贪吃蛇代码-C语言-VC++6.0

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贪吃蛇代码(C语言)

贪吃蛇代码(C语言)

UpdateWindow(hwnd);
MSG msg;
while(GetMessage(&msg,NULL,0,0))
{
// TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK Win_tetris_Proc(
rect.left = 0;
rect.top = 0;
rect.right = 16;
rect.bottom = 8;
hbr= CreateSolidBrush(RGB(255,0,0));
int nCmdShow // show state
)
{
snk_1.Head_X = 0x01;//head x
snk_1.Head_Y = 0x00;//head y
snk_1.Tail_X = 0x00;//tail x
snk_1.Tail_Y = 0x00;//tail y
{
snk_1.h_index = (snk_1.h_index+1)%SNAKE_NUMBER ;
s_count[snk_1.h_index].direction = GO_UP;
s_count[snk_1.h_index].cnt = 1;
}
}
else if(40 == wParam)
{
if((s_count[snk_1.h_index].direction == GO_RIGHT)||(s_count[snk_1.h_index].direction == GO_LEFT))

贪吃蛇c++语言程序,C++语言贪吃蛇游戏源代码.doc

贪吃蛇c++语言程序,C++语言贪吃蛇游戏源代码.doc

贪吃蛇c++语⾔程序,C++语⾔贪吃蛇游戏源代码.docC语⾔贪吃蛇游戏源代码/*Author : 柳印奇email : liuyinqi2012@Description : 蛇年来临创作⼀个与蛇有关的经典游戏《贪吃蛇》,与同学们分享蛇年美好的时光。

欢迎交流与探讨,直接将代码粘贴到VC6.0的环境下即可运⾏。

← 左转→ 右转↓ 向下↑ 向上积分达到⼀定程度,会有换命的活动,命最多6条。

难度会随积分的上升逐渐上升,最多到6的难度。

*/#include#include#include#include#pragma comment(lib, "winmm.lib")using namespace std;#define GameW 20#define GameH 11const int CtrlLeft = GameW*2+4 + 3;struct Point {Point(){}Point& operator=(const Point& rhs) {_x = rhs._x;_y = rhs._y;return *this;}Point(int x, int y) {_x = x, _y = y;}int _x, _y;};HANDLE g_hOutput = GetStdHandle(STD_OUTPUT_HANDLE);HANDLE g_hInput = GetStdHandle(STD_INPUT_HANDLE); Point g_ptCursor(0,0);BOOL isChecking = FALSE;BOOL g_bGameOver = FALSE;BOOL bCreateEgg = FALSE;int g_nGameBack[GameH][GameW];int nowKeyInfo = -1;int g_nDiff = 1;int g_nLife = 3;int g_nScore = 0;void SetCursor(COORD cd) {SetConsoleCursorPosition(g_hOutput, cd);}void SetCursor(int x, int y){COORD cd = {x, y};SetCursor(cd);}void SetBlockCursor(int x, int y){COORD cd = {2*x + 2, y + 1};SetCursor(cd);}void SetBack(int x, int y, BOOL bk) {SetBlockCursor(x, y);if (bk)printf("%s", "■");elseprintf(" ");}bool Out(int x, int y) {return x < 0 || y < 0 || x >= GameW || y >= GameH;}struct Egg {int x;int y;Point fangxiang;Egg() {}Egg(int px, int py) {x = px;y = py;fangxiang._x = 1;fangxiang._y = 0;}Egg(const Egg& rhs) {x = rhs.x;y = rhs.y;fangxiang = rhs.fangxiang;}Egg& operator=(const Egg& rhs) { x = rhs.x;y = rhs.y;fangxiang = rhs.fangxiang;return *this;}void DrawMe() {if (!Out(x,y)) {SetBack(x, y, TRUE);}}void eraseMe() {if (!Out(x,y)) {SetBack(x, y, FALSE);}}};Egg egg;class Snake {public:vector List;Snake(){}Snake(Egg& eg) { List.push_back(eg); }void move() {。

C语言小游戏源代码《贪吃蛇》

C语言小游戏源代码《贪吃蛇》
void main(void){/*主函数体,调用以下四个函数*/ init(); setbkcolor(7); drawk(); gameplay(); close(); }
void init(void){/*构建图形驱动函数*/ int gd=DETECT,gm; initgraph(&gd,&gm,""); cleardevice(); }
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C 语言小游戏源代码《贪吃பைடு நூலகம்》
#define N 200/*定义全局常量*/ #define m 25 #include <graphics.h> #include <math.h> #include <stdlib.h> #include <dos.h> #define LEFT 0x4b00 #define RIGHT 0x4d00 #define DOWN 0x5000 #define UP 0x4800 #define Esc 0x011b int i,j,key,k; struct Food/*构造食物结构体*/ { int x; int y; int yes; }food; struct Goods/*构造宝贝结构体*/ { int x; int y; int yes; }goods; struct Block/*构造障碍物结构体*/ { int x[m]; int y[m]; int yes; }block; struct Snake{/*构造蛇结构体*/ int x[N]; int y[N]; int node; int direction; int life; }snake; struct Game/*构建游戏级别参数体*/ { int score; int level; int speed;

贪吃蛇代码-c语言-vc6.0

贪吃蛇代码-c语言-vc6.0
#include <string.h>
#include <conio.h>
#define N 21
int apple[3];
char score[3];
char tail[3];
void gotoxy(int x, int y) //输出坐标
{
COORD pos;
pos.X = x;
pos.Y = y;
/*这是一个贪吃蛇代码,运行环境VC++6.0(亲测完美运行)*/
/*该程序在dos系统下运行,不需要graphics.h头文件*/
/*该程序由C语言小方贡献,谢谢您的支持*/
#include <windows.h>
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
apple[0] = rand()%N + 1;
apple[1] = rand()%N + 1;
apple[2] = 1;
}
Sleep(200-score[3]*10);
setbuf(stdin, NULL);
if (kbhit())
{
gotoxy(0, N+2);
ch = getche();
}
snake = Move(snake, ch, &len);
}
int File_in() //取记录的分数
{
FILE *fp;
if((fp = fopen("C:\\tcs.txt","a+")) == NULL)

完整版C语言贪吃蛇设计思路和代码详解

完整版C语言贪吃蛇设计思路和代码详解

完整版C语言贪吃蛇设计思路和代码详解到了本章,你已经学完了大部分C语言的基础知识,详细讲解贪吃蛇代码的条件就具备了。

本教程教你编写的贪吃蛇不依赖TC环境,不依赖任何第三方库,可以在VC 6.0、VS等常见IDE中编译通过,请看下图:更多效果图请查看:游戏初始化、游戏进行中、游戏结束。

请大家先把贪吃蛇的源码下载下来浏览一下,我们再具体分析,这样将会有更好的效果。

贪吃蛇源代码下载:提取密码:81qm贪吃蛇设计思路上图中的红色空心方框(?)表示边框,是贪吃蛇的边界,贪吃蛇不能碰到它,否则就“死掉”,游戏结束。

绿色实心方框(?)表示贪吃蛇的活动范围,贪吃蛇可以自由移动,食物(苹果)也会随机出现在这个区域。

我们不妨将贪吃蛇的活动范围称为“贪吃蛇地图”,而加上边框就称为“全局地图”。

我们需要记录地图中每一个节点的信息,包括:位置:也就是第几行几列;类型:这个节点出现的是贪吃蛇、食物、边框,还是什么都没有(绿色的背景)。

索引:也就是数组下标,稍后会说明是什么意思。

所以需要定义一个结构体二维数组:struct{char type;int index;}globalMap[MAXWIDTH][MAXHEIGHT];用一维下标和二维下标表示位置;用 type 表示类型,不同的类型用不同的数字代表;用 index 表示索引。

直观上讲,应该将 type 定义为int类型,不过int占用四个字节,而节点类型的取值范围非常有限,一个字节就足够了,所以为了节省内存才定义为char类型。

同时,再建立一个足够大的一维数组,让贪吃蛇在数组内活动:struct{int x;int y;} snakeMap[ (MAXWIDTH-2)*(MAXHEIGHT-2) ]x、y 表示行和列,也就是 globalMap 数组的两个下标。

