幽灵庄园的秘密2全图文攻略58关
the room two第二章攻略 图文攻略完美通关
the room two第二章攻略图文攻略完美通关原创作者:Leo丶亮转载请注明出处:百度攻略&口袋巴士,并留下本文链接《未上锁的房间2:The Room2》是一款由Fireproof Games推出的经典的3D密室逃脱类游戏,目前已经在App Store正式上架了。
这款游戏充满了创意,离奇古怪的旅程,旅程里有唯美的场景,有危险的陷阱也有神秘的氛围,还有不少引人入胜的谜题。
游戏的主角在一个封闭的房子里醒来,然后想尽各种办法出去,随着剧情的深入,也许,更大的阴谋就会浮出水面。
The Room在开发时候力求谜题更加深入,玩家可能将面对的是很难的谜题哦。
作为一款同类型的密室逃脱类作品,该作在难度上可以说是达到了较高的水准,且游戏全英文更是难上加难,游戏设有四大章节,内容丰富。
下面就由口袋小编为大家带来two第二章吧。
the room two第二章图文攻略:1、本关一开始,我们会在一个小木屋内,前方看去窗台上会有个木船的模型,本关解谜也随着这个木船而开始了。
我们走进木船,点击木船右边的旗杆眺望台,然后转动中间旋转,将上下【两个绳子图案】拼到一起,这样我们就可以启动机关获得一把钥匙了。
当我们拿到钥匙后,我们在点击船头上,如图所示,我们会看见两个带轨道的大炮,将他们都移动到镜头,这样我们就触动了船身的机关了。
当船身机关开启后,我们会看见一个钥匙空,然后我们就用刚刚获得的钥匙来开启机关(如下图所示)。
当船舱的机关打开后,我们会获得如图的钥匙,当获得钥匙后,将我们看到的一个半颗红宝石向右边移动。
2、当我们移动红宝石后,第二个场景将会打开,如下图所示,我们来到了一个箱子面前。
首先,我们将右边石柱上的机关开启,如图所示,将两个金色框框转动到下图样子,之后我们将会得到一把金钥匙。
当我们回的要金钥匙后,我们在将视角转移到箱子的右把手处,将把手往上提,我们将会得到一把圆柱形的钥匙。
好了,我们将两把钥匙收集后,就开始来到箱子的正面,首先将这在锁上的贴片想两边拉开,然后再将锁孔附近的三个转盘转动成如图样式,这样我们就可以用刚刚的金钥匙来开启箱子了。
使命召唤:幽灵全流程图文攻略
继续跟着Rorke前进,中途会有一场火拼,最后可以见到其余两个队 友。 和队友们解决对面停车场的敌人,之后利用公交车到对面。
之后去拿榴弹发射器 把遥控炸弹打到从楼下经过的车上
之后跟着队友们走到车旁,帮Riley开门,上车。 之后,队友会开车冲入敌阵,引爆刚打上的炸药以削弱他们,之后开 火还击。
车最后冲上了观众席,下车这里有一场火拼,建议上楼换狙击枪,可 以在二楼清人。 搞定这一区域后,跟队友上楼。
一直向前推进,跟队友来到如图位置。
之后跟Keegan右转,找到另一扇门,准备破门强攻。 破门后有子弹时间,解决全部敌人,即可在后面的小黑屋找到Ajax, 但最后还是跪了。
接下来要撤离,跟随队友到门又,突然外面聚集了许多敌人,火力极 猛,按N,用狙击枪一个一个爆头。
之后两名幽灵会坐直升机跑掉,主角呢,当然不能死在这种地方,前 面不远有架直升机,上面的敌人想起飞,Riley十分机智,冲上去就是一 又,截下了飞机。
可是因为Rorke,飞机又开始下坠,迫不得已,按E松手,Rorke落 水,本章结束 %{page-break|第六章-不死传奇(2)|page-break}% 第七章-联邦日 得知了Rorke的计划,幽灵成员主动出击。
游戏开始像过年一样,到处是礼花,按N打开扫描仪,按E拉近
来到门前,按N切为远程控制狙击枪。 %{page-break|第四章-击杀(1)|page-break}%
只要开一枪,队友就会破门,之后继续开火清理此区域。
还有个活的,下场.....大家懂的 继续跟队友前进,在这里会遇到敌人的RPG阻击,按N切为狙击枪消 灭他们。
巫师图文全攻略集第1章
第一章开始,看动画,然后,主角登场。
首先使用群击对付一群幽灵犬。
战斗过后,与夏妮MM对话——或者稍后再找她(她会在酒馆里等你的。
图5.3)此时,有两个任务是从序章延续过来的:任务1.5 怪物和人类(Q1.5 Of Monsters and Men)和任务1.6 火蜥蜴的尾巴(Q1.6 The Salamander’s Tail).提示24:注意你的对话。
如果不注意,你说的话可是会得罪人的。
提示25: 如果你得罪了对方,离开该地区,再次进入(比如离开再进入房间),对方就忘记你刚才的无礼了(忘性真大啊!)提示26:白天,户外大多是安全的(无法使用武器)——除非有不安全的提示。
地下区域一般是不安全的(可以使用武器——汗,这还用你说么?!提示27: 橱柜、箱子等容器里出现的物品,是随机的。
关键物品出现在本攻略标注的固定地点,当然,不排除稍有不同。
搜刮所有的房间、木桶、橱柜等等(即使本攻略没有写明)——搜来的物品还可以卖钱。
图5植物:白屈菜、柏柏茎、白百日红、百利沙果、藜芦怪物(夜晚):幽灵犬、溺死之灵、食尸鬼、水鬼王两个任务怪物:棘魔树、魔兽(火狗)1.村庄大门2.营火3.酒馆门口有个告示板。
有个关于教授的告示和其他三个任务告示。
拿之,启动任务1.7:通缉;任务1.8幽灵犬合约;任务1.9水鬼合约;任务1.10,食尸鬼合约。
旅店里的人物:旅店老板奥拉弗,酒鬼、薇丝娜、古物收藏家、赌徒、游吟诗人,卡尔克斯坦——在完成任务1.16 埋葬的记忆、在河边遇到卓尔坦之后。
有些人晚上会回到自己的房间,那个时候,你是不能进屋去找他们的。
找人尽量在白天。
还可以在旅店里找人打拳击挣钱。
(靠苦力挣钱不容易啊!)免不了对旅店搜刮一番。
入口处有两个木桶可以拿东东。
找旅店老板可以存东西,免费!也可以找他进行瞑想(花5个奥伦要个房间!花冤钱,外面的营火用搜刮来的打火石就行~~~)4.营火5.铁匠6.废弃的房屋7.废弃的房屋8.永恒之火礼拜堂(5个)9.营火。
保卫萝卜2地下庄园攻略
保卫萝卜2地下庄园D1攻略飞机轻松清道具 (2)保卫萝卜2地下庄园D2攻略一次完成三个任务 (12)保卫萝卜2地下庄园D3攻略随机模式一次过 (19)保卫萝卜2地下庄园D4攻略回旋镖发威 (26)保卫萝卜2地下庄园D5攻略极限清理太阳 (31)保卫萝卜2地下庄园D6攻略磁铁大发神威 (35)保卫萝卜2地下庄园D7攻略魔法球也疯狂 (39)保卫萝卜2地下庄园D8攻略日月轮流交替 (41)保卫萝卜2地下庄园D9攻略小章鱼跑快快 (44)保卫萝卜2地下庄园D10攻略便便也能杀怪 (47)保卫萝卜2地下庄园D11攻略水晶萝卜打法 (50)保卫萝卜2地下庄园D12攻略清理大树玩法 (53)保卫萝卜2地下庄园D13攻略飞机轻松过 (56)保卫萝卜2地下庄园D14攻略拆东补西打Boss (61)保卫萝卜2地下庄园D15攻略优先清理道具 (65)保卫萝卜2地下庄园D16攻略磁铁吸金之旅 (68)保卫萝卜2地下庄园D17攻略随机模式看运气 (74)保卫萝卜2地下庄园D18攻略全屏飞机即可 (78)保卫萝卜2地下庄园D19攻略多重箭是关键 (82)保卫萝卜2地下庄园D20攻略冰锥助你杀怪 (87)保卫萝卜2地下庄园D1攻略飞机轻松清道具2014-11-0812:09来源:游戏狗原创作者:水水的猫保卫萝卜2地下庄园D1攻略,本关想要拿到水晶萝卜的话需要打两次,第一次完成清理大树和飞机任务,第二次在完成200秒清理道具的任务,下面游戏狗小编就来详细为大家讲讲这关的具体打法。
先来完成飞机和大树任务,如下图,开局放一个瓶子,满级的清理下图标记的道具。
有钱了马上把毒针升级到2级哦。
千万别忘记了,不然会跑怪的。
打掉道具以后卖掉瓶子在下图位置放一个瓶子,继续清理下图标记的道具,有钱了毒针升到满级。
太阳打出来以后卖掉之前的瓶子升级满太阳攻击我标题的那个建筑就可以了。
周围道具全部清理完毕了,马上下图一样放一个瓶子攻击大树。
打掉以后卖掉瓶子,如下图在放一个瓶子攻击第二个大树。
LBEX 全攻略
即使关闭棒球练习小型游戏也不会影响攻略。
这个攻略是基于关闭战斗排行赛、关闭棒球练习、关闭射击游戏而制作。
如果想一开始就攻略沙耶、佳奈多、佐佐美,请以知道世界的秘密的情况下玩。
如果不知道世界的秘密的话★的部分请在Refrain以后才通。
( )的选择肢有可能不会出现。
没有出现的话请无视。
笨蛋理树是以麻枝的公式网页↓所记载那样制作出来。
http://key.visualarts.gr.jp/diary/2008/07/post_32.html如果想攻略正常版的理树请参考通常版沙耶攻略。
如果无法再次进入沙耶路线的话,请通全角色的End和Refrain End后,重新开始(Start→New Game)。
在为了回收沙耶不同H的路线中,会出现傻瓜理树和傻瓜沙耶。
曾经通过一次的角色End,如果再次进入路线时无法选取其他选择肢时,要通完Refrain后才可选择。
共通路线.小毬.库特5月14日(星期一)出声招呼不怎么好不怎么好不怎么好不怎么好5月15日(星期二)借去找她就这样看着Save A用别的笔记代替5月16日(星期三)追铃暂时看着赶紧找人接受去凑热闹结束算了帮忙找5月17日(星期四)找找看吧沉默去追铃暂时先看着去屋顶5月18日(星期五)我西园留在中庭她到底问了什么呢?西园去买果汁接受制止她5月19日(星期六)去找铃站着看一会还是很在意参与进去中庭结束帮忙5月20日(星期日)去恭介※Save 1普通的甜甜圈※为了回收CG,请在这里选择不同选项※拣选后,请一直走到5月24日为止5月21日(星期一)去买果汁去去找找看善意去听听她们在说什么铃5月22日(星期二)去叫她回教室Save 2去中庭听听她们在说什么对着库特点头去5月23日(星期三)和库特打招呼上前打招呼Save 3制止她Save 4卖果汁去去听听在谈些什么和恭介他们一起吃算了去恭介的房间叫大家来5月24日(星期四)去买果汁帮忙回教室去听听她们在说些什么※在Save 1选了不同选项后,小球的CG会有所变化。
《幽灵庄园的秘密2》全图文攻略(5~8关)
《幽灵庄园的秘密2》全图文攻略(5~8关)本攻略来源网络,经本人重新编辑,变得更完美,本攻略新加入了目录和超链接,使玩家使用起来更方便,需要哪关的直接点击目录就OK了!最后祝各位玩的尽兴~!▲目录使用方法:按住Ctrl,然后鼠标单击对应关即可。
五、第五大关:AGE OF ROBOTS六、第六大关:ANCIENT EGYPT七、第七大关:DARK AGES八、第八大关:AGE OF GODS第五大关:AGE OF ROBOTS场景一 DOWN TOWN:先在下图中找齐剑柄和其他物品的各个部分,然后通过A处先去商店里。
(道具a井盖在场景三获得;道具b是在场景四获得放在车的挡风玻璃处;而道具c就是物品5磁卡是需要在场景二找齐物品1后,回到B处放在垃圾上才能找齐磁卡的。
)图5.1在商店里找齐物品2,物品1还差一个部分了,再去上图中B处的地图。
(店主需要的狗绳在场景三获得;最上面b处缺少绿色的灯管,要完成场景二、三,最后才能在场景四获得。
)图5.11物品4、5各差一个部分找不到,先去场景二找东西吧。
(道具a在场景二获得,放在a处得到物品5磁卡的最后一部分;b水桶也在场景二得到;c游戏遥杆在场景4获得的。
)图5.12场景二 CRYSTAL TOWER:找齐物品4水桶和其他物品的各个部分,通过A处的门去实验室里。
(道具a风扇在场景三获得。
)图5.2物品2、3各差一个部分,其他的都找齐了,然后去场景三。
(道具a黑色的芯片,需要先在场景四获得游戏遥杆,再放回场景一才能找齐的;b麦克风的开关在场景四得到。
)图5.21场景三 ROBOFACTORY:在这个图中可以找齐所有的五件物品,并且把前面得到的圆形玻璃窗和剑分别放在a、b处。
然后点A处进入一个拼图,按照颜色拼出三个机器人,如果觉得难就直接点左下角的SKIP 吧,嘿嘿~拼好后先把绿色的头脑芯片c装在绿色机器人头内,然后去场景四。
(a圆形的玻璃和b剑都在场景一得到的;道具c在场景一得到,连同后面找到d、e三种不同颜色的头脑芯片,都要装在A处相应颜色的机器头上。
《闹鬼庄园:失落灵魂的秘密》攻略
《闹鬼庄园:失落灵魂的秘密》攻略伴随毛骨悚然的故事画面和声音背影,我们开始解谜之旅。
1.闪电的时候在门左边会看到3个符号,门右边的树枝后面有一个符号,左下边的栏杆也有一个符号,从上而下记下符号,然后点击大门。
2.按下图依次点击符号就可以打开门了。
进入屋子后突然没电了,主角被袭击晕了过去。
3.主角醒来后发现在一个陌生恐怖的地方,点击A处可以得到一枚硬币;点击B 处完成拼图会得到1组数字;拿起电椅上的小熊公仔。
4.左边的硬币必须要按住右边的烛台才可以取得。
5.墙上的拼图按下图拼好后会得到一组数字:4863。
6.调查电椅,用银币撬开坐板会得到一把钥匙。
7.用刚才得到的钥匙打开书架下面的柜子,得到红色的摇杆。
8.把小熊公仔再次放回电椅上,然后点击墙上红色的开关,把前面得到的数字:4863输入,然后装上红色摇杆,点击后电椅移开了,点击地上的瓷砖离开。
9.走出秘道会回到刚才被打晕的大厅,先点击左边墙上的开关灯就会亮了,开关旁边有一张剪下来的报纸要拿走,然后再点击一下剪报后面的类似墙纸的图案后面有用。
10.灯亮了发现这是一个恐怖诡异的地方。
首先调查红色沙发底可以得到钥匙,然后调查A处进入舞厅。
11.进入舞厅后试试点击一下蝴蝶它会飞跑;然后调查钢琴在乐谱上取走剪报,然后点击A处进入餐厅。
12.进入饭厅后点击A处进入拼图,点击右边的B处的相处记录到笔记本上后面有用。
13.拼图完成后会得到一把金钥匙,拼图的图案很熟悉吧,翻一下你的日记吧。
14.回到大厅位置,用金色钥匙打开右边的衣柜得到防霉面具,然后带上防霉面具从左边A处进入厨房。
15.进入厨房后,点击圆圈中的煤气炉,先把煤气关掉。
把四个开关的绿色箭头都移动到红色点上就可以了,本关没什么技巧,小编我的乱捣腾过去的。
16.拿起桌子上的斧头,然后在右侧的桌子右边的抽屉里拿到刀子。
接着往左走进入A处。
17.在这边会再次发现小熊公仔。
拿走柜子上的木桶,然后用钥匙打开右边的衣柜得到橙色珠子。
神秘日记2之幽魂岛[Mystic Diary:Haunted Island]图文攻略
