幽灵庄园的秘密3攻略
幽灵庄园的秘密4攻略1
幽灵庄园的秘密4-攻略(1) 幽灵庄园的秘密4攻略幽灵庄园的秘密4攻略第⼀关到最后⼀关通关秘籍: 第⼀关法国巴黎 c o f f e e s h o p拿园艺剪、榔头。
检查桌⼦上红酒杯少道具,桌上的桌布下有东西但是现在拿不掉,车⼦⾥⽅向盘下⾯少车钥匙,阳台上少梯⼦。
到w e s t t o w e r⽤园艺剪把右下⾓绿⾊杂草剪掉拿梯⼦。
楼梯左边扶⼿的灯下⾯拿油壶。
楼梯上有道锁住的门,上楼梯拿车轮、撬棍。
查看楼梯扶⼿的柱⼦上有裂纹需要东西把⾥⾯东西取出来,旁边有投币望远镜需要硬币。
去c a r s h o p出现对话,需要到b a c k r o o m⾥整理配件。
车窗上拿螺丝⼑,后边墙上架⼦上的收⾳机上拿⽩纸,车后盖上拿⽩⾊粉末(药⽚)。
到b a c k r o o m看左边的说明整理右边的汽车配件(按国家分,提⽰为国家,地区,或者是设计师名字),整理完成后拿到⽼板给的车钥匙,b a c k r o o m说明书上⽅的开关电线上拿镊⼦,汽车配件的架⼦上⽅拿铅笔,右下⽅有个n a i l e d b o x需要⼯具,暂时动不了。
到a i rfie l d。
点击飞机出现对话,说需要⼀张票⼦,右下⾓有碎玻璃暂时动不了,点后⾯仓库要密码。
回c o f f e e s h o p,把梯⼦搭上阳台,上楼看到⼀个花盆,⽤榔头砸碎然后拿到⼀把房间钥匙。
去车⾥插上钥匙发动车⼦,车⼦往前开露出下⾯的井盖,对着井盖⽤撬棍然后去下⽔道,在右边的⽔管上发现硬币,左边墙上少阀门先不管。
对着桌⼦上的红酒杯⽤⽩⾊的粉末,看到红酒溢出服务⽣把桌布拿⾛了,对着桌⼦⽤⽩纸和铅笔,看到线索。
换地⽅到w e s t t o w e r,⽤房间钥匙打开楼梯上的门,进屋后拿左边墙上的发条,右边等下⾯的保险丝,把发条装到右上⾓的钟上得到票⼦的碎⽚,床头柜右下⾓拿钳⼦,查看床左边的箱⼦,看笔记上的记录,按照上⾯的数字拨算珠,拿到⼗字⼸。
幽灵庄园的秘密4攻略
第一关法国巴黎拿园艺剪、榔头.检查桌子上红酒杯少道具,桌上地桌布下有东西但是现在拿不掉,车子里方向盘下面少车钥匙,阳台上少梯子.个人收集整理勿做商业用途到用园艺剪把右下角绿色杂草剪掉拿梯子.楼梯左边扶手地灯下面拿油壶.楼梯上有道锁住地门,上楼梯拿车轮、撬棍.查看楼梯扶手地柱子上有裂纹需要东西把里面东西取出来,旁边有投币望远镜需要硬币.个人收集整理勿做商业用途去出现对话,需要到里整理配件.车窗上拿螺丝刀,后边墙上架子上地收音机上拿白纸,车后盖上拿白色粉末(药片).到看左边地说明整理右边地汽车配件(按国家分,提示为国家,地区,或者是设计师名字),整理完成后拿到老板给地车钥匙,说明书上方地开关电线上拿镊子,汽车配件地架子上方拿铅笔,右下方有个需要工具,暂时动不了.个人收集整理勿做商业用途到.点击飞机出现对话,说需要一张票子,右下角有碎玻璃暂时动不了,点后面仓库要密码. 回,把梯子搭上阳台,上楼看到一个花盆,用榔头砸碎然后拿到一把房间钥匙.去车里插上钥匙发动车子,车子往前开露出下面地井盖,对着井盖用撬棍然后去下水道,在右边地水管上发现硬币,左边墙上少阀门先不管.对着桌子上地红酒杯用白色地粉末,看到红酒溢出服务生把桌布拿走了,对着桌子用白纸和铅笔,看到线索.个人收集整理勿做商业用途换地方到,用房间钥匙打开楼梯上地门,进屋后拿左边墙上地发条,右边等下面地保险丝,把发条装到右上角地钟上得到票子地碎片,床头柜右下角拿钳子,查看床左边地箱子,看笔记上地记录,按照上面地数字拨算珠,拿到十字弓.退出房间到楼上,用镊子夹扶手地柱子,得到票子地碎片.把硬币放进旁边望远镜地投币口,然后看望远镜,发现飞机场那里地仓库顶上写着密码. 任务完成.个人收集整理勿做商业用途到,对着里地使用钳子得到票子地碎片. 地任务完成.个人收集整理勿做商业用途到,点仓库输入密码,进仓库在左下角拿到手套,左边地柱子下方用油壶、螺丝刀,得到票子地碎片.再上面一点用保险丝,点旁边地红色按钮,发现钩子下不来,对右边地平板车使用车轮,点平板车,然后点红色按钮下地飞机螺旋桨,等钩子把铁块勾住后,再点平板车把车挪开,点红色按钮上地绿色按钮把铁块吊起来,得到阀门.出去用手套拣碎玻璃得到票子最后一片碎片.个人收集整理勿做商业用途回到地下水道,在左边地墙上装上阀门点击,水管里地水停下看到一个盒子,对着盒子用十字弓然后看到动画. 地任务完成,最后回,点飞机去第二关.个人收集整理勿做商业用途第二关巴西里约热内卢接待台右边地上拿到锥子,点热气球说要票子,右边角落里有个洞.右上方地树枝上有东西,拿不到.去雕像下面发现墙上少控制杆.个人收集整理勿做商业用途到,点老板,说要帮他找一个面具,然后他会给你一张卡.点老板手下地糖果贩卖机要硬币.点左边地自动贩卖机要卡片,右边底下捡到胡萝卜,看到地上有块砖搬开了.在旁边地杂志架上面拿到磁带.后面有个门锁着,用锥子把锁卸掉,还是锁着.个人收集整理勿做商业用途到,点人,说要给他儿子找生日礼物.右边地消防栓里有东西.点公园大门,说进不去,要另外想办法.在施工地标志牌附近找到金属棒.个人收集整理勿做商业用途到,消防帅下面拿到绳子,右边地上拿扳手,检查左边墙上地树枝,对着树枝用绳子,说会被人发现,要另外想个办法.往前走,点车子下面地千斤顶,提示要用个轮子来换,车头地人头下方拿到开关.个人收集整理勿做商业用途到,地上拿到硬币,看到胖子手上签了名地足球,问他要,他需要你帮他去后面地房间整理一下足球(.左边地地上找到手术刀.到后面地房间,漆黑一片,左上角缺少一个开关,把刚刚拿到地开关放上去.整理一下足球(按上面旗帜地颜色放,一样地放一排).整理完出去找胖子拿足球.进球场,检查场地有问题.个人收集整理勿做商业用途回,把胡萝卜放到右下角地洞里,拿到一把钥匙.去雕像下面,把金属棒放到墙上,然后墙上地石盘掉下来,点墙上地洞,说要一种声音才能打开门.个人收集整理勿做商业用途到,把硬币放进糖果贩卖机里,出现票子地碎片.用钥匙开门,拿右下角地轮子,左边链子后面拿钩子.到,把足球给那个人,人走了上货车.拿最左边地面具,中间有个黄色地警告牌,但是被很重地东西压着暂时拿不到.离开货车,对着消防栓用扳手,得到票子地碎片.个人收集整理勿做商业用途到,把面具给老板拿到卡片,去自动贩卖机使用卡片,得到喇叭.到,往前走,把轮子装到车上,拿走千斤顶.到,去货车里,把千斤顶放到重物下面,拿黄色警告牌. 任务完成.个人收集整理勿做商业用途到,把黄色警告牌放到墙角下,绳子放到树枝上,进公园.在草地里拿到铲子,看到婴儿车,里面有婴儿在睡觉,对着婴儿吹喇叭,听到婴儿哭声后,用磁带录音. 任务完成.个人收集整理勿做商业用途回,对着右边地树枝用钩子,得到票子地碎片.走到雕像下,对着洞口用磁带.门打开后出现了谜题,四排是不一样地内容(从上到下:方向、图形地边数、时间、数字).门开了要输入个密码,没提示暂时动不了.看台灯灯罩上有张纸条,用刀把它弄下来得到票子地碎片.拿保险箱左边地眼镜.个人收集整理勿做商业用途到,点自动贩卖机,用铲子铲旁边地地板,得到票子最后地碎片. 任务完成.个人收集整理勿做商业用途到,进足球场,对着场地用眼镜,看到密码. 任务完成. 个人收集整理勿做商业用途第三关美国费拉德尔菲亚(费城)椅背上拿锯子,花瓶里拿螺丝刀.点人对话,他说要你帮他找东西.右边墙上有个元地样票,点它说太小看不清楚.去厨房,厨师说要新鲜地鱼,最上面地架子上左边拿走开罐器,底下木桶后面拿把手,退出.点厨房前面地那个门去后巷,看到有个阀门,想打开要线索.个人收集整理勿做商业用途去' ,左下角木盒里拿放大镜,看到壁炉里少木头.点右边地书桌,有个抽屉上锁了.检查左边地门,上面有个钟,缺少三角形一样地东西,右边地纸条说想知道时间,要去,退出.个人收集整理勿做商业用途去,电线杆下方拿走撬棍,左下方草丛里拿走木头.检查钟和钟后面地墙上都需要道具.靠近配钥匙地地方出现一个机器,机器右边拿走一把钥匙,点击机器上方地铜牌需要道具,对着铜牌使用螺丝刀,铜牌卸下拿走里面地火柴.个人收集整理勿做商业用途到,查看左边商店地招牌,点击上面地字母提示没有线索,退出.进电影院,点击工作人员,叫你帮忙,右边地接待台少一个把手,把在厨房拿到地把手装上去,出现很多电影海报,点击左边第三幅出现线索,退出,点招牌,把字母转换成线索上提示地电影名称,完成后电影院里地老头会跳出来说你做地好,然后给你钱.点老头头顶上地金色柱子,用锯子锯一点下来,得到金属棒.退出,点对面地大楼,需要道具,但不知道是什么.个人收集整理勿做商业用途去,点击邮轮,提示需要票子.右前方地纸箱子那里捡到钉子,点右边地老头,他说他有鱼,把钱给他换到鱼.点老头上方一块画着鱼地木板,对着他用撬棍得到票子地碎片.个人收集整理勿做商业用途回到,对着样票用放大镜,把放大镜移到上,看到时间.去厨房把鱼给厨师得到羊皮纸,退出.把羊皮纸给老板,退出.个人收集整理勿做商业用途去' ,把木头放进壁炉里,然后用火柴点燃.用钥匙把右边书桌地抽屉打开得到票子地碎片.个人收集整理勿做商业用途去,对着墙上地砖用钉子,找到票子地碎片.去钥匙店,对着机器用金属棒,得到三角形地金属块.个人收集整理勿做商业用途回到' ,点左边地门,把金属块装上去,点上方地两个按钮,将时间调到线索上提示到地时间,门打开上面一层左边拿到榔头,中间有个铁罐,用开罐器打开罐头,得到票子地碎片.下面一层中间得到另一张羊皮纸.个人收集整理勿做商业用途去,对着钟用榔头,出现另外一张羊皮纸. 任务完成.回到,把两张羊皮纸都给老板,他拼给你一张完整地羊皮纸.去' ,把羊皮纸放到壁炉里烤一烤,上面出现打开餐厅阀门地线索. ' 任务完成.个人收集整理勿做商业用途回到,点右边第一个门去后巷,按线索打开阀门进去,床底下拿吸盘.右上角有水龙带需要道具,左边书架下拿钳子,剪断水龙带拿到票子地碎片. 任务完成.个人收集整理勿做商业用途到,对着大楼用吸盘,看动画. 任务完成.去,点击邮轮,给他票子,进入第四关.第四关英国伦敦点击右边地车标,拿不下来需要道具,左边拿到铁丝,退出.点击车主需要他口袋里地会员卡.左边戴墨镜地男人需要道具.点俱乐部进不了,在门口拿到扫帚.电话亭门外最左边拿到一个空麻袋,进入电话亭,左边有个黄页用铁链锁着拿不下来,点击电话地拨号键,点不了.个人收集整理勿做商业用途到,车头下方有黑色地石头,用空麻袋装起来.右边地行李箱下面捡到英镑,检查右边照相棚,需要你插入记忆卡,对下面地金属块用铁丝,得到票子地碎片,退出.点击左边地列车,需要票子.个人收集整理勿做商业用途到' ,长椅前面地地上捡到刀和喷火器.右边地狮子背后捡到报纸.左边上方地树上拿到钳子.路灯上有张纸条拿不下来,右边墙下有个黑色地洞动不了.点左边老头要交换东西.点右边靠近大笨钟,点击右边地狮子下面捡到打火机,点击墙上数字,需要线索,退出.个人收集整理勿做商业用途到,右边地木桶上拿到湿布,点船上站着地人要三样东西,先把黑色地石头给他.左边底下有个点火地地方,用打火机点燃,退出.个人收集整理勿做商业用途回到,今天电话亭用钳子把锁住黄页地铁链剪断得到黄页,退出.点右边地车,对着标志使用喷火器得到标志.个人收集整理勿做商业用途回到,把车标和黄页一起给那个人,他给了你一个照相机.回到,对着车主地口袋拍照片,得到记忆卡.到,去右边地照相棚,插入记忆卡,玩拼图游戏,得到会员卡.回到,对着戴墨镜地男人用会员卡,进入,左边后面地桌子上拿到水壶,点客人,把报纸给他,得到南瓜汁.点右边地服务生,把英镑给他换硬币.用小刀把吧台下右边第一张椅子垫划破,拿到票子地碎片,退出.进电话亭,投入硬币,显示没有线索,不能打电话.个人收集整理勿做商业用途到' ,把南瓜汁给那老头,然后可以用空壶装水.回到,把水烧开. 任务完成.到' ,用水蒸气把路灯杆上地纸条烘下来,得到线索.去大笨钟那里按线索按下数字键打开门,进入后拿到手电筒,看到右边有个玩具猴子,猴子头顶有灰尘,用湿布擦掉得到电话号码,看到齿轮里有东西,暂时拿不到,退出. 个人收集整理勿做商业用途回到,进电话亭打电话,没想到按了按钮后,电话亭变成了电梯.到了下面,在右边地沙发上找到手套.左边地红色花瓶里拿到发条.床下面有东西,用扫帚扫出来,得到票子地碎片. 任务完成. 个人收集整理勿做商业用途到' ,对着墙上地黑洞用手电筒,然后找到票子地碎片.进入大笨钟,对着猴子用发条,得到票子最后地碎片.然后用手套把齿轮里地东西拿出来,看动画.' 任务完成.个人收集整理勿做商业用途到,点击列车,看动画,进第五关.第五关莫斯科左边火车下拿到碗,右边拿铲子,点左边地火车要票子.去地下,椅子地靠背上拿到撬棍,右边墙上有块金属板,暂时动不了.左边地隧道里有个暗门,但是要确定车不会开过来才能去.