STM32F103通用定时器PWM应用例程--蜂鸣器演奏乐曲

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STM32F103通用定时器PWM应用例程:蜂鸣器演奏乐曲
一.说明:本例程是将流明LM3SLib_Timer.pdf文档中的例程9及例程10(PWM应用:蜂鸣器演奏乐曲),移植到STM32F103上。

二.流明LM3SLib_Timer.pdf例程9及例程10的拷贝:
例程9.Timer PWM应用:蜂鸣器发声
如图1.1所示,为EasyARM1138开发板上的蜂鸣器驱动电路。

蜂鸣器类型是交流蜂鸣器,也称无源蜂鸣器,需要输入一列方波才能鸣响,发声频率等于驱动方波的频率。

图1.1 蜂鸣器驱动电路
程序清单1.9是Timer模块16位PWM模式的一个应用,可以驱动交流蜂鸣器发声,运行后蜂鸣器以不同的频率叫两声。

其中"buzzer.h"和"buzzer.c"是蜂鸣器的驱动程序,仅有3个驱动函数,用起来很简捷。

程序清单1.9 Timer PWM应用:蜂鸣器发声
文件:main.c
#include "systemInit.h"
#include "buzzer.h"
// 主函数(程序入口)
int main(void)
{
jtagWait(); // 防止JTAG失效,重要!
clockInit(); // 时钟初始化:晶振,6MHz
buzzerInit(); // 蜂鸣器初始化
buzzerSound(1500); // 蜂鸣器发出1500Hz声音
SysCtlDelay(400* (TheSysClock / 3000)); // 延时约400ms
buzzerSound(2000); // 蜂鸣器发出2000Hz声音
SysCtlDelay(800* (TheSysClock / 3000)); // 延时约800ms
buzzerQuiet( ); // 蜂鸣器静音
for (;;)
{
}
}
文件:buzzer.h
#ifndef __BUZZER_H__
#define __BUZZER_H__
// 蜂鸣器初始化
extern void buzzerInit(void);
// 蜂鸣器发出指定频率的声音
extern void buzzerSound(unsigned short usFreq);
// 蜂鸣器停止发声
extern void buzzerQuiet(void);
#endif // __BUZZER_H__
文件:buzzer.c
#include "buzzer.h"
#include <hw_types.h>
#include <hw_memmap.h>
#include <sysctl.h>
#include <gpio.h>
#include <timer.h>
#define PART_LM3S1138
#include <pin_map.h>
#define SysCtlPeriEnable SysCtlPeripheralEnable
#define GPIOPinTypeOut GPIOPinTypeGPIOOutput
// 声明全局的系统时钟变量
extern unsigned long TheSysClock;
// 蜂鸣器初始化
void buzzerInit(void)
{
SysCtlPeriEnable(SYSCTL_PERIPH_TIMER1); // 使能TIMER1模块
SysCtlPeriEnable(CCP3_PERIPH); // 使能CCP3所在的GPIO端口
GPIOPinTypeTimer(CCP3_PORT, CCP3_PIN); // 设置相关管脚为Timer功能TimerConfigure(TIMER1_BASE, TIMER_CFG_16_BIT_PAIR | // 配置TimerB为16位PWM TIMER_CFG_B_PWM);
}
// 蜂鸣器发出指定频率的声音
// usFreq是发声频率,取值(系统时钟/65536)+1 ~20000,单位:Hz
void buzzerSound(unsigned short usFreq)
{
unsigned long ulVal;
if ((usFreq <= TheSysClock / 65536UL) || (usFreq > 20000))
{
buzzerQuiet( );
}
else
{
GPIOPinTypeTimer(CCP3_PORT, CCP3_PIN); // 设置相关管脚为Timer功能
ulVal = TheSysClock / usFreq;
TimerLoadSet(TIMER1_BASE, TIMER_B, ulVal); // 设置TimerB初值
TimerMatchSet(TIMER1_BASE, TIMER_B, ulVal / 2); // 设置TimerB匹配值
TimerEnable(TIMER1_BASE, TIMER_B); // 使能TimerB计数
}
}
// 蜂鸣器停止发声
void buzzerQuiet(void)
{
TimerDisable(TIMER1_BASE, TIMER_B); // 禁止TimerB计数
GPIOPinTypeOut(CCP3_PORT, CCP3_PIN); // 配置CCP3管脚为GPIO输出
GPIOPinWrite(CCP3_PORT, CCP3_PIN, 0x00); // 使CCP3管脚输出低电平
}
例程10.Timer PWM应用:蜂鸣器演奏乐曲
程序清单1.10是Timer模块16位PWM模式的一个应用,能驱动交流蜂鸣器演奏一首动听的乐曲《化蝶》(乐谱参见图1.2)。