神秘日记2之幽魂岛Mystic Diary: Haunted IslandWalkthrough Menu∙General Tips∙Chapter 1: The House∙Chapter 2: The Island∙Chapter 3: The Portals∙Chapter 4: Underwater World∙Chapter 5: The Mystic DiaryGeneral Tips∙This is an Interactive Hidden Object Game.∙Click on the Options Button to adjust the Music Volume, Effects, Environment, Custom Cursor, and Full Screen option.∙You can choose to do a tutorial after the game intro.∙When your cursor changes to a magnifying glass that means the area requires closer inspection.∙Areas that sparkle mean that there are Hidden Object scenes there.∙Inventory items can be found by completing Hidden Object scenes, solving puzzles, or random discovery.∙Random clicking will cause the screen to cloud over temporarily.∙Click on an inventory item to pick it up and then click on the object on which you wish to use it.∙If your inventory bar gets full, you can use the arrows on each side to scroll.∙Your progress will be tracked in the Ghost Diary on the bottom left of the screen.Inside, you can find clues, objectives, and notes to help you on your way.∙Drag an inventory item to the hint area and then click on it to get a clue if you are unsure what to do with the item.∙Click on Goals in the lower right of the screen to see what you need to do.∙Hints replenish at a reasonable rate.∙Hotspots are marked in green in the screenshots.∙You need to click on some areas to advance or trigger a goal.∙Most puzzles can be skipped after a time, but there are some that will require completion in order to continue.∙Click on Menu to the exit game.Chapter 1: The House∙Click on the sparkling area on the left and find all the items on the list.∙ A PAIR OF PLIERS will be added to your inventory.∙Click on the blue cloth (A) and pick up the FIREWOOD.∙Pick up the GEAR 1 of 3 (B) on the fence, on the right.∙Click on, and check out, the door, the ornamental head to the left of the right windows, the broken window on the left of the door, and the top of the tree.∙Click on the mailbox and use the PAIR OF PLIERS on it three times to fix it.∙Click on the repaired mailbox to open it.∙Take the GHOST DIARY from the mailbox.∙Click on the apparition of Victor to get an entry in the Ghost Diary.∙Click on the left side of screen to get an arrow; click again when the arrow appears to reach the next area.∙Click on the sparkling area by the bench and then find all the items on the list. ∙ A LANTERN will be added to your inventory.∙Take the KNOB from the tool bin (A).∙Click on the haystack.∙Take the BROOM (B) and sweep it across the area until all the leaves are gone.∙Rotate the rings of flowers until they complete the picture. Backing out does not reset the puzzle. See screenshot for solution.∙Take the HORSESHOE from the center of the completed puzzle.∙Use the HORSESHOE on the mechanism (C) attached to the furnace.∙Use the FIREWOOD on the furnace (D).∙Click on the controls connected to the furnace; push the levers down, from left to right: 3, 4, 2, 1.∙Take the MAGNET (horseshoe) from the mechanism on the left (C).∙Head right to the front of the house and use the MAGNET on the broken window(B) to get the DOOR KEY.∙Use the DOORKEY on the door lock (C).∙Flick the switch on the wall (A) when you enter the house.∙Use the DOORKNOB on the cabinet (A) and then take the KNIFE (E) from the shelf inside.∙Take the GEAR 3 of 3 (B) next to the bear rug.∙Use the KNIFE on the picture on the wall (D) and then take the PLAN PIECE.∙Take the SWEATER (C) from the stairs.∙Click on the opossum under the stairs, the gas valve on the right of the stairs, and the gear boxes on the top of the stairs.∙Click on the door in the back of the room to enter the back room.∙Click on the sparkling hidden object area and then find the items listed. ∙An OILCAN will be added to your inventory.∙Pick up GEAR 2 of 3 (A) from under the cupboard.∙Pick up the BRICK (B) from under the couch.∙Use the BRICK on the mirror (C) until a puzzle is revealed.∙Place the coins in the correct spots. When the coins are correctly placed, the picture of the planet will be clear. See screenshot for solution.∙Take the COLD SPELL SCROLL (E) from the bottom of the completed puzzle.∙Use the COLD SPELL SCROLL on the fireplace and draw the symbol. You will see an outline of the symbol flash on the drawing space, giving you an exact location.∙Take the CROWBAR (D) from the fireplace after completing the drawing.∙Use the CROWBAR on the hatch in the floor (F).∙Click on the bottom of the screen to go back to the main room.∙Use the OILCAN on the gas valve at the bottom of the stairs.∙Use the LANTERN on the gas valve.∙ A LIT LANTERN will be added to your inventory.∙Go back through the door with the dartboard and then go down the hatch.∙Use the LIT LANTERN on the darkness and then click on the apparition of Anna to get a Ghost Diary update.∙Pick up the SCREWDRIVER (A) by the base of the ladder.∙Click on the photo of the candle (B) and take the CLOCK HANDS. You will get another update in the Ghost Diary.∙Click on the shelf and then check out the frog in the jar.∙Click on the sparkling area and then find all the items listed. ∙ A SILVER KEY will be added to your inventory.∙Head up the ladder.∙Click on the sparkling area in the cupboard and then find all the items listed. ∙ A MELTING SPELL SCROLL will be added to your inventory.∙Back out of the room via the bottom of the screen.∙Place GEAR 1 of 3, GEAR 2 of 3, and GEAR 3 of 3 on the gear box on the top of the stairs. They will automatically snap into the correct slots.∙Use the codes from the Ghost Diary (A) to determine the order of the numbers (B) to place in the door lock (C). The correct code is 413562.∙Press the green button (D) after you’ve entered the numbers.∙Go up through the newly opened attic hatch.∙Cover the beehive on the right rafters with the SWEATER and click on the sparkling area.∙Find all the items listed and a GLUE TUBE will be added to your inventory.∙Click on the soccer ball and then take the SCISSORS (A) from the close-up.∙Use the SILVER KEY on the locked chest and then get the EMPTY CYLINDER (B) from the opened chest.∙Use the GLUE TUBE on the table in the upper left.∙Place the PLAN PIECE from inventory on the papers.∙Assemble the pieces to form a map (C); right-click to turn the pieces.∙The pieces will snap into place when correctly placed. See screenshot for solution.∙You will get a Ghost Diary update upon completion of the map.∙Click on the sparkling area and then find all the items. ∙ A MALLET will be added to your inventory.∙Go down the hatch.∙Use the EMPTY CYLINDER on the gas valve to get a GAS CYLINDER.∙Head through the door with the dartboard and then go down the hatch to the basement.∙Use the MALLET on the back wall multiple times to break through to the secret room and.∙Enter the secret room.∙Take the LADDER (A) from the back of the room.∙Use the SCREWDRIVER on each of the four screws on the panel (B) in the upper right.∙Take the RIGHT EYE from the bottom right of the grate after unscrewing the panel.∙Click on the wicker cart and then take the SALT (C).∙Click on the trunk on the left and complete the clock puzzle.∙Arrange the numbers in sequential order clockwise. Use the two slots on either side (E) to hold numbers you wish to move; click on the arrows in the center to rotate.∙When the numbers are in order, and you place the 12 (noon) on the top, you will need to insert the CLOCK HANDS into the center.∙Set the CLOCKHANDS to match the clue in the Ghost Diary using the knobs (F) on the bottom right.∙The correct time is 6:45. See screenshot (D) for solution.∙Take the BALLOON from the opened trunk.∙Go to the main room and click on the apparition to get a Ghost Diary update.