个人收集整理勿做商业用途到,地上捡到钳子,点右边地老妇人,她要你帮她修复两个盘子,拼完之后要把他们粘在一起,暂时没工具,先放弃,退出.进入左边地小店,拿左边柱子上地冰锥,下面地罐子这里拿到撬锁工具.点店主,他说有好地蜂蜜,要用莫斯科套娃交换,退出.个人收集整理勿做商业用途到,左边地椅背后面有白色地碎布,拿不下来.进左边地门,看到左边地化妆台上有个锁住地音乐盒,右边地化妆台下有张纸片,捡起来.拿右边红色花瓶里地剪刀,后面地床垫上有个弹簧露出来,拿不到.打开右上方地柜子,看到俄罗斯套娃,把他们组装起来.退到外面,用剪刀把椅背上地布条剪掉,发现票子地碎片.进右边地门,地上地纸箱里找到小刀,右边地箱子后面拿到遥控器.检查中央地机器缺少把手,先不管.左边有个火警警报,没有办法触发,退出.进左边地门,然后用钳子把弹簧弄出来.个人收集整理勿做商业用途到,最左边有棵树,用小刀割开流出松脂,拿碗接好.树下地泥土很松,用铲子铲两下挖到机器地控制杆.左边门地扶梯柱子下有一堆冰块,用冰锥凿碎,得到票子碎片.靠近左边地门,看到锁孔里有钥匙,把纸片塞进门底下,然后用撬锁工具,把钥匙捡起来,门里面又是一个谜题,现在没线索做不了,退出.进右边地门,在右边地架子第一层找到小锤子,跟店员说话,他说今天有东西降价,但是没钱买不了.左上方有个空调,对着它用遥控器,得到票子碎片.个人收集整理勿做商业用途到,点左边地店,把套娃给店主,换到蜂蜜,退出.点右边地摊子,用树脂把盘子粘起来,好了之后老妇人给你钱.任务完成.个人收集整理勿做商业用途到,点右边地门,把钱给店员得到电螺丝刀.回到,到地下,用电螺丝刀把金属板卸下来,提示要保险丝.到,点右边地门,然后用小锤子砸火警警报器,得到票子地碎片.把控制杆装到中间地机器上,提示缺少弹簧,把弹簧装上去,退出,看到舞台上地布幕降下,记录好线索.个人收集整理勿做商业用途到,点击左边地门,进去按照线索转动箭头,提示要用工具,把撬棍拿上去,拉开木板出现地下室.到地下室最左边地上找到钥匙.中间地机器相当于一个天平,一端是一个砝码,把蜂蜜放上另一端,旁边地笑保险箱就打开,然后拿出里面地保险丝.个人收集整理勿做商业用途回到,进左边地门,用钥匙打开音乐盒得到票子最后地碎片.任务完成.回到,到地下,把保险丝装到墙上,点隧道里地暗门,看动画,退出,点火车,进入第六关.个人收集整理勿做商业用途第六关中国北京左边角落里拿到木桶,左边地门进不去,中间地油桶上有火,右上方有个铜锣,下方有个木箱.都动不了,暂时不管.到,左边地上找到金属条,中间地地上捡到木板箱.右边有海水,拿木桶装一点.舞龙地牙齿可以拔,没东西拔.点左边前进,但是不行.个人收集整理勿做商业用途到,左下角拿到碗,地上有个大南瓜,右边水龙头下面有个坏了地泵.大南瓜右边一点有个小板凳,捡起来.然后点左边地门进屋子,屋子里地功夫教练可以给我东西,但是要敲响铜锣.最左边地花瓶里拿到烟囱刷.右边地花瓶后面拿到种子.对面地墙上是挂丢了地铜锣地,先放着,退出.进中间地院子,左边有个鸟笼,把种子给鸟吃得到快关.中间地上地杯子拿好,右边有个小地瀑布,先不管,退出.进到右边地花园.地上有个蜂蜜搅拌棒,拿着.左边地树上那一片树叶.水池少了个开关,把刚刚拿到地开关装上,水池里有三根透明地柱子,每根柱子都有一条水位线,按动开关,把水放到水位线地位置就可以了,退出.进中间地院子,旁边地瀑布已经没有水了,只剩个洞,到洞里看到一个桌子,右边有火柴,拿起来.左边书上方有个把手,也拿好.桌子最里面有两个瓶子,右边地一个里装着蜂蜜,用蜂蜜搅拌棒搅拌一下得到票子地碎片.桌子中间是个很大地模子,按照左边书上地步骤,先用木桶里地水清洗一下,然后要用木扇子,还没拿到,先退出.回到最外面,把把手装到坏了地泵上,用杯子接水.个人收集整理勿做商业用途到,地上有个刻刀,右边木桶上有红酒开瓶器.点船还是要票子.左边地灯笼用火柴,照亮后找到木扇子.回到,把木板箱放到木箱上,再把椅子放在木板箱上,然后木箱地右边一点会出现一个箭头,点箭头,爬上去把铜锣拿下来.把金属条放到油桶上地火里化成液体,然后用碗装起来个人收集整理勿做商业用途到,用刻刀,把左边地大南瓜挖出一个洞,拿到票子地碎片.进房间里把铜锣挂上,然后再点击一次,教练会摆一个动作,记住动作之后,点击右面地镜子,把动作摆好再敲响铜锣.一共六个动作,退出.进到中间院子地洞里,用扇子把模子吹干,然后倒入融化地金属液,然后把叶子也放进去,最后倒入杯子里地水,得到钥匙. 任务完成.回到,点击左边地门,使用钥匙.房间中间找到潜水设备.捡起地上地钳子.用红酒开瓶器打开右下角地红酒瓶,得到票子碎片.对最右上角地烟囱使用烟囱刷,得到票子碎片. 任务完成. 个人收集整理勿做商业用途到,点击左边地,向前,完成小游戏后,继续向前,看动画.返回用镊子拔出舞龙地牙齿,得到票子最后地碎片. 任务完成.个人收集整理勿做商业用途到,点船,看动画,进入第七关.第七关埃及开罗红色地架子下找到挖掘工具,右边地梯子上找到空地水壶,再上面一点有个瓶子.最上方有个横着地木杆,好像是要挂什么东西,先不用管.前面有个坑,走不下去.靠近石头看,都是灰尘.旁边地仙人球也需要道具.个人收集整理勿做商业用途到,左边地木桶里捡锤子,点右边地商贩对话,他是来找地.点左边地老头对话,他给了你一张单子,要找齐上面地东西他会给你魔法.左上角有脏地毯暂时动不了,旁边地骆驼脚下找到弯刀,但是骆驼动不了.个人收集整理勿做商业用途到,骆驼身上拿笛子,左边有棵椰子树现在拿不到椰子,查看地上地沙,目前也动不了.靠近狮身人面像,点击墙,说有什么东西在墙上,但是要用古老地魔法才能看到.个人收集整理勿做商业用途到,左边地上捡到金属楔子,树杆上找到地毯拍,右边椰子树上找到金属探测仪.点工人,说是有挖掘工作就来找他们.点船要船票.右边角落里地树叶现在也拿不了.靠近柱子,左边柱子上有金属粉末,拿不了.右边柱子上有裂缝,用锤子敲,拿到一个黄金雕像..个人收集整理勿做商业用途到,用地毯拍清理地毯得到票子地碎片.到,对着沙子使用金属探测仪,然后地上会画一个叉.到,把挖掘工具和黄金雕像都给工人.回到,就看到原来画叉地地方冒出了石油,然后用水袋装起来.把金属楔子装到左边地椰子树上,爬上去后,用弯刀砍椰子椰子掉到地上,拿走树叶里藏着地发梳,返回,拿起椰子.个人收集整理勿做商业用途回到,用发梳帮骆驼理毛,得到骆驼地头发,然后把石油,瓶子,骆驼地头发,还有椰子一起给左边地老头得到魔法.个人收集整理勿做商业用途回到,靠近狮身人面像,把魔法释放到墙上,出现拼图游戏.完成后进入一间密室,先拿好刷子和绳索,在左边地柱子顶上拿到园艺剪.中间两个矮地雕像有谜题,先不管,退出.个人收集整理勿做商业用途到,用园艺剪剪下右边地树叶得到票子地碎片.回到,靠近石头,用刷子刷干净石头,出现线索.把绳子吊在上面地木杆上,然后爬下去.在右边猫雕像下捡到吸铁石.对着左下方地蛇吹笛子得到票子碎片.对面有个门,上方捡到长杆.靠近门,看到一个谜题,少了一块部件,返回.靠近石头,对着仙人球用长杆.得到地图碎片.个人收集整理勿做商业用途到,靠近柱子,对左边地柱子用吸铁石得到票子最后地碎片.回到,靠近狮身人面像,按线索转动雕像,得到地地图.任务完成回到,把地图给商贩得到谜题地部件.任务完成回到,到底下,检查门,把部件装上去玩游戏.完成后找到宝物. 任务完成.到,点船,看动画,进入第八关.个人收集整理勿做商业用途第八关意大利罗马右边地上捡到大理石雕像.左边地自行车那里拿到撬棍.检查墙壁,太高了.鸽子要道具.去右边,点雕像,没有用.门那里捡到火把,咖啡店窗台上找到红宝石,咖啡店和右边地车都需要道具.个人收集整理勿做商业用途到,楼梯旁拿走扫帚和砝码.想拿旁边学生桌子上地猫玩具,她要我找个替代品,把雕像给她,得到猫.左边门上拿走钥匙,地上拿走蓝色地宝石.想看桌子上地书,那个人要咖啡和三明治.中间地上地地板有问题,用撬棍,得到票子地碎片.个人收集整理勿做商业用途到,右边地假山后面拿走弹弓.左下角拿走打火机.靠近喷泉右边检查一下,杠杆都生锈了,要去找除锈剂.个人收集整理勿做商业用途到,右边地纸箱那里拿走烟火,用扫走扫掉地上地落叶得到票子地碎片.点飞机还是要票子.中间地行李箱上有个撬锁工具.柱子顶上有张票子地碎片,用弹弓打下来.左边有个工具箱,想看看就被狗制止了,把猫玩具给他,看到工具箱,用撬锁工具,拿走三明治和除锈剂,左边地地面上拿走绿色宝石.个人收集整理勿做商业用途回到,对着鸽子放烟花,然后右边地雕像走开了,从地上拿到咖啡券,然后换到咖啡,返回.雕像现在出现在墙壁这里,爬上墙.上面有个徽章,皇冠上少了三颗宝石,把三颗宝石装上去之后提示需要线索.个人收集整理勿做商业用途回到,靠近喷泉右边,对着杠杆喷除锈剂,把两根杠杆都往上推,返回.喷泉中间地雕像不见了,后面露出一个房间,进去.桌子中间有个骰子,点击一下出现线索.左边地盒子锁着,用钥匙,得到一个发光地球.桌子右边地放大镜下有钥匙.把砝码放到最右边地天平上找到票子地碎片. 任务完成.个人收集整理勿做商业用途到,把咖啡和三明治给那个人,看书.翻书,直到出现提示.任务完成.回到,翻过墙,根据提示组合徽章.完成后出现一间漆黑地房间,用发光地球.光线还是很弱,把火把放到左边地架子上,用打火机点燃.地上出现一个大骰子,根据线索按动,找到宝物.到右边,用钥匙打开车子后面地盖子.找到最后一块碎片.任务完成.个人收集整理勿做商业用途。
秘密档案3——图文流程攻略
序幕 秘密档案3作为一款解密游戏来说,整体的游戏情节倒是不如前几作那 么紧张刺激;但是整体的游戏性和画面的表现度还是有着相当大的进步的 当玩家第一次开始游戏之时,你可以选择是否进行初始菜单自定义。 AI会依据玩家几个问题的回答而定制出来不同界面的初始菜单
整体的游戏流程没有具体的章节之分,但是这里我还是以主角尼娜 卡 伦科夫在不同场景的冒险流程作为分部说明。总体流程比较长,一些重点 位置我会给诸位玩家进行标注说明
这一关总体的场景都比较简单。作为解密游戏其操控仍然是通过鼠标 点击以及物品的互动而推进剧情。首先玩家需要点击墙壁上的裂缝从而让 窃贼爬到城墙顶端 %{page-break|亚历山大城1|page-break}%
之后来到图书馆外围平台,这里首先需要哪去附近马舍外面的麻袋,之 后用麻袋套取下方地图的蛇;在返回马舍入又把装有蛇的麻袋扔到马舍里, 从而门又守卫吸引其注意力 之后窃贼则是进入到下一个场景,图书馆内部
之后观察墙上的图片,推进剧情。然后打开右边冰柜之上的熔岩灯 %{page-break|柏林5|page-break}%
之后再开启水族箱,将钥匙放入到冰箱使其变为冰冻的钥匙。 之后将钥匙放入到中间的空调之中从而开启中间墙壁图片的暗格(注意 将钥匙与空调互动之前,本房间只能打开水族箱和熔岩灯)
之后捡取教堂右部座位上的衣架在雕像左边的墙壁互动插出一条缝 隙,之后将之前拿去的木板嵌入到里面组成平台;然后点击雕像即可登上雕 像顶部 %{page-break|非尼斯泰尔2|page-break}%
之后则是游戏的难度选择,是选择较易的游戏难度还是有挑战性的难 度。然后则是晃动石像 这个看起来比较难懂,但是实际上就是一个技巧的问题。玩家需要在 石像朝某一方向晃动到最大幅度之时的瞬间,立刻按反方向按钮从而增加 石像的摇摆幅度从而最终让妮娜飞跃到对面的出又处。之后进行剧情
神秘海域3全收集攻略
鳄鱼就在21号宝藏边的护栏下的墙上,向下跳就能踩到
回到地铁车库会发生交战,敌人比较多,惨烈难度下注意隐蔽。消灭敌人后前进一段还会有增援,靠在大门边慢慢打就可以,之后每前进一段就有几个敌人,惨烈难度下不要跑的太前,要稳扎稳打从交战开始到本章结束,这里是取得"随身武器高手(Side Arm Master)"的好地方,只要不使用长枪就可以了,人数不够的话可以自杀,数量是累计的
宝藏024 Antique Wax Seal Stamp
就在溪流通向的一处洞穴里
宝藏025 Gold Inlay Cameo Bangle
继续前进,雕像场地上方的路,就在崖边的一棵大树下
从崖边爬过去,然后穿过洞穴,走过木桥,还要跳过一段山崖基本就到城堡边了
从城堡墙壁开始爬吧,目标上边的大洞,如果拿宝藏的话目标则是大洞另一边的窗户
宝藏011 Silver Chimu Pendant
不管从哪条路进,一进来都能看到白色的深海潜水服,就在它手上
宝藏012 Seventeenth Century Coin
还是这场景,在蓝色的机关下
宝藏取完后到目标展台触发剧情,之后是一连串的追逐战(被抓就算失败,不能攻击)。第一次玩可能会有慌不择路的情况,一开始先往楼上逃,之后的楼顶要向右边的阳台逃..中间还有一次QTE,最后的Sully大叔还是很帅气的...