"music.h"和"music.c"是演奏乐曲的驱动程序。

图1.2 乐谱《化蝶》
简谱是大众化的音乐记谱方式,比较容易理解和掌握。

我们可以把一首乐谱(score)看成是由若干个基本的音符(note)单元组成。

一个音符由音名和时值组成。

音名就是低音、中音、高音的1234567(唱作do re mi fa sol la si),其本质是音符的发声频率。

在头文件"music.h"里,用L1~L7、M1~M7、H1~H7定义了低音、中音、高音所对应的发声频率。

时值是音符的发声时间长短,有全音符、二分音符、四分音符⋯⋯等等。

音符可以后缀一个“符点”,表示时值增加1/2,特殊地,二分音符加符点时用“-”代替圆点。

参见表1.26的描述。

在头文件"music.h"里定义有一个音符结构体tNote,有两个数据成员:音名mName和时值mTime。

在C文件"music.c"里定义有一个tNote型常量数表MyScore[ ],用来保存实际乐谱转换成tNote 格式的数据。

有了上述一点点乐谱基础知识,我们就可以很方便地编辑这个数表了。

比如音符“3”转换为“{M3, T/4}”,音符“3.”转换为“{M3, T/4+T/8}”,等等。

在"music.c"里,已经在数表MyScore[ ]里给出了乐谱《化蝶》开头一部分音符转换结果,其余部分请感兴趣的读者补充完整。

程序清单1.10 Timer PWM应用:蜂鸣器演奏乐曲
文件:main.c
#include "systemInit.h"
#include "buzzer.h"
#include "music.h"
// 主函数(程序入口)
int main(void)
{
jtagWait(); // 防止JTAG失效,重要!
clockInit(); // 时钟初始化:晶振,6MHz
buzzerInit(); // 蜂鸣器初始化
for (;;)
{
musicPlay();
SysCtlDelay(4000 * (TheSysClock / 3000));
}
}
文件:music.h
#ifndef __MUSIC_H__
#define __MUSIC_H__
// 定义低音音名(数值单位:Hz)
#define L1 262 // c
#define L2 294 // d
#define L3 330 // e
#define L4 349 // f
#define L5 392 // g
#define L6 440 // a1
#define L7 494 // b1
// 定义中音音名
#define M1 523 // c1
#define M2 587 // d1
#define M3 659 // e1
#define M4 698 // f1
#define M5 784 // g1
#define M6 880 // a2
#define M7 988 // b2
// 定义高音音名
#define H1 1047 // c2
#define H2 1175 // d2
#define H3 1319 // e2
#define H4 1397 // f2
#define H5 1568 // g2
#define H6 1760 // a3
#define H7 1976 // b3
// 定义时值单位,决定演奏速度(数值单位:ms)
#define T 3600
// 定义音符结构
typedef struct
{
short mName; // 音名:取值L1~L7、M1~M7、H1~H7分别表示低音、中音、高音的// 1234567,取值0表示休止符
short mTime; // 时值:取值T、T/2、T/4、T/8、T/16、T/32分别表示全音符、
// 二分音符、四分音符、八分音符⋯,取值0表示演奏结束
}tNote;
// 演奏乐曲
extern void musicPlay(void);
#endif // __MUSIC_H__
文件:music.c
#include "music.h"
#include "buzzer.h"
#include "systemInit.h"
// 定义乐曲:《化蝶》(梁祝)
const tNote MyScore[ ] =
{
{L3, T/4},
{L5, T/8+T/16},
{L6, T/16},
{M1, T/8+T/16},
{M2, T/16},
{L6, T/16},
{M1, T/16},
{L5, T/8},
{M5, T/8+T/16},
{H1, T/16},
{M6, T/16},
{M5, T/16},
{M3, T/16},
{M5, T/16},
{M2, T/2},
// 省略后续乐曲数据,请感兴趣的读者补充完整
{ 0, 0} // 结束
};
// 演奏乐曲
void musicPlay(void)
{
short i = 0;
for (;;)
{
if (MyScore[i].mTime == 0) break;
buzzerSound(MyScore[i].mName);
SysCtlDelay(MyScore[i].mTime * (TheSysClock/ 3000));
i++;
buzzerQuiet( );
SysCtlDelay(10 * (TheSysClock/ 3000));
}
}
三.移植到STM32F103上:
Timer3部分重映射 TIM3_CH2->PB5:PB5作为PWM输出。