globalMap 数组中的索引 index 就是 snakeMap 数组的下标。

globalMap 表示了所有节点的信息,而 snakeMap 只表示了贪吃蛇的活动区域。

基于C语言实现的贪吃蛇游戏完整实例代码

基于C语言实现的贪吃蛇游戏完整实例代码

基于C语言实现的贪吃蛇游戏完整实例代码#include <graphics.h>#include <conio.h>#include <stdlib.h>#include <dos.h>#define NULL 0#define UP 18432#define DOWN 20480#define LEFT 19200#define RIGHT 19712#define ESC 283#define ENTER 7181struct snake{int centerx;int centery;int newx;int newy;struct snake *next;};struct snake *head;int grade=60; /*控制速度的*******/int a,b; /* 背静遮的位置*/void *far1,*far2,*far3,*far4; /* 蛇身指针背静遮的指针虫子*/int size1,size2,size3,size4; /* **全局变量**/int ch=RIGHT; /**************存按键开始蛇的方向为RIGHT***********/int chy=RIGHT;int flag=0; /*********判断是否退出游戏**************/int control=4; /***********判断上次方向和下次方向不冲突***/int nextshow=1; /*******控制下次蛇身是否显示***************/int scenterx; /***************随即矩形中心坐标***************/int scentery;int sx; /*******在a b 未改变前得到他们的值保证随机矩形也不在此出现*******/int sy;/************************蛇身初始化**************************/ void snakede(){struct snake *p1,*p2;head=p1=p2=(struct snake *)malloc(sizeof(struct snake));p1->centerx=80;p1->newx=80;p1->centery=58;p1->newy=58;p1=(struct snake *)malloc(sizeof(struct snake));p2->next=p1;p1->centerx=58;p1->newx=58;p1->centery=58;p1->newy=58;p1->next=NULL;}/*******************end*******************/void welcome() /*************游戏开始界面,可以选择速度**********/{int key;int size;int x=240;int y=300;int f;void *buf;setfillstyle(SOLID_FILL,BLUE);bar(98,100,112,125);setfillstyle(SOLID_FILL,RED);bar(98,112,112,114);setfillstyle(SOLID_FILL,GREEN);bar(100,100,110,125);size=imagesize(98,100,112,125);buf=malloc(size);getimage(98,100,112,125,buf);cleardevice();setfillstyle(SOLID_FILL,BLUE);bar(240,300,390,325);outtextxy(193,310,"speed:");setfillstyle(SOLID_FILL,RED);bar(240,312,390,314);setcolor(YELLOW);outtextxy(240,330,"DOWN");outtextxy(390,330,"UP");outtextxy(240,360,"ENTER to start..." );outtextxy(270,200,"SNAKE");fei(220,220);feiyang(280,220);yang(340,220);putimage(x,y,buf,COPY_PUT);setcolor(RED);rectangle(170,190,410,410);while(1){ if(bioskey(1)) /********8选择速度部分************/key=bioskey(0);switch(key){case ENTER:f=1;break;case DOWN:if(x>=240){ putimage(x-=2,y,buf,COPY_PUT);grade++;key=0;break;}case UP:if(x<=375){ putimage(x+=2,y,buf,COPY_PUT);grade--;key=0;break;}}break;} /********** end ****************/free(buf);}/*************************随即矩形*****************//***********当nextshow 为1的时候才调用此函数**********/ void ran(){ int nx;int ny;int show; /**********控制是否显示***********/int jump=0;struct snake *p;p=head;if(nextshow==1) /***********是否开始随机产生***************/while(1){show=1;randomize();nx=random(14);ny=random(14);scenterx=nx*22+58;scentery=ny*22+58;while(p!=NULL){if(scenterx==p->centerx&&scentery==p->centery||scenter x==sx&&scentery==sy){show=0;break;}elsep=p->next;if(jump==1)break;}if(show==1){putimage(scenterx-11,scentery-11,far3,COPY_PUT); nextshow=0;break;}}}/***********过关动画**************/void donghua(){ int i;cleardevice();setbkcolor(BLACK);randomize();while(1){for(i=0;i<=5;i++){putpixel(random(640),random(80),13);putpixel(random(640),random(80)+80,2); putpixel(random(640),random(80)+160,3); putpixel(random(640),random(80)+240,4); putpixel(random(640),random(80)+320,1); putpixel(random(640),random(80)+400,14);}setcolor(YELLOW);settextstyle(0,0,4);outtextxy(130,200,"Wonderful!!");setfillstyle(SOLID_FILL,10);bar(240,398,375,420);feiyang(300,400);fei(250,400);yang(350,400);if(bioskey(1))if(bioskey(0)==ESC){flag=1;break;}}}/*************************end************************//***********************初始化图形系统*********************/ void init(){int a=DETECT,b;int i,j;initgraph(&a,&b,"");}/***************************end****************************//***画立体边框效果函数******/void tline(int x1,int y1,int x2,int y2,int white,int black) { setcolor(white);line(x1,y1,x2,y1);line(x1,y1,x1,y2);setcolor(black);line(x2,y1,x2,y2);line(x1,y2,x2,y2);}/****end*********//*************飞洋标志**********/int feiyang(int x,int y){int feiyang[18][18]={ {0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0}, {0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0},{0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0},{0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0},{0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0},{0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0},{0,0,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0},{0,0,1,1,1,1,1,0,0,1,0,0,1,1,0,0,0,0},{0,0,1,1,1,0,0,0,0,1,0,1,1,1,0,0,0,0},{0,0,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0},{0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},{0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,1,0,0},{0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,0,0},{0,0,1,1,1,1,0,1,1,1,1,1,1,0,1,1,0,0},{0,0,0,1,1,1,0,1,1,1,1,1,0,0,1,0,0,0},{0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0},{0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0},{0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0}};int i,j;for(i=0;i<=17;i++)for(j=0;j<=17;j++){if (feiyang[i][j]==1)putpixel(j+x,i+y,RED);}}/********"飞"字*************/int fei(int x,int y){int fei[18][18]={{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0},{0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0},{0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0},{0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1},{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1},{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0}};int i,j;for(i=0;i<=17;i++)for(j=0;j<=17;j++){if (fei[i][j]==1)putpixel(j+x,i+y,BLUE);}}/*********"洋"字**************/int yang(int x,int y){int yang[18][18]={{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, {1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0},{0,1,1,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0},{0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,1,0,0},{0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0},{0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0},{0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0},{0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},{0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0},{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1},{0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0},{1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}};int i,j;for(i=0;i<=17;i++)for(j=0;j<=17;j++){if (yang[i][j]==1)putpixel(j+x,i+y,BLUE);}}/******************主场景**********************/int bort(){ int a;setfillstyle(SOLID_FILL,15);bar(49,49,71,71);setfillstyle(SOLID_FILL,BLUE);bar(50,50,70,70);size1=imagesize(49,49,71,71);far1=(void *)malloc(size1);getimage(49,49,71,71,far1);cleardevice();setfillstyle(SOLID_FILL,12);bar(49,49,71,71);size2=imagesize(49,49,71,71);far2=(void *)malloc(size2);getimage(49,49,71,71,far2);setfillstyle(SOLID_FILL,12);bar(49,49,71,71);setfillstyle(SOLID_FILL,GREEN);bar(50,50,70,70);size3=imagesize(49,49,71,71);far3=(void *)malloc(size3);getimage(49,49,71,71,far3);cleardevice(); /*取蛇身节点背景节点虫子节点end*/setbkcolor(8);setfillstyle(SOLID_FILL,GREEN);bar(21,23,600,450);tline(21,23,600,450,15,8); /***开始游戏场景边框立体效果*******/tline(23,25,598,448,15,8);tline(45,45,379,379,8,15);tline(43,43,381,381,8,15);tline(390,43,580,430,8,15);tline(392,45,578,428,8,15);tline(412,65,462,85,15,8);tline(410,63,464,87,15,8);tline(410,92,555,390,15,8);tline(412,94,553,388,15,8);tline(431,397,540,420,15,8);tline(429,395,542,422,15,8);tline(46,386,377,428,8,15);tline(44,384,379,430,8,15);setcolor(8);outtextxy(429,109,"press ENTER ");outtextxy(429,129,"---to start"); /*键盘控制说明*/ outtextxy(429,169,"press ESC ");outtextxy(429,189,"---to quiet");outtextxy(469,249,"UP");outtextxy(429,289,"LEFT");outtextxy(465,329,"DOWN");outtextxy(509,289,"RIGHT");setcolor(15);outtextxy(425,105,"press ENTER ");outtextxy(425,125,"---to start");outtextxy(425,165,"press ESC ");outtextxy(425,185,"---to quiet");outtextxy(465,245,"UP");outtextxy(425,285,"LEFT");outtextxy(461,325,"DOWN");outtextxy(505,285,"RIGHT"); /*******end*************/setcolor(8);outtextxy(411,52,"score");outtextxy(514,52,"left");setcolor(15);outtextxy(407,48,"score");outtextxy(510,48,"left");size4=imagesize(409,62,465,88); /****分数框放到内存********/far4=(void *)malloc(size4);getimage(409,62,465,88,far4);putimage(500,62,far4,COPY_PUT); /*******输出生命框***********/setfillstyle(SOLID_FILL,12);setcolor(RED);outtextxy(415,70,"0"); /***************输入分数为零**********/outtextxy(512,70,"20"); /*************显示还要吃的虫子的数目*********/bar(46,46,378,378);feiyang(475,400);fei(450,400);yang(500,400);outtextxy(58,390,"mailto:************************");outtextxy(58,410,"snake game");outtextxy(200,410,"made by yefeng");while(1){ if(bioskey(1))a=bioskey(0);if(a==ENTER)break;}}/******************gameover()******************/void gameover(){ char *p="GAME OVER";int cha;setcolor(YELLOW);settextstyle(0,0,6);outtextxy(100,200,p);while(1){if(bioskey(1))cha=bioskey(0);if(cha==ESC){flag=1;break;}}}/***********显示蛇身**********************/void snakepaint(){struct snake *p1;p1=head;putimage(a-11,b-11,far2,COPY_PUT);while(p1!=NULL){putimage(p1->newx-11,p1->newy-11,far1,COPY_PUT);p1=p1->next;}}/****************end**********************//*********************蛇身刷新变化游戏关键部分*******************/void snakechange(){struct snake *p1,*p2,*p3,*p4,*p5;int i,j;static int n=0;static int score;static int left=20;char sscore[5];char sleft[1];p2=p1=head;while(p1!=NULL){ p1=p1->next;if(p1->next==NULL){a=p1->newx;b=p1->newy; /************记录最后节点的坐标************/sx=a;sy=b;}p1->newx=p2->centerx;p1->newy=p2->centery;p2=p1;}p1=head;while(p1!=NULL){p1->centerx=p1->newx;p1->centery=p1->newy;p1=p1->next;}/********判断按键方向*******/if(bioskey(1)){ ch=bioskey(0);if(ch!=RIGHT&&ch!=LEFT&&ch!=UP&&ch!=DOWN&&ch!= ESC) /********chy为上一次的方向*********/ch=chy;}switch(ch){case LEFT: if(control!=4){head->newx=head->newx-22;head->centerx=head->newx;control=2;if(head->newx<47)gameover();}else{ head->newx=head->newx+22;head->centerx=head->newx;control=4;if(head->newx>377)gameover();}chy=ch;break;case DOWN:if(control!=1){ head->newy=head->newy+22; head->centery=head->newy; control=3;if(head->newy>377) gameover();}else{ head->newy=head->newy-22; head->centery=head->newy; control=1;if(head->newy<47) gameover();}chy=ch;break;case RIGHT: if(control!=2){ head->newx=head->newx+22; head->centerx=head->newx; control=4;if(head->newx>377) gameover();}else{ head->newx=head->newx-22; head->centerx=head->newx; control=2;if(head->newx<47) gameover();}chy=ch;break;case UP: if(control!=3){ head->newy=head->newy-22;head->centery=head->newy;control=1;if(head->newy<47)gameover();}else{ head->newy=head->newy+22;head->centery=head->newy;control=3;if(head->newy>377)gameover();}chy=ch;break;case ESC:flag=1;break;}/* if 判断是否吃蛇*/if(flag!=1){ if(head->newx==scenterx&&head->newy==scentery) { p3=head;while(p3!=NULL){ p4=p3;}p3=(struct snake *)malloc(sizeof(struct snake));p4->next=p3;p3->centerx=a;p3->newx=a;p3->centery=b;p3->newy=b;p3->next=NULL;a=500;b=500;putimage(409,62,far4,COPY_PUT); /********** 分数框挡住**************/putimage(500,62,far4,COPY_PUT); /*********把以前的剩下虫子的框挡住********/score=(++n)*100;left--;itoa(score,sscore,10);itoa(left,sleft,10);setcolor(RED);outtextxy(415,70,sscore);outtextxy(512,70,sleft);nextshow=1;if(left==0) /************判断是否过关**********/donghua(); /*******如果过关,播放过关动画*********************/}p5=head; /*********************判断是否自杀***************************/p5=p5->next;p5=p5->next;p5=p5->next; /****从第五个节点判断是否自杀************/ while(p5!=NULL){if(head->newx==p5->centerx&&head->newy==p5->cent ery){ gameover();break;}elsep5=p5->next;}}}/************snakechange()函数结束*******************//*****************************主函数******************************************/int main(){ int i;init(); /**********初始化图形系统**********/welcome(); /*********8欢迎界面**************/bort(); /*********主场景***************/snakede(); /**********连表初始化**********/while(1){ snakechange();if(flag==1)break;snakepaint();ran();for(i=0;i<=grade;i++) delay(3000);}free(far1);free(far2);free(far3);free(far4); closegraph();return 0;}。