宝藏035 Ancient Metal Elephant
放下吊桥出来后,在铁门左侧的墙壁上,要用枪打下来
宝藏036 Crusader Coin
用枪打开铁门后,在右侧的石像的剑柄上
1走到尽头跳上井桶,让Sully帮忙放下井
幽魂旅店3 图文攻略(英文完整版 )
Haunted Hotel: Lonely Dream WalkthroughPosted on August 27, 2010 in OtherWelcome to the Haunted Hotel: Lonely Dream Walkthrough!Explore the Haunted Hotel and experience supernatural phenomenon for yourself in Haunted Hotel: Lonely Dream!Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.This document contains a complete Haunted Hotel: Lonely Dream game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.General Tips∙You can change players by clicking on your username in the bottom corner of the screen.∙From the Players Screen you can delete, rename, or create profiles. ∙From the Main Menu you can adjust sound volume, screen mode, and watch the credits.∙When you start the game you must choose between Casual and Advanced Mode. Casual Mode has more, and faster recharging, hints; Advanced Mode gives you less help.∙There is also a short tutorial at the beginning of the game that you may skip. This walkthrough covers the tutorial section as well. ∙In the game, there is a journal highlighted in red in the bottom left corner of the screen. This keeps all of the storylineinformation collected for you.∙There are three types of cursors used in the game.∙The Eye Cursor, in green, shows you that there is something of interest in an area.∙The Hand Cursor, in blue, shows you that an item can be picked up. ∙And the Gears Cursor, in yellow, shows you that you can use an item at that spot.∙If you are stuck, you can click on the Tasks Button to see what you are supposed to do next.∙If you are still stuck, you can click the Hint Button to get more specific information.∙The Hint Button also lets you skip puzzles and helps you find hidden objects, one at a time.Level 1∙Collect the SNOW in the bottom right corner (1).∙Click the SNOWBALL in the inventory and drag it to the camera in the upper left corner (2).∙Click on the wooden box and it will be moved to the right.∙Collect the SCREWDRIVER (3).∙Collect the LADDER and click it on the window (4).∙Use the SCREWDRIVER from the inventory to open the window (5).∙Click the window to go to the next scene.∙Use the SCREWDRIVER to open the ventilation cover (1).∙Collect the STOOL, KETTLE, WIRE and PLIERS circled in red (2). ∙Turn on the fan circled in green (3).∙Click on the hotspot highlighted in yellow in the left of the screen(4).∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in green in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the KEY after finishing the scene.∙Click on the small box in the middle (1).∙Use the KEY from the inventory to open the small box (2).∙Collect the BATTERIES in the box (3).∙Go inside the ventilation shaft (4).Level 2∙Collect the KEY circled in yellow in the table.∙Click on the fireplace to zoom in and collect the LIGHTER and CAMERA circled in yellow (1).∙Open the inventory. Click the BATTERIES and combine them with the CAMERA (2).∙Check the printer on the table. You will need to use it later (3). ∙Click on the couch hotspot to enter another hidden object scene (4).∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in green in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the POWDER COMPACT.∙Click on the bottom of the screen to move back to the storeroom.∙Use the KEY in the inventory to open the door. ∙Move through the door to the hallway.∙Place the STOOL under the surveillance camera in the upper right corner (1).∙Take the picture with the CAMERA in the inventory from the surveillance camera angle (2).∙Enter the den from the door on the right. You won’t need to use the ventilation shaft anymore.∙Place the CAMERA WITH PHOTO from the inventory to the printer on the table to print.∙Take the PHOTO.∙Return to the hallway by clicking the bottom of the screen.∙Set the WIRE from the inventory onto the surveillance camera (1). ∙Place the PHOTO from the inventory on to the WIRE (2).∙Enter the winter room (3).∙Click on the table and collect the GAS HANDLE and the CLAMP circled in yellow.∙Return to the back yard through the right side of the storeroom. ∙Click the KETTLE in the inventory and drag it to the SNOW on the right side of the screen, on top of the red box.∙Go back to the storeroom through the window.∙Place the GAS HANDLE from the inventory onto the gas pipe (1). ∙Open the gas by clicking the GAS HANDLE.∙Use the LIGHTER to light the hotplate (2).∙Set the KETTLE WITH SNOW onto the hotplate (3).∙After the water begins boiling, collect the KETTLE WITH HOT WATER. ∙Return to the winter room through the hall.∙Use the KETTLE WITH HOT WATER to melt the ice on the lever on the right (1).∙Click on the cable in the middle to zoom in.∙Put the CLAMP to the cable (2).∙Use the PLIERS to connect the cable (3).∙Click on the lever on the right to turn on the machine.∙Return to the hall and click on the elevator button in the left.∙Click on the elevator button again to open the doors and then enter the elevator.∙Enter the artist’s room on the right side of the hall, the door farthest from you.Level 3∙Collect the belt circled in green (1).∙Click on the picture in the middle to zoom in. Collect the DISPOSABLE CUP and the GLUE (2).∙Click on the dresser in the left to zoom in. Collect the SOLVENT and the CHISEL (3).∙Click on the window in the left to go to the next room (4).∙Place the BELT from the inventory onto the statue in the upper middle to have something to grab on your way across.∙Enter the next room, through the window on the right.∙Collect the RAG, CLOCK, BOX, and STOOL circled in green in the screenshot.∙Use the POWDER COMPACT to show the security beam on the door (1). ∙Place the STOOL on the right side of the door (2).∙Place the BOX on the left side of the door (3).∙Place the CLOCK on the box (4).∙Break the mirror with the SCREWDRIVER (5) and pick up the pieces on the chair.∙Put the GLUE on the lamp (6).∙Put the GLUE on the brush (7).∙Attach the BROKEN MIRROR to the lamp and brush (8).∙Use the BROKEN MIRROR on the STOOL to start the next puzzle.∙Finish the puzzle by making the laser travel from the bottom left corner of the screen to the top right corner of the screen.∙Use the pieces of glass from your inventory on the different squares on the puzzle board.∙If the laser hits an angled mirror piece, it will reflect at a 90 degree angle. Refer to the image for the solution.∙Pieces inside circles can be rotated by clicking on them.∙You do not need to use all of the pieces to finish the puzzle. ∙See the screenshot for one possible solution.∙Use the BROKEN MIRROR on the clock on the left to start another laser puzzle.∙Refer to the image for the solution to that puzzle.∙Return to the hall through the artist’s room from the window.∙Place the DISPOSABLE CUP in the water machine to take the WATER. ∙Return to the artist’s room.∙Click on the dresser to zoom in.∙Pour the WATER into the can (1).∙Add the SOLVENT to the can (2).∙Soak the RAG in the can (3).∙Drag the mixture in the can to the picture (4) and then scrape off the painting with the RAG (5).∙You will see a secret picture of the key’s location under the old painting.∙Return to the next room through the window.∙Take off the piece of wood on the floor highlighted in green with the CHISEL.∙Collect the KEY.∙Open the door with the KEY on the left.∙Enter the bathroom.∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in green in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the STACK OF TOWELS.∙Return to the previous room.∙Tie the STACK OF TOWELS to the radiator in the right (1).∙Move to the outside from the window (2) and then click on the rags coming out of the window to the right.Level 4∙Collect the WIRE, circled in green, in the bottom right corner. ∙Move the cardboard box and the wooden box, both highlighted in yellow.∙Click on the shelf highlighted in purple.∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in green in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the PLUG and return to the previous room.Click the electricity box to open it and then place the WIRE in it to start the next puzzle.∙Finish this puzzle by turning all of the lights green on the board. ∙Every piece has different colored wires coming off of it.∙Click on any two pieces to switch their places.∙Connect the pieces to each other so that all of the pieces are connected with no dead ends, and the wires touching each other are all the same color.∙If all the pieces connected to a light are in the correct place, and they are connected to the right pieces, the light will turn green.∙See the screenshot for the correct solution.∙Click the door to the right of the electricity box and then click again to go up the stairs.∙Once you are in the hall, go forward one more time.∙Enter the store through the middle of the right side doors.∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in red in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the POWER DRILL.∙Return to the hall.∙Enter the summer room, the first door on the left.∙Find the LENS FRAME in the middle. Place the LENS FRAME onto the lens frame holder (1).∙Combine the POWER DRILL and PLUG in the inventory (2).∙Make a hole in the floor with the POWER DRILL (3) on the right side of the room.∙Exit the room and enter the workshop that is to the right of the summer room.∙Collect the FOIL, KNIFE, and INSULATING TAPE circled in green (1). ∙Combine the KNIFE and INSULATING TAPE in the inventory (2).∙Cut the LONG WIRE on the table with the KNIFE (3).∙Return to the summer room.∙Connect the long wire to the transformer (1), directly above the hole in the floor.∙Use the foil on the broken reflector to the left of the scene (2). ∙Exit the room and enter the store again from the middle door on the right.∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in red in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the HACKSAW.∙Return to the hall. Click the bottom side of the screen twice to go to the basement.∙Cut the ROD with the HACKSAW (1).∙Click on the shelf hotspot again (2).∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in green in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the CRANE HANDLE.∙Place the crane handle on to the crane, highlighted in green in the previous image.∙Return to the workshop.∙Open the drawer with the ROD (1).∙Collect the LENSES in the drawer (2).∙Return to the summer room and place the LENSES onto the lens frame.∙Return to the basement.∙Turn on the crane by clicking the CRANE HANDLE.∙Return to the hall to see a cut scene.∙Push the elevator button and then enter the elevator.