// 定义低音音名(数值单位:Hz)
#define L1 262
#define L2 294
#define L3 330
#define L4 349
#define L5 392
#define L6 440
#define L7 494
// 定义中音音名
#define M1 523
#define M2 587
#define M3 659
#define M4 698
#define M5 784
#define M6 880
#define M7 988
// 定义高音音名
#define H1 1047
#define H2 1175
#define H3 1319
#define H4 1397
#define H5 1568
#define H6 1760
#define H7 1976
// 定义时值单位,决定演奏速度(数值单位:ms)
#define TT 2000
typedef struct
{
short mName; // 音名:取值L1~L7、M1~M7、H1~H7分别表示低音、中音、高音的1234567,取值0表示休止符
short mTime; // 时值:取值T、T/2、T/4、T/8、T/16、T/32分别表示全音符、二分音符、四分音符、八分音符.,取值0表示演奏结束
}tNote;
int main(void)
{
delay_init(); //延时函数初始化
NVIC_Configuration(); //设置NVIC中断分组2:2位抢占优先级,2位响应优先级TIM3_PWM_Init(14399,10); //分频。

PWM频率=72000/14400/11(Khz)
for (;;)
{
musicPlay();
delay_ms(1500);
delay_ms(1500);
}
}
//PWM输出初始化
//arr:自动重装值
//psc:时钟预分频数
void TIM3_PWM_Init(u16 arr,u16 psc)
{
GPIO_InitTypeDef GPIO_InitStructure;
TIM_TimeBaseInitTypeDef TIM_TimeBaseStructure;
TIM_OCInitTypeDef TIM_OCInitStructure;
RCC_APB1PeriphClockCmd(RCC_APB1Periph_TIM3, ENABLE);
RCC_APB2PeriphClockCmd(RCC_APB2Periph_GPIOB | RCC_APB2Periph_AFIO, ENABLE); //使能GPIO外设
和AFIO复用功能模块时钟使能
GPIO_PinRemapConfig(GPIO_PartialRemap_TIM3, ENABLE); //Timer3部分重映射 TIM3_CH2->PB5 //设置该引脚为复用输出功能,输出TIM3 CH2的PWM脉冲波形
GPIO_InitStructure.GPIO_Pin = GPIO_Pin_5; //TIM_CH2
GPIO_InitStructure.GPIO_Mode = GPIO_Mode_AF_PP; //复用推挽输出
GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
GPIO_Init(GPIOB, &GPIO_InitStructure);
TIM_TimeBaseStructure.TIM_Period = arr; //设置在下一个更新事件装入活动的自动重装载寄存器周期
的值 80K
TIM_TimeBaseStructure.TIM_Prescaler =psc; //设置用来作为TIMx时钟频率除数的预分频值不分频
TIM_TimeBaseStructure.TIM_ClockDivision = 0; //设置时钟分割:TDTS = Tck_tim
TIM_TimeBaseStructure.TIM_CounterMode = TIM_CounterMode_Up; //TIM向上计数模式
TIM_TimeBaseInit(TIM3, &TIM_TimeBaseStructure); //根据TIM_TimeBaseInitStruct中指定的参数初始
化TIMx的时间基数单位
TIM_OCInitStructure.TIM_OCMode = TIM_OCMode_PWM2; //选择定时器模式:TIM脉冲宽度调制模式2
TIM_OCInitStructure.TIM_OutputState = TIM_OutputState_Enable; //比较输出使能
TIM_OCInitStructure.TIM_Pulse = 0; //设置待装入捕获比较寄存器的脉冲值
TIM_OCInitStructure.TIM_OCPolarity = TIM_OCPolarity_Low; //输出极性:TIM输出比较极性低
TIM_OC2Init(TIM3, &TIM_OCInitStructure); //根据TIM_OCInitStruct中指定的参数初始化外设TIMx
TIM_OC2PreloadConfig(TIM3, TIM_OCPreload_Enable); //使能TIMx在CCR2上的预装载寄存器
TIM_ARRPreloadConfig(TIM3, ENABLE); //使能TIMx在ARR上的预装载寄存器
TIM_Cmd(TIM3, ENABLE); //使能TIMx外设
}
// 蜂鸣器停止发声
void buzzerQuiet(void)
{
GPIO_InitTypeDef GPIO_InitStructure;
TIM_Cmd(TIM3, DISABLE); //停止TIM3
GPIO_InitStructure.GPIO_Pin = GPIO_Pin_5; //PB.5 端口配置
GPIO_InitStructure.GPIO_Mode = GPIO_Mode_Out_PP; //推挽输出
GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz; //IO口速度为50MHz
GPIO_Init(GPIOB, &GPIO_InitStructure); //根据设定参数初始化GPIOB.5
GPIO_ResetBits(GPIOB,GPIO_Pin_5); //PB.5 输出低
}
/////////////////////////////////////////////////////////
//蜂鸣器发出指定频率的声音
//usFreq是发声频率,取值(系统时钟/65536)+1 ~20000,单位:Hz
void buzzerSound(unsigned short usFreq)
{
GPIO_InitTypeDef GPIO_InitStructure;
unsigned long ulVal;
if((usFreq<=8000000/65536UL)||(usFreq>20000))
{
buzzerQuiet();// 蜂鸣器静音
}
else
{
GPIO_PinRemapConfig(GPIO_PartialRemap_TIM3, ENABLE); //Timer3部分重映射TIM3_CH2->PB5 //设置该引脚为复用输出功能,输出TIM3 CH2的PWM脉冲波形GPIOB.5
GPIO_InitStructure.GPIO_Pin = GPIO_Pin_5; //TIM_CH2
GPIO_InitStructure.GPIO_Mode = GPIO_Mode_AF_PP; //复用推挽输出
GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
GPIO_Init(GPIOB, &GPIO_InitStructure);//初始化GPIO
ulVal=8000000/usFreq;
TIM3->ARR =ulVal ; //设置自动重装载寄存器周期的值(音调)
TIM_SetCompare2(TIM3,ulVal /2);//音量
TIM_Cmd(TIM3, ENABLE); //启动TIM3
}
}
// 演奏乐曲
void musicPlay(void)
{
u8 i=0;
while(1)
{
if (MyScore[i].mTime == 0) break;
buzzerSound(MyScore[i].mName);
delay_ms(MyScore[i].mTime);
i++;
buzzerQuiet(); // 蜂鸣器静音
delay_ms(10);// 10 ms
}
}
// 定义乐曲:刘德华《恭喜发财》
const tNote MyScore[]=
{
{L3,TT/8},{M6,TT/4},{M5,TT/4},{M6,TT/4},{M5,TT/8},{M3,TT/8},{M3,TT/4},{L3,TT/8},{M6,TT/4},{M5,T T/4},{M6,TT/4},{M5,TT/8},{M6,TT/8},{M6,TT/2},{M3,TT/8},{M2,TT/8+TT/16},{M3,TT/16},{M2,TT/8},
{M1,TT/8},{L6,TT/4},{M3,TT/8},{M2,TT/8+TT/16},{M3,TT/16},{M2,TT/8},{M1,TT/8},{M2,TT/4},{M2,TT/ 8+TT/16},{M1,TT/8},{M1,TT/4},{M2,TT/4},{M3,TT/4},{M5,TT/4},{M6,TT},{M6,TT/8+TT/16},{M5,TT/16}, {M3,TT/8},{M5,TT/8},{M6,TT/4}, //恭喜你发财。

