的秘密3图文攻略下
Chapter 6 - Elven VillageGladeThe chapter starts near the stone platform in the glade. Take the pincers at the left side of the fallen pillar and the rope above the tree root at the right side of the area:Select the map.RiversideTake the telescope on the tree at the left side of the area, the trousers in the bush above the boat and the compass in the grass at the right side of the frog:Approach the log to see a fairy. Take the portrait in the grass at the left side of the log:Select the fairy to see a four lights glow in the holes. Select the holes in the order that the lights glowed and then select the fairy again to complete the same puzzle with five lights, and thenfinally with six lights. Take the tree fairy:Select the map.Wise TreeTake the figurehead on the grass at the left side of the scout:Give the telescope to the scout to find a jewel piece. Select the map.Tree CottageTake the magnifying glass on the desk at the left side of the cottage, the sword shards on the floorat the right side of the desk and the black candle on top of the large cabinet:Use the pincers on the middle wooden chair to make the planks. Take the planks. Select the map. BlacksmithTake the pruning shears at the right side of the shield and the window on the roof at the right sideof the area:Use the rope on the treehouse in the middle of the area. Use the planks on the ropes to create a ladder. Enter the treehouse.TreehouseUse the portrait on the picture frame above the bed to find a jewel piece. Take the wooden lock below the chest at the bottom-left corner of the room and the jug on the floor at the left side of the bed. Use the tree fairy on the entangled bottle above the flowers to take the fire potion. Use the black candle with the candlestick on the bed. Use the magnifying glass on the windowframe at the left side of the room to take the lit black candle:Select the map.Wise TreeUse the pruning shears on the grass at the bottom-left corner of the area to find a hammer. Take the hammer:Select the map.BlacksmithUse the trousers on the clothes line at the right side of the area to find a jewel piece. Use the fire potion on the fireplace to make a fire. Use the sword shards in the fire to get the red hot shards. Use the red hot shards on the anvil at the bottom-right corner of the area:Use the hammer on the red hot shards to get the red hot sword and complete the area.Tree CottageUse the jug on the jug hanger at the top-right corner of the cottage to find a jewel piece. Approach the small cabinet above the left chair:now is to turn the locks so that the yellow numbers are next to the same numbers in the wood:Examine the inscription to see a series of arm movements. Close the notebook to complete the area.Wise TreeUse the red hot sword in the cold stream to cool it. Take the magic sword from the stream:Open the notebook to see the series of arm movements. Pull the arms of the tree in the order mentioned in the notebook, remembering that as the tree is facing toward the screen, the right arm of the tree is on our left side and the left arm is on our right side. Take the old shoes from themouth of the tree to complete the area:RiversideUse the window on the hole in the house on the other side of the river to find a jewel piece. Usethe figurehead on the prow of the ship to complete the sixth jewel and the area:Use the magic sword on the enchanted hawthorn to meet the fairy princess:Give the compass, the lit black candle and the old shoes to the fairy princess to complete the sixth chapter.Chapter 7 - RockbergTown GateThe chapter starts near the guard at the town gate. Take the knife above the rock at the left side ofthe area and the raven on the ledge near the top-right corner of the area:Talk to the guard: He wants a puzzle to solve. Select the map.Invention DomeUse the raven on the cage above the barrel to find a jewel piece. Take the coal on the floor at theright side of the barrel and the chisel in the spider web at the top-right corner of the room:Approach the desk. Take the sundial below the right side of the desk:Select the map.Upper TownUse the chisel on the tools to find a jewel piece. Take the pestle in the window at the left side of the tools, the stone chocolate on the roof above the doorway and the lever above the ladder at the right side of the area:Enter the house.HouseUse the coal on the fire to find a jewel piece. Take the rough stone at the top of the stairs and the wrench next to the wall below the window:Use the knife on the string at the left side of the doorway to see the sanding belt drop out of the pot. Take the sanding belt to complete the area.Art StudioUse the pestle on the mortar near the bottom-left corner of the room to find a jewel piece. Take the beret on the top shelf at the left side of the room and the oil can on the barrel at the right side of the room:Enter the studio. Take the stone disk above the cover and the brush above the patch of blue paint on the wall:Give the beret to the artist and he will reveal his painting:Select the map.Town GateUse the lever on the lever base near the bottom-right corner of the area to see the brass stand:Take the brass stand. Select the map.MechanicUse the sundial in the base on the floor in the middle of the area to find a jewel piece. Take thecushion in the doorway above the left stairs:Use the wrench on the hex nut to see the wheel. Take the wheel. Use the stone chocolate on the anvil to make the stone cubes. Take the stone cubes to complete the area.Art StudioUse the wheel on the axle:Use the sanding belt on the wheel to make the belt sander. Use the rough stone on the belt sander to make the stone ball. Select the map.Invention DomeUse the cushion on the stool below the board at the left side of the room to complete the seventh jewel:Approach the board to see a missing disk. Use the stone disk on the hole in the middle of the disks. Rotate the disks to the correct positions and a panel will open in the wall. Take the stone cube from the panel:brass stand on the desktop. Use the stone ball on the holder:Use the stone cubes on the ball to make the incomplete puzzle. Use the stone cube on the incomplete cube and the box with the fives shapes on top will now become active. The painting inthe art studio showed the order for the shapes. Press the correct order of shapes to open the box:Use the brush on the palette to paint the puzzle. Use the oil can on the magic cube to take the puzzle cube. Select the map.Town GateGive the puzzle cube to the guard and he will reveal the exit to the city. Exit the Stone City to complete the chapter.Chapter 8 - Rhinia CastleGardenThe chapter starts in the garden outside a locked house. Take the painting fragment on the bush at the right side of the garden:Move the cursor between the two bushes at the right side of the area and approach the pond. Takethe flint