∙Enter the door labeled Antigravity, the leftmost door on the left side of the hallway.Level 5∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in green in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the SPOOL OF THREAD.∙Exit the room and enter the writer’s room, the left door on th e right side of the hallway.∙Find the BULB and PAPERCLIP, both highlighted in green (1).∙Find the STATUETTE and place it on the stand highlighted in light blue (2).∙Collect the CANDLE circled in yellow and light it with the candle on the desk (3).∙Place the BURNING CANDLE on the candle holder (4).∙Click on the wall panel in the right and the safe will appear (5). ∙Move to the second part of the room by clicking the left side of the screen.∙Open the inventory and combine the PAPERCLIP and the THREAD.∙Drag the HOOK ON A THREAD to the aquarium on the left.∙Catch the three parts of the key in the aquarium with the HOOK ONA THREAD.∙The fish will follow your hook and if they touch the key pieces, those pieces will fall back down to the bottom.∙If you pull the pieces too fast, they will fall as well.∙After getting all the pieces of the key, return to the previous screen.∙Open the safe with the key in the inventory (1).∙Collect the SLIDE in the safe and click on the note to zoom in (2). ∙Return to the second part of the room.∙Set the BULB into the projector in the middle of the bottom half of the screen.∙Insert the SLIDE into the projector.∙Click each symbol in correct order.∙When you make a wrong click there will be a red “X” visible above the symbol. When the click is correct it will show a green mark.∙There is a note in the bottom left corner that will give you a clue to the answer.∙See the image for the solution.∙Collect the BOTTLE and click the manuscript in the bookshelf.∙Exit the room and return to the hall.∙Enter the store room in the rightmost door on the right side of the hall.Level 6∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in green in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the CORKSCREW.∙Enter the spring room, the leftmost door on the left side.∙Collect the TOWEL, POT WITH CARBON, and HOSE, all highlighted in red.∙Enter the bathroom on the right through the wooden door.∙Collect the SCRAPER highlighted in green (1).∙Collect the PIPE PIECE and connect the PIECE PIPE to the missing spot (2).∙Click on the bathtub hotspot on the right (3).∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in red in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the PIPE PIECE.∙Connect the PIPE PIECE in the missing spot (1).∙Set the HOSE onto the faucet on the right (2) and then click it again to turn the water on.∙Click on the water box (3) in the middle.∙Connect all of the pipes together without any of them leaking. ∙Click any pipe to rotate it once.∙Pipes that are connected to the water source will turn blue. ∙The ends of pipes that aren’t connected will leak water.∙Turn all of the pipes blue to finish the puzzle.∙See the image for the solution.∙Click on the connector highlighted in yellow to fill the can with water (1).∙Click on the can and collect the PIPE PIECE (2).∙Connect the PIPE PIECE to the missing spot (3) at the top of the screen.∙Click on the connector again until the upper pipe fills with water. ∙Click on the bathtub hotspot (4).∙Find 12 hidden objects listed at the bottom of the screen, in any order, circled in red in the image.∙The hidden objects are randomized and may be different in your playthrough.∙You will receive the FUSE.∙Return to the first room of the spring room.∙Combine the WINE BOTTLE and the CORKSCREW in the inventory. Put the CORK into the leaking hole (1).∙There are four bolts in the fuse box cover under the boiler. Open the fuse box cover with the SCREWDRIVER (2).∙Put the FUSE in the fuse box (3).∙Click on the dirty tank in the middle to zoom in.∙Open the left (1) and then the right handles to fill the tank with water (2).∙Clean up the tank with the SCRAPER in the inventory (3).∙Open the bottom handle to empty the dirty water from the tank (4).∙Click the same handle again to fill the tank with clean water.∙Combine the TOWEL and POT CARBON in the inventory. Place the result in the filter, in the middle (5).∙After a short cut scene you will be in the hallway again. Enter the autumn room at the end of the hall.Level 7∙Collect the HAMMER, FILTER, SENSOR PLATE, FILTER RING, and SPEAKER WITH MAGNET, all highlighted in green (1).∙Click the sensor on the left to zoom in.∙Place the SENSOR PLATE between the tubes (2).∙Combine the HAMMER and the SPEAKER WITH MAGNET to take out the MAGNET.Attach the plate to the MAGNET (3).∙Exit the room and enter the left room on the right side.。
幽灵庄园的秘密3 详尽图文攻略上
幽灵庄园的秘密3 详尽图文攻略(英文版)Chapter 1 - Town of DernTown SquareThe chapter starts outside the blacksmith's shop in the town square. Take the metal mold at the bottom of the lamppost and the top hat on the roof:Enter the shop. Take the watering can at the right side of the fireplace, the metal ball on the shelf and the corkscrew near the bottom-right corner of the room:Select the map.ChurchTake the bowl of milk below the right side of the door:Go through the door to enter the churchyard. Take the old photo on the windowsill and the coins near the base of the tree:Talk to the monk and he will ask for something to cure his headache when the bells ring. Select the map.TavernUse the corkscrew on the corked bottle of plum juice at the left side of the room to find a jewel piece. Take the iron key on the wall at the left side of the room, the ear plugs on the table and the bowl of seeds on the chair nearest to the tavern keeper:Give the coins to the tavern keeper and the guest room can now be accessed. Enter the guest room. Use the old photo on the picture frame at the left side of the room to find a jewel piece. Give the bowl of milk to the cat under the bed to find a jewel piece. Use the top hat on the coat hanger above the bed to find a jewel piece. Use the iron key on the locked cabinet at the left side of the room and take the orange bottle from inside. Take the letter on the bed and the crowbar leaning on the back of the chair:Select the map.RiverGive the seeds to the bird to find a jewel piece. Take the metal bars at the left side of the bridge and the pincers at the right side of the bridge:Select the map.Town SquareUse the letter on the mailbox below the bakery sign to find a jewel piece:Enter the shop. Use the metal mold on the fire in the fireplace. Use the orange bottle on top of the melting mold in the fireplace and the glass will melt. Use the pincerson the melted glass to take the piece of glass:Select the map.ChurchApproach the window at the right side of the room to see fifteen pieces of glassaround the outside of the window:Put the pieces of glass in the correct places on the window to see that there is still one piece of glass missing. Put the piece of glass from the inventory in the remaining slot and light will shine through the window onto the stone plate. Examine the stone plate to make a note of the numbers and colors in the notebook. Take theprison key from the hole:Enter the churchyard. Use the watering can on the flower buds to find a jewel piece:Give the ear plugs to the monk and he will start ringing the bells. Return to the church. Use the crowbar on the locked cabinet to open it:Take the monk's robe from the cabinet to complete the area.PrisonUse the metal bars on the hole in the right door for a jewel piece. Take the twin swords at the left side of the room and the floor tile in the bucket at the right side of the room:Select the map.Town SquareEnter the shop and use the twin swords on the shield above the fireplace to find a jewel piece and complete the area:TavernUse the floor tile on the hole in the floor to find a jewel piece:Enter the guest room. Use the monk's robe on the reflection of Mortimer to wear it and complete the area:PrisonThe guard will let Mortimer pass now that he is wearing the monk's robe. Approach the door at the back of the room and Mortimer will automatically put the key on the key hook. Use the metal ball on the chain to complete the first jewel:Examine the notebook to see the numbers and colors that were noted after the stained glass window was completed in the church. The numbers listed in the notebook are different with every new game that is played. Put all of the keys on the hooks mentioned in the notebook: The door will then open and the old man will agree to take Mortimer across to the other side of the river.RiverMove to the rowing boat to complete the first chapter:Chapter 2 - Dwarf CityEast CorridorThe chapter starts outside the alchemist's shop in the east corridor. Take the gaugeabove the alchemist sign and the log below the blue tubes:Enter the shop. Take the matchstick below the blue water and the empty shell above the gray dust:Exit the alchemist's shop and use the empty shell on the bare snail to find a jewel piece:Select the map.Main HallTake the candle in the pot at the left side of the left flame, the gear above the throne and the stone hammer on the steps at the top-right corner of the area:Approach the pillar below the steps to see a tile mini-game. Solve the mini-game by turning the tiles and matching pairs of tiles which have the same symbols. The tile layout is random with every new game. Take the alchemist bowl from the pillar after solving the puzzle. Select the map.MushroomsTake the alchemist hat on the mushroom at the right side of the fairy and the wrench above the barrel at the right side of the area:Select the map.Machine RoomTake the empty fuel container at the top-left corner of the machine and the fairy dust in the basket of jewels at the right side of the dwarf. Use the wrench on the rotating fan to stop the presser:Take the rune dictionary from the presser:Select the map.MushroomsGive the fairy dust to the fairy to find a jewel piece. Use the rune dictionary with the inscriptions on the pillar:Notes about the powerful fluid are added to the notebook. Go upstairs to the sawmill.SawmillUse the gauge on the pipe near the left side of the saw blade to find a jewel piece. Take the lantern by the pipe at the left side of the room, the wheel above the pipe at the top-right corner of the room and the ornament piece below the pipe near the bottom-right corner of the room. Use the gear on the blade axis at the right side of the saw blade to make the saw blade start spinning:Use the log on the rotating blade to get the wood plank. Select the map.Machine RoomUse the lantern on the dwarf's pole