礼多人不怪
{L3,TT/8},{L6,TT/4},{L6,TT/8},{L5,TT/8},{L6,TT/8},{L3,TT/8},{L3,TT/8},{L5,TT/8},{L6,TT/8},{M1,TT/8}, {L6,TT/8},{L5,TT/8},{L6,TT/4},{L3,TT/8},{L5,TT/8},{M1,TT/4},{M1,TT/8},{M1,TT/8},{M2,TT/8},
{M2,TT/8},{M1,TT/8},{M2,TT/8},{M3,TT/2},{L3,TT/8},{M2,TT/4},{M2,TT/8},{M1,TT/8},{M2,TT/8},{L6,T T/8},{L6,TT/8},{M1,TT/8},{M2,TT/8},{M3,TT/8},{M2,TT/8},{M1,TT/8},{M2,TT/8},{M1,TT/8},{L6,TT/8}, {M1,TT/8},{M3,TT/8},{M3,TT/8},{M2,TT/8},{M1,TT/8},{M3,TT/4},{L5,TT/4},{L6,TT/2},//我祝满天下的女孩。

智商充满你脑袋
{L3,TT/8},{L6,TT/4},{L6,TT/8},{L5,TT/8},{L6,TT/8},{L3,TT/8},{L3,TT/8},{L5,TT/8},{L6,TT/8},{M1,TT/8}, {L6,TT/8},{L5,TT/8},{L6,TT/4},{L3,TT/8},{L5,TT/8},{M1,TT/4},{M1,TT/8},{M1,TT/8},{M2,TT/8},
{M2,TT/8},{M1,TT/8},{M2,TT/8},{M3,TT/2},{L3,TT/8},{M2,TT/4},{M2,TT/8},{M1,TT/8},{M2,TT/8},{L6,T T/8},{L6,TT/8},{M1,TT/8},{M2,TT/8},{M3,TT/8},{M2,TT/8},{M1,TT/8},{M2,TT/8},{M1,TT/8},{L6,TT/8}, {M1,TT/8},{M3,TT/8},{M3,TT/8},{M2,TT/8},{M1,TT/8},{M3,TT/4},{L5,TT/4},{L6,TT/2},//我祝满天下的女孩。