stones above the left side of the pond and the hay on the grass above the right side of the pond:Back away from the pond to return to the garden. Use the hay on the branch of the tree:Use the flint stones on the hay and the bees will fly away. Take the silver rattle below the beehive:Select the map.West WingTake the painting fragment at the left side of the fireplace, the flute at the right side of the fireplaceand the painting fragment on the fireplace shelf:Approach the bookshelf at the left side of the room and take the silver ball from the top-left shelf:Select the map.Main HallTake the shovel at the left side of the battle axe:Select the map.East WingTake the hose on the floor at the right side of the mirror and the painting fragment at the left sideof the left window:Select the map.WizardTake the painting fragment at the left side of the door:Select the map.GardenUse the shovel on the pile of earth at the left side of the small tree:Take the handle from the hole. Approach the pond. Use the hose on the hole in the pump. Use the handle on the peg to drain the pond and reveal the key:Take the golden key:Back away from the pond to return to the garden. Use the golden key on the locked door. Enter the house. Take the gold coin on the desk at the left side of the room:Move the paintings twice to see a painting with a picture of a man spinning a globe:Note the books on the bookshelf in this painting to see that they all have letters and numbers on them. Select the map.West WingApproach the bookshelf at the left side of the room. Arrange the books on the bookshelf so that the letters and numbers are in the same order that was shown on the picture in the house at the garden:A book will appear after the books have been placed in the correct order. Take the book:Approach the display case on the carpet:Put the silver rattle, gold coin, book, silver ball and flute in the display case:Mortimer will take the display case after the five items have been added to it. Select the map.West WingGive the display case to the king's mother to receive instructions on how to open the lost king's throne door and complete the area.Main HallEnter the throne room. Take the magic potion at the left side of the room and the painting fragmentbelow the statue at the right side of the room:Select the map.WizardGive the magic potion to the wizard and he will make the shapeshift spell. Take the shapeshiftspell to complete the area:Approach the painting above the door:Use the six painting fragments on the painting to take the completed crown and complete the area. Main HallEnter the throne room and use the shapeshift spell on Cerdic to see the black feather fall to thefloor. Take the black feather:Back out of the throne room. Enter the corridor at the left side of the main hall:given in the notebook to activate the black stone:front of the machine to complete the game:。
《狙击手幽灵战士3》全剧情、全收集图文攻略
《狙击⼿幽灵战⼠3》全剧情、全收集图⽂攻略 《狙击⼿幽灵战⼠3》玩家以终极现代军旅神射⼿的⾝份深⼊敌后。
置⾝于格鲁吉亚的美国狙击兵,所处的位置靠近俄罗斯边界。
在⼀个严酷⽽开放的世界⾥履⾏使命。
下⾯为⼤家带来图⽂流程攻略,包含了“全章节剧情流程”“全狙击步枪/古物收集”“系统教程”,希望⼤家喜欢。
操作键位 ⼀:键盘键位 1:玩家说明按键移动W S A D机械瞄具⿏右跳跃空格蹲下/卧倒/冲刺滑⾏S h i f t互动E侦察模式C t r l切换武器双击X切换装备O主武器1副武器2备⽤武器3切换战术灯/镭射4使⽤物品栏5-0武器开⽕⿏左填弹R放⼤/缩⼩⿏标滑轮瞄准镜⾓度抬⾼/放低E/Q屏息S h i f t装置轮盘⿏标滑轮弹药/射速轮盘A l t急救箱轮盘Q使⽤装置F装置特定操作B取消Y击倒V技能表I⽇志J⽆⼈机T 2:⽆⼈机说明按键移动W S A D上升空格下降C夜视仪向左键热成像仪向右键升⾼S h i f t放⼤/缩⼩⿏标滑轮退出T路径点Y 3:车辆说明按键加速/减速W/S左转/右转A/D刹车空格车灯L改变视⾓F打开/关闭⽆线电K退出E ⼆:⼿柄键位 1:玩家 2:⽆⼈机 3:车辆 19年前的科罗拉多基⼭脉,乔恩(J o n)和罗伯特(R o b e r t)两兄弟⽣活在这⾥。
哥哥乔恩即将参军⼊伍,⽽弟弟罗伯特也雄⼼勃勃,想要有朝⼀⽇成为⼀名神枪⼿。
乔恩拍着他的肩膀说,等⾃⼰去了阿富汗,罗伯特就是家⾥的顶梁柱了。
兄弟俩⾯对最后⼀⽇的团聚,总是有⽆尽的感慨。
弟弟罗伯特提到⼩时候在这⾥玩捉迷藏的事,便快步的朝⼭顶跑去,乔恩微微⼀笑,紧追其后…… 序幕 17年转瞬即逝,罗伯特和乔恩⼀样成为了⼀名⼤兵。
07 两⼈乘坐⼀架直升机飞⾏在乌俄边境的上空,前去执⾏⼀项任务,后⽅战术⽀援的是法兰克(F r a n k)长官。
途中的罗伯特说教起乔恩来,认为他墨守成规,只知道服从命令。
于是两⼈各执⼀词,争吵了起来。
幽灵山庄之青山疯人院通关攻略
幽灵山庄—青山疯人院通关攻略1、大门前→捡雨伞→左面汽车后备箱玩单词→得火柴→右面汽车排气管→使用雨伞→得调节阀2、进入第二个场景(二层楼)→捡地上报纸→查看二楼豁口处3、右边进入下一场景(门上有双手)→点树枝上的眼珠(1)→地上得水管→右边树丛得木条→返回二层楼4、走左边进入下一场景(电网)→捡左边地上的木条→查看下水进口→查看右边墙上的水龙头→使用调节阀和水管→得到眼珠(2)→右边墙上得钳子→正前方有两条路,先走右边5、进入蜂窝场景→石头堆里得石头和眼珠(3)→屋顶天窗得到木条→查看天窗里面有人对话→六块石头围成的圈放入报纸和3根木条→使用火柴点燃→回到门上有双手的那个场景6、门上有手的场景→右边的树丛使用钳子→得到树枝→回到蜂窝场景7、蜂窝场景→对个火堆使用树枝→蜜蜂熏走了→取钥匙→返回电网场景→进入左边场景(墓地)8、墓地场景→树上乌鸦→使用石块打它→嘴里掉下眼珠(4)→右面的人像右眼得眼珠(5)→返回二层楼9、二层楼→查看大门使用钥匙→右边垃圾筒边得眼珠(6)→查看大门→眼珠按对应的颜色放进去→玩小游戏(横向移动石块让眼珠从最下面出来)→过关开启新场景10、进入麻袋场景→右边玩单词找物→得到1号病历→左边柜子得到网子→查看水壶旁边得绿书→查看台灯得仙人掌→继续前进→进入琴键走廊11、进入琴键走廊→捡地上黄色书→进入左边第2个房间(海神房间)12、进入海神房间→左边桌子得糖块→正面桌子得到蓝色书→拉开抽屉里面有张信息纸条→右边沙发玩单词找物→得到刀子13、返回到麻袋场景→查看麻袋使用刀子得到红色书→返回到海神房间14、海神房间→查看书架对应颜色把得到的书都放入→根据抽屉提示调整书位置→书架旁出现通道→捡地上的刷子→抽屉里得电闸→右边绿色瓶子使用糖块→得到有毒的糖→前面的门玩小游戏→进入下一个房间(天窗房间)15、天窗房间→左边玩单词找物得3号病历→点那个男人口袋里得钥匙→再查看那个人出现一个图案,上面需要收集相应的物品,以后每救一个人会得一个圆片放入相应的位置,全部放完就通关了。
《狙击手幽灵战士3》村庄地图收集攻略
《狙击⼿幽灵战⼠3》村庄地图收集攻略 《狙击⼿幽灵战⼠3》村庄的收集品⼀共有10个,那么每个收集品的位置都在哪呢?下⾯⼩编就为⼤家带来《狙击⼿幽灵战⼠3》村庄收集攻略,希望⼤家喜欢。
村庄地图的收集物位置 ⽯榴⽯⼿镯 这件收集物在⽼采⽯场⾥,这⾥是中⽴区域。
前往如图的集装箱改制的建筑物。
沿着外部的⼏道楼梯来到顶层的房间。
在顶部的简易房⾥,门⼜的⾓落⾥有只⽊椅,从上⾯拾取收集物-⽯榴⽯⼿镯。
%{p a g e-b r e a k|⽯榴⽯⼿镯|p a g e-b r e a k}% 祈祷图三联画 要取得此收集物,建议给⽆⼈机配置⼊侵模块。
前往⽬标地附近,沿着⼭边的雪径前⾏,往前过⼀道独⽊桥。
往前找到⼀座⼭洞,蹲到洞⼜⽤⽆⼈机侦察洞⾥的情形。
在洞⼜附近有⼀道铁栅门,铁栅门外⾯的⽔⾥通电,经过的话会使主⾓损⾎。
越过铁栅门,在右侧的墙壁上找到⼀个控制箱,⼊侵后关掉摄像头。
洞⾥边有两三名敌兵,标记他们。
然后飞到⾥端分析扫描⼀座发电机,关闭它。
如此,不但铁栅门外⾯的电流消失,铁栅门也可以打开了。
消灭掉洞⾥的敌兵,调查⿊暗中桌⼦上⾯的东西,拾取收集物-祈祷图三联画。
%{p a g e-b r e a k|祈祷图三联画|p a g e-b r e a k}% 狮纹碗 这件收集物在湖边的⼩村据点⾥,⾥⾯有六七名敌⼈,⽤⽆⼈机扫描标记⼀下,进⾏简单的清理。
进⼊⼤屋,从柜⼦上拾取收集物-狮纹碗。
%{p a g e-b r e a k|狮纹碗|p a g e-b r e a k}% 格鲁吉亚古代钱币 这件收集物在村庄边缘的⼀间尖顶⼩屋⾥边。
进到⼩屋⾥,从柜⼦上的⼀本收藏册上⾯拾取收集物-格鲁吉亚古代钱币。
%{p a g e-b r e a k|格鲁吉亚古代钱币|p a g e-b r e a k}% 伊梅列季的⼔⾸ 这件收集物在⼭区。
⾸先沿着⼭脚的⽯阶跑上去,途中需要攀爬岩⽯。
前⽅找到⼀座遗迹,⾥⾯有⼀个供案祭坛,在上⾯拾得收集物-伊梅列季的⼔⾸。
西方3任务全攻略
天涯美食桑果茶和火酒都是在地图最开始的地方学到的,下图位置(关于火酒的配方,你在得到桑果茶的配方的时候,那个男的会让你有空常来交流心得,过一段时间回去他就会教你火酒的做法,我是在压缩饼干学完之后才回去的)桑果是在下图的植物中采摘出来的,有很多地方都有这种植物压缩饼干是在坐船的那里从那个女NPV那学到的,下图位置在学习压缩饼干的时候,这个女NPC会管你要5分浓缩之精,浓缩之精在慕容古堡下图怪物爆出焚魔酒是在慕容图书馆,具体位置在下图的左下书架上得到神奇菠萝是在娜迦临时基地,也就是下图中皇位右面的石牌那得到的黑暗咖啡在帝都皇宫里左边的图书架上得到的,下图位置九魂汤是在帝都答题的那个地方答对困难的问题时给的;帝都肉卷是在帝都卖肉卷的商店买7份肉卷后给的;圣女之血是在帝都见习考古员所说的秘密洞窑最里面,也就是结界打开之后左边岔路最上面,也就是下图中的书架上得到的(秘密洞窑有三层,第一层是迷宫,第三层有迷之巨兽,再往里走会看到结界,如何打开结界请看圣女的遗物任务)如果以上配方全部都找到再回去男子那里交任务的话,得到的是真.饕餮扳指如果圣女之血的配方没找到就回去交任务的话,给的是饕餮扳指两者相差很大啊!--天涯美食完七残片之谜血纹石戒指在出海坐船的地方有的卖;鹰后之血在坐船的地方往回走的平原的上方,瀑布的右边打鹰后爆出;然后把残片带到帝都给熊猫人,他会让你找到另外5片,你可以到党魂塔刷图中的黄色怪物也可以到海底那个密室里刷那个被操纵的守护巨兽,如下图就我个人而言,被操纵的守护巨兽的爆率比那个黄色怪物要好很多,集齐了5个回去交任务,他又要两份圣女之血(圣女之血可以打被操纵的守护巨兽爆,就是上图的怪物,或者在天涯美食任务中找到圣女之血的合成配方之后合成。
当然,蝎子公主的任务和进入海底之前与艾泽拉斯的的过场动画后也会给圣女之血),给他之后会让你明天这个时候再来,一天之后回去他会给你一个断裂的以太环让你找办法融合,这时回去娜迦的临时基地找那个炼化师,她让你去找巨蛇之血并会告诉你具体位置,就在娜迦宝库的左下角,下图红色箭头处进去之后不能打死,一直打到屏幕上出现提示说它狂暴了,地上就会出现巨蛇之血,回去把断裂的以太环和巨蛇之血一起装在背包里,炼化师就会帮你合成以太环,任务完成!(很多人问怎么进入娜迦宝库:在你把断裂的以太环给炼化师看的时候,她会告诉你大蛇的具体位置。
幽魂旅店3 图文并茂攻略
Welcome to the欢迎来到Haunted Hotel: Lonely Dream闹鬼的饭店:孤独的梦想Walkthrough!漫游!Explore the Haunted Hotel and experience supernatural phenomenon for yourself in Haunted Hotel: Lonely Dream!探索那闹鬼的酒店和经验超自然现象为自己梦想!孤单酒店闹鬼Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.你是否使用这个文档作为一个参考当事情变得困难或者作为一个路线图让你从头到尾,我们肯定你会发现你正在寻找的在这里。