to find a jewel piece. Use the wheel on the mine cart at the bottom-left corner of the area to find a jewel piece and complete the area:East CorridorGive the alchemist hat to the alchemist to find a jewel piece. Enter the shop. Use the candle on the candlestick at the bottom-left corner of the table to find a jewel piece. Use the alchemist bowl on the pot holder:The notebook mentions the order of the ingredients that are needed here, which are random with every new game. Select the ingredients in the correct order to make the magic fuel. Use the empty fuel container on the magic fuel to fill it. Use thematchstick on the matchbox below the green dust to light the match:Exit the shop. Use the wood plank on the hole between the stairs to create a bridge:Go upstairs to the airship.AirshipUse the stone hammer on the dwarf statue to find a jewel piece. Take the gunpowder below the dwarf statue at the left side of the area, the frog below the ladder on the ship and the steak near the right side of the mast. Use the full fuel container on the fuel gauge on the mast:Select the map.MushroomsUse the frog on the puddle of water in the middle of the area to find a jewel piece. Use the gunpowder on the large rock below the pillar:complete the area:Main HallUse the ornament piece on the broken stone plate above the left side of the throneto find a jewel piece. Give the steak to the lion's pet to complete the second jeweland the area:East CorridorGo upstairs to the airship.AirshipUse the engine on the engine slot at the right side of the ship:Board the airship to complete the second chapter.Chapter 3 - Magical City of HalabathMagic SchoolThe chapter starts outside the magic school. Take the green feathers in the leaves of the tree above the house of mirrors:Enter the school of magic. Take the paper glue on the desk:Talk to the principal: He needs three magical artifacts for an experiment and will pay gold for each artifact found. Select the map.ElevatorTake the cloth above the hole in the tree and the watermelon on the grass at theright side of the elevator:Talk to the lift boy: He wants three gold coins before he will take Mortimer to the cloud city. Select the map.OfficeTake the teabag on the shelf at the left side of the office and the hammer and nails at the bottom of the stairs:Talk to the bookkeeper: She has lost her eyeglasses. Select the map.Elephant StageTake the squirrel in the branch of the tree at the right side of the area:of the trap room:Exit the trap room and enter the tent at the right side of the elephant stage. Use the tea bag on the cup at the bottom-right corner of the tent to find a jewel piece. Take the glowing powder behind the tower of cards. Use the paper glue on the towerof cards. Take the ace of clubs from the top of the tower of cards:Select the map.Magic SchoolUse the water melon in the cart at the right side of the area to find a jewel piece:Approach the shell man to see the cup game. Use the glowing powder on the hex nut. Select one of the cups and then wait until the man has finished moving the cups. Select the cup with the glowing outline to win the hex nut. Select the map. MagicianTake the walking cane above the king of clubs at the right side of the area. Usethe hex nut on the broken pump and water will start flowing:Use the empty bucket on the working pump to get the full bucket. Enter the trailer. Use the green feathers on the mask at the bottom-right corner of the trailer to find a jewel piece. Take the pendulum at the left side of the hat and the eyeglasses abovethe clock on the right shelf.Use the hammer and nails on the trap door. Select the hat and the rabbit will land on the trap door. Take the ace of hearts from the hat. Exit the trailer and enter the magician's house. Select the rope at the right side of the room to start the card mini-game, where the aim is to watch when the faces of the cards are shown to see where the two aces are. When the cards have finished moving, select the two aces to win the ace of spades and the ace of diamonds. Give the four ace cards to the magician to see the purple artifact on the table at the right side of the magician.Take the artifact to complete the area:Use the pendulum on the clock above the desk to find a jewel piece:Give the eyeglasses to the bookkeeper and she will leave to see the principal. Approach the desk and put the pieces of paper back in the correct order. There will be one piece of paper that is fixed in place, and the other pieces of paper should be placed in the correct order around this. A sound will be made when a piece hasbeen placed correctly. The completed paper is shown below:Close the notebook to complete the area.Elephant StageGive the walking cane to the gentleman at the left side of the elephant stage to find a jewel piece:Note the name of the elephant on the sign above the stage, as this name changes with every new game that is played. Enter the trap room below the elephant stage. Read the notebook to see the weight for the elephant that is on the stage. Turn the wheels to the weight mentioned in the notebook, which will be 4 tonnes and 300 kg for Sagara, 3 tonnes and 500 kg for Darsha, or 6 tonnes and 800 kg for Hanibal. Exit the trap room. Select the elephant to close the curtains on the stage. When the curtains open again, the elephant will be gone and a red artifact will be on the stage. Take the artifact to complete the area:Magic SchoolEnter the house of mirrors. Use the full bucket on the dirty mirrors and then use the cloth on the wet mirrors. Press the red button above the middle mirror to start the mirror mini-game. The aim is to find the differences on Mortimer in every mirror except the middle one. Only ten differences need to be found. The image below has been edited to show all possible differences:After finding the ten differences, take the green artifact below the middle mirror:Exit the house of mirrors and enter the school of magic. Give the three artifacts to the principal to get three gold coins and complete the area.ElevatorUse the squirrel in the tree hole to complete the third jewel:Give the three gold coins to the lift man and he will allow Mortimer to use the elevator. Enter the elevator to complete the third chapter.Chapter 4 - Cloud CityMain StreetThe chapter starts near the florist on the main street. Take the blue ink in the flowers and the lid above the gutter on the building:Enter the printing office. Take the trowel on the shelf at the left side of the press, the metal grate at the bottom-left corner of the ink machine and the plastic tubeon top of the printing machine:Select the map.City TowerTake the film above the right shelf and the toy train at the bottom-right cornerof the right shelf:Select the map.CustomsTake the camera lens at the right side of the door next to the customs officer:Talk to the officer: Only passengers with signed passports are allowed to leave Cloud City. Select the map.West DockUse the metal grate on the hole in the floor near the ship to find a jewel piece. Use the trowel on the yellow paint on the photo studio building to take the dry paint. Take the house number above the bowsprit of the ship, the red ink on the right window outside the photo studio building, the antenna above the lamp on the photo studio building and the silk ribbon above the drawing of the camera on the photo studio building:Enter the photo studio. Use the camera lens on the camera at the left side of the room to find a jewel piece. Take the rose from the vase of flowers at the left sideof the boy and the empty bottle on the floor at the right side of the photographer:Talk to the photographer: He can't get the boy to smile. Give the toy train to the boy. Talk to the photographer: He needs film for the camera. Give the film to thephotographer and he will take a picture of Mortimer. Take the photo from the camera:Select the map.Main StreetGive the rose to the florist to find a jewel piece. Climb to the balcony on thebuilding:piece. Take the needle from the ledge:Use the silk ribbon on the curtain to see an interesting tile layout on the floor below. Mortimer records the layout in his notebook. Select the map.West DockApproach the door above the cart to see a tile layout:Open the notebook to see the sketch of the tile layout that was seen from the balcony. The sketch of the layout changes with every new game as there are three possible layouts available. Make the tiles on the door into the same layout as the sketchin the book to open the door. It will be one of the following images:Enter the laboratory. Use the lid on the fuse box at the left side of the water creature's tank to find a jewel piece. Take the balloon at the left side of the water creature's tank and the chart fragment on the shelf at the right side of the room. Use the plastic tube on the hole in the water creature's tank. Talk to the watercreature to write down coordinates in the notebook. Use the empty bottle on the burner at the bottom-left corner of the room:Use the dry paint on the empty bottle to make yellow ink. Take the yellow ink. Exit the laboratory and enter the photo studio. Use the chart fragment on the torn palette at the right side of the photographer to write down the palette information in the notebook and complete the area:Main StreetEnter the printing office. Use the antenna on the radio on the bottom shelf at the left side of the room to complete the fourth jewel. Use the yellow ink, blue ink and red ink in the containers above the printing press:Open the notebook to read the palette information. Set the yellow, blue and red ink levels on the ink machine to the settings that are shown in the notebook. Select the press and it will print a passport. Use the photo on the passport to completethe area:Use the balloon on the venting tube to inflate it:Use the needle on the inflated balloon to wake the clerk:Give the passport to the clerk to receive the completed passport and complete the area.CustomsGive the completed passport to the customs officer. Enter the submersible at thebottom of the ladder:Enter the coordinates from the notebook that were written down after talking to the water creature. The latitude coordinates are placed in the right column and the longitude coordinates are placed in the left column. The green launch button will become active after the correct coordinates have been entered. Press the green launchbutton to complete the fourth chapter:Chapter 5 - Ocean RealmNorth PassageThe chapter starts at the bottom of the stairs in the north passage. Take the sharpstone