智商充满你脑袋
{L5,TT/4},{M1,TT/2+TT/4},{M1,TT/8},{M2,TT/8},{M3,TT/2+TT/4},{M3,TT/8},{M5,TT/8},{M5,TT/4+TT/8} ,{M3,TT/8},{M2,TT/4},{M1,TT/4},{M2,TT/2},{M2,TT/4+TT/8},{L6,TT/8},{M2,TT/4},{M3,TT/4},
{M4,TT/8+TT/16},{M5,TT/16},{M4,TT/8},{M3,TT/8},{M2,TT/2},{M5,TT/8},{M5,TT/8},{M3,TT/8},{M2,TT/ 8},{M1,TT/4},{L5,TT/8},{L6,TT/2},//大摇大摆。

要喊得够豪迈
{L3,TT/8},{M6,TT/4},{M5,TT/4},{M6,TT/4},{M5,TT/8},{M3,TT/8},{M3,TT/4},{L3,TT/8},{M6,TT/4},{M5,T T/4},{M6,TT/4},{M5,TT/8},{M6,TT/8},{M6,TT/2},{M3,TT/8},{M2,TT/8+TT/16},{M3,TT/16},{M2,TT/8},
{M1,TT/8},{L6,TT/4},{M3,TT/8},{M2,TT/8+TT/16},{M3,TT/16},{M2,TT/8},{M1,TT/8},{M2,TT/4},{M2,TT/ 8+TT/16},{M1,TT/8},{M1,TT/4},{M2,TT/4},{M3,TT/4},{M5,TT/4},{M6,TT},{M6,TT/8+TT/16},{M5,TT/16}, {M3,TT/8},{M5,TT/8},{M6,TT/4}, //恭喜你发财。

礼多人不怪
{L3,TT/8},{L6,TT/4},{L6,TT/8},{L5,TT/8},{L6,TT/8},{L3,TT/8},{L3,TT/8},{L5,TT/8},{L6,TT/8},{M1,TT/8}, {L6,TT/8},{L5,TT/8},{L6,TT/4},{L3,TT/8},{L5,TT/8},{M1,TT/4},{M1,TT/8},{M1,TT/8},{M2,TT/8},
{M2,TT/8},{M1,TT/8},{M2,TT/8},{M3,TT/2},{L3,TT/8},{M2,TT/4},{M2,TT/8},{M1,TT/8},{M2,TT/8},{L6,T T/8},{L6,TT/8},{M1,TT/8},{M2,TT/8},{M3,TT/8},{M2,TT/8},{M1,TT/8},{M2,TT/8},{M1,TT/8},{L6,TT/8}, {M1,TT/8},{M3,TT/8},{M3,TT/8},{M2,TT/8},{M1,TT/8},{M3,TT/4},{L5,TT/4},{L6,TT/2},//我祝满天下的女孩。

智商充满你脑袋
{L5,TT/4},{M1,TT/2+TT/4},{M1,TT/8},{M2,TT/8},{M3,TT/2+TT/4},{M3,TT/8},{M5,TT/8},{M5,TT/4+TT/8} ,{M3,TT/8},{M2,TT/4},{M1,TT/4},{M2,TT/2},{M2,TT/4+TT/8},{L6,TT/8},{M2,TT/4},{M3,TT/4},
{M4,TT/8+TT/16},{M5,TT/16},{M4,TT/8},{M3,TT/8},{M2,TT/2},{M5,TT/8},{M5,TT/8},{M3,TT/8},{M2,TT/ 8},{M1,TT/4},{L5,TT/8},{L6,TT/2},//大摇大摆。

要喊得够豪迈
{L3,TT/8},{M6,TT/4},{M5,TT/4},{M6,TT/4},{M5,TT/8},{M3,TT/8},{M3,TT/4},{L3,TT/8},{M6,TT/4},{M5,T T/4},{M6,TT/4},{M5,TT/8},{M6,TT/8},{M6,TT/2},{M3,TT/8},{M2,TT/8+TT/16},{M3,TT/16},{M2,TT/8},
{M1,TT/8},{L6,TT/4},{M3,TT/8},{M2,TT/8+TT/16},{M3,TT/16},{M2,TT/8},{M1,TT/8},{M2,TT/4},{M2,TT/ 8+TT/16},{M1,TT/8},{M1,TT/4},{M2,TT/4},{M3,TT/4},{M5,TT/4},{M6,TT},{M6,TT/8+TT/16},{M5,TT/16}, {M3,TT/8},{M5,TT/8},{M6,TT/4}, //恭喜你发财。

礼多人不怪
{L3,TT/8},{M6,TT/4},{M5,TT/4},{M6,TT/4},{M5,TT/8},{M3,TT/8},{M3,TT/4},{L3,TT/8},{M6,TT/4},{M5,T T/4},{M6,TT/4},{M5,TT/8},{M6,TT/8},{M6,TT/2},{M3,TT/8},{M2,TT/8+TT/16},{M3,TT/16},{M2,TT/8},
{M1,TT/8},{L6,TT/4},{M3,TT/8},{M2,TT/8+TT/16},{M3,TT/16},{M2,TT/8},{M1,TT/8},{M2,TT/4},{M2,TT/ 8+TT/16},{M1,TT/8},{M1,TT/4},{M2,TT/4},{M3,TT/4},{M5,TT/4},{M6,TT},{M6,TT/8+TT/16},{M5,TT/16}, {M3,TT/8},{M5,TT/8},{M6,TT/4}, //恭喜你发财。