This document contains a complete Haunted Hotel: Lonely Dream game walkthrough featuring annotated screenshots from actual gameplay!这个文档包括一个完整的闹鬼的饭店:孤独的梦想游戏攻略从实际的游戏截图以诠释。
We hope you find this information useful as you play your way through the game. 我们希望你发现此信息有用,你玩你的路在比赛。
Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.使用整合菜单下面的文章,快速跳到任何阶段的游戏中你需要你的帮助。
幽灵庄园的秘密3 详尽图文攻略上
幽灵庄园的秘密3 详尽图文攻略(英文版)Chapter 1 - Town of DernTown SquareThe chapter starts outside the blacksmith's shop in the town square. Take the metal mold at the bottom of the lamppost and the top hat on the roof:Enter the shop. Take the watering can at the right side of the fireplace, the metal ball on the shelf and the corkscrew near the bottom-right corner of the room:Select the map.ChurchTake the bowl of milk below the right side of the door:Go through the door to enter the churchyard. Take the old photo on the windowsill and the coins near the base of the tree:Talk to the monk and he will ask for something to cure his headache when the bells ring. Select the map.TavernUse the corkscrew on the corked bottle of plum juice at the left side of the room to find a jewel piece. Take the iron key on the wall at the left side of the room, the ear plugs on the table and the bowl of seeds on the chair nearest to the tavern keeper:Give the coins to the tavern keeper and the guest room can now be accessed. Enter the guest room. Use the old photo on the picture frame at the left side of the room to find a jewel piece. Give the bowl of milk to the cat under the bed to find a jewel piece. Use the top hat on the coat hanger above the bed to find a jewel piece. Use the iron key on the locked cabinet at the left side of the room and take the orange bottle from inside. Take the letter on the bed and the crowbar leaning on the back of the chair:Select the map.RiverGive the seeds to the bird to find a jewel piece. Take the metal bars at the left side of the bridge and the pincers at the right side of the bridge:Select the map.Town SquareUse the letter on the mailbox below the bakery sign to find a jewel piece:Enter the shop. Use the metal mold on the fire in the fireplace. Use the orange bottle on top of the melting mold in the fireplace and the glass will melt. Use the pincerson the melted glass to take the piece of glass:Select the map.ChurchApproach the window at the right side of the room to see fifteen pieces of glassaround the outside of the window:Put the pieces of glass in the correct places on the window to see that there is still one piece of glass missing. Put the piece of glass from the inventory in the remaining slot and light will shine through the window onto the stone plate. Examine the stone plate to make a note of the numbers and colors in the notebook. Take theprison key from the hole:Enter the churchyard. Use the watering can on the flower buds to find a jewel piece:Give the ear plugs to the monk and he will start ringing the bells. Return to the church. Use the crowbar on the locked cabinet to open it:Take the monk's robe from the cabinet to complete the area.PrisonUse the metal bars on the hole in the right door for a jewel piece. Take the twin swords at the left side of the room and the floor tile in the bucket at the right side of the room:Select the map.Town SquareEnter the shop and use the twin swords on the shield above the fireplace to find a jewel piece and complete the area:TavernUse the floor tile on the hole in the floor to find a jewel piece:Enter the guest room. Use the monk's robe on the reflection of Mortimer to wear it and complete the area:PrisonThe guard will let Mortimer pass now that he is wearing the monk's robe. Approach the door at the back of the room and Mortimer will automatically put the key on the key hook. Use the metal ball on the chain to complete the first jewel:Examine the notebook to see the numbers and colors that were noted after the stained glass window was completed in the church. The numbers listed in the notebook are different with every new game that is played. Put all of the keys on the hooks mentioned in the notebook: The door will then open and the old man will agree to take Mortimer across to the other side of the river.RiverMove to the rowing boat to complete the first chapter:Chapter 2 - Dwarf CityEast CorridorThe chapter starts outside the alchemist's shop in the east corridor. Take the gaugeabove the alchemist sign and the log below the blue tubes:Enter the shop. Take the matchstick below the blue water and the empty shell above the gray dust:Exit the alchemist's shop and use the empty shell on the bare snail to find a jewel piece:Select the map.Main HallTake the candle in the pot at the left side of the left flame, the gear above the throne and the stone hammer on the steps at the top-right corner of the area:Approach the pillar below the steps to see a tile mini-game. Solve the mini-game by turning the tiles and matching pairs of tiles which have the same symbols. The tile layout is random with every new game. Take the alchemist bowl from the pillar after solving the puzzle. Select the map.MushroomsTake the alchemist hat on the mushroom at the right side of the fairy and the wrench above the barrel at the right side of the area:Select the map.Machine RoomTake the empty fuel container at the top-left corner of the machine and the fairy dust in the basket of jewels at the right side of the dwarf. Use the wrench on the rotating fan to stop the presser:Take the rune dictionary from the presser:Select the map.MushroomsGive the fairy dust to the fairy to find a jewel piece. Use the rune dictionary with the inscriptions on the pillar:Notes about the powerful fluid are added to the notebook. Go upstairs to the sawmill.SawmillUse the gauge on the pipe near the left side of the saw blade to find a jewel piece. Take the lantern by the pipe at the left side of the room, the wheel above the pipe at the top-right corner of the room and the ornament piece below the pipe near the bottom-right corner of the room. Use the gear on the blade axis at the right side of the saw blade to make the saw blade start spinning:Use the log on the rotating blade to get the wood plank. Select the map.Machine RoomUse the lantern on the dwarf's pole to find a jewel piece. Use the wheel on the mine cart at the bottom-left corner of the area to find a jewel piece and complete the area:East CorridorGive the alchemist hat to the alchemist to find a jewel piece. Enter the shop. Use the candle on the candlestick at the bottom-left corner of the table to find a jewel piece. Use the alchemist bowl on the pot holder:The notebook mentions the order of the ingredients that are needed here, which are random with every new game. Select the ingredients in the correct order to make the magic fuel. Use the empty fuel container on the magic fuel to fill it. Use thematchstick on the matchbox below the green dust to light the match:Exit the shop. Use