vc贪吃蛇c语言代码

vc贪吃蛇c语言代码

#include "stdio.h"#include "stdio.h"#include "windows.h"#include "time.h"#include "setjmp.h"#define MAXNOD 500#define UP 1#define DOWN -1#define LEFT -2#define RIGHT 2#define YES 1#define NO 0jmp_buf retry;typedef struct{int x;int y;int status;}Food;typedef struct {int *px;int *py;int direction;int nodlen;int score;}Snack;int gotoxy(int x, int y){COORD cd;cd.X = x;cd.Y = y;return SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),cd); }void initialization(Snack *pss){system("color 0e");pss->px=(int *)malloc(MAXNOD*sizeof(int));pss->py=(int *)malloc(MAXNOD*sizeof(int));memset(pss->px,0,MAXNOD);memset(pss->py,0,MAXNOD);pss->px[0]=0;pss->py[0]=0;pss->px[1]=1;pss->py[1]=0;pss->direction=RIGHT;pss->nodlen=2;pss->score=0;}void getscoresys(Snack scr){gotoxy(68,7);cprintf("score: %d",scr.score);}int ctrltoi(char ctr){switch(ctr){case 'w':return UP;case 's':return DOWN;case 'a':return LEFT;case 'd':return RIGHT ;}}void boundary(){int cnt,y;gotoxy(15,3);for (cnt=0;cnt<45;cnt++){cprintf("%c",4);}for (y=4;y<20;y++){gotoxy(15,y);cprintf("%c",219);gotoxy(59,y);cprintf("%c",219);}gotoxy(15,20);for (cnt=0;cnt<45;cnt++){cprintf("%c",4);}gotoxy(68,9);cprintf("UP: W");gotoxy(68,10);cprintf("DOWN: S");gotoxy(68,11);cprintf("LEFT: A");gotoxy(68,12);cprintf("RIGHT: D");gotoxy(68,14);cprintf("PAUSE: BLANK");gotoxy(68,15);cprintf("EXIT :ESC");}int isdead(Snack ts){int i;char select;for(i=0;i<ts.nodlen-1;i++)if((ts.px[i]==ts.px[ts.nodlen-1]&&ts.py[i]==ts.py[ts.nodlen-1])||((ts.px[ts.nodlen-1]<0))||(ts.px[ts.nodl en-1]>42)||(ts.py[ts.nodlen-1]<0)||(ts.py[ts.nodlen-1]>15)){system("cls");gotoxy(15,12);cprintf("Game Over! Press ESC to exit, any other key to retry\a\n");flushall();select=getch();if(select==27) exit(0);system("cls");longjmp(retry,1);}}void getfood(Snack s,Food *pf){int i;cnt: do{pf->x=rand()%43;pf->y=rand()%16;for (i=0;i<s.nodlen;i++){if (s.px[i]==pf->x&&s.py[i]==pf->y){goto cnt;}}break;}while(1);pf->status=YES;}int main(){Snack ss;Food foo;int i,j,dire;char ctrl;srand((unsigned)time(NULL));setjmp(retry);initialization(&ss);getfood(ss,&foo);do{gotoxy(foo.x+16,foo.y+4);if (foo.status==NO)getfood(ss,&foo);cprintf("%c",3);boundary();if(_kbhit()){ctrl=getch();if (ctrl=='w'||ctrl=='s'||ctrl=='a'||ctrl=='d'){dire=ctrltoi(ctrl);if(ss.direction==(0-dire)) ;elsess.direction=dire;}else if (ctrl==' ')system("pause");else if (ctrl==27)exit(0);}for (i=0;i<ss.nodlen-1;i++){ss.px[i]=ss.px[i+1];ss.py[i]=ss.py[i+1];}switch(ss.direction){case UP:ss.py[ss.nodlen-1]=ss.py[ss.nodlen-1]-1;break;case DOWN:ss.py[ss.nodlen-1]=ss.py[ss.nodlen-1]+1;break;case LEFT:ss.px[ss.nodlen-1]=ss.px[ss.nodlen-1]-1;break;case RIGHT:ss.px[ss.nodlen-1]=ss.px[ss.nodlen-1]+1;}for(i=0;i<ss.nodlen;i++){gotoxy(ss.px[i]+16,ss.py[i]+4);cprintf("%c",4);}isdead(ss);if (ss.px[ss.nodlen-1]==foo.x&&ss.py[ss.nodlen-1]==foo.y) {for (j=0;j<ss.nodlen;j++){ss.px[ss.nodlen-j]=ss.px[ss.nodlen-j-1];ss.py[ss.nodlen-j]=ss.py[ss.nodlen-j-1];}ss.score +=10;ss.nodlen++;foo.status=NO;}getscoresys(ss);_sleep(199);system("cls");flushall();}while(1);}。

C语言贪吃蛇代码适合VC6.0

C语言贪吃蛇代码适合VC6.0

#include<stdio.h>#include<stdlib.h>#include<time.h>#include<conio.h>typedef struct snake{int a;int b;struct snake *u;struct snake *n;}snake,*snake1;typedef struct food{int a;int b;}food;void main(){char c,c0 = 'd';int i,j,k,n=1,t,at;snake p,q;snake *dd,*dd0,*dd1,*dd2; food f;srand(time(NULL));p.u = NULL;p.n = &q;p.a = 5;p.b = 6;q.a = 5;q.b = 5; q.u = &p;q.n = NULL;dd=dd2= &q;f.a=(rand()%15+1);f.b=(rand()%15+1);while(1){srand(time(NULL));system("cls");for(i = 0;i < 17;i ++){for(j = 0; j < 17;j++){if(i == 0 )printf("▁");else if(i == 16)printf("▔");else if(j == 0)printf("▕");else if(j == 16)printf("▏");else if(i == p.a && j == p.b) printf("■");else if(i == f.a && j == f.b) printf("★");else{t = 0;dd = dd2;for(k = 0; k < n ;k++){if(i == dd->a && j == dd->b) {printf("□");t = 1;break;}dd = dd->u;}if(t == 0)printf(" ");}}printf("\n");}at = 0;dd =dd2;for(i=0;i<n;i++){if(p.a == dd->a && p.b == dd->b) {printf("game over!!\n");exit(0);}dd = dd->u;}if(p.a == f.a && p.b == f.b){dd = dd2;at =1;f.a = (rand()%15+1);f.b = (rand()%15+1);for(i=0;i<n;i++){if(f.a == dd->a && f.b == dd->b){f.a = dd2->a;f.b = dd2->b;break;}}n++;}if(kbhit()){c = getch();dd = dd2;if(c == 'w' && c0 != 's'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b; dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}if(p.a == 1)p.a = 15;elsep.a = (p.a-1)%15;}else if(c == 's' && c0 != 'w'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b; dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}p.a = (p.a%15)+1;}else if(c == 'a' && c0 != 'd'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake));dd0->a = dd2->a;dd0->b = dd2->b; dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}if(p.b == 1)p.b = 15;elsep.b = (p.b-1)%15;}else if(c == 'd' && c0 != 'a'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b; dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}p.b = (p.b%15)+1;}else{goto qq;}c0 = c;}else{qq: if(c0 == 'w'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b; dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}if(p.a == 1)p.a = 15;elsep.a=(p.a-1)%15;}else if(c0 == 's'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b; dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}p.a=(p.a%15)+1;}else if(c0 == 'a'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b; dd0->n = NULL;dd0->u = dd2;dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}if(p.b == 1)p.b = 15;elsep.b=(p.b-1)%15;}else if(c0 == 'd'){if(at == 1){dd0 =(snake1)malloc(sizeof(snake)); dd0->a = dd2->a;dd0->b = dd2->b;dd0->n = NULL;dd0->u = dd2; dd2=dd0;}dd = dd2;for(i = 0; i<n ; i++){dd1 = dd->u;dd->b = dd1->b;dd->a = dd1->a;dd = dd->u;}p.b=(p.b%15)+1;}}fflush(stdin);dd = &q;_sleep(200);}}。

C语言简单贪吃蛇游戏代码

C语言简单贪吃蛇游戏代码

#include <stdio.h>#include <stdlib.h>#include <time.h>#include <CONIO.H>#include <AFX.H>intx[10]={0},y[10]={0},xx[20]={0},yy[20]={0},xxx[20],yyy[20],actx=0,acty=1,eggx[10]={13,2,11 },eggy[10]={5,4,4};time_t time1,time2;void eogame(){int i;system("cls");for(i=0;i<10;i++)printf("\n");printf(" game over !!");getch();system("exit");}void show(){int i,j,tempx,tempy,max=0,ifget=0;time(&time1);system("cls");for(i=0;i<10;i++){xx[i]=x[i];yy[i]=y[i];}for(i=0;i<10;i++){xx[10+i]=eggx[i];yy[10+i]=eggy[i];}for (j=0;j<19;j++)for (i=0;i<19-j;i++){if (yy[i]>yy[i+1]){tempy=yy[i];yy[i]=yy[i+1];yy[i+1]=tempy;tempx=xx[i];xx[i]=xx[i+1];xx[i+1]=tempx;}else if(yy[i]==yy[i+1]&&xx[i]>xx[i+1]){tempx=xx[i];xx[i]=xx[i+1];xx[i+1]=tempx;}}yyy[0]=yy[0];xxx[0]=xx[0];for (i=0;i<19;i++){yyy[i+1]=yy[i+1]-yy[i];if(yy[i+1]==yy[i])xxx[i+1]=xx[i+1]-xx[i];else xxx[i+1]=xx[i+1];}for(i=0;i<20;i++){for(j=0;j<yyy[i];j++)printf("\n");for (j=1;j<xxx[i];j++)printf(" ");if(xxx[i]>0||yyy[i]>0)printf("@ ");}time(&time2);while(time2-time1<1)time(&time2);for(i=0;i<10;i++)if(x[0]+actx==eggx[i]&&y[0]+acty==eggy[i]){ifget++;eggx[i]=0;eggy[i]=0;} for(i=0;i<9;i++){if(x[i+1]!=0||y[i+1]!=0||ifget!=0){xx[i+1]=x[i];yy[i+1]=y[i];}else{xx[i+1]=0;yy[i+1]=0;}}if(ifget>0)ifget--;x[0]=x[0]+actx;y[0]=y[0]+acty;for(i=1;i<10;i++){x[i]=xx[i];y[i]=yy[i];}if(x[0]==0||x[0]>20||y[0]==0||y[0]>20)eogame();for(i=1;i<10;i++)if(x[0]==x[i]&&y[0]==y[i])eogame();}DWORD WINAPI KEYBOARD(LPVOID IpParam) {char key,guard=2,ch;insert:key=getch();if(key==-32)guard=0;else guard++;if(guard==1)switch(key){case 72: actx=0;acty=-1;break;case 80: actx=0;acty=1;break;case 75: actx=-1;acty=0;break;case 77: actx=1;acty=0;break;default: break;}goto insert;}void main(){x[0]=1;y[0]=1;system("mode con:cols=40 lines=20");CreateThread(NULL,0,KEYBOARD,NULL,0,NULL);while (1)show();}。

彩版_贪吃蛇C语言版(VC++6.0中运行完美通过)

彩版_贪吃蛇C语言版(VC++6.0中运行完美通过)

// (彩版——贪吃蛇代码)在vc++6.0 中运行通过~~// 本屌花了整整3天才弄透,然后自己小小改编了的贪吃蛇代码,// 特色在于可以自己输入初始蛇身长度,以及食物总数,// 二是可以加速、减速。