礼多人不怪
{0,0},
};
// 定义乐曲:《荷塘月色》
const tNote MyScore[]=
{
{M1,TT/8},{M1,TT/4},{L6,TT/8},{L5,TT/4},{L6,TT/4},{M1,TT/4},{M1,TT/8},{M2,TT/8},{M3,TT/2},{M2,TT /8},{M2,TT/4},{M1,TT/8},{M2,TT/4},{M2,TT/8},{M5,TT/8},{M5,TT/8},{M3,TT/8},
{M3,TT/8},{M2,TT/8},{M3,TT/2},{M1,TT/8},{M1,TT/4},{L6,TT/8},{L5,TT/4},{M5,TT/4},{M3,TT/8},{M2,T T/8},{M3,TT/8},{M2,TT/8},{M1,TT/2},{M2,TT/8},{M2,TT/4},//苍茫的天涯是我的爱。

最呀最摇
{M1,TT/8},{M2,TT/8},{M2,TT/4},{M3,TT/8},{M2,TT/8},{M1,TT/8},{L6,TT/8},{M2,TT/8},{M1,TT/2},//剪一段时光。

美丽的琴音就落在我身旁
{M1,TT/8},{M1,TT/4},{L6,TT/8},{L5,TT/4},{L6,TT/4},{M1,TT/8},{M1,TT/4},{M2,TT/8},{M3,TT/2},{M2,TT /8},{M2,TT/4},{M1,TT/8},{M2,TT/4},{M2,TT/8},{M5,TT/8},{M5,TT/8},{M3,TT/8},
{M3,TT/8},{M2,TT/8},{M3,TT/2},{M1,TT/8},{M1,TT/8},{M1,TT/8},{L6,TT/8},{L5,TT/4},{M5,TT/4},{M3,T T/8},{M2,TT/8},{M3,TT/8},{M2,TT/8},{M1,TT/2},{M2,TT/8},{M2,TT/4},//苍茫的天涯是我的爱。

最呀最摇
{M1,TT/8},{M2,TT/8},{M2,TT/4},{M3,TT/8},{M2,TT/8},{M1,TT/8},{L6,TT/8},{M2,TT/8},{M1,TT/2},//萤火虫。

谁采下那一朵昨夜的忧伤
{M3,TT/8},{M5,TT/4},{M5,TT/8},{M5,TT/4},{M5,TT/4},{M6,TT/8},{M5,TT/8},{M3,TT/8},{M2,TT/8},{M1, TT/2},{M6,TT/8},{H1,TT/8},{M6,TT/8},{M5,TT/8},{M3,TT/8},{M2,TT/8},{M1,TT/8},
{L6,TT/8},{M2,TT/4},{M2,TT/8},{M3,TT/8},{M3,TT/8},{M2,TT/4+TT/8},{M3,TT/8},{M5,TT/4},{M5,TT/8}, {M5,TT/4},{M5,TT/4},{M6,TT/8},{M5,TT/8},{M3,TT/8},{M2,TT/8},//苍茫的天涯是我的爱。

最呀最摇{M1,TT/2},{L6,TT/8},{M1,TT/8},{L6,TT/8},{L5,TT/8},{M2,TT/4},{M3,TT/4},{M1,TT/2+TT/4}, //我像只鱼儿。

等你宛在水中央
{M1,TT/4+TT/8},{M5,TT/8},{M1,TT/8},{M5,TT/8},{M1,TT/8},{M2,TT/8},{M3,TT},{M1,TT/4+TT/8},{M5,T T/8},{M1,TT/8},{M5,TT/8},{M1,TT/8},{M2,TT/8},{M2,TT},{M1,TT/4+TT/8},{M5,TT/8},{M1,TT/8},{M5,TT /8},
{M2,TT/8},{M1,TT/8},{L6,TT/2},{L6,TT/8},{L5,TT/8},{M1,TT/8},{M2,TT/8},{M1,TT/4+TT/8},{M5,TT/8},{ M1,TT/8},{M5,TT/8},{M1,TT/8},{L6,TT/8},{M1,TT},
{M1,TT/8},{M1,TT/4},{L6,TT/8},{L5,TT/4},{L6,TT/4},{M1,TT/8},{M1,TT/4},{M2,TT/8},{M3,TT/2},{M2,TT /8},{M2,TT/4},{M1,TT/8},{M2,TT/4},{M2,TT/8},{M5,TT/8},{M5,TT/8},{M3,TT/8},
{M3,TT/8},{M2,TT/8},{M3,TT/2},{M1,TT/8},{M1,TT/8},{M1,TT/8},{L6,TT/8},{L5,TT/4},{M5,TT/4},{M3,T
T/8},{M2,TT/8},{M3,TT/8},{M2,TT/8},{M1,TT/2},{M2,TT/8},{M2,TT/4},//苍茫的天涯是我的爱。