∙Head outside the house.∙Use the LADDER on the tree (A).∙Use the SCISSORS on the tree branches (B) to get a BRANCH.∙Head into the house and then go down to the basement.∙Use the BRANCH on the frog in the jar (C); note the jar of milk that is now empty.∙Head outside to the side yard.∙Click on the sparkling area by the bench and then find the items listed. ∙ A GAS TORCH will be added to your inventory.Place the GAS TORCH, BALLOON, and GAS CYLINDER on the basket and then watch the cutscene.Chapter 2: The Island∙Click on the apparition of Albert to get an update in the Ghost Diary.∙Click on the sparkling area and then find the items listed.∙ A BOTTLE will be added to your inventory.∙Head to the right to get to the campsite.∙Click on the Tiki head and then take the KNOB CONTROL (A) from its mouth.∙Place the BOTTLE on the area to which the light is pointing (C).∙Look into the hole to which the light is beamed and then try and take the eye.∙Go back to the crash site and then use the KNOB CONTROL on the TV (B).∙Set the test pattern on the TV screen so that it matches the test pattern in the Ghost Diary.∙The knobs, from left to right, should be set to point: left, right, left, left.∙Click on the Test Button (C) when the knobs are set. See screenshot for solution.∙Take the WATER AMULET from the dolphin’s mouth.∙Head over to the right to the campsite and then click on the sparking area.∙Find all the objects listed.∙ A MACHETE will be added to your inventory.∙Use the MACHETE on the bushes (A) to the right of the tent.∙Enter through the now opened area to the jungle at the right and then click on the apparition of Sophie to get a Ghost Diary update.∙Pick up the PIPE (B) on the woodpile.∙Click on the stone statue.∙Head over to the waterfall area, via the arrow on the right, and then click on the sparkling area.∙Find all the items on the list.∙An EMPTY POT will be added to your inventory.∙Head over to the cave area, via the right of the screen, and then click on the sparkling area.∙Find all the items on the list.∙ A RED EYE will be added to your inventory.∙Head into the cave and then click on the apparition of Orhan to get an update in the Ghost Diary.∙Click on the sparkling area.∙Find all the items on the list.∙ A STONE HEART will be added to your inventory.∙Place the PIPE on the broken pipe (A) leading to the stove.∙Use the MELTING SPELL SCROLL on the lava (B).∙Copy the symbol from the right onto the scroll. The outline will flash on the drawing surface, showing the exact location. See screenshot for solution.∙Click on the stone marker to the right of the furnace.∙Exit the cave and then click on the fire amulet on the ground, but you’ll need something cold to pick it up!∙Head back to the campsite and click on the sparkling area.∙Find all the items on the list.∙ A COGWHEEL will be added to your inventory.∙Go right two times to the waterfall area and then click on the gear mechanism (A).∙Add the COGWHEEL to the gears; assemble them on the pegs so they all turn.See screenshot for solution.∙Use the EMPTY POT on the water by the waterfall (B) to get a FILLED POT.∙Head to the area at the right, by the cave, and pour the FILLED POT on the FIRE AMULET by the entrance.∙Pick up the cooled off FIRE AMULET.∙Head back to the waterfall and then click on the sparkling area.∙Find all the items on the list.∙ A BOWL will be added to your inventory.∙Head to the stone statue via the bottom of the screen and then place the STONE HEART and RED EYE on the statue to trigger a sparkling area by the cave.∙You will not be able to complete the stone statue yet.∙Head to the cave and then click on the sparkling area.∙Find all the items on the list.∙An EGG will be added to your inventory.∙Enter the cave and then click on the sparkling area by the wagon.∙Find all the items on the list.∙ A RUSTY KEY will be added to your inventory.∙Exit out of the area and then head to the campsite.∙Use the RUSTY KEY on the locked chest and then take the AIR AMULET (A). ∙Use the EGG on the snake in the hole to which the beam of light is pointing. ∙Take the GREEN EYE from the hole (B).∙Head to the right, into the jungle, and then click on the stone statue.∙Use the GREEN EYE on the empty eye socket in the green face on the statue.∙Place the RED EYE and the STONE HEART on the statue also.∙You need to use the clue from page 8 of the Ghost Diary to complete the puzzle.∙Click on the heart in the center (A) to rotate the faces.∙You can only change the facial expressions when the face is on the top (B).∙Click on the eyes and mouths, while in the top position, to change them.∙All eyes should be changed to face clockwise; the red face should be a sad face, and the face opposite the red one should be happy. See screenshot for solution.∙The EARTH AMULET will be added to your inventory.∙Head to the right twice and go into the cave.∙Place the AIR AMULET, WATER AMULET, FIRE AMULET, and EARTH AMULET on their corresponding spots (A) on the stone marker. See screenshot for solution.∙Go through the opened portal (B).Chapter 3: The Portals∙Head into the house and then go down into the basement.∙Click on the sparkling area.∙Find the items listed.∙ A WIND SPELL SCROLL will be added to your inventory.∙Use the BOWL on the jar of milk by the frog (A) in the cabinet to get a BOWL OF MILK.∙Give the BOWL OF MILK to the opossum under the stairs (B), in the main room of the house, and then take the FEAR POTION (C).∙Head back through the portal in the front of the house to the island.∙Go to the waterfall and then use the WIND SPELL SCROLL on the waterfall.∙Copy the symbol from the right onto the scroll. The outline will flash on the drawing surface showing the exact location. See screenshot for solution (A).∙Head back to the beach and then click on the sparkling area.∙Find the items listed.∙ A PICKAXE will be added to your inventory.∙Use the PICKAXE on the frozen waterfall until you can get through.∙Click on the apparition of Albert and you will get a new Ghost Diary update. ∙Click on the sparkling area.∙Find the items listed.∙DAMP MINT will be added to your inventory. ∙Go up the screen to the pier.∙Take the SCARY MASK (A) from the post on the left.∙Click on the fishing line on the pier and untangle it.∙Turn all the lines silver by not allowing any of them to cross.∙Pull the metal studs to the outside until they are all untangled. See screenshot (B) for one possible solution.∙Click on the broken diving equipment, the water off the front of the pier, and the stone container.∙Click on the bobber in the water attached to the pole and get a GOLDFISH.∙Head back through the waterfall and then go right, to the cave.∙Click on the furnace to get a close-up.∙Use the DAMP MINT on the heated surface to get some DRIED MINT.∙Go through the frozen waterfall and then click on the sparkling area. ∙Find all the items.