// 第一次挂代码,望对大家有微末帮助!!~//以下为运行效果图://好了,现在上源文件,,哈哈# include <stdio.h># include <stdlib.h># include <malloc.h># include <windows.h># include <conio.h># include <time.h># define ESC 27# define SPACE 32# define MAX_X 25# define MAX_Y 50int max_food;// 食物总数int length = 0;// 蛇身长度char sna_dir = 'd';// 蛇头方向char temp;int snaDir_x, snaDir_y;// 蛇头方向坐标clock_t now_time;// 取系统时钟double wait_time = 300;// 限制蛇的速度typedef struct Node// 结构体{int x;int y;struct Node *pNext;}NODE, *PNODE;typedef struct Queue// queue 队列{PNODE front;PNODE rear;}QUEUE, *PQUEUE;PQUEUE pSnake = (PQUEUE)malloc(sizeof(QUEUE));// 全局HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); //获取句柄void hideCursor()// 隐藏光标{CONSOLE_CURSOR_INFO cursor_info = {1, 0};SetConsoleCursorInfo(hConsole, &cursor_info);}void Setcolor(int color)// 实现彩色的函数{SetConsoleTextAttribute(hConsole, color);}void gotoxy(int x, int y)// 确定坐标{COORD loc;loc.X = y;loc.Y = x;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HAND LE), loc);}void destroy()// 销毁{PNODE p = pSnake->front;PNODE t = pSnake->front;while (NULL != p)//最后使pSnake->front 和p 都为NULL{p = p->pNext;free(t);t = p;}}void game_over()// 游戏结束{gotoxy(11, 20);destroy();printf("Game Over");system("pause>nul");exit(0);}void enqueue(int x, int y)// 进队{PNODE pNew = (PNODE)malloc(sizeof(NODE));pNew->x = x;pNew->y = y;pSnake->rear->pNext = pNew;pSnake->rear = pNew;pSnake->rear->pNext = NULL;length++;}void dequeue()// 出队{PNODE p = pSnake->front;pSnake->front = pSnake->front->pNext;pSnake->front->x = p->x;pSnake->front->y = p->y;free(p);length--;}void pri_sna_info()// 打印信息{int i;Setcolor(13);gotoxy(4, 58);printf("Length: %d",length);gotoxy(6, 58);printf("还差%d 就通关了~~!", max_food+1);for (i=51; i<80; i++){gotoxy(10, i);printf("-");}Setcolor(13);gotoxy(15, 58);printf("按1 加速");gotoxy(16, 58);printf("按2 减速");gotoxy(19, 58);printf("空格键暂停");gotoxy(20, 58);printf("ESC 退出");Setcolor(15);}void draw_wall()// 画墙{int i;for (i=1; i<MAX_Y; i++){gotoxy(0, i);printf("=");gotoxy(MAX_X, i);printf("=");}for (i=0; i<MAX_X+1; i++){gotoxy(i, 0);printf("|");gotoxy(i, MAX_Y);printf("|");}Setcolor(15);}void rand_food()// 随机产生食物并显示{PNODE p;while(1){pSnake->front->x = rand()%(MAX_X-1) + 1;pSnake->front->y = rand()%(MAX_Y-1) + 1;p = pSnake->front->pNext;while(NULL != p){if(pSnake->front->x==p->x && pSnake->front->y==p->y) break;elsep = p->pNext;}if(NULL == p)break;}max_food--;Setcolor(14);gotoxy(pSnake->front->x, pSnake->front->y);printf("@");fflush(stdout);Setcolor(15);}void judge()// 判断赢或继续或挂{PNODE p;p = pSnake->front->pNext;if (max_food+1 == 0){system("cls");Setcolor(13);gotoxy(11, 25);printf("==== 哈哈,你赢啦!!!====");system("pause>nul");exit(0);}while (pSnake->rear != p){if (pSnake->rear->x==p->x && pSnake->rear->y==p->y){game_over();}elsep = p->pNext;}if (p->x==pSnake->front->x && p->y==pSnake->front->y) {rand_food();pri_sna_info();}elsedequeue();}void clear_tail()// 清除蛇尾{PNODE p = pSnake->front->pNext;gotoxy(p->x, p->y);printf(" ");}void print_sna()// 打印蛇{PNODE p = pSnake->front->pNext;int color;Setcolor(0xe);gotoxy(p->x, p->y);printf("z");while (pSnake->rear != p){color = rand()%15 + 1;if(color == 14)color -= rand()%13 + 1;Setcolor(color);p = p->pNext;gotoxy(p->x, p->y);printf("r");}Setcolor(0xf);gotoxy(p->x, p->y);printf("o");Setcolor(15);}void head(char c)// 蛇头方向{int x;char ch = 0;PNODE p = pSnake->front->pNext;while (pSnake->rear != p)p = p->pNext;if (c == 32){x = 1;gotoxy(11, 20);printf("--Pause--");while (ch != 32){ch = getch();}c = temp;gotoxy(11, 20);printf(" ");}if (x == 1)c = temp;if (temp=='a'&&c=='d' || temp=='d'&&c=='a' || temp=='s'&&c=='w' || temp=='w'&&c=='s')// 避免按与当前方向相反的键而挂掉,也就是增强游戏健壮性了c = temp;if (c!='a' && c!='w' && c!='d' && c!='s' && c!=27)c = temp;switch (c){case 'a':sna_dir = 'a';snaDir_x = p->x;snaDir_y = p->y - 1;if (snaDir_y < 1)game_over();break;case 's':sna_dir = 's';snaDir_x = p->x + 1;snaDir_y = p->y;if (snaDir_x == MAX_X)game_over();break;case 'w':sna_dir = 'w';snaDir_x = p->x - 1;snaDir_y = p->y;if (snaDir_x < 1)game_over();break;case 'd':sna_dir = 'd';snaDir_x = p->x;snaDir_y = p->y + 1;if (snaDir_y == MAX_Y)game_over();break;default:break;}enqueue(snaDir_x, snaDir_y); if (c == 27){system("cls");gotoxy(11, 35);printf("退出成功");system("pause>nul");exit(0);}}void move_sna()// 蛇的移动,,{if (kbhit())//这个函数去百度下就知道了——判断键盘是否有输入{temp = sna_dir;sna_dir = getch();if (sna_dir == '1'){sna_dir = temp;if (wait_time >= 50)wait_time -= 50;}if (sna_dir == '2'){sna_dir = temp;if (wait_time <= 800)wait_time += 50;}head(sna_dir);}else{head(sna_dir);}judge();print_sna();}void con_sna()// 控制蛇{if (clock()-now_time >= wait_time) // 通过wait_time控制蛇的速度{clear_tail();move_sna();now_time = clock();}}void init() // 这个是初始化,大家都知道的{int i;int len;system("title orrrrrrrrrrrrz——膜拜");system("mode con: cols=80 lines=26");PNODE (pSnake->front) = (PNODE)malloc(sizeof(NODE));pSnake->rear = pSnake->front;Setcolor(13);gotoxy(11, 20);printf("You Can Set The Length Of Your Snake: ");scanf("%d", &len);system("cls");gotoxy(11, 10);printf("You Can Set The Number Of Customs Clearance Of Foods: ");scanf("%d", &max_food);system("cls");Setcolor(15);hideCursor();// 隐藏光标for (i=0; i<len; i++){enqueue(11, i+20);}draw_wall();rand_food();pri_sna_info();}int main(void){init();srand((unsigned)time(NULL));// 随机函数,为rand()函数服务的,一样的,去百度这个函数~~now_time = clock();while (1){con_sna();}return 0;}。

贪吃蛇源代码(需要easy x,vc6.0可以成功编译运行)

贪吃蛇源代码(需要easy x,vc6.0可以成功编译运行)

#include <graphics.h>#include <stdlib.h>#include <time.h>//#include <dos.h>#include <conio.h>#include <stdio.h>//#include <winnt.h>#define MAX_JOINTS 200#define LEFT 0x4b00#define RIGHT 0x4d00#define DOWN 0x5000#define UP 0x4800#define ESC 0x011b#define MV_RIGHT 1#define MV_LEFT 2#define MV_UP 3#define MV_DOWN 4void InitGraph(void); /*图形驱动初始化函数*/void DrawFence(void); /*绘制游戏场景*/void GameOver(int score); /*结束游戏*/void GamePlay(void); /*玩游戏具体过程*/void PrScore(int score); /*输出成绩*/struct Food /*食物的结构体定义*/{int x; /*食物的横坐标*/int y; /*食物的纵坐标*/int addFood; /*判断是否要出现食物的变量*/};struct Snake /*蛇的结构体定义*/{int x[MAX_JOINTS]; /*保存蛇身每一节位于屏幕上的列坐标*/ int y[MAX_JOINTS]; /*保存蛇身每一节位于屏幕上的行坐标*/ int joint; /*蛇的节数*/int direction; /*蛇移动方向*/int life; /*蛇的生命,0活着,1死亡*/};/*主函数*/void main(void){InitGraph(); /*图形驱动*/DrawFence(); /*游戏场景*/GamePlay(); /*玩游戏具体过程*/closegraph(); /*图形结束*/}/*图形驱动初始化函数*/void InitGraph(void){int gd = DETECT, gm;initgraph(&gd, &gm, "");cleardevice();setbkcolor(BLUE);cleardevice();setcolor(WHITE);//settextstyle(DEFAULT_FONT, HORIZ_DIR, 3);setfont(32, 0, "宋体");outtextxy(170, 150, "Greedy Snake");outtextxy(219, 254, "Ready?");setcolor(BLUE);cleardevice();}/*游戏开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/ void DrawFence(void){int i;setbkcolor(LIGHTGREEN);setcolor(11);//setlinestyle(SOLID_LINE, 0, THICK_WIDTH);setlinestyle(PS_SOLID, 0, 3);/*画围墙*/for (i=50; i<=600; i+=10){rectangle(i, 40, i+10, 49); /*上边*/rectangle(i, 451, i+10, 460); /*下边*/}for (i=40; i<=450; i+=10){rectangle(50, i, 59, i+10); /*左边*/rectangle(601, i, 610, i+10); /*右边*/}}/*控制贪吃蛇吃食物*/void GamePlay(void){int i, key;//int gamespeed = 22000; /*控制游戏速度*/int gamespeed = 200;int score = 0; /*记录游戏得分*/struct Food food; /*食物结构体变量*/struct Snake snake; /*蛇结构体变量*/food.addFood = 1; /*1表示需要出现新食物,0表示已经存在食物*/ snake.life = 0; /*置蛇的生命状态为活着*/snake.direction = MV_RIGHT; /*置蛇头方向往右*/snake.x[0] = 100; snake.y[0] = 100; /*置蛇头初始位置*/snake.x[1] = 110; snake.y[1] = 100;snake.joint = 2; /*置蛇的初始节数为2*/PrScore(score); /*显示游戏得分*//*重复玩游戏,直到按Esc键结束*/srand(time(NULL));while (1){while (!kbhit())/*在没有按键的情况下,蛇自己移动身体*/{if (food.addFood == 1) /*需要出现新食物*/{food.x = rand() % 400 + 60;food.y = rand() % 350 + 60;/*食物出现后必须在整格内才能让蛇吃到*/while (food.x%10 != 0){food.x++;}while (food.y%10 != 0){food.y++;}food.addFood = 0; /*画面上有食物*/}if (food.addFood == 0) /*画面上有食物,则显示*/{setcolor(GREEN);rectangle(food.x, food.y, food.x+10, food.y-10);}for (i=snake.joint-1; i>0; i--) /*蛇的每个节往前移动*/{snake.x[i] = snake.x[i-1];snake.y[i] = snake.y[i-1];}/*1,2,3,4 表示右,左,上,下四个方向,来决定蛇头的移动*/switch(snake.direction){case MV_RIGHT: snake.x[0] += 10; break;case MV_LEFT: snake.x[0] -= 10; break;case MV_UP: snake.y[0] -= 10; break;case MV_DOWN: snake.y[0] += 10; break;}/*从蛇的第四节开始判断是否撞到自己,因为蛇头为两节,第三节不可能拐过来*/for (i=3; i<snake.joint; i++){if (snake.x[i]==snake.x[0] && snake.y[i]==snake.y[0]){GameOver(score); /*显示失败*/snake.life = 1; /*蛇死*/break;}}/*判断蛇是否撞到墙壁*/if (snake.x[0]<55 || snake.x[0]>595|| snake.y[0]<55 || snake.y[0]>455){GameOver(score); /*本次游戏结束*/snake.life = 1; /*蛇死*/}/*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/if (snake.life == 1) break;if (snake.x[0]==food.x && snake.y[0]==food.y) /*吃到食物后*/{/*把画面上的食物清除*/setcolor(0);rectangle(food.x, food.y, food.x+10, food.y-10);/*新的一节先放在看不见的位置,下次循环就取前一节的位置*/snake.x[snake.joint] =-20; snake.y[snake.joint] =-20;snake.joint++; /*蛇的身体长一节*/food.addFood = 1; /*画面上需要出现新食物*/score += 10;PrScore(score); /*输出新得分*/}/*画蛇*/setcolor(4);for (i=0; i<snake.joint; i++){rectangle(snake.x[i], snake.y[i],snake.x[i]+10, snake.y[i]-10);}//delay(gamespeed); /*延时控制蛇的速度*/Sleep(gamespeed);/*去除蛇的最后一节*/setcolor(BLUE);rectangle(snake.x[snake.joint-1], snake.y[snake.joint-1],snake.x[snake.joint-1]+10,snake.y[snake.joint-1]-10);} /*end of while(!kbhit)*/if (snake.life == 1) break; /*如果蛇死,则跳出循环*///key = bioskey(0); /*接收按键*/key = getch();/*if (kbhit()){key = getch();}*//*判断按键,是否往相反方向移动,按Esc键则退出*/ /* if (key == ESC) break;else if (key==UP && snake.direction!=4)snake.direction = MV_UP;else if (key==RIGHT && snake.direction!= MV_LEFT)snake.direction = MV_RIGHT;else if (key==LEFT && snake.direction!= MV_RIGHT)snake.direction = MV_LEFT;else if (key==DOWN && snake.direction!= MV_UP)snake.direction = MV_DOWN;*/if (key == ESC) break;else if (key=='W' && snake.direction!=4)snake.direction = MV_UP;else if (key=='D' && snake.direction!= MV_LEFT)snake.direction = MV_RIGHT;else if (key=='A' && snake.direction!= MV_RIGHT)snake.direction = MV_LEFT;else if (key=='S' && snake.direction!= MV_UP)snake.direction = MV_DOWN;} /*end of while(1)*/ }/*结束游戏*/void GameOver(int score){cleardevice();PrScore(score);setcolor(RED);//settextstyle(0, 0, 4);setfont(60, 0,"黑体");outtextxy(200, 200, "GAME OVER");getch();}/*输出成绩*/void PrScore(int score){char str[10];setfillstyle(SOLID_FILL, YELLOW);bar(50, 15, 220, 35);setcolor(6);//settextstyle(0, 0, 2);setfont(16, 0,"宋体");sprintf(str, "score:%d", score);outtextxy(55, 20, str);}。

