幽灵庄园的秘密3图文攻略下
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Chapter 6 - Elven Village
Glade
The chapter starts near the stone platform in the glade. Take the pincers at the left side of the fallen pillar and the rope above the tree root at the right side of the area:
Select the map.
Riverside
Take the telescope on the tree at the left side of the area, the trousers in the bush above the boat and the compass in the grass at the right side of the frog:
Approach the log to see a fairy. Take the portrait in the grass at the left side of the log:
Select the fairy to see a four lights glow in the holes. Select the holes in the order that the lights glowed and then select the fairy again to complete the same puzzle with five lights, and then
finally with six lights. Take the tree fairy:
Select the map.
Wise Tree
Take the figurehead on the grass at the left side of the scout:
Give the telescope to the scout to find a jewel piece. Select the map.
Tree Cottage
Take the magnifying glass on the desk at the left side of the cottage, the sword shards on the floor
at the right side of the desk and the black candle on top of the large cabinet:
Use the pincers on the middle wooden chair to make the planks. Take the planks. Select the map. Blacksmith
Take the pruning shears at the right side of the shield and the window on the roof at the right side
of the area:
Use the rope on the treehouse in the middle of the area. Use the planks on the ropes to create a ladder. Enter the treehouse.
Treehouse
Use the portrait on the picture frame above the bed to find a jewel piece. Take the wooden lock below the chest at the bottom-left corner of the room and the jug on the floor at the left side of the bed. Use the tree fairy on the entangled bottle above the flowers to take the fire potion. Use the black candle with the candlestick on the bed. Use the magnifying glass on the windowframe at the left side of the room to take the lit black candle:
Select the map.
Wise Tree
Use the pruning shears on the grass at the bottom-left corner of the area to find a hammer. Take the hammer:
Select the map.
Blacksmith
Use the trousers on the clothes line at the right side of the area to find a jewel piece. Use the fire potion on the fireplace to make a fire. Use the sword shards in the fire to get the red hot shards. Use the red hot shards on the anvil at the bottom-right corner of the area:
Use the hammer on the red hot shards to get the red hot sword and complete the area.
Tree Cottage
Use the jug on the jug hanger at the top-right corner of the cottage to find a jewel piece. Approach the small cabinet above the left chair:
now is to turn the locks so that the yellow numbers are next to the same numbers in the wood:
Examine the inscription to see a series of arm movements. Close the notebook to complete the area.
Wise Tree
Use the red hot sword in the cold stream to cool it. Take the magic sword from the stream:
Open the notebook to see the series of arm movements. Pull the arms of the tree in the order mentioned in the notebook, remembering that as the tree is facing toward the screen, the right arm of the tree is on our left side and the left arm is on our right side. Take the old shoes from the
mouth of the tree to complete the area:
Riverside
Use the window on the hole in the house on the other side of the river to find a jewel piece. Use
the figurehead on the prow of the ship to complete the sixth jewel and the area:
Use the magic sword on the enchanted hawthorn to meet the fairy princess:
Give the compass, the lit black candle and the old shoes to the fairy princess to complete the sixth chapter.
Chapter 7 - Rockberg
Town Gate
The chapter starts near the guard at the town gate. Take the knife above the rock at the left side of
the area and the raven on the ledge near the top-right corner of the area:
Talk to the guard: He wants a puzzle to solve. Select the map.
Invention Dome
Use the raven on the cage above the barrel to find a jewel piece. Take the coal on the floor at the
right side of the barrel and the chisel in the spider web at the top-right corner of the room:
Approach the desk. Take the sundial below the right side of the desk:
Select the map.
Upper Town
Use the chisel on the tools to find a jewel piece. Take the pestle in the window at the left side of the tools, the stone chocolate on the roof above the doorway and the lever above the ladder at the right side of the area:
Enter the house.
House
Use the coal on the fire to find a jewel piece. Take the rough stone at the top of the stairs and the wrench next to the wall below the window:
Use the knife on the string at the left side of the doorway to see the sanding belt drop out of the pot. Take the sanding belt to complete the area.