the wood plank on the hole between the stairs to create a bridge:Go upstairs to the airship.AirshipUse the stone hammer on the dwarf statue to find a jewel piece. Take the gunpowder below the dwarf statue at the left side of the area, the frog below the ladder on the ship and the steak near the right side of the mast. Use the full fuel container on the fuel gauge on the mast:Select the map.MushroomsUse the frog on the puddle of water in the middle of the area to find a jewel piece. Use the gunpowder on the large rock below the pillar:complete the area:Main HallUse the ornament piece on the broken stone plate above the left side of the throneto find a jewel piece. Give the steak to the lion's pet to complete the second jeweland the area:East CorridorGo upstairs to the airship.AirshipUse the engine on the engine slot at the right side of the ship:Board the airship to complete the second chapter.Chapter 3 - Magical City of HalabathMagic SchoolThe chapter starts outside the magic school. Take the green feathers in the leaves of the tree above the house of mirrors:Enter the school of magic. Take the paper glue on the desk:Talk to the principal: He needs three magical artifacts for an experiment and will pay gold for each artifact found. Select the map.ElevatorTake the cloth above the hole in the tree and the watermelon on the grass at theright side of the elevator:Talk to the lift boy: He wants three gold coins before he will take Mortimer to the cloud city. Select the map.OfficeTake the teabag on the shelf at the left side of the office and the hammer and nails at the bottom of the stairs:Talk to the bookkeeper: She has lost her eyeglasses. Select the map.Elephant StageTake the squirrel in the branch of the tree at the right side of the area:of the trap room:Exit the trap room and enter the tent at the right side of the elephant stage. Use the tea bag on the cup at the bottom-right corner of the tent to find a jewel piece. Take the glowing powder behind the tower of cards. Use the paper glue on the towerof cards. Take the ace of clubs from the top of the tower of cards:Select the map.Magic SchoolUse the water melon in the cart at the right side of the area to find a jewel piece:Approach the shell man to see the cup game. Use the glowing powder on the hex nut. Select one of the cups and then wait until the man has finished moving the cups. Select the cup with the glowing outline to win the hex nut. Select the map. MagicianTake the walking cane above the king of clubs at the right side of the area. Usethe hex nut on the broken pump and water will start flowing:Use the empty bucket on the working pump to get the full bucket. Enter the trailer. Use the green feathers on the mask at the bottom-right corner of the trailer to find a jewel piece. Take the pendulum at the left side of the hat and the eyeglasses abovethe clock on the right shelf.Use the hammer and nails on the trap door. Select the hat and the rabbit will land on the trap door. Take the ace of hearts from the hat. Exit the trailer and enter the magician's house. Select the rope at the right side of the room to start the card mini-game, where the aim is to watch when the faces of the cards are shown to see where the two aces are. When the cards have finished moving, select the two aces to win the ace of spades and the ace of diamonds. Give the four ace cards to the magician to see the purple artifact on the table at the right side of the magician.Take the artifact to complete the area:Use the pendulum on the clock above the desk to find a jewel piece:Give the eyeglasses to the bookkeeper and she will leave to see the principal. Approach the desk and put the pieces of paper back in the correct order. There will be one piece of paper that is fixed in place, and the other pieces of paper should be placed in the correct order around this. A sound will be made when a piece hasbeen placed correctly. The completed paper is shown below:Close the notebook to complete the area.Elephant StageGive the walking cane to the gentleman at the left side of the elephant stage to find a jewel piece:Note the name of the elephant on the sign above the stage, as this name changes with every new game that is played. Enter the trap room below the elephant stage. Read the notebook to see the weight for the elephant that is on the stage. Turn the wheels to the weight mentioned in the notebook, which will be 4 tonnes and 300 kg for Sagara, 3 tonnes and 500 kg for Darsha, or 6 tonnes and 800 kg for Hanibal. Exit the trap room. Select the elephant to close the curtains on the stage. When the curtains open again, the elephant will be gone and a red artifact will be on the stage. Take the artifact to complete the area:Magic SchoolEnter the house of mirrors. Use the full bucket on the dirty mirrors and then use the cloth on the wet mirrors. Press the red button above the middle mirror to start the mirror mini-game. The aim is to find the differences on Mortimer in every mirror except the middle one. Only ten differences need to be found. The image below has been edited to show all possible differences:After finding the ten differences, take the green artifact below the middle mirror:Exit the house of mirrors and enter the school of magic. Give the three artifacts to the principal to get three gold coins and complete the area.ElevatorUse the squirrel in the tree hole to complete the third jewel:Give the three gold coins to the lift man and he will allow Mortimer to use the elevator. Enter the elevator to complete the third chapter.Chapter 4 - Cloud CityMain StreetThe chapter starts near the florist on the main street. Take the blue ink in the flowers and the lid above the gutter on the building:Enter the printing office. Take the trowel on the shelf at the left side of the press, the metal grate at the bottom-left corner of the ink machine and the plastic tubeon top of the printing machine:Select the map.City TowerTake the film above the right shelf and the toy train at the bottom-right cornerof the right shelf:Select the map.CustomsTake the camera lens at the right side of the door next to the customs officer:Talk to the officer: Only passengers with signed passports are allowed to leave Cloud City. Select the map.West DockUse the metal grate on the hole in the floor near the ship to find a jewel piece. Use the trowel on the yellow paint on the photo studio building to take the dry paint. Take the house number above the bowsprit of the ship, the red ink on the right window outside the photo studio building, the antenna above the lamp on the photo studio building and the silk ribbon above the drawing of the camera on the photo studio building:Enter the photo studio. Use the camera lens on the camera at the left side of the room to find a jewel piece. Take the rose from the vase of flowers at the left sideof the boy and the