∙ A SAPPHIRE KEY will be added to your inventory.∙Use the SAPPHIRE KEY to open the locked chest (A) and get the CATALYST. ∙Click on the stone marker to the left.∙Click on the blanket to get the work station for the potion.∙Use the CATALYST on the burner (B).∙Place the DRIED MINT on the mortar and pestle (C).∙Place the GOLDFISH on the cutting board (D).∙Place the salt into the container with the catalyst (E).∙Click on the mortar and pestle to get the POUNDED MINT; add it to the catalyst(E).∙Click on the cutting board to get the CHOPPED FISH; add it to the catalyst (E). ∙Take the MATCH BOX (F) and use it on the burner (B).∙Take the BULB (G) and use it on the finished potion.∙Go to the pier and use the BREATH POTION on the water.∙Go into the water and then click on the apparition of Anna for an update to your Ghost Diary.Chapter 4: Underwater World∙Click on the sparkling area to the left and find the items listed.∙ A STONE HAND will be added to your inventory.∙Click on the up arrow to exit the water and then go back to the lab area.∙Use the STONE HAND on the stone marker on the left.∙Take the MIRROR from the side of the stone marker.∙Go back into the water off the pier and click on the sparkling area to the left. ∙Find the items on the list.∙ A HALF MOON will be added to your inventory.∙Head up out of the water to the pier and click on the stone container (A). ∙Place the MIRROR in the square (B).∙Place the HALF MOON in the slot (C).∙Take the ANTI-MAGIC SPELL SCROLL (D) from the middle receptacle. ∙Enter the water and then use the FEAR POTION on the shark.∙Head into the tunnel and then pick up the FLYSWATTER (A) from the rocks.∙Click on the crab to the left and then use the SCARY MASK on it.∙The LEFT HALD SYMBOL (B) will be added to your inventory.∙Use the ANTI-MAGIC SPELL SCROLL on the magic symbol.∙Copy the symbol from the right on the scroll. The outline will flash on the drawing surface showing the exact location. See screenshot for solution (C).∙Click on the skeleton and the scale.。
幽灵庄园的秘密攻略
松鼠----右边女人身后的树上
点女人左边的蓝白色帐篷,进入
用胶水粘摞起来的扑克牌------拿到梅花A
荧光剂----摞起来的扑克牌后面
场景4.OFFICE
锤子----台阶下面
茶包----左边书架上方
场景5.MAGICIAN
拐杖----右边房子前面的扑克牌K后面
点右边的房子进入
点右下角物品栏右侧的map可以看到当前关卡的大地图。
map右边的书会记录一些提示,需要的时候点开就能看到。
场景的顺序是我自己编排的,每个场景在游戏地图中都是一个英文词组,自己对号找就行了。
那个啥,俺懒,码这么多字已实属奇迹,所以么截图,各位凑合看吧哈。
【第一关】第一关第一关第一关第一关第一关第一关第一关第一关第一关第一关第一关第一关第一关
中寻找
点back
去场景1
进入木屋里
把交叉的双剑放在火炉上边的圆盾上
去场景2
把橘色的木地板装到地上缺少地板的那个空格里【宝石】
把金币给右边的女人,之后里面屋子的门可以进入了
牛奶给床底下的猫【宝石】
用钥匙开左边的小柜子----得到瓶子
把照片放在柜子上面的相框里【宝石】
书信----床上的靠垫旁边
木桶----左下角
肉----船上
锤子给左边的石像【宝石】
青蛙----船下面的石阶上
去场景3
把青蛙放在水里
把书放到中间的石碑上----得到了配方(记录在map旁边的书里了)
木桶放在石阶下面的石头上
用火柴点燃引线,炸了...
炸开以后------得到转轮
去场景4
肉给豹子【宝石】
恐怖庄园的秘密详细图文攻略
《恐怖庄园的秘密》是一款解谜类的益智游戏,游戏的画面精致,趣味性和可玩性也已经达到了相当的高度。
游戏中,你的爷爷以前是一个古怪但是又十分出色的建筑工程师,他会埋头于自己的工作,并且还会想出一些奇妙的想法和发明。
而你也因此对你的爷爷抱着一种崇敬的感觉。
而在多年之后,你收到了一个盒子,里面有一封信和一张神秘的庄园的照片。
在信中你的爷爷表示在照片中的庄园内,会有一些令你惊叹不已的东西等着你去发掘。
1.石头阶梯旁边,有一块凸出来的砖块,点击之后获得进门的钥匙2.点击拿到的钥匙之后进门,看见一扇门,地毯,楼梯,楼梯上的钥匙孔,注意楼梯边墙上的画。
点击门和楼梯上的钥匙孔发现都少了钥匙——找钥匙点击地毯发现下面有发亮的东西——要去找吸铁石点击墙上的画。
获得半块纸片——找寻另外半块纸片3.上楼进入第一个房间,分别点击小猪储蓄罐,墙上的画着车子的画,蝴蝶标本的画点击小猪储蓄罐,提示说里面有东西在里面——找锤子之类可以打破储蓄罐的东西点击画有小车的画——记住车轮上白色小三角在车轮上的位置(放置楼下壁炉上鹰的位置时使用)点击蝴蝶标本的画——取走那只镶满钻石的蝴蝶进入楼上第二个房间点击鱼缸——将鱼缸收入包中(猜想可能是用浴缸中的水灭火的)点击床发现床下有棋子——将棋子收入包中(猜想肯定是棋盘上的)找棋盘4.剩下的两个门有一个需要钥匙——找钥匙另外一个门进去之后是浴室浴室的墙上有一面很奇怪的墙,边上有个螺帽——找工具浴池的水龙头开了之后提示水不断流走——找塞子将浴池出水口塞上5.浴池门边上除了一闪白色打不开的门之外,右手边还有一扇门,发现门也是打不开的,门的两边有雕塑,右边的雕塑上少了一颗发亮的爱心——找发亮的爱心6.下楼走进楼梯右手边的客厅,关键点:棋盘,地球仪,壁炉,壁炉墙上的鸟点击棋盘将之前得到的棋子放进去——得到了一把钥匙(楼上那个白色门的钥匙)点击地球仪——找到与颜色相关的东西来解点击壁炉发现不会亮——找到火柴和木材点击壁炉上的鸟——找到失落的另外一只鸟7.顺着客厅还有一个门,进入之后有一张桌子和一个冰箱点击桌子发现少了抽屉的拉把——找抽屉的拉吧点击冰箱上面的门发现有工具被冻着——找砸开冰地工具8.顺着冰箱边上的门进入花园,有一个树墩和一间房子点击树墩发现有个洞——找到黄金做的工具插入这个小孔点击房屋,再点击房屋边的木材——收集一根木材点击房屋上的门铃发现一只金色耳朵——找寻音叉9.回到有楼梯的刚进门的房间,上楼梯,用钥匙打开楼上那个白色的大门,发现有个箱子点击箱子,是一幅很简单的拼图,拼完之后发现少了一只蝴蝶——将钻石蝴蝶放进去打开箱子,发现吸铁石——楼下地毯下面用,并且记住吸铁石上面的文字(文字在树墩上有用) 10.下楼去地毯那边,用吸铁石吸上有个音叉——花园的小木屋用11.去花园的小木屋,使用音叉打开小木屋的门,金色耳朵边上的灯又红色变绿色说明门打开了。
《幽灵庄园的秘密4》 全通关攻略
《幽灵庄园的秘密4》全通关攻略《幽灵庄园的秘密4》全通关攻略第一关法国巴黎coffee shop拿园艺剪、榔头。
检查桌子上红酒杯少道具,桌上的桌布下有东西但是现在拿不掉,车子里方向盘下面少车钥匙,阳台上少梯子。
到west tower用园艺剪把右下角绿色杂草剪掉拿梯子。
楼梯左边扶手的灯下面拿油壶。
楼梯上有道锁住的门,上楼梯拿车轮、撬棍。
查看楼梯扶手的柱子上有裂纹需要东西把里面东西取出来,旁边有投币望远镜需要硬币。
去car shop出现对话,需要到back room里整理配件。
车窗上拿螺丝刀,后边墙上架子上的收音机上拿白纸,车后盖上拿白色粉末(药片)。
到back room看左边的说明整理右边的汽车配件(按国家分,提示为国家,地区,或者是设计师名字),整理完成后拿到老板给的车钥匙,back room说明书上方的开关电线上拿镊子,汽车配件的架子上方拿铅笔,右下方有个nailed box需要工具,暂时动不了。
到air field。
点击飞机出现对话,说需要一张票子,右下角有碎玻璃暂时动不了,点后面仓库要密码。
回coffee shop,把梯子搭上阳台,上楼看到一个花盆,用榔头砸碎然后拿到一把房间钥匙。
去车里插上钥匙发动车子,车子往前开露出下面的井盖,对着井盖用撬棍然后去下水道,在右边的水管上发现硬币,左边墙上少阀门先不管。
对着桌子上的红酒杯用白色的粉末,看到红酒溢出服务生把桌布拿走了,对着桌子用白纸和铅笔,看到线索。
换地方到west tower,用房间钥匙打开楼梯上的门,进屋后拿左边墙上的发条,右边等下面的保险丝,把发条装到右上角的钟上得到票子的碎片,床头柜右下角拿钳子,查看床左边的箱子,看笔记上的记录,按照上面的数字拨算珠,拿到十字弓。
退出房间到楼上,用镊子夹扶手的柱子,得到票子的碎片。
把硬币放进旁边望远镜的投币口,然后看望远镜,发现飞机场那里的仓库顶上写着密码。
west tower任务完成。
到car shop,对着backroom里的nailed box使用钳子得到票子的碎片。
模拟邻居2全满分攻略[整理版]
模拟邻居2全满分攻略这个游戏不算复杂的嘛。
所以没有什么秘籍。
你过不去,就给你一个全满分的攻略吧。
按照上面的可以轻松过关。
模拟邻居2全满分攻略1、打开右下的箱子取出香皂放入右上的水滩中邻居将被滑倒;2、从左下的小手袋中取出发夹打开工具柜,取出瑞士军刀和管道扳手,把瑞士军刀使用于左上的餐桌邻居将压倒桌子;3、从箱子中在取出一块香皂并放入水滩,用扳手打开甲板扶手门,邻居将被滑入海中;4、检查左上装面条的锅,把酱汁意大利面使用于船长帽,邻居将被糊上一头的酱汁。
二、秘密进攻(这一集中邻居不经过左上和左下){5/5}1、从左上的垃圾桶中取出鲨鱼鳍并安装在遥控潜艇上,邻居将被吓个半死;2、那起左下标牌上的锔鳐,锯断右上小桥的栏杆;3、拿起左下的沙桶,到左上的鱼缸中盛取电鳗,倒入右上的小桥;4、到右上的芦苇从中折取芦杆,使用左下的蟹巢,挖出螃蟹,并把螃蟹放入右下的冰盒;5、从左下拾取海草,到右下把耙子放倒并铺上海草;三、The Cabin Is Occupied(这一集中邻居不经过右下){5/5}1、到右上拿起cannon-ball(古炮炮弹)使用于左下的melons(西瓜);2、到左上的tool belt(工具摊)拿起spanner(扳手)使用于左下的collapsible bike(可折叠自行车);3、到右下拿起WAN KWAI chilli sauce(红辣椒酱)并使用于左上的toilet paper(厕所手纸);4、到右上拿起oli can(油罐)左上的rice chute(大米滑道);5、到左下检查Olga‘s handbag(奥尔加的手袋)取出nylon tighnts(尼龙衬衣)使用于左上的broken down power generator(坏了的发电机);四、丧钟为谁而鸣{6/6}1、从左上的玩具贩卖机中取出玩具熊,,到右上与奥尔加的孩子交换得到五彩纸屑,使用于右上的热狗店;2、到右上拿起盆景剪刀,剪断右下的翡翠项链;3、拿起左下的伞架,使用于右上的敲锣的棒;4、到右上拿起砖头,使用于左下向游客表演的空手道;5、到右下拿起碗;到左上盛取黄油,使用于左下的黄包车;6、再次剪断项链;并把黄油使用于明朝花瓶。
神秘海域2全收集攻略
难度:普通
在第一次战斗场地的附近。往右转就可以在类似上一个宝藏所在的地方找到。
No.18
翡翠玉佩项链
难度:普通
推完石头后,在图中这个地方往右爬。就可以在小溪上的木头处找到。
目标是启动剩余的4枚炸弹。
1.清理这里的敌人,可先偷袭,再硬战。
2.寻找这个场景的炸弹,再一一启动。
3.成功后就可以继续前进了。
难度:普通
第二次回忆後,在跳到一节车厢里,往回看即可发现。
第二章 破门而入
跟着同伴即可找到上去的路。
1.不断地跳跃攀爬。
2.拉动闸门关闭蒸汽。
3.借助同伴爬上楼梯。
4.从下水道进入博物馆。
5.最后截断警报器电源,即可进入大门。
No.6
拜占庭金币
难度:容易
从下水道爬上来後,即可在旁边的箱子上发现。
No.7
No.19
琥珀翡翠奇美拉
难度:非常困难
强制肉搏战之后,爬上绳索,然后跳过右边的瀑布。通过攀爬岩石,荡过树枝,最后通过树干独木桥走到图中的平台上。最后跳过对面的平台即可。
第四章 发掘现场
第一场大混战开始了,把全部敌人击退吧。
1.剧情过后,进入防守战,在这里可以熟悉手榴弹的操作。
2.中途要炸掉高处的重机枪。
城市屋顶区域
与直升机对决
1.从顶楼滑到对面的大楼。
2.小心直升机的攻击。
3.一路逃跑,注意收集途中的流弹枪子弹。
4.最后来到一屋顶处,与直升机决战。用流弹枪解决吧。
5.胜利后,把小吊桥弄下来。继续前进。
1.需要跳到外墙的旗杆上,一路经过不少险恶的场景。
2.最后到达一处厨房的废墟,从这里攀上上层。
3.然后跳下配电室,打开电源。
幽灵庄园的秘密3 详尽图文攻略上