贪吃蛇程序

贪吃蛇程序

贪吃蛇程序游戏说明:1、在英文状态下用w、a、s、d键操纵蛇头上下左右移动。

2、操控蛇头吃到食物时蛇长便增加1。

3、蛇头不能碰到四周墙壁和自己身体。

4、当蛇身长度达到45时(可自行调节),游戏成功。

源代码:(可直接复制到VC6.0里运行程序)#include <iostream.h> //标准输入输出流#include <windows.h> //win32下的函数#include <stdlib.h> //常用系统函数,此处产生随机数#include <conio.h> //控制台输入输出函数#include <time.h> //时间函数,使用当前时间做种子enum dir{up,down,left,right}; //枚举类型enum dir// 1、围墙的制作class Fence //定义出一个类:围墙{public:void InitFence(); //定义边界函数的组成void OutputF(); //输出边界函数public:char game[30][30]; //game定义为游戏框,注意类型为字符}f; //定义对象//画框框void Fence::InitFence(){for(int i=0;i<21;i++)for(int j=0;j<25;j++){if(i==0||i==20||j==0||j==24) game[i][j]= '*'; //画出边框else game[i][j]= ' '; //将内部点设置为空}}//显示框框void Fence::OutputF(){for(int i=0; i<21; i++){for(int j=0; j<25; j++){cout<<game[i][j]<<' ';}cout<<endl;}}// 2、蛇结点的构建class SnakeNode{private:int x,y;SnakeNode *prior,*next;public:void add_head(int x,int y);int get_x();int get_y();void delete_tail();}*head=NULL, *tail =NULL;void SnakeNode::add_head(int x,int y) //定义插入头结点函数{SnakeNode *q=new SnakeNode;q->x =x; q->y =y;q->next =head;q->prior =NULL;if(head) head->prior =q;head =q;if(!tail) tail =head;f.game[x][y]= '*'; //f对象可以在定义Fence类时定义; 且Fence类在SnakeNode 类前定义}int SnakeNode::get_x(){return x;}int SnakeNode::get_y(){return y;}void SnakeNode::delete_tail() //定义删除尾结点函数{SnakeNode *p =tail;f.game[tail->get_x()][tail->get_y()]= ' '; //把尾结点的坐标表示的'*'置为空格if(tail==head) tail= head= NULL;else{tail= tail->prior;tail->next= NULL;}delete p;}// 3、定义移动class move{public:dir point; //枚举变量point: 控制方向int food_x;int food_y;public:void moving();void change_point(char); //改变方向void get_food();};void move::moving() //对类中moving函数定义{int a,b;a= head->get_x(); //取得头结点横坐标b= head->get_y(); //头结点纵坐标switch(point){case up: --a; break;case down: ++a; break;case left: --b; break;case right: ++b; break;}if(a==20||b==24||a==0||b==0) //判断是否撞墙{cout<<"game over!!!"<<endl;exit(0);}if(a==food_x && b==food_y) //吃food{head->add_head(a,b);get_food();}else{if(f.game[a][b]=='*'){cout<<"game over!!!"<<endl;exit(0);}else{head->add_head(a,b); //插入头结点head->delete_tail(); //删除尾结点}}}void move::change_point(char keydown) //定义改变方向函数{switch(keydown){case 'w': point= up; break;case 's': point= down; break;case 'a': point= left; break;case 'd': point= right; break;}}void move::get_food() //定义得到食物函数{for(int v=0;;v++){srand((unsigned int) time(NULL)); //做种子(程序运行时间)food_x= rand()%19+1;food_y= rand()%23+1;if(f.game[food_x][food_y]!='*'){f.game[food_x][food_y]= '@';break;}else continue;}}//主函数int main(){cout<<"Using 'w,s,a,d'to control direction!!!\n";//画框框和小蛇move m;f.InitFence();head->add_head(4,3);head->add_head(4,4);head->add_head(4,5);m.get_food();f.OutputF();while (true){char keydown= getch(); //getch()返回键盘上读取的字符;包含头文件<conio.h>m.change_point(keydown);while(!kbhit()){ //判断有没有按键落下;system("cls"); //清屏函数;m.moving();f.OutputF();Sleep(200);}}return 0;}游戏截图:。

C课程设计贪吃蛇小游戏内附完整源码及附件.doc

C课程设计贪吃蛇小游戏内附完整源码及附件.doc

温馨提示程序语言:C、C++、C#、Python(红色字体表示本课设使用的程序设计语言)图形功能选项:Win32控制台程序(黑框、文本界面)、Win32程序、MFC、WinForm、DirectX10(黑体标明表示本课设的程序图形类别,默认为非图形界面Win32控制台程序)数据结构:基础类型、数组、链表、双向链表、搜索树(非平衡二叉树)、平衡二叉树、链表与平衡二叉树相结合、堆栈、队列、串、图(黑体标明表示本课设使用的数据结构)C++语言项:STL库(黑体标明表示使用C++的STL库)编译环境:Windows 7 64位旗舰版(Linux及其他环境请谨慎下载)集成开发环境:Visual C++ 6.0、DEVC++、CodeBlocks、Visual Studio 2015均可通过编译。

(浅蓝色字体表示需要运行修改后的版本,请用户自行选择源代码测试)分多头文件编译:否(所有代码基本都包含在一个文件内,如需试验头文件功能,请自行参考相关文献)内容说明:1、课设题目及预览内容将在第二页开始展示。

2、代码行数:259行3、目录所示内容,本文基本涵盖,如无内容,会在本页进行说明。

4、附录绝对包含用户使用手册及程序完整源代码和详细注释。

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C语言写的简单贪吃蛇,vc6.0编译通过

C语言写的简单贪吃蛇,vc6.0编译通过

#include<iostream>using namespace std;#include<windows.h>#include<stdlib.h>#include<time.h>#define ssize 20#define vsize 40 //地图的水平和垂直尺寸#define SL 200int key=3,count=0,life=0,whefd=0,score=0,level=1;//k是控制键,count是时间延迟计数器,p死亡证明,m地图上是否有食物。

score是分数,level等级。

struct snake{int body[100][2],lenght,direction;} snake;struct map{ char pla[ssize][vsize];} map;void init_map(){ //初始化地图for(int i=0;i<ssize;i++)for(int j=0;j<vsize;j++){map.pla[i][j]=' ';}}void init_snake(){ //初始化蛇,初始长度为3,方向为右。

snake.lenght=3;for(int i=0;i<snake.lenght;i++){snake.body[0][0]=ssize/2;snake.body[0][1]=snake.lenght-1;map.pla[ssize/2][snake.lenght-1]='@';}snake.direction=3;}void print_map(){ //打印地图和蛇for(int i=-1;i<=ssize;i++){for(int j=-1;j<=vsize;j++){if((i==-1&&j==-1)||(i==ssize&&j==-1)||(j==vsize&&i==-1)||(j==vsize&&i==ssize))cout<<"+";else if(i==-1||i==ssize)cout<<"-";else if(j==-1||j==vsize)cout<<"|";elsecout<<map.pla[i][j];}cout<<endl;}}void dead(){life=1;}void food(){ //出现食物int x,y,k=1;while(k){x=rand()%ssize;y=rand()%ssize;if(map.pla[x][y]!='@'){map.pla[x][y]=14;k=0;whefd=1;}}}void move(){ //移动int x,y,n=0;x=snake.body[snake.lenght-1][0]; //记录蛇尾y=snake.body[snake.lenght-1][1];for(int i=snake.lenght-1;i>0;i--){ //将除蛇头外的每一节向前移动一位snake.body[i][0]=snake.body[i-1][0];snake.body[i][1]=snake.body[i-1][1];}if((key+snake.direction)!=5) //按键方向与当前方向相反则无效snake.direction=key; //按键方向有效时,改变蛇的方向。