empty bottle on the floor at the right side of the photographer:Talk to the photographer: He can't get the boy to smile. Give the toy train to the boy. Talk to the photographer: He needs film for the camera. Give the film to thephotographer and he will take a picture of Mortimer. Take the photo from the camera:Select the map.Main StreetGive the rose to the florist to find a jewel piece. Climb to the balcony on thebuilding:piece. Take the needle from the ledge:Use the silk ribbon on the curtain to see an interesting tile layout on the floor below. Mortimer records the layout in his notebook. Select the map.West DockApproach the door above the cart to see a tile layout:Open the notebook to see the sketch of the tile layout that was seen from the balcony. The sketch of the layout changes with every new game as there are three possible layouts available. Make the tiles on the door into the same layout as the sketchin the book to open the door. It will be one of the following images:Enter the laboratory. Use the lid on the fuse box at the left side of the water creature's tank to find a jewel piece. Take the balloon at the left side of the water creature's tank and the chart fragment on the shelf at the right side of the room. Use the plastic tube on the hole in the water creature's tank. Talk to the watercreature to write down coordinates in the notebook. Use the empty bottle on the burner at the bottom-left corner of the room:Use the dry paint on the empty bottle to make yellow ink. Take the yellow ink. Exit the laboratory and enter the photo studio. Use the chart fragment on the torn palette at the right side of the photographer to write down the palette information in the notebook and complete the area:Main StreetEnter the printing office. Use the antenna on the radio on the bottom shelf at the left side of the room to complete the fourth jewel. Use the yellow ink, blue ink and red ink in the containers above the printing press:Open the notebook to read the palette information. Set the yellow, blue and red ink levels on the ink machine to the settings that are shown in the notebook. Select the press and it will print a passport. Use the photo on the passport to completethe area:Use the balloon on the venting tube to inflate it:Use the needle on the inflated balloon to wake the clerk:Give the passport to the clerk to receive the completed passport and complete the area.CustomsGive the completed passport to the customs officer. Enter the submersible at thebottom of the ladder:Enter the coordinates from the notebook that were written down after talking to the water creature. The latitude coordinates are placed in the right column and the longitude coordinates are placed in the left column. The green launch button will become active after the correct coordinates have been entered. Press the green launchbutton to complete the fourth chapter:Chapter 5 - Ocean RealmNorth PassageThe chapter starts at the bottom of the stairs in the north passage. Take the sharpstone next to the pillar at the right side of the stairs:Select the map.Jellyfish FieldTake the pincers above the coral at the right side of the area:Select the door and the jellyfish will glow in a certain order. Select the jellyfish in the order that they glowed and the door will open slightly. Keep moving toward the door and selecting the order that the jellyfish glow in until the door is fullyopened. Take the crystal from the door:Select the map.Coral HallTake the anchor in the coral at the left side of the sea princess, the filament in the white area at the right side of the sea princess and the knife in the coral at the top-right corner of the area:Enter the passage. Use the sharp stone on the wooden cage at the bottom-right corner of the area to find a jewel piece. Take the starfish above the fish at the left side of the area and the brush above the pillar at the right side of the area:Select the map.Green CanyonUse the filament on the anglerfish near the bottom-right corner of the area to finda jewel piece. Take the magnet near the bottom-left corner of the area:of the tile puzzle:Put the pieces of the tiles into the correct order. There are three possible tile puzzles, and the tile puzzle that you need to solve will differ with every new game. The completed puzzles are shown below:Mortimer writes a combination in the notebook after the tile puzzle is completed. Select the map.ShipwreckUse the anchor on the ring above the dirty window to find a jewel piece. Take the diving helmet at the bottom-left corner of the area and the black ink at the right side of the mermaid figurehead:Use the brush on the dirty window to clean it. Use the pincers on the window to open it. Enter the wreck and take the fish lure at the left side of the chest:Open the notebook to see the combination numbers. Close the notebook and turn the keys in the order mentioned in the notebook to open the chest. Take the plastic bottlefrom the chest:Select the map.North PassageUse the black ink on the octopus at the right side of the area to find a jewel piece.Use the magnet on the seagrass at the bottom-left corner of the area to take thelever:Select the map.Coral HallUse the starfish on the starfish colony above the sea princess to find a jewel piece:Enter the passage. Use the plastic bottle on the acid vapor below the left fish to get the bottle of acid. Use the lever on the large rock below the statue in the middleof the area:The five pieces of the mermaid statue can now be turned by selecting them. Start by turning the top three pieces so that the mermaid is facing forward and then turnthe bottom two pieces to complete the puzzle:Use the chiseling tools on the stuck crystal held by the statue and then take the crystal. Select the map.Green CanyonUse the bottle of acid on the chain attached to the whale to reveal the blowfishhideout:Use the fish lure on the blowfish hideout to see the puffer fish:Take the puffer fish to complete the area.Jellyfish FieldUse the diving helmet on the diving suit at the right side of the area to complete the fifth jewel. Use the knife on the seaweed at the left side of the area to takethe seaweed strands and complete the area:ShipwreckUse the seaweed strands with the gold amulet on the shipwreck:Use the puffer fish on the seaweed strands above the amulet to take the gold amulet and complete the area.Coral HallGive the gold amulet to the sea princess and then take the crystal to complete the area.North PassageUse the three crystals on the bases at the bottom of the stairs and the shark will disappear:Climb up the stairs to complete the fifth chapter.。
幽灵庄园的秘密攻略
场景四 WESTVILLE:
找到下图中的物品,然后把字母N放在a处,空调机放在b处,中国食品给c处的中国人,然后通过A处去下个图。(e处的守卫需要警星才允许你进去,警星是把水獭帽子还给场景二巡逻的人得到的。给守卫之后可以从B处进入另一个图。)图3.4
把拼图拼好后,右边柜子里得到钥匙的最后一个部分,然后找齐物品3。图3.41
游戏详细攻略:
第一大关:VIKING AGE
场景一 VILLAGE:
先在下面图中找到所需要物品1、2、3、4的一部分,物品5找齐,然后在A处去另一个场景。(青色框内道具是在后面几个场景中找到再回来摆放的,a梯子在场景三找到放在a处,然后查看B处的旗子得到一页算术题,答案就是场景二需要的电话号码;b和c放在相应的位置。为了解说方便,后面都会把机关和道具放置处用青色框标出,即使还没找齐道具~)图1.1
回到场景一,在商店外面先把齿轮样子的装饰放在鞋子处。然后进商店里,先用红酒开瓶器打开水桶的木塞,等水流走后得到钥匙的最后一部分,另外把红色的袋子放在左上角。最后去马车里,先用钥匙打开箱子,得到水獭帽子最后一部分,再把腰带扣放在腰带处。这样场景一就全部完成。
然后来到场景二,把水獭帽子给那个巡逻的人,得到警星的最后一部分。
场景四 CHATEAU:
先找到物品2、3、4,最后金币剩一个部分,皇冠暂时找不到。道具a地球仪已经获得的话放在a处,b假发放在b画像处。在A处是个小游戏,但是需要回场景一才知道如何排序。图2.4
回到场景一,把道具a光盘用在a处,得到一个小故事,就是用来解决场景四小游戏的方法~,顺便把b飞机螺旋桨放在飞机头,太阳伞给c处的美女。
得到皇冠后直奔场景二,放好炮筒和音箱,皇冠给店老板,得到面具的最后一部分,场景二结束。
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幽灵庄园的秘密3 详尽图文攻略(英文版)Chapter 1 - Town of DernTown SquareThe chapter starts outside the blacksmith's shop in the town square. Take the metal mold at the bottom of the lamppost and the top hat on the roof:Enter the shop. Take the watering can at the right side of the fireplace, the metal ball on the shelf and the corkscrew near the bottom-right corner of the room:Select the map.ChurchTake the bowl of milk below the right side of the door:Go through the door to enter the churchyard. Take the old photo on the windowsill and the coins near the base of the tree:Talk to the monk and he will ask for something to cure his headache when the bells ring. Select the map.TavernUse the corkscrew on the corked bottle of plum juice at the left side of the room to find a jewel piece. Take the iron key on the wall at the left side of the room, the ear plugs on the table and the bowl of seeds on the chair nearest to the tavern keeper:Give the coins to the tavern keeper and the guest room can now be accessed. Enter the guest room. Use the old photo on the picture frame at the left side of the room to find a jewel piece. Give the bowl of milk to the cat under the bed to find a jewel piece. Use the top hat on the coat hanger above the bed to find a jewel piece. Use the iron key on the locked cabinet at the left side of the room and take the orange bottle from inside. Take the letter on the bed and the crowbar leaning on the back of the chair:Select the map.RiverGive the seeds to the bird to find a jewel piece. Take the metal bars at the left side of the bridge and the pincers at the right side of the bridge:Select the map.Town SquareUse the letter on the mailbox below the bakery sign to find a jewel piece:Enter the shop. Use the metal mold on the fire in the fireplace. Use the orange bottle on top of the melting mold in the fireplace and the glass will melt. Use the pincerson the melted glass to take the piece of glass:Select the map.ChurchApproach the window at the right side of the room to see fifteen pieces of glassaround the outside of the window:Put the pieces of glass in the correct places on the window to see that there is still one piece of glass missing. Put the piece of glass from the inventory in the remaining slot and light will shine through the window onto the stone plate. Examine the stone plate to make a note of the numbers and colors in the notebook. Take theprison key from the hole:Enter the churchyard. Use the watering can on the flower buds to find a jewel piece:Give the ear plugs to the monk and he will start ringing the bells. Return to the church. Use the crowbar on the locked cabinet to open it:Take the monk's robe from the cabinet to complete the area.PrisonUse the metal bars on the hole in the right door for a jewel piece. Take the twin swords at the left side of the room and the floor tile in the bucket at the right side of the room:Select the map.Town SquareEnter the shop and use the twin swords on the shield above the fireplace to find a jewel piece and complete the area:TavernUse the floor tile on the hole in the floor to find a jewel piece:Enter the guest room. Use the monk's robe on the reflection of Mortimer to wear it and complete the area:PrisonThe guard will let Mortimer pass now that he is wearing the monk's robe. Approach the door at the back of the room and Mortimer will automatically put the key on the key hook. Use the metal ball on the chain to complete the first jewel:Examine the notebook to see the numbers and colors that were noted after the stained glass window was completed in the church. The numbers listed in the notebook are different with every new game that is played. Put all of the keys on the hooks mentioned in the notebook: The door will then open and the old man will agree to take Mortimer across to the other side of the river.RiverMove to the rowing boat to complete the first chapter:Chapter 2 - Dwarf CityEast CorridorThe chapter starts outside the alchemist's shop in the east corridor. Take the gaugeabove the alchemist sign and the log below the blue tubes:Enter the shop. Take the matchstick below the blue water and the empty shell above the gray dust:Exit the alchemist's shop and use the empty shell on the bare snail to find a jewel piece:Select the map.Main HallTake the candle in the pot at the left side of the left flame, the gear above the throne and the stone hammer on the steps at the top-right corner of the area:Approach the pillar below the steps to see a tile mini-game. Solve the mini-game by turning the tiles and matching pairs of tiles which have the same symbols. The tile layout is random with every new game. Take the alchemist bowl from the pillar after solving the puzzle. Select the map.MushroomsTake the alchemist hat on the mushroom at the right side of the fairy and the wrench above the barrel at the right side of the area:Select the map.Machine RoomTake the empty fuel container at the top-left corner of the machine and the fairy dust in the basket of jewels at the right side of the dwarf. Use the wrench on the rotating fan to stop the presser:Take the rune dictionary from the presser:Select the map.MushroomsGive the fairy dust to the fairy to find a jewel piece. Use the rune dictionary with the inscriptions on the pillar:Notes about the powerful fluid are added to the notebook. Go upstairs to the sawmill.SawmillUse the gauge on the pipe near the left side of the saw blade to find a jewel piece. Take the lantern by the pipe at the left side of the room, the wheel above the pipe at the top-right corner of the room and the ornament piece below the pipe near the bottom-right corner of the room. Use the gear on the blade axis at the right side of the saw blade to make the saw blade start spinning:Use the log on the rotating blade to get the wood plank. Select the map.Machine RoomUse the lantern on the dwarf's pole to find a jewel piece. Use the wheel on the mine cart at the bottom-left corner of the area to find a jewel piece and complete the area:East CorridorGive the alchemist hat to the alchemist to find a jewel piece. Enter the shop. Use the candle on the candlestick at the bottom-left corner of the table to find a jewel piece. Use the alchemist bowl on the pot holder:The notebook mentions the order of the ingredients that are needed here, which are