c++——红黑树完整实现代码

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/*******红黑树加强版********
#节点成员添加了黑高度bh数据成员
#相应的insertFixup和eraseFixup函数添加了对黑高度的调整
#添加了红黑树连接操作jion(Left/Right)成员函数以及配套的功能函数
*/

/*作者:png,E-mail:panyong0721@
*/
#include
#include

using namespace std;
enum COLOR {red,black};//枚举,定义颜色
size_t size = 0;

template class RBTree;

template
class node
{
private:
friend class RBTree;
node *parent;
node *left;
node *right;
T key;
int bh;//黑高度
COLOR color;
node(){}//默认构造函数,只供创建nil时调用
public:
node(const T &k,COLOR c = red):key(k),color(c),bh(1),
parent(NULL),left(NULL),right(NULL){}
T& getKey(){return key;}
const T& getKey()const {return key;}
//省略指针域的getter和setter
};

template
class RBTree
{
private:
static node *nil;//哨兵,静态成员,被整个RBTree类所共有
node *root;
RBTree(const RBTree&);//只声明,不定义,禁止复制构造
RBTree& operator=(const RBTree&);//禁止赋值
void leftRotate(node*);//左旋
void rightRotate(node*);//右旋
void insertFixup(node*);//插入节点后红黑性质调整
void eraseFixup(node*);//删除节点后红黑性质调整
public:
RBTree():root(nil)
{
root->parent = nil;
root->left = nil;
root->right = nil;
root->color = black;
root->bh = -1;//哨兵的黑高度设为-1.
}
RBTree(node *rbt):root(rbt){}//复制构造函数,用于创建子红黑树对象
void insert(const T&);//插入
void create();//创建红黑树
void erase(const T&);//删除
void joinRight(const T &k,RBTree *rbt);//将两棵树(T & rbt)和一个值k链接,链接在右边,其中key[T]<=k<=key[rbt]
void joinLeft(const T &k,RBTree *rbt);//将两棵树(T & rbt)和一个值k链接,链接在左边,其中key[T]>=k>=key[rbt]
void preTraversal()const;//先根遍历
void inTraversal()const;//中根遍历
void destroy();//销毁红黑树
node* locateMaxNodeOfBh(int bh)const;//在红黑树中查找某一黑高度的最大值节点
node* locateMinNodeOfBh(int bh)const;//在红黑树中查找某一黑高度的最小值节点
node* locate(const T&)const;//查找
node* minMum()const;//最小值
node* maxMum()const;//最大值
node* successor(const T&)const;//找后继
node* predecessor(const T&)const;//前驱
bool empty()const{return root == nil;}//判空
};

template node *RBTree::nil = new node;//定义静态成员nil

template
void RBTree::leftRotate(node *curr)
{
if(curr->right != nil)
{//存在右孩子时才能左旋
node *rchild = curr->right;
curr->right = rchild->left;
if(rchild->left != nil)
rchild->left->parent = curr;
rchild->parent = curr->parent;
if(curr->parent == nil)
root = rchil

d;
else if(curr == curr->parent->left)
curr->parent->left = rchild;
else curr->parent->right = rchild;
curr->parent = rchild;
rchild->left = curr;
}
}

template
void RBTree::rightRotate(node *curr)
{
if(curr->left != nil)
{//存在左孩子时才能右旋
node *lchild = curr->left;
curr->left = lchild->right;
if(lchild->right != nil)
lchild->right->parent = curr;
lchild->parent = curr->parent;
if(curr->parent == nil)
root = lchild;
else if(curr == curr->parent->left)
curr->parent->left = lchild;
else curr->parent->right = lchild;
lchild->right = curr;
curr->parent = lchild;
}
}

template
void RBTree::insert(const T &k)
{
node *pkey = new node(k),
*p = nil,*curr = root;
while(curr != nil)
{//找插入位置
p = curr;//记住当前节点父亲
if(k < curr->key)//往左找
{
++size;
cout <curr = curr->left;
}
else curr = curr->right;//向右找
}
pkey->parent = p;
if(p == nil)//插入的是第一个节点
root = pkey;
else if(k < p->key)
p->left = pkey;
else p->right = pkey;
pkey->left = pkey->right = nil;
//insertFixup(pkey);//调整
}