C语言贪吃蛇源代码

C语言贪吃蛇源代码

C语言贪吃蛇源代码 TTA standardization office【TTA 5AB- TTAK 08- TTA 2C】#include<stdio.h>#include<process.h>#include<windows.h>#include<conio.h>#include<time.h>#include<stdlib.h>#define WIDTH 40#define HEIGH 12enum direction{//方向LEFT,RIGHT,UP,DOWN};struct Food{//食物int x;int y;};struct Node{//画蛇身int x;int y;struct Node *next;};struct Snake{//蛇属性int lenth;//长度enum direction dir;//方向};struct Food *food; //食物struct Snake *snake;//蛇属性struct Node *snode,*tail;//蛇身int SPEECH=200;int score=0;//分数int smark=0;//吃食物标记int times=0;int STOP=0;void Initfood();//产生食物void Initsnake();//构造snakevoid Eatfood();//头部前进void Addnode(int x, int y);//增加蛇身void display(struct Node *shead);//显示蛇身坐标void move();//蛇移动void draw();//画蛇void Homepage();//主页void keybordhit();//监控键盘按键void Addtail();//吃到食物void gotoxy(int x, int y)//定位光标{COORD pos;pos.X = x - 1;pos.Y = y - 1;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); }void Initsnake()//构造snake{int i;snake=(struct Snake*)malloc(sizeof(struct Snake));tail=(struct Node*)malloc(sizeof(struct Node));food = (struct Food*)malloc(sizeof(struct Food));snake->lenth=5;//初始长度 5snake->dir=RIGHT;//初始蛇头方向右for(i=2;i<=snake->lenth 2;i )//增加 5 个结点{Addnode(i,2);}}void Initfood()//产生食物{struct Node *p=snode;int mark=1;srand((unsigned)time(NULL));//以时间为种子产生随机数while(1){food->x=rand()%(WIDTH-2) 2;//食物X坐标food->y=rand()%(HEIGH-2) 2;//食物Y坐标while(p!=NULL){if((food->x==p->x)&&(food->y==p->y))//如果食物产生在蛇身上{//则重新生成食物mark=0;//食物生成无效break;}p=p->next;if(mark==1)//如果食物不在蛇身上,生成食物,否则重新生成食物{gotoxy(food->x,food->y);printf("%c",3);break;}mark=1;p=snode;}}void move()//移动{struct Node *q, *p=snode;if(snake->dir==RIGHT){Addnode(p->x 1,p->y);if(smark==0){while(p->next!=NULL){q=p;p=p->next;}q->next=NULL;free(p);}}if(snake->dir==LEFT){Addnode(p->x-1,p->y);if(smark==0){while(p->next!=NULL){q=p;p=p->next;}q->next=NULL;free(p);}if(snake->dir==UP){Addnode(p->x,p->y-1);if(smark==0){while(p->next!=NULL){q=p;p=p->next;}q->next=NULL;free(p);}}if(snake->dir==DOWN){Addnode(p->x,p->y 1);if(smark==0){while(p->next!=NULL){q=p;p=p->next;}q->next=NULL;free(p);}}}void Addnode(int x, int y)//增加蛇身{struct Node *newnode=(struct Node *)malloc(sizeof(struct Node)); struct Node *p=snode;newnode->next=snode;newnode->x=x;newnode->y=y;snode=newnode;//结点加到蛇头if(x<2||x>=WIDTH||y<2||y>=HEIGH)//碰到边界{STOP=1;gotoxy(10,19);printf("撞墙,游戏结束,任意键退出!\n");//失败_getch();free(snode);//释放内存free(snake);exit(0);}while(p!=NULL)//碰到自身{if(p->next!=NULL)if((p->x==x)&&(p->y==y)){STOP=1;gotoxy(10,19);printf("撞到自身,游戏结束,任意键退出!\n");//失败_getch();free(snode);//释放内存free(snake);exit(0);}p=p->next;}}void Eatfood()//吃到食物{Addtail();score ;}void Addtail()//增加蛇尾{struct Node *newnode=(struct Node *)malloc(sizeof(struct Node)); struct Node *p=snode;tail->next=newnode;newnode->x=50;newnode->y=20;newnode->next=NULL;//结点加到蛇头tail=newnode;//新的蛇尾}void draw()//画蛇{struct Node *p=snode;int i,j;while(p!=NULL){gotoxy(p->x,p->y);printf("%c",2);tail=p;p=p->next;}if(snode->x==food->x&&snode->y==food->y)//蛇头坐标等于食物坐标{smark=1;Eatfood();//增加结点Initfood();//产生食物}if(smark==0){gotoxy(tail->x,tail->y);//没吃到食物清除之前的尾结点printf("%c",' ');//如果吃到食物,不清楚尾结点}else{times=1;}if((smark==1)&&(times==1)){gotoxy(tail->x,tail->y);//没吃到食物清除之前的尾结点printf("%c",' ');//如果吃到食物,不清楚尾结点smark=0;}gotoxy(50,12);printf("食物: %d,%d",food->x,food->y);gotoxy(50,5);printf("分数: %d",score);gotoxy(50,7);printf("速度: %d",SPEECH);gotoxy(15,14);printf("按o键加速");gotoxy(15,15);printf("按p键减速");gotoxy(15,16);printf("按空格键暂停");}void HideCursor()//隐藏光标{CONSOLE_CURSOR_INFO cursor_info = {1, 0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); }void Homepage()//绘主页{int x,y;HideCursor();//隐藏光标printf("----------------------------------------\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("----------------------------------------\n");gotoxy(5,13);printf("任意键开始游戏!按W.A.S.D控制方向");_getch();Initsnake();Initfood();gotoxy(5,13);printf(" ");}void keybordhit()//监控键盘{char ch;if(_kbhit()){ch=getch();switch(ch){case 'W':case 'w':if(snake->dir==DOWN)//如果本来方向是下,而按相反方向无效{break;}elsesnake->dir=UP;break;case 'A':case 'a':if(snake->dir==RIGHT)//如果本来方向是右,而按相反方向无效{break;}elsesnake->dir=LEFT;break;case 'S':case 's':if(snake->dir==UP)//如果本来方向是上,而按相反方向无效{break;}elsesnake->dir=DOWN;break;case 'D':case 'd':if(snake->dir==LEFT)//如果本来方向是左,而按相反方向无效{break;}elsesnake->dir=RIGHT;break;case 'O':case 'o':if(SPEECH>=150)//速度加快{SPEECH=SPEECH-50;}break;case 'P':case 'p':if(SPEECH<=400)//速度减慢{SPEECH=SPEECH 50;}break;case ' '://暂停gotoxy(15,18);printf("游戏已暂停,按任意键恢复游戏"); system("pause>nul");gotoxy(15,18);printf(" "); break;default:break;}}}int main(void)//程序入口{Homepage();while(!STOP){keybordhit();//监控键盘按键move();//蛇的坐标变化draw();//蛇的重绘Sleep(SPEECH);//暂时挂起线程}return 0;}。

贪吃蛇游戏代码(C语言编写)

贪吃蛇游戏代码(C语言编写)

贪吃蛇游戏代码(C语言编写)#include "graphics.h"#include "stdio.h"#define MAX 200#define MAXX 30#define MAXY 30#define UP 18432#define DOWN 20480#define LEFT 19200#define RIGHT 19712#define ESC 283#define ENTER 7181#define PAGEUP 18688#define PAGEDOWN 20736#define KEY_U 5749#define KEY_K 9579#define CTRL_P 6512#define TRUE 1#define FALSE 0#define GAMEINIT 1#define GAMESTART 2#define GAMEHAPPY 3#define GAMEOVER 4struct SPlace{int x;int y;int st;} place[MAX];int speed;int count;int score;int control;int head;int tear;int x,y;int babyx,babyy;int class;int eat;int game;int gamedelay[]={5000,4000,3000,2000,1000,500,250,100}; int gamedelay2[]={1000,1};static int hitme=TRUE,hit = TRUE; void init(void);void nextstatus(void);void draw(void);void init(void){int i;for(i=0;i<max;i++)< p="">{place[i].x = 0;place[i].y = 0;place[i].st = FALSE;}place[0].st = TRUE;place[1].st = TRUE;place[1].x = 1;speed = 9;count = 0;score = 0;control = 4;head = 1;tear = 0;x = 1;y = 0;babyx = rand()%MAXX;babyy = rand()%MAXY;eat = FALSE;game = GAMESTART;}void nextstatus(void){int i;int exit;int xx,yy;xx = x;yy = y;switch(control){case 1: y--; yy = y-1; break;case 2: y++; yy = y+1; break;case 3: x--; xx = x-1; break;case 4: x++; xx = x+1; break;}hit = TRUE;if ( ((control == 1) || (control ==2 )) && ( (y < 1) ||(y >= MAXY-1)) || (((control == 3) || (control == 4)) && ((x < 1) ||(x >= MAXX-1) ) ) ){}if ( (y < 0) ||(y >= MAXY) ||(x < 0) ||(x >= MAXX) ){game = GAMEOVER;control = 0;return;}for (i = 0; i < MAX; i++){if ((place[i].st) &&(x == place[i].x) &&(y == place[i].y) ){game = GAMEOVER;control = 0;return;}if ((place[i].st) &&(xx == place[i].x) &&(yy == place[i].y) ){hit = FALSE;goto OUT;}}OUT:if ( (x == babyx) && (y == babyy) ) {count ++;score += (1+class) * 10;}head ++;if (head >= MAX) head = 0;place[head].x = x;place[head].y = y;place[head].st= TRUE;if (eat == FALSE){place[tear].st = FALSE;tear ++;if (tear >= MAX) tear = 0;}else{eat = FALSE;exit = TRUE;while(exit){babyx = rand()%MAXX;babyy = rand()%MAXY;exit = FALSE;for( i = 0; i< MAX; i++ )if( (place[i].st)&&( place[i].x == babyx) && (place[i].y == babyy))exit ++;}}if (head == tear) game = GAMEHAPPY;}void draw(void){char temp[50];int i,j;for (i = 0; i < MAX; i++ ){setfillstyle(1,9);if (place[i].st)bar(place[i].x*15+1,place[i].y*10+1,place[i].x*15+14,place[i]. y*10+9);}setfillstyle(1,4);bar(babyx*15+1,babyy*10+1,babyx*15+14,babyy*10+9);setcolor(8);setfillstyle(1,8);bar(place[head].x*15+1,place[head].y*10+1,place[head].x*1 5+14,place[head].y*10+9); /* for( i = 0; i <= MAXX; i++ ) line( i*15,0, i*15, 10*MAXY);for( j = 0; j <= MAXY; j++ )line( 0, j*10, 15*MAXX, j*10); */rectangle(0,0,15*MAXX,10*MAXY);sprintf(temp,"Count: %d",count);settextstyle(1,0,2);setcolor(8);outtextxy(512,142,temp);setcolor(11);outtextxy(510,140,temp);sprintf(temp,"1P: %d",score);settextstyle(1,0,2);setcolor(8);outtextxy(512,102,temp); setcolor(12);outtextxy(510,100,temp); sprintf(temp,"Class: %d",class); setcolor(8);outtextxy(512,182,temp); setcolor(11);outtextxy(510,180,temp);}main(){int pause = 0;char temp[50];int d,m;int key;int p;static int keydown = FALSE; int exit = FALSE;int stchange = 0;d = VGA;m = VGAMED;initgraph( &d, &m, "" ); setbkcolor(3);class = 3;init();p = 1;while(!exit){if (kbhit()){key = bioskey(0);switch(key){case UP: if( (control != 2)&& !keydown)control = 1;keydown = TRUE;break;case DOWN: if( (control != 1)&& !keydown)control = 2;keydown = TRUE;break;case LEFT: if( (control != 4)&& !keydown)control = 3;keydown = TRUE;break;case RIGHT: if( (control != 3)&& !keydown)control = 4;keydown = TRUE;break;case ESC: exit = TRUE;break;case ENTER: init();break;case PAGEUP: class --; if (class<0) class = 0; break;case PAGEDOWN: class ++;if (class>7) class = 7; break;case KEY_U: if( ( (control ==1) ||(control ==2))&& !keydown) control = 3;else if(( (control == 3) || (control == 4))&& !keydown)control = 1;keydown = TRUE;break;case KEY_K: if( ( (control ==1) ||(control ==2))&& !keydown) control = 4;else if(( (control == 3) || (control == 4))&& !keydown)control = 2;keydown = TRUE;break;case CTRL_P:pause = 1 - pause; break;}}stchange ++ ;putpixel(0,0,0);if (stchange > gamedelay[class] + gamedelay2[hit]){stchange = 0;keydown = FALSE;p = 1 - p;setactivepage(p);cleardevice();if (!pause)nextstatus();else{settextstyle(1,0,4);setcolor(12);outtextxy(250,100,"PAUSE");}draw();if(game==GAMEOVER){settextstyle(0,0,6);setcolor(8);outtextxy(101,101,"GAME OVER"); setcolor(15);outtextxy(99,99,"GAME OVER"); setcolor(12);outtextxy(100,100,"GAME OVER"); sprintf(temp,"Last Count: %d",count); settextstyle(0,0,2);outtextxy(200,200,temp);}if(game==GAMEHAPPY){settextstyle(0,0,6);setcolor(12);outtextxy(100,300,"YOU WIN"); sprintf(temp,"Last Count: %d",count); settextstyle(0,0,2);outtextxy(200,200,temp);}setvisualpage(p);}}closegraph();}</max;i++)<>。