幽灵庄园的秘密3 详尽图文攻略(英文版)Chapter 1 - Town of DernTown SquareThe chapter starts outside the blacksmith's shop in the town square. Take the metal mold at the bottom of the lamppost and the top hat on the roof:Enter the shop. Take the watering can at the right side of the fireplace, the metal ball on the shelf and the corkscrew near the bottom-right corner of the room:Select the map.ChurchTake the bowl of milk below the right side of the door:Go through the door to enter the churchyard. Take the old photo on the windowsill and the coins near the base of the tree:Talk to the monk and he will ask for something to cure his headache when the bells ring. Select the map.TavernUse the corkscrew on the corked bottle of plum juice at the left side of the room to find a jewel piece. Take the iron key on the wall at the left side of the room, the ear plugs on the table and the bowl of seeds on the chair nearest to the tavern keeper:Give the coins to the tavern keeper and the guest room can now be accessed. Enter the guest room. Use the old photo on the picture frame at the left side of the room to find a jewel piece. Give the bowl of milk to the cat under the bed to find a jewel piece. Use the top hat on the coat hanger above the bed to find a jewel piece. Use the iron key on the locked cabinet at the left side of the room and take the orange bottle from inside. Take the letter on the bed and the crowbar leaning on the back of the chair:Select the map.RiverGive the seeds to the bird to find a jewel piece. Take the metal bars at the left side of the bridge and the pincers at the right side of the bridge:Select the map.Town SquareUse the letter on the mailbox below the bakery sign to find a jewel piece:Enter the shop. Use the metal mold on the fire in the fireplace. Use the orange bottle on top of the melting mold in the fireplace and the glass will melt. Use the pincerson the melted glass to take the piece of glass:Select the map.ChurchApproach the window at the right side of the room to see fifteen pieces of glassaround the outside of the window:Put the pieces of glass in the correct places on the window to see that there is still one piece of glass missing. Put the piece of glass from the inventory in the remaining slot and light will shine through the window onto the stone plate. Examine the stone plate to make a note of the numbers and colors in the notebook. Take theprison key from the hole:Enter the churchyard. Use the watering can on the flower buds to find a jewel piece:Give the ear plugs to the monk and he will start ringing the bells. Return to the church. Use the crowbar on the locked cabinet to open it:Take the monk's robe from the cabinet to complete the area.PrisonUse the metal bars on the hole in the right door for a jewel piece. Take the twin swords at the left side of the room and the floor tile in the bucket at the right side of the room:Select the map.Town SquareEnter the shop and use the twin swords on the shield above the fireplace to find a jewel piece and complete the area:TavernUse the floor tile on the hole in the floor to find a jewel piece:Enter the guest room. Use the monk's robe on the reflection of Mortimer to wear it and complete the area:PrisonThe guard will let Mortimer pass now that he is wearing the monk's robe. Approach the door at the back of the room and Mortimer will automatically put the key on the key hook. Use the metal ball on the chain to complete the first jewel:Examine the notebook to see the numbers and colors that were noted after the stained glass window was completed in the church. The numbers listed in the notebook are different with every new game that is played. Put all of the keys on the hooks mentioned in the notebook: The door will then open and the old man will agree to take Mortimer across to the other side of the river.RiverMove to the rowing boat to complete the first chapter:Chapter 2 - Dwarf CityEast CorridorThe chapter starts outside the alchemist's shop in the east corridor. Take the gaugeabove the alchemist sign and the log below the blue tubes:Enter the shop. Take the matchstick below the blue water and the empty shell above the gray dust:Exit the alchemist's shop and use the empty shell on the bare snail to find a jewel piece:Select the map.Main HallTake the candle in the pot at the left side of the left flame, the gear above the throne and the stone hammer on the steps at the top-right corner of the area:Approach the pillar below the steps to see a tile mini-game. Solve the mini-game by turning the tiles and matching pairs of tiles which have the same symbols. The tile layout is random with every new game. Take the alchemist bowl from the pillar after solving the puzzle. Select the map.MushroomsTake the alchemist hat on the mushroom at the right side of the fairy and the wrench above the barrel at the right side of the area:Select the map.Machine RoomTake the empty fuel container at the top-left corner of the machine and the fairy dust in the basket of jewels at the right side of the dwarf. Use the wrench on the rotating fan to stop the presser:Take the rune dictionary from the presser:Select the map.MushroomsGive the fairy dust to the fairy to find a jewel piece. Use the rune dictionary with the inscriptions on the pillar:Notes about the powerful fluid are added to the notebook. Go upstairs to the sawmill.SawmillUse the gauge on the pipe near the left side of the saw blade to find a jewel piece. Take the lantern by the pipe at the left side of the room, the wheel above the pipe at the top-right corner of the room and the ornament piece below the pipe near the bottom-right corner of the room. Use the gear on the blade axis at the right side of the saw blade to make the saw blade start spinning:Use the log on the rotating blade to get the wood plank. Select the map.Machine RoomUse the lantern on the dwarf's pole to find a jewel piece. Use the wheel on the mine cart at the bottom-left corner of the area to find a jewel piece and complete the area:East CorridorGive the alchemist hat to the alchemist to find a jewel piece. Enter the shop. Use the candle on the candlestick at the bottom-left corner of the table to find a jewel piece. Use the alchemist bowl on the pot holder:The notebook mentions the order of the ingredients that are needed here, which are random with every new game. Select the ingredients in the correct order to make the magic fuel. Use the empty fuel container on the magic fuel to fill it. Use thematchstick on the matchbox below the green dust to light the match:Exit the shop. Use the wood plank on the hole between the stairs to create a bridge:Go upstairs to the airship.AirshipUse the stone hammer on the dwarf statue to find a jewel piece. Take the gunpowder below the dwarf statue at the left side of the area, the frog below the ladder on the ship and the steak near the right side of the mast. Use the full fuel container on the fuel gauge on the mast:Select the map.MushroomsUse the frog on the puddle of water in the middle of the area to find a jewel piece. Use the gunpowder on the large rock below the pillar:complete the area:Main HallUse the ornament piece on the broken stone plate above the left side of the throneto find a jewel piece. Give the