next to the pillar at the right side of the stairs:Select the map.Jellyfish FieldTake the pincers above the coral at the right side of the area:Select the door and the jellyfish will glow in a certain order. Select the jellyfish in the order that they glowed and the door will open slightly. Keep moving toward the door and selecting the order that the jellyfish glow in until the door is fullyopened. Take the crystal from the door:Select the map.Coral HallTake the anchor in the coral at the left side of the sea princess, the filament in the white area at the right side of the sea princess and the knife in the coral at the top-right corner of the area:Enter the passage. Use the sharp stone on the wooden cage at the bottom-right corner of the area to find a jewel piece. Take the starfish above the fish at the left side of the area and the brush above the pillar at the right side of the area:Select the map.Green CanyonUse the filament on the anglerfish near the bottom-right corner of the area to finda jewel piece. Take the magnet near the bottom-left corner of the area:of the tile puzzle:Put the pieces of the tiles into the correct order. There are three possible tile puzzles, and the tile puzzle that you need to solve will differ with every new game. The completed puzzles are shown below:Mortimer writes a combination in the notebook after the tile puzzle is completed. Select the map.ShipwreckUse the anchor on the ring above the dirty window to find a jewel piece. Take the diving helmet at the bottom-left corner of the area and the black ink at the right side of the mermaid figurehead:Use the brush on the dirty window to clean it. Use the pincers on the window to open it. Enter the wreck and take the fish lure at the left side of the chest:Open the notebook to see the combination numbers. Close the notebook and turn the keys in the order mentioned in the notebook to open the chest. Take the plastic bottlefrom the chest:Select the map.North PassageUse the black ink on the octopus at the right side of the area to find a jewel piece.Use the magnet on the seagrass at the bottom-left corner of the area to take thelever:Select the map.Coral HallUse the starfish on the starfish colony above the sea princess to find a jewel piece:Enter the passage. Use the plastic bottle on the acid vapor below the left fish to get the bottle of acid. Use the lever on the large rock below the statue in the middleof the area:The five pieces of the mermaid statue can now be turned by selecting them. Start by turning the top three pieces so that the mermaid is facing forward and then turnthe bottom two pieces to complete the puzzle:Use the chiseling tools on the stuck crystal held by the statue and then take the crystal. Select the map.Green CanyonUse the bottle of acid on the chain attached to the whale to reveal the blowfishhideout:Use the fish lure on the blowfish hideout to see the puffer fish:Take the puffer fish to complete the area.Jellyfish FieldUse the diving helmet on the diving suit at the right side of the area to complete the fifth jewel. Use the knife on the seaweed at the left side of the area to takethe seaweed strands and complete the area:ShipwreckUse the seaweed strands with the gold amulet on the shipwreck:Use the puffer fish on the seaweed strands above the amulet to take the gold amulet and complete the area.Coral HallGive the gold amulet to the sea princess and then take the crystal to complete the area.North PassageUse the three crystals on the bases at the bottom of the stairs and the shark will disappear:Climb up the stairs to complete the fifth chapter.。
《幽灵庄园的秘密2》全图文攻略(5~8关)
《幽灵庄园的秘密2》全图文攻略(5~8关)本攻略来源网络,经本人重新编辑,变得更完美,本攻略新加入了目录和超链接,使玩家使用起来更方便,需要哪关的直接点击目录就OK了!最后祝各位玩的尽兴~!▲目录使用方法:按住Ctrl,然后鼠标单击对应关即可。
五、第五大关:AGE OF ROBOTS六、第六大关:ANCIENT EGYPT七、第七大关:DARK AGES八、第八大关:AGE OF GODS第五大关:AGE OF ROBOTS场景一 DOWN TOWN:先在下图中找齐剑柄和其他物品的各个部分,然后通过A处先去商店里。
(道具a井盖在场景三获得;道具b是在场景四获得放在车的挡风玻璃处;而道具c就是物品5磁卡是需要在场景二找齐物品1后,回到B处放在垃圾上才能找齐磁卡的。
)图5.1在商店里找齐物品2,物品1还差一个部分了,再去上图中B处的地图。
(店主需要的狗绳在场景三获得;最上面b处缺少绿色的灯管,要完成场景二、三,最后才能在场景四获得。
)图5.11物品4、5各差一个部分找不到,先去场景二找东西吧。
(道具a在场景二获得,放在a处得到物品5磁卡的最后一部分;b水桶也在场景二得到;c游戏遥杆在场景4获得的。
)图5.12场景二 CRYSTAL TOWER:找齐物品4水桶和其他物品的各个部分,通过A处的门去实验室里。
(道具a风扇在场景三获得。
)图5.2物品2、3各差一个部分,其他的都找齐了,然后去场景三。
(道具a黑色的芯片,需要先在场景四获得游戏遥杆,再放回场景一才能找齐的;b麦克风的开关在场景四得到。
)图5.21场景三 ROBOFACTORY:在这个图中可以找齐所有的五件物品,并且把前面得到的圆形玻璃窗和剑分别放在a、b处。
然后点A处进入一个拼图,按照颜色拼出三个机器人,如果觉得难就直接点左下角的SKIP 吧,嘿嘿~拼好后先把绿色的头脑芯片c装在绿色机器人头内,然后去场景四。
(a圆形的玻璃和b剑都在场景一得到的;道具c在场景一得到,连同后面找到d、e三种不同颜色的头脑芯片,都要装在A处相应颜色的机器头上。
鬼屋越狱密室逃脱系列3攻略 鬼屋越
鬼屋越狱密室逃脱系列3攻略鬼屋越狱密室逃脱系列3逃出荒
山图文攻略
鬼屋越狱密室逃脱系列3攻略,小编为大家带来鬼屋越狱密室逃脱系列3逃出荒山图文攻略,希望这篇攻略对大家有帮助~
游戏简介:逃出荒山是一款逃脱类游戏,你需要在神秘森林里找回属于你的武士刀和其他
装备,你必须解决许多难题和谜语,寻找隐藏的线索和对象才有可能逃出森林。
你需要找出一些道具进行组合,尝试各种不同的方法来解开谜题。
鬼屋越狱密室逃脱系列3第1关攻略:
根据提示查看门旁边。
拿到槌头和槌柄。
然后敲击右边的锣。
然后可以进门了,不过进门前注意门旁边的日文。
进入后拿到牌子。
然后将牌子放在灯里,根据看到的日文来调整,拿到钥匙。
用钥匙打开门即可过关。
幽灵庄园的秘密3全攻略
画面更精致华丽,通过找到图形来解谜,摆脱了找单词解谜的枯燥(俺之前玩单词解谜游戏也基本不看词,把图上所有物品点一遍就都找到啦,好无聊orz),通过在不同的地图中切换来寻找物品,难度适中,用了一晚上通关,又用了一晚上来写攻略,过程中又玩了一遍。
囧--------------------------------------------------------------------------------------------------点右下角物品栏右侧的map可以看到当前关卡的大地图。
map右边的书会记录一些提示,需要的时候点开就能看到。
场景的顺序是我自己编排的,每个场景在游戏地图中都是一个英文词组,自己对号找就行了。
那个啥,俺懒,码这么多字已实属奇迹,所以么截图,各位凑合看吧哈。
【第一关】第一关第一关第一关第一关第一关第一关第一关第一关第一关第一关第一关第一关第一关场景1.TOWN SQUARE桌子----绿色的木门旁边帽子----屋顶上进入绿色门旁边的房间(门上写着BLACK SMITH那间)洒水桶----火炉旁铁球----右上角铁链旁边开瓶器----右下角把得到的木桌子放进火炉里场景2.TAVERN紫色的东西(实在想不出叫啥了)----左边餐桌上鸟食----右边那个女人旁边的椅子上钥匙----左上角的墙上用开瓶器打开左下角的瓶子【得到一块宝石】场景3.RIVER把鸟食给左边那只红色的鸟【宝石】窗子上的铁栅栏----鸟旁边钳子----右下角场景4.PRISON橘色的木地板----右下角的铁桶里交叉的双剑----左边靠墙的位置在右边的木门上把窗子上的铁栅栏装上【宝石】场景5.CHURCH牛奶----木门的右下角进入木门金币----树下照片----正对面的右边石窗子的角上用洒水桶浇灌左边石像下的植物,开花了【宝石】把紫色的东西给右边的胖子,他去敲钟了点左下角的back,回到刚进来的房间点右边的窗子,进行拼玻璃游戏,彩色玻璃分布在书架和墙壁上,拼好以后发现刚好缺一块,到别的场景中寻找点back去场景1进入木屋里把交叉的双剑放在火炉上边的圆盾上去场景2把橘色的木地板装到地上缺少地板的那个空格里【宝石】把金币给右边的女人,之后里面屋子的门可以进入了牛奶给床底下的猫【宝石】用钥匙开左边的小柜子----得到瓶子把照片放在柜子上面的相框里【宝石】书信----床上的靠垫旁边把帽子挂在床头上方的衣架上手杖----右边的椅子上挂着呢去场景1把书信放进左边做工考究的信箱【宝石】再次进入木屋把瓶子放在火炉里的木桌上,会融化,用钳子夹出来(就是把钳子也放进火炉的意思)----得到彩色玻璃去场景5点彩色窗户,把玻璃装上这时候出现了彩虹照在最面的石碑上点石碑,上面的罗马数字对应的颜色会记录在书里close书钥匙----在石碑的破洞里back用手杖撬开右边钉着木板的格子----得到衣服去场景2把衣服给里屋镜子里面的主角去场景4点里面那个需要用钥匙开的门这时候带有绿色标签的钥匙会自动挂上去点map旁边的书按照提示,将带有各种颜色标签的钥匙插入对应罗马数字的锁孔门打开了,出来个老头(长滴真不咋地)把铁球挂在左边木盒旁的链子上【宝石】去场景3点小船进入第二关--------------------------------------------------------------------------------------------------【第二关】第二关第二关第二关第二关第二关第二关第二关第二关第二关第二关第二关第二关第二关场景1.EAST CORRIDOR木头----右下角压力表----木门上方字牌上面一点进入木门火柴----装蓝色水的那个盆下面压着呢顺便把火柴在装绿色东西的盆旁边的火柴盒上划着蜗牛壳----在上边那个大苹果旁边场景2.MACHINE ROOM瓶子----梯子旁边像灯一样的盛水容器----左上角压力表旁边场景3.MUSHROOMS扳手----右下角木桶的后面蓝色的巫师帽----精灵脚下右边的那片蘑菇上把彩色的瓶子给精灵【宝石】沿着右边的楼梯进入灯----左下角轮子----右上角石头残片----右下角一个东西后面把压力表放在左上角的管子上back场景4.MAIN HALL石头残片放在左上角石盾残缺的位置锤子----右上角石阶上蜡烛----左边的罐子旁点右边绿色罐子旁边的矩形格子,进行一个小游戏,就是翻开石板以后找两个一样图案的,如果两次翻开的石板图案相同则会消失,游戏结束后------得到了金属碗齿轮----屏幕最上方正中间那个石盾后边去场景2把扳手放进转轮,机器停止后----拿到书物品栏第二行最右边的轮子装在左下角的采矿车上【宝石】物品栏第二行从左向右第四个灯给这个绿衣人【宝石】去场景3上石阶里面的房间,把齿轮放在轴上,会转动把木头放在最大的齿轮下,剖成两半,取之------得到半块木头去场景1蓝色帽子给巫师【宝石】剖成一半的木头放在巫师身后的石阶上,沿着石阶可以进入一个屋子木桶----左下角肉----船上锤子给左边的石像【宝石】青蛙----船下面的石阶上去场景3把青蛙放在水里把书放到中间的石碑上----得到了配方(记录在map旁边的书里了)木桶放在石阶下面的石头上用火柴点燃引线,炸了...炸开以后------得到转轮去场景4肉给豹子【宝石】去场景1蜗牛壳给右边的蜗牛穿【宝石】进入木门金属碗放中间蜡烛放在左边烛台上【宝石】按照书里的配方提示配置药水用灯形状的容器盛装蓝色的药水back去巫师身后石阶里面的房间转轮装在船右边药水放在船的柱子上点击船,进入下一关--------------------------------------------------------------------------------------------------【第三关】第三关第三关第三关第三关第三关第三关第三关第三关第三关第三关第三关第三关第三关场景1.MAGIC SCHOOL绿色的假发----左上角树叶里藏着呢进入正前方木门胶水----中间的书旁边场景2.ELEVATOR西瓜----草丛里毛巾----左边树洞上方场景3.ELEPHANT STAGE松鼠----右边女人身后的树上点女人左边的蓝白色帐篷,进入用胶水粘摞起来的扑克牌------拿到梅花A荧光剂----摞起来的扑克牌后面场景4.OFFICE锤子----台阶下面茶包----左边书架上方场景5.MAGICIAN拐杖----右边房子前面的扑克牌K后面点右边的房子进入拉右边的绳子,出现扑克牌阵,在它们自动翻过来的时候记住出现的两张A的位置,在它们又背面向上的时候点记住的两个位置------得到方块A+黑桃Aback去左边的木车里,点帽子,发现里面有红心A用锤子钉住右边的方形暗格,点帽子------拿到红心A眼镜----右边的书上面绿色假发给右下角的面具戴上物品栏眼镜右边的东西----在帽子左边去场景1把西瓜放在右边的西瓜车里【宝石】点左边那个穿红马甲的人,进行一个赌博游戏先把荧光剂撒在螺母上,然后点木盒子,开始变啊变,停止以后选择有蓝边的那个木盒------得到螺母去场景4把眼镜给那个女人,她不见了物品栏松鼠左边的东西放在对面的挂钟那里点木桌上中间那本书,进行游戏,玩拼图拼好以后书会跳出来,写的是关于那个大象的去场景3拐杖给情侣中的那个男人【宝石】在蓝白色帐篷里把茶包放进右边的杯子【宝石】back点一下大象哈哈它会藏起来点大象下边有彩灯的小门,按照书里写的去转动两个表上面的数字第一次:4T 300kg第二次:3T 500kg第三次:6T 800kg水桶----在左边T表的左侧back点大象-----得到红色水晶球去场景54张A都给那个人------得到紫色水晶球把螺母放在左边的压水井上,出水了用水桶接满水去场景2松鼠放进树洞里【宝石】去场景1进入左边有五个镜子的房间用装满水的水桶泼向镜子毛巾去擦,出现主角点主角上方的红色按钮,开始找茬游戏,有倒计时哒~成功后------得到绿色水晶球back进入正前方的木门三个水晶球都给巫师,分别得到三个金币去场景2金币都给服务生点升降机(那个大号的笼子)飞啦O(∩_∩)O~--------------------------------------------------------------------------------------------------【第四关】第四关第四关第四关第四关第四关第四关第四关第四关第四关第四关第四关第四关第四关场景1.MAIN STREET蓝色水瓶----左边的花从里石板----楼顶(挂着的两块红毯子的上方)点右边的石阶进入一个房间弯曲的管子----右边的柜子顶上栅栏----右边柜子旁边铲子----左边架子上,灯的正下方场景2.CITY TOWER胶卷---右边那个天平的上方玩具火车----右下角,柱子的后面场景3.WEST DOCK黄色的带子----红色木门上方的相机图案上方数字29----屏幕最上方中间偏左一点的地方用铲子刮墙上的黄色油漆----得到一块黄色漆天线----红色木门左上方红色水瓶----红色木门左边,圆形窗子上栅栏放在左边地上那个方形的洞上面【宝石】进入红木门玫瑰花----藏在花瓶里的花里面空瓶----站着的人身后胶卷放进右边的相机里玩具火车给坐着的人-----得到照片back场景4.CUSTOMS镜头----右边平台上去场景1玫瑰花给女人【宝石】点楼上那个有红色窗帘飘啊飘的窗子,进入一个屋子用黄色带子系住红窗帘,书会跳出来,记录的是一扇门打开的方法针----在窗台上右边那个针插座上把数字29放在针插座对面的房子的墙上back沿着右边的石阶进入房间把天线放在左边的收音机上【宝石】蓝色水瓶放在机器上方中间的空格子里红水瓶放在机器上方右边的空格子里去场景3到红木门里把镜头装在左边的机器上back点屏幕中间那个推车后方的木格子门进行游戏提示在书里按照提示按下格子就可以了进入房间后红色气球----火右边彩色格子日历----右上方弯曲的管子放在水怪右上角的圆洞那里空瓶放在火上黄色漆放进瓶子----得到黄水瓶有“Z”字的石板放在左边裸露的电闸处【宝石】点一下水怪,书会跳出来,记录一组数字去场景1进入台阶上面的房间,放入黄水瓶按照书上的提示拨动右边的圆钮(好像每次的数据不一样的,我的是黄3蓝1红8)之后点水瓶下方的梯形印章,印出一张纸把照片放上去-----得到通行证去场景2把红色气球放在冒气的管子上用针刺破它惊醒了打呼噜的老头哈哈把通行证给他盖戳----变成有效的通行证去场景4把通行证给左边的人现在他下方的圆形飞行仓可以进入了进去以后,点书,提示说LAT 59-22LONG 64-38按照这个提示选好右边的数字,之后上方的绿色按钮亮了,点之被发射出去了吼吼~--------------------------------------------------------------------------------------------------【第五关】第五关第五关第五关第五关第五关第五关第五关第五关第五关第五关第五关第五关第五关场景1.NORTH PASSAGE一头尖尖一头圆圆的石头----右边场景2.SHIPWRECK黑水瓶----左边头盔----左下角场景3.GREEN CANYONU形磁铁----左下角点水怪,玩拼图游戏(图是随机的,我两次玩的图案都不同)锤子和钉子----在拼图右边拼好拼图以后-----得到一组罗马数字翻译过来:12544315(是以后开箱子时候钥匙的转动顺序)场景4.CORAL HALL刀----右上角鱼身上的灯----人与手杖右边锚----人与左边进入人鱼右边的房间一头尖尖一头圆圆的石头放在右下角【宝石】刷子----右上角海星----左边back把海星放在人鱼上方的石头上【宝石】场景5.JELLYFISH FIELD进入石门之前会有四组水母守门,点一下水母,记住每次四只水母发亮的顺序它们亮一遍以后,按记住的顺序点一遍,一组水母飞走了,门开了一点点,来了另一组水母,重复之前的操作四组水母都打发走了----得到绿水晶把头盔放在右边的身体上【宝石】生锈的刀----身体的右边用之前得到的没生锈的那把刀(不锈钢滴那个哈)割左边的海带-----得到绿海带去场景1黑水瓶给右边的墨鱼【宝石】用磁铁吸左边的草丛里的金属棍子-----拿到棍子台阶下面有三个容器,把得到的绿水晶放进去(不知道需不需要顺序,我是先放了左边的)去场景2用刷子清扫右下方的圆形窗户用生锈的刀撬开窗户,进去鱼食----左边之前得到的12544315是转动木箱上钥匙的顺序木箱开了以后-----得到白色瓶子back锚放在刚才进去的窗子的右上方【宝石】那个镶了宝石的宝贝还拿不到,先把海带放在上面去场景3鱼身上的灯还给右边的鱼【宝石】去场景4用棍子撬石像下面的石头现在石像可以转动了,让她的脸向前,拼好以后发现她拿着绿水晶锤子砸石像顶端的绿水晶-----得之用白色瓶子装满左边不断涌出的水去场景3把瓶子里的水倒在锁链上,融化了,出现洞口鱼食放在右边的洞里抓住啦!