Art Studio
Use the pestle on the mortar near the bottom-left corner of the room to find a jewel piece. Take the beret on the top shelf at the left side of the room and the oil can on the barrel at the right side of the room:
Enter the studio. Take the stone disk above the cover and the brush above the patch of blue paint on the wall:
Give the beret to the artist and he will reveal his painting:
Select the map.
Town Gate
Use the lever on the lever base near the bottom-right corner of the area to see the brass stand:
Take the brass stand. Select the map.
Mechanic
Use the sundial in the base on the floor in the middle of the area to find a jewel piece. Take the
cushion in the doorway above the left stairs:
Use the wrench on the hex nut to see the wheel. Take the wheel. Use the stone chocolate on the anvil to make the stone cubes. Take the stone cubes to complete the area.
Art Studio
Use the wheel on the axle:
Use the sanding belt on the wheel to make the belt sander. Use the rough stone on the belt sander to make the stone ball. Select the map.
Invention Dome
Use the cushion on the stool below the board at the left side of the room to complete the seventh jewel:
Approach the board to see a missing disk. Use the stone disk on the hole in the middle of the disks. Rotate the disks to the correct positions and a panel will open in the wall. Take the stone cube from the panel:
brass stand on the desktop. Use the stone ball on the holder:
Use the stone cubes on the ball to make the incomplete puzzle. Use the stone cube on the incomplete cube and the box with the fives shapes on top will now become active. The painting in
the art studio showed the order for the shapes. Press the correct order of shapes to open the box:
Use the brush on the palette to paint the puzzle. Use the oil can on the magic cube to take the puzzle cube. Select the map.
Town Gate
Give the puzzle cube to the guard and he will reveal the exit to the city. Exit the Stone City to complete the chapter.
Chapter 8 - Rhinia Castle
Garden
The chapter starts in the garden outside a locked house. Take the painting fragment on the bush at the right side of the garden:
Move the cursor between the two bushes at the right side of the area and approach the pond. Take
the flint stones above the left side of the pond and the hay on the grass above the right side of the pond:
Back away from the pond to return to the garden. Use the hay on the branch of the tree:
Use the flint stones on the hay and the bees will fly away. Take the silver rattle below the beehive:
Select the map.
West Wing
Take the painting fragment at the left side of the fireplace, the flute at the right side of the fireplace
and the painting fragment on the fireplace shelf:
Approach the bookshelf at the left side of the room and take the silver ball from the top-left shelf:
Select the map.
Main Hall
Take the shovel at the left side of the battle axe:
Select the map.
East Wing
Take the hose on the floor at the right side of the mirror and the painting fragment at the left side
of the left window:
Select the map.
Wizard
Take the painting fragment at the left side of the door:
Select the map.
Garden
Use the shovel on the pile of earth at the left side of the small tree:
Take the handle from the hole. Approach the pond. Use the hose on the hole in the pump. Use the handle on the peg to drain the pond and reveal the key:
Take the golden key:
Back away from the pond to return to the garden. Use the golden key on the locked door. Enter the house. Take the gold coin on the desk at the left side of the room:
Move the paintings twice to see a painting with a picture of a man spinning a globe:
Note the books on the bookshelf in this painting to see that they all have letters and numbers on them. Select the map.
West Wing
Approach the bookshelf at the left side of the room. Arrange the books on the bookshelf so that the letters and numbers are in the same order that was shown on the picture in the house at the garden:
A book will appear after the books have been placed in the correct order. Take the book:
Approach the display case on the carpet:
Put the silver rattle, gold coin, book, silver ball and flute in the display case:
Mortimer will take the display case after the five items have been added to it. Select the map.
West Wing
Give the display case to the king's mother to receive instructions on how to open the lost king's throne door and complete the area.
Main Hall
Enter the throne room. Take the magic potion at the left side of the room and the painting fragment
below the statue at the right side of the room:
Select the map.
Wizard
Give the magic potion to the wizard and he will make the shapeshift spell. Take the shapeshift
spell to complete the area:
Approach the painting above the door:
Use the six painting fragments on the painting to take the completed crown and complete the area. Main Hall
Enter the throne room and use the shapeshift spell on Cerdic to see the black feather fall to the
floor. Take the black feather:
Back out of the throne room. Enter the corridor at the left side of the main hall:
given in the notebook to activate the black stone:
front of the machine to complete the game:。