steak to the lion's pet to complete the second jeweland the area:East CorridorGo upstairs to the airship.AirshipUse the engine on the engine slot at the right side of the ship:Board the airship to complete the second chapter.Chapter 3 - Magical City of HalabathMagic SchoolThe chapter starts outside the magic school. Take the green feathers in the leaves of the tree above the house of mirrors:Enter the school of magic. Take the paper glue on the desk:Talk to the principal: He needs three magical artifacts for an experiment and will pay gold for each artifact found. Select the map.ElevatorTake the cloth above the hole in the tree and the watermelon on the grass at theright side of the elevator:Talk to the lift boy: He wants three gold coins before he will take Mortimer to the cloud city. Select the map.OfficeTake the teabag on the shelf at the left side of the office and the hammer and nails at the bottom of the stairs:Talk to the bookkeeper: She has lost her eyeglasses. Select the map.Elephant StageTake the squirrel in the branch of the tree at the right side of the area:of the trap room:Exit the trap room and enter the tent at the right side of the elephant stage. Use the tea bag on the cup at the bottom-right corner of the tent to find a jewel piece. Take the glowing powder behind the tower of cards. Use the paper glue on the towerof cards. Take the ace of clubs from the top of the tower of cards:Select the map.Magic SchoolUse the water melon in the cart at the right side of the area to find a jewel piece:Approach the shell man to see the cup game. Use the glowing powder on the hex nut. Select one of the cups and then wait until the man has finished moving the cups. Select the cup with the glowing outline to win the hex nut. Select the map. MagicianTake the walking cane above the king of clubs at the right side of the area. Usethe hex nut on the broken pump and water will start flowing:Use the empty bucket on the working pump to get the full bucket. Enter the trailer. Use the green feathers on the mask at the bottom-right corner of the trailer to find a jewel piece. Take the pendulum at the left side of the hat and the eyeglasses abovethe clock on the right shelf.Use the hammer and nails on the trap door. Select the hat and the rabbit will land on the trap door. Take the ace of hearts from the hat. Exit the trailer and enter the magician's house. Select the rope at the right side of the room to start the card mini-game, where the aim is to watch when the faces of the cards are shown to see where the two aces are. When the cards have finished moving, select the two aces to win the ace of spades and the ace of diamonds. Give the four ace cards to the magician to see the purple artifact on the table at the right side of the magician.Take the artifact to complete the area:Use the pendulum on the clock above the desk to find a jewel piece:Give the eyeglasses to the bookkeeper and she will leave to see the principal. Approach the desk and put the pieces of paper back in the correct order. There will be one piece of paper that is fixed in place, and the other pieces of paper should be placed in the correct order around this. A sound will be made when a piece hasbeen placed correctly. The completed paper is shown below:Close the notebook to complete the area.Elephant StageGive the walking cane to the gentleman at the left side of the elephant stage to find a jewel piece:Note the name of the elephant on the sign above the stage, as this name changes with every new game that is played. Enter the trap room below the elephant stage. Read the notebook to see the weight for the elephant that is on the stage. Turn the wheels to the weight mentioned in the notebook, which will be 4 tonnes and 300 kg for Sagara, 3 tonnes and 500 kg for Darsha, or 6 tonnes and 800 kg for Hanibal. Exit the trap room. Select the elephant to close the curtains on the stage. When the curtains open again, the elephant will be gone and a red artifact will be on the stage. Take the artifact to complete the area:Magic SchoolEnter the house of mirrors. Use the full bucket on the dirty mirrors and then use the cloth on the wet mirrors. Press the red button above the middle mirror to start the mirror mini-game. The aim is to find the differences on Mortimer in every mirror except the middle one. Only ten differences need to be found. The image below has been edited to show all possible differences:After finding the ten differences, take the green artifact below the middle mirror:Exit the house of mirrors and enter the school of magic. Give the three artifacts to the principal to get three gold coins and complete the area.ElevatorUse the squirrel in the tree hole to complete the third jewel:Give the three gold coins to the lift man and he will allow Mortimer to use the elevator. Enter the elevator to complete the third chapter.Chapter 4 - Cloud CityMain StreetThe chapter starts near the florist on the main street. Take the blue ink in the flowers and the lid above the gutter on the building:Enter the printing office. Take the trowel on the shelf at the left side of the press, the metal grate at the bottom-left corner of the ink machine and the plastic tubeon top of the printing machine:Select the map.City TowerTake the film above the right shelf and the toy train at the bottom-right cornerof the right shelf:Select the map.CustomsTake the camera lens at the right side of the door next to the customs officer:Talk to the officer: Only passengers with signed passports are allowed to leave Cloud City. Select the map.West DockUse the metal grate on the hole in the floor near the ship to find a jewel piece. Use the trowel on the yellow paint on the photo studio building to take the dry paint. Take the house number above the bowsprit of the ship, the red ink on the right window outside the photo studio building, the antenna above the lamp on the photo studio building and the silk ribbon above the drawing of the camera on the photo studio building:Enter the photo studio. Use the camera lens on the camera at the left side of the room to find a jewel piece. Take the rose from the vase of flowers at the left sideof the boy and the empty bottle on the floor at the right side of the photographer:Talk to the photographer: He can't get the boy to smile. Give the toy train to the boy. Talk to the photographer: He needs film for the camera. Give the film to thephotographer and he will take a picture of Mortimer. Take the photo from the camera:Select the map.Main StreetGive the rose to the florist to find a jewel piece. Climb to the balcony on thebuilding:piece. Take the needle from the ledge:Use the silk ribbon on the curtain to see an interesting tile layout on the floor below. Mortimer records the layout in his notebook. Select the map.West DockApproach the door above