贪吃蛇游戏c语言源代码

贪吃蛇游戏c语言源代码

Ì°³ÔÉßÓÎÏ·cÓïÑÔÔ´´úÂë.txtÊÀÉÏ×îÕä¹óµÄ²»ÊÇÓÀÔ¶µÃ²»µ½»òÒѾ-µÃµ½µÄ£¬¶øÊÇÄãÒѾ-µÃµ½²¢ÇÒËæʱ¶¼ÓпÉÄÜʧȥµÄ¶«Î÷£¡°®ÇéÊǵƣ¬ÓÑÇéÊÇÓ°×Ó¡£µÆÃðʱ£¬Äã»á·¢ÏÖÖÜΧ¶¼ÊÇÓ°×Ó¡£ÅóÓÑ£¬ÊÇÔÚ×îºó¿ÉÒÔ¸øÄãÁ¦Á¿µÄÈË¡£#include <stdlib.h>#include <graphics.h>#include <bios.h>#include <dos.h>#include <conio.h>#define Enter 7181#define ESC 283#define UP 18432#define DOWN 20480#define LEFT 19200#define RIGHT 19712#ifdef __cplusplus#define __CPPARGS ...#else#define __CPPARGS#endifvoid interrupt (*oldhandler)(__CPPARGS);void interrupt newhandler(__CPPARGS);void SetTimer(void interrupt (*IntProc)(__CPPARGS));void KillTimer(void);void Initgra(void);void TheFirstBlock(void);void DrawMap(void);void Initsnake(void);void Initfood(void);void Snake_Headmv(void);void Flag(int,int,int,int);void GameOver(void);void Snake_Bodymv(void);void Snake_Bodyadd(void);void PrntScore(void);void Timer(void);void Win(void);void TheSecondBlock(void);void Food(void);void Dsnkorfd(int,int,int);void Delay(int);struct Snake{int x;int y;int color;}Snk[12];struct Food{int x;int y;int color;}Fd;int flag1=1,flag2=0,flag3=0,flag4=0,flag5=0,flag6=0,checkx,checky,num,key=0,Times,Score,Hscore,Snkspeed,TimerCounter,TureorFalse; char Sco[2],Time[6];void main(){ Initgra();SetTimer(newhandler);TheFirstBlock();while(1){DrawMap();Snake_Headmv();GameOver();Snake_Bodymv();Snake_Bodyadd();PrntScore();Timer();Win();if(key==ESC)break;if(key==Enter){cleardevice();TheFirstBlock();}TheSecondBlock();Food();Delay(Snkspeed);}closegraph();KillTimer();}void interrupt newhandler(__CPPARGS){TimerCounter++;oldhandler();}void SetTimer(void interrupt (*IntProc)(__CPPARGS)){oldhandler=getvect(0x1c);disable();setvect(0x1c,IntProc);enable();}void KillTimer(){disable();setvect(0x1c,oldhandler);enable();}void Initgra(){int gd=DETECT,gm;initgraph(&gd,&gm,"d:\\tc");}void TheFirstBlock(){setcolor(11);settextstyle(0,0,4);outtextxy(100,220,"The First Block");loop:key=bioskey(0);if(key==Enter){cleardevice();Initsnake();Initfood();Score=0;Hscore=1;Snkspeed=10;num=2;Times=0;key=0;TureorFalse=1;TimerCounter=0;Time[0]='0';Time[1]='0';Time[2]=':';Time[3]='1';Time[4]='0';Time[5]='\0'; }else if(key==ESC) cleardevice();else goto loop;}void DrawMap(){line(10,10,470,10);line(470,10,470,470);line(470,470,10,470);line(10,470,10,10);line(480,20,620,20);line(620,20,620,460);line(620,460,480,460);line(480,460,480,20);}void Initsnake(){randomize();num=2;Snk[0].x=random(440);Snk[0].x=Snk[0].x-Snk[0].x%20+50;Snk[0].y=random(440);Snk[0].y=Snk[0].y-Snk[0].y%20+50;Snk[0].color=4;Snk[1].x=Snk[0].x;Snk[1].y=Snk[0].y+20;Snk[1].color=4;}void Initfood(){randomize();Fd.x=random(440);Fd.x=Fd.x-Fd.x%20+30;Fd.y=random(440);Fd.y=Fd.y-Fd.y%20+30;Fd.color=random(14)+1;}void Snake_Headmv(){if(bioskey(1)){key=bioskey(0);switch(key){case UP:Flag(1,0,0,0);break;case DOWN:Flag(0,1,0,0);break;case LEFT:Flag(0,0,1,0);break;case RIGHT:Flag(0,0,0,1);break;default:break;}}if(flag1){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].y-=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color); }if(flag2){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].y+=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color); }if(flag3){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].x-=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);}if(flag4){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].x+=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);}}void Flag(int a,int b,int c,int d){flag1=a;flag2=b;flag3=c;flag4=d;}void GameOver(){int i;if(Snk[0].x<20||Snk[0].x>460||Snk[0].y<20||Snk[0].y>460) {cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"Game Over");loop1:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();}elseif(key==ESC)cleardevice();elsegoto loop1;}for(i=3;i<num;i++){if(Snk[0].x==Snk[i].x&&Snk[0].y==Snk[i].y){cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"Game Over");loop2:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();}elseif(key==ESC)cleardevice();else goto loop2;}}}void Snake_Bodymv(){int i,s,t;for(i=1;i<num;i++){Dsnkorfd(checkx,checky,Snk[i].color); Dsnkorfd(Snk[i].x,Snk[i].y,0);s=Snk[i].x;t=Snk[i].y;Snk[i].x=checkx;Snk[i].y=checky;checkx=s;checky=t;}}void Food(){if(flag5){randomize();Fd.x=random(440);Fd.x=Fd.x-Fd.x%20+30;Fd.y=random(440);Fd.y=Fd.y-Fd.y%20+30;Fd.color=random(14)+1;flag5=0;}Dsnkorfd(Fd.x,Fd.y,Fd.color);}void Snake_Bodyadd(){if(Snk[0].x==Fd.x&&Snk[0].y==Fd.y){if(Snk[num-1].x>Snk[num-2].x){num++;Snk[num-1].x=Snk[num-2].x+20;Snk[num-1].y=Snk[num-2].y;Snk[num-1].color=Fd.color;}elseif(Snk[num-1].x<Snk[num-2].x){num++;Snk[num-1].x=Snk[num-2].x-20; Snk[num-1].y=Snk[num-2].y; Snk[num-1].color=Fd.color;}elseif(Snk[num-1].y>Snk[num-2].y) {num++;Snk[num-1].x=Snk[num-2].x; Snk[num-1].y=Snk[num-2].y+20; Snk[num-1].color=Fd.color;}elseif(Snk[num-1].y<Snk[num-2].y) {num++;Snk[num-1].x=Snk[num-2].x; Snk[num-1].y=Snk[num-2].y-20; Snk[num-1].color=Fd.color;}flag5=1;Score++;}}void PrntScore(){if(Hscore!=Score){setcolor(11);settextstyle(0,0,3);outtextxy(490,100,"SCORE"); setcolor(2);setfillstyle(1,0);rectangle(520,140,580,180); floodfill(530,145,2);Sco[0]=(char)(Score+48);Sco[1]='\0';Hscore=Score;setcolor(4);settextstyle(0,0,3);outtextxy(540,150,Sco);}}void Timer(){if(TimerCounter>18){Time[4]=(char)(Time[4]-1);if(Time[4]<'0'){Time[4]='9';Time[3]=(char)(Time[3]-1);}if(Time[3]<'0'){Time[3]='5';Time[1]=(char)(Time[1]-1);}if(TureorFalse){setcolor(11);settextstyle(0,0,3);outtextxy(490,240,"TIMER");setcolor(2);setfillstyle(1,0);rectangle(490,280,610,320);floodfill(530,300,2);setcolor(11);settextstyle(0,0,3);outtextxy(495,290,Time);TureorFalse=0;}if(Time[1]=='0'&&Time[3]=='0'&&Time[4]=='0') {setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"Game Over");loop:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();}else if(key==ESC) cleardevice();else goto loop;}TimerCounter=0;TureorFalse=1;}}void Win(){if(Score==3)Times++;if(Times==2){cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"You Win");loop:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();key=0;}else if(key==ESC) cleardevice();else goto loop;}}void TheSecondBlock(){if(Score==3){cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(100,220,"The Second Block"); loop:key=bioskey(0);if(key==Enter){cleardevice();Initsnake();Initfood();Score=0;Hscore=1;Snkspeed=8;num=2;key=0;}else if(key==ESC) cleardevice();else goto loop;}}void Dsnkorfd(int x,int y,int color) {setcolor(color);setfillstyle(1,color);circle(x,y,10);floodfill(x,y,color);}void Delay(int times){int i;for(i=1;i<=times;i++)delay(15000);}。

基于VC的贪吃蛇游戏的C语言代码

基于VC的贪吃蛇游戏的C语言代码

基于VC的贪吃蛇游戏的C语言代码#include#include#include#include#define U 1#define D 2#define L 3#define R 4 //蛇的状态,U:上;D:下;L:左 R:右typedef struct SNAKE //蛇身的一个节点{int x;int y;struct SNAKE *next;}snake;//全局变量//int score=0,add=10;//总得分与每次吃食物得分。

int status,sleeptime=200;//每次运行的时间间隔snake *head, *food;//蛇头指针,食物指针snake *q;//遍历蛇的时候用到的指针int endgamestatus=0; //游戏结束的情况,1:撞到墙;2:咬到自己;3:主动退出游戏。