random with every new game. Select the ingredients in the correct order to make the magic fuel. Use the empty fuel container on the magic fuel to fill it. Use thematchstick on the matchbox below the green dust to light the match:Exit the shop. Use the wood plank on the hole between the stairs to create a bridge:Go upstairs to the airship.AirshipUse the stone hammer on the dwarf statue to find a jewel piece. Take the gunpowder below the dwarf statue at the left side of the area, the frog below the ladder on the ship and the steak near the right side of the mast. Use the full fuel container on the fuel gauge on the mast:Select the map.MushroomsUse the frog on the puddle of water in the middle of the area to find a jewel piece. Use the gunpowder on the large rock below the pillar:complete the area:Main HallUse the ornament piece on the broken stone plate above the left side of the throneto find a jewel piece. Give the steak to the lion's pet to complete the second jeweland the area:East CorridorGo upstairs to the airship.AirshipUse the engine on the engine slot at the right side of the ship:Board the airship to complete the second chapter.Chapter 3 - Magical City of HalabathMagic SchoolThe chapter starts outside the magic school. Take the green feathers in the leaves of the tree above the house of mirrors:Enter the school of magic. Take the paper glue on the desk:Talk to the principal: He needs three magical artifacts for an experiment and will pay gold for each artifact found. Select the map.ElevatorTake the cloth above the hole in the tree and the watermelon on the grass at theright side of the elevator:Talk to the lift boy: He wants three gold coins before he will take Mortimer to the cloud city. Select the map.OfficeTake the teabag on the shelf at the left side of the office and the hammer and nails at the bottom of the stairs:Talk to the bookkeeper: She has lost her eyeglasses. Select the map.Elephant StageTake the squirrel in the branch of the tree at the right side of the area:of the trap room:Exit the trap room and enter the tent at the right side of the elephant stage. Use the tea bag on the cup at the bottom-right corner of the tent to find a jewel piece. Take the glowing powder behind the tower of cards. Use the paper glue on the towerof cards. Take the ace of clubs from the top of the tower of cards:Select the map.Magic SchoolUse the water melon in the cart at the right side of the area to find a jewel piece:Approach the shell man to see the cup game. Use the glowing powder on the hex nut. Select one of the cups and then wait until the man has finished moving the cups. Select the cup with the glowing outline to win the hex nut. Select the map. MagicianTake the walking cane above the king of clubs at the right side of the area. Usethe hex nut on the broken pump and water will start flowing:Use the empty bucket on the working pump to get the full bucket. Enter the trailer. Use the green feathers on the mask at the bottom-right corner of the trailer to find a jewel piece. Take the pendulum at the left side of the hat and the eyeglasses abovethe clock on the right shelf.Use the hammer and nails on the trap door. Select the hat and the rabbit will land on the trap door. Take the ace of hearts from the hat. Exit the trailer and enter the magician's house. Select the rope at the right side of the room to start the card mini-game, where the aim is to watch when the faces of the cards are shown to see where the two aces are. When the cards have finished moving, select the two aces to win the ace of spades and the ace of diamonds. Give the four ace cards to the magician to see the purple artifact on the table at the right side of the magician.Take the artifact to complete the area:Use the pendulum on the clock above the desk to find a jewel piece:Give the eyeglasses to the bookkeeper and she will leave to see the principal. Approach the desk and put the pieces of paper back in the correct order. There will be one piece of paper that is fixed in place, and the other pieces of paper should be placed in the correct order around this. A sound will be made when a piece hasbeen placed correctly. The completed paper is shown below:Close the notebook to complete the area.Elephant StageGive the walking cane to the gentleman at the left side of the elephant stage to find a jewel piece:Note the name of the elephant on the sign above the stage, as this name changes with every new game that is played. Enter the trap room below the elephant stage. Read the notebook to see the weight for the elephant that is on the stage. Turn the wheels to the weight mentioned in the notebook, which will be 4 tonnes and 300 kg for Sagara, 3 tonnes and 500 kg for Darsha, or 6 tonnes and 800 kg for Hanibal. Exit the trap room. Select the elephant to close the curtains on the stage. When the curtains open again, the elephant will be gone and a red artifact will be on the stage. Take the artifact to complete the area:Magic SchoolEnter the house of mirrors. Use the full bucket on the dirty mirrors and then use the cloth on the wet mirrors. Press the red button above the middle mirror to start the mirror mini-game. The aim is to find the differences on Mortimer in every mirror except the middle one. Only ten differences need to be found. The image below has been edited to show all possible differences:After finding the ten differences, take the green artifact below the middle mirror:Exit the house of mirrors and enter the school of magic. Give the three artifacts to the principal to get three gold coins and complete the area.ElevatorUse the squirrel in the tree hole to complete the third jewel:Give the three gold coins to the lift man and he will allow Mortimer to use the elevator. Enter the elevator to complete the third chapter.Chapter 4 - Cloud CityMain StreetThe chapter starts near the florist on the main street. Take the blue ink in the flowers and the lid above the gutter on the building:Enter the printing office. Take the trowel on the shelf at the left side of the press, the metal grate at the bottom-left corner of the ink machine and the plastic tubeon top of the printing machine:Select the map.City TowerTake the film above the right shelf and the toy train at the bottom-right cornerof the right shelf:Select the map.CustomsTake the camera lens at the right side of the door next to the customs officer:Talk to the officer: Only passengers with signed passports are allowed to leave Cloud City. Select the map.West DockUse the metal grate on the hole in the floor near the ship to find a jewel piece. Use the trowel on the yellow paint on the photo studio building to take the dry paint. Take the house number above the bowsprit of the ship, the red ink on the right window outside the photo studio building, the antenna above the lamp on the photo studio building and the silk ribbon