the cart to see a tile layout:Open the notebook to see the sketch of the tile layout that was seen from the balcony. The sketch of the layout changes with every new game as there are three possible layouts available. Make the tiles on the door into the same layout as the sketchin the book to open the door. It will be one of the following images:Enter the laboratory. Use the lid on the fuse box at the left side of the water creature's tank to find a jewel piece. Take the balloon at the left side of the water creature's tank and the chart fragment on the shelf at the right side of the room. Use the plastic tube on the hole in the water creature's tank. Talk to the watercreature to write down coordinates in the notebook. Use the empty bottle on the burner at the bottom-left corner of the room:Use the dry paint on the empty bottle to make yellow ink. Take the yellow ink. Exit the laboratory and enter the photo studio. Use the chart fragment on the torn palette at the right side of the photographer to write down the palette information in the notebook and complete the area:Main StreetEnter the printing office. Use the antenna on the radio on the bottom shelf at the left side of the room to complete the fourth jewel. Use the yellow ink, blue ink and red ink in the containers above the printing press:Open the notebook to read the palette information. Set the yellow, blue and red ink levels on the ink machine to the settings that are shown in the notebook. Select the press and it will print a passport. Use the photo on the passport to completethe area:Use the balloon on the venting tube to inflate it:Use the needle on the inflated balloon to wake the clerk:Give the passport to the clerk to receive the completed passport and complete the area.CustomsGive the completed passport to the customs officer. Enter the submersible at thebottom of the ladder:Enter the coordinates from the notebook that were written down after talking to the water creature. The latitude coordinates are placed in the right column and the longitude coordinates are placed in the left column. The green launch button will become active after the correct coordinates have been entered. Press the green launchbutton to complete the fourth chapter:Chapter 5 - Ocean RealmNorth PassageThe chapter starts at the bottom of the stairs in the north passage. Take the sharpstone next to the pillar at the right side of the stairs:Select the map.Jellyfish FieldTake the pincers above the coral at the right side of the area:Select the door and the jellyfish will glow in a certain order. Select the jellyfish in the order that they glowed and the door will open slightly. Keep moving toward the door and selecting the order that the jellyfish glow in until the door is fullyopened. Take the crystal from the door:Select the map.Coral HallTake the anchor in the coral at the left side of the sea princess, the filament in the white area at the right side of the sea princess and the knife in the coral at the top-right corner of the area:Enter the passage. Use the sharp stone on the wooden cage at the bottom-right corner of the area to find a jewel piece. Take the starfish above the fish at the left side of the area and the brush above the pillar at the right side of the area:Select the map.Green CanyonUse the filament on the anglerfish near the bottom-right corner of the area to finda jewel piece. Take the magnet near the bottom-left corner of the area:of the tile puzzle:Put the pieces of the tiles into the correct order. There are three possible tile puzzles, and the tile puzzle that you need to solve will differ with every new game. The completed puzzles are shown below:Mortimer writes a combination in the notebook after the tile puzzle is completed. Select the map.ShipwreckUse the anchor on the ring above the dirty window to find a jewel piece. Take the diving helmet at the bottom-left corner of the area and the black ink at the right side of the mermaid figurehead:Use the brush on the dirty window to clean it. Use the pincers on the window to open it. Enter the wreck and take the fish lure at the left side of the chest:Open the notebook to see the combination numbers. Close the notebook and turn the keys in the order mentioned in the notebook to open the chest. Take the plastic bottlefrom the chest:Select the map.North PassageUse the black ink on the octopus at the right side of the area to find a jewel piece.Use the magnet on the seagrass at the bottom-left corner of the area to take thelever:Select the map.Coral HallUse the starfish on the starfish colony above the sea princess to find a jewel piece:Enter the passage. Use the plastic bottle on the acid vapor below the left fish to get the bottle of acid. Use the lever on the large rock below the statue in the middleof the area:The five pieces of the mermaid statue can now be turned by selecting them. Start by turning the top three pieces so that the mermaid is facing forward and then turnthe bottom two pieces to complete the puzzle:Use the chiseling tools on the stuck crystal held by the statue and then take the crystal. Select the map.Green CanyonUse the bottle of acid on the chain attached to the whale to reveal the blowfishhideout:Use the fish lure on the blowfish hideout to see the puffer fish:Take the puffer fish to complete the area.Jellyfish FieldUse the diving helmet on the diving suit at the right side of the area to complete the fifth jewel. Use the knife on the seaweed at the left side of the area to takethe seaweed strands and complete the area:ShipwreckUse the seaweed strands with the gold amulet on the shipwreck:Use the puffer fish on the seaweed strands above the amulet to take the gold amulet and complete the area.Coral HallGive the gold amulet to the sea princess and then take the crystal to complete the area.North PassageUse the three crystals on the bases at the bottom of the stairs and the shark will disappear:Climb up the stairs to complete the fifth chapter.。
幽灵庄园的秘密2图文游戏攻略
《幽灵庄园的秘密2》全图文攻略这款游戏也是以时间机器为主题的,主人公穿梭于公元前后的各个时代,找到他时间机器的配件,并拿走不属于这个时代的物品。
很经典的解迷游戏,不要错过哦~最近由于有事情,攻略又不太好写,好多场景都要来来回回好几次,逻辑上编辑很复杂,所以攻略出的晚了点,呵呵。
图片已经完全上传完毕,老样子,有问题请回贴留言,我会经常上来解答的。
为了方便大家帖子从未设过回复浏览,所以还需要大家多多回贴支持,谢谢啦~祝大家玩的开心!游戏简单上手:1、这个游戏总共有八大关,通过教学关后,每一关都有四个场景,每个场景可能又有几个房间。
要在这四个场景中来回,找到机关并放回物品。
2、在大地图中,每个场景都有红、绿、蓝三种颜色表示的数字,其中红色是机关数量,蓝色是需要放回物品数量,绿色是物品碎片的数量。
在攻略中每个地图都用数字表示了场景一、二、三、四,以便于解说。
3、游戏中最下面一排是需要收集的物品,左边 PUZZLE ITEMS 是机关需要的物品,右边MISPLACED ITEMS 是需要放回的物品。
机关物品会开启新的房间地图,或者找到新的碎片,而需要放回物品只是把物品放回到原来的位置而已。
4、攻略中,物品碎片是用不同颜色所表示,每种颜色表示一种物品的各个碎片。
而青色的方框是去另一个地图的通道,青色的圆圈是需要放回物品或者机关的。
游戏详细攻略:第一大关:VIKING AGE场景一 VILLAGE:先在下面图中找到所需要物品1、2、3、4的一部分,物品5找齐,然后在A处去另一个场景。
(青色框内道具是在后面几个场景中找到再回来摆放的,a梯子在场景三找到放在a处,然后查看B处的旗子得到一页算术题,答案就是场景二需要的电话号码;b和c放在相应的位置。
为了解说方便,后面都会把机关和道具放置处用青色框标出,即使还没找齐道具~)图1.1然后在下面这个场景中找齐1、2、3、4物品,其中物品4是需要完成中间的拼图后,在拼图中间的A处得到的。