最呀最摇
{M1,TT/8},{M2,TT/8},{M2,TT/4},{M3,TT/8},{M2,TT/8},{M1,TT/8},{L6,TT/8},{M2,TT/8},{M1,TT/2},//萤火虫。

谁采下那一朵昨夜的忧伤
{M3,TT/8},{M5,TT/4},{M5,TT/8},{M5,TT/4},{M5,TT/4},{M6,TT/8},{M5,TT/8},{M3,TT/8},{M2,TT/8},{M1, TT/2},{M6,TT/8},{H1,TT/8},{M6,TT/8},{M5,TT/8},{M3,TT/8},{M2,TT/8},{M1,TT/8},
{L6,TT/8},{M2,TT/4},{M2,TT/8},{M3,TT/8},{M3,TT/8},{M2,TT/4+TT/8},{M3,TT/8},{M5,TT/4},{M5,TT/8}, {M5,TT/4},{M5,TT/4},{M6,TT/8},{M5,TT/8},{M3,TT/8},{M2,TT/8},//苍茫的天涯是我的爱。

最呀最摇{M1,TT/2},{L6,TT/8},{M1,TT/8},{L6,TT/8},{L5,TT/8},{M2,TT/4},{M3,TT/4},{M1,TT/2+TT/4}, //我像只鱼儿。

等你宛在水中央
{M1,TT/4+TT/8},{M5,TT/8},{M1,TT/8},{M5,TT/8},{M1,TT/8},{M2,TT/8},{M3,TT},{M1,TT/4+TT/8},{M5,T T/8},{M1,TT/8},{M5,TT/8},{M1,TT/8},{M2,TT/8},{M2,TT},{M1,TT/4+TT/8},{M5,TT/8},{M1,TT/8},{M5,TT /8},
{M2,TT/8},{M1,TT/8},{L6,TT/2},{L6,TT/8},{L5,TT/8},{M1,TT/8},{M2,TT/8},{M1,TT/4+TT/8},{M5,TT/8},{ M1,TT/8},{M5,TT/8},{M1,TT/8},{L6,TT/8},{M1,TT},
{0,0},
};
// 定义乐曲:《最炫民族风》
const tNote MyScore[]=
{
{L6,TT/4},{L3,TT/8},{L5,TT/8},{L6,TT/4},{L6,TT/8},{M1,TT/8},{M1,TT/4},{M2,TT/8},{M1,TT/8},{L6,TT/2 },{M1,TT/4},{M1,TT/8},{L5,TT/8},{M1,TT/8},{M2,TT/8},{M3,TT/8},{M5,TT/8},
{M5,TT/8},{M3,TT/8},{M2,TT/4},{M3,TT/2},{M6,TT/8},{M6,TT/8},{M6,TT/8},{M5,TT/8},{M3,TT/8},{M3, TT/4},{M1,TT/8},{L6,TT/8},{L6,TT/8},{L6,TT/8},{M3,TT/8},//苍茫的天涯是我的爱。

最呀最摇
{M2,TT/2},{M3,TT/8},{M3,TT/8},{M5,TT/8},{M3,TT/8},{M2,TT/8},{M3,TT/8},{M2,TT/8},{M1,TT/8},{L6,T T/4},{L5,TT/4},{L6,TT/2}, //摆,什么样的歌声才是最开怀
{L6,TT/4},{L3,TT/8},{L5,TT/8},{L6,TT/4},{L6,TT/8},{M1,TT/8},{M1,TT/4},{M2,TT/8},{M1,TT/8},{L6,TT/2 },{M1,TT/4},{M1,TT/8},{L5,TT/8},{M1,TT/8},{M2,TT/8},{M3,TT/8},{M5,TT/8},
{M5,TT/8},{M3,TT/8},{M2,TT/4},{M3,TT/2},{M6,TT/8},{M6,TT/8},{M6,TT/8},{M5,TT/8},{M3,TT/8},{M3, TT/4},{M1,TT/8},{L6,TT/8},{L6,TT/8},{L6,TT/8},{M3,TT/8},//苍茫的天涯是我的爱。