template
void RBTree::insertFixup(node *curr)
{
while(curr->parent->color == red)
{//父亲为红节点时才需要进入循环调整
if(curr->parent == curr->parent->parent->left)
{//父亲是祖父左孩子
node *uncle = curr->parent->parent->right;
if(uncle != nil && uncle->color == red)
{//情况1,叔叔节点存在且为红色
curr->parent->color = black;
uncle->color = black;
curr->parent->parent->color = red;
curr = curr->parent->parent;
++curr->bh;
}
else if(curr == curr->parent->right)
{//情况2,叔叔节点为黑色,且当前节点是父亲右孩子
curr = curr->parent;
leftRotate(curr);//将父节点左旋,以转变为情况3
}
else
{//情况3,叔叔节点为黑色,且当前节点是父亲左孩子
curr->parent->color = black;
curr->parent->parent->color = red;
rightRotate(curr->parent->parent);
}
}
else
{//父亲是祖父右孩子,与上面三种情况对称
node *uncle = curr->parent->parent->left;
if(uncle != nil && uncle->color == red)
{//情况1
curr->parent->color = black;
uncle->color = black;
curr->parent->parent->color = red;
curr = curr->parent->parent;
++curr->bh;
}
else if(curr == curr->parent->left)
{//情况2
curr = curr->parent;
rightRotate(curr);
}
else
{//情况3
curr->parent->color = black;
curr->parent->parent->color = red;
leftRotate(curr->parent->parent);
}
}
}
root->color = black;//跳出循环时将根节点置为黑色
}

template
void RBTree::create()
{
T k;
cout << "Enter element(s),CTRL+Z to end" << endl;//换

行后CTRL+Z结束输入
while(cin >> k)
insert(k);
cin.clear();
}

template
void RBTree::preTraversal()const
{
node *curr = root;
if(curr != nil)
{
cout << curr->key << " : ";
if(curr->color == red) cout << setw(12) << "red";
else cout << setw(12) << "black";
cout << "black height: " << curr->bh << endl;
RBTree LEFT(curr->left);//继续左子树先根遍历
LEFT.preTraversal();
RBTree RIGHT(curr->right);
RIGHT.preTraversal();
}
}

template
void RBTree::inTraversal()const
{
node *curr = root;
if(curr != nil)
{
RBTree LEFT(curr->left);
LEFT.inTraversal();
cout << left << curr->key <<" : ";
if(curr->color == red) cout << left << setw(12) << "red";
else cout << left << setw(12) << "black";
cout << "black height: " << curr->bh << endl;
RBTree RIGHT(curr->right);//继续右子树中根遍历
RIGHT.inTraversal();
}
}

template
node* RBTree::successor(const T &k)const
{
node *curr = locate(k);
if(curr->right != nil)
{//若右子树不为空,则后继为右子树最小值
RBTree RIGHT(curr->right);
return RIGHT.minMum();
}
node *p = curr->parent;
while(p != nil && curr == p->right)
{//否则为沿右指针一直向上直到第一个拐弯处节点
curr = p;
p = p->parent;
}
return p;
}

template
node* RBTree::minMum()const
{
node *curr = root;
while(curr->left != nil)
curr = curr->left;
return curr;
}

template
node* RBTree::maxMum()const
{
node *curr = root;
while(curr->right != nil)
curr = curr->right;
return curr;
}

template
node* RBTree::predecessor(const T &k)const
{
node *curr = locate(k);
if(curr->left != nil)
{//若左子树不为空,则前驱为左子树最大值
RBTree LEFT(curr->left);
return LEFT.maxMum();
}
node *p = curr->parent;
while(p != nil && curr == p->left)
{//否则为沿左指针一直往上的第一个拐弯处节点
curr = p;
p = p->parent;
}
return p;
}

template
void RBTree::erase(const T &k)
{
node *curr = locate(k),*pdel,*child;
if(curr == nil) return ;
if(curr->left == nil || curr->right == nil)//决定删除节点
pdel = curr;//若当前节点至多有一个孩子,则删除它
else pdel = successor(k);//否则若有两孩子,则删除其后继
if(pdel->left != nil)//记下不为空的孩子
child = pdel->left;
else child = pdel->right;
child->parent = pdel->parent;
if(pdel->parent == nil)//若删除的是根节点
root = child;
else if(pdel == pdel->parent->left)//否则若被删节点是其父亲左孩子
pdel->parent->left = child;
else pdel->parent->right = child;
if(curr != pdel)
curr->key = pdel->key;//若被删的是后继,则将后继值赋给当前节点
if(pdel->color == black)//被删节点为黑色时才调整
eraseFixup(child);
d