保卫萝卜2地下庄园D5关攻略 地下庄园D5怎么过
保卫萝卜2地下庄园D5关攻略保卫萝卜2地下庄园140关金萝卜攻略保卫萝卜2于10月24日更新了地下庄园主题,全新的20个关卡来袭,如何在地下庄园中保护我们的萝卜妞呢?请看4399小编简木为大家带来的保卫萝卜2地下庄园D5关攻略。
【额外任务】
1、25秒内找到4个藏在道具中的太阳花
2、在90秒内获得6000金钱
3、成功建造8个章鱼塔(顶级)
1、在地图左中处放个魔法球,清理掉中间场景道具,可以获得太阳花。
2、升级中间的太阳花,在BOSS战中可以造成持续伤害。
3、建造魔法球,对BOSS攻击效果拔群。
另外在对角处建造飞机,输出效果MAX。
4、金萝卜到手。
《崛起2:黑暗水域》主线任务详尽流程图文攻略
《崛起2:黑暗水域》主线任务详尽流程图文攻略1与司令官会面风雨中审判庭驻守的小城依然灯火通明,但是一望无际黑漆漆的海面上却给人一种阴森、压抑的感觉,此时我们的主角,独眼大哥却正在自己的小房间喝着朗姆酒,独自逍遥快活呢,同伴走进来说连司令官都在冒雨坚守岗位,你丫却躲在这里喝的醉醺醺,真是对不起身上穿着的审判庭制服,好吧,不喝酒了,去塔楼上找司令官大人吧,之后两人目睹了海怪破坏掉一艘双桅帆船的场景,司令官要我们去海滩上搜救幸存者去海滩之前先回到自己的小屋拿取武器,天知道会遇到什么怪物,屋里一切可以拿取的物品都不要放过,按L键可以显示物品栏,我们可以把常用的武器或补血物品,放在屏幕下方的快捷栏中,之后按数字键就可以快速装备或使用,非常方便,在左侧的小屋里有一位大叔可以教授潜行术,不过要500金,还是先不要学习了,与胡安对话后他会打开城门,放我们出去出来后从右手边的小路可以来到海滩,不过,楼梯左侧位置有一个木箱,里面有火把一只,游戏中这种箱子随处可见,搜刮来的物品可以卖给游戏中的商人换取金币,注意物品显示为红色的切不可拿取,否则会招来守卫对你一顿群殴,这一点相信玩过上古卷轴的童鞋深有体会。
继续前进可以看到三只沙魔正在围攻一名海盗打扮的妹子(妹子COS杰克船长),上演英雄救美的时刻到了,不要让妹子失望哦按1键快速装备武器,鼠标左键为攻击,右键为格挡,空格为跳跃,灯笼鱼怪攻击力很弱,可以轻松把他们全部击杀,通过击杀怪物可以的到荣誉点,只有荣誉点可以购买技能,所以看见什么就去砍什么吧,即使杀死一只老鼠还有20荣誉点可赚,救下幸存者后主角这才看清她原来是帕蒂妹子,妹子告诉我们海怪袭击了她的船只,船员全部喂了海怪,之后带妹子去见卡洛斯司令官第二天一早司令官又召见我们,原来他想让我们扮演无间道,前往塔卡里瓜岛找到并打入海盗钢胡子集团内部打探传说中可以对付海怪的泰坦武器,没办法,我们只好放着好好的公务员不当去干海盗这个很有前途的职业了先别急着离开,从左侧楼梯上楼找审判庭的理财官安格斯索要我们的薪水,谁知道他说我们已经不是审判庭的成员了,拒不付款,幸好我们口才还行,告诉他我们是去执行一项秘密任务,他这才极不情愿的给了200金打发我们走人从审判庭出来后一路来到港口,上船与塞巴斯蒂亚诺交谈后坐船离开卡尔德拉前往塔卡里瓜岛,前去寻找海盗与那神秘的泰坦武器,当然,宝藏也是必须的!2找到钢胡子既然已经选择了卧底这条道路,那么审判团的制服就不能再穿了,无奈之下我们只好穿着一条短裤在风景如画的小岛上进行探索了,任务是找到小岛上的海盗巢穴,并加入他们。
路易的鬼屋2图文攻略-路易吉洋楼2攻略
路易的⿁屋2图⽂攻略-路易吉洋楼2攻略⾸先要说⼀下,地图套⽤的WIKI的,会随着那边更新⽽替换ウラメーシ屋敷A-1 オバキュームをさがせ!调查⼤门,需要钥匙,调查左⾯的窗户,再回到⼤门会出现带着钥匙的⽼⿏,抓到它!之后在⼤门钥匙会被使⽤掉进⼊エントランス后去左边的ガレージ调查就可以得到路易的武器装备オバキューム了!,将左上的布吸掉调差隐藏的宝箱可以获得钥匙⼤家要记得多多调查每个房间⾥可疑的地⽅,或许会有⾦币收获,另外有些情况也需要合理利⽤オバキューム来获取⾦币,笔者在后⾯的内容⾥不会赘述哪些地⽅可以获取⾦币,请玩家们见谅。
控室左下的抽屉⾥有⾻头,另外,使⽤机器对着上⽅抽⽓能够得到另⼀个钥匙之后回到エントランス来开门,注意在鎧の間要加速冲刺通过,否则会受到伤害上楼时会收到博⼠的通信要求寻找⼀个绿⾊的东西,来到⼆楼可以看到,按住R使道具降⾄⼀楼后下楼拾取,之后可以使⽤亮光照射右边门上的机关就可以进⼊クローク了。
注意回到游戏开始的アプローチ,在楼梯左边也就是靠近池坛的⼀侧,从右数第⼆朵花,使⽤最⼤功率的光照(按住A),能够得到宝⽯1个。
回到控室,也就是⼊⼝右侧的房间,可以光照打开机关进⼊控え室の外,到深处的树上可以得到⼀个宝⽯。
调查クローク的马桶会进⼊隐藏的房间,扯掉帷幔会出现⼀个⼩⿁,触发剧情,回到之前的房间,需要与两只⼩⿁战⽃,基本⽅式是使⽤亮光照射它们使其定住,在使⽤吸尘器捕获。
回到ホール,与另外四只⼩⿁战⽃就会通关A-2 屋敷の奥へ進め!进⼊ホール会发⽣剧情,当准备进⼊廊下会再次触发剧情,出现带着钥匙的⼩⿁,回到エントランス抓住它就能得到钥匙。
回到ホール,可以进⼊廊下了进⼊ラボ,靠近⿊板时会出现两只⼩⿁,之后还会出现⼀只红⾊⼤⿁,打倒后等够得到⼀个阀门机关。
回到廊下,将左侧中段的布吸掉,出现隐藏的房间,可以获得钥匙⼀枚。
最⾥的门打不开回到ホール,上到2楼时会被⼀只蓝⾊的⿁捉弄,抓住它我们才能继续前进。
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---------------------考试---------------------------学资学习网---------------------押题------------------------------关)8~2》全图文攻略(5《幽灵庄园的秘密本攻略来源网络,经本人重新编辑,变得更完美,本攻略新加入了目录和超链接,使玩家使用起来更方便,需要哪了!最后祝各位玩的尽兴~!关的直接点击目录就OK▲目录使用方法:按住Ctrl,然后鼠标单击对应关即可。
AGE OF ROBOTS五、第五大关:ANCIENT EGYPT六、第六大关:七、第七大关:DARK AGES八、第八大关:AGE OF GODS第五大关:AGE OF ROBOTS场景一 DOWN TOWN:先在下图中找齐剑柄和其他物品的各个部分,然后通过A处先去商店里。
(道具a井盖在场景三获得;道具b是在场景四获得放在车的挡风玻璃处;而道具c就是物品5磁卡是需要在5.1处放在垃圾上才能找齐磁卡的。
)图B后,回到1场景二找齐物品.在商店里找齐物品2,物品1还差一个部分了,再去上图中B处的地图。
(店主需要的狗绳在场景三获得;最上面b处缺少绿色的灯管,要完成场景二、三,最后才能在场景四获得。
)图5.11物品4、5各差一个部分找不到,先去场景二找东西吧。
(道具a在场景二获得,放在a处得到物品5磁卡的最后一部分;b水桶也在场景二得到;c游戏遥杆在场景4获得的。
)图5.12场景二 CRYSTAL TOWER:找齐物品4水桶和其他物品的各个部分,通过A处的门去实验室里。
(道具a风扇在场景三5.2 获得。
)图物品2、3各差一个部分,其他的都找齐了,然后去场景三。
(道具a黑色的芯片,需要先在场景四获得游戏遥杆,再放回场景一才能找齐的;b麦克风的开关在场景四得到。
)图5.21: ROBOFACTORY场景三.在这个图中可以找齐所有的五件物品,并且把前面得到的圆形玻璃窗和剑分别放在a、b处。
然后点A处进入一个拼图,按照颜色拼出三个机器人,如果觉得难就直接点左下角的SKIP吧,嘿嘿~拼好后先把绿色的头脑芯片c装在绿色机器人头内,然后去场景四。
(a圆形的玻璃和b剑都在场景一得到的;道具c在场景一得到,连同后面找到d、e三种不同颜色的头脑芯片,都要装在A处相应颜色的机器头上。
)图5.3场景四 SPACE STATION:物品2差两个部分找不到,把其他的物品都找齐,顺便把道具a黑色的标志放在a处牌子上,b 旗子放在旗杆处。
(a黑色标志在场景二获得;b旗子在场景三获得。
A处的飞船要在完成5.4 场景二和三后才能使用,去另一个图。
)图回到场景一,把井盖盖上,雨扫放在汽车的玻璃处。
然后进入商店,把狗绳给店主,得到物品4芯片的最后一个部分。
再去另个房间内,把遥控杆放在游戏机上,水桶放在右边饮水机处,探测器扔在垃圾堆上,得到物品5磁卡的最后一个部分。
回到街上,把磁卡给车旁边的男子,得到一堆类似程序的数字,用来解决场景二电脑机关的。
来到场景二,在第一个图上把风扇安装在右上角,去实验室里,左边麦克风处装上开关,再把芯片放在右边。
然后点中间的机器开启机关,但是需要输入密码。
打开右下角的笔记本,上面记录中有一行:90 > DATA 1,1,0,0,1,0,0,1 后面的数字不知道每个人玩的时候一样不一样,反正是由八个0和1组成的数字代码,把它输入到电脑中,这样在右边放芯片的位置得到红色头脑芯片的最后一个部分。
直接去场景三,机器人拼图那里,把三中颜色的的头脑芯片装在相对应的机器人上,场景三就结束了。
再回到场景二,光头科学家手里得到程序芯片的最后一个部分,场景二也完成了。
然后来到场景四,点中间的飞船,来到了一个空间站里,找齐绿色灯管缺少的部分,并把程5.41 图~处,场景四就完成啦b处,这样出口就打开了,再把光盘放在左边的a序芯片放在.最后回到场景一,在商店里,屋顶上的吊灯缺少绿色灯管装上,第五大关就过关了。
第六大关:ANCIENT EGYPT场景一 ALEXANDRIA:现找齐物品5,再找到下图中的物品后,通过A处去书库里面。
(道具a植物在场景三获得;6.1 油嘴在场景二获得。
)图b在书库里只找到两个物品碎片,物品4找齐了,然后回到上图,通过B处去灯塔里。
(a钟摆在场景三获得;b天花板壁画的碎片在场景四获得;c处的男子需要墨水,要在最后的时候,完成场景四和这个场景灯塔之后,才能在场景二获得。
)图6.11在灯塔里把物品1、2、3也找齐了,这个场景里只剩下机关啦,然后去场景二。
(a宝石在场景三获得;b照片在场景二获得;c火柴需要完成场景四小游戏后才能获得。
)图6.12场景二 LUXOR:这个场景也可以找全所有的物品,找齐物品后去场景三。
(道具a话筒和b鱼都在场景四获6.2 得。
)图场景三 CAIRO:先把a西瓜放在a处,这个图中只有一个物品碎片可以收集,通过A处去宫殿里。
(a西瓜在场景一就获得了;b绿色旗子在场景二获得;c处要等场景一灯塔点燃后,会出现一个中国商人,他需要的金条在场景二已经得到了,给他金条才能得到墨水的最后一个部分。
)图6.3和左边的女王讲话,得到一些符号记录在笔记本上,用来解决场景四机关的。
把a地毯放在台阶处,然后找到下面的物品碎片,只有物品5找齐了,回上个图通过B处去金字塔里。
(a地毯在场景二已经获得了;道具b也就是物品4建筑图纸,要在最后完成这个场景金字塔迷题后才能找齐。
)图6.31在金字塔里找齐物品2、3,在A处是个机关,连接天花板上的星星,但是暂时还没有解决的方法,等后面回来完成它,图中的天花板是正确的连接方式,但是在没得到方法之前不知道能不能先连接好,大家可以试试,嘿嘿。
这个时候只有物品1和4各差一个部分,先去场景四。
(道具a金盘子在场景四获得。
天花板星星机关的排列方法需要在场景二得到的墨水,给场景一书库的白衣男子才能得到。
)图6.32场景四 ASWAN:先把道具a船桨放在a船那里,并把b装饰物放在b处,把这图上的东西收集齐,中间是机关排列符号的,下图中是正确的排列方式,但是现在还没找到正确的方法暂时不需要排列它。
然后通过a处的船去下个地图。
(a船桨和b装饰物都在场景一就得到了;而中间的机关需要在场景三女王那里得到一部分,场景二需要食物的男人那里得到另一部分,才是完整的排6.4列方法。
)图把道具a鱼网(我一开始以为是鸟笼呢,哈~)扔到河里a处,捕到一条鱼也就是物品1的一部分。
还有把b钳子放在b工具箱里。
然后找齐物品1、3、4、5,只有物品2火柴少一个部分找不到。
(道具a鱼网和b钳子都在场景一获得。
)图6.41先回到场景二,先把鱼给左边的男人,他身后就是出口,还有一排符号,用于场景四的,点一下符号,笔记本上就记录完全了。
然后把老式电话的听筒放在右上电话处,场景二就结束了~然后来到场景四,先按照笔记本上已经记录完全的顺序排列中间的标志。
排列正确后,右边男人手里得到火柴的最后一个部分,并且场景四完成。
接着回到场景一,有不少物品都需要放回原位的呢。
在第一个图上,先把植物放在罐子处,油嘴放在左边的油泵处。
然后去书库,钟摆放在钟下面,壁画的碎片放到天花板上。
再去灯塔,蓝宝石放在雕像的眼睛处,照片放在左上角两张照片那里。
最后用火柴点燃灯塔上的火,有船只从海上经过,接着去场景三。
在场景三中发现左边多了一个中国商人,把金子给他换取墨水的最后一个部分。
然后把绿色的旗子放在空中的飞艇上。
在宫殿里把地毯放在台阶上。
在金字塔里把金盘子放在右边雕像的头上。
再次回到场景一书库,把墨水给书库穿白色衣服的人,得到星星的连接图,用来完成场景三金字塔中迷题的,并且场景一完成。
最后回到场景三,按照笔记本上的图形连接好金字塔中天花板的星星,得到建筑图纸的最后一部分。
去宫殿给女王,这一大关就完成啦。
第七大关:DARK AGES场景一 CAMELOT:在宫殿外面只找到四个物品碎片,通过左边A处去大厅内继续寻找。
(道具a阀门在场景获得,使用在a处后,水流停止得到物品1黑色花的一部分;b鸟窝和c黄色的花都是需要进入场景三巫师房间后才能获得;道具d也就是物品4最后才能获得,需要在场景四得到钥匙,然后开启这个场景里B处阁楼的木盒子才能集齐。
另外c处不光需要种黄色的花,还要用d7.1药水浇灌。
)图在宫殿大厅里,先点A处的石牌得到了一段话,后面机关所需要的吧。
与亚瑟国王对话,得知他的剑被封在了石头里。
这图里只找齐了物品3放大镜,再回到宫殿外面去B处的楼上。
(再场景二破除石中剑之后再回来找B国王对话,才能得到进入场景三巫师房间的方法;道具c象棋在场景二获得。
)图7.11这里竟然是出口,找齐物品2、4之后,物品1和5也各差一个部分,先去场景二。
(道具a弓箭在场景二获得;b钥匙需要开启场景四树屋后获得。
)图7.12场景二 GLADE:在图中找齐物品2、3、4、5,物品1蓝色的花只缺少一个部分,通过A处去另一个图有个小游戏。
(道具a黑色的花需要在场景四得到阀门后,回场景一找齐;b蓝色药水在这个场景找齐,但是需要种下黑色的花,再把药水使用在a处;c撬棍在场景3获得;d蘑菇在场7.2景四打开树屋后获得。
)图小游戏很简单,点上下左右的箭头移动石头,使同一色的石头按右边的顺序,由大到小排列成一竖排,并且要和上面不能移动的石头也同色,就可以消除掉了,要消除掉所有的石头。
小游戏完成后,亚瑟国王的剑消失了,等会要回去和国王对话,先去场景三。
场景三 OLD TOWER:先找齐物品1和其他物品的碎片,并把a砖头放在墙上的空缺处,但是A处的门暂时没有方法打开,先去场景四。
(道具a砖头在场景二就获得了;A处的门需要回去和国王对话后才7.3能得到打开的方法。
)图场景四 FOREST:找齐物品1和4,把物品4也就是道具d轮子放在火车下面,找到其余的物品碎片后,先回其他场景完成机关。
(道具a蓝花需要拿撬棍撬开场景二的石头获得;b蓝药水在场景二获得,同样要先在a处种蓝花,再用蓝药水浇灌。
c黄药水是用来开启C处树屋的,在开启了7.4火车轮子就这这个场景获得。
)图d场景三巫师房间后才能找齐;先回到场景一,阀门安装在右边狮子喷泉的水管处,水流止住得到物品1黑色花的最后一部分。
去宫殿大厅跟国王对话,得到开启场景三中的木门的方法,并把象棋放在棋盘上。
再去楼上把弓箭放在弓旁边。
接着来到场景三,先把石块放在右边墙上的空缺处,再通过笔记本上的方法按颜色顺序敲门环,我玩的时候顺序是两下蓝、一下绿、两下红、一下绿、两下蓝。
门敲开后进入到里面。
在这里可以找到所有的物品碎片,并把道具a绿瓶子放在绿色烧瓶旁边,场景三就完成了。
7.31在场景一已经得到了。
)图a(道具.然后回到场景二,把黑色的花种在插着牌子的地里。
用撬棍撬开右边的大石头,得到蓝色花的最后一部分,这个场景的物品也全找齐了。