above the drawing of the camera on the photo studio building:Enter the photo studio. Use the camera lens on the camera at the left side of the room to find a jewel piece. Take the rose from the vase of flowers at the left sideof the boy and the empty bottle on the floor at the right side of the photographer:Talk to the photographer: He can't get the boy to smile. Give the toy train to the boy. Talk to the photographer: He needs film for the camera. Give the film to thephotographer and he will take a picture of Mortimer. Take the photo from the camera:Select the map.Main StreetGive the rose to the florist to find a jewel piece. Climb to the balcony on thebuilding:piece. Take the needle from the ledge:Use the silk ribbon on the curtain to see an interesting tile layout on the floor below. Mortimer records the layout in his notebook. Select the map.West DockApproach the door above the cart to see a tile layout:Open the notebook to see the sketch of the tile layout that was seen from the balcony. The sketch of the layout changes with every new game as there are three possible layouts available. Make the tiles on the door into the same layout as the sketchin the book to open the door. It will be one of the following images:Enter the laboratory. Use the lid on the fuse box at the left side of the water creature's tank to find a jewel piece. Take the balloon at the left side of the water creature's tank and the chart fragment on the shelf at the right side of the room. Use the plastic tube on the hole in the water creature's tank. Talk to the watercreature to write down coordinates in the notebook. Use the empty bottle on the burner at the bottom-left corner of the room:Use the dry paint on the empty bottle to make yellow ink. Take the yellow ink. Exit the laboratory and enter the photo studio. Use the chart fragment on the torn palette at the right side of the photographer to write down the palette information in the notebook and complete the area:Main StreetEnter the printing office. Use the antenna on the radio on the bottom shelf at the left side of the room to complete the fourth jewel. Use the yellow ink, blue ink and red ink in the containers above the printing press:Open the notebook to read the palette information. Set the yellow, blue and red ink levels on the ink machine to the settings that are shown in the notebook. Select the press and it will print a passport. Use the photo on the passport to completethe area:Use the balloon on the venting tube to inflate it:Use the needle on the inflated balloon to wake the clerk:Give the passport to the clerk to receive the completed passport and complete the area.CustomsGive the completed passport to the customs officer. Enter the submersible at thebottom of the ladder:Enter the coordinates from the notebook that were written down after talking to the water creature. The latitude coordinates are placed in the right column and the longitude coordinates are placed in the left column. The green launch button will become active after the correct coordinates have been entered. Press the green launchbutton to complete the fourth chapter:Chapter 5 - Ocean RealmNorth PassageThe chapter starts at the bottom of the stairs in the north passage. Take the sharpstone next to the pillar at the right side of the stairs:Select the map.Jellyfish FieldTake the pincers above the coral at the right side of the area:Select the door and the jellyfish will glow in a certain order. Select the jellyfish in the order that they glowed and the door will open slightly. Keep moving toward the door and selecting the order that the jellyfish glow in until the door is fullyopened. Take the crystal from the door:Select the map.Coral HallTake the anchor in the coral at the left side of the sea princess, the filament in the white area at the right side of the sea princess and the knife in the coral at the top-right corner of the area:Enter the passage. Use the sharp stone on the wooden cage at the bottom-right corner of the area to find a jewel piece. Take the starfish above the fish at the left side of the area and the brush above the pillar at the right side of the area:Select the map.Green CanyonUse the filament on the anglerfish near the bottom-right corner of the area to finda jewel piece. Take the magnet near the bottom-left corner of the area:of the tile puzzle:Put the pieces of the tiles into the correct order. There are three possible tile puzzles, and the tile puzzle that you need to solve will differ with every new game. The completed puzzles are shown below:Mortimer writes a combination in the notebook after the tile puzzle is completed. Select the map.ShipwreckUse the anchor on the ring above the dirty window to find a jewel piece. Take the diving helmet at the bottom-left corner of the area and the black ink at the right side of the mermaid figurehead:Use the brush on the dirty window to clean it. Use the pincers on the window to open it. Enter the wreck and take the fish lure at the left side of the chest:Open the notebook to see the combination numbers. Close the notebook and turn the keys in the order mentioned in the notebook to open the chest. Take the plastic bottlefrom the chest:Select the map.North PassageUse the black ink on the octopus at the right side of the area to find a jewel piece.Use the magnet on the seagrass at the bottom-left corner of the area to take thelever:Select the map.Coral HallUse the starfish on the starfish colony above the sea princess to find a jewel piece:Enter the passage. Use the plastic bottle on the acid vapor below the left fish to get the bottle of acid. Use the lever on the large rock below the statue in the middleof the area:The five pieces of the mermaid statue can now be turned by selecting them. Start by turning the top three pieces so that the mermaid is facing forward and then turnthe bottom two pieces to complete the puzzle:Use the chiseling tools on the stuck crystal held by the statue and then take the crystal. Select the map.Green CanyonUse the bottle of acid on the chain attached to the whale to reveal the blowfishhideout:Use the fish lure on the blowfish hideout to see the puffer fish:Take the puffer fish to complete the area.Jellyfish FieldUse the diving helmet on the diving suit at the right side of the area to complete the fifth jewel. Use the knife on the seaweed at the left side of the area to takethe seaweed strands and complete the area:ShipwreckUse the seaweed strands with the gold amulet on the shipwreck:Use the puffer fish on the seaweed strands above the amulet to take the gold amulet and complete the area.Coral HallGive the gold amulet to the sea princess and then take the crystal to complete the area.North PassageUse the three crystals on the bases at the bottom of the stairs and the shark will disappear:Climb up the stairs to complete the fifth chapter.。