//声明全部函数//void Pos();void creatMap();void initsnake();int biteself();void createfood();void cantcrosswall();void snakemove();void pause();void gamecircle();void welcometogame();void endgame();void gamestart();void Pos(int x,int y)//设置光标位置{COORD pos;HANDLE hOutput;pos.X=x;pos.Y=y;hOutput=GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorPosition(hOutput,pos);}void creatMap()//创建地图{int i;for(i=0;i<58;i+=2)//打印上下边框{Pos(i,0);printf("■");Pos(i,26);printf("■");}for(i=1;i<26;i++)//打印左右边框{Pos(0,i);printf("■");Pos(56,i);printf("■");}}void initsnake()//初始化蛇身{snake *tail;int i;tail=(snake*)malloc(sizeof(snake));//从蛇尾开始,头插法,以x,y设定开始的位置//tail->x=24;tail->y=5;tail->next=NULL;for(i=1;i<=4;i++){head=(snake*)malloc(sizeof(snake));head->next=tail;head->x=24+2*i;head->y=5;tail=head;}while(tail!=NULL)//从头到为,输出蛇身{Pos(tail->x,tail->y);printf("■");tail=tail->next;}}int biteself()//判断是否咬到了自己{snake *self;self=head->next;while(self!=NULL){if(self->x==head->x && self->y==head->y){return 1;}self=self->next;}return 0;}void createfood()//随机出现食物{snake *food_1;srand((unsigned)time(NULL));food_1=(snake*)malloc(sizeof(snake));while((food_1->x%2)!=0) //保证其为偶数,使得食物能与蛇头对其 {food_1->x=rand()%52+2;}food_1->y=rand()%24+1;q=head;while(q->next==NULL){if(q->x==food_1->x && q->y==food_1->y) //判断蛇身是否与食物重合{free(food_1);createfood();}q=q->next;}Pos(food_1->x,food_1->y);food=food_1;printf("■");}void cantcrosswall()//不能穿墙{if(head->x==0 || head->x==56 ||head->y==0 || head->y==26) {endgamestatus=1;endgame();}}void snakemove()//蛇前进,上U,下D,左L,右R{snake * nexthead;cantcrosswall();nexthead=(snake*)malloc(sizeof(snake));if(status==U){nexthead->x=head->x;nexthead->y=head->y-1;if(nexthead->x==food->x && nexthead->y==food->y)//如果下一个有食物//{nexthead->next=head;head=nexthead;q=head;while(q!=NULL){Pos(q->x,q->y);printf("■");q=q->next;}score=score+add;createfood();}else //如果没有食物//{nexthead->next=head;head=nexthead;q=head;while(q->next->next!=NULL){Pos(q->x,q->y);printf("■");q=q->next;}Pos(q->next->x,q->next->y);printf(" ");free(q->next);q->next=NULL;}}if(status==D){nexthead->x=head->x;nexthead->y=head->y+1;if(nexthead->x==food->x && nexthead->y==food->y) //有食物{nexthead->next=head;head=nexthead;q=head;while(q!=NULL){Pos(q->x,q->y);printf("■");q=q->next;}score=score+add;createfood();}else //没有食物{nexthead->next=head;head=nexthead;q=head;while(q->next->next!=NULL){Pos(q->x,q->y);printf("■");q=q->next;}Pos(q->next->x,q->next->y);printf(" ");free(q->next);q->next=NULL;}if(status==L){nexthead->x=head->x-2;nexthead->y=head->y;if(nexthead->x==food->x && nexthead->y==food->y)//有食物{nexthead->next=head;head=nexthead;q=head;while(q!=NULL){Pos(q->x,q->y);printf("■");q=q->next;}score=score+add;createfood();}else //没有食物{nexthead->next=head;head=nexthead;q=head;while(q->next->next!=NULL){Pos(q->x,q->y);printf("■");q=q->next;}Pos(q->next->x,q->next->y);printf(" ");free(q->next);q->next=NULL;}}if(status==R){nexthead->x=head->x+2;nexthead->y=head->y;if(nexthead->x==food->x && nexthead->y==food->y)//有食物nexthead->next=head;head=nexthead;q=head;while(q!=NULL){Pos(q->x,q->y);printf("■");q=q->next;}score=score+add;createfood();}else //没有食物 {nexthead->next=head;head=nexthead;q=head;while(q->next->next!=NULL){Pos(q->x,q->y);printf("■");q=q->next;}Pos(q->next->x,q->next->y);printf(" ");free(q->next);q->next=NULL;}}if(biteself()==1) //判断是否会咬到自己{endgamestatus=2;endgame();}}void pause()//暂停{while(1){Sleep(300);if(GetAsyncKeyState(VK_SPACE)) {}}}void gamecircle()//控制游戏{Pos(64,15);printf("不能穿墙,不能咬到自己\n");Pos(64,16);printf("用↑.↓.←.→分别控制蛇的移动.");Pos(64,17);printf("F1 为加速,F2 为减速\n");Pos(64,18);printf("ESC :退出游戏.space:暂停游戏.");Pos(64,20);printf("C语言研究中心/doc/1d5620851.html,");status=R;while(1){Pos(64,10);printf("得分:%d ",score);Pos(64,11);printf("每个食物得分:%d分",add);if(GetAsyncKeyState(VK_UP) && status!=D){status=U;}else if(GetAsyncKeyState(VK_DOWN) && status!=U) {status=D;}else if(GetAsyncKeyState(VK_LEFT)&& status!=R) {status=L;}else if(GetAsyncKeyState(VK_RIGHT)&& status!=L) {status=R;}else if(GetAsyncKeyState(VK_SPACE))}else if(GetAsyncKeyState(VK_ESCAPE)) {endgamestatus=3;break;}else if(GetAsyncKeyState(VK_F1)) {if(sleeptime>=50){sleeptime=sleeptime-30;add=add+2;if(sleeptime==320){add=2;//防止减到1之后再加回来有错}}}else if(GetAsyncKeyState(VK_F2)) {if(sleeptime<350){sleeptime=sleeptime+30;add=add-2;if(sleeptime==350){add=1; //保证最低分为1}}Sleep(sleeptime);snakemove();}}void welcometogame()//开始界面{Pos(40,12);system("title C语言研究中心/doc/1d5620851.html,");printf("欢迎来到贪食蛇游戏!");Pos(40,25);printf(" C语言研究中心/doc/1d5620851.html,.\n");system("pause");system("cls");Pos(25,12);printf("用↑.↓.←.→分别控制蛇的移动, F1 为加速,2 为减速\n"); Pos(25,13);printf("加速将能得到更高的分数。

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/*这是一个贪吃蛇代码,运行环境VC++6.0(亲测完美运行)*//*该程序在dos系统下运行,不需要graphics.h头文件*//*该程序由C语言小方贡献,谢谢您的支持*/#include <windows.h>#include <stdlib.h>#include <time.h>#include <stdio.h>#include <string.h>#include <conio.h>#define N 21int apple[3];char score[3];char tail[3];void gotoxy(int x, int y) //输出坐标{COORD pos;pos.X = x;pos.Y = y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); }void color(int b) //颜色函数{HANDLE hConsole = GetStdHandle((STD_OUTPUT_HANDLE)) ;SetConsoleTextAttribute(hConsole,b) ;}int Block(char head[2]) //判断出界{if ((head[0] < 1) || (head[0] > N) || (head[1] < 1) || (head[1] > N))return 1;return 0;}int Eat(char snake[2]) //吃了苹果{if ((snake[0] == apple[0]) && (snake[1] == apple[1])){apple[0] = apple[1] = apple[2] = 0;gotoxy(N+44,10);color(13);printf("%d",score[0]*10);color(11);return 1;}return 0;}void Draw(char **snake, int len) //蛇移动{if (apple[2]) {gotoxy(apple[1] * 2, apple[0]);color(12);printf("●");color(11);}gotoxy(tail[1] * 2, tail[0]);if (tail[2]){ color(14);printf("★");color(11);}elseprintf("■");gotoxy(snake[0][1] * 2, snake[0][0]);color(14);printf("★");color(11);putchar('\n');}char** Move(char **snake, char dirx, int *len) //控制方向{int i, full = Eat(snake[0]);memcpy(tail, snake[(*len)-1], 2);for (i = (*len) - 1; i > 0; --i)memcpy(snake[i], snake[i-1], 2);switch (dirx){case 'w': case 'W': --snake[0][0]; break;case 's': case 'S': ++snake[0][0]; break;case 'a': case 'A': --snake[0][1]; break;case 'd': case 'D': ++snake[0][1]; break;default: ;}if (full){snake = (char **)realloc(snake, sizeof(char *) * ((*len) + 1));snake[(*len)] = (char *)malloc(sizeof(char) * 2);memcpy(snake[(*len)], tail, 2);++(*len);++score[0];if(score[3] < 16)++score[3];tail[2] = 1;}elsetail[2] = 0;return snake;}void init(char plate[N+2][N+2], char ***snake_x, int *len) //初始化{int i, j;char **snake = NULL;*len = 3;score[0] = score[3] =3;snake = (char **)realloc(snake, sizeof(char *) * (*len));for (i = 0; i < *len; ++i)snake[i] = (char *)malloc(sizeof(char) * 2);for (i = 0; i < 3; ++i){snake[i][0] = N/2 + 1;snake[i][1] = N/2 + 1 + i;}for (i = 1; i <= N; ++i)for (j = 1; j <= N; ++j)plate[i][j] = 1;apple[0] = rand()%N + 1; apple[1] = rand()%N + 1;apple[2] = 1;for (i = 0; i < N + 2; ++i){gotoxy(0, i);for (j = 0; j < N + 2; ++j){switch (plate[i][j]){case 0:color(12);printf("□");color(11); continue;case 1: printf("■"); continue;default: ;}}putchar('\n');}for (i = 0; i < (*len); ++i){gotoxy(snake[i][1] * 2, snake[i][0]);printf("★");}putchar('\n');*snake_x = snake;}void Manual(){gotoxy(N+30,2);color(10);printf("按W S A D 移动方向");gotoxy(N+30,4);printf("按space 键暂停");gotoxy(N+30,8);color(11);printf("历史最高分为: ");color(12);gotoxy(N+44,8);printf("%d",score[1]*10);color(11);gotoxy(N+30,12);printf("你现在得分为: 0");}int File_in() //取记录的分数{FILE *fp;if((fp = fopen("C:\\tcs.txt","a+")) == NULL){gotoxy(N+18, N+2);printf("文件不能打开\n");exit(0);}if((score[1] = fgetc(fp)) != EOF);elsescore[1] = 0;return 0;}int File_out() //存数据{FILE *fp;if(score[1] > score[0]){gotoxy(10,10);color(12);puts("闯关失败加油耶");gotoxy(0,N+2);return 0;}if((fp = fopen("C:\\tcs.txt","w+")) == NULL){printf("文件不能打开\n");exit(0);}if(fputc(--score[0],fp)==EOF)printf("输出失败\n");gotoxy(10,10);color(12);puts("恭喜您打破记录");gotoxy(0,N+2);return 0;}void Free(char **snake, int len) //释放空间{int i;for (i = 0; i < len; ++i)free(snake[i]);free(snake);}int main(void){int len;char ch = 'g';char a[N+2][N+2] = {{0}};char **snake;srand((unsigned)time(NULL));color(11);File_in();init(a, &snake, &len);Manual();while (ch != 0x1B) // 按ESC 结束{Draw(snake, len);if (!apple[2]) {apple[0] = rand()%N + 1;apple[1] = rand()%N + 1;apple[2] = 1;}Sleep(200-score[3]*10);setbuf(stdin, NULL);if (kbhit()){gotoxy(0, N+2);ch = getche();}snake = Move(snake, ch, &len);if (Block(snake[0])==1){gotoxy(N+2, N+2);puts("你输了");File_out();Free(snake, len);getche();exit(0);}}Free(snake, len);exit(0);}。

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