吼吼----得到鱼去场景2把鱼放在海带上-----拿到了镶嵌宝石的宝贝去场景4把宝贝给人鱼----拿到绿水晶去场景1水晶都放进台阶下的器皿,神光出现,鱼消失了点台阶,进入下一关--------------------------------------------------------------------------------------------------【第六关】第六关第六关第六关第六关第六关第六关第六关第六关第六关第六关第六关第六关第六关场景1.GLADE钳子----左边的柱子下面绳子----右边柱子下面场景2.RIVERSIDE望远镜----左边树干旁指南针----右边船的旁边裤子----找到指南针那个地方的正上方进入右边很多洞的树洞徽章----左边点精灵树洞会发光,记住发光的顺序(玩法和水母守门那里差不多)反复点精灵,反复点发光的树洞最后一次点精灵-----抓到了精灵场景3.WISE TREE雕像----骑马那个人的左边把望远镜给那个人【宝石】场景4.BLACKSMITH圆形镂空的窗户----右边的房顶上剪刀----左边那个人拿的盾旁边把裤子挂在右边的晒衣绳上【宝石】绳子放在中间的树屋上(等拿到木头以后可以做绳梯)场景5.TREE COTTAGE一些铁片----左边那个有靠背的椅子后面木板----用钳子拧中间的靠背椅可以得到放大镜----左边的柜子上黑色蜡烛----正中间的柜子顶上去场景4把木板放在树屋的绳子上,做成绳梯,进入树屋把蜡烛放在床上的烛台上放大镜放在窗子的位置,于是点燃了蜡烛罐子----在床脚把精灵放在右边的树藤上----拿到火油齿轮----左下角的箱子旁边把徽章放在床头的墙上【宝石】去场景3锤子----用剪刀剪左边的草得到的去场景4把火油放进右边的炉子里,点燃火炉把一些铁片放进火炉烧红烧红的铁片放在火炉旁边的铁块上,用锤子砸它------得到了通红的宝剑去场景3通红的宝剑放在水里,取出----得到锻造好的宝剑去场景2镂空的圆形窗子安放在中间的屋子上【宝石】把雕像安放在右边那艘船的船头去场景5点正中间那个柜子旁边的抽屉,进行一个游戏把得到的齿轮先放上去,按照木刻的数字去转动齿轮排列方格里面的数字对应的数字排列好以后得到一个提示:左右右左右左左右(以后去点老树精的胳膊用的上的)back把罐子挂在右上角去场景3点树精手臂,按照之前得到的提示点鞋子----在树精的嘴里拿到......囧去场景1用宝剑划掉中间石台上的杂草,石台上出现一个女人把指南针、蜡烛、鞋子都给她可以去下一关咯~--------------------------------------------------------------------------------------------------【第七关】第七关第七关第七关第七关第七关第七关第七关第七关第七关第七关第七关第七关第七关场景1.TOWN GATE刀----左边石头的后面鸟----右上方的位置场景2.UPPER TOWN手柄----梯子后面木杵----门的左边墙上那些工具的左边石片----门上方进入那个门扳手----火的左边石头----门的右下角用刀隔断门旁边的绳子,绳子上的罐子会掉落摔碎----拿到一个黑色圈圈(皮带)场景3.ART STUDIO头巾----左边墙上最上方那层架子上木杵放进左边的木碗里面(架子下方)【宝石】油壶----右边木桶上沿着木桶旁边的地洞下去把头巾给里面那个人布会掉下来,看到一幅图画,记住画上画的数字和图案(1十字星,2三角,3月亮,4方形,5圆)花纹精美的圆盘----在画的上方拿到画笔----那个人头顶上方场景4.INVENTION DOME点左边的圆盘,把缺少的部分装上去,转动圆盘拼好图案右边的格子打开了----拿到方形的石头back凿子----右上角把鸟放进笼子里煤----鸟下方的木桶旁边点右边的桌子按照之前画里面提示的顺序点盒子上的按钮,盒子开了日晷----桌子的右下角场景5.MECHANIC把石片放在那个正在工作的人的锤子下面,让他砸碎,取之----得到一些碎石块把日晷放在石桌下方的圆盘里绿色包袱----左上角用扳手拧左边的大螺母----得到了磨盘去场景1把手柄放在大圆球下方的凹槽里----得到金属支架去场景2把凿子挂在门左边墙上的工具架上【宝石】进入门里把煤放进火堆去场景3把磨盘放在中间旋转的轴上,继续转动ing黑色皮带放在磨盘上把形状非常不规则的那块石头放在石磨上打磨成圆的----得到石头圆球去场景4绿色包袱放在圆形石台上【宝石】点右边的石桌把金属支架放在那个金属底座上,石头圆球也放上去然后把一堆碎石块也放到上面(发现缺了一角)把方形石块也放上去,终于完整了画笔用在调色盒上(会自动给方形的石头上色)油壶用在上好颜色的方形石头上----得到了魔方!去场景1把魔方给那个大胖子,趁他研究怎么玩的时候过关啦~--------------------------------------------------------------------------------------------------【第八关】第八关第八关第八关第八关第八关第八关第八关第八关第八关第八关第八关第八关第八关场景1.MAIN HALL铁锹----左边柱子旁边场景2.WZZARD拼片----右边柱子的左侧场景3.WEST WING拼片----壁炉上边、左边各一块笛子----壁炉旁边(没有火的那边墙上立着呢)场景4.GARDEN拼片----右下角带摇柄的工具----用铁锹挖树旁边的土堆得到的点右下角的瓶子,到另一场景干草----右上角火石----左边的树后面场景5.EAST WING弯曲的管子----左边镜子后面拼片----窗子那里木门的上方的画框是放拼片的地方,点之,把已经得到的拼片先拼上,还差一块点圆形地毯上的盒子,把笛子放进去去场景4把干草放在蜂窝下边把火石放在草上,点燃草烧死了那些蜂------拿到一个零件点右下角的瓶子,进入有水塘的场景把带摇柄的工具安装在右边的木箱上弯曲的管子装在木箱上方的洞上抽干了水塘的水------拿到了钥匙back用钥匙打开木门金币----左边的桌子上看到三张画(点那些画),注意其中有书架的那张画,记住书架上面左边那些书排列的顺序2S73LT6A415E去场景3点老妇人左边的书架在书架左边的书上方----拿到金属球按照之前画里面的顺序排列那些书----得到一本书去场景5点圆形地毯上的盒子金属零件、金属球、书、金币都放进去----得到装满的盒子去场景3把这个盒子给老妇人,得到颜色提示(红、黄、青、绿、橘黄、蓝、白、粉)去场景1那些狗后面的屋子可以进入了拼片最后一块----右下角红瓶子----左边去场景5把拼片拼好----得到了镶满宝石的王冠去场景2红瓶子给巫师----得到火球去场景1进入狗后面的屋子用火球烧那个男人,他变成乌鸦飞走了----拾到黑羽毛点back点最左边两根不明显的柱子,进行一个游戏按之前得到的颜色提示顺序按下那些颜色按钮中间出现漩涡后,把黑羽毛放在漩涡上开启了新场景把王冠放在金属环上------通关啦!!!。
《闹鬼庄园:失落灵魂的秘密》攻略
《闹鬼庄园:失落灵魂的秘密》攻略伴随毛骨悚然的故事画面和声音背影,我们开始解谜之旅。
1.闪电的时候在门左边会看到3个符号,门右边的树枝后面有一个符号,左下边的栏杆也有一个符号,从上而下记下符号,然后点击大门。
2.按下图依次点击符号就可以打开门了。
进入屋子后突然没电了,主角被袭击晕了过去。
3.主角醒来后发现在一个陌生恐怖的地方,点击A处可以得到一枚硬币;点击B 处完成拼图会得到1组数字;拿起电椅上的小熊公仔。
4.左边的硬币必须要按住右边的烛台才可以取得。
5.墙上的拼图按下图拼好后会得到一组数字:4863。
6.调查电椅,用银币撬开坐板会得到一把钥匙。
7.用刚才得到的钥匙打开书架下面的柜子,得到红色的摇杆。
8.把小熊公仔再次放回电椅上,然后点击墙上红色的开关,把前面得到的数字:4863输入,然后装上红色摇杆,点击后电椅移开了,点击地上的瓷砖离开。
9.走出秘道会回到刚才被打晕的大厅,先点击左边墙上的开关灯就会亮了,开关旁边有一张剪下来的报纸要拿走,然后再点击一下剪报后面的类似墙纸的图案后面有用。
10.灯亮了发现这是一个恐怖诡异的地方。
首先调查红色沙发底可以得到钥匙,然后调查A处进入舞厅。
11.进入舞厅后试试点击一下蝴蝶它会飞跑;然后调查钢琴在乐谱上取走剪报,然后点击A处进入餐厅。
12.进入饭厅后点击A处进入拼图,点击右边的B处的相处记录到笔记本上后面有用。
13.拼图完成后会得到一把金钥匙,拼图的图案很熟悉吧,翻一下你的日记吧。
14.回到大厅位置,用金色钥匙打开右边的衣柜得到防霉面具,然后带上防霉面具从左边A处进入厨房。
15.进入厨房后,点击圆圈中的煤气炉,先把煤气关掉。
把四个开关的绿色箭头都移动到红色点上就可以了,本关没什么技巧,小编我的乱捣腾过去的。
16.拿起桌子上的斧头,然后在右侧的桌子右边的抽屉里拿到刀子。
接着往左走进入A处。
17.在这边会再次发现小熊公仔。
拿走柜子上的木桶,然后用钥匙打开右边的衣柜得到橙色珠子。
幽灵庄园的秘密3图文攻略下
Chapter 6 - Elven VillageGladeThe chapter starts near the stone platform in the glade. Take the pincers at the left side of the fallen pillar and the rope above the tree root at the right side of the area:Select the map.RiversideTake the telescope on the tree at the left side of the area, the trousers in the bush above the boat and the compass in the grass at the right side of the frog:Approach the log to see a fairy. Take the portrait in the grass at the left side of the log:Select the fairy to see a four lights glow in the holes. Select the holes in the order that the lights glowed and then select the fairy again to complete the same puzzle with five lights, and thenfinally with six lights. Take the tree fairy:Select the map.Wise TreeTake the figurehead on the grass at the left side of the scout:Give the telescope to the scout to find a jewel piece. Select the map.Tree CottageTake the magnifying glass on the desk at the left side of the cottage, the sword shards on the floorat the right side of the desk and the black candle on top of the large cabinet:Use the pincers on the middle wooden chair to make the planks. Take the planks. Select the map. BlacksmithTake the pruning shears at the right side of the shield and the window on the roof at the right sideof the area:Use the rope on the treehouse in the middle of the area. Use the planks on the ropes to create a ladder. Enter the treehouse.TreehouseUse the portrait on the picture frame above the bed to find a jewel piece. Take the wooden lock below the chest at the bottom-left corner of the room and the jug on the floor at the left side of the bed. Use the tree fairy on the entangled bottle above the flowers to take the fire potion. Use the black candle with the candlestick on the bed. Use the magnifying glass on the windowframe at the left side of the room to take the lit black candle:Select the map.Wise TreeUse the pruning shears on the grass at the bottom-left corner of the area to find a hammer. Take the hammer:Select the map.BlacksmithUse the trousers on the clothes line at the right side of the area to find a jewel piece. Use the fire potion on the fireplace to make a fire. Use the sword shards in the fire to get the red hot shards. Use the red hot shards on the anvil at the bottom-right corner of the area:Use the hammer on the red hot shards to get the red hot sword and complete the area.Tree CottageUse the jug on the jug hanger at the top-right corner of the cottage to find a jewel piece. Approach the small cabinet above the left chair:now is to turn the locks so that the yellow numbers are next to the same numbers in the wood:Examine the inscription to see a series of arm movements. Close the notebook to complete the area.Wise TreeUse the red hot sword in the cold stream to cool it. Take the magic sword from the stream:Open the notebook to see the series of arm movements. Pull the arms of the tree in the order mentioned in the notebook, remembering that as the tree is facing toward the screen, the right arm of the tree is on our left side and the left arm is on our right side. Take the old shoes from themouth of the tree to complete the area:RiversideUse the window on the hole in the house on the other side of the river to find a jewel piece. Usethe figurehead on the prow of the ship to complete the sixth jewel and the area:Use the magic sword on the enchanted hawthorn to meet the fairy princess:Give the compass, the lit black candle and the old shoes to the fairy princess to complete the sixth chapter.Chapter 7 - RockbergTown GateThe chapter starts near the guard at the town gate. Take the knife above the rock at the left side ofthe area and the raven on the ledge near the top-right corner of the area:Talk to the guard: He wants a puzzle to solve. Select the map.Invention DomeUse the raven on the cage above the barrel to find a jewel piece. Take the coal on the floor at theright side of the barrel and the chisel in the spider web at the top-right corner of the room:Approach the desk. Take the sundial below the right side of the desk:Select the map.Upper TownUse the chisel on the tools to find a jewel piece. Take the pestle in the window at the left side of the tools, the stone chocolate on the roof above the doorway and the lever above the ladder at the right side of the area:Enter the house.HouseUse the coal on the fire to find a jewel piece. Take the rough stone at the top of the stairs and the wrench next to the wall below the window:Use the knife on the string at the left side of the doorway to see the sanding belt drop out of the pot. Take the sanding belt to complete the area.Art StudioUse the pestle on the mortar near the bottom-left corner of the room to find a jewel piece. Take the beret on the top shelf at the left side of the room and the oil can on the barrel at the right side of the room:Enter the studio. Take the stone disk above the cover and the brush above the patch of blue paint on the wall:Give the beret to the artist and he will reveal his painting:Select the map.Town GateUse the lever on the lever base near the bottom-right corner of the area to see the brass stand:Take the brass stand. Select the map.MechanicUse the sundial in the base on the floor in the middle of the area to find a jewel piece. Take thecushion in the doorway above the left stairs:Use the wrench on the hex nut to see the wheel. Take the wheel. Use the stone chocolate on the anvil to make the stone cubes. Take the stone cubes to complete the area.Art StudioUse the wheel on the axle:Use the sanding belt on the wheel to make the belt sander. Use the rough stone on the belt sander to make the stone ball. Select the map.Invention DomeUse the cushion on the stool below the board at the left side of the room to complete the seventh jewel:Approach the board to see a missing disk. Use the stone disk on the hole in the middle of the disks. Rotate the disks to the correct positions and a panel will open in the wall. Take the stone cube from the panel:brass stand on the desktop. Use the stone ball on the holder:Use the stone cubes on the ball to make the incomplete puzzle. Use the stone cube on the incomplete cube and the box with the fives shapes on top will now become active. The painting inthe art studio showed the order for the shapes. Press the correct order of shapes to open the box:Use the brush on the palette to paint the puzzle. Use the oil can on the magic cube to take the puzzle cube. Select the map.Town GateGive the puzzle cube to the guard and he will reveal the exit to the city. Exit the Stone City to complete the chapter.Chapter 8 - Rhinia CastleGardenThe chapter starts in the garden outside a locked house. Take the painting fragment on the bush at the right side of the garden:Move the cursor between the two bushes at the right side of the area and approach the pond. Takethe flint stones above the left side of the pond and the hay on the grass above the right side of the pond:Back away from the pond to return to the garden. Use the hay on the