最呀最摇
{M2,TT/2},{M3,TT/8},{M3,TT/8},{M5,TT/8},{M3,TT/8},{M2,TT/8},{M3,TT/8},{M2,TT/8},{M1,TT/8},{L6,T T/4},{L5,TT/4},{L6,TT/2}, //摆,什么样的歌声才是最开怀
{M3,TT/8},{M3,TT/8},{M5,TT/8},{M3,TT/8},{M3,TT/8},{M5,TT/8},{M5,TT/8},{M6,TT/8},{H1,TT/8},{M6, TT/8},{M5,TT/4},{M6,TT/2},{L6,TT/4},{L6,TT/8},
{L5,TT/8},{L6,TT/4},{M1,TT/4},{M2,TT/8},{M3,TT/16},{M2,TT/16},{M1,TT/8},{M2,TT/8},{M3,TT/2},{L6, TT/8},{M6,TT/8},{M6,TT/8},{M5,TT/8},{M2,TT/8},{M3,TT/16},{M2,TT/16},
{M1,TT/8},{M2,TT/8},{M3,TT/2},//留下来
{M1,TT/8},{L6,TT/8},{L6,TT/8},{M1,TT/8},{M2,TT/4},{L5,TT/8},{L5,TT/8},{M3,TT/8},{M5,TT/8},{M3,TT/ 8},{M2,TT/8},{M1,TT/2},{L6,TT/8},{M1,TT/8},{M2,TT/8},{M3,TT/8},{M2,TT/8},{M1,TT/8},
{L5,TT/8},{L3,TT/8},{L6,TT/2},{L6,TT/4},{L6,TT/8},{L5,TT/8},{L6,TT/4},{M1,TT/4},{M2,TT/8},{M3,TT/1 6},{M2,TT/16},{M1,TT/8},{M2,TT/8},{M3,TT/2},{L6,TT/8},{M6,TT/8},
{M6,TT/8},{M5,TT/8},{M2,TT/8},{M3,TT/16},{M2,TT/16},
{M1,TT/8},{M2,TT/8},{M3,TT/2},//留下来
{M1,TT/8},{L6,TT/8},{L6,TT/8},{M1,TT/8},{M2,TT/4},{L5,TT/8},{L5,TT/8},{M3,TT/8},{M5,TT/8},{M3,TT/ 8},{M2,TT/8},{M1,TT/4+TT/8},{M1,TT/8},{L6,TT/8},
{M1,TT/8},{M2,TT/8},{M3,TT/8},{M5,TT/8},{M3,TT/8},{M3,TT/8},{M5,TT/8},{M6,TT/2},{M6,TT/2},{L6,T T/4},{L6,TT/8},{L5,TT/8},{L6,TT/4},
{L6,TT/8},{M1,TT/8},{M2,TT/8},{M3,TT/16},{M2,TT/16},{M1,TT/8},{M2,TT/8},{M3,TT/2},
{M6,TT/8},{M5,TT/8},{M3,TT/8},{M2,TT/8},{M5,TT/8},{M3,TT/8},{M2,TT/8},{M1,TT/8},{M1,TT/2},//登上天外云霄的舞台
{L6,TT/4},{L6,TT/8},{L5,TT/8},{L6,TT/4},{M1,TT/4},{M2,TT/8},{M3,TT/16},{M2,TT/16},{M1,TT/8},{M2, TT/8},{M3,TT/2},{L6,TT/8},{M6,TT/8},{M6,TT/8},{M5,TT/8},{M2,TT/8},{M3,TT/16},{M2,TT/16},
{M1,TT/8},{M2,TT/8},{M3,TT/2},//留下来
{M1,TT/8},{L6,TT/8},{L6,TT/8},{M1,TT/8},{M2,TT/4},{L5,TT/8},{L5,TT/8},{M3,TT/8},{M5,TT/8},{M3,TT/ 8},{M2,TT/8},{M1,TT/2},{L6,TT/8},{M1,TT/8},{M2,TT/8},{M3,TT/8},{M2,TT/8},{M1,TT/8},
{L5,TT/8},{L3,TT/8},{L6,TT/2},{L6,TT/4},{L6,TT/8},{L5,TT/8},{L6,TT/4},{M1,TT/4},{M2,TT/8},{M3,TT/1 6},{M2,TT/16},{M1,TT/8},{M2,TT/8},{M3,TT/2},{L6,TT/8},{M6,TT/8},
{M6,TT/8},{M5,TT/8},{M2,TT/8},{M3,TT/16},{M2,TT/16},
{M1,TT/8},{M2,TT/8},{M3,TT/2},//留下来
{M1,TT/8},{L6,TT/8},{L6,TT/8},{M1,TT/8},{M2,TT/4},{L5,TT/8},{L5,TT/8},{M3,TT/8},{M5,TT/8},{M3,TT/ 8},{M2,TT/8},{M1,TT/4+TT/8},{M1,TT/8},{L6,TT/8},
{M1,TT/8},{M2,TT/8},{M3,TT/8},{M5,TT/8},{M3,TT/8},{M3,TT/8},{M5,TT/8},{M6,TT/2},{M6,TT/2}, {0,0},
};。

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