elete pdel;//释放所占内存
}

template
void RBTree::eraseFixup(node *curr)
{
while(curr != root && curr->color == black)
{//当前不为根,且为黑色
if(curr == curr->parent->left)
{//若其是父亲左孩子
node *brother = curr->parent->right;//兄弟节点肯定存在
if(brother->color == red)
{//情况1,兄弟是红色,转变为情况2,3,4
brother->color = black;
curr->parent->color = red;
leftRotate(curr->parent);
brother = curr->parent->right;
}
if(brother->left->color == black && brother->right->color == black)
{//情况2,兄弟是黑色,且两孩子也是黑色,将当前节点和兄弟去一重黑色
brother->color = red;
curr = curr->parent;
--curr->bh;
}
else if(brother->right->color == black)
{//情况3,兄弟左孩子为红,右孩子为黑,转变为情况4
brother->color = red;
brother->left->color = black;
rightRotate(brother);
brother = curr->parent->right;
}
else
{//情况4,右孩子为黑色,左孩子随意
brother->color = curr->parent->color;
curr->parent->color = black;
brother->right->color = black;
leftRotate(curr->parent);
++brother->bh;
--brother->left->bh;
curr = root;
}
}
else
{//若其是父亲右孩子,与上面四中情况对称
node *brother = curr->parent->left;
if(brother->color == red)
{//情况1
brother->color = black;
curr->parent->color = red;
rightRotate(curr->parent);
brother = curr->parent->left;
}
if(brother->right->color == black && brother->left->color == black)
{//情况2
brother->color = red;
curr = curr->parent;
--curr->bh;
}
else if(brother->left->color == black)
{//情况3
brother->color = red;
brother->right->color = black;
leftRotate(brother);
brother = curr->parent->left;
}
else
{//情况4
brother->color = curr->parent->color;
curr->parent->color = black;
brother->left->color = black;
rightRotate(curr->parent);
++brother->bh;
--brother->left->bh;
curr = root;
}
}
}
curr->color = black;//结束循环时将当前节点置为黑色
}

template
node* RBTree::locate(const T &k)const
{
node *curr = root;
while(curr != nil && curr->key != k)
{
if(k < curr->key)curr = curr->left;
else curr = curr->right;
}
return curr;
}

template
node* RBTree::locateMaxNodeOfBh(int bh)const
{//查找红黑树上黑高度为bh的最大值节点
node *curr = root;
if(curr == nil || curr->bh < bh) return nil;//树为空或者此树黑高度太低
while(curr->bh != bh)
curr = curr->right;
return curr;
}

template
node* RBTree::locateMinNodeOfBh(int bh)const
{//查找红黑树上黑高度为bh的最小值节点,与locateMaxNodeOfBh对称
node *curr = r

oot;
if(curr == nil || curr->bh < bh) return nil;
while(curr->bh != bh)
curr = curr->left;
return curr;
}

template
void RBTree::joinRight(const T &k,RBTree *rbt)
{//将较矮的红黑树rbt以及节点k合并到较高红黑树T上,其中key[T]<=k<=key[rbt]
node *r = locateMaxNodeOfBh(rbt->root->bh);//找到链接点
node *curr = new node(k);
node *pr = r->parent;
curr->left = r;
r->parent = curr;
curr->right = rbt->root;
rbt->root->parent = curr;
curr->parent = pr;
curr->bh = rbt->root->bh + 1;//设置节点k的黑高度
if(pr != nil)//如两棵树黑高度相同
pr->right = curr;
else
root = curr;
insertFixup(curr);//调整
}

template
void RBTree::joinLeft(const T &k,RBTree *rbt)
{//将较矮的红黑树rbt以及节点k合并到较高红黑树T上,其中key[T]>=k>=key[rbt],与joinRight对称
node *r = locateMinNodeOfBh(rbt->root->bh);
node *curr = new node(k);
node *pr = r->parent;
curr->right = r;
r->parent = curr;
curr->left = rbt->root;
rbt->root->parent = curr;
curr->parent = pr;
curr->bh = rbt->root->bh + 1;
if(pr != nil)
pr->left = curr;
else
root = curr;
insertFixup(curr);
}

template
void RBTree::destroy()
{
while(root != nil)
{
cout << "erase: " << root->key << endl;
erase(root->key);
}
delete nil;
}

int main()
{//26 17 41 14 21 30 47 10 16 19 23 28 38 7 12 15 20 35 39 3该例子可以很好的囊括删除case1234
//11 2 14 1 7 15 5 8 4该例子可以很好的囊括插入case123
//58 89 767 67 79 779 3787 88 89 57 3537 4797
RBTree rbt1;
cout << "-------------create------------" << endl;
rbt1.create(); cout << size << endl;
/*cout << "------------inTraversal--------" << endl;
rbt1.inTraversal();
cout << "------------preTraversal-------" << endl;
rbt1.preTraversal();


RBTree rbt2;
cout << "-------------create------------" << endl;
rbt2.create();
cout << "------------inTraversal--------" << endl;
rbt2.inTraversal();
cout << "------------preTraversal-------" << endl;
rbt2.preTraversal();


rbt1.joinRight(50,&rbt2);
cout << "------------inTraversal--------" << endl;
rbt1.inTraversal();
cout << "------------preTraversal-------" << endl;
rbt1.preTraversal();*/

rbt1.destroy();
getchar();
return 0;
}

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