branch of the tree:Use the flint stones on the hay and the bees will fly away. Take the silver rattle below the beehive:Select the map.West WingTake the painting fragment at the left side of the fireplace, the flute at the right side of the fireplaceand the painting fragment on the fireplace shelf:Approach the bookshelf at the left side of the room and take the silver ball from the top-left shelf:Select the map.Main HallTake the shovel at the left side of the battle axe:Select the map.East WingTake the hose on the floor at the right side of the mirror and the painting fragment at the left sideof the left window:Select the map.WizardTake the painting fragment at the left side of the door:Select the map.GardenUse the shovel on the pile of earth at the left side of the small tree:Take the handle from the hole. Approach the pond. Use the hose on the hole in the pump. Use the handle on the peg to drain the pond and reveal the key:Take the golden key:Back away from the pond to return to the garden. Use the golden key on the locked door. Enter the house. Take the gold coin on the desk at the left side of the room:Move the paintings twice to see a painting with a picture of a man spinning a globe:Note the books on the bookshelf in this painting to see that they all have letters and numbers on them. Select the map.West WingApproach the bookshelf at the left side of the room. Arrange the books on the bookshelf so that the letters and numbers are in the same order that was shown on the picture in the house at the garden:A book will appear after the books have been placed in the correct order. Take the book:Approach the display case on the carpet:Put the silver rattle, gold coin, book, silver ball and flute in the display case:Mortimer will take the display case after the five items have been added to it. Select the map.West WingGive the display case to the king's mother to receive instructions on how to open the lost king's throne door and complete the area.Main HallEnter the throne room. Take the magic potion at the left side of the room and the painting fragmentbelow the statue at the right side of the room:Select the map.WizardGive the magic potion to the wizard and he will make the shapeshift spell. Take the shapeshiftspell to complete the area:Approach the painting above the door:Use the six painting fragments on the painting to take the completed crown and complete the area. Main HallEnter the throne room and use the shapeshift spell on Cerdic to see the black feather fall to thefloor. Take the black feather:Back out of the throne room. Enter the corridor at the left side of the main hall:given in the notebook to activate the black stone:front of the machine to complete the game:。
古墓丽影四攻略 十
古墓丽影四攻略十第5关幽灵古堡第3部分第52个秘密地点:从洞中跳下时点起蜡烛,观察上面出现一个洞口,及时起跳抓住墙梯爬上去,来到了人面像的头上。
向右转身,助跑跳落到对面平台,得到大药包和弩。
点击这里看视频:失落的图书馆:第三个秘密地点]以下简明流程点击这里看视频:失落的图书馆:灯塔基座。
赶紧往左边的通道爬上去,否则上面滚下的大铁球可不好玩,一个机器人冲上来了,干掉它后到铁球滚下来的斜坡看看,会发现左边墙上有一个机关,拉下它(这时你的头顶上还会飞过一个大铁球,好险!原来是一对的,它们在玩捉迷藏呢,是我们来打扰了它们——不好意思)。
从地上升起的石台跳到对面(南面)墙上的平台上,爬入左边的洞中,再跳到那张大嘴上面(关键是跳过去的时候千万不能按抓,也就是“Ctrl”键,或者直接跳到和墙的夹角处),拉动绳索。
现在可以背对下面的大嘴滑下去,抓住大嘴爬进去(这可是有技巧的:抓住大嘴以后先按住“爬”,再按“向上”。
失败也不要紧,从石台跳抓住大嘴再来一次吧)。
顺杆而上,先从右边(北面)自动门里进去,拿起石台上的褐色金属柱状体(如果现在不拿的话也可以从另一道门进来拿,不过那个时候就比较麻烦了,会有小火怪出来骚你哦!只好赶快掀起石台旁边的木地板到下面的水池灭火),回来从左边的自动门里进去。
先到左边房间捡起地上的火把,再去踩一下两边的下水道铁盖,旁边的石台起火了,过去把手中的火把点燃。
出来往左一直走到一个地上堆了木板的房间,站到边上把火把扔上去(会扔东西吗?按“空格”键),一会功夫木板燃完了出现一个大洞,跳下去,捡起脚边的卷轴,从墙上的洞出去到外面大厅(点击这里看视频:失落的图书馆:音乐卷轴)。
现在我们要再次回到二楼(记得怎么走吗:现在我们所处的是6号门,如果当初你从里面推过一扇门的话,那是3号门,就在对面最右边,直接进入就可以到达蛇形机关的大厅,从中央的石台上去,经过两个大厅就到了。
否则往右进入4号门,经过有台座的房间,再往里也可以到蛇形机关的大厅),到达二楼走廊后从左边的门里进去,看见有一个石台和一架竖琴,把卷轴放到石台上,劳拉就会忙里偷闲地卡拉OK一下,左边墙上有一道门开了,进去到走廊上拉动绳索打开大厅正中央的大门。
幽灵庄园的秘密4攻略2
幽灵庄园的秘密4-攻略(2) 回到h o t a i r b a l l o o n,进到雕像下⽅,输⼊密码看动画。
退出去点热⽓球,看动画进第三关。
第三关美国费拉德尔菲亚(费城) 椅背上拿锯⼦,花瓶⾥拿螺丝⼑。
点⼈对话,他说要你帮他找东西。
右边墙上有个100元的样票,点它说太⼩看不清楚。
去厨房,厨师说要新鲜的鱼,最上⾯的架⼦上左边拿⾛开罐器,底下⽊桶后⾯拿把⼿,退出。
点厨房前⾯的那个门去后巷,看到有个阀门,想打开要线索。
去b e n j a m i n f r a n k l i n's r o o m,左下⾓⽊盒⾥拿放⼤镜,看到壁炉⾥少⽊头。
点右边的书桌,有个抽屉上锁了。
检查左边的门,上⾯有个钟,缺少三⾓形⼀样的东西,右边的纸条说想知道时间,要去I n d e p e n d e n c eH a l l,退出。
去l i b e r t y b e l l,电线杆下⽅拿⾛撬棍,左下⽅草丛⾥拿⾛⽊头。
检查钟和钟后⾯的墙上都需要道具。
靠近配钥匙的地⽅出现⼀个机器,机器右边拿⾛⼀把钥匙,点击机器上⽅的铜牌需要道具,对着铜牌使⽤螺丝⼑,铜牌卸下拿⾛⾥⾯的⽕柴。
到c i t y h a l l,查看左边商店的招牌,点击上⾯的字母提⽰没有线索,退出。
进电影院,点击⼯作⼈员,叫你帮忙,右边的接待台少⼀个把⼿,把在厨房拿到的把⼿装上去,出现很多电影海报,点击左边第三幅出现线索,退出,点招牌,把字母转换成线索上提⽰的电影名称,完成后电影院⾥的⽼头会跳出来说你做的好,然后给你钱。
点⽼头头顶上的⾦⾊柱⼦,⽤锯⼦锯⼀点下来,得到⾦属棒。
退出,点对⾯的⼤楼,需要道具,但不知道是什么。
去h a r b o u r,点击邮轮,提⽰需要票⼦。
右前⽅的纸箱⼦那⾥捡到钉⼦,点右边的⽼头,他说他有鱼,把钱给他换到鱼。
点⽼头上⽅⼀块画着鱼的⽊板,对着他⽤撬棍得到票⼦的碎⽚。
回到c h i n e s e r e s t a u r a n t,对着样票⽤放⼤镜,把放⼤镜移到I n d e p e n d e n c e H a l l上,看到时间。
幽灵庄园的秘密2全图文攻略58关
---------------------考试---------------------------学资学习网---------------------押题------------------------------关)8~2》全图文攻略(5《幽灵庄园的秘密本攻略来源网络,经本人重新编辑,变得更完美,本攻略新加入了目录和超链接,使玩家使用起来更方便,需要哪了!最后祝各位玩的尽兴~!关的直接点击目录就OK▲目录使用方法:按住Ctrl,然后鼠标单击对应关即可。
AGE OF ROBOTS五、第五大关:ANCIENT EGYPT六、第六大关:七、第七大关:DARK AGES八、第八大关:AGE OF GODS第五大关:AGE OF ROBOTS场景一 DOWN TOWN:先在下图中找齐剑柄和其他物品的各个部分,然后通过A处先去商店里。
(道具a井盖在场景三获得;道具b是在场景四获得放在车的挡风玻璃处;而道具c就是物品5磁卡是需要在5.1处放在垃圾上才能找齐磁卡的。
)图B后,回到1场景二找齐物品.在商店里找齐物品2,物品1还差一个部分了,再去上图中B处的地图。
(店主需要的狗绳在场景三获得;最上面b处缺少绿色的灯管,要完成场景二、三,最后才能在场景四获得。
)图5.11物品4、5各差一个部分找不到,先去场景二找东西吧。
(道具a在场景二获得,放在a处得到物品5磁卡的最后一部分;b水桶也在场景二得到;c游戏遥杆在场景4获得的。
)图5.12场景二 CRYSTAL TOWER:找齐物品4水桶和其他物品的各个部分,通过A处的门去实验室里。
(道具a风扇在场景三5.2 获得。
)图物品2、3各差一个部分,其他的都找齐了,然后去场景三。
(道具a黑色的芯片,需要先在场景四获得游戏遥杆,再放回场景一才能找齐的;b麦克风的开关在场景四得到。
)图5.21: ROBOFACTORY场景三.在这个图中可以找齐所有的五件物品,并且把前面得到的圆形玻璃窗和剑分别放在a、b处。
2019年room3攻略-推荐word版 (5页)
本文部分内容来自网络整理,本司不为其真实性负责,如有异议或侵权请及时联系,本司将立即删除!== 本文为word格式,下载后可方便编辑和修改! ==room3攻略篇一:IOS解密游戏The Room空房间详细图文攻略第三章IOS解密游戏TheRoom空房间详细图文攻略第三章此作的画面非常精美,谜题设计的也十分合理,真是居家必备的良品,游戏分为四章,火烧在接下来的几天里,会放出这四章的详细图文攻略,敬请期待,当然,也欢迎其他攻略快手的补完和解说,特别是我个人英语水平实在是幼儿园级别的,欢迎英语高手放出剧情攻略。
我们得到了一个六边形的新盒子,好像是六边形吧,没仔细数,四下检查一番,发现很多小机关,没关系,我们一个一个解开。
首先,我们找到盒子的一个棱柱,有这个小铭牌的一个棱柱,这个小铭牌往左侧滑动就可以掉下来,从而把一个开关呈现在我们面前,我们扳动这个开关,可以得到一个新的提示字条和一个有金属迷宫的小匣子观察匣子,可以轻易的发现,目的是把左侧的金属小球移到右边,我们利用中间的圆形转盘,把小球移到其他方向,再移动转盘,观察小球和转盘通道的路径,很轻松的就把小球移到右侧的终点内,达到终点后,我们得到一把钥匙。
d9t0c来到六边形盒子有金属盘的这一侧,把钥匙插进钥匙孔,旋转。
右侧的转盘机关被激活,向上一章那个转盘一个道理,我们把它先打开左边的5个开关,再打开右边的4个开关,再把左边全打开,再把右边的全打开,这样,机关内弹出一个观测镜和一个方形徽章。
这个方形徽章用在哪里呢,找来找去发现一个不寻常的地方,这个侧面的圆盘可以通过滤镜观察到一个锁,我们用中间的圆环把锁左侧的金属挡板移进圆环,再移到右下方,把右下方的金属挡板往下移,把圆环中的挡板放在刚才的位置,再把圆环移到右侧的挡板处,把右侧挡板移进圆环,这样一个方形的孔就显露了出来。
把刚才的方形徽章放进这个方孔,随着视角移d9t0c篇二:escape the prison room 3逃出监狱3第一关攻略一.点1位置拿毛巾二.点5位置用毛巾擦油画,要点很多次油画油画擦出个4X4的格子框三.点位置2,按上边画面输入。
幽魂旅店3 图文并茂攻略
Welcome to the欢迎来到Haunted Hotel: Lonely Dream闹鬼的饭店:孤独的梦想Walkthrough!漫游!Explore the Haunted Hotel and experience supernatural phenomenon for yourself in Haunted Hotel: Lonely Dream!探索那闹鬼的酒店和经验超自然现象为自己梦想!孤单酒店闹鬼Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.你是否使用这个文档作为一个参考当事情变得困难或者作为一个路线图让你从头到尾,我们肯定你会发现你正在寻找的在这里。
This document contains a complete Haunted Hotel: Lonely Dream game walkthrough featuring annotated screenshots from actual gameplay!这个文档包括一个完整的闹鬼的饭店:孤独的梦想游戏攻略从实际的游戏截图以诠释。
We hope you find this information useful as you play your way through the game. 我们希望你发现此信息有用,你玩你的路在比赛。
Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.使用整合菜单下面的文章,快速跳到任何阶段的游戏中你需要你的帮助。
幽灵庄园的秘密4攻略
幽灵庄园的秘密4攻略第一篇:幽灵庄园的秘密4攻略幽灵庄园的秘密4攻略第一关法国巴黎coffee shop拿园艺剪、榔头。
检查桌子上红酒杯少道具,桌上的桌布下有东西但是现在拿不掉,车子里方向盘下面少车钥匙,阳台上少梯子。
到west tower用园艺剪把右下角绿色杂草剪掉拿梯子。
楼梯左边扶手的灯下面拿油壶。
楼梯上有道锁住的门,上楼梯拿车轮、撬棍。
查看楼梯扶手的柱子上有裂纹需要东西把里面东西取出来,旁边有投币望远镜需要硬币。
去car shop出现对话,需要到back room里整理配件。
车窗上拿螺丝刀,后边墙上架子上的收音机上拿白纸,车后盖上拿白色粉末(药片)。
到back room看左边的说明整理右边的汽车配件(按国家分,提示为国家,地区,或者是设计师名字),整理完成后拿到老板给的车钥匙,back room说明书上方的开关电线上拿镊子,汽车配件的架子上方拿铅笔,右下方有个nailed box需要工具,暂时动不了。
到air field。
点击飞机出现对话,说需要一张票子,右下角有碎玻璃暂时动不了,点后面仓库要密码。
回coffee shop,把梯子搭上阳台,上楼看到一个花盆,用榔头砸碎然后拿到一把房间钥匙。
去车里插上钥匙发动车子,车子往前开露出下面的井盖,对着井盖用撬棍然后去下水道,在右边的水管上发现硬币,左边墙上少阀门先不管。
对着桌子上的红酒杯用白色的粉末,看到红酒溢出服务生把桌布拿走了,对着桌子用白纸和铅笔,看到线索。
换地方到west tower,用房间钥匙打开楼梯上的门,进屋后拿左边墙上的发条,右边等下面的保险丝,把发条装到右上角的钟上得到票子的碎片,床头柜右下角拿钳子,查看床左边的箱子,看笔记上的记录,按照上面的数字拨算珠,拿到十字弓。
退出房间到楼上,用镊子夹扶手的柱子,得到票子的碎片。
把硬币放进旁边望远镜的投币口,然后看望远镜,发现飞机场那里的仓库顶上写着密码。
west tower任务完成。
到car shop,对着backroom里的nailed box使用钳子得到票子的碎片。
幽灵庄园的秘密攻略
场景四 WESTVILLE:
找到下图中的物品,然后把字母N放在a处,空调机放在b处,中国食品给c处的中国人,然后通过A处去下个图。(e处的守卫需要警星才允许你进去,警星是把水獭帽子还给场景二巡逻的人得到的。给守卫之后可以从B处进入另一个图。)图3.4
把拼图拼好后,右边柜子里得到钥匙的最后一个部分,然后找齐物品3。图3.41
游戏详细攻略:
第一大关:VIKING AGE
场景一 VILLAGE:
先在下面图中找到所需要物品1、2、3、4的一部分,物品5找齐,然后在A处去另一个场景。(青色框内道具是在后面几个场景中找到再回来摆放的,a梯子在场景三找到放在a处,然后查看B处的旗子得到一页算术题,答案就是场景二需要的电话号码;b和c放在相应的位置。为了解说方便,后面都会把机关和道具放置处用青色框标出,即使还没找齐道具~)图1.1
回到场景一,在商店外面先把齿轮样子的装饰放在鞋子处。然后进商店里,先用红酒开瓶器打开水桶的木塞,等水流走后得到钥匙的最后一部分,另外把红色的袋子放在左上角。最后去马车里,先用钥匙打开箱子,得到水獭帽子最后一部分,再把腰带扣放在腰带处。这样场景一就全部完成。
然后来到场景二,把水獭帽子给那个巡逻的人,得到警星的最后一部分。
场景四 CHATEAU:
先找到物品2、3、4,最后金币剩一个部分,皇冠暂时找不到。道具a地球仪已经获得的话放在a处,b假发放在b画像处。在A处是个小游戏,但是需要回场景一才知道如何排序。图2.4
回到场景一,把道具a光盘用在a处,得到一个小故事,就是用来解决场景四小游戏的方法~,顺便把b飞机螺旋桨放在飞机头,太阳伞给c处的美女。
得到皇冠后直奔场景二,放好炮筒和音箱,皇冠给店老板,得到面具的最后一部分,场景二结束。
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上去,熔化后用钳子拿起一块玻璃,顺便把那两 把剑挂在炉子上方的盾牌上,然后去教堂.用撬 棍撬开右边的柜子,得到狱卒的衣服,在窗子那 里拼玻璃,拼好后阳光照在石板上,拿到一把带 绿丝带的钥匙同时得到了解谜的方法.去旅店给 镜子里的自己穿上狱卒的衣服去监狱,可以通过 了,解门口的谜题,救出摆渡人,顺手把铁球挂在 链子上.去河边,喂鸟,过河进入下一关。
第三关
在魔法学校的那张图的树上找到一个面具 上的装饰,往里走在上了年纪的法师那里后面的 架子上拿到胶水,魔术师后面的屋子里拿到眼镜 和一个我以为是松果结果是钟摆的东西-_||,把 那束草一样的装饰装到右面的面具上,屋子外面 右面的场景解谜得到两张 A,懒得看说明的人记 得拉一下绳子以便让谜题开始,右边的那张 K 后 面有一支手杖;去办公室,把眼镜还给公务员,可
回到外面点大象,大象消失,得到红色的球;回到 魔法学院,找变戏法的人,把荧光粉涂在螺母上 开始猜,否则眼神再好猜十年也猜不中--;去魔 术师那里,进左边的房子,用钉子把桌子上的那 个洞钉死,点帽子,得到一张 A,把 4张 A 给魔术师, 得到粉色(也许应该说是紫色?)的球,把螺母装 在左下角的水泵上,用水桶接水;去电梯那张图, 树上有一块抹布,把小松鼠放回去,右边有一个
落幽燕,放晴无挂虹.鸟啼梢枝头,油菜花香过别泪迎春梦,去时
以检查桌子了,拼好碎纸得到情报,把钟摆装到 钟上,左边的架子上拿到袋装红茶;到大象舞台 那张图,右边的树上有松鼠一只,手杖给绅士,帐 蓬里用胶水把纸牌截粘好,拿到一张 A,纸牌塔后 面一盒荧光粉,拿走,红茶放在右边的杯子里,到 大象舞台下面的操作室,根据办公室得到的情报 调大象的重量,大象的名字在舞台的正上方,操 作室左侧有水桶一只(手快点没了就不截图了),
落幽燕,放晴无挂虹.鸟啼梢枝头,油菜花香过别泪迎春梦,去时
第二关
在巫师那屋捡到一块圆木,一块仪表,进屋 拿到一个蜗牛的壳和一根火柴,火柴在火柴盒上 划一下,点着;在全是蘑菇的房间里拿ቤተ መጻሕፍቲ ባይዱ一个巫 师帽和一个扳手,往里走拿到一个灯一个轮子一 块碎片;国王的房间里拿到一根蜡烛一个锤子一 个齿轮,右边的石头那里解谜拿到反应皿;然后
落幽燕,放晴无挂虹.鸟啼梢枝头,油菜花香过别泪迎春梦,去时
西瓜,拿走;回到魔法学校,把西瓜放回去,进左 侧的屋子,用水和抹布擦镜子,找茬后得到绿色 的球,把三个球还给上了年纪的法师,得到三块 钱,给开电梯的人,坐电梯到下一关.
2dj0f4c9a
在经历了上一代的时光机器之后,《幽灵庄 园的秘密 3》发布了,依然有 8 个主题章节,包 括天空、海底、地下城等,3 代继承并延续了前 2 作的制作水准,画面和音效依然非常的给力, 不过难度却越来越高了,你轻松过关了吗,如果 没有的话,那么请看下面的图文攻略吧
幽灵庄园的秘密 3
PC 等
第一关
在第一个场景拿到礼帽和模子;进屋拿到一 个铁球,一个开瓶器,一个喷壶;去旅店拿到一把 钥匙,一付耳塞,一份鸟食,在河边拿到一个钳子, 一个窗子;在监狱拿到一块地板,两把剑,顺便可 以把河边拿到的窗子装上去;教堂里目前只能拿
落幽燕,放晴无挂虹.鸟啼梢枝头,油菜花香过别泪迎春梦,去时
燃料罐装好,出门把圆木铺到楼梯上,到里面拿 到一只青蛙一块肉一桶炸,到蘑菇房间,用炸和 火柴炸开石头,得到叶轮,顺手把青蛙扔到水池 里;去国王那里,把肉给他的宠物;回到巫师房间 的船那里,把燃料罐装到中间,叶轮装到后面,锤 子还给石像,起飞到下一关.
落幽燕,放晴无挂虹.鸟啼梢枝头,油菜花香过别泪迎春梦,去时
到牛奶,去后院把耳塞给敲钟的人,钟声响起,地 上可以捡到 3 块钱,窗台上有一副画像,走之前给 花浇一下水;把 3 块钱给旅店的老板娘,顺便再把 地板铺了,可以进后面的屋子了,里面有一封信 和一个撬棍,把帽子挂到墙上,把画像塞到像框 里,再把牛奶给床底下的猫,用钥匙打开柜子得 到一个玻璃瓶子.回到铁匠铺那张图,顺手把信 扔进邮筒,进屋把模子放了炉子上,再把瓶子放
是矿工的房间,把扳手卡到风扇里机器停止拿到 书,另外还可以拿到一个水瓶子和一个空的燃料 罐,把灯挂到手杖上,轮子装到推车上;回到蘑茹 房间把水给仙女,用书翻译柱子上的如尼文,得 到配方,到里面的机器那里把齿轮装上将圆木切 成两半,回到巫师的房间;先把帽子给巫师戴好, 再把壳还给蜗牛,进屋把蜡烛放烛台上,把反应 皿放到